Wii Fit Trainer (SSBU)

Wii Fit Trainer (, Wii Fit Trainer) is a playable character in Super Smash Bros. Ultimate. She was officially revealed on June 12th, 2018 alongside and the rest of the returning roster. Wii Fit Trainer is classified as Fighter #47. As in Super Smash Bros. 4, both the female and male versions of Wii Fit Trainer are playable.

All of the voice actors' portrayals of the female and male Wii Fit Trainers from Smash 4 are repurposed for Ultimate, including:
 * October Moore (female) and Steve Heinke (male) in American English.
 * Tania Emery (female) and Luke Smith (male) in British English, which is also used in the Dutch and Russian versions.
 * Hitomi Hirose (female) and Tomoyuki Higuchi (male) in Japanese, which is also used in the Korean and simplified/traditional Chinese versions.
 * Isabella Arevalo (female) and Horacio Mancilla (male) in Latin American Spanish.
 * Pilar Orti (female) and Javier Fernández-Peña (male) in Iberian Spanish.
 * Corinne Kempa (female), Francois Anseaume (male; dialogue), and Christophe Hespel (male; grunts) in French.
 * Sylvia St John (female) and Michael Hulsmann (male) in German.
 * Lara Parmiani (female) and Giovanni Noto (male) in Italian.

Wii Fit Trainer is ranked 57th out of 82 on the current tier list, placing her in the C+ tier. This is a notable improvement from her 50th out of 54 placement in SSB4.

How to unlock
Complete one of the following: Wii Fit Trainer must then be defeated on Wii Fit Studio (the Ω form is used in World of Light).
 * Play VS. matches, with Wii Fit Trainer being the 9th character to be unlocked.
 * Clear with  or any character in her unlock tree, being the 2nd character unlocked after.
 * Have Wii Fit Trainer join the player's party in World of Light.

Attributes
Wii Fit Trainer is a somewhat tall middleweight with a slender physique. She possesses a fast walking speed (the 24th highest), slightly above average dashing speed, a fast initial dash, average air speed, high air acceleration (tied for the 21st highest), high jumps, average gravity, has the 11th highest traction and is tied with Isabelle and the Ice Climbers for the 7th-9th slowest falling speed. In addition, she has one of the longest tech rolls and ledge rolls in the game, which can make her hard to punish even if a roll is expected. These attributes give her overall good mobility, although, similarly to Luigi and Pit, Wii Fit Trainer is somewhat floaty for her weight class, and is one of the floatiest characters in the game. She can also wall jump and crawl, with the latter being one of the shortest in terms of hurtbox height, making it useful defensively.

Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and Header. Additionally, her Deep Breathing makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. Many of Wii Fit Trainer's attacks also have unusual hitbox placements or properties, such as hitting on both sides of her. For example, her forward tilt can hit in front of her with her arm and behind her with her leg; this also applies to forward smash, forward aerial, and the first hit of her neutral attack. The final hit of her neutral attack also has a sweetspot that buries opponents.

Wii Fit Trainer also has two strong projectiles, Sun Salutation and Header. The former can be charged, with the fully charged version dealing high damage, good knockback, and healing her by 2%. The latter is very versatile, with several different common uses. Not only can it combo into many of her attacks, but it can also be used as a long-lasting and large meteor smash, a way to both enter advantage and exit disadvantage, a virtually infinite pool of mixups and setups with Header cancels, and even a recovery tool since it gives Wii Fit Trainer slight upward momentum when used in the air, allowing for stalling and greater horizontal movement.

Wii Fit Trainer also possesses a great air game. With the exception of her back aerial, she can autocancel all of her aerials in a short hop, with neutral aerial and forward aerial even being fast enough to squeeze a back aerial in before landing. Neutral aerial consists of two hits, with the first hit having hitboxes on her arms and legs that lead into the centralized second hit, dealing a total of 14% base damage if both hits connect. This is one of her best combo starters and extenders due to its low lag, low knockback, and 90° launch angle. Because of this, a well placed neutral aerial can easily lead to 70% combos or even extremely early KOs with setups such as neutral aerial's first hit to up smash.

Forward aerial has good power, fast startup, and very little ending lag, with extremely favorable autocancel windows. It also has a hitbox on Wii Fit Trainer's foot which serves as a weak but quick meteor smash, being one of the fastest in the game at frame 9. Back aerial is her fastest aerial in terms of the startup, coming out on frame 5, but is also her strongest, possessing a small sweet spot on her feet on the first active frame that has very high knockback. Up aerial has decent knockback and is good for juggling, with a surprisingly large disjoint that can often beat out opponents landing aggressively. Down aerial is a powerful meteor smash with exceptional hitboxes; the sweetspot covers more than half of the Wii Fit Trainer's body with no initial sour spot. In addition, down aerial has fairly low ending and landing lag, making it relatively safe on shield along with neutral and forward aerial.

Wii Fit Trainer generally fights well in both long-range and close-quarters combat due to her strong projectiles and hard-hitting normals, but struggles at mid-range as a result of her lack of range on her tilts and aerials. As such, the character sometimes has trouble approaching, and typically relies on Header to do so. Wii Fit Trainer has some of the most punishing combos in the game when it comes to damage, but getting close enough to the opponent to start a powerful combo can sometimes prove difficult, especially when the opponent can easily deal with Header, such as Pocket.

Wii Fit Trainer notably excels both offstage and on the ledge. While neither of these areas is where she wants to be necessarily, she has several tools that give her more options than the average character in these scenarios. The most important of these tools is Header, as it can cover Wii Fit Trainer's recovery, as well as stall her in the air or cover ledge options. Due to the character's below-average airspeed and slow fall speed (without Deep Breathing), she can sometimes struggle to land safely. She also possesses three different meteor smashes: Header, down aerial and forward aerial's foot hitbox, which all support Wii Fit Trainer's potent edgeguarding ability.

Wii Fit Trainer's grab game is serviceable, with both forward throw at low percents and especially up throw at mid percents offering some combo potential. Down throw is often used at low percents as well, however, the throw has no true followups on the majority of the cast. Despite several options for combo throws, Wii Fit Trainer lacks a solid KO throw; although back throw is her strongest throw, it typically doesn't KO until well past 140%, and thus requires Deep Breathing to alleviate this flaw.

Wii Fit Trainer's smash attacks are all rather volatile, as they possess high risk for high reward. All three moves are far above average in strength, especially up smash, which is one of the strongest up smashes in the game when connecting the sweet spot at her hands even without Deep Breathing. The move's solid vertical range, quick startup, and 4 frames of full-body intangibility also make it a good anti-air tool. Forward smash is a solid punishing tool since it hits on both sides of Wii Fit Trainer with a large horizontal range, which can also be used to catch landings. The move's main weakness is its notable blind spot directly below Wii Fit Trainer's arms. Down smash is a semi-spike that hits on both sides of Wii Fit Trainer simultaneously, and is her only smash attack that can consistently cover the area close to the ground.

Despite her smash attacks' strengths, these moves also come with the downside of large amounts of ending lag, making them extremely punishable when missed. Although Wii Fit Trainer has several strong attacks, she sometimes has trouble taking stocks, as many of her KO moves are hard to land or are inconsistent, such as forward tilt and back air's poor hitboxes, with the former's large blind spots on both the front and back hits and the latter's sweetspot only lasting for one frame. In addition, forward aerial typically cannot cover the space directly in front of or behind the Wii Fit Trainer. All these inconsistencies add up, leaving Wii Fit Trainer with few truly reliable kills moves, although this weakness was somewhat remedied in update when both down tilt and Sun Salutation became markedly better at KOing opponents.

Due to her unorthodox moveset, relatively steep learning curve, and lack of the mass appeal that many fighters possess, Wii Fit Trainer has a fairly small playerbase. However, she has received much more attention in Ultimate than in Smash 4, since her overall viability has been greatly improved. It remains to be seen how she will fare in the long run of Ultimate's competitive scene.

Changes from Super Smash Bros. 4
Wii Fit Trainer was significantly buffed in the transition from SSB4 to Ultimate. Many of her moves have received various improvements, be it to their hitbox durations and/or placements, overall lag, mobility, projectiles, KO power, or damage output, making Wii Fit Trainer's moveset more cohesive overall.

