Ray Gun

The Ray Gun can hit enemies from a distance with its long-range laser shot. Unfortunately, it's only a 16-shooter. The Ray Gun (, Ray Gun) is a long-range weapon used in all games of the Super Smash Bros. series.

Overview
A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original Super Smash Bros. the shots deal 10% electric damage per shot, deals vertical knockback, and can be fired every 30 frames (0.5 seconds). In Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4 each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily juggle opponents at low percents or to carry them to the blast line at mid percents. In Super Smash Bros. Ultimate the shots deal 5%, deals weight-independent vertical knockback, can be fired every 25 frames (0.41 6 seconds). The changes to knockback make it impractical for scoring KOs outside of gimping recoveries&mdash;being unable to KO on its own until 400%&mdash;but makes it better suited to racking up damage.

Starting in Brawl, (along with other shooting items) the Ray Gun can be fired while walking.

One of the available bonuses in Melee is "Laser Marksman", which means every blast from a single gun made contact with an enemy.

Damage table
In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces. Note: The Ray Gun will not bounce twice on some throws that have too little momentum, making some second bounces unable to be recorded.

Origin
The is a common weapon in science fiction media. Instead of using solid ammunition, the raygun uses focused blasts of energy to deal damage. Depending on the purpose, the energy blasts can deal kinetic impacts, leave burn marks, or even vaporize matter on contact.

Spirits
Equipping any of the following support spirits will give the player a Ray Gun at a start of their stock.

Trivia

 * In the original Super Smash Bros., CPU players will never fire the gun at or, since they can reflect and absorb the beams, respectively. They will instead throw the gun.
 * The Ray Gun's firing sound in Smash 64 is rather loud and deep, sounding more like a bazooka or a cannon than a gun. Melee altered the noise to sound much weaker and more laser-like, which is retained in Brawl.
 * In the Japanese version of Smash 64, the Ray Gun is mistranslated as the "Lay Gun", due to the closest phoneme in the Japanese language being between the English "R" and "L" sounds.
 * The Ray Gun featured from Smash 4 onwards has a mirrored Super Smash Bros. logo on the muzzle of the gun: one of the tips in Ultimate mentions that this allows players to "burn the logo into their enemies".