User:Nyargleblargle/Smash 5 Ideas/Stages

Battlefield
Largely the same as in previous games (aside from more intuitive item spawn points), Battlefield returns.

Variations

 * Windy Battlefield - Always nighttime, and wind blows randomly, in a similar manner to Dream Land (SSB).
 * Big Battlefield

Music

 * Battlefield - A brand new Smash Bros. theme with a similar style to the Brawl and Smash 4 main themes.
 * (Brawl)
 * (Brawl)
 * (Brawl)

Final Destination
An orange and black colored Final Destination. In terms of gameplay, it is the same as usual.

Variations

 * Master Hand's Residence - Master Hand occasionally appears as a stage boss, and the stage is larger.
 * Final Destination Pillar - The small area in the center of the stage releases a deadly pillar of light every 30 seconds.

Music

 * Super Smash Bros. Melody - Opens with the Melee and Brawl themes alternating, which are arranged in such a way that they are almost clashing with each other, and ends with an orchestral version of the Smash 5 main theme.
 * Master Hand's Residence - An orchestral version of the music heard on Final Destination (SSB).

Super Mario Maker 2
Similar to the original version, but with the possibility of non-terrain elements appearing, such as spikes, and varying areas.

Variations

 * Calm Mario Maker (Ω) - Surrounded by bottomless pits, and omits any hazardous elements.
 * Athletic Mario Maker - Consists entirely of semisolid and mushroom platforms.

Music

 * Airship (SMB) - A remix of the airship theme in Super Mario Bros. levels similar to that heard when creating the level.
 * Super Mario Maker Theme - A jaunty remix of the title theme in Super Mario Maker.
 * Overworld Theme- Music depends on the theme of the randomly-generated stage, but is the grass area theme of that game (i.e. a Super Mario Bros. level will cause the SMB theme to play.)
 * Overworld Theme- Music depends on the theme of the randomly-generated stage, but is the grass area theme of that game (i.e. a Super Mario Bros. level will cause the SMB theme to play.)

Old Odyssey
A "half and half" stage, with a fire theme on the left and ice theme on the right, complete with appropriate hazards (lava from the background and ice blocks, respectively).

Variations

 * Old Oddyssey Mountain (Ω) - Hill-shaped, but hazards are removed.
 * Rolling Oddyssey - Boulders and snowman pieces which can be rolled around appear instead of the regular hazards.

Music

 * Old Odyssey Medley - A remix of the canyon and snow themes in Kirby: Triple Deluxe.
 * The World to Win - An electric guitar remix of The World to Win.

Autumn Heights
Based largely on the Horn Top Hop section, this stage features falling leaf platforms and horns that occasionally blow wind upwards. The main platform (as well as some soft ones) is made out of logs.

Variations

 * Log Heights (Ω) - All elements removed aside from the core wooden platforms. The ceiling is also removed.
 * Horn Top Hop - The horns now serve as the main platforms and leaves are rarer.

Music

 * Horn Top Hop
 * Mangrove Cove - Played on electric guitar.

Ice Tribe Village
Features a lake that alternates between a liquid and frozen state and ice protrusions.

Variations

 * Rooftop Ice Tribe Village (Ω) - Entirely takes place on the roof of one of the cottages. Similar to Final Destination.
 * Freezing Ice Tribe Village - The lake is now permanently frozen, but it freezes anyone who steps on it. Has more protrusions.

Music

 * Obsidian Ruler
 * Justice RIP - More strongly resembles Storm variation.
 * Justice RIP
 * Justice RIP

Pushmo Park
Uses a variety of solved Pushmo puzzles. Battle takes place on the front layer.

Variations

 * Crashmo Park (Ω) - Takes place at the top of the puzzle with every block pulled out one space.
 * Stretchmo Park - The sides of the stage will occasionally extend.

Music

 * Puzzle Theme #2
 * Sculpture Square
 * Mallo's March
 * A Puzzling Afternoon

Prism Tower
Exactly the same as in its original appearance.

Variations

 * Prism Tower Peak (Ω) - Takes place only on the peak of the tower.
 * Lumiose City - Travels around the tower as opposed to up and down along it.

Music

 * Lumiose City - A big band remix of the original track.

Pirate Ship
The same as in.

Variations

 * Pirate Ship Illusion (Ω) - The water is fall-through, enemy fire narrowly misses the ship, the catapult doesn't appear, and the King of Red Lions is in the background.
 * Lookout Platform - Similar to the old Final Destination version of the stage, but bombs fire along the sides of the stage.

Music

 * Song of Storms - Played on the acoustic guitar and lacks the opening of the previous remix.

Green Greens
Mostly the same, albeit a bit smaller.

Variations

 * Peaceful Green Greens (Ω) - No blocks appear, the apples are much weaker, and Wispy Woods does not blow wind.
 * Mega Green Greens - The stage is larger and the apples and wind are stronger.

Music

 * Green Greens - A techno remix of the classic theme.
 * Green Greens (Original)
 * Green Greens (Original)
 * Green Greens (Original)

Jungle Japes
Identical to 's version.

Variations

 * Tall Jungle Japes (Ω) - Water and Klaptraps removed. The stage is also slightly smaller and lower.
 * Jumping Japes - Klaptraps jump much higher, but Blue Klaptraps recognize ledge invincibility and spike, while Orange Klaptraps deal less damage.

Music

 * Jungle Groove - Slightly more intense version of the classic song.
 * Jungle Japes
 * Jungle Groove
 * Jungle Groove