User:Menshay/Character concepts/First-party

Tabuu
The leader of the Subspace Army and the primary antagonist of Brawl's Subspace Emissary mode.

Attributes

 * Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves.
 * Somewhat like Ganondorf he is rather slow and heavy, but also powerful. He has relatively good aerial mobility and possesses several long-range attacks.
 * He is almost always depicted as hovering, to an even greater extent than Mewtwo.
 * For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to Rosalina's.
 * All of his dodges involve him teleporting.

Ganondorf (sword-based)


Some people resent Ganondorf being mostly a Captain Falcon clone with no swordplay, others are fond of his current version and wouldn't appreciate radical changes. I am personally fine with the current Ganondorf (in fact, he's among my overall favourite characters if not the absolute favourite), but I still wanted to try to come up with some possible changes.

Attributes

 * Ganondorf's moveset now integrates several sword-based moves; however in most cases they are directly derived from current moves and do not induce extreme functional changes: by now Ganondorf has a defined Smash identity, and I wouldn't want it to be completely removed.
 * Ganondorf uses two types of weapons: a greatsword (based on his SpaceWorld 2000 sword) for slow but heavy hits, and a smaller sai-like sword (based on his Ocarina and Wind Waker swords) for quicker hits (henceforth simply called "small sword"). Some of his attack use two swords at once, mimicking his Ocarina, Wind Waker and Hyrule Warriors versions. Ganondorf is able to make weapons appear and disappear when needed with a shadow effect, similar to the one used in Hyrule Warriors.
 * Some purely physical attacks are retained: they are part of Ganondorf's Smash identity, they fit his Power theme and he himself has used them in several occasions (his Twilight Princess final battle and some cutscenes in Wind Waker, for example).
 * Ganondorf's idle pose and walking animation have him holding his large sword in a manner similar to his Twilight Princess artwork. His running animation has him more hunched over and menacing.
 * Ganondorf's second jump no longer involves a backflip, but is higher, floatier and accompanied by a shadow effect, to represent the floating ability he demonstrates in some games.

Moveset
Moves are color-coded depending on their relationship with their current versions:
 * unmarked moves are (mostly) unchanged
 * moves in green have an altered animation, but similar overall behavior
 * moves in yellow retain their overall animation, but have some relevant differences in properties
 * moves in orange are partly based on current moves, but have several important differences, and/or they have been moved around
 * moves in red are completely new

Not the humanoid Ganondorf; rather, the original (not timeline-wise but game order-wise) version of Link's greatest foe. A giant, boar-like monster with immense strength and powerful magical abilities.

Attributes

 * Ganon is a large and slow character, with physics similar to Ganondorf and Bowser. His size and body type are especially similar to Bowser's.
 * Ganon's uses a large trident as a weapon, complemented by several magical attacks.
 * His dodges involve him teleporting while leaving afterimages, as a reference to his teleporting animation in A Link to the Past.

Not just a Waddle Dee with a bandana. Introduced in Kirby Super Star he acts as King Dedede's sort-of advisor and is a regular supporting character, often helping Kirby and sometimes even assisting him directly as a playable character: his playable debut was Kirby's Return to Dream Land, where he acts as a copy of Kirby with a permanent Spear ability.

Attributes

 * Bandana Waddle Dee's weapon is a spear with a tipper mechanic, mixed with a Parasol in order to represent the abilities of other Waddle Dees and to give his moves more variety (note that in Kirby: Planet Robobot the generic Waddle Dee amiibo gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of and  Kirby with some original moves.
 * His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher.
 * Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like Peach's parasol it slightly damages enemies (but can never KO) and can be interrupted by fast falling, but does not cause helplessness. He swings around much more than Peach, but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands.
 * He also uses his Parasol as a shield, like Parasol Kirby. The shield's size does not decrease with time.

A legendary warrior, sealed away because of his immense power. He debuted in the Meta Knightmare Mode mode of Kirby Super Star Ultra, where Meta Knight asks the Galactic NOVA to summon the strongest warrior in the galaxy for him to fight. He later made some reapperances as a boss fought in some extra game modes.

Attributes

 * Like in the Kirby games, Galacta Knight starts out as a semi-clone of Meta Knight with some key differences.
 * He is slower than Meta Knight, but his attack have more overall power and range.
 * His falling speed is lower, and he overall feels floatier. To compensate this, he has one midair jump less than Meta Knight.
 * His main weapon is his lance, which has a tipper effect.
 * He uses his shield for shielding; his shield thus does not decrease in size.

Robobot Kirby


Kirby piloting a Robobot Armor, a mass-produced robot created by the Haltmann Works Company for planetary invasion. When ridden by Kirby, the Amor takes on his appearance and his ability to gain foes' abilities by assuming specific Modes.

Attributes

 * Robobot Kirby is a heavy and relatively slow character.
 * The Armor's attacks are a combination of several moves used by its various Modes.
 * The Armor possesses a single midair jump, for which it is propelled by its afterburners similar to Samus.
 * In its shielding state, the armor retracts its limbs and remains stationary, mirroring its guarding stance from Planet Robobot. As such, its shield does not get smaller with time.
 * Like Donkey Kong, the Armor is able to walk faster and even jump while carrying heavy items.

Marill
A Water-type Pokémon which debuted in the short Pikachu's Vacation before being formally introduced in the Generation II games. It set the trend of having a cute Pikachu-like Pokémon in every generation, and before its official reveal it was even nicknamed "Pikablu". While very rare in its original Generation II, Generation III made it way more widespread. It gained a Fairy typing in Generation VI.

Attributes

 * Marill is designed as a Pikachu semi-clone (thanks to Source Gaming for the inspiration), with some moves inspired by Jigglypuff (another Fairy-type Pokémon with a similar body shape) and Squirtle (another Water-type Pokémon).
 * Marill is slower but more powerful than Pikachu, reflecting their statistics in the Pokémon games (assuming Huge Power and no Light Ball).
 * Marill can crawl, but not wall jump.

A Fire/Fighting-type Pokémon, the final form of Torchic and one of the starter Pokémon of Generation III. It was among the very first Pokémon used to demonstrate Mega Evolution (sooner than the other Hoenn starters) and was later made a playable character in Pokkén Tournament.

Attributes

 * As Blaziken is already conceptually similar to Captain Falcon, it is designed as a semi-clone of him, slower but more powerful to reflect its stats in the Pokémon series (high attack and special attack, but average speed).
 * Several moves are however different from Falcon's, making Blaziken closer to Lucas and Luigi than Ganondorf or Falco: some are inspired by other characters' (mainly Fox), some by its Pokkén playable version and some are mostly original. In general, it tends to be more kick-based than punch-based.
 * Its jumps are higher than Captain Falcon's, but it cannot wall jump.

Gardevoir
A Psychic-type Pokémon introduced in Generation III, it gained a Fairy type and a Mega Evolution in Generation VI. It is notably used by Wally in the original Generation III games and by the Champion Diantha in Pokémon X and Y. It is also playable in Pokkén Tournament.

Attributes

 * Gardevoir is designed as yet another elegant lady; some moves are thus inspired by similar characters like Peach, Zelda and Rosalina.
 * As another Psychic-type Pokémon, Mewtwo also works as a partial inspiration.
 * Other moves are adapted from its Pokkén version, or its depiction in the Pokémon games.
 * All of its dodges involve it teleporting.

An evolution of Eevee introduced in Generation VII. It was used in promotional material to showcase the newly added Fairy type, and received some exposure in the animated series as one of Serena's Pokémon.

Attributes

 * Sylveon has an overall playful and cutesy demeanor, sort of like Peach.
 * It attacks through a combination of direct physical attacks, swipes of its ribbons (partly inspired by Ivysaur's vine swipes) and sparkly stuff befitting a Fairy-type.
 * Fitting its statistics and role in the Pokémon games, it is slow but bulky and makes use of some debuffing moves.

Arcade Bunny
The shop assistant of the, an arcade where players can use various types of s to catch badges used to decorate the 3DS's home menu. Friendly and enthusiastic, he just loves Nintendo games.

Attributes

 * The Arcade Bunny has an overall goofy demeanor, similar to Villager and Mr. Game & Watch.
 * Several of his moves integrate the badges after which the Arcade is named, as well as the different types of arms available in the actual machines.
 * Other moves, owing to his fanboyish personality, are directly inspired by existing Smash characters.
 * The damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much.
 * His size and physics are similar to Mario's, though he's overall more sluggish.
 * His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens.