User:Everyman Or Nobody?

What follows is a list of my personal ideas for DLC characters for Super Smash Bros. Ultimate. Please feel free to leave input on the talk page with suggestions or input.

WARNING: This page includes spoilers for Kirby 64: The Crystal Shards, Bayonetta, Bayonetta 2, and Off.

This page is under construction. =Animal Friends (SSBU)=

Animal Friends Ally Together! Animal Friends are a playable character in Super Smash Bros. Ultimate. They were revealed as a DLC fighter in the Nintendo Direct on February 28th, 2023, as the first character in the Fighters Pass Vol. 3. Animal Friends are classified as fighters #83, #84, and #85.

Attributes
A cross between and,  from  are a tripartite character comprised of  &  (for convenience here, R&C),  &  (C&N), and  &  (K&P). Like Banjo & Kazooie and, a pair fights as one unit on the stage at a time, but like Pokémon Trainer, a new pair can be swapped in using the team's down special move, Animal Swap, in the order displayed above. Like, , and , each pair has their own distinct moveset, save for their joint down special move and Final Smash, and character attributes that distinguish them from the other pairs.

Rick & ChuChu
Rick & ChuChu are a middleweight, about as tall as with the body proportions of. R&C's character design is such that ChuChu clings to Rick's shoulders at all times as Kirby does in Kirby's Dream Land 3, except when prone or hanging from a ledge, in which case Rick grabs the stage and ChuChu hangs on from Rick's feet.

Coo & Nago
Coo & Nago comprise a heavyweight character, though they are on the lighter side in this category. Due to Coo and Nago being roughly the same proportions as each other, C&N have a stature similar to. Coo is perched upon Nago's back at almost all times, and when performing mid-air jumps, Coo flies into the air holding Nago in his feet in a manner similar to Duck Hunt.

Kine & Pitch
Kine & Pitch are together smaller than Rick & ChuChu, standing slightly taller than, weighing in about equally to Duck Hunt. Pitch sits atop Kine as K&P hop around to perambulate.

Rick & ChuChu
Rick & ChuChu can wall jump. Like, R&C resist slipping on icy surfaces.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

On-screen appearance

 * Rick jogs in from in front of R&C's eventual stance, skidding to a stop, and turning around, all while ChuChu hops downward from the top-right.

Taunts

 * Up taunt: R&C hop into the air and hover for a moment, turning twice. While aloft, Rick runs in place vigorously as ChuChu bears an open smile.
 * Side taunt: ChuChu taps Rick on the shoulder closer to the camera. When he turns to see who it was, ChuChu retreats to his opposite side, chuckling.
 * Down taunt: Rick uses ChuChu as a jump rope and performs three small jumps.

Idle poses

 * R&C sway from side to side.
 * ChuChu adjusts her bow as Rick sniffs diagonally upward, first closer to the camera, and then farther from it.

Victory poses

 * Left: Rick runs toward ChuChu. Upon colliding with her, she becomes a slingshot, sending Rick flying forward as the camera pauses on him, with ChuChu still visible behind him. Afterward, Rick face-plants on the ground, with ChuChu checking up on him.
 * Up: Rick runs on a hamster wheel made of ChuChu before ChuChu resumes her normal form, tripping her partner when the camera presents their name, Rick still in the air. ChuChu laughs at him during and after.
 * Right: ChuChu attempts to lift a snoozing Rick into the air as a weightlifter would. After struggling for a bit, she emerges victorious, thrusting him into the air right when he wakes up.

Coo & Nago
Coo & Nago can perform five mid-air jumps, keeping with the standard set by the three veterans.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

On-screen appearance

 * Nago walks forward into place as Coo flaps in from above and the left, landing on top of him.

Taunts

 * Up taunt: Coo flies above Nago, making Nago jump up to get him back as Coo chuckles lightly.
 * Side taunt: Nago moves his arm up and down in the manner of a Maneki-neko, a real-life Japanese figurine, as Coo winks at the camera.
 * Down taunt: Nago falls asleep. When Coo notices, he wakes him up with a squawk.

Idle poses

 * Coo cleans his feathers on one wing with his beak as Nago takes a deep breath.
 * Nago cleans his arm with his tongue like a cat as Coo shakes his feathers out.

Victory poses

 * Left: Nago chases a flying Coo. The camera pauses on the duo when the cat jumps in the air and catches the owl's foot, giving Coo an expression of shock.
 * Up: Facing the camera, Nago mimics a Maneki-neko, just like in the pair's side taunt, while Coo stands next to him, looking around. After a moment, Coo looks straight up and, surprised, is exposed to a barrage of gold Smash Coins from above.
 * Right: Nago shuffles on top of a small red rug with the Smash logo on it, generating static electricity. Laughing, he then walks over to Coo, who is resting on a branch. Nago touches Coo's foot with his paw, comically electrocuting him as the screen displays their name.

Kine & Pitch
Uniquely, Kine & Pitch are unable to drown while swimming.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

On-screen appearance

 * Kine rises from a puddle of water as Pitch flutters downward and to the right, joining his partner.

Taunts

 * Up taunt: Keeping with their up special move, Spark Pitch, Kine pulls out their remote control and navigates Pitch in an infinity loop above himself.
 * Side taunt: Pitch excitedly runs on top of Kine, who spins in place like a wheel.
 * Down taunt: Kine faces upward with his mouth full of water, allowing Pitch to take a birdbath.

Idle poses

 * Kine blows a pair of bubbles like a real-world fish might as Pitch looks around rapidly.
 * Kine rocks back and forth as Pitch deftly balances, stepping quickly.

Victory poses

 * Left: His mouth closed, something is poking out of Kine's body in various spots as he follows each stimulus with his eyes. When he can not take any more of this, he opens his mouth and spits Pitch out toward the camera at an angle.
 * Up: Separated from each other, Kine rapidly swims in water from the left with purpose; next, the camera cuts to Pitch fluttering vigorously leftward; finally, in a third shot, Kine jumps out of the water and Pitch catches his dorsal fin, as they strike a pose.
 * Right: K&P perform their side special move, Cutter Pitch, into the distance. Before Pitch can come back, Kine faces the camera and poses alone. When he notices that the victory pose climax did not happen, a comically large bead of sweat appears next to his forehead as his eyes look back at Pitch zeroing in on him from behind, at which point their name arrives on the screen just before Pitch hits him. Afterward, the collision takes place and Kine is knocked down, with Pitch returning to bird form.

Classic Mode: The Land of Dreams
With the exception of Round 6, Animal Friends' Classic Mode fighter opponents all reference mission characters from Kirby's Dream Land 3, even though none of the original characters can be fought in the base game. Credits roll after completing Classic Mode. Completing it with Animal Friends has  accompany the credits.

Spirits
After acquiring them as DLC, Animal Friends' Fighter Spirit can be obtained by completing Classic Mode. The six members of the team each appear in their own separate spirits, with Nago getting the special privilege of a primary spirit.

Alternate costumes
With the exception of Coo, all of the Animal Friends' palette swaps are based on allies met in the stage inhabited by their respective counterparts in . As Coo has no counterpart, his colorations are based on that game's bosses. Although each pair's character model changes slightly in their last palette swaps, the names written on the screen and spoken by the Announcer never change.

