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Banjo & Kazooie (SSBU)/Forward smash

Hitbox visualization for Banjo & Kazooie's forward smash
Hitbox visualization showing Banjo & Kazooie's forward smash.

OverviewEdit

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The Breegull Bash. It is moderately slow (19 frames) and has high ending lag, but very powerful, KOing at around 100% from center-stage. Its hitbox is wide enough to hit aerial opponents diagonally above the duo, making it particularly useful for catching opponents on platforms, such as Dream Land and Pokémon Stadium.

Update HistoryEdit

  12.0.0

  •   It has more knockback scaling (94 → 97).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 16.0% 0   Forward 36 97 0   3.2 top 0.0 8.0 7.0 1.25× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Forward 36 97 0   3.8 top 0.0 12.0 10.0 1.25× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Forward 36 97 0   4.4 top 0.0 19.0 12.0 1.25× 1.0× 0%               Kick   All All            
Late hit
0 0 0 16.0% 0   Forward 36 97 0   3.2 top 0.0 1.8 6.0 1.25× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Forward 36 97 0   3.8 top 0.0 2.2 12.6 1.25× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Forward 36 97 0   4.4 top 0.0 2.6 20.0 1.25× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 9-10
Early hit 19
Late hit 20-21
Interruptible 53
Animation length 80
                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible