Kazuya (SSBU)/Neutral attack/Hit 1

Hitboxes
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. This is not the case for the hitstun modifiers.

!Hitstun !Shieldstun


 * +8 frames
 * 1.3×


 * +8 frames
 * 1.3×


 * +8 frames
 * 1.3×


 * +8 frames
 * &mdash;


 * +8 frames
 * &mdash;


 * &mdash;
 * &mdash;
 * }

Timing
The move can transition into the next jab by either holding the attack button or pressing it again.