List of spirits (Final Fantasy series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate. At launch, the series only had 2 spirits in the form of 's fighter spirits. As part of Challenger Pack 8 for the Fighters Pass Vol. 2, numerous spirits were added, with 's fighter spirit added in Version 10.0.0 and the rest added in Version 10.1.0.

Spirit Battles
Conditions listed in italics are not displayed on the Spirit Battle preview screen.

Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * rowspan="2"|1,440
 * • (Moveset 2112, Black Protective Gear, High Voice Type 2)
 * rowspan="2"|
 * rowspan="2"|7,400
 * rowspan="2"|Reset Bomb Forest (Ω form)
 * rowspan="2"|•Move Speed ↑ •Attack Power ↑
 * rowspan="2"|•The enemy has increased attack power after a little while •The enemy has increased move speed after a little while
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The Mii Brawler's design and voice type represents Tifa Lockhart, a female brawler who specializes in hand-to-hand combat.
 * The Mii Brawler's black Protective Gear and white pants, without DLC, is an inverted color scheme of Tifa's white shirt and black shorts.
 * The stage represents Nibelheim, the hometown of Tifa which was burned down and destroyed by Sephiroth in Final Fantasy VII.
 * The Attack Power ↑ and Move Speed ↑ rules reference how Tifa has the second-highest strength stat and highest speed stat in Final Fantasy VII Remake.
 * The stage represents Nibelheim, the hometown of Tifa which was burned down and destroyed by Sephiroth in Final Fantasy VII.
 * The Attack Power ↑ and Move Speed ↑ rules reference how Tifa has the second-highest strength stat and highest speed stat in Final Fantasy VII Remake.
 * This spirit's Attack type and Fist Attack ↑ ability further reference Tifa's hand-to-hand combat moveset and her high strength stat in Final Fantasy VII.
 * style="background-color:#EEE;"|• (Moveset 2132, Tifa's Outfit, High Voice Type 2)
 * rowspan="2"|1,441
 * • (130 HP) (Moveset 3312, Green Wild West Wear) •  (80 HP) (Moveset 1231, Black Protective Gear, Normal Voice Type 9) •  (80 HP) (Moveset 2123, Black Protective Gear, Low Voice Type 1) •  (80 HP) (Moveset 3212, Black Protective Gear, Normal Voice Type 4)
 * rowspan="2"|
 * rowspan="2"|3,500
 * rowspan="2"|Midgar (hazards off)
 * rowspan="2"|•Item: Exploding Types
 * rowspan="2"|•Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy starts the battle with a Bob-omb
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The larger-than-usual Mii Gunner's design represents Barret Wallace, a large, dark-skinned character whose right arm is outfitted with a firearm weapon.
 * The Mii Gunner's green Wild West Wear, without DLC, represents the green sleeveless vest jacket worn by Barret.
 * The Mii Brawler minions represent Biggs, Wedge, and Jessie, members of the eco-terrorist insurgent group AVALANCHE led by Barret at the beginning of Final Fantasy VII.
 * The stage, music track, and Exploding Type items reference the beginning of Final Fantasy VII where AVALANCHE infiltrates the city of Midgar to destroy a Mako reactor by detonating a powerful bomb.
 * The Mii Brawler representing Jessie starting off with a Bob-omb and the Exploding Type items reference Jessie's specialty with explosives.
 * The Mii Brawler minions represent Biggs, Wedge, and Jessie, members of the eco-terrorist insurgent group AVALANCHE led by Barret at the beginning of Final Fantasy VII.
 * The stage, music track, and Exploding Type items reference the beginning of Final Fantasy VII where AVALANCHE infiltrates the city of Midgar to destroy a Mako reactor by detonating a powerful bomb.
 * The Mii Brawler representing Jessie starting off with a Bob-omb and the Exploding Type items reference Jessie's specialty with explosives.
