List of spirits (Dragon Quest series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * 1,328
 * • (120 HP) •Tiny   (120 HP) •  (100 HP) •  (130 HP) •Tiny   (90 HP) •  (110 HP) •  (100 HP)
 * 13,300
 * Yggdrasil's Altar
 * N/A
 * •The enemy has increased melee-weapon damage and move speed •The enemy's smash attacks have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The puppet fighters each represent Erik, Serena, Veronica, Sylvando, Jade, Rab, and Hendrik, members of the Hero's Comrades who are battled in the order they join the Luminary's party in Dragon Quest XI.
 * The teal Link's frequent Boomerang represents Erik, a Thief-class character wearing a green tunic who uses swords in battle.
 * The green Zelda's Autoheal ability represents Serena, a blonde female Priest-class character who wears a green dress and serves as the party's healer.
 * The red Tiny Robin represents Veronica, a blonde female Mage-class character who wears a red hooded outfit and appears as the shorter, older twin sister of Veronica.
 * The red Sheik starting off with a Beam Sword and frequent Needle Storm represents Sylvando, a flamboyant Warrior-class character who wears a red long-sleeved shirt and uses a one-handed sword and small knives in battle.
 * The Zero Suit Samus's blue Casual Outfit represents Jade, a female Martial Artist-class character who features a ponytail and wears an outfit featuring an exposed midriff, a pair of shorts, and high-heeled boots.
 * The pink Tiny King Dedede represents Rab, a short, stout Paladin-class character who wears an open vest with a waistline sash and wields a heavy wand similar to King Dedede's hammer.
 * The black Ike represents Hendrik, a knight wearing black armor who wields a great sword similar to Ike's Ragnell.
 * The stage and music track represents Erdrea, the main setting of Dragon Quest XI which features the Hero's Comrades as the Luminary's fellow party members
 * The Zero Suit Samus's blue Casual Outfit represents Jade, a female Martial Artist-class character who features a ponytail and wears an outfit featuring an exposed midriff, a pair of shorts, and high-heeled boots.
 * The pink Tiny King Dedede represents Rab, a short, stout Paladin-class character who wears an open vest with a waistline sash and wields a heavy wand similar to King Dedede's hammer.
 * The black Ike represents Hendrik, a knight wearing black armor who wields a great sword similar to Ike's Ragnell.
 * The stage and music track represents Erdrea, the main setting of Dragon Quest XI which features the Hero's Comrades as the Luminary's fellow party members
 * This spirit's Support type references the Hero's Comrades' role in Dragon Quest XI by aiding the "Luminary" in his quest.
 * This spirit's Support type and Team Power Up ability reference Pep, a battle mechanic featured in Dragon Quest XI: Echoes of an Elusive Age which boosts the party members' attributes.
 * 1,329
 * •Giant  (200 HP) •  (70 HP)
 * 9,500
 * Yggdrasil's Altar (Ω form)
 * N/A
 * •Defeat the main fighter to win •The enemy has super armor but moves slower •Timed stamina battle (1:30)
 * Spirit Battle inspiration:
 * The white Giant King K. Rool represents Cetacea, a giant whale who features a white color scheme and a gold-colored belly.
 * The default Hero minion references his appearance as the main playable character of Dragon Quest XI, who can summon Cetacea by playing the Calamus Flute.
 * The stage's Ω form represents the Luminary's Landing, a mountainside area featuring a circular platform where the Luminary first summons Cetacea in Dragon Quest XI.
 * The stage and music track represents the skies of Erdrea, the main setting of Dragon Quest XI where Cetacea can transport the Luminary's party to different locations, who appears as a background character.
 * King K. Rool's frequent neutral air attacks and second battle condition reference the golden armor bestowed upon Cetacea after learning the method to puncture Calasmos' barrier by slamming into it while in the air.
 * The default Hero minion references his appearance as the main playable character of Dragon Quest XI, who can summon Cetacea by playing the Calamus Flute.
 * The stage's Ω form represents the Luminary's Landing, a mountainside area featuring a circular platform where the Luminary first summons Cetacea in Dragon Quest XI.
 * The stage and music track represents the skies of Erdrea, the main setting of Dragon Quest XI where Cetacea can transport the Luminary's party to different locations, who appears as a background character.
 * King K. Rool's frequent neutral air attacks and second battle condition reference the golden armor bestowed upon Cetacea after learning the method to puncture Calasmos' barrier by slamming into it while in the air.
 * This spirit's Support type references Cetacea's role in Dragon Quest XI by transporting the Hero's party across the skies of Erdrea.
 * This spirit's Giant ability references how Cetacea is a giant flying whale, able to fit the Luminary's party on her back.
 * 1,330
 * • Team ×5 (50 HP) •Giant  (150 HP)
 * 1,700
 * Gaur Plain (Battlefield form)
 * N/A
 * •Stamina battle •The enemy favors neutral air attacks •Reinforcements will appear after an enemy is KO'd
 * The blue Kirby represents the Slime, a blob enemy with a blue color scheme.
 * The blue Kirby Team references how the Slime is a common enemy in the Dragon Quest series, who often appear in groups.
 * The Giant Kirby minion represents King Slime, the giant variation of the Slime after combining with one or more base Slimes during battle.
 * The stage and music track represent the grassy plains, the first area of most Dragon Quest games including Dragon Quest III which feature Slimes as common enemies.
 * Kirby's favored neutral air attacks references the Slimes' basic attack in the Dragon Quest series where they will jump and strike the player.
 * 1,332
 * • (50 HP)  (80 HP)  (60 HP)
 * 2,200
 * Dracula's Castle (hazards off)
 * •Defense ↓
 * •You have reduced defense •Timed stamina battle (1:00) •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The grey Meta Knight fighters represent the Dracky, a flying enemy who features a bat wing design and a black color scheme.
 * The red and green Meta Knights each represent two of the Dracky's variants: the red Drackolyte, and the green Drackmage.
 * The stage represents Dracula's Castle, the lair of Dracula who can transform into a swarm of bats, which serves as the inspiration for the Dracky's namesake and bat design.
 * The music track represents the battle theme of Dragon Quest XI, which plays while battling enemies, including the Dracky and its different variants.
 * The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
 * The "increased jump power" battle condition references the Dracky's bird family, which allows it to fly.
 * •You have reduced defense •Timed stamina battle (1:00) •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The grey Meta Knight fighters represent the Dracky, a flying enemy who features a bat wing design and a black color scheme.
 * The red and green Meta Knights each represent two of the Dracky's variants: the red Drackolyte, and the green Drackmage.
 * The stage represents Dracula's Castle, the lair of Dracula who can transform into a swarm of bats, which serves as the inspiration for the Dracky's namesake and bat design.
 * The music track represents the battle theme of Dragon Quest XI, which plays while battling enemies, including the Dracky and its different variants.
 * The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
 * The "increased jump power" battle condition references the Dracky's bird family, which allows it to fly.
 * The "increased jump power" battle condition references the Dracky's bird family, which allows it to fly.
 * This spirit's Lightweight ability further references the Dracky's ability to fly and hover weightlessly in the air.
 * 1,333
 * •Giant  (187 HP)
 * 4,400
 * (Battlefield form)
 * •Sleep Status
 * •The enemy has super armor but moves slower •The enemy's punches and elbow strikes have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The yellow Giant R.O.B. represents the Golem, a giant autonomous character with a yellow color scheme.
 * The stage represents Cantlin, a walled city guarded by the Golem in Dragon Quest which features a brick texture similar to the Super Mario Bros. brick blocks.
 * The Sleep Status rule references how the Golem can be easily defeated by putting it to sleep using the Faerie Flute to make the battle easier.
 * The battle conditions reference the Golem's low agility, but high defense and attack power, which is often used in its physical attacks.
 * The yellow Giant R.O.B. represents the Golem, a giant autonomous character with a yellow color scheme.
 * The stage represents Cantlin, a walled city guarded by the Golem in Dragon Quest which features a brick texture similar to the Super Mario Bros. brick blocks.
 * The Sleep Status rule references how the Golem can be easily defeated by putting it to sleep using the Faerie Flute to make the battle easier.
 * The battle conditions reference the Golem's low agility, but high defense and attack power, which is often used in its physical attacks.
 * This spirit's Shield type further references the Golem's high defense.
 * 1,334
 * • (60 HP) •Giant   (120 HP)
 * 2,900
 * Gaur Plain (Ω form)
 * •Item: Soccer Ball
 * •Defeat the main fighter to win •Stamina battle •The enemy shields often
 * The Spiky Pichu represents the Great Sabrecub, a young ferocious cat-like creature who features a spiky mane and a yellow color scheme.
