User:PeabodySam/Sandbox/Ideas

A page where I write about my ideas for Super Smash Bros.

=Fighters=

Black Shadow
A proposal for Black Shadow, a villain from the series, as a potential fighter for Super Smash Bros.

I will sum up this proposal very briefly, as I actually have little interest in Black Shadow as a character. What matters more to me is the potential for Black Shadow to adopt a preexisting moveset: namely, Ganondorf's moveset. Particularly the pre-Ultimate Ganondorf, which did not use a sword for smash attacks and would therefore be more fitting. The reason why should be obvious: since Ganondorf's current moveset is derived from Captain Falcon, giving that moveset to another F-Zero character (particularly one that matches Captain Falcon/Ganondorf's physique) would be more thematically consistent. In turn, this opens up Ganondorf for receiving a brand-new fully-revised original moveset that cuts all ties to Captain Falcon and better represents his own home series, without alienating players who enjoy his current moveset.

Gordon Freeman
A proposal for Gordon Freeman, the main character of the Half-Life video game series, as a potential fighter for Super Smash Bros.

Eligibility
Could Gordon Freeman actually appear in Smash?

There's no denying the importance of the Half-Life series and its impact on gaming. The original Half-Life revolutionized the FPS genre with incredible world-building, environmental storytelling, in-depth gameplay, and brilliant (for its time) artificial intelligence, going above and beyond the standards set by "DOOM clones" of the time. Half-Life 2 wowed many with its physics engine, showcased through the Gravity Gun. While it's too early to tell if it will leave any legacy, early positive reception to Half-Life: Alyx may show that VR can be more than just a gimmick. Of course, if there's one character to represent the Half-Life series in Smash, it would be its iconic face: Gordon Freeman.

But, there are several issues that would hold back Gordon's chances of being in Smash. Valve is a Western developer, while the Japanese-developed Smash tends to favor games from Japanese companies. Half-Life is a FPS, which is a genre not yet represented by a playable character in Smash (no, Metroid Prime does not count, since it's officially considered a "First-Person Adventure" by Nintendo). Its games are M-rated and do not shy away from realistic violence, in contrast with the family-friendly Smash series. Finally, no Half-Life game (or any Valve game) has ever been on a Nintendo console; Valve games are primarily for PC, and their only console ports have been for PlayStation or Xbox.

Still, as unlikely as it is, there is still a possibility. recently became the first Western IP to receive playable representation in Smash. ,, and all have M-rated games but were able to be toned down for Smash; in my treatment of the character, I've addressed this by primarily basing Gordon's moveset on more fantastic weapons (like the Tau Cannon and Gravity Gun) instead of realistic firearms, similar to how Solid Snake only uses explosives. Finally, with Persona not having any main series games on Nintendo consoles and Banjo-Kazooie currently owned by a competitor, there is a chance that a game like Half-Life could receive representation despite never having a Nintendo release.

With all that being said, I don't actually believe that Gordon Freeman will ever appear in Smash... at least, not as anything more than a Spirit or maybe even a Mii Costume if we're lucky. Still, it's fun to imagine what it could be.

Trailer
Gordon Freeman's trailer, "Unforeseen Consequences", opens with Dr. Mario working in a laboratory with several out-of-focus scientists in the background. Alarms go off as a portal suddenly opens and Dark Samus emerges, along with several s. Frightened, Dr. Mario turns and runs away as the Metroids attack the other scientists, but Dark Samus gives pursuit. Their chase is interspersed with closeup shots of one particular scientist throwing off his labcoat, putting on the gloves of the Hazardous Environmental Suit, and charging up the Tau Cannon. Just as Dark Samus as Dr. Mario cornered, she is taken out by a fully-charged shot of the Tau Cannon, which sends her flying into the distance. Dr. Mario turns around to see his savior. The camera follows the scientist's hand as he reaches up and adjusts his glasses, revealing himself to be Gordon Freeman. As Nuclear Mission Jam crescendos, Gordon's tagline appears: "Gordon Freeman Raises the Bar!" Gameplay footage of him is shown, demonstrating his moves.