 * This spirit's Shield type references Barret's goal in Final Fantasy VII to save the Planet by destroying the Mako reactors which drains the Planet's lifestream.
 * This spirit's Weight ↑ ability references how Barret is a large, heavyweight character.
 * style="background-color:#EEE;"|• (130 HP) (Moveset 3312, Barret's Outfit) •  (80 HP) (Moveset 1231, Black Protective Gear, Normal Voice Type 9) •  (80 HP) (Moveset 2123, Black Protective Gear, Low Voice Type 1) •  (80 HP) (Moveset 3212, Black Protective Gear, Normal Voice Type 4)
 * rowspan="2"|1,442
 * rowspan="2"|
 * rowspan="2"|7,500
 * rowspan="2"|Fountain of Dreams
 * rowspan="2"|•Health Recovery
 * rowspan="2"|•Defeat the main fighter to win •The enemy favors side specials •The enemy is healed after a little while
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The purple Zelda/Mii Swordfighter's design and costume represents Aerith Gainsborough, a female character who features a long dress and brown hair.
 * The default Cloud minion references his appearance as the main playable character in Final Fantasy VII who serves as the leader of the party Aerith belongs to.
 * The stage and music track represent the Water Altar in the Forgotten City, where Aerith is killed by Sephiroth and is later laid to rest underneath the waters of the Forgotten City by Cloud.
 * The Health Recovery rule reference Aerith's role as a healer in Final Fantasy VII who uses her HP-restoring Limit Breaks.
 * The first battle condition references Cloud's role as Aerith's temporary bodyguard early on in Final Fantasy VII where he protects her from the Turks.
 * Zelda's favored Din's Fire, without DLC, and the Mii Swordfighter's moveset, with DLC, and the Health Recovery rule reference Aerith's role as a White Mage in Final Fantasy VII, who uses magical attacks in battle.
 * The stage and music track represent the Water Altar in the Forgotten City, where Aerith is killed by Sephiroth and is later laid to rest underneath the waters of the Forgotten City by Cloud.
 * The Health Recovery rule reference Aerith's role as a healer in Final Fantasy VII who uses her HP-restoring Limit Breaks.
 * The first battle condition references Cloud's role as Aerith's temporary bodyguard early on in Final Fantasy VII where he protects her from the Turks.
 * Zelda's favored Din's Fire, without DLC, and the Mii Swordfighter's moveset, with DLC, and the Health Recovery rule reference Aerith's role as a White Mage in Final Fantasy VII, who uses magical attacks in battle.
 * This spirit's Support type and Autoheal ability reference Aerith's utility and supportive Limit Breaks in Final Fantasy VII, which includes her healing spells.
 * This spirit's Shield type references Aerith's role in Final Fantasy VII by praying to Holy, the ultimate White Magic to prevent the Planet from being destroyed by Meteor, the destructive Black Magic.
 * style="background-color:#EEE;"|• (Moveset 1312, Aerith's outfit, Normal Voice Type 6) •
 * 1,443
 * 3,400
 * Gerudo Valley
 * •Uncontrollable Speed
 * •The enemy is very fast and can't stop quickly when the enemy's at high damage •The enemy can deal damage by dashing into you •The enemy has increased move speed and reduced weight •The enemy starts the battle with a Screw Attack
 * Spirit Battle inspiration:
 * The default Dog of the Duck Hunt represents Red XIII, a canine character with an orange-tinted color scheme.
 * The stage and music track represent Cosmo Canyon, a valley-like area which serves as the home of Red XIII and his tribe in Final Fantasy VII.
 * The Uncontrollable Speed rule references how Red XIII has the highest speed stat in Final Fantasy VII and uses his Limit Breaks to increase the speed stats of his party members.
 * The second battle condition references Sled Fang and Blood Fang, two of Red XIII's default Limit Break where he charges at an enemy surrounded by a spiraling forcefield.
