Hero (SSBU)/Forward tilt/Hit 1

Overview
does a shield bash. He gains 4 MP on hit, and 4.76 MP on shield. It will transition to the second hit from frame 18 onwards.

Forward tilt Hit 1 is very well defended. His left arm is invincible during the attack, and his head for a single frame. It also cannot rebound, meaning that the attack will absolutely go through unless Hero is hit from above or behind. However, it's -21 on shield and isn't the best in being continued, so its safety leaves much to be desired.

Being frame 9, forward tilt makes a decent "get off me" option when at a disadvantage. The large active frames also assist with this. The hitbox also sticks up a small bit, allowing the move to beat some aerials. This allows Hero to effectively reset neutral.

From a max spaced Frizz at 20-75%, it is possible to confirm this move from a pivot cancel. This can usually lead to an offstage situation if the second hit is confirmed.

Hitboxes
The scripts only specify hitstun modifiers for the ID 1 and 3 hitboxes, but they apply to all hitboxes due to a glitch.

! Hitstun


 * &mdash;


 * +3 frames


 * &mdash;


 * +3 frames
 * }

Timing
!Hitboxes !Head and left leg !Left arm !Continuability