Talk:Falling speed

Ok, for the Brawl character pages i search through, I notice people are putting "Floaty" as being a Con and "fast-fall" as being a pro. Both of these falling speeds have advantages and disadvantages. For example, fast falling has an advantage of one getting to the ground easier, but have recovery difficulties due to the falling speed (particularly if one is knocked BELOW the stage). On the other hand, being Floaty allows easier maneuvering and allow multiple aerials to be used in succession (particularly when I played as Lucario, i just spam his down aerial to surprise my opponents if one is trying to Star KO me), but allows you to be easily juggled. As such, I am doing to delete such claims saying being Floaty is bad while fast falling is good in most of the Brawl character pages. Each has it's own advantage and disadvantage. The Super Smash Bros series depends mostly on player SKILL and STYLE, not by character attributes. Much like how many prefer playing as Bowser due to sacrifing speed for being the strongest character in the game in terms of dealing damage wise while others play as Sonic because they prefer speed over power.--Dark Paladin X (talk) 15:32, 12 July 2008 (UTC)

The con of floaty is easily juggled. The con of fast falling is poor recovery. I agree with you, but we should add more information to the two articles. - Timothyung (talk) 15:36, 12 July 2008 (UTC)
 * I was thinking more of merging them into one.--Dark Paladin X (talk) 19:09, 12 July 2008 (UTC)

Page of Statistics
The site that hosted Mew2King's page of statistics has been shut down....somebody might want to ask Mew2King if the information is somewhere else BEN!

Floaty characters
Considering that Marth is considered "floaty" in Melee, wouldn't that mean everybody else except for Falcon, Falco, Fox, DK, and Roy is floaty, too? - 222.254.163.127 21:32, 17 June 2015 (EDT)

Balloon and set knockback affect
How does a falling speed affects "balloon knockback" and set knockback in Ultimate? Juju1995 (talk) 14:41, November 12, 2020 (EST)