Gameplay

This article outlines the moves that can be performed throughout every game of the  series.

Basic movement
Introduced in Super Smash Bros.:
 * Pause
 * Standing
 * Crouching
 * Walking
 * Dashing
 * Jumping
 * Double jump
 * Helpless
 * Taunting

Introduced in Melee:
 * Wall jumping
 * Floating

Introduced in Brawl:
 * Swimming
 * Crawling
 * Gliding
 * Footstool Jump
 * Wall cling

Basic defense
Introduced in Super Smash Bros.:
 * Shielding
 * Rolling

Introduced in Melee:
 * Spot dodging
 * Air dodging (directional in Melee and Ultimate and non-directional in Brawl and Smash 4)

Advanced movement
Introduced in Super Smash Bros.:
 * Fastfalling
 * L-canceling (removed in Brawl)
 * Teching
 * Crouch canceling
 * Double jump canceling (only some characters can DJC with their specials after Melee)
 * Short hop
 * Share Stock

Introduced in Melee:
 * Wavedash (not in Brawl or Smash 4)
 * Moonwalk (only in Melee)
 * Boost grab
 * Perfect shield
 * Meteor cancel (Modified in Brawl)

Introduced in Brawl:
 * Eating while reclining
 * Rising aerial
 * Pivot grab
 * Dash attack canceled up smash
 * Glide toss
 * Boost pivot grab
 * Dash-canceling

Ground attacks
Introduced in Super Smash Bros.:
 * Neutral attack
 * Forward tilt
 * Up tilt
 * Down tilt
 * Forward smash
 * Up smash
 * Down smash
 * Dash attack
 * Edge attack
 * Floor attack

Grabs and throws
Introduced in Super Smash Bros.:
 * Grab
 * Forward throw
 * Back throw
 * Shield grab

Introduced in Melee:
 * Down throw
 * Up throw
 * Pummel

Aerial attacks
Introduced in Super Smash Bros.:
 * Neutral aerial
 * Forward aerial
 * Up aerial
 * Down aerial
 * Back aerial
 * Spike

Introduced in Melee:
 * Meteor smash
 * Grab aerial

Introduced in Brawl:
 * Glide attack

Special attacks
Introduced in Super Smash Bros.:
 * Neutral special move
 * Up special move
 * Down special move

Introduced in Melee:
 * Side special move

Introduced in Brawl:
 * Final Smash

Introduced in Super Smash Bros. 4:
 * Command-input move