OverviewEdit

Bowser grabs the opponent with his hands. It can then be followed-up with a throw or pummel. Can be punishable if missed.

HitboxesEdit

Standing grabEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 0% 0   0 100 0 4.6872 0 0.0 9.765 21.0924             Kick
1 0 0% 0   0 100 0 3.5154 0 0.0 9.765 14.4522             Kick
2 0 0% 0   0 100 0 2.7342 0 0.0 9.765 7.812             Kick

Dash grabEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 0% 0   0 100 0 4.6872 0 0.0 10.5462 24.9984             Kick
1 0 0% 0   0 100 0 3.5154 0 0.0 9.765 18.3582             Kick
2 0 0% 0   0 100 0 2.7342 0 0.0 10.5462 11.718             Kick

TimingEdit

Standing grabEdit

Grab 9-10
Animation length 40
                                                                               

Dash grabEdit

Grab 10-12
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Grab