List of spirits (Yoshi series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
Conditions in italic aren't listed on the Spirit Battle preview screen.

Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * 299
 * •Tiny  • Team
 * 8,800
 * N/A
 * •Defeat the main fighter to win •The enemy shields often
 * Spirit Battle inspiration:
 * The Tiny Striped Mario represents his infant counterpart, Baby Mario, who features his signature hat and large nose.
 * The Yoshi Team represents the eight multicolored Yoshis who serve as the main playable characters of Super Mario World 2: Yoshi's Island.
 * The stage and music track is based on Yoshi's Island, the main setting of the titular game where Baby Mario falls and lands on the green Yoshi's back.
 * The first battle condition references the Yoshis' role in Yoshi's Island to protect Baby Mario from being kidnapped by Baby Bowser and Kamek.
 * The second battle condition applied to Mario references the bubble that encases Baby Mario after he is knocked off Yoshi's back after receiving an enemy attack.
 * The Tiny Striped Mario represents his infant counterpart, Baby Mario, who features his signature hat and large nose.
 * The Yoshi Team represents the eight multicolored Yoshis who serve as the main playable characters of Super Mario World 2: Yoshi's Island.
 * The stage and music track is based on Yoshi's Island, the main setting of the titular game where Baby Mario falls and lands on the green Yoshi's back.
 * The first battle condition references the Yoshis' role in Yoshi's Island to protect Baby Mario from being kidnapped by Baby Bowser and Kamek.
 * The second battle condition applied to Mario references the bubble that encases Baby Mario after he is knocked off Yoshi's back after receiving an enemy attack.
 * In World of Light, the Baby Mario spirit on Galeem's side of the Final Battle map matches with the Naked Snake spirit on Dharkon's side; both characters are younger versions of major characters featured in their respective series' prequel games.
 * 301
 * •Giant  (100 HP) •Tiny   (100 HP)
 * 13,800
 * Find Mii (Ω form)
 * •Hazard: Lava Floor
 * •The floor is lava •The enemy has super armor and is hard to launch or make flinch •Stamina battle
 * The orange Tiny Bowser represents Baby Bowser, the infant counterpart of Bowser who features a similar color scheme.
 * The orange Giant Bowser and the music track represent Mega Baby Bowser, the giant form of Baby Bowser, who serves as the final boss of the Yoshi series.
 * The stage and the Lava Floor hazard represent the lava-filled castle stages in the Yoshi series, which serve as the location of Mega Baby Bowser's boss battles.
 * The second battle condition applied to the Giant Bowser minion references Mega Baby Bowser's boss battles in Yoshi's Island, where he cannot be defeated in a normal manner by jumping on him.
 * The Giant Bowser appears after Tiny Bowser is KO'd, referencing Baby Bowser's boss battles in the Yoshi series, where he transforms into Mega Baby Bowser after he is defeated in the first phase
 * 303
 * • Team ×4
 * 4,200
 * N/A
 * •The enemy's throws have increased power •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The red Squirtle Team starting off with a Rocket Belt represent the Toadies, a group of Magikoopa enemies who wear red cloaks equipped with flying propellers.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Toadies as enemies.
 * Squirtle's grab-and-throw moves reference how the Toadies will carry Baby Mario away after he is knocked off Yoshi's back and the timer runs out.
 * 4,200
 * N/A
 * •The enemy's throws have increased power •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The red Squirtle Team starting off with a Rocket Belt represent the Toadies, a group of Magikoopa enemies who wear red cloaks equipped with flying propellers.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Toadies as enemies.
 * Squirtle's grab-and-throw moves reference how the Toadies will carry Baby Mario away after he is knocked off Yoshi's back and the timer runs out.
 * The red Squirtle Team starting off with a Rocket Belt represent the Toadies, a group of Magikoopa enemies who wear red cloaks equipped with flying propellers.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Toadies as enemies.
 * Squirtle's grab-and-throw moves reference how the Toadies will carry Baby Mario away after he is knocked off Yoshi's back and the timer runs out.
 * This spirit's Support type references the Toadies' roles as Kamek and Baby Bowser's minions in Yoshi's Island.
 * This spirit's Grab type and Toss & Meteor ability reference the Toadies' role as the Baby Mario Bros.' kidnappers in Yoshi's Island.
 * 304
 * 1,700
 * •Flowery
 * •You constantly take minor damage •Only certain Pokémon will emerge from Poké Balls (Meloetta)
 * Spirit Battle inspiration:
 * The yellow Isabelle and the Flowery rule represent Crazee Dayzee, a smiling flower who features yellow petals.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features Crazee Dayzee as an enemy.
 * The Meloetta Poké Ball Pokémon's ability references the musical notes that accompany Crazee Dayzee.
 * •You constantly take minor damage •Only certain Pokémon will emerge from Poké Balls (Meloetta)
 * Spirit Battle inspiration:
 * The yellow Isabelle and the Flowery rule represent Crazee Dayzee, a smiling flower who features yellow petals.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features Crazee Dayzee as an enemy.
 * The Meloetta Poké Ball Pokémon's ability references the musical notes that accompany Crazee Dayzee.
 * The Meloetta Poké Ball Pokémon's ability references the musical notes that accompany Crazee Dayzee.
 * This spirit's Weight ↓ ability references how the Crazee Dayzee is often seen skipping along in its game appearances.
 * 305
 * •Metal
 * 2,200
 * N/A
 * •The enemy is metal
 * Spirit Battle inspiration:
 * The white Metal Pac-Man represents Tap-Tap, a metallic spherical enemy who features a high resistance to damage.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features Tap-Tap as an enemy.
 * •The enemy is metal
 * Spirit Battle inspiration:
 * The white Metal Pac-Man represents Tap-Tap, a metallic spherical enemy who features a high resistance to damage.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features Tap-Tap as an enemy.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features Tap-Tap as an enemy.
 * This spirit's Shield type and Weight ↑ ability reference how the Tap-Tap's metallic body allows it to become heavy and resistant to damage.
 * 306
 * • ×3
 * 3,300
 * N/A
 * •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The navy Meta Knight represents the blue Bandit, a Shy Guy who wears a mask with narrowed eyes and a blue cloak.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Bandit as an enemy.
 * The battle condition references how the blue Bandit will attempt to catch one of the Yoshis and steal Baby Mario away from them.
 * Spirit Battle inspiration:
 * The navy Meta Knight represents the blue Bandit, a Shy Guy who wears a mask with narrowed eyes and a blue cloak.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Bandit as an enemy.
 * The battle condition references how the blue Bandit will attempt to catch one of the Yoshis and steal Baby Mario away from them.
 * The battle condition references how the blue Bandit will attempt to catch one of the Yoshis and steal Baby Mario away from them.
 * This spirit's Grab type and Item Gravitation ability reference the Bandit's ability to steal from the player in its in-game appearances.
 * 307
 * 1,500
 * •Item: Beastball
 * •The enemy starts the battle with a Home-Run Bat
 * Spirit Battle inspiration:
 * The yellow Ness starting off with a Home-Run Bat represents the Slugger, a Bandit wearing a yellow cloak who wields a baseball bat.
 * The green Lucas and the Beastball item represent the Green GLove, a Bandit wearing a green cloak who can throw Yoshi's eggs like baseballs.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Slugger and Green Glove as enemies.
 * •The enemy starts the battle with a Home-Run Bat
 * Spirit Battle inspiration:
 * The yellow Ness starting off with a Home-Run Bat represents the Slugger, a Bandit wearing a yellow cloak who wields a baseball bat.
 * The green Lucas and the Beastball item represent the Green GLove, a Bandit wearing a green cloak who can throw Yoshi's eggs like baseballs.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Slugger and Green Glove as enemies.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Slugger and Green Glove as enemies.
 * This spirit's Grab type and Beastball Equipped ability further reference Green Glove's ability to catch Yoshi's eggs and throw it like a baseball.
 * This spirit's Support type references how the Slugger and the Green Glove each use their teamwork to throw Yoshi's eggs and hit them with their baseball bats.
 * 308
 * 1,700
 * •Item: Throwing Types
 * •The enemy's throwing-type items have increased power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The green Pikachu represents the Little Mouser, a mouse-like enemy who wears a headband.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Little Mouser as an enemy.
 * The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run away.
 * •The enemy's throwing-type items have increased power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The green Pikachu represents the Little Mouser, a mouse-like enemy who wears a headband.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Little Mouser as an enemy.
 * The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run away.
 * The Throwing Type items and the "increased move speed" battle condition reference how Little Mousers can steal Yoshi's eggs and quickly run away.
 * This spirit's Shield type references the, a variant of Little Mouser protected by its skull helmet.
 * This spirit's Lightweight ability references the Little Mousers' ability to perform high jumps and run away quickly.
 * 309
 * 1,800
 * •Hazard: Left Is Right, Right Is Left
 * •Left and right controls will suddenly reverse
 * Spirit Battle inspiration:
 * The navy Meta Knight represents the Grim Leecher, a masked enemy who wears a navy blue cloak and floats in the air.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Grim Leecher as an enemy.
 * The Reversible Controls hazard references the Grim Leecher's ability to latch onto the Yoshi's back, which causes the controls to be reversed.
 * •Left and right controls will suddenly reverse
 * Spirit Battle inspiration:
 * The navy Meta Knight represents the Grim Leecher, a masked enemy who wears a navy blue cloak and floats in the air.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features the Grim Leecher as an enemy.
 * The Reversible Controls hazard references the Grim Leecher's ability to latch onto the Yoshi's back, which causes the controls to be reversed.
 * The Reversible Controls hazard references the Grim Leecher's ability to latch onto the Yoshi's back, which causes the controls to be reversed.
 * This spirit's Grab type and Ramblin' Evil Mushroom ability further reference the Grim Leecher's ability to latch onto a Yoshi's back, causing the controls to be reversed.
 * 310
 * •Giant  (60 HP) • ×2 (60 HP)
 * 4,400
 * Dracula's Castle (Ω form)
 * •Hard to Launch •Jump Power ↓ •Hazard: High Gravity
 * •Defeat the main fighter to win •All fighters have reduced jumping ability •Timed stamina battle (1:00)
 * Spirit Battle inspiration:
 * The unmoving male red Giant Wii Fit Trainer represents Roger the Potted Ghost, a tall white ghost who resides in a stationary red flower pot.
 * The two green Meta Knight minions represent the two green Shy Guys that assist Roger by pushing his flower pot during his boss battle.
 * The stage represents, a haunted castle stage in Super Mario World 2: Yoshi's Island, which features Roger's boss battle.
 * The rules and battle conditions reference Roger's boss battle, where Yoshi must push the two Shy Guys and Roger off the edge of the platform before he is pushed off first.
 * The unmoving male red Giant Wii Fit Trainer represents Roger the Potted Ghost, a tall white ghost who resides in a stationary red flower pot.
 * The two green Meta Knight minions represent the two green Shy Guys that assist Roger by pushing his flower pot during his boss battle.
 * The stage represents, a haunted castle stage in Super Mario World 2: Yoshi's Island, which features Roger's boss battle.
 * The rules and battle conditions reference Roger's boss battle, where Yoshi must push the two Shy Guys and Roger off the edge of the platform before he is pushed off first.
 * This spirit's Support type and Strong-Wind Resist ability reference the Shy Guys that push Roger towards Yoshi and resist his attempt to push back.
 * This spirit's Shield type references how Roger cannot be defeated in a normal manner by jumping on him.
 * This spirit can be obtained by summoning, referencing how Kamek summons Roger by using his magic spell on his flower pot before his boss battle.
 * 311
 * •Giant
 * 2,000
 * Super Happy Tree (Ω form)
 * N/A
 * •The enemy deals damage when falling •The enemy is giant •The enemy has increased defense
 * Spirit Battle inspiration:
 * The plaid Giant Pac-Man and the music track represent Burt the Bashful, a yellow, spherical boss who wears patterned clothes and is grown to giant size.
 * The battle conditions reference Burt's boss battle, where he is resistant to jumping attacks and will try to jump and stomp on Yoshi.
