Mii Gunner (SSBU)/Down special/Default: Difference between revisions
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(Created page with "{{ArticleIcons|ssbu=y}} {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Echo Reflector}} File:MiiGunnerEchoReflectorStartSSBU.gif|thum...") |
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==Overview== | ==Overview== | ||
==Changes from {{SSBU|Fox}}'s [[Fox (SSBU)/Down special|Reflector]]== | |||
*{{nerf|Echo Reflector does not have intangibility on startup.}} | |||
*{{nerf|It has more ending lag (FAF from release: 14 → 16).}} | |||
*{{buff|The hitbox is slightly bigger (7.5u → 8u).}} | |||
*{{nerf|It deals less knockback (66 (base)/32 (scaling) → 60/30).}} | |||
*{{buff|Reflected projectiles are stronger (damage multiplier: 1.4x → 1.5x), and faster (speed multiplier: 1.4x → 1.9x).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 101: | Line 108: | ||
|- | |- | ||
!Loop points | !Loop points | ||
|3-4, | |3-4, 23-24 | ||
|- | |- | ||
!Reflection | !Reflection | ||
|4- | |4-23 | ||
|- | |- | ||
!Interruptible (from loop) | !Interruptible (from loop) | ||
| | |39 (16) | ||
|- | |- | ||
!Animation length (from loop) | !Animation length (from loop) | ||
| | |52 (29) | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Reflect|c= | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Reflect|c=20|s=ReflectLoopE|e=ReflectLoopS}}{{FrameStrip|t=Lag|c=15|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 10:58, May 16, 2022
Overview[edit]
Changes from Fox's Reflector[edit]
- Echo Reflector does not have intangibility on startup.
- It has more ending lag (FAF from release: 14 → 16).
- The hitbox is slightly bigger (7.5u → 8u).
- It deals less knockback (66 (base)/32 (scaling) → 60/30).
- Reflected projectiles are stronger (damage multiplier: 1.4x → 1.5x), and faster (speed multiplier: 1.4x → 1.9x).
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the button at any point causes the move to transition into the ending portion.
Hitbox | 3 |
---|---|
Loop points | 3-4, 23-24 |
Reflection | 4-23 |
Interruptible (from loop) | 39 (16) |
Animation length (from loop) | 52 (29) |
Lag time |
Hitbox |
Loop point |
Reflect |
Interruptible |
|