User:Menshay/Character concepts/Third-party

Note that some of these make little to no sense as picks. As noted, this project is more of a fun diversion than anything.

Terra Branford


One of the main characters of Final Fantasy VI. A young woman with magic powers enslaved by the Gestahlian Empire, who once freed from its control sides with the rebellious Returners and embarks into a quest to find out more about her own origins.

Attributes

 * Part of Terra's moveset is based on her sword, and is overall similar to Marth/Lucina in concept (quick swordfighter).
 * Most of her attacks, however, rely on her magic powers. Several of them, including standard attacks, are projectiles and/or have long range.
 * To compensate, her ground speed is relatively low.
 * Overall, her attacks are mostly inspired by her Dissidia versions, her source game and (sometimes) the Kingdom Hearts series. Some are adapted from similar characters already in Smash. However, many of her moves have different properties than the original.

Shovel Knight
http://yachtclubgames.com/wp-content/uploads/2014/06/shovelKnightBrandish-360x289.png The main character from the eponymous game, literally a knight armed with a shovel complemented by several magical relics. After the disappearance of his lover Shield Knight, he embarks in a quest to defeat the Order of No Quarter and the evil Enchantress.

Attributes

 * Shovel Knight mainly fights with his shovel, obviously.
 * Relics from his source game are also integrated as special moves and sometimes as normal attacks, to give him more variety. Unlike the source game, which features a magic meter, they have unlimited uses. A couple relics exclusive to Custom Knight (Shovel Knight's customizable amiibo version) are included.
 * His first jump is high, but his overall vertical aerial mobility is relatively low.
 * He possesses a single midair jump, a somersault which in his source game is used as his jumping animation when wearing the Gold Mail, as well as the actual double jump available to Custom Knight.

Plague Knight
http://yachtclubgames.com/wp-content/uploads/2015/02/plague_illustration_plague-360x360.png A skilled alchemist and member of the Order of No Quarter. In Plague of Shadows, the first of Shovel Knight's extra campaigns, he embarks on a quest to gather the essences of his fellow knight in order to complete his ultimate potion.

Attributes

 * Several of Plague Knight's standard attacks are projectile-based, and consist in him throwing several types of bombs: with a few exception, they have low KO power and are meant to wear down the opponent from afar before dealing the final hit.
 * Plague Knight's defining mechanic in his source game is the ability of mixing and matching several types of powders, bomb casing and fuses to create a large variety of bombs. As this would be way too complex and unwieldy to fully implement in Smash, he retains just the ability to swap powder types; the different casings are implemented as distinct attacks. Like in the source game, most bombs explode on impact with anything damageable.
 * All of his simple bomb-based attacks (except his throws) can be reflected (but not absorbed) unless noted.
 * His Arcana (special items) are integrated as special and sometimes standard attacks. The magic meter of his source game is not implemented.
 * He is fairly slow on the ground, but has very high aerial mobility.
 * He is a fairly frail and floaty character, and has to rely on trickery in order to survive.
 * He can wall jump, an ability inspired by how his Goo Garment (one of his possible cloaks) allows him to bounce on walls.

Moveset
Moves in green are affected by Powder Swap.

Specter Knight
http://yachtclubgames.com/wp-content/uploads/2017/02/specterKnight-360x276.png

The main character of Specter of Torment, the second of Shovel Knight's extra campaigns. Once an adventurer, upon his death he is brought back to life and recruited by the Enchantress to form the Order of No Quarter.

Attributes

 * A large part of Specter Knight's moveset is based on his scythe, whose blade deals the most damage.
 * Also included are some of his curios (special items) and techniques he used in his boss battle.
 * Like in his source game, he can wall cling and wall jump.

Quote/Curly Brace
Quote is the main character of , a mysterious amnesiac traveler who finds himself on a strange floating island, where the wicked Doctor is planning to enslave the peaceful Mimiga. During his travels on the island, Quote finds Curly Brace, which like him is amnesiac and has high proficiency with weapons, protecting a group of Mimiga children.

Attributes

 * Quote's defining characteristic is his large arsenal of weapons.
 * The large majority of his attacks are projectile-based and very similar to each other; however his main gimmick is being able to swap weapons, completely changing said attacks' properties. Not every weapon from the source game is available this way; some are used only for smash and special attacks: this is to avoid having to juggle too many weapons on the fly while introducing more variety to non-standard attacks.
 * His source game's weapon experience system (where his weapons become more powerful by collecting crystals dropped from defeated enemies, and getting hurt makes weapons lose experience) is not implemented; instead his weapons are either assumed to be at maximum level or explicitly charged during gameplay.
 * He has a low falling speed to allow more aerial options, like in his source game.
 * His midair jump is Booster v0.8, in which he uses his jetpack to propel himself upwards.
 * Curly Brace is available as a model swap, like Alph and the Koopalings: in the original Cave Story she uses some of Quote's weapons, and in some ports she is fully playable with no mechanical differences. (For simplicity, the player character will be referred to as just Quote.)

Moveset
Moves in blue are affected by Weapon Change.

Reimu Hakurei


The main character of the Touhou Project series. A shrine maiden at the Hakurei shrine, her duties include taking care about the barrier between the land of Gensoukyou and the outside word and dealing with troublesome youkai.

Attributes

 * Reimu fights with a combination of various projectiles, swipes of her and some more physical attacks. Her attacks are inspired both by both the shooting and the fighting Touhou games.
 * Spell Cards (in Touhou, stronger and more complex bullet attacks) are mostly restricted to her smashes and special attacks. Due to the extreme complexity of some Touhou bullet patterns and how overwhelming they would be in a game like Smash, the versions implemented here are heavily simplified.
 * Considering pretty much every character in Touhou can float or fly, Reimu has high jumps and aerial mobility. Like Rosalina, she also floats when running.
 * She can walljump, inspired by one of her techniques in Hopeless Masquerade.

Cirno
https://en.touhouwiki.net/images/d/d5/Th14Cirno.png Gensoukyou's resident ice fairy, Cirno is surprisingly strong for her kind and has a brash and overconfident personality, but she is not extremely bright and tends to get badly outclassed by several other residents of Gensoukyou.

Attributes

 * A large part of Cirno's moveset is adapted from her only fighting game appearance in Hisoutensoku: this includes both ice-based attacks and more direct physical strikes, in line with her personality. Adaptations of spellcards and attacks from the shooting games are also included.
 * A few moves are also inspired by ice-based characters from other games.
 * As character with the ability to fly, Cirno possesses high aerial mobility and low falling speed.
 * Like the Ice Climbers, due to her affinity with ice she keeps her normal traction on frozen terrain. She also floats slightly for her running animation.

Madotsuki
The main character of , a reclusive girl who cannot or does not want to leave her room. She can, however, go to sleep to have some very strange dreams, in which she gathers several Effects (objects and transformations) and enceounters many odd characters and locations.

Attributes

 * Madotsuki's main weapon is her Knife, the only truly offensive effect in her source game (which is based on exploration and features no actual fighting).
 * Several other effects are included to round out her movepool. When an effect other than Knife is used, its activation is accompanied by the peculiar sound and visual effect from Yume Nikki.
 * Her dodges involve her donning the Triangle Kerchief to become incorporeal.

Boki Lamira
http://t08.deviantart.net/e-uq3oZ3RUKoSSond8TWVsuaQzk=/fit-in/700x350/filters:fixed_height(100,100):origin/pre09/d7f8/th/pre/i/2015/301/9/c/boki__character_select__by_raibys-d9en40j.png

The main character of Copy Kitty, a young Kitera with the ability to copy powers from defeated enemies, as well as to combine said powers into new weapons. One day, her adoptive uncle Savant gifts her a military virtual reality program to test her abilities.

Attributes

 * Mirroring her physics in her source game, Boki is relatively slow and has a high falling speed. This is however complemented by the long range of her specials.
 * Her standard attacks are mostly variations of her kicking moves, with some special weapons included.
 * Her unique mechanic is combined special moves: with appropriate inputs (quarter/half circles), her directional special moves can be combined together, mixing their properties. However her special moves are fixed, not obtained from enemies like in her source games.