List of SSBU Music (Other series)

This is a list of music tracks originating from non-character universes and universes with only one game in Super Smash Bros. Ultimate. All tracks listed here are available to play on Summit, Hanenbow, Balloon Fight, Living Room, Find Mii, Tomodachi Life, PictoChat 2,, Wrecking Crew, Pilotwings, and Wuhu Island, all of which are stages from universes that either have no playable characters or only have a single game. As of the 8.1.0 update, these tracks are also available to play on, Small Battlefield, , and.

Origin
This track is a fast-paced rock medley of several songs and jingles heard in Duck Hunt. The medley includes the title theme, Duck Hunt intro jingle, "duck hit" jingle, perfect jingle, score count sound effect, miss jingle, Clay Shooting intro theme, and game over jingle.

Composition & Arrangements
Source: Duck Hunt

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo.

Japanese title:, Duck Hunt Medley

Other uses
This track was used in 's character trailer on the official website.

Origin
This track is a synth-based medley of several songs and jingles heard in Duck Hunt, returning from SSB4. The medley includes the title theme, Duck Hunt intro, "duck hit" jingle, and "round clear" jingle, with sound effects from Duck Hunt used throughout.

Composition & Arrangements
Source: Duck Hunt

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo.

Japanese title: [for], Duck Hunt Medley [for]

Other uses
This track is used in 's Classic Mode credits.

Origin
A medley of various themes from , taking a jazzy approach with chiptune elements. The main melody consists of the opening jingle that plays when beginning a new game and the tune that plays when popping an enemy's balloons. The ambient beeps that play during the main game can be heard in the background at several parts of the song. The song also includes brief parts of the "Balloon Trip" theme, the jingle that plays when the fish snatches somebody, the respawning jingle, the stage clear jingle, and the game over jingle, as well as the sound effects that play when popping a bubble and falling off-screen. The medley ends with the jingle that plays when finishing a perfect round of the bonus game, then loops back to the beginning.

Composition & Arrangements
Source: Balloon Fight

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Balloon Fight Medley

Origin
This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. This remix returns from Super Smash Bros. Brawl after not being included in Super Smash Bros. 4.

Composition & Arrangements
Source: Balloon Fight

Arrangement: Koji Hayama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: [X], Balloon Trip [X]

Origin
A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound, rearranged by the original composer, Hirokazu Tanaka.

Composition & Arrangements
Source: Balloon Fight

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: [for], Balloon Trip [for]

Origin
This remix, returning from Super Smash Bros. Brawl, is a medley of music pieces from the NES game . The song includes the Level Start theme, the main level theme, the "hurry up" theme, the stage clear theme, and the bonus round theme. The track overall takes a jazzy approach with segments incorporating synths and electric guitars, and also includes instruments and sound effects from the original game.

Composition & Arrangements
Source: Clu Clu Land

Arrangement Supervisor: Keigo Ozaki

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Clu Clu Land

Origin
This track is a synthesized arrangement of two music tracks from : the Bonus Stage Theme and the Stage Theme. Prior to Ultimate, this track was known as "Icicle Mountain", as it was originally composed for the Icicle Mountain stage in Super Smash Bros. Melee. It uses a jazzy style focused on keyboard instruments, such as piano, organ, rhodes, and synth.

Composition & Arrangements
Source: Ice Climber

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: [DX], Ice Climber [DX]

Origin
This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.

Composition & Arrangements
Source: Ice Climber

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: [X], Ice Climber [X]

Other uses
This track was used in the ' character trailer on the official website and their Classic Mode credits.

Origin
A medley of the "BGM A" and "Power-Up" themes from the NES game Wrecking Crew. It has a jazzy, brass-based style with heavy percussion, a piano, and an upright bass.

Composition & Arrangements
Source: Wrecking Crew

Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Wrecking Crew Medley

Origin
A medley of the "Game Start", "BGM A", "Bonus Round", and "Power-Up" themes from Wrecking Crew. Compared to the Ultimate medley, this track starts with a similar jazz style, but incorporates more electronic elements, including synth leads and a wobble bass.

Composition & Arrangements
Source: Wrecking Crew

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: [for], Wrecking Crew Medley [for]

Origin
A medley of the "Game Start", "BGM A", "Round Clear", "Bonus Round", "Power-Up", and "Game Over" themes taken directly from Wrecking Crew.

Composition & Arrangements
Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title:, Wrecking Crew Original Music Medley

Origin
This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.

Composition & Arrangements
Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Japanese title: , BGM B: Power-Up (Wrecking Crew) 

Other uses
When a character acquires the Golden Hammer item, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.

Origin
This track is a synthesized, upbeat medley of various songs from the NES games Stack-Up and Gyromite, which are both associated with R.O.B.; most of the songs in the medley come from Stack-Up. The main focus of the medley is the title theme of Stack-Up, but also includes the game's Test Mode theme (which is shared with Gyromite), the Memory Mode jingle, the Direct Mode jingle, and the Bingo Mode music.

Composition & Arrangements
Source: Stack-Up / Gyromite

Arrangement: Kenichi Okuma

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Block & Gyro

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Other uses
This track was used in 's character trailer on the official website, and also serves as his Credits theme.

Origin
This track is a synthesized, bass-focused medley of songs from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.

Composition & Arrangements
Source: Mach Rider

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Mach Rider

Origin
Returning from Super Smash Bros. 4, this track is an original medley of music from various Famicom/NES games which have playable fighters in Smash.
 * The title theme from The Legend of Zelda.
 * "Temple" from Zelda II: The Adventure of Link.
 * "Fever" from .
 * "Brinstar" from .
 * The title theme from.
 * "Jogging" from Punch-Out!!.
 * "Underworld" from Kid Icarus.

Interestingly, each tune in this medley has a remix in Super Smash Bros. Ultimate.

Composition & Arrangements
Source: Nintendo Entertainment System

Composition and arrangement Copyright Nintendo

Japanese title:, Famicom Medley

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. It starts with "Game Start" and proceeds to the "Castle Town" (called "Douchuumen - The Mysterious Murasame Castle" in this game). It then transitions to the "Mysterious Castle" theme, followed by the "Bonus Stage" theme, the "Inside the Castle" music, and finally the "Game Over" jingle before looping. The overall song has an upbeat style that combines acoustic instruments with a prominent bass and drumkit.

Composition & Arrangements
Source: The Mysterious Murasame Castle

Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title:, The Mysterious Murasame Castle Medley

Origin
This track is a direct chiptune port of the main theme from The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom Disk System's limited audio hardware to a high standard.

Composition & Arrangements
Source: The Mysterious Murasame Castle

Composition and arrangement Copyright Nintendo

Japanese title: , Road-side (The Mysterious Murasame Castle) 

Origin
This track is a medley of various songs from Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima; the game's soundtrack is based heavily on Japanese folk music. The music within the medley includes the game's title screen theme, the "At Home" theme played in Chapter 1, and the "Neighboring Village" theme played in Chapter 4. The arrangement style is based on speed-metal music with a much higher tempo than the original songs. It focuses primarily on guitars, drums, and bass, while a piano accompaniment is introduced during the "Neighboring Village" segment.

Composition & Arrangements
Source: Shin Onigashima

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, New Demon Island Medley

Origin
This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally, reinterpreting it as a synth rock song. This remix debuted in Brawl.

Composition & Arrangements
Source: Famicom Grand Prix II: 3D Hot Rally

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, 3D Hot Rally: Title

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
Nikolay Nekrasov was a Russian poet who wrote a poem called "" in the nineteenth century. The poem gained popularity and was turned into a Russian folk song with many orchestral arrangements. The song was later arranged in the Game Boy game , where it was offered as one of the three available music tracks. Tetris named this track Type A. The Tetris arrangement had some changes from the original folk song, however. This arrangement of "Korobeiniki" is an orchestral piece more similar to the original folk song than the Tetris arrangement.

Composition & Arrangements
Source: Tetris

Arrangement Supervisor: Yoko Shimomura

Composition: Russian Folk Song

Arrangement: Midiplex Co., Ltd.

Arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title:, Tetris TypeA

Origin
This track is a Russian folk-style remix of the second music track that can be played in the Game Boy game Tetris during gameplay, where it was called Type B. It features a balalaika, a style of Russian acoustic guitar, as well as vocal chanting and portions taken from the original Game Boy song.

Composition & Arrangements
Source: Tetris

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Japanese title:, Tetris TypeB

Origin
This track is a medley of themes from , a 1989 adventure game for the Famicom, and the spiritual successor to Shin Onigashima. The remix, while featuring an electric guitar and synthetic accompaniment, is primarily led by an, a traditional Chinese string instrument. In order, the song contains "Opening Title", "Name Entry", "Battle Theme", "Meteor Shower", "GO WEST!", "Dancing People", the second part of "Main BGM", "Demo BGM", "Women Village", "Parting Ways", and "Bull Demon King Clear".

Composition & Arrangements
Source: Yūyūki

Arrangement: Yuka Tsujiyoko

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Yūyūki Medley

Origin
This track is a new jazzy arrangement of the music that plays when the player partakes in the Light Plane event in , primarily featuring saxophone and brass sections backed by synths.

Composition & Arrangements
Source: Pilotwings

Arrangement: Noriyuki Iwadare

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Light Plane

Origin
The original, SNES-era music that plays when the player partakes in the Light Plane event in Pilotwings.

Composition & Arrangements
Source: Pilotwings

Composition and arrangement Copyright Nintendo

Japanese title:, Light Plane

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
A jazz fusion-style remix of the music that plays when the player partakes in the Light Plane event in Pilotwings. It features rhodes, synths, and clean electric guitars with a saxophone as its lead instrument; there are also faint vocals in the background.

Composition & Arrangements
Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: [for], Light Plane [for]

Origin
This track is identical to the SSB4 Light Plane remix, except the vocals are more pronounced than those in the alternate remix.

Composition & Arrangements
Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title:  [for], Light Plane (Vocal MIX) [for]

Origin
A remix of the music that plays in the game Pilotwings Resort, with a light jazz style that includes piano, brass, and clean electric guitar. It starts with "Opening", then changes to the main song "Turbo Jet". Before looping, a small remix of "Light Plane" from the original Pilotwings can be heard. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements
Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Jet Plane

Origin
A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. The song's overall style is gentle with light percussion and a focus on guitars. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme. This song was rearranged by its original composer, Asuka Ito.

Composition & Arrangements
Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Pedal Glider

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel with a techno-inspired spin. This remix debuted in Brawl and was originally a Lylat Cruise track.

Composition & Arrangements
Source: X

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title: (X ), Tunnel Scene (X) 

Origin
Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in the Americas. This was originally a Orbital Gate Assault track.

Composition & Arrangements
Source: X-Scape

Composition and arrangement Copyright Nintendo

Japanese title: (X-RETURNS), Tunnel Scene (X-RETURNS) 

Trivia
In PAL versions of Ultimate, this track is called Tunnel Theme - 3D Space Tank, as this is the title of the PAL version of the game.

Origin
In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a synth and acoustic guitar-based remix of said music. Outside of Japan, the game was localized into, and the track was used only in the tutorial. This remix debuted in Brawl.

Composition & Arrangements
Source: Panel de Pon

Arrangement: Masafumi Takada

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title:, Lip's Theme

Origin
An arrangement of the title theme of Culdcept (2012), taking an orchestral rock approach. This song was rearranged by its original composer, Kenji Ito.

Composition & Arrangements
Source: Culdcept

Arrangement: Kenji Ito

Composition: Kenji Ito

Composition Copyright Kenji Ito

Arrangement Copyright Nintendo

Japanese title:, Culdcept

Origin
This track is the title theme taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.

Composition & Arrangements
Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title:, Revolt -Race for Hope-

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is one of the battle themes taken directly from Culdcept Revolt, the sequel to Culdcept 3DS.

Composition & Arrangements
Source: Culdcept Revolt

Composition and arrangement Copyright Kenji Ito

Japanese title:, Worthy Rival Battle

Origin
This track originates from the Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements
Source: 1080° Snowboarding

Composition and arrangement Copyright Nintendo

Origin
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun: the standard battle theme and the final boss theme. This song debuted in Brawl and was rearranged by its original composer, Motoi Sakuraba.

Composition & Arrangements
Source: Golden Sun: The Lost Age

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition and arrangement Copyright Nintendo

Other Use
This track was used in the November 2018 Ultimate Direct when showcasing the Isaac and Black Knight Assist Trophies.

Japanese title: , Battle Scene / Final Boss (Golden Sun) 

Origin
An original track from , which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.

Composition & Arrangements
Source: Golden Sun: Dark Dawn

Composition and arrangement Copyright Nintendo

Japanese title: The Weyard

Origin
This is the version of a track taken directly from Monster Hunter 4, which released internationally as Monster Hunter 4 Ultimate, where it plays during the ending sequence. It originally appeared in the original Monster Hunter.

Composition & Arrangements
Source: MONSTER HUNTER

From Monster Hunter 4 Ultimate

Composition Copyright CAPCOM CO., LTD.

Japanese title:, Proof of a Hero ~ 4Version

Other uses
This track is used in the World of Light sub-world Forest Hill. It was also used in the reveal trailer for the Monster Hunter and Felyne Mii costumes.

Origin
This track plays in the original Monster Hunter when facing a monster in the Verdant Hills.

Composition & Arrangements
Source: MONSTER HUNTER

Composition Copyright CAPCOM CO., LTD.

Japanese title:, Roar/Lioleus

Other Uses
This track was used during the reveal of the Rathalos as both a boss and an Assist Trophy.

Origin
This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, . Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.

Composition & Arrangements
Source: PictoChat

Composition Supervisor: Shogo Sakai

Composition: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, PictoChat

Origin
This track is an original percussion-based piece that recreates several of the sounds produced by the various plankton in Electroplankton. The track starts with ambience and slowly adds, in order, vibraphone chimes produced by Hanenbow, piano and glockenspiel arpeggios produced by Luminaria, strings produced by Lumiloop, and chiptunes produced by Beatnes, which incorporates the Famicom Disk System startup jingle, the Super Star theme, and other sound effects from Super Mario Bros.

Composition & Arrangements
Source: Electroplankton

Arrangement: Noriyuki Iwadare

Composition Copyright Toshio Iwai / Nintendo

Arrangement Copyright Nintendo

Japanese title:, Electroplankton

Origin
This track consists of the various ambiance sounds from the Nintendo DS game Electroplankton. It debuted in Brawl alongside the Hanenbow stage, but in that game the track was not available in the Sound Test.

Composition & Arrangements
Source: Electroplankton

Composition and arrangement Copyright Toshio Iwai / Nintendo

Japanese title:, Electroplankton

Origin
A new rock-based arrangement of the Bath theme from . The overall structure is based on the SSB4 remix, including the refrain introduced in that version, with an electric guitar, organs, and synths as the primary instruments.

Composition & Arrangements
Source: nintendogs

Arrangement: Maki Kirioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Shower BGM

Origin
An arrangement of the Bath theme from Nintendogs. The beginning of the song includes a small section of the "Walking the Dog" themes from nintendogs + cats. The instrumentation is similar to the original's acoustic style, but with background vocals, heavier percussion, synths, and an extended refrain not found in the original.

