User:Iron Warrior/Potential list of character changes for SSB6

The title is self-explanatory, this is a comprehensive list of character changes I believe could or even should be added to the next Smash game. It's a passion project of sorts, I love doing things like this and this is something of a way to release all my pent-up "nerd" energy.

All characters will be done in alphabetical order, with specifics added in at my discretion. I'm editing this page as often as I can, and I intend to complete it before the year is over. I strongly encourage everyone interested to convey suggestions and ideas on the corresponding talk page and ignore OWN if necessary.

Apologies for any inconvenience.



General

 * Decreased ending lag on perfect shield
 * Increased intangibility on perfect shield
 * Actions always have their normal startup lag out of shield
 * Characters will now always ledge sweetspot while performing select actions
 * Ledge sweetspot improved when sweetspotting from behind
 * Pummels deal more damage
 * Throw animations are universally faster
 * Air dodges have reduced ending lag
 * Spot dodge cancelling removed
 * Directional air dodge travels the same distance across the cast
 * Air dodges have universal startup across the cast
 * Rapid jabs no longer affect the position of all players involved
 * Hitstun cancelling removed
 * Wall grapples reintroduced
 * Counters universally reflect projectiles but cannot work against moves that don't deal damage
 * Any aerial performed from a high enough height will automatically autocancel once the ground is touched
 * Physical hitboxes now universally pass through the stage
 * 0° angle no longer launches at a higher angle once enough knockback is attained

Throws/other attacks

 * {[buff|Down throw has a higher launch angle.}}
 * {[buff|Down throw has a higher launch angle.}}
 * {[buff|Down throw has a higher launch angle.}}
 * {[buff|Down throw has a higher launch angle.}}

Fuck Cunt

 * nothing
 * this character doesn't deserve shit

Aerial attacks

 * {[buff|Up aerial has a higher, less DI-susceptible launch angle.}}
 * {[buff|Up aerial has a higher, less DI-susceptible launch angle.}}
 * {[buff|Up aerial has a higher, less DI-susceptible launch angle.}}
 * {[buff|Up aerial has a higher, less DI-susceptible launch angle.}}
 * {[buff|Up aerial has a higher, less DI-susceptible launch angle.}}
 * {[buff|Up aerial has a higher, less DI-susceptible launch angle.}}