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Banjo

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Revision as of 02:02, September 12, 2019 by 71.211.242.201 (talk) (Spiral Mountain is not on the Isle o' Hags)
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For fighter info, see Banjo & Kazooie (SSBU).
Banjo
Banjo.png
Official symbol for the Banjo-Kazooie series.

Official artwork of Banjo from Banjo-Tooie.

Universe Banjo-Kazooie
Debut Diddy Kong Racing (1997)
Smash Bros. appearances Ultimate
Most recent non-Smash appearance Rare Replay (2015)
Console/platform of origin Nintendo 64
Species Honey bear
Gender Male
Place of origin Spiral Mountain
Designed by Steve Mayles
Voice actor Chris Sutherland

Banjo (バンジョー, Banjo) is one of the protagonists of the eponymous Banjo-Kazooie series, being created and designed by the UK-based studio Rare Ltd.

Origin

Banjo is a laid-back, well-mannered brown bear who loves honey and, as his name suggests, playing his banjo. He is generally non-confrontational, desiring peace and quiet, and he often helps those in need, but he is strong enough to defend himself if need be. He is a foil to Kazooie, his best friend whom he (often unwittingly) goes on adventures with. He lives with Kazooie and his younger sister Tooty in a small house near the foot of Spiral Mountain.

Banjo chronologically first appeared in Diddy Kong Racing as one of the eight starter characters. He is the second-heaviest character, and races in aqua-colored vehicles. Kazooie does not appear, but is mentioned within the game's instruction manual.

His first proper adventure, however, occurred in Banjo-Kazooie. The evil witch Gruntilda, upon hearing that Tooty is the prettiest girl of all, kidnaps her and attempts to use a machine to steal her youth and beauty. Banjo oversleeps while this is happening, but soon awakens and begins his journey to rescue his sister. With the help of Bottles, the move-teaching mole, Banjo and Kazooie navigate through Grunty's Lair, a complex cavern across Spiral Mountain with links to many disparate worlds. Throughout the lair, Banjo acts as mostly a platform for Kazooie's attack and movement abilities; he himself does little more than run, swim underwater, and talk to the various inhabitants of each world. The friendly shaman Mumbo Jumbo also transforms Banjo into various creatures and objects, allowing him to bypass certain obstacles. After the pair get through the lair and confront Grunty at its peak, they ultimately summon the Jinjonator to push her off the tower to her doom; she crashes into the ground and is buried by the ensuing debris.

Two months later in Grunty's Revenge, Grunty's ogre-like minion Klungo creates a robotic body for her spirit to possess while her body remains underground. This newly-built "Mecha-Grunty" kidnaps Kazooie and travels 20 years into the past to stop the two from meeting, thus preventing her defeat. Mumbo uses his magic to send Banjo back in time and stop her. Banjo is necessarily more of an independent character in this adventure, able to defend himself alone until he manages to rescue Kazooie. The duo eventually send Grunty's spirit back to the future into her real body, restoring the timeline back to normal.

Two years later in Banjo-Tooie, Grunty's sisters appear to rescue the now-skeletal witch, who promptly attacks Banjo's house and kills Bottles. Banjo and Kazooie set out again to chase down the witches, who are attempting to restore Grunty's flesh by using a Big-O-Blaster to suck the life out of the entire Isle O' Hags. Bottles' brother Jamjars helps the duo learn to work independently, giving Banjo several Kazooie-free moves that utilize his backpack to attack, relocate unwilling cargo, sleep to regain energy, and protect him from dangerous liquids. Banjo and Kazooie triumph over Grunty once again, and use the B.O.B. to revive Bottles.

Eight years later in Nuts & Bolts, the duo has become lazy and out of shape from their lack of exercise, having forgotten their moves from the previous games. Grunty reappears as just a skull and attempts to start a fight, but before they can, they are interrupted by the Lord of Games (L.O.G.), supposedly the creator of all video games. He creates a robotic body for Grunty and a series of vehicular challenges for Banjo and Kazooie to go through. Banjo acts as the driver for all vehicles and can train at Boggy's Gym to improve his physical attributes, though with the game being vehicle-based, this is of dubious usefulness. The pair eventually battle and defeat Grunty, who is forced to work in L.O.G.'s video game factory, and earn back their old moves.

In Super Smash Bros. Ultimate

taken from here
Banjo & Kazooie, as they appear in Super Smash Bros. Ultimate.

As a playable character

Banjo and Kazooie were announced as playable fighters, alongside the Hero, during the E3 2019 Nintendo Direct on June 11, 2019. As always, Banjo himself is the primary face of the duo, handling basic movement and weak attacks.

According to Masahiro Sakurai, Banjo & Kazooie were heavily requested characters for a long time even leading up to Ultimate's launch, particularly in the West. Even after character reveals like Ridley and King K. Rool, requests for Banjo & Kazooie still kept coming in.[1] While their inclusion would have been a natural one in the past, they were sold to Microsoft soon after, and it was originally thought that Nintendo shouldn't collaborate with their console competitors. However, thanks to Rare and Microsoft's cooperation, the rights to the characters were easily secured, as Microsoft had developed a strong third-party relationship with Nintendo leading up to their Smash reveal.

In their gameplay showcase on September 4th, 2019, Sakurai openly acknowledges the fact that the intellectual property is completely owned by Microsoft. He also acknowledges Rare and Microsoft's cooperation in bringing the franchise into Super Smash Bros. Ultimate, as they were happy to see the duo in the game and saying Rare welcomed Nintendo with open arms. He even notes that if those interested in the series want to play the original titles today, they should do so in Rare Replay on the Xbox One.

Spirits

Trivia

  • Banjo and Kazooie are one of only four foreign-created characters to be playable in Smash Bros.: they alongside Diddy Kong and King K. Rool were created by British developer Rare Ltd., and Dark Samus was created by American developer Retro Studios. They are the first third-party fighter to be created outside of Japan, and the first fighter in general to belong to a completely foreign franchise.
  • Banjo and Kazooie are one of only three playable characters in Smash to belong to a non-Japanese company, that being Microsoft; Steve (also from Microsoft) and Sora (from Disney) are the only other characters with this distinction.
    • Banjo and Kazooie are the only playable characters to have once been part of a second-party franchise, partially owned by Nintendo, before becoming third-party.
    • They, along with Steve, are the only fighters to hail from a current console rival of Nintendo.
    • Banjo and Kazooie are also the only third-party characters to have been created by the same company as first-party characters. Banjo, in fact, debuted within the Donkey Kong franchise in Diddy Kong Racing; Kazooie was not playable, but she was mentioned in the instruction manual.
  • Banjo & Kazooie and Dark Samus are the only playable fighters whose games of origin were neither released first in Japan nor simultaneously worldwide, with both (Banjo-Kazooie and Metroid Prime 2, respectively) releasing in North America first.
  • Banjo is the second fighter to have debuted in a racing game, following Captain Falcon.
  • Banjo and Diddy Kong have previously met before in Diddy Kong Racing.
  • Banjo and Roy are the only fighters to have made their playable debut prior to their debut in their home series; Roy in Super Smash Bros. Melee (prior to appearing in Fire Emblem: The Binding Blade) and Banjo in Diddy Kong Racing (prior to appearing in Banjo-Kazooie).
  • Banjo is the second fighter who originated in a Donkey Kong series game, but is not classified as part of the Donkey Kong universe; the other is Mario.

References

External links