Forum:Marth Vs. Roy

I personally like Marth better, but Roy is pretty awesome, too. Dr. Pain 99 (talk) 02:40, June 8, 2010 (UTC)


 * Same but I think that Roy is kindoff weak in a way and kindoff strong in a way. But they're both pretty good. Doc King (talk) 21:50, June 8, 2010 (UTC)

Roy
I'm sorry, but OHKOs pretty much do it for me. This might be because I haven't mastered Wavedashing yet, but for the moment I'm better with Roy. Mr. Anon (talk) 23:27, June 8, 2010 (UTC)
 * I just go with Roy.--Megatron1 (talk) 23:28, June 8, 2010 (UTC)
 * Though I like Marth better than Roy, Roy is still an awesome character, and I wish he was in Brawl. Dr. Pain 99 (talk) 02:52, June 9, 2010 (UTC)
 * His performance in cruel melee is amazing.  Kperfekt  Talk Is Cheap...   But I Am Not.  03:23, June 9, 2010 (UTC)
 * I agree that he could have been in Brawl. He could have easily been decloned, for example given a different side special. Probably the reason why he wasn't in Brawl is because he's only been in one, Japan-only, game. Lucas has also, but that game has a downloadable translation. Mr. Anon (talk) 04:02, June 9, 2010 (UTC)
 * They should have made Roy the bridge between Marth and Ike. For example, Aether is a better attack than Blazer/Dolphin Slash so they could have given Roy Flare Blade (a combination of Eruption and Sheild Breaker), DED, Aether and Counter. Then they should have given him standard, strong, smash, and aerial attacks from each character and a unique Final Smash to set them apart. Dr. Pain 99 (talk) 20:19, June 9, 2010 (UTC)
 * Roy would have no reason to be in Brawl if Ike was still there. Hence why Ike replaced Roy in Brawl.  BNK [ E 20:45, June 9, 2010 (UTC)
 * Now Ike didn't necessarily replaced Roy, it's plausible (more likely than Lucario replacing Mewtwo), but the main reason Roy was likely left out is that he has only appeared in one Fire Emblem game. Now just because Ike was in Brawl doesn't mean that there would be no reason to include Roy. But Roy was a clone of Marth in Melee and his constant low tier placement could have been misinterpreted as unpopularity by the developers. While I do know that Roy was popular among casual players, he didn't have the popularity or credentials that Falco or Ganondorf had, the two clones that did return. So unlike these two, the developers probably didn't feel like trying to bring back and declone Roy and instead spent their time developing other characters. Omega Tyrant [[Image: TyranitarMS.png | 25px]] 21:03, June 9, 2010 (UTC)
 * I never understood why Roy was so low on the tier lists. He has his weaknessess, but most of them are the sane as Marth's and are small. I think he isn't as good as Marth, but I don't think he should be placed 18th. I loved Roy, and though I like Ike, Roy was better in my opinion. Dr. Pain 99 (talk) 21:35, June 9, 2010 (UTC)
 * One of Roy's critical problems was earning KOs, whereas Marth had KO power throughout his arsenal, Roy's only reliable finisher was his forward smash. While Roy's sweetspot on his sword attacks was larger, his attacks when sourspotted were very weak. Roy's aerial attacks were especially notable for being among the weakest aerials in the game. Even if they were sweetspotted, none of his aerials had even the slightest amount of KO power. Roy's tilts were also rather weak, even if sweetspotted. Another flaw of Roy is that even though his reach is roughly that of Marth's, his sourspot is on the outer half of his sword, whereas Marth's is on the tip. The result being that while Marth can utilize his reach to the fullest, Roy really can't. There are more reasons for this, but perhaps ypu should read Roy's Melee page. Omega Tyrant [[Image: TyranitarMS.png | 25px]] 23:35, June 13, 2010 (UTC)

I understand roys weaknesses, and I know marth's better (Marth is the character I use most often), but there are a few characters on the tier list that have no buisness being higher than Roy (like that darn Jigglypuff.) Dr. Pain 99 (talk) 23:53, June 13, 2010 (UTC)
 * Now as undeserving of a smasher Jigglypuff may be, it was a offensive force in Melee. With Rest, it was capable of getting <25% KOs, its Rollout could get <75% KOs, and its forward smash could get <110% KOs. What Jigglypuff is most known for is the Wall of Pain, which made Jigglypuff one of the best aerial fighters and perhaps one of the best edgeguarders as well. You also can't forget that Jigglypuff has what could easily be the best recovery in the game as whereas Roy had one of the worst. While Jigglypuff does often die at insanely low percentages, its offensive capabilities can't be underestimated. As such, Jigglypuff was much better in Melee than it is in Brawl. Omega Tyrant [[Image: TyranitarMS.png | 25px]] 00:02, June 14, 2010 (UTC)


 * No offense but jiggz is somewhat overrated because she can be KO'D within like 60-80% at the most and she has very slow ground speed and her up smash is very laggy. Overall, she is a cheap, crappy character. I don't know who's better, they're both really good. Doc King (talk) 18:31, June 15, 2010 (UTC)
 * I agree. Jigglypuff is overrated. Dr. Pain 99 (talk) 19:42, June 15, 2010 (UTC)

I must go with Roy, sug. Marth's attacks are too got-dang tough to sweet-spot, and they tend to inflict minimum damage, even if I'm 2-3 character lengths away. Now, I like Roy better, 'cause it's really simple to dole out good damage with the sword base. Sure, f-smash is just used for scoring KO's, but I rarely use it to do that. I use a mostly-charged Flare Blade, up throw, and/or all three Smashes. You all are right about how tough it is to KO with Roy, okay. But the way I see it, you have a relatively easy time sweet-spotting moves with Roy than Marth. I find his KO power is greater on a stage where you can run off-screen and be KO'd (i.e. Onett). Lili Rochefort 1965 (talk) 18:27, 21 December 2010 (EST)