Galleom


 * Not to be confused with Galeem.

Galleom (, Galleom) is a boss native to the series who appears in Super Smash Bros. Brawl and Super Smash Bros. Ultimate.

Boss description
Galleom appears to be a giant, purple robot/cyborg which has simian features, and is also capable of transforming into a jet propelled tank labelled as his "Tank Form". He is covered head to toe in a heavy mechanized arsenal, possessing two rocket launchers as shoulder weapons, and powerful jets on his feet. He wears an iron mask that covers his face, as well as metallic arm braces over his bulky forearms. He is also quite agile in his simian form, capable of performing extremely large jumps, leading to the possibility that his jumps are jet propelled. In his tank form, he is much more compact, only being able to attack by either firing the missiles on his back, or simply by ramming into his foe at a high speed. As a last resort, he can set off a Subspace Bomb hidden within his head.

Role in The Subspace Emissary
Galleom is the fourth boss introduced in The Subspace Emissary. ,, and were the first to spot Galleom as he was traveling through the desert in his tank form. The trio quickly caught up to him, causing Galleom to transform and fight the heroes. He was defeated and then jumps off the cliff to make a tactical retreat, only for him to land onto unstable ground which gave way, and Galleom landed in the Ruined Hall, where and the  challenge him. They manage to defeat him, and, in a last desperate attempt, Galleom grabs both Lucas and the Pokémon Trainer, starts the countdown on his emergency Subspace Bomb, then jets into the sky. Lucas manages to free both himself and the Pokémon Trainer by using PK Thunder, but in the process causes them both to fall a great distance as Galleom explodes. Meta Knight manages to catch the duo just before they land, then fly them away from the Subspace Bomb's blast. Galleom is then sucked into The Great Maze, along with the trophy of, and revived; he must eventually be fought again in the Maze.

As a playable character
Like all Brawl bosses, Galleom can be controlled in Boss Battles through hacking. The start button will self-destruct it.

Moveset
Like all bosses Galleom is controllable with hacks in Boss Battles Mode. The start button will, like all bosses, self-destruct him. Its attacks are very powerful, and several of them gain OHKO power on Intense. Move names with a Japanese name listed afterwards are sourced from the official Japanese strategy guide to Super Smash Bros. Ultimate.

HP and damage taken
Like all bosses in Brawl, Galleom gains an additional ×0.6 damage resistance modifier when fought in co-op mode, effectively gaining 67% more health. This modifier is applied whenever the second player is in-game, and is no longer applied if the second player loses all their stocks.

Trophies
Galleom has two trophies, one featuring his Robot Form (which is obtained by using a Trophy Stand on Galleom), and the Galleom (Tank Form) trophy, which is obtained by completing Boss Battles mode on Intense difficulty. Completing Boss Battles on Intense difficulty is the only way to get this trophy in the NTSC version of Brawl, as using a Golden Hammer on the challenge square holding the trophy will not work&mdash;this is not the case in the PAL version, where every box can be broken.

In Super Smash Bros. Ultimate
Galleom returns in Super Smash Bros. Ultimate, playing a role as a boss in and in the World of Light adventure mode.

Galleom appears in a battlefield that resembles the large hangar in Shadow Moses Island from Metal Gear Solid, where Solid Snake fights Metal Gear REX, crashing onto the ground before transforming out of his tank form and letting out a roar, jets of steam bursting from his body. Galleom appears to have most of his attack patterns from its past incarnation in Super Smash Bros. Brawl, with some new additions:
 * His attacks deal less damage and knockback, even on the highest difficulty with no spirits.
 * Galleom can now launch six missiles after transforming into his tank form, firing in three bursts of two missiles each.
 * Galleom has a new move called "Grab" in which he stretches his arms out, then tries to grab the fighter. If the grab is successful, Galleom will crush the player, dealing constant damage and slamming them into the ground which launches them unless the fighter breaks free. Like other grabs, this can bypass shields as well as counters.
 * When charging in his tank form, Galleom will turn around and charge back as he returns to the battlefield in an attempt to hit the fighter again.
 * Galleom now uses the hover jets on his feet to aim his jump attack, aiming for the fighter as he lands.
 * When reduced to a quarter of his health, Galleom turns red and stomps around wildly, dealing flame damage if he hits the player with one of his stomps. Afterwards, all of his attack patterns are sped up and the lag between his attacks is significantly decreased.

When defeated, explosions erupt across Galleom's body as pieces of it (including one of its arms) fly off before the metal monster falls over with his remaining hand on his chest, like he did in the Subspace Emissary.

The Fighters that are assigned to fight Galleom in Classic Mode at the end of their runs are, , , , and. and are also assigned to fight Galleom, but not for the final round, as Mega Man fights  (representing Dr. Wily), then  (upon Dr. Mario’s defeat, who represents Wily Alien) afterwards, and Sephiroth fights Galleom in the second round of his route. Usually, plays during the battle, but  plays in Mega Man's Classic Mode,  plays in Min Min's Classic Mode, and  plays during the boss rush.

Role in World of Light
Galleom is assigned by Galeem to guard the Base sub area of the Light Realm, which can be accessed in a jungle like area. Defeating Galleom is necessary to weaken the shield protecting Galeem.

He is later fought again during the, along with all the others bosses except for Master and Crazy Hand. In said battle, Galleom is the first of the Light Realm bosses to appear on screen in the second phase, which could indicate that he is considered the first boss in World of Light.

Trivia

 * Galleom has two different death animations. The first involves him falling over and kneeling, weakened but still operational, while the second involves him falling onto his back and subsequently exploding; however, it can still be seen moving slightly. The latter appears in the last few rounds of Boss Battles, and sometimes appears after defeating Galleom with a powerful attack at low health, such as with Falcon Punch and Kafrizz.
 * In Boss Battles, the arena that Galleom appears in (in the desert or in the large ruin chamber) is random.
 * The music in Galleom's Subspace Emissary battles,, is the same as the Duon battle. Galleom and Duon are the only bosses who originate from Brawl, aside from Tabuu.
 * Oddly, in Ultimate, Duon's spirit battle plays as in the Subspace Emissary, but Galleom's boss battle plays  instead.
 * Galleom is the only boss in The Subspace Emissary who is battled twice before The Great Maze
 * After the Great Maze is completed, the player cannot fight Galleom in The Wilds (Part I).
 * Galleom is one of two bosses (the other being Tabuu) to appear in two forms of trophies. For Galleom, it's the normal one via the Trophy Stand and the one for completing Boss Battles Mode on Intense.
 * As of version 12.0.0, Galleom is the most common boss for Ultimate's Classic Mode who isn't Master Hand, being fought by 8 characters.
 * If Galleom is defeated in Tank Form, it will continue the attack (Rush or Rush & Slam) until the end, even falling on the player. However, these attacks cannot KO the player in this state, as the blastzones cease to exist once Galleom's health is fully depleted.

Galleom