List of SSBB Music (Super Smash Bros. Brawl series)

This article is a list of music tracks in Super Smash Bros. Brawl placed into the Super Smash Bros. Brawl category by the Sound Test. Cruel Brawl is absent from the Sound Test, yet is also part of this category. In addition to the additional uses listed below, all of these tracks can be selected to play on a stage created with the Stage Builder mode.

Usage

 * The track can play on Brawl's Menu.
 * The track will play during the Opening movie of the game.
 * The track will briefly play during the cutscene named The Great Invasion, which plays before the level Entrance To Subspace is unlocked in the Subspace Emissary.
 * The track will play during the closing video of the Subspace Emissary.
 * The track is arranged in several different forms, listed below.

Composition & Arrangements
Composition Supervisor: Nobuo Uematsu

Arrangement Supervisor: Shogo Sakai

Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita

Soprano: Oriko Takahashi / Tenor: Ken Nishikiori

Composer: SMILE PLEASE Co., Ltd.

Arranger: HAL Laboratory, Inc.

Lyricist: SORA

Composition, arrangements, lyrics and translated lyrics Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Great Fray Smash Bros. X Main Theme

Description
An instrumental arrangement of the Super Smash Bros. Brawl Main Theme.

Usage

 * The track is one of four tracks that can randomly play on Brawl's menu.
 * The track will play during the second segment of the Midair Stadium level of the Subspace Emissary.
 * The track will briefly play in the cutscene following the level The Ruined Hall of the Subspace Emissary.

Composition & Arrangements
Arrangement Supervisor: Takahiro Nishi

Composer: SMILE PLEASE Co., Ltd.

Arranger: GAME ARTS CO., Ltd.

Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Menu 1

Origin
An arrangement of the Menu 2 track from Super Smash Bros. Melee, with minor melodic alterations and an abundance of slap bass. Menu 2 was, in turn, an arrangement of ''

Usage

 * This track can play on the Menu.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Menu 2

How to unlock
Unlock all characters.

Description
An original track; it is a fast-paced arrangement of the Brawl main theme.

Usage

 * This track can play during Brawls on the stage.
 * This track will play in the cutscene following the level of the Subspace Emissary, The Plain.
 * This track will also play during the second segment of The Lake Shore, the entirety of The Canyon, and the second segment of the Subspace Bomb Factory (Part II) in the Subspace Emissary.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Battlefield

Description
Another arrangement of the Brawl main theme, played by acoustic and electric guitar, flute, and fast-paced percussion.

Usage

 * This track will exclusively play during Brawls on the stage.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Battlefield Ver. 2

Description
A powerful version of the Main Theme. Contains the first verse of the Main Theme's lyrics, from the first "audi famam" to "tetigit destruens." Note that where the Main Theme used a choir including men and women, this choir is all-male. The piece is composed to fit the changing background of the Final Destination. When the galaxy drifts by, the first verse of the Main Theme plays. In either of the wormholes, an electric guitar laden version of the Main theme plays. In the starry sky, a choir layered part plays. In the ocean view, a peaceful orchestration of the last part of the Main Theme plays, before shifting into a heavy metal ending played by an electric guitar before looping back to the beginning.

Usage

 * This track can play during Brawls on the stage.
 * This track is guaranteed to play whenever the player battles during, as well as possibly . Fittingly, this battle will always take place on the Final Destination stage. The short intro in the track has been removed, replaced by an eerie, low-frequency tone as the hand appears.

Composition & Arrangements
Arrangement Supervisor: Takahiro Nishi

Composer: SMILE PLEASE Co., Ltd.

Arranger: GAME ARTS CO., Ltd.

Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Endpoint

Description
A arrangement of the Brawl Main Theme, with an acoustic guitar and a Latin feel.

Usage

 * This track exclusively played whenever a character trained on the Online Practice Stage while a Wi-Fi mode was loading. Although Nintendo Wi-Fi Connection was discontinued in 2014, this track can still be used for Stage Builder and custom servers such as Wiimmfi have enabled online play again.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Online Practice Stage

Description
Strings, piano, brass, and percussion are behind this original piece.

Usage

 * After the winner of a Brawl is declared, and the Results screen is displayed, this track will loop after the respective character's victory theme has played.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Match Results Display Screen

Description
An original synthesized track.

Usage

 * While Tourney or Rotation modes are being set up, this track will play.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Tournament Registration

Description
This is Tournament 1 from Melee.

Usage

 * While a player is viewing the arrangement of the tournament bracket in Tourney mode, this track will play.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Tournament Table

Trivia

 * This song is listed as an original track despite being an arrangement of Tournament 1 from Super Smash Bros. Melee.

Description
Similar to Tournament Registration, but with a small array of added instruments.

Usage

 * After the winner of a Tourney has been announced, this track will play while the winner is being displayed, after their respective victory theme has played.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Tournament Match End

Description
A triumphant repeating orchestral piece, similar to Results Display Screen.

Usage

 * When a stage of or All-Star Mode is completed, and the player's score is being displayed, this track will play.
 * When a level of the Subspace Emissary is cleared, and the player's collectibles are displayed, this track will also play in such an instance.
 * When Tabuu is defeated to clear The Great Maze, an arrangement of this soundbyte will play. This arrangement is different in that the introductory build-up is longer, and the soundbyte also ends with more echo.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Simple: Results Display Screen

Description
A light and relaxed track based on the main theme.

Usage

 * When the player is resting between rounds of All-Star Mode and Boss Battles Mode in the All-Star Rest Area, this soothing track will play.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, All Star Rest Area

Origin
A small excerpt of the Credits theme of Super Smash Bros.

Usage

 * This track will exclusively play when players participate in the Home-Run Contest.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Home-Run Contest

Trivia

 * After this short track has played through once, it will never loop and instead just fade into continuous silence, even if this track is used for a stage in Stage Builder.
 * This song is listed as a track from Super Smash Bros. Melee in the sound test despite not being anywhere in Melee or an arrangement of a track from Melee. While there was a in Melee used for Home-Run Contest (as well as Break the Targets), it bares no resemblance to the track from Brawl.

Description
A dramatized version of the main theme, with a stronger drumbeat and new instruments.

Usage

 * This track will play during the Cruel Brawl mode.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Miserable Group Combat

Origin
A arrangement of , the track that would play in Super Smash Bros. Melee when the player navigated the Menu.

Usage

 * In Boss Battles Mode, this track will play whenever the player is fighting a boss other than, or Tabuu. Specifically, this means the track will play when fighting Petey Piranha, Rayquaza, Porky Minch, Ridley, Galleom, Duon or Meta Ridley.

Composition & Arrangements
Arrangement Supervisor: Shogo Sakai

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Boss Battle

Description
A slow and relaxing rearrangement of the main theme.

Usage

 * This track will play when the player is viewing their trophy collection in Trophy Gallery mode.
 * The track will also play during Trophy Hoard mode.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Figure List

Description
A strings arrangement of the Main Theme, meant to reflect on lasting memories.

Usage

 * As the title would imply, this track will play when Sticker Album, Album, and Chronicle modes are in use.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Seal List / Album / Game Chronicle

Description
A somewhat relaxing version of the main theme, toned down a bit to allow concentration.

Usage

 * This track plays when the player tries to obtain collectibles in Coin Launcher mode.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Coin Shooter

Description
A very simple tune with noticeable parts from the Main Theme.

Usage

 * This track will play when the player is constructing a custom stage, using the Stage Builder mode.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Stage Builder

Description
A faster, more peppy version of the Main Theme featuring timpani and xylophone, stylistically reminiscent of Aram Khachaturian's Sabre Dance.

Usage

 * This track plays whenever a character attempts any level of Target Smash!!, as the track is assigned to the courses that each level of Target Smash!! uses.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Break the Targets!!

Description
A strong, brash version of the character select theme from the original game.

Usage

 * This track will play whenever the player is examining the Adventure Map, the Level Select of the Subspace Emissary.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Adventure Map

Description
A version of the main theme's ending with a very desert-like, mysterious feel to it.

Usage

 * This track is a recurring theme in the Subspace Emissary, as it plays on the following levels:
 * The Plain, for the whole of the level. As this level is the debut of Step: The Plain, the track takes its name from this level.
 * The Lake Shore, the third segment of the level.
 * The Wilds (Part II), for the entirety of the level.
 * The Great Maze, in areas based upon, The Lake Shore and.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Step: Plains

Description
A dark, mysterious and foreboding piece. It only uses one short line of the main theme. The majority of this piece is in 11/8.

Usage

 * This track is a recurring theme in the Subspace Emissary, as it plays on the following levels:
 * The Cave, for the whole of the level. As this level is the debut of Step: The Cave, the track takes its name from this level.
 * The Lake Shore, for the final segment of the level.
 * The Great Maze, in areas based upon The Battlefield Fortress, The Path to the Ruins, and The Cave.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Step: Cave

Description
A version of the main theme, slowed down and reduced to a few clips of the melody.

Usage

 * In the Subspace Emissary, this track plays in three instances:
 * Entrance to Subspace, for the whole level.
 * Subspace (Part I), for the first half of the level.
 * The Great Maze, in any of the four areas containing a pink Save Point.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Step: Subspace

Description
Like Version 1, but with rising tunes that slowly lower, giving a very eerie tone to it.

Usage

 * In the Subspace Emissary, this track will only play during the second half of the Subspace (Part I) level.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Step: Subspace Ver. 2

Description
Like Version 2, but with an even more foreboding feel to it.

Usage

 * This track will play throughout the entirety of Subspace (Part II) in the Subspace Emissary.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Step: Subspace Ver. 3

Description
A fast-paced, frenetic take on the Main Theme.

Usage

 * This track will first play during the boss battles with Galleom in and The Ruined Hall.
 * The track will also play for the entirety of the Battleship Halberd Bridge level, as this whole stage takes place battling Duon.
 * This track also plays in The Great Maze when fighting Galleom and Duon.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Boss Battle Song 1

Description
A tune that blends a variety of styles, including metal, synths, etc. It is very similar to Multi-Man Melee 1 from Melee.

Usage

 * This track will play when fighting Tabuu at the end of The Great Maze, as well as during Boss Battles Mode.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Boss Battle Song 2

Description
A light, airy, and somewhat unsettling version of the main theme. The sound of wind can be heard during this track.

Usage

 * This track will play when the player is using a Save Point, many of which are placed around The Great Maze. It also plays at the door to Tabuu's Residence.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Save Point

Description
A powerful rearrangement of tracks and themes from all three Super Smash Bros. games. Opens with a lively rearrangement of the opening and credits themes of the original Super Smash Bros. Includes a piece of Super Smash Bros. Melee's menu theme. A portion of Melee's opening theme is also played by piano. Concludes with a flute playing the last few lines of the Super Smash Bros. Brawl main theme, followed by a slightly more lively ending.

Usage

 * This track will play when the player is viewing the Credits following The Subspace Emissary. The track is synchronized alongside short clips of Subspace Emissary cutscenes that will play while the credits roll.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Staff Roll