Green Alloy (SSBB)

Green Alloy ( Zakogurīn, Green Small Fry), is an unplayable character in Super Smash Bros. Brawl and only playable via hacking. He's a clone of, albeit with some throws from.

When playable, much like many Multi-Man Brawl characters, Green Alloy is worse than a good portion of the Brawl roster. With a lack of special moves, no shield, a larger frame, higher weight, 40 frames of landing lag on all aerial attacks, and the inability to grab the ledge, it is very difficult for Green Alloy to mount an offence or defend himself. However, because of Green Alloy being built from Kirby, as well as having extra weight and higher ground speed, he's able to survive for much longer than his counterpart while being a bit harder to contest directly. Additionally, Jigglypuff's throws prove to be rather beneficial, with the up throw's changes being made a KO move of sorts. Green Alloy also has slightly larger hitboxes, in part because of his increased size, giving him slightly more reach, helping it get in; however, this does fail to solve issues such as a terrible matchup, especially due to the lack of a shield. In general, should he ever become legal, Green Alloy does appear to have a niche over, in spite of such horrendous weaknesses, but is seemingly outclassed by and  in most respects.

If a player wins with Green Alloy, the game will crash without further modifications. When losing, the game will continue, with Green Alloy being in a pratfall state.

Codes
Green Alloy can be played as using the following Gecko codes and choosing any character on the Character select screen. These codes are for the NTSC release.

Attributes
Green Alloy is a midweight, floaty character with a larger frame and 5 double jumps. This comes with the upside of having slightly more reach and better edge guarding capabilities compared to and, but comes with the vicious downside of struggling mightily at a disadvantage. However, Green Alloy's increased size comes with multiple notable benefits to his ground game that should not be ignored. His up tilt can hit through platforms with relative ease and connect into itself decently, forward tilt is a strong midrange poke, and down tilt's 35% trip chance can allow for good follow-ups into his strong throws. These all end decently quickly and have large hitboxes, assisting greatly in a neutral game. However, this is brought down by Green Alloy's inability to shield, forcing him to play with these moves aggressively, rather than focus on spacing, lest he get overwhelmed with projectiles and long-ranged attacks like and 's strong aerials. Being unable to airdodge also makes him incapable of hitstun canceling, which makes him uniquely easy to combo, especially given that his aerials are not ideal combo breakers.

Differences from
Green Alloy is, on a surface level, a heavier, larger Kirby, with slightly different attacks and higher speed when grounded; in general, his ground game is much more effective.

Moveset

 * Unlike regular fighters, Green Alloy lacks special moves, can't shield, and cannot grab the ledge. He also lacks idle poses and taunts.

For a gallery of Green Alloy's hitboxes, see here.

Announcer call
The Fighting Alloy Team has an unused announcer call intended for Classic Mode, which can be accessed if an Alloy is made selectable on the Character select screen. It is present in all versions.



In competitive play
Green Alloy is universally banned in competitive play due to only being playable via hacking. While the accessibility of Wii modding makes it relatively easy to add the Fighting Alloys to the character select screen, and they don't crash the game unlike the Fighting Wire Frames upon winning, the entry barrier still exists. This barrier also causes logistical issues that tournament organisers have to work around, such as the potential for installing further mods to cheat, consoles not having the appropriate mods installed that can cause setup disputes, and more. Due to the Fighting Alloy Team as a whole being largely inferior versions of their base characters, there is also little interest in changing that status quo. Ergo, the entire Fighting Alloy Team group has not seen much competitive experimentation, with no documented tournament matches. Should they ever be made legal, however, their influence on the metagame would likely be minimal.

In Multi-Man Brawl
Green Alloy, as part of the Fighting Alloy Team, is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes. In Cruel Brawl, his survivability makes him difficult to KO using simple tricks and exploits, creating a formidable challenge to players. Additionally, in each mode, Green Alloy will fight with a handicap, changing his properties by quite a bit.

Trophies
The Green Alloy trophy is unlocked by clearing a 15-Minute Brawl.

Trivia

 * When winning, if the game is forced to not crash, in lieu of a victory pose, all Alloys will use their default standing pose instead.