List of SSBU Music (Super Smash Bros. series)

This article contains all music pertaining series in Super Smash Bros. Ultimate. This includes songs original to Adventure Mode: World of Light and various other game modes, as well as songs that can play on, Small Battlefield, , , and the main menu. Any songs that are exclusive to the menu can only play during battle by setting either of the Battlefields or Final Destination to play all songs in My Music and having the game pick them, or beating World of Light where the songs will then become selectable. There are 113 tracks in this category.

Origin
This is the Japanese version of "Lifelight", the vocal main theme of Super Smash Bros. Ultimate. Numerous songs original to this game are based on the melody of "Lifelight". In-game, this song plays during the opening movie and the true ending's credits in Adventure Mode: World of Light. The vocals are performed by Erina Koga.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Composition and Arrangement Supervisor: Hideki Sakamoto

Lyrics Supervisor: Masahiro Sakurai

Vocals: Erina Koga

Composition and Arrangement: noisycroak Co., Ltd.

Lyrics: Sora Ltd.

Composition, arrangement, and lyrics Copyright Nintendo

Japanese title:, Life's Light

Origin
This is the English version of "Lifelight", the vocal main theme of Super Smash Bros. Ultimate. In-game, this song plays during the opening movie and the true ending's credits in World of Light. The vocals are performed by.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Composition and Arrangement Supervisor: Hideki Sakamoto

Lyrics Supervisor: Masahiro Sakurai

Lyrics Translation: Eric Smith & Ryan N. Kelley

Vocals: Abby Trott

Composition and Arrangement: noisycroak Co., Ltd.

Lyrics: Sora Ltd.

Lyrics Translation: Nintendo of America Inc.

Composition, arrangement, and lyrics, and translation Copyright Nintendo

Origin
This is the game's default menu theme, an orchestral rock remix of "Lifelight". This song also had a beta version used in the E3 2018 demo.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Junichi Nakatsuru

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Menu

Origin
This is the default music for, an orchestral remix of "Lifelight".

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Junichi Nakatsuru

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Battlefield

Origin
This is the default music for, a dramatic remix of "Lifelight". The song is a musical palindrome; it plays "Lifelight" both forward and in reverse.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yu Sugimoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, End Point

Origin
This is the default music for Mob Smash, a jazzy remix of "Lifelight".

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yoshihito Yano

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Group Combat

Origin
This song, an ancient remix of "Lifelight", plays while selecting the starting intensity in.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yusuke Yamauchi

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Survival Smash: Mural

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song, a somber piano arrangement of "Lifelight", plays upon being defeated in Classic Mode or a Spirit Battle.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Torine

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Survival Smash: Defeat

Origin
This song, an airy remix of "Lifelight", plays upon clearing Classic Mode or a match in World of Light.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Rio Hamamoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Survival Smash: Final Results

Origin
This song, a techno remix of "Lifelight", plays during Classic Mode's Bonus Stage.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Takafumi Sato

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Survival Smash: Bonus Stage

Origin
This song plays while battling Master Hand by himself.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: LindaAI-CUE

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Master Hand

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song plays while battling Crazy Hand by himself.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: LindaAI-CUE

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Crazy Hand

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song plays while battling Master Hand and Crazy Hand in tandem.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: LindaAI-CUE

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Master Hand / Crazy Hand

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song plays in early areas of The Light Realm map in World of Light.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Torine

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, World of Light: Prologue

Unlock method

 * Win against Galeem.

Origin
This song plays in later areas of the Light Realm map in World of Light.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Torine

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, World of Light: Advancing

Unlock method

 * Win against Galeem.

Origin
This song plays in the Base sub-area of the Light Realm in World of Light.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yusuke Yamauchi

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, World of Light: Base

Unlock method

 * Win against Galeem.

Origin
This song plays on The Dark Realm map in World of Light.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Rio Hamamoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, World of Darkness

Unlock method

 * Win against Dharkon.

Origin
This song plays in the Mysterious Dimension sub-area of the Dark Realm in World of Light.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yoshinori Hirai

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, World of Darkness: Mysterious Space

Unlock method

 * Win against Dharkon.

Origin
This song plays in The Final Battle, the final map of World of Light.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Composition and Arrangement Supervisor: Rio Hamamoto

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Final Battle

Unlock method

 * Clear World of Light.

Origin
This song plays in the final map of World of Light after Master Hand opens the path to the final battle.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Composition and Arrangement Supervisor: Rio Hamamoto

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Final Battle: After the Change

Unlock method

 * See the true ending in World of Light.

Origin
This song, a dramatic remix of the second and third stanzas of "Lifelight", plays while fighting Galeem and uses the original song's orchestral instrumentation while adding a women's choir.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Keisuke Ito

Composition: noisycroak Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Kiira

Unlock method

 * Win against Galeem.

Origin
This song, an orchestral metal remix of the fourth stanza of "Lifelight", plays while fighting Dharkon. The orchestral elements mainly consist of strings and brass as well as a men's choir while the metal elements include a distorted electric guitar and drum set.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Keisuke Ito

Composition: noisycroak Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Darz

Unlock method

 * Win against Dharkon.

Origin
This song, a climactic remix of "Lifelight", plays during the final stage of World of Light, including while fighting Galeem and Dharkon together. It is arranged by the original song's composer, Hideki Sakamoto.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Hideki Sakamoto

Composition: noisycroak Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Kiira / Darz

Unlock method

 * See the true ending in World of Light.

Origin
This song, a piano solo performance of "Lifelight", plays during the credits of World of Light, and also when the player completes and receive their rewards. It is performed by the song's composer, Hideki Sakamoto. In the World of Light credits, when the original song ends, the piano version begins with the first verse.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Hideki Sakamoto

Composition: noisycroak Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Main Theme Piano Solo

Unlock method

 * See the true ending in World of Light.

Origin
This song plays while freeing Spirits from their puppet fighters in the Spirit Board mode.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yusuke Kudo

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Spirits: Roulette

Origin
This song, a laidback remix of "Lifelight", plays while viewing collected Spirits.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yoshinori Hirai

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Spirits: Collection

Origin
This song, a light orchestral remix of "Lifelight", plays while viewing the inventory.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yusuke Yamauchi

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Spirits: Inventory / Item

Origin
This song plays between matches in mode.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yusuke Yamauchi

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Tournament: Match Table

Origin
This song plays once a winner has been announced in Tourney mode.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Katsuro Tajima

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Tournament: Winner Announcement

Origin
This song, an acoustic remix of "Lifelight", plays during Training mode.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Takafumi Sato

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Training

Origin
This song, a lounge remix of "Lifelight", plays while viewing the Vault.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yoshinori Kawamoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Collection

Unlock method

 * Create a playlist in Sounds.

Origin
This song, a muzak-styled remix of "Lifelight", plays while viewing the Shop.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yoshinori Kawamoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Shop

Origin
This song, a percussive remix of "Lifelight", plays between online matches.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Arrangement Supervisor: Yu Sugimoto

Composition: noisycroak Co., Ltd.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Simulation Fight

Origin
This fanfare-styled song plays on the Spectate menu.

Composition & Arrangements
Source: Super Smash Bros. Ultimate

Composition and Arrangement Supervisor: Rio Hamamoto

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Watching A Match

Origin
This song is the main theme of Super Smash Bros. Melee, and plays during its opening movie. Notably, this version of the song has no sound effects.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura DX: Opening

Origin
This song is a remix of the main theme of Super Smash Bros. Melee. It originally debuted in Super Smash Bros. Brawl.

Composition & Arrangements
Source: Super Smash Bros. Melee

From Super Smash Bros. Brawl

Arrangement Supervisor: Kentaro Ishizaka

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: [X], Sumabura DX: Opening [X]

Origin
This song is the main theme of Super Smash Bros. Brawl, which plays during its opening movie and credits. It features Latin lyrics.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition Supervisor: Nobuo Uematsu

Arrangement Supervisor: Shogo Sakai

Lyrics Supervisor: Masahiro Sakurai / Lyrics Translation: Taro Yamashita

Soprano: Oriko Takahashi / Tenor: Ken Nishikiori

Composition: SMILE PLEASE CO. Ltd.

Arrangement: HAL Laboratory, Inc.

Lyrics: Sora Ltd.

Composition, arrangements, lyrics and translation Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura X: Main Theme

Origin
This song plays during the movie in the original Super Smash Bros.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: : How to play, Sumabura: How to play

Origin
This song, new to Ultimate, is a dramatic remix of the How to Play theme from Melee. It is done in an orchestral style, complete with a choir. It also includes a new melody not found in the original.

Composition & Arrangements
Source: Super Smash Bros. Melee

Arrangement: Motoi Sakuraba

Composition: HAL Laboratory, Inc.

Composition Copyright Nintendo / HAL Laboratory, Inc.

Arrangement Copyright Nintendo

Japanese title: : How to play, Sumabura DX: How to play

Origin
This song plays during the How to Play movie in every game since Melee (except for in Brawl, which uses a different remix of this theme).

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: : How to play, Sumabura DX: How to play

Origin
This atmospheric song plays on the menu screen in the original Super Smash Bros.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura: Menu

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This orchestral song plays on the menu screen in Melee.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura DX: Menu

Origin
This song from Brawl is a remix of the song that plays on the menu screen in Melee.

Composition & Arrangements
Source: Super Smash Bros. Melee

From Super Smash Bros. Brawl

Arrangement: Motoi Sakuraba

Composition: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: [X], Sumabura DX: Menu [X]

Origin
This song is the alternate menu theme of Melee, a remix of its opening theme.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura DX: Menu 2

Origin
This song from Brawl, a dramatic remix of Melee 's menu theme, typically plays when fighting bosses in Boss Battles mode. In Ultimate, it specifically plays during Galleom's boss fight.

Composition & Arrangements
Source: Super Smash Bros. Melee

From Super Smash Bros. Brawl

Arrangement Supervisor: Shogo Sakai

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Boss Battle (Sumabura X) 

Origin
This song is the default menu theme in Brawl, a remix of its main theme.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Arrangement Supervisor: Takahiro Nishi

Composition: SMILE PLEASE Co., Ltd.

Arrangement: GAME ARTS CO., Ltd.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura X: Menu

Origin
This song plays on the main menu of both versions of Super Smash Bros. 4 and can be considered its main theme. This particular version is from, which has additional instrumentation compared to.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Junichi Nakatsuru

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Sumabura for: Menu

Origin
This song plays on the character select screen in the original Super Smash Bros.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Character Select (Sumabura) 

Origin
This song, originating from SSB4, plays on the results screen. It is a remix of the Fighter Selection theme from Super Smash Bros.

Composition & Arrangements
Source: Super Smash Bros.

Arrangement Supervisor: Hiroyuki Kawada

Composition: HAL Laboratory, Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition Copyright Nintendo / HAL Laboratory, Inc.

Arrangement Copyright Nintendo

Japanese title: [for], Match Results [for]

Origin
This song is the default music for in Melee, an electronic remix of the game's menu theme. Although it is listed as a direct port from Melee, this is a remixed version of the track from Brawl, with considerable alterations to the main melody. This makes it the only Melee song remixed in Brawl to have its remixed version in Ultimate instead of the original version.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Battlefield (Sumabura DX) 

Origin
This orchestral remix of Battlefield's theme from Melee debuted in SSB4.

Composition & Arrangements
Source: Super Smash Bros. Melee

Arrangement Supervisor: Nobuko Toda

Composition: HAL Laboratory, Inc.

Arrangement: FILM SCORE LLC

Composition Copyright Nintendo / HAL Laboratory, Inc.

