Snake (SSBU)/Down throw

Throw Data
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to, with a minimum of 3 frames and a maximum of 13, where p is the opponent's percent after damage from the throw. As a result, the immobility duration starts increasing at 17% and caps at 170%, with both percents being counted after the throw's damage, so they are affected by factors such as the 1v1 multiplier and stale-move negation.


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