List of SSBB Music (Super Mario Bros. series): Difference between revisions
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Collect a random CD containing the "Castle/Boss Fortress (Super Mario World/SMB 3)" track. | Collect a random CD containing the "Castle/Boss Fortress (Super Mario World/SMB 3)" track. | ||
===Other Uses=== | ===Other Uses=== | ||
This track is heard when fighting False Peach and False Zelda together in [[Battleship Halberd Interior]], one of the false princesses in [[The Lake Shore]] and against False Peach in The Great Maze and, unusually, False Pit, | This track is heard when fighting False Peach and False Zelda together in [[Battleship Halberd Interior]], one of the false princesses in [[The Lake Shore]] and against False Peach in The Great Maze and, unusually, False Pit, despite does him not having any relationship with the ''Super Mario'' universe. | ||
===Trivia=== | ===Trivia=== |
Revision as of 18:55, June 29, 2019
This is a list of all music tracks placed in the Super Mario Bros. category of the Sound test of Super Smash Bros. Brawl. In addition to this category, a separate category for Mario Kart music is also included within Brawl, and some of the tracks in the Nintendo category also originate from Mario games.
Delfino Plaza
Delfino Plaza | |
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Track title | Delfino Plaza |
Universe | Super Mario Bros. |
Debut game | Super Mario Sunshine |
Stage of usage | Delfino Plaza |
Availability | Default |
Link | [1] |
Origin
This track is a direct copy of the music piece that plays in the Delfino Plaza area of Super Mario Sunshine. At certain points in the track, a woodblock beat will play, which plays when Mario rides Yoshi in Delfino Plaza.
Composition & Arrangements
Composition and arrangements are copyright Nintendo.
Title / Ending (Super Mario World)
Title/Ending (Super Mario World) | |
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Track title | Title/Ending (Super Mario World) |
Universe | Super Mario Bros. |
Debut game | Super Mario World |
Stage of usage | Delfino Plaza |
Availability | Default |
Link | [2] |
Origin
This track combines and arranges the title theme and credits theme from Super Mario World.
Composition and Arrangements
Arrangement Supervisor: Shota Kageyama
Other Uses
This track plays during the Character Roll Call at the end of Classic and All-Star mode when completed with Mario or Peach.
Trivia
In beta versions of Brawl, this track was called Ending/Title Screen (Super Mario World)
Main Theme (New Super Mario Bros.)
Main Theme (New Super Mario Bros.) | |
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Track title | Main Theme (New Super Mario Bros.) |
Universe | Super Mario Bros. |
Debut game | New Super Mario Bros. |
Stage of usage | Delfino Plaza |
Availability | Unlockable |
Link | [3] |
Origin
This track arranges the main theme of New Super Mario Bros. The main theme plays in most above-ground levels, more typically in earlier worlds. Just before the start of the loop, the victory/flagpole theme from New Super Mario Bros. plays.
Composition and Arrangements
Composer: Nintendo
Arranger: HAL Laboratory Inc.
Composition and arrangements Copyright Nintendo
Arrangement Supervisor: Shogo Sakai
How To Unlock
Pick up a Random CD containing this track.
Ricco Harbor
Ricco Harbor | |
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Track title | Ricco Harbor |
Universe | Super Mario Bros. |
Debut game | Super Mario Sunshine |
Stage of usage | Delfino Plaza |
Availability | Unlockable |
Link | [4] |
Origin
This track played in the Ricco Harbor course of Super Mario Sunshine. At a certain point in the Super Smash Bros. Brawl arrangement, a woodblock beat will play, which played in Super Mario Sunshine when Mario rode Yoshi in Ricco Harbor.
Composition and Arrangements
Composition and arrangements Copyright Nintendo
How To Unlock
Pick up a random CD containing the Ricco Harbor track.
