Megavitamins

Megavitamins (, Capsule) appear as Dr. Mario's neutral special move.

In Super Smash Bros. Melee
Megavitamins are similar to Mario's Fireballs in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original Dr. Mario upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be absorbed. They are also used in Dr. Mario's taunt in Melee, in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.

In Super Smash Bros. 4
Megavitamins return in Super Smash Bros. 4. They have been given a considerable damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's side taunt, which was his taunt from Melee, in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.

In Super Smash Bros. Ultimate
Megavitamins are relatively unchanged from their appearance in Smash 4 with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking and hampers its gimping ability but gives it potential followups into Dr. Mario's entire moveset.

Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:


 * 1) Megavitamins: Default.
 * 2) Fast Capsule: Projectiles travel quickly, but lack power. However, they can be easily spammed.
 * 3) Mega Capsule: Projectiles are much bigger, and slow moving. They have a short range and much longer startup and ending lag, but can hit an opponent multiple times, allowing for follow-ups.

These customs share similar attributes to 's custom neutral specials, Fast Fireball and Fire Orb.

Origin
In Dr. Mario, Megavitamins were used to eliminate es. When the player lines up four vitamins and/or viruses of the same color, the vitamins and the viruses are destroyed. In most Dr. Mario games, they appear in three colors; red, blue and yellow.

Trivia

 * The sound effect when a Megavitamin is thrown is the sound effect used in Dr. Mario when Megavitamins are lined up to clear them from the screen. The sound effect when a Megavitamin hits an opponent is the sound effect used in Dr. Mario when a Virus is eliminated by a Megavitamin.
 * In Melee, copying Megavitamin does not copy the latter sound effect; this was fixed in SSB4.
 * Megavitamins in Melee deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in Smash 64, 6% in Melee, 5% in Brawl, and 5/4% in Smash 4; Luigi's does 7% in Smash 64 (6% in PAL versions), 6% in Melee and Brawl, and 6/5% in Smash 4; and Megavitamin's Smash 4 counterpart also deals 5/4%.
 * In Ultimate, pausing the game the moment a Megavitamin appears in Dr. Mario's arm reveals that the projectile will be red before changing to a randomized color 1 frame later.

Megavitaminas