SSB4 Icon.png
SSBU Icon.png

Bayonetta recovery frames

From SmashWiki, the Super Smash Bros. wiki
Revision as of 15:54, February 17, 2021 by CanvasK (talk | contribs) (→‎In Super Smash Bros. Ultimate: I started to update values but the format used is a little confusing. I may come back to it when I'm done with other projects)
Jump to navigationJump to search
VideoNeeded.png This article could use additional or higher-quality animated images or videos.
The editor who added this tag suggests: Comparison between bayonetta with and without recovery frames
If you have a good animated image for this article, upload it here.
If you have a good video for this article, link to it or embed it with the {{#widget:YouTube|id=}} tag.

Bayonetta's recovery frames are a character exclusive form of landing lag that only she has. When Bayonetta uses Witch Twist, After Burner Kick, or Downwards After Burner Kick, she will receive a set number of landing frames upon landing, determined by the combination of the three moves mentioned. Additionally, undergoing aerial landing lag or using an airdodge may increase Bayonetta's recovery frames.

In Super Smash Bros. 4

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Bayonetta's recovery frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.

In Super Smash Bros. Ultimate

An icon for use in outdated articles or sections. This article or section may be out of date. (tagged 17 Feb 2021)
The editor who added this tag elaborates: Ver. 3.1.0 modified frame values. New data can be found here.
You can discuss this issue on the talk page or edit this page to bring it up to date.

Bayonetta's recovery frames return in Ultimate, with some changes. The full list of combinations for her recovery frames are below.

First Move Second Move Third Move Fourth Move Additional Criteria Recovery Frames With Dair With Dodge Up
Witch Twist 19 30 25
After Burner Kick 20 30 20
Downwards After Burner Kick (whiff) 20 30 20
After Burner Kick Witch Twist 20 30 20
Witch Twist After Burner Kick 25 30 25
Downwards After Burner Kick 30 30 30
After Burner Kick After Burner Kick 30 30 30
Downwards After Burner Kick After Burner Kick 30 30 30
Downwards After Burner Kick Witch Twist 30 30 30
After Burner Kick After Burner Kick Witch Twist 30 30 30
Downwards After Burner Kick After Burner Kick Witch Twist 30 30 30
Witch Twist Downwards After Burner Kick 30 30 30
Witch Twist After Burner Kick After Burner Kick 30 30 30
Witch Twist Witch Twist 32 42 42
After Burner Kick Witch Twist Witch Twist 32 42 42
Downwards After Burner Kick Witch Twist Witch Twist 32 42 42
Downwards After Burner Kick After Burner Kick Witch Twist Witch Twist 32 42 42
After Burner Kick After Burner Kick Witch Twist Witch Twist 32 42 42
After Burner Kick Downwards After Burner Kick 40 40 40
Downwards After Burner Kick Downwards After Burner Kick 40 40 40
After Burner Kick Downwards After Burner Kick Witch Twist 40 40 40
Downwards After Burner Kick Downwards After Burner Kick Witch Twist 40 40 40
After Burner Kick Downwards After Burner Kick Witch Twist Witch Twist 40 40 40
Witch Twist Downwards After Burner Kick Downwards After Burner Kick 40 40 40
Witch Twist After Burner Kick Downwards After Burner Kick 40 40 40
Downwards After Burner Kick Downwards After Burner Kick Witch Twist Witch Twist 40 40 40
Witch Twist Witch Twist Downwards After Burner Kick 42 42 42
Witch Twist Witch Twist After Burner Kick 42 42 42
Witch Twist Witch Twist After Burner Kick After Burner Kick 42 42 42
Witch Twist Witch Twist After Burner Kick Downwards After Burner Kick 42 42 42
Witch Twist Witch Twist Downwards After Burner Kick Downwards After Burner Kick 42 42 42
After Burner Kick Witch Twist After Burner Kick Witch Twist 42 42 42
Downwards After Burner Kick Witch Twist After Burner Kick Witch Twist 42 42 42
After Burner Kick Witch Twist Downwards After Burner Kick Witch Twist 42 42 42
Witch Twist Downwards After Burner Kick Witch Twist After Burner Kick 42 42 42
Witch Twist After Burner Kick Witch Twist Downwards After Burner Kick 42 42 42
Witch Twist After Burner Kick Witch Twist After Burner Kick 42 42 42
Witch Twist After Burner Kick After Burner Kick Witch Twist 42 42 42
Witch Twist After Burner Kick Downwards After Burner Kick Witch Twist 42 42 42
Witch Twist Downwards After Burner Kick After Burner Kick Witch Twist 42 42 42
Witch Twist Downwards After Burner Kick Downwards After Burner Kick Witch Twist 42 42 42
Downwards After Burner Kick Witch Twist Witch Twist Downwards After Burner Kick Assumption 42 42 42
Witch Twist Downwards After Burner Kick Witch Twist Downwards After Burner Kick Assumption 42 42 42

The landing hitbox of Downwards After Burner Kick is 50 frames long, with the following exceptions:

First Move Second Move Third Move Recovery Frames
Downwards After Burner Kick Landing 40
Witch Twist Downwards After Burner Kick Landing 40
Witch Twist Witch Twist Downwards After Burner Kick Landing 42

Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, 42 frames, and 50 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 50 frames.