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All-Star Mode

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Revision as of 18:47, September 21, 2019 by Smashbrosfan99 (talk | contribs) (→‎Super Smash Bros. 4: Already mentioned.)
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All-Star Rest Area in Super Smash Bros. Melee.
The All-Star rest area in Melee

All-Star Mode (オールスター), also referred to as just All Star, is a gameplay mode available in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that pits the player against every playable character in the game (other than Mii Fighters in Smash 4 and Ultimate). The fights are separated into distinct rounds, and a rest area with a limited number of recovery items available between rounds.

Super Smash Bros. Melee

An icon for denoting incomplete things.
An example of the Icons displayed in the All-Star rest area to show the next opponent

All-Star Mode made its debut in Super Smash Bros. Melee, as an unlockable 1-player mode which puts the player up against every playable character in the game. It is automatically unlocked upon unlocking every unlockable character in the game.

All-Star Mode has 12 stages. The number of opponents per stage increases as the player advances: one opponent per stage for Stages 1 to 4, two per stage for Stages 5 to 8, three per stage for Stages 9 to 11, and a team of 25 Mr. Game & Watch for Stage 12. The opponents are selected at random from the entire roster, excluding Mr. Game and Watch (who is always fought last), so that each character is fought once. Each opponent (except Mr. Game & Watch) wears one of their first three alternate costumes (not their default costume), unless the player is wearing one of those three costumes, in which case that character can wear their default costume (but not the costume the player is wearing); Mr. Game & Watch will always wear his default costume, unless the player uses Mr. Game & Watch in his default costume, in which case they will wear the red costume.

The player's percentage does not revert to 0% between battles. Instead, the All-Star Rest Area contains three Heart Containers, which the player can use to restore health between stages. Once consumed, the Heart Container does not return for the rest of that challenge. These Heart Containers, unlike normal Heart Containers, recover 999% damage (as they did in Smash 64) instead of only 100% damage. Due to a glitch, however, entering the portal while damage is being healed will prevent the damage from healing any further, and the next match will start with the same amount of damage the player had when he or she entered the portal.

Other than the Heart Containers in the Rest Area, recovery items—such as food, Maxim Tomatoes, and eggs—do not appear at all in the mode. However, Ness's PSI Magnet and Mr. Game & Watch's Judgement can still be used to recover health.

As a reward, the player can also collect random trophies that appear after every three battles. Upon clearing All-Star Mode, the player receives a trophy of the character they used that can only be obtained this way; for all characters except Mr. Game & Watch, this trophy depicts them in a non-default costume.

Each stage is fought on the home stage of the first opponent in the group; for example, if the opponents were Luigi, Pikachu, and Ice Climbers, the stage would be Mushroom Kingdom. No character has Big Blue nor past stages as their home stage for All-Star Mode, so these stages are never fought on in this mode. For some characters, particularly characters with a home stage set outside their universe, the stage will have a specially selected track which cannot normally play on the stage; for example, Pichu's stage is set as Fourside, but "Battle Theme" plays. However, Ganondorf, who is fought on Brinstar Depths, uses the default theme for that stage, despite it not being from his universe.

Stages used
First character Stage Music
Dr. Mario Mushroom Kingdom II "Dr. Mario"
Mario Rainbow Cruise "Rainbow Cruise"
Luigi Mushroom Kingdom "Mushroom Kingdom"
Bowser Yoshi's Island "Super Mario Bros. 3"
Peach Princess Peach's Castle "Princess Peach's Castle"
Yoshi Yoshi's Story "Yoshi's Story"
Donkey Kong Kongo Jungle "Kongo Jungle"
Captain Falcon Mute City "Mute City"
Ganondorf Brinstar Depths "Brinstar Depths"
Falco Venom "Venom"
Fox Corneria "Corneria"
Ness Onett "Mother"
Ice Climbers Icicle Mountain "Icicle Mountain"
Kirby Green Greens "Green Greens"
Samus Brinstar "Brinstar"
Zelda/Sheik Temple "Temple"
Link Great Bay "Great Bay"
Young Link Jungle Japes "Saria's Song"
Pichu Fourside "Battle Theme"
Pikachu Pokémon Stadium "Pokémon Stadium"
Jigglypuff Poké Floats "Poké Floats"
Mewtwo Battlefield "Poké Floats"
Mr. Game & Watch Flat Zone "Flat Zone"
Marth Fountain of Dreams "Fire Emblem"
Roy Final Destination "Fire Emblem"

Bold denotes a track that will not play on that stage in Versus Mode.

Super Smash Bros. Brawl

An icon for denoting incomplete things.

All-Star Mode returns in Brawl, and is mostly unchanged from Melee. The player still gets 3 Heart Containers, random Trophies (but they will not appear as a question mark if the game is paused), and fight through every character in the game. The player still only has 1 stock, and they do not regain health between matches without a Heart Container (although the player can now enter the teleporter without having to wait for their health to fully recover).

In addition to Ness and Mr. Game & Watch, Lucas and Peach can heal themselves without a heart container by using PSI Magnet and Peach Blossom respectively. Furthermore, characters can be healed via the microgames on WarioWare, Inc..

The order in which the opponents are fought is based on the Japanese release date of the first game in the character's universe, with characters from the oldest series being fought first. As such, the player will always fight Mr. Game & Watch first and Olimar last, with Olimar's difficulty ramped up. In effect, this means that stages for Kid Icarus, Ice Climber, and Pikmin will be easier than Mario, The Legend of Zelda, and Pokémon, due to the latter three universes having multiple opponents.

Up to two enemies can appear on the stage at once; when a series has more than two representatives, a new fighter will appear a few seconds after the player KOs one of the opponents. On stages with multiple opponents, the order of the opponents is random.

To defeat Pokémon Trainer, the player must defeat Squirtle, Ivysaur and Charizard; once one is defeated, Pokémon Trainer will send out the next one. For Metroid, the player will battle either Samus or Zero Suit Samus, selected at random; for The Legend of Zelda, the player will battle either Zelda or Sheik, selected at random.

Each character is fought on one of their home stages (randomly selected if there are multiple). Super Smash Bros. universe stages (such as Battlefield and Final Destination) and Past Stages are not used as home stages for any character. Unlockable stages can only appear if they have been unlocked. Mario Bros. is used as R.O.B.'s home stage and does not appear as a Mario home stage; if Mario Bros. has not yet been unlocked, Delfino Plaza is used instead.

At the end of All-Star Mode, the player can unlock their character's Final Smash trophy. Completing the mode in co-op unlocks both characters' Final Smash trophies together.

When the player finishes All-Star Mode with a character, they will enter Character Roll Call.

The order in which universes are fought is listed below:

All-Star mode order
Series Characters Stages Debut date of series (Japan)
Game & Watch Mr. Game & Watch Flat Zone 2 April 1980
Mario Mario, Luigi, Peach, Bowser Delfino Plaza, Luigi's Mansion, Mario Circuit, Mushroomy Kingdom July 1981
Donkey Kong Donkey Kong, Diddy Kong 75m, Rumble Falls
Ice Climber Ice Climbers Summit January 1985
R.O.B. R.O.B. Mario Bros. (Delfino Plaza only if Mario Bros. is not unlocked) July 1985
The Legend of Zelda Link, Zelda or Sheik, Toon Link, Ganondorf Bridge of Eldin, Pirate Ship February 1986
Metroid Samus or Zero Suit Samus Frigate Orpheon, Norfair August 1986
Kid Icarus Pit Skyworld December 1986
Metal Gear Snake Shadow Moses Island July 1987
EarthBound (Mother) Ness, Lucas New Pork City July 1989[note 1]
Fire Emblem Marth, Ike Castle Siege April 1990
Yoshi Yoshi Yoshi's Island November 1990
F-Zero Captain Falcon Port Town Aero Dive
Sonic the Hedgehog Sonic Green Hill Zone July 1991
Kirby Kirby, Meta Knight, King Dedede Halberd April 1992
Star Fox Fox, Falco, Wolf Lylat Cruise February 1993
WarioWare Wario WarioWare, Inc. January 1994[note 2]
Pokémon Pikachu, Squirtle, Ivysaur, Charizard, Lucario, Jigglypuff Pokémon Stadium 2, Spear Pillar February 1996
Pikmin Olimar (two Olimars in 2-player mode) Distant Planet October 2001

Italics denote unlockable stages that the player is not guaranteed to have upon unlocking the mode.