Composition & Arrangements
Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title: [for], Shower BGM [for]

Origin
Identical to the SSB4 Bathtime Theme arrangement, except with non-lexical vocals added.

Composition & Arrangements
Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Japanese title:  [for], Shower BGM (Vocal MIX) [for]

Origin
This track serves as a medley of music pieces from Nintendo DS title ', and its sequel, '. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.

Composition & Arrangements
Source: Brain Age: Train Your Brain in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title:, DS Training for Adult Brains

Trivia
In PAL versions of Ultimate, this track is called Dr. Kawashima's Brain Training: How Old Is Your Brain?, as this is the title of the PAL version of the game.

Origin
This song played in the menus of the second Brain Age game. It is similar to the menu theme from the first game, albeit with some additional instrumentation.

Composition & Arrangements
Source: Brain Age 2: More Training in Minutes a Day!

Composition and arrangement Copyright Nintendo

Japanese title:, More DS Training for Adult Brains: Menu

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Trivia
In the PAL versions of Ultimate, this track is called Menu - More Brain Training from Dr. Kawashima: How Old Is Your Brain?, as it refers to the title of the European version of the game.

Origin
This track is a remix of the music that would play on the title screen of the Nintendo DS game ', as well as Wii sequel '. It is based closely on the original, including its non-lexical vocal lead, but has a faster tempo and more of a techno styling. The remix is taken directly from Brawl.

Composition & Arrangements
Source: Big Brain Academy

Arrangement Supervisor: Toru Minegishi

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Soft Head Academy: Title

Origin
An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft. This song was rearranged by its original composer, Motoi Sakuraba. It is very similar to the original, including the use of a violin as the lead, but includes more dramatic instrumentation and a solo. Despite the original song title being written as "The valedictory elegy" (and was reflected as such in for 3DS and Wii U), the song title in Ultimate is now more conventionally capitalized by the first letter of all words.

Composition & Arrangements
Source: Baten Kaitos Origins

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition Copyright BANDAI NAMCO Entertainment Inc.

Arrangement Copyright Nintendo

Origin
In Japan, a Nintendo DS game called ''Shaberu! DS Oryōri Navi'' was released to serve as a food recommendation and cookbook service. In NTSC regions, the game's sequel is known as , while in PAL versions, it is called Cooking Guide: Can't Decide What to Eat?. The main melody of the song is the title theme named Welcome to "Bistro Pierre" accordingly to the ''Touch! Generations Soundtrack''. The song begins with the jingle that plays before starting to cook while the Chef's voice says "Let's have a Brawl!" in Japanese in a similar fashion to the original game; later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe alongside chopping, frying, and other cooking related sound effects before the title theme resumes playing and loops. This remix returns from Brawl after not being included in SSB4. This song was rearranged by its original composer, Toshiyuki Sudo.

Composition & Arrangements
Source: Personal Trainer: Cooking

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, ''Chatter! DS Cooking Navi''

Trivia
In the PAL versions of Ultimate, this track is called Cooking Guide: Can't Decide What to Eat?, as this is the title of the PAL release of the game.

Origin
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever two Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl. The song was rearranged by Masafumi Takada, one of the composers of Chōsōjū Mecha MG.

Composition & Arrangements
Source: Chōsōjū Mecha MG

Arrangement: Masafumi Takada

Composition: Grasshopper Manufacture Inc.

Composition Copyright Nintendo / SANDLOT

Arrangement Copyright Nintendo

Japanese title:, Marionation Gear

Origin
A high-tempo, drum-and-bass style arrangement of the Wii Shop Channel main theme that also includes an arrangement of the Mii Channel theme. The primary instrumentation consists of brass, vibraphone, and steel drums.

Composition & Arrangements
Source: Wii Shop Channel

Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Japanese title:, Wii Shopping Channel

Origin
This is the original version of the Wii Shop Channel main theme.

Composition & Arrangements
Source: Wii Shop Channel

Composition and arrangement Copyright Nintendo

Japanese title:, Wii Shopping Channel

Origin
A brassy, salsa-styled arrangement of the Mii Channel main theme.

Composition & Arrangements
Source: Mii Channel

Arrangement Supervisor: Yasunori Mitsuda

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title:, Caricature Square

Origin
Every Wii system comes preloaded with software called the , which has one recognizable music track play on it, though slightly differently during the creation of a. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu. This remix returns from Brawl after not being included in SSB4.

Composition & Arrangements
Source: Mii Channel

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Caricature Channel

Origin
This track originates from , a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece plays during the gameplay of Charge!

Composition & Arrangements
Source: Wii Play

Composition and arrangements Copyright Nintendo

Japanese title:, Cow Dash

Origin
This is a new arrangement of the title screen music from . It uses a synth rock style and features a drum-focused portion not found in the original.

Composition & Arrangements
Source: Wii Sports

Arrangement Supervisor: Keiki Kobayashi

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Wii Sports: Title

Origin
A medley of the title theme of Wii Sports and the title theme of Wii Sports Resort, including also portions of the player select theme of the latter. The arrangement is faithful to the original style of both songs, with the synth and electric bass of the former merged with the clean electric guitar and brass of the latter.

Composition & Arrangements
Source: Wii Sports / Wii Sports Resort

Arrangement Supervisor: Junichi Nakatsuru

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Wii Sports Series Medley

Origin
This song is taken directly from  and it is played during the title screen.

Composition & Arrangements
Source: Wii Sports Resort

Composition and arrangement Copyright Nintendo

Japanese title:, Wii Sports Resort: Title

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
A funky, bass-focused remix of the title theme of Wii Sports Resort, featuring a lead electric guitar and with accompanying synths. The arrangement also includes portions of the results theme for the power cruising mode. Additionally, the "Start Grid Fanfare" jingle that plays before starting a race in Grand Prix and VS modes in Mario Kart 7 plays at the beginning, a nod to the fact that this theme plays in the two Wuhu Island inspired race tracks, and  (In PAL regions, the race tracks are called Wuhu Island Loop and Wuhu Mountain Loop respectively).

Composition & Arrangements
Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
A techno-based remix of the title theme from Wii Sports Resort, featuring synth leads and an accompanying guitar.

Composition & Arrangements
Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Wii Sports Resort Ver.2

Origin
A percussion-driven remix of the title theme from Wii Sports Club, covered in a style similar to that of a marching band.

Composition & Arrangements
Source: Wii Sports Club

Arrangement Supervisor: Nobuko Toda

Composition: TRI-CRESCENDO Inc. / Nintendo

Arrangement: FILM SCORE LLC

Composition and arrangement Copyright Nintendo

Japanese title:, Wii Sports Club: Title

Origin
This track plays during tennis training sessions in Wii Sports Club.

Composition & Arrangements
Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title:, Tennis - Training

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track plays during baseball training sessions in Wii Sports Club.

Composition & Arrangements
Source: Wii Sports Club

Composition and arrangement Copyright Nintendo

Japanese title:, Baseball - Training

Origin
This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.

Composition & Arrangements
Source: Excite Truck

Composition and arrangement Copyright Nintendo

Japanese title:, Excite Truck

Origin
A battle theme from Soma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.

Composition & Arrangements
Source: Soma Bringer

Composition and arrangement Copyright PROCYON STUDIO

Japanese title: , Charge (Soma Bringer) 

Origin
A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. It starts with "Battle Theme 4", then transitions to "Field 2" before looping back to the beginning. The overall remix is performed with shakuhachi and shamisen.

Composition & Arrangements
Source: Glory of Heracles

Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)

Composition: PAON DP Inc.

Composition Copyright Nintendo / PAON DP Inc.

Arrangement Copyright Nintendo

Japanese title:, Glory of Heracles ~Proof of the Soul~

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Trivia

 * Neither of the two Glory of Heracles spirits feature this song in their spirit battles despite this song returning.

Origin
This song plays during Trial Mode in Jam with the Band, the European localization of ''Daigasso! Band Brothers DX''.

Composition & Arrangements
Source: Jam with the Band

Composition and arrangement Copyright Nintendo

Origin
The music from the Blue Birds rhythm game in Rhythm Heaven for the DS.

Composition & Arrangements
Source: Rhythm Heaven

Composition and arrangement Copyright Nintendo

Japanese title:, Blue Birds

Origin
This song is played in the Monkey Watch stage in Rhythm Heaven Fever. It is technically an unique arrangement to Super Smash Bros., as the song features clapping throughout and seamlessly loops back to the start.

Composition & Arrangements
Source: Rhythm Heaven Fever

Composition and arrangement Copyright Nintendo

Japanese title:, Monkey Watch

Origin
This song is played in the Fruit Basket 2 stage in Rhythm Heaven Megamix.

Composition & Arrangements
Source: Rhythm Heaven Megamix

Composition and arrangement Copyright Nintendo

Japanese title:, Fruits Basket

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
Taken directly from Captain Rainbow (albeit shortened, like in Smash Wii U), this song is played while the player is sparring with Little Mac.

Composition & Arrangements
Source: Captain Rainbow

Composition and arrangement Copyright Nintendo

Japanese title:, Tomorrow's Passion

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
An arrangement of the daytime theme from ' and the daytime theme from '. This remix is much faster-paced than the SSB4 remix, and features violin, keyboard, and electric guitars.

Composition & Arrangements
Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title:, Daytime on the Island

Origin
An arrangement of the daytime theme from ' and the daytime theme from '. In SSB4, this track was titled "Tomodachi Life". The tracks here are very faithful to the original arrangements, with light, synthesized instrumentation.

Composition & Arrangements
Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title: [for], Daytime on the Island [for]

Origin
This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.

Composition & Arrangements
Source: Art Academy

Composition and arrangement Copyright Nintendo

Japanese title:, Swan Lesson BGM

Origin
This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game.

Composition & Arrangements
Source: AR Games

Composition and arrangement Copyright Nintendo

Japanese title:, Dragon Battle

Origin
A medley of various themes from Find Mii and Find Mii II. In order, it goes through the title theme from Find Mii (albeit at a speed similar to Find Mii's ending theme), the title theme from Find Mii II, "Fight On, Heroes!" (the second battle theme from Find Mii), and "Save the World, Heroes!" (the second battle theme from Find Mii II). The first two songs will only ever play once, as the track itself always loops back to "Fight On, Heroes!". Like the original songs, the track has an orchestral style, with this remix introducing heavy percussion.

