Tumbling: Difference between revisions

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[[Image:Marth tumble.jpg|250px|thumb|Marth in a Tumble]]'''Tumble''' is the state a character is when falling back down after receiving [[knockback]], but before resuming control. The character falls down in a semi-helpless rolling fall. A Tumbling character can take no actions until the tumble ends, which can be done by pressing buttons or pressing directions, thus returning the character to a standard upright fall. This is not the same as [[Helpless]]. which will not be recovered from until the player touches the ground. This is also the only time other than during the knockback that an [[ukemi]] can be performed. The more damage a player has, the harder it is to break out of the tumble state. A player that touches the ground during this will on either the front or back, allowing him or her to recover using either a [[Roll]], a get-up attack, or by simply standing up in place, much like after a [[Prat Falling|Prat Fall]]. Footstool jumping on a person also places them into a tumble, which explains how it can KO. It's worth noting that the tumble animation is much easier to escape in Brawl; a simple [[air dodge]] will get you falling normally.
[[Image:Marth tumble.jpg|150px|thumb|Marth tumbling]]
'''Tumbling''' is the state a character is in when falling back down after receiving [[knockback]]. Tumbling is not the same as being [[helpless]]. Tumbling characters cannot attack, but they can do a few things:
*They can alter their trajectory, such as falling back towards the stage.
*They can [[double jump]] (if it has not yet been used) or [[triple jump]], which may allow [[Meteor Cancel]]ing.
*They can grab edges normally.
*They can [[air dodge]] (in Brawl only).
*They can tap the [[Control Stick]] sideways in an attempt to end the tumble and enter their normal falling state.
*They can [[tech]], presuming they are at most 20 frames away from hitting the ground.
If tumbling characters hit the ground, they will remain laying down and have to use a [[Floor Recovery]].
 
While being hit by an attack is the most common way to start tumbling, there are other ways:
*Carrying a heavy object off an edge.
*Being [[Footstool Jump]]ed in the air.
 
[[Image:Wolfflash.jpg|150px|thumb|Falco reeling]]
'''Reeling''' is a state similar to tumbling, entered during the knockback of a powerful hit. Once the character slows down or hits a wall or ceiling, the reeling turns into tumbling. Reeling has the same properties as tumbling but cannot be ended by tapping the Control Stick.


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[[Category:Unofficial lingo]]
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[[Category:Game Controls]]
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Revision as of 14:51, June 25, 2009

Marth tumbling

Tumbling is the state a character is in when falling back down after receiving knockback. Tumbling is not the same as being helpless. Tumbling characters cannot attack, but they can do a few things:

  • They can alter their trajectory, such as falling back towards the stage.
  • They can double jump (if it has not yet been used) or triple jump, which may allow Meteor Canceling.
  • They can grab edges normally.
  • They can air dodge (in Brawl only).
  • They can tap the Control Stick sideways in an attempt to end the tumble and enter their normal falling state.
  • They can tech, presuming they are at most 20 frames away from hitting the ground.

If tumbling characters hit the ground, they will remain laying down and have to use a Floor Recovery.

While being hit by an attack is the most common way to start tumbling, there are other ways:

Falco reeling

Reeling is a state similar to tumbling, entered during the knockback of a powerful hit. Once the character slows down or hits a wall or ceiling, the reeling turns into tumbling. Reeling has the same properties as tumbling but cannot be ended by tapping the Control Stick.


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