Specials: Direct

In the sticker system used by Brawl and Smash Run enemy resistance data in, some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses:
 * Any attacks that are not Specials: Indirect (as is the case in ).
 * Any special moves that are not Specials: Indirect. (Physical special moves, like Kirby's Hammer)