Summit

This stage is so exciting! When the summit of the mountain clears up you can slide down the incline straight into the ocean. There are tons of details to take in: the aurora floats over the mountaintop, a polar bear with sunglasses and swimming trunks swims in the ocean, and there's even a mysterious fish that tries to eat the fighters... Summit (, Summit) is a stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate. It starts on an icy mountain top which Masahiro Sakurai, the director, describes as being the summit of Icicle Mountain, a stage that appears in Super Smash Bros. Melee. The stage was revealed on Smash Bros. DOJO!! on October 31, 2007. In reference to, one image featured a pumpkin. In Ultimate, the are fought here in their unlock battle.

Stage overview
The mountain has several linear platforms on the top, and the leftmost can be unhinged, temporarily disabling it. There is a blue sloped platform of ice to the right, which can be broken, as well as a small "cave" at the bottom, with an icicle occasionally falling, causing moderate knockback and 20% damage. When not surrounded by water, a cloud platform will occasionally pass by, which players can stand on. As the entire bottom of the stage is made of ice, the edges at the bottom cannot be grabbed (Brawl only), and naturally, the floor is extremely slippery, especially when a character attempts to change direction rapidly. The Ice Climbers are the only characters who can walk normally on the stage without sliding.

Several from the original Ice Climber will make an appearance acting as food items. The vegetables appear in the order they do in the original game, namely an eggplant, carrot, cabbage, cucumber, corn, turnip, pumpkin, Chinese cabbage, potato, and a mushroom. They all restore 5% health with the exception of the corn, which restores 10%. They will not appear if Food is turned off or item frequency is set to none.

The stage begins on top of the mountain, but then breaks and begins to slide down a hill. In Brawl, during the descent everybody becomes much more floaty, but this was removed in Ultimate. The key factor to survival is to remain on the iceberg, as making contact with the left side of the mountain will result in being hit by the iceberg for damage and high base knockback, although this is unlikely to result in a KO, especially in Ultimate where the knockback is more vertical. Contact with the ground to the right side will result in being carried away to the right blastline and being KO'ed. It is possible to jump off of the ground on the right side in spite of its speed, but this must be done very quickly.

Eventually, the peak splashes into water, reducing the possibility of getting KO'd on the bottom blastlines; however, the water is also where the fish lives. Originating from, the fish is a major hazard on this stage; players who fall in the water must quickly jump out, as any character that remains in the water too long will be eaten by the fish, KOing them. The fish's body will also deal heavy damage and knockback to bystanders. Little segments of ice will also float by in the water; standing on these can help avoid the fish. In Ultimate, it is now possible to escape from the fish's mouth by button mashing. As time progresses, the stage slowly sinks, due to weight from the Polar Bear in the background. After a while, the iceberg flies back up to the top of the mountain and the whole process is repeated.

Ω form and Battlefield form
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a floating iceberg that is the same size and shape as and, respectively. The three soft platforms in the Battlefield form are based on the metallic platforms in the normal form. The fish, icicle, and vegetables are removed and the stage does not slide.

Origin
While this stage doesn't come directly from , there are elements in this stage that do come from Ice Climber. In Ice Climber, there are points in the game where the player has to jump on clouds that move across the stage and act as a moving platform. The first part of this stage features a cloud that floats by and acts as a moving platform. One of the enemies in Ice Climber are Polar Bears. If a player takes too long to beat a level, the Polar Bear will appear and jump to make the screen scroll up. In this stage, when the stage is in the water, a Polar Bear can be seen in the background. The Polar Bear jumps and makes the stage go deeper in the water.

In the later levels of Ice Climber, there are icicles that start forming and dropping on the player. If the player gets hit by an icicle, the player loses a life. The icicles that form and drop are retained on this stage. Additionally, the stage may also be based on the bonus stages. If the player wants to get bonuses at the end of each level in Ice Climber, the player has to get all the vegetables near the top of the mountain, which is depicted much closer to the Smash stage than any other level, and complete the level within a set forty second time limit. The vegetables that are shown for each level are eggplants, carrots, cabbages, cucumbers, corn, turnips, pumpkins, Chinese cabbages, potatoes, and mushrooms. In this stage, these vegetables can appear and can be eaten to heal some damage.

In, there is a giant fish that can eat characters if they get too close to the water, or if they fall in the water after all their balloons have been popped. This giant fish can be seen in this stage when a player is close to the edge of the stage, or when a player jumps in the water. If the player doesn't get out of the way in time, the fish will jump out of the water and eat them.

Tournament legality
This stage is banned in tournaments, due to ungrabbable edges, slippery surfaces, and powerful camping spots at the bottom of the stage, as well as the fish stage hazard. Also, the blue ice platform and the leftmost platform allow for wall infinites.

Update history
 3.1.0
 * Summit's on-screen appearances and revival platforms locations have been changed.

Trivia

 * Neither the fish nor the polar bear have their own trophy in Brawl, despite the presence of trophies for most other stage elements. This is also the case with the Ultimate Chimera.
 * If playing the song Ice Climber (Brawl), the stage will synchronize with the music. However, the music doesn't start playing after the announcer says "GO!". This means that the music will only synchronize on the first cycle. Afterwards, the stage will be faster than the music. This also holds true for the Icicle Mountain (Melee) song.
 * Despite Sakurai's description of this stage as the top of Icicle Mountain, its appearance is inconsistent with the Icicle Mountain stage seen in Super Smash Bros. Melee. This especially considers that the setting of Icicle Mountain in Melee is described as the "Infinite Glacier". However, an iceberg can be seen in the background of Icicle Mountain, which shows that the "Infinite Glacier" is not very infinite at all.
 * If has a Bunny Hood, Superspicy Curry, and a Super Mushroom during a Giant Brawl, he can outrun the iceberg on Summit.
 * If the player holds the shield button anytime before landing on the space in front of the iceberg while it is sliding, the character will perfect shield upon landing, resulting in no damage taken.
 * Should the fish attempt to swallow Wario-Man, it will just pass him without swallowing.
 * When the camera zooms in on the fish while a player has been swallowed, it will show the middle of the fish.
 * In the PAL region version of Smash 4, Temple's Spanish name was originally the same as this stage's Spanish name, "La Cúspide". A patch later corrected Temple's name to "Templo", the same name used in Melee and Brawl.
 * The stage's mountain is actually fully rendered at all times, with the stage loading different backgrounds depending on the main stage's location.
 * In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Thwomp, Kapp'n, Devil and the Squid Sisters. Additionally, Lunala and Marshadow can only be summoned on the stage's Battlefield and Omega forms.
 * Steve picks up ice blocks in place of dirt blocks on this stage.