Ganondorf (SSBB)

Ganondorf (, Ganondorf) is a playable character in Super Smash Bros. Brawl.  series director Eiji Aonuma first hinted that Ganondorf would return from Super Smash Bros. Melee when he stated that he sent (Ganondorf), Link, and Sheik's Twilight Princess designs to Masahiro Sakurai. He was ultimately confirmed on March 18, 2008. Ganondorf is now voiced by Hironori Miyata, his voice actor from Twilight Princess, albeit via reused voice clips from the game, replacing Takashi Nagasako, from The Legend of Zelda: Ocarina of Time and Melee.

Ganondorf is ranked dead last on the Brawl tier list, in 38th place out of the 38 characters in the game. This is a significant drop from his position on the Melee tier list, where he ranked 14th out of 26, and is tied with his later iteration from Ultimate as his worst placement in the Smash series to date. Ganondorf's few strengths include high power throughout his moveset, respectable endurance, strong momentum cancelling capabilities, fearsome edgeguarding abilities, access to the most powerful meteor smash in the game in his down aerial, and a great semi-spike in his up aerial. Ganondorf has also gained a new combo starter in Flame Choke and a superjump glitch in the Flight of Ganon.

However, these strengths are eclipsed by a slew of significant flaws. Ganondorf's overall mobility and frame data are among the slowest, if not the slowest in the game, with just barely beating him. His recovery is possibly his biggest flaw, being one of the worst recoveries in Brawl; he has the third-lowest double jump in the game, Flame Choke covers minimal horizontal distance and is easily edge-guarded due to its slow speed and lack of protection, and aerial Wizard's Foot no longer restores his double jump. In particular, Dark Dive is likewise slow, and its newly added hitbox at the move's climax is not sufficient enough to defend from edge-guarding, while it has also lost all of its KO power and now KOs past the Sudden Death range (300%), allowing opponents to hit Ganondorf out of it as soon as the move completes. His useful chain-grab options, the changes to hitstun, and his overall moveset were all heavily nerfed from Melee, severely weakening his KO and combo ability. Additionally, many of his moves either have large sourspots (his forward aerial, for example) or cannot KO at realistic percentages (like his aforementioned Dark Dive). Also, the loss of L-cancelling has harmed him far more than any other character in Brawl, as he is no longer able to safely use his powerful, yet laggy aerials for general usage. Most of Ganondorf's attacks either have poor reach for a character of his size or possess inconveniently placed hitboxes, putting him at a serious disadvantage against characters with long reach or disjointed hitboxes (like, , or ). In addition, his grab is not only slow, but also the shortest-reaching grab in the series, which combines with his slow attacks to give him poor out of shield options. While his great weight gives him strong endurance potential, it also makes him susceptible to chain grabs and combos (with a few being capable of zero-deathing him outright). Plus, his shield is unusually small, making it vulnerable to shield stabbing, similar to. Finally, his lack of any projectile makes him easily camped and leaves him with little approach options or the ability to force approaches.

As a result, Ganondorf has had the third-highest tier drop from Melee to Brawl (behind and  for the second-highest and highest, respectively), with terrible tournament results and no advantageous or even match-ups. He has the highest number of hard counters out of any character in the series at 17, in addition to 5 nearly unwinnable match-ups. He is also the only character in the whole series to have ever been placed in his own tier at the bottom of the tier list. This incarnation of Ganondorf is often considered the worst character in the history of Smash. However, he is ranked 31st, rather than dead last, on the Japanese tier list.

How to unlock
Complete one of the following:
 * Play 200 VS. matches.
 * Clear on hard with  or.
 * Have Ganondorf join the player's party in the Subspace Emissary by collecting the Link and Zelda trophies in Subspace (Part II).

With the exception of the third method, Ganondorf must then be defeated on.

