List of armored attacks (SSBU)

Super Smash Bros. Ultimate distributed armor to a wide range of the cast, particularly damage-based armor, and mostly to heavyweights such as. It also introduced Belly Super Armor to, furthering its presence in the game. It was also made more varied and fleshed out, with more forms of armor reducing damage or having different functions.

Damage-based armor
Characters under the effect of damage-based armor will suffer hitlag and damage when hit, but not flinch or take knockback unless the attack deals enough percentage to go over a defined threshold. These are non-cumulative by default, meaning multiple weaker hits will not add up to reach the threshold and break the armor; if an attack's armor is cumulative, it'll be specified.

Knockback-based armor
These are attacks that have armor up to a certain knockback threshold. This means that armor can be more easily broken the more damaged the player is and is effectively non-existent against a strong enough attack.

Super armor
Characters under the effect of super armor will suffer hitlag and damage when hit, but not flinch nor take knockback. Super armor, by default, does not break, no amount of percentage or launch force is enough to beat it.

Belly Super Armor


has his own unique variation of damage-based armor named Belly Super Armor. It has 18.01 HP halving damage between itself and King K. Rool, making it effectively 36.02 HP. If it runs out, it breaks, putting King K. Rool into a shield break animation.