Revenge

Revenge (, Revenge) is 's down special move in Super Smash Bros. Ultimate.

Overview
Revenge is a unique counterattack. When initially triggered, Incineroar receives 0.4× of the incoming attack's damage, and produces a minor burst of flame that deals minimal damage with set knockback. However, this also applies a damage boost to the next attack Incineroar lands, which is indicated by its fur radiating an orange glow until the attack in question hits an opponent. Otherwise, the stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although Alolan Whip from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset its duration and add to the boost's strength.

Revenge will work against Death's Scythe, but not if Incineroar's damage percent is within its instant KO range. Likewise, it only works against Whack or Thwack if their instant KO chance fails. It also won't stop unblockable attacks from dealing knockback, but will still reduce the knockback and damage from them. If Incineroar successfully uses Revenge, but improperly times its usage of Alolan Whip, Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as Cross Chop's ascending and non-meteor smash descending hitboxes, allowing all portions of the attacks to benefit from the boost.

Damage multiplier
The boost applied by Revenge upon initially countering an attack is equal to, where d is the damage dealt by the attack (ignoring the 0.4× multiplier for Incineroar's damage taken), with an upper limit of 3× at 20% damage. For example, using Revenge against an attack that deals 15% will apply a multiplier of 2.625×. Given the formula, the minimum damage boost will always be 1.5×. Using a boosted attack on a shield reduces the boost's strength to 0.2×, so damage done to shields is greatly reduced (resulting in a maximum multiplier of 1.4×); however, hitlag on shield and shieldstun (as well as the resulting shield pushback) are not reduced, so boosted attacks are still significantly safer on shield.

With a boost already active, if another attack is countered by Revenge, the new damage multiplier is determined by the formula, where m is the multiplier from the previous boost, and d is the damage dealt by the newly countered attack. Because of this, Revenge is overall more effective when activated multiple times, even if a single countered attack deals more damage than the sum of multiple countered attacks. For example, if Revenge is used against three attacks that deal 5% each, the resulting damage multipliers are 1.875×, 2.5586×, and the maximum of 3×, which is higher than the 2.625× multiplier achieved by countering a single attack that deals 15%.

Prior to version, the damage multiplier granted by Revenge used to be weaker, with a formula of  for the initial boost, and   for multiple boosts. As a result, the minimum possible damage boost was 1.25× (down from 1.5×), and the minimum damage needed from a single attack for the maximum boost was 23.34% (up from 20%).

Knockback and storage factors
Revenge's damage boost is ignored entirely by affected attacks. Instead, when Revenge is active, each kind of attack uses its own knockback multiplier, which scales from 1× to the specified amount, proportionally to how close the damage multiplier is to the maximum of 3×. For example, with the maximum damage multiplier, Incineroar's tilts and aerial attacks receive a knockback multiplier of 1.15×, while smash attacks receive a multiplier of 1.2×; however, if the damage multiplier is 2×, the resulting knockback multipliers for these attacks are 1.075× and 1.1×, respectively. Each attack also has a set number of seconds lost from the boost's storage if it misses.

Incineroar's pummel, floor attacks, edge attack, and non-battering items are not affected by Revenge, and neither use up the boost nor cause storage loss.

Impact Revenge
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.

While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an string, although  can be used for frame traps. An aerial Impact Revenge into is a particularly strong way to take stocks, immediately making use of the Revenge boost for a potential kill confirm, though it is very situational. Footstools are also possible for gimping opponents while preserving the Revenge boost. Using Impact Revenge to hitconfirm is a very powerful tactic for Incineroar, greatly assisting its potential punish game and improving its kill power.

Origin
Revenge is a physical Fighting-type move introduced in Pokémon Ruby and Sapphire Versions. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In Pokémon Sun and Pokémon Moon, Incineroar can only learn it via. In Pokémon Sword and Pokémon Shield, Incineroar can learn it via. However in Pokémon Scarlet and Pokémon Violet, Revenge was removed with it not being selectable in battle.

The depiction of the move in Smash involves Incineroar summoning its fighting spirit and powering through the attack, which is a common trope in professional wrestling of a fighter summoning all their strength to gain a second wind and overpower their opponent to the point of attacks no longer phasing them.

Trivia

 * Despite being a Fighting-type attack in the Pokémon franchise, Revenge's initial counterattack has a flame effect. It shares this quirk with Cross Chop.
 * If the Shadow Assist Trophy freezes Incineroar while performing Revenge, the counter hitbox will remain active and trigger if hit. The frozen Incineroar will not be damaged, activate the burst hitbox, or receive the damage buff until being unfrozen, but will remain intangible in the mean time.