Spirit



Spirits are characters that have lost their physical forms. Equipping your fighter with spirits will power them up with all sorts of new abilties. Wondering how many kinds of spirits there are? You'll have to see for yourself! Spirits (, Spirit) are a type of power-up and collectible in Super Smash Bros. Ultimate. They are featured prominently in Adventure Mode: World of Light, which depicts them as characters from various video game series who lost their bodies in Galeem's attack and were reduced to disembodied souls.

Spirits effectively replace trophies from earlier Smash installments as the game's main collectible. Gameplay-wise, most spirits can be equipped to fighters to enhance their stats and/or provide positive effects. Thus, they are also similar to stickers in Super Smash Bros. Brawl and equipment in Super Smash Bros. 4.

A total of 1513 spirits can be obtained in game, all sorted into 42 series.

Collecting spirits
There are many ways to collect spirits:
 * The player always receives a random primary advanced-class spirit that has 1 or 2 slots when opening up the game for the first time.
 * The obtained spirit can not be an enhanceable, summonable, or paid DLC spirit. It also cannot be a spirit that is obtained through a Challenge or is exclusive to World of Light.
 * Completing will reward random spirits, as well as a fighter spirit of the character played if it has not already been obtained yet. More spirits are earned on higher intensities.
 * Adventure Mode: World of Light features players navigating through a map to engage in Spirit Battles. Winning each battle awards the corresponding spirit. Also scattered throughout the map are chests that contain spirits. All master spirits (with one exception noted below) and spirits of in-game bosses can only be obtained in World of Light.
 * The Spirit Board also features Spirit Battles like in World of Light but after clearing a battle, players must play a minigame where they must shoot the puppet fighter without hitting its shield to obtain it. Some spirits can only be obtained through this method.
 * Some primary spirits can be enhanced into new, stronger spirits upon reaching level 99. There are numerous spirits that can only be collected this way.
 * Spirits can be summoned from the cores of other spirits obtained. Some spirits can only be obtained through summoning. Certain spirits will be added to the Spirit Board rotation after they are summoned for the first time.
 * Certain spirits are obtained through challenges. Some of these spirits may also appear on the Spirit Board once their challenges are completed.
 * Spirits can be purchased through the Shop with . These include fighter spirits and spirits otherwise exclusive to, even if the player has not purchased the corresponding Challenger Pack(s).
 * Can be purchased through spirit shops with SP. Certain spirits are exclusive to these shops. Their respective master spirits must be unlocked in World of Light in order to access them.
 * Scanning a non-Fighter amiibo for a character that appears as a spirit will award that spirit to the player. This also applies to Timmy & Tommy, a master spirit - scanning them before their shop is opened in World of Light will unlock it in the Collection menu, though they still must be defeated to access their store within World of Light's menus.
 * Purchasing a Challenger Pack (either individually or as part of a Fighters Pass) will unlock a corresponding exclusive DLC Spirit Board. Unlike the regular Spirit Board, spirits featured here do not expire after time, nor vanish if the player loses their Spirit Battle, and winning a Spirit Battle rewards the player with the spirit immediately instead of having to free the spirit first.
 * Having save data of certain other games will unlock a spirit from said game.

Spirit classes
Primary and support spirits are classified by their tier of strength, which is referred to as "class". This is sometimes also called "rank" (such as when sorting spirits).
 * ★☆☆☆ Novice
 * ★★☆☆ Advanced ("Hope" in the Japanese version)
 * ★★★☆ Ace
 * ★★★★ Legend

Spirit categories
There are two kinds of spirits. Primary spirits boost the physical abilities of the fighter you equip them to, while support spirits provide special skills. Try out different combinations to power up your fighters!

