Master Hand (SSB4)

Master Hand returns as the boss of at the end of  in Super Smash Bros. 4. Master Hand can be accompanied by with shared HP on intensities 3.0 or above; this happens automatically in  and at the end of the dark ending path in. When the two lose a certain amount of HP on intensities 5.1 or higher, Master Hand rips open for Master Core to emerge for the final battle.

Master Hand additionally appears in Special Orders as the host of a mode called Master Orders, where players take on one of three challenges issued by Master Hand to earn specific prizes. The more difficult and rewarding challenges require more. He appears alongside Crazy Hand and two other characters at the end of the higher-risk Crazy Orders if players have completed enough challenges. Master Hand and Crazy Hand will drop treasure chests containing extra prizes for the beginning portion of the battle.

Master Hand's moveset has undergone drastic changes, losing some of his staple attacks such as the Floor Sweep, Flying Slap, and Tri-Poke. However, they are replaced with some all-new attacks, while some of his older attacks have gained additional properties that make them deadlier.

He is voiced by Xander Mobus, who is also served as the game's announcer.

HP

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In combination with Crazy Hand
The damage recorded here is only for Master Hand's contribution to the attack. For Crazy Hand's contribution, see Crazy Hand (SSB4).

Attack pattern

 * Move 1
 * Fake-Out Slap
 * Snapper
 * Finger Walk
 * Big Swipe
 * Icy Wind
 * Move 2
 * Power Punch
 * Finger Bullet
 * Big Swipe
 * Icy Wind
 * Move 3
 * Grab
 * Laser Nail
 * Icy Wind
 * Move 4
 * Finger Bullet
 * Finger Drill
 * Platform Dealer
 * Icy Wind
 * Move 5
 * Jetstream
 * Flying Punch
 * Big Swipe
 * Fireball Blitz
 * Icy Wind

Trivia

 * In the Developer Interview from E3 2014, Master Hand used his KO sound from Brawl as a placeholder.
 * It is possible to attack Master Hand during its disintegrating sequence, before he releases Master Core. Doing so causes respective "hit" effects and hitlag, but no damage.