Corrin (SSBU)/Forward smash

Update History
     

Hitboxes

 * The spear, while attached to Corrin and causing him to experience hitlag alongside opponents hit, is programmed as its own object. This gives the hitboxes some unusual properties; they can clang with aerial attacks (akin to projectiles), and when shielded, the 0.67× hitlag reduction only applies to the opponent and not Corrin, making it comparatively less safe than other attacks (though this is partially compensated by its shieldstun multiplier).
 * These properties do not apply to the charging hits, which are standard physical hitboxes.
 * For the spear, the scripts only specify shieldstun multipliers for the ID 2 and 3 hitboxes, but they also apply to the ID 0 and 1 hitboxes due to a glitch.

! Hitstun ! Shieldstun


 * +3 frames
 * &mdash;


 * &mdash;
 * &mdash;


 * &mdash;
 * &mdash;


 * &mdash;
 * 1.6×


 * &mdash;
 * 1.6×
 * }