Music (SSBM)

The music in Super Smash Bros. Melee was composed and arranged by Hirokazu Ando, Shogo Sakai, Tadashi Ikegami, and Takuto Kitsuta. Among other sources, most of the orchestral music was sequenced using two sound libraries called Peter Siedlaczek's Advanced Orchestra and Quantum Leap Brass, while other songs were sequenced using the Roland Sound Canvas. A select few tracks are also recorded with a live orchestra referred to as "Orchestra Melee", who later performed the Smashing...Live! soundtrack suite. The tracks as they are presented in the game's Sound Test are listed and described here. Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Origin
Opening is an original music track for Melee; many other music tracks in Melee are remixes of Opening.

Usage
This track plays when Melee's Opening Sequence plays, prior to the title screen. At the end of the track, the announcer shouts the game's title.

Composition & Arrangements
Original Composer: Shogo Sakai

Japanese title:, Opening

Origin
This track is an overlapping arrangement of two music tracks from : the Ground Theme and the Underground Theme.

Usage
This track plays on the Princess Peach's Castle stage and the first part of the Mushroom Kingdom stage in Adventure Mode. It also plays when fighting against a team of and  on  in. The track is 's Credits theme.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title:, Peach Castle

Origin
This track is a medley of two music pieces from the Mario series. The first track is the Slider theme from Super Mario 64, which plays on (the level that Rainbow Cruise is based upon). The second track is the Underwater Theme from Super Mario Bros..

Usage
This track plays on the Rainbow Cruise stage and the battle with Mario/Luigi and Peach on Princess Peach's Castle in Adventure Mode. It is also 's Credits theme.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title:, Rainbow Cruise

Origin
This track is a reprise of the from  with a more varied backing track, as well as a new vocalist, James W. Norwood Jr..

Usage
This track plays on the stage. It also plays on Fourside during Event 25: Gargantuans. It also plays on Jungle Japes when fighting Team Donkey Kong in Classic Mode. It is one of 's Credits themes.

Composition & Arrangements
Vocals: James W. Norwood Jr.

Original Arranger: Hirokazu Ando

Original Composer: Grant Kirkhope

Japanese title:, Kongo Jungle

Trivia

 * While the lyrics to this track are mostly the same as its original version, this re-performance of the DK Rap alters three lines:
 * The first line of the fourth verse (which refers to Diddy Kong) has "it's" added to it.
 * The second line of the fifth verse (which refers to ) starts with "He's" instead of "It's".
 * The line "But this Kong's one hell of a guy" (the last line of Chunky's verse) is changed to "But this Kong's one heck of a guy".
 * As an additional change from the original, before looping back to Donkey Kong's verse, a spoken version of the intro can be heard.
 * This is the first track with vocals in the Super Smash Bros. series, and the only one to appear in Melee.

Origin
This track is a jazz-based remix of DK Island Swing from , which was also used as the theme of the stage in Donkey Kong 64.

Usage
This track plays on the Jungle Japes stage. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: David Wise

Japanese title:, Jungle Garden

Trivia

 * This arrangement of the song would later be used as a playable song in the Japanese version of  under the name "Super Donkey Kong Theme".

Origin
This track is an orchestrated remix of the Overworld Theme from The Legend of Zelda, a recurring theme in the Zelda franchise.

Usage
This track plays on the Great Bay stage. It also plays on the Temple stage in Adventure Mode, Event 29: Triforce Gathering and the stage while fighting  in Event 49: All-Star Match Deluxe and when unlocking him. It is one of 's, 's, and 's Credits themes, and Ganondorf's only Credits theme.

Composition & Arrangements
Original Arranger: Takuto Kitsuta

Original Composer: Koji Kondo

Japanese title:, Great Bay

Origin
This track is an atmospheric remix of the Dungeon Theme from .

Usage
This track plays on the Temple stage and in the Underground Maze. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title:, Temple

Trivia

 * In an interview on the original Super Smash Bros. Melee website, Shogo Sakai stated that the arrangement was originally going to sound more eerie and ominous, a choice that was inspired by the tone of the Dungeon Theme from the first Legend of Zelda game and Yotsuya Kaidan, a famous Japanese ghost story. Realizing that few would understand the reference, the arrangement was revised.

Origin
This track is a rock-based remix of the Brinstar theme from ; it also includes segments of the Game Start and Title Screen themes.

Usage
This track plays on the Brinstar stage. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title:, Brinstar

Origin
This track is a techno remix of Kraid's Lair from Metroid, as well as the Secret Room music from the same game.

Usage
This track plays on the Brinstar Depths stage. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title:, Brinstar Depths

Origin
This track is an uptempo, samba-based remix of Yoshi's Song, the main motif of .

Usage
This track plays on the Yoshi's Story stage. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title:, Yoshi Story

Origin
This track is a banjo-based remix of the Athletic Theme from . Later on in this remix, a woodblock beat is added, similar to the woodblock beat heard when riding Yoshi in Super Mario World.

Usage
This track plays on the stage. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title:, Yoster Island

Origin
This track is a dramatic, orchestrated remix of the Gourmet Race music from , which is a recurring melody in the Kirby series. Arrangements based on this one would later go on to be used in several future Kirby games, like ' (which also redesigned the Fountain of Dreams to resemble its appearance in Melee) and '.

Usage
This track plays on the Fountain of Dreams stage. It can also play on the Green Greens stage during Adventure Mode. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Tadashi Ikegami

Original Composer: Jun Ishikawa

Japanese title:, Fountain of Dreams

Origin
The track is an orchestral remix of the Green Greens theme from , as well as the ending theme, Kirby's Triumphant Return, from Kirby Super Star.

Usage
This track plays on the Green Greens stage. It is one of 's Credits themes. It also plays on Corneria during Event 16: Kirby's Air-raid.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title:, Green Greens

Origin
This track is an orchestral remix of ' from ', with small excerpts of the Map Screen music and the Space Armada stage theme inserted.

Usage
This track plays on the Corneria stage. It also plays when unlocking Falco on. It is one of 's and 's Credits themes.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Hajime Hirasawa

Japanese title:, Planet Corneria

Trivia

 * The fact that a remix of the Venom music track from Star Fox would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
 * This music also plays on the unused stage, TEST.

Origin
This track is an orchestral remix of the Main Theme from Star Fox 64.

Usage
This track plays on the Venom stage. It also plays during the first battle on the Corneria stage during Adventure Mode. It is one of 's and 's Credits themes.

Composition & Arrangements
Original Arranger: Tadashi Ikegami

Original Composer: Koji Kondo

Japanese title:, Planet Venom

Origin
This track is an orchestral remix of the Main Theme from Pokémon, a track that typically plays on the title screen of most games. This arrangement is reminiscent of the version of the song that often plays in early seasons of the Pokémon anime series.

Usage
This track plays on the Pokémon Stadium stage. It is one of 's and 's Credits themes.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Junichi Masuda

Japanese title:, Pokémon Stadium

Origin
This track is a synthesized medley of three battle themes from the first generation of Pokémon: ''Battle! Trainer, Battle! Gym Leader, and Battle! Wild Pokémon''.

Usage
This track plays on the Poké Floats stage. It also plays on the stage when fighting  in All-Star Mode, on the  stage when fighting it in Event 40: All-Star Match 4 and while unlocking it, and on the Pokémon Stadium and  stages when fighting it in. It is one of 's Credits themes, and 's only Credits theme.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title:, Pokémon Subspace

Origin
This track is a rock-based remix of the Mute City theme from  and F-Zero X; this remix is based on the F-Zero X version. The guitars were performed by Hiroaki Yoshida (also known as MARO), and the drums were performed by Takuto Kitsuta, the arranger of the piece.

Usage
This track plays on the stage. It also plays on Jungle Japes during Event 17: Bounty Hunters. It is also one of 's Credits themes.

Composition & Arrangements
Original Arranger: Takuto Kitsuta

Original Composer: Yumiko Kanki

Japanese title:, Mute City

Origin
This track is a rock-based remix of the Big Blue theme from F-Zero and F-Zero X; this remix is based on the F-Zero X version.

Usage
This track plays on the Big Blue stage. It is also one of the tracks that can play in the F-Zero Grand Prix level in Adventure Mode. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Naoto Ishida

Japanese title:, Big Blue

Origin
This track is a medley of music tracks from EarthBound Beginnings, otherwise known as Mother. The main track is , the theme that plays when has one partner accompanying him. The second track is the Eight Melodies, the main theme of EarthBound Beginnings as a whole. The final portion of the work is the game's title screen theme, Mother Earth, as well as a brief sample of the standard Enemy Encounter Theme.

Usage
This track plays on the Onett stage. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title:, Mother

Origin
This track is a techno-based remix of the theme for and Because I Love You in . There are also portions of the Eight Melodies and sound effects taken from EarthBound.

Usage
This track plays on the Fourside stage. It also plays on Battlefield when fighting and  during Event 36: Space Travelers. It is one of 's Credits themes.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki, Hirokazu Tanaka

Japanese title:, Mother 2

Origin
This track is an emulation of the original chiptune Overworld Theme from Super Mario Bros.

Usage
This track plays on the Mushroom Kingdom stage.

Composition & Arrangements
Original Composer: Koji Kondo

Japanese title:, Ancient Kingdom

Origin
In Super Mario Bros., when the time limit on a level came close to running out, a Hurry Up! jingle would play and the background music would speed up. This track is an emulation of said Hurry Up! theme.

Usage
In a timed Vs. Mode match on the stage, this track will take over from the Mushroom Kingdom music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements
Original Composer: Koji Kondo

Japanese title:, Ancient Kingdom (Last)

Origin
This track is a recording of the original chiptune Overworld Theme from Super Mario Bros. 2.

Usage
This track plays on the Mushroom Kingdom II stage. It is 's Credits theme.

Composition & Arrangements
Original Composer: Koji Kondo

Japanese title:, Ancient Kingdom II

Origin
This track is a recording of the original chiptune Boss Theme from Super Mario Bros. 2.

Usage
In a timed Vs. Mode match on the Mushroom Kingdom II stage, this track will take over from the Mushroom Kingdom II music track when the match timer reaches 20 seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements
Original Composer: Koji Kondo

Japanese title:, Ancient Kingdom II (Last)

Origin
This track is a synthesized, jazz-inspired arrangement of two music tracks from : the Bonus Stage Theme and the Stage Theme.

Usage
This track plays on the Icicle Mountain stage, and the Icicle Mountain level in Adventure Mode. It is one of ' Credits themes.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title:, Icicle Mountain

Origin
This track, an original composition for Super Smash Bros. Melee, is a techno-based theme that includes various Game & Watch sound effects.

Usage
This track plays on the Flat Zone stage. It is 's Credits theme.

Composition & Arrangements
Original Composer: Hirokazu Ando

Japanese title:, Flat Zone

Origin
Like Jungle Japes, this track is a remix of DK Island Swing from Donkey Kong Country. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the Congo Jungle stage.

Usage
This track plays on the Kongo Jungle N64 stage.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: David Wise

Japanese title:, Kongo Jungle (Old)

Origin
This track is another remix of Yoshi's Song from Yoshi's Story. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the stage.

Usage
This track plays on the Yoshi's Island N64 stage. This can also play as alternate music in on the Yoshi's Story while fighting.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Japanese title:, Yoshi Island (Old)

Origin
Like Fountain of Dreams, this track is also a remix of the Gourmet Race theme, though significantly more faithful to the original. This music is recorded from the Nintendo 64 game Super Smash Bros., where it likewise plays on the stage.

Usage
This track plays on the stage. It also plays during the Giant Kirby fight in Adventure Mode.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title:, Pupupu Land (Old)

Origin
This track is a reggae-based arrangement of two music tracks from ': the Overworld Theme and the ' map theme.

Usage
This track can play on the stage. It also plays when fighting in All-Star Mode, and can play in the Mushroom Kingdom stage in Adventure Mode. It is 's Credits theme.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title:, Super Mario 3

Origin
This track is an airy remix of , the theme of the from The Legend of Zelda: Ocarina of Time.

Usage
This track can play on the Great Bay stage. It plays when fighting on Jungle Japes in All-Star Mode, and in Event 49: All-Star Match Deluxe. It also plays when fighting Young Link on the Temple stage in. It is one of 's and 's Credits themes, and 's only Credits theme. It can also play on Young Link's Break the Targets stage.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title:, Saria's Song

Trivia
In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.

Origin
This track is a synthesized medley of three battle themes from the second generation of : ''Battle! Johto Wild Pokémon, Battle! Johto Gym Leader, and Battle! Champion''.

Usage
This track can play on the Pokémon Stadium stage. It also plays when fighting on Fourside in All-Star Mode and Event 49: All-Star Match Deluxe, and when fighting  on Poké Floats in Event 40: All-Star Match 4. It is one of 's Credits themes, and 's only Credits theme.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title:, Pokémon Stadium Gold and Silver

Origin
This track is an arrangement of two recurring Fire Emblem music tracks that debuted in : the Meeting Theme (variously known as "Come, Join Us" or "Together, We Ride!") and the Main Theme. Both songs, particularly the former, are more based on their arrangements from  than the original Famicom versions.

Usage
This track can play on the Temple stage. It can also play in the Underground Maze. It also plays when fighting on the Great Bay in, and when fighting him on Fountain of Dreams and  on  in All-Star Mode. Lastly, it plays on Fountain of Dreams when unlocking, and on Temple when unlocking. It is and 's Credits theme.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Yuka Tsujiyoko

Japanese title:, Fire Emblem

Origin
This track is a medley of pieces from the NES game Mach Rider. The track begins with the Title Screen theme, before transitioning to the Course Theme. The next two tracks are the Course Select theme, followed by the jingle that plays when a course is selected. The medley finishes with the Game Over jingle.

Usage
This track can play on the Big Blue stage, and the F-Zero Grand Prix level in Adventure Mode.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Hideki Kanazashi

Japanese title:, Mach Rider

Origin
This track is a soft rock remix of Pollyanna (I Believe in You) from EarthBound Beginnings, where it plays as the overworld theme when no one is accompanying Ninten. The music reappears in EarthBound and Mother 3. The layout is mainly based on the vocal version by Catherine Warwick from the CD.

Usage
This track can play on the Onett stage.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Keiichi Suzuki

Japanese title:, Mother Alternate

Origin
In the  series, the player can select which track to play during the game. This track is a remix of the default music, Fever. It is specifically based on the version heard in the Game Boy and SNES ports, which has an extra bridge segment at the end that is missing from the original NES theme.

Stage
This track can play on the Mushroom Kingdom and Mushroom Kingdom II stages. It also plays on Princess Peach's Castle when unlocking. It is 's Credits theme.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title:, Dr. Mario

Trivia
This is the only music track in Melee to play on more than one stage in regular matches.

Origin
This track is a recording of the Balloon Trip music from Balloon Fight.

Usage
This track can play on the Icicle Mountain stage, as well as the Icicle Mountain level in Adventure Mode. It is one of ' Credits themes.

Composition & Arrangements
Original Composer: Hirokazu Tanaka

Japanese title:, Balloon Fight

Usage
This track will play when the player battles a metal character in, or Metal Mario (and Metal Luigi) in Adventure Mode on the stage.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Metal Battle

Usage
This track plays on in standard matches and Classic Mode, and while battling the Fighting Wire Frames during Adventure Mode. Battlefield also plays during.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Battlefield

Origin
This track is a climactic, orchestral remix of the Credits theme of Super Smash Bros.. In the middle of the track, it switches to an ambient tune, with the main menu theme from the aforementioned game playing in a small piece.

Usage
This track plays on outside of battles involving Giga Bowser.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Endpoint

Usage
Menu 1 plays on the game's main menu by default.

Composition & Arrangements
Original Composer: Hirokazu Ando

Japanese title:, Menu

Usage
Menu 2 is a remix of the opening theme that is unlocked after obtaining every character and stage, after which point it has a random chance of playing on the game's main menu.

Composition & Arrangements
Original Composer: Shogo Sakai

Japanese title:, New Menu

Usage
How to Play is used when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Usage
Targets! plays when the player participates in the Break The Targets! or the Home-Run Contest mode.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Break the Targets!

Origin
This track is original to Super Smash Bros. Melee, being a synthesized rock remix of Opening.

Usage
This track can play whenever the player participates in Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Hundred-Man Group Combat 1

Usage
This track can play whenever the player participates in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. Just like Multi-Man Melee 1, this is a rock remix of the opening theme, yet is more upbeat and more faithful to the opening theme. It is also the alternate music track that may play on. Additionally, it plays during Event 1: Trouble King and Event 51: The Showdown.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Hundred-Man Group Combat 2

Origin
This track is a remix of the Save Area music from ', itself an excerpt of s music from ''.

Usage
All-Star Intro plays whenever the player's character is in the All-Star Rest Area, which is only accessible in All-Star Mode, in between battles.

Composition & Arrangements
Original Composer: Jun Ishikawa

Japanese title:, All-Star Rest Area

Origin
Between matches, two songs have an equal chance of playing.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Tournament

Usage
Trophy plays in events related to trophies, such as the Lottery, Snag the Trophies, and the Trophy Tussle stages.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Figure

Usage
Classic Intro will play during when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Simple Intro

Usage
Adventure Intro will play during Adventure Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Adventure Intro

Usage
Upon clearing a stage in or Adventure Mode, one of two songs can play, with both having an equal chance.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Stage Clear

Usage
Continue will play when the player's character loses all of their stock during or Adventure Mode, and is given the option to continue the mode at the expense of coins. This fanfare is also rearranged in Brawl for the same purpose, and is also reused in Smash 4 and Ultimate.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Continue

Usage
Game Over plays when the player loses all of their stock in or Adventure Mode and either does not have enough coins to continue the mode, or chooses "No" on the continue screen if they decide to exit. This fanfare is also rearranged in Brawl for the same purpose.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Game Over

Usage
New Trophy plays whenever the player collects a randomly obtainable trophy via methods such as Lottery and Snag the Trophies. The fanfare is also used in Brawl and Smash 4.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Figure Get

Usage
Rare Trophy plays when the player uses the Lottery to get their 250th trophy.

In later games

 * This fanfare is also used in Super Smash Bros. Brawl for, and 's unlock notice.
 * In Super Smash Bros. 4 and Super Smash Bros. Ultimate, whenever a character is unlocked, downloaded, or when the game is booted after a character's release date in case of being purchased DLC characters via Fighters Pass in the latter game, a "[Character] Joins the battle!" screen is displayed while playing this fanfare, before archiving their corresponding milestones.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Rare Figure Get

Usage
Challenger! plays on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Challenger Appearance

Usage
When unlocking a significant new feature, such as a playable character or stage, one of three tracks can play at random.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, New Feature Notice

Origin
In Donkey Kong, whenever Mario grabbed the, the music track Hammer would play as Mario swung it repeatedly.

Usage
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements
Original Composer: Yukio Kaneoka

Japanese title:, Hammer Condition

Origin
In the Mario series, this track plays when using the Super Star power-up. This particular arrangement is recorded from the Nintendo 64 game Super Smash Bros.

Usage
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title:, Invincible Condition

Usage
Warning Siren plays exclusively in Adventure Mode, specifically during Escape Zebes on the Brinstar Escape Shaft stage.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Siren

Usage
This short piece serves as a victory theme when the player completes, Adventure Mode or All-Star Mode.

Composition & Arrangements
Composition and arrangements copyright Nintendo.

Japanese title:, Ending

Origin
This track is a distorted, techno remix of Final Destination.

Usage
This track exclusively plays when fighting Giga Bowser in Adventure Mode. It is the only major track not available in the Sound Test.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Japanese title:, Giga Koopa

Other music tracks
The Sound Test features 80 entries in its music list (if counting short pieces including victory themes), but this is not the full selection of music in the game. However, many might identify the Giga Bowser battle music as the 81st track (for a total of 81 songs). In addition to the Giga Bowser battle music being not available in the Sound Test, several short unused pieces can be found in the debug sound test menu.

Unlocking Method
Alternate tracks can only be unlocked when the player has unlocked a certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after and  are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia

 * 's introduction in Adventure Mode features the music from Peach's Castle in the original Super Smash Bros. This track, along with Giga Bowser's theme, cannot be played in the Sound Test.