User:Miles of SmashWiki/Stuff for Smash

Here's some stuff that I think would be cool in Smash. I'm not 100% deeply attached to most of these, but I would enjoy seeing them. Comments are welcomed, if you're so inclined.

Much of this page is out-of-date because it was written in the era of SSB4 DLC. Updates will come sporadically at most.

Add a universe
Instances of adding or promoting a whole universe to "major" representation.


 * SpecialStagesSymbol.svg Vorkken (Assist Trophy)

Realistic expectations
Plausible first/second-party newcomers from represented series.


 * Dixie Kong
 * Elma
 * ARMSSymbol.svg Ribbon Girl
 * Elma
 * ARMSSymbol.svg Ribbon Girl

Out-there possibilities
Improbable third-party choices who would be appealing for various reasons.


 * SpecialStagesSymbol.svg Crono
 * SpecialStagesSymbol.svg

Assist Trophies

 * King Hippo
 * Rhythm Punching Bag
 * Diamond Golem
 * SpecialStagesSymbol.svg Firebird
 * SpecialStagesSymbol.svg The Prince
 * SpecialStagesSymbol.svg Chibi-Robo
 * SpecialStagesSymbol.svg Karate Joe
 * SpecialStagesSymbol.svg Mallo
 * SpecialStagesSymbol.svg Monita
 * SpecialStagesSymbol.svg Qbby
 * SpecialStagesSymbol.svg Professor Layton
 * SpecialStagesSymbol.svg Jibanyan
 * Gamyga
 * SpecialStagesSymbol.svg Jibanyan
 * Gamyga

Items

 * Spike Gem
 * Spike Gem

Mii costumes

 * Diddy Kong Cap
 * Suit, Darunia Hat
 * Blaziken Suit, Blaziken Hat
 * Tifa Outfit, Tifa Wig
 * SpecialStagesSymbol.svg Rayman Outfit, Rayman Wig
 * Samurai Goroh Outfit, Samurai Goroh Wig
 * Outfit, Teddy Wig
 * Jeanne Outfit, Jeanne Wig
 * SpecialStagesSymbol.svg Vyse Outfit, Vyse Wig
 * Dark Samus's Armor, Dark Samus's Helmet
 * Sharla Outfit, Sharla Wig
 * Bass Outfit, Bass's Helmet
 * SpecialStagesSymbol.svg Lucca's Outfit, Lucca's Helmet

Stages



 * Manhole
 * That First Town
 * Rhythm Kung-Fu
 * Eryth Sea
 * Fallen Arm
 * Primordia
 * Casino Night Zone
 * Air Man Stage
 * Save Point
 * Fallen Arm
 * Primordia
 * Casino Night Zone
 * Air Man Stage
 * Save Point
 * Save Point

Music tracks
I capped myself at a few songs per character universe otherwise the list would be far too long. A few series are omitted for now, but there's some other tracks thrown in too.


 * Koopa's Road
 * A Secret Course
 * Come On!
 * Buoy Base Galaxy
 * Sprawling Savanna
 * Title (Yoshi's Island)
 * Underground Theme (Yoshi's Island)
 * Overworld Theme (Yoshi's Island)
 * Special Course (Woolly World)
 * Krook's March
 * Rockface Rumble
 * Boulder Roller
 * Busted Bayou
 * Aqueduct Assault
 * Deku Palace
 * Title (Wind Waker)
 * Mini-Boss (Wind Waker)
 * Silent Guardians
 * Talus Battle
 * Surface of SR388
 * Brinstar Red Soil Swampy Area
 * Phendrana Drifts (Depths)
 * Tallon Overworld 2
 * Chozo Laboratory
 * Magma Flows
 * Another Dimension
 * Bouncing Boss Battle
 * Song of Supplication
 * Route 42
 * Battle (Raikou/Entei/Suicune)
 * Route 120
 * Friendly Battle (Colosseum)
 * Route 15 (X & Y)
 * The Long Distance of Murder (Red Canyon)
 * Night of Big Blue
 * Theme of Captain Falcon
 * Big Blue (Mario Kart 8)
 * Wisdom of the World
 * Hippie Battle
 * Boy Meets Girl (Twoson)
 * Dangerous Guys
 * Piggy Guys
 * Stage Select (Ice Climber)
 * Eldigan the Lionheart
 * Companions
 * Scars of the Scouring / Softly with Grace
 * Distant Roads
 * Dusk Falls (Fire)
 * Octopus
 * Skyworld (Kid Icarus)
 * Overworld (Of Myths and Monsters)
 * Four Seasons
 * Pyoro
 * Tomorrow Hill
 * Body Rock
 * Introducing Wario Deluxe
 * Wistful Wild
 * Title (Pikmin 3)
 * Game A (Gyromite)
 * Rainy Day
 * Agent K.K.
 * K.K. Chorale
 * Wandering
 * Minor Circuit (Super Punch-Out!!)
 * Major Circuit
 * Ending (Punch-Out!!)
 * Table Tilt
 * Rhythm Kung-Fu
 * Colony 9
 * Unfinished Battle
 * On the Fallen Arm
 * Mechonis Field
 * The Key We've Lost
 * Shellfie
 * Sucker Punch
 * Tentacular Circus
 * Eight-Legged Advance
 * Nintendo 3DS eShop
 * Main Theme (Metal Gear Solid)
 * Lethal Encounter
 * Chemical Plant Zone
 * Ice Cap Zone
 * Dr. Cossack Stage 1
 * Slash Man Stage
 * Galaxy Man Stage
 * Fuse Man Stage
 * Pac-Man Game Room
 * Title (Pac-Man World)
 * Fly Me To The Moon (Climax Mix)
 * Tomorrow is Mine (Original)
 * Clockwork Mansion
 * Marble Gallery
 * Unavoidable Battle
 * Heartful Cry (Persona 4 Arena)
 * Danger Zone
 * I'll Face Myself ~Battle~
 * The Almighty
 * SpecialStagesSymbol.svg In Front of the School Gate
 * SpecialStagesSymbol.svg Ending (No. 1 Bass Fishing)
 * SpecialStagesSymbol.svg Katamari on the Rocks
 * SpecialStagesSymbol.svg Lonely Rolling Star
 * SpecialStagesSymbol.svg Que Sera Sera
 * SpecialStagesSymbol.svg A Puzzling Afternoon
 * SpecialStagesSymbol.svg Strike the Earth!
 * SpecialStagesSymbol.svg In the Halls of the Usurper
 * SpecialStagesSymbol.svg An Underlying Problem
 * SpecialStagesSymbol.svg Hidden by Night
 * ARMSSymbol.svg Main Theme (ARMS)
 * ARMSSymbol.svg Spring Stadium
 * ARMSSymbol.svg Ribbon Ring
 * SpecialStagesSymbol.svg GameCube Menu

Modes and system
These are old ideas from the SSB4 era, but I'm leaving 'em here for now.


 * A new mode named Smash Dash. Essentially a platform/beat-'em-up combination, with elements similar to the Adventure Mode level, several Subspace Emissary levels, and Smash Run. Characters would be dropped into a randomly generated level, each of which would include light platforming elements and a random selection of enemies similar to Smash Run. Players would have access to a system of powers like Uprising and Smash Run. Ambushes are common.
 * At each level's halfway point and conclusion, players will encounter a miniboss-style enemy such as Bonkers, who must be defeated to progress.
 * After finishing two levels, players will fight a matching boss enemy, such as Petey Piranha if playing as Mario, Ridley if playing as Samus, Duon if fighting as Mr. Game & Watch, etc. Most series would provide an appropriate boss, and any characters from series without a boss would fight one from a thematically similar series or from the SSE.
 * Defeating the boss "clears" the mode as that character, similar to Adventure Mode (and would award the "Alt." trophy or similar). However, players can keep playing to fight through more levels, more midbosses, and bosses every other level. Each boss fight after the first is randomized. Clearing additional levels yields further rewards such as trophies, gold, etc.
 * Custom moves and equipment are separated entirely, and matches can be played with both, either, or neither - and are clearly labeled. Custom moves may be used without building a "set", and can be assigned on the CSS.
 * Custom moves are changed to have fewer cases of "more powerful but slower" and "weaker but faster" kinds of things, and instead more distinct customs that reference source material. For example, custom moves for Mario's Fireball could instead offer more distinct options like the, or alternatives for Shulk's Back Slash being different arts like Shaker Edge.
 * Trophies being somewhat less dependent on model rips from source games in general, allowing for more instances of older characters getting new models. (Melee had some of this, but how much of that was deliberate design choice versus how much was due to lack of contemporary 3D models isn't clear.)
 * At the end of all major DLC development, new challenges are added for free involving the DLC characters and content. These would unlock additional trophies, CDs, etc. related to the new content.