 * Duck Hunt starts off with a Screw Attack, referencing Red XIII's ability to perform spinning pouncing attacks.
 * Spirit Battle inspiration:
 * The default Dog of the Duck Hunt represents Red XIII, a canine character with an orange-tinted color scheme.
 * The stage and music track represent Cosmo Canyon, a valley-like area which serves as the home of Red XIII and his tribe in Final Fantasy VII.
 * The Uncontrollable Speed rule references how Red XIII has the highest speed stat in Final Fantasy VII and uses his Limit Breaks to increase the speed stats of his party members.
 * The second battle condition references Sled Fang and Blood Fang, two of Red XIII's default Limit Break where he charges at an enemy surrounded by a spiraling forcefield.
 * Duck Hunt starts off with a Screw Attack, referencing Red XIII's ability to perform spinning pouncing attacks.
 * This spirit's Attack type and Speed ↑ ability further references Red XIII's high speed stats and his charging Sled Fang Limit Break in Final Fantasy VII.
 * 1,444
 * 1,800
 * Halberd
 * •Assist Trophy Enemies (Jeff)
 * •Hostile assist trophies will appear after a little while •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The indigo Link represents Cid Highwind, a blonde character who wields a handled blade weapon in battle and wears an indigo vest.
 * The stage represents the Highwind, the airship operated and piloted by Cid in Final Fantasy VII which is used to fly around in the overworld.
 * The stage, music track, and Jeff Assist Trophy enemy reference Cid's final Limit Break, Highwind, which bombards all enemies with missiles from the Highwind.
 * Link's frequent down aerial smash attacks and "increased jump power" battle condition reference two of Cid's Limit Breaks, Boost Jump and Hyper Jump where he performs a high jump before striking down with his spear.
 * Spirit Battle inspiration:
 * The indigo Link represents Cid Highwind, a blonde character who wields a handled blade weapon in battle and wears an indigo vest.
 * The stage represents the Highwind, the airship operated and piloted by Cid in Final Fantasy VII which is used to fly around in the overworld.
 * The stage, music track, and Jeff Assist Trophy enemy reference Cid's final Limit Break, Highwind, which bombards all enemies with missiles from the Highwind.
 * Link's frequent down aerial smash attacks and "increased jump power" battle condition reference two of Cid's Limit Breaks, Boost Jump and Hyper Jump where he performs a high jump before striking down with his spear.
 * This spirit's Jump ↑ ability further references Cid's Limit Breaks, where he performs a high jump before attacking.
 * 1,445
 * •Roy • ×3
 * 1,700
 * New Pork City (Ω form)
 * N/A
 * •Defeat the main fighter to win
 * Spirit Battle inspiration:
 * Roy Koopa represents Cait Sith, a smaller character who pilots a large, white vessel with a simple face in battle.
 * The default Mr. Game & Watch minions represent the Toy Soldiers summoned by Cait Sith's Limit Break, Slots, which can deal five times normal damage to enemies.
 * The stage represents the Gold Saucer, an amusement park with neon lights where the party first encounters Cait Sith in Final Fantasy VII.
 * The music track features a jazz style and a slow tempo, referencing Cait Sith's music theme, which features a combination of a jazz-like style at a slow tempo.
 * The Mr. Game & Watch minions' frequent Judge references the randomness of Cait Sith's Slots Limit Break, which can feature different effects depending on the randomized number.
 * The default Mr. Game & Watch minions represent the Toy Soldiers summoned by Cait Sith's Limit Break, Slots, which can deal five times normal damage to enemies.
 * The stage represents the Gold Saucer, an amusement park with neon lights where the party first encounters Cait Sith in Final Fantasy VII.
 * The music track features a jazz style and a slow tempo, referencing Cait Sith's music theme, which features a combination of a jazz-like style at a slow tempo.
 * The Mr. Game & Watch minions' frequent Judge references the randomness of Cait Sith's Slots Limit Break, which can feature different effects depending on the randomized number.
