User:ZeldaStarfoxfan2164/Miscellaneous

SSB4 Stage Availability by Universe
This list does not include stage only universes or DLC stages.

Subspace Emissary Groups
Near the end of the Subspace Emissary, characters are placed into significant groups based on where they are met. Note that alternate forms of characters are not listed.

Large Groups
These groups have a significant number of characters. All of these groups would merge into one prior to Entrance to Subspace.

Small Groups
These groups are noted to have only three characters. All of them have a unique task in the Subspace Emissary.

Villains
This team consists of characters who tend to capture characters as trophies.

Subspace Team
This team consists of characters who rescue others in Subspace (Part I). All of them are guaranteed to fight in the final battle.

Secret Characters
These characters are only available after completing the Subspace Emissary at least once by fighting them in secret rooms.

In addition, is the only character that's not part of any of these groups.

Stages represented by trophies
The following stages in the Super Smash Bros. series are represented by trophies. Note, in order to qualify, the trophy must share the same name or depict an entire stage not just stage elements. Trophies earned from "Trophy Tussle" events do not count.

Melee

 * Princess Peach's Castle
 * Fountain of Dreams
 * Pokémon Stadium
 * Flat Zone
 * Flat Zone

Brawl

 * Luigi's Mansion
 * Pirate Ship
 * Halberd

3DS Verison

 * Rainbow Road
 * Spirit Train
 * Prism Tower
 * Magicant
 * Flat Zone 2
 * Tortimer Island
 * Pac-Maze
 * Tomodachi Life
 * Tomodachi Life

Wii U Version

 * Skyloft
 * Orbital Gate Assault
 * Flat Zone X
 * Town and City
 * Palutena's Temple
 * Wuhu Island

All-Star Battle Regulars and Melee comparisons
This list lines up characters between All-Star Battle: Regulars and All-Star Battle: Melee.

Trivia
The order of corresponding characters in each event share a theme;
 * 1) Main Mario characters
 * 2) Other Mario characters
 * 3) Original The Legend of Zelda characters
 * 4) Obscure Retro Characters (Brawl)/Secret Identities (SSB4)
 * 5) Japanese characteristics
 * 6) Full body palettes
 * 7) Original Star Fox characters
 * 8) Lightning characters

Character Debuts of the "Active Four" Universes
"Active Four" refers to the universes which have been with the original game and has debut new characters in Melee and at least one other Smash game.

Trivia

 * Each of these universes has one Melee newcomer with a reflection move; with 's Super Sheet,  with 's Nayru's Love,  with 's Reflector, and  with 's Confusion.
 * If Zelda and Sheik count as separate characters, each universe has one more newcomer than the other in Super Smash Bros. Melee; has one,  has two,  has three, and  has four.

Quad Groupings
Grouping of characters from four universes.
 * Universes are, , , and one more starter universe from the original Super Smash Bros.
 * The Legend of Zelda characters are either Link or Zelda.
 * Star Fox characters are either Fox or Falco.
 * All characters must appear in Super Smash Bros. Melee.

Debuts and Countermeasures
This table lists all characters with some kind of special defense other than their shields. Note: Custom moves are not noted except for Mii Fighters.

Accumulated List
This version shows all characters with said ability in each smash game.

Project M List
Some characters have these abilities in Project M but not in a mainline Super Smash Bros. game.

Debuts and Special Recoveries
This table lists all characters with some kind of special recovery (one that doesn't act only as a third jump). Note: Only Up Special moves can qualify.

Types of Recoveries:
 * Fully Guided: The character can recover in all 8 directions.
 * Hybrid: Used as a recovery in the air, but acts as a normal attack on the ground.
 * Tether: A special cable which catches platform edges (only available in Super Smash Bros. Brawl).
 * Parachute: A type of parachute opens up after recovering to slow down falls.
 * Spring: The character jumps on a trampoline to recover which can be used by other characters (only used by third-party characters).

Accumulated List
This version shows all characters with said ability in each smash game.

Project M List
As Project M is an unofficial Super Smash Bros. game, it gets its own list.

Honest Home Stages
These are what I feel to be more appropriate home stages for each character, they may be different than they're portrayed in Classic, All-Star mode, or unlock battles. This list does not include any returning DLC stages. Some characters may have alternate home stages.

Melee Stages
Note: Only characters appearing in one of the "Original 10" universes can have a Melee stage.

Stages based on character themes
This list shows character stage with songs for a certain theme. Only characters appearing in certain Smash games are listed.

Note: Charizard represents Pokémon Trainer in SSB4.

Melee Credits
Note: Only one song and Melee stage used.

Characters' first non-Smash Bros. appearance and non-Smash Bros. playable appearance
This table lists all characters' first appearance as well as their first playable appearance in a game outside of Super Smash Bros.

Brawl Sticker Group
This table lists all the possible group of characters that can use certain stickers and any exclusive effects to that group. Individuals derived from a group who has exclusive use for a sticker with an effect that's usable to the parent group (i.e. Falco with a Tail sticker that cannot be used on other Star Fox characters) are not noted. The group names are not official.

Equipment Groups
These are different types of equipment and the characters that can use them.

Project M Alternate Costume Table
The Project M character table based on alternate costumes if applicable.

* Characters not in Brawl

Reflection Table Expressed as Payouts
Since the reflector table uses multipliers, this is what would be like based on casino cash payouts. 1:2 means a projectile that deals 2% damage or travels at 2 units of speed will gain 1% damage or 1 unit of speed added to the original value when reflected for a total of 3% damage or 3 units of speed. PUSH means the reflected projectile will have the same amount of damage or speed with its original value. * In Melee, Confusion simply reverses projectiles without changing their owner.

Exclusive Bonuses
These are exclusive bonuses in the Super Smash Bros. 1P game.

SSB
SSB bonuses are sorted by stage and items.

Melee
Melee bonuses are sorted by 1-P modes.

How the air effects main projectiles
This list shows how main projectiles or characters behave differently when used in midair. This list only one projectile per character. Green checks indicate using the projectile in midair provides an advantage. Red Xs indicate using the projectile in midair provides a disadvantage. Yellow tildes indicate no advantages or disadvantages when using the projectile in midair.

Note: Kirby can copy Charge Shot, Blaster, and Thunder Jolt and witness the same effects.

Regular Battle
All characters on the roster are eligible to fight the player throughout the mode's three 1-on-1 battles.

2 vs. 2 teams.
Below is the list of all the teams the player can fight in Classic Mode. There are 36 teams. Only universes with two or more characters (excluding character transformations) can be featured. There are two battles in a single playthrough. Characters from the same universe as the opposing team will fight alongside the player unless otherwise noted.

Giant battle
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. This time, giant battle can occur for any universe (except The Legend of Zelda and Donkey Kong). The number of allies are dependent on the stage. On Stage 2, Donkey Kong and Diddy Kong are the player's allies. On Stages 3-5, one ally is given and will be from one of the universes represented. On Stages 6-10, the player is not given any allies. This type of battle will occur twice in a playthrough.

Multi-character battle
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 multiples of 1 of 9 different characters. This battle occurs starting on Stage 3 and two fights of this type can be encountered.

Metal battle
All characters represented on Stages 6-10 are eligible to appear as a metal character in this 1-on-1 battle against the player. Only one metal battle can be encountered. Unlike Melee, the stage will always be the home stage of the opponent.

Free for all
Three random characters who haven't fought the player in a playthrough are selected to fight the player. The stage will always be.

Speed and Power Character Variants
Some characters movesets or forms have speed and power variants based on movement or attacks. Speed variants are generally faster but weaker while power variants are generally stronger but slower. The following list focuses on Melee and Brawl characters.

Characters are divided into Parent or Child forms where the parent is the common base forms and the child is the alternate form. Speed Characters are italicized while Power characters are bolded.