Forum:What is the hardest character to use?

In your opinion, and I'm meaning about the average-Pro level wise which character is hardest to use proficently at that level.I think it is Falco since I have experienced playing him and it is quite frustrating to beat online people at my level with him, He has key points difficult to pull off and use effectively. - Hatake91 (talk) 02:30, 8 July 2008 (UTC)

I'd say Snake. Everything about him seems so sluggish. It would take some practice to get the timing of his moves down. - GalaxiaD (talk) 02:44, 8 July 2008 (UTC)

Agree with Snake. Dexington (talk) 03:45, 8 July 2008 (UTC)

Ike/Marth or anyone who can glide. Snake is pretty easy. Tilts to get everyone away from you :) - Ashran111 (talk) 03:58, 8 July 2008 (UTC)
 * Really? Ike/Marth I see as the easiest characters to use as Marth just need to get someone off the stage and edgeguard them to death.Ike is a more along the lines of Damage build, KO. - Hatake91 (talk) 14:39, 8 July 2008 (UTC)
 * I still suck with them, so yes i can do that, but the second I get knocked off the stage I have a hard time recovering. - Ashran111 (talk) 22:04, 8 July 2008 (UTC)

Olimar, because of his Pikmin system. --TStick (talk) 22:44, 11 July 2008 (UTC)

defanitley olimar

I agree with Hatake. Falco is very hard to use effectively.SonicROBTrainer (talk) 05:45, 21 July 2008 (UTC)

Why would high tiers like Falco and (postulated)Snake be hard to use? I think easily the most difficult characters are the ones who are unique or inherently disadvantaged, such as Olimar and Ganondorf. Semicolon (talk) 18:17, 21 July 2008 (UTC)

Well Falco IMO is sorta like Falco and Fox in Melee which requiring accurate reactions and high level technical skill.I don't see how Olimar can be that much of a challenge to use(I use him similar to how I use my Marth with long range and edgeguarding kills), as only his Pikmin throw puts the Pikmin in a vulnerable situation. - Hatake91 (talk)

Sonic is tough since because of his speed, I have trouble controling him. Learner4 (talk) 14:10, 22 July 2008 (UTC)