Steve (SSBU)/Neutral aerial

Hitboxes
Each hit with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword.

No sword
!Hitstun !Shieldstun


 * -10 frames
 * 0.25×


 * -10 frames
 * 0.25×
 * }

Wood/Stone sword
Base damage is increased to 3.74% for a Stone sword.

!Hitstun !Shieldstun


 * -7 frames
 * 0.25×


 * -7 frames
 * 0.25×


 * -7 frames
 * 0.25×


 * -7 frames
 * 0.25×


 * -5 frames
 * 0.25×


 * -5 frames
 * 0.25×


 * -5 frames
 * 0.25×


 * -5 frames
 * 0.25×
 * }

Iron/Gold/Diamond sword
Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.

!Hitstun !Shieldstun


 * -7 frames
 * 0.25×


 * -7 frames
 * 0.25×


 * -7 frames
 * 0.25×


 * -7 frames
 * 0.25×


 * -5 frames
 * 0.25×


 * -5 frames
 * 0.25×


 * -5 frames
 * 0.25×


 * -5 frames
 * 0.25×
 * }

Timing
The move can be automatically repeated by holding the attack button, and Steve can jump during it. Unlike other aerials, this move lacks traditional landing lag or autocancels; upon landing, Steve instead transitions into his or, which continue from the latest frame with their own properties, much like air-to-ground transitions for special moves.

!Not Gold !Gold

Trivia

 * Steve has a landing lag value of 6 frames coded for his neutral aerial in his character files, which is never used due to its unique properties.