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Bowser (SSBU)/Dash attack

Hitbox visualization for Bowser's dash attack
Hitbox visualization showing Bowser's dash attack.

OverviewEdit

A side kick that is similar in appearance to Meta Knight’s dash attack. It has decent damage output and solid base knockback; however, it also has unusually poor knockback scaling and poor KOing ability compared to Bowser's other moves (and even compared to the dash attacks of other heavyweights), not KOing until at least 225% on Final Destination.

It launches opponents at a vertical 80° angle and has solid active frames, which makes for a somewhat decent juggle setup, although it is -5 on hit at 0%. Due to the move's high ending lag, it lacks any true followup options in spite of its low knockback scaling and vertical launch angle, and is also very susceptible to being punished on whiff, while not being very safe on shield even if he somehow crosses up a shielding opponent with it. As a result of its minimal KO power and nonexistent true combo ability, Bowser's dash attack is often avoided by players where possible in favor of his other moves, such as his dash grab, pivot-canceled forward tilt, down tilt, neutral attack and short hop forward aerial.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 1   Forward 110 35 0   7.0 top 0.0 9.0 12.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 1   Forward 110 35 0   4.0 top 0.0 9.0 4.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 1   Forward 80 30 0   6.0 top 0.0 9.0 10.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 1   Forward 80 30 0   3.8 top 0.0 9.0 4.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 11-14
Late hit 15-20
Interruptible 56
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible