Dark Pit (SSBU)

Dark Pit (, Black Pit) is a playable character in Super Smash Bros. Ultimate. He was officially revealed on June 12th, 2018 alongside fellow Kid Icarus fighters and, and the rest of the returning roster. Dark Pit is 's Echo Fighter, thus being classified as Fighter #28ε.

Antony Del Rio and 's portrayals of Dark Pit from Super Smash Bros. 4 were repurposed for the English and Japanese versions of Ultimate, respectively, with the former once again remaining uncredited. However, they both provide new voice clips for certain Palutena's Guidance conversations.

Dark Pit, alongside his base fighter Pit, are ranked 52nd out of 82 on the current tier list, placing them in the B- tier. This is a slight drop for them compared to their 32nd out of 54 placement in SSB4.

How to unlock
Complete one of the following: Dark Pit must then be defeated on Reset Bomb Forest (the Ω form is used in World of Light).
 * Play VS. matches, with Dark Pit being the 54th character to be unlocked.
 * Clear with  or any character in her unlock tree, being the last character unlocked after.
 * Have Dark Pit join the player's party in World of Light.

Attributes
Dark Pit is Pit's Echo Fighter, and he is very similar to his counterpart as well. His mobility is completely identical, sharing the same walking speed, dashing speed, air speed, falling speed and three double jumps. Similarly, Dark Pit's standard attacks are all identical to Pit's, sharing the exact same frame data, hitboxes, damage and knockback, with only three attacks in his entire moveset having different attributes (two special attacks and his Final Smash). A Pit player will have no trouble playing Dark Pit or vice versa because of their mirrored movesets, but the slight differences the two possess can make Dark Pit a better or worse choice in a matchup.

The only major differences lie in Dark Pit's special moves. The first is Dark Pit's Silver Bow: compared to Pit's Palutena's Bow, Silver Bow's arrows travel in a straight trajectory and can be only shifted slightly up and down. Their limited movement grant them significantly less utility overall, especially in regards to "sniping" offstage opponents and gimping them. Instead, they possess higher overall damage, increased knockback, and faster speed when uncharged, which make them more rewarding when used as a more conventional projectile. They can also KO offstage opponents if charged up. In essence, Dark Pit's arrows are more effective as a standard projectile or on opponents who are in a disadvantageous state, but offer significantly less utility otherwise.

The second is his side special, Electroshock Arm. Compared to Pit's Upperdash Arm, Electroshock Arm is more effective due to its higher damage, electric hitbox (which makes it safer on shield), and altered knockback; given its horizontal trajectory, it sends at an effective edgeguarding angle, and is a powerful tool for KOing especially at the edges of a stage (where it can do so as early as 80%). Whereas the vertical trajectory of Upperdash Arm allows it to set up juggles and KO consistently anywhere on the stage, and its angle also makes it capable of KOing moderately early on stages with low ceilings, Electroshock Arm instead sees more utility as a surprise KOing and edgeguarding tool; Upperdash Arm is mostly limited to setting up juggles until KO percents instead, rendering it somewhat inferior for KOing compared to Electroshock Arm.

All in all, in line with Dark Pit's Idol description in Uprising, the "flawed clone of Pit" is a more difficult character to use projectile-wise due to his stronger, inaccurate projectile, but brings a different finishing tool in the form of Electroshock Arm, which can grant him opportunities to net KOs in the form of hard punishes. Nevertheless, Dark Pit's differences from Pit are not all that significant (similarly to fellow Echo Fighters, and ), and it is largely up to the player to decide whether to use Pit or Dark Pit during battle, since both are traditional "all-rounders" with a more notable preference towards edgeguarding and recovery.

Much like Pit, Dark Pit's results and representation have not been particularly impressive compared to many other characters.

Differences from
As in SSB4, Dark Pit is almost completely identical to. Unlike in SSB4, he no longer has a weaker forward tilt or a smaller neutral finisher; because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special (Silver Bow), side special (Electroshock Arm), and Final Smash (Dark Pit Staff). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like Lightning Chariot, making it better for catching multiple opponents scattered around, but the move has less power to compensate.

Dark Pit's differences, while sometimes significant, are often considered to be marginal enough to not affect his viability in most situations, including competitive play. Aside from matchups or stages where either character's special moves would prove useful, choosing Dark Pit over Pit is entirely up to personal preference.

Special moves

 * Silver Bow:
 * Electroshock Arm:
 * Power of Flight:
 * Electroshock Arm:
 * Power of Flight:
 * Electroshock Arm:
 * Power of Flight:
 * Power of Flight:
 * Power of Flight:
 * Power of Flight:
 * Power of Flight:
 * Power of Flight:

Changes from Super Smash Bros. 4
Dark Pit has been buffed overall in the transition from SSB4 to Ultimate. Much like, almost all aspects of Dark Pit's moveset have been improved, and he benefits from the changes to gameplay mechanics.

