Music (SSBB)



The music of Super Smash Bros. Brawl is made up of a very large collection of tracks, surpassing the size of Super Smash Bros. Melee's selection more than three-fold. It is noteworthy as a huge compilation of Nintendo music, produced by a total of 38 individuals during one of the largest musical gatherings in video game history. Sakurai stated that his group of arrangement supervisors was asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite pieces.

For information on the composers, see Smash Bros. DOJO!!'s list of credited musicians.

Sound Test Track List
As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl features the Sound Test option from the very start of the game, and this mode specifically lists the source game of each piece and its credits. This is the full track list as ordered and arranged in the Music portion of Brawl’s Sound Test menu.

These 258 pieces do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes. Even so, Brawl contains a few pieces that do not appear in Sound Test, as either Music or Sound Effects. These include at least the autumn/winter variation of the "Obstacle Course" track (that plays only on the  stage), the six Saturday night tracks in Smashville, the ambiance track  used for Hanenbow, and strangely, the Cruel Brawl theme. The theme used in the How to Play video also does not appear despite being a completely new remix of the one used in Melee.

Many of these tracks must be unlocked. Some of them are unlocked by beating certain game challenges, whereas many others are collected by simply grabbing random CDs. A CD Factory can make CD collection much more efficient.

Specifically, this section of the Sound Test is almost entirely dedicated to tracks that return from Super Smash Bros. Melee, with one exception being a track returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information.

The composition and arrangement of the following tracks are copyright Nintendo, and other entities as noted, unless distinguished with the word only.

Note that these tracks are the ones available for Smashville through My Music; however, if one brawls on that stage from 8:00pm to midnight on a Saturday night, the track will instead be selected randomly from the following: K.K. Cruisin', K.K. Condor , K.K. Western , K.K. Gumbo , Rockin' K.K. and DJ K.K.   All of these are ripped directly from the Animal Crossing games, when K.K. Slider played his tracks at the aforementioned time in front of train station and inside The Roost in Animal Crossing and Animal Crossing: Wild World respectively. The rips in Brawl are the tracks from his live performances, not the CD versions, which are different arrangements. These tracks cannot be accessed in the Sound Test, likely as an incentive to make players utilise this easter egg.

Removed tracks
A number of empty, normally inaccessible music files exist in the code for Brawl and have been discovered by hacking. It is mostly believed that these are tracks that were intended to be used in-game but were removed at some point in development. Note that as the music files themselves do not play any actual sound, the specific identity of the tracks is not always clear.

Scrapped Adventure Mode music
The following unused tracks were also found in the data, intended for use in the Subspace Emissary:


 * snd_bgm_Y06_ADV06
 * snd_bgm_Y12_ADV12
 * snd_bgm_Y18_ADV18
 * snd_bgm_Y19_ADV19
 * snd_bgm_Y20_ADV20
 * snd_bgm_Y21_ADV21
 * snd_bgm_Y22_ADV22
 * snd_bgm_Y23_ADV23
 * snd_bgm_Y24_ADV24
 * snd_bgm_Y25_ADV25
 * snd_bgm_Y26_ADV26
 * snd_bgm_Y27_ADV27
 * snd_bgm_Y28_ADV28
 * snd_bgm_Y29_ADV29
 * snd_bgm_Y30_ADV30

It is unknown if they were meant to be used as background music, or as fanfares.

Scrapped victory themes
Various victory themes that specifically attribute to one character were also found, suggesting that characters were supposed to have their own victory theme independent of their series. In the final product, only has a different fanfare than other characters of his universe.

Of note is that two of these unused fanfares, snd_bgm_Z38_FMYU2 and snd_bgm_Z39_FROY, refer to two unused character files in the game. "MYU2" is for Mewtwo, and "ROY" refers to Roy. In addition, does not have one of these files.

The files are as follows:
 * snd_bgm_Z09_FLUIGI
 * snd_bgm_Z12_FKUOPA
 * snd_bgm_Z13_FPEACH
 * snd_bgm_Z14_FZELDA
 * snd_bgm_Z15_FSHEIK
 * snd_bgm_Z19_FFALCO
 * snd_bgm_Z20_FGANON
 * snd_bgm_Z24_FZEROSAMUS
 * snd_bgm_Z26_FLUCAS
 * snd_bgm_Z27_FDIDDY
 * snd_bgm_Z28_FPOKETRAINER
 * snd_bgm_Z32_FDEDEDE
 * snd_bgm_Z33_FLUCARIO
 * snd_bgm_Z34_FIKE
 * snd_bgm_Z37_FPURIN
 * snd_bgm_Z38_FMYU2
 * snd_bgm_Z39_FROY
 * snd_bgm_Z41_FTOONLINK

Along with these, there are two other unused fanfares, snd_bgm_Z52_JCLEAR1 and snd_bgm_Z53_JCLEAR2; their intended use is unknown, though they may have been themes for clearing a level.