Ness (SSBU)/Down smash

Update History
   

Hitboxes
The move and its hitboxes has some unusual properties, which are shared with Ness' :
 * The yo-yo, while attached to Ness and causing him to experience hitlag alongside opponents hit, is programmed as its own object with unique tether physics. This gives the hitboxes pseudo-projectile properties; for example, they can clang with aerial attacks, and do not have their damage affected by Ness being giant or tiny.
 * When shielded, the 0.67× hitlag reduction only applies to the opponent, making it comparatively less safe than other attacks.
 * Compared to other smash attacks, it has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 30 frames after reaching full charge instead of 120 frames.


 * }

Trivia

 * On frame 26, the front hit is coded to change its hitbox to have a higher angle (35° → 90°) and set knockback (20 → 30). However, as the hitboxes are also deleted on this frame, this change never takes effect in-game.