List of SSBB Music (Nintendo series)


 * ''"Shin Onigashima" redirects here. For the universe, see Shin Onigashima

This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test. This game and Super Smash Bros. are the only two games in the series to not always order the track in the order of what stage they play on in the Sound Test.

Origin
This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.

Composition & Arrangements
Arrangement Supervisor: Toshiyuki Sudo

Composer: Nintendo

Arranger: Nintendo

Japanese title:, Ice Climber

Other Uses

 * If Classic or All-Star modes are completed with the, this track will play during the Character Roll Call following the mode.
 * This track plays while venturing through the first section of The Glacial Peak in the Subspace Emissary.
 * In The Great Maze level of the Subspace Emissary, this track will also play when fighting the False Ice Climbers.

Origin
This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.

Composition & Arrangements
Arrangement Supervisor: Koji Hayama

Composer: Nintendo

Japanese title:, Balloon Trip

Origin
This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.

Composition & Arrangements
Arrangement: Masafumi Takada

Composer: Nintendo

Japanese title:, New Demon Island

Origin
This track is a medley of music pieces from the NES game of the track's title, . The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the Level Theme, which would originally play when Bubbles explored a regular level. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.

Composition & Arrangements
Arrangement Supervisor: Keigo Ozaki

Composer: Nintendo

Arranger: GAME ARTS Co., Ltd.

Japanese title:, Clu Clu Land

How to Unlock
If a player can hit the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.

Origin
This track is a remix of two music pieces that play in the arcade game  The first sub-section is the excerpt that played upon starting a new game in Mario Bros., which in turn is an excerpt of 's classical piece, and the second sub-section is a remix of the music that would play on the title screen of the NES version of Mario Bros., in the last section of this track another remix of the excerpt that plays upon starting a new game is played.

Composition & Arrangements
Arrangement Supervisor: Shogo Sakai

Composer: Nintendo

Arranger: HAL Laboratory, Inc.

Japanese title:, Mario Bros.

Origin
This track serves as a collection of short music pieces from NES games Stack-Up and . These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes Stack-Up Test Mode, a piece that plays on the key prompt in the test mode of Stack-Up. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.

Composition & Arrangements
Arrangement Supervisor: Kenichi Okuma

Composer: Nintendo

Japanese title:, Block & Gyro

Other Uses
If Classic or All-Star modes are completed with the, this track will play during the Character Roll Call following the mode.

How to Unlock
Collect a random CD containing this track.

Origin
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of:
 * The introduction of the "Hammer Bros. Battle Theme" from  (Koji Kondo).
 * The Bonus Round theme from  (Hirokazu Tanaka).
 * The title theme from (Akito Nakatsuka).
 * The first half of "Jogging" from Punch-Out!! (Yukio Kaneoka and Kenji Yamamoto).
 * Gameplay music from  (Koji Kondo).
 * The title theme from Devil World (Koji Kondo and Akito Nakatsuka).
 * The second half of "Jogging" from Punch-Out!!.
 * The menu theme from.
 * the title theme from (Hirokazu Tanaka).
 * the title theme from  (Yukio Kaneoka).
 * the title theme from Famicom Tantei Club Part II (Kenji Yamamoto).
 * 'The victory theme from Urban Champion (Hirokazu Tanaka).

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Famicom Medley

Origin
This track is a direct chiptune port of the music that would play in  when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, BGM B: Power-Up (Wrecking Crew)

Other Uses
When a character acquires the Golden Hammer item in either Brawl or Smash 4, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Origin
This track is a direct chiptune port of the main theme from Famicom Disk System title. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Roadside (The Mysterious Murasame Castle)

How to Unlock
Collect a random CD containing this track.

Origin
Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from . The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.

Composition & Arrangements
Composer: Kenichi Okuma

Japanese title:, Flat Zone 2

Other Uses
If Classic or All-Star modes are completed with, this track will play during the Character Roll Call following the mode.

How to Unlock
Unlock Flat Zone 2.

Origin
In Dr. Mario, players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".

Composition & Arrangements
Arrangement: Masaaki Iwasaki

Composer: Nintendo

Japanese title:, Chill (Dr. Mario)

How to Unlock
Collect a random CD containing this track.

Origin
This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.

Composition & Arrangements
Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title:, PictoChat

Origin
Every Wii system comes preloaded with software called the , which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.

Composition & Arrangements
Composition Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Japanese title:, Caricature Channel

How to Unlock
Collect a random CD containing this track.

Origin
Every Wii system comes preloaded with software called the , which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Wii Shopping Channel

How to Unlock
Collect a random CD containing this track.

Origin
In Japan, a Nintendo DS game called ''Shaberu! DS Oryōri Navi'' was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as , while in PAL regions, it is called Cooking Guide: Can't Decide What to Eat?. The name of this music track uses the game's Japanese title, likely because the music piece in Brawl features Japanese speech. That speech plays at the beginning of the track, where the phrase "Let's have a Brawl" is spoken in said language. The music itself originally played during the title screen and tutorial sections of the game.

Composition & Arrangements
Arrangement Supervisor: Toshiyuki Sudo

Composer: Nintendo

Arranger: Nintendo.

Japanese title:, ''Chatter! DS Cooking Navi''

How to Unlock
Collect a random CD containing this track.

Trivia
In PAL versions of Brawl, this track is called ''Shaberu! DS Oryouri Navi'', as this is the full Japanese title of the game.

Origin
This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, DS Training for Adult Brains

Trivia
To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.

Origin
Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, . This track begins with the opening sound effect of Boxing, before then playing a loop of the Title Screen Theme. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Opening Theme / Select (Wii Sports)

Origin
This track originates from , a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of Charge!

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Cow Dash (Your First Step to Wii)

How to Unlock
Collect a random CD containing this track.

Origin
In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial.

Composition & Arrangements
Arrangement: Masafumi Takada

Composer: INTELLIGENT SYSTEMS.

Japanese title:, Lip's Theme (Panel de Pon)

How to Unlock
Collect a random CD containing this track.

Origin
Nikolay Nekrasov was a Russian poet during the 1800's who wrote a poem called. The poem gained popularity and was turned into a Russian folk song. The song was later arranged in the Game Boy game  where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This track's arrangement in Brawl is more similar to Korobeiniki than the Tetris arrangement of Korobeiniki.

Composition & Arrangements
Arrangement Supervisor: Yoko Shimomura Composer: Russian Folksong Arranger: Midiplex Co., Ltd.

Courtesy of The Tetris Company.

Japanese title:, Tetris: Type A

How to Unlock
Unlock Luigi's Mansion.

Origin
This track is a mariachi-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. This remix also features vocal chanting.

Composition & Arrangements
Arrangement: Masafumi Takada

Composer: Nintendo

Courtesy of The Tetris Company.

Japanese title:, Tetris: Type B

How to Unlock
Collect a random CD containing this track.

Origin
This track is a remix of the music that would play on the title screen of the NES game Famicom Grand Prix II: 3D Hot Rally.

Description
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.

Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka

Composer: Nintendo

Arranger: HAL Laboratory, Inc.

Japanese title:, Title (3D Hot Rally)

How to Unlock
Once Target Smash!! Level 5 is cleared for the first time, the CD containing this track will be unlocked.

Origin
This track is a remix of a music piece in Game Boy game . After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.

Composition & Arrangements
Arrangement Supervisor: Yusuke Takahama

Composer: Nintendo

Arranger: TARGET ENTERTAINMENT INC.

Japanese title:, Tunnel Scene (X)

How to Unlock
Collect a random CD containing this track.

Origin
This medley is an arrangement of three music tracks from sports titles. The first track is a remix of the title screen theme of ', the second track is a short piece from ' for the Virtual Boy that plays during a doubles match, while the third track in this arrangement is a faithful rendition of the title screen theme from .

Composition & Arrangements
Arrangement: Motoi Sakuraba

Composer: Motoi Sakuraba

Japanese title:, Mario Tennis / Mario Golf

Origin
In Japan-exclusive Nintendo DS game , this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track.

Composition & Arrangements
Arrangement: Masafumi Takada

Composer: Grasshopper Manufacture

Japanese title:, Marionation Gear

Origin
This track is a remix of the music that would play on the title screen of the Nintendo DS game ', as well as its Wii sequel '. This remix has a new upbeat and fast-paced approach.

Composition & Arrangements
Arrangement Supervisor: Toru Minegishi

Composer: Nintendo

Arranger: Nintendo

Japanese title:, Title (Soft Head Academy)

Origin
This track originates from Nintendo 64 game , where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements
Composition and arrangements Copyright Nintendo. (Kenta Nagata)

Japanese title:, Golden Forest (1080 Snowboarding)

How to Unlock
Collect a random CD containing this track.

Origin
This track takes a progressive rock approach to two music tracks from ', the sequel to '. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle that occurred while Felix was in the party. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the. Due to the two tracks in the medley originating from Golden Sun: The Lost Age, the title of this track is somewhat misleading, as the first game takes the simple title of Golden Sun.

Composition & Arrangements
Arrangement: Motoi Sakuraba

Composer: Motoi Sakuraba

Japanese title:, Battle Scene / Final Boss Battle (Golden Sun)

How to Unlock
Collect a random CD containing this track.

Trivia

 * Oddly, the track does not loop back to the standard Battle Theme and instead loops back to the Final Boss Theme. The reason for this is unknown.

Origin
This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Excite Truck

How to Unlock
If Target Smash!! Level 2 is cleared in under 19 seconds, the player will receive the CD containing this track.