Dark Samus (SSBU)/Down special

Update History
   

Hitboxes

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Timing
If the detection hitbox connects, the bomb immediately explodes on the next frame, causing the explosion hitbox to come out earlier. A Bomb jump (if the Bomb hits Dark Samus) has the same duration as the aerial version of the move. Additionally, the grounded version can be canceled by crouching from frame 45 onward, slightly earlier than its interruptibility frames.


 * Bomb
 * Grounded
 * Aerial
 * Aerial
 * Aerial

Move
Air speed and acceleration multipliers apply during frames 11-43.