Hitbox Article.png This is a hitbox repository. Hitbox Article.png
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HitboxesEdit

Hurtboxes
 
Color Legend
Types Effects
                   
Typeless Head Body Hand Foot Throwing Spin Normal Slash Flame
Bowser's Hitboxes
Neutral  
Hit 1
 
Hit 2
F-Tilt  
Angled Up
 
Angled Side
 
Angled Down
U-Tilt    
   
D-Tilt    
Dash  
Clean
 
Late
U-Smash  
Clean (start)
 
Clean (end)
 
Late
D-Smash  
Hits 1-6
 
Hit 7
F-Smash  
Hit 1
 
Hit 2
Nair  
Clean
 
Late
Fair    
   
Bair  
Clean
 
Late
Uair      
Dair  
Hits 1-8
 
Hit 9
 
Landing
Shield  
Grab  
Standing
 
Running
 
Pivot
Pummel  
F-Throw  
B-Throw  
U-Throw  
Hits 1-8
 
Throw
D-Throw  
Hit 1
 
Throw
Floor (back)  
Hit 1
 
Hit 2
Floor (front)  
Hit 1
 
Hit 2
Floor (trip)  
Hit 1
 
Hit 2
Edge (<100%)    
Edge (100%+)  
Neutral Special
(Fire Breath)
 
Side Special
(Flying Slam)
 
Ground grab
 
Air grab
 
Throw
Up Special
(Whirling Fortress)
 
Hit 1 (ground)
 
Hit 2 (ground)
 
Hit 3 (ground)
 
Hit 1 (air)
 
Hit 2 (air)
 
Hit 3 (air)
Down Special
(Bowser Bomb)
 
Hop
 
Drop
 
Landing

NotesEdit

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A transcendent hitbox is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.