Talk:Range

Question. When it says attack range, what exactly does it mean? Does it mean just i general? Or something like a specific move, or a grab, etc.? Smoreking (T)  (c)  14:49, 10 January 2009 (UTC)

Projectiles
This article does not mention projectiles at all, attacks with tremendous "range". Some changes may need to be made to the definition, but perhaps they should be. Zixor (talk) 23:40, 3 February 2009 (UTC)

This page needs to be edited than most other pages because of its importance. If anyone can come up with suggestions, I'm all ears. What this page does need though, are pictures demonstrating the differences between characters with short range, such as Mario, from a character with long range, like Ike. This page also needs accurate details about the "exact explanation" of range, which is basically how far the hitbox reaches out from the character. This may pose an issue as characters that mainly use weapons can easily be classified, but characters that don't, or use moves that don't involve their weapons, are basically altering their character model into a different position, thus altering the hurtbox. While it is true that Ganondorf's legs outreach Snake's arms, even though by a little, Snake has disjointed hitboxes with most of his moves. What I'm basically trying to say is that there are many moves with surprising disjoints that it can easily be mistaken for "shorter" or "longer" range. This page is going to need a tremendous makeover.VenomDarkfyre (talk) 03:12, 3 July 2011 (EDT)

Mushroom Hitbox
Do Super Mushrooms affect Hitbox range? As in, if a character with poor reach, say Captain Falcon, would it affect his range at all if he grew, or if he was shrunk by a Poison Mushroom? (This is my first edit on a talk page, so if I'm breaking a rule I apologize.) Washi (talk) 02:05, 31 July 2013 (EDT)
 * Yes. Their hitboxes gain more reach due to the character becoming bigger, and the character hurtboxes obviously become bigger as well. Same can be said about the Poison Mushroom - it makes everything smaller. And you're using the talk page perfectly fine. S c r 7 Wolfsig.png 06:52, 31 July 2013 (EDT)
 * To specific, everything on the character grows in proportion to them, including hitboxes. So a giant character's hitboxes become giant with them, and vice versa. Omega   Tyrant  [[Image: TyranitarMS.png ]] 18:39, 31 July 2013 (EDT)

Merge
Oppose on grounds that an article being short does not qualify as a legit merge reason. Also, range is a property of an attack hitbox, same as damage and knockback. We obviously can't merge those articles, so I am not sure why we would merge this one. Also x2, The scope of Hitbox includes stuff like hurtboxes, invulnerability, shieldboxes, etc. Range only applies to grabs and attack hitboxes, creating a bit of a misalignment in scope.  Serpent   King  22:48, 19 May 2017 (EDT)

Oppose, in agreement with Serpent King's argument. Black Vulpine (talk) 22:52, 19 May 2017 (EDT)

Oppose Hitbox and Range aren't very similar  Poultry ( talk ) the God-Slayer 10:01, 20 May 2017 (EDT)

Oppose Trying to fit this into the Hitbox article would be awkward. There may not be a whole lot to this page but it seems like it could be helpful for beginners.  Zyrac ( talk • contribs ) 13:41, 20 May 2017 (EDT)

Oppose per Serpent. Disaster Flare   (talk)  13:44, 20 May 2017 (EDT)

Oppose eh, you guys are right, putting that template there was a stupid idea...Alex Parpotta (talk) 13:45, 20 May 2017 (EDT)

If possible, what we can do is write and add more info on this page itself for notable ranged moves/characters. As they mentioned, range is completely separate from hitboxes, so we should do our best to enhance this page. Archrelico (talk) 19:55, 20 May 2017 (EDT)