Forum:What would you do with a SSE Editor?

Suppose Brawl had had a function paralleling the Stage Builder that let you build side-scrolling levels like those in the Subspace Emissary, down to switches, enemies, music, etc. Let's call this fictional mode the SSE Editor. What would you do with it?

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 * I would likely recreate stages from games I have, i.e. Super Mario World and Super Mario Bros. 3. Maybe others.  I would even make a Temple-themed stage akin to Zelda II.  {My name is Miles, and I approve this message.} 22:19, 28 October 2008 (UTC)
 * I would add moblins, miniblins, egg pawns, hot heads and Pengys to the mix of enemies. I would also give Toon Link, Wolf, and Jigglypuff bigger roles. Just imagine the comedy of Link and Toon Link meeting. Solar flute (talk) 22:25, 28 October 2008 (UTC)
 * Epic battle with Giga bowser and Giga Jigglypuff :P - Hatake91 (talk) 22:30, 28 October 2008 (UTC)
 * Remake of Glacial Peak with Topis and Polar Bears included. {My name is Miles, and I approve this message.} 22:54, 28 October 2008 (UTC)
 * Make Boss Battles die! I'd replace them with stipulated battles or something of the sort. You know what? I'm gonna make my own SSE! Right on my User Page! Masterman Be Afraid, Very Afraid!
 * Make a side-scrolling SMB3 level. Only, it would be a little easier. - GalaxiaD (talk) 22:30, 29 October 2008 (UTC)
 * I whould mke sonic and Mario meet sonic by the scene when mario and pit try to grab the bomb and sonic runs up there backs and smashes the bomb off and then they whould chase the minister to Dr.Eggmans lab which whould have an eggman boss battle and add some egg pawns.-207.241.247.1 13:46, 30 April 2009 (UTC)
 * Mario's team whould be Mario,Pit,Sonic,Link,Toon Link,Yoshi,Kirby.-207.241.247.1 13:46, 30 April 2009 (UTC)
 * Add assist trophy's and in boss battles final smashes.-207.241.247.1 13:45, 30 April 2009 (UTC)
 * Add in secret areas with Orange Cubes that can only be accessed by certain characters. Maybe have such a strong upwards wind that only fastfallers can drop down for the Cube, or a magnet on the ceiling that can only grab Olimar, ROB, and Samus.
 * In the same vein, add underwater areas. While underwater, a character can use their first jump repeatedly (akin to Mario sidescrollers) and use their air attacks while not on the bottom, but characters that have to breathe will take damage after spending too much time under the surface. Toomai Glittershine eXemplary Logic  The Stats Guy  The Table Designer  14:27, 30 April 2009 (UTC)
 * I'd make character-specific levels, designed to challenge a specific character. I'd also make some freakishly hard levels. ParadoxJuice (talk) 15:32, 30 April 2009 (UTC)