Super Mushroom

Briefly boosts your size and power. The Super Mushroom (, Super Mushroom) is an item from the series.

Origin
The Super Mushroom made its debut in Super Mario Bros. as the Magic Mushroom and has become an important recurring item in later Mario games. The Super Mushroom allowed the player who touched it to grow larger and able to withstand a single hit from enemies and break Brick Blocks by jumping into them from underneath. It has since appeared in nearly every Mario sidescroller game (except for ', where it simply increased the player's health), as well as ' and  with the same effect.

The Super Mushroom is considered an icon in the Super Mario series and serves as its series symbol in the Super Smash Bros. series. In the  series, it also serves as the logo for the.

Effect
The Super Mushroom appears on the stage and keeps sliding to the right. In Super Smash Bros. Melee, it will slide left if it spawns on the right half of the stage. When a fighter touches it, it has the following effects: The transformation lasts about ten seconds. Touching another Super Mushroom will reset the timer. Touching a Super Mushroom while under the effect of a Poison Mushroom and vice versa will restore a character to their normal size, whereas the effects of Lightning are canceled.
 * Makes the fighter, and their hitboxes and hurtboxes, bigger.
 * Increases the fighter's weight by a small amount (applies a 1.6× multiplier in Melee, and a 1.42× multiplier in Super Smash Bros. 4 and Super Smash Bros. Ultimate).
 * Applies a reduction multiplier to the fighter's sustained knockback, in addition to the weight change.
 * The item does not offer any armor, however, so the fighter will still flinch from attacks that deal any amount of knockback.
 * Increases the base power of direct attacks (1.2× in Melee, 1.56× from Super Smash Bros. Brawl onwards), subsequently increasing knockback.
 * Most projectiles still deal their base damage, though they do still gain increased range and hitbox sizes during the item's effect. This also applies to some other unique attacks, such as s.
 * The base knockback and knockback growth values are not directly affected.
 * Increases the fighter's item toss strength, making thrown items go further and deal more damage.
 * Increases the fighter's jump height.
 * Increases the fighter's falling speed and gravity (1.42× fall speed from Brawl onward). Certain up specials, such as Hero's Spin, will grant less vertical height as a result.
 * Increases the fighter's air speed significantly (1.5× from Brawl onward).
 * Increases the fighter's walking and running speeds (1.5× from Brawl onward).
 * Increases landing lag and aerial landing lag.
 * Increases the fighter's ledge grab range proportionally.
 * The fighter's sound effects and voice become lower-pitched and slowed down. This does not affect gameplay.

In Super Smash Bros.
The Super Mushroom does not appear as an item; however, Giant Donkey Kong, the opponent in the sixth stage of the 1P Game mode, featuring effects reminiscent of the Super Mushroom, possibly inspiring its appearance in Melee.

In Super Smash Bros. Melee
The Super Mushroom debuts as a transformation item, with the effects described above.

Giant battles appear as a feature in Melee's Special Smash where all fighters become metal under the permanent effects of a Super Mushroom, and these effects (except for the fighter's pitch) can stack. Giant battles can also occur in.

In Super Smash Bros. Brawl
The Super Mushroom returns as an item, reprising its behavior from Melee. It is based on its modern design.

When a fighter collects the Super Mushroom, they will strike a pose after touching the Super Mushroom, briefly relishing their increased size and lamenting their return to normal size. Most of the items held by the player, as well as their own projectiles, will be proportionate to their bigger size. Certain attacks or charge ups can be interrupted if a Super Mushroom touches the player in the course of doing an action.

Acquiring a Super Mushroom causes a fighter's direct attacks to deal 1.56× their normal damage, except for, Wario-Man, , , , , , , , , and , where their direct attacks will deal 1.8× their normal damage.

Giant battles also return as a Special Brawl feature and in Classic Mode. In a Giant Special Brawl, fighters are heavier, and take less knockback than normal. Their direct attacks also deal 1.64× their normal damage, but the multiplier increases to around 2.648× (3.08× for the previously mentioned characters) upon acquiring a Super Mushroom. Pitch can also now be altered further.

In Super Smash Bros. 4
The Super Mushroom returns as an item, reprising its behavior from the previous games.

Unlike in Brawl, all fighters who acquire a Super Mushroom will deal 1.56x their normal damage with their direct attacks.

Giant battles are once again available as a Special Smash option and during Classic Mode. In a Giant Special Smash, fighters are heavier than normal, but unlike in Brawl, they don't receive any knockback taken reductions. Their direct attacks still deal 1.64x their normal damage, and the multiplier increases to 3.08x if they acquire a Super Mushroom. In a Tiny Special Smash, fighters who acquire Super Mushrooms will deal 0.676x their normal damage.

In Training Mode, there is a glitch where the Super Mushroom may fail to increase the weight of the user until it is attacked at least once.

As a Mii Costume
The Super Mushroom serves as the basis for the Super Mushroom Hat headgear for the s.

In, it can be unlocked by playing Rival Smash for the first time.

In Smash Tour
The Super Mushroom appears as a red trophy item. When used, it makes the player's fighter start the battle in giant form. Using this trophy cancels the effect of a Poison Mushroom trophy used by an opponent.

The Super Mushroom is one of the items that can appear during a Transformation Smash.

In Super Smash Bros. Ultimate
The Super Mushroom returns once again as an item in Ultimate.

Unlike in Brawl and Super Smash Bros 4., the fighters no longer strike a pose when they're growing or shrinking, making their animation similar of that to Melee. This also prevents certain attacks and animations from being interrupted when a player touches one.

The Super Mushroom cannot appear in The Great Cave Offensive, Golden Plains, and Minecraft World.

As a Mii Costume
The Super Mushroom Hat returns as a default headgear for the s.

Spirit
The Super Mushroom also appears as an Advanced-class support spirit. It can only be purchased at Timmy & Tommy's. There are also several other spirits that will give the player the Super Mushroom effect at the start of a match.

Trivia

 * Mario's taunt in the first four games, where he temporarily grows, is similar to the Super Mushroom effect.
 * The largest a character can be under normal circumstances in Melee is by using Mario's taunt while under the effect of Super Mushroom in Giant Melee.
 * In Melee, jumping at the moment that the Super Mushroom's effects wear off also causes characters to perform a super jump that is almost as high as two jumps while wearing the Bunny Hood.
 * In Brawl, a glitch occurs when Pikachu uses Quick Attack on a Super or Poison Mushroom. It will cause the size change super jump.
 * In Brawl, Pikmin Throw uniquely won't change pitch upon growing or shrinking.
 * In SSB4, although Pikmin grow and shrink with Olimar, the pitch of Pikmin depends on what size they were when plucked, and this pitch persists even after further size changes.
 * In Ultimate, the sounds of giant puppet fighters in several Spirit Battles may play at their normal pitch instead of slowed down as usual for unknown reasons. This appears to happen frequently when the conditions "The enemy is giant" and/or "Giant [character]" are not listed on the Spirit Battle preview screen; an example can be seen with the giant puppet fighters appear in the handful of Spirit Battles in 's DLC Spirit Board. This is also true for the Spirit Battles involving tiny puppet fighters.