Attributes
Ganondorf is a heavy, fast falling, very slow character (the slowest to be exact) with sub-par range and strong attacks. Though only in the sweetspot, his attacks deal above average knockback; however, this can also serve as a problem since it prevents him from comboing at medium damage percentages or higher. His side special grants him armor (only helpful in team battles or Free-for-alls) while he is holding the opponent, and it leaves opponents vulnerable for a bit of time if used on the ground, leaving them open for another quick attack being a true set up like down tilt (on most characters), his jab, or several characters getting hit by dash attack and side tilt for KOs, and even his up aerial on platforms. In the air, Ganondorf's side special can cause a Ganoncide, although it is situational because even when it is impossible to escape from it or control the trajectory, landing it is very hard work, and the results in a last-stock situation are unpredictable. Ganondorf's moves are arguably the least affected by Smash DI because he has the lowest number of multi-hitting moves (his down smash and his neutral aerial are his only moves considered to be a multi-hitting move; however, his neutral aerial's second hit will almost never connect at higher percentages), effectively rendering escape and punishment of his attacks ineffective, although his attacks are a lot easier to shield or dodge. Ganondorf's dash attack provides him with a quick speed boost, and the move is a hard hitter as well and can also KO, but it is easily punished if shielded. Ganondorf's aerials are also very strong; all have high knockback and strong edgeguarding potential; his up aerial is a very useful semi-spike that can gimp opponents due to its high hitstun and his down aerial is an extremely strong, reliable meteor smash that is the strongest in the game (sometimes can KO even at 0%, depending from how far the opponent is from the lower blast line). Ganondorf`s advanced superjump glitch, the Flight of Ganon, is very situational, but, if done right, he travels far higher in the air than any of his aerial options, allowing him to escape pressure, and allows him to set up an aerial reverse Warlock Punch, his strongest move.

However, Ganondorf's high power and heavy weight are counter-balanced with a slew of flaws. Ganondorf is the tallest fighter in the game, a problem shared with other heavyweights. His horizontal standing grab range is the shortest in the game (though his pivot grab has good range, but slower start-up). Because of his poor grab range, slow moves, and short distanced rolls, his out of shield options are some of the least effective in the game (though his grab is the shortest in the game, it can sometimes still shield grab depending on the range of the opponent's attack and the shieldstun of it), forcing him to rely on powershielding, and because of how much he relies on his shield that hasn't the size of characters like Snake without being able to punish the opponent, it makes him easy to shield-stab with multi-hit moves. Ganondorf also has difficulty jumping out of shield due to the significant jump lag (7 frames). Ganondorf has poor air speed, and a very small second jump (though it auto-sweetspots ledges, allowing him to plank). He lacks a projectile and he is easy to outcamp for those who have a projectile. Ganondorf's mobility is also very poor with his poor air speed and ground speed; because of this, characters with a good projectile can easily break his approach and force him to jump and still get very little distance. Ganondorf's overall ground attack speed is among the slowest in the game along with (but three of Ganondorf's aerial attacks are only laggy if he lands while attacking; Ganondorf's fastest ground attack is his short-ranged grab which has 7 frames start-up).

Although his weight and good momentum canceling allows Ganondorf to potentially live up to very high percents, his slow, predictable and easily gimped recovery compromises this, being among the worst in the game. His main recovery move, Dark Dive, not only gains little distance, but it can be hit out of from above by certain characters where he lacks hitboxes (e.g., at around 90% damage, can spike Ganondorf out of his up special with his down aerial). It can poorly stage spike edgehoggers, but Dark Dive is easily teched, and in fact the uppercut at the end is stronger than the primary attack (which can reliably KO starting at 300%). Because of these reasons, Ganondorf's up special is one of the worst in the game and is practical only when used offensively if the opponent is at a low percent or is one of the few who cannot punish it. Although his overall damage input and KO power allows to compensate his terrible recovery somewhat, it still lacks sufficient utility, as opponents can act as soon as they are let go, while Ganondorf must wait for a while before attacking, giving enemies the chance to attack Ganon as soon as he lets go. He, like Captain Falcon and, has a fast falling speed and a heavy weight that can backfire by making him vulnerable to chain grabs from the and. Also, certain characters can avoid much of his moveset by crouching (jab, f-tilt, non-down angled forward smash, down smash, auto-canceled short hop down aerial, Warlock Punch, grounded Wizard's Foot and even standing grab and dash grab).

Additionally, despite him having some useful combo starters at low percentages, Ganondorf is otherwise virtually unable to combo past low-mid percents. Ganondorf cannot pursue his opponents with most of his other moves both in the air and on the ground due to his low air speed, his abysmal overall mobility, the high knockback of most of his attacks, and the ability to act out of hitstun, which makes him nearly incapable of consistently and efficiently racking up damage above mid percents. As mentioned earlier, he does have some decent combo starters in his short hop auto-canceled down aerial and his Flame Choke. However, both moves are flawed in the same way: they have long start-up lag and are as such extremely predictable and avoidable. Furthermore, his Flame Choke has high ending lag if missed and requires proper reads in order to effectively tech-chase and combo his opponent repeatedly, while his down aerial no longer set ups into any of his other moves above mid percentages.

Changes from Super Smash Bros. Melee
Ganondorf's overall moveset has received an overhaul from Melee. While he still shares some moves from, he has received different animations and moves that now make him a semi-clone rather than a full clone.

Despite being a low-mid tier in Melee while also receiving some good buffs, Ganondorf was immensely nerfed from Melee, being one of the most nerfed characters in the transition alongside and one of the most severely nerfed characters in the entire series. His already slow mobility has been weakened, and some of his moves have less reach (despite his tall stature), leaving him very easily out-maneuvered and vulnerable from all sides. His comboing and KOing ability also have been severely crippled: his grabs can no longer chain throw nor set up effectively as before; and his great power has been toned down to being only slightly above-average, due to his moves either being drastically weakened to the point where they cannot K.O. even at 200% or have received extremely large sourspots that cannot KO reliably, most notably his forward aerial, the crux of his metagame in Melee. Finally, his already poor recovery was significantly weakened to be among the worst, with his main recovery move (Dark Dive) being completely unsafe on hit.

On the other hand, he did receive a few notable buffs. His air speed is much faster (although still among the slowest), his forward tilt now semi-spikes and is effective against enemies with weak recoveries, his up and down tilts have significantly improved range, and he now has the highest damaging forward throw in the game. Warlock Punch and aerial Wizard's Foot are much stronger, and Dark Dive now has a hitbox at the move's climax that provides decent protection against edgeguarders, along with being able to grab ledge-hangers. Arguably the biggest buff he received is a new side special, Flame Choke, which gives Ganondorf a combo starter and tech-chasing move. However, none of these are significant enough to counterbalance the nerfs he had received, while most of these moves were also nerfed as well.

Ground attacks

 * Neutral attack:
 * Dash attack:
 * Forward tilt:
 * Up tilt:
 * Down tilt:
 * Forward smash:
 * Up smash:
 * Down smash:
 * Forward tilt:
 * Up tilt:
 * Down tilt:
 * Forward smash:
 * Up smash:
 * Down smash:
 * Up tilt:
 * Down tilt:
 * Forward smash:
 * Up smash:
 * Down smash:
 * Down tilt:
 * Forward smash:
 * Up smash:
 * Down smash:
 * Up smash:
 * Down smash:
 * Up smash:
 * Down smash:
 * Down smash:
 * Down smash:

Aerial attacks

 * Neutral aerial:
 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:

Throws/other attacks

 * Grabs:
 * Pummel:
 * Forward throw:
 * Back throw:
 * Up throw:
 * Down throw:
 * Pummel:
 * Forward throw:
 * Back throw:
 * Up throw:
 * Down throw:
 * Forward throw:
 * Back throw:
 * Up throw:
 * Down throw:
 * Back throw:
 * Up throw:
 * Down throw:
 * Back throw:
 * Up throw:
 * Down throw:
 * Up throw:
 * Down throw:
 * Up throw:
 * Down throw:
 * Up throw:
 * Down throw:
 * Down throw:
 * Down throw:
 * Down throw:
 * Down throw:
 * Down throw:
 * Down throw:

