User:ToastUltimatum/Music (SSBM)

This article is a list, detailing all of the music tracks in Super Smash Bros. Melee.

Origin
Opening is an original piece of music for Super Smash Bros. Melee, and forms the basis for the game's main theme. many other music tracks in Melee are remixes of Opening.

Usage
This track plays when Melee 's Opening Sequence plays, prior to the title screen.

Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Origin
This track serves as an overlapping arrangement of two popular music tracks from Super Mario Bros. The first of which is the Ground Theme, which would play on any level that did not take place underground, underwater or within a Bowser Castle. The second sub-track is the Underground Theme, which would originally play on any level that took place underground, often the second level within a World.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Origin
This track is an arrangement of two popular music pieces from the Mario series. The first of these is a remix of Super Mario 64 's Slider theme, which would play when Mario was attempting a slide-based bonus area, adventuring through Tick Tock Clock, and eventually Rainbow Ride, the level that the Rainbow Cruise stage is based upon. The second sub-track within this overall piece is a remix of the Underwater Theme from Super Mario Bros., a track that would play on any level of Super Mario Bros. where Mario was required to swim.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Origin
This track is a cover band re-performance of the somewhat infamous DK Rap, originating from Donkey Kong 64 with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr.

Composition & Arrangements
Vocals: James W. Norwood Jr.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Trivia

 * While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" into "But this Kong's one heck of a guy", to avoid potential offense.

Origin
This track is a calm and atmospheric remix of the popular music piece from Donkey Kong Country, DK Island Swing, referred to by Super Smash Bros. Brawl as Jungle Level. In Donkey Kong Country, this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: David Wise

Origin
An orchestrated remix of the main theme of the NES game The Legend of Zelda, which then became a recurring theme in the Zelda franchise, being the base for music pieces such as Credits 2 (The Legend of Zelda: Ocarina of Time), ' and '. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
This track is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Origin
This track is a medley of three music pieces from NES game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Origin
This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through general areas of Planet Zebes towards the end of the game, combined with the music that would play within a room containing a new item.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai Original Composer: Hirokazu Tanaka

Origin
This track is an upbeat remix of the main theme of Nintendo 64 game Yoshi's Story, also being more fast-paced in the process. In Yoshi's Story, this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in Yoshi's Story.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
This track is a banjo-based remix of a music piece originating in Super Mario World, that being the music that would play on most athletic levels, some of which are situated on Yoshi's Island, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Origin
This track is an orchestrated and atmospheric remix of the popular Gourmet Race track from the Kirby games, starting with Kirby Super Star. The Gourmet Race music track would play in Kirby Super Star when Kirby challenged King Dedede to a Gourmet Race, where the two would race to the finish line while trying to eat as many pieces of food as possible.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Origin
The majority of this track serves as a lightly orchestral remix of the music that would play when Kirby ventured through any Green Greens-themed level in Kirby's Dream Land. However, the ending segment to this track is an excerpt of the music that would play when the Kirby Super Star sub-game Milky Way Wishes was drawing to a close.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Origin
This track is an orchestral remix of the music that would play when Team Star Fox flew through the Venom area in Star Fox 64, with small excerpts of Space Armada inserted.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Trivia

 * The fact that a remix of the Venom music track of Star Fox 64 would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.

Origin
This track is an orchestral remix of the Main Theme of Star Fox 64'', which would originally play in circumstances such as on the title screen, or at the completion of a mission.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Origin
This track is an orchestral remix of what is considered to be the Main Theme of Pokémon, a track that typically plays on the title screen or introductory movie of a Pokémon game.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Origin
This track is a synthesized medley of three popular music pieces from the first generation of Pokémon, that containing Pokémon Red, Green and Blue Versions. The first of these is the standard Trainer Battle Theme, which would play whenever Red fought a regular trainer, that being a trainer that is not the player's rival, a Gym Leader, or a member of the Elite 4. The second music piece within the Poké Floats track is a remix of the Gym Leader Theme, a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard Wild Pokémon Battle Theme, which would play when a Pokémon Trainer encountered a wild Pokémon in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Origin
This track is a rock-based remix of the music that would play when a character was racing through the racecourse in F-Zero for the SNES, and F-Zero X. Mute City was the first racetrack in both of these games.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

How to Unlock
Collect a random CD containing this track.

Origin
This track is a rock-based remix of the music that would play in F-Zero for the SNES when a character raced on a course situated on the Big Blue planet. The music piece was also used in F-Zero X.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Origin
This track is somewhat of a medley of music tracks from the original Mother game for the NES. The first of these is named Bein ' Friends, which is chronologically the second track that would play when Ninten explored the over world after he gains his first ally, Lloyd. The second track is a remix of the Eight Melodies theme, the music piece that Mother revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard Battle Theme, which would play when Ninten and his friends fought any standard enemy that is not a boss.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Keiichi Suzuki

Origin
This track is a combination of two music tracks from SNES game EarthBound. The first of which is a remix of the music that would play when Ness and friends explored the city of Fourside. This is largely down to this music playing on Super Smash Bros. Melee ' s Fourside stage. The second half to this track consists of the first half of the Eight Melodies, which is also prominent in the Mother track.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
This track is a direct 8-bit port of the classic music that would play in Super Mario Bros. when Mario or Luigi ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in Bowser's Castle.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
In Super Mario Bros., when the time limit on a level came close to running out, the background music (sometimes known as Hurry Up! Theme) would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''.

Usage
In a timed Vs. Match on the stage, this track will take over from the Mushroom Kingdom music track when the match time limit delpetes to 30 remaining seconds. This track wwill also play when a match goes to Sudden Death.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
This track is a direct port of the 8-bit music that would play in Japanese NES game Doki Doki Panic, and Mario-themed remake Super Mario Bros. 2, whenever the player character ventured through an overgound, grassy level.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
In Doki Doki Panic and Super Mario Bros. 2, this track would play whenever the player fought as boss, such as Birdo. This 8-bit piece has been directly ported for Super Smash Bros. Melee.

Usage
In a timed Vs. Match on the [Mushroom Kingdom II]] stage, this track will take over from the Mushroom Kingdom II music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
This track is a synthesized arrangement of two music tracks from Ice Climber. The first of these is the Bonus Stage Theme, a track that would play when Popo or the Ice Climbers reached the summit of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard Mountain Theme, a track that would play on any level of gameplay prior to the Bonus Stage.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Origin
This track is an original composition designed for Super Smash Bros. Melee, the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.

Composition & Arrangements
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Origin
Like Jungle Japes, this track is a remix of the popular DK Island Swing theme from Donkey Kong Country, also known as Jungle Level'', which played on many overworld levels of the game. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Congo Jungle stage, where it in turn, also plays in Melee, which features Kongo Jungle as a returning stage.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Trivia
Kongo Jungle 64, when it appeared in Super Smash Bros., was the pioneer of three other Jungle Level remixes to come afterwards, those being Jungle Japes in Melee, and both ' and ' in Super Smash Bros. Brawl.

Origin
This track serves as another remix of the main theme of Yoshi's Story, alongside the fittingly titled Yoshi's Story music track. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the stage, where it in turn, also plays in Melee, which features Yoshi's Island as a returning stage.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
Like Fountain of Dreams, this track is also a remix of the well-known theme. However, unlike Fountain of Dreams, this remix is more faithful to the original piece, being very upbeat and chirpy. This track has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the stage, where it in turn, also plays in Melee, which features Dream Land as a returning stage.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Origin
This track is a rock-based arrangement of two music tracks from Super Mario Bros. 3, the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when Mario or Luigi travelled across the World Map of World 1.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai Original Composer: Kōji Kondō

Origin
This track is an ocarina/flute-based remix of the music that would play when Link ventured through the Lost Woods in The Legend of Zelda: Ocarina of Time. This same piece was also comprised into a melody Link could play on his ocarina, named Saria's Song, as it was Link's friend Saria that teaches Link how to play Saria's Song. The melody can then be used to contact Saria from afar. As the piece has such a strong association with Saria, the music track was named accordingly. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Trivia

 * In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.

