Classic Mode (SSB4-3DS): Difference between revisions

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Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.
Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.


All of 1-on-1, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).
1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are on a stage from the same universe as one of the fighters. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).


Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
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*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}. Beating him will unlock him.
*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}. Beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}. Beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}. Beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}}. Beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}} Beating him will unlock him.


===[[List of challenges (SSB4-3DS)|Challenges]]===
===[[List of challenges (SSB4-3DS)|Challenges]]===
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Fiend's Scale SSB4-3DS.jpg|Fighter Balance setting.
Fiend's Scale SSB4-3DS.jpg|Fighter Balance setting.
</gallery>
</gallery>
==Trivia==
*In both versions of Classic Mode in ''Smash 4'', the announcer now identifies Master Hand & Crazy Hand for the first time.
*The Bonus stage mini-game "Target Smash!!" has been removed from both versions of ''Smash 4''{{'}}s Classic Mode.
*In both versions of Classic Mode in ''Smash 4'', there are no voice clips for the announcer saying "Game!" / "Game Set!" & there is no voice clip for the announcer saying "Game Over!" either.


==See also==
==See also==