Primary spirits
Characters can have a single primary spirit equipped at a time. Primary spirits have two main stats: an attack rating and a defense rating, which are added together to form its total power. Primary spirits may also have a trait, which applies an additional multiplier to their power, as well as up to three slots for support spirits to be attached, which apply their own multipliers. Generally, a primary spirit that lacks slots will be compensated with higher stats. If a primary spirit is from the same series as the character equipping it, its stats are increased by 1.1x (10%), resulting in more damage dealt and less damage received. Even though this series bonus can increase stats above 10,000, the stats used for attack and defense multipliers are capped at 10,000.

Primary spirits' attack and defense stats modify how much damage is dealt and received by the character, but do not directly affect knockback dealt, and are not factored into the knockback formula. For both stats, a value of 0 results in no change from base damage.

Some primary spirits can be enhanced at level 99, which transforms them into a different primary spirit with a higher class, more powerful stats, and an additional trait. Furthermore, enhanced spirits tend to have higher stats than non-enhanced spirits of the same class.

Primary spirits also have strengths based on their type, and grant a 1.3x increase in damage dealt to spirits that their type is strong against. However, they will also impose a weakness of 0.85x damage dealt to the type of spirit that they are weak against. There is also a fourth type, Neutral, which is not strong or weak against any other type. When attacking a fighter using a type that the attacker's type is strong against, the type advantage is indicated by an additional "wind-rush" sound effect and sparks of a color corresponding to the spirit type of the attacker. Primary spirits come in different types: Attack, Shield, and Grab. Attack has an advantage over Grab, Grab has an advantage over Shield, and Shield has an advantage over Attack. Try to equip spirits that are strong against your opponent's spirit team!

Attack

 * The damage dealt multiplier is equal to . Therefore, an attack of 2,500 results in double damage, 5,000 is triple damage, and so on.
 * When using a Final Smash the damage dealt multiplier is.
 * When using an item the damage dealt multiplier is . When throwing a non-throwing item (e.g. a Beam Sword or Super Scope), the damage dealt multiplier is applied to the item's base damage before being affected by its speed.
 * Smash attack charging speed is multiplied by . An attack of 2,500 will make smash attacks charge in 30 frames, 5,000 is 20 frames, etc.

Although the base damage of a move is still used when calculating knockback, 70 percent of the additional damage is added onto the value of the unmodified final damage, resulting in more knockback being dealt overall. For example, a move which deals 10% damage will KO 7% earlier than usual if its damage is doubled overall by spirits. Spirit effects that give "super armor" will use the full amount of damage when calculating for the amount of knockback needed to launch the user.

Defense

 * The damage taken multiplier is equal to . Therefore, a defense of 2,500 results in taking 0.4x damage, while a defense of 5,000 results in taking 0.25x damage.
 * Shield regeneration is increased by a multiplier of  and shield depletion is reduced at the same amount. A defense of 10,000 will double shield regeneration and halve shield depletion.
 * Stun duration after a shield break is reduced by  frames. A defense of 2,500 will reduce the duration by 50 frames, 100 frames at 5,000, and 200 frames at 10,000.

As with attack, defense does not directly affect knockback, but if damage taken is reduced overall by spirits, the resulting final damage is used in the knockback formula, resulting in moves dealing slightly less damage overall. For example, a move which deals 10% damage will KO 5% later if it's damage is halved overall by spirits. Because of the nature of these functions, defense is a more effective stat in terms of raw numbers, in the sense that a defense of 1,000 is stronger than an attack of 1,000 (which is the case when stats are equal at any value).

Support spirits
Support spirits are spirits that are equipped in slots provided by primary spirits. They give fighters skills: passive bonuses such as starting with an item, resistance to certain damage types or status effects, added abilities, and more. A primary spirit provides between 0 and 3 slots to equip support spirits, allowing up to 3 support spirits to be equipped to a single fighter, although some support spirits can take up more than one slot. When equipped, support spirits apply a multiplier to the primary spirit's power based on the type of skill.

Despite normally not having types, support spirits are assigned them for the purposes of Spirit Battles.

Fighter spirits
Fighter spirits are based on an existing playable character in the game, do not have classes and types, and also cannot be equipped. Rather, they simply exist to allow the players to view their artwork. They are earned by completing with the indicated fighter, by purchasing them when they appear randomly in the shop, or through completing some challenges. With some exceptions, the fighter spirits generally use the fighter's artwork from their franchise of origin, with the option to swap to their Ultimate render. Characters with significant alternate costumes, such as in his Advent Children outfit or  in his Builder and Wedding attires, or those who are changed into different individuals, such as Male, each of the Koopalings, and the four  es, will have fighter spirits based on them as well, all of which must be purchased in the Shop after completing Classic Mode with the respective character, as completing Classic Mode only awards the fighter spirit for the fighter's primary appearance. This notably does not include in her winter outfit, 's Hero of the Wild set, the Zombie and Enderman costumes for  or 's coatless costume.

Master spirits
Master spirits are a type of spirit that cannot be equipped. Once unlocked, master spirits run facilities that can be used. These facilities include Shopping (which sell spirits, items, and Skill Spheres), Gym (which levels up spirits; there is only one), Explore (which bring back rewards), and Dojo (which teach styles to spirits). Master spirits have dialogue boxes, though certain spirits (such as Kraid) communicate unintelligibly and therefore have provided translations. Master spirits are all considered Neutral types when used by puppet fighters in Spirit Battles.

Spirit Battles
Spirit battles have various conditions that may remind you of the character you're battling. If you manage to win one of these matches, you'll get a chance to capture the spirit for yourself! Most spirits can be obtained via Spirit Battles, which appear similar to the thematic missions seen in Event Matches and 's Special Orders. Battles can be selected from the Spirit Board, containing up to ten spirits to challenge. The Spirit Board will cycle out new spirits after a short period of time (5 minutes for most spirits and 15 minutes for Legend-class spirits; if a Legend-class spirit is part of a weekend event, it can stay on the Spirit Board for up to an hour). Each Spirit Battle contains unique challenges and rules. The spirits that are battled against will be paired with puppet fighters of a similar personality and/or appearance, with the battle's rules, conditions, stage and music track often being reflective of the spirit itself. During all battles against spirits, the Final Smash Meter will be active, and certain spirits can make the gauge fill up faster or slow the rate the enemy's gauge fills at. If there are more than one opponent, then the battle will either be a team battle with team attack turned off, or a horde battle similar to the ones seen in. Occasionally, a CPU ally will engage the battle with the player as well. Like in Classic Mode, the player is always given only one stock, unlike with aforementioned game modes in previous games. A spirit can be acquired by defeating its respective puppet fighter, then attacking the fighter in a shooting-style minigame, except when fighting in World of Light or the DLC Spirit Board, which automatically reward the player with the spirit upon victory. There is a shield that prevents the spirit from being acquired; however, the damage to the shield carries over to the next time that spirit is encountered and Spirit Points can be spent for one additional attempt per battle. There are also usable items that can slow the speed the shield rotates at or remove part of the shield.

Before each Spirit Battle, the two sides' strengths will be compared. The higher the player's advantage over the spirit, the easier the battle will be, but fewer rewards will be earned if the player's strength is significantly greater than the spirit's. The player's strength is dictated by the spirit team the player has the option to use. This team can include one primary spirit and 0 to 3 support spirits depending on the number of slots the primary spirit possesses and the number of slots each support spirit fills. The player can manually choose the spirits for a team, or they can press they Y button for the game to automatically create what it calculates to be the most optimal spirit team for the specific battle. Factors for spirit selection include the rules and strength of the spirit battle, the fighter the player uses, the amount of slots the primary spirit possesses, and the abilities of each spirit, all while creating the minimum strength team possible. The player can also use no spirits if they wish.

There are consumable items one can earn or purchase to make the spirit obtaining process easier. Examples include restocking the Spirit Board, re-rolling the board, or forcing the reappearance of a previously fought spirit, for either a second attempt at acquiring it or the chance of acquiring a duplicate.

One can also battle other players locally in versus matches with spirits equipped, working in a similar manner to character customization from Super Smash Bros. 4. As of version 2.0.0, up to four players can engage in a Spirit Board battle at once, and both the difficulty of the fight and the rewards for completion will be scaled accordingly; however, the battle will end in failure if any human player is KO'd.

Raising spirits


When used in a battle, primary spirits will gain experience regardless of its outcome. A sufficient amount of experience will allow the spirit to level up, which increases its stats. Some spirits can also be enhanced upon reaching level 99; this causes the spirit to change to a new spirit, which will be at level 1 but compensate with a higher class and superior base stats. Additionally, spirits available via enhancement typically cannot be found in Spirit Battles.

Spirits can also level up by using Snacks or Cores on them in exchange for Spirit Points. Using a Core of the same type as the spirit will give 30% more experience at no extra cost. Using a Core of a DLC spirit will only give 25% of the experience of a similar non-DLC spirit Core.

Facilities
Spirits can level up by training in the gym, learn a style that alters their stats in the dojo or hunt for treasure. Spirits must remain in a facility for an extended period of time to gain its benefits and cannot be used while deployed in a facility, but they can be recalled at any time; however, a spirit recalled from a facility must wait a short time before being sent to a different facility. All facilities must be unlocked by defeating their corresponding master spirits in World of Light before they can be used.

When selecting spirits to use a facility, some of them may have arrows displayed on them. These spirits will be more or less efficient at whatever they were assigned to do, depending on the way the arrow points. All unlocked facilities can be accessed at any time from the Adventure Mode's pause menu, or from the Collection subpage at the Spirits menu.

Gym
The Gym will level up spirits as long as they remain assigned there. It is operated by Doc Louis.

Dojo
Dojos teach spirits different Styles. A spirit with a Style active will alter its user's stats, boosting some stats at the expense of other stats. A spirit can only know one Style at a time. Learning a new Style will cause the spirit to forget any pre-existing Style. Previously forgotten Styles can be re-taught instantly.

Explore
Spirits can be sent for treasure, with a chance of finding valuable items, SP, Gold, and the like after a given period of time elapses. The exact rewards vary depending on several factors, including the specific Explore facility used, the types, levels, and ranks of the spirits assigned there, and any styles those spirits might possess.
 * Ruins, operated by Toadette. Takes 2 hours to complete, and mainly awards SP.
 * Cave, operated by Charlie. Takes 6 hours to complete, and mainly awards Support Items for the Spirit Board.
 * Jungle, operated by Linebeck. Takes 10 hours to complete, and mainly awards snacks.

Shopping
While spirits can sometimes be bought from the Vault's Shop for Gold, there are also five other shops that can be unlocked after defeating their corresponding master spirits in World of Light that uses SP for payment. Each of these has a selection of spirits with a particular theme, and may also sell snacks, support items, and Skill Spheres. A few spirits can only be found in these shops.
 * Anna's Emporium- Tends to have spirits with equipment
 * Sheldon's Place- Tends to have spirits related to weapons
 * Funky Kong's Shack- Tends to have spirits connected to vehicles or transportation
 * Beedle's Tent- Tends to have spirits that are living creatures
 * Timmy and Tommy's- Tends to have spirits that are related to items

Dismissing and Summoning
Spirits can also be dismissed; while this removes the spirit, the core a dismissed spirit leaves behind can be used to create a new spirit when combined with other cores or level up other spirits. Some spirits can only be found by summoning them with specific cores.

Spirits can also power up Figure Players but will be permanently consumed. The Figure Player will gain any abilities the spirit used to power it up may have possessed and will be considered the same type as that spirit.

Players can only hold up to 6,000 primary and support spirits combined. Should they go over the limit, they'll have to choose whether to discard newly-acquired spirits or dismiss them.

Spirit effects
All support spirits and enhanced primary spirits come with a skill that augments the fighter they are applied to. Unenhanced primary spirits come with traits, modifiers which may be beneficial or detrimental. The effects of these are listed below. Effects in a shaded cell are not possible to obtain (such as a 3x effect of a 2 slot skill, requiring an impossible 6 slots), although they still exist in the game's code. Effects in bold are possible, but only when paired with Adventure Skills.

Each skill or trait will increase the primary spirit's team power by a set multiplier. This does not affect the Spirit's stats, but instead affects rewards based on relative power. Note that detrimental traits will still increase the power rather than lowering it.

Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit.

Skills and traits that affect a kind of attack (e.g. Smashes, Tilts, Specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and Weapon (type) is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. will note values found in practice when applicable)
 * 1.5 > Multiplier > 1.3:
 * Multiplier = Multiplier×0.5 + 0.65
 * Multiplier > 1.5:
 * Multiplier = Multiplier×0.2 + 1.2

Attack skills
Abilities that increase the power of specific attack types, or increase damage dealt under specific circumstances. Attack skill spirits are indicated by a sword.

Defense skills
Abilities that decrease damage received by specific attack types, modify shield behavior, or grant super armor. Defense skill spirits are indicated by a shield.

Recovery skills
Abilities that allow health recovery mid-battle. Recovery skill spirits are indicated by a vial with a medical cross.

Mobility skills
Abilities that increase ground and aerial mobility. Mobility skill spirits are indicated by a shoe.

Item skills
Abilities that allow the fighter to start with an item or make items more effective. Item skill spirits are indicated by a hammer.

Hazard skills
Abilities that mitigate or nullify the effects of hazards that may be encountered in the Spirit Board and World of Light. Some of these may negate normal stage hazards and certain attacks as well. Hazard skill spirits are indicated by a stage with a hazard it counters against.

Other skills
Abilities with unusual effects or otherwise do not fit into any other category. May be used to counter certain stage hazards or conditions. Can also be multiple effects combined into a single skill. Other skill spirits are indicated by a diamond with an inscribed "X".

Special skills
Especially rare abilities only found on a select few Rank 3 and 4 spirits. Though they can feasibly be categorized elsewhere, they were considered by the developers to be powerful enough to warrant a category all to themselves. Special skill spirits are indicated by a star.

Weight skills
Abilities that increase weight. Weight skill spirits are indicated by a weight and arrows indicating type of weight change.

Primary spirit traits
Abilities found on primary spirits that cannot be enhanced. Unlike skills, these traits aren't always necessarily beneficial, though spirits with negative traits might make up for it with greater stat boosts than usual for their rank or additional slots for support spirits. When applicable, these traits can also stack with skills with similar effects. Primary spirit traits can be seen as a weaker form of their support skill counterpart (i.e. the primary spirit trait Shooting Items ↑ will increase damage dealt from shooting items, but does not increase its ammo unlike the support skill). In addition to other symbols, spirits which start the player with damage are indicated by a percent symbol and the Galeem and Dharkhon spirits use their silouettes.

Trivia

 * Despite the lore referring to spirits as characters:
 * Some spirits (such as Samus' Gunship, the Shine Sprite, and Snake's cardboard box) are based on inanimate objects instead of characters.
 * Alter egos and other versions of playable characters, such as Kaptain K. Rool, Mario and Luigi in their  outfits, and various yoga poses being performed by, also appear as spirits, despite not being separate characters.
 * There are also spirits based on groups of characters, such as and the, although, by definition, each spirit should represent one individual character.
 * There are also spirits such as Zelda (Breath of the Wild) and Hero's Comrades, whose spirit battles feature several fighters that represent different characters.
 * The first and last spirits added in each year are:
 * 2018: The only spirits added were Super Mario spirits from the Oh Yeah! Mario Time! Spirit Board event, which occurred only 21 days after the game's release and 3 days before the end of the year.
 * 2019: The fighter spirit was the first spirit added and the last were the Resident Evil spirits.
 * 2020: The first spirits added were ASTRAL CHAIN spirits from the Chain the Future to Spirits! Spirit Board event and the last were FINAL FANTASY spirits for 's DLC Spirit Board.
 * 2021: The first spirits added were Hyrule Warriors: Age of Calamity spirits from the Spirit Board event of the same name and the last were the KINGDOM HEARTS spirits from 's DLC Spirit Board.
 * 2022: The only spirit added was the primary spirit from the Spirit Board event Street Fighter 35th Anniversary.
 * 2023 is currently the only year to not see any new spirits added to the game; it has been announced some new spirits will be added in 2024.
 * Falling Immunity, Bury Immunity, Swimmer, and Item Autograb are the only stackable spirit abilities that yield no additional benefit when stacked.
 * For unknown reasons, and  have different hitboxes compared to  and  when running with the Impact Run spirit ability equipped.
 * Lip and Tockles are the only support spirits that share the same effect as other spirits, but are in different ranks (Lip is Ace-class while other Lip's Stick Equipped spirits are Novice-class, and Tockles is Ace-class while other Fog Immunity spirits are Advanced-class).
 * The highest value for a single stat is possessed by the, which has a defense stat of 10,000, but an attack stat of 0.
 * In addition, this is the only summonable spirit to summon with six cores instead of one or two.
 * If not counting the Partner Eevee and Partner Pikachu spirits, Ultimate contains a total of 1,297 spirits at launch, which starts from and ends with Risky Boots from the Shantae series. With this amount of spirits contained within the base game of Ultimate, it surpasses the amount of Stickers in Brawl by 597, as there were only 700; it even surpasses the number by 53 when combined with the Trophies from Brawl, as there were 544 Trophies, for a total of 1244 in Brawl.
 * The first spirits to be added to the game as DLC were Partner Eevee and Partner Pikachu, while the first spirits to be added via the Spirit Board were Dice Block, River Survival and.
 * There are only 11 support spirit effects that cost three support slots, those being Ore Club Equipped, Super Armor, Great Autoheal, Poison Heals, Double Final Smash, Poison Power Up, Critical Fast Final Smash Meter ↑ ↑, Critical-Health Healing ↑ ↑, Critical Super Giant, Mouthful of Curry ↑ ↑, and Weapon Attack & Move Speed ↑ ↑.
 * Among these effects, Ore Club Equipped is the only effect that does not pertain to a Legend-class spirit (being for Ace-class spirits). It is also the only three-slot effect used by multiple spirits.
 * Timmy & Tommy is the only master spirit that can be obtained via amiibo.
 * Every DLC Spirit Board introduces one Legend-class spirit with a new effect that is unique to that spirit.
 * Fist & Foot Attack ↑ is the only Primary spirit trait to be introduced in this manner.
 * Out of all of the fighter spirits, 11 of them do not use artwork from their original games to swap out with their Ultimate artwork, with them solely using their Ultimate artwork instead. These spirits are the respective male and female versions of, , and Wii Fit Trainer (though the latter's order is female and male, not the other way around), the Advent Children version of , the 3 types of s, and the default version of.
 * Previously, Cloud's fighter spirit for his default appearance was also represented by his Ultimate artwork. From version 10.1.0 onwards, his fighter spirit uses his original artwork from Final Fantasy VII.
 * If a spirit battle is played on Saturdays from 8:00 PM to 12:00 AM on either Smashville or Town and City, K.K. Slider overrides any song played in the battle, but its original song is still played during the briefing.
