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Banjo & Kazooie (SSBU)/Neutral special

Hitbox visualization showing Banjo & Kazooie's neutral special, Egg Firing.
Hitbox visualization showing Banjo & Kazooie's neutral special, Breegull Blaster, shots 1 through 6.
Hitbox visualization showing Banjo & Kazooie's neutral special, Breegull Blaster, shots 7 through 12.
Hitbox visualization showing Banjo & Kazooie's neutral special, Breegull Blaster, shots 13 and more.

OverviewEdit

This move has two names: Egg Firing and Breegull Blaster.

For Egg Firing, Banjo gets down on all fours while Kazooie spits out an egg. These eggs will obey gravity, bounce off the ground and linger for quite some time (around the length of half of Final Destination) before breaking on their own, and become weaker as time passes. It is rather slow to fire, making the projectile mostly suited for stage control.

If the special button is held, the duo will instead perform the Breegull Blaster, where Banjo takes Kazooie out of his backpack and uses her in a manner similar to the Super Scope. In this mode, pressing either attack button will cause Kazooie to quickly fire smaller and weaker eggs that travel in a straight line and as far as a third of Final Destination's length; subsequent eggs gradually deal less damage. These smaller eggs cause minimal flinching at long range and weak vertical knockback at close range. Banjo can move and triple jump freely while in this mode, and can turn around (the latter is not possible while firing). Crouching or shielding will put Kazooie away, which has minimal ending lag; this allows Breegull Blaster to start aerial combos. Due to the mechanics of this move, Egg Firing can only be done repeatedly if the player button mashes, since holding the button transitions into the Breegull Blaster. On a side note, the duo's walk speed is 10% faster than normal when they are using Breegull Blaster.

HitboxesEdit

Egg FiringEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.4% -1.0   Speed-based 52 20 0   3.6 top 0.0 0.0 0.0 1.0× 0.5× 0%               Punch   All All            
Late hit
0 0 0 4.6% -1.0   Speed-based 46 20 0   3.2 top 0.0 0.0 0.0 0.75× 0.5× 0%               Punch   All All            
Latest hit
0 0 0 3.8% -1.0   Speed-based 40 20 0   2.8 top 0.0 0.0 0.0 0.25× 0.5× 0%               Punch   All All            

Breegull Blaster (Shots 1-6)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit
0 0 0 2.4% -0.7   Speed-based 72 32 0   3.6 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             +6 frames
Mid hit
0 0 0 2.4% -0.8   Speed-based 72 32 0   3.6 top 0.0 0.0 0.0 0.6× 1.0× 0%               Punch   All All             +6 frames
Late hit
0 0 0 2.4% -0.9   Speed-based 8 8 0   3.2 top 0.0 0.0 0.0 0.4× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 2.4% -1.0   Speed-based 8 6 0   2.8 top 0.0 0.0 0.0 0.2× 1.0× 0%               Punch   All All            

Breegull Blaster (Shots 7-12)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit
0 0 0 1.6% -0.7   Standard 72 32 0   3.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 1.6% -0.8   Speed-based 8 8 0   3.2 top 0.0 0.0 0.0 0.6× 1.0× 0%               Punch   All All             +6 frames
Late hit
0 0 0 1.6% -0.9   Speed-based 8 6 0   2.8 top 0.0 0.0 0.0 0.4× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 1.6% -1.0   Speed-based 8 4 0   2.4 top 0.0 0.0 0.0 0.2× 1.0× 0%               Punch   All All            

Breegull Blaster (Shots 13+)Edit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 0.8% -0.7   Speed-based 72 32 0   2.8 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             +6 frames
Mid hit
0 0 0 0.8% -0.8   Speed-based 4 6 0   2.8 top 0.0 0.0 0.0 0.6× 1.0× 0%               Punch   All All             +6 frames
Late hit
0 0 0 0.8% -0.9   Speed-based 4 4 0   2.4 top 0.0 0.0 0.0 0.4× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 0.8% -1.0   Speed-based 4 2 0   2.0 top 0.0 0.0 0.0 0.2× 1.0× 0%               Punch   All All             +6 frames

TimingEdit

Egg FiringEdit

Eggs (clean, late, latest) 13-22, 23-52, 53-102
Interruptible 50
Animation length 74
                                                                                                                                                                                                           
                                                                                                                                                                                                           

Breegull BlasterEdit

Eggs (early, mid, late, latest) 4-6, 7-9, 10-15, 16-18
Firing animation length 24
Interruptible (putting Kazooie away) 12
Animation length (putting Kazooie away) 47
                                                                                                                                             
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible