Chrom (SSBU)/Neutral special

Hitboxes
When not fully charged, the hitboxes' true base damage is specified in the move's parameters, and is equal to, for a maximum of 47.833333% right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.


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Timing
Chrom can turn around while charging the move, which takes 19 frames, during which the move continues charging. He can continue turning until the move reaches full charge, albeit with a delay of at least 5 frames between consecutive turns.

Not fully charged
!Grounded !Aerial

Fully charged
The timings are shown from release. Chrom receives 10% recoil damage on frame 10.

!Grounded !Aerial

Parameters
The move has three charge levels before reaching full charge (making four total), but the differences between them are only aesthetic, with the second and third levels having a more pronounced voice clip and particle effects, and the third level causing a Special Zoom on hit.