Sheik (PM)

Sheik is a playable character in the Brawl mod Project M. She has been reverted to her powerful Melee version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current official tier list. She roughly places the same as her 5th place position in Melee and a significant improvement over her position on the Brawl tier list, where she ranks 25th out of 38. She maintains the same placement in the Project+, now within the A+ tier.

Attributes
Sheik falls under the same archetype she did in Melee: a lightweight fastfaller with quick albeit weak attacks made for comboing. Sheik's frame data is among the fastest in the game, with many of her attacks having very little lag, especially her tilts. She also has a great projectile in her Needles which allows her to camp very well. Sheik also has very fast ground movement, which complements her combo game somewhat and allows her to chase down opponents easily. Her fast falling speed also grants her excellent vertical endurance despite her light weight, potentially making her difficult to KO.

Regardless, Sheik still has weaknesses. One of Sheik's biggest flaws is her survivability; being light, she can be easily KOed by horizontal finishers. This is exacerbated by her fast falling speed, slow air speed, and poor recovery move in Vanish, which makes her one of the easiest characters to KO horizontally. Sheik is also very easy to combo due to her fast falling speed and gravity, as well as her light weight causing her to suffer significant hitstun. Despite her near lagless aerials and fast falling speed, Sheik has a poor SHFFL as a result of her very high short hop that does not allow her to use many aerials in one. She also has significant trouble KOing, as she only has three noteworthy KO moves, two of which are very hard to land. Lastly, as she is almost exclusively based on her Melee appearance, she lacks some of the improvements she saw in Brawl such as her superior mobility, forward tilt, faster up throw and her Chain tether.

However, Sheik's strengths generally overpower her flaws and this results in dominant tournament results. Because of the harsher environment where a larger portion of the cast are able to compete at the highest level, however, her successes are decreased compared to Melee.

Moveset
Up to date as of version 3.6.

Notable tech
Labbing Discord Tech Post

Most historically significant players
Any number following the Smasher name indicates placement on the PMRank 2019, which recognizes the official top 50 players in the world in Project M during 2019.

See also: Category:Sheik players (PM)
 * -Placed 5th at Frozen Phoenix 2017 using a combination of Sheik and Captain Falcon.
 * -Ranked 6th on the Washington Project M Power Rankings.
 * (#1) - Ranked 1st on NY/NJ Project M Power Rankings
 * - Ranked 8th in SoCal, named as a rising star by PMRank in 2020, ranked 35th in PM Rank 2022.

Project M
Sheik gained an alternate costume based on her appearance in The Legend of Zelda: Ocarina of Time.

Project+
Sheik gained more alternate costumes, with most of them being reworked in Project+ 2.3.
 * Light Blue: Based on a recolor from Smash 4 and Ultimate.
 * Dark Blue: Inspired by Impa as she appeared in The Legend of Zelda: Skyward Sword.
 * Red (OOT): Reworked in v2.3; inspired by the Yiga Clan in The Legend of Zelda: Breath of the Wild.
 * Green (OOT):
 * Blue (OOT):
 * Indigo (OOT): A more accurate portrayal of Sheik's appearance as seen in official artwork for The Legend of Zelda: Ocarina of Time.
 * Dark Purple (OOT): A "Lorule" complementary costume for Zelda's Hilda-inspired recolor.



Z-Secret Costume: Impa Sheik

R-Secret Costume: Hyrule Warriors Sheik

Trivia

 * Due to issues restoring the Chain's mechanics to those of Melee, the Chain Jacket glitch from Brawl still remains in Project M.
 * Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead.