List of SSBU Music (Xenoblade Chronicles series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on Gaur Plain and Cloud Sea of Alrest, and, as of the 8.1.0 update,, Small Battlefield, , and. Downloading and  adds sixteen music tracks from Xenoblade Chronicles 2 on top of the existing 11 Xenoblade Chronicles tracks in the base game.

Origin
This track is taken directly from Xenoblade Chronicles, where it plays in various cutscenes. However, this version is slightly abridged so that it properly loops.

Composition & Arrangements
Source: Xenoblade Chronicles

Composition and arrangement Copyright Nintendo / MONOLITHSOFT

Japanese title:, Confrontation with the Enemy

Unlock methods

 * Purchase from the Shop for 300 gold.

Origin
This track is taken directly from Xenoblade Chronicles, where it plays during normal battles on Bionis.

Composition & Arrangements
Source: Xenoblade Chronicles

Composition and arrangement Copyright Nintendo / MONOLITHSOFT

Japanese title: , ''Battle! (Xenoblade) ''

Origin
This track is taken directly from Xenoblade Chronicles, where it is heard in the Bionis' Leg region as well as Colony 6. The song's loop is abridged so that it repeats at around the 1:40 mark, compared to the full four minutes of the original.

Composition & Arrangements
Source: Xenoblade Chronicles

Composition and arrangement Copyright Nintendo / MONOLITHSOFT

Japanese title:, Gaur Plain

Other uses
This track was used in 's character trailer on the official website.

Origin
In Xenoblade Chronicles, this variant of the track plays in the same locations as its daytime counterpart, but during nighttime.

Composition & Arrangements
Source: Xenoblade Chronicles

Composition and arrangement Copyright Nintendo / MONOLITHSOFT

Japanese title:, Gaur Plain / Night

Unlock methods

 * Purchase from the Shop for 300 gold.

Origin
This track is a remixed medley of various songs from Xenoblade Chronicles, arranged by two of the game's composers. The song begins with a metal remix of Gaur Plain, followed by abridged quotes of Mechanical Rhythm and You Will Know Our Names. The song finishes with a high-tempo remix of Engage the Enemy before looping.

Composition & Arrangements
Source: Xenoblade Chronicles

Arrangement: ACE (TOMOri Kudo / CHiCO)

Composition: TOMOri Kudo / CHiCO / Kenji Hiramatsu

Composition Copyright Nintendo / MONOLITHSOFT

Arrangement Copyright Nintendo

Japanese title:, Xenoblade Medley

Other uses
This track is used in 's Classic Mode credits.

Origin
This track is directly from Xenoblade Chronicles, where it plays during several boss fights. However, this rendition is slightly abridged.

Composition & Arrangements
Source: Xenoblade Chronicles

Composition and arrangement Copyright Nintendo / MONOLITHSOFT

Japanese title:, One Who Obstructs Our Path

Origin
This track plays in Xenoblade Chronicles whenever the party enters battle with a Unique Monster (a stronger enemy variant with a unique name), as well as during some boss battles.

Composition & Arrangements
Source: Xenoblade Chronicles

Composition and arrangement Copyright Nintendo / MONOLITHSOFT

Japanese title:, Those Who Bear Names

Origin
This track plays in Xenoblade Chronicles when the party enters a normal battle on the Fallen Arm or on Mechonis.

Composition & Arrangements
Source: Xenoblade Chronicles

Composition and arrangement Copyright Nintendo / MONOLITHSOFT

Japanese title:, Mechanical Rhythm

Origin
A medley of multiple field themes from Xenoblade Chronicles 2:
 * "Gormott", which plays during the day in the Gormott province.
 * "Argentum", which plays during the day in Argentum.
 * "Kingdom of Uraya", which plays during the day in the Kingdom of Uraya.
 * "Mor Ardain -Roaming the Wastes-", which plays during the day in Mor Ardain.
 * "Tantal", which plays during the day in the Kingdom of Tantal.
 * "Leftherian Archipelago", which plays during the day at the Leftherian Archipelago.

Like the first game's medley, it is arranged by ACE, two of the game's composers.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Arrangement Supervisor: ACE (TOMOri Kudo / CHiCO)

Arrangement: SEKAI WALKER Producers LLC.

Composition Copyright ACE / Kenji Hiramatsu

Arrangement Copyright Nintendo

Japanese title:, Xenoblade 2 Medley

Other uses
This track is used in and 's Classic Mode credits and Mr. Sakurai Presents "Pyra/Mythra" when showcasing the included music tracks.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays during the day in Argentum.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Japanese title:, Avaritia Company

Other Use
This track was used during Mr. Sakurai Presents "Pyra/Mythra" when Sakurai talks about Cloud Sea of Alrest.

Origin
This track in taken directly from Xenoblade Chronicles 2, where it plays aboard the C.S.E.V. Maelstrom.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Japanese title:, On Board in a Storm

Origin
This track plays in Xenoblade Chronicles 2 as the second normal battle theme.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Other Use
This track was used during Mr. Sakurai Presents "Pyra/Mythra" when discussing the Xenoblade Chronicles 2 DLC Spirit Board.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays during many story battles, such as the battle against Malos after Rex is revived by Pyra, Rex fighting Jin after he awakened the true power of the Aegis as well as when first boarding the Judicium Titan.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

Kenji Hiramatsu

Japanese title:, Crossing Swords

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays during most boss battles.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Other Use
This track is used in Pyra and Mythra's reveal trailer during the scene where they encounter Shulk, as well as during Mr. Sakurai Presents "Pyra/Mythra" when Sakurai talks about Rex.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays during the day in the Gormott province.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Japanese title:, Gula Territory

Other Use
This track is used during Mr. Sakurai Presents "Pyra/Mythra" when Sakurai talks about the design process and alternate costumes for Pyra and Mythra.

Trivia
This is the longest song in the Smash series to hail from a first-party universe.

Origin
This is the standard battle music in Xenoblade Chronicles 2. The title and composition reference Time to Fight! and You Will Know Our Names from the first game.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

Kenji Hiramatsu

Japanese title: , ''Battle!! (Xenoblade 2) ''

Other uses
This track was used in the showcase of Rex's Mii Costume and in 's reveal trailer during her gameplay. The track was also used in Mr. Sakurai Presents "Pyra/Mythra" when Sakurai is explaining what Xenoblade Chronicles 2 is.

Origin
This track is a remixed medley of various songs that play in the Tiger! Tiger! minigame in Xenoblade Chronicles 2. Compared to the original tracks using an emulated 8-bit sound chip, this remix is performed with an FM synthesizer instead, reminiscent of arrangement supervisor Yuzo Koshiro's early work as a composer.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Arrangement Supervisor: Yuzo Koshiro

Arrangement: Ancient-corp.

Composition Copyright Manami Kiyota

Arrangement Copyright Nintendo

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays when engaging members of the Torna organization.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Japanese title:, Death Match with Ira

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays when engaging a Unique Monster in early regions of the game. The title and composition reference An Obstacle in Our Path and You Will Know Our Names from the first game.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Japanese title:, Those Who Obstruct our Path

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
A new remix of Counterattack from Xenoblade Chronicles 2, which played in several cutscenes. The title and composition reference Engage the Enemy from the first game. Compared to the original piece, it is calmer and more subdued but uses similar instruments.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Arrangement Supervisor: Nobuko Toda

Arrangement: FILM SCORE LLC

Composition Copyright Kenji Hiramatsu

Arrangement Copyright Nintendo

Other Use
This track was used during Mr. Sakurai Presents "Pyra/Mythra" when Sakurai talks about the basic attacks of Pyra and Mythra.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays when engaging a Unique Monster in late regions of the game. The title and composition reference You Will Know Our Names from the first game.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

Kenji Hiramatsu

Japanese title:, Those Who Bear More Names

Other Uses
This track was used during the Mythra reveal and during Mr. Sakurai Presents "Pyra/Mythra" when Sakurai discusses Burning Sword and Sacred Arrow, as well as when battling Master Hand and Crazy Hand in Pyra's Classic Mode route.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays when fighting hostile drivers, as well as the fight against Relentless Arduran.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Japanese title:, Driver VS

Other Use
This track is used during Mr. Sakurai Presents "Pyra/Mythra" while Sakurai is explaining the neutral special and side special moves for Pyra and Mythra.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays during the day in Mor Ardain.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

Kenji Hiramatsu

Japanese title:, Superbia Empire ~Running Through the Red Earth~

Other Use
This track was used during Mr. Sakurai Presents "Pyra/Mythra" when Sakurai talks about the speed and power differences between Pyra and Mythra.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays during battles against Zeke.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

ACE

Japanese title:, ''Thunderbolt! Ultimate''

Origin
This track plays in Xenoblade Chronicles 2 as the third normal battle theme. The composition references Mechanical Rhythm from the first game.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

Kenji Hiramatsu

Japanese title:, Still, Move Forward!

Other use
This track is used during Mr. Sakurai Presents "Pyra/Mythra" when Sakurai reveals the release date for Pyra and Mythra.

Origin
This track is taken directly from Xenoblade Chronicles 2, where it plays during the battle against Amalthus.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

Yasunori Mitsuda

Japanese title:, Marveni ~God's Agent~

Origin
This track is taken directly from the Xenoblade Chronicles 2: Torna ~ The Golden Country expansion, where it plays during normal battles.

Composition & Arrangements
Source: Xenoblade Chronicles 2

Composition and arrangement Copyright

Kenji Hiramatsu

Japanese title:, Battle!!/Ira

Other Use
This track was used during Mr. Sakurai Presents "Pyra/Mythra" when showcasing Pyra and Mythra's Up and Down special moves.

Trivia

 * Though Xenoblade Chronicles X is represented in Ultimate by several spirits, no music tracks from the game appear in the soundtrack.
 * Songs from Xenoblade Chronicles 2 are owned by the composers of the tracks, rather than the owner of the IP. This trait is shared with the music from the first two Sonic the Hedgehog games, the Dragon Quest series, the Culdcept series, Soma Bringer, and Style Savvy: Styling Star.
 * Counting songs cut from Ultimate, this trait is also shared with "", "", ", and "".
 * Prior to the 11.0.0 update, all songs from Xenoblade Chronicles 2 were stated to be owned by "Séptima Ley Co.,Ltd."
 * So far, not counting the Other music category, Xenoblade Chronicles, and  are the only base game universes to receive additional songs via downloadable content.
 * Unlike Fire Emblem and similarly to Final Fantasy, the 3 songs from Xenoblade Chronicles 2 included in the base game are not listed before all of the DLC songs; rather, they were repositioned in the relative order that the songs would be heard in said game.
 * For unknown reasons, all Xenoblade Chronicles 2 soundtracks available before DLC play at a lower volume than all other tracks.
 * Drifting Soul (Violin Version) and the original version of Counterattack appear during Pyra and Mythra's reveal trailer, but do not appear in-game.