  1. ^ No playable characters in Brawl are featured in the 1989 game Mother. The first game in the series which has characters featured as playable characters in Brawl is EarthBound/Mother 2, released in August 1994.
  2. ^ Wario's first appearance was actually the game Super Mario Land 2: 6 Golden Coins which was released in October 1992; however, according to Masahiro Sakurai on the Super Smash Bros. Brawl website, this is based on his first main role in Wario Land: Super Mario Land 3.[1]

As a reward for completing this mode, the player will earn a trophy of their character using their Final Smash. Additionally, the player will see an interesting congratulatory picture that plays according to what their fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.

Co-op mode

In Brawl, All-Star Mode has a co-op mode that is played with two players. In co-op mode, the rest area has six Heart Containers instead of three; the new three Heart Containers appear underneath the platforms the normal three are on. If either player is KO'd, both players are sent to the continue screen. The opponents are the same as single player until the last battle, where the players face two Olimars instead of one (a possible nod to Louie from Pikmin 2).

Playing All-Star Mode with two players allows them to receive two Final Smash trophies at the same time. However, co-op play does not count towards the Challenges for All-Star Mode, such as clearing it with ten characters—the challenges can only be unlocked in solo mode.

Super Smash Bros. 4

The All-Star Rest Area in Super Smash Bros. for Wii U

Unlike previous installments, All-Star mode is playable from the start of the game. However, the mode is incomplete at first, as players cannot fight against characters they have not yet unlocked. Once all unlockable characters have been unlocked, it is referred to as true All-Star mode, which is required for many of the rewards from the Challenges in Super Smash Bros. for Wii U. Downloadable characters will also be added to the mode if the player obtains them, but their presence or absence will not affect any of the challenges, and if the player deletes the DLC data, the downloadable characters will be removed from the mode, until they are re-downloaded.

The player only has one stock and continues are unavailable. If the player is KO'd or runs out of time, the game ends; however, gold, Global Smash Power, and any other rewards earned during the run are retained.

The order in which different characters are fought is now based on a character's personal first appearance anywhere (all characters debuted first in Japan with the exception of Diddy Kong, Sonic and Zero Suit Samus, while Greninja debuted on the same day worldwide). In Super Smash Bros. for Nintendo 3DS, the order of opponents starts with the oldest characters (1980) and progresses to the newest ones (2015, or 2013 prior to Corrin); in Super Smash Bros. for Wii U, the order is reversed, with the newest characters fought first and the oldest ones fought last. Mii Fighters are absent from this All-Star Mode; the stage PAC-MAZE (which is exclusive to for Nintendo 3DS) is not used.

Up to three enemies can appear at a time (two if played on co-op in Super Smash Bros. for Nintendo 3DS) with four to nine opponents per stage with a five minute time limit. Stages are chosen randomly from some of the home stages of that era's characters (this includes stages that are not yet unlocked), but overly large stages such as Palutena's Temple, The Great Cave Offensive and 75m are never picked. Wii U stages will use their 8-Player Smash variant if applicable; similarly, some 3DS stages have certain elements removed, as noted below.

Ten characters with special alternate costumes can wear these costumes in All-Star Mode.

  • Little Mac can wear his wireframe costume
  • Wario can wear his classic overall costume
  • Cloud can wear his Cloudy Wolf costume
  • Bayonetta can wear her original Bayonetta costume
  • Robin, The Villager, Corrin and Wii Fit Trainer can be either male or female and can wear any costume.
  • Both Alph and the Koopalings can take the place of their original characters, Olimar and Bowser Jr., respectively. However, their appearances will seem misplaced in relation to the chronology, as Alph's debut in Pikmin 3 comes 12 years after Olimar's in Pikmin and the Koopalings' debut in Super Mario Bros. 3 predates Bowser Jr.'s debut in Super Mario Sunshine by 14 years.

The recovery items available in the Rest Area are one Special Heart Container (healing 999%), a Maxim Tomato (healing 50%), a Fairy Bottle (healing 100%, but only if the player's damage is 100% or greater), and, if all characters are unlocked, a second Special Heart Container. In the Group version, two extra Special Heart Containers are added. If the player attempts to carry one of these items outside of the Rest Area (e.g. carrying the Fairy Bottle normally, or Pocketing an item), it will be lost without healing the player. Unlike in previous games, no items spawn at all during battles. In addition, while in the Rest Area, the player's damage is fixed and cannot be altered in any way outside the provided healing items—self-damaging moves (such as Judge) and self-healing moves (such as Sun Salutation) will not have any effect on the player's damage. Chomp cannot boost the effectiveness of healing items in the Rest Area.

