User:Darthrai/Mythra (SSBU)


 * Mythra Awakens!

Thank you for accepting summons. I Bana, Chairman of Argentum Trrrade Guild and 20% stakeholder in Dedede Wikiki as rrreward for illicit campaign donations to re-election of King Dedede. Today, Bana talk to friends about Mythra (, Hikari), who is fighty-fighter in Super Smash Bros. Ultimate. Mythrrra is Blade, and Aegis, which makes much money for Bana, except that meddling salvager Rrrrex goes to become Driver of her instead and ruins plan of Bana to make more money! Meh-meh-meh! MEH! Anyway, Mythra be announce with during Nintendo Direct of February 17th, 2021, and be released in Challenger Pack 9 on March 4th, 2021 in. Mythra is Fighter #80 which is also number of times she more valuable than Pyra because more-more power, though Pyra at least good for various fetishes of Muimui. Like Beast-Driver, game automatically pick Pyra forrr you, but switch to Mythra by press Y. Meh!

Depend on part of Land of Morytha where frrriend comes from, hideous voice of Mythra sound like Skye Bennett or Shino Shimoji. Also she destroy Gigantic Artificial Blade Rrrrrrosa, which is pride and joy of Bana! TWICE! For that, Bana will teach friends how to defeat Mythra and claim Aegis for Bana, which will be very rrrrrewarded.

Attributes
Mythrrra have speed. She more-more fast than Pyra with moving and frames. She weigh less than Bana, which is crrrime because hefty body of Bana is envy of all ladypon and I not stand for anyone who make Bana look like fat greedy tycoon. Mythra is 11th fastest in sky, 8th fastest to walk, 7th fastest to fall (to her death of her!), 5th to run and most-most fastest to start the run of her. This make her like Sheeky-Sheeky, meddling kid with mask or talking Phonex to get in your face and swing stupid (but expensive) sword of her to slashy-slashy and ruin your day and expensive Artificial Blades that you use to make lots of money and now you cannot eat Mushy Mushrooms for life! Meh-meh-meh-MEH!!!

Mythra have flashy-flashy moveset which help her win neutral. Jab only take 2 frrrrame, and she go wooshy-wooshy with dash attack, to punish thud on ground which happen many-many times to Rrrrrosa (meh!) thanks to design flaw which Bana sue Professor Tatazo over with crooked lawyers. The tilt attacks of Mythra also start flashy-flashy combos, like the down tilt which not lag at all, up tilt which she use repeatedly and drive anypon insane in head with frrrrustration, and even forward tilt in sticky situation. AND sword of Mythra is big, so she stay away from you to slashy-slashy all day while you not hurt her. Meh! But also, Mythra fight fast in sky, which is why extra investment in aerrrial capabilities of Artificial Blades was waste of money. You cancel just like Driver Arts, and they also go fast and hit WAY TOO MANY TIMES! Mythra use broken sky-moves to cover her, finish combos, juggle you in air or kill you! And of course Mythra go smashy-smashy with sword of hers to just SPLIT NOPON BRAINS OPEN AND RUIN ENTIRE LIFE WORK OF BANA! But it only happen when at high perrrrcent, which is why investment in Artificial Blades should go into armour plating frrrom now on.

Oh, you think that not enough? Dumb bitch Blade also have Foresight so she can dodge and survive the attacks of you, so she hits back with killer combo, slashy, slashy, meh-meh-meh-meh-MEH!!! Stupid girl drrrive crazies into head of Bana! (She also get into head of Muimui, but mostly because he look at naughty pictures of her which I not allow, sneaky bastard.) So just when you have Mythrrra pinned to floor and going to lose, WHAM! She hit back while yelling at you in annoying voice of hers!

Thankfully, Mythra have weaknesses. Pay attention friends, because Bana show you, and this is how to kill her. First, Mythra hit many times, but also hit weak, so it take her long time to kill you if you have healthy physique like Bana. When she use Lightning Buster, it slashy-slashy many times in front of her, but not behind, so go to back for sneak attack and yank golden hairs out of head of Mythrrra if you feel especially sadistic (also worth to sell). When she use Photon Edge, BRING UP SHIELD! It give you time to hit Blade back, also knock her out of the air to send her carrrrrrreening to death just like Tantal Prince do all the time. Also, with Rrrray of Punishment, Mythra go whooshy-whooshy up, but not very whooshy-whooshy forward. But most of all, both Mythra and inferior form Pyra cannot recover good, so Bana repeat, KNOCK OUT OF AIR! Is most effective way to kill Aegis!

Overall, Mythra go slashy-slashy very fast and torture you with blinding speed and combos, but not kill unless she turn into sister. Verrry highly advised to use anti-air equipment and throw Aegis down bottomless pit, and then there one less trouble in Bana's life and I can eat Mushy Mushrooms for life, also you get handsome rrrreward from Bana.

Bana is lazy man, so I leave rest of page in orrriginal Morytha Gibberishese. Also only 20% stake in Dedede Wikiki mean this not most prrrofitable venture for Bana. If you have more question go hire translator. Bana not want to miss favourite TV show Everypon Love Riki. Meh!

Differences from
Uniquely for clone characters, Mythra and Pyra act as a transformation character similar to, and to and  in Melee. As typical of both transforming characters and certain pairs of clones, their movesets are designed to complement each other in a speed vs. power dichotomy. Mythra is characterized by an overall extremely fast mobility, and swift but weak attacks that give her a diverse combo game but difficulty in securing KOs, while on the other hand, Pyra has some of the slowest movements in the game, but a longer range on average than Mythra and overwhelming power comparable to that of most super-heavyweight characters.

While all of their special moves (except for Swap, which is required to switch between the two) are fully unique, the rest of their moves have identical animations, similarly to how they function as different variations of the same Aegis Sword moveset in their game of origin (aside from Blade Specials). In comparison to other clones, they have the same amount of different moves from each other as the full clone has from —with Pyra and Mythra just barely being semi-clones due to most of Young Link's different moves from Link being shared with. Additionally, Mythra has a unique ability, Foresight, which acts as a form of dodge leniency, while Pyra has no similar ability of her own.

Ground attacks

 * Neutral attack:
 * Forward tilt:
 * Up tilt:
 * Down tilt:
 * Dash attack:
 * Forward tilt:
 * Up tilt:
 * Down tilt:
 * Dash attack:
 * Up tilt:
 * Down tilt:
 * Dash attack:
 * Down tilt:
 * Dash attack:
 * Down tilt:
 * Dash attack:
 * Dash attack:
 * Dash attack:
 * Dash attack:

Smash attacks

 * Forward smash:
 * Up smash:
 * Down smash:
 * Up smash:
 * Down smash:
 * Up smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:

Aerial attacks

 * Neutral aerial:
 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:

Special moves

 * Lightning Buster:
 * Photon Edge:
 * Ray of Punishment / Chroma Dust:
 * Sacred Arrow:
 * Photon Edge:
 * Ray of Punishment / Chroma Dust:
 * Sacred Arrow:
 * Photon Edge:
 * Ray of Punishment / Chroma Dust:
 * Sacred Arrow:
 * Photon Edge:
 * Ray of Punishment / Chroma Dust:
 * Sacred Arrow:
 * Ray of Punishment / Chroma Dust:
 * Sacred Arrow:
 * Ray of Punishment / Chroma Dust:
 * Sacred Arrow:
 * Sacred Arrow:
 * Sacred Arrow:
 * Sacred Arrow:
 * Sacred Arrow:
 * Sacred Arrow:
 * Sacred Arrow:
 * Sacred Arrow:

Dodges
All values here assume fully fresh dodges.
 * Spot dodge:
 * Rolls
 * Air dodges
 * Rolls
 * Air dodges
 * Rolls
 * Air dodges
 * Air dodges
 * Air dodges

Moveset

 * Mythra is tied to Pyra as a two-in-one fighter, similar to how Zelda and Sheik function in Melee and Brawl. She can transform into Pyra quickly using her down special, Swap to Pyra.
 * Pyra and Mythra are semi-clones of each other, with all of their non-special moves having similar animations but having different frame data, damage, and knockback. Following the archetypical traits of a transforming character, Mythra is the "fast but weak" of the duo. Also, their remaining special moves are all unique.
 * In a similar fashion to, , and , Mythra walks normally but floats during her dash.
 * Mythra has a fighter ability in Foresight, a tight dodge mechanic similar to 's Bat Within mechanic, which is activated by dodging much like the latter while having a slow-down effect on opponents like Witch Time.

For a gallery of Mythra's hitboxes, see here.

