Smashville

Smashville (, Smash Village) is a stage in Super Smash Bros. Brawl, and Super Smash Bros. Ultimate based on the  franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an Animal Crossing town while spectators watch on. Villager is fought here for his unlocking battle in Ultimate.

Stage overview
Smashville's only dynamic element is a floating soft platform that moves from side to side over the stage.

The stage is home to numerous background characters from the Animal Crossing series and features a day-night cycle that runs according to the console's internal clock. On Saturday evenings, the stage that K.K. Slider performs on will be set up at 7:30 PM to 8:00 PM; which is when he appears to play, he will then perform his concert until 12:00 AM Sunday. Other background characters spectate the fight, reacting to KOs and visibly favoring one fighter or another.

Small, red balloons sometimes float overhead, carrying food items if they are enabled (even if the overall item frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as Bouncing Fish.

Ω forms and Battlefield form
In Super Smash Bros. for Wii U, the moving platform, background characters and balloons do not appear in the Ω form. Additionally, the stage is increased in length somewhat to match that of.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match and, respectively. The three soft platforms of the Battlefield form are based on the soft platform of the normal form.

Hazards Off
With hazards off in Ultimate, balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not start in this position, and moves from the right to the middle at the start of each battle.

Background Characters
The following characters appear in the background of Smashville:


 * (behind a counter, serving coffee)
 * (with her car)
 * (flying in his UFO)
 * boy (one of which bears a resemblance to Villager)
 * Human girl
 * Kapp'n (driving his taxi to the town hall)
 * K.K. Slider (on Saturdays at 8 PM, the same as Animal Crossing)
 * (flying in the background)
 * Timmy & Tommy
 * Tom Nook
 * (flying in his UFO)
 * boy (one of which bears a resemblance to Villager)
 * Human girl
 * Kapp'n (driving his taxi to the town hall)
 * K.K. Slider (on Saturdays at 8 PM, the same as Animal Crossing)
 * (flying in the background)
 * Timmy & Tommy
 * Tom Nook
 * K.K. Slider (on Saturdays at 8 PM, the same as Animal Crossing)
 * (flying in the background)
 * Timmy & Tommy
 * Tom Nook
 * (flying in the background)
 * Timmy & Tommy
 * Tom Nook
 * Timmy & Tommy
 * Tom Nook
 * Timmy & Tommy
 * Tom Nook
 * Timmy & Tommy
 * Tom Nook

There are certain stipulations to how the characters appear:
 * At least one human villager will always appear.
 * Copper and Booker always appear together, as do Katie and Kaitlyn.
 * Sable and Mabel are likely (but not guaranteed) to appear together, as are Blathers and Celeste.
 * Gracie and Brewster both occupy the right side of the stage, so they are mutually exclusive.
 * Tortimer and Cornimer never appear together; neither do Pelly and Phyllis.
 * Only one of the Nooklings can appear at a time.
 * Tom Nook can appear in any of his four outfits.
 * During the day, Blathers and Celeste will be asleep, just like in Animal Crossing itself.

Origin
 games predominantly take place in a small town, characterized by features such as s, s, s, a with, and a , which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage: This stage draws heavily from Wild World; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the Animal Crossing series. Additionally, the Town Gate, which appears in Wild World, is not featured in this stage. The backdrop includes various elements like Kapp'n's taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players.

In the Animal Crossing series, players occasionally see s floating over their town, carrying a. Starting from Wild World, players can use a slingshot to pop the balloon; however, in the original Animal Crossing game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain food.

K.K. Slider is a dog musician in Animal Crossing who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the Animal Crossing games.

The stage underwent a visual redesign in Ultimate, taking inspiration from other Animal Crossing games, such as curved bridges from ' along with wispy and transparent clouds from '. Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees.

Tournament legality
In Brawl this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three Brawl stages legal in Japan; the others are and.

The 2017 recommended ruleset for SSB4 also lists this stage as a starter in tournaments, for the same reasons as in Brawl.

Most rulesets for Ultimate keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games.

Update history
 1.0.2

 3.1.0

Trivia

 * This is the only stage from a fighter-based universe to debut before any of its fighters.
 * The Town Hall clock shows the actual time from the console's internal clock.
 * The name "Smashville" takes advantage of the fact that, in the Animal Crossing series, players can name their own town, so it is named after the name of the game.
 * Prior to , it was impossible to name a town "Smashville" in any Animal Crossing game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of New Horizons, the limit has been increased to ten, making "Smashville" a valid name.
 * The Japanese name of the stage, (Sumamura), is a pun on  (Sumabura), the Japanese abbreviation for "Smash Bros."
 * Incidentally, the romanized Japanese name can be the name of a town in the prior Animal Crossing games, being eight letters long.
 * In Brawl and, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in Ultimate by moving the tree out of its path.
 * In Brawl and, the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of Animal Crossing. This has been fixed in Ultimate.
 * In and Super Smash Bros. Ultimate, the Boxing Ring stage lists the Villager's character title as "Mayor of Smashville", a reference to this stage.
 * This is the only past stage in that does not use normal crates.
 * Despite taking several design cues from Animal Crossing: Wild World, the stage's game of origin was changed from Animal Crossing: Wild World to simply Animal Crossing in and Ultimate.
 * In Ultimate, this is one of the few stages where every Assist Trophy can appear.