Dark Pit shares most of the same buffs with Pit, with the most significant ones being a better KO ability and aerial game. Several of his deal higher knockback, toning down one of his previously largest weaknesses in SSB4. His aerial game has notably improved thanks to a combination of more damage and power, and lower landing lag, and Silver Bow has less lag, both changes of which improve his neutral game. His grounded game has also become more consistent and useful. Lastly, Dark Pit largely benefits from the universal changes in Ultimate, with the changes to air dodges making his edgeguarding game even stronger, and the faster mobility and ability to use any attack out of a run making his offensive game more reliable, which was a previously large weakness from SSB4.

Among Dark Pit's unique buffs are those to his Silver Bow and Electroshock Arm. The former is a much more reliable projectile for KOing and edgeguarding, as fired arrows deal more damage, travel faster, and send at a much lower and desirable angle. Meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker forward tilt or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.

Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his Guardian Orbitars having less HP and shrinking the more time they're held out; Power of Flight halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from SSB4.

Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability), which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. Much like his original counterpart, Dark Pit has received buffs from game updates that have helped fix some inconsistencies or giving him new options, letting him moderately keep up with the rest of the cast. In the end, Dark Pit is a much better character than in SSB4, but has not improved significantly relative to the cast, leading him to remain in a similar position as he was in SSB4

Update history
Like his counterpart, Dark Pit has been buffed in patches, with his notable buffs coming in update 4.0.0 and 8.0.0.

 

 

 

 

 

 

Moveset
For a gallery of Dark Pit's hitboxes, see here.
 * Dark Pit can perform 3 double jumps.

On-screen appearance

 * Slowly descends onto the stage while surrounded by rays of purple darkness that shine down from the sky.

Taunts

 * Up Taunt: Taps his shoulder with one of his blades and motions with his left hand, saying "Who wants some?"　(, Bring it on.)
 * Side Taunt: Spins the Silver Bow in front of him while facing the screen, before swinging one of his blades and saying "Watch out!" (, Here we go!)
 * Down Taunt: Turns around a bit, then points with his right blade (if in its bow form, he points the Silver Bow instead), saying "Game on!" (, Step right up if you want to die.) This is the only taunt that does not split his Bow into blades if it was in bow form beforehand.

Idle poses

 * Briefly fiddles with his Silver Bow. Dark Pit will split it into its blades if it is in its bow form.
 * Taps the tips of his buskins on the ground and then impatiently hops in place.

Crowd cheer
 

Victory poses

 * Left: Flies down, sticks his Silver Bow to the ground, then crosses his arms before saying "Can't help but feel sorry for ya." ("", You've got no wings to fly.).
 * Up: Twirls the Dark Pit Staff, then points it outward, while saying "Looks like I'm the last man standing." ("", I'm still living on right here.).
 * Right: Spreads his right hand to the side before pumping his fist out in front of him, saying "Nice try." ("", Hmph! Tricky.).
 * If Pit was present in the match, there is a chance he will instead say "Where's your goddess now?" ("", How's that strike you, goddess crap?).

: Created Warriors
Dark Pit's opponents are characters that are artificial creations or genetically enhanced, with the exception of Pit, who is fought in reference to his and Dark Pit's rivalry in . Due to being a robot, Galleom also fits this theme and is fought as the route's final boss.

Credits roll after completing Classic Mode. Completing it as Dark Pit has  accompany the credits.

Role in World of Light
Dark Pit was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Dark Pit was present on the cliffside when Galeem unleashed its beams of light. He was flying alongside to escape the beams, but after  was vaporized, they lost their Power of Flight and fell victim to the beams as well. They were both placed under Galeem's imprisonment along with the rest of the fighters, excluding.

Dark Pit was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He can be found in the Dracula's Castle sub-area, having to climb a chimney and beat the Boo spirit fight to reach him.

Spirit
Dark Pit's fighter spirit can be obtained by completing. It is also available periodically for purchase in the shop for 300 Gold, but only after Dark Pit has been unlocked. Unlocking Dark Pit in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in Ultimate.

Trivia

 * In the World of Light trailer, Dark Pit is seen losing his Power of Flight with the loss of, and his wings glow blue during use. This is unlike the in-game move, where his wings use a green glow, which occurs when the ability is granted by Viridi.
 * Dark Pit’s inclusion as a separate character as opposed to an alternative costume in SSB4 was originally due to the Three Sacred Treasures belonging to Pit and Sakurai deeming it unfitting for the weapons to be used by him. The Lightning Chariot that replaces Pit’s old Final Smash, however, has been used by both Dark Pit and Pit, thus defeating the original purpose of separating the two characters. The reason for Dark Pit's re-inclusion is likely due to Ultimate's goal of bringing all previous characters back into a singular game.
 * In German, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (der Finisterer Pit). He shares this trait with.
 * Pausing and zooming the camera around Dark Pit's ears reveals a gap between the top part of his ear and his hair, which is more visible when looking at his left ear. This is shared with Pit.
 * Dark Pit, Lucas, Wii Fit Trainer, and Kazuya are the only playable characters in Ultimate that do not appear in a Nintendo Switch game outside of Ultimate.

Pit Sombrío (SSBU)