Super Smash Bros. 4

Kirby (SSB4)/Forward tilt: Difference between revisions

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==Hitboxes==
==Hitboxes==
{|class="wikitable sortable"
{{SSB4HitboxTableHeader}}
|-
{{SSB4HitboxTableRow
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent || Effect !! SFX level
|id=1
|-  
|damage=8%
|Foot || 8% || 361 || 12 || 100 || || ? || Normal || ?
|angle=361
|bk=12
|ks=100
|fkv=0
|r=3.1
|bn=6
|xpos=1.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=0
|damage=8%
|angle=361
|bk=12
|ks=100
|fkv=0
|r=3.3
|bn=6
|xpos=1.0
|ypos=-4.5
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
{{SSB4HitboxTableRow
|id=2
|damage=7%
|angle=361
|bk=12
|ks=100
|fkv=0
|r=3.0
|bn=6
|xpos=1.0
|ypos=-8.5
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=M
}}
|}
|}
{{technical data}}


==Timing==
==Timing==
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavKirby}}
{{MvSubNavKirby|g=SSB4}}
[[Category:Kirby (SSB4)]]
[[Category:Kirby (SSB4)]]
[[Category:Forward tilts (SSB4)]]
[[Category:Forward tilts (SSB4)]]

Latest revision as of 11:38, July 25, 2020

Kirby forward tilt hitbox visualization
KirbyFTiltUp.gif
KirbyFTilt.gif
KirbyFTiltDown.gif

Overview[edit]

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Does a spinning roundhouse kick that can be angled.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
1 0 8% 0 Sakurai angle 12 100 0 3.1 6 1.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
0 0 8% 0 Sakurai angle 12 100 0 3.3 6 1.0 -4.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 7% 0 Sakurai angle 12 100 0 3.0 6 1.0 -8.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Hitboxes 5-8
Interruptible 28
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible