Banjo & Kazooie (SSBU)/Grab
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview
Banjo's pivot grab is much smaller than normal for aerial opponents compared to every other grab in the game due to a programming oversight.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.2 | top | 0.0 | 6.6 | 4.0 to 10.0 | ||
1 | 1.6 | top | 0.0 | 6.6 | 2.4 to 11.6 |
Dash Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 2.6 | top | 0.0 | 6.6 | 4.0 to 11.8 | ||
1 | 1.3 | top | 0.0 | 6.6 | 2.7 to 13.1 |
Pivot Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 3.2 | top | 0.0 | 6.6 | -4.0 to -15.4 | ||
1 | 1.6 | top | 0.0 | 6.6 | -5.6 to -13.8 |
Timing
Standing grab
Grab | 7-8 |
---|---|
Interruptible | 37 |
Animation length | 41 |
Dash grab
Grab | 10-11 |
---|---|
Interruptible | 45 |
Animation length | 49 |
Pivot grab
Grab | 11-12 |
---|---|
Interruptible | 40 |
Animation length | 49 |
Lag time |
Grab |
Interruptible |
|