Mario (SSBB)/Neutral attack

Overview
A punch-punch-kick natural combo. The first punch can jab lock into a guaranteed, but is hard to jab cancel into something else. By contrast, the second punch has the potential to jab cancel into a or, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.

For technical data of each individual hit, see:
 * Mario (SSBB)/Neutral attack/Hit 1
 * Mario (SSBB)/Neutral attack/Hit 2
 * Mario (SSBB)/Neutral attack/Hit 3