Pit (SSBB)

Pit (, Pit) is a playable newcomer in Super Smash Bros. Brawl.

Pit is voiced by Lani Minella in the English version, and by Minami Takayama in the Japanese version.

Pit is ranked 17th on the tier list, placing him at the bottom of the C tier, making this his best placement in the series. Pit possesses one of the best projectiles in Brawl with his Palutena's Bow, as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in Brawl, possessing multiple midair jumps, a glide, and a recovery move in Wings of Icarus that gains the greatest distance of any in Brawl, as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average movement speed and good mobility, one of the strongest planking capabilities, and two effective reflectors.

However, Pit has problems with KOing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his back aerial and forward smash to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to stale-move negation while being SDIable out of). Additionally, Pit's recovery is especially vulnerable to gimping, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has rather short reach in his attacks, despite being a sword character. Overall, Pit has rather good matchups (losing only a handful and being countered by only ), and while his tournament results are below average in American tournaments, they are much stronger in Japan, where he is ranked 8th on their tier list at the top of the A tier.

Attributes
Pit is a character who can play into many roles. He combines attacks well, can play up front with low lag smashes and multi-hit neutral attack moves (though his close up game is impaired by poor range), moves relatively quickly, and has a respectable aerial game. Pit is easily juggled due to being a semi-floaty medium weight, but this also makes him difficult to chaingrab. Unique to Pit are two moves that reflect projectiles - his Mirror Shield, which also protects Pit from many attacks, gives him armor while pulling it out and actually turns foes the opposite direction much like 's Cape, giving him good gimping capabilities, and his Angel Ring, which is also good for racking up damage.

Pit's Palutena's Arrow is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily perfect shielded due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.

Pit has an advanced technique known as "wing dashing", which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special Wings of Icarus. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.

Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to stale-move negation, continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.

Notable players

 * See also: Category:Pit players (SSBB)


 * - Considered one of the best Japanese players and is the best Pit in the world, known for defeating during his trip to Japan.
 * - One of the top Pit mains in the United States.
 * - Known as one of the best Pit players in the United States before switching to.
 * - More known for his dominance in Japan's Melee scene, but was once a top Pit player.

Role in The Subspace Emissary
Pit starts off watching the stadium match between and  through a reflecting pool in a sky palace. After witnessing the invasion of the Subspace Army interrupting the match, the goddess Palutena summons him and sends him to attack the Subspace Army, providing him the Palutena Bow. He eventually meets and teams up with Mario, after battling through a Greap. Mario, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army.

Later, they chase after the Ancient Minister but fail to catch him. If the player rescued, Pit and Mario would face off against a clone of her made from Shadow Bugs. , who was passing by with, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede.



If the player rescued, Link and Yoshi would attack the clone of Peach and Mario and Pit would attack Link and Yoshi, but they would lose and turn into trophies. Then they get captured by King Dedede but are rescued narrowly by Kirby. They are then revived by Kirby and Pit fires an arrow at the Cargo that King Dedede stole and the story continues. The five heroes then come across King Dedede's castle, which has been raided by Bowser. The team catches up to Bowser, who has stolen the trophy of Peach/Zelda. Bowser dodged Mario and Pit's attacks and escaped in his Koopa Clown Car.

Much later, the team once again runs into the Ancient Minister. Pit fires an arrow at the Minister but he dodges before it hit. They then chase after the Minister but are stopped by his army. The R.O.B's then start to activate the Subspace Bomb that the Minister carried. Mario and Pit try to take the R.O.Bs that are activating the bomb off (Pit tries to pull one off while Mario punches the other) but are pulled away by two other R.O.B's. The team barely escapes when the bomb explodes. Later, the team comes down to help, , , , and the from a huge army of Subspace minions. Soon, he and the rest of the heroes stormed into Subspace but were transformed into trophies by Tabuu's Off Waves. He was rescued later by, , and. Afterwards, he then helped the characters get through The Great Maze and participated in the battle against Tabuu himself.

Playable appearances

 * Skyworld
 * The Plain
 * The Lake Shore
 * The Cave
 * The Wilds (Part II)
 * The Canyon
 * Entrance to Subspace
 * The Great Maze (if rescued in Subspace (Part I)

In Classic Mode, Pit can appear as an opponent in Stage 9 on Skyworld. Pit can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.

All-Star Mode
In All-Star Mode, Pit is fought in Stage 8 on Skyworld.

Solo Events

 * Event 4: Cleaning House in Skyworld: Pit must destroy all of the breakable terrain on Skyworld while avoiding, who will try and interfere with Pit's efforts of doing so.
 * Event 20: All-Star Battle x1: Pit is one of the eight opponents fought in this event along with Wario,, , , , , and the.
 * Event 33: Advent of the Evil King: Ganondorf must defeat, , and Pit on Temple.

Co-Op Events

 * Co-Op Event 3: Fastest, Shortest, Sudden Death: and  must survive for 10 seconds against  and Pit on WarioWare, Inc. All player start at 300% for this event.
 * Co-Op Event 5: The Yoshi Team of 50: Meta Knight and Pit must KO all 50 s on Rainbow Cruise before completing one lap of the stage.
 * Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster on.

Trophies
Pit's main and Final Smash trophies can be obtained by clearing and All-Star mode respectively with him.

Trivia

 * Pit's original Brawl artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the  image. He is one of three characters who originally had a different pose on Smash Bros. DOJO!!, sharing this trait with and.
 * Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a attack (e.g. Angel Ring).
 * However, his dash attack is not affected by this, as it can be done with both his bow split into two or fully put together. This also applies to his spot dodge, air dodge and roll; in the case of his roll however, it must be done quickly before his bow is fully formed via his shield animation.
 * Occasionally Pit will utter "I'm done for..." (, They got me...) as his KO cry (a reference to the "Game Over" screen from Kid Icarus: "I'm finished!").
 * When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to 's hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in Kid Icarus and its sequel, Of Myths and Monsters. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
 * If Pit is holding an item, his bow will never be separated. If he does his up or side taunt while holding an item, Pit will separate his bow as normal, but the item will reappear after the taunt.
 * Pit is one of three characters that can glide, with the two others being and.