Moveset
Gordon Freeman's Neutral and Tilt Attacks mainly involve him swinging the crowbar, his iconic melee weapon. For his Side Smash, he also swings his crowbar.

For his Up Smash, Gordon tosses a Snark up in the air, and it bursts in mid-air just above his head. For his Down Smash, Gordon pulls the pin of a MK3A2 Grenade and drops it at his feet, where it explodes. Unlike in the Half-Life games, Gordon does not take damage from either of these.

Gordon's Neutral Special is the Tau Cannon. It can be fired immediately by quickly pressing the special button, but its shot only reaches a short range, deals little damage, and no knockback. By holding down the special button before firing, Gordon can charge the Tau Cannon to increase its range, damage, and knockback. It is fully charged after several seconds, at which point it deals its maximum damage and highest knockback. However, if the player continues to charge the Tau Cannon beyond this point, then Gordon will take significant recoil damage when he fires. This creates a risk/reward system, where the player is encouraged to charge the Tau Cannon but must be careful not to overcharge it.

Gordon's Up Special is the Long Jump Module. It launches Gordon horizontally in the direction he is currently facing. It provides great horizontal recovery, but very poor vertical recovery. It can also be used for quickly getting around a stage, though it obviously works better on flat stages (like Final Destination) for this purpose.

Gordon's Side Special is the Pulse Rifle. He uses the rifle's secondary fire to shoot an Energy Ball, which bounces around the stage and reflects off of surfaces similarly to Meloetta's Echoed Voice, dealing damage to anyone or anything it touches. The Energy Ball lasts for a few seconds before disappearing. The Pulse Rifle can be angled upward or downward before firing.

Gordon's Down Special is the Crossbow. It fires a bolt in a straight horizontal line across the stage. Functioning similarly to the Staff, it has long range and deals greater damage to opponents who are farther away. It fires quickly, but comes with long ending lag since Gordon must manually reload after every shot.

Gordon's most unique feature is his Grab, which uses the Gravity Gun. It can grab opponents at a range; this is similar to an extended grab, but with even longer range and with very little endlag. Gordon's pummel uses the crowbar. All throws use the Gravity Gun to launch the opponent in a given direction. What makes the Gravity Gun unique is that it also works on items. If Gordon grabs an item with the Gravity Gun, he can equip the item (instead of pummeling), or he can launch the item in a given direction as a projectile with high knockback.

Gordon's Final Smash is called the Resonance Cascade. When used, Gordon rushes forward while pushing a delivery cart holding a Xen crystal. If he makes contact with another fighter, a green portal opens to Xen and a cutscene plays out. The opponent fighter lands on the surface of Xen and looks up to see Gordon Freeman, Adrian Shephard, Barney Calhoun, and Alyx Vance, the main playable characters from the Half-Life series (I would also fit in Colette Green and Gina Cross, but that might be too many characters). More green portals open up around them, and a group of Vortigaunts emerge, chanting in Vortigese with occasional English phrases like "Follow the Freeman!" The Vortigaunts charge up their electric powers and blast the opponent fighter.

Gordon is able to crawl, much like in the Half-Life series.

Gordon's taunts are:
 * Gordon holds the crowbar high in the air, in such a way that his arm and crowbar resemble a lambda.
 * Gordon pulls out a clipboard and looks at it, adjusting his glasses with his other hand.
 * Gordon pulls out a Snark and playfully tickles its belly, and it squeaks in delight.

Alternate costumes
Odd-numbered costumes are based on the HEV Suit Mark V. Even-numbered costumes are based on the HEV Suit Mark IV.
 * 1: Based on Gordon Freeman's HEV Suit Mark V from Half-Life 2.
 * 2: Based on Gordon Freeman's HEV Suit Mark IV from Half-Life.
 * 3: Grey costume with green highlights. Based on Adrian Shephard's HECU uniform from Half-Life: Opposing Force.
 * 4: Beige costume. Based on Gina Cross's HEV Suit from Half-Life: Decay.
 * 5: Black costume. Based on the Black Ops from Half-Life.
 * 6: Red costume. Based on Colette Green's HEV Suit from Half-Life: Decay.
 * 7: White costume. The lambda on the HEV Suit is replaced with the Aperture Science logo from Portal.
 * 8: Blue costume. The lambda on the HEV suit is replaced with the Black Mesa logo. Based on Barney Calhoun's Black Mesa Security Guard uniform from Half-Life: Blue Shift.

Stage
Gordon Freeman's home stage would be Sector C Test Lab, based upon Black Mesa's Test Lab C-33/a from Half-Life. The Anti-Mass Spectrometer is seen in the background of the stage. There are various platforms and ladders, and it is a walk-off stage without a lower blast line.

After 30 seconds, the Anti-Mass Spectrometer is activated and starts generating a beam of high-energy plasma. Around the 1 minute mark, the Anti-Mass Spectrometer malfunctions, and a scientist can be heard shouting, "It's not... It's not shutting down!" The Resonance Cascade occurs as a series of green portals open before the stage fades to black.

When the lights turn on again, the lab and Anti-Mass Spectrometer are destroyed in the aftermath. Occasionally, a green portal will open in the background and teleport in a random Xen alien (including Headcrab, Houndeye, Bullsquid, Vortigaunt, Alien Grunt, or Alien Controller), which stays in the background and observes the match without interfering. In the stage's destroyed state, the platforms are prone to collapsing if fighters spend too much time on them, similar to the awnings in Onett.

Around the 2 minute mark, the stage fades to white, and G-Man's voice can be heard saying, "Is it really that time again?" The stage fades back in its original intact state, and any Xen aliens are gone. Any collapsed platforms are repaired. Essentially, this stage gimmick works similarly to Reset Bomb Forest.

Spirits
Much like how 's DLC Spirit Board comes with other SNK franchises, I've included two Portal spirits in this list, with the rationale that Half-Life and Portal take place within the same universe.

=Items=

Eggplant Wizard
A proposal for Eggplant Wizard as an Assist Trophy.

The Eggplant Wizard stands in the background of the stage and cannot be harmed by fighters, much like Arcade Bunny. He raises his staff and launches eggplants into the air, aimed in the general direction of fighters; it is possible to dodge the eggplants, but they cannot be shielded. The Eggplant Wizard will launch eggplants two or three times before disappearing.

If any fighter (besides the summoner) is hit by an eggplant, they subsequently transform into an eggplant; this effect is achieved in-game by shrinking down the character model except for their legs (or, for legless fighters such as R.O.B., the anatomical equivalent of legs) and inserting a model of an eggplant in their place. In this transformed state, the fighter cannot attack, grab, shield, use items, or perform any action other than basic movement, i.e. running and jumping. This naturally leaves transformed fighters extremely vulnerable to non-transformed fighters, who can attack with impunity. The eggplant effect naturally goes away after a short time, so the only thing transformed fighters can do is outrun their opponent and wait out the transformation. Faster characters such as Sonic will have an easier time than slower characters such as Ganondorf.

King Hippo
A proposal for King Hippo as an Assist Trophy.

King Hippo acts similarly to the Black Knight: he slowly walks across the stage and punches fighters with devastating power, dealing high damage and knockback. He does not flinch from attacks and is very difficult to KO without exploiting his weakness. Right before he punches, there is a small window of opportunity where he opens his mouth; attacking King Hippo from the front during this time will stun him, causing him to drop his boxing shorts and leaving him vulnerable to attack to be quickly KOed. This creates a risk/reward scenario, in which a player has to decide whether it's worth the risk to be directly in front of King Hippo when he attacks.

=Music= Music that I would like to see in the Super Smash Bros. series. If you would like to add your own suggestions, see User:RickTommy/Music that must be in Smash games.