Arrangement Copyright Nintendo

Japanese title:  [for], Battlefield (Sumabura DX) [for]

Origin
This song is the default music for in Brawl, a remix of the game's main theme.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Battlefield (Sumabura X) 

Origin
This song is the alternate music for in Brawl, an acoustic remix of the game's main theme.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Battlefield Ver.2 (Sumabura X) 

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song is the default music for in SSB4, and the game's main theme. It's also used as the game's intro theme on the Wii U version.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Composition Supervisor: Keiki Kobayashi

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Battlefield (Sumabura for) 

Origin
This song plays on in the original Super Smash Bros. It could only be heard while fighting Master Hand.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , End Point (Sumabura) 

Origin
This song, a remix of the opening and credits themes of Super Smash Bros., is the default music for in Melee.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , End Point (Sumabura DX) 

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song plays while fighting Giga Bowser in Melee. It's an electronic remix of the theme for Final Destination.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Giga Koopa

Origin
This song is the default music for in Brawl, a dramatic remix of the game's main theme.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Arrangement Supervisor: Takahiro Nishi

Composition: SMILE PLEASE Co., Ltd.

Arrangement: GAME ARTS CO., Ltd.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , End Point (Sumabura X) 

Origin
This song is the default music for in SSB4, a dramatic remix of the game's main theme.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Torine

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , End Point (Sumabura for) 

Origin
This song is the alternate music for in SSB4, a hard rock remix of the game's main theme.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Junichi Nakatsuru

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , End Point Ver.2 (Sumabura for) 

Unlock method

 * Have access to 750 or more music tracks in Sounds.

Origin
This song is the theme of Multi-Man Smash in SSB4, an electronic remix of the game's main theme.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Yoshihito Yano

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Group Combat (Sumabura for) 

Origin
This song is the first theme for Multi-Man Melee in Melee, a hard rock remix of the game's opening theme.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Hundred-Man Group Combat

Origin
This song is the second theme for Multi-Man Melee in Melee, a more electronic remix of the game's opening theme.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Hundred-Man Group Combat 2

Origin
This song is the theme of Cruel Smash in Brawl and Smash 4.

The track debuted in Brawl as a remix of its main theme.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Miserable Group Combat

Origin
This song is the credits theme of the original Super Smash Bros., which became a recurring theme in later installments.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura: Staff Roll

Origin
This song is an electronic remix of the credits theme of the original Super Smash Bros., debuting in Brawl.

Composition & Arrangements
Source: Super Smash Bros.

From Super Smash Bros. Brawl

Arrangement Supervisor: Yusuke Takahama

Composition: HAL Laboratory, Inc.

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: [X], Sumabura : Staff Roll [X]

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song is an orchestral remix of the credits theme of the original Super Smash Bros., debuting in SSB4. The arrangement also quotes parts of the "Fighter Selection" theme from Super Smash Bros. and the main theme from SSB4.

Composition & Arrangements
Source: Super Smash Bros.

From Super Smash Bros. for 3DS / Wii U

Arrangement Supervisor: Ryo Nagamatsu

Composition: HAL Laboratory, Inc.

Arrangement: Nintendo

Composition Copyright Nintendo / HAL Laboratory, Inc.

Arrangement Copyright Nintendo

Japanese title: [for], Sumabura : Staff Roll [for]

Origin
This song is the credits theme of Brawl, played after clearing Adventure Mode: The Subspace Emissary. It's a medley of the Super Smash Bros. credits theme, the Melee menu and opening themes, and the Brawl main theme.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Sumabura X: Staff Roll

Origin
This song is the credits theme of SSB4. It's a medley of the SSB4 main theme, the Melee menu and opening themes, the Super Smash Bros. opening theme, and the Brawl main theme.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Torine

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Sumabura for: Staff Roll

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song plays during the Break the Targets,, and Board the Platforms minigames in the original Super Smash Bros.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Bonus Game (Sumabura) 

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song plays on the Meta Crystal stage in the original Super Smash Bros., where Metal Mario is fought.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Meta Crystal

Origin
This song plays on the Duel Zone stage in the original Super Smash Bros., where the Fighting Polygon Team is fought. It can be considered a predecessor to Battlefield.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Duel Zone

Origin
This song plays during Training Mode in the original Super Smash Bros.. While the original song lasts for several minutes before looping, the Ultimate version is heavily abridged.

Composition & Arrangements
Source: Super Smash Bros.

