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Banjo & Kazooie (SSBU)/Neutral attack/Hit 3

Hitbox visualization for Banjo & Kazooie's jab 3
Hitbox visualization showing Banjo & Kazooie's third jab.

OverviewEdit

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An uppercut to complete Banjo's claw swipe. After the previous jab, the player may choose to use this attack, or use Kazooie's rapid jab. This finisher usually deals less damage, but send opponents at a more vertical angle, than said rapid jab.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.8% 0   Forward 72 98 0   2.6 top 0.0 6.0 4.8 2.0× 1.0× 0%               Punch   All All            
1 0 0 3.8% 0   Forward 72 98 0   2.8 top 0.0 6.0 9.8 2.0× 1.0× 0%               Punch   All All            
2 0 0 3.8% 0   Forward 72 98 0   3.6 top 0.0 6.0 14.8 2.0× 1.0× 0%               Punch   All All            
3 0 0 3.8% 0   Forward 72 98 0   3.6 handl 4.2 0.0 -0.8 2.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 5-7
Interruptible 32
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible