Banjo & Kazooie (SSBU)/Neutral attack/Hit 1

Overview
Banjo's Claw Swipe. Coming out on frame 4, this is the duo's fastest attack overall. It can be followed by another jab then a launching jab, or a rapid jab.

Hitboxes
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they also apply to the ID 2 hitbox due to a glitch.

! Hitstun


 * +5 frames


 * +5 frames


 * &mdash;
 * }

Trivia

 * Interestingly enough, Banjo & Kazooie's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable items) towards the user rather than away when hit from afar. They share this distinction with 's first and second jabs,, , and 's first jabs, and 's second jab.