Talk:Kirby (SSBB)

Inhale
Sorry That I add The standard B move, But it is his trademark move and Kirby uses it in a video math with mario, I think that his copy ability will remain. --User:Fandangox-- 10-21-07 —Preceding unsigned comment added by Fandangox (talk • contribs) 22:38, 21 October 2007 (UTC)
 * I've played All Star mode with him and spontaneously lost my ability without getting damaged or taunting, so there's clearly SOMETHING going on, not sure how it works though. Maybe when ALL stock is gone, the ability disappears after a time...-Gargomon251 15:06, 30 April 2008 (UTC)

I noticed that someone added that Kirby loses all his jumps after F-throw, B-throw, U-throw, and Final Cutter. I heard from some people (T!mmy as an example) that Kirby keeps his jumps after said moves now. I'm going to check again to make sure, but I think the losing jumps thing only applies to Melee. Please fix. User:MetaXzero--3/04/08 —Preceding unsigned comment added by MetaXzero (talk • contribs) 00:10, 5 March 2008 (UTC)

Kirby does keep his jumps now. Here's a Youtube video.

http://www.youtube.com/watch?v=qvl9qG7i1Zc&NR=1

At about 1:48, Kirby tries to recover using Final Cutter (no intended bad rhyme). he is knocked out of it, and uses jumps. Also, wouldn't he lose his jumps after U-throw anyway? If it's the same as before, he probably can only do it on the ground, and he flies up with his opponent. —Preceding unsigned comment added by A1lion835 (talk • contribs) 02:31, 6 March 2008 (UTC)

"Kirby automatically loses his copied ability if the character he copied is defeated. (i.e stock match)" This is listed under Kirby's cons. However, if I can recall correctly, this is not true. I remember using a character's ability I copied even after they lost all their lives in a stock match. Can anyone else confirm this? --Paperangel 08:43, 30 April 2008 (UTC)

yeah, that's happened to me before. during a stock match I KOed ike with a falcon punch when falcon was dead linkpwns. so does kirby!  03:02, 19 November 2008 (UTC)

Is Kirby the only character that has the "Idle Stance" section so far? Cooler 101 (talk) 18:57, 17 June 2008 (UTC)

Actually, Kirby's Up-throw comes from his Ninja ability, not his suplex/fighter abilities.

I'm sorry this is slightly off-topic, but can Kirby get grabbed when he has an opponent in his mouth? Lazer 81095  19:08, November 1, 2009 (EST)

Recruiting
'''OK all who are willing. I need lots of help. I need all the moveset to look all alike. I need people willing to help! If you choose to accept this challenge, use Meta Knight's moveset as a perfect example. If you want to help the cause, leave your username under the category on my userpage called "Recruiting". This message is also there. Let's fix these movesets.''' --Oxico (talk) 20:49, 27 May 2008 (UTC)

Kirby and Fox...
Am I the only one who notice that Kirby and Fox's moves all look a little similar? And have something a little in common?

Standard A - A few punches into a multi-hit combo. Up-Smash - A Kick-flip Down Smash - Split-Kick Side Smash - Forward Kick Forward Tilt - Kick Up Tilt - Backwards Kick Up-Air - Mid-air Flip-kick Side-Air - Multiple kicks Down-Air - Drill kick Down-Special - Fox: Reflects attacks. Kirby: Can absorb hits from attacks. Special - WOW THEY HAVE THE SAME SPECIAL!!! (After Kirby copies Fox, but still.)

Now, I'm not saying that they are clones like you crazy psychos with Mario and Squirtle, but still, they're pretty similar. Cafinator (talk) 00:39, 30 August 2008 (UTC)
 * Well they both focus on attacks with legs really. Compare Yoshi. - Gargomon251 (talk) 02:55, 30 August 2008 (UTC)
 * Wha--? Cafinator (talk) 03:00, 30 August 2008 (UTC)
 * OK so Yoshi uses more Head/Tail attacks. I dunno. Maybe compare Peach to...Sheik.....forget it lol.- Gargomon251 (talk) 10:04, 30 August 2008 (UTC)
 * Uhh...Kirby doesn't have a tail. Cafinator (talk) 17:16, 30 August 2008 (UTC)

They were both in super smash bros 64, i think it's fair that they're very similar. Thanks for pointing that out, that's neat! --Lupercaleb (talk) 02:18, 16 October 2008 (UTC)

Ive noticed it to but only with the smash attacks--Lilman93 (talk) 19:01, 5 March 2009 (UTC)

New Format!
While Kirby has had an attributes section for a little while (the combined efforts of me and JtM), I just put him into the rest of the new format. He does, however, need his side taunt and other attacks filled. If anybody could, that would be great.Smorekingxg456 (talk) 16:20, 31 August 2008 (UTC)

Subspace role
"However, Kirby is revived by himself, thanks to the badge he found at Dedede's hideout earlier," It isn't the badge that falls from Peach/Zelda's trophy when Bowser dodged Pit's arrow instead ? Look at Kirby's recollection when he is revived. Metalink187 (talk) 17:36, 18 November 2008 (UTC)

Pros and Cons
Hey there. I haven't been here much lately (I'm mostly on smashboards), but why did we get rid of the pros and cons for the chars (I know we did that a long time ago)?

A1lion835 (talk) 03:18, 23 December 2008 (UTC)A1lion835


 * See SmashWiki:Post-Merge Cleanup. Clarinet Hawk (talk · contributions) 03:32, 23 December 2008 (UTC)

"all his KO moves have considerabe lag" is not true. His arial hammer is very fast and so is his Fsmash (though with a bit of end lag). Care to explain anyone? Spinodontosaurus (talk) 20:27, December 6, 2009 (UTC)

Kirby as a beginner character...
I think Kirby was meant to be a char used by beginners, as he is easy to get the hang of and/or master, and, the way I see it, he is pretty balanced, aside from his minimal weight. This could also be why he is one of the first characters to appear in the SSE in Brawl, and is a starter character in every game, although that is mere speculation. Not saying kirby is meant solely for beginners, as he is my favorite char and takes practice to get some of the higher damaging and harder to execute combos in. It also seems that he is great for practicing spikes and whatnot as his drill kick is good for it and the hammer can also easily kill a recovering opponent. It's also pretty easy to dodge attacks with him making him perfect for beginners. But then I see some people doing these combos and such on wifi, and it has always made me curious as to if Kirby could be classified as a beginner character or a more specialized and advanced one. Your thoughts please. This has always been a question I've wanted settled, for some reason.
 * Any character can be used for advanced play, especially the ones higher up on the tier list (including Kirby). His tier ranking wouldn't be high if he didn't have his fair share of techniques, combos, etc.  All that aside, Kirby is a user-friendly character which does make him a solid choice as a first main.  Unrelated note: next time you accidentally double post, just delete the second part out with another edit.   Cheez person  { talk } stuff ''' 05:25, November 2, 2009 (UTC)

Final Smash
Um, as PCwizCube has told me, his final smash is quite easy to avoid. You just spam the ground dodge. I take that back. ~The (Second) Overmind 

Attack table
Ha everyone Let's make a attack table We can do it here I coped mario's Angle
 * colspan="2"|Hit Frames
 * BKB
 * KBG
 * WBKB
 * colspan="2"| Type
 * rowspan="7"|Neutral||rowspan="7"|unkown||rowspan="7"|Jabs with his right, then his left, and then kicks with his right foot. All are from Super Mario 64. Beneficial in making combos. First hit jab locks characters laying on the ground.||rowspan="3"|Punch 1||Fist||rowspan="3"|3%||rowspan="2"|*||rowspan="3"|2||rowspan="3"|3||rowspan="6"|0||rowspan="6"|100||15||rowspan="6"|
 * Arm||10
 * Body||80||15
 * rowspan="3"|Punch 2||Fist||rowspan="3"|2%||rowspan="2"|*||rowspan="3"|8||rowspan="3"|9||18
 * Arm||15
 * Body||80||25
 * colspan="2"|Kick||4%||*||20||24||30||95||0||
 * rowspan="3"|F-Tilt||rowspan="3"|unkown||rowspan="3"|Does a roundhouse kick with his right leg. Has average damage and knockback, but has better reach than his other tilts (it is still short). Has some IASA frames.||colspan="2"|Angled Up||rowspan="3"|8%||rowspan="3"|*||rowspan="3"|5||rowspan="3"|8||rowspan="2"|8||rowspan="3"|100||rowspan="3"|0||rowspan="3"|
 * colspan="2"|Angled Side
 * colspan="2"|Angled Down||13
 * U-Tilt||unkown||colspan="3"|Delivers an uppercut while spinning. Similar to a move in Super Mario RPG. Average damage and above-average knockback. An excellent juggler that can be comboed into itself, an up smash, and an uair juggle.||7%||96||5||12||28||130||0||
 * rowspan="2"|D-Tilt||rowspan="2"|unkown||rowspan="2"|Sweeps low to the ground with his leg. Though it has a very fast start-up, it deals very little damage, has high ending lag, low knockback, very low hitstun, and very short reach.||colspan="2"|Foot||5%||rowspan="2"|80||rowspan="2"|5||rowspan="2"|8||rowspan="2"|20||rowspan="2"|80||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Leg||7%
 * rowspan="4"|Dash||rowspan="4"|unkown||rowspan="4"|Slides forward and kicks with both feet. Also from Super Mario 64. Has low diagonal knockback behind Mario that is difficult to follow up on. (Has IASA frames near the end.)||rowspan="2"|Clean||Foot||rowspan="2"|9%||110||rowspan="2"|6||rowspan="2"|9||rowspan="2"|70||rowspan="2"|50||rowspan="4"|0||rowspan="4"|
 * Leg||80
 * rowspan="2"|Late||Foot||rowspan="2"|7%||120||rowspan="2"|10||rowspan="2"|25||rowspan="2"|45||rowspan="2"|30
 * Leg||70
 * U-Smash||unkown||colspan="3"|Sends opponents skyward with a headbutt. Has fast start-up lag and its ending lag is rather low as well. It does have good base knockback and knockback scaling, but its KO power is rather average for an up-smash. This is Mario's only reliable finisher outside his f-smash and it is his only attack that can KO vertically under 150%.||||83||9||13||32||90||0||
 * rowspan="2"|D-Smash||rowspan="2"|unkown||rowspan="2"|Does a breakdance sweep. Like Mario's other attacks, it has fast start-up and ending lag but short reach. While stronger than his tilts and aerials, it isn't strong enough to reliably KO under 150%. Another attack from Super Mario 64.||colspan="2"|Front||||rowspan="2"|*||5||7||40||73||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Back||||14||15||35||75
 * rowspan="6"|F-Smash||rowspan="6"|unkown||rowspan="6"|Steps back and then forward, causing a blast of fire out of his hand. One of Mario's best reaching moves (though its reach is only average at best). It has rather fast start-up for a forward smash but it does have punishable ending lag. Damage and knockback is highest when sweetspotted at the flame. Can also be angled up and down. It has low base knockback but its knockback scaling is very high. This is Mario's most powerful attack and can be considered his best finisher. The sweetspot is a hitbox with transcendent priority. The attack is derived form Mario's ability to shoot fireballs.||rowspan="2"|Angled Up||Arm||||rowspan="6"|*||rowspan="6"|15||rowspan="6"|18||rowspan="6"|25||100||rowspan="6"|0||
 * Fire||||90||
 * rowspan="2"|Angled Side||Arm||||100||
 * Fire||||90||
 * rowspan="2"|Angled Down||Arm||||100||
 * Fire||||90||
 * rowspan="2"|Nair||rowspan="2"|unkown||rowspan="2"|Performs a Sex Kick kick in the air. Similar to an attack from Super Mario 64. Its almost instantaneous start-up can be used to break certain chainthrows and combos but it has low knockback and short reach.||colspan="2"|Clean||10%||rowspan="2"|*||3||6||20||100||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Late||5%||7||29||13||90
 * rowspan="3"|Fair||rowspan="3"|unkown||rowspan="3"|Punches downward. This is a slow Meteor Smash with below-average power if it is sweetspotted. It is a weak meteor smash that is difficult to land, but it does have the benefit of sending opponents on a horizontal trajectory instead of straight down. When sourspotted, it sends opponents on a horizontal trajectory with decent knockback.||colspan="2"|Windup||12%||*||colspan="2"|16||30||80||rowspan="3"|0||rowspan="3"|
 * colspan="2"|Meteor||13%||280||17||19||20||75
 * colspan="2"|Late||10%||*||20||21||20||80
 * rowspan="2"|Bair||rowspan="2"|unkown||rowspan="2"|Spins and kicks backward. Similar to his Fair in the original Super Smash Bros.. Very fast start-up with decent reach and knockback. Can WoP at low to mid percentages and KO at very high percentages (but not below 150% outside of edgeguard situations).||colspan="2"|Clean||12%||rowspan="2"|*||6||8||10||95||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Late||7%||9||14||7||90
 * Uair||unkown||colspan="3"|Does a somersault and kicks upward. Very low start-up and ending lag with low knockback, it works very well as a juggler at low to mid percentages.||11%||45||4||9||9||100||0||
 * rowspan="3"|Dair||rowspan="3"|unkown||rowspan="3"|Spins with fists then strikes with both on opposite sides. Like the original move, it looks somewhat like the Spin Jump from various Mario games, such as Super Mario World. Similar to his other aerials, it has almost no start-up with short reach, but it does have some ending lag. The final hit does low vertical knockback. It can set-up a down smash at low percentages if the final hit is landed in the ground.||colspan="2"|Hits 1-5||1%||94||colspan="2"|5,7,9,11,13||0||100||10||rowspan="2"|
 * colspan="2"|Hit 6||7%||75||colspan="2"|25||80||80||0
 * colspan="2"|Landing||2%||*||1||3||0||100||60||
 * Pummel||unkown||colspan="3"|One of the slowest pummels in the game.||3%||*||colspan="2"|16||0||100||30||
 * F-Throw||unkown||colspan="3"|Mario spins around once then throws his opponent in front of him. It has low knockback scaling even for a throw. It is mostly only used to get the opponent off the edge.||9%||45||colspan="2"|13||60||65||0||
 * rowspan="2"|B-Throw||rowspan="2"|unkown||rowspan="2"|Mario spins around several times then throws his opponent backwards. It is similar to when Mario grabs Bowser by the tail, and then swings him around in an attempt to throw into the bombs in Super Mario 64. While a very slow throw, he can damage other characters with the character he is swinging around. This is by far Mario's strongest throw and its knockback scaling is high enough to reliably KO around 185%. While powerful for a throw, it is very slow, making it very easy to DI, limiting its KO potential. It is also Mario's most damaging throw.||colspan="2"|Throw||12%||45||colspan="2"|44||70||63||0||rowspan="2"|
 * colspan="2"|Swing Collision||8%||*||colspan="2"| ||20||100||0
 * U-Throw||unkown||colspan="3"|Mario throws his opponent high into the air. Good base knockback but it has low knockback scaling. It can be follow up by a uair juggle but is mostly inferior to the down throw for setting up.||8%||90||colspan="2"|18||70||72||0||
 * D-Throw||unkown||colspan="3"|Mario slams his opponent into the ground. Its low base knockback and knockback scaling with its vertical trajectory makes it great for setting up with a u-tilt and uair juggle, but it is Mario's weakest throw otherwise.||6%||80||colspan="2"|18||75||50||0||
 * rowspan="2"|Floor (back)||rowspan="2"|unkown||rowspan="2"|Gets up then kicks behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||20||21||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Hit 2||24||25
 * rowspan="2"|Floor (front)||rowspan="2"|unkown||rowspan="2"|Gets up then punches behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||19||20||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Hit 2||25||26
 * rowspan="2"|Floor (trip)||rowspan="2"|unkown||rowspan="2"|Kicks behind him, then in front of him while getting up.||colspan="2"|Hit 1||rowspan="2"|5%||rowspan="2"|*||19||20||rowspan="2"|60||rowspan="2"|50||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Hit 2||31||32
 * rowspan="2"|Edge <100%||rowspan="2"|unkown||rowspan="2"|Does a somersault and then kicks upwards, from a laying down position.||colspan="2"|Legs||8%||rowspan="2"|45||rowspan="2"|24||rowspan="2"|26||rowspan="2"|0||rowspan="2"|100||rowspan="2"|110||rowspan="2"|
 * colspan="2"|Body||6%
 * Edge 100%+||unkown||colspan="3"|Gets up then does a kick similar to his forward tilt.||10%||*||40||44||0||100||110||
 * rowspan="3"|Neutral Special||rowspan="3"|unkown||rowspan="3"|A small, weak projectile.||colspan="2"|Early||rowspan="3"|5%||rowspan="3"|*||14||19||30||25||rowspan="3"|0||rowspan="3"|
 * colspan="2"|Semi-early||20||30||22||20
 * colspan="2"|After||30|| ||11||15
 * rowspan="2"|Side Special||rowspan="2"|unkown||rowspan="2"|Reverses projectiles and enemies.||colspan="2"|Ground||8%||rowspan="2"|110||rowspan="2"|12||rowspan="2"|14||rowspan="2"|0||rowspan="2"|0||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Air||6%
 * rowspan="7"|Up Special||rowspan="7"|unkown||rowspan="7"|Soars upwards, dragging along enemies. Has good initial range and great to use offensively as well as out of shield.||rowspan="2"|Hit 1||Arm||rowspan="2"|5%||70||rowspan="2"|3||rowspan="2"|6||rowspan="6"|0||rowspan="6"|100||130||rowspan="7"|
 * Fist||90||140
 * rowspan="2"|Hits 2-4||Arm||rowspan="4"|1%||74||rowspan="2" colspan="2"|7,9,11||rowspan="2"|150
 * Fist||90
 * rowspan="2"|Hits 5-6||Arm||rowspan="2"|-||rowspan="2" colspan="2"|13-14, 16-17||90
 * Fist||120
 * colspan="2"|Hit 7||3%||60||19||20||52||145||0
 * Down Special||unkown||colspan="3"|Sprays water that does nothing but push.||0%||55||colspan="2"| ||0||100||32||
 * rowspan="2"|Final Smash||rowspan="2"|unkown||rowspan="2"|Unleashes a torrent of flame sideways.||colspan="2"|Larger||3%||rowspan="2"|32||rowspan="2"|26||rowspan="2"|260||rowspan="2"|40||rowspan="2"|100||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Smaller||2%
 * }-->
 * Uair||unkown||colspan="3"|Does a somersault and kicks upward. Very low start-up and ending lag with low knockback, it works very well as a juggler at low to mid percentages.||11%||45||4||9||9||100||0||
 * rowspan="3"|Dair||rowspan="3"|unkown||rowspan="3"|Spins with fists then strikes with both on opposite sides. Like the original move, it looks somewhat like the Spin Jump from various Mario games, such as Super Mario World. Similar to his other aerials, it has almost no start-up with short reach, but it does have some ending lag. The final hit does low vertical knockback. It can set-up a down smash at low percentages if the final hit is landed in the ground.||colspan="2"|Hits 1-5||1%||94||colspan="2"|5,7,9,11,13||0||100||10||rowspan="2"|
 * colspan="2"|Hit 6||7%||75||colspan="2"|25||80||80||0
 * colspan="2"|Landing||2%||*||1||3||0||100||60||
 * Pummel||unkown||colspan="3"|One of the slowest pummels in the game.||3%||*||colspan="2"|16||0||100||30||
 * F-Throw||unkown||colspan="3"|Mario spins around once then throws his opponent in front of him. It has low knockback scaling even for a throw. It is mostly only used to get the opponent off the edge.||9%||45||colspan="2"|13||60||65||0||
 * rowspan="2"|B-Throw||rowspan="2"|unkown||rowspan="2"|Mario spins around several times then throws his opponent backwards. It is similar to when Mario grabs Bowser by the tail, and then swings him around in an attempt to throw into the bombs in Super Mario 64. While a very slow throw, he can damage other characters with the character he is swinging around. This is by far Mario's strongest throw and its knockback scaling is high enough to reliably KO around 185%. While powerful for a throw, it is very slow, making it very easy to DI, limiting its KO potential. It is also Mario's most damaging throw.||colspan="2"|Throw||12%||45||colspan="2"|44||70||63||0||rowspan="2"|
 * colspan="2"|Swing Collision||8%||*||colspan="2"| ||20||100||0
 * U-Throw||unkown||colspan="3"|Mario throws his opponent high into the air. Good base knockback but it has low knockback scaling. It can be follow up by a uair juggle but is mostly inferior to the down throw for setting up.||8%||90||colspan="2"|18||70||72||0||
 * D-Throw||unkown||colspan="3"|Mario slams his opponent into the ground. Its low base knockback and knockback scaling with its vertical trajectory makes it great for setting up with a u-tilt and uair juggle, but it is Mario's weakest throw otherwise.||6%||80||colspan="2"|18||75||50||0||
 * rowspan="2"|Floor (back)||rowspan="2"|unkown||rowspan="2"|Gets up then kicks behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||20||21||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Hit 2||24||25
 * rowspan="2"|Floor (front)||rowspan="2"|unkown||rowspan="2"|Gets up then punches behind him, then in front of him.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||19||20||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Hit 2||25||26
 * rowspan="2"|Floor (trip)||rowspan="2"|unkown||rowspan="2"|Kicks behind him, then in front of him while getting up.||colspan="2"|Hit 1||rowspan="2"|5%||rowspan="2"|*||19||20||rowspan="2"|60||rowspan="2"|50||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Hit 2||31||32
