Hitbox: Difference between revisions
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== Disjointed Hitbox == | == Disjointed Hitbox == | ||
A disjointed hitbox is when the '''hitbox''' is not attached to the character. A few examples would be [[Marth]], [[Roy]], and [[Link]]'s sword. A disjointed hitbox, if attacked, cannot hurt the character. For example, If [[Marth]] attacks [[Ness]]'s [[PK Fire]] with his [[ | A disjointed hitbox is when the '''hitbox''' is not attached to the character. A few examples would be [[Marth]], [[Roy]], and [[Link]]'s sword. A disjointed hitbox, if attacked, cannot hurt the character. For example, If [[Marth]] attacks [[Ness]]'s [[PK Fire]] with his [[forward smash]], [[Marth]] will not be affected. But, if [[Mario]] punches the [[PK Fire]], he will sustain damage. | ||
== Trapbox == | == Trapbox == |
Revision as of 11:18, September 28, 2006
Hitbox
A hitbox is the area of an attack that is able to damage your opponent. This area is invisible and is not always part of what is used to attack.
Disjointed Hitbox
A disjointed hitbox is when the hitbox is not attached to the character. A few examples would be Marth, Roy, and Link's sword. A disjointed hitbox, if attacked, cannot hurt the character. For example, If Marth attacks Ness's PK Fire with his forward smash, Marth will not be affected. But, if Mario punches the PK Fire, he will sustain damage.
Trapbox
The hitbox left on the ground during Ness' Yoyo Glitch. As with all hitboxes, trapboxes are invisible. It is called a trapbox because this hitbox is not attached at all to any kind of attack but instead just sits on the ground or, in some cases, floats in the air.