List of SSBU Music (Fire Emblem series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on Castle Siege, Arena Ferox, Coliseum, Garreg Mach Monastery, and, as of the 8.1.0 update,, Small Battlefield, , and. Downloading Byleth as part of Challenger Pack 5 adds eleven songs from Fire Emblem: Three Houses on top of the existing 41 Fire Emblem tracks in the base game.

Origin
An orchestral, lyrical version of the "" sung in Latin. It bears a strong resemblance to Theme of Fire Emblem, Opera Version, a version of the Fire Emblem main theme used in commercials for Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: The Binding Blade. It also incorporates Fight 2: CP Side Attack theme when an enemy attacks from Fire Emblem: Shadow Dragon and the Blade of Light as well. This arrangement is taken directly from Super Smash Bros. Brawl.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Lyrics Supervision: Masahiro Sakurai

Lyrics Translation: Taro Yamashita

Soprano: Oriko Takahashi

Tenor: Ken Nishikiori

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Lyrics: Sora Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement, lyrics and translation Copyright Nintendo

Japanese title:, Fire Emblem Theme

Other uses
This track was used in 's character trailer on the official website and in his Classic Mode credits.

Origin
An orchestral rock remix of the  version of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light, which plays on the game's title screen. Inverse to the Brawl remix, which added lyrics to an originally-instrumental song, this version is an instrumental take on a song that originally had lyrics, the lead vocals being replaced with an electric guitar and a violin.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Hideki Sakamoto

Composition: INTELLIGENT SYSTEMS

Arrangement: noisycroak Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: (Ver,Heroes), Fire Emblem Theme (Ver,Heroes) 

Other Uses
This track was used in Mr. Sakurai Presents "Byleth" when Sakurai explains what the Fire Emblem series is.

Origin
A fast-paced rock remix of the Fire Emblem Theme from Fire Emblem: Shadow Dragon and the Blade of Light, with parts of "Winning Road - Roy's Hope" from Fire Emblem: The Binding Blade incorporated in the later half. It is taken directly from , where it plays on the title screen if amiibo have been used to summon Fire Emblem characters.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

From Code Name: S.T.E.A.M.

Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
A rock remix of the track "Story 2: The Beginning of Each Map" from Fire Emblem: Shadow Dragon and the Blade of Light. It is taken directly from Code Name: S.T.E.A.M., in which it is played during battles if one or up to three of the Fire Emblem amiibo characters are present.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

From Code Name: S.T.E.A.M.

Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Lords-Chance Meeting

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
A medley of two songs from : the recruitment theme "Story 5: Meeting", which is also called "Together, We Ride!", and the Fire Emblem Theme. It uses a synthetic arrangement that takes an upbeat trumpet-led approach for the first half, and a more dramatic, symphonic approach for the second half. This popular arrangement is taken directly from Super Smash Bros. Melee, and was referred to as simply 'Fire Emblem' prior to Ultimate.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Shogo Sakai

Composition: INTELLIGENT SYSTEMS

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Story 5 Meeting

Origin
A medley of three themes from , heard in the same order that they play when starting most chapters in that game:


 * "Battle Map 2: CP Side's Attack", the enemy-phase map theme, which also plays when selecting units to deploy in the map
 * "Story 2: The Beginning of Each Map", the theme that plays over every chapter's introductory cutscene
 * "Battle Map 1: Player Side's Attack", the player-phase map theme

The overall arrangement is a techno/orchestra hybrid with a steady, driving rhythm. It is taken directly from Brawl.

Composition & Arrangements
Source: Fire Emblem: Shadow Dragon and the Blade of Light

Arrangement Supervisor: Keigo Ozaki

Composition: INTELLIGENT SYSTEMS

Arrangement: GAME ARTS Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Dark Dragon Medley

Origin
A medley of three themes that play during battles in various Fire Emblem games:


 * "Arena (Match)", the arena theme from ' (itself an arrangement of "Battle 1: Player Side's Attack", the player-phase attack theme from ')
 * "Arena - Battle", the arena theme from  (itself an arrangement of "Ally Attack", the player-phase battle theme from Genealogy of the Holy War)
 * "Arena Battle", the arena theme from  (itself an arrangement of "Applying Justice ~ Attack", the player-phase battle theme from Thracia 776)

This arrangement uses a drum-and-bass-influenced style and is taken directly from Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Fire Emblem (Series)

Arrangement: Akari Kaida

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Arena Series Medley

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This track is taken directly from , in which it is the player-phase map theme for Alm's army during Act 3. It is an arrangement of "Alm Map 1" from , the game of which Shadows of Valentia is a remake.

Composition & Arrangements
Source: Fire Emblem Gaiden

From Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, March of Liberation

Origin
A Spanish flamenco-style remix of 's army's player-phase map theme from , with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light integrated later on. The main instrumentation consists of an acoustic guitar, strings, trumpets, and castanets. This arrangement is taken directly from Brawl.

Composition & Arrangements
Source: Fire Emblem Gaiden

Arrangement: Noriyuki Iwadare

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, With Mila's Divine Protection (Celica Map 1)

Origin
An orchestral remix of the player-phase battle theme in Fire Emblem Gaiden which prominently features strings. This arrangement is taken directly from Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Fire Emblem Gaiden

Arrangement: Michiru Yamane

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: , Fight 1 (Fire Emblem Side-Story) 

Origin
A guitar-driven rock medley of "Fight 1" from Fire Emblem Gaiden, later blending into an allusion to Shadow Dragon and the Blade of Lights "Story 5: Meeting" and Mystery of the Emblems battle theme against Dark Emperor Hardin. This track is taken directly from Code Name: S.T.E.A.M., in which it is played during battles when all four Fire Emblem amiibo characters are on the field.

Composition & Arrangements
Source: Fire Emblem Gaiden

From Code Name: S.T.E.A.M.

Composition and Arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Lords-Decisive Battle

Origin
Taken directly from Fire Emblem Echoes: Shadows of Valentia, this is the player-phase battle theme from the start of Act 5 onward in both that game and its original incarnation, Fire Emblem Gaiden. It is a more intense, dramatic version of those games' earlier player-phase battle theme, which was the basis of "Fight 1" in Smash.

Composition & Arrangements
Source: Fire Emblem Gaiden

From Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Those Who Resist God

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is an orchestral remix of the player-phase map theme that plays in all but the final chapter of  Book 1. Similar to the "Fire Emblem Theme" arrangement, it also incorporates a choir, while also introducing a marching rhythm. The theme is also known as "The Time to Act" in Fire Emblem: Shadow Dragon.

Composition & Arrangements
Source: Fire Emblem: Mystery of the Emblem

Arrangement Supervisor: Takeshi Kuramochi

Composition: INTELLIGENT SYSTEMS

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Under This Flag

Origin
This theme is an orchestral remix of the first player-phase map theme from Fire Emblem: Mystery of the Emblem Book 2. Like the "Fire Emblem Theme" and "Under This Banner" arrangements, it incorporates a choir and a marching rhythm.

Composition & Arrangements
Source: Fire Emblem: Mystery of the Emblem

Arrangement Supervisor: Takeshi Kuramochi

Composition: INTELLIGENT SYSTEMS

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Advance

Origin
A medley of four themes from Fire Emblem: Mystery of the Emblem (one originating from Fire Emblem: Shadow Dragon and the Blade of Light):
 * "Advance", the first player-phase map theme in Book 2
 * Rock-themed arrangements of "Attack" and "Defense", respectively the in-battle themes for the Book 2 player and enemy phases
 * A dramatic remix of the Fire Emblem Theme (from Fire Emblem: Shadow Dragon and the Blade of Light) for its finale

The overall arrangement has an uptempo rock-influenced style, and is taken directly from Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Fire Emblem: Mystery of the Emblem

Arrangement Supervisor: Jesahm

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Fire Emblem: Mystery of the Emblem Medley

Origin
A medley of four themes from various games in the series. All of these themes originally accompanied cutscenes in which the player recruits new characters to fight for their side. Included are:


 * The theme which debuted in ', "Story 5: Meeting" (variously known as "Come, Join Us" and "Together, We Ride!"), later making appearances in all of that game's direct sequels and remakes, as well as ' and .
 * The second loop of "Story 5: Meeting" transitions into "Comrades," the recruitment theme from .
 * The recruitment theme used in ' (under the title "Recruitment") and ' (in which it is known as "Join Us!")
 * Finally, a snippet of "In the Chapter ~ Joining a Group", the recruitment theme from , plays before the song loops.

This arrangement has an orchestral, heavily percussive style that incorporates electric guitar, and is taken directly from Super Smash Bros. for Wii U. It was arranged by the composer of many Fire Emblem games, Yuka Tsujiyoko.

Composition & Arrangements
Source: Fire Emblem (Series)

Arrangement: Yuka Tsujiyoko

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Encounter Theme Series Medley

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is an extended, dramatic arrangement of a cutscene theme from . The theme originally played at the end of Chapter 5 in the climactic, the ending of the game's first generation. This song was rearranged by its original composer, Yuka Tsujiyoko.

Composition & Arrangements
Source: Fire Emblem: Genealogy of the Holy War

Arrangement: Yuka Tsujiyoko

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, The Limit of Despair

Origin
A remix of the player-phase map theme that plays in chapters of  that are set in (Chapters 1-8) and  (Chapters 15-16). It has a soaring orchestral arrangement similar to a march.

Composition & Arrangements
Source: Fire Emblem: The Binding Blade

Arrangement Supervisor: Takeshi Kuramochi

Composition: Yuka Tsujiyoko

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Beyond the Sky (Roy's Departure)

Other uses
This track was used in 's character trailer on the official website.

Origin
The music piece was used in both Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade, the former of which featured Roy; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map. This arrangement is taken directly from Brawl.

Composition & Arrangements
Source: Fire Emblem: The Binding Blade

Arrangement Supervisor: Kentaro Ishizaka

Composition: Yuka Tsujiyoko

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Winning Road ~ Roy's Hope

Other uses
This track was used in 's Classic Mode credits.

Origin
This track is an orchestral remix of two tracks from Fire Emblem: The Blazing Blade also known as simply Fire Emblem: "Strike" and "Rise to the Challenge". The former was used whenever a player's units directly attacked an enemy unit, while the latter was used whenever the player either attacked or was attacked by some of the bosses. It is taken directly from Brawl.

Composition & Arrangements
Source: Fire Emblem

Arrangement: Kenji Ito

Composition: Yuka Tsujiyoko

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: , Attack (The Sword of Raging Fire) 

Origin
An arrangement of the theme played on the battle preparations screen in . This arrangement plays like a remastered orchestral version of the original song, and is taken directly from Brawl.

Composition & Arrangements
Source: Fire Emblem: The Sacred Stones

Arrangement: Yuka Tsujiyoko

Composition: Yoshihiko Kitamura

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Preparing to Advance

Origin
This track is taken directly from Fire Emblem: Path of Radiance, in which it plays at points where certain maps are on the verge of completion.

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Victory is Near

Other uses
This track was used in 's Classic Mode credits.

Origin
This track is taken directly from Fire Emblem: Path of Radiance (originally known as "Crimea Attacks" in that game), in which it is the map theme that plays during Chapters 18 through 25.

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Crimea Army Sortie

Origin
This track is taken directly from  (originally known as "Against the Black Knight" in that game), in which it is the theme that plays when attacking the Black Knight.

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
This track is taken directly from Fire Emblem: Path of Radiance, in which it is a cutscene theme appearing in select scenes featuring the minor antagonist.

Composition & Arrangements
Source: Fire Emblem: Path of Radiance

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title: Powerhungry Fool

Trivia
The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in its appearances in Smash.

Unlock method

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
Taken directly from , this is the map theme for several chapters played from the perspective of Ike and the in Part 3. It is most prominently used in Chapter 4 and the Endgame. This track was referred to as 'Ike's Theme' prior to Ultimate.

Composition & Arrangements
Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Bonds, eternal

Other uses
This track was used in 's character trailer on the official website.

Origin
This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Greil Mercenaries and the. It is the player-phase battle theme for all of Ike's chapters until Chapter 11, as well as the enemy-phase battle theme for one chapter in this time period played from 's perspective.

Composition & Arrangements
Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, The devoted

Origin
This track is taken directly from Fire Emblem: Radiant Dawn, in which it is the battle theme for the Apostle's Army. It is used in the later chapters of Part 3, as the player-phase theme for chapters played from Ike's perspective and the enemy-phase theme for those played from Micaiah's perspective.

Composition & Arrangements
Source: Fire Emblem: Radiant Dawn

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Time of revolution

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
A rock arrangement of a player-phase battle theme that appears in the earlier stages of , particularly the Prologue. It retains the original song's prominent drumline, using a modern drumkit and electric guitars to contrast the orchestral melody.

Composition & Arrangements
Source: Fire Emblem Awakening

Arrangement Supervisor: Tetsuya Shibata

Composition: INTELLIGENT SYSTEMS

Arrangement: Unique Note Co., Ltd.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other Use
This track was used in the November 2018 Ultimate Direct when showcasing the Tiki and Vince Assist Trophies.

Japanese title:, Prelude ~ Flame

Origin
Taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for some of its earlier chapters, most notably during the chapter in Arena Ferox in which Chrom fights "Marth" and his army. It also plays in the downloadable chapter Anna on the Run in Fire Emblem Fates.

Composition & Arrangements
Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Mission ~ Flame

Unlock method
As Robin, use a flurry attack to KO a Lv.9 CPU in a 2-player battle. This must be done within 3 minutes, with spirits off, and without handicaps.

Origin
A Celtic-themed arrangement of a player-phase battle theme that appears frequently throughout Fire Emblem Awakening. It prominently incorporates instruments such as the fiddle and the tin whistle, as well as a backing electric guitar.

Composition & Arrangements
Source: Fire Emblem Awakening

Arrangement Supervisor: Akihiro Honda

Composition: INTELLIGENT SYSTEMS

Arrangement: Cygames, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Destiny ~ Flame

Other uses
This track was used in 's character trailer on the official website.

Origin
This track is taken directly from Fire Emblem Awakening, in which it is the player-phase battle theme for es outside the main story. A portion of the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light is incorporated in the later part of the song.

Composition & Arrangements
Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title:, Expedition ~ Flame

Origin
An arrangement of "Id (Purpose)" from Fire Emblem Awakening. Much of this version is very similar to the original Awakening version, although it has a new, abridged opening and a completely different version of the choral "Fire Emblem Theme" (from Fire Emblem: Shadow Dragon and the Blade of Light) portion.

Composition & Arrangements
Source: Fire Emblem Awakening

Arrangement Supervisor: Takeshi Kuramochi

Composition: INTELLIGENT SYSTEMS

Arrangement: INSPION Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, "I" ~ Purpose

Other uses
This track was used in both 's character trailer on the official website, 's reveal trailer, and serves as both Robin and Chrom's Classic Mode credits theme.

Trivia

 * This is the only track to be used in the credits for two fighters.

Origin
This track is taken directly from Fire Emblem Awakening (albeit abridged to jump straight to the portion with the "Fire Emblem Theme" from Fire Emblem: Shadow Dragon and the Blade of Light after the 1st verse), in which it plays throughout the endgame chapter. It is one of many variations of Robin's "Id" leitmotif.

Composition & Arrangements
Source: Fire Emblem Awakening

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, "I" ~ Purpose

Other uses
This track was used in 's character trailer on the official website and in 's Classic Mode credits.

Origin
This song is a dramatic orchestral remix of "", the main theme of , prominently leading with brass and piano. It also incorporates "End of All" in the second half of the song, which is itself an arrangement of the main theme and serves as the final boss theme. It is rearranged by Masato Coda, one of the composers for the game (although he was not the composer of any of the themes featured).

Composition & Arrangements
Source: Fire Emblem if

Arrangement Supervisor: Masato Coda

Composition: INTELLIGENT SYSTEMS

Arrangement: designwave co.,ltd

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, if ~Thinking Alone~

Other uses
This track was used in 's character trailer on the official website.

Origin
Taken directly from Fire Emblem Fates, albeit highly edited, this is the Japanese version of the main theme of the game, where it plays during the credits. The vocals are performed by Renka (蓮花).

Composition & Arrangements
Source: Fire Emblem if

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, if ~Thinking Alone~

Other uses
This track was used in 's Classic Mode credits.

Origin
Taken directly from Fire Emblem Fates, albeit highly edited, this is the English version of the main theme of the game, where it plays during the credits. The vocals are performed by Rena Strober.

Composition & Arrangements
Source: Fire Emblem Fates

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Origin
This song is a remix of "Lost in Thoughts All Alone" first heard in SSB4. In contrast with the Ultimate version of the theme, it has a more orchestral rock style with prominent electric and bass guitar.

Composition & Arrangements
Source: Fire Emblem if

Arrangement Supervisor: Junichi Nakatsuru

Composition: INTELLIGENT SYSTEMS

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: [for], if~Thinking Alone~ [for]

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is a remix of the main menu music from Fire Emblem Heroes, rearranged by the game's original composer, Hiroki Morishita. It is arranged similarly to the original and begins identically, but steadily picks up in tempo and incorporates an energetic drumkit, brass, and string sections. It also includes the second half of the Fire Emblem Heroes theme.

Composition & Arrangements
Source: Fire Emblem Heroes

Arrangement Supervisor: Hiroki Morishita

Composition: INTELLIGENT SYSTEMS

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Gear Up For

Origin
This track is taken directly from . This theme plays in the entirety of the Attack on Rigel Castle, the showdown between 's army and Emperor. It also plays in a cutscene at the beginning of Act 2, showcasing Celica having a premonition of Alm and Rudolf fighting.

Composition & Arrangements
Source: Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, King of a Ruined Country

Origin
This track is taken directly from Fire Emblem Echoes: Shadows of Valentia, where it is the theme that plays when attacking in the final battle against him in Act 5.

Composition & Arrangements
Source: Fire Emblem Echoes: Shadows of Valentia

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, The Royal Child Dances in Purgatory

Origin
An intense orchestral rock remix of the " Main Theme", a brief medley of the (from Fire Emblem: Shadow Dragon and the Blade of Light) and "The Edge of Dawn". This is the Japanese version of the song, featuring lyrics sung by Caro, the vocalist who performed Three Houses ' original Japanese versions of the Main Theme and "The Edge of Dawn"

Composition & Arrangements
Source: Fire Emblem: Three Houses

Arrangement Supervisor: Akihiro Honda

Composition: INTELLIGENT SYSTEMS

Arrangement: Cygames, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Fire Emblem: Wind, Flower, Snow, Moon Main Theme

Other uses
This track was used in the Japanese version of 's reveal trailer, and during Mr. Sakurai Presents "Byleth" when explaining what Fire Emblem: Three Houses is.

Origin
An English version of the above rock remix of the "Fire Emblem: Three Houses Main Theme", in which the Japanese vocals have been replaced by English ones sung by Buttercup, the vocalist who performed Three Houses ' original English versions of the Main Theme and "The Edge of Dawn".

Composition & Arrangements
Source: Fire Emblem: Three Houses

Arrangement Supervisor: Akihiro Honda

Composition: INTELLIGENT SYSTEMS

Arrangement: Cygames, Inc.

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Other uses
This track was used in the English version of 's reveal trailer.

Origin
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played for most of the story missions in the game's first few chapters (the Prologue, and Chapters 1, 3, 4, and 5).

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Dawn Wind of Fódlan

Other Use
This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use the Sword of the Creator and the Areadbhar.

Origin
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the Battle of the Eagle and Lion story mission in Chapter 7.

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Blue Skies of the Eagle and Lion

Origin
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme played during the story missions of chapters toward the end of Part 1 (Chapters 8, 9, and 10).

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Heaven-Tearing Shooting Star

Other Use
This track is used in Mr. Sakurai Presents "Byleth" when showcasing the Garreg Mach Monastery stage.

Origin
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the story missions of the first few chapters of Part 2 (Chapters 13-15 in the Crimson Flower route, 13-16 in all other routes).

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, The Horizon of Ambition

Origin
This track is taken directly from Fire Emblem: Three Houses, where it is the map theme that plays during the "To War at Gronder" story mission in Chapter 17 of the Azure Moon and Verdant Wind routes. It is an arrangement of "Blue Skies and a Battle" (as this mission is a darker revisiting of the earlier Battle of the Eagle and Lion) that includes phrases from "The Edge of Dawn".

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, The Boundary of Heaven and Earth

Other Use
This track is used in Mr. Sakurai Presents "Byleth" when showcasing Byleth's moves that use Amyr and Failnaught.

Origin
This track is taken directly from Fire Emblem: Three Houses, where it plays in Part 2 missions when engaging in combat with playable characters whom the player did not recruit in Part 1 or whom have left the player's roster, with the exception of the chapter in Azure Moon and Verdant Wind, and  in Crimson Flower.

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, Paths That Do Not Cross

Other uses
This track was used in Byleth's Classic Mode credits, as well as during Mr. Sakurai Presents "Byleth" when showcasing Byleth's Final Smash and alternate costumes.

Origin
Taken directly from Fire Emblem: Three Houses, this is the final map theme for the Crimson Flower (Chapter 18: ) and Azure Moon (Chapter 22: ) routes, in which the player's army respectively fights and. It is a dramatic arrangement of three other Three Houses tracks: "The Edge of Dawn", "The Crest of Flames", and "Fódlan Winds".

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, At the Apex of This World

Other Use
This track is used in Mr. Sakurai Presents "Byleth" when showcasing the included music tracks and Byleth's DLC Spirit Board.

Origin
"The Edge of Dawn", a song sung from the perspective of Edelgard von Hresvelg, is the main anthem of Fire Emblem: Three Houses. The "Seasons of Warfare" version is an intense electronic rendition that accompanies the title screen cinematic. This is the original, full-length Japanese version of the song, sung by Caro.

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, The Girl of Hresvelg ~Wind, Flower, Snow, Moon~

Trivia
Only a shortened version of the "Seasons of Warfare" version, using just the first verse, appears in Three Houses itself. The full version had previously been released on albums, but Super Smash Bros. Ultimate is the full version's debut in a video game.

Origin
The original, full-length English version of "The Edge of Dawn (Seasons of Warfare)", sung by Buttercup.

Composition & Arrangements
Source: Fire Emblem: Three Houses

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Other uses
This track is used in Byleth's DLC Spirit Board.

Trivia
As with the Japanese version, Super Smash Bros. Ultimate is the first time that the full English "Seasons of Warfare" version of "The Edge of Dawn" has appeared in a video game. This full version had previously been released as a single on digital storefronts.

Trivia

 * Fire Emblem: Path of Radiance is the only game in the Fire Emblem series where the Japanese version lists all of the song names in English. With the sole exception of "Victory Is Near" and "Power-Hungry Fool", the Super Smash Bros. series uses the Japanese names of these tracks even in the international versions.
 * The English version of Lost in Thoughts All Alone has Fire Emblem Fates listed as its origin, while the Japanese version has Fire Emblem: if (the game's Japanese title) listed as its origin. However, interestingly, both remixes of the track have Fire Emblem: if listed as their origin. The above holds no matter which language the game is set to.
 * Those Who Sow Darkness and The Spirit Dais from Fire Emblem: Three Houses are both used during 's reveal trailer, although they don't appear in-game.
 * Gear Up For... is the first song to originate from a mobile game, namely Fire Emblem Heroes, preceding  from Minecraft Earth.
 * Discounting the "Others" section, Fire Emblem, Final Fantasy and Xenoblade Chronicles are the only base game universes to receive additional songs via.
 * Because of this, Fire Emblem has the second highest amount of tracks after, and it is one of the two universes alongside Xenoblade Chronicles to have all three types of music tracks: default, unlockable, and downloadable.
 * Unlike Final Fantasy and Xenoblade Chronicles, which both had their songs included in the base game repositioned to match the order they'd be first heard in their respective games after downloading their respective DLC songs, the DLC songs for Fire Emblem are not repositioned, though this is most likely because Fire Emblem: Three Houses had no songs included in the base game.