 * This spirit's Support type references Cait Sith's supportive Limit Breaks in Final Fantasy VII.
 * This spirit's Support and Neutral types reference how Cait Sith is controlled remotely by Reeve, a member of the villainous Shinra Inc. who secretly helps Cloud's party.
 * This spirit's Transformation Duration ↑ ability references the Transform Materia initially equipped by Cait Sith when he joins Cloud's party.
 * 1,446
 * 3,400
 * Gaur Plain (Battlefield form)
 * N/A
 * •Items will be pulled toward the enemy •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The green Sheik represents Yuffie Kisaragi, a female ninja with a green color scheme.
 * The stage's background features the Mechonis, representing the Da-chao Statue, a monolithic mountain sculpture overlooking Yuffie's homeland, Wutai in Final Fantasy VII.
 * The Beastball, Black Hole, Pitfall, Soccer Ball, and X Bomb items represent the Materia, multicolored spherical items in Final Fantasy VII which feature a variety of abilities,
 * The battle conditions reference Yuffie's role as a Thief in Final Fantasy VII who is often stealing Materia from different characters.
 * Spirit Battle inspiration:
 * The green Sheik represents Yuffie Kisaragi, a female ninja with a green color scheme.
 * The stage's background features the Mechonis, representing the Da-chao Statue, a monolithic mountain sculpture overlooking Yuffie's homeland, Wutai in Final Fantasy VII.
 * The Beastball, Black Hole, Pitfall, Soccer Ball, and X Bomb items represent the Materia, multicolored spherical items in Final Fantasy VII which feature a variety of abilities,
 * The battle conditions reference Yuffie's role as a Thief in Final Fantasy VII who is often stealing Materia from different characters.
 * This spirit's Support type references how Yuffie can join the party as an optional member in Final Fantasy VII.
 * This spirit's Grab type and Item Gravitation ability further reference Yuffie's occupation as a Materia thief.
 * 1,447
 * 3,500
 * Luigi's Mansion
 * •Defense ↑ •Giant
 * •The enemy is giant when the enemy's at high damage •The enemy has increased defense when the enemy's at high damage •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The black Wolf represents Vincent Valentine, a "lone wolf" character who wears a black outfit with a red cloak.
 * The stage represents the Shinra Mansion, an abandoned mansion in Nibelheim where Vincent can be recruited in Final Fantasy VII.
 * The music track represents the boss battle theme against Dracula, a vampire who often sleeps in a coffin, referencing how Vincent can be found sleeping in a coffin inside the Shinra Mansion's basement.
 * The Giant and Defense ↑ rules reference the Galian Beast, Vincent's first Limit Break where he transforms into a giant horned werewolf, which increases his defense stats by 20%.
 * Wolf's favored Blaster references Vincent's role as a Gunner in Final Fantasy VII, who uses of firearms in battle.
 * The black Wolf represents Vincent Valentine, a "lone wolf" character who wears a black outfit with a red cloak.
 * The stage represents the Shinra Mansion, an abandoned mansion in Nibelheim where Vincent can be recruited in Final Fantasy VII.
 * The music track represents the boss battle theme against Dracula, a vampire who often sleeps in a coffin, referencing how Vincent can be found sleeping in a coffin inside the Shinra Mansion's basement.
 * The Giant and Defense ↑ rules reference the Galian Beast, Vincent's first Limit Break where he transforms into a giant horned werewolf, which increases his defense stats by 20%.
 * Wolf's favored Blaster references Vincent's role as a Gunner in Final Fantasy VII, who uses of firearms in battle.
 * This spirit's Neutral type references how Vincent was originally a member of the Turks until he later joins Cloud's party.
 * This spirit's Shooting Items Power ↑ ability further references Vincent's usage of handguns in battle.
