Super Smash Bros. series

Angling

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All taken from SmashBoards.
Luigi using his forward smash in various angles.

Angling (officially known as シフト/Shift in Japanese) is the term used to describe the ability for a character to alter the direction of a forward tilt or forward smash. For example, angling a punch attack up will generally cause the character to punch diagonally upwards instead of straight forward, while angling it down will tend to cause the character to punch diagonally downwards. Additionally, most attacks will deal slightly altered damage amounts when angled, with attacks typically dealing 1-2% more damage when angled up, and 1% less damage when angled down (though some attacks deviate from this). On the whole, attacks can only be angled if they are a straight punch, kick, or similar strike; attacks that cover vertical ground (such as an overhead sword slash) have no purpose for angling.

Angling attacks downwards can aid in striking short or crouching characters such as Pikachu or Kirby in cases where the regular attack would miss just overhead, but most attacks deal slightly less damage when angled down as mentioned previously. Angling upwards is useful for intercepting aerial characters and often comes with the aforementioned slight damage bonus, but the aforementioned short characters will be even more able to avoid it. Angling can also help with edgeguarding; Ganondorf's and Falco's forward tilts in Melee are prime examples of forward tilts that are more useful at guarding the area around the edge when angled down.

To angle a forward tilt, a player just has to hold the control stick diagonally up or down when inputting the tilt. Angling forward smashes however works differently, and depends on the game. In Melee, angling smash attacks is somewhat difficult; players have to hold the direction of the C-Stick or Control Stick at a precise angle between forward and diagonally while inputting the forward smash (which the GameCube Controller's control sticks have no indentation for, making it even more difficult). Holding the sticks diagonally up/diagonally down inputs an up smash/down smash instead of an angled forward smash (unlike with tilts). In Brawl, players can angle forward smashes by holding up/down immediately after initiating it (or while charging the smash), making it significantly easier and simpler to do; this mechanic of angling smashes is retained in Super Smash Bros. 4. Using the Wii Remote, it is impossible to angle a forward tilt upwards without an input earlier for the same reason as an up tilt (due to lack of a Control Stick); however, it is possible to execute a downwards forward tilt by crouching first and using a forward tilt while getting up.

Attacks that can be angled generally have three possible angles: up, side (or neutral), and down. In Smash 64, some attacks have up to 5 angles.

Characters that can angle their attacks

Super Smash Bros.[1]

Character Forward Tilt Forward Smash
Luigi's head icon from SSB. Luigi 3 Angles 5 Angles
Mario's head icon from SSB. Mario 3 Angles 5 Angles
DK's head icon from SSB. Donkey Kong 3 Angles 3 Angles
Samus's head icon from SSB. Samus 5 Angles 5 Angles
C. Falcon's head icon from SSB. Captain Falcon 5 Angles 3 Angles
Ness's head icon from SSB. Ness 3 Angles No
Yoshi's head icon from SSB. Yoshi 3 Angles 3 Angles
Kirby's head icon from SSB. Kirby 3 Angles No
Fox's head icon from SSB. Fox 5 Angles No
Pikachu's head icon from SSB. Pikachu 3 Angles No
Jigglypuff's head icon from SSB. Jigglypuff 3 Angles No

Super Smash Bros. Melee

Character Forward Tilt Forward Smash
DrMarioHeadSSBM.png Dr. Mario Yes Yes
MarioHeadSSBM.png Mario Yes Yes
LuigiHeadSSBM.png Luigi Yes Yes
BowserHeadSSBM.png Bowser Yes No
YoshiHeadSSBM.png Yoshi Yes Yes
DonkeyKongHeadSSBM.png Donkey Kong Yes No
CaptainFalconHeadSSBM.png Captain Falcon Yes Yes
GanondorfHeadSSBM.png Ganondorf Yes Yes
FalcoHeadSSBM.png Falco Yes No
FoxHeadSSBM.png Fox Yes No
NessHeadSSBM.png Ness Yes No
IceClimbersHeadSSBM.png Ice Climbers Yes No
KirbyHeadSSBM.png Kirby Yes Yes
SamusHeadSSBM.png Samus Yes Yes
PikachuHeadSSBM.png Pikachu Yes No
JigglypuffHeadSSBM.png Jigglypuff Yes No
MewtwoHeadSSBM.png Mewtwo Yes No
ZeldaHeadSSBM.png Zelda Yes No

