Banjo & Kazooie (SSBU)/Down throw
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Banjo & Kazooie down throw hurtbox visualization | ||||
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Overview
Banjo performs a powerbomb. It buries an opponent and functions similarly to King K. Rool and R.O.B.'s down throws: it is ineffective and easily escapable at very low percents, but grants a read-dependent followup based on the opponent's reaction at medium percents, and guaranteed KO confirms at extremely high percents, such as into up smash and up tilt. Its combo potential, however, is somewhat limited if the opponent mashes well due to the low base burying time; generally, forward and up aerials are the most reliable follow-ups.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.6% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-34 |
---|---|
Throw Release | 34 |
Interruptible | 56 |
Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Similar moves
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