 * The Giant Female Pikachu minionrepresents the Great Sabrecat, the older version of the Great Sabrecub who serves as its mother.
 * The stage represents the grassy plains, the first area of most Dragon Quest games which features the Great Sabrecubs and Great Sabrecats as enemies.
 * The music track represents the musical theme heard when the Hero rides a Great Sabrecat in Dragon Quest VII and Dragon Quest XI S.
 * The Soccer Ball item references a cat's affinity for playing with spherical objects, which includes soccer balls.
 * The battle conditions reference how the Great Sabrecat is the protective mother of the Great Sabrecub.
 * 1,336
 * •Metal  (8 HP)
 * 5,700
 * The Great Cave Offensive (Battlefield form)
 * •Move Speed ↑ •Defense ↑ •Attack Power ↓
 * •The enemy has super armor and is hard to launch or make flinch •The enemy starts the battle with a Franklin Badge •Timed stamina battle (0:30)
 * Spirit Battle inspiration:
 * The blue Metal Kirby represents the Liquid Metal Slime, the metallic version of the standard blue Slime.
 * The stage and music track represent the cavernous areas in the Dragon Quest series, which features the Liquid Metal Slime as an enemy.
 * The Attack Power ↓, Defense ↑, and Move Speed ↑ rules reference the Liquid Metal Slime's low attack power and high defense and speed stats.
 * The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells and magical attacks.
 * The timed battle condition references how the Liquid Metal Slime would normally flee quickly after one turn rather than battling the player's party.
 * The Metal Kirby starts off with 8 HP, referencing the Liquid Metal Slime's 8 HP, which is compensated for its high defense and quick evasion abilities.
 * •The enemy has super armor and is hard to launch or make flinch •The enemy starts the battle with a Franklin Badge •Timed stamina battle (0:30)
 * Spirit Battle inspiration:
 * The blue Metal Kirby represents the Liquid Metal Slime, the metallic version of the standard blue Slime.
 * The stage and music track represent the cavernous areas in the Dragon Quest series, which features the Liquid Metal Slime as an enemy.
 * The Attack Power ↓, Defense ↑, and Move Speed ↑ rules reference the Liquid Metal Slime's low attack power and high defense and speed stats.
 * The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells and magical attacks.
 * The timed battle condition references how the Liquid Metal Slime would normally flee quickly after one turn rather than battling the player's party.
 * The Metal Kirby starts off with 8 HP, referencing the Liquid Metal Slime's 8 HP, which is compensated for its high defense and quick evasion abilities.
 * The Metal Kirby starts off with 8 HP, referencing the Liquid Metal Slime's 8 HP, which is compensated for its high defense and quick evasion abilities.
 * This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed.
 * 1,346
 * •Tiny Team ×3
 * 9,200
 * Yggdrasil's Altar
 * •Invisibility
 * •The enemy is invisible •Reinforcements will appear after an enemy is KO'd •The enemy starts the battle with a Beam Sword
 * Spirit Battle inspiration:
 * The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive race of multicolored ethereal beings who live outside the flow of time.
 * The stage and music track represent Erdrea, the main setting of the Tockle's debut game, Dragon Quest XI, who appear as background characters.
 * The Invisibility rule references how the Tockles appear invisible to humans except for the Luminary.
 * Spirit Battle inspiration:
 * The Tiny Mr. Game & Watch Team represents the Tockles, a diminutive race of multicolored ethereal beings who live outside the flow of time.
 * The stage and music track represent Erdrea, the main setting of the Tockle's debut game, Dragon Quest XI, who appear as background characters.
 * The Invisibility rule references how the Tockles appear invisible to humans except for the Luminary.
 * This spirit's Fog Immunity ability references how the Luminary is able to see the Tockles outside of their home village of Tickington.
 * }

Trivia

 * Prior to the informational video about Hero, images of Dragon Quest spirits were accidentally leaked through the Smash World spirit team database.
 * The Hero's Comrades spirit battle has the most different fighters of any spirit battle, with seven.
 * Tockles is the first spirit to be a part of a universe introduced via DLC, but to be released at a later date than that of the DLC itself, the second being Sophia from.
 * Tockles is additionally the first and only spirit to be retroactively added to a DLC Spirit Board.
 * Prior to the 9.0.0 update, the spirit for Slime did not contain the series name. This was changed to differentiate it from the enemy of the same name from.