User:Watashinoku1/Stuff I'd like to see in a new Smash game

NOTE: It's been a while, but Smash has now been confirmed to get a game on the Switch. Please note that the list below contains WHAT I WANT TO SEE in that game, not WHAT WILL APPEAR in the game. Please understand -- and thank you.

Introduction
With a new Smash game currently on the way for the Nintendo Switch, I thought I'd bring about a few changes I'd like to see in this particular title.

Aesthetic Changes

 * The game's textures are much more colorful and saturated.
 * All returning stages have improved, refined or sharper textures.
 * Damage percentages start at a pale white, but transition to white-pink, pink, red and then dark red.
 * Rage is now visible. While the aesthetic element has been completely removed from character models, it is now visible next to a character's damage percentage.
 * Potential KO attacks start emitting dark red blurs at low percentages. However, they become much more saturated with red accents once a damage counter rises.

Other Improvements

 * Classic Mode: The differences between easy and hard intensities are more pronounced, with easier difficulties being considered easier than in Smash 4 and providing fewer rewards, but with harder difficulties providing more rewards.
 * All-Star Mode: All characters are now fought based on the console they made their debut on, in the following order: Game and Watch, Arcade, NES, Game Boy, SNES, Nintendo 64, Game Boy Color, GameCube, Game Boy Advance, DS, Wii, 3DS, Wii U and Switch.
 * Events: Most events will feature free character selection as with Melee, though others will require forced selection (as in Brawl and Smash 4).
 * Stage Builder: Compared to the previous stage builder, players can now model backgrounds, insert scenery and depth on stages, add customized stage hazards and even add touring/scrolling/cycling elements.
 * Trophies: Trophy stands now have pulsating blue marks outlining the Smash series symbol.
 * Challenges: There are now 200 challenges (up from 140 in Smash for Wii U).

Smash Clash
A stationary "beat-em-up"-style minigame that pits players against enemies from varying franchises. There are always 50 levels. For every level defeated, the player's HP is restored by 10-30% based on sustained damage. For every 10 levels defeated, the player will earn 6 "Attribute Points", which allow players to improve certain attributes (e.g. running speed, attack speed, jump height, etc.) or gain certain properties/attributes (e.g. auto-heal, healing crouch, exploding shield, etc.). After defeating level 50 (the final boss), characters are rewarded a large amount of items depending on the intensity they chose.
 * Up to 10 stocks can be used.
 * Once all stocks are lost or level 50 is defeated, the mode ends.
 * If the outcome is failure, players will retain up to 80% of the items they collected.
 * The intensity can be set using the Fiend's Cauldron from Kid Icarus: Uprising. Higher intensities will make the mode harder, but grant better items and Attribute Point Boosts.
 * Up to 4 players can play. The more players there are, the better the collected items.

Add a franchise, or give it more representation
This is where I feel some new universes, series or franchises should be newly represented, or have their level of current representation increased.

Trophies
Kamagori LTD


 * The Japanese company known as Kamagori Clone Tech used the profits from its cloning successes to craft a vehicle designed to compete with other racing machines. This vehicle in particular is the most balanced of all ten in Fast Racing NEO, making it perfect for beginners and experts alike. Just be careful with controlling this speed powerhouse!

Bliss LLP


 * A more "top-speed"-oriented vehicle developed by the Brazilian racing company Bliss. The speed bonus it gains compared to most other vehicles makes it very fast compared to other vehicles, but it suffers from poor acceleration as a result. These traits make it perfect for more experienced players.

Spaarc Unlimited


 * In Winnipeg, Canada, the Spaarc joint venture corporation made dedicated investments to this vehicle in the wake of improving performance on the grand prix. While its max speed may only be average, its light weight, fast acceleration and tight handling make it perfect for beginning players. Achieve victory, and go for the gold!

Trophies
Amaterasu


 * The goddess of the sun, Amaterasu enters the battle from classical Japan! Armed with a weapon known as the Celestial Brush, she fought to seal away the dark forces that threatened the land. She uses this weapon's awesome powers such as Cherry Bomb to fight off opponents in the world of Smash.

Okami (09/2006)

Amaterasu (Alt.)


 * ''Amaterasu's side special attack, Galestorm, is no ordinary wind attack - it can even be charged for extra power. A fully charged shot will push opponents really far! There's also her down special, Thunderstorm, which can be charged and fired off as an electric blast. When fully charged, it becomes very powerful!

Okami (09/2006)

Inferno


 * A Celestial Brush technique that only ignited targets from already existing fire sources. In Smash, however, it's different - Amaterasu will take one swing with the Celestial Brush to trap an opponent. As long as it hits, the opponent will be rapidly battered with fiery brush strokes. It's a sight to behold, but just make sure the initial strike connects!

