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Bayonetta Up Special Hitbox Visualizations.
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First |
Second
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Hitbox visualization showing the bullet arts of Bayonetta's up special, Witch Twist.
Overview
Update History
3.1.0
- Witch Twist has less landing lag when used twice (32 frames → 28).
- Witch Twist has an additional hitbox, making its hits connect more reliably.
8.0.0
- The move has a lower SDI multiplier (2× → 1.5×).
- The window for Bayonetta to regain her double jump if the move is used after it has been increased (3 frames → 4).
Hitboxes
First Witch Twitst
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.5 |
top |
0.0 |
4.5 to 9.5 |
0.5 |
0.8× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
0
|
1 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
130 |
|
4.0 |
top |
0.0 |
6.0 to 8.0 |
5.0 |
0.8× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
0
|
Multihits (Earliest)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
100 |
|
5.0 |
top |
0.0 |
21.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
80 |
|
4.5 |
top |
0.0 |
26.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
140 |
|
2.0 |
top |
0.0 |
18.0 to 8.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Multihits (Early)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
100 |
|
5.0 |
top |
0.0 |
21.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
80 |
|
4.5 |
top |
0.0 |
26.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 9.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Multihits (Mid)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
75 |
|
5.0 |
top |
0.0 |
23.0 to 20.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
30 |
|
4.0 |
top |
0.0 |
25.0 to 23.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 9.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
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3
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Multihits (Late)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
75 |
|
5.0 |
top |
0.0 |
23.0 to 20.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
135 |
|
3.0 |
top |
0.0 |
25.0 to 23.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 9.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Multihits (Latest)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
75 |
|
5.0 |
top |
0.0 |
23.0 to 20.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
135 |
|
3.0 |
top |
0.0 |
25.0 to 23.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 11.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Final hit
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
45 |
80 |
0 |
|
6.5 |
top |
0.0 |
26.5 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
0
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All hitboxes use weight-independent knockback.
|
Second Witch Twist
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hit 1
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
140 |
|
3.0 |
top |
0.0 |
4.0 to 11.0 |
1.0 |
0.8× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
0
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
135 |
|
5.3 |
top |
0.0 |
6.0 to 9.5 |
7.5 |
0.8× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
0
|
Multihits (Earliest)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
100 |
|
5.0 |
top |
0.0 |
21.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
80 |
|
4.5 |
top |
0.0 |
26.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
140 |
|
2.0 |
top |
0.0 |
18.0 to 8.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Multihits (Early)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
100 |
|
5.0 |
top |
0.0 |
21.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
80 |
|
4.5 |
top |
0.0 |
26.0 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 9.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Multihits (Mid)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
75 |
|
5.0 |
top |
0.0 |
23.0 to 20.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
30 |
|
4.0 |
top |
0.0 |
25.0 to 23.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 9.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Multihits (Late)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
75 |
|
5.0 |
top |
0.0 |
23.0 to 20.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
135 |
|
3.0 |
top |
0.0 |
25.0 to 23.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 9.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Multihits (Latest)
|
0 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
75 |
|
5.0 |
top |
0.0 |
23.0 to 20.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
1 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
135 |
|
3.0 |
top |
0.0 |
25.0 to 23.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
2 |
0 |
0 |
0.2% |
0 |
|
Standard |
0 |
100 |
120 |
|
2.0 |
top |
0.0 |
18.0 to 11.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
3
|
Final hit
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
30 |
50 |
0 |
|
6.5 |
top |
0.0 |
26.5 to 19.0 |
0.0 |
0.8× |
1.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
0
|
All hitboxes use weight-independent knockback.
|
Timing
Hit 1
|
6
|
Multihits (earliest, early, mid, late, latest)
|
11, 12-14, 15-19, 20-22, 23-25
|
Final hit
|
27-28
|
Interruptible
|
32
|
Animation length
|
44
|
|
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|
Bayonetta's moveset
|
|