List of SSBB Music (Super Smash Bros. series)

This article is a list of music tracks in Super Smash Bros. Brawl placed into the category by the Sound Test. This category is for compositions or arrangements originating from the previous two Smash titles, though the original Super Smash Bros. is represented by just a single remixed track. Most of these tracks have been directly ported from Super Smash Bros. Melee, while two are remixes of tracks originating in Melee, and a handful of Melee track remixes have been edited or rearranged for Brawl.

Origin
This track is a remix of the music track that plays during the Credits that would follow the completion of the 1P Game in Super Smash Bros.

Composition & Arrangements
Arrangement Supervisor: Yusuke Takahama

Composer: HAL Laboratory, Inc.

Arranger: TARGET ENTERTAINMENT INC.

Japanese title:, Staff Roll (Smash Bros.)

Other Uses
This track will play whenever a player attempts a 10-Man Brawl. This is interesting, as it causes Credits (Super Smash Bros.) to play on, when it would regularly play on.

How to unlock
Once is cleared on Hard difficulty, the CD containing this track will be received.

Origin
This track is an instrumental remix of the music track from Super Smash Bros. Melee named Menu 1, which was one of two music tracks to play on the game's menu.

Composition & Arrangements
Arrangement: Motoi Sakuraba

Composer: HAL Laboratory, Inc.

Japanese title:, Menu (Smash Bros. DX)

Other Uses
This track will play during the first section of the Midair Stadium in the Subspace Emissary, where and  battle each other.

Origin
This track is a redux of the music piece that would play during Melee's introductory movie that would precede the title screen.

Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Japanese title:, Opening (DX)

Other Uses
During, Round 11 will be a 4-way Brawl where the player must defeat 3 other opponents. This track will always play while this match is underway.

How to unlock
Collect a random CD containing this track.

Origin
This track serves as an overlapping arrangement of two popular music tracks from  The first of which is the Ground Theme, which would play on any level that did not take place underground, underwater or within a. The second sub-track is the Underground Theme, which would originally play on any level that took place underground, often the second level within a World. This track has been slightly enhanced from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title:, Peach Castle (DX)

How to unlock
Once Green Greens, Jungle Japes, Big Blue and Pokémon Stadium have been unlocked, the CD containing this track will coincide.

Origin
This track is an arrangement of two popular music pieces from the Mario series. The first of these is a remix of Super Mario 64's Slider theme, which would play when Mario was attempting a slide-based bonus area, adventuring through, and eventually , the level that the Rainbow Cruise stage is based upon. The second sub-track within this overall piece is a remix of the  from Super Mario Bros., a track that would play on any level of Super Mario Bros. where Mario was required to swim throughout a large portion of the level. This track has been slightly remixed from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Koji Kondo

Japanese title:, Rainbow Cruise (DX)

Origin
This track is a cover band re-performance of the somewhat infamous, originating from  with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Vocals: James W. Norwood Jr.

Original Arranger: Hirokazu Ando

Original Composer: Grant Kirkhope

Japanese title:, Kongo Jungle (DX)

How to unlock
Collect a random CD containing this track.

Trivia

 * While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" into "But this Kong's one heck of a guy", to avoid potential offense.

Origin
This track is a calm and atmospheric remix of the popular music piece from Donkey Kong Country, DK Island Swing, referred to by Brawl as . In Donkey Kong Country, this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: David Wise

Japanese title:, Jungle Garden (DX)

How to unlock
Unlock Jungle Japes.

Origin
This track is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in . This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title:, Temple (DX)

Origin
This track is a medley of three music pieces from game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes, which is also used after entering a password. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title:, Brinstar (DX)

Origin
This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through Kraid's Lair, combined with the music that would play within a room containing a Chozo Statue or an elevator. This track has been slightly remixed from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Hirokazu Tanaka

Japanese title:, Brinstar Depths (DX)

How to unlock
Collect a random CD containing this track.

Origin
This track is a banjo-based remix of a music piece originating in  that being the music that would play on most athletic levels, some of which are situated on, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Japanese title:, Yoster Island (DX)

Origin
This track is an orchestrated remix of the ' track from the Kirby games, starting with '. The Gourmet Race music track would play in Kirby Super Star when Kirby challenged King Dedede to a, where the two would race to the finish line while trying to eat as many pieces of food as possible. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Tadashi Ikegami

Original Composer: Jun Ishikawa

Japanese title:, Fountain of Dreams (DX)

How to unlock
Collect a random CD containing this track.

Origin
The majority of this track serves as a lightly orchestral remix of the music that would play when Kirby ventured through any Green Greens-themed level in . However, the ending segment to this track is an excerpt of the music that would play when the Kirby Super Star sub-game  was drawing to a close. This track in turn has been remixed from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Japanese title:, Green Greens (DX)

How to unlock
Unlock Green Greens.

Origin
This track is an orchestral remix of the music that would play when Team Star Fox flew through the area in , with small excerpts of  inserted. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Hajime Hirasawa

Japanese title:, Planet Corneria (DX)

Origin
This track is an orchestral remix of the Main Theme of Star Fox 64, which would originally play in circumstances such as on the title screen, or at the completion of a mission. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Tadashi Ikegami

Original Composer: Koji Kondo

Japanese title:, Planet Venom (DX)

How to unlock
Collect a random CD containing this track.

Origin
This track is an orchestral remix of what is considered to be the Main Theme of Pokémon, a track that typically plays on the title screen or introductory movie of a game. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Junichi Masuda

Japanese title:, Pokémon Stadium (DX)

How to unlock
Unlock Pokémon Stadium.

Origin
This track is a synthesized medley of three popular music pieces from the first generation of, that containing Pokémon Red, Green and Blue Versions. The first of these is the standard Trainer Battle Theme, which would play whenever Red fought a regular trainer, that being a trainer who is not the player's rival (when fighting him at the end of the game), a Gym Leader, or a member of the Elite 4. The second music piece within the Poké Floats (Melee) track is a remix of the Gym Leader Theme, a music piece that originally played when the player fought a Gym Leader or Elite Four, and the third sub-track is a remix of the standard Wild Pokémon Battle Theme, which would play when a Pokémon Trainer encountered a wild Pokémon in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Japanese title:, Pokémon Subspace (DX)

How to unlock
Collect a random CD containing this track.

Origin
This track is a rock-based remix of the music that would play when a character was racing through the racecourse in  for the SNES, and F-Zero X. Mute City was the first racetrack in both of these games. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Takuto Kitsuta

Original Composer: Yumiko Kanki

Japanese title:, Mute City (DX)

How to unlock
Collect a random CD containing this track.

Origin
This track is a rock-based remix of the music that would play in F-Zero for the SNES when a character raced on a course situated on the Big Blue planet. The music piece was also used in F-Zero X. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Naoto Ishida

Japanese title:, Big Blue (DX)

How to unlock
Unlock Big Blue.

Origin
This track is somewhat of a medley of music tracks from the original EarthBound Beginnings game for the. The first of these is named, which is chronologically the second track that would play when explored the over world after he gains his first ally, Lloyd, as well as when he escorts Pippi Lindgren home from the Podunk Cemetery. The second track is a remix of the  theme, the music piece that the storyline of EarthBound Beginnings revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard Battle Theme, which would play when Ninten and his friends fought any standard enemy that is not a boss. The track has been remixed from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Keiichi Suzuki

Japanese title: MOTHER (DX)

Origin
This track is a synthesized arrangement of two music tracks from . The first of these is the Bonus Stage Theme, a track that would play when Popo or the Ice Climbers reached the summit of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard Mountain Theme, a track that would play on any level of gameplay prior to the Bonus Stage. This track has been completely remixed from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composer: Akito Nakatsuka

Japanese title:, Icicle Mountain (DX)

How to unlock
After is cleared on Normal difficulty, the CD containing this track will be unlocked.

Origin
This track is an original composition designed for Super Smash Bros. Melee, the game which this track was directly ported from. Overlapping the track is "Game & Watch Bleeps", noises that a Game & Watch system would typically make.

Composition & Arrangements
Original Composer: Hirokazu Ando

Japanese title:, Flat Zone (DX)

Other Uses
This track plays in The Great Maze level of the Subspace Emissary, when fighting False, and, unusually, , despite the latter not being related to the Game & Watch universe.

How to Unlock
Unlock Flat Zone 2.

Origin
This track is a rock-based arrangement of two music tracks from , the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when Mario or Luigi travelled across the of. This track has been remixed from Super Smash Bros. Melee with alterations to the instruments, most notably the electric guitar. The beginning of the loop is also shorter.

Composition & Arrangements
Original Arranger: Shogo Sakai Original Composer: Koji Kondo

Japanese title:, Super Mario 3 (DX)

How to unlock
Collect a random CD containing this track.

Origin
This track is a synthesized medley of three music pieces from . The first of these is the standard Wild Pokémon Battle! theme, based upon its Gold & Silver incarnation. the sub-track from which this overall music piece takes its name. In Pokémon Gold and Silver Versions, this would play whenever the Pokémon Trainer encountered a wild Pokémon. The second sub-track is the Gym Leader Theme, which would play when battling a gym leader of the Johto region or a member of the Elite Four. The final sub-track is a remixed excerpt of the music that would play when the player fought or. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Go Ichinose, Junichi Masuda

Japanese title:, Pokémon Stadium Gold and Silver (DX)

How to unlock
Unlock Pokémon Stadium.

Origin
This track is an arrangement of two music tracks from across the series. The first of these is Together, We Ride!, the character recruitment theme from the first, third, and seventh games. The second sub-track is a remix of the Fire Emblem Main Theme. This track has been completely redesigned and changed from Super Smash Bros. Melee, with the live instruments now being synthesized.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composition: Yuka Tsujiyoko

Japanese title:, Fire Emblem (DX)

Other Uses
This track plays as the roll call when completes Classic or All Star.

Origin
This track is a medley of cues from the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composition: Hideki Kanazashi

Japanese title:, Mach Rider (DX)

Japanese title:

How to unlock
Defeat 50 foes in the Endless Brawl mode to unlock the CD containing this track.

Origin
This track is a quaint, soft rock remix of the Pollyanna (I Believe in You) theme from NES game EarthBound Beginnings. The music piece first played on any overworld area while was on his own. As soon as Ninten gains an ally to walk with, the music will change to Bein' Friends. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composition: Keiichi Suzuki

Japanese title:, MOTHER Alternate (DX)

How to unlock
Collect a random CD containing this track.

Origin
In  for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was Chill, while the other was Fever. This track is a remix of the Fever theme, despite Dr. Mario's absence. This track has been slightly edited from Super Smash Bros. Melee.

Composition & Arrangements
Original Arranger: Shogo Sakai

Original Composition: Hirokazu Tanaka

Japanese title:, Dr. Mario (DX)

Origin
This track was an original creation for Super Smash Bros. Melee, being a techno remix of the game's Menu 1 theme. In game, this track would play on the stage. The track, in turn, has been completely remixed from Super Smash Bros. Melee.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Japanese title:, Battlefield (DX)

Origin
This track was an original creation for Super Smash Bros. Melee. In-game, this track was one of two music pieces that would play on the game's main menu system. The track, in turn, has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Japanese title:, Menu (DX)

How to unlock
Collect a random CD containing this track.

Origin
This track was an original creation for Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee). In game, this track would play whenever the player enrolled in the Multi-Man Melee mode. The track, in turn, has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Japanese title:, Hundred-Man Group Combat 1 (DX)

How to unlock
If the 100-Man Brawl is cleared within four minutes, the CD containing this track will be unlocked.

Origin
This track is a climactic, orchestral remix of. While the track Final Destination (Melee) is a remix of formerly played on the credits of Super Smash Bros., this specific track was one of two music pieces that could play during a Melee on the stage. This track, in turn, has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Japanese title:, Endpoint (DX)

Other Uses
In Boss Battles mode, this track is guaranteed to play whenever the player battles.

How to unlock
Collect a random CD containing this track.

Origin
This track is an airy remix of Final Destination (Melee). In Super Smash Bros. Melee, the track would play whenever the player fought Giga Bowser at the end of Adventure Mode. This track has been directly ported from Super Smash Bros. Melee.

Composition & Arrangements
Copyright HAL Laboratory, Inc.

Japanese title:, Giga Koopa (DX)

Other Uses

 * In Boss Battles mode, this track is guaranteed to play whenever the player battles Crazy Hand.
 * After completing Classic or All-Star mode with, this track will play during the Character Roll Call following the mode.
 * In the Subspace Emissary, this track will play in the level Subspace (Part I) when the player battles Bowser.

How to unlock
Collect a random CD containing this track.

Trivia

 * With the exception of Battlefield (Melee), all the Melee remixes that were edited or rearranged for Brawl reverted to their original Melee arrangements in Super Smash Bros. 4 and Super Smash Bros. Ultimate, making Brawl the only appearance of these edits.
 * Kongo Jungle (Melee) is titled incorrectly in the sound test, being labelled "Kong Jungle (Melee)".
 * All of the Melee tracks (ported or remixed from Melee) in Brawl are titled the exact same title they had in Melee, with Brawl adding "(Melee)" to the end of it, the only exception being , in Brawl it is simply titled Menu (Melee), if it was correctly titled it would be Menu 1 (Melee).
 * Brawl is the only game in which every track that was from a previous installment was put in the Super Smash Bros. category, with the exceptions of tracks that are repurposed or remixed for Brawl, such as ', which is a remix of Melees Menu 2, or ', which is a remix of Melees Menu 1 and Opening.