Trivia

 * Although Animal Friends' icon on the character selection screen displays the name, "Animal Friends," neither the boxes below the list of characters nor the victory screen will ever display this title.
 * Despite this, only Rick & ChuChu appear as the character icon, due to the unavoidable difficulty of fitting all six characters in that small cell.
 * When Animal Friends is selected by the player, the character displayed will default to Rick & ChuChu, with Coo & Nago in the top-left-hand corner. The player can select as whom to begin the match in this manner, akin to Pokémon Trainer.
 * No matter the outcome of the match, only the pair active upon the game's conclusion will appear on the victory screen.
 * There are English and Japanese voice clips for the name, "Animal Friends," in the game's files, though they were never used in the final product.
 * Kine is the second character in the series to have neither arms nor legs, after . However, considering his partnership with Pitch, the overall character technically has a total of two legs.
 * Unless one counts Olimar and his multiple species of Pikmin, Animal Friends comprise the fighter with the highest number of characters playable in a single match, at six.
 * Animal Friends' congratulations screen displays the team of six gazing at Duck Hunt and Banjo & Kazooie on PictoChat 2, apparently receiving a lesson. This is a reference to the five characters all being pairs of animals.
 * Animal Friends are the first newcomer since Super Smash Bros. Brawl, where  and  debuted. They are also the first representative of the universe since  in the original Super Smash Bros. to not be a villain.
 * Animal Friends' introduction tagline is a reference to, in which all six characters appear to some capacity.
 * If inhales:
 * Rick & ChuChu:
 * Kirby gains Rick's brown fur as it is placed on Rick, and puts on ChuChu's red bow.
 * The laser beam produced by the copy ability will be closer to the ground than it is when used by R&C, due to Kirby's shorter stature.
 * Coo & Nago:
 * Kirby dons Nago's ears and tail, and gains Coo's chest pattern.
 * Because Kirby has no partner to rub on the ground, he shuffles on the ground himself to generate the move's static charge.
 * Kine & Pitch:
 * Kine's dorsal and tail fins get attached to Kirby, and his hands become Kine's lateral fins. His appearance is not influenced by Pitch.
 * Pitch is not represented in Kirby's K&P hat because like Luma, Pitch is the projectile used in the neutral special move.
 * Animal Friends' in-stage description on Boxing Ring reads, "The Pride of Pop Star". This applies to all three character pairs.
 * One of Coo & Nago's victory poses involves Smash Coins. With the removal of Coin Battle, this is the only instance in all of Super Smash Bros. Ultimate where these coins can be seen.

=0² (SSBU)=

0² Zeroes In, Too! 0², pronounced "Zero-Two," is a playable character in Super Smash Bros. Ultimate. He was revealed as a DLC fighter in the Nintendo Direct on April 1st, 2023 as the second character in the Fighters Pass Vol. 3. 0² is classified as fighter #86.

Attributes
The primary villain of, 0² is a large, white, bulbous mass, sporting a massive red eye with a black pupil, a pair of segmented wings, an occasional cactus growth growing out from his "tail," a halo, and a bandage beneath that halo. 0² has similar physical proportions as and, except that he is surprisingly a light middleweight. 0²'s wings act as disjointed hitboxes during all wing-based attacks, and his gargantuan wings' impressive size endows him with formidable range. 0² also employs numerous small incarnations of (true form) in certain moves, further contributing to his arsenal. 0²'s pupil will point toward the opponent closest in front of him at all times; if no opponent is near enough, he will simply look forward (this does not affect gameplay, and is purely aesthetic).

0²'s ground game is above average. Although the second hit of his neutral attack is a meteor smash, it is far too weak to be useful except in combos either into the third hit of the neutral attack (as in most neutral attacks) or his down tilt, assuming the opponent does not tech. This down tilt is not particularly fast, but it covers a very wide range, useful for keeping opponents at bay. Forward tilt actually hits behind 0² just before the stronger half of the attack takes place in front of him, which an enemy will rarely expect; the rear hit is also weak enough to combo into forward or back aerial at mid-range percentages. The up tilt does not cover a large area, but is very useful against opponents in front of and above him, with strong knockback and virtually inexistent start-up lag. 0²'s dash attack is one of only three moves in his arsenal that incorporates his main body, a simple headbutt/body slam while charging forward, an attack that comes out immediately and yields respectable damage and knockback. The second of these body-based attacks is his up smash, a forceful rush into the air popular as a finishing move due to the bloody tear that escapes 0²'s eye during the thrust. 0² and have similar forward smashes, though 0²'s features much more impressive knockback on the second hit. Down smash attacks in a forward overhead arc with his cactus tail before slamming vengefully down on the ground, which, aided by impressive speed and power, gives the fighter another formidable KO move.

Considering that he is never grounded in his Kirby 64 debut, it makes sense that 0² would have a strong air game. Neutral aerial comes out on frame 4 and can interrupt opponent's combos from the sides, though like Bayonetta's neutral aerial, he is still vulnerable from directly above and below. Forward aerial is a quick cactus-powered back flip, which combos into itself very easily. His back aerial is essentially an airborne reversal of his forward tilt, and like that attack, it will first strike in the direction opposite of the input before leading to a stronger second hit behind himself. Down aerial is his slowest mid-air move and yet still not his strongest, though it launches opponents more horizontally than most down aerial attacks. Inarguably 0²'s best airborne finishing move is his up aerial, a fast, upward, disjointed halo strike that can KO damaged combatants without difficulty.

0²'s special moves can prove sufficiently useful, as well. Crystal Shards blocks the opponent from approaching ahead of him, and at low percents can lead into a forward aerial, itself leading to further options. Dark Matter Command generates four projectiles that will attempt to hone in on their targets after being sent out ahead, an attack with unmatched versatility for how simple it is. Dark Matter Blade is without a doubt 0²'s coup de grâce, essentially summoning a short-ranged variant of Lyn that will charge at anyone who comes near it, dealing a devastating 21%.

0²'s grab game leaves much to be desired, with none of his throws leading to truly reliable follow-ups. Forward and down throw each launch the opponent forward at a 45° angle, and forward throw has the potential to lead into forward or down tilt against heavyweights at extremely low percents. Although up throw sends the released opponent straight upward, 0² is unable to act out of it quickly enough after launching his adversary, giving them time to escape, dodge, etc. To make up for these shortcomings, his back throw has incredible KO potential, with monstrous knockback scaling rivaling that of Ness' famous back throw. As a side note, because 0² has no arms, he "grabs" the other fighter by gazing into them scarily, giving him deceptively medium-to-high grab range.

It appears that an unspoken rule concerning characters from the universe is that they all are able to perform six jumps in a single sitting, and 0² is no exception, blessing him with strong recovery abilities. In addition to his many mid-air jumps, he can also push himself forward using his back aerial, in the same manner as. His up special move, Halo Tunnel, not only gives him extra height, but also deals a formidable 16% throughout the ascent; it can not, however, be angled, making it fairly predictable in many situations.

Despite 0²'s many strengths, he has one glaring weakness: his miserably poor survivability. Physically, he is one of the largest characters in the game, as toweringly huge as and, but he is much, much lighter than them, weighing in equally to  and. Although this admittedly does hinder opponents' ability to entrap him in combos and juggle him, one strong attack will condemn him to the blast line. and Rosalina suffer from this same condition, though it is less pronounced in 0²'s case.

All in all, 0² has more helping him than hurting him, suggesting that he will see decent competitive performance in the tournament world, though this is yet to be seen. In particular, his air superiority is one of the best on the roster, and because he can still hold his own on the ground, it is likely that 0² will be cemented as a favorite among casual and serious players alike.

Moveset
Keeping with the standard set by the three Kirby veterans, 0² is gifted with five mid-air jumps.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

On-screen appearance

 * 0² descends from above, facing the camera with his false smile before opening what looks like a mouth, revealing his true eye.

Taunts

 * Up taunt: flies around him. He glances at her, and then, annoyed, looks away.
 * Side taunt: Appears to be surprised by something in front of him, flinching backward.
 * Down taunt: His wings and halo remaining still, 0² rotates at an askew angle, making two full rotations.

Idle poses

 * Pats down his bandages with one of his wings.
 * He winces, a single tear of blood falling from his eye.

Victory poses

 * Left: A single Dark Matter floats in the air, facing left. The whole screen flashes white thrice as 0² instantaneously takes the place of his minion, just as his predecessor,, did in.
 * Up: Performs a double shuttle loop toward the camera, posing with open wings at the end.
 * Right: Three Dark Matter look up at 0² as he inaudibly delivers instructions to them. Understanding, they all nod, flying off into the distance as their master points forward decisively with his wing, as in his side special, Dark Matter Command.

Classic Mode: Shattered Crystal
All of 0²'s opponents represent other bosses in . The music played for each round is a boss theme from the stage's universe. Credits roll after completing Classic Mode. Completing it with 0² has  accompany the credits.

Trivia

 * 0² is the:
 * first character in any game to have a name completely devoid of letters.
 * third DLC fighter in Super Smash Bros. Ultimate to be a villain, after and, unless Steve's alternate costumes of Zombie and Enderman are counted.
 * third character in Ultimate to bleed, after Little Mac, whose bruises acquired during a match reflect internal bleeding, and Bayonetta, who bleeds roses when she takes damage.
 * Although the red liquid falling from 0²'s eye is never explicitly stated to be blood in the game, it is canonically established to be blood in Kirby 64: The Crystal Shards.
 * It is never confirmed to be blood because an admission of this would affect the game's rating.
 * 0²'s introduction tagline references ' splash art in Super Smash Bros. 4, "Zero Suit Samus Zeroes In!"
 * If one tries to exit the battle against 0² in Kirby 64 prematurely, the game will forbid it, telling the player to "tough it out," inspiring the name of his Final Smash in Ultimate.
 * If inhales 0², he adopts his bandages and halo. In addition, his eyes will always appear angry.
 * 0²'s in-stage tagline on Boxing Ring is written as "Turning Sorrow into Strength", a nod to the fact that 0² is incapable of experiencing positive emotions.

=The Batter (SSBU)=

The Batter is in the Zone! The Batter is a playable character in Super Smash Bros. Ultimate. He was revealed as a DLC fighter in the Nintendo Direct on July 15th, 2023 as the third character in the Fighters Pass Vol. 3. The Batter is classified as fighter #87.

Attributes
Hailing from the Off universe new to the series, The Batter comes armed with his trusty Harold Bat (his primary method of physical attack) and his three Add-Ons, white, circular beings that accompany him one at a time. Add-Ons Alpha, Omega, and Epsilon each have different properties in combat, not unlike Min Min's ARMS, interchangeable via The Batter's down special move, Wide Angle. The Batter will always begin the match teamed up with Alpha, somewhat necessitating a quick change if the player does not prefer that Add-On. Confusingly, all three Add-Ons look exactly alike; the only ways to tell which one is active is by observing the effects of Add-On-based attacks and checking the damage meter. To the left of The Batter's face on the damage meter are three circles representative of his Add-On partners in a mostly vertical column (the same way they appear in their base game) with Alpha on the bottom, Omega in the middle, and Epsilon on top. The Add-On currently in the field will appear in white on this display, while the other two will be blackened. Like Marth's sword, The Batter's bat has a sweetspot at the tip.

Moveset

 * Fighter ability: When The Batter perfect shields an attack, the active Add-On, which surrounds him whenever he is shielding, will expand quickly and briefly, yielding an effect. This ability is known as Pure.
 * Alpha: Deals a small amount of knockback as an offensive attack. Deals 3%.
 * Omega: Reverses the opponent's direction, as in the effect of 's Cape. Deals 1%.
 * Epsilon: Trips the opponent. Deals 1%.
 * For simplicity, if, for instance, the length of the Harold Bat does 5% damage while the tip does 7%, and the attack has no other hitboxes, it is written as 5%/7%.

On-screen appearance

 * Descends from the air in an outstretched skydiving position, falling through all three Add-Ons while decelerating.

Taunts

 * Up taunt: Uses the Add-On as a hula hoop, The Batter's face comically dull.
 * Side taunt: Bounces the Add-On twice on his bat, held in front of him.
 * Down taunt: The "Global" sound effect from Off ("Hhhhh...") plays, and The Batter assumes an alert stance.

Idle poses

 * Taps his heel with his bat twice.
 * Adjusts his baseball cap.

Victory poses

 * Left: A Common Spectre hovers innocently in place before The Batter smashes down on the top of its head, making it disappear after impact.
 * Up: The camera pans up on a mountain of Blind Spectres, eventually revealing The Batter sitting atop it.
 * Right: Charges his neutral special, Furious Homerun, up to Stage 3 at an accelerated rate, finally swinging with all three Add-Ons.

Classic Mode: To Purify the World
All of The Batter's Classic Mode opponents represent important figures in the world of Off. They all appear in their grayscale palette swaps, in reference to the fact that all of the original characters are drawn in black and white. Credits roll after completing Classic Mode. Completing it with The Batter has Avatar Beat accompany the credits.

Trivia

 * The Batter is the:
 * second playable character to represent an indie game, Off. He is preceded by.
 * only character in the Super Smash Bros. series to have been created in France. He is also the second DLC fighter to have been created outside of Japan, after.
 * second character in the Super Smash Bros. series to debut in Smash before the game from which they hail was released on a Nintendo console, after in Super Smash Bros. Melee.
 * second playable fighter in the Super Smash Bros. series whose default costume is entirely in black-and-white, after Mr. Game & Watch.
 * The Batter's introduction tagline is a reference to Off, in which he travels through the various Zones of the world.
 * The congratulations screen for The Batter features him swinging wildly around eight White Pikmin ghosts, a reference to his first encounter with the spectres in his original game.
 * When acquires the copy ability for The Batter, he simply puts on his black baseball cap. If Kirby then uses Furious Homerun, the order of Add-Ons will always be Alpha, Omega, Epsilon.
 * Boxing Ring's fighter display screen presents The Batter as "Purificatory Savior".
 * If The Batter summons Ditto using a Poké Ball, the copy will emerge with Alpha as the active Add-On, no matter who The Batter currently has equipped.

=Off (universe)=

The Off universe refers to the Super Smash Bros. collection of characters, stages, and properties that hail from the 2007 French indie game developed by Mortis Ghost. The game opens with The Batter finding himself in a mysterious land where the air is smoke and the oceans are plastic, with the sacred mission to purify the world. Along the way, he meets various companions and adversaries equally as eerie as the world in which they find themselves, on his quest to rid the various Zones of the spectres haunting the land. Interpreted by some to be a darker version of EarthBound, this RPG is rife with psychological horrors meant to make the player think, going so far as to even include the player outside the game in the plot. Widely considered to be Mortis Ghost's most famous work, Off has sustained a loyal cult following thirteen years after it was released.

Franchise Description
Off was one of the earliest indie games to influence those that followed it, inspiring numerous sequels and adaptations by fans. The most well-known game to take inspiration from Off is Undertale, the creator of which is believed to have conceived of his game as a middle ground between EarthBound and Off.

Much like Roy in Super Smash Bros. Melee, The Batter, the main character of Off, was released in Super Smash Bros. Ultimate before his original game was ported for the Nintendo Switch, using the character release in part as a method of advertising the game. Nintendo's plan worked as intended, leading to worldwide recognition and appreciation of Off when the game was virtually released for the Switch one month after the character reveal.

In Super Smash Bros. Ultimate
With the introduction of a brand-new third-party universe into the game, all Off representation is offered as DLC.

Fighters

 * 87. The_Batter_head.pngThe Batter: The character controlled by the player in Off debuts in Super Smash Bros. to represent his home universe. Armed with his Harold Bat, he fights on the stage with his three Add-Ons, abstract circular entities named Alpha, Omega, and Epsilon. Similar to and her ARMS, The Batter can swap out his current Add-On for a different one in the midst of battle at will with his down special move, Wide Angle. His Final Smash, Bad Batter, transforms the fighter into his alternate version found at one point in his original game, teaming up with all three Add-Ons at once.

Stages

 * Zone_0.pngZone 0: The mysterious yellow land The Batter finds himself in at the beginning of Off. The stage features a base floor with two fall-through platforms just above it on the left side, one above the other. Much higher above is another fall-through platform equal in width to the floor. Occasionally, Zacharie and The Judge will meander about in the background on either of the two main platforms, without influencing gameplay. Additionally, two ladders exist on the stage, one from the floor to the second platform above it, and then another from that platform to the highest peak.

Costumes

 * Dedan Outfit (DLC)
 * Zacharie Outfit (DLC)

Hats

 * Baseball Cap (DLC)
 * Zacharie Mask 1 (DLC)
 * Zacharie Mask 2 (DLC)

Original Tracks
Arrangements and remixes unique to Ultimate. Nintendo worked on these tracks aided by the consultation of Alias Conrad Coldwood, music designer for Off.
 * "Fourteen Residents": An upbeat interpretation of the song played over the title screen of Off, featuring a catchy drum beat.
 * "Flesh Maze Tango": A more dynamic version of the maze theme toward the end of Zone 1.
 * "Avatar Beat": A new interpretation of the final boss theme, focusing on a powerful, pulsating rhythm.

Source Tracks
Tracks taken directly from Off.
 * "Pepper Steak": The primary theme of Battle Time.
 * "Fake Orchestra": The song played during Zone 1's boss fight.
 * "Unreasonable Behavior": Appears during a special timed challenge in Zone 2.
 * "Brain Plague": A disturbing track that appears in most parts of The Room.
 * "The Meaning of His Tears": Plays during the fight against Vader Eloha.

Victory Fanfare

 * "Victory! Off": A short segment taken from "Pepper Steak," culminating in a strong crescendo.

Spirits
The following characters are spirits hailing from the Off universe, all of which appear in the game after acquiring The Batter's DLC pack.

Trivia

 * Off is the second:
 * indie universe represented by a playable character in the Super Smash Bros. series, after Minecraft.
 * universe in Super Smash Bros. Ultimate to directly reference a real-world religion, after Castlevania.
 * Outside of unofficial fan-made adaptations, the Off universe has not seen new playable material since the release of the original game in 2007, marking more than a decade between that event and the porting of the game for the Nintendo Switch.

=List of spirits (Off series)= The following is the list of the Spirits from the Off series in Super Smash Bros. Ultimate.

Spirit Battles
=Pilgor (SSBU)=

Pilgor is The Greatest Of All Time! Pilgor is the protagonist of the indie series, Goat Simulator, appearing in Super Smash Bros. Ultimate as the fourth character in the Fighters Pass Vol. 3. Pilgor is classified as fighter #88.

Attributes
Although he appears to be nothing more than a common goat, Pilgor arrives in Super Smash Bros. armed with his many mutators from his base game appearances. Like, these attacks sometimes change his entire appearance, such as when he transforms into a giraffe in his up smash. A lightweight about the same size as, Pilgor's weakest attribute is his launchability, though he makes up for this with a greatly unpredictable moveset.

Moveset
Note: All numbers are listed as base damage, without the 1v1 multiplier.
 * Pilgor can wall jump.

On-screen appearance

 * Ragdolls toward the stage from way in the background, hitting the floor before standing up.

Idle poses

 * Grazes, as though standing on grass.
 * Grazes, but his tongue sticks to the ground without him realizing it.

Taunts

 * Up taunt: Stands on his hind legs and kicks his hooves in the air.
 * Side taunt: Bleats, generating one of the random baa's from his original game. They are all comical, and one is a menacing roar.
 * Down taunt: Falls down comically, ragdolling.

Victory poses

 * Left: The camera spins downward toward Pilgor as he stands still normally. When his name appears and is announced, he ragdolls in place, comically looking upward diagonally as his legs buckle.
 * Up: Runs into a firework, which attaches to him and sends him soaring into the air, ragdolling. The climax occurs when the firework explodes, Pilgor posing as a ragdoll.
 * Right: A large number of humans from Goat Simulator surround him, all dancing around Pilgor as he walks forward, ending with a pose on his hind legs.

Classic Mode: Baaaaaaaaaaaa
Credits roll after completing Classic Mode. Completing it with Pilgor has Goat Chill accompany the credits.

Trivia

 * Pilgor is the third:
 * playable quadruped in the Super Smash Bros. series, after Ivysaur and Duck Hunt.
 * character in the Super Smash Bros. series to employ their tongue in their moveset, after and.
 * fighter to come from an indie series, following and The Batter.
 * Pilgor's congratulations screen depicts, , and posing impressively with Pilgor ragdolling beside them.
 * If inhales Pilgor, he gains his horns, ears, and flailing tongue.
 * Pilgor is among the few voiced fighters in Ultimate whose voice clips are sourced from their own games rather than specifically recorded for a Smash game. He shares this trait with, , , , , , , , and.
 * In his official reveal video's splash art, the Smash invitation is stuck to Pilgor's tongue, as objects or characters are in the Goat Simulator series.
 * If Pilgor is fighting on Boxing Ring, the in-stage screen will display the caption, "God of Chaos", a reference to his classification in Goat Simulator.
 * Pilgor's introduction tagline refers to the fact that "Greatest Of All Time" abbreviates as "GOAT".

=Zone 0=

Zone 0 is a stage in Super Smash Bros. Ultimate, serving as the home stage to The Batter. It is included in The Batter's DLC pack upon purchase.

Stage Overview
Zone 0 features two main floors nearly equal in width, one at the base of the stage and another high above it, along with two smaller platforms near the bottom floor, one lower and center-aligned and the other just above it on the left. There is a ladder leading from the bottom floor to the higher of the two smaller platforms, and another ladder reaching from there to the upper main fighting area. All ground except for the bottom floor qualifies as soft, necessitating the longer ladder only for characters that can not reach the upper floor on their own power, such as.

Background characters
Occasionally, Zacharie, a masked man with a heart shirt, or The Judge, a white cat with too many teeth, will emerge from either of the two doors on the bottom floor or the stairwell on the ground of the top floor toward the left, walking to a corner of the stage and sitting there, influencing gameplay in no way whatsoever. Before getting up and returning to within the stage, Zacharie will put his head in his hands as though stressed out about something, and The Judge will meow plaintively into the distance. Turning hazards off prevents these characters from appearing at all, due to the fact that they could potentially serve as distractions.

Ω form and Battlefield form
The Ω and Battlefield forms are set on a completely flat version of the normal form's higher platform that is also resized and reshaped to match Final Destination and Battlefield, respectively. Three yellow fall-through platforms appear on the Battlefield version. As long as hazards are not disabled, Zacharie and The Judge can still appear from the stairwell built-in to the stage on the ground, though they remain unable to directly affect gameplay.

Origin
At the beginning of Off, the player is assigned to a character called The Batter, who finds himself in a mysterious yellow land known as Zone 0. The only inhabitant of this odd world with oceans of plastic is a lone cat who identifies himself as The Judge, offering his services as guide through the various Zones after this first one. Initially, Zone 0 serves as the de facto tutorial level, instructing the player as to the battle and puzzle mechanics of the game, though its importance will grow as the game progresses.

Trivia
=Dark Magician (SSBU)=
 * If is used on this stage, he will stand in the background of the uppermost platform.
 * Despite the plastic ocean surrounding the stage, one can not swim on Zone 0. This trait is shared with Hanenbow.

It's Dark Magician's Time to Duel! Dark Magician is one of many monsters in the Yu-Gi-Oh! series of video and card games, acting as the fifth character in Super Smash Bros. Ultimate's Fighters Pass Vol. 3. Dark Magician is classified as fighter #89.

Attributes
A Level 7 DARK Spellcaster-type Normal Monster, Dark Magician is Yugi Muto's ace monster throughout the Yu-Gi-Oh! series, and comes armed with abilities based on various cards in the game. A thin, tall fighter about the same weight as, he ventures into Smash wielding his trusty Magician's Rod, either for physical or magical attacks. Like, Dark Magician hovers when walking or running.

Dark Magician's ground game is sufficiently formidable. He possesses the only four-hit neutral attack in the game that does not end in an infinite loop, each hit of which before the last one can lead into branching follow-ups. His forward tilt combos reliably into neutral or forward aerial at low- to mid-range percents. Up tilt's quick start-up, along with the fact that it covers nearly his entire body, gives it varied utility, including a possible combo into neutral aerial. His down tilt, Trap Hole, imposes on the opponent the instantaneous effect of a Pitfall, and much like King K. Rool's down tilt, the burial effect allows for numerous options at mid- to high-percents. He is, however, left punishable if the attack does not connect, making it entirely unusable on aerial or dodging opponents. His dash attack covers his entire height, but does leave him vulnerable to approaches from the rear. One of Dark Magician's most impressive attributes is his collection of unusual smash attacks. His forward smash is a three-hit combo somewhere between Link's and Duck Hunt's, which even uncharged deals a whopping 20% total. Its third hit's range is on par with and 's forward smashes, though if the first hit misses and the player attempts the second, he is left totally exposed. His down smash is also a three-hit combo where each component requires its own input (the only down smash like it in the game). His up smash, Swords of Revealing Light, attacks both above and on either side, giving it protection against all orthogonal enemy attacks (save for below); it does, however, have some vulnerability against downward diagonal attacks like Corrin's Dragon Lunge. Only his up smash and up tilt grant him protection from behind, meaning that his greatest weakness on the ground is opponents reading him properly and attacking his back.

Although they leave something to be desired in terms of horizontal range, Dark Magician's aerial moves are decent. His neutral aerial covers his entire body and comes out quickly, but has high landing lag. Magician's Right Hand, his forward aerial, has a hitbox that persists for a good amount of time, while his back aerial, Magician's Left Hand, is as fast and strong as Ganondorf's back aerial. His up aerial's vertical range is impressive and long-lasting, but grants no hitboxes anywhere but directly above at a slightly forward angle; it is, however a disjointed hitbox, balancing the move. Down aerial is also disjointed, and extends low enough to actually hit below the ledge while Dark Magician is above it. Because Magician's Right Hand only covers the downward angle and Magician's Left Hand only impacts the higher angle behind him, the other two diagonal directions (upper-forward and lower-back) are not covered, a grave weakness in his air game to counterbalance his other strengths.

Dark Magician's neutral special, Pot of Greed, offers variety akin to those of Mr. Game & Watch's Judge and Hero's Command Selection, except that the application of the move is delayed until the move is initiated a second time. Pot of Greed can allow Dark Magician to use any one of five possible moves. Thousand Knives is almost as quick as Sheik's Needle Storm and covers a much taller range. Dark Magic Curtain is an excellent out-of-shield option that hits on all sides and can lead to follow-ups like a forward tilt. Illusion Magic functions similarly to Palutena's Lightweight in SSB4. Dark Magic Twin Burst and Dark Magic Attack are both outstanding offensive attacks with high KO potential.

Dark Magician's overall grab game is average, with a mid-range grab distance. Forward, back, and down throw do not offer significant combo potential at any percentage, though they are decently strong in damage output. This is made up for by an up aerial that combos into neutral and forward aerials at low percents and up aerials at higher percents.

Dark Magician really has only one valid recovery option, namely, his up special move, Magic Cylinder. This makes his return to the stage from below either vertically or at an angle very predictable, but he makes up for this in two ways: his entire body is a hitbox after he is shot out of the cannon, and he can delay release for up to two seconds while holding in place.

Despite any flaws, Dark Magician's strengths are numerous, suggesting his viability as a serious contender in Smash; that said, because his weaknesses are so easily exploitable by an opponent familiar with the character's shortcomings, he can be taken down if the controller can not consciously control his natural combos. His tournament representation is yet to be seen; however, it is expected that he will see decent success due to his unique qualities.

Moveset
Note: All numbers are listed as base damage, without the 1v1 multiplier.

On-screen appearance

 * A face-up Yu-Gi-Oh! card appears on the ground, and Dark Magician materializes above it, surrounded by a Dark Magical Circle.

Idle poses

 * Flips his staff once with one hand.
 * Magician's Rod floats around him while remaining vertical.

Taunts

 * Up taunt: Summons a Dark Magical Circle from his open hand toward the camera, drawing with his finger the logo inside of it with gold-colored energy.
 * Side taunt: The Magician's Rod spins around in a circle detached from its master as it revolves around him.
 * Down taunt: Crosses his arms into an "X" while Magician's Rod floats in the air in front of him. Resembles Magician of Chaos' pose.

Victory poses

 * Left: Shoots out of a Dark Magical Circle on the ground and performs a single mid-air back flip, landing on his feet. Throws a spinning Magician's Rod around the field in the background as the camera spins upward toward his head, focusing on his penetrating eye. After the climax, he strikes a powerful pose. Inspired by his default summoning animation in Yu-Gi-Oh! Duel Links.
 * Up: Descends from high in the air while performing numerous connected curled front flips. After landing on one knee, he stands up quickly, the camera zooming in on his face as he smirks powerfully downward toward it. The camera zooms out as the climax arrives, featuring Dark Magician with his arms crossed. Based on Arkana's Dark Magician's summoning animation in Yu-Gi-Oh! Duel Links.
 * Right: Performs a spinning erect back flip. Upon landing, he jumps high into the air and readies a magical attack at the tip of his scepter held over his shoulder, pointing toward the camera as the climax is reached. Based on the Dark Side of Dimensions Dark Magician's summoning animation in Yu-Gi-Oh! Duel Links.

: Dedication through Light and Darkness
Dark Magician battles against the most signature monsters of each of the six Yu-Gi-Oh! series in order. Credits roll after completing Classic Mode. Completing it as Dark Magician has ''Yu-Gi-Oh! Theme'' accompany the credits.

Trivia

 * Dark Magician is the fourth playable fighter in Super Smash Bros. Ultimate to have been created by Konami, after Snake, Simon, and Richter.
 * Dark Magician's congratulations screen features him (left) and (right) facing each other close to the camera with  and  in the background on the left and right, respectively. This is a reference to the Yu-Gi-Oh! and  universes offering popular real-life trading card games in addition to their digital products. Pokémon Trainer commands Pikachu, the functional  mascot, while Dark Magician, arguably the most famous Yu-Gi-Oh! monster, is controlled by Cloud because his spiky hair resembles that of Yugi Muto, the protagonist of the original Yu-Gi-Oh! series.
 * If inhales Dark Magician, he dons the hood of his Magician's Robe.
 * Boxing Ring's marquee presents Dark Magician with the caption, "Dark Burning Magic".
 * Pot of Greed will only release one card at a time, despite its effect in the Yu-Gi-Oh! series allowing it to draw two cards. The developers considered using Jar of Greed instead, because its card effect only produces one card, but decided that Pot of Greed was more iconic.
 * Dark Magician and Exodia the Forbidden One, represented in the fighter's Final Smash, are both DARK Spellcaster-type monsters used by Yugi Muto.

=GoatVille=

GoatVille is a stage in Super Smash Bros. Ultimate, released as part of Pilgor's DLC pack. It is set in the eponymous primary map of the original Goat Simulator.

Stage Overview
Like Delfino Plaza and Skyloft, GoatVille traverses several different stage layouts, each one a different area of Pilgor's hometown. There are four different stage layouts that transport the fighters from one part of the map to another, in the following order: Following this fourth iteration, the cycle repeats, returning first to the Battlefield form and continuing down the list. Between each of these above styles are multiple locations with unique stage structures, ordered randomly. If stage hazards are turned off, the stage will generate one of the four possible transfer platforms and stick that way for the entire match.
 * 1) A format identical to Battlefield, though with a flat main platform.
 * 2) A format nearly identical to Small Battlefield.
 * 3) A Final Destination-style platform with one lone soft platform hovering above it. Similar to Battlefield, except minus the two lower platforms and with the upper platform brought down a bit.
 * 4) Final Destination, albeit flatter on the bottom.
 * A continuous ground that stretches horizontally across the entire stage, with a goat tower on the left and a goat toward the right. The tower has two soft platforms attached to it, one on the upper-left and the other on the middle-right. The goat on the right behaves identically to Pilgor's down special move, Goat Queen, acting as a ballistic projectile that can be used offensively, although unlike Goat Queen, this goat can not disappear.
 * An empty swimming pool with continuous ground above it on the right only. The left third of the pool is deeper than the right third, with a slant in the middle connecting the two. To the left of this pool is a large, light-blue slide, which, due to the fact that the game recognizes it as a wall, fighters can neither stand nor walk on. Unlike its origin in Goat Simulator, there are no trampolines in the area.
 * A gasoline station, again, with no accessible lower blast line. There is a large, solid, black platform with gray above the floor here, acting as the gas station's roof. This platform is also one giant hurtbox, which, after its HP is decreased from its maximum of 100 to 0, will violently explode, sending all individuals around the platform flying. The gray rim around the platform will change color depending on who has dealt the last hit (red for player 1, blue for player 2, etc.). Credit for any KO's caused by the explosion will go to the player that dealt the finishing blow on the platform. Once the chaos dies down, the platform will be gone, and this location of GoatVille will simply be a floor and large sky.
 * The temple of the Goat Queen, an interior room found inside the goat tower found in the first bullet point of this list. Like the previous locations, there is no lower blast line to fall past, as the sides stretch to either side of the screen. Two rows of goats extend into the distance, and if Pilgor is in the match, these goats will bow down in reverence after a moment. The middle area, about the same width as Final Destination, is elevated slightly higher than the ground to either side of it, though all components are built into the ground, meaning there are no floating platforms. The queen's red throne sits in the center of the floor, which can be walked on top of as a hard platform.
 * A construction site, with certain similarities to Wrecking Crew. A three-tiered structure with pallets and other equipment scattered about, there are gas canisters in organized piles at the corners and sides of the stage that can be either attacked or grabbed as an item. If one is attacked, it will explode, setting off any other gas canisters in its radius, potentially causing a chain reaction within the pile, causing multiple dangerous explosions. If picked up, it can be thrown like a weaker version of a Bob-omb that is longer in shape. Other than the transfer platforms, this is one of only two locations in GoatVille where fighters can fall below the lower blast line, as the construction site has gaps on either side of it.
 * A massive yellow crane pointing right, with a blue storage box hanging from the end of it. Players can walk both on top of the crane and on the metal box below. The metal box is connected to the crane by a wire, but this wire is merely a background element. The crane's trunk is near the left side of the stage rising from the lower blast line, though this really only impacts the game if a player is launched toward it leftward from the storage box. There is more space on the right of the crane's neck than on the left, balanced due to a large, gray cement block that acts as a raised platform on the left. The vertical portion rising up out of the main platform is much lower than it is in Goat Simulator. The crane area is the second of two locations in GoatVille where characters can fall past the lower blast line.

Ω and Battlefield forms
The Ω and Battlefield forms of this stage are respectively identical to the fourth and first transfer platforms listed above, though the bases are reshaped to match the standard set by previous stages' Ω and Battlefield forms.

Origin
The first of many maps in the Goat Simulator series, GoatVille appears to be Pilgor's home, as it is the area where he is found fenced in with fellow goats before beginning his adventures. Each of the six locations the stage can visit can be found in Goat Simulator, with very few editions between the base game and Ultimate.

Gallery
=Goat Simulator (universe)=

The Goat Simulator universe refers to the Super Smash Bros. collection of characters, stages, and properties that originate from the series of games under the Goat Simulator banner. Recently ported for the Nintendo Switch in a form that includes all games so far, the series is heralded as one of the most comical creations in gaming history, with massive popularity across the world. With the induction of Pilgor into the roster, Goat Simulator is represented in many ways in Super Smash Bros. Ultimate.

Franchise Description
The Goat Simulator universe is comprised of multiple games, many of which have themes that reference universes outside the games, themselves. The general purpose of the series is to simulate life as a goat, though many liberties are taken with this assessment. Unlike real-life goats, Pilgor, the character the player controls in all games in the series (presumably), is able to transform into other forms and species, each with unique qualities that add further layers of entertainment to the games.

The original Goat Simulator set Pilgor in GoatVille, a quaint little small town complete with opportunities perfect for slapstick hilarity, represented in Smash in the form of a stage. Among other things, the original GoatVille features a goatfighting arena, a water slide, an exploding gas station, a low-gravity testing facility, and a mysterious pentacle. The majority of Pilgor's mutations in Super Smash Bros. Ultimate hail from this first game, with only a few exceptions. Following the monstrous success of this experience, Coffee Stain Studios released a second map, Goat City Bay, a high-profile beach town where one can encounter a helicopter, a skyscraper, an amusement park, and even references to Minecraft and Slender, two other popular PC games.

Soon after the releases of GoatVille and Goat City Bay came an entirely new format, Goat MMO Simulator, the first Goat Simulator game to feature an actual plot. Driving this are pre-loaded quests the player can complete to gain experience points, though the game can also be played solely for entertainment value with no concern for story. Besides quests, certain highlights of this game include an all-new combat system, interaction with other characters, an inventory system, and the server farm for the game, itself. Super Smash Bros. takes certain elements from this game, most namely both Mii Fighter costumes, the Old Goat and Microwave Mii Fighter hats, two songs, and three of Pilgor's aerial attacks (forward, back, and down).

The next installment in the Goat Simulator series is GoatZ, a humorous criticism of the zombie survival genre. Because the controlled goat is pursued by zombies at all times, GoatZ is the first game in the series to allow the player to die, at which point the game resets and the player must try again. The ultimate goal of this installment is simply to survive as long as possible, with an in-game clock informing the player of their progress. Very little of GoatZ made it into Smash; those components which are included are a single piece of music and an alternate costume that gives Pilgor opaque eyes and a scarred face.

Because the Goat Simulator fanbase never seemed to dissipate, another entry in the series was quickly released for purchase, with Goat Simulator: Waste of Space parodying anything and everything outer space. In particular, a host of film and television series are referenced, including Star Trek, Doctor Who, and Star Wars (none of these inspirations are ever directly referenced in Super Smash Bros. Ultimate due to potential copyright risk). The only element of Waste of Space included in Smash is a couple of songs, Engage Hyper Goat and Eating Blue Space Grass.

The last new game in the series is Goat Simulator: Payday, which is essentially a crossover between the Goat Simulator and Payday universes. Like Goat MMO Simulator, Goat Simulator: Payday focuses on a mission mode at its core, this time being the primary gameplay function. Because the rights to the external Payday games are well outside Nintendo's reach, the only element from this composite game put into Smash is Pilgor's final alternate costume, in which he assumes the character model of Don Pastrami, one of the stars of Goat Simulator: Payday.

Pilgor and the rest of the Goat Simulator series are able to be included in Super Smash Bros. due to the fact that Coffee Stain Studios partnered with Nintendo to produce Goat Simulator: The Goaty, a complete collection of all Goat Simulator games to date. Like and Off before it, Goat Simulator qualifies as a legitimate third-party universe in Smash because the series has seen representation on a Nintendo console as a third-party game, and like those two other series with their respective games and characters, worldwide recognition of the Goat Simulator series soared after the release of The Goaty and Pilgor as a playable character in Smash, further contributing to the profits of both Coffee Stain Studios and Nintendo.

In Super Smash Bros. Ultimate
With the introduction of a brand-new third-party universe into the game, all Goat Simulator representation exists as DLC.

Fighters

 * 88. PilgorUniverseIcon.pngPilgor: Pilgor makes his debut in Smash fully equipped with his many mutators from across the Goat Simulator series, able to transform into an ostrich, a giraffe, a whale, an elf, a fish with legs, and a microwave. His Final Smash, Goat Stimulator (not to be confused with his home universe of a similar spelling), transports one caught opponent and Pilgor into the goat pen of the original Goat Simulator, where several different mutations will pummel the ensnared enemy.

Stages

 * GoatVilleTower.pngGoatVille: The very first map from the original Goat Simulator, this stage visits numerous locations in the open world that is GoatVille. Among these are an enclosed pen with a goat tower, a dry swimming pool, a gas station, a mysterious shrine, a construction site, and a crane.

Costumes

 * Old Goat Outfit (DLC)
 * Hunter Outfit (DLC)

Hats

 * Goat Mask (DLC)
 * Devil Goat Horns (DLC)
 * Microwave (DLC)
 * Old Goat Mask (DLC)

Original Tracks
Arrangements and remixes unique to Ultimate, with GSTFS, music producer for Goat Simulator, as consultant.
 * "Klad Get (Happy Goat)": The theme of Goat City Bay, the second map of the first game. It has been updated to be even catchier than it was originally.
 * "Twistram": Hailing from Goat MMO Simulator, this song has been made even more ominous and adventurous than it was in its debut incarnation.
 * "Engage Hyper Goat": An outer space-themed song from Goat Simulator: Waste of Space, made more epic and vast.

Source Tracks
Songs borrowed directly from the Goat Simulator games.
 * "Goat Chill": The main map theme from the original Goat Simulator.
 * "Goatwind City": A mystical fantasy song from Goat MMO Simulator.
 * "Eating Blue Space Grass": An endlessly catchy piece featured in Waste of Space.
 * "Z": The only song to represent GoatZ in Smash, replete with static interruptions to fit the zombie theme.

Victory Fanfare

 * "Victory! Goat Simulator": A brief segment inspired by "Goat Chill," featuring horn instruments.

Spirits
The following characters are spirits hailing from the Goat Simulator universe, all of which become available after purchasing Pilgor's DLC pack.

Trivia
=List of spirits (Yu-Gi-Oh! series)= What follows is the list of the Spirits from the Yu-Gi-Oh! series in Super Smash Bros. Ultimate.
 * Goat Simulator is the third indie series to be represented in full in, after Minecraft and Off.
 * Goat Simulator's Victory Fanfare may include a pun about goats. Just as the main instruments used are musical horns, goats, themselves, have physical horns.
 * Of all of the songs in the Super Smash Bros. series, Z is the one with the shortest possible name, at only one letter.

Trivia
=Neo (SSBU)=
 * All Yu-Gi-Oh! spirits' power rankings are their respective ATK or DEF points times 300. Because Relinquished's original ATK and DEF are 0, its spirit receives a power level of 0, though that spirit is unique in this manner.
 * With the exception of Black Luster Soldier, it appears that a Yu-Gi-Oh! Spirit is of type Attack if the original card's ATK is higher than its DEF, Shield if its DEF is higher than its ATK, and Grab if its ATK and DEF are equal. Black Luster Soldier is of type Neutral because it is a Normal Monster.


 * Neo Plugs In!

Neo is a playable character in Super Smash Bros. Ultimate, released as the sixth fighter in the Fighters Pass Vol. 3. He is joined by his comrade, Trinity, his mentor, Morpheus, and his foil, Agent Smith, as alternate costumes, with the four characters receiving two costumes each, identically to Hero. Like Bowser Jr. and the Koopalings, each character is named separately, and comes equipped with their own voice clips. Neo is classified as fighter #90.

Vocal sound clips from Enter the Matrix and The Matrix: Path of Neo HD are reused in Ultimate, with, , , and reprising their roles as Neo, Trinity, Morpheus, and Agent Smith, respectively.

Attributes
In many ways an enhanced cross between Snake and Ryu, Neo joins the Smash roster equipped with his mastery of the laws of computer programs, which Super Smash Bros., itself, qualifies as. He is also fluent in numerous different fighting styles, including kung fu and boxing. Certain attacks also utilize firearms, giving him a projectile arsenal. Unlike most characters, because he understands the nature of the game he is in, he is able to manipulate the game to his will in many capacities, such as by grabbing opponents at a distance and halting projectiles in the air.

Moveset
Note: All numbers are listed as base damage, without the 1v1 multiplier.

On-screen appearance

 * Neo, dressed in rags, sits back in an intensely technological yet plain metallic chair, when a brain jack plugs into the back of his head as he closes his eyes. Just then, he is covered in digital rain, reappearing through more digital rain in a standing position in black clothes and sunglasses.

Taunts

 * Up taunt: Cocks his pistol. If playing as Agent Smith, he will let out a bit of a smirk.
 * Side taunt: Speaks a famous line from the The Matrix series, varying by character.
 * If playing as Neo, he will say, "I know kung-fu."
 * If playing as Trinity, she will say, "Dodge this."
 * If playing as Morpheus, he will say, "C'mon! Stop trying to hit me and hit me!"
 * If playing as Agent Smith, he will say, "I'm going to enjoy watching you die...."
 * Down taunt: Digital rain covers him briefly.

Idle poses

 * Tugs downward at the chest portion of his outermost layer of clothing, tidying himself up.
 * Grips the corner of his sunglasses and adjusts them, a silver sheen reflecting off of them.

Victory poses

 * Left: Arises from an exhausted, face-down position, followed by a full-body flex that shakes dust off of him.
 * Up: Shoots two bullets from a handgun in one direction, two more in the opposite direction, and then two more at the camera. At the climax, the camera begins to fall to Neo's feet, as though the "cameraman" was shot.
 * Right: Picks up a pay phone, answered by a man saying the word, "Operator," as in his down special move. Neo then says, "Get me out of here," after which he is enveloped in digital rain before finally disappearing, the telephone hanging limply.

: Free Your Mind
With the exception of Round 6, Neo battles against fighters who have had to face machines in their respective home series. Round 6 is a reference to the The Matrix universe. Additionally, many opponents will appear in their green alternate costumes, another homage to The Matrix. With the exception of Sparring Program, all of the stages are digital in appearance, an obvious comment on how the Matrix is a digital world. Credits roll after completing Classic Mode. Completing it as Neo has Wake Up accompany the credits.

Trivia
=Balder (SSBU)=
 * Neo is the first character in the series to have been popularized through means other than a video game, known primarily for his appearance in the The Matrix movie series.
 * These films are never credited in Super Smash Bros. Ultimate; instead, Neo is stated as originating from his three video games.
 * Mario, Donkey Kong, Yoshi, Luigi, Daisy, Bowser, Sonic, Pac-Man, Ryu, Ken, Cloud, Bayonetta, Sephiroth, Dark Magician, Balder, and all characters have also appeared in motion pictures, but each of their appearances were made after they were established as video game characters, making Neo unique.
 * All The Matrix music exists in the universe's films, creating the first Super Smash Bros. character universe to feature no video game music.
 * Most of the music also originates from music artists not otherwise involved with The Matrix. Those musicians are individually credited, and the rights to use their songs were acquired after Nintendo struck a deal with Warner Bros.
 * Like all music with spoken words, every The Matrix song with lyrics has been remixed to remove them, either replacing them with instrumentation or eliminating them altogether. Not only did this make it more fitting for a fighting game, but this also made it easier for Nintendo to gain access to the music.
 * Neo is advertised as "The One" on Boxing Ring's fighter display.
 * If swallows Neo, he simply puts on his dark sunglasses. Due to his shorter stature, Kirby's tapped Guns will fire lower to the ground than Neo's.
 * Neo is classified as a third-party character, being the very first Atari representative (Atari produced all The Matrix games).
 * Controversy followed Neo's reveal trailer on the official Smash Bros. website, with people being concerned that his heavily violent moveset would affect the game's rating. Nintendo responded to this with an official statement claiming that if it did not need to change for Snake or, who also use firearms, it need not change for Neo.
 * Neo's congratulations screen features the fighter in a tripped position inside Luigi's Mansion, sitting on the floor before in his black alternate costume. Dr. Mario poses with one red and one blue Megavitamin, a reference to the famous red pill/blue pill scene in The Matrix.

Balder Lights Up the Fight! Balder is a playable fighter in Super Smash Bros. Ultimate, acting as the seventh character in the Fighters Pass Vol. 3. Balder is registered as fighter #91.

Vocal sound clips from ' and ' have been ported to Ultimate, with and  respectively reprising their English and Japanese voice roles.

Attributes
Comparable to a more ranged version of, Balder challenges the Smash roster armed with his Holy Glaive, a double-sided spear that can separate into two components similarly to Pit's Palutena Bow, and mastery of the Light Arts, the Lumen Sages' counterpart to the Dark Arts practiced by Bayonetta and the rest of the Umbra Witches. Almost every attack Balder executes that involves his full, unbroken glaive strikes on both sides of him, as both spearheads are usually hitboxes. Due to the fact that all of their moves are inspired by the same original games, Balder's moveset has many similarities to Bayonetta's.

Moveset
Note: All numbers are listed as base damage, without the 1v1 multiplier.
 * For simplicity's sake, if the primary spearhead deals 6% and the secondary one deals 4%, it is listed as 6%/4%.

On-screen appearance

 * Calmly and confidently walks out of a portal of light adorned with the seal of the Lumen Sages.

Taunts

 * Up taunt: Raises his hand in the air before limply pointing it forward and making the "come at me" gesture. Says, "Are you frightened?"
 * Side taunt: Says, "You have disappointed me," while flipping his hair with his open hand coolly and smugly.
 * Down taunt: Takes a step forward, confidently exclaiming, "You have no chance here!"

Idle poses

 * Runs his fingers through his hair.
 * Calmly takes a deep breath.

Victory poses
Each of Balder's victory quotes originates from the results screen of Bayonetta 2 after winning as Balder in Tag Climax.
 * Left: Combs his hair with a peacock feather once while nonchalantly saying, "Oh, were you there?" Balder performs this action upon winning a verse in Tag Climax.
 * Up: Leaning on his Holy Glaive, which has pierced and become lodged in the ground, calmly concedes, "Perhaps I should have held back." Bears a slight resemblance to Cloud's down taunt.
 * Right: Levitating, and with his wings of peacock feathers behind him as in his Final Smash, descends from above before decisively declaring, "This is your fate!"

Classic Mode: Light Shines in Darkness
Balder fights the Infernal Demons antagonized by Paradiso, up until the final round. All of these opponents are giant for the entirety of each match; the final battle is unique. Credits roll after completing Classic Mode. Completing it with Balder has  accompany the credits.