Composition & Arrangements
Source: Find Mii / Find Mii II

Arrangement Supervisor: Ryo Nagamatsu

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Passing Legend / Passing Legend II Medley

Trivia
In the PAL versions of Ultimate, this track is called StreetPass Quest / StreetPass Quest II Medley, referring to the two games' titles in those regions.

Other uses
This track was used in the s' character trailer on the official website.

Origin
An arrangement of the theme of the same name and "Keep Fighting, Heroes!" from Find Mii II, associated with the Mii heroes. Like the original, the track has an orchestral style; it was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements
Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, ''Save the World! Heroes!''

Origin
An arrangement of the theme of the same name from Find Mii II, associated with the Dark Lord, the final boss of the quest (and by extension, the Dark Emperor, the Dark Lord's upgraded form and final boss of Find Mii II's secret quest). The song has an orchestral rock style with backing synths and was rearranged by its original composer, Daisuke Matsuoka.

Composition & Arrangements
Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, King of Darkness

Origin
This track comes from Steel Diver: Sub Wars, a free-to-play 3DS game.

Composition & Arrangements
Source: Steel Diver: Sub Wars

Composition and arrangement Copyright Nintendo

Japanese title:, Hope in my Heart

Origin
A remix of various music from Freakyforms: Your Creations, Alive! and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to the dungeon battle theme. Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. The remix has a quirky acoustic style like that of the original games, but also incorporates elements of heavy metal; throughout the song, various formee voices can also be heard.

Composition & Arrangements
Source: Freakyforms: Your Creations, Alive!

Arrangement: Maki Kirioka

Composition: Asobism,co.ltd

Composition and arrangement Copyright Nintendo

Japanese title:, Making Creatures: Crea-toy Medley

Origin
A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme, with traditional Japanese instrumentation, while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard. This song was rearranged by Toshiyuki Sudo, one of the composers for Sakura Samurai: Art of the Sword.

Composition & Arrangements
Source: Sakura Samurai: Art of the Sword

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: , Boss 1 (Fluttering Cherry Blossom Samurai) 

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Trivia
In the PAL versions of Ultimate, this track is called Boss 1 - Hana Samurai: Art of the Sword, referring to the game's title in those regions.

Origin
This is the daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western.

Composition & Arrangements
Source: Dillon's Rolling Western: The Last Ranger

Composition and arrangement Copyright Nintendo

Japanese title:, The Rolling Western: Last Guardian

Origin
This theme from Dillon's Dead-Heat Breakers plays when in the overworld of a stage during a Grock invasion.

Composition & Arrangements
Source: Dillon's Dead-Heat Breakers

Composition and arrangement Copyright Nintendo

Japanese title:, Settlement Battle

Origin
A remixed medley of the opening theme, the register theme and the title screen theme from the eponymous game, Style Savvy: Trendsetters. The takes on an electronic pop style similar to that of the original game.

Composition & Arrangements
Source: Style Savvy: Trendsetters

Arrangement Supervisor: Ryo Watanabe

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Self-Indulgent Fashion: GIRLS MODE Avaricious Declaration!

Unlock method

 * Purchase from the Shop for 300 gold.

Trivia
In the PAL versions of Ultimate, this track is called Nintendo presents: New Style Boutique, referring to the game's title in those regions.

Origin
This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.

Composition & Arrangements
Source: Style Savvy: Trendsetters

Composition and arrangement Copyright Nintendo

Japanese title:, Fashion Show: Pop

Trivia
In the PAL versions of Ultimate, this track is called Fashion Contest: Lively Style.

Origin
This J-pop song is taken from Style Savvy: Styling Star, also known as Nintendo Presents: New Style Boutique 3 - Styling Star in PAL regions. It starts out with the Japanese version, "Ring! Dong! Dang!", then switches to English vocals in the second half.

Composition & Arrangements
Source: Style Savvy: Styling Star

Composition and arrangement Copyright avex music publishing Inc.

Japanese title: Ring! Dong! Dang!

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This is taken directly from  when the player travels across the park during the day. The song is slightly abridged and uses a different loop than the original version. Despite the track's name, it doesn't play on Nintendo Land's title screen, as a different theme is used instead.

Composition & Arrangements
Source: Nintendo Land

Composition and arrangement Copyright Nintendo

Japanese title:, Nintendo Land: Title BGM

Origin
This remix incorporates the "Main Theme/Hub", "Monita's Theme", and "Tower Minigame" themes from . The song has a big band jazz style with electric guitars and synths as accompaniment.

Composition & Arrangements
Source: Nintendo Land

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M’s Factory Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Nintendo Land Medley

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This bombastic, orchestrated piece is the first stage theme of the Wii U action game , originally playing in the Blossom City Outskirts area of the game and all of its associated missions.

Composition & Arrangements
Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title:, ''ST01 Move Out! The Wonderful 100!''