Issun


 * Issun is a wandering artist who originates from Ponc'tan. While he does serve as Amaterasu's guide and companion, he starts off as somewhat immature and often speaks about anything the sun goddess will encounter. Towards the end of the game, however, he matures and understands his friendship with her. Maybe it's a result of his original intentions?

Okami (09/2006)

Trophies
Lloyd Irving


 * A kind and strong-hearted man who wishes for world peace without the sacrifice of others. After the events at Heimdall, he is entrusted to wield the Material Blades that later become the Eternal Sword, an extremely powerful weapon. In Smash, he uses his Mystic Artes such as Demon Fang to combat enemies.

Lloyd Irving (Alt.)


 * Hold down the special button to charge up Lloyd's side special move, Sword Rain, and turn it into a fearsome multi-hitting attack. However, its startup will leave you vulnerable, so make sure to consider that! His up special, Tempest Strike, might not be the best horizontal recovery move - but it's still a hard-hitting maneuver regardless.

Impact Cross


 * In Tales of Symphonia, Lloyd and one of a select few teammates could perform this devastating attack if they used Sonic Thrust during a Unison Attack. This attack reappears in Smash Bros., but it's a bit different this time around - Lloyd does the attack by himself. A successful hit will really leave a series of marks!

Trophies
Zero


 * ''Zero is the last creation of the original series villain Dr. Wily, and the original carrier of the Maverick Virus. After a traumatic experience with the Reploid leader Sigma, he becomes a Maverick Hunter himself and vows to take down the madman together with X. He uses his trademark weapon, the Z-Saber, to learn new hidden techniques and use them in Smash Bros.."

Zero (Alt.)


 * Zero learns many new attacks during his adventures to stop Sigma. One of these particular moves is Kuuenzan, a rocketing dash flip that launches anyone it happens to collide with. There's also his down special, Gokumonken, which allows Zero to retaliate against an enemy's attack. A strong attack may inflict a one-hit KO if countered!

Juuhazan


 * Zero raises his Z-Saber skyward, and prepares to ready an intense blow as his Final Smash. After fully circling the weapon around himself twice, he will dash forward and perform a sideways arc swing upon hitting an enemy. It's truly one powerful attack, but just be careful not to run off the stage and self-destruct!

Zero (Mega Man Zero)


 * 100 years after the events of the Mega Man X series, Zero is awakened from sleep by a Reploid scientist named Ciel. With the help of her and a resistance group, they work together to fight off the oppresive government of Neo Arcadia. Zero, in his new form, eventually succeeds in fighting off Neo Arcadia's leaders but is forced to make the ultimate sacrifice later on.

Trophies
Blaziken


 * From the distant region of Hoenn comes Blaziken, the final evolution of the Hoenn Fire-type starter Torchic! In Super Smash Bros., its combination of power and speed makes it a powerful foe. It also enters the fray with fiery martial arts such as Blaze Kick to torch foes.

Blaziken (Alt.)


 * With Blaziken's standard special attack, Ember, you can easily keep the pressure on an opponent who tries to escape from close quarters combat. However, it loses power quickly! Another tactic to consider is Sky Uppercut, a fearsome skyward punch that can be charged for better recovery.

Superpower


 * In the 3DS Pokemon games, only a select few Pokemon could utilize a mechanic known as Mega Evolution - Blaziken is among those few. After Mega Evolving, Blaziken will throw a powerful uppercut that knocks its opponent skyward. The attack itself is very powerful, but it only works if you're close to an opponent!

Decidueye


 * This Grass/Ghost-type Pokemon is the final evolved form of Rowlet, Alola's Grass-type starter Pokemon. Though it's hard to explain why it became a Ghost-type, it's a foe not to be taken lightly! In Smash, it uses various Grass- and Ghost-type attacks such as Spirit Shackle to pressure opponents.

Decidueye (Alt.)


 * In the Pokemon games, most Pokemon learn moves that fit their types -- and Decidueye is no exception. One example is its side special attack, Vine Whip, a grab that can't be shielded from at all! If in doubt, always use its down special, Synthesis, a last-resort technique that provides a healing effect.

Sinister Arrow Raid


 * In Pokemon Sun and Moon, all 18 types now have their own universal Z-Moves. Decidueye, however, has its own. After taking to the skies and reappearing in the foreground, Decidueye can unleash clusters of arrows with a simple tap of the attack button. It won't last long, though, so make timely use of it.

