Hitbox visualization showing Bayonetta's up tilt.

OverviewEdit

Thrusts one of her handguns skyward in an upward arc, firing a series of bullets if the attack button is held. Attacks first in front of Bayonetta before the second strike above her head. Fairly efficiently leads into almost all of her notorious aerial combos, usually initiated with Witch Twist, but can also lead into her devastating up aerial around 130%.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit 1
0 0 5% 0   80 40 0 5.0 0 0.0 7.0 to 10.0 8.0 0.0x 1.0x 0%               Punch  
1 0 5% 0   80 40 0 5.0 0 0.0 7.0 to 10.0 8.0 0.0x 0.8x 0%               Punch  
The hitboxes on the early hit 1 use weight-independent set knockback.
Late hit 1
0 0 2% 0   65 27 0 4.5 0 0.0 18.0 7.0 0.0x 1.0x 0%               Punch  
Hit 2
0 1 6% 0   60 60 0 7.0 0 0.0 27.0 -1.0 to 1.0 1.0x 1.5x 0%               Punch  

TimingEdit

Hit 1 (early, late) 7-8, 9-10
Hit 2 11
Interruptible 27
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible