Captain Falcon (SSB)/Forward throw

Overview
Captain Falcon slams the opponent to the ground in front of himself, dealing 12% damage and knocking them up and forward slightly. This throw would later become his down throw in later entries. It is Captain Falcon's main combo starter, along with his and aerials - for a throw, it has very low knockback, allowing it to lead into an  or a  either to rack up damage or start a combo. The most notable combo started with this throw is forward throw→a string of up aerials→. It can additionally lead into an against more floaty characters, which can get them offstage quickly. Overall, an excellent move that is used commonly in high level Captain Falcon play.

As one of the few team wobbles possible in Smash 64, two Captain Falcons can regrab repeatedly by constantly using forward throws - one uses the forward throw, then the other can grab the opponent just before they take the knockback. This is extremely situational, doubles-exclusive, and requires good timing, though it can rack up huge damage. Additionally, a jab (first three hits) can be used on the opponent while they're grabbed to rack up further damage. Also, the forward throw can combo into a from the other Falcon and then a regrab.

Throw Data

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