Tournament:MLG Anaheim 2014

MLG Anaheim 2014 was a Super Smash Bros. Melee national tournament that featured the return of the Super Smash Bros. series to Major League Gaming tournaments, being the first time Super Smash Bros. was featured in the circuit since, and the first time Melee was featured in the circuit since. It also featured doubles and global crew battles. Super Smash Bros. Brawl was also supposed to be featured at the event, but was removed from the game lineup reportedly due to intervention from Nintendo.

Although this tournament held many entrants and featured matches with the best in the world, it was criticized by participants for being poorly run. The tournament organizers would often incorrectly dictate call times for matches, then call matches several minutes earlier than expected and disqualify players, such as and, into the losers' bracket who showed up at the original time. Only through massive social media intervention were the majority of the players allowed back into the winners' bracket. The organizers were also criticized for not allowing friendlies, even though there were several vacant setups, and discouraging spectating of tournament sets. On the stream, advertisements sometimes cut into matches, drawing further criticism from those viewing online.

The qualification system was criticized because it allowed perceived lesser players to qualify simply because they placed somewhat highly at many tournaments. Of the 25 players in the championship bracket, s0ft, Remen, and ZeRo were not ranked in the Summer 2014 SSBMRank list of top-25 players. ZeRo and s0ft both attended 5 of the 9 qualifiers, and Remen traveled to Japan and won, which had the weakest field of the qualifiers. Of the players who were on the Summer SSBMRank list, (#9),  (#11),  (#16), and  (#21) failed to qualify for the championship. The top-25 players who didn't attend at all were, , , and.

Qualifiers

 * Shuffle V - 2000 point qualifier
 * CEO 2014 Prologue - 2000 point qualifier
 * Fighters' Edge - 1000 point qualifier
 * WHOBO MLG - 2000 point qualifier
 * Sumabato DX Melee 11 - 2000 point qualifier
 * Get On My Level 2014 - 2000 point qualifier
 * Republic of Fighters 3 - 5000 point qualifier
 * Pat's House 2 - 2000 point qualifier
 * SKTAR 3 - 5000 point qualifier

Open bracket qualifier finalists
An open bracket was run at the event to determine the final 20 players, with the qualifiers before the event determining the players. 

Qualifier winners
All of these players automatically qualified by winning a qualifier.

Point standings
These players did not win a qualifier, but still gained enough points to qualify.

Championship pool play
Each player within the same pool played each other in a best of 5 set. The remaining two spots in each pool was determined by the open bracket.

Results
The singles tournament had a total of 325 entrants, with 313 players entering the open bracket coupled with the 12 players that qualified for pool play prior to the tournament.

Super Smash Bros. Melee singles
(325 entrants)

Championship bracket
Winners bracket Losers bracket

Open bracket
Winners bracket Losers bracket

Super Smash Bros. Melee doubles (side event)
(43 teams) Bracket

East Coast vs. West Coast crew battle
An East vs. West Coast crew battle was held at the event at the end of Friday. Note that players (with the exception of ) represented the coast that they are originally from, regardless of them having moved or not. 

The results of the crew battle are tabulated below. West Coast ended up winning the crew battle by 5 stocks. was named MVP of the crew battle for taking eight stocks off of three of the best players in the world (,, and ). The East Coast was widely criticized for sending Hungrybox's Jigglypuff to fight Mango's Fox.