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Training Mode

Origin
This song plays during the Target Test and Home-Run Contest minigames in Melee.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , ''Break the Targets! (Sumabura DX) ''

Origin
This song plays while battling metal characters during and  in Melee.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Metal Battle

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song plays in modes related to trophies in Melee, such as the Lottery, Snag the Trophies, and the Trophy Tussle events.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Figure List (Sumabura DX) 

Origin
This is one of the songs that plays between matches in Melee.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Tournament 1 (Sumabura DX) 

Origin
This is one of the songs that plays between tournament matches in Melee.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Tournament 2 (Sumabura DX) 

Origin
This song plays in the All-Star Rest Area in Melee. It's a remix of the "Save Area" theme from ', which itself is a remix of the "Float Islands" theme from '.

Composition & Arrangements
Source: Super Smash Bros. Melee

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , All-Star Rest Area (Sumabura DX) 

Origin
This song plays during the Target Smash! minigame in Brawl. It's a peppy remix of the game's main theme. It features timpani and xylophone, stylistically reminiscent of Aram Khachaturian's Sabre Dance.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , ''Break the Targets!! (Sumabura X) ''

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song plays on the map screen of The Subspace Emissary. It is a serious take on the Fighter Selection theme from Super Smash Bros., combined with a melodic variation of the Main Theme from Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Adventure Map (Sumabura X) 

Origin
This song, a mysterious remix of the main theme, plays in several stages of The Subspace Emissary, including The Plain, The Lake Shore, and The Wilds (Part II).

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Step: Plain (Sumabura X) 

Origin
This song, a slowed-down and ambient remix of the main theme, plays in Subspace (Part I) in The Subspace Emissary.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Step: Subspace (Sumabura X) 

Origin
This song, a more foreboding version of "Step: Subspace", plays in Subspace (Part II) in The Subspace Emissary.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Step: Subspace Ver.3 (Sumabura X) 

Origin
This song, a frenetic version of the main theme, plays when fighting Galleom or Duon in The Subspace Emissary.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Boss Battle Song 1 (Sumabura X) 

Origin
This song is a metal version of the Brawl main theme, also containing elements from "Multi Man Melee 1" from Super Smash Bros. Melee. It plays when fighting Tabuu in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Boss Battle Song 2 (Sumabura X) 

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This fanfare is based on the credits theme for Super Smash Bros., and plays during the Home-Run Contest minigame in Brawl, SSB4, and Ultimate.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Home-Run Contest

Trivia
This is the only song in the entirety of Ultimate that cannot be used in Stage Builder.

Origin
This song, a laidback remix of the main theme, plays while viewing the Trophy Gallery in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Figure List (Sumabura X) 

Origin
This song, a string arrangement of the main theme, plays while viewing the Sticker Album, the Album, or the Chronicle in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Seal List / Album / Game Chronicle (Sumabura X) 

Origin
This low-key, techno remix of the main theme plays during the Coin Launcher minigame in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Coin Shooter

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song, a low-key arrangement of the main theme, plays when using the Stage Builder in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title:, Stage Maker

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This cheery tune plays while setting up a in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Tournament Registration (Sumabura X) 

Origin
This song, an arrangement of "Tournament" from Melee, plays in between tournament matches in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Tournament Table (Sumabura X) 

Origin
This triumphant remix of "Tournament Registration" plays once a tournament has finished in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Tournament Match End (Sumabura X) 

Origin
This peaceful arrangement of the main theme plays in the All-Star Rest Area in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , All-Star Rest Area (Sumabura X) 

Origin
This simple guitar remix of the main theme played in the Online Practice Stage in Brawl.

Composition & Arrangements
Source: Super Smash Bros. Brawl

Composition and arrangement Copyright Nintendo / HAL Laboratory, Inc.

