Wario-Man

Wario-Man (, Warioman) is Wario's Final Smash which has him transform into Wario-Man, his costumed alter-ego from ' and ', by eating bad garlic. In Super Smash Bros. Brawl and Super Smash Bros. 4, Wario-Man can be freely controlled, moving and attacking normally with a moveset similar to Wario's. In Super Smash Bros. Ultimate, the player initiates a rush forward, which can trap opponents and trigger a single flurry of blows with comical effects before the Final Smash ends.

In Brawl and Smash 4
In Brawl and Smash 4, Wario takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to Bowser's. During the Final Smash, all of his moves are upgraded greatly, being extremely fast and strong and having decreased ending lag. All of his throws are able to KO opponents above 70%. Wario-Man's attacks deal more damage and knockback, and he's virtually invincible, which even includes being immune to footstool jumps. However, he can still be affected by Brawl's random tripping, take damage by eating explosive items or going off-screen, and be affected by size changing items, such as the Super Mushroom and Poison Mushroom. Also, Wario-Man is unaffected by Metal Boxes.

Wario-Man's mobility is also increased greatly, enabling him to run just as fast as Sonic the Hedgehog, and he has the highest air speed of any fighter in Brawl. In Super 4, Wario-Man's mobility remains mostly unchanged, but his status as the fighter with the fastest air speed is given to Giga Mac instead.

All of Wario-Man's aerial attacks, except his down aerial, cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both Hyrule Jumps. However, since his aerials make him gain altitude in a set path, an effective wall of pain is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.

Wario Waft charges faster, and a fully charged Wario Waft from Wario-Man can deal one-hit KOs under normal circumstances, though the half charge one is unaffected. His bike becomes so fast that it can outrun the cars in Big Blue, and must be jumped off almost immediately to avoid self destructing on smaller stages. Additionally, Wario's Corkscrew deals electrokinetic damage to any fighter it hits.

Once the duration of the Final Smash is up, Wario-Man will spin in place while surrounded by a ball of light, causing him to revert back to Wario. Immediately after transforming back, Wario will perform an animation, during which he is briefly intangible. On the ground, Wario will get up and brush dirt off himself, and in the air Wario will spin in place while posing with his mouth open. In Brawl, Wario will make a loud, echoing "Oooooh..." right after transforming back, while he stays silent in Smash 4.

It is interesting to note that Wario-Man's moves that normally can only be used once can be used again when he transforms back into Wario. For example, if Wario-Man does a Corkscrew and then transforms back into Wario in mid-air, it's possible to Corkscrew a second time without touching the ground. Also, if Wario-Man transforms back into Wario while wielding a or a Golden Hammer, the Hammer will restart its process over again, allowing the player to double the amount of time they can use the hammer. Occasionally, because the process restarts itself, the player may end up getting a headless hammer or a squeaky Golden Hammer afterwards.

The transformation lasts for 16 seconds in Brawl and 12 seconds in Smash 4.

In Ultimate
In Ultimate, the move has Wario charge forward after eating the garlic. If the rush connects, he turns into Wario-Man and unleashes a barrage of attacks accompanied by comical text and effects, ending with a fart that launches the trapped opponents. The Ultimate version of Wario-Man joins all former "transformed moveset" Final Smashes (such as and Giga Mac) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.

Changes from Wario in Brawl
Besides a few very minor nerfs, Wario-Man outclasses Wario in every single regard and is considered one of the best final smashes in Brawl.

Changes from Brawl to Smash 4
Wario-Man received a mix of buffs and nerfs from Brawl to Smash 4 but was nerfed overall.

Spirit
Wario-Man also appears as a Legend-class primary spirit.

Wario-Man's Spirit Battle uses a puppet fighter and is fought on the WarioWare, Inc. stage. During the battle, Wario will receive a Sudden Final Smash and his FS Meter will quickly charge, referencing how Wario-Man serves as Wario's Final Smash.

Origin
Wario-Man originates from ' and ', appearing as the alter-ego for Wario. In both games, once the player has beaten all of the microgame compilations from the other characters, the player unlocks Wario-Man's compilation. In WarioWare: Twisted, Wario transforms into Wario-Man after falling into 's invention: the, while in WarioWare: Touched! Wario transforms after consuming a rotten piece of garlic, later named in subsequent WarioWare titles, which inspired the animation of Wario-Man's transformation seen in Smash (minus the fact that he eats a regular head of garlic in Smash, as opposed to a mandrake). This "new character" then appears on the main menu with a brand new set of microgames available to attempt. Wario-Man's games were the last of its kind both times and were more challenging than the preceding games.

Through out multiple scenes in Twisted and Touched, Wario-Man exhibits some kind of superhuman abilities, such as the ability to fly, as well as having him say he is stronger and more resistant than before; however, most of his powers in Smash are more likely derived from typical superhero/super-villain powers in general comic books and other media. In addition, the stylized graphics seen in the version of his Final Smash in Ultimate are also derived from these kinds of media.

Trivia

 * Along with Wario's down tilt becoming much faster from Brawl to SSB4, Wario-Man's down tilt is arguably the quickest attack in the entire series (especially among moves requiring multiple button presses), with the entire move lasting just a fraction of a second.
 * While normal Wario normally wears the Franklin Badge and on his nose, Wario-Man wears them on his stomach.
 * Wario-Man is available as a separate character through hacking, although when he is KO'd, he reverts back into Wario. At the end of a match, the game will freeze if he has not reverted into normal Wario due to having no results screen animations. Once reverted, he will not be able to transform back into Wario-Man unless he uses the Smash Ball. The transformation will then function normally, reverting Wario-Man back into normal Wario after a period of time.
 * For whatever reason, the speed multiplier of Training Mode does not affect how long (in real time) Wario-Man lasts. This also applies to Mega Lucario, but not Giga Mac.
 * Oddly, as of Super Smash Bros. 4, while Giga Bowser's time limit is now based on the amount of frames that have played, Wario-Man's duration is still based on how many real time seconds have passed.
 * In Brawl, when Wario-Man charges his smashes, they will make a sound effect different from regular Wario's charging sound effect.
 * Wario's bike disappears upon the move's usage.
 * In Brawl, whenever Wario-Man jumps from a ledge, he only jumps vertically with no horizontal momentum. This means that if he jumps from a ledge and the player does not press move left or right, he will grab onto the ledge again after he falls.
 * In Brawl, size changing items affect Wario-Man's damage multiplier differently than with most other fighters. For an example, acquiring a Super Mushroom causes Wario-Man's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with his regular version, , , , , , , , , and.
 * In Brawl, using a Smash Ball as Wario-Man (via playing as him through hacking) will revert him to normal Wario.