Rather than the knockback handicaps used in previous games, in SSB4 damage multipliers are used to increase the damage dealt to opponents while reducing the damage taken by the player. The CPUs also have launch rates slightly below 1.0x, possibly to stop some moves from KOing them too early due to the damage multipliers. However, attacks from projectiles and other articles and props—such as Charizard's Flare Blitz, Olimar's Pikmin, and Ness's yo-yo—are not affected by the player's damage boost or the opponents' damage reduction. In addition, stage hazards will deal full damage and knockback to players and enemies alike (such as falling onto the track in Mute City). As a result, prop-based attacks and stage hazards are by far the greatest threats to the player in this mode, since the opponents will otherwise be unable to reliably KO the player otherwise until approximately 200%. In this mode, opponents cannot be Star KO'd or Screen KO'd.

The player is unable to use any customizations, so with the exception of Mii Fighters, characters can only use their default special moves.

In Solo mode, when the player finishes All-Star Mode, the credits will roll and they will earn their character's "(Alt.)" trophy (in Super Smash Bros. for Nintendo 3DS) or a Final Smash trophy (in Super Smash Bros. for Wii U); In Super Smash Bros. for Wii U, "(Alt.)" trophies are instead randomly obtained from the Trophy Shop after beating Classic Mode or All-Star Mode with that character.

At the end of All-Star Mode for the 3DS version, the player can unlock their character's Alt. trophy, and in the Wii U version, the player can unlock their character's Final Smash trophy. Completing the mode in co-op unlocks both characters' Alt. trophies or Final Smash trophies, respectively.

All-Star mode order
Years of Appearances
Level
Characters Stages (3DS Version) Stages (Wii U Version)
1980-1984
Level 1 (3DS)
Level 7 (Wii U)
Mr. Game & Watch (April 28, 1980)
Pac-Man (May 22, 1980)
Mario (July 9, 1981)
Donkey Kong (July 9, 1981)
Luigi (July 14, 1983)
Little Mac (December 1983)
Boxing Ring
Flat Zone 2
Jungle Japes
Delfino Plaza
Flat Zone X
Luigi's Mansion
Pac-Land
1984-1986[note 1]
Level 2 (3DS)
Level 6 (Wii U)
Duck Hunt (April 21, 1984)
R.O.B. (July 26, 1985)
Peach (September 13, 1985)
Bowser (September 13, 1985)
Link (February 21, 1986)
Zelda (February 21, 1986)
Samus (August 6, 1986)
Brinstar
Duck Hunt[note 2][note 3]
Gerudo Valley
Golden Plains
Hyrule Castle (64)[note 2]
Mushroomy Kingdom
Peach's Castle (64)[note 2]
Duck Hunt
Hyrule Castle (64)[note 2]
Mario Circuit (SSBB)
Mushroom Kingdom U
Norfair
Peach's Castle (64)[note 2]
Skyloft
Wrecking Crew
1986-1990
Level 3 (3DS)
Level 5 (Wii U)
Pit (December 19, 1986)
Palutena (December 19, 1986)
Ryu (August 30, 1987)[note 2]
Mega Man (December 17, 1987)
Marth (April 20, 1990)
Dr. Mario (July 27, 1990)
Yoshi (November 21, 1990)
Captain Falcon (November 21, 1990)
Mute City
Reset Bomb Forest
Suzaku Castle[note 2]
Wily Castle
Yoshi's Island
Port Town Aero Dive
Suzaku Castle[note 2]
Wily Castle
Woolly World
Yoshi's Island
1991-1993
Level 4
Sonic (July 26, 1991)
Kirby (April 27, 1992)
King Dedede (April 27, 1992)
Wario (October 21, 1992)
Fox (February 21, 1993)
Falco (February 21, 1993)
Meta Knight (March 23, 1993)
Corneria
Dream Land
Dream Land (64)[note 2]
Green Hill Zone[note 4]
WarioWare, Inc.[note 5]
Dream Land (64)[note 2]
Gamer
Halberd
Lylat Cruise
Orbital Gate Assault
Windy Hill Zone
1994-1998
Level 5 (3DS)
Level 3 (Wii U)
Ness (August 27, 1994)
Diddy Kong (November 26, 1994)
Mewtwo (February 27, 1996)[note 2]
Pikachu (February 27, 1996)
Charizard (February 27, 1996)
Jigglypuff (February 27, 1996)
Cloud (January 31, 1997)[note 2]
Sheik (November 21, 1998)
Ganondorf (November 21, 1998)
Magicant[note 6]
Spirit Train
Unova Pokémon League
Midgar[note 2]
Bridge of Eldin
Kongo Jungle 64
Onett
Pokémon Stadium 2
Midgar[note 2]
2001-2006
Level 6 (3DS)
Level 2 (Wii U)
Villager (April 14, 2001)
Olimar (October 26, 2001)
Roy (March 22, 2002)[note 2]
Bowser Jr. (July 19, 2002)
Toon Link (December 13, 2002)
Zero Suit Samus (May 27, 2004)
Ike (April 20, 2005)
Lucas (April 20, 2006)[note 2]
Lucario (September 28, 2006)
3D Land
Distant Planet
Tortimer Island[note 7]
Castle Siege
Garden of Hope
Mario Circuit
Pirate Ship[note 2]
Pyrosphere
Smashville
Town and City
2007-2015[note 8]
Level 7 (3DS)
Level 1 (Wii U)
Rosalina (November 1, 2007)
Wii Fit Trainer (December 1, 2007)
Bayonetta (October 29, 2009)[note 2]
Shulk (June 10, 2010)
Dark Pit (March 22, 2012)
Robin (April 19, 2012)
Lucina (April 19, 2012)
Greninja (October 12, 2013)
Corrin (June 25, 2015)[note 2]
Arena Ferox
Gaur Plain
Prism Tower
Rainbow Road
Umbra Clock Tower[note 2]
Coliseum
Kalos Pokémon League
Mario Galaxy
Skyworld
Wii Fit Studio
Umbra Clock Tower[note 2]

Italics denote unlockable characters. Bold italics denote characters that are only unlockable in Super Smash Bros. for Nintendo 3DS.

  1. ^ 1985-1986 prior to Duck Hunt
  2. ^ a b c d e f g h i j k l m n o p q r s t u Downloadable content. These characters and stages will not appear if they are not downloaded.
  3. ^ Dog and ducks do not appear.
  4. ^ Checkpoint lampposts do not appear.
  5. ^ Microgames do not occur.
  6. ^ Flying Men do not appear.
  7. ^ Fruits do not grow.
  8. ^ 2007-2013 prior to Corrin

Damage multipliers

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The editor who added this tag elaborates: Do these numbers scale based on how many opponents are unlocked?
You can discuss this issue on the talk page or edit this page to improve it.
Stage Player damage to enemies Enemy damage to player
2007-2015, 2007-2013 2.6x
2001-2006 2.6x
1994-1998 2.655x
1991-1993 2.8x
1986-1990 2.4x
1984-1986, 1985-1986 2.8x
1980-1984 2.8x

Update history

Super Smash Bros. for Wii U 1.0.2

  • 8-Player Smash stage variants added in this update are now used in All-Star Mode.

Super Smash Bros. for Nintendo 3DS 1.1.1

Super Smash Bros. Ultimate

All-Star Mode no longer exists in Super Smash Bros. Ultimate. Instead, it is succeeded by All-Star Smash, a sub-mode of Mob Smash. The player fights all unlocked fighters (except Mii Fighters), with opponents appearing endlessly.

The opponents appear from oldest to newest based on their first appearance within their home series in Japan (i.e. Roy's placement is based upon the release date of Fire Emblem: The Binding Blade rather than his earlier appearance in Super Smash Bros. Melee), cycling back to the oldest characters once the newest characters have appeared. Opponents will use their default costume unless the player is using that character's default costume.

All-Star Mode is similar to the final Co-Op events in Super Smash Bros. Brawl and Super Smash Bros. for Wii U (Co-Op Event 21: The True All-Star Battle and The Ultimate Battle, respectively).

All-Star Smash order
Order Character Debut date (Japan)
1 Mr. Game & Watch April 28, 1980
2 Pac-Man May 22, 1980
3 Donkey Kong July 9, 1981
4 Mario
5 Luigi July 14, 1983
6 Little Mac December 1983
7 Duck Hunt April 21, 1984
8 Ice Climbers January 30, 1985
9 R.O.B. July 26, 1985
10 Piranha Plant September 13, 1985
11 Bowser
12 Peach
13 Link February 21, 1986
14 Zelda
15 Samus August 6, 1986
16 Ridley
17 Simon September 26, 1986
18 Pit December 19, 1986
19 Palutena
20 Snake July 13, 1987
21 Ryu August 30, 1987
22 Ken
23 Mega Man December 17, 1987
24 Daisy April 21, 1989
25 Marth April 20, 1990
26 Dr. Mario July 27, 1990
27 Captain Falcon November 21, 1990
28 Yoshi November 21, 1990
29 Sonic July 26, 1991
30 Kirby April 27, 1992
31 King Dedede
32 Wario October 21, 1992
33 Fox February 21, 1993
34 Falco
35 Meta Knight March 23, 1993
36 Richter October 29, 1993
37 Ness August 27, 1994
38 Diddy Kong November 26, 1994
39 King K. Rool
40 Pokémon Trainer February 27, 1996
41 Pikachu
42 Jigglypuff
43 Mewtwo
44 Cloud January 31, 1997
45 Wolf April 27, 1997
46 Young Link November 21, 1998
47 Sheik
48 Ganondorf
49 Banjo & Kazooie December 6, 1998
50 Pichu November 21, 1999
51 Villager April 14, 2001
52 Olimar October 26, 2001
53 Roy March 22, 2002
54 Bowser Jr. July 19, 2002
55 Toon Link December 13, 2002
56 Zero Suit Samus May 27, 2004
57 Ike April 20, 2005
58 Dark Samus May 26, 2005
59 Lucas April 20, 2006
60 Lucario September 28, 2006
61 Rosalina & Luma November 1, 2007
62 Wii Fit Trainer December 1, 2007
63 Bayonetta October 29, 2009
64 Shulk June 10, 2010
65 Dark Pit March 22, 2012
66 Robin April 19, 2012
67 Chrom
68 Lucina
69 Isabelle November 8, 2012
70 Greninja October 12, 2013
71 Inkling May 28, 2015
72 Corrin June 25, 2015
73 Joker September 15, 2016
74 Incineroar November 18, 2016
75 Hero July 28, 2017

Rewards

In Super Smash Bros. Melee

  • Clearing All-Star mode with any character will result in unlocking the Battlefield stage, as well the Battlefield trophy.
  • Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (continues can be used).
  • Clearing All-Star mode without using continues gives the player the Wario trophy.
  • Clearing All-Star mode with all characters gives the player the Meowth trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Smash" trophy of the character used (each character's All-Star trophy depicts them in an alternate costume, except Mr. Game & Watch). These are distinct from the "Smash" trophies earned in Adventure Mode. Both Zelda and Sheik's All-Star trophies are obtained simultaneously.

In Super Smash Bros. Brawl

  • Clearing All-Star mode on Easy gives the player the Tal Tal Heights Music.
  • Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
  • Clearing All-Star mode on Hard gives the player the Birdo trophy.
  • Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
  • Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
  • Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
  • Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
  • Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy. However, Pokémon Trainer has one Final Smash trophy (Squirtle, Ivysaur, and Charizard are not separate trophies unlike Classic Mode). But Zelda, Sheik, Samus, and Zero Suit Samus's Final Smash trophies are separate (same with their normal trophies from Classic).
  • Clearing All-Star mode without using continues gives the player the Pichu trophy.
  • Clearing All-Star mode on any difficulty with any character will give the player a "Final Smash" trophy of the character used.

In Super Smash Bros. for Nintendo 3DS

  • Clearing All-Star mode with any fighter will give the player an alternate trophy of the fighter in a different pose, and, with the exception of Pac-Man and Bowser Jr., in a different costume (similar to Melee) to the default trophy earned in Classic Mode.
  • Clearing All-Star mode on Easy or harder will give the player a trophy of Epona.
  • Clearing All-Star mode on Normal or harder will give the player a trophy of Medusa, Queen of the Underworld.
  • Clearing All-Star mode on Hard will give the player a trophy of Nintendoji.
  • Clearing All-Star mode with fifteen different characters will unlock the All-Star Rest Area music.
  • Clearing All-Star mode with all characters will unlock the Regal Crown headgear.

