Mii Gunner (SSB4)


 * Anyone Can Join The Battle!

Mii Gunners (, Shooting Type) are one of the three different types of s that appear in Super Smash Bros. 4, along with s and s.

The Mii Gunner is currently unranked on the tier list, but was 53rd out of 57 characters on the third tier list (when only taking their default moveset and size into account), making them the highest ranking Mii Fighter. Mii Gunner's positives include their fast-starting attacks, wide range of projectiles (including a projectile-based forward aerial) making them very versatile in different situations, fast grab, and above-average range due to their arm cannon.

However, they have some noticeable flaws. If using their default size and height, their overall mobility is very unimpressive, which gives problems with approaching and escaping pressure. Despite being a long-ranged fighter, they have a surprisingly ironic lack of long-ranged KO options, with their strongest moves being effective at close range; this is further emphasized by their moves having a high amount of ending lag. Their fast grab is also heavily outweighed by their very poor grab game, with their throws dealing very low damage, and being unable to combo or KO reliably. Their biggest flaw, however, is the banning of custom moves. Ever since EVO 2015, all custom moves have been banned, forcing Mii Gunners to resort to their slow and situational default moveset and removing the versatility of their custom moves.

All of these flaws have landed the Mii Gunner in the bottom tier, and has resulted in very poor tournament representation, much like the two other Mii Fighters.

Attributes
Of the three types of s, Gunners are the slowest runners, and their jump height is between that of the and the. Their walking speed and gravity are average, they have slightly above average air speed and air acceleration, and below average falling speed. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range. Like the Mii Brawler, they can wall jump.

The Gunner has a wide range of projectiles to keep opponents at a distance with. Mii Gunner excels at creating space from its opponent, as well as creating frame traps on the spot for heavy damage. Laser Blaze works in a manner similar to that of 's laser, racking up quick damage and forcing a reaction from the enemy. The Gunner's Grenade Launch, while being tough to punish, is able to cover a large range of angles, switch directions up to three times while charging, and fall below the stage in order to attack recovering enemies. Its edgeguarding ability is further emphasized by the fact that the grenade will eventually explode even after not hitting anything (the larger explosion helping to catch enemies off stage) and the explosion is multiple hits, making airdodging through it more difficult. Flame Pillar is able to block projectiles and guard edges, while Bomb Drop is similar to Grenade Launch in that it leaves a trap that the enemy has to deal with, which is equally capable of edgeguarding while offering decent KO power. Lunar Launch gives the Gunner a great vertical recovery, while Cannon Uppercut trades distance for a powerful meteor smash and out of shield kill move. Even with the plethora of projectiles Gunner already has, they can force approaches from other projectiles users by reflecting enemy projectiles with their Echo Reflector, or absorbing them and healing with the Absorbing Vortex.

Even outside of their specials, the Mii Gunner's range should not be underestimated. The Gunner's forward smash and up aerial outrange those of while having high knockback and multiple hits, making them useful tools for catching rolls, sidesteps, and air dodges. Mii Gunner's forward aerial, a move similar to that of, is useful as a quick projectile, and also has the unique property of applying adjustable momentum to the Gunner, similar to 's Shadow Ball. This can be used for recovery or to evade an enemy looking to punish the move.

Their close-range attacks come out quickly with good knockback, but some have high endlag, making precision vital to avoid punishment. Despite being long-ranged fighters, some of their best KO moves are close-range attacks, such as their up and down smashes, up and down tilts, and back and down aerials. Low running speed and endlag on attacks can make approaching difficult, so forcing an opponent to attempt an approach and keeping them at a distance with various projectiles is a good way to build up damage and eventually send them offstage, where it will be easier to finish them off. Gunners also have good options for recovery, but their recoveries are largely vertical outside of Arm Rocket which deals no damage. Mii Gunners are also constrained by their weak grab game; while the Gunner's grab itself is relatively fast, their throws deal little damage and are lacking in KO potential.

As a whole, the Gunner is a dominant long-range force, able to force approaches with ease; however, they may find difficulty dealing with up-close pressure from aggressive foes due to their slow speed and generally poor out of shield options. The banning of custom moves, however, is a serious hindrance for the character, resulting in low popularity among competitive players, and poor tournament results.

