Kazuya (SSBU)/Up-forward tilt/Hit 2

Hitboxes
The scripts only specify a hitstun modifier for the ID 0 hitbox, and shieldstun multipliers for the ID 0 and 1 hitboxes, but both of these apply to all hitboxes due to a glitch.

!Hitstun !Shieldstun


 * +10 frames
 * 2×


 * &mdash;
 * 2×


 * &mdash;
 * &mdash;


 * +10 frames
 * 2×


 * &mdash;
 * 2×


 * &mdash;
 * &mdash;
 * }