Previously known for having one of the most inconsistent movesets of any character, Wii Fit Trainer's attacks have seen various miscellaneous improvements: forward and up tilt both last longer, with the latter having intangibility on the attacking arm and reaching farther upward, making it a more reliable anti-air. Up tilt, dash attack, forward smash, down smash and forward aerial have lower ending lag, while up smash and down aerial come out faster. Up smash also has a larger sourspot. Many of Wii Fit Trainer's aerials' hitboxes have been improved so they connect more consistently, including forward aerial (which now has a small but useful body hitbox) and down aerial (whose spike hitbox is now much larger and lasts slightly longer). In addition, dash attack and down tilt deal more damage (and the latter sends at a lower angle), up, down, and forward throws all possess combo potential, and neutral attack's finisher buries much more consistently thanks to the universal changes to neutral attack angles as well as a larger sweetspot on the final hit. All these changes greatly improve her damage racking and KO potential, while making it less likely for her moves to whiff.

Wii Fit Trainer's special moveset has been noticeably buffed as well. Sun Salutation deals significantly more damage and knockback when fully charged, and can be charge-canceled with a jump, much like other storable chargeable moves. Super Hoop now deals multiple hits, which improves its damage if all hits land. Header and Deep Breathing, however, have seen the most improvements: the former functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups much more viable; the latter can be activated more easily and faster, has a lower recharge penalty if failed, lasts a few seconds longer, grants much faster and varied mobility buffs alongside the original ones to walk speed, reduction of damage taken, and damage output, the former of which is also higher.

The universal gameplay changes also benefit Wii Fit Trainer. The universal increase to mobility helps her close out the distance between the opponent more easily, and this is complemented by the ability to use any attack out of a run, somewhat alleviating her short range. The streamlined jumpsquat allows her to use aerials more effectively, while the increased shieldstun and slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single air dodge also allows her projectiles to cover options better and catch landings with her high mobility, while the reintroduction of directional air dodges slightly improves her horizontal recovery and makes it easier to mix up. The generally lower landing lag on aerials makes all of Wii Fit Trainer's aerials safer to use as well, making neutral and forward air particularly safe on shield.

In spite of all this, Wii Fit Trainer has also received some nerfs, a few of which are particularly notable. Super Hoop now travels a shorter max distance even when mashed, making her recovery less flexible (although it is also easier to reach maximum height). The back hit of forward tilt has less horizontal range, neutral aerial links into its second hit less consistently, and neutral attack's second hit can now make opponents trip or slide out of the full combo, which can cause the third hit's bury to still miss.

Overall, Wii Fit Trainer's strengths and weaknesses have been further defined. While her moveset hasn't changed much in terms of functionality, its significant improvements now let her play to her strengths better, but her worse recovery distance has made her offstage disadvantage state harder to endure. Additionally, Wii Fit Trainer still retains most of her weaknesses from SSB4, such as lackluster options at mid-range, lackluster disadvantage on-stage, a lack of options to deal with opposing camping, and large blindspots in her moves. While Wii Fit Trainer's buffs considerably outweigh the nerfs she received and she's is unquestionably a better character than she was in SSB4, the various buffs to other returning veterans mean that she still underperforms compared to the rest of the cast.

Update history
Wii Fit Trainer has received a mix of buffs and nerfs via game updates, but has been notably buffed overall. Update improved Wii Fit Trainer greatly both by making neutral attack a much more consistent option and increasing the potency of Deep Breathing, which was already one of Wii Fit Trainer's most useful moves to begin with. In addition, update further improved neutral attack's consistency and opened up new jab lock options, allowing for greater capitalization in certain scenarios. Update introduced several meaningful buffs which generally improved the consistency of Wii Fit Trainer's KO potential. This was accomplished through buffs to down tilt and Sun Salutation that made both moves KO significantly earlier, as well as up smash coming out more quickly and consequently becoming a more widely usable option. More minor buffs include making forward aerial and down smash less laggy, with the former of which becoming even more safe on shield and a more consistent KO setup option as well. Most recently, Update fixed a longtime bug involving Header, consequently cutting grounded Header's landing lag down to less than half its previous length. This made Header a virtually unpunishable option while also opening up deadly new combo trees due to the increased frame advantage both on hit and on shield. This was later revealed to be a mistake and was reversed in version 11.0.1.

Wii Fit Trainer has seen very few nerfs thus far aside from the near-universal projectile nerf in update 3.0.0. Header's ability to phase the soccer ball through stages was removed in 3.0.0, which was likely intended to be more of a glitch fix than a direct nerf. Header received a hidden change in 3.0.0 as well, as it was altered to send the ball at a less steep angle, making it less useful at close and mid ranges as well as during recovery.

 

 

 

 

 

 

 11.0.1

Moveset
For a gallery of Wii Fit Trainer's hitboxes, see here.
 * Wii Fit Trainer can increase her overall damage output by 1.25× with her down special move, Deep Breathing. The following moveset list details the properties of all attacks when Deep Breathing has not been used.
 * Wii Fit Trainer can crawl and wall jump. Notably, Wii Fit Trainer's crawl is one of the lowest in the game, alongside that of.

On-screen appearance

 * Wii Fit Trainer appears performing a Tree Pose while standing on a, then steps off of the Balance Board, which jumps up and cheerfully waves goodbye before disappearing.

In-game voice lines
When a smash attack is used, there's a chance that the Wii Fit Trainers will say a voice line. In addition, they will always say a voice line at the start of their Final Smash. These voice lines vary depending on the move used and the gender of the Wii Fit Trainer.

Taunts

 * Up taunt: Stretches both arms above their head, saying "Let's get a good stretch." (, Stretch thoroughly.)
 * Side taunt: Crosses both arms and starts to stretch both shoulders, saying "Stretch those shoulders." (, Stretch those shoulder muscles.)
 * Down taunt: Sits down and stretches both legs, saying "Let's stretch our legs." (, Let's stretch our legs.) Much like 's side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes.

Idle poses

 * Stretches her ankles and neck.
 * Performs a Torso Twist, a strength training exercise from the Wii Fit series.

Crowd cheer
 

Victory poses
Both the female and male Wii Fit Trainers have a selection of sayings picked at random depending on which victory pose is used:


 * Left: Performs the Tree pose and then the Warrior pose.


 * Up: Performs the Triangle pose, then transitions to the Standing Knee pose, and transitions a final time to the Sideways Leg Lift pose.


 * Right: Wipes their forehead with a towel draped around their shoulders and gives a thumbs up.



Tier placement and history
Wii Fit Trainer was generally considered to be a mid tier character upon Ultimate's release. She received noteworthy buffs from game updates, particularly updates and. Additionally, she has performed relatively well at the regional level as players such as, , , and more have ranked highly on their respective Power Rankings throughout Ultimate's lifetime. While her strongest performances have been at the regional level, she has achieved some breakout performances on the international stage; including a 9th place at major by  and a 13th place at the super major  by. Despite her buffs, public opinion of Wii Fit Trainer's viability has remained mixed, ranking 57th on the first and current tier list. In particular, some are still dubious of Wii Fit Trainer's potential, owing to her retention of a few glaring weaknesses that sometimes result in extremely polarizing matchups.

Most historically significant players
See also: Category:Wii Fit Trainer players (SSBU)


 * - Injelly trimains Wii Fit Trainer, , and . His breakout performance was at  where he took a set off . He has continued to experience success and holds the record for the two highest placements of any Wii Fit players at majors, being 9th at  and 13th at . Additionally, his win at , where he defeated  and double eliminated , marked the first and to date only time a player solo maining Wii Fit Trainer won a B tier event.
 * - Despite being regarded as the strongest  in Smash 4, it wasn't until the fall of 2019 that he began maining her in Ultimate. By early 2020 he had already put up a string of good placements at majors. He remains among the highest placing solo Wii Fit playerz at a super major placing 17th at  where he defeated . His greatest successes have been at locals and regionals, with his strongest performance being his 2nd place at  where he took sets off, , and.
 * - Keroguchi was the strongest Wii Fit player in Japan in 2019 and early 2020. He had his breakout performance at  where he placed 2nd with wins on  and . While competing less frequently, he has continued to experience success, most notably placing 17th at  with a win on . He has also been one of the most accomplished Wii Fit players online in Japan, most notably winning Maesuma 30.
 * - Varun has been one of the most successful and consistent Wii Fit Trainer mains throughout the lifespan of Ultimate. Some of his strong performances include a 4th place at  with a win on, 7th at  with a win on , and 33rd at  with sets over  and.

: Aerobic Smash
Wii Fit Trainer's opponents are round and plump characters, such as and. appears as a teammate in Round 4, most likely in reference to being a health-oriented character like her.

Note: Every stage plays a track from the universe, no matter what universe the stage originates from.

Credits roll after completing Classic Mode. Completing it as Wii Fit Trainer has  accompany the credits.

Role in World of Light
The female Wii Fit Trainer was among the fighters that were summoned to fight against the army of Master Hands. She was also present on the cliffside when Galeem unleashed his beams of light. She was seen alongside a panicking and. She performed the Tree yoga pose as she was hit by a beam of light presumably as a reference to her being intangible when performing an up smash move. She was then placed under Galeem's imprisonment along with the rest of the fighters, excluding.

In the mode itself, she can be found in a city area and can be saved rather quickly by choosing to save instead of  or.

Spirits
Female Wii Fit Trainer's fighter spirit can be obtained by completing. It is also available periodically for purchase in the shop for 300 Gold, but only after Wii Fit Trainer has been unlocked. Unlocking Wii Fit Trainer in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Male Wii Fit Trainer also has a fighter spirit of his own, available through the shop. Unlike most fighters, the spirits for Wii Fit Trainer only use their artwork from Ultimate due to not having official artwork from the Wii Fit games.

Additionally, the Wii Fit Trainers makes an appearance in various support spirits performing various yoga poses and techniques.

In Spirit Battles
Conditions in italic aren't listed on the Spirit Battle preview screen.

Trivia

 * Wii Fit Trainer and are the only two characters whose full renders are not on the official website. In this case, the picture stops just below the thighs.
 * In the World of Light opening cutscene, the female Wii Fit Trainer performs the Tree yoga pose just before she is hit by a beam of light. This may reference the fact that her up smash, which uses the same pose, grants her intangibility for a brief moment. It may also be seen as her activating her Final Smash, which also begins with the Tree pose.
 * On the character selection screen, Wii Fit Trainer's icon in the Japanese version shows her name within only one row, while in the English version it is shown with two rows. This trait is shared with, , , , , the s, and.
 * In French, Spanish, and German, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("l'Entraîneuse Wii Fit"/"l'Entraîneur Wii Fit", "la Entrenadora de Wii Fit"/"el Entrenador de Wii Fit", and "die Wii Fit-Trainerin"/"der Wii Fit-Trainer"). This trait is shared with, Pokémon Trainer, , , the , Zombie, Enderman, and the Mii Fighters.
 * Aside from her regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the Wii Fit series, including Push-ups as her crouch and crawl, the Spinal Twist as her prone animation, the Standing Knee as her parry animation, and the Side Plank as her ledge getup attack. She also makes use of several exercises that are not found in the Wii Fit games, such as Pull-ups for her ledge hang animation.
 * Wii Fit Trainer is one of three characters in Ultimate who, excluding throws, has canonical names for all of her attacks, unlike most fighters who only have a select few named attacks, with the others being and.
 * In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in Ultimate.
 * Despite this, the British English and American English voices cannot be accessed in each other's versions.
 * Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta.
 * Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his Mega Buster), and Hero are the only characters in SSBU to have different charging sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in Wii Fit was signaled with a whistle blow.
 * Wii Fit Trainer, and Hero are the only characters who can heal themselves without the help of another character and/or when items are not made available; Wii Fit Trainer does so through Sun Salutation and Deep Breathing, Wario through Chomp, and Hero through the Heal spell in Command Selection.
 * Wii Fit Trainer is the only character with more than one healing move.
 * However, hitting the soccer ball does stale the spike of Header, which in turn can undo the staleness of other moves without ever having to hit the opponent.
 * Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently-textured shirts, while their pants are the same texture. This is due to tank tops like the female Trainer's being typically made of cotton, while workout t-shirts like the male Trainer's are typically made of polyester.
 * None of Wii Fit Trainer's attacks have any sort of motion-trail visual effects. The choice to omit these effects was presumably made in order to emphasize the yoga poses the moves are based.
 * The male and female Wii Fit Trainers have different animations when getting hit by extremely weak attacks, with their animations after getting defeated during All-Out Attack in particular being notably different as a result. This is because male Wii Fit Trainer reuses his hitstun animations from Smash 4, while the female Wii Fit Trainer has received new hitstun animations.
 * Both of Wii Fit Trainer's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game.
 * Wii Fit Trainer is one of four fighters to have lowercase letters on the fighter selection screen, with the "Wii Fit" portion of her name not being fully capitalized. The other three are the Mii Fighters, with the "Mii" portion of their names not being fully capitalized.
 * Wii Fit Trainer, Dark Pit, Lucas, and Kazuya are the only playable characters in Ultimate that do not appear in a Nintendo Switch game outside of Ultimate.
 * The song Wii Fit Medley appears in the Rhythm Game mode in , however only the Wii Fit silhouettes make an appearance and not the character Wii Fit Trainer.