The Wilds (Part I)

The Wilds (Part I) (, Wilds) is the fifteenth stage of the Subspace Emissary. The Wilds can be described as a large desert with several canyons and rock formations. When returning to this stage after clearing the story, the door to the healing section is replaced with a goal door.

Overview
After they unite,, and  chase after the Ancient Minister. During the chase, they see tracks of a large tank, Galleom, and decide to pursue him instead. The trio make their way through the desert and track him down near an ancient ruin.

Throughout the level, they face many obstacles, most notably harsh wind. At several points in the level, a fierce wind will slow the smashers down.

Once they reach the ruins, they battle Galleom. Galleom attacks with his powerful attacks as well as his missiles, but the trio manage to defeat him. After Galleom is defeated, he falls into The Ruined Hall, where he later encounters and faces off against and the  after their fight with.

Returning enemies

 * Primid
 * Scope Primid
 * Buckot
 * Gamyga
 * Trowlon
 * Bytan
 * Roader
 * Quark Mine
 * Auroros
 * Mite
 * Towtow
 * Boom Primid
 * Bombed
 * Zap Jyk

Enemies introduced

 * Armank
 * Big Primid

Bosses

 * Galleom

Music

 * For most of the level,  plays.
 * For Galleom's fight,  plays.

Trivia

 * The area where a Big Primid is encountered will fall below the blast line if the player waits too long in that area. The timer can be determined by the closing of the door; if the door closes before all enemies are defeated, the floor drops out and the active character will likely be KOed.

Zona silvestre (Parte I)