Kazuya (SSBU)/Neutral attack/Hit 2

Hitboxes
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.

!Hitstun


 * +11 frames


 * &mdash;


 * &mdash;


 * &mdash;


 * &mdash;


 * &mdash;
 * }

Timing
The move can transition into the next jab by either holding the attack button or pressing it again.

!Hitboxes !Jab 3 !Flash Punch