Main Theme (Super Mario 64)
Main Theme (Super Mario 64) | |
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Track title | Main Theme (Super Mario 64) |
Universe | Super Mario Bros. |
Debut game | Super Mario 64 |
Stage of usage | Delfino Plaza |
Availability | Unlockable |
Link | [5] |
Origin
This track played in Super Mario 64 and Super Mario 64 DS on the Bob-omb Battlefield, Whomp's Fortress, Tall Tall Mountain and Tiny-Huge Island courses. The version in Brawl is a direct port of the original soundfont.
Composition & Arrangements
Composition and Arrangements Copyright Nintendo.
How To Unlock
The CD containing this track is unlocked when either one's Vs. Play Time or Combined Vs. Play Time reaches 50 hours.
Ground Theme (Super Mario Bros.)
Ground Theme (Super Mario Bros.) | |
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Track title | Ground Theme (Super Mario Bros.) |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroomy Kingdom |
Availability | Default |
Link | [6] |
Origin
This piano-based track plays in every above-ground level in Super Mario Bros. An above-ground level is always set at Stage 1 of a world, and sometimes stage 2 or 3.
Composition & Arrangements
Arrangement Supervisor: Koji Kondo
Ground Theme 2 (Super Mario Bros.)
Ground Theme 2 (Super Mario Bros.) | |
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Track title | Ground Theme 2 (Super Mario Bros.) |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroomy Kingdom |
Availability | Unlockable |
Link | [7] |
Origin
This track is often informally referred to as Super Mario Bros. Medley, as in addition to a reggae rendition of the Super Mario Bros. ground theme, the track is also an arrangement of the underground theme, game over theme and victory/flagpole theme from Super Mario Bros.
Composition & Arrangements
Arrangement Supervisor: Masaaki Iwasaki
How To Unlock
Collect a random CD containing the Ground Theme 2 (Super Mario Bros.) track.
Gritzy Desert
Gritzy Desert | |
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Track title | Gritzy Desert |
Universe | Super Mario Bros. |
Debut game | Mario & Luigi: Partners in Time |
Stage of usage | Mushroomy Kingdom |
Availability | Default |
Link | [8] |
Origin
This track played in the Gritzy Desert area of Mario & Luigi: Partners in Time. The arrangement is much more realistic.
Composition & Arrangements
Arrangement Supervisor: Yoko Shimomura
Other Uses
This track plays in the Path to the Ruins level and its recreation in The Great Maze level in The Subspace Emissary.
Trivia
- This is the only music appearing in Brawl to be from a Mario series RPG game.
Underground Theme (Super Mario Bros.)
Underground Theme (Super Mario Bros.) | |
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Track title | Underground Theme (Super Mario Bros.) |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroomy Kingdom |
Availability | Default |
Link | [9] |
Origin
In Super Mario Bros., this track played in the underground levels, which occasionally appeared as stage 2 of a world. This arrangement has more realistic dripping sounds at the beginning, and then it rises into kind of a guitar rift for the rest of the piece until it loops to the dripping part from the beginning sometime soon.
Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka
Underwater Theme (Super Mario Bros.)
Underwater Theme (Super Mario Bros.) | |
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Track title | Underwater Theme (Super Mario Bros.) |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. |
Stage of usage | Mushroomy Kingdom |
Availability | Unlockable |
Link | [10] |
Origin
This track first appeared in the original Super Mario Bros., playing in underwater levels. The track has reappeared in many Mario games, becoming one of the most famous themes in the series.
Description
This arrangement starts off as the original 8-bit soundfont. At 0:25, however, it turns into a fully orchestrated piece. At 1:02, the arrangement makes a strange twist, turning into a banjo/harmonica piece, just before looping the theme plays a small fanfare until it loops back to the beginning at 1:30.
Composition & Arrangements
Arrangement Supervisor: Shogo Sakai
How To Unlock
Once 10 Brawls are completed in the Mushroomy Kingdom stage, the Underwater Theme (Super Mario Bros.) CD will be unlocked.
