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Bowser (SSBM)/Up aerial

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< Bowser (SSBM)
Revision as of 05:55, June 13, 2020 by Plague von Karma (talk | contribs) (→‎Overview: noted utilt uair)
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Hitbox visualization showing Bowser's up aerial.

Overview

Bowser performs an upward-swinging headbutt. While extremely slow, up aerial is equally strong, KOing fighters very early. Due to the sheer damage of the attack, it has a lot of hitstun. Thanks to this and the average base knockback, it can also be used during combos to rack up damage on fast fallers such as Fox at lower percentages. This often leads to three, possibly four hits when using platforms to extend. This is set up using Koopa Klaw's forward throw, or up tilt. Getting consistent L-cancels is crucial to the move's success, as the landing lag is extremely high otherwise, leading to a complete loss in combo utility and often a punish. The 3 active frames makes it a bit easier to land, though not by much.

However, outside of the utility outlined, up aerial is severely encumbered by the lag. This makes the move very situational to land if not set up for properly, making Bowser's juggling game weak. This is compounded by his very slow jumpsquat. The move is also among the easiest to punish on whiff in the game due to its high endlag and landing lag, relying on an autocancel or good L-cancel to escape. If it misses, it could well be a loss of advantage state on its own, making it very high risk with only decent reward. Due to these flaws, Bowser's up aerial is considered to be among the worst in the game.

Koopa Klaw forward throw ~ Up aerial

The best way to set up for up aerial is to use it with Koopa Klaw. While it can work at any reasonable percentage on those it works on, it only works on some characters. No marked with an asterisk(*) means that Bowser can use a double jump up aerial to hit the opponent if they try to jump out of it. Some players will try to get hit by the opponent's panic option so to not experience the endlag. The combo is very consistent when it works.

Character Does it work?
BowserHeadSSBM.png Yes
CaptainFalconHeadSSBM.png Yes
DonkeyKongHeadSSBM.png Yes
DrMarioHeadSSBM.png No*
FalcoHeadSSBM.png Yes
FoxHeadSSBM.png Yes
GanondorfHeadSSBM.png Yes
IceClimbersHeadSSBM.png No*
JigglypuffHeadSSBM.png No
KirbyHeadSSBM.png No*
LinkHeadSSBM.png Yes
LuigiHeadSSBM.png No
MarioHeadSSBM.png No*
MarthHeadSSBM.png Yes
MewtwoHeadSSBM.png No*
MrGame&WatchHeadSSBM.png No*
NessHeadSSBM.png No*
PeachHeadSSBM.png No*
PichuHeadSSBM.png Yes
PikachuHeadSSBM.png Yes
RoyHeadSSBM.png Yes
SamusHeadSSBM.png No
SheikHeadSSBM.png Yes
YoshiHeadSSBM.png Yes
YoungLinkHeadSSBM.png Yes
ZeldaHeadSSBM.png No

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 17% 0 AngleIcon85.png 50 100 0 8.5932 48 0.0 2.3436 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch

Timing

Initial autocancel 1-9
Hitbox 23-25
Ending autocancel 40-
Interruptible 45
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 30
L-cancelled animation length 15
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible