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{{articleIcons| | {{articleIcons|allgames=y}} | ||
{{image|SSB4 artwork}} | |||
{{Infobox Item | {{Infobox Item | ||
| title = Ray Gun | | title = Ray Gun | ||
| image = {{tabber|title1=Ultimate| | | image = {{tabber|title1=Ultimate|content1=[[File:SSBURayGun.png|x300px]]|title3=Brawl|content3=[[File:RayGunBrawl.jpg|x300px]]|title4=Melee|content4=[[File:Ssbmitemsraygun.jpg|x300px]]|title5=64|content5=[[File:RayGunIconSSB.png|x300px]]}} | ||
| caption = {{symbol|ssb}}<br>Artwork of the Ray Gun. | | caption = {{symbol|ssb}}<br>Artwork of the Ray Gun. | ||
| universe = {{uv|Super Smash Bros.}} | | universe = {{uv|Super Smash Bros.}} | ||
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| requirements = }} | | requirements = }} | ||
{{cquote|''The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.''|cite=''Super Smash Bros.'' instruction booklet}} | {{cquote|''The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter.''|cite=''Super Smash Bros.'' instruction booklet}} | ||
The '''Ray Gun''' ({{ja|レイガン|Rei Gan}}, ''Ray Gun'') is a long-range weapon used in all games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] | The '''Ray Gun''' ({{ja|レイガン|Rei Gan}}, ''Ray Gun'') is a long-range weapon used in all games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. | ||
==Overview== | ==Overview== | ||
A Ray Gun can be shot 16 times before it runs out of ammunition. | A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original ''[[Super Smash Bros.]]'' the shots deal 10% [[electric]] [[damage]] per shot, vertical [[knockback]], and can be fired every 30 [[frame]]s (0.5 seconds). In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily [[juggle]] opponents at low percents or to carry them to the [[blast line]] at mid percents. In ''[[Super Smash Bros. Ultimate]]'' the shots deal 5%, [[weight-independent]] vertical knockback, can be fired every 25 frames (0.41<span style="text-decoration:overline">6</span> seconds). The changes to knockback make it impractical for scoring [[KO]]s outside of [[gimp]]ing recoveries—being unable to KO on its own until 400%—but makes it better suited to racking up damage. | ||
==Damage | Starting in ''Brawl'', (along with other shooting items) the Ray Gun can be fired while [[walk]]ing. | ||
One of [[List of bonuses|the available bonuses]] in ''Melee'' is "Laser Marksman", which means every blast from a single gun made contact with an enemy. | |||
==Damage table== | |||
In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | In ''Brawl'', the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. | ||
Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded. | Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded. | ||
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==Origin== | ==Origin== | ||
The {{iw|wikipedia|raygun}} is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts | The {{iw|wikipedia|raygun}} is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact. | ||
==Trophies== | |||
===In ''Super Smash Bros. Melee''=== | |||
{{trophy | |||
|name=Ray Gun | |||
|image=Ray Gun Melee Trophy.png | |||
|desc=The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it. | |||
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}} | |||
|game=Melee | |||
}} | |||
{{clrl}} | |||
===In ''Super Smash Bros. Brawl''=== | |||
{{trophy | |||
|name=Ray Gun | |||
|image=Ray Gun - Brawl Trophy.png | |||
|desc=A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it. | |||
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
===In ''Super Smash Bros. 4''=== | |||
{{trophy | |||
|name=Ray Gun | |||
|image-3ds=RayGunTrophy3DS.png | |||
|image-wiiu=RayGunTrophyWiiU.png | |||
|desc-ntsc=Grab one of these to instantly feel like you're fighting the battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count! | |||