 * rowspan="2"|Edge <100%||rowspan="2"|unkown||rowspan="2"|Does a somersault and then kicks upwards, from a laying down position.||colspan="2"|Legs||8%||rowspan="2"|45||rowspan="2"|24||rowspan="2"|26||rowspan="2"|0||rowspan="2"|100||rowspan="2"|110||rowspan="2"|
 * colspan="2"|Body||6%
 * Edge 100%+||unkown||colspan="3"|Gets up then does a kick similar to his forward tilt.||10%||*||40||44||0||100||110||
 * rowspan="3"|Neutral Special||rowspan="3"|unkown||rowspan="3"|A small, weak projectile.||colspan="2"|Early||rowspan="3"|5%||rowspan="3"|*||14||19||30||25||rowspan="3"|0||rowspan="3"|
 * colspan="2"|Semi-early||20||30||22||20
 * colspan="2"|After||30|| ||11||15
 * rowspan="2"|Side Special||rowspan="2"|unkown||rowspan="2"|Reverses projectiles and enemies.||colspan="2"|Ground||8%||rowspan="2"|110||rowspan="2"|12||rowspan="2"|14||rowspan="2"|0||rowspan="2"|0||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Air||6%
 * rowspan="7"|Up Special||rowspan="7"|unkown||rowspan="7"|Soars upwards, dragging along enemies. Has good initial range and great to use offensively as well as out of shield.||rowspan="2"|Hit 1||Arm||rowspan="2"|5%||70||rowspan="2"|3||rowspan="2"|6||rowspan="6"|0||rowspan="6"|100||130||rowspan="7"|
 * Fist||90||140
 * rowspan="2"|Hits 2-4||Arm||rowspan="4"|1%||74||rowspan="2" colspan="2"|7,9,11||rowspan="2"|150
 * Fist||90
 * rowspan="2"|Hits 5-6||Arm||rowspan="2"|-||rowspan="2" colspan="2"|13-14, 16-17||90
 * Fist||120
 * colspan="2"|Hit 7||3%||60||19||20||52||145||0
 * Down Special||unkown||colspan="3"|Sprays water that does nothing but push.||0%||55||colspan="2"| ||0||100||32||
 * rowspan="2"|Final Smash||rowspan="2"|unkown||rowspan="2"|Unleashes a torrent of flame sideways.||colspan="2"|Larger||3%||rowspan="2"|32||rowspan="2"|26||rowspan="2"|260||rowspan="2"|40||rowspan="2"|100||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Smaller||2%
 * }-->
 * Edge 100%+||unkown||colspan="3"|Gets up then does a kick similar to his forward tilt.||10%||*||40||44||0||100||110||
 * rowspan="3"|Neutral Special||rowspan="3"|unkown||rowspan="3"|A small, weak projectile.||colspan="2"|Early||rowspan="3"|5%||rowspan="3"|*||14||19||30||25||rowspan="3"|0||rowspan="3"|
 * colspan="2"|Semi-early||20||30||22||20
 * colspan="2"|After||30|| ||11||15
 * rowspan="2"|Side Special||rowspan="2"|unkown||rowspan="2"|Reverses projectiles and enemies.||colspan="2"|Ground||8%||rowspan="2"|110||rowspan="2"|12||rowspan="2"|14||rowspan="2"|0||rowspan="2"|0||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Air||6%
 * rowspan="7"|Up Special||rowspan="7"|unkown||rowspan="7"|Soars upwards, dragging along enemies. Has good initial range and great to use offensively as well as out of shield.||rowspan="2"|Hit 1||Arm||rowspan="2"|5%||70||rowspan="2"|3||rowspan="2"|6||rowspan="6"|0||rowspan="6"|100||130||rowspan="7"|
 * Fist||90||140
 * rowspan="2"|Hits 2-4||Arm||rowspan="4"|1%||74||rowspan="2" colspan="2"|7,9,11||rowspan="2"|150
 * Fist||90
 * rowspan="2"|Hits 5-6||Arm||rowspan="2"|-||rowspan="2" colspan="2"|13-14, 16-17||90
 * Fist||120
 * colspan="2"|Hit 7||3%||60||19||20||52||145||0
 * Down Special||unkown||colspan="3"|Sprays water that does nothing but push.||0%||55||colspan="2"| ||0||100||32||
 * rowspan="2"|Final Smash||rowspan="2"|unkown||rowspan="2"|Unleashes a torrent of flame sideways.||colspan="2"|Larger||3%||rowspan="2"|32||rowspan="2"|26||rowspan="2"|260||rowspan="2"|40||rowspan="2"|100||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Smaller||2%
 * }-->
 * rowspan="2"|Hits 2-4||Arm||rowspan="4"|1%||74||rowspan="2" colspan="2"|7,9,11||rowspan="2"|150
 * Fist||90
 * rowspan="2"|Hits 5-6||Arm||rowspan="2"|-||rowspan="2" colspan="2"|13-14, 16-17||90
 * Fist||120
 * colspan="2"|Hit 7||3%||60||19||20||52||145||0
 * Down Special||unkown||colspan="3"|Sprays water that does nothing but push.||0%||55||colspan="2"| ||0||100||32||
 * rowspan="2"|Final Smash||rowspan="2"|unkown||rowspan="2"|Unleashes a torrent of flame sideways.||colspan="2"|Larger||3%||rowspan="2"|32||rowspan="2"|26||rowspan="2"|260||rowspan="2"|40||rowspan="2"|100||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Smaller||2%
 * }-->
 * Down Special||unkown||colspan="3"|Sprays water that does nothing but push.||0%||55||colspan="2"| ||0||100||32||
 * rowspan="2"|Final Smash||rowspan="2"|unkown||rowspan="2"|Unleashes a torrent of flame sideways.||colspan="2"|Larger||3%||rowspan="2"|32||rowspan="2"|26||rowspan="2"|260||rowspan="2"|40||rowspan="2"|100||rowspan="2"|0||rowspan="2"|
 * colspan="2"|Smaller||2%
 * }-->
 * colspan="2"|Smaller||2%
 * }-->
 * }-->

I hid it... we should wait as Toomai finishes his analysis. Miles ( talk)  16:55, 11 February 2011 (EST)

important
does any one else think that kirby was the most important character in the sse I meen, he saved peach/zelda from the ss bomb, beat petey perona, saved mario and pit/link and yoshi from king dedede, did a bunch of other heroic stuff, DESTROYED THE SUBSPACE GUNSHIP, and collected the character trophies.-- kyle.b  talk   (contributions)   11:02, 20 May 2011 (EDT)


 * I do, but the problem i have is that i cant play SSE (frezes when i face Rayquaza), so I depend on Youtube cutscenes to see what happens. King KirbyD (talk) 16:52, 20 March 2012 (EDT)

Two possible glitches
The first glitch is something I found on Wifi Team Battle with Anyone, which has team attack off. I was Kirby, and someone launched my teammate in my direction. I used Stone, and when my teammate came into contact with me, he was sent flying and was KOed, even with Team Attack off. I have two replays of this, and in one of them, the knockback the opponent used to knock my teammate into Stone was far too low to KO.

The other glitch was in Training Mode, and I was Kirby playing against a level 9 Meta Knight. I copied his Mach Tornado ability, and when I used it in the air, the MK traveled through the non-flinching hitboxes and did a jump over three times his normal jump height. I have seen this multiple times. Awesome  Cardinal   2000  20:02, 18 May 2013 (EDT)
 * Can you give me a replay of the first one? I will need to see it to know what's going on


 * For the second one, it just sounds like the cpu MK was footstooling you (cpus will always footstool if they are in the position too). Omega   Tyrant  [[Image: TyranitarMS.png ]] 20:19, 18 May 2013 (EDT)


 * I sent the two replays of the glitch at the SmashWiki email. I used Stone, and it killed my teammate when Team Attack was off. If I remember correctly, I was not awarded any self-destructs. It happens at around 1:30 on Pirate Ship and 0:50 on Shadow Moses. I also apologize if my Kirby sucks. Awesome   Cardinal   2000  20:36, 20 May 2013 (EDT)