Event 50: Final Destination Match

Final Destination Match is the 50th and penultimate of the 51 event matches in Super Smash Bros. Melee.

The player controls a fighter of their choice and must win a 1 stock match against both and  on the  stage. This event match does not feature a time limit. Both Master Hand and Crazy Hand's artificial intelligence is set at Level 5.

When the match starts, the player's fighter will spawn in the center of the stage, while Master Hand will spawn on the right side of the stage and Crazy Hand will spawn on the left side of the stage. Master Hand and Crazy Hand each starts with 300 HP, the same amount they start with when battling them in on Normal difficulty). Unlike in Classic Mode, however, Crazy Hand is immediately in the battle, rather than entering the fight when Master Hand's HP falls below 150 HP. With this, and the fact the player can only have one stock as opposed to up to five, this event match is more difficult than their battle in Classic Mode, as the player must avoid both their attacks for at least half the match instead of one quarter (assuming the player uses the strategy of focusing on and defeating one Hand before the other), while also having no stocks to spare.

Trivia

 * If the player chooses to play as Master Hand via the Master Hand glitch or hacking to complete this event, the background's sequence will not change throughout the event match for unknown reasons. It is also possible for the player's Master Hand to perform combination attacks with the opposing Crazy Hand, the only situation where this can occur without hacking (as playing as Master Hand causes the game to freeze in Classic Mode).
 * In some rare occasions, if the player chooses to play as Master Hand or Crazy Hand via the glitch or hacking, they will be facing the opposite direction.
 * If the player chooses to play as Crazy Hand via hacking, Master Hand will not perform combination attacks with the CPU Crazy Hand.
 * Defeating Crazy Hand in Classic Mode is not required to unlock this event match, whereas most other events need to have their combatants unlocked or accessible first.