SSB4 Icon.png

Bayonetta (SSB4)/Forward smash

OverviewEdit

Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch. It has great horizontal range and Madama Butterfly's hitbox cannot be reversed. However, it has high ending lag and low priority, making it fairly easy to cancel out. It can also be dodged by fighters with low crouches, such as Wii Fit Trainer, or by standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front of her. KOs at 104% from the center of Final Destination when not charged. It is based on the final hit of Bayonetta's PPP • P combo in Bayonetta 2.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 16% 0   26 102 0 8.0 0 0.0 10.0 29.0 1.0x 1.3x 0%               Punch  
1 0 14% 0   26 102 0 5.5 0 0.0 16.0 to 10.0 7.0 to 29.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 4-5
Hitboxes 19-21
Interruptible 68
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible