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Banjo & Kazooie (SSBU)/Dash attack

Hitbox visualization for Banjo & Kazooie's dash attack
Hitbox visualization showing Banjo & Kazooie's Dash Attack.

OverviewEdit

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Banjo performs the Forward Roll from Banjo-Kazooie, resembling Donkey Kong's dash attack. Hits on frame 9 and sends the duo a respectable distance, allowing it to punish distant attacks. However, it is equally punishable on shield. The clean hit deals strong vertical knockback at a slight diagonal angle, KOing Mario at 152% on Final Destination, while the late hit has some combo potential at low to mid percentages.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Forward 74 72 0   5.2 top 0.0 5.8 3.6 1.25× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Forward 58 42 0   4.8 top 0.0 5.8 3.6 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 9-12
Late hit 13-20
Interruptible 37
Animation length 65
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible