Team Healer

Team Healer (, Team Recovery Ball) is an item introduced to the Super Smash Bros. series in Super Smash Bros. Brawl and Super Smash Bros. 4.

Overview
The Team Healer will only appear in Team Battles, provided the Item Switch settings allow for it. A player that grabs the sphere can heal a teammate by throwing the item at their character (as such, the player cannot use the item on themselves). However, if it hits an opponent instead, it will either deal 8%/9% damage with medium knockback or have a 25% chance to heal them by 11%/7%. Oddly, the same also applies if it hits a teammate while Team Attack is on. The amount allies are healed is 0.3× their current damage. In Brawl, allies are healed an extra amount based on how fast the Team Healer is moving following the formula  where s is the speed of the Team Healer; a point-blank smash up-thrown (speed of 4.1) Team Healer will heal and extra 19.9%, point-blank smash forward-throw (3.64) is 18.52%, and a Team Healer that is falling at its maximum fall speed (1.5) is 12.1%. Unlike other healing items in Brawl, if eaten it will have no effect, though in SSB4 it will heal 1% as other non-healing items do. The are capable of using the item on each other as teammates.

In Stamina matches, the amount healed is a little more than the equivalent percentage due to rounding in a different direction.

Trivia

 * In Brawl, Team Healers can do damage and knockback to characters with invincibility (they will miss intangible players), such as that created by the Super Star.
 * The item's trophy is labelled "Team Recovery Ball" when listed on a Subspace Emissary level completion screen.
 * The item can also appear in battles without teams, as the game only checks to see if team battle is on and the item is enabled in Item Switch.
 * The Team Healer and Spring are the only items in Smash 4 not to be present in Super Smash Bros. Ultimate.