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Banjo & Kazooie (SSBU)/Neutral aerial

Hitbox visualization for Banjo & Kazooie's neutral aerial
Hitbox visualization showing Banjo & Kazooie's neutral aerial.

OverviewEdit

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Kazooie's Twirling Wing Whack. Functions similarly to Ivysaur and Piranha Plant's neutral aerials. Deals decent damage, but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can auto-cancel from a full hop.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-7
0 0 0 0.8% 0   Forward 0 100 60   3.8 top 0.0 4.2 -4.8 0.5× 0.8× 0%               Slash   All All            
1 0 0 0.8% 0   Forward 0 100 40   3.8 top 0.0 14.6 -4.8 0.5× 0.8× 0%               Slash   All All            
2 0 0 0.8% 0   Forward 0 100 40   3.8 top 0.0 14.6 5.8 0.5× 0.8× 0%               Slash   All All            
3 0 0 0.8% 0   Forward 0 100 40   3.8 top 0.0 14.6 5.8 0.5× 0.8× 0%               Slash   All All            
4 0 0 0.8% 0   Forward 0 100 75   3.8 top 0.0 4.2 5.8 0.5× 0.8× 0%               Slash   All All            
Hit 8
0 1 0 4.0% 0   Forward 84 68 0   9.8 top 0.0 8.6 0.0 1.8× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-9
Hits 1-7 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29
Hit 8 31-32
Ending autocancel 39-
Interruptible 48
Animation length 70
                                                                                                                                           
                                                                                                                                           

Landing lagEdit

Interruptible 17
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible