List of SSBU Music (Super Mario Bros. series)

This is a list of all the music pertaining to the universe in Super Smash Bros. Ultimate. These tracks are available to play on the 16 Mario stages in the game: Peach's Castle,, Princess Peach's Castle, Rainbow Cruise, Mushroom Kingdom II, Delfino Plaza, Mushroomy Kingdom, Luigi's Mansion, Mario Bros., 3D Land, Golden Plains, Paper Mario, Mario Galaxy, Mushroom Kingdom U, Super Mario Maker, New Donk City Hall, and, as of the 8.1.0 update, , Small Battlefield, , and.

Origin
This is the original overworld theme ported directly from Super Mario Bros. on the NES.

Composition & Arrangements
Source: Super Mario Bros.

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (Super Mario Bros.) 

Origin
This remix of the overworld theme debuted in the original Super Smash Bros.. It was designed for Peach's Castle and features a laidback swung rhythm featuring brass and steel drums.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:  [64], Ground BGM (Super Mario Bros.) [64]

Origin
This remix of the overworld and underground themes debuted in Super Smash Bros. Melee. It was designed for Princess Peach's Castle. The track is primarily a tropical, synthesized tune that prominently features steel drums and orchestra hits.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:  [DX], Ground BGM (Super Mario Bros.) [DX]

Other uses
This track was used in 's character trailer on the official website.

Origin
This remix of the overworld theme debuted in Super Smash Bros. Brawl. This song was rearranged by its original composer, Koji Kondo, and features a jazzy piano-based reinterpretation backed by synths.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Koji Kondo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:  [X], Ground BGM (Super Mario Bros.) [X]

Origin
This ensemble performance of the overworld theme from Super Mario Bros. is ported from . When played on New Donk City Hall, it will dynamically change as the are added to the group. The individual performances by each member can be heard here:
 * Drums
 * Bass
 * Guitar
 * Trumpet (+ other brass instruments)

Composition & Arrangements
Source: Super Mario Bros.

From Super Mario Odyssey

Composition and arrangement Copyright Nintendo

Japanese title: , Band Performance Ground BGM (Super Mario Bros.) 

Origin
This piece, debuting in Super Smash Bros. 4, is a medley of the overworld, underground, and castle themes from the original Super Mario Bros. It uses a brass and piano-focused calypso that incorporates hard rock elements in its second half.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM / Underground BGM (Super Mario Bros.) 

Other uses
This track was used in 's reveal trailer.

Origin
This techno remix of the underground theme from Super Mario Bros. debuted in Brawl and prominently features chiptune styled synths and rhodes.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Underground BGM (Super Mario Bros.) 

Other uses
This track was used in 's character trailer on the official website and its Classic Mode credits.

Origin
Debuting in Brawl, this remix begins with the original underwater theme from Super Mario Bros., then transitions to an orchestral remix on the second loop, and a country-themed harmonica remix on the third loop.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Underwater BGM (Super Mario Bros.) 

Origin
A medley of songs that play in Super Mario Bros. It begins with a small portion of the castle theme, which is followed by the overworld, underwater, and underground themes. This song was rearranged by its original composer, Koji Kondo, and features a laidback tropical style similar to that of the New Super Mario Bros. games.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Koji Kondo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario Bros. Medley

Origin
A medley of songs from Super Mario Bros.: The Lost Levels, the Japanese sequel to Super Mario Bros. It comprises the ending theme, underground theme, jingle, "Hurry Up" jingle, underwater theme, Super Star theme, and "level clear" theme. Contrary to the title, all of these songs debuted in Super Mario Bros. except for the extended second half of the ending theme, which debuted in the arcade installment  The overall style of the track is highly orchestral and similar to that of a processional fanfare.

Composition & Arrangements
Source: Super Mario Bros.: The Lost Levels

Arrangement Supervisor: Katsuro Tajima

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario Bros. 2 Medley

Other uses
This track is used in 's Classic Mode credits.

Origin
An upbeat remix of the overworld theme from ' and its localized game, ', otherwise known as Super Mario USA in Japan. Like its source material, it takes on a quirky, dreamlike style that incorporates elements of Dixieland jazz.

Composition & Arrangements
Source: Super Mario Bros. 2

Arrangement Supervisor: Keiichi Okabe

Composition: Nintendo

Arrangement: MONACA

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (Super Mario USA) 

Origin
A direct port of the original chiptune overworld theme from Super Mario Bros. 2.

Composition & Arrangements
Source: Super Mario Bros. 2

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (Super Mario USA) 

Origin
This remix of the overworld theme from Super Mario Bros. 2 is directly ported from , where it played in the world.