 * Spirit Battle inspiration:
 * The plaid Giant Pac-Man and the music track represent Burt the Bashful, a yellow, spherical boss who wears patterned clothes and is grown to giant size.
 * The battle conditions reference Burt's boss battle, where he is resistant to jumping attacks and will try to jump and stomp on Yoshi.
 * The battle conditions reference Burt's boss battle, where he is resistant to jumping attacks and will try to jump and stomp on Yoshi.
 * This spirit's Shield type and Speed ↓ ability reference Burt the Bashful's resistance to jumping attacks and slow jumping movement.
 * 312
 * •Giant
 * 4,000
 * Mario Galaxy
 * N/A
 * •The enemy is giant
 * Spirit Battle inspiration:
 * The black Giant King Dedede represents Raphael the Raven, a giant, black avian boss who features a bright yellow beak and is grown to giant size.
 * The stage represents the, the location of Raphael's boss battle, which takes place in outer space and features a gravity gameplay mechanic.
 * Spirit Battle inspiration:
 * The black Giant King Dedede represents Raphael the Raven, a giant, black avian boss who features a bright yellow beak and is grown to giant size.
 * The stage represents the, the location of Raphael's boss battle, which takes place in outer space and features a gravity gameplay mechanic.
 * The stage represents the, the location of Raphael's boss battle, which takes place in outer space and features a gravity gameplay mechanic.
 * This spirit's Falling Immunity ability references Raphael the Raven's boss battle, which doesn't feature any pitfalls.
 * 314
 * 3,900
 * Yoshi's Story
 * •Jump Power ↓
 * •You have reduced jump power •Timed battle (1:30) •Only certain Pokémon will emerge from Poké Balls (Alolan Exeggutor)
 * Spirit Battle inspiration:
 * The grey King Dedede represents Pak E. Derm, a grey, round-bodied elephant enemy who appears as a background character.
 * The Alolan Exeggutor Poké Ball Pokémon and the Jump Power ↓ rule reference Pak E. Derm's tall stop sign, which prevents Yoshi from jumping over.
 * •You have reduced jump power •Timed battle (1:30) •Only certain Pokémon will emerge from Poké Balls (Alolan Exeggutor)
 * Spirit Battle inspiration:
 * The grey King Dedede represents Pak E. Derm, a grey, round-bodied elephant enemy who appears as a background character.
 * The Alolan Exeggutor Poké Ball Pokémon and the Jump Power ↓ rule reference Pak E. Derm's tall stop sign, which prevents Yoshi from jumping over.
 * The Alolan Exeggutor Poké Ball Pokémon and the Jump Power ↓ rule reference Pak E. Derm's tall stop sign, which prevents Yoshi from jumping over.
 * This spirit's Shield type and Perfect-Reflect Shield ability further reference how Pak E. Derms block Yoshi's path with their tall stop sign.
 * 315
 * •Curry
 * 3,900
 * Castle Siege (Underground Cavern)
 * N/A
 * •The enemy breathes fire
 * Spirit Battle inspiration:
 * The red Curry Bowser represents Blargg, a blobby being of lava who first appears as a dinosaur in Super Mario World.
 * The stage represents, a molten cavern level in Yoshi's Story, which features the Blargg as an enemy.
 * The music track is based on, a lava-filled galaxy in Super Mario Galaxy 2, which features the Blargg variants as enemies.
 * Spirit Battle inspiration:
 * The red Curry Bowser represents Blargg, a blobby being of lava who first appears as a dinosaur in Super Mario World.
 * The stage represents, a molten cavern level in Yoshi's Story, which features the Blargg as an enemy.
 * The music track is based on, a lava-filled galaxy in Super Mario Galaxy 2, which features the Blargg variants as enemies.
 * This spirit's Mouthful of Curry ability further references how Blarggs are made of lava, which can cause burn damage in video games.
 * 316
 * •Giant
 * 3,900
 * Yoshi's Story
 * •Move Speed ↑ •Move Speed ↓
 * •The enemy has increased move speed after a little while •The enemy is giant •The enemy has reduced move speed
 * Spirit Battle inspiration:
 * The green Giant King Dedede represents Don Bongo, a giant, green dragon-like boss who features big lips and a pudgy body.
 * The Move Speed rules reference how Don Bongo starts out with slow, lumbering movements, but becomes faster whenever he takes damage.
 * Spirit Battle inspiration:
 * The green Giant King Dedede represents Don Bongo, a giant, green dragon-like boss who features big lips and a pudgy body.
 * The Move Speed rules reference how Don Bongo starts out with slow, lumbering movements, but becomes faster whenever he takes damage.
 * The Move Speed rules reference how Don Bongo starts out with slow, lumbering movements, but becomes faster whenever he takes damage.
 * This spirit's Shield type references how Don Bongo's body is highly resistant to Yoshi's attacks, except for his lips.
 * This spirit's Fire Attack ↑ ability references how Don Bongo is a dragon-like character, which are known for breathing fire.
 * 317
 * 2,000
 * Super Happy Tree
 * •Sudden Final Smash
 * •The enemy will suddenly have a Final Smash after a little while
 * Spirit Battle inspiration:
 * The white Robin represents Hondo, a humanoid spirit who carries and uses a magical book.
 * The stage references how Yoshi Topsy-Turvy takes place in a pop-up book, similar to Yoshi's Story.
 * Robin's Pair Up Final Smash reference how Hongo eventually teleports Yoshi's Island outside the in Yoshi Topsy-Turvy.
 * Spirit Battle inspiration:
 * The white Robin represents Hondo, a humanoid spirit who carries and uses a magical book.
 * The stage references how Yoshi Topsy-Turvy takes place in a pop-up book, similar to Yoshi's Story.
 * Robin's Pair Up Final Smash reference how Hongo eventually teleports Yoshi's Island outside the in Yoshi Topsy-Turvy.
 * Robin's Pair Up Final Smash reference how Hongo eventually teleports Yoshi's Island outside the in Yoshi Topsy-Turvy.
 * This spirit's Support type and Magic Resist ↑ ability reference Hongo's role in Yoshi Topsy-Turvy by helping Yoshi defeat and trap Bowser inside the Forbidden Pop-Up Book.
 * 318
 * • Team ×4
 * 2,000
 * Super Happy Tree
 * •Hazard: Screen Flip
 * •The screen will suddenly flip after a little while
 * Spirit Battle inspiration:
 * The pink Yoshi represents the Spirit Who Loves Surprises, a pink spirit who befriends Yoshi.
 * The stage references how Yoshi Topsy-Turvy takes place in a pop-up book, similar to Yoshi's Story.
 * The Screen Flip hazard references how the Spirit Who Loves Surprises gives Yoshi the ability to manipulate gravity by tilting the world in Yoshi Topsy-Turvy.
 * Spirit Battle inspiration:
 * The pink Yoshi represents the Spirit Who Loves Surprises, a pink spirit who befriends Yoshi.
 * The stage references how Yoshi Topsy-Turvy takes place in a pop-up book, similar to Yoshi's Story.
 * The Screen Flip hazard references how the Spirit Who Loves Surprises gives Yoshi the ability to manipulate gravity by tilting the world in Yoshi Topsy-Turvy.
 * This spirit's Support type and PSI Attack ↑ ability reference the Spirit Who Loves Surprises' role in Yoshi Topsy Turvy by giving Yoshi the power to manipulate gravity.
 * In World of Light, the Spirit Who Loves Surprises spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
 * 320
 * • Team ×4
 * 2,000
 * Yoshi's Story
 * •Item: Food
 * •The enemy becomes more powerful after eating
 * Spirit Battle inspiration:
 * The pink Diddy Kong represents Ukiki, a monkey enemy who appears in groups.
 * The stage and music track represent the forest levels in Super Mario World 2: Yoshi's Island, which features Ukiki as an enemy.
 * The Food item and the battle condition reference how Ukiki attacks by eating watermelons and spitting the seeds at Yoshi.
 * Spirit Battle inspiration:
 * The pink Diddy Kong represents Ukiki, a monkey enemy who appears in groups.
 * The stage and music track represent the forest levels in Super Mario World 2: Yoshi's Island, which features Ukiki as an enemy.
 * The Food item and the battle condition reference how Ukiki attacks by eating watermelons and spitting the seeds at Yoshi.
 * This spirit's Banana Gun Equipped ability references how Ukiki is a monkey, who are often portrayed eating bananas.
 * 321
 * • Team ×4
 * 9,200
 * Super Happy Tree
 * •Easy to Launch
 * •All fighters are easy to launch
 * Spirit Battle inspiration:
 * The Crafted Yoshi and the Easy to Launch rule represent Yarn Yoshi, a version of Yoshi from Yoshi's Woolly World who is made of lightweight yarn.
 * The stage and music track reference the arts-and-crafts theme and design of Yoshi's Story, Yoshi's Crafted World, and Yoshi's Woolly World.
 * Spirit Battle inspiration:
 * The Crafted Yoshi and the Easy to Launch rule represent Yarn Yoshi, a version of Yoshi from Yoshi's Woolly World who is made of lightweight yarn.
 * The stage and music track reference the arts-and-crafts theme and design of Yoshi's Story, Yoshi's Crafted World, and Yoshi's Woolly World.
 * The stage and music track reference the arts-and-crafts theme and design of Yoshi's Story, Yoshi's Crafted World, and Yoshi's Woolly World.
 * This spirit's Weight ↓ ability further references how Yarn Yoshi is made of yarn, which is often associated with being lightweight.
 * 322
 * • Team
 * 4,600
 * •Hazard: Lava Floor
 * •The floor is lava •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The tan Dog from Duck Hunt represents Yarn Poochy, the Yoshi's Wooly World version of Poochy, a brown-and-white dog character.
 * The white, brown, and blue Dogs of Duck Hunt each represent the, the younger versions of Poochy who feature different color schemes.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features Poochy as an ally.
 * The Lava Floor hazard and the second battle condition reference Poochy's ability to travel over lava terrains and defeat enemies by charging into them.
 * Spirit Battle inspiration:
 * The tan Dog from Duck Hunt represents Yarn Poochy, the Yoshi's Wooly World version of Poochy, a brown-and-white dog character.
 * The white, brown, and blue Dogs of Duck Hunt each represent the, the younger versions of Poochy who feature different color schemes.
 * The stage is based on Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which first features Poochy as an ally.
 * The Lava Floor hazard and the second battle condition reference Poochy's ability to travel over lava terrains and defeat enemies by charging into them.
 * This spirit's Shield type and Weight ↓ ability reference Poochy's immunity to hazardous terrains and ability to jump great heights.
 * In World of Light, the Yarn Poochy spirit on Galeem's side of the Final Battle map matches with the Rouge the Bat spirit on Dharkon's side; both characters are treasure hunters.
 * }

Trivia

 * Prior to the 1.1.0 update, the Yoshi series was labeled as the Yoshi's Island series, and many Yoshi spirits that come from a specific game listed that specific game. After the update, all Yoshi series spirits simply list the "Yoshi Series".
 * The game of origin for the Super Happy Tree, Pak E. Derm, Blargg, and Don Bongo was listed as Yoshi's Story.
 * The game of origin for Yarn Yoshi and Yarn Poochy was listed as Yoshi's Woolly World.
 * Yoshi is the only Smash 64 franchise to lack Primary Attack spirits, as well as one of the three (being and ) not to have Master Spirits.
 * Yoshi (Yoshi's Crafted World) is the only spirit in the base game to originate from a game that had not been released at the time of Super Smash Bros. Ultimate's launch.
 * Baby Bowser, Burt the Bashful, and Blargg are the only Yoshi spirits not to play music from the universe.
 * Out of the three, Burt the Bashful is the only one to make no appearances in any of the Mario games, as Blargg made its debut in Super Mario World, while Baby Bowser is the baby counterpart of Bowser.
 * In Adventure mode, all Yoshi spirits that appear in spirit battles, as well as Yoshi himself, are controlled by light: they either appear in the World of Light or on Galeem's side in the Final Battle.
 * Because of this, it is the only Smash 64 series to have none of its spirits controlled by Dharkon.
 * It also shared a distinction with the Punch-Out!! spirits, as well as Little Mac himself in the World of Light.