List of SSBU Music (Final Fantasy series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here derive from the  series. They play on Midgar, Northern Cave, and, as of the 8.1.0 update,, Small Battlefield, , and. Downloading Sephiroth as part of Challenger Pack 8 adds nine tracks in addition to the two available in the base game.

Origin
This track is a remix of the opening theme and the theme that plays during Cloud Strife and Barret Wallace's attack on the Sector 1 Reactor, as well as during the raid on Midgar in the penultimate act of Final Fantasy VII. It is done in a remastered orchestral style that resembles its rendition in Final Fantasy VII Remake, only adding a synth bass as it continues.

Composition & Arrangements
Source: FINAL FANTASY VII

Arrangement Supervisor: Yuzo Koshiro

Composition: SQUARE ENIX CO., LTD.

Arrangement: Ancient-corp.

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Opening ~ Bombing Mission

Other Uses
This track was used in  when Masahiro Sakurai demonstrated Sephiroth's gameplay, and when showcasing the Barret Wallace and Tifa Lockhart Mii Fighter outfits.

Origin
This is the normal battle theme taken directly from Final Fantasy VII. Also called Fighting and Those Who Fight (a translation of its Japanese name) in Final Fantasy VII.

Composition & Arrangements
Source: FINAL FANTASY VII

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Those Who Fight

Other uses
This track was used in Cloud's character trailer on the official website.

Origin
This track is an arrangement of the battle theme in Final Fantasy VII. It is taken directly from Final Fantasy VII: Advent Children, where it plays when the Turks fight against the Remnants of Sephiroth. It uses a modified version of the Amen Break as its drums.

Composition & Arrangements
Source: FINAL FANTASY VII ADVENT CHILDREN

© SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Those Who Fight [FFVII AC Version]

Other uses
This track was used in Mr. Sakurai Presents "Sephiroth" when explaining Sephiroth's attacks and moves.

Origin
This is the boss battle theme taken directly from Final Fantasy VII. It also continues to play following the battle with Rufus Shinra at the Shinra Headquarters, only stopping once the Crazy Motorcycle sequence begins. Also called Still More Fighting and Those Who Fight Further (a translation of its Japanese name) in Final Fantasy VII.

Composition & Arrangements
Source: FINAL FANTASY VII

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Those Who Fight Further

Other uses
This track is used in 's credits.

Origin
This track is an arrangement of the boss battle theme in Final Fantasy VII. It is taken directly from Final Fantasy VII: Advent Children, where it plays when the main characters fight Bahamut SIN and Cloud finally arrives at Edge.

Composition & Arrangements
Source: FINAL FANTASY VII ADVENT CHILDREN

© SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Those Who Fight Further [FFVII AC Version]

Other uses
This track was used in Mr. Sakurai Presents "Sephiroth" when revealing the changes to Cloud's Final Smash for his Advent Children costume.

Origin
This track is a remix of Aerith Gainsborough's theme. It first plays in Elmyra Gainsborough's flashback about Aerith's childhood and famously during her death and the following battle with Jenova-LIFE. It is done in an orchestral style similar to the rendition in Final Fantasy VII Remake, but with a more upbeat tone, and a choir singing. It features a brief harp part reminiscent of the recurring "Prelude" theme of the Final Fantasy series.

Composition & Arrangements
Source: FINAL FANTASY VII

Arrangement Supervisor: Keiichi Okabe

Composition: SQUARE ENIX CO., LTD.

Arrangement: MONACA

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Aerith's Theme

Other uses
This track was used in Mr. Sakurai Presents "Sephiroth" during the reveal of the Final Fantasy song list included with Challenger Pack 8, and also during the showcase of the Aerith Mii Fighter outfit.

Origin
This track is a remix of the theme that plays on the Overworld of Final Fantasy VII in Disc One, and it is also unofficially considered Cloud's theme because it, along with many of the theme's variations, seems to play whenever something significant relating to him happens during the story. As with the previous remixes, it is done in an orchestral style that resembles the version in Final Fantasy VII Remake, but the overall feeling is more dramatic and upbeat compared to the original being calm and relaxing.

Composition & Arrangements
Source: FINAL FANTASY VII

Arrangement: Motoi Sakuraba

Composition: SQUARE ENIX CO., LTD.

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, F.F.VII Main Theme

Other uses

 * This track was used in Mr. Sakurai Presents "Sephiroth" when discussing the Northern Cave stage.
 * This track plays in the character select screen when entering the Sephiroth Challenge.
 * This track is used in the Final Fantasy DLC Spirit Board.

Origin
This track is taken directly from Final Fantasy VII and plays during the first and third battles against Jenova, Helletic Hojo, and when the party descends to Jenova-SYNTHESIS in the Northern Cave.

Composition & Arrangements
Source: FINAL FANTASY VII

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title: J-E-N-O-V-A

Other uses

 * This track is used in 's Classic Mode credits.
 * This track was used in Mr. Sakurai Presents "Sephiroth" when explaining Sephiroth's down special, Scintilla, and his Final Smash, Supernova.

