King Dedede (SSBU)/Down special


 * This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Jet Hammer.

Hitboxes
The move can be charged for up to 120 frames, with each charge frame adding 0.15% damage to the hitboxes, for a maximum of 29.85% on the ground and 28.85% in the air if released right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.

For both versions, landing a fully charged hit produces a Special Zoom.


 * }

Regular

 * Hitboxes
 * Grounded only
 * Grounded only

Maximum charge
This data begins when the move is released


 * Hitboxes
 * Grounded only
 * Grounded only