Super Smash Bros. 4

Falco (SSB4)/Up special/Default

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Hitboxes

Looping hit hits up to 7 times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Charge (looping hit)
0 0 2% 0 AngleIcon70.png 40 40 0 6.0 0 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
Attack (hit 1)
0 0 3% 0 Sakurai angle 30 50 0 4.0 3 4.2 -3.1 -1.5 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
Attack (hit 2-7, loop)
0 0 2% 0 Autolink angle (365) 30 50 0 4.0 3 4.2 -3.1 -1.5 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Burn SpecialsDirect.png
Attack (hit 8)
0 0 2% 0 Sakurai angle 70 90 0 10.0 3 4.2 -3.1 -1.5 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png