Wrecking Crew


 * ''For the game of the same name, see Wrecking Crew (game)

Wrecking Crew (, Wrecking Crew) is a stage in and Super Smash Bros. Ultimate based on the NES title of the same name. Despite originating from the universe, this stage is classified as belonging to its own  universe.

Unlike many stages based off retro games, its design has been given a 3D overhaul like Icicle Mountain and Skyworld, rather than trying to imitate NES graphics.

In Super Smash Bros. for Wii U and Ultimate, R.O.B. is battled here for his unlocking battle.

Stage Overview
Wrecking Crew is very large vertically, giving characters who can survive vertical hits a large advantage. However, climbable ladders are strewn throughout Wrecking Crew, which allow easy vertical scaling of the stage. The stage has a main platform that is solid and continues to the lower blast line, with up to 4 rows of drop-through platforms above it, which are connected by the ladders, and stone buildings in the background. Barrels appear on various areas throughout the stage, which act like walls. Occasionally, bombs the size of most characters will spawn on small green pedestals set throughout the stage; these can explode if attacked. When a bomb explodes, nearby stone buildings will collapse and nearby barrels will be destroyed. Bombs can even cause other bombs to explode, causing a chain reaction. If a row of platforms does not have enough buildings or ladders to support it, the row will fall down (a row needs at least 3 buildings); new ones will fall in from the top of the screen. As in the original Wrecking Crew, players can get trapped under barrels that come down with the row, preventing them from moving for a while and giving other players an attacking advantage. When broken out of a barrel, the opponent will receive double the normal damage from the attack that broke them out. Oddly, the normal amount of damage will be shown on the damage and combo counter in training mode, despite it usually adjusting for damage multipliers. In Ultimate, platforms will turn orange if a ladder is connected to them.

Ω forms and Battlefield form
In Super Smash Bros. for Wii U, the Ω form is set on a balcony with ledges that extend below the blast line. The floors, barrels, walls, bombs, and ladders are absent. Players can get Star KO'd here unlike the normal form.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a similar platform as SSB4's Ω form; however, the platform no longer extends below the blast line and is resized and reshaped to match and, respectively. The three soft platforms of the Battlefield form resemble the orange girders the ladders support of the normal form.

Hazards Off
With hazards off in Ultimate, the stage retains random generation. Ladders still appear, but bombs and barrels do not.

Origin
Wrecking Crew is a NES game starring Mario (with Luigi as the second player). The objective of the game is to use Mario's hammer to destroy all the stone walls in the background of each level while avoiding enemies. Some of these walls have ladders on them for Mario to use. Bombs can be struck to cause a chain reaction and destroy many walls at once; hitting bombs in the right order can cause a Golden Hammer to appear. Mario cannot jump in this game and cannot defeat enemies normally, but can trap them by causing barrels to fall on them.

Tournament legality
This stage is banned from tournaments for numerous reasons. The layout of the stage allows for camping and stalling, and the layout can also change constantly due to the bombs. The bombs also act as stage hazards, as they deal damage when they explode. The ladders can cause players to grab on to them when they intend to jump or use an up aerial/special. Players can also get trapped in the barrels.

Trivia

 * Normally the number of floors in the stage is infinite, but in the event matches Wrecking Mario and Wrecking Bros. there is a limited number of floors to account for the event's goal of leveling the entire building.
 * In Ultimate, this is also the case on all spirit battles that feature the stage, such as Machamp's spirit battle. In fact, they use the very same layout that is used in said event.
 * In Ultimate, a glitch allows a section of floor on the stage to get stuck between 2 layers. This occurs when 2 incomplete layers fall at the same time, and are considered merged by the game, but one falls past the next layer before the other, and is stopped when the other reaches that layer.
 * The barrels push opponents to the side using windboxes. Due to the order of priority on them, opponents are more likely to be pushed to the left of the barrels than to the right.
 * Characters trapped under barrels become vulnerable to all player attacks, even by teammates with Team Attack off.
 * If Stage Morph occurs right when the character gets trapped under the barrel, the character will freeze with intangibility frames for the entire match.
 * When using End of Day, the Hocotate Ship will go through the top layer of platforms when crashing down again.
 * In Ultimate, the following Assist Trophies cannot appear on this stage: Thwomp, Nightmare, Andross, Jeff, Tiki, Ashley, Riki, Devil, Dr. Wright, Vince, Nikki, Arcade Bunny, Squid Sisters and Rathalos. Additionally, the following Poké Ball Pokémon cannot be summoned: Alolan Exeggutor, Lugia, Gardevoir, Zoroark, Xerneas and Lunala.
 * In Ultimate, Star KOs do not occur on the stage's Ω form and Battlefield forms.
 * One of the square buildings in the center of the background is based on the Nintendo headquarters in Kyoto.