User talk:Drill Blaster Mark 2/Knuckles (SSBD)

Knuckles image
I tried messing around with Knuckles's image on Pixlr to make it transparent, but the color of the gloves made the damn thing think that they were a part of the background, so I ended up not messing with it. However, after scouting the Sonic Wiki, I stumbled upon ; might I recommend using it instead, as to keep consistency on the character table? Aidan, the Jolly Space Warrior  10:42, 14 December 2015 (EST)
 * Sure, go ahead. If you want, try and make a new head icon. I'd try that myself, but I'm not spending another 35 minutes raging in Pixlr. Drill Blaster Mark 2 (talk)  10:49, 14 December 2015 (EST)
 * I can try. I got Shadow's icon from one of his sprites from Sonic Colors DS, in fact, so I'm sure there's something similar to that on the Sonic Wiki somewhere. AidanzapunkChristmasSig.png Aidan, the Jolly Space Warrior AidanzapunkChristmasSig2.png 10:52, 14 December 2015 (EST)
 * Well, I found nothing in high definition, so... go ahead. Drill Blaster Mark 2 (talk)  10:55, 14 December 2015 (EST)
 * Forgot to say, Aidan: I approve. Drill Blaster Mark 2 (talk)  11:58, 14 December 2015 (EST)

Cameo to playable
Not true. ---Preceding unsigned comment added by SANTY  CLAWS ! Or maybe DatNuttyKid. 12:55, 14 December 2015 (EST)
 * Does Squirtle count too? Disaster Flare  Disaster Flare signature image.png  (talk)  12:57, 14 December 2015 (EST)
 * That reminds me, I need to go change something on Shadow's page... AidanzapunkChristmasSig.png Aidan, the Jolly Space Warrior AidanzapunkChristmasSig2.png 12:58, 14 December 2015 (EST)

Question
How did you manage to figure out the attribute values? Because I was considering doing that for Yang, Deadpool, CDI Link, and all other SSBD characters I do. Disaster Flare   (talk)  22:51, 20 December 2015 (EST)
 * I didn't exactly figure them out. They were all my ideas, but I had to take some important things into consideration. His walking speed, dashing speed and traction are all a nod to his home series. Knuckles spends a lot of his time either on the ground or under the ground. Giving him solid ground movement that matches his mainstream appearances without making him Sonic was the base for these three. His weight is a bit above average since he's a power-type in every game he appears in. Yoshi's weight value sounded pretty reasonable in this case. All the rest, however, were improvised. I had to make his aerial mobility slow, otherwise he'd have ridiculous recovery and no aerial weaknesses. So I made him fall slowly to have a good air game and decent recovery, but low air speed to make him balanced overall. Gravity is high in order for him to have reasonable (but not excessive) difficulty recovering and escaping juggling. Air acceleration is self-explanatory. So in the end, you can either go crazy with originality or throw in references. Speaking of crazy, I'm on Lucina's decloning. It's going to be real good. Drill Blaster Mark 2 (talk)  05:15, 21 December 2015 (EST)