Japanese title: , Online Practice Stage (Sumabura X) 

Origin
This triumphant remix of the main theme plays after finishing a match in or All-Star Mode in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Rio Hamamoto

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Simple: Results (Sumabura for) 

Origin
This somber piano arrangement of the main theme plays after clearing Classic Mode or All-Star Mode in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Torine

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Simple: Final Results (Sumabura for) 

Origin
This downbeat arrangement of the main theme plays after failing Classic Mode or All-Star Mode in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Rio Hamamoto

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Simple: Failure (Sumabura for) 

Origin
This orchestral rock arrangement of the main theme plays when fighting Master Hand and Crazy Hand in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: LindaAI-CUE

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Master Hand (Sumabura for) 

Origin
This frenetic arrangement of the main theme plays when fighting Master Core in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: LindaAI-CUE

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Master Core

Origin
This ominous remix of the main theme plays during the first half of the fight against Master Fortress in Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: LindaAI-CUE

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Master Fortress: The First Attack

Origin
This intense remix of the main theme plays during the second half of the fight against Master Fortress in Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: LindaAI-CUE

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Master Fortress: The Second Attack

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This rock remix of the main theme plays on the Master Orders menu in Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Torine

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Master Side: Stage Select

Origin
This fast-paced remix of the main theme plays during the Trophy Rush minigame in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Katsuro Tajima

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Figure Rush

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This lounge remix of the main theme plays while browsing the Trophy Shop in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Hiroyuki Kawada

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Figure Shop

Origin
This march-themed remix of the main theme plays while viewing the Gallery or the Hoard in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Yoshinori Hirai

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Figure List / Figure Display (Sumabura for) 

Origin
This waltz remix of the main theme plays while viewing Replays, the Album, or Records in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Yoshinori Hirai

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Replay / Album / Battle Records (Sumabura for) 

Origin
This peaceful arrangement of the main theme plays in the All-Star Rest Area in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Taku Inoue

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , All-Star Rest Area (Sumabura for) 

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This simple guitar remix of the main theme plays in the Online Practice Stage in SSB4.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Taku Inoue

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Online Practice Stage (Sumabura for) 

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This chiptune remix of the main theme plays during the StreetSmash minigame in Super Smash Bros. for Nintendo 3DS.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Taku Inoue

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Passing Great Fray

Unlock method

 * Open a chest in the 8-bit maze area, located in the Eastern part of the Light Realm.

Origin
This dramatic orchestral song plays while viewing Events and s in Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Katsuro Tajima

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Event Battle (Sumabura for) 

Origin
This laidback, acoustic song plays on the map screen of Smash Tour in Super Smash Bros. for Wii U.

Composition & Arrangements
Source: Super Smash Bros. for Nintendo 3DS / Wii U

Arrangement Supervisor: Hiroki Hashimoto

Composition: BANDAI NAMCO Studios Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, World Smash: Map

Trivia

 * All non-Japanese language settings title the two versions of Lifelight as "Lifelight (JP)" and "Lifelight", while the Japanese language setting titles the two versions as "命の灯火" and "Lifelight".
 * Bonus Game, Meta Crystal, Duel Zone, and Training Mode use direct English translations of their original Japanese names from Nintendo All-Star! Dairantō Smash Brothers OST.
 * Even after the 8.0.1 update which allowed any song in the game to be played on the Battlefields and Final Destination, 35 of the original Smash tracks cannot be played in battle. However, they can still be used in Stage Builder and in Battle Arenas.
 * Excluding short jingles, 26 tracks that appeared in previous Super Smash Bros. entries do not return in Ultimate:
 *  - Super Smash Bros.
 *  - Super Smash Bros.
 *  - Super Smash Bros.
 *  - Super Smash Bros. Melee [original version] (the Brawl remix is incorrectly labeled as the original in Ultimate, and the original is left out)
 * How to Play - Super Smash Bros. Melee [Brawl remix]
 *  - Super Smash Bros. Brawl
 *  - Super Smash Bros. Brawl
 *  - Super Smash Bros. Melee [Brawl remix]
 *  - Super Smash Bros. for Nintendo 3DS
 * Opening - Super Smash Bros. for Wii U
 * Smash Tour: Map (5 Remaining Turns)
 *  - Super Smash Bros. Melee [Brawl remix]
 *  - Super Smash Bros. for Nintendo 3DS
 * Opening - Super Smash Bros. for Wii U
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)
 * Smash Tour: Map (5 Remaining Turns)