Underground Theme (Super Mario Land)
Underground Theme (Super Mario Land) | |
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Track title | Underground Theme (Super Mario Land) |
Universe | Super Mario Bros. |
Debut game | Super Mario Land |
Stage of usage | Mushroomy Kingdom |
Availability | Unlockable |
Link | [11] |
Origin
This track plays in the Easton Kingdom and Birabuto worlds of Super Mario Land. A lot of levels in these worlds take place underground, so this arrangement was named Underground Theme (Super Mario Land).
Arrangement & Composition
Arrangement Supervisor: Koji Hayama
How To Unlock
Collect a random CD containing this track.
Other Uses
This track is also heard in Path to the Ruins, The Ruins, and the recreation of The Ruins in the The Great Maze of the Subspace Emissary.
Luigi's Mansion Theme
Luigi's Mansion Theme | |
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Track title | Luigi's Mansion Theme |
Universe | Super Mario Bros. |
Debut game | Luigi's Mansion |
Stage of usage | Luigi's Mansion |
Availability | Default |
Link | [12] |
Origin
This track originated in the game Luigi's Mansion, playing during cutscenes, and while Luigi was wandering around dark rooms in the mansion. Lighter and more comical versions played in Professor E. Gadd's laboratory, and when Luigi wandered around rooms that had been lit up.
Arrangement & Composition
Arrangement Supervisor: Shogo Sakai
Other Uses
This track plays when Luigi beats Classic or All-Star Mode. A more comical version also plays when Luigi is introduced in The Subspace Emissary. Finally, the track plays when fighting False Luigi in The Great Maze.
Castle / Boss Fortress (Super Mario World / SMB 3)
Castle / Boss Fortress (Super Mario World / SMB 3) | |
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Track title | Castle / Boss Fortress (Super Mario World / SMB 3) |
Universe | Super Mario Bros. |
Debut game | Super Mario World, Super Mario Bros. 3 |
Stage of usage | Luigi's Mansion |
Availability | Unlockable |
Link | [13] |
Origin
The track starts off as an arrangement of the castle/tower theme from Super Mario World, and becomes the boss theme from Super Mario Bros. 3 afterwards. The boss theme (Super Mario Bros. 3) in this arrangement is more loyal to its Super Mario All-Stars incarnation than from the NES version of Super Mario Bros. 3
Arrangement & Composition
Arrangement Supervisor: Yusuke Takahama
How To Unlock
Collect a random CD containing the "Castle/Boss Fortress (Super Mario World/SMB 3)" track.
Other Uses
This track is heard when fighting False Peach and False Zelda together in Battleship Halberd Interior, one of the false princesses in The Lake Shore and against False Peach in The Great Maze and, unusually, False Pit, despite does him not having any relationship with the Super Mario universe.
Trivia
- In a beta screenshot on the Smash Bros. DOJO!!, it can be seen that this track was originally going to play in Delfino Plaza, but in the final game, the track was put in the Luigi's Mansion stage.
- In beta versions of Brawl, this track went under the much more simple title of Castle Music/Fortress Boss.
Airship Theme (Super Mario Bros. 3)
Airship Theme (Super Mario Bros. 3) | |
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Track title | Airship Theme (Super Mario Bros. 3) |
Universe | Super Mario Bros. |
Debut game | Super Mario Bros. 3 |
Stage of usage | Luigi's Mansion |
Availability | Default |
Link | [14] |
Origin
When Mario boarded an Airship in a Mario game, this track would play. At the time of Brawl's release, Super Mario Bros. 3 was the only game to feature this track, explaining why the game is mentioned in the title. Around 1 minute into this arrangement , the 'Hurry Up!' theme plays, after which, the speed of the track will increase.
Arrangement & Composition
Arrangement: Motoi Sakuraba
Other Uses
In the Subspace Emissary, this track plays during scenes involving Bowser and also while fighting Petey Piranha, False Bowser, Giant False Diddy Kong, and Wario. In The Great Maze, the track plays while fighting Petey Piranha, False Mario, False Bowser, False Yoshi, and False Wario. When the track plays here, the short timpani intro is removed.