Captain Falcon (SSBU)/Neutral special

Overview
Captain Falcon winds up his fist and announces his signature move Falcon Punch. Although it possesses humongous knockback and damage potential from the move alone upon hitting an opponent, the move can easily be shielded, unable to break a full shield despite dealing more shieldstun. As a result of its lengthy endlag, foes can retaliate and initiate a variety of follow up moves, causing Falcon to waste inititiative. Falcon Punch finds use only after shield break scenarios, where he can exploit the opponent’s helplessness. Due to how situational the move is, many players consider it to be the least useful special move, and by extension, his least useful move overall.

Hitboxes
Landing any hitbox produces a Special Zoom.

Grounded

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Aerial

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Normal
The move can be reversed on frame 15. For the aerial version, the control stick is checked on frame 51 to apply vertical momentum in the chosen direction; additionally, a small, set amount of upward momentum (0.2) is applied upon initiation.

!Grounded !Aerial

Reversed
For the aerial version, the control stick is checked on frame 60 to apply vertical momentum in the chosen direction.

!Grounded !Aerial