User:ThePikaPlayer/SSF2 Advanced Techniques

Welcome to an overview of Super Smash Flash 2 Advanced Techniques, which are techniques that may or may not have use in the game. Let me talk about some.

Dash-dance
Very easy to perform in Super Smash Flash 2. To dash-dance, you have to dash left, then make an input that makes you dash right before the initial dash animation is over.. Beneficial to fast characters like Sonic, Tails, Fox, and Captain Falcon, who can use it to move to another direction very quickly and cause mindgames, although slow characters, like Kirby, Jigglypuff, Peach, and the like, can use it for mindgames as well, although not as effectively. A simple technique.

Tailsflying
A term I coined myself, Tailsflying is like it sounds. Best applied with dash-dancing. To Tailsfly, dash, and before your dash animation ends, use your Up B. It will cause Tails to fly an amazing speed, like in a second or a half from one end of Pokemon Stadium 3 to the other. Also picks opponents up and deals about 2-8% if you catch them in your attack. An alternate version is if you dash, but use Up B after the initial dash animation, goes 3/4 of the distance of a regular Tailsfly. This is called a Quarterfly. A quarterfly can be used in the same purpose as a tailsfly, it just doesn't go as far. If you walk and do your Up B, it goes 1/8 of the distance a Tailsfly goes.. Otherwise the same, this is called an aFly.

Tailshopping
Another term to do with Tails. Tailshopping is using your down B and then as you go off a platform press A. After you do that, half the time Tails will keep his momentum as he uses his aerial attack. I can't excatly notch down what the timing is or what spacing you need, so as far as I know, it is random. A variation, Tailsbouncing, is hopping after you start charging down B. 20% of the time it will have tails jump as if he was using his double jump.

Lagless Landing
This term is a bit trickier to pull off, as it requires a certain timing, but if you use an aerial right before you land, your character will not go into the animation they normally do when they land. I'm still experimenting, but I found it works with Mega Man's forward, down, back, and neutral airs, Mario's neutral air and back air, and all of Sora's aerials.

Quickland
A variation of lagless landing with Pikachu, if you use his Up-B while grounded, aim up to either the left or right, and then aim for the ground, Pikachu will slide a ways and can act as soon as he reaches the ground.

Jump Turn-Around
Sora-specific as far as I know, but if you use his back-air in the lagless landing, Sora will turn around, hence the name.

Double Up-B
Sora-specific, more to do with his Up-B, Finishing Leap. If you use Finishing Leap on the ground and then double-jump, you can use Finishing Leap again.