In Super Smash Bros. for Wii U

  • Clearing All-Star mode with any fighter gives a trophy of the character's Final Smash like in Brawl.
  • Clearing All-Star mode for the first time unlocks Victini as a Poké Ball Pokémon.
  • Clearing All-Star mode on normal difficulty or higher gives the Hyper Smasher Brawn Badge equipment.
  • Clearing All-Star mode on normal difficulty gives the player the chance to battle Dark Pit. Beating him will unlock him.
  • Clearing All-Star mode on hard difficulty with 8 or more characters gives the Caloric Immortal Protection Badge equipment.
  • Clearing All-Star mode on hard difficulty with all characters gives the Saki Amamiya trophy.
  • Clearing Solo All-Star mode on normal difficulty or higher while playing as Lucario unlocks Meloetta as a Poké Ball Pokémon.
  • Clearing true All-Star mode on hard difficulty gives the Perfect-Shield Helper Brawn Badge equipment.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Jigglypuff gives the Koffing trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true All-Star mode on normal difficulty or higher without the use of healing items gives 15,000G.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode as Zero Suit Samus, without the use of healing items, gives the Gunship trophy.
  • Clearing true Solo All-Star mode on hard as Ike gives the Black Knight trophy.
  • Clearing true Solo All-Star mode on hard as Duck Hunt gives the Samus (Dark Suit) trophy.
    • This challenge is immune to the Golden Hammer.
  • Clearing true Solo All-Star mode within 6 minutes as Shulk gives the Mechonis trophy.
  • Clearing true Solo All-Star mode on normal or higher as Captain Falcon, without the use of healing items, gives the Deathborn trophy.

In Super Smash Bros. Ultimate

  • KOing 3 opponents gives 1000 Spirit Points.
  • KOing an opponent with a Meteor Smash gives a Medium Snack.
  • Damaging 3 opponents using a taunt as Luigi gives the Mario (Wedding) spirit

Rest Area music

In Melee

All-Star mode is heavily based on Kirby Super Star's The Arena. In Melee, the music comes from The Great Cave Offensive's save cottages in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights.

In Brawl

In Brawl, the music is a light, relaxed remix of Brawl's main theme.

In Smash 4

In Smash 4, the music is a light remix of the main theme.

Trivia

  • In Super Smash Bros. Brawl, the Pokémon Trainer uses a revival platform as an opponent in All-Star Mode, because the player must KO all three of Pokémon Trainer's Pokémon. He is the only character in the entire series to do so.
  • The Mii Fighters are the only playable fighters in any Super Smash Bros. game to be absent from All-Star Mode.
  • Super Smash Bros. for Wii U is the only game where the teleporter to the next battle is on the platform instead of the main ground.
  • Due to All-Star Mode being available from the start in Super Smash Bros. for Wii U, it is the only game in which an unlockable character can normally be unlocked by completing All-Star Mode (that being Dark Pit).
    • However, in Melee, if Erase Data is used to erase hidden characters after unlocking All-Star Mode, is it possible to unlock some characters via All-Star Mode.
  • In the English version of the Super Smash Bros. Direct, Masahiro Sakurai was mistranslated as saying that Assist Trophies would "figure into All-Star mode" in some fashion in Super Smash Bros. 4. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
  • PAC-MAZE is the only Super Smash Bros. for Nintendo 3DS stage that is absent from All-Star Mode.
  • The Hero from Dragon Quest is the only fighter who is placed in order based on their iteration rather than the character's debut. In this case, their placement is based on the release date of Dragon Quest XI: Echoes of an Elusive Age (July 28, 2017) rather than the release date of the original Dragon Quest (May 27, 1986).
    • Conversely, other fighters with an iteration different from their debut—such as Link—are placed in order based on the character's debut.
  • Both versions of Smash 4's All-Star Mode has no continues & no voice clips for the announcer saying "Game!" / "Game Set", "Continue?" & "Game Over", unlike previous installments.

See also

References

  1. ^ Masahiro Sakurai (2nd April, 2008). All-Star (text). Smash Bros. DOJO!!. Retrieved on 1st August 2014. “Wario's placement in All-Star mode”