Daisy (SSBU)

Daisy (, Daisy) is a playable character in Super Smash Bros. Ultimate. She was revealed as a newcomer alongside and  during the June 12th, 2018 E3 trailer. Daisy is 's Echo Fighter and was the first new Echo Fighter to be revealed, thus being classified as Fighter #13ε.

, Daisy's voice actress from ' to ', reprises her role in all regions, albeit with repurposed voice clips from numerous Mario games, mainly Mario Kart Wii, Mario Kart 8, Mario Party 10, Super Mario Run and Mario Super Sluggers.

Daisy, alongside her base fighter Peach, is ranked 9th out of 82 on the current tier list, placing her in the S tier.

How to unlock
Complete one of the following: With the exception of the third method, Daisy must then be defeated on Figure-8 Circuit. In World of Light, she is fought on Mushroom Kingdom U.
 * Play VS. matches, with Daisy being the 28th character to be unlocked.
 * Clear with  or any character in his unlock tree, being the 5th character unlocked after.
 * Have Daisy join the player's party in World of Light.

Attributes
Daisy is Peach's Echo Fighter; as such, she directly inherits Peach's moveset, attributes and animations without major modifications. Just like Peach, Daisy is a somewhat light character with somewhat below-average horizontal mobility and below-average jump height who is extremely floaty, but possesses the second-best air acceleration in the game and retains Peach's unique floating ability. Curiously, Daisy's idle animation has her assuming a very slightly lower stance compared to Peach, but her arms are further stretched out, meaning that her horizontal hurtbox is wider while standing.

Just like Peach, Daisy's aerial game is one of her greatest strengths. Her retention of Peach's floating ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. Floating also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, because with good spacing, she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Additionally, floating aids Daisy's off-stage presence when combined with her slow falling speed, despite her low jumps and the high ending lag of her aerial attacks (except for down aerial); not only does it help her cover certain angles when edgeguarding, it can also be used to aid her horizontal recovery or potentially even allow her to go underneath stages such as, , Smashville, or Town and City. Neutral aerial is her fastest aerial with the lowest landing lag, and deals an impressively high amount of damage despite its speed while also possessing a decently long duration; when combined with her ability to float close to the ground, neutral aerial's combination of fast startup, low base knockback and low landing lag makes it an incredibly good combo tool at lower percents that can even lead into itself with enough technical skill, especially after a down tilt, while its damage output and knockback scaling ensures that it still has decent KO potential at higher ones. Her forward aerial is her slowest aerial attack, but it is also her strongest one, and it can be used while floating to "fish" for a kill with relative safety, especially given its disjointed hitbox and fairly low landing lag relative to its strength; however, it possesses a weaker sourspot on her arm. Her back aerial possesses a decent combination of fast startup with good range and power in addition to being her most reliable follow-up from a down throw, and although it suffers from notable ending lag compared to other back aerials, Daisy's float and slow falling speed compensate for this. Up aerial hits twice and is impressively disjointed, while the first hit can potentially drag down opponents after a short hop height down aerial for grounded follow-ups; however, its horizontal range compared to Daisy's other aerial attacks is somewhat lacking. Finally, her down aerial has the lowest ending lag of all her aerial attacks, and can be used as a potential combo starter at low to middle percents thanks to the final hit's vertical angle.

Comparatively, her grounded attacks are less effective in direct comparison, but are not without utility. Neutral attack comes out on frame 2, making it not only Daisy's fastest attack, but also one of the fastest neutral attacks in the entire game; conversely, it is fairly weak compared to other two-hit jabs. Up tilt has a disjointed hitbox above her and can be used as an anti-air attack. Forward tilt is a potential follow-up from down throw, has decent horizontal and vertical range while being disjointed, and interestingly has a vertical launch angle much like and 's forward tilts. Down tilt is her fastest tilt attack, and while it is less disjointed than her other tilts, it possesses decent combo potential; with sufficient technical skill, it is possible to follow up the move with multiple neutral aerials performed from ground-level floats. Dash attack is relatively fast and decently disjointed, with the first hit reliably leading into the second, and it can also serve as a potential KO move at very high percents. She has a decent grab game, as her down throw can be followed up with a back aerial, forward tilt or neutral aerial, forward and back throws can easily setup edgeguards, and back throw can even serve as a KO move at extremely high percents. Daisy also has a potent if somewhat situational set of smash attacks, all of them possessing reasonably good range: her forward smash can be angled up or down, giving her access to three different weapons (golf club if unangled, frying pan if angled up, or tennis racket if angled down), each with their own useful properties; down smash is a multi-hit attack good for catching rolls and edge recovery options; and her up smash is a particularly powerful move when sweetspotted, while also granting intangibility to her head and arms.

Her special moves have their uses as well. is a counterattack where if either Daisy or the Toad are attacked, the Toad will retaliate with spores hitting multiple times; like most other counterattacks, the move can be used as an edgeguarding tool against certain recovery moves with damaging hitboxes, most notably 's Aether and 's Soaring Slash. Unlike most other counterattacks, Toad does not scale relative to the strength of the attack countered, while the Toad's spores can be curiously be reflected or absorbed, the former of the latter two in particular rendering the move useless against many reflectors, such as 's Cape or 's aptly-named. Daisy Bomber is a move where Daisy lunges forward and strikes with her butt; it can be used as a horizontal recovery option in addition to her aforementioned floating ability, its travel distance is increased if the move is smash-inputted, and in addition to being decently strong if successfully landed, it is also very difficult to punish out of shield because of how she rebounds after successfully hitting a target, though it suffers from high ending lag if whiffed. Daisy Parasol is a serviceable vertical recovery move, and can be used as an out-of-shield option thanks to its fast startup and decent range. It is also fairly difficult to contest from above thanks to its large disjoint above her and lingering hitbox if the parasol is kept open after ascending. Finally, Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn.

Despite her strengths, Daisy is not without her weaknesses, all shared with Peach. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air, she can have difficulty landing, and when combined with her floatiness, this makes her susceptible to juggling and vertical combos. Daisy's ability to approach suffers against swordfighters like and  or zoners like  and, as she lacks the agility to get in close before they can hit her. Her recovery, while very good, is also a potential point of failure, as while she can travel a great deal of horizontal distance, she can also be left vulnerable if forced to rely on Daisy Parasol and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable. Additionally, her vegetables, being item projectiles, can be picked up by opponents and used against her, despite being fairly useful overall.

In direct comparison to Peach, Daisy has noticeably lower representation overall, mostly due to a general preference towards Peach aesthetically. Despite this, she receives decent results from the few players who use her, such as, and also shares Peach's positive competitive reception; both characters are collectively regarded as competitively viable high- or top-tier characters by professionals.

Differences from
The only major gameplay difference between Daisy and Peach is that Daisy's altered idle and running animations somewhat alter her hurtbox shape compared to Peach's similar animations, but this does not have a significant enough impact on her gameplay or competitive viability. Otherwise, Daisy shares all of her basic attributes with Peach, and all of her moves have identical animations, hitbox properties, and frame data. Additionally, certain other parameters (see the "Misc." section) have been altered, but these differences are extremely situational even compared to the aforementioned hurtbox shifting resulting from altered animations, and have no relevance in competitive play due to involving non-legal stages or Spirits. Otherwise, Daisy plays and acts identically to Peach, and as such, choosing between one of the Princesses is entirely a matter of personal preference outside of extremely fringe circumstances.

While Daisy's gameplay differences are almost entirely nonexistent (and are insignificant enough to not make her better or worse in any matchup, unlike other Echo Fighters), she still has numerous aesthetic changes in spite of this, including some unique non-attack animations such as her altered idle and running animations as mentioned above, a blue Toad replacing Toad himself during her grab and neutral special, and bright orange flower and petal effects in place of Peach's pink heart effects for several of her attacks. Daisy's Final Smash, Daisy Blossom, has also been visually altered from Peach's Peach Blossom; Daisy summons giant daisies instead of peaches as food items, and the move features visuals and animated artwork directly themed around Daisy herself.

In earlier versions, Daisy had a notable gameplay difference, as the turnips from Vegetable copied the knockback values from in SSB4 instead of the latter's new knockback values. After this difference was discovered several months after Ultimate's release, Version removed this difference, leaving Daisy without any practical differences for any of her moves.

Ground attacks

 * Up tilt:
 * Dash attack:
 * Forward smash:
 * Down smash
 * Forward smash:
 * Down smash
 * Down smash

Aerial attacks

 * Forward aerial:

Special moves

 * Daisy Bomber:
 * Daisy Parasol:
 * Final Smash:
 * Daisy Bomber:
 * Daisy Parasol:
 * Final Smash:
 * Final Smash:
 * Final Smash:

Update history
Much like her original parent, Daisy has been largely nerfed overall, and also became the first full clone character to receive more nerfs than buffs. While Daisy largely shares the same changes as Peach due to her being an Echo Fighter, there is one striking change that Daisy received, that change occurring in the update 3.0.0. Said update altered the knockback values of Vegetable to match Peach's variant. This change makes it better at comboing at lower percents and KOing at higher percents, but makes it worse at comboing at high percents. However, this change removed the only genuine gameplay difference between Daisy and Peach, now making Daisy a near 1:1 clone of Peach, with the only difference left being how her model and idle animation behaves.

Nonetheless, Peach and Daisy are both seen as high-tier characters in Ultimate, and the Princesses continue to gain incredible results in the competitive scene.

 

 

 

 

 

 

 

 

Moveset
For a gallery of Daisy's hitboxes, see here.
 * Daisy can float for 2.5 seconds.

On-screen appearance

 * Appears spinning out of a shower of flower petals while holding a parasol similar to Peach's and enthusiastically waves to the camera, yelling "Yo-ooo!".

Taunts

 * Up taunt: Raises her left arm up while saying "Woo-hoo!". Resembles her official artwork.
 * Side taunt: Spins around once and gives a peace sign, saying "Yeah!" as she finishes.
 * Down taunt: Places her hands on her hips while letting out a small grunt. Resembles her official artwork from Mario Kart 7.

Idle poses

 * Stretches her arms above her head.
 * Puts her hands on her hips and shakes them while winking.

Crowd cheer
 

Victory poses

 * Left: Stretches her back towards her right side, then points skyward while exclaiming "Yeah!". The final pose resembles the end of her Eagle animation in , albeit mirrored.
 * Up: Jumps for joy twice (assuming the same pose as in her official render during the second jump) while exclaiming "Whoo-hoo!", then does a fist pump with her right arm on her hip, all while smiling. Her teeth are visible in her smile. The pose she assumes at the end is similar to that of Peach's "Up" victory animation.
 * Right: Twirls into the scene while exclaiming "Whoo!", then winks with a sideways peace sign. The initial twirling resembles her Eagle and Birdie animations in .

: Sarasaland Represent!
Most of Daisy's opponents are princesses in their respective franchises.

Credits roll after completing Classic Mode. Completing it as Daisy has  accompany the credits.

Role in World of Light
Although Daisy does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans ) when Galeem unleashed his beams of light.

Daisy was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. She is found in the sub-area where she is guarded by a ghost; the nearby Dry Bowser spirit must be freed to access the cannon able to destroy the ghost.

Spirit
Daisy's fighter spirit can be obtained by completing. It is also available periodically for purchase in the shop for 300 Gold, but only after Daisy has been unlocked. Unlocking Daisy in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Her fighter spirit has an alternate version that replaces it with her artwork in Ultimate.

Trivia

 * After the change to her Vegetables in 3.0.0, Daisy is the only character in the game to have all her moves function identically to another character (in this case ).
 * and do not have any notable changes to the basic functionality of their moves, but some of their moves have different elemental effects which mildly affect gameplay.
 * As an Echo Fighter of Peach with an identical moveset, Daisy utilizes some abilities exclusive to Peach that Daisy herself never uses in the Mario series, such as floating and putting people to sleep.
 * Many of Daisy's animations and artwork are reminiscent of her playable appearances in numerous Mario spin-offs:
 * For example, Daisy's victory animations resemble her victory celebrations in Mario spin-offs such as ', ', and .
 * Another example is her down taunt, where she raises her hands on her hips, which resembles her artwork in ' and '.
 * Daisy's pose in the group artwork for Ultimate is based on her back throw animation.
 * Oddly, the bottom lace of Daisy's dress vanishes when viewed from inside her dress. This was not present in her early gameplay screenshots, most notably the third screenshot of her attacking.
 * Additionally, looking closely at Daisy's neck reveals a small gap around her collar.
 * Daisy is the only newcomer who hangs on an edge with both hands instead of one.
 * If Daisy crouches while holding a throwable item, her mouth will be open. Unlike Peach and most other characters, she will also blink periodically.
 * Daisy, along with and Dark Samus, is one of three newcomers in Ultimate to not have a reveal trailer, instead being revealed by character number.
 * Unusually, when Daisy uses her back throw against a character in the game when is in the match, the same heart effects used in Peach's own attacks appear.
 * Oddly, Daisy's crown in her white alternate costume is colored gold on the character selection screen and versus splash screen, but it turns silver (much like Rosalina's) in-game.
 * Discounting fighters who do not appear in any spirit battles, Daisy,, and are the only fighters to not possess any Ace or Legend-class spirit in Spirit battles.
 * Daisy and are the only newcomers who were not shown being added to the panoramic group artwork (not counting, who was featured on the banner when it was initially shown off).