End of Day

End of Day (, End of One Day) is Olimar's Final Smash.

Overview
The will suddenly appear and the background will change to a starry night sky. The same ship appears if Alph is being used despite Alph using a different ship named the in his home series. Olimar will quickly enter the ship and fly away, and the Pikmin stay behind. All opponents close enough to the ship upon activation will be buried, and all opponents outside the bury radius can still move for the duration of the Final Smash. The camera will follow Olimar's ascent into space and then fixate on the sky mostly above the upper blast line, causing players to struggle to see what they are doing. The ship will automatically steer towards the center of the stage no matter where the attack was initiated. The ship has a meteor smash effect if it hits a foe in midair upon ascent. It is therefore possible to use of End of Day to edgeguard by intercepting recovering enemies with the ship; this is also virtually impossible to meteor cancel. Pausing the match during the attack will not allow the use of regular pause camera controls; the camera will remain fixed.

While the ship is suspended in the air, several Bulborbs can be seen attacking the opponents off-screen. The Bulborbs deal a small amount of damage (0.358333%/0.125%/0.1875%), but deal that damage every frame for 120/ frames, resulting in a maximum of 43%/15%/15.1875%. The background then returns to normal as the ship falls back down to the stage and explodes, dealing massive damage and knockback to all opponents within range of the explosion. While the ship in Super Smash Bros. Brawl only falls straight down and falls fins first, Super Smash Bros. 4 introduced the ship falling nose first while on fire and the player being able to steer the ship while it is falling.

When finishing the move, the explosion from the crashing ship sends Olimar shooting up to the top of the screen in a state similar to helplessness (it uses the tumbling animation, but he cannot perform any attacks until he touches solid ground, just like when he is helpless). Olimar cannot tech on the floor after he tumbles out of his ship. Until Olimar lands from this jump, the Pikmin will not move to him and he cannot perform Pikmin Order. Opponents that have survived the attack can then have an opportunity to kill Pikmin quickly before they react.

All damage from End of Day can be avoided by characters with high vertical recovery like Pit and R.O.B. or characters with multiple midair jumps such as Kirby and Jigglypuff by allowing them to stay within range of the camera (avoiding hoop damage) when it tilts upward as well as allowing them to avoid the entire length of the Bulborb attacks. However, the camera may make it difficult to tell if the character will land on the ground or not, or if they will be in the range of the ship's attack when it falls. These characters must also avoid touching Olimar's ship at the sky above the upper blast line or they will be star KO'd automatically. Other characters can also partially dodge the Final Smash by sidestepping constantly.

Certain stages (such as custom stages) will cause Olimar to self-destruct after using this Final Smash; since the ship will always fall in the center of the stage, it will drop right through if there is no platform in the middle (similar to Ike's Great Aether). This can happen in Bridge of Eldin and just before the loop in Mushroomy Kingdom 1-2 (In Brawl, this will probably not actually count as an SD due to Brawl's KO-allotting system). In Smash 4, this can notably happen in Olimar's home stage, Garden of Hope, due to the collapsible bridge in the middle. The adjustments made in SSB4 mitigate this due to allowing the player to control the descent of the ship, and Ultimate further alleviates the issue by having Olimar land off-center in certain stages, again like Great Aether. However, this introduces a new opportunity to self-destruct by over shooting and falling through a gap on the sides of a stage, either with the ship itself or in the pseudo-helpless state.

End of Day is one of the four Final Smashes that can affect a team player with Team Attack turned off prior to Ultimate, and the only Final Smash to do so in Ultimate, a trait shared with Landmaster, Puff Up, and Galaxia Darkness (Brawl only) prior to that game. This is solely because of the hoop damage caused when the screen moves away from the main stage. Teammates will be affected at a much smaller interval than opponents, though. As the hoop damage is the only ally damage involved, End of Day can only KO an ally when in Stamina Mode. Like Landmaster, this will not count as a self-destruct.

The confirmation of the move at Smash Bros. DOJO!! stated that if more fighters are present, the move does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated, then there is more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out. However, the wording of the statement partially implies that the damage dealt to each opponent depends on the number of opponents, where in actuality the damage to each opponent is constant, and it simply deals more damage in total when all opponents are considered.

End of Day KO glitch
The End of Day Star/Screen KO glitch is a glitch in that allows Star KOs and Screen KOs to still occur when the match timer reaches five seconds, despite the game being programmed to prevent this from happening. To perform the glitch, Olimar must be in the match and have the Final Smash glow, then use it when a character is about to be KO'd off the upper blast line when the timer is under five seconds. Make it so the character going to be KO'd does not hit Olimar's ship, as this will Meteor Smash them to the ground. The glitch is done easiest when a character is about to be KO'd by a Beetle. If done correctly, the KO'd character will be Star or Screen KO'd instead of Blast KO'd and the match can potentially end before the KO animation completes - this would not be recommended in serious matches, as no points/stock/coins will be taken from the victim. The glitch also only works on stages that have Star and/or Screen KOs enabled.

Origin
's Final Smash originates from  on the Nintendo GameCube, where at the end of each day, Olimar will have to gather up his army and then fly off into the atmosphere in his ship, the S.S. Dolphin, along with the Pikmin Onions. If any Pikmin are left behind, they are eaten by predators on the surface. The spaceship used by Olimar in Brawl, known as the Hocotate Ship, is taken from Pikmin 2, and the landing could possibly be a reference to the S.S. Dolphin crashing at the beginning of or during the bad ending of Pikmin.

Trivia

 * The trophies for End of Day have had a few errors:
 * The Brawl trophy states that Olimar takes the Onion, but he in fact takes his ship, the Hocotate Ship.
 * Furthermore, Olimar leaves the Pikmin behind, even though it says he takes them aboard. Unlike the Pikmin games, Olimar boards his ship without being accompanied by his Pikmin's respective Onions; in fact, Onions do not even appear in his Final Smash.
 * Finally, the Bulborbs attacking the players do not harm the Pikmin in Smash (in Pikmin games, Pikmin left behind would be eaten by their predators).
 * The PAL version of the Smash 4 trophy erroneously states that Olimar takes the Dolphin, where, again, Olimar instead takes the Hocotate Ship.
 * Because the camera goes up along with the ship, it views things that can only otherwise be viewed via hacking the game:
 * In New Pork City, the tower on the top of the stage in the background can be seen in the night sky.
 * In, the player can see the moon where Yoshi fought.
 * In the underground section of Castle Siege, instead of the night sky, the player can see the roof of the cave.
 * In Frigate Orpheon, the player can see the upsidedown plaform.
 * On Delfino Plaza, the player is able to see.
 * On the Halberd, the player can see the top part of the staision before the halberd takes off.
 * On Rumble Falls, platforms that are not currently in the camera's view can be seen. If a platform is above a certain height, landing on it will automatically Star/Screen KO the player who jumped on it.
 * In Mario Circuit, on the stop where the track is covering the top blast line, the ship will go through the track. It also covers the night sky.
 * On Rainbow Cruise, the stage above can be seen while on the ship.
 * On Flat Zone 2 and Flat Zone X, Olimar will fly out of the Game & Watch.
 * Similarly, on Dream Land GB, Olimar will fly out of the Game Boy.
 * In the Port Town Aero Drive, various background parts can be seen during the Final Smash.
 * On Mushroom Kingdom II, the top of the background plane is visible.
 * In The Great Cave Offensive, the players can see the top part of the stage.
 * On 75m, the player can see the top of the ladder that is next to Donkey Kong.
 * Because the night sky backdrop now covers elements that are not on the same plane as the fighters, some of the above cannot be seen in Ultimate.
 * Visual effects, such as that of Shadow's Chaos Control, are still visible during the Final Smash.
 * Certain effects such as being upside-down from Palkia on Spear Pillar make the ship appear to be crashing down instead of going up.
 * If the player uses one of Olimar's alternate costumes to play as Alph, they will still use the Hocotate Ship, as opposed to the . The Hocotate Ship was shown crashed when Alph saw it, and it was stated to be unusable at the end of .
 * The Bulborb models created (only one in Brawl, two in Smash 4) are an on-screen overlay similar to Peach Blossom and simply bob up and down at the bottom of the screen.
 * When Olimar uses this Final Smash in Brawl, the stage is still visible and simply darkens as a star overlay appears. In SSB4, this is changed, and the entire screen fades to black until the Hocotate Ship reenters.
 * In SSB4, if Olimar has teammates while using the Final Smash, they will suddenly gain random super armor, surviving any attack. However, sometimes they will still take knockback from certain things.
 * In Ultimate, if End of Day is used on the Training stage, the Bulborbs will not attack the opponents on the ground because the camera doesn't tilt enough for them to reach.
 * In Ultimate, End of Day's parameters for the Bulborbs say they should deal 15% over the course of 80 frames, resulting in each frame dealing 0.1875%. In practice the Bulborbs attack for 1 extra frame for a total of 15.1875%.