Mii Brawler (SSBU)/Pummel: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiBrawlerPummelSSBU.gif|thumb|500px|Hitbox visualization showing Mii Brawler's pummel.]] | [[File:MiiBrawlerPummelSSBU.gif|thumb|500px|Hitbox visualization showing Mii Brawler's pummel.]] | ||
==Overview== | ==Overview== | ||
Mii Brawler headbutts the opponent they've grabbed. It's damage output and recovery frames are typical of a normal pummel, and is useful for getting grabbed opponents into KO percentages for forward throw, or confirms from down throw into Helicopter Kick or Thrust Uppercut. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 01:40, July 16, 2021
Overview
Mii Brawler headbutts the opponent they've grabbed. It's damage output and recovery frames are typical of a normal pummel, and is useful for getting grabbed opponents into KO percentages for forward throw, or confirms from down throw into Helicopter Kick or Thrust Uppercut.
Hitboxes
Timing
Hitbox | 1 |
---|---|
Interruptible | 7 |
Animation length | 21 |
Lag time |
Hitbox |
Interruptible |
|