Kirby (SSBU)/Dash attack

Overview
Kirby covers himself with fire and lunges forward. It has decently fast startup on frame 9 and can be used as a burst option with significant range thanks to its long active duration, that consists of a clean hit, a mid hit, and a late hit. The clean hit deals 12% damage and has great knockback for a dash attack. It can cross-up shields, but its long animation makes it punishable if it misses the opponent or is not spaced carefully, and because of this, it must be used carefully to avoid punishment. It's best used as a whiff punishing option at high percents.

Update History
 

 

Hitboxes

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Timing
The move disables jostling during frames 9-34.