Command Selection

Command Selection (, Command Selection) is Hero's down special move in Super Smash Bros. Ultimate.

Overview
Upon use, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from the Hero's spell pool to choose from, with a total of 21 possible spells. In Home-Run Contest, Command Selection will always show Sizzle, Kaboom, Flame Slash, and Hatchet Man in that order. Each spell will use a certain amount of MP, indicated as a number by the spell's name and highlighted on the MP bar in green.

While the list is open, the Hero cannot move, but can cancel the menu with a shield or jump. If the player does not want to use any of the spells, they can cancel and reuse the move to generate four new options. If the player holds the direction behind the Hero upon selection, they will immediately turn around upon executing the spell. Spells cannot appear twice in a row, except between stocks, and through Hocus Pocus, which has a chance to use one of the other spells as its effect. Spells that inflict status conditions can stack with each other and be used simultaneously, but these spells will not appear again in the menu while still active and for a few seconds after wearing off. A common combination is Psyche Up and Oomph, which will grant the next attack incredibly high damage and knockback, as well as a nearly guaranteed broken shield.

The menu can only be open for up to 8 seconds, and during this, MP refilling is paused and the Hero's shield is inactive.

List of spells
''Moves highlighted in the same colour will cross-stale each other, and also will never simultaneously appear in the same menu (slash attacks excluded). Hocus Pocus can randomly select a spell even if that spell or those from the same colour group are also present in the current selection. This contributes to cross-staling the base move and other spells in the same group.''

Origin
In the Dragon Quest series, all magic is chosen using a command list that lists off every spell the party member currently knows. Notably, the command list in Dragon Quest lacks the random element that the Command Selection has in Super Smash Bros. Ultimate; the randomness was likely added to Super Smash Bros. due to a combination of balance purposes and the unwieldiness of having to navigate the full spell list in the middle of a match.

All the spells shown in Command Selection are spells or spell-like abilities that have previously appeared in the Dragon Quest series:
 * Heal, Sizz, Sizzle, Snooze, and Zoom, introduced in the original .
 * Hocus Pocus, Kaboom, Kamikazee, and Thwack, introduced in .
 * Acceleratle, Bang, Bounce, Kaclang, Oomph, and Whack, introduced in .
 * Flame Slash, Kacrackle Slash, Metal Slash, Hatchet Man, and Magic Burst, introduced in .
 * Psyche Up, introduced in .

In their home series, each of the Heroes playable in Smash can learn some but not all of these abilities:
 * Erdrick can learn Sizz, Sizzle, Snooze, Kaclang, Heal, and Zoom;
 * Solo can learn Sizz, Kaclang, Hocus Pocus, and Zoom;
 * Eight can learn Sizz, Sizzle, Flame Slash, Metal Slash, Kamikazee, Heal, Psyche Up, and Zoom;
 * The Luminary can learn Sizz, Sizzle, Bang, Snooze, Flame Slash, Metal Slash, Kaclang, Heal, and Zoom.

Other combinations of access to these spells are new for Ultimate. The thinking pose Hero takes while selecting a spell is similar to one of the Luminary's in-battle idle animations in Dragon Quest XI.

Spell List
 Sizz / Sizzle

Bang / Kaboom

Snooze

Flame Slash

Kacrackle Slash

Metal Slash

Hatchet Man

Whack / Thwack

Magic Burst

Kamikazee

Psyche Up

Oomph

Acceleratle

Kaclang

Bounce

Heal

Zoom

Hocus Pocus

Trivia

 * Command Selection is the only special move of Hero that is not a charge special.
 * As Command Selection has 21 different spell commands, the Hero has the second highest amount of special moves of any character, behind . However, Hero has the most amount of special moves available to him at once.
 * According to an interview with the Dragon Quest XI S staff, who collaborated with Masahiro Sakurai during development of Hero for Super Smash Bros. Ultimate, Command Selection was a way to implement as many of the moveset ideas Sakurai came up with as possible, as well as appealing to beginner players by allowing the character to use powerful and satisfying moves.
 * The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas in other languages, the menu is brown. This is based on the English localization of Dragon Quest XI, where the menus, text boxes, etc., were changed in color.
 * Metal Slash is the only move that can only instantly KO opponents that are under a special status, with that being the metal status.
 * Whack and Thwack are the only moves that can instantly KO opponents without using items, status effects, or Final Smashes. In addition, along with Metal Slash, they are also the only moves that are capable of inducing an instant KO regardless of the target's damage percentage, even 0%.
 * Kamikazee is the only move that instantly KOs its user.
 * Kamikazee will cause all other nearby fighters to wear a shocked expression once the move is executed, similar to how characters react to Final Smashes and explosives.
 * Hero can perform Kamikazee without KOing himself in the Spirit Team testing variation of the controls test stage (as other characters can only be selected when testing Spirit Teams). When done, he will still radiate light and Sandbag will be damaged if it is close to the player, but the explosion sound and visuals will not occur, the shine will dissipate, and Hero will remain in the Kamikazee pose for a moment before landing on the ground (as he is in the air for a brief moment after usage).
 * Hero's Zoom spell is also used for his on-screen appearance.
 * The Hero's head slamming on a ceiling while using Zoom is a reference to a recurring joke in the Dragon Quest series, in which using the spell while indoors (aside from Dragon Quest XI when not in 2D mode) would have a similar result.
 * With Acceleratle, Hero becomes the fastest character in the game, even surpassing.
 * Due to the removal of the Cloaking Device after Melee, Hocus Pocus is one of the only ways to turn a fighter invisible mid-match, the other ways being certain Assist Trophies.
 * In Hero's reveal trailer, Psyche Up was shown to use 17 MP, and Oomph to use 18 MP; upon Hero's release, these values were changed to 14 and 16 respectively.
 * Heal is one of two limited-use special moves in the Smash series that cannot be replenished until the user loses a stock, the other move being Wonderwing.
 * If is hit by Thwack while performing Withdraw, it will cause an Instant KO, but it will not trigger the Special Zoom.
 * Hero can be gimped while using Kaclang by 's final smash, as the iceberg's internal windbox is programmed to ignore invincibility, and thus he can be pushed off edges to his death.