Origin
This track is a remix of the theme for Cosmo Canyon in Final Fantasy VII. It is played with live instrumentation rather than the PlayStation's soundfont and the main melody is faster than in the original version.

Composition & Arrangements
Source: FINAL FANTASY VII

Arrangement Supervisor: Yoko Shimomura

Composition: SQUARE ENIX CO., LTD.

Arrangement: midiplex

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Canyon of Falling Stars

Other Uses

 * The track was used in Mr. Sakurai Presents "Sephiroth" when Sakurai was discussing Sephiroth's aerial attacks.

Origin
This track is taken directly from Final Fantasy VII and plays during the final battle against Safer-Sephiroth. It would later be used as the additional credits theme for the modern ports of Final Fantasy VII.

Composition & Arrangements
Source: FINAL FANTASY VII

© 1997 SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, One-Winged Angel

Other uses

 * This track is played when battling Master Hand and Crazy Hand in Sephiroth's Classic Mode route.
 * This track played when facing Sephiroth on the Easy and Normal difficulties of the Sephiroth Challenge.
 * This track was used in Mr. Sakurai Presents "Sephiroth" when Sakurai briefly explains who Sephiroth is.

Lyrics
Aside from the mentions of Sephiroth himself, the text is sourced from , a collection of, , and old poems.

Trivia

 * A slightly-abridged version of the song plays during Mr. Sakurai Presents "Sephiroth" in the final stage of Sephiroth's Classic Mode demonstration, missing a small portion of the opening verses. This quirk is not present in the official release; all in-game appearances of the track including Sephiroth's Classic Mode route use the full, unabridged version.

Origin
This track is an arrangement of the final boss battle theme in Final Fantasy VII. It is taken directly from Final Fantasy VII: Advent Children, where it plays when Cloud fights Sephiroth in the ruins of Midgar. Compared to the original, this arrangement has a more rock-oriented tone to it, being performed as an orchestral piece accompanied by The Black Mages. The lyrics are also significantly different from the original.

Composition & Arrangements
Source: FINAL FANTASY VII ADVENT CHILDREN

© SQUARE ENIX CO., LTD.

All Rights Reserved.

Japanese title:, Advent: One-Winged Angel

Other uses

 * The ending segment of this song is used as Sephiroth's victory theme.
 * This track played when facing Sephiroth on the Very Hard difficulty of the Sephiroth Challenge.
 * This track is used in 's reveal trailer, albeit an abridged version.
 * The track was used in Mr. Sakurai Presents "Sephiroth" when Sephiroth's special moves were demonstrated.

Trivia

 * At a length of six minutes and two seconds, Advent: One-Winged Angel is the longest music track in the entire Super Smash Bros. series.

Trivia

 * Before the release of Challenger Pack 8, Final Fantasy was tied with the universe for the fewest songs of all universes in Ultimate, and had the absolute fewest songs of its third-party universes, with only two. In Mr. Sakurai Presents "Sephiroth", Sakurai explained that the limited number of songs was due to various licensing difficulties, such as existing exclusivity deals that would not allow for music to be included, and the music copyright being spread across multiple owners, which then had to be properly cleared for each region Ultimate is available in.
 * In the Japanese version of the presentation, he specifically addressed accusations from the fans that Square Enix were being stingy with music licensing, which he strongly denied being the case.
 * Prior to the version 10.0.0 update, the Sound Test referred to the series as FINAL FANTASY VII. This was changed to refer to it as the FINAL FANTASY VII Series, due to it now including music from Advent Children.
 * Final Fantasy is the only universe in Ultimate to feature music sourced directly from media outside of a video game, as three songs are taken from the movie Final Fantasy VII: Advent Children.
 * Super Smash Bros. Brawl had previously featured music from the and  series that appeared in non-gaming media. Additionally,, , and  have music pieces that come from trailers instead of actual games, with The Legend of Zelda's being a remix.
 * Unlike most remixes in Smash, the Final Fantasy remixes are owned by Square Enix instead of Nintendo. This trait is shared with the remixes from the and  universes, and certain remixes from the  and  universes, which are respectively owned by Sega, Toby Fox, Konami, and Capcom U.S.A.
 * Not counting the Other music category, Final Fantasy, and  are the only base game universes to receive additional songs via downloadable content.
 * Unlike Fire Emblem and similarly to Xenoblade Chronicles, the two songs from the base game are not listed before all of the DLC songs; rather, they were repositioned in the relative order that the songs would be heard in Final Fantasy VII.
 * Interestingly, the names used for the Final Fantasy VII battle themes ("Let the Battles Begin!" and "Fight On!") are inconsistent with the ones used for their Advent Children remixes ("Those Who Fight" and "Those Who Fight Further"). As mentioned, the latter are more accurate translations of the songs' Japanese names.
 * "Electric de Chocobo" from  plays in the Chocobo Mii Fighter costume reveals for both SSB4 and Ultimate, but is not available in either of the actual games.
 * Ultimate's arrangements of "Cosmo Canyon" and "Aerith's Theme" would later be featured in Theathrythm Final Bar Line under the names "Cosmo Canyon -Collab Arrangement-" and "Aerith's Theme -Collab Arrangement-" respectively.