Trophies
Travis Touchdown


 * A typical fan of Japanese culture from a fictional settlement called Santa Destroy, Travis Touchdown enters the United Assassins Association to escape from potential poverty. Though not much is known about him, it's possible he bears a grudge against someone. He uses the many techniques of No More Heroes to fight foes in Smash Bros..

Travis Touchdown (Alt.)


 * Travis learns a multitude of unique attacks during his fights in the UAA. His side special attack, Combo Slash, is a slow but heavy hitting attack that can turn the tide of a battle if used properly. Another move to consider using is Rising Slash, which not only hits hard, but it's hard to retaliate against!

Tiger Fury


 * Beginning in No More Heroes 2, Travis gains the ability to greatly enhance the speed and strength of his beam katana swings like an actual tiger. In Smash Bros., it's a bit different -- only the power of his swings is enhanced. It doesn't last long, though, so good luck launching foes!

Shinobu


 * Scarlet "Shinobu" Jacobs was originally ranked eighth in the UAA in No More Heroes, eventually returning in No More Heroes 2. Originally holding a grudge against Travis, she changes her mind and begins to be more supportive of him. In Smash Bros., she might not be powerful, but her speed is something to be desired.

Shinobu (Alt.)


 * Shinobu might not have that much on-screen time in No More Heroes 2, but that doesn't stop her from becoming Travis' "student of choice". Her standard special attack, Genkoken, is a wave-shaped projectile that's slightly stronger on the ground. If possible, try to make use of her down special attack Plummet Strike - a clean hit will really dunk a foe!

Scarlet Inferno


 * After a brief sideways slash, Shinobu unleashes a series of strikes before jumping high and plummeting back to the ground, launching foes skyward in the process. Though the combo itself is quite flashy and something to be desired, it will only work if that first slash connects. Just make sure to chase down your opponents first!

Henry Cooldown


 * Henry is a rogue assassin who remains relatively obscure -- until he interrupts a fight between Travis and a vocalist named Letz Shake. He may be the typical "handsome Irish foil", but there's more than that -- he's Travis' brother and Sylvia's wife! In Smash, he uses varying tactics used in both games in No More Heroes.

Henry (Alt.)


 * While Henry might not be in the spotlight as much as his own brother, he's still a noteworthy assassin. His side special attack, Speed Dash, is one of the fastest moves in the game, so use it to escape from a potential pressure situation. He can also make use of his up special move, Undulating Slash, as an effective air-to-ground attack.

Antihero Climax


 * In the original No More Heroes, there is an optional boss fight involving Henry and Travis. If the former has an opportunity in the battle, he will dash forward and unleash a series of strikes culminating in a one-hit KO. It's not quite as powerful in Smash Bros., but it's still powerful regardless!

Sylvia Christel


 * This Japanese-Ukrainian lady of honor is the fight manager for the UAA. While not much is known about her, she's quite the lady -- after all, she is Henry's wife! Well, to each their own... right?

Trophies
Akuma


 * Originally appearing as a secret boss in Super Street Fighter II Turbo, Akuma remains a mystery to many. Though he and his brother practiced under the same martial arts master, it's likely that he bears a grudge against someone... or something. Akuma embraces the dark side of an energy known as Satsui no Hado to fight in Smash.

Akuma (Alt.)


 * Akuma and his brother might have followed different pathways, but he's no foe to be taken lightly. His downward air attack, the Tenma Gozanku, is a powerful meteor smash on an airborne opponent, though it's slow to start. His side special, the Tenmakujinkyaku, is a somersault followed by a button-activated dive kick. Use this to surprise opponents!

Misogi


 * A powerful technique that only works in close range. In this cinematic Final Smash, Akuma leaps high into the air, uppercuts an opponent, and then punches them into the ground before launching them sky-high. It's a powerful move that's also flashy, but make sure to be within close range before using it!

Guy


 * Guy is chosen to become the 39th successor of the Bushin-style Ninpo, and he's got speed to boot that title. He observes a strong sense of justice, politeness and nobility in his quests to save Metro City from the Mad Gear gang. Thanks to his Bushinryu training, he is a fast and nimble character in Smash Bros..

Guy (Alt.)


 * Guy might just be exercising for fun when charging his upward smash attack, the Kamaitachi, but it's got good range and can really send foes flying! When in doubt, make practical use of Guy's side special move, the Bushin Senpukyaku, a whirlwind kick that makes returning onstage easier. However, it has no vertical protection, so make timely use of it.

Bushin Meso Renge


 * A powerful Bushinryu technique that will only work if the initiating punch strikes a foe. If that punch connects, Guy will repeatedly strike his opponent while outlined in detailed ink blots and brush strokes. If used near the edge of a stage, your foes will really start to see stars!