Update history
Like the Mii Swordfighter, the Mii Gunner has been buffed in updates, though not to the same extent as the Swordfighter. The ending lag on its moves has been notably decreased, and it also benefits slightly from the changes to shield mechanics in updates 1.1.0 and 1.1.1, as its attacks (most notably forward smash, down tilt and Charge Blast) have acquired better shield damaging capabilities, enhancing its spacing and zoning game.

 1.0.6   1.1.0  1.1.1  1.1.3

Moveset
All damage listed in this table assumes a default Mii of perfectly average height and weight.
 * Mii Gunner can wall jump.

Stats
All stats listed in the following table assumes a default Mii of perfectly average height and weight.

Tier placement and history
The Mii Gunner's perceived potential was received rather lukewarmly; players acknowledged the excellent range of several moves (most notably forward smash and up aerial), the potential for effective camping with the combined use of forward aerial and custom moves, along with good utility in their down special moves. However, all three kinds of Mii were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, as well as the use of custom Mii sizes, with the ban restricting the Mii Gunner to a relatively unimpressive moveset and their poor attributes at their default size, forcing them to contest with a poor grab game, surprising lack of ranged KO options, high ending lag on KO moves, and lackluster mobility, despite their spacing game being relatively good with options such as forward air, Charge Blast and Flame Pillar.

While at first the Mii's choice for custom movesets was up to a tournament director's discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, in the case of the Mii Gunner, many considered it to be a mid-tier character. After the universal ban of custom movesets and custom Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to be widely viewed as some of the worst characters in the game. In the case of the Mii Gunner, it would at first rank at 52nd on the first 4BR tier list as the second best kind of Mii. It would then see slight drops to 53rd on the second tier list, and 54th on the third and current tier list, though this time as the best kind of default Mii for the last two placings, the primary reason behind this being to its better tournament results than the other kinds of Miis.

Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Gunner in a better spot but by exactly how much is unknown.

Notable players

 * - The best Mii Gunner player in the United States. Placed 13th at IBP Masters Showdown. Has a win over.
 * - Ranked 1st in all of Portugal using Mii Gunner and Captain Falcon.
 * - Formerly ranked 15th on the Tri-state Power Rankings.
 * - Ranked 28th on the Panda Global Rankings v3 with Mii Gunner as one of his characters
 * - Placed 5th at PG Key to Frostbite 2017 and 5th at Hail Smash III.
 * - Formerly ranked 1st in Tallahassee using Mii Gunner and Mii Brawler.
 * - Placed 13th at Overclocked II using all 3 Mii Fighters.
 * - Widely considered to be the best Mii Gunner player in the world. Has wins over and.
 * - Formerly used Mii Gunner as a secondary.
 * - Uses Mii Gunner as an occasional counterpick at locals.
 * - Placed 5th at 2GG: Breakthrough with Mii Gunner as one of his characters while notably defeating with said character.

Base game

 * The color of the costume depends on the Mii's original color from the Mii Maker.

Trivia

 * The design of the Mii Gunner used in promotional material and in-game renders is based on a slightly edited version of Guest F, one of the pre-loaded Miis available for use in games that feature Mii support. In this case, her hair uses a different design and color from the preloaded version, along with a smaller mouth and a different favorite color (orange instead of pink). She is also based on the default female Mii in Mii Maker, though again, with a different hairstyle.
 * According to Palutena's Guidance, their cannons are controlled via motion-controlled triggers, and their backpacks hold all their ammo, but nothing connects the packs to their cannons. Some outfits don't have a backpack or other method of storage with them at all.
 * While wearing the Isabelle, K.K. Slider, Inkling, Fox, and Tails DLC costumes, the Mii Gunners hold their weapon in hand rather than wear their cannon on their arm.
 * Mii Gunner has the most flame attacks of any character in any Smash game.
 * Mii Gunner is the only character with a 4-hit standard attack.
 * This attack resembles Pit's melee combo in  when wielding a.
 * Oddly, Mii Gunner's back throw can semi spike and put the opponent into a tumbling state until 30%. Once past, it doesn't start tumbling until around 70%.
 * The heaviest possible Mii Gunner has the slowest dash of any fighter; while it can dash faster than 's walking speed, it dashes slower than 's walking speed.
 * Before (and eventually  and ), the Mii Gunner's forward smash had the largest range of any forward smash.

Tirador Mii (SSB4)