Fly

Fly (, Fly in the Air) is Charizard's up special move.

Overview
Performing the move in Super Smash Bros. Brawl makes Charizard rise up while surrounded in flames, setting anyone that makes contact with it ablaze with a multi-hitting attack. In Super Smash Bros. 4, the flame effect is removed. The ending hitbox has somewhat forceful knockback, which allows this move to KO rather effectively at high percents and makes it a solid out of shield option. Frames 4-15 of this attack provide armor. This can be most easily shown by performing this move next to a Smart Bomb; Charizard will take all damage it would normally but will not be knocked back. In Super Smash Bros. Brawl, the move is considered subpar for recovery, gaining poor horizontal distance and suffering from 30 frames of the landing lag glitch while also being extremely susceptible to edgehogging. In Super Smash Bros. 4 however, the move was buffed, traveling more vertical distance and dealing more knockback. The move is largely unchanged in Super Smash Bros. Ultimate, with the exception of its loop hits being altered to allow it to connect better into itself and making it more reliable overall.

Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:


 * 1) Fly: Default.
 * 2) Rising Cyclone: Doesn't travel as high, but sucks in and launches foes.
 * 3) Fly High: Slightly increased flight distance, but cannot deal any damage.

Use by other Pokémon
There are also Pokémon other than Charizard that have used Fly:
 * Moltres - Comparable to Charizard's fly, as Moltres will fly straight upwards, inflicting flame damage and very high meteor knockback to anyone that touches it.
 * Mew, Celebi & Jirachi - The Smash Bros. Dojo lists these three Pokémon as using the move Fly, but while they are flying away, they are not attacking, just dropping collectibles as they leave the stage (CD's, Trophies and Stickers, respectively). Of these three Pokémon, only Mew can learn Fly in the games.

Origin
Fly is a physical Flying-type move in the Pokémon games. As in all generations up to Generation VI, it can be used outside of battle to allow the player to travel to previously visited locations if a Pokémon in the player's party knows the move and if the player has acquired the proper   to use it. In battle, it is a two-turn move that allows the user to avoid almost any attack on the first turn and then deals damage to a single target on the second; a handful of moves, such as or those used by a Pokémon with  can hit a Pokémon that is on the first turn of using Fly.

Charizard can learn Fly via HM02 in all games in the series from  onwards; Charizard, ironically, couldn't learn Fly in the preceding Pokémon Red and Blue, having to be traded to Yellow and then back to obtain it. In , Fly is changed to, and a rideable Charizard replaces its HM function entirely. However, that Charizard cannot be used in battle and — prior to  — Charizard couldn't be obtained without being transferred from previous titles. A player's own Charizard can also be ridden across Kanto in  after entering the Hall of Fame for the first time, a feature only shared with Dragonite and Aerodactyl.