SSBU Icon.png

Banjo & Kazooie (SSBU)/Back throw

Hitbox visualization for Banjo & Kazooie's back throw
Hitbox visualization showing Banjo & Kazooie's back throw.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Banjo & Kazooie's back throw involves Banjo spinning his opponent around three times before throwing them behind him. It is Banjo & Kazooie's strongest throw, KOing Mario from the center of Final Destination at 154%, and even earlier near the ledge and/or with rage. Due to this, back throw is one of Banjo & Kazooie's main ways to KO opponents.

Back throw also has a collateral hitbox on the victim ahead of the actual throw, which can damage other nearby opponents.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Collateral hit
0 0 0 8.0% 0   Standard 100 70 0   4.0 hip 7.0 to 8.0 0.0 to -6.0 0.0 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 11.4%   Forward 64 72 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-36
Collateral hit 13-33
Turnaround 35
Throw release 36
Interruptible 54
Animation length 71
                                                                                                                                             
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible

Similar movesEdit