Tumbling: Difference between revisions
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[[Image:Marth tumble.jpg|150px|thumb|Marth tumbling]] | |||
'''Tumbling''' is the state a character is in when falling back down after receiving [[knockback]]. Tumbling is not the same as being [[helpless]]. Tumbling characters cannot attack, but they can do a few things: | |||
*They can alter their trajectory, such as falling back towards the stage. | |||
*They can [[double jump]] (if it has not yet been used) or [[triple jump]], which may allow [[Meteor Cancel]]ing. | |||
*They can grab edges normally. | |||
*They can [[air dodge]] (in Brawl only). | |||
*They can tap the [[Control Stick]] sideways in an attempt to end the tumble and enter their normal falling state. | |||
*They can [[tech]], presuming they are at most 20 frames away from hitting the ground. | |||
If tumbling characters hit the ground, they will remain laying down and have to use a [[Floor Recovery]]. | |||
While being hit by an attack is the most common way to start tumbling, there are other ways: | |||
*Carrying a heavy object off an edge. | |||
*Being [[Footstool Jump]]ed in the air. | |||
[[Image:Wolfflash.jpg|150px|thumb|Falco reeling]] | |||
'''Reeling''' is a state similar to tumbling, entered during the knockback of a powerful hit. Once the character slows down or hits a wall or ceiling, the reeling turns into tumbling. Reeling has the same properties as tumbling but cannot be ended by tapping the Control Stick. | |||
{{Stub}} | {{Stub}} | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 14:51, June 25, 2009
Tumbling is the state a character is in when falling back down after receiving knockback. Tumbling is not the same as being helpless. Tumbling characters cannot attack, but they can do a few things:
- They can alter their trajectory, such as falling back towards the stage.
- They can double jump (if it has not yet been used) or triple jump, which may allow Meteor Canceling.
- They can grab edges normally.
- They can air dodge (in Brawl only).
- They can tap the Control Stick sideways in an attempt to end the tumble and enter their normal falling state.
- They can tech, presuming they are at most 20 frames away from hitting the ground.
If tumbling characters hit the ground, they will remain laying down and have to use a Floor Recovery.
While being hit by an attack is the most common way to start tumbling, there are other ways:
- Carrying a heavy object off an edge.
- Being Footstool Jumped in the air.
Reeling is a state similar to tumbling, entered during the knockback of a powerful hit. Once the character slows down or hits a wall or ceiling, the reeling turns into tumbling. Reeling has the same properties as tumbling but cannot be ended by tapping the Control Stick.