Mega Man (SSBU)/Neutral aerial

Update History
 

Hitboxes
Pellet hitbox data is shared with and.


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Timing
Mega Man can shoot up to three pellets, causing part of the move to loop.

Unlike other aerials, this move lacks traditional landing lag or autocancels. Upon landing, Mega Man instead transitions into his neutral attack or forward tilt, which continue from the latest frame with their own properties, much like air-to-ground transitions for special moves.



Pellet parameters
These parameters are shared with neutral attack.

Trivia

 * Mega Man has a landing lag value of 5 frames coded for his neutral aerial in his character files, which is never used due to its unique properties.