 * 1,448
 * • • ×2 (Moveset 2223, Business Suit - White) •  (Moveset 2123, Business Suit - White) •  (Moveset 2123, Business Suit - White)
 * 7,700
 * Fourside (Battlefield form)
 * •Item: Exploding Types
 * •Reinforcements will appear after an enemy is KO'd •Reinforcements will appear during the battle •The enemy starts the battle with a Steel Diver
 * Spirit Battle inspiration:
 * The white Robin represents Rufus Shinra, the CEO of Shinra Inc. who wears a white suit and a similar hairstyle.
 * The Mii Fighter minions' white Business Suits represent the Turks, a task force owned by Shinra Inc. who also serve as Rufus's bodyguards.
 * The Mii Swordfighter and Mii Brawler minions' designs each represent Reno, a red-headed swordsman, and Rude, a bald physical combatant.
 * The male Mii Gunner and the female Mii Gunner minions' designs each represent Tseng, the black-haired leader of the Turks, and Elena, the blonde female member of the Turks.
 * The stage and music track represent the top of the Shinra Building in Midgar, the location of Rufus's boss battle in Final Fantasy VII.
 * The Exploding Type items reference Rufus' abilities, Think Fast and Up in Smoke during his boss battle in Final Fantasy VII Remake, which features explosive and smoky effects.
 * Robin starting off with a Steel Driver references the double-barrel shotgun used by Rufus during his boss battle.
 * The male Mii Gunner and the female Mii Gunner minions' designs each represent Tseng, the black-haired leader of the Turks, and Elena, the blonde female member of the Turks.
 * The stage and music track represent the top of the Shinra Building in Midgar, the location of Rufus's boss battle in Final Fantasy VII.
 * The Exploding Type items reference Rufus' abilities, Think Fast and Up in Smoke during his boss battle in Final Fantasy VII Remake, which features explosive and smoky effects.
 * Robin starting off with a Steel Driver references the double-barrel shotgun used by Rufus during his boss battle.
 * This spirit's Support type references Rufus and the Turks' eventual role in Final Fantasy VII to aid Cloud's party by defeating Sephiroth.
 * This spirit's Grab type references how Shinra Inc., Rufus' owned company, specializes in extracting the Planet's lifestream through the Mako generators to create power and Materia.
 * This spirit's Trade-Off Ability ↑ references how Shinra was caught in the explosion of the Shinra company building, but was later revealed to be alive in Final Fantasy VII: Advent Children.
 * 1,449
 * •Giant
 * 13,500
 * Midgar (hazards off)
 * •Sudden Final Smash
 * •The enemy will suddenly have a Final Smash when the enemy's at high damage •The enemy is giant
 * Spirit Battle inspiration:
 * The grey Giant Meta Ridley represents Bahamut ZERO, a giant dragon with a pale color scheme who is infused with cybernetics.
 * The stage represents Midgar, a major setting in Final Fantasy VII which first features Bahamut ZERO as an obtainable summon.
 * The stage and music track reference the battle against Bahamut SIN, another form of Bahamut which rampaged in a city outside of Midgar in Final Fantasy VII: Advent Children.
 * Meta Ridley's Plasma Scream Final Smash reference Bahamut ZERO's summoning sequence in Final Fantasy VII where it performs its signature move, Tera Flare, a destructive beam fired from outer space.
 * The grey Giant Meta Ridley represents Bahamut ZERO, a giant dragon with a pale color scheme who is infused with cybernetics.
 * The stage represents Midgar, a major setting in Final Fantasy VII which first features Bahamut ZERO as an obtainable summon.
 * The stage and music track reference the battle against Bahamut SIN, another form of Bahamut which rampaged in a city outside of Midgar in Final Fantasy VII: Advent Children.
 * Meta Ridley's Plasma Scream Final Smash reference Bahamut ZERO's summoning sequence in Final Fantasy VII where it performs its signature move, Tera Flare, a destructive beam fired from outer space.
 * This spirit's Support type references Bahamut ZERO's role as a summon in Final Fantasy VII.
 * This spirit's Attack type and Final Smash ↑ ability further references Bahamut ZERO's powerful signature move, Tera Flare, which behaves similarly to Ridley's Plasma Scream Final Smash.
 * rowspan="2"|1,450
 * • (Moveset 3122, Isaac Wig, Yellow Tracksuit) •
 * rowspan="2"|
 * rowspan="2"|1,600
 * rowspan="2"|Garden of Hope
 * rowspan="2"|•Item: Cucco
 * rowspan="2"|•Take your strongest team into this no-frills battle •The enemy starts the battle with a Bob-omb
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The Mii Brawler and the Cucco item represent the Chocobo, an avian farm animal featured in the Final Fantasy series.
 * The Mii Brawler's Isaac Wing, without DLC, references the Chocobo's styled yellow feathers on its head, while the yellow Tracksuit references the Chocobo's yellow color scheme.
 * The white Kirby minion represents the Moogle, a round, creature with a white color scheme who is often seen floating in midair.
 * The stage represents the Chocobo Farm, a green, farming location in Final Fantasy VII where Chocobos are bred and raised for racing.
 * The music track features an upbeat style, referencing the Chocobo's musical theme in the Final Fantasy series which also features an upbeat style.
 * The Mii Brawler's moveset features kick-based attacks, referencing the Chocobo's role as a summon in the Final Fantasy series where they perform kicking attacks on the enemy
 * The Kirby minion starts off with a Bob-omb, referencing Chocobo & Moogle's Moogle Blast ability in Final Fantasy VII Remake where Moogle throws a bomb at an enemy in battle.
 * The Mii Brawler's moveset features kick-based attacks, referencing the Chocobo's role as a summon in the Final Fantasy series where they perform kicking attacks on the enemy
 * The Kirby minion starts off with a Bob-omb, referencing Chocobo & Moogle's Moogle Blast ability in Final Fantasy VII Remake where Moogle throws a bomb at an enemy in battle.
 * This spirit's Speed ↑ ability references the Chocobo's ability to run at high speeds.
 * style="background-color:#EEE;"|• (Moveset 3122, Chocobo Hat, Yellow Tracksuit) •
 * 1,451
 * 7,300
 * Summit (Battlefield form)
 * •Assist Trophy Enemies (Krystal) •Item: Freezie
 * •Hostile assist trophies will appear after a little while •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The larger-than-normal default Zero Suit Samus represents Shiva, a large, curvaceous female character with a blue color scheme.
 * The stage and Freezie item reference Shiva's ability to control ice and use ice-based attacks in the Final Fantasy series.
 * The music track represents JENOVA, a female humanoid character similar to Shiva who both appear in Final Fantasy VII.
 * The Krystal Assist Trophy further references Shiva's design, blue color scheme, and ability to use ice-based attacks, as well Shiva's role as a summon in the Final Fantasy series.
 * Spirit Battle inspiration:
 * The larger-than-normal default Zero Suit Samus represents Shiva, a large, curvaceous female character with a blue color scheme.
 * The stage and Freezie item reference Shiva's ability to control ice and use ice-based attacks in the Final Fantasy series.
 * The music track represents JENOVA, a female humanoid character similar to Shiva who both appear in Final Fantasy VII.
 * The Krystal Assist Trophy further references Shiva's design, blue color scheme, and ability to use ice-based attacks, as well Shiva's role as a summon in the Final Fantasy series.
 * The Krystal Assist Trophy further references Shiva's design, blue color scheme, and ability to use ice-based attacks, as well Shiva's role as a summon in the Final Fantasy series.
 * This spirit's Support type further references Shiva's role as a summon in Final Fantasy VII.
 * This spirit's Shield type and Ice-Floor Immunity ability further reference Shiva's blue color scheme and ability to control ice.
