Super Smash Bros. Ultimate

Pac-Man (SSBU)/Down special: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} {{incomplete}} ==Overview== ==Update history== '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' *{{bugfix|Fire Hydrant can no longer f...")
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
{{incomplete}}
[[File:PacManDSpecialFallSSBU.png|thumb|200px|Hitbox Visuals of Pac-Man's Down special, Fire Hydrant falling]]
[[File:PacManDSpecialFlyingSSBU.png|thumb|200px|Hitbox Visuals of Pac-Man's Down special, Fire Hydrant flying]]
[[File:PacManDSpecialHurtboxSSBU.png|thumb|200px|Hitbox Visuals of Pac-Man's Down special, Fire Hydrant hurtbox]]
==Overview==
==Overview==


Line 8: Line 10:
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}}
*{{bugfix|Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.}}
==Hitboxes==
==Hitboxes==
===Hydrant===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Fall|50}}
{{UltimateHitboxTableRow
|id=0
|damage=9.0%
|angle=60
|bk=60
|ks=80
|fkv=0
|r=5.0
|bn=top
|xpos=0.0
|ypos=6.0
|zpos=0.0
|ff=1.0
|sd=-2.3
|type=Weapon
|effect=Normal
|sfx=Kick
|slvl=L
|direct=f
|reflectable=t
}}
{{HitboxTableTitle|Fly|50}}
{{UltimateHitboxTableRow
|id=0
|damage=13.0%
|angle=45
|af=1
|bk=30
|ks=90
|fkv=0
|r=5.0
|bn=top
|xpos=0.0
|ypos=-1.0
|zpos=0.0
|ff=1.0
|sd=-3.3
|type=Weapon
|effect=Normal
|sfx=Kick
|slvl=L
|direct=f
|reflectable=t
}}
{{HitboxTableTitle|Down|50}}
{{UltimateHitboxTableRow
|id=0
|damage=10.0%
|angle=45
|af=1
|bk=30
|ks=90
|fkv=0
|r=5.0
|bn=rot2
|xpos=0.0
|ypos=-1.0
|zpos=0.0
|ff=1.0
|sd=-2.5
|type=Weapon
|effect=Normal
|sfx=Kick
|slvl=L
|direct=f
|reflectable=t
}}
{{HitboxTableTitle|Searchbox|50}}
{{UltimateHitboxTableRow
|id=0
|rehit=10
|damage=0.0%
|angle=361
|bk=0
|ks=0
|fkv=0
|r=5.0
|bn=top
|xpos=0.0
|ypos=6.0
|zpos=0.0
|ff=1.0
|type=Weapon
|effect=Inert
|sfx=None
|slvl=S
|direct=f
|clang=f
|rebound=f
|reflectable=t
}}
|}


 
===Water===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Horizontal|50}}
{{UltimateHitboxTableRow
|id=0
|rehit=1
|damage=0.0%
|angle=361
|bk=0
|ks=130
|fkv=37
|r=4.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=0.0
|type=Water
|effect=Water
|sfx=Pac-Man Water
|slvl=S
|direct=f
|rebound=f
|clang=f
|reflectable=t
|af=3
|flinchless=t
|nogfx=t
}}
{{HitboxTableTitle|Vertical|50}}
{{UltimateHitboxTableRow
|id=0
|damage=0.0%
|angle=90
|reflectable=t
|af=3
|bk=0
|ks=130
|fkv=43
|r=4.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=0.0
|type=Water
|effect=Water
|sfx=Pac-Man Water
|slvl=S
|direct=f
|rebound=f
|clang=f
|flinchless=t
|nogfx=t
}}
|}
==Timing==
==Timing==
{|class="wikitable"
!Hydrant
|12
|-
!Earliest interruptable
|35
|}


 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12|e=LagPropS}}{{FrameStrip|t=Lag|c=22|s=LagPropE}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|prop=y}}
{{MvSubNavPac-Man|g=SSBU}}
{{MvSubNavPac-Man|g=SSBU}}
[[Category:Pac-Man (SSBU)]]
[[Category:Pac-Man (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

Latest revision as of 21:25, April 1, 2022

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Hitbox Visuals of Pac-Man's Down special, Fire Hydrant falling
Hitbox Visuals of Pac-Man's Down special, Fire Hydrant flying
Hitbox Visuals of Pac-Man's Down special, Fire Hydrant hurtbox

Overview[edit]

Update history[edit]

Super Smash Bros. Ultimate 8.0.0

  • Bug fix Fire Hydrant can no longer freeze characters holding an assist trophy item if they ledge roll into the hydrant.

Hitboxes[edit]

Hydrant[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Fall
0 0 0 9.0% -2.3 AngleIcon60.png Standard 60 80 0 HitboxTableIcon(False).png 5.0 top 0.0 6.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Fly
0 0 0 13.0% -3.3 AngleIcon45.png Speed-based 30 90 0 HitboxTableIcon(False).png 5.0 top 0.0 -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Down
0 0 0 10.0% -2.5 AngleIcon45.png Speed-based 30 90 0 HitboxTableIcon(False).png 5.0 rot2 0.0 -1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Searchbox
0 0 10 0.0% 0 Sakurai angle Standard 0 0 0 HitboxTableIcon(False).png 5.0 top 0.0 6.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Inert (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Water[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Horizontal
0 0 1 0.0% 0 Sakurai angle Forward 0 130 37 HitboxTableIcon(False).png 4.0 top 0.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Water (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Pac-Man Water SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Vertical
0 0 0 0.0% 0 AngleIcon90.png Forward 0 130 43 HitboxTableIcon(False).png 4.0 top 0.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Water (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Pac-Man Water SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Timing[edit]

Hydrant 12
Earliest interruptable 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event