 * A long-running debate in the Smash community was whether or not a character could be a DLC fighter if they were already a spirit in the game, as there would most likely be complications with artwork, naming conventions, and availability (such as World of Light). While and  became DLC after being Trophies in Smash 4, spirits are given a gameplay related purpose. This debate has been discredited with the announcements of,  and  as fighters, who were spirits in the base game prior to becoming DLC fighters.
 * Sheriff is the oldest character represented by a spirit, while the most recent is from Pikmin 4.
 * Several spirits have had their series or game parenthetically appended to their names after another spirit with the same name was added in an update. These are:
 * (The Legend of Zelda) and (The Legend of Zelda), both of whom share names with characters on 's Spirit Board:  (Fire Emblem) and  (Fire Emblem).
 * (Xenoblade Chronicles), who shares a name with a character added in the River City Smash spirit event: Riki (River City).
 * Slime (Dragon Quest), who shares a name with an enemy on 's Spirit Board: Slime (Minecraft).
 * Impa (Ocarina of Time), who shares a name with multiple similar characters in the Legend of Zelda series, one of which was added in the Hyrule Warriors: Age of Calamity spirit event: Impa (Age of Calamity).
 * Additionally, some spirits have appendices applied in other languages; in Battling With Sora, Sakurai lists and  as examples, as they share their Japanese names with  from Fire Emblem and Axl from Mega Man, respectively. However, in Japanese, the spirits the added ones share their names with were not updated to add appendices, unlike other translations.
 * The Devil from Cuphead has an appendix, despite there not being another spirit named "The Devil". This is because of its Japanese name just being "Devil", thereby sharing a name with the Devil from Devil World.
 * Several spirits have had adjustments to their image since launch, being the, Dungeon Man, Ness's Father, Boney, Kumatora, Buzz Buzz, Absolutely Safe Capsule, Flying Man, Mister Belch, Ultimate Chimera, EVE, , and Cloud spirits. Due to controversy on Mr. Game & Watch's appearance when using his side smash negatively portraying Native Americans, his model was changed to remove a feather, and the same change was made to the Fire Attack spirit in the version 1.1.0 update. The Masked Man sprite was changed in version 2.0.0 to match its actual sprite from Mother 3 instead of a fan-image, while the other EarthBound spirits had minor changes. In version 10.1.0, Cloud's fighter spirit was given artwork from Final Fantasy VII alongside his Ultimate artwork, rather than just the latter.
 * Six spirits have had the ability to unlock them by having save data of a specific game, being Partner Pikachu, Partner Eevee, Tockles, Sophia, Arthur, and Razewing Ratha which could be obtained with save data from Pokémon: Let's Go Pikachu, Pokémon: Let's Go Eevee, , Persona 5 Strikers, Ghosts 'n Goblins Resurrection, and Monster Hunter Stories 2: Wings of Ruin, respectively.
 * ,, Small Battlefield, and Northern Cave are currently the only stages to not be used in a Spirit Battle in any form.
 * As of version 12.0.0, the Grab-type primary spirit is the only type of primary spirit to have not received any DLC Legend spirits.
 * Specifically, the other three types (Attack, Shield, Neutral) have two DLC primary Legend spirits each.
 * (Master Driver) and Devil Jin are the DLC Shield-type spirits and they are the only ones that are enhancable.
 * and Heihachi Mishima are the DLC Attack-type spirits.
 * &, , and Evil Ryu are the DLC Neutral-type spirits.
 * A placeholder icon exists for spirits whose images cannot be loaded. This icon is a light gray version of the generic spirits logo. This situation typically occurs when a player's save data has been deleted, corrupted, or otherwise unobtainable and affects most spirits from Spirit Board events. Once the player goes to the Spirit Board with an internet connection, the placeholders will be replaced with the appropriate images. Affected spirits can still be used, battled, and collected with no issue, albeit using the placeholder icon until the issue is resolved.
 * All Spirit Board event spirits after are affected. This is because Peachette was the last event spirit made obtainable outside of its event via an update. All event spirits after Peachette were made obtainable on a set date using the same method as the events themselves are added without needing a proper update&mdash;having no internet connection prevents the game from connecting to the service in charge of the events and related spirits. Spirits associated with a fighter from a Fighters Pass are not affected, as they are bundled with an update.