Banjo & Kazooie (SSBU)/Up throw
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Overview
Banjo throws the opponent overhead and Kazooie pecks them upwards. The move has high ending lag after the opponent is thrown, has no true follow-ups, and cannot KO opponents. It is considered to be Banjo & Kazooie's worst throw.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 72 | 64 | 0 | 0.0× | None | |||||||||||||||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-15 |
---|---|
Hitbox | 13-14 |
Throw Release | 15 |
Interruptible | 40 |
Animation length | 47 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|