Male Wire Frame (SSBM)

Male Wire Frame (謎のザコ敵軍団, Mysterious Small Fry Enemy Corps), is an unplayable character in Super Smash Bros. Melee and only playable via hacking. He is unvoiced and a clone of.

When playable, as is the case with most Multi-Man Melee-style characters, Male Wire Frame is worse than all of the viable roster. With a lack of special moves, his recovery is poor and his neutral is thoroughly limited. Additionally, his floaty physics and 15 native frames of landing lag make mounting an offense difficult, the latter forcing him to land in unorthodox ways, such as wavelanding or l-cancelling aerials. His large size also causes many of his moves to miss against shorter characters while making him more vulnerable defensively. His moves also have near-universally lower knockback than Captain Falcon's, rendering some unsafe on hit at lower percents. However, his moves generally have much larger hitboxes, and faster frame data; this applies particularly to his forward smash, which has improvements that make it a burst option and consistent whiff punish. He also has a much higher jump, which gives him unique recovery options and ways to push his advantage state. These unique traits come together to make his playstyle significantly different from Captain Falcon or. Thus, if legal, while he may not be in contention for the worst character in the game, he would be firmly in the lower spectrum of the tier list.

In the event of winning in VS Mode or Special Smash, without additional modifications, Male Wire Frame crashes the game upon the results screen being reached, due to lacking a winning animation. Losing allows the game to progress, where the game erroneously calls him.

Codes
Male Wire Frame can be played as using the following Action Replay codes and choosing any character on the Character select screen. Alternatively, he can be enabled with Debug mode.

Attributes
Male Wire Frame is a brawler of average speed but possesses the highest double jump of the Melee cast, which gives him unique edge guarding and ceiling-based KO opportunities. Some of the traits that make successful remain: His up aerial has a large hitbox and can perform a Tipman Spike, his throws can set up for chain grab mixups against fast fallers like, and his up tilt has a wide-reaching hitbox that can score KOs at around 130%. However, the similarities end there.

Male Wire Frame's large hitboxes make him excellent at platform pressure, with his up tilt, up aerial, and up smash all having large, long-lasting hitboxes that cover entire platforms easily. They also, generally, make him better at poking the opponent and keeping them away from centre-stage. His long rolls also give him some more effective defensive grounded movement, which can be useful against jump-ins and position Male Wire Frame for a counterattack. Thus, Male Wire Frame can employ strong bait-and-punish tactics in his neutral game. He also profits from having a down throw similar to 's, giving him a very easy chain grab at lower percentages and racking up damage quickly.

Male Wire Frame's physics can be described as the polar opposite of Captain Falcon's. Whereas Captain Falcon is fast on the ground, Male Wire Frame is slow. Whereas Captain Falcon is a fast faller, Male Wire Frame is extremely floaty. This makes Male Wire Frame's combo game somewhat more limited (though uniquely different and strong) until higher percents, with his extremely high double jump and abnormally slow fall speed (even when fast falling) making it hard for him to chase an opponent he launched down to follow up. Coupled with his weaker moves, Male Wire Frame is goaded into playing a significantly different playstyle to Captain Falcon, centered around making use of his larger reach to poke the opponent and eventually edgeguard them, often using his up tilt to land the stock. He can't close out stocks easily outside of this, as most of his moves are very weak and struggle to launch characters off-stage even at 100%; ergo, crouch cancelling is his kryptonite.

Without access to special moves, Male Wire Frame has an abysmal recovery with few mix-ups. His floaty physics mean that while he is capable of occupying aerial space effectively, he has trouble getting back to the ground, leaving him vulnerable to juggling and making it difficult to escape disadvantageous situations. This is compounded by his native 15 frames of landing lag, which is shared with his aerials when l-cancelled. Thus, he usually wants to land with an l-cancelled aerial, at least giving him a hitbox to potentially protect himself with. However, out of these aerial moves, he lacks a reliable one to actually use for this purpose, as they all lose to disjointed attacks. Worse still, even when grounded, he has a worse shield than Captain Falcon, being easily shield stabbed by characters like, as it fails to properly protect his lower half. As a result, while he has traits that make him more effective than characters like low-tiers like, he arguably sits in the same rank, being among the lower end of the Melee tier list.

Differences from
In general, Male Wire Frame is floatier and slower than Captain Falcon, and has weaker attacks. Contrasting this, he has faster attacks with larger and longer-lasting hitboxes with little variation in the moves. Many of his movement statistics are copied from.

Moveset

 * Unlike regular fighters, Male Wire Frame lacks special moves and cannot charge smash attacks.

For a gallery of Male Wire Frame's hitboxes, see here.

Announcer call
Both Fighting Wire Frames have an unused announcer call, which can be accessed if made selectable on the Character select screen. It is present in all versions.



Taunts

 * Stands up and salutes, identical to.
 * Looks to the right and points, the same as Captain Falcon.

In competitive play
Due to Male Wire Frame only being playable via hacking, he has been banned in competitive play since Melee's release. This is primarily due to accessibility issues; loading the game modded takes time, money, and logistics that tournament organisers have to work around. Furthermore, the win screen causes the game to crash without additional modifications, which would cause more time to be spent loading a match and delay events.

However, Male Wire Frame has seen experimentation by a notable players in, with a combo video and an exhibition match at called "Abate's Wireframe Challenge". Outside of Abate, videos attempting to build his metagame have amassed thousands of views on YouTube; notably, a video by Big Yellow earned over 200,000, and other detailed videos have been produced attempting to build a hypothetical metagame.

Despite this experimentation and advancements in Melee modding, Male Wire Frame has not been made legal. This is possibly due to a potential slippery slope in allowing, a severely metagame-warping character, alongside the other unplayable characters. Ergo, while Male Wire Frame's metagame impact would likely be minimal, the impact from others could be too large to justify. Ergo, Male Wire Frame has not been legalised in standard tournament play, and has not seen even a single documented bracket match.

In Multi-Man Melee
Male Wire Frame, as part of the Fighting Wire Frame duo, is a central fixture in Multi-Man Melee, with them attacking the player in gangs. He appears in all modes, including Cruel Melee, where they are extremely threatening. In these modes, Male Wire Frame usually has a handicap, changing his statistics dramatically.

Trivia

 * While winning with Male Wire Frame causes the game to crash on the results screen, this does not occur if losing or quitting mid-game, where they are erroneously labelled as Sheik.
 * Male Wire Frame has a fully functional Jab 3 and Rapid Jab, but they go unused due to lacking an input window. If modded in through software like Crazy Hand, they are revealed to merely be weaker versions of 's.