OverviewEdit

Bowser throws his opponent on the ground and splashes them. The throw has a hitbox which deals a rather large 12% of damage however, the throw itself deals no damage whatsoever. The throw can be used to set up a tech-chase. The throw is weight dependent. As the hitbox only lasts for one frame, this actually causes an issue with the throw, as the hitbox will not come out against certain weight values. This is because of the fact that against certain weight values, the throw's animation will play at a certain speed, to the point where it will skip the frame (frame 47) where the hitbox comes out, so the hitbox never spawns. One of those weight values is a weight value of 60, which both Jigglypuff and Mr. Game & Watch weigh. Because of this, the hitbox never comes out against these characters, and the throw deals no damage to them at all.

In the PAL version of the game, the throw was made weight independent. This meant that the throw's hitbox now properly worked against Jigglypuff and Mr. Game & Watch. In exchange however, the throw is now slower against characters who weigh less than 100 units (including Jigglypuff and Mr. Game & Watch), although the throw is faster against characters who weigh more than 100 units.

Throw dataEdit

HitboxEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 12% 0   0 100 0 7.812 29 0.0 0.0 3.1248             Kick
1 0 12% 0   0 100 0 7.812 48 0.0 0.0 3.1248             Kick

ThrowEdit

Damage Angle BK KS FKV Effect
Throw 0%   75 30 0  
Release 3%   40 100 0  

TimingEdit

For NTSC releases, the speed of this throw depends on the opponent's weight. The frame strips show the speed on a baseline opponent (Mario, Luigi and Dr. Mario) in NTSC versions and all opponents in the PAL version.

Invincibility 1-8
Hitbox 47
Throw Release 56
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point