Super Smash Bros. Brawl

Character Forward Tilt Forward Smash
MarioHeadSSBB.png Mario Yes Yes
LuigiHeadSSBB.png Luigi Yes Yes
BowserHeadSSBB.png Bowser Yes No
DonkeyKongHeadSSBB.png Donkey Kong Yes No
DiddyKongHeadSSBB.png Diddy Kong Yes No
YoshiHeadSSBB.png Yoshi Yes Yes
WarioHeadSSBB.png Wario Yes No
ZeldaHeadSSBB.png Zelda Yes No
GanondorfHeadSSBB.png Ganondorf No Yes
SamusHeadSSBB.png Samus Yes Yes
ZeroSuitSamusHeadSSBB.png Zero Suit Samus Yes No
IceClimbersHeadSSBB.png Ice Climbers Yes No
ROBHeadSSBB.png R.O.B. Yes Yes
KirbyHeadSSBB.png Kirby Yes Yes
FoxHeadSSBB.png Fox Yes No
FalcoHeadSSBB.png Falco Yes No
WolfHeadSSBB.png Wolf Yes No
CaptainFalconHeadSSBB.png Captain Falcon Yes Yes
PikachuHeadSSBB.png Pikachu Yes No
SquirtleHeadSSBB.png Squirtle No Yes
IvysaurHeadSSBB.png Ivysaur No Yes
LucarioHeadSSBB.png Lucario Yes No
JigglypuffHeadSSBB.png Jigglypuff Yes No
IkeHeadSSBB.png Ike Yes No
NessHeadSSBB.png Ness Yes No
LucasHeadSSBB.png Lucas Yes No
SonicHeadSSBB.png Sonic No Yes

Super Smash Bros. 4

Character Forward Tilt Forward Smash
Mario's stock icon in Super Smash Bros. for Wii U. Mario Yes Yes
Luigi's stock icon in Super Smash Bros. for Wii U. Luigi Yes Yes
Bowser's stock icon in Super Smash Bros. for Wii U. Bowser Yes No
Yoshi's stock icon in Super Smash Bros. for Wii U. Yoshi Yes Yes
RosalinaHeadSSB4-U.png Rosalina No Yes
Bowser Jr.'s stock icon in Super Smash Bros. for Wii U. Bowser Jr. Yes Yes
Wario's stock icon in Super Smash Bros. for Wii U. Wario Yes No
Donkey Kong's stock icon in Super Smash Bros. for Wii U. Donkey Kong Yes No
Diddy Kong's stock icon in Super Smash Bros. for Wii U. Diddy Kong Yes No
Little Mac's stock icon in Super Smash Bros. for Wii U. Little Mac No Yes
Zelda's stock icon in Super Smash Bros. for Wii U. Zelda Yes No
Ganondorf's stock icon in Super Smash Bros. for Wii U. Ganondorf No Yes
SamusHeadSSB4-U.png Samus Yes Yes
Zero Suit Samus's stock icon in Super Smash Bros. for Wii U. Zero Suit Samus Yes No
Ike's stock icon in Super Smash Bros. for Wii U. Ike Yes No
Duck Hunt's stock icon in Super Smash Bros. for Wii U. Duck Hunt Yes No
Kirby's stock icon in Super Smash Bros. for Wii U. Kirby Yes Yes
Fox's stock icon in Super Smash Bros. for Wii U. Fox Yes No
Falco's stock icon in Super Smash Bros. for Wii U. Falco Yes No
Pikachu's stock icon in Super Smash Bros. for Wii U. Pikachu Yes No
Charizard's stock icon in Super Smash Bros. for Wii U. Charizard Yes No
Lucario's stock icon in Super Smash Bros. for Wii U. Lucario Yes No
Jigglypuff's stock icon in Super Smash Bros. for Wii U. Jigglypuff Yes No
Greninja's stock icon in Super Smash Bros. for Wii U. Greninja Yes No
R.O.B.'s stock icon in Super Smash Bros. for Wii U. R.O.B. Yes Yes
Ness's stock icon in Super Smash Bros. for Wii U. Ness Yes No
Captain Falcon's stock icon in Super Smash Bros. for Wii U. Captain Falcon Yes Yes
Shulk's stock icon in Super Smash Bros. for Wii U. Shulk No Yes
Dr. Mario's stock icon in Super Smash Bros. for Wii U. Dr. Mario Yes Yes
Pac-Man's stock icon in Super Smash Bros. for Wii U. Pac-Man Yes No
Sonic's stock icon in Super Smash Bros. for Wii U. Sonic Yes Yes
Mewtwo's stock icon in Super Smash Bros. for Wii U. Mewtwo Yes No
LucasHeadSSB4-U.png Lucas Yes No
CorrinHeadSSB4-U.png Corrin No Yes
Mii Brawler's stock icon in Super Smash Bros. for Wii U. Mii Brawler Yes Yes

Examples of moves with notable angling properties

  • In Melee, Mario, Luigi and Dr. Mario's forward tilts when angled downwards deal a very weak level of set knockback at the Sakurai angle.
  • In Brawl, if Luigi angles his forward smash upwards, it has additional IASA frames, making it more difficult to punish. The move also does higher damage (and therefore knockback), making the move's already very strong knockback scaling especially immense.
  • In Brawl, when Luigi's forward tilt is angled downward, it deals no knockback at all.
  • In SSB4, Little Mac's forward smash becomes different types of attacks when angled; no angle is a straight punch, up angled is an uppercut, and down angled is a body hook. Not only do the animations change, but the different attacks have radically different knockback, angles of knockback, and even shield damage, with the low-angled body blow being especially damaging on shields.

References