Congratulations screen

The congratulations screen is a static image that is shown after the credits in the international versions of Super Smash Bros., all versions of Super Smash Bros. Melee, Super Smash Bros. 4 and Super Smash Bros. Ultimate, and after the Character Roll Call in Super Smash Bros. Brawl. In Super Smash Bros., the screen depicts a scene relating to the character that was used to complete the mode, while in Melee onwards, the screen depicts a screenshot of the character in gameplay, which is often intended to be humorous.

Each character has one Congratulations screen in Super Smash Bros., from the 1P Game; three in Melee (one each for Classic, Adventure, and All-Star modes); two in Brawl (one each for Classic and All-Star modes); two in each version of SSB4 (one each for Classic and All-Star modes); and one in Ultimate, for. Additionally, Brawl has five Congratulations screens in Boss Battles, depending on what difficulty is chosen.

Boss Battles
All of the Boss Battles congratulations screens are sepia-toned stills from certain Subspace Emissary cutscenes.

Super Smash Bros. for Nintendo 3DS
In, players must attack names in the credits to reveal the congratulations screen.

Super Smash Bros. for Wii U
In, players must attack names in the credits to reveal the congratulations screen.

Super Smash Bros. Ultimate
For the first time since Smash 64, only one congratulations screen is available for each fighter, because is the only mode to incorporate them.

Trivia

 * The Smash 64 congratulations screens are the only ones to reuse assets from other games directly.
 * Ness's congratulations screen in Smash 64 is the only one to contain characters that do not make any other appearances in the game.
 * In Super Smash Bros. for Wii U, the short video cutscene that plays after Peach's congratulations screen makes various references to Princess Daisy. In one scene, Peach, in her Daisy color scheme, is shown grabbing Luigi, and in another scene, Peach, along with another Peach in Daisy's color scheme, is shown floating away from a Chain Chomp together.
 * In Super Smash Bros. for Wii U, the end of the short video cutscene that plays after Lucas's congratulations screen is a reference to Mother 3, with various characters standing in for Lucas's family members. Alongside Lucas in his default colors, the ending shot includes:
 * Claus (represented by another Lucas sporting his brother's color scheme).
 * Flint (his father, represented by one of the Wild Gunmen).
 * Hinawa (his mother, represented by Peach wearing a red dress).
 * Boney (the family dog, represented by Duck Hunt in an alternate costume).
 * In Brawl, there is a different font used for "Congratulations!" depending on the game they appeared in.
 * In SSB4, five different fonts are used for the word "Congratulations!":
 * Characters from the Mario universe and its sub-universes (except Yoshi for unknown reasons) use the font used for large text in newer Mario games.
 * uses a unique serif font in all capital letters, used in the characters' names in the Street Fighter II selection screen.
 * More realistic characters use a serif font, used for character names on the character selection screen.
 * Less realistic characters use the blocky font used for large text in SSB4 (this same font was used for minor purposes in the previous three games).
 * Notably, Pit and Palutena use the "realistic" font while Dark Pit does not. This same distinction between realistic and unrealistic characters is used for the sound made when tripping; Meta Knight uses the "unrealistic" font but makes the "realistic" tripping sound, while the opposite is true for R.O.B.
 * uses a serif font, used in the logos for the Final Fantasy games. The black ink stripe behind the text is colored with a white-to-pale-green gradient, mimicking Meteor's appearance in the logo for Final Fantasy VII.
 * 's Wii U All-Star congratulations screen, 's Wii U Classic congratulations screen, 's Ultimate congratulations screen, and /'s Ultimate congratulations screen are actually impossible to re-enact in-game due to the inability to have multiple players use the same alternate costume.
 * Likewise, 's Ultimate congratulations screen is impossible to re-enact in-game due to the use of clapping animations normally used when a fighter loses.
 * Additionally, 's Wii U All-Star congratulations screen and 's Ultimate congratulations screen are impossible to re-enact in-game due to the use of victory animations, which can only be viewed when a fighter wins a match in Vs. Mode.
 * and 's Ultimate congratulations screens are impossible to re-enact in-game due to taking place on the victory screen, which cannot be played on as a stage. Similarly, 's Ultimate congratulations screen is impossible to re-enact in-game due to featuring two players on the stage where Ganon is fought as a boss, which is only accessible in single-player modes.
 * 's Ultimate congratulations screen is impossible to re-enact in-game due to featuring Paula and Poo outside of Ness's Final Smash, PK Starstorm.
 * Link and Fox's 1P ending images in Smash 64 are the only ones not to feature any text.
 * Donkey Kong's 1P ending image in Smash 64 reuses artwork originally from Donkey Kong Country.
 * Bayonetta's Wii U Classic congratulations screen is strikingly similar to an image from the official Smash Bros website, but added the original Bayonetta costume in the background.
 * Fox appears in the most ending images throughout the series, with 27.
 * For Banjo & Kazooie's congratulations screen, Villager's inclusion is notable because Animal Crossing only appeared on the Nintendo 64 in Japan, while Banjo-Kazooie was developed by a European studio.
 * Goro Daimon is the only character on King of Fighters Stadium to not be present in 's congratulations screen.
 * and 's congratulations screen notably takes place on Spiral Mountain, marking the first time a downloadable stage is used for a downloadable fighter it is not bundled with.