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75m

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Revision as of 16:14, February 7, 2017 by KirbyMelee (talk | contribs) (this stage gives me so many diseases that I can't even list without "offending" someone)
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75m
75m
Symbol of the DK series.
Universe Donkey Kong
Appears in Brawl
SSB4 (Wii U)
Availability Unlockable (Brawl)
Starter (SSB4)
Unlock criteria Play 20 brawls as Donkey Kong.
Crate type Presents (Brawl Only)
Maximum players 8
Tracks available In Brawl:
Donkey Kong
Opening (Donkey Kong)
25m BGM
All tracks are unlocked upon unlocking stage
In Super Smash Bros. for Wii U:
Donkey Kong
Opening (Donkey Kong)
Mario Bros.
25m Theme
Chill (Dr. Mario) Ver. 2
PictoChat
Bolded tracks must be unlocked
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Article on Donkey Kong Wiki 75m

75m (also written 75 m) is an unlockable stage in Super Smash Bros. Brawl and a Familiar Stage in Super Smash Bros. for Wii U. The stage is based on the 75m level of the original arcade version of Donkey Kong; however, it is a bit more remiscent of the NES port rather than the original arcade version. This stage is playable in 8-Player Smashes in Super Smash Bros. for Wii U.

75m also appears as a Masterpiece. The Donkey Kong Masterpiece begins on this level.

Overview

The stage is a retro stage in the sense that it uses 8-bit graphics to replicate the look of the original game. Unlike Flat Zone and Flat Zone 2, however, the stage is not completely 2D, as the platforms and ladders all have depth. There are many small platforms at the bottom part of the stage, but there is also a long platform on the top, and several larger platforms on the right. The stage has walk-off blast lines on some of the platforms. Numerous ladders connect some of the platforms, along with two moving elevators with small platforms traveling upward, bringing characters to the long platform on top. The platforms cannot be jumped through from above, only from below. 75m is the second largest new stage in Brawl after New Pork City. Masahiro Sakurai has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel.

A key part of this stage is the Donkey Kong arcade sprite (who, according to one of Snake's Codec conversations, is actually a younger Cranky Kong), who sits on the long platform. He normally sits behind the stage in the background, but sometimes he lights up and comes into the foreground. When this happens, the stage's usual background music will briefly fade out and play his theme for a few seconds, giving an opportunity for players to react before he attacks. While he is in the foreground, contacting him causes moderate damage and knockback. Four jacks will also bounce in from the left at regular intervals and fall after they bounce off the long platform, also causing damage and knockback. After a certain amount of time, Donkey Kong will go back into the background.

All items from the original Donkey Kong game return as items in the stage, which are the Trouble Bugs, jacks, the purses, the umbrellas, and the hats. The Trouble Bugs move along the platforms and ladders, and cause fire damage and knockback upon contact. The purses, the umbrellas, and the hats can be picked up if a character touches them, and this has no effect on gameplay. The score in the top left-hand corner increases by 800 each time an item is picked up, but this also has no effect on gameplay.

Gameplay on 75m tends to take place in the upper right-hand corner. This area is much more flat and has fewer gaps than the rest of the level, and is much less prone to random objects flying out and KOing players. While a large stage in terms of blast lines, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right.

While not much has changed in the stage when ported to Super Smash Bros. for Wii U, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears to be the only walk-off on the stage. In addition, several platforms have been changed allowing players to pass through them from above, allowing more mobility in the stage. Furthermore, while Donkey Kong is in the foreground, only one to two jacks at a time will bounce in as opposed to four, reducing the number of active hazards. Donkey Kong will also occasionally pause for a good time before resuming to throwing jacks.

Ω form

The Omega form features a triple layer platform. The original stage can be seen faded in the background.

Tournament Legality

Due to the stage's cramped feel, large size, dangerous hazards, generally unusual layout, and overcentralization towards the top-right corner, 75m has been banned from tournament play, as it is too difficult to play a proper competitive match on.

Glitch

A glitch can occur on 75m playing as R.O.B. If R.O.B. grabs the left ledge of a certain platform near the bottom right of the stage, R.O.B. will be teleported onto the left platform facing to the right.

Origin

75m, the third level in Donkey Kong.
The appearance of 75m in Donkey Kong in the NES port.

75m is the third level in the arcade game Donkey Kong (second level in the NES port). On 75m, Donkey Kong throws jacks at Mario. In order to complete the level, Mario must maneuver through obstacles and get to the very top platform. Along with jacks, other obstacles include vertically moving platforms and enemies called Fires. If Mario gets hit hit by the jacks, touches Fire, or falls from a certain height, he loses a life. Mario also has a chance to earn more points by collecting items in the stage, which include a hat, parasol, and purse. This stage in Smash Bros. is an accurate recreation of the 75m in Donkey Kong from the NES port; however, the bottom-most platform is now in the background and cannot be landed on (in addition to Donkey Kong only throwing jacks when he is in the foreground, instead of all the time in the original game).

Trivia

  • The DOJO!!'s page on 75m gives the stage's name as "75m" (without a space), and the music track "25m BGM" is formatted without a space. However, under SI standards, SI units (meters, in this case) should have a space separating the number and the units (representing multiplication), and the stage's name is formatted with a space (as "75 m") in the Game Boy version of Donkey Kong.
  • This is the only stage in Brawl with no tracks unlockable for its My Music options beyond its original tracks.
  • All three of the songs that play on this stage in Brawl include the 25m theme in some shape or form.
  • This is one of the two familiar stages in SSB4 to not appear in Classic Mode or All-Star Mode. The other is Temple.

Gallery

External links