On-screen appearance

 * Rex appears from the sky and tosses Mythra's Aegis Sword at her as she teleports onto the stage. She will hold out her hand or her Aegis Sword depending on whether she is facing right or left.

Taunts

 * Up taunt: Rex appears behind her and pumps his fist up, saying "Come on, Mythra!" (shouting her name excitedly if the game's language is set to Japanese). She waves at Rex once while silently giggling. Rex's animation is similar to the one he does while performing a Blade Special in Xenoblade Chronicles 2.
 * Side taunt: Holds the Aegis Sword in the air while spreading out her arm and conjuring a small burst of light, saying "Prepare yourself." This is one of her quotes from Xenoblade Chronicles 2, where she could randomly say this before using Photon Edge.
 * Down taunt: Puts the Aegis Sword down while turning her back to the player and looking behind her towards the left, saying "Think you can take me?" (, I'll show you my true power.). This references an infamous battle quote of the Ardainian Soldiers in Xenoblade Chronicles 2. If facing left, the taunt is mirrored.

Idle poses

 * Brushes her hair aside with her free hand.
 * Turns her body to the side while shifting her foot forward, and grins.

Victory poses

 * Left: Holds the Aegis Sword to her side before doing two slashes and says "Called it." (, This is a natural outcome.) Rex will jump in next to her and hold his fist up, saying "You show 'em, Mythra!" The two slashes that Mythra performs look similar to her auto-attack animation in Torna ~ The Golden Country. In team battles, Rex does not appear if the team has three or more characters.
 * Up: Warps around the stage while slashing, similar to Photon Edge, and says "Peak form." Rex lands from above and holds his fist up.
 * Right: Mythra briefly morphs into Pyra, who does a pose and spins around while morphing back into Mythra, who does a finishing pose by extending the Aegis Sword out. Her pose comes from her official artwork and her figurine with . They both say "This is the power of the Aegis!" (, This is our power!) in unison, alternating their voices as they swap form.

In competitive play
Although players have seen Mythra be a better character than Pyra due to her frame data, combo potential, better recovery and Foresight, it's currently unknown how they'll fare in competitive play.

: Shared Destinies
Referencing the duality of Pyra and Mythra, the pair's route features pairs of opponents who are the same or similar. This extends to Master Hand and Crazy Hand at the end, who are always fought together, regardless of intensity. The items that spawn are from the franchise the characters are from (or in the case of Round 4, no items).

Credits roll after completing Classic Mode. Completing it as Mythra has  accompany the credits.

Role in World of Light
Despite their status as downloadable content, Pyra and Mythra do have a legitimate role in World of Light, as they appear in the base game as spirits in the Light Realm and the Final Battle respectively, meaning that they were vaporized by Galeem. The Mythra spirit is called as reinforcements by Galeem and is placed directly in front of and the real, making her an obligatory fight to achieve the true ending. Defeating this spirit does not unlock her and Pyra as a playable character; rather, they are unlocked after downloading them and defeating at least 10 other fighters from Galeem's control, just like other DLC characters.

Spirits
Mythra's fighter spirit can be obtained by completing Classic Mode; however, Mythra must be the one chosen as the front on the character selection screen to get her spirit. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the second spirit below in the Spirit List under the name "Mythra (Fighter)".

Additionally, Mythra has a support spirit as part of Ultimate's base game.

Trivia

 * Mythra's internal codename is "elight". Like 's "brave" and Pyra's "eflame", it is a literal translation of Mythra's Japanese and Chinese names (minus the "e", which presumably stands for "element", as below).
 * Their victory theme also has an internal codename, namely "element".
 * Mythra's appearance is altered compared to her default appearance in Xenoblade Chronicles 2—she wears black spandex over her legs and back, and the normally open gap in the blouse of her dress is closed up. This design originally came from her spirit in the base game, which was changed due to age ratings—it was later added to Xenoblade Chronicles 2 as the "Massive Melee Mythra" costume, which means her design in Ultimate is based off a costume that was created directly from her appearance in Ultimate.
 * Pyra and Mythra are the fourth team of characters to share a character slot via transformation, the first three being Zelda and Sheik in Melee and Brawl, and  in Brawl, and Pokémon Trainer with Squirtle, Ivysaur, and Charizard.
 * Unlike Zelda and Sheik or the Pokémon Trainer, Pyra and Mythra have separate Final Smashes. The only other transforming characters with this distinction are Samus and Zero Suit Samus in Brawl, although their Final Smashes were the cause of their transformation. Zelda and Sheik in Brawl had the same Final Smash, but with slightly altered physics until Smash 4.
 * They are the first DLC characters to be transformations.
 * They are the first transforming characters to be semiclones of each other.
 * Unlike :
 * Pyra and Mythra have their own separate announcer calls used on the character selection screen and their victory poses.
 * Despite Rex being a non-playable entity present for both Pyra and Mythra similar to the actual Trainer, he only appears for taunts and Final Smashes, and is not used to represent the character slot as a whole. This may be because Rex partook in combat within his game of origin, but does not do so in Ultimate, while the player characters in mainline Pokémon games never fight directly.
 * Both Pyra and Mythra are shown on the versus splash screen, though higher numbers of players will only show the one in front instead.
 * Their fighter spirits must separately be obtained, with the Blade chosen as the front on the Classic Mode character selection being the one that gets the spirit. The Pokémon Trainer obtains Squirtle's, Ivysaur's, and Charizard's fighter spirits all at once, while both the male and female Pokémon Trainer spirits must be purchased from the shop.
 * Swapping between the two changes the stock icon to the one currently being used, akin to and  in Melee. With Pokémon Trainer, this can only be done through hacks. However, in Squad Strike, the stock icon always displays the one who started in the match.
 * Pyra and Mythra do not appear in Spirit battles as separate fighters, only appearing in the battle for their combined form Pneuma as a single transforming character.
 * Succeeding, Pyra and Mythra are the second and third characters that are both spirits and playable.
 * Notably, their games of origin were in consideration to have playable fighters for the base game, but the base game roster had already been finished by then, making the idea unfeasible.
 * Additionally, all three of them debuted on the Nintendo Switch.
 * Furthermore, both Mythra and Min Min's Spirit Battles utilize as a Puppet Fighter.
 * Pyra and Mythra's reveal trailer is the first one to not be directed by Masahiro Sakurai. Instead, it was outsourced to Monolith Soft, the developers of the Xenoblade Chronicles series.
 * Pyra and Mythra mark the second time in Ultimate that multiple characters share the same slot in the character selection screen while having different Fighter Numbers, with the first being the 's Pokémon. The Mii Fighters could also follow this trend but can be separated.
 * While most of Pyra and Mythra's specials are based directly off their Blade Specials as they appear in Xenoblade Chronicles 2, Chroma Dust is instead derived from one of Mythra's Blade Specials in the prequel expansion Torna ~ The Golden Country.
 * Pyra and Mythra are the fourth and fifth characters to have a SSB4-styled poster to promote their inclusion as a playable fighter, following, , and.
 * Similarly to fellow newcomers and, Mythra has a unique animation solely used to transition from Pyra's idle animation to her own one after performing various animations.
 * When swapping to Mythra from Pyra after Mythra appears, she has a chance of saying "You're done"; this can be seen as a second reference to the Ardainian Soldiers' battle quotes, the first being her down taunt.
 * Mythra is one of the few fighters who says a line when KO'd, occasionally saying, "Seriously?" (, I've been finished...)
 * Mythra and are currently the only DLC fighters in Ultimate whose down aerials are incapable of meteor smashing.
 * Mythra is also one of the two only newcomers without a meteor smash that works on aerial opponents in Ultimate, the other being . Unlike Daisy, Mythra can freely swap to Pyra, whose down aerial is a conventional meteor smash. usually lacks a meteor smash that works on airborne opponents unless he has Arsène active, in which case his down aerial becomes a conventional meteor smash.
 * When KO'd by reaching 0 HP during her final stock in Stamina Mode, Mythra uses her heavy knockback scream rather than her standard KO scream. This trait is shared with, , and all vocal DLC fighters except for and.
 * Mythra's Foresight is the first counter-like mechanic that cannot be activated by a special move, instead being exclusively used via her dodges. Bat Within can also be activated via one, but can also be activated via Bayonetta's down special, Witch Time.
 * Unlike most humanoid fighter models in Ultimate, Mythra's bind pose is uniquely an "A-pose" instead of a T-pose, and only hers and not Pyra's. This is shared with and both male and female.
 * Mythra is one of seven fighters who do not use their dashing animation on the World of Light map, the others being, , , , , and Pyra.