 * 1,452
 * •Giant
 * 7,500
 * Norfair (Ω form)
 * •Move Speed ↑ •Attack Power ↑ •Hazard: Lava Floor
 * •The floor is lava •The enemy has increased attack power after a little while •The enemy has increased move speed after a little while
 * Spirit Battle inspiration:
 * The red Giant Bowser represents Ifrit, a giant horned character who features a red color scheme.
 * The stage and music track reference the Ifrit boss battle in Crisis Core: Final Fantasy VII where Zack Fair battles Ifrit in a similar fiery setting.
 * The stage and Lava Floor hazard reference signature ability, Hellfire, which engulfs the summoner's enemies with fire and inflicts fire damage.
 * The Attack Power ↑ rule references Ifrit's usage of powerful fire-based attacks.
 * The Attack Power ↑ and Move Speed ↑ rules reference Ifrit's appearance as a summon in Final Fantasy VII Remake where it can perform quick and powerful attacks on an enemy.
 * The stage and music track reference the Ifrit boss battle in Crisis Core: Final Fantasy VII where Zack Fair battles Ifrit in a similar fiery setting.
 * The stage and Lava Floor hazard reference signature ability, Hellfire, which engulfs the summoner's enemies with fire and inflicts fire damage.
 * The Attack Power ↑ rule references Ifrit's usage of powerful fire-based attacks.
 * The Attack Power ↑ and Move Speed ↑ rules reference Ifrit's appearance as a summon in Final Fantasy VII Remake where it can perform quick and powerful attacks on an enemy.
 * This spirit's Attack and Fire Attack ↑ ability further reference Ifrit's red color scheme and usage of fire-based attacks.
 * }

Trivia

 * Prior to the version 10.0.0 update, both of Cloud's spirits were listed as from FINAL FANTASY VII. This was changed to list them as part of the FINAL FANTASY Series.
 * Version 10.1.0 added a new fighter spirit for Cloud's default costume, using his artwork from Final Fantasy VII; previously, only his Ultimate artwork was available. This makes him the first fighter to have his fighter spirit artwork updated.
 * Final Fantasy is the only series represented by a fighter not to have any spirits besides fighter spirits in the base game.
 * Despite several Final Fantasy summon characters appearing on Midgar, their nature as special 2D sprites, and their other role as profile pictures in the previous game, they do not have spirits in the base game. Two of the Midgar summons, Ifrit and Bahamut ZERO, would later receive Spirits in version 10.1.0, but Ramuh, Leviathan, and Odin still do not have them. Oddly, Shiva, though a recurring summon in Final Fantasy, has her own Spirit, despite not appearing on Midgar.
 * Even so, Final Fantasy is the series with the most spirits in its DLC Spirit Board, with 13.
 * Final Fantasy and ARMS are the only playable universes with spirits in the base game to have more DLC spirits than base game spirits.
 * The Tifa, Barret, and Aerith spirit battles use their respective designs that were previously seen in promotional material, making them the first Mii Fighter spirit battles that do not use the default designs. For Tifa and Barret, this holds true even if their respective Mii costumes are not downloaded, as they use alternate outfits; for Aerith, she is replaced with Zelda.
 * Unique Mii designs are also used to represent Biggs, Wedge, and Jessie in Barret's spirit battle, as well as the Turks in their shared spirit battle with Rufus.
 * Final Fantasy, ARMS, and Minecraft are the only universes introduced as DLC to not have all their spirit battles use songs from the universe (not counting Fatal Fury, whose songs from non-Fatal Fury series are still grouped under Fatal Fury in the Sound Test).
 * Curiously, none of the spirit battles added in version 10.1.0 feature as puppet fighters, making the series one of the three playable universes to not feature all playable characters from the series in their spirit battles with the others being  and.
 * None of the spirit battles added in version 10.1.0 feature Northern Cave as a stage, making it the only Challenger Pack to not feature its new stage with its corresponding spirits.