Jigglypuff (SSBB)

Jigglypuff (, Purin), stylized as JIGGLYPUFF in Europe, is a character in Super Smash Bros. Brawl. Confirmation of its appearance in Brawl, along with its fellow veteran and the newcomer, were leaked before the game's release through a promotional video on the Japanese Wii website about sticker power ups; it was later officially confirmed via  on March 25, 2008.

Jigglypuff is voiced by Rachael Lillis in English via reused voice clips from Smash 64, and by Mika Kanai in Japanese via voice clips last used in Smash 64, Melee, and some new ones. It is also voiced by Virginie Demians and Dina Kuerten in French and German, respectively, replacing Guilaine Gilbert and Mara Winzer from Melee, the latter two also voicing the in the French and German versions of Brawl.

Jigglypuff is ranked 36th on the Super Smash Bros. Brawl tier list in the bottom tier, an extreme drop from 3rd in the Melee tier list. Jigglypuff possesses incredible air mobility, a good aerial game, one of the strongest edge guarding games, and one of the best recoveries in Brawl. However, the reason for its huge tier drop is its terrible transition to Brawl's physics (like, Jigglypuff's comboing ability was more reliant on hitstun than other characters). Jigglypuff has also had its KO moves nerfed, with Rest in particular suffering greatly; as opposed to KOing under 25% like it did in Melee, it does not reliably KO until around 75%, and it is much harder to land due to the ability to act out of hitstun and the reduced falling speeds (acting out of hitstun also prevents comboing into it). In addition to this, Jigglypuff has terrible reach in most of its attacks, one of the worst ground games (a combination of poor reach, slow ground speed, and terrible ground attacks), the worst endurance of any character in Brawl (exacerbated by Brawl's defensive play), most of its attacks being punishable on landing at low percents (combination of low base knockback in its attacks and high ending lag), and poor air to ground transitioning due to its floaty falling speed that prevent it from approaching safely in many match-ups. Such factors combine to result in terrible matchups (including seven hard s) and tournament results. As a result of its huge nerfs to its strongest traits and terrible transitioning to Brawl, Jigglypuff holds distinction of having the largest tier list drop between Melee and Brawl. Jigglypuff's position in Europe and Japan is worse than it is in America. In America, it is ranked as the 3rd worst character. In Europe and Japan, it is ranked as the 2nd and worst character in the game respectively.

How to unlock
Complete one of the following:
 * Play 350 VS. matches.
 * Find Jigglypuff in The Swamp stage after completing the Subspace Emissary. It can be found through the first door after defeating the False Giant Diddy Kong. Note that this method does not show the challenger approaching screen, but a cutscene of Jigglypuff challenging the player shows instead.
 * Complete 20 or more events after completing the Subspace Emissary.

The player must then defeat Jigglypuff on Pokémon Stadium 2.

Attributes
Jigglypuff is a character of the extremes, being the lightest and floatiest character in the game. With six jumps (albeit with the lowest height per jump), combined with the second fastest air speed (second only to ), the slowest falling speed, and Rising Pound, Jigglypuff dominates in aerial combat, and, with its forward aerial and back aerial moves, it can use the Wall of Pain technique very effectively allowing opponents to be K.O.ed at low percentages by being juggled off-screen. Jigglypuff's excellent aerial maneuverability makes up for its dash speed, which is the slowest in the game. A main disadvantage is that Jigglypuff's lightweight and floatiness means that it is sent flying rather easily in any direction. However, its light weight (combined with being floaty and small) also makes it immune to most chaingrabs. Despite this, because its air release has almost no horizontal distance, Jigglypuff can suffer from grab release combos by characters like Yoshi (though Jigglypuff has high vertical distance in its air release and can move one frame before anyone else's air release).

Jigglypuff has many attacks with decent knockback, but these attacks also have very low range (being light and poor ranged makes approaches very dangerous) and sometimes a medium amount of starting and/or ending lag. Its recovery is aided by Rollout, which is also a devastating approach attack on the ground, and the fact it never enters a helpless state makes the attack effective in the air too. However, Rollout, as with all charging approach attacks, can be predictable and can lead to a self-destruct if used carelessly. The move Rest provides invincibility frames which come out in one frame - faster than a shield - this allows for avoiding some dangerous situations. Rest can also deal up to 45% damage, and has vertical knockback and almost no horizontal knockback, guaranteeing a KO at around 75%, meaning Jigglypuff's vulnerability time after Rest is avoided if the attack hits. However, Rest leaves Jigglypuff extremely vulnerable if it misses. Jigglypuff also has a good array of strong albeit laggy smash attacks. Jigglypuff lacks projectiles, but its great aerial mobility helps it dodge many of them easily. Upon breaking its shield, Jigglypuff will be sent for a Star KO if there is no ceiling above it (see shield jump).

One of Jigglypuff's traits is that it has the slowest falling speed in the game, which is both beneficial and detrimental. This is beneficial because it allows for techniques such as the Wall of Pain, it significantly helps Jigglypuff's recovery, and it allows Jigglypuff to easily stay airborne in situations where ground play is dangerous. Jigglypuff's slow falling speed is detrimental because Jigglypuff cannot move from the air to the ground as quickly as most characters, limiting its options in most situations, and it makes vertically K.O.ing Jigglypuff very easy.

Changes from Super Smash Bros. Melee
Jigglypuff was heavily nerfed in the transition from Melee to Brawl. Jigglypuff's air game has been significantly weakened, as its air acceleration, formerly notorious for allowing it to weave in and out extremely quickly, has been largely reduced to be closer to that of the rest of the cast. This is further burdened by the cast generally having stronger recoveries and the changes to air dodging, which overall makes Jigglypuff's edgeguarding much less effective. Its most useful aerials from Melee, namely back aerial and up aerial, are not only adversely affected by these changes, but have received their own nerfs as well; the former has less range and more ending lag, while the latter deals less damage and is overall a less effective juggling tool. Jigglypuff's KO power has also been heavily decreased, as all its smash attacks are slower and weaker, while Rest's knockback has been significantly decreased to the point it can no longer KO under 70%, as opposed to KOing as low as 10% in Melee. Lastly, the introduction of hitstun canceling combined with the cast's universally decreased fall speeds have greatly hindered Jigglypuff's combo game, as some moves such as its up throw have completely lost their combo potential, and setups into Rest are much harder to perform.

Despite all the nerfs it has received, Jigglypuff did receive a few buffs. Its overall weight (while still low) has been significantly increased, giving it better survivability. Forward aerial has increased knockback, giving Jigglypuff a viable aerial attack to KO with at high percents. Down aerial is now also capable of tripping opponents, allowing it to be used for setups more effectively. Lastly, the introduction of DACUS slightly alleviates Jigglypuff's poor ground approach.

Overall, Jigglypuff's nerfs heavily outweigh its buffs, and the changes to Brawl hindered it more than they helped it, resulting in it going from one of the biggest threats in Melee to one of the weakest characters in Brawl.

Ground attacks

 * Neutral attack:
 * Forward tilt:
 * Up tilt:
 * Down tilt:
 * Dash attack:
 * Forward smash:
 * Up smash:
 * Down smash:
 * Down tilt:
 * Dash attack:
 * Forward smash:
 * Up smash:
 * Down smash:
 * Forward smash:
 * Up smash:
 * Down smash:
 * Up smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:

Aerial attacks



 * Neutral aerial:
 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:

Throws/other attacks

 * Grabs:
 * Pummel:
 * Forward throw:
 * Up throw:
 * Down throw:
 * Floor attack:
 * Up throw:
 * Down throw:
 * Floor attack:
 * Floor attack:
 * Floor attack:

Special moves

 * Rollout:
 * Pound:
 * Sing:
 * Rest:
 * Puff Up:
 * Sing:
 * Rest:
 * Puff Up:
 * Sing:
 * Rest:
 * Puff Up:
 * Rest:
 * Puff Up:
 * Puff Up:
 * Puff Up:
 * Puff Up:
 * Puff Up:

Most historically significant players

 * See also: Category:Jigglypuff players (SSBB)


 * - The only solo Jigglypuff player to reach notable success with the character. Considered the best Jigglypuff player in Europe and was able to defeat high-level players there with the character.
 * - Was unanimously considered the best Jigglypuff player, and besides being one of the very few legitimate Jigglypuff mains, was the only one good enough to gain beyond regional recognition purely off his abilities. Living in the murderously strong NY/NJ area however, he was never a PR contender, and he would eventually drop Jigglypuff for.
 * - While he never remotely approached his level of greatness in Melee, he was a respectable player in Brawl despite using the drastically nerfed Jigglypuff and not having much practice in the game, being good enough to once get ranked on the Florida Power Rankings using Jigglypuff alongside . Even when accounting for multi-character usage, no other player ever got ranked on a high level Brawl PR using Jigglypuff.

Tier placement and history
Jigglypuff has always been seen as one of the worst characters in Brawl; right away players noticed its significant nerfs to key attributes, and its terrible transitioning into Brawl's physics and gameplay changes. Over the years, despite Jigglypuff's still strong aerial game, air camping abilities, and recovery, metagame developments for Jigglypuff were startlingly barren. Jigglypuff was also perhaps the most unpopular character in Brawl competitive play, lacking the dedicated playerbase other low tier characters had, having barely any notable players, and was a very rare sight at even low level local tournaments with casual players. Jigglypuff's abysmal matchup spread further compounds this, with, , , and , four of the most meta-prevalent characters, all hard countering Jigglypuff. As such, Jigglypuff has always been ranked among the four worst characters in the game in all iterations of the BBR's tier list. Some players even believed Jigglypuff, rather than, was the worst character in the game, since the latter at least possesses a fearsome punish game and Ganondorf players have achieved notably better results despite his perceived overall worse matchup spread. In fact, the Japanese playerbase ranked Jigglypuff as the worst character on their tier list, though the BBR did not follow suit in their final Brawl tier list, instead ranking Jigglypuff as the third worst character, above Ganondorf and.

Role in The Subspace Emissary
Jigglypuff is an optional character in The Subspace Emissary, much like and, who consequently does not have a role in the story.

To unlock it, first the player must complete The Subspace Emissary, whereupon an extra door in The Swamp can be found that links to Pokémon Stadium 2, where Jigglypuff is performing a song. Jigglypuff is then fought and, if defeated, is unlocked (if not already unlocked) and joins the player's party.

Exclusive stickers
These stickers can only be used by Jigglypuff or a select few including it.
 * Charizard: [Arm, Leg] attack +10
 * Deoxys: [Slash] attack +10
 * Entei: [Flame] attack +20
 * Goldeen: [Leg] attack +4
 * Groudon: [Flame] resistance +14
 * Gulpin: [Electric] attack +16
 * Jigglypuff: [Body, Spin] attack +31
 * Jirachi: [Arm, Leg] attack +7
 * Meowth: [Slash] attack +5
 * Metagross: Launch resistance +23
 * Mew: [Body, Spin] attack +4
 * Moltres: [Flame] attack +20
 * Pokémon Trainer: [Arm, Leg] attack +13
 * Staryu: [Specials: Direct] attack +3
 * Togepi: [Body, Spin] attack +11
 * Torchic: [Flame] attack +8
 * Weavile: [Slash] attack +5

In Classic Mode, Jigglypuff can appear as an opponent or ally in Stage 3 if it has been unlocked along with, , and on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked). Jigglypuff can also appear as an opponent in Stage 11, but only if it hasn't appeared in Stage 3.

All-Star Mode
In All-Star Mode, Jigglypuff is fought in Stage 18 alongside, , and on Pokémon Stadium 2 or Spear Pillar (with the latter available if it has been unlocked).

Solo Events

 * Event 29: All-Star Semifinal Regulars: Jigglypuff is one of the opponents fought in this event. All opponents are characters that were unlockable from the original Super Smash Bros. game.
 * Event 35: The Visitor to Flat Zone: As, the player must defeat , , and Jigglypuff on Flat Zone 2. All three opponents have the "Game & Watch" effect on their models.

Co-Op Events

 * Co-Op Event 16: Jigglypuff's Great Comeback: Jigglypuff and, who are tiny, must defeat and , who are giant, on Castle Siege. As the stage changes to different backgrounds, Jigglypuff will grow and Lucas and Ness will shrink.
 * Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster on.

Trophies
Jigglypuff's main and Final Smash trophies can be obtained by clearing and All-Star mode respectively with Jigglypuff.

Trivia

 * Masahiro Sakurai stated that Jigglypuff, along with and, were almost cut from Brawl due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main Subspace Emissary story.
 * Jigglypuff is also the only veteran who does not have a Subspace Emissary role.
 * In the American and PAL versions, Jigglypuff has only two KO screams — one for a Star KO and another for a normal KO. Jigglypuff is the only character in Brawl to have a single blast line KO clip.
 * Jigglypuff’s official artwork is nearly identical to its Melee Smabura-Ken artwork. The only difference is that its arms are pointed slightly inward rather than outward.
 * In the Japanese version of Brawl, Jigglypuff has some additional voice clips that don't have equivalents in the American/PAL versions:
 * Jigglypuff vocalizes when using its first jump.
 * Jigglypuff contains two soft-damage yells and two hard-damage yells, the latter being used in the next game.
 * Jigglypuff uses two different voice clips when getting KO'd past the blast lines.
 * Most of Jigglypuff's voice clips were simple imports from Melee. One voice clip, involving it screaming "Jiggly!", was imported and can be heard in the sound test, but is not used by Jigglypuff at all in the game.
 * Brawl is the only Super Smash Bros. game in which Jigglypuff does not have a bow as one of its costumes.
 * Jigglypuff and are the only veterans who can no longer become helpless via any of their special moves in their transitions from Melee to Brawl. Their helpless animations, which are carried over from Melee, can be seen briefly during their air dodge animations.
 * Jigglypuff and are the only characters that players are not forced to play as in single-player Event Matches.
 * Jigglypuff, along with Diddy Kong, Pokémon Trainer, and the Ice Climbers, are the only characters in Brawl that do not clap in the Results screen after losing or at the No Contest screen.
 * Jigglypuff is the only character to have a slightly different damage meter portrait than their official artwork. The official artwork has it standing upright while the damage meter portrait has it tilted.
 * Brawl is the first game in the Super Smash Bros. series in which Jigglypuff cannot be unlocked after completing Classic Mode (or its Smash 64 counterpart, 1P Game) with any character. This unlock criteria is instead given to.
 * Jigglypuff's trophy description states that it uses to infatuate opponents who touch it, which is incorrect. Attract is a status move that causes infatuation, while  is an ability that causes infatuation on physical contact, and one which Jigglypuff can have.
 * A CPU Jigglypuff will repeatedly use Pound when it uses all it’s jumps but doesn’t get back to the stage.