Mega Man (SSBU)/Forward smash

Hitboxes
Compared to other smash attacks, Mega Man's forward smash has a lower maximum charge damage multiplier, capping at 1.3× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.

! Shieldstun


 * 0.32×*
 * }

Timing
!Minimum !Maximum !Mega Man

Charge Shot parameters
All values except X offset scale linearly from no charge to full charge.

Trivia

 * While the hitbox has a 0.32× shieldstun multiplier assigned, it never takes effect in game, instead using the projectile shieldstun multiplier of 0.29×. This is because, for smash attacks and aerial attacks that are also projectiles, the projectile shieldstun multiplier is given priority over any others, causing move-specific ones to be ignored as well.