Forum:Final Smash that you think needs to be changed: Difference between revisions

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:::::::::::There's a reason why R.O.B.'s final smash is often considered among the best, and that is mostly due to being one of the most difficult final smashes to evade. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 06:36, 17 March 2011 (EDT)
:::::::::::There's a reason why R.O.B.'s final smash is often considered among the best, and that is mostly due to being one of the most difficult final smashes to evade. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 06:36, 17 March 2011 (EDT)
::::::::::::The fact that the opinion was not changed or discussed from any user who had visited the page makes it seem that the opinion  of the Diffusion Beam is shared throughout the smash community. ROB certainly isn't a slow character but he certainly isn't a fast one either, catching characters is a hard thing to do with his floatiness and small hitbox in comparison to other characters final smashes, his Robo Burner is a very bad way to try to catch an opponent due to the physics change he undergoes, he becomes slow, momentum has to be built up to actually move at a moderate speed and he can no longer fast-fall, all these points make it hard for ROB to chase a character that is camping at a ledge before they can get back onto the stage. If a character rolls away after a perfect sheild they easily have enough time to run away from ROB before he can catch up and although the hitbox is continuous when the bigger hitbox hits a character away at low percent it gives the character another chance to evade the final smash again.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif‎ ]] 07:09, 17 March 2011 (EDT)
::::::::::::The fact that the opinion was not changed or discussed from any user who had visited the page makes it seem that the opinion  of the Diffusion Beam is shared throughout the smash community. ROB certainly isn't a slow character but he certainly isn't a fast one either, catching characters is a hard thing to do with his floatiness and small hitbox in comparison to other characters final smashes, his Robo Burner is a very bad way to try to catch an opponent due to the physics change he undergoes, he becomes slow, momentum has to be built up to actually move at a moderate speed and he can no longer fast-fall, all these points make it hard for ROB to chase a character that is camping at a ledge before they can get back onto the stage. If a character rolls away after a perfect sheild they easily have enough time to run away from ROB before he can catch up and although the hitbox is continuous when the bigger hitbox hits a character away at low percent it gives the character another chance to evade the final smash again.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif‎ ]] 07:09, 17 March 2011 (EDT)
::::::::::::::With some final smashes, you need to evade once, and it misses. With some others, once the character uses their final smash, they are safe spots that if you get to, you evade their final smash completely. With R.O.B.'s, you don't have that.  There are no safe spots, and you have a full 10 seconds you need to avoid R.O.B. Now explain to me how R.O.B.'s is possibly easier to avoid than these final smashes? Fact is, it is not. If a character perfect shields and rolls away, R.O.B. has more than enough speed to catch up, and that hitbox is going to be there to greet the unfortunate character when their invicibilty frames wear off. I don't get how you think this would allow the character to escape :/ The only who could possibly have a fast enough and far reaching enough roll to do that would be Lucario, but R.O.B travels faster than him so he would catch up anyway. And characters can't get off the ledge instantly, and you know what that continuous hitbox going to do? Wreck the character once their invincibility frames wear off.
::::::::::::::It's no argument, R.O.B's is one of the most difficult final smashes to evade, I assure you majority would agree. And are you familiar with EVO 2008? It had a controversial Brawl tournament with items on, where in the finals, [[Smasher:CPU|CPU]], a R.O.B. main, defeated [[Smasher:Ken Hoang|Ken]]. How CPU won was through the use of R.O.B.'s final smash. Now, with Marth being one of the fastest characters in the hands of Ken, if Diffusion Beam was so easy to evade, shouldn't Ken had still won the match regardless of CPU getting the smash ball? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 07:27, 17 March 2011 (EDT)