List of SSB4 Music (Fire Emblem series)

This is a list of music tracks pertaining to the universe in  and.

Origin
This track, returning from Super Smash Bros. Brawl, is an arranged version of the, with lyrics for the theme in Latin.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Lyrics Supervision: Masahiro Sakurai

Lyrics Translation: Taro Yamashita

Soprano: Oriko Takahashi

Tenor: Ken Nishikiori

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Lyrics: Sora Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement, lyrics and translation Copyright Nintendo

Other Uses
This track was used in Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15 when Sakurai was discussing Roy's return to Super Smash Bros. 4.

Origin
This is the popular remix of the original Fire Emblem recruit theme and the that is taken directly from Super Smash Bros. Melee.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses
This track was used in and 's reveal trailer. The track also played on the 3DS DLC Shop when viewing Roy's page.

Origin
Returning from Brawl, this track is a remix and medley of three themes from Fire Emblem: Shadow Dragon and the Blade of Light: the song that plays on the enemy's turn ("Battle Map 2: CP Side's Attack"), the chapter intro theme ("Story 2: The Beginning of Each Map"), and the song that plays on the player's turn ("Battle Map 1: Player Side's Attack).

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Keigo Ozaki

Composition: INTELLIGENT SYSTEMS

Arrangement: GAME ARTS Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Origin
A mixture of the themes that play during Arena battles in Genealogy of the Holy War ("Arena (Match)"), The Binding Blade ("Arena - Battle") and the The Blazing Blade ("Arena Battle"). Genealogy of the Holy Wars arena battle theme is actually a remix of the player attack theme from Shadow Dragon and the Blade of Light ("Battle 1: Player Side's Attack"), The Binding Blades is the player attack theme from Genealogy ("Ally's Attack") and The Blazing Blade's is the player attack theme from Thracia 776 ("Applying Justice ~ Attack").

Composition & Arrangements
Source: Fire Emblem (Series)

Arrangement: Akari Kaida

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Origin
"Fight 1" is, as its title implies, a remix of the battle music in Fire Emblem Gaiden. It may have been used for the Coliseum stage because it plays in the Arenas in Fire Emblem: The Sacred Stones.

Composition & Arrangements
Source: Fire Emblem Gaiden

Arrangement: Michiru Yamane

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Origin
A Latin-style remix of music from Fire Emblem Gaiden that plays during maps in which the player uses Celica's army, with the Fire Emblem main theme integrated.

Composition & Arrangements
Source: Fire Emblem Gaiden

Arrangement: Noriyuki Iwadare

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Origin
This theme is a remix and medley of certain themes from Fire Emblem: Mystery of the Emblem, starting with the "Advance" theme when the player can freely move their units across the map, then rock-themed arrangements of "Attack" and "Defense" themes, respectively when players are in the midst of battling and during the midst of the enemy's turn to move its units, before segueing into a dramatic remix of the main Fire Emblem theme for its finale.

Composition & Arrangements
Source: Fire Emblem (Series)

Arrangement Supervisor: Jesahm

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses
This track was used in the beginning portion of 's reveal trailer.

Origin
A medley of four themes from various games in the series. All of these themes originally accompanied cutscenes in which the player recruits new characters to fight for their side. Included are:


 * The theme which debuted in ', later making appearances in all of that game's direct sequels and remakes, as well as ' and . This theme is variously known as "Story 5 - Meeting", "Come, Join Us" and, most famously, "Together, We Ride!"
 * The second loop of "Story 5 - Meeting" transitions into "Comrades," the recruitment theme from .
 * The recruitment theme used in ' (under the title "Recruitment") and ' (in which it is known as "Join Us!")
 * Finally, a snippet of "In the Chapter ~ Joining a Group", the recruitment theme from , plays before the song loops.

Composition & Arrangements
Source: Fire Emblem (Series)

Arrangement: Yuka Tsujiyoko

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Origin
This song plays when very few enemies remain on the map in Fire Emblem: The Binding Blade.

Composition & Arrangements
Source: Fire Emblem: The Binding Blade

Arrangement Supervisor: Kentaro Ishizaka

Composition: Yuka Tsujiyoko

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses
This track plays in the beginning portion of 's reveal trailer.

Unlock Method

 * Obtain a CD containing this track.

Origin
This track, imported from Brawl, is a remix of themes from , also known as simply Fire Emblem in the rest of the world: a pair of battle themes whenever units attacked their foes ("Strike"), followed by the game's theme whenever certain bosses are attacked by or would attack playable characters ("Rise to the Challenge").

Composition & Arrangements
Source: Fire Emblem

Arrangement: Kenji Ito

Composition: Yuka Tsujiyoko

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses
This track was used in the middle portion of 's reveal trailer.

Origin
Another one of Brawl's returning themes, this track debuted in Fire Emblem: The Sacred Stones, played during the combat preparations screen, in which players could select their units and weapons, survey the map terrain, and otherwise get everything set up before starting a new level (in the English version of The Sacred Stones, it is called "Combat Preparation", but its Japanese name, 進撃準備, translates closer to "Prepare to Advance").

Composition & Arrangements
Source: Fire Emblem: The Sacred Stones

Arrangement: Yuka Tsujiyoko

Composition: Yoshihiko Kitamura

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Origin
This track returns from Super Smash Bros. Brawl, which in turn, ported it directly from Fire Emblem: Path of Radiance, from which it played during chapter 18 all the way to chapter 25 (in the English version of Path of Radiance, it is called "Crimea Attacks", and in the Japanese version it is called "Crimea Army Sortie").

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
This track is taken directly from the theme used in Fire Emblem: Path of Radiance (known as "Against the Black Knight" in the English version of Path of Radiance, but "Against the Dark Knight" in the Japanese version), which played whenever the Black Knight did battle. This track previously appeared in Super Smash Bros. Brawl.

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
This track is taken directly from the theme used in Fire Emblem: Path of Radiance and its sequel, Fire Emblem: Radiant Dawn, before its return in Super Smash Bros. Brawl, which played during select scenes with a minor antagonist from those games, Oliver, the Duke of Tanas. The Brawl version is slightly different from the Fire Emblem: Path of Radiance version, having less lower-end sound but sounding slightly more crisp.

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Unlock Method

 * Obtain a CD containing this track.

Trivia
The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in Brawl.

Origin
Once again, this theme is ported directly from Fire Emblem: Path of Radiance, played when some maps are on the verge of completion.

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Other Uses
This track was used in Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza when revealing how to collect Music in Super Smash Bros. 4.

Origin
Known as "Eternal Bond" in Fire Emblem: Radiant Dawn, this theme plays during map screens for Ike and the Greil Mercenaries in Part 3, from Chapter 4 to the end of Part 3.

Composition & Arrangements
Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Unlock Method

 * Obtain a CD containing this track.

Origin
This theme is a direct port from Fire Emblem: Radiant Dawn, used as the battle theme for the army of Sanaki, the apostle and ruler of the region of Begnion.

Composition & Arrangements
Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
"The Devoted" is a piece taken directly from Fire Emblem: Radiant Dawn. In the third part of Radiant Dawn, it is used as the battle theme of the Greil Mercenaries.

Composition & Arrangements
Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
"Duty" plays in some of the earlier chapters of Fire Emblem Awakening, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. Like most battle themes in Awakening, the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. It plays in chapters 3 and 4 in Fire Emblem Awakening, as well as in the paralogues 1, 7, 8, 10, 11, 12, 14, 17 and 18. It also play in the downloadable chapter Anna on the Run in Fire Emblem Fates. This song is ported directly from Fire Emblem Awakening.

Composition & Arrangements
Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
"Conquest" plays when revisiting previous areas to fight off Risen outbreaks or StreetPass challengers in Fire Emblem Awakening. Like most battle themes in Awakening, the normal version plays on the map screen while the "Ablaze" variant plays during the battle screens. This song is ported directly from Fire Emblem Awakening.

Composition & Arrangements
Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Unlock Method

 * This track is unlocked by playing alone as in Trophy Rush and getting at least 4 Fever Rushes in a single game.

Origin
This piece, "Id (Purpose)", is taken directly from Fire Emblem Awakening, in which it plays during the final battle. It is one of many variations of Robin's theme, "Id". The theme was shortened in both versions of SSB4.

Composition & Arrangements
Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
"" is the main theme of Fire Emblem Fates, from which the song is directly taken. The song plays during the credits of said game. The English version is sung by Rena Strober, and the Japanese version is sung by Renka. This song is originally six minutes long, but in Super Smash Bros. 4 it is shortened to two and a half minutes. Notably, the Conquest verse of the song is omitted.

Composition & Arrangements
Source: Fire Emblem Fates

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Unlock Method

 * Purchase.

Other Uses
This track was used during Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation when Sakurai was talking about the two new tracks that come with Corrin.

Origin
"" is the main theme of Fire Emblem Fates. It plays in the credits of said game. This is a remixed version of the song, without any vocals.

Composition & Arrangements
Source: Fire Emblem Fates

Arrangement Supervisor: Junichi Nakatsuru

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Unlock Method

 * Purchase.

Other uses
This track was used in 's reveal trailer, as well as their page on the 3DS DLC Shop. This track was also used during Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation when Sakurai was discussing Corrin.

Trivia

 * Fire Emblem: Path of Radiance is the only game in the Fire Emblem series where the Japanese version lists all of the song names in English. With the exception of "Victory Is Near" and "Power-hungry Fool", the Super Smash Bros. series uses the Japanese names of these tracks even in the international versions.
 * Although not present in the actual game, a portion of Omen/Main Theme from Fire Emblem: Awakening is used in the trailer for, , and.
 * In addition, "Prelude to Disaster" from Fire Emblem Fates is used in 's reveal trailer.