File:Marth fair hitbox combination with frame distinction.png

Summary
This picture displays the different hitboxes and their drag over time.

Created this way:
 * 1) Hack PlMs.dat so that Marth's gravity becomes 0 (credits to Strong Bad for that idea) so accurate frame snapshots are possible
 * 2) Set game mode to develop and press R+↑ and Y+↓ to make hitboxes visible and remove stage elements visibility
 * 3) Set camera to player by pressing ↑
 * 4) Move camera and zoom out by using ←/→+C-stick
 * 5) Make screenshots of the active frames
 * 6) Use GIMP to combine these frames

My method of coloring the frames differently is very amateurish, so if you have a suggestion how I can color the hitboxes from red to blue/purple while keeping the hurtboxes yellow, please tell me how!