Banjo-Kazooie

 * Gruntilda Battle (Banjo-Kazooie)
 * HAG 1 (Banjo-Tooie)
 * Gruntilda's Challenge (Banjo-Kazooie: Nuts & Bolts)
 * The Final Fight (Banjo-Kazooie: Nuts & Bolts)

Castlevania

 * Walking on the Edge (Castlevania)
 * Clockwork Mansion (Super Castlevania IV)
 * Treasury Room (Super Castlevania IV)
 * Dracula Battle (Super Castlevania IV)

Donkey Kong

 * Level 9-8 (Donkey Kong '94)
 * Mine Cart Madness (Donkey Kong Country)
 * Fear Factory (Donkey Kong Country)
 * Lockjaw's Saga (Donkey Kong Country 2: Diddy's Kong Quest)
 * Boss Bossanova (Donkey Kong Country 2: Diddy's Kong Quest)
 * Hideout Helm (Donkey Kong 64)
 * King K. Rool Duel (Donkey Kong 64)
 * Furious Fire (Donkey Kong Country Returns)
 * Tiki Tong Terror (Donkey Kong Country Returns)
 * Big Top Bop (Donkey Kong Country Returns: Tropical Freeze)
 * Scorch 'n' Torch (Donkey Kong Country Returns: Tropical Freeze)
 * Snomads Theme (Donkey Kong Country Returns: Tropical Freeze)

Fire Emblem

 * The Sacrifice and the Saint (Fire Emblem Echoes: Shadows of Valentia)
 * Twilight of the Gods (Fire Emblem Echoes: Shadows of Valentia)

Kid Icarus

 * Boss Fight 2 (Kid Icarus: Uprising)
 * Chaos Island (Kid Icarus: Uprising)

The Legend of Zelda

 * Solidus Cave (Hyrule Warriors)
 * Psychostorm (Hyrule Warriors)
 * Silent Guardians (Hyrule Warriors)
 * Focal Line (Hyrule Warriors)
 * Eclipse of the Sun (Hyrule Warriors)
 * Eclipse of the Moon (Hyrule Warriors)
 * Eclipse of the World (Hyrule Warriors)
 * Attacking Divine Beast Vah Medoh (The Legend of Zelda: Breath of the Wild)
 * Attacking Divine Beast Vah Ruta (The Legend of Zelda: Breath of the Wild)

Mario

 * Koopa's Road (Super Mario 64)
 * Ultimate Koopa (Super Mario 64)
 * Castle (New Super Mario Bros.)
 * Nemesis King Koopa (Super Mario Galaxy)
 * Melty Molten Galaxy (Super Mario Galaxy)
 * Bowser's Galaxy Reactor (Super Mario Galaxy)
 * Battle for the Grand Star (Super Mario Galaxy)
 * Speedy Comet (Super Mario Galaxy 2)

Metroid

 * Phendrana Battle (Metroid Prime)
 * Theme of Dark Samus (Metroid Prime 2: Echoes)
 * Quadraxis (Metroid Prime 2: Echoes)
 * Emperor Ing Spider (Metroid Prime 2: Echoes)
 * Alinos Gateway (Metroid Prime Hunters)
 * Hunters (Metroid Prime Hunters)
 * Bryyo Cliffside (Metroid Prime 3: Corruption)
 * Rundas Fight (Metroid Prime 3: Corruption)
 * Gandrayda (Metroid Prime 3: Corruption)
 * Metroid Prime Trilogy (Metroid Prime Trilogy)
 * Surface (Metroid: Samus Returns)
 * Boss Diggernaut (Metroid: Samus Returns)
 * Chozo Laboratory (Metroid: Samus Returns)

Pokémon

 * Vs. Mewtwo (Pokémon Stadium)
 * Vs. Red (Pokémon Gold and Silver)
 * Vs. Lusamine (Pokémon Sun and Moon)

Star Fox

 * Sector Y / Solar (Star Fox 64)

=Spirits=