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Banjo & Kazooie (SSBU)/Down throw

Hitbox visualization for Banjo & Kazooie's down throw
Hitbox visualization showing Banjo & Kazooie's down throw.

OverviewEdit

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Banjo performs a powerbomb. It buries an opponent and functions similarly to King K. Rool and R.O.B.'s down throws: it is ineffective and easily escapable at very low percents, but grants a read-dependent followup based on the opponent's reaction at medium percents, and guaranteed KO confirms at extremely high percents, such as into up smash and up tilt. Its combo potential, however, is somewhat limited if the opponent mashes well due to the low base burying time; generally, forward and up aerials are the most reliable follow-ups.

Throw DataEdit

The move buries the opponent upside down. The bury duration is determined by the formula 35 + 0.5p, where p is the target's percent before damage from the throw.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 5.6%   Forward 40 100 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-34
Throw Release 34
Interruptible 56
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible

TriviaEdit

  • Interestingly enough, the move's scripts have a line for deleting hitboxes on the same frame it buries the opponent, implying it was originally intended to have a hitbox before the throw.

Similar movesEdit