Special moves

 * Warlock Punch:
 * Flame Choke:
 * Dark Dive:
 * Wizard's Foot:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Flame Choke:
 * Dark Dive:
 * Wizard's Foot:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Dark Dive:
 * Wizard's Foot:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Wizard's Foot:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Wizard's Foot:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Wizard's Foot:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Grounded Wizard's Foot:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Aerial Wizard's Foot:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Landing Wizard's Foot:
 * Beast Ganon:
 * Beast Ganon:
 * Beast Ganon:
 * Beast Ganon:
 * Beast Ganon:
 * Beast Ganon:

Most historically significant players

 * ''See also: Category:Ganondorf players (SSBB)


 * - Widely considered best Ganondorf in argument with Vermanubis. Known for having the best overall results of a Ganondorf player, but played several top/high tier secondaries in addition to Ganon in achieving those results.
 * - Known for being one of the best Ganondorf players, achieving particular notoriety when he once won a legitimate tournament using primarily Ganondorf, which even with it banning Meta Knight and being in a weaker region, was a feat that other Ganondorf and bottom tier players could not replicate.
 * - Highly regarded on Smashboards' Ganondorf boards as one of the best Ganondorf players, that was perhaps on par with Vermanubis and DLA, but Canada's then less-developed scene and his lack of travel limited his exposure to the general competitive community.
 * - Widely considered best Ganondorf in argument with DLA, and if not, was unanimously considered best solo-main of Ganondorf. Also known for finding practical applications of Ganondorf's difficult advanced techniques such as the Flight of Ganon, and for being a prominent and well-liked community figurehead for Brawl.

Tier placement and history
Ganondorf initially was not seen as the worst character, being ranked above and  on the first tier list, and was still ranked above Captain Falcon on the second tier list. From the third tier list on however, Ganondorf was consistently ranked the worst character, and on the fifth tier list, was considered to be so much worse than everyone else he was ranked in his own tier at the absolute bottom. Despite his reputation as the worst character, he had a dedicated playerbase that achieved better tournament success than most other bottom/low tier characters (however minor it was). A player named even once won a legitimate tournament using Ganondorf (except for in one game), an accomplishment players of most other low/bottom tier characters have not been able to replicate. As such, with Ganondorf's better tournament success compared to most other low/bottom characters, there was some dispute near the end of Brawl's active life on if Ganondorf was actually the worst character in the game, with and  frequently being cited as even worse. Interestingly, the Japanese do not consider Ganondorf the worst character, and actually have him listed above five other characters on their tier list. Despite the arguments in favor of Ganon and his slightly superior results compared to other bottom tier characters, the BBR still considered him the worst character in their final tier list.

Role in The Subspace Emissary
Ganondorf is one of the two secondary antagonists (under Tabuu) alongside Bowser in the Subspace Emissary. Ganondorf first appears in a control room on the Isle of the Ancients, where was in to find her Power Suit, giving  the coordinates to find, who had stolen 's trophies.

Later, in the same control room, he receives orders from to destroy the Isle of the Ancients. Appearing in their island base as a hologram, he consequently orders the R.O.B. Squad to activate all of the Subspace Bombs on the Isle. When the Ancient Minister objects, Ganondorf presses an override button that forces the R.O.B.s to ignore the Minister and continue. When he continues to intervene, Ganondorf goes further and forces the R.O.B.s to attack the Ancient Minister, setting him aflame; while sending a flock of Auroros to distract an approaching group of heroes. Suddenly, the burning Ancient Minister fires beams from his eyes, destroying the Auroros and shedding the remnants of his robes to show that he himself is a, and proceeds to help the others fight the advancing Subspace troops.

After the Isle of the Ancients is engulfed in Subspace, Ganondorf appears on the Subspace Gunship as its co-commander, with Bowser, but they are forced to retreat into Subspace when the Gunship is destroyed by and his Dragoon. Ganondorf then decides it is time to betray Bowser, so he takes out the last remaining Dark Cannon and fires it at Bowser, his own co-captain and the most loyal of Master Hand's henchmen. Kicking the Bowser trophy out of the way, Ganondorf proceeds to present himself to Master Hand. However, as he prepares to betray Master Hand for complete control of the Subspace Army, he sees that Master Hand was literally a puppet of Tabuu, the supreme ruler of Subspace. Ganondorf tries to attack him, but is quickly defeated and turned into a trophy. As he falls, however, he bumps into the chains of light which puppeteer Master Hand, freeing him from Tabuu's control. Master Hand then attempts to attack Tabuu, but is also defeated with ease.

Later, after the main group of heroes had been defeated by Tabuu and rescued by, and King Dedede, Kirby finds Ganondorf's trophy - leading the resurrected Bowser to appear and brutally attack the trophy as an act of revenge for shooting him with a dark cannon before tossing it aside. If both Link and Zelda were rescued, a cutscene will show Ganondorf being revived by them (with a headache from his trophification and Bowser's retaliation) and after the Hyrulian heroes walk away, he clenches his fist in anger and reluctantly decides to help the heroes travel through The Great Maze in order to defeat Tabuu.

Cameo Appearances
Ganondorf appears frequently during The Subspace Emissary.
 * The Lake Shore
 * The Cave
 * The Subspace Bomb Factory (Part II)
 * Entrance to Subspace

Playable Appearances

 * The Great Maze - If Link and Zelda are rescued in Subspace (Part II)

Exclusive Stickers
These stickers can only be used by Ganondorf or by a select few including him:


 * Boomerang: [Weapon] Attack +4
 * Bowser (Mario Power Tennis): [Darkness] Attack +21
 * Colin: [Specials: Direct] Attack +4
 * Daphnes Nohansen Hyrule: [Electric] Attack +31
 * Darknut: [Slash] Attack +13
 * Epona & Link: [Arm, Leg] Attack +9
 * Fierce Deity Link: [Slash] Attack +21
 * Ganondorf (Ocarina of Time): [Darkness] Attack +29
 * Ganondorf (Wind Waker): [Darkness] Attack +33
 * Happy Mask Salesman: [Leg] Attack +9
 * Hylian Shield (Twilight Princess): Slash Resistance +10
 * Lantern: [Flame] Resistance +7
 * Legend of Outset: [Arm] Attack +26
 * Linebeck: [Throwing] Attack +20
 * Link (Link to the Past): [Electric] Resistance +31
 * Link (Twilight Princess): [Slash] Resistance +27
 * Link (Wind Waker): [Flame] Attack +31
 * Link with Goron Mask: [Slash] Attack +17
 * Link's Grandma: [Arm, Leg] Attack +2
 * Lon Lon Milk: Launch Power +18
 * Midna & Wolf Link: [Leg] Attack +26
 * Moblin: [Slash] Attack +15
 * Octorok: [Leg] Attack +4
 * Petey Piranha (Mario Golf: Toadstool Tour!): [Darkness] Attack +47
 * Phantom Ganon: [Darkness] Attack +40
 * Piece of Heart: Heart Container Effect +50
 * Revolver Ocelot: [Darkness] Attack +17
 * Ridley (Metroid): [Darkness] Attack +30
 * Salvatore: [Electric] Attack +9
 * Shadow Beast: [Darkness] Attack +28
 * Sheik: [Body, Spin] Attack +17
 * Skull Kid (Ocarina of Time): [Darkness] Attack +7
 * Space Pirate: [Darkness] Attack +13
 * Tingle (Wind Waker): [Flame] Resistance +24
 * Young Zelda (Minish Cap): [Battering] Resistance +16
 * Zelda (Ocarina of Time): [Flame] Resistance +18

In Classic Mode, Ganondorf can appear as an opponent or ally in Stage 1 if he has been unlocked along with, /, and on Bridge of Eldin or Pirate Ship (with the latter available if it has been unlocked). Ganondorf can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.

All-Star Mode
In All-Star Mode, Ganondorf is fought in Stage 6 alongside, /, and on Bridge of Eldin or Pirate Ship.

Solo Events

 * Event 31: The Ultimate Bodyguard: As, the player must defend and defeat two Ganondorfs on Castle Siege. During the third background change, Zelda will transform into  and assist Marth.
 * Event 33: Advent of the Evil King: As Ganondorf, the player must defeat, and  on Temple.
 * Event 34: All-Star Battle Melee: Ganondorf is one of the opponents fought in this event. All opponents are newcomers from Super Smash Bros. Melee.
 * Event 40: The Final Battle: The player selects any character and must defeat, , and Ganondorf on.

Co-Op Events

 * Co-Op Event 13: Blades of the Quick and Mighty: and  must defeat, , and Ganondorf on Temple.
 * Co-Op Event 14: The Dark Guardians: Ganondorf and, who are tiny, must defeat a giant and a giant  on New Pork City.
 * Co-Op Event 20: The Final Battle for Two: Both players select a character and must defeat, , , , and Ganondorf on.
 * Co-Op Event 21: The True All-Star Battle: Both players select a character and take on the entire roster on.

Trophies
Ganondorf's main and Final Smash trophies can be obtained by clearing and All-Star mode respectively with Ganondorf.

Trivia

 * Ganondorf is the only playable villain who is never fought in the Subspace Emissary, excluding his dark clone in The Great Maze.
 * Though Ganondorf can be the first character unlocked by completing Classic Mode as Link or Zelda on Hard difficulty, he is one of the last characters to be unlocked by playing the Subspace Emissary, as the mode's antagonists are among the last characters to join the player's party.
 * He and Wario are the only characters in Brawl when going through the Subspace Emissary that is neither unlocked by simply clearing a level, nor defeated in a secret room.
 * The sound clip that plays on the Wii Remote speaker when Ganondorf is selected is a sound clip from Melee that was only present in the Sound Test.
 * While has the most meteor smashes in Brawl, two of them are impossible to land on aerial opponents. Because of this, Ganondorf is tied with  for having the most meteor smashes landable on aerial opponents, with four.
 * Ganondorf and are the only unlockable characters in Super Smash Bros. Brawl to be unlocked on a stage that is not from their respective universes. Ganondorf is unlocked on Final Destination, and R.O.B is unlocked on Mario Bros. Ganondorf is also the only unlockable character in Brawl to be fought on a  universe stage  when unlocking. In Super Smash Bros. Melee,  along with  and, were all fought on a Super Smash Bros. universe stage (making it three unlockable characters to be unlocked on a stage from the Super Smash Bros. universe instead of their respective universe), though Falco was fought on  when unlocking. Ganondorf and Mewtwo were both fought on  before getting unlocked.
 * Ganondorf,, , and Bowser are the only veterans in Brawl to receive a new special move. In Ganondorf's case, his side special was changed.
 * Ganondorf is one of the few known characters to have an obvious error in his moveset coding - his forward aerial cannot be autocanceled, but the coding of the move shows that it was intended to do so; this was caused by using the wrong type of timing function. It was also meant to have a third, disjointed hitbox like in Melee.
 * In a Japanese television show, Masahiro Sakurai played as Ganondorf in a versus match.
 * Ganondorf's Brawl design has various changes from his appearance in Twilight Princess: he, for some reason, does not seem to have the glowing chest wound, and his cape is hemmed instead of tattered like the one worn in that game as well. This is ultimately corrected in SSB4.
 * Strangely enough, in the game Hyrule Warriors, Ganondorf's Twilight Princess costume is clearly based on his appearance in Brawl due to the lack of his glowing chest wound and possessing a hemmed cape instead of a tattered cape.
 * Ganondorf, the, , , and are the only characters whose icon in the Subspace Emissary and the Sticker menu is not based on their renders.