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Bayonetta (SSBU)/Back throw

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Bayonetta back throw hurtbox and hitbox visualization
Hitbox visualization for Bayonetta's back throw

OverviewEdit

A jumping roundhouse kick. Possibly based on the final hit of her Punch + Punch + Punch + Kick (PPPK) combo while wielding Love is Blue. Particularly weak for a back throw, and is mostly used to gain stage control or to initiate edgeguarding.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Forward 60 150 0   6.0 top 0.0 17.0 -7.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 6.0%   Forward 80 60 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-15
Turnaround 11
Hitbox 14
Throw Release 15
Interruptible 50
Animation length 75
                                                                                                                                                     
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible