Olimar (SSB4)


 * This article is about Olimar's appearance in Super Smash Bros. 4. For other uses, see Captain Olimar and Pikmin (species).

Olimar (, Pikmin & Olimar) is a playable character in Super Smash Bros. 4. His return to the series was announced in a Director's Room Miiverse post on July 12th, 2013, which also commemorated  being released in Japan on the following day. Alph (, Pikmin & Alph), one of the three s in Pikmin 3, was revealed as an alternate costume character in a Director's Room Miiverse post on September 11, 2014.

Olimar is ranked 21st out of 54 on the tier list, placing him at the top of the C tier. This is a significant drop from his top-tier placement in Super Smash Bros. Brawl, where he was ranked 3rd out of 38, and is his worst placement in the series. As in Brawl, Olimar's Pikmin possess an impressive level of utility: they grant him respectable KO and damage racking potentials, as Olimar can use them to deal direct and/or indirect damage via his standard moves, and by having the Pikmin latch onto opponents via Pikmin Throw, respectively.

The Pikmin also grant Olimar a potent grab game: each of them function as disjointed grabs; White Pikmin-based pummel is tied with 's Buster-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, Winged Pikmin function as a maneuverable, flight-based recovery that can be used regardless of whether or not Olimar has Pikmin, which makes them vastly superior to Pikmin Chain's tether-based recovery.

However, Olimar's active Pikmin count has now been halved from six to three, which severely weakens the camping strategies he relied on in Brawl. The Pikmin themselves have also been weakened in a few, yet noticeable ways. Red, Yellow, Blue, and Purple Pikmin have less hit points, which is further compounded by them and White Pikmin dying faster while separated from Olimar. Each type of Pikmin have also had the majority of their damage outputs lowered, and suffer from somewhat flawed artificial intelligence. Olimar also retains his slow overall mobility; his aerial mobility is particularly problematic, as it renders him susceptible to juggling in spite of his light weight. By extension, his offense is still burdened by slow attack speed and an over-reliance on Pikmin.

Overall, in spite of his retained and newfound weaknesses, Olimar has achieved impressive results at all levels of competitive play, thanks to smashers such as, , , and.

Attributes
Olimar is a lightweight with overall slow mobility. However, his air acceleration and traction are both above-average, while his jump and double jump are both average. Olimar's playstyle is almost identical to how it was in Brawl: he has retained the overwhelming majority of his moveset and animations, yet some moves have been slightly modified. Much like in his home series, Olimar's extremely meager offensive prowess forces him to rely on instructing his multicolored Pikmin to remedy this glaring flaw. As a result, almost all of his moves involve Pikmin; this, in turn, can result in his moveset being useful or useless depending on whether or not he has Pikmin. When Olimar has Pikmin, he possesses arguably one of the most unique playstyles in the game, thanks to the Pikmin functioning as both projectiles and separate characters, much like how Luma functions alongside Rosalina.

When used correctly, the Pikmin provide noticeable and effective benefits: they can easily rack up high amounts of damage in short periods of time, they grant Olimar disjointed grabs by running out to grab opponents at any time, they can carry various items back to Olimar as they run back to him much like in their home series, and they can also help with camping or hindering approaches. Additionally, each type of Pikmin provides unique and useful effects. Olimar's special moves are also heavily dependent on Pikmin, but they are all beneficial nonetheless.

Pikmin Throw enables him to hinder approaches or, with a Purple Pikmin, even stop them outright if they are not shielded. Pikmin Order reorganizes his Pikmin for the proper situation at hand, and thanks to it briefly granting super armor, it can even allow Olimar to briefly tank an attack in spite of his light weight. Lastly, Winged Pikmin are very versatile: they provide a long-distanced and maneuverable recovery that makes Olimar more difficult to KO compared to other lightweights, yet they also allow him to attack while they are carrying him.

With all things considered, Olimar has one of the most damaging playstyles among the cast, as he is able to KO nearly any character in a short period when his Pikmin are utilized wisely. For example, Pikmin Throw allots him a large array of options for offense, as it can both zone and get opponents to KO percents quickly; when the thrown Pikmin are not shaken off, they can rack up 10%-30% in a matter of seconds, forcing opponents to carefully plan their approach. Olimar can also have up to three Pikmin at a time in his lineup, which, despite its aforementioned halving since Brawl, can be hard for an opponent to keep track of, especially with each color boasting unique attributes. Despite being a lightweight, his smash attacks are fairly fast and, while using Red and Purple Pikmin, boast impressive power.

Olimar's disjointed grab range also enables him to disrupt the movements of quick characters or roll spammers. When coupled with his above-average traction, this also grants him an excellent shield grab. Olimar's air game is also quite powerful: neutral aerial is a reliable combo starter when SHFF'd; up aerial is useful for juggling, and can even KO outright while near the upper blast line; forward aerial is useful for approaching and edge-guarding; back aerial is useful for edge-guarding, and can even KO outright while near the edge or the left/right blast line; and down aerial is a powerful meteor smash against aerial opponents during its first frame. However, Pikmin can also double as a drawback: due to being treated as projectiles, they can be reflected, which can sometimes hinder Olimar's offense against characters with moves of this sort.

However, Olimar has noticeable flaws. One of his greatest weaknesses is that he struggles against fast characters, such as and. As Olimar is a slow character, they can easily catch up and punish him if he tries to retreat to pluck more Pikmin. Due to all but White Pikmin having less hit points than in Brawl, they are also susceptible to dying faster. Olimar also has poor aerial mobility, as his slow air and falling speeds make him easy to juggle and, when coupled with his light weight, to KO. This is further compounded by his Pikmin-based aerials being burdened with low priority, which makes them extremely difficult to use against edge-guarders.

Another severe flaw he has is his over-reliance on Pikmin, much like in his home series. Without any Pikmin, Olimar's smash attacks, up, down, back, and forward aerials, grabs and side special will simply do nothing, which significantly harms his neutral game because of them being his most effective attacks. This also leaves Olimar with a total of six moves that deal damage: his neutral attack; tilt attacks; dash attack; and neutral aerial. This, in turn, is further compounded by his forward tilt being the only move out of these that has KO potential. As a result, it is crucial that Olimar has at least one Pikmin with him at all times.

Lastly, some of Olimar's useful Pikmin-based attacks have certain drawbacks: his KOing options have very minimal KO potential while using White Pikmin; each of his grabs have noticeably shorter ranges while using Purple Pikmin; up throw has KO potential only while using Blue Pikmin; down throw's combo potential is consistent at high percents only while using Red Pikmin; and Winged Pikmin's recovery potential worsens when they are used too frequently.

Olimar has a few beneficial custom moves. Hardy Pikmin Pluck makes all types of Pikmin more durable at the cost of being plucked slower. Sticky Pikmin Throw has each Pikmin deal less damage and cover less distance when thrown, but they stay latched on for much longer and deal damage at a faster rate. True to its name, Tackle Pikmin Throw makes Red, Yellow, Blue, and White Pikmin function like Purple Pikmin by tackling opponents instead of latching onto them. Mighty Winged Pikmin have reduced total travel distance, but the distance is not affected by the amount of Pikmin that Olimar is carrying. Lastly, Order Tackle has all latched on Pikmin deal damage upon being recalled, which grants Olimar another way to deal damage.

Overall, Olimar still retains many of his considerable strengths in spite of their nerfs, and has even had some traits buffed, mostly in regard to his damage output. While his potential damage output was reduced, a smart player can overcome this, especially with the new mechanics for keeping track of Pikmin, making Olimar a much more reliable character for the player. Olimar's recovery has also been completely revamped for the better, which is generally agreed to have alleviated his other changes. Early in the metagame, Olimar was thought to be one of the worst characters, yet dedicated mains such as, , , , and have shown that, as in Brawl, he is still a very capable character who retains a very high learning curve.

Changes from Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Olimar was considered to be a top tier character, usually being seen as a top 5 or even a top 3 character. This was mainly due to the effectiveness of his Pikmin. Olimar had six Pikmin available and they overall gave him incredible camping potential. Olimar could easily abuse his Pikmin Throw to keep his opponents out due to the amount of Pikmin he could have out and even at close range, Olimar still possessed strong tools. His damage output was very high especially with certain Pikmin, his smash attacks were very effective, his aerials were powerful, he had a strong grab game with a very fast and long ranged grab in addition to possessing combo and KO throws depending on the Pikmin used and he even had a solid defensive option with Pikmin Order. Olimar also had rather respectable KO power, with his purple Pikmin and red Pikmin in some situations being particularly powerful. While he did have poor mobility, limited approach options, a slew of multi hit attacks which could be avoided with SDI and he had an extremely exploitable recovery, these weaknesses did not hurt Olimar too much. Altogether, these factors made Olimar an incredibly dominant character on stage, making it very difficult for most of the cast to deal with Olimar.

Olimar has naturally seen a mix of buffs and nerfs in the transition to Super Smash Bros. 4 although due to his top tier status in the previous game, he has been significantly nerfed overall.

The most glaring nerf was the halving of his Pikmin count from six to three due to the limitations of the Nintendo 3DS' processing power. As a result, this hinders his general damage output, as well as his camping potential, especially since Pikmin Throw deals less damage (especially with White Pikmin). Both Olimar and his Pikmin's endurance is also worse as Olimar is lighter and his Pikmin (except for white Pikmin) have less HP and they die faster if they are separated from Olimar. The removal of meteor canceling also significantly hinders Olimar's endurance against meteor smashes. Olimar's smash attacks have seen various downgrades: they can all be reflected, forward smash has a shorter duration, and his down smash deals less knockback. Up smash, however, had the largest nerf out of all of Olimar's smash attacks. Not only is it much laggier, having increased startup lag and much higher ending lag, but it also has decreased range and power, significantly hindering its utility. Olimar's aerials also deal significantly less damage with forward and down aerial in particular being significantly weaker. Olimar's grab game was also weakened: his grabs have a shorter duration, considerably less range no longer being the longest reaching grabs in the game, and his standing and dash grabs are significantly laggier, making Olimar rely on his already nerfed pivot grab more often. His throws with Blue and especially Purple Pikmin are also weaker which hinders his ability to KO opponents with his throws, especially relative to the cast. Lastly, Pikmin Order has significantly decreased super armor, hindering both its safety and overall versatility.

However, Olimar also received a few buffs: Winged Pikmin largely outclasses Pikmin Chain as a recovery tool due to being much more versatile and the removal of edge hogging immensely aids Olimar. Olimar's white Pikmin have also been improved outside of Pikmin Throw as they have more HP and most of Olimar's attacks with White Pikmin are stronger (although they are still mostly useless for attacking). The removal of hitstun canceling has also given Olimar greater combo potential with moves such as down throw and his new up aerial which is now a powerful juggling tool. Lastly despite his overall damage output being reduced, a fair amount of Olimar's Pikmin attacks (mainly with Red and Purple Pikmin) deal more damage.

Overall while his recovery has been improved significantly, Olimar's other flaws were not addressed and his strengths were significantly toned down making his flaws more detrimental. Despite this, Olimar has nevertheless retained most of his useful options from Brawl and remains an above average character. However, Olimar's buffs do not nearly compensate for his more severe nerfs and the changes to the game's mechanics do not benefit Olimar as much as some other returning veterans, which has led to him to be considered one of the characters to have been the most severely nerfed in the initial transition from Brawl, alongside, , , and  (during the initial release). As a result, Olimar is still a viable character, albeit not to the degree as in Brawl.

Attributes

 * Olimar:
 * Pikmin:
 * This significantly weakens his camping game and damage ranking potential.
 * Pikmin:
 * This significantly weakens his camping game and damage ranking potential.
 * Pikmin:
 * This significantly weakens his camping game and damage ranking potential.
 * Pikmin:
 * This significantly weakens his camping game and damage ranking potential.
 * Pikmin:
 * This significantly weakens his camping game and damage ranking potential.
 * Pikmin:
 * This significantly weakens his camping game and damage ranking potential.
 * Pikmin:
 * This significantly weakens his camping game and damage ranking potential.
 * This significantly weakens his camping game and damage ranking potential.

Ground attacks

 * Neutral attack
 * Forward tilt
 * Up tilt
 * Down tilt
 * Dash attack
 * Forward smash
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Up smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Up tilt
 * Down tilt
 * Dash attack
 * Forward smash
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Up smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Dash attack
 * Forward smash
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Up smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Up smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down smash
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Red Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Purple Pikmin:

Aerial attacks

 * Neutral aerial
 * Forward aerial
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin:
 * Purple Pikmin
 * Back aerial
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin
 * White Pikmin:
 * Purple Pikmin:
 * Up aerial
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down aerial
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin
 * White Pikmin:
 * Purple Pikmin:
 * Up aerial
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down aerial
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Up aerial
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down aerial
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Down aerial
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Down aerial
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * White Pikmin
 * Purple Pikmin
 * Purple Pikmin
 * Purple Pikmin
 * Purple Pikmin

Throws/other attacks

 * Grabs
 * Pummel
 * Forward throw
 * Red Pikmin:
 * Yellow Pikmin
 * Blue Pikmin
 * White Pikmin
 * Purple Pikmin
 * Back throw
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin
 * Up throw
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin:
 * White Pikmin
 * Purple Pikmin:
 * Down throw
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Floor attacks:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin
 * Up throw
 * Red Pikmin
 * Yellow Pikmin
 * Blue Pikmin:
 * White Pikmin
 * Purple Pikmin:
 * Down throw
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Floor attacks:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * White Pikmin
 * Purple Pikmin:
 * Down throw
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Floor attacks:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * Red Pikmin:
 * Yellow Pikmin:
 * Blue Pikmin:
 * White Pikmin:
 * Purple Pikmin:
 * Floor attacks:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * White Pikmin:
 * Purple Pikmin:
 * Floor attacks:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * Floor attacks:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * Back floor attack:
 * Edge attack
 * Trip attack:
 * Edge attack
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:

Special moves

 * Pikmin Pluck
 * Pikmin Throw
 * Winged Pikmin
 * Pikmin Order
 * End of Day
 * Pikmin Throw
 * Winged Pikmin
 * Pikmin Order
 * End of Day
 * Winged Pikmin
 * Pikmin Order
 * End of Day
 * Winged Pikmin
 * Pikmin Order
 * End of Day
 * Winged Pikmin
 * Pikmin Order
 * End of Day
 * Pikmin Order
 * End of Day
 * Pikmin Order
 * End of Day
 * Pikmin Order
 * End of Day
 * End of Day
 * End of Day
 * End of Day
 * End of Day

Update history
Olimar has received a mix of buffs and nerfs from game updates. Update 1.0.4 made Pikmin Pluck unable to be edge-canceled and decreased the amount of damage that Red, Yellow, and Blue Pikmin deal when they latch onto opponents. To compensate for this, White Pikmin deal more damage when latched on, and the latch time for Red, Yellow, Blue, and White Pikmin has increased.

However, Olimar also significantly benefits from the changes to shield mechanics brought about by updates 1.1.0 and 1.1.1. This is thanks to latched Pikmin becoming better at damaging an opponent's shield, while the low ending lag on his smash attacks makes them even less punishable on shield, thanks to the increased shieldstun. As a result, Olimar is very slightly better than he was during SSB4's initial release.

 1.0.4

 1.0.6

 1.0.8

Moveset
For a gallery of Olimar's hitboxes, see here.
 * All Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack. Upon performing a move, that Pikmin goes to the back of the line.
 * Each Pikmin follows a general set of rules for their attacks:
 * Red Pikmin deal more damage for attacks (around 1.2x damage for most attacks), but less for throws (around 0.8x damage). Their attacks have a flame effect.
 * Yellow Pikmin have larger hitboxes (around 1.25x larger for most hitboxes). Their attacks have an electric effect.
 * Blue Pikmin have more damaging throws (around 1.6x damage).
 * White Pikmin are very weak in attacks (around 0.8x damage for most hitboxes), but have significantly longer grab and toss range and deal more latch damage. Their grab related attacks have a darkness effect.
 * Purple Pikmin are very strong in damage (around 1.4x damage for most hitboxes) and knockback, but have very poor range for ranged attacks.

Announcer calls
The announcer also calls the Pikmin in the Japanese, Chinese, and Korean versions.

Tier placement and history
Like in Brawl, Olimar's placing in SSB4 was one of the most contentious among the cast. At first, players would deem his nerfs as being too harsh for him to even be assessed as a mid-tier character, with some even considering him to be a bottom-tier character. This was primarily due to the game mechanics in SSB4 being faster mixed with Olimar’s camping game being toned down, and his strengths not being recognized as much. This perception would remain intact for several months until players soon started to demonstrate Olimar's retained strengths, with professionals like, , , and placing highly. As a result, Olimar was ranked 24th on the first tier list.

Although his competitive prospects and placings were accelerating, Olimar's rare usage negatively stood out compared with other high-tier characters. To reflect this, he dropped 30th on the second tier list. As before, representatives such as Dabuz and Shuton continued to defeat top players at high-level tournaments and achieve great placings. These demonstrations allowed Olimar to achieve 27th and then to 21st on the third and fourth tier lists respectively. Although he was not as overwhelmingly effective as he was in Brawl, Olimar has nevertheless managed to achieve solid success in spite of the faster mechanics and the dominance of the DLC characters.

Notable players
Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time.
 * - Placed 25th at CEO 2016; 33rd at Paragon Los Angeles 2015 and 33rd at EVO 2016; and 49th at Apex 2015.
 * - Placed 2nd at Combo Breaker 2015 and 13th at The Big House 5 in doubles play. Formerly ranked 7th on the Michigan Power Rankings.
 * (#4) - The best Olimar player in the United States and one of the two best ones in the world. Placed 1st at WTFox 2, Aftershock 2016, and Smash Valley; 2nd at Apex 2015 and Super Smash Con 2016; 3rd at CEO 2016; 4th at Frostbite 2017; 5th at EVO 2015 and The Big House 6; and 7th at GENESIS 4.
 * - The best Olimar player in the Midwest. Placed 9th at Chronicles of Olympus II and 33rd at Midwest Mayhem 11. Also ranked 12th on the Michigan Smash 4 Power Rankings. Has taken a set off of.
 * - Placed 7th at Midwest Mayhem and 13th at Smash 'N' Splash.
 * - Placed 9th at Final Battle; 17th at Paragon Los Angeles 2015 and 2GGC: GENESIS Saga; and 33rd at 2GGC: Midwest Mayhem Saga and 2GGC: Civil War. Ranked 15th on the SoCal Power Rankings.
 * - Placed 17th at 2GGT: Abadango Saga; 25th at 2GGC: Greninja Saga; and 33rd at 2GGT: Mexico Saga and 2GGT: ZeRo Saga.
 * - Placed 2nd at Full Bloom 2; 17th at Midwest Mayhem 4; and 25th at Midwest Mayhem 3. Ranked 5th on the Indiana Power Rankings.
 * - Placed 7th at PAX Prime 2015; 9th at Smash 'N' Splash and Enthusiast Gaming Live Expo; 17th at Royal Flush; 25th at Super Smash Con 2015; 33rd at CEO 2015; and 49th at EVO 2016 and Super Smash Con 2016. Formerly ranked 15th on the MD/VA Power Rankings.
 * - Considered one of the best Olimar players in the world. Placed 5th at Paragon Los Angeles 2015; 17th at Frame Perfect Series 2 and 2GGC: Nairo Saga; 25th at and ; and 33rd at  and.
 * - Formerly a Olimar main before switching to . Placed 13th at, 17th at , and 25th at with solo Olimar.
 * (#23) - The best Olimar player in the world. Placed 1st at Sumabato 15; 3rd at Sumabato 14 and 2GGC: West Side Saga; 5th at Frostbite 2017; 9th at Umebura S.A.T.; and 13th at 2GGC: Civil War. Ranked 4th on the JAPAN Power Rankings.
 * - Placed 25th at Midwest Mayhem 6: SoCal Invasion and Naifu Wars: World War 1. Ranked 6th on the Ohio Power Rankings.

Solo Events

 * A Battle of Scale: A tiny Olimar must defeat a giant.
 * All-Star Battle: Brawl: Olimar is one of the opponents fought in this event. All of the opponents debuted in Brawl.
 * The Big 7650!: As, the player must use his Final Smash, Super Pac-Man, on three Olimars within 15 seconds.

Co-op Events

 * Poisonous Planet: Olimar and must defeat two giant  in a Stamina Battle before their own health is depleted via flowering.
 * Solidarity: Olimar and must defeat  and, and then defeat Bowser and
 * The Ultimate Battle: Two players select a character and must defeat the entire roster.
 * Visiting Onett: and  must defeat Olimar,, , , , and Rosalina & Luma. All of the opponents are outer space-based characters.

Alternate costumes
Instead of alternate color schemes, half of Olimar's alternate costumes consist of Alph, one of the three s from Pikmin 3.

Trivia

 * Because Olimar's placement in All-Star Mode is based on his own debut instead of Alph's, whose debut in Pikmin 3 occurred twelve years after Olimar's debut in Pikmin, Alph will be misplaced chronologically during All-Star Mode if he appears in Olimar's place. The same applies to and the Koopalings.
 * Olimar's All-Star trophy in is highly similar to his pose in his official artwork for Brawl.
 * Olimar is the only character who does not use his official alt. trophy when he is faced in rounds 4-5 in in . Instead, he uses Alph's trophy.
 * Although Alph travels in the in Pikmin 3, he instead travels in the Hocotate Ship for his on-screen appearance and Final Smash because of his status as an alternate costume.
 * Olimar and Alph have different expressions when they are hit. Olimar's eyes comically bulge out, which he commonly does in Pikmin 2 upon being surprised, whereas Alph winces.
 * Alph was intended to be promoted from an alternate costume to a clone of Olimar, much like, , and , however he was left as an alternate costume presumably due to time constraints.
 * Olimar is the only character to have only one special move in his default moveset that deals damage.
 * He is also the only character to have a special move (Winged Pikmin in his case) that lacks any damage-dealing custom versions.
 * In the European version of End of Day's trophy, it mistakenly says that Olimar pilots the S.S. Dolphin during it. However, he actually pilots the Hocotate Ship during End of Day.
 * Despite Pikmin Throw's ability to make thrown Pikmin bring items to Olimar being exclusive to, his alt. trophy in mentions it regardless.
 * Olimar's render in 's character select screen is slightly altered, as all three Pikmin are brought closer to Olimar to fit them into the icon. He, along with and, is the only one to have edited renders in the game.
 * Of the three, he is the only veteran.