User:Mr. Anon/Charge chart

{|class="wikitable" !Character!!Move!!Charge effect!!Notes
 * rowspan="2"|Diddy Kong||Peanut Popgun|| Increases damage || If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned.
 * Rocketbarrel Blast||Increases height and damage || Once full charge is met, the move is automatically used.
 * Donkey Kong||Giant Punch|| Increases damage|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
 * rowspan="2"|Ike||Eruption||Increases damage||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
 * Quickdraw|| Increases damage, knockback, and range || Can be held indefinitely.
 * Jigglypuff||Rollout||Increases speed, duration, damage||Can be held indefinitely.
 * King Dedede||Jet Hammer||Increases damage|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
 * Kirby||Inhale||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
 * rowspan="2"|Link||Hero's Bow||Increases damage, and speed of arrow||Can be held indefinitely
 * Spin Attack (Brawl only)||Increases damage||Activates automatically at full charge
 * Lucario||Aura Sphere||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox
 * Luigi||Green Missile||Increases damage and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time.
 * Mario (Brawl only)||F.L.U.D.D.||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged
 * Marth||Shield Breaker||Increases damage||Automatically activates at full charge.
 * Mewtwo||Shadow Ball||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox; charge can be held by shielding
 * Mr. Game & Watch||Oil Panic||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack; damage increases by the power of the attacks absorbed||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,Bucket Braking cannot be performed
 * Pichu||Skull Bash||Increases damage, and distance Pichu travels||Activates automatically at full charge
 * Pikachu||Skull Bash||Increases damage, and distance Pikachu travels||Activates automatically at full charge
 * Pit||Palutena's Arrow||Increases damage||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
 * Squirtle||Water Gun||Increases duration and range ||Charge can be kept by shielding
 * rowspan="3"|R.O.B.||Robo Burner||Increases duration (and therefore range)||Automatically charges when ROB is not using move.
 * Robo Beam||Increases damage||Automatically charges when ROB is not using move.
 * Gyro||Increases duration and damage||Charge can be held by shielding
 * Roy||Flare Blade||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged.
 * Samus||Charge Shot||Increases range, damage, and size of sphere || Charge can be held by shielding.
 * Sheik||Needles||Increases duration and damage ||Cannot be charged indefintely; maxes at six needles
 * rowspan="2"|Sonic||Spin Charge||Increases speed and damage ||
 * Spin Dash||Increases speed and damage || Charged by rapidly pressing special attack button; automatically launches after certain amount of time
 * rowspan="2"|Toon Link||Hero's Bow||Increases damage, range, and speed||
 * Spin Attack||Increases damage || Cannot be held indefinitely
 * Wario||Wario Waft||Increases damage, distance Wario shoots up, and range ||Charges automatically; slightly fully charged stronger than fully charged
 * Young Link||Fire Bow||Increases damage, speed, and range ||Cannot be held indefinitely
 * Zero Suit Samus||Paralyzer||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.
 * Pichu||Skull Bash||Increases damage, and distance Pichu travels||Activates automatically at full charge
 * Pikachu||Skull Bash||Increases damage, and distance Pikachu travels||Activates automatically at full charge
 * Pit||Palutena's Arrow||Increases damage||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
 * Squirtle||Water Gun||Increases duration and range ||Charge can be kept by shielding
 * rowspan="3"|R.O.B.||Robo Burner||Increases duration (and therefore range)||Automatically charges when ROB is not using move.
 * Robo Beam||Increases damage||Automatically charges when ROB is not using move.
 * Gyro||Increases duration and damage||Charge can be held by shielding
 * Roy||Flare Blade||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged.
 * Samus||Charge Shot||Increases range, damage, and size of sphere || Charge can be held by shielding.
 * Sheik||Needles||Increases duration and damage ||Cannot be charged indefintely; maxes at six needles
 * rowspan="2"|Sonic||Spin Charge||Increases speed and damage ||
 * Spin Dash||Increases speed and damage || Charged by rapidly pressing special attack button; automatically launches after certain amount of time
 * rowspan="2"|Toon Link||Hero's Bow||Increases damage, range, and speed||
 * Spin Attack||Increases damage || Cannot be held indefinitely
 * Wario||Wario Waft||Increases damage, distance Wario shoots up, and range ||Charges automatically; slightly fully charged stronger than fully charged
 * Young Link||Fire Bow||Increases damage, speed, and range ||Cannot be held indefinitely
 * Zero Suit Samus||Paralyzer||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.
 * Sheik||Needles||Increases duration and damage ||Cannot be charged indefintely; maxes at six needles
 * rowspan="2"|Sonic||Spin Charge||Increases speed and damage ||
 * Spin Dash||Increases speed and damage || Charged by rapidly pressing special attack button; automatically launches after certain amount of time
 * rowspan="2"|Toon Link||Hero's Bow||Increases damage, range, and speed||
 * Spin Attack||Increases damage || Cannot be held indefinitely
 * Wario||Wario Waft||Increases damage, distance Wario shoots up, and range ||Charges automatically; slightly fully charged stronger than fully charged
 * Young Link||Fire Bow||Increases damage, speed, and range ||Cannot be held indefinitely
 * Zero Suit Samus||Paralyzer||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.
 * Spin Attack||Increases damage || Cannot be held indefinitely
 * Wario||Wario Waft||Increases damage, distance Wario shoots up, and range ||Charges automatically; slightly fully charged stronger than fully charged
 * Young Link||Fire Bow||Increases damage, speed, and range ||Cannot be held indefinitely
 * Zero Suit Samus||Paralyzer||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.
 * Young Link||Fire Bow||Increases damage, speed, and range ||Cannot be held indefinitely
 * Zero Suit Samus||Paralyzer||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.
 * Zero Suit Samus||Paralyzer||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.
 * Zero Suit Samus||Paralyzer||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.