Talk:Witch Time
MY point
My point is that projectiles don't trigger it from a difference, but long range attacks DO. Unowninator (talk) 12:09, 8 February 2016 (EST)
- Corrin's forward smash triggers it. And your point is? Aidan, the Lovely Dragon Warrior 12:11, 8 February 2016 (EST)
It's just ironic because her bullets technically don't make contact. Unowninator (talk) 12:12, 8 February 2016 (EST)
- Um...yea they do...otherwise they wouldn't do damage. Aidan, the Lovely Dragon Warrior 12:13, 8 February 2016 (EST)
*Physical/direct contact Unowninator (talk) 12:14, 8 February 2016 (EST)
- They don't make you flinch, but that doesn't mean it's not an attack. It's like Fox's blaster. Aidan, the Lovely Dragon Warrior 12:18, 8 February 2016 (EST)
Fox's Blaster is a projectile. Think of it this way: if Fox shoots her from a distance, he'll stay at normal speed. If Bayonetta shoots another Bayonetta from a further distance, it'll slow down time. How is that not trivia?
- Because it's a long range attack. Just like Corrin's forward smash. Aidan, the Lovely Dragon Warrior 12:27, 8 February 2016 (EST)
- I have to agree with Aidan. Your trivia point implies the attack is a projectile. While Bayonetta is shooting "projectiles", the attack functions as if she is swinging a really long sword. Your trivia point restates the fact the her Bullet Arts are not projectiles, and it just ends up being confusing. ScizorSteelix 14:10, 8 February 2016 (EST)
Witch Time and Bat Within's simultaneous trigger
I did this in Training mode. Apparently, with very precise timing between the move's activation and the incoming attack, Bayonetta's Witch Time and Bat Within can be triggered simultaneously. I probably could attempt to try it again and upload it?
Yin10Dou (talk) 21:58, 11 February 2016 (EST)
Can we please separate Bat Within? I feel it should be separated.
Mostly because of the dodges, but even the game doesn't mention it in the customization screen. Unowninator (talk) 23:47, 21 February 2016 (EST)