Origin
This track is a synthesized medley of threee music pieces from Pokémon Gold and Silver Versions. The first of these is the standard Wild Pokémon Battle! theme, based upon its Gold & Silver incarnation. the sub-track from which this overall music piece takes its name. In Pokémon Gold and Silver Versions, this would play whenever the Pokémon Trainer encountered a wild Pokémon that is not classed as legendary. The second sub-track is the Gym Leader Theme, a sub-track also heard in Poké Floats (Melee)''. The final sub-track is a remixed excerpt of the music that would play when the player fought Lance or Red.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Gō Ichinose, Jun'ichi Masuda

Origin
This track is an arragement of two music tracks from across the Fire Emblem series. The first of these is the Character Recruitment Theme, a track debuting in Fire Emblem: Sword of Seals that would play whenever a new recruit joined the player's army. The second sub-track is a remix of the Fire Emblem Main Theme.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Yuka Tsujiyoko

Origin
This track is a synthesized remix of the music that would play during any sort of gameplay in the NES game Mach Rider.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Andō

Other Uses
The track would also play on the adventure and event stage, F-Zero Grand Prix.

Origin
This track is a quaint, soft rock remix of the Pollyanna (I Believe in You) theme from NES game Mother. The music piece first played on any overworld area while Ninten was on his own. As soon as Ninten gains an ally to walk with, the music will change to Bein' Friends.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Keiichi Suzuki

Origin
In Dr. Mario for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was Chill, while the other was Fever. This track is a remix of the Fever theme.

Composition & Arrangements
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Tanaka

Origin
This track is a direct 8-bit port of the music that would play in NES game Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Usage
This track will play when the player battles Metal Mario, or Metal Mario and Metal Luigi in Adventure Mode on the stage.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Usage
This track will usually play when the player participates in a standard Melee on the stage, or fights on the Battlefield stage during Classic Mode, or when battling the Fighting Wire Frames during Adventure Mode. Battlefield will also play while the Race to the Finish mode is being played.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Origin
This track is a climactic, orchestral remix of The Credits theme of Super Smash Bros.

Usage
This track will usually play whenever the stage is being used outside of battles involving Giga Bowser.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Both of the tracks Menu 1 and Menu 2 would be available music pieces that would play on the game's main menu system.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
How to Play will play when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Targets! will play when the player participates in the Break The Targets! mode.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Origin
This track was an original creation for Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee).

Usage
This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. It is also the alternate music track that may play on.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Origin
This track is a remix of the music that would play when Kirby rested in a Save Room in Kirby Super Star.

Usage
All-Star would play when the player's character was in the All-Star Rest Area, which is only accessable in All-Star Mode, inbetween battles.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Both Tournament 1 and Tournament 2 may randomly play when the player is viewing the tournament grid in Tournament Mode.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Trophy will play when the player is participating in game modes that can result in the attainment of trophies, those being Lottery and Trophy Collector.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Adventure Intro will play during Classic Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Stage Clear 1 and Stage Clear 2 both have an even chance of playing when the player completes a stage during Classic Mode or Adventure Mode, including bonus stages.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Game Over will play when the player loses all of their stock on Classic Mode or Adventure Mode and does not have enough coins to continue the mode, or chose not to do so.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
New Trophy played when the player collected a randomly obtainable trophy via methods such as Lottery and Snag the Trophies.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Rare Trophy played when the player collected a rare trophy, such as one of a character, via methods such as Classic Mode.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
Challenger! played on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
One of New Feature 1, New Feature 2 and New Feature 3 would play at random when the player unlocked a significant new feature such as a playable character or stage.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Origin
In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Mario swung it repeatedly.

Usage
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements
Composition & arrangements copyright Nintendo.

Origin
This short, looping track debuted in Super Mario Bros., where it would play whenever Mario or Luigi obtained the Starman power-up.

Usage
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements
Composition & arrangements copyright Nintendo.

Usage
Warning Siren will play exclusively in Adventure Mode, specifically Escape Zebes. Therefore, this track will always play on the Brinstar Escape Shaft stage.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Usage
This short piece will serve as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Origin
This track is a spacial remix of Final Destination (Melee). It plays whenever the player fought Giga Bowser during Adventure Mode. The track could also randomly be played on a standard match on the Final Destination stage.

Composition & Arrangements
Copyright HAL Laboratory, Inc.