Template:BrawlSpecialHitboxTableRow: Difference between revisions

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{{!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|ground}}|t=HitboxTableIcon(GroundedTrue).png|f=HitboxTableIcon(GroundedFalse).png}}
{{!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|ground}}|t=HitboxTableIcon(GroundedTrue).png|f=HitboxTableIcon(GroundedFalse).png}}
{{!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|air}}|t=HitboxTableIcon(AerialTrue).png|f=HitboxTableIcon(AerialFalse).png}}
{{!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|air}}|t=HitboxTableIcon(AerialTrue).png|f=HitboxTableIcon(AerialFalse).png}}
{{!}}[[Image:HitboxTableIcon(Sound{{BrawlHitboxFlags1Parser|{{{rawflags}}}|slvl}}).png|16px|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|slvl}}]] {{BrawlHitboxFlags1Parser|{{{rawflags}}}|sfx}}
{{!}}[[File:HitboxTableIcon(Sound{{BrawlHitboxFlags1Parser|{{{rawflags}}}|slvl}}).png|16px|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|slvl}}]] {{BrawlHitboxFlags1Parser|{{{rawflags}}}|sfx}}
{{!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|direct}}|t=SpecialsDirect.png|f=SpecialsIndirect.png}}
{{!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|direct}}|t=SpecialsDirect.png|f=SpecialsIndirect.png}}
|{{!}}colspan=8{{!}}<span class="error">no flags 1 data specified</span>}}
|{{!}}colspan=8{{!}}<span class="error">no flags 1 data specified</span>}}

Latest revision as of 12:47, February 10, 2021

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
#! 0 0 %! 0 Sakurai angle f2! bk! ks! fkv! r! 0.0 0.0 0.0 1.0x 1.0x 0% no flags 1 data specified no flags 2 data specified

Usage

Fills out rows in HitboxTables.

This template includes values that are only in special hitboxes; for most cases you want {{BrawlHitboxTableRow}}.

If someone has an idea how to present hit bits without a string of 14 boolean icons, run it by the talk page.