Origin
The theme played while fighting, the final boss of . This is taken directly from that game.

Composition & Arrangements
Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Japanese title:, Jergingha - Celestial Annihilation Mobility Form

Origin
A track taken directly from . Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the House Party games "Name That Face" and "Sketchy Situation".

Composition & Arrangements
Source: Wii Party U

Composition and arrangement Copyright Nintendo

Japanese title: (Wii Party U), Results Announcement (Wii Party U) 

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
Taken directly from , this is the song that plays in the title screen. Similarly to the title theme music from the original NES Remix, it features several sound effects taken from the many NES games featured on the title.

Composition & Arrangements
Source: NES Remix 2

Composition and arrangement Copyright Nintendo

Japanese title:, Famicom Remix 2: Title

Origin
This track is the main battle theme from Fossil Fighters: Frontier.

Composition & Arrangements
Source: Fossil Fighters: Frontier

Composition and arrangement Copyright Nintendo / Red Entertainment Corporation

Japanese title: , Battle Start (Fossil Diggers Infinite Gear) 

Origin
This is the main theme of Nintendo Badge Arcade, taken directly from the game.

Composition & Arrangements
Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title:, Collectible Badge Center: Title

Origin
This is the theme of Arcade Bunny in Nintendo Badge Arcade, taken directly from the game.

Composition & Arrangements
Source: Nintendo Badge Arcade

Composition and arrangement Copyright Nintendo

Japanese title:, Part-Time Rabbit's Theme

Origin
This track plays in the tutorial level of the 3DS game Stretchmo, also known as Fullblox in PAL regions.

Composition & Arrangements
Source: Stretchmo

Composition and arrangement Copyright Nintendo / INTELLIGENT SYSTEMS

Japanese title:, First Time Corner

Origin
This is a remixed medley of two tracks from the Nintendo 3DS turn-based strategy game Code Name: S.T.E.A.M.; it begins with the battle theme of the same name before transitioning into the game's credits theme, "Agents of S.T.E.A.M.". Much like the source material, this remix has an orchestrated metal approach. The rearrangement was provided by Yoshito Sekigawa, the audio director and lead composer of Code Name: S.T.E.A.M..

Composition & Arrangements
Source: Code Name: S.T.E.A.M.

Arrangement Supervisor: Yoshito Sekigawa

Composition: INTELLIGENT SYSTEMS

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Japanese title: HOT SPOT_2

Origin
This is the main boss battle theme from Miitopia and is taken directly from the game.

Composition & Arrangements
Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title:, ''Decisive Battle! Boss''

Trivia

 * In PAL regions, this song is known as Boss Battle Time.
 * In Miitopia's Switch port, it uses the NTSC name, rather than the original name, Boss Battle Time I. However, the original name is retained in PAL regions.

Origin
This theme plays when battling the Darkest Lord and Dark Sun in Miitopia. It begins with a slower, dramatic version of the Great Sage/Darker Lord's theme with an organ-inspired synth and choir before it builds up into a fast-paced metal piece led by synths and backed by a guitar. It also includes a reprise of the Dark Lord's theme played by strings as well as a guitar solo near the end before it loops.

Composition & Arrangements
Source: Miitopia

Composition and arrangement Copyright Nintendo

Japanese title:, ''Decisive Battle! Truly-Super-Demon King''

Unlock method

 * Purchase from the Shop for 300 gold.

Trivia

 * The name from Smash is kept in Miitopia's Switch port, though only in NTSC regions.

Origin
This track is taken directly from the 3DS game Tank Troopers. It plays in the Garage, where the player can customize their tanks.

Composition & Arrangements
Source: Tank Troopers

Composition and arrangement Copyright Nintendo

Japanese title:, Garage

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This is a medley of two of the themes from Noisy Notebook, the first level of Snipperclips. Compared to the originals, the remix features heavier percussion, electric guitars, and a pan flute as the main instrument, later incorporating xylophone and accordion. It was originally composed by.

Composition & Arrangements
Source: Snipperclips - Cut it out, together!

Arrangement: Maki Kirioka

Composition: Calum Bowen

Composition and arrangement Copyright Nintendo

Japanese title:, Messy Desk

Origin
This track plays in Qarr Dunes, Kidung Trail and Bahar Hill during the day in Ever Oasis.

Composition & Arrangements
Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title:, Desert at Dawn

Origin
This track is the second battle theme from Ever Oasis when battling Chaos monsters.

Composition & Arrangements
Source: Ever Oasis

Composition and arrangement Copyright Nintendo

Japanese title:, Fighting with Chaos

Origin
This track plays in Undertale, during the battle against Sans at the end of the game if the player chooses to slaughter the underground's population. It is only available upon purchasing the Sans costume. The song has a very similar opening to that of the original, but the second measure is cut. Much of the original's instrumentation and melody is retained, but some occasional differences in key and less emphasis on synth and chiptune instruments give it a more fleshed-out feel. It also adds an orchestral segment near the middle of the loop, as well as a guitar solo near the end. Said guitar solo incorporates the leitmotifs of "Heartache" (resembling its rendition in "ASGORE", where it is in 4/4 time instead of 3/4) and "Bonetrousle" (resembling its rendition in the unused "Song That Might Play When You Fight Sans", where the notes are slightly different); they are the boss themes for Sans’s friend and possible love interest Toriel and Sans's brother Papyrus respectively. It was composed and arranged by the franchise's creator and main composer,.

Composition & Arrangements
Source: UNDERTALE

Arrangement: Toby Fox

Composition: Toby Fox

Arrangement: Toby Fox

Composition and arrangement Copyright Toby Fox

Other Uses
This track was used in the Sans costume reveal.

Trivia

 * MEGALOVANIA is the first music track in the Smash series to originate in fanmade content. The song first appeared in Toby Fox's fan hack of , titled The Halloween Hack; it was not named in-game, but in Toby Fox's personal notes, it was named "Megalovania".
 * MEGALOVANIA is the first music track in the Smash series composed by a competitive Super Smash Bros. player. Toby Fox competed in Super Smash Bros. Melee under the tag Radiation.
 * MEGALOVANIA is the second remix in the Smash series to be handled by a Western composer, the first being  from, rearranged by original composer Grant Kirkhope. Coincidentally, both songs were added in the 5.0.0 update and were rearranged by their original composers.

Origin
This track is the battle music when fighting Cagney Carnation in Cuphead. It is taken directly from the Cuphead soundtrack, and the track ends and restarts rather than properly looping. It is only available upon purchasing the Cuphead Mii Gunner costume. It was originally composed by Kristofer Maddigan.

Composition & Arrangements
Source: Cuphead

Composition and arrangement Copyright StudioMDHR

Japanese title:, Like a Furious Flower

Other Uses
This track was used in the Cuphead costume reveal.

Origin
This is a recurring music track in the Shantae series, first appearing in the original Game Boy Color game. It is usually used during the opening sequences of games in the series where, as its name implies, the titular character's place of residence, Scuttle Town, gets attacked and burnt. The version used in Ultimate comes from the fourth installment, Half-Genie Hero, where it went under the name "Neo Burning Town". This version is a dubstep-style remix, and includes a brief segment from the game's main theme, "Dance Through the Danger". It is only available upon purchasing the Shantae costume. It was originally composed by both the franchise's veteran composer and composer,.

Composition & Arrangements
Source: Shantae: Half-Genie Hero

Composition and arrangement Copyright BOZON

Other Uses
This track was used in the Shantae costume reveal.

Trivia

 * Three music tracks that appeared in previous entries do not return in Ultimate:
 *  - Original version
 *  - Brawl remix
 *  - Original version
 * The music from the Culdcept series, Soma Bringer, and Style Savvy: Styling Star are owned by organizations other than the owner of the IPs. This trait is shared with the music from Sonic the Hedgehog, Sonic the Hedgehog 2, Xenoblade Chronicles 2 and the Dragon Quest series.
 * Counting songs cut from Ultimate, this trait is also shared with "", "", ", and "".
 * Eleven tracks appear in Mii Fighter showcase videos, but don't appear in-game.
 * "Town Stages" from  plays in the Goemon reveal.
 * "Beginning (VF2)" from  plays in the Akira and Jacky reveal.
 * "Ezio’s Family" from  plays in the Altaïr reveal.
 * "Fallout 4 Main Theme" from  plays in the Vault Boy reveal.
 * "Grand Prix Battle Stage - Central" from  plays in the Bomberman reveal.
 * "N.M.H." from  plays in the Travis reveal.
 * "Graveyard" from the NES version of  plays in the Arthur reveal.
 * "Like a glint of light" from  plays in the Lloyd Irving reveal.
 * "Dragonborn" from  plays in the Dragonborn reveal, albeit with quieter vocals.
 * "Public Enemy (Battle Theme 1)" from  plays in the Dante reveal.
 * "At Doom's Gate" from  (2016) plays in the Doom Slayer reveal.
 * When sorting songs in the Other series by year in My Music, a few music tracks are ordered differently than their source game's release year:
 * The placement of Culdcept is based on the release of the first Culdcept installment, released in 1997, despite the track actually coming from Culdcept for the Nintendo 3DS, which released in 2012.
 * The placement of Filled with Hope is based on the release of the original Steel Diver, released in 2011, despite the source game being listed as Steel Diver: Sub Wars, which released in 2014.
 * The placement of Dillon's Rolling Western: The Last Ranger is based on the original Dillon's Rolling Western, released in 2012, despite the source game being listed as Dillon's Rolling Western: The Last Ranger, released in 2013.
 * The placement of the Wii Sports Club tracks is based on the release date of the retail version of the game, being July 2014, rather than the downloadable versions, which were released between October 2013 and June 2014.
 * Floral Fury was placed after Frontier Battle, despite Cuphead being released in 2017 and Dillon's Dead-Heat Breakers in 2018. This may have been be due to the Japanese version of Cuphead being released in 2019, as the game was only available in English at launch; however, Undertale is placed as a 2015 title despite its initial self-published release also being English-only. This was remedied in an update.
 * The Monster Hunter music tracks are internally prefixed with their own prefix (MH), rather than Q or R like the other "Other" tracks. The reason for this is unknown.