Pyra (SSBU)/Neutral attack/Infinite

Hitboxes
! Hitstun ! Shieldstun


 * +4 frames
 * 8×


 * &mdash;
 * &mdash;
 * }

Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.