|desc-pal=Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future! | |||
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}} | |||
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}} | |||
}} | |||
{{clrl}} | |||
==Spirits== | ==Spirits== | ||
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| 1,107 || {{SpiritTableName|Fighting Alloy Team|size=64}} || {{SpiritType|Support}} || ★★ || 1 || Ray Gun Equipped || ''Super Smash Bros.'' Series | | 1,107 || {{SpiritTableName|Fighting Alloy Team|size=64}} || {{SpiritType|Support}} || ★★ || 1 || Ray Gun Equipped || ''Super Smash Bros.'' Series | ||
|} | |} | ||
{{clrl}} | {{clrl}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ray gun smash 64 ingame.png|{{SSB|Kirby}} shooting a Ray Gun in ''Smash 64''. | |||
Resetti Ugwah.jpg|{{SSBB|Lucas}} holding a Ray Gun next to [[Mr. Resetti]] in ''Brawl''. | Resetti Ugwah.jpg|{{SSBB|Lucas}} holding a Ray Gun next to [[Mr. Resetti]] in ''Brawl''. | ||
SSB4RayGun.jpeg|Mario holding a Ray Gun and an unused Ray Gun in ''[[Super Smash Bros. 4]]''. | SSB4RayGun.jpeg|Mario holding a Ray Gun and an unused Ray Gun in ''[[Super Smash Bros. 4]]''. | ||
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==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|レイガン|Rei Gan}} | |ja={{ja|レイガン|Rei Gan}} | ||
|jaM=Ray Gun | |||
|en=Ray Gun | |en=Ray Gun | ||
|fr=Pistolaser | |fr=Pistolaser | ||
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|ru={{rollover|Лучевой пистолет|Luchevoy pistolet|?}} | |ru={{rollover|Лучевой пистолет|Luchevoy pistolet|?}} | ||
|ruM=Ray Pistol | |ruM=Ray Pistol | ||
|ko={{rollover|레이건|Reigeon|?}} | |ko={{rollover|레이건|Reigeon|?}} | ||
|koM=Ray Gun | |||
|zh_cn={{rollover|射线枪|Shèxiàn Qiāng|?}} | |zh_cn={{rollover|射线枪|Shèxiàn Qiāng|?}} | ||
|zh_cnM=Ray Gun | |zh_cnM=Ray Gun | ||
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==Trivia== | ==Trivia== | ||
*In the original ''Super Smash Bros.'', [[CPU]] players will never fire the gun at {{SSB|Fox}} or {{SSB|Ness}}, since they can [[Reflector|reflect]] and [[PSI Magnet|absorb]] the beams, respectively. They will instead throw the gun. | *In the original ''Super Smash Bros.'', [[CPU]] players will never fire the gun at {{SSB|Fox}} or {{SSB|Ness}}, since they can [[Reflector|reflect]] and [[PSI Magnet|absorb]] the beams, respectively. They will instead throw the gun. | ||
*The Ray Gun's firing sound in ''Smash 64'' is rather loud and deep, sounding more like a bazooka or a cannon than a gun. ''Melee'' altered the noise to sound much weaker, which is retained in ''Brawl''. | *The Ray Gun's firing sound in ''Smash 64'' is rather loud and deep, sounding more like a bazooka or a cannon than a gun. ''Melee'' altered the noise to sound much weaker and more laser-like, which is retained in ''Brawl''. | ||
*In the Japanese version of ''Smash 64'', the Ray Gun is mistranslated as the "Lay Gun", due to [[wikipedia:Perception of English /r/ and /l/ by Japanese speakers|the | *In the Japanese version of ''Smash 64'', the Ray Gun is mistranslated as the "Lay Gun", due to the closest phoneme in the Japanese language being between [[wikipedia:Perception of English /r/ and /l/ by Japanese speakers|the English "R" and "L" sounds]]. | ||
*The Ray Gun featured from ''Smash 4'' onwards has a mirrored [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] on the muzzle of the gun: one of the tips in ''Ultimate'' mentions that this allows players to "burn the logo into their enemies". | *The Ray Gun featured from ''Smash 4'' onwards has a mirrored [[Super Smash Bros. logo|''Super Smash Bros.'' logo]] on the muzzle of the gun: one of the tips in ''Ultimate'' mentions that this allows players to "burn the logo into their enemies". | ||
{{SSBItems}} | {{SSBItems}} | ||
{{SSBMItems}} | {{SSBMItems}} |
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