SSB4 Icon.png

Bowser (SSB4)/Forward smash

Hitbox visualization showing Bowser's forward smash.

OverviewEdit

Bowser performs a leaping dropkick forward. It is the second strongest forward smash in the game, behind King Dedede's, while being nearly twice as fast. The attack possesses a clean hit and late hit, and both subsequently have a sweetspot and sourspot; the former is closer to Bowser's legs. At full charge, when hit clean and sweetspotted, it has enough power to KO any character at 35% from the middle of Final Destination; this is popularly seen as a punish option on opponents that have had their shield broken by Bowser Bomb. When spaced properly, it can even hit opponents hanging on a ledge or lingering just below it.

As with the majority of smash attacks, however, Bowser's forward smash has slow startup with high ending lag, which limits its otherwise outstanding KO ability, as it can be easily predicted and punished if thrown off carelessly. The player also has to space the attack carefully in order to take full advantage of it, as Bowser must be close enough to the opponent in order to land it sweetspotted and clean.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 23% 0   25 98 0 7.0 3 -10.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 20% 0   25 98 0 5.5 3 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 17% 0   10 103 0 6.0 3 -9.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 14% 0   10 103 0 5.0 3 -1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Charges between 3-4
Leg invincibility 20-25
Clean hit 22-23
Late hit 24-27
Interruptible 70
Animation length 77
                                                                                                                                                         
                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Invincible
 
Interruptible