List of spirits (Donkey Kong series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
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 * 137
 * •Giant  (250 HP) •Ally:   (120 HP)
 * 13,500
 * 75m
 * •Item Tidal Wave
 * •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30)
 * Spirit Battle inspiration:
 * The yellow Giant Donkey Kong represents the original Donkey Kong, a giant yellow gorilla whose pixelated form appears as the stage hazard.
 * The Peach ally's red costume is based on Lady, the damsel-in-distress of Donkey Kong, who is depicted as a blonde woman wearing a red dress.
 * The Barrel item represents the barrels thrown by the original Donkey Kong down the tilted structures of, the first stage of the titular arcade game.
 * The first battle condition references the main gameplay of Donkey Kong, where the game's playable character, Jumpman, must rescue Lady from the titular antagonist.
 * The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game.
 * The timed stamina battle condition references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.
 * The Barrel item represents the barrels thrown by the original Donkey Kong down the tilted structures of, the first stage of the titular arcade game.
 * The first battle condition references the main gameplay of Donkey Kong, where the game's playable character, Jumpman, must rescue Lady from the titular antagonist.
 * The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game.
 * The timed stamina battle condition references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.
 * This spirit's Grab type references the original Donkey Kong's villainous role by kidnapping Lady in the titular arcade game.
 * This spirit's Grab and Strong Throw ability reference the 25m stage of Donkey Kong where the titular antagonist throws down the barrels down the tilted structures.
 * 138
 * • •Giant
 * 9,000
 * (hazards off)
 * N/A
 * •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The smaller yellow Donkey Kong represents Donkey Kong Jr., whose pixelated form is depicted as a smaller yellow gorilla.
 * The yellow Giant Donkey Kong represents the original Donkey Kong, whose pixelated form in Donkey Kong Jr. is depicted as a large yellow gorilla.
 * The stage represents, the first stage in Donkey Kong Jr., which takes place in a jungle level with treetops and flat platforms.
 * The first battle condition references Mario's villainous role in Donkey Kong Jr. to prevent the titular character from rescuing Donkey Kong.
 * The second battle condition references the ending of Donkey Kong Jr. where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen.
 * The yellow Giant Donkey Kong represents the original Donkey Kong, whose pixelated form in Donkey Kong Jr. is depicted as a large yellow gorilla.
 * The stage represents, the first stage in Donkey Kong Jr., which takes place in a jungle level with treetops and flat platforms.
 * The first battle condition references Mario's villainous role in Donkey Kong Jr. to prevent the titular character from rescuing Donkey Kong.
 * The second battle condition references the ending of Donkey Kong Jr. where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen.
 * This spirit's Grab type and Strong Throw ability further reference the ending of Donkey Kong Jr. where the titular character carries his rescued father off-screen.
 * In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
 * 139
 * 3,700
 * 75m
 * N/A
 * •The enemy starts the battle with a Gust Bellows
 * Spirit Battle inspiration:
 * The cyan male Villager represents Stanley, the short human protagonist of Donkey Kong 3 who wears a light blue shirt.
 * The stage features the original Donkey Kong's pixelated form as a stage hazard, who serves as the main antagonist of Donkey Kong 3.
 * The Villager starting off with a Gust Bellows represents Stanley's fumigator, which can blast air and push Donkey Kong to the top of the screen.
 * Spirit Battle inspiration:
 * The cyan male Villager represents Stanley, the short human protagonist of Donkey Kong 3 who wears a light blue shirt.
 * The stage features the original Donkey Kong's pixelated form as a stage hazard, who serves as the main antagonist of Donkey Kong 3.
 * The Villager starting off with a Gust Bellows represents Stanley's fumigator, which can blast air and push Donkey Kong to the top of the screen.
 * The Villager starting off with a Gust Bellows represents Stanley's fumigator, which can blast air and push Donkey Kong to the top of the screen.
 * This spirit's Shield type references Stanley's role in Donkey Kong 3 by defending the greenhouse from Donkey Kong and the bugs.
 * 140
 * 9,700
 * Jungle Japes
 * •Hazard: Slumber Floor
 * •The floor is sleep-inducing
 * Spirit Battle inspiration:
 * The white Donkey Kong and the music track represent Cranky Kong, the elderly version of the original Donkey Kong who features a large white beard.
 * The stage features, the home of Cranky Kong in Donkey Kong Country, whose silhouette appears in the window in the background.
 * The music track is based on the opening theme song of Donkey Kong, which Cranky Kong plays during the opening of Donkey Kong Country.
 * The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one trait where he constantly demands sleep.
 * Spirit Battle inspiration:
 * The white Donkey Kong and the music track represent Cranky Kong, the elderly version of the original Donkey Kong who features a large white beard.
 * The stage features, the home of Cranky Kong in Donkey Kong Country, whose silhouette appears in the window in the background.
 * The music track is based on the opening theme song of Donkey Kong, which Cranky Kong plays during the opening of Donkey Kong Country.
 * The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one trait where he constantly demands sleep.
 * This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often seen walking slowly in his old age.
 * In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map.
 * 141
 * 9,000
 * •Item: Bullet Bill
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The blue Captain Falcon and the music track represent Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft.
 * The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in Donkey Kong Country, who serve as Funky Kong's customers.
 * The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in Donkey Kong 64.
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The blue Captain Falcon and the music track represent Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft.
 * The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in Donkey Kong Country, who serve as Funky Kong's customers.
 * The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in Donkey Kong 64.
 * The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in Donkey Kong 64.
 * In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map.
 * 142
 * 3,800
 * Kongo Falls
 * •Item: Bananas
 * •The enemy starts the battle with a Banana Gun •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality.
 * Bayonetta starting off with a Banana Gun and the Banana items represent the s, the main collectible item in Donkey Kong Country.
 * •The enemy starts the battle with a Banana Gun •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality.
 * Bayonetta starting off with a Banana Gun and the Banana items represent the s, the main collectible item in Donkey Kong Country.
 * Bayonetta starting off with a Banana Gun and the Banana items represent the s, the main collectible item in Donkey Kong Country.
 * This spirit's Support type references Candy Kong's role as a supportive character in the Donkey Kong series.
 * This spirit's Critical-Health Stats ↑ ability references Candy Kong's booth,, which features the checkpoint item, capable of returning the Kongs to that location if they lose a life.
 * In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map.
 * 143
 * 1,700
 * Kongo Jungle
 * •Item: Beastball
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit.
 * The Beastball items represent the baseballs used in Swanky Kong's booth, in Donkey Kong Country 3: Dixie's Double Trouble!
 * The battle conditions reference the competitive minigames featured in Swanky's Sideshow, where the player must use the baseballs to win the minigames against Cranky Kong.
 * Spirit Battle inspiration:
 * The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit.
 * The Beastball items represent the baseballs used in Swanky Kong's booth, in Donkey Kong Country 3: Dixie's Double Trouble!
 * The battle conditions reference the competitive minigames featured in Swanky's Sideshow, where the player must use the baseballs to win the minigames against Cranky Kong.
 * The battle conditions reference the competitive minigames featured in Swanky's Sideshow, where the player must use the baseballs to win the minigames against Cranky Kong.
 * This spirit's Support type references Swanky Kong's role by rewarding the Kongs with special prizes in the Donkey Kong Country series.
 * This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the Donkey Kong Country series.
 * 144
 * •Clear
 * 3,500
 * Luigi's Mansion
 * •Hazard: High Gravity •Hazard: Low Gravity
 * •Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful
 * Spirit Battle inspiration:
 * The white Clear Donkey Kong and the stage represents Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost.
 * The battle conditions reference how Wrinkly Kong passes away after Donkey Kong Country 3: Dixie Kong's Double Trouble!, but later returns as a floating ghost.
 * Spirit Battle inspiration:
 * The white Clear Donkey Kong and the stage represents Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost.
 * The battle conditions reference how Wrinkly Kong passes away after Donkey Kong Country 3: Dixie Kong's Double Trouble!, but later returns as a floating ghost.
 * The battle conditions reference how Wrinkly Kong passes away after Donkey Kong Country 3: Dixie Kong's Double Trouble!, but later returns as a floating ghost.
 * This spirit's Support type references Wrinkly Kong's role as a supportive character in the Donkey Kong series.
 * This spirit's Shield type and Trade-Off Defense ↑ ability reference Wrinkly Kong's role by saving the player's game in the Donkey Kong Country series.
 * 145
 * 9,100
 * Jungle Japes
 * •Item: Banana Peel
 * •The enemy is easily distracted by items •The enemy starts with a Super Leaf
 * Spirit Battle inspiration:
 * The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and wears a pink dress.
 * The pink Diddy Kong minion is based on his appearance in Donkey Kong Country 2: Diddy's Kong Quest, who serves as Dixie Kong's boyfriend.
 * The Banana Peel items represent the Bananas, the main collectible item in Donkey Kong Country 2.
 * Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move,, which allows her to glide in midair and slowly fall.
 * Spirit Battle inspiration:
 * The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and wears a pink dress.
 * The pink Diddy Kong minion is based on his appearance in Donkey Kong Country 2: Diddy's Kong Quest, who serves as Dixie Kong's boyfriend.
 * The Banana Peel items represent the Bananas, the main collectible item in Donkey Kong Country 2.
 * Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move,, which allows her to glide in midair and slowly fall.
 * This spirit's Grab type references Dixie Kong's ability to grab and carry objects with her ponytail.
 * 147
 * • Team ×6
 * 3,900
 * Kongo Falls
 * •Item: Bananas
 * •The enemy is easily distracted by items •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls.
 * The music track is based on the opening theme song of Donkey Kong 64, which features Lanky Kong as a playable character.
 * The Banana items represent the different banana-themed items, which serve as the main collectibles in Donkey Kong 64.
 * Spirit Battle inspiration:
 * The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls.
 * The music track is based on the opening theme song of Donkey Kong 64, which features Lanky Kong as a playable character.
 * The Banana items represent the different banana-themed items, which serve as the main collectibles in Donkey Kong 64.
 * This spirit's Grab type references Lanky Kong's ability to stretch out his arms, making it easy for him to defeat enemies and climb up steep walkways.
 * 148
 * 9,500
 * Jungle Japes
 * •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced
 * Spirit Battle inspiration:
 * The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in Donkey Kong 64.
 * The music track is based on the opening theme song of Donkey Kong 64, which features Tiny Kong as a playable character.
 * The Heavy Wind and Low Gravity hazards reference Tiny Kong's ability,, which allows her to glide in midair and slowly fall.
 * The Tiny rule and the timed battle condition reference Tiny Kong's ability,, which allows her to shrink down and remain that way until the player runs out of s.
 * Spirit Battle inspiration:
 * The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in Donkey Kong 64.
 * The music track is based on the opening theme song of Donkey Kong 64, which features Tiny Kong as a playable character.
 * The Heavy Wind and Low Gravity hazards reference Tiny Kong's ability,, which allows her to glide in midair and slowly fall.
 * The Tiny rule and the timed battle condition reference Tiny Kong's ability,, which allows her to shrink down and remain that way until the player runs out of s.
 * This spirit's Support type references Tiny Kong's role by helping the Kongs defeat King K. Rool in Donkey Kong 64.
 * This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks.
 * In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle.
 * 149
 * 3,800
 * Jungle Japes
 * N/A
 * •The enemy's punches and elbow strikes have increased power
 * Spirit Battle inspiration:
 * The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest.
 * The music track is based on the opening theme song of Donkey Kong 64, which features Chunky Kong as a playable character.
 * The battle condition references Chunky Kong's ability,, which allows him to use a powerful punch attack capable of defeating stronger enemies.
 * Spirit Battle inspiration:
 * The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest.
 * The music track is based on the opening theme song of Donkey Kong 64, which features Chunky Kong as a playable character.
 * The battle condition references Chunky Kong's ability,, which allows him to use a powerful punch attack capable of defeating stronger enemies.
 * The battle condition references Chunky Kong's ability,, which allows him to use a powerful punch attack capable of defeating stronger enemies.
 * This spirit's Attack type references how Chunky is the strongest member of the Kongs, who uses powerful physical attacks in Donkey Kong 64.
 * 150
 * 9,100
 * Kongo Falls (Ω form)
 * N/A
 * •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge and ram into his enemies with his horn.
 * The stage and music track represent, the first level in Donkey Kong Country which first features Rambi as a playable character.
 * •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge and ram into his enemies with his horn.
 * The stage and music track represent, the first level in Donkey Kong Country which first features Rambi as a playable character.
 * The stage and music track represent, the first level in Donkey Kong Country which first features Rambi as a playable character.
 * This spirit's Attack type and Speed ↑ ability further reference Rambi's ability to charge and ram into his enemies.
 * In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
 * 151
 * 3,600
 * Great Bay
 * •Buoyancy Reduced
 * •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks
 * Spirit Battle inspiration:
 * The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill.
 * The stage represents, the first underwater level in Donkey Kong Country, which is located off the shores of Kongo Jungle.
 * The Buoyancy Reduced rule references Enguarde's ability to swim, which makes it easier to navigate through the underwater levels in the Donkey Kong series.
 * Spirit Battle inspiration:
 * The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill.
 * The stage represents, the first underwater level in Donkey Kong Country, which is located off the shores of Kongo Jungle.
 * The Buoyancy Reduced rule references Enguarde's ability to swim, which makes it easier to navigate through the underwater levels in the Donkey Kong series.
 * The Buoyancy Reduced rule references Enguarde's ability to swim, which makes it easier to navigate through the underwater levels in the Donkey Kong series.
 * This spirit's Attack type references Enguarde's swordfish species and his ability to attack underwater enemies by dashing with his sword-tipped bill.
 * This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
 * In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in Donkey Kong Country.
 * 152
 * 4,400
 * The Great Cave Offensive
 * •Hazard: Fog
 * •The stage is covered in fog •Timed battle (1:30)
 * Spirit Battle inspiration:
 * The white Duck Hunt features the Duck turning green, representing Squawks, a green parrot who can carry his animal companions in his talons.
 * The stage and the Fog hazard represent, a cave level in Donkey Kong Country where Squawks uses a lantern to help the Kongs navigate through the darkness.
 * •The stage is covered in fog •Timed battle (1:30)
 * Spirit Battle inspiration:
 * The white Duck Hunt features the Duck turning green, representing Squawks, a green parrot who can carry his animal companions in his talons.
 * The stage and the Fog hazard represent, a cave level in Donkey Kong Country where Squawks uses a lantern to help the Kongs navigate through the darkness.
 * The stage and the Fog hazard represent, a cave level in Donkey Kong Country where Squawks uses a lantern to help the Kongs navigate through the darkness.
 * This spirit's Support type references Squawks' role as one of the Kongs' s in the Donkey Kong series.
 * This spirit's Grab type references Squawks' ability to carry the Kongs while flying in Donkey Kong Country 2: Diddy's Kong Quest.
 * This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in Donkey Kong Country.
 * In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic world in Donkey Kong Country 2, which features.
 * 153
 * 1,800
 * Green Hill Zone
 * •Slippery Stage
 * •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly
 * Spirit Battle inspiration:
 * The black Falco and the third battle condition represents Expresso, a black ostrich who can reduce his falling speed by flapping his wings.
 * The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.
 * •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly
 * Spirit Battle inspiration:
 * The black Falco and the third battle condition represents Expresso, a black ostrich who can reduce his falling speed by flapping his wings.
 * The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.
 * The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.
 * This spirit's Support type references Expresso's role as one of the Kongs' Animal Friends in the Donkey Kong series.
 * This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends.
 * 154
 * 1,700
 * Mushroom Kingdom U
 * N/A
 * •The enemy deals damage when falling •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The green Greninja and the first battle condition represent Winky, a green amphibian character who can perform high jumps.
 * The first battle condition references Winky's ability to defeat most enemies by jumping on them.
 * •The enemy deals damage when falling •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The green Greninja and the first battle condition represent Winky, a green amphibian character who can perform high jumps.
 * The first battle condition references Winky's ability to defeat most enemies by jumping on them.
 * The first battle condition references Winky's ability to defeat most enemies by jumping on them.
 * This spirit's Support type references Winky's role as one of the Kongs' Animal Friends in the Donkey Kong series.
 * This spirit's Attack type and Foot Attack ↑ ability further reference Winky's ability to defeat most enemies by jumping on them.
 * 155
 * 3,600
 * Jungle Japes
 * •Move Speed ↓
 * •You have reduced move speed
 * Spirit Battle inspiration:
 * The pink-and-orange Diddy Kong represents Squitter, a large, orange haired spider who wears pink shoes on his feet.
 * The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.
 * •You have reduced move speed
 * Spirit Battle inspiration:
 * The pink-and-orange Diddy Kong represents Squitter, a large, orange haired spider who wears pink shoes on his feet.
 * The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.
 * The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.
 * This spirit's Support type references Squitter's role as one of the Kongs' Animal Friends in the Donkey Kong series.
 * This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms.
 * 156
 * 3,400
 * Kongo Jungle
 * N/A
 * •The enemy loves to jump •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps.
 * The music track is based on, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features Rattly as a playable character.
 * •The enemy loves to jump •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps.
 * The music track is based on, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features Rattly as a playable character.
 * The music track is based on, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features Rattly as a playable character.
 * This spirit's Support type references Rattly's role as one of the Kongs' Animal Friends in the Donkey Kong series.
 * This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps.
 * 157
 * • Team ×4
 * 2,100
 * Jungle Japes
 * N/A
 * •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The purple Squirtle Team's favored Water Gun represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
 * •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The purple Squirtle Team's favored Water Gun represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
 * The purple Squirtle Team's favored Water Gun represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
 * This spirit's Support type references Ellie's role as one of the Kongs' Animal Friends in the Donkey Kong series.
 * This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
 * In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
 * 158
 * 1,700
 * Kongo Falls
 * •Item: Banana Peel
 * •The enemy can instantly escape from movement-disabling moves
 * Spirit Battle trivia:
 * The white Donkey Kong represents, the white version of Donkey Kong who is summoned by Professor Chops for the.
 * The stage and music track represent, the first level in Donkey Kong Country Returns which first features Professor Chops as the Tutorial Pig.
 * The Banana Peel item represents the Bananas, the collectible item in Donkey Kong Country Returns.
 * The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
 * Spirit Battle trivia:
 * The white Donkey Kong represents, the white version of Donkey Kong who is summoned by Professor Chops for the.
 * The stage and music track represent, the first level in Donkey Kong Country Returns which first features Professor Chops as the Tutorial Pig.
 * The Banana Peel item represents the Bananas, the collectible item in Donkey Kong Country Returns.
 * The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
 * This spirit's Support type references Professor Chops' role by providing information to the Kongs throughout their adventure in Donkey Kong Country Returns.
 * This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an if they lose a life after passing the checkpoint.
 * 159
 * 1,700
 * •Defense ↑
 * •The enemy has increased defense •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The blue King K. Rool starting off with a Rocket Belt represent the Kritter, a Kremling enemy who is depicted using rocket-powered bongos.
 * The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country, which first features the Kritter as an enemy.
 * The Defense ↑ rule references, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.
 * •The enemy has increased defense •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The blue King K. Rool starting off with a Rocket Belt represent the Kritter, a Kremling enemy who is depicted using rocket-powered bongos.
 * The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country, which first features the Kritter as an enemy.
 * The Defense ↑ rule references, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.
 * The Defense ↑ rule references, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.
 * In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map, the location of the Jungle Hijinxs level, which first features the Kritter as an enemy.
 * 160
 * 1,800
 * The Great Cave Offensive (Ω form)
 * •Item: Unira
 * •The enemy's throwing-type items have increased power
 * Spirit Battle inspiration:
 * Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp with protective needle spines.
 * The stage represents, the first cave stage in Donkey Kong Country, which features the Zinger as an enemy.
 * The music track is based on Bramble Blast, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features the Zinger as an enemy.
 * Spirit Battle inspiration:
 * Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp with protective needle spines.
 * The stage represents, the first cave stage in Donkey Kong Country, which features the Zinger as an enemy.
 * The music track is based on Bramble Blast, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features the Zinger as an enemy.
 * The music track is based on Bramble Blast, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features the Zinger as an enemy.
 * This spirit's Shield type further references the Zinger's spines, which prevents it from being defeated by getting jumped on.
 * In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy.
 * 161
 * •Tiny
 * 4,000
 * •Assist Trophy Enemies (Klaptrap)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears as the Assist Trophy enemy.
 * The stage represents Jungle Hijinxs, the first level in Donkey Kong Country, which first features the Klaptrap as an enemy.
 * The music track is based on Bramble Blast, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features the variation of the Klaptrap as an enemy.
 * The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the Donkey Kong Country series.
 * Spirit Battle inspiration:
 * The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears as the Assist Trophy enemy.
 * The stage represents Jungle Hijinxs, the first level in Donkey Kong Country, which first features the Klaptrap as an enemy.
 * The music track is based on Bramble Blast, a level in Donkey Kong Country 2: Diddy's Kong Quest, which features the variation of the Klaptrap as an enemy.
 * The Klaptrap Assist Trophy appears more than once, referencing how the Klaptrap appears in groups in the Donkey Kong Country series.
 * This spirit's Attack type references how Klaptrap attacks the player by biting them.
 * This spirit's Weight ↓ ability references how the Klaptraps are small, lightweight enemies.
 * This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the Donkey Kong Country series.
 * 162
 * • (180 HP)
 * 13,500
 * Halberd
 * •Invisibility
 * •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while
 * The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who dresses as a pirate captain with a brown jacket.
 * The stage and music track represent, a flying airship, which features Kaptain K. Rool's first boss battle in Donkey Kong Country 2: Diddy's Kong Quest.
 * The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle.
 * King K. Rool's Blunderbuss references Kaptain K. Rool's usage of his main weapon, the blunderbuss, which allows him to shoot s and vacuum up the Kongs.
 * 165
 * • Team
 * 1,700
 * Kongo Falls
 * N/A
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments with multiple color schemes.
 * The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features the Tiki Tak Tribe as enemies.
 * 1,700
 * Kongo Falls
 * N/A
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments with multiple color schemes.
 * The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features the Tiki Tak Tribe as enemies.
 * The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments with multiple color schemes.
 * The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns which first features the Tiki Tak Tribe as enemies.
 * This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
 * In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe invades Donkey Kong Island in Donkey Kong Country Returns.
 * 166
 * 2,300
 * Summit (Battlefield form)
 * •Hazard: Ice Floor
 * •The floor is frozen
 * Spirit Battle inspiration:
 * King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool.
 * The stage and the Ice Floor hazard represents, which is transformed into a frozen wasteland by Lord Fredrik in Donkey Kong Country: Tropical Freeze.
 * •The floor is frozen
 * Spirit Battle inspiration:
 * King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool.
 * The stage and the Ice Floor hazard represents, which is transformed into a frozen wasteland by Lord Fredrik in Donkey Kong Country: Tropical Freeze.
 * The stage and the Ice Floor hazard represents, which is transformed into a frozen wasteland by Lord Fredrik in Donkey Kong Country: Tropical Freeze.
 * This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of Tropical Freeze.
 * This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight.
 * 167
 * •Tiny Team ×4
 * 1,800
 * Yoshi's Story
 * N/A
 * •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The yellow Tiny Yoshi starting off with a Rocket Belt and the music track represent Kip, a young, bright green Kremling who uses rocket-powered bongos to fly.
 * The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kip as a playable character.
 * Spirit Battle inspiration:
 * The yellow Tiny Yoshi starting off with a Rocket Belt and the music track represent Kip, a young, bright green Kremling who uses rocket-powered bongos to fly.
 * The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kip as a playable character.
 * The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kip as a playable character.
 * This spirit's Jump ↑ ability references the flying gameplay mechanic of Donkey Kong Barrel Blast.
 * This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including Kip's rocket-powered bongos.
 * 168
 * •Wendy Team ×4
 * 1,800
 * Kongo Falls
 * N/A
 * •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed
 * Spirit Battle inspiration:
 * Wendy O. Koopa starting off with a Rocket Belt and the music track represent Kalypso, a glamorous female Kremling who uses rocket-powered bongos to fly.
 * The Wendy Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kalypso as a playable character.
 * Spirit Battle inspiration:
 * Wendy O. Koopa starting off with a Rocket Belt and the music track represent Kalypso, a glamorous female Kremling who uses rocket-powered bongos to fly.
 * The Wendy Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kalypso as a playable character.
 * The Wendy Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kalypso as a playable character.
 * This spirit's Rocket Belt Equipped ability references how each character in Donkey Kong Barrel Blast uses rocket-powered bongos.
 * In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting.
 * 170
 * • (160 HP)
 * 9,500
 * Kongo Falls (Ω form)
 * •Hard to Launch •Hazard: High Gravity
 * •The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability
 * Spirit Battle inspiration:
 * The purple Ryu represents Karate Kong, an evil kong who wears a purple karategi and uses powerful physical attacks.
 * The stage represents the final stage of the in Donkey Kong: Jungle Beat where Donkey Kong battles Karate Kong on a log drifting on the river.
 * The High Gravity hazard and the Hard to Launch rule reference the boss battles against the evil Kongs in Jungle Beat, which feature an on-ground battle gameplay mechanic.
 * The stamina battle condition references the battle system in Jungle Beat where each character will feature an HP meter that gauges their health during battle.
 * The purple Ryu represents Karate Kong, an evil kong who wears a purple karategi and uses powerful physical attacks.
 * The stage represents the final stage of the in Donkey Kong: Jungle Beat where Donkey Kong battles Karate Kong on a log drifting on the river.
 * The High Gravity hazard and the Hard to Launch rule reference the boss battles against the evil Kongs in Jungle Beat, which feature an on-ground battle gameplay mechanic.
 * The stamina battle condition references the battle system in Jungle Beat where each character will feature an HP meter that gauges their health during battle.
 * This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle.
 * 171
 * 1,900
 * Distant Planet (Battlefield form)
 * N/A
 * •The enemy's kicks and knee strikes have increased power •The enemy favors side specials
 * The black Donkey Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks.
 * The stage and music track represent the final stage of the in Donkey Kong: Jungle Beat where Donkey Kong battles Ninja Kong in a forest.
 * Donkey Kong's favored Headbutt and battle conditions reference Ninja Kong's usage of powerful physical attacks, which can stun Donkey Kong.
 * }
 * The black Donkey Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks.
 * The stage and music track represent the final stage of the in Donkey Kong: Jungle Beat where Donkey Kong battles Ninja Kong in a forest.
 * Donkey Kong's favored Headbutt and battle conditions reference Ninja Kong's usage of powerful physical attacks, which can stun Donkey Kong.
 * }
 * Donkey Kong's favored Headbutt and battle conditions reference Ninja Kong's usage of powerful physical attacks, which can stun Donkey Kong.
 * }

Trivia

 * Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
 * The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
 * Kiddy is the only member of the Kong Family who doesn't have his own Spirit.