Bayonetta (SSBU)/Up aerial

Overview
A bicycle kick. It is based on the kick launcher in Bayonetta. The Bullet Arts version of this move has her fire her guns, whilst she performs a modified version of the aú aberto, one of many cartwheeling kicks in capoeira. While this version deals less damage, it provides excellent coverage that covers wide areas around her, making it useful for edge-guarding and dealing additional damage. While it is decently fast for an up aerial (frame 9), its hitbox starts behind her, which can make it slower than it seems. However, one can perform a reverse aerial rush to take advantage of this, allowing multiple up aerials to combo into each other, potentially ending with a back aerial. Overall, up aerial has high utility, as it can initiate combos into specials if canceled early, and can also KO when close to the top blast line, although Bayonetta has to perform extremely high ladder combos for it to KO.

Attack

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Bullet Arts extension
Bayonetta first shoots two simultaneous bullets from her left arm and leg guns, then shoots two other simultaneous bullets from her right arm and leg guns.


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Bullet Arts extension
By holding the button, the extended portion can be executed up to 4 times in one use, for a total of 44 frames added to the move. Unlike with Bayonetta's, the bullet shots are accurate to the visuals from her guns, and follow their own timings instead of being synced with each loop. The leg hitbox remains consistently active throughout, but can only hit once.

!Leg hitbox !Bullet Arts

Landing lag
!Without Bullet Arts !With Bullet Arts

Trivia

 * The Bullet Arts from Bayonetta's leg guns have the same ID for both their flinching and flinchless hitboxes, causing the latter to completely override the former due to being the latest one read in the move's scripts. As a result, only the Bullet Arts from Bayonetta's arm guns can cause opponents to flinch.