Stone

Stone (, Stone), is Kirby's down special move.

Overview
Kirby transforms into a rock, becoming impervious to damage and knockback for a short time, and quickly falls straight down. Kirby can still be taken out of Stone form by grabs or grab-type moves such as Yoshi's Egg Lay or Lucario's Force Palm. The transformation lasts for approximately 3 seconds, but the player can press the special button to end it early. While in this form, he will slide down sloped surfaces.

Offensively, Kirby can deal damage by using the move in midair and falling on opponents. When Stone is landed, it does excellent knockback, KOing most characters reliably under 150%; however, the move is rather situational as it is highly telegraphed and slow, making it a poor choice in most situations.

In the first two games, Stone does no damage at all if used on the ground. In Super Smash Bros. Brawl and onward, however, the attack produces a shockwave on Kirby's sides, dealing 14% damage with horizontal knockback. When Stone is used on the ground, Stone will only hit with the shockwave no matter where the opponent is, but Kirby solidifies many frames quicker (compared to an air drop). Otherwise, all falling sweetspot versions of Stone deal 18% damage (except in Smash 64 where it deals 20%).

In Brawl, the move is more powerful than in Super Smash Bros. Melee, and it pushes characters away from Kirby while active, even if used from the ground. However, Stone is no longer totally impervious starting from this game - if Kirby is hit with an attack that causes at least 30% damage, he will receive full knockback from it, but no damage.

In Super Smash Bros. 4, if Kirby takes 25% or more total damage while petrified, the deciding move will launch Kirby out of the stone, taking half the attack’s normal damage in the process. His custom move versions of Stone absorb less damage.

Appearance
In Super Smash Bros., Kirby can only transform into one type of stone. Since Super Smash Bros. Melee, however, Kirby will randomly transform into one of the following objects, all having the same properties:


 * The pink stone that Kirby normally turns into in his games.
 * A spiked ball.
 * A 100 ton weight, similar to the 8 ton weight from Kirby Super Star.
 * Lip's garbage block from.
 * A Thwomp. In Melee and Brawl, it has its design from ', ', and the first six ' games; in Super Smash Bros. 4 and Super Smash Bros. Ultimate, the Thwomp has the original design introduced in ', used since 
 * Exclusive to Ultimate, a from  series. It uses the design from s in .

Glitch
In Brawl, there exists a glitch known as the Earthquake Glitch, which makes Kirby rapidly vibrate in place, producing hitboxes around him. This is achieved by using Stone on a downwards right facing platform that bends down at a 45° angle. It can be performed on both Stage Builder stages and the PictoChat stage, and while fighting Porky in Boss Battles mode, but it is generally attributed to PictoChat.

Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:


 * 1) Stone: Default.
 * 2) Grounding Stone: Bury opponents upon landing, but takes longer to transform. Using the move on the ground won't bury foes at all.
 * 3) Meteor Stone: Foes will be meteor smashed when hit. Kirby will also be popped a small distance upwards if he is on the ground and can't transform back to normal as quickly as his other down specials.

Origin
is one of Kirby's Copy Abilities that originated in , behaving in much the same way.  introduced the detail of randomizing the transformations to various other types of objects, including a rare golden statue of Mario or Samus, as well as the mechanic of Kirby sliding down slopes while in this form. Kirby can attack while sliding down slopes in Stone form, but he cannot do this in Smash Bros. There are other minor differences between the way Stone functions in the games and in Smash Bros.: in the Kirby games Kirby can stay in Stone form indefinitely and cannot be knocked out of it through regular means; in Smash Bros. Kirby can only stay in Stone form for a limited amount of time, and can be knocked out of it with grabs or sufficient damage.

Trivia

 * In Brawl and Smash 4, it can be seen in Boss Battles Mode, SSE and via an exploit that enables infinite height that Kirby never automatically turns back into his normal form while being in his Stone form in midair. However, this has no practical use in normal play.
 * In Melee, Kirby has a 3 second limit on Stone while in the air and it resets when he hits the ground. However, this is not usually encountered in normal play because Kirby will usually land or SD before the 3 seconds are up.
 * If a cinematic Final Smash is used on Kirby in Stone form, it will not work.
 * If it triggers Witch Time, the clock is invisible until Kirby changes back.

Technical details

 * Kirby (SSB)/Down special
 * Kirby (SSBM)/Down special
 * Kirby (SSBB)/Down special
 * Kirby (SSB4)/Down special
 * Kirby (SSBU)/Down special

Piedra