Composition & Arrangements
Source: Super Mario Bros. 2

From Mario vs. Donkey Kong: Tipping Stars

Composition and arrangement Copyright Nintendo

Japanese title:, Rolling Hills A

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
A direct port of the standard boss theme from Super Mario Bros. 2. This song plays on Mushroom Kingdom II near the end of a match, as well as during Sudden Death.

Composition & Arrangements
Source: Super Mario Bros. 2

Composition and arrangement Copyright Nintendo

Japanese title: , Boss BGM (Super Mario USA) 

Origin
This rock-tinged, jazzy remix of the overworld theme and Grass Land map theme from Super Mario Bros. 3 returns from Melee. It prominently features brass and keyboards, as well as electric guitar.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:  [DX], Ground BGM (Super Mario Bros. 3) [DX]

Origin
This is a new remix of the overworld theme, the level clear jingle, and the map theme from . The overall track has a blend between acoustic and chiptune-inspired instrumentation.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (Super Mario Bros. 3) 

Origin
This track is a medley of five songs from Super Mario Bros. 3: the athletic theme, the level clear jingle, the map theme, the Hammer Bros.' theme, and the fanfare when Mario loses a life. The overall style is orchestral with a prominent techno beat.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: GAME FREAK inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario Bros. 3 Medley

Origin
This is an orchestral/chiptune hybrid remix of the mini-boss theme from Super Mario Bros. 3. The themes for and  are also incorporated into the second half. The sound effects for an item rising from a ? Block, Mario collecting a power-up, Mario transforming into Raccoon Mario, and Mario entering a pipe are all used throughout.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement Supervisor: Akihiro Honda

Composition: Nintendo

Arrangement: Cygames, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Fort Boss (Super Mario Bros. 3) 

Other Use
This track was used in the November 2018 Ultimate Direct when showcasing the Thwomp and Spring Man Assist Trophies.

Origin
This dramatic orchestral rock remix of the Airship theme from Super Mario Bros. 3 returns from Brawl. It features a heavy drumline and synths; in the second half of the song, the "Hurry Up" jingle appears, and the song speeds up accordingly.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement: Motoi Sakuraba

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: , Airship BGM (Super Mario Bros. 3) 

Origin
This track is a chiptune/rock remix of the final boss theme and the Dark Land map theme from Super Mario Bros. 3. This song was rearranged by its original composer, Koji Kondo.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement Supervisor: Koji Kondo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: , Demon King Koopa (Super Mario Bros. 3) 

Other uses
This track was used in 's character trailer on the official website, his Classic Mode credits, and the beginning of 's reveal trailer.

Origin
This techno remix of the underground theme from  returns from Brawl. It begins on pipe organ and then switches to synthesizers backed with electric guitar.

Composition & Arrangements
Source: Super Mario Land

Arrangement: Koji Hayama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: , Underground BGM (Super Mario Land) 

Origin
As the name implies, this song is a medley of the title theme and the ending theme from . This remix debuted in Brawl and features a mix between orchestral and drum-and-bass instrumentation.

Composition & Arrangements
Source: Super Mario World

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario World: Title / Ending

Other uses
This track is used in 's Classic Mode credits.

Origin
This is the original chiptune overworld theme ported directly from Super Mario World. After the first loop, the percussion heard whenever riding Yoshi is added to the song.

Composition & Arrangements
Source: Super Mario World

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (Super Mario World) 

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This theme is a medley of various themes from , starting off with the overworld theme. It leads into an interlude with percussion used whenever playing a level while riding Yoshi, before transitioning into the bonus game theme. Following this is the "Level Clear" theme, the and finally the Super Star theme before looping. The overall style is very similar to the original chiptune soundfont, with a prominent electronic beat.

Composition & Arrangements
Source: Super Mario World

Arrangement Supervisor: Hiroshi Okubo

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario World Medley

Origin
Ported from Brawl, this song is a remixed medley of the castle theme from Super Mario World and the mini-boss theme from Super Mario Bros. 3, taking on an ominous electronic style.

Composition & Arrangements
Source: Super Mario World / Super Mario Bros. 3

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title: , Castle BGM / Fort Boss (Super Mario World / Mario 3) 

Other uses
This track is used in the World of Light sub-world Molten Fortress.

Origin
A Spanish flamenco-themed remix of the main boss theme from Super Mario World featuring trumpet, accordion, and acoustic guitar, as well as vocal singing similar to Cuban rumba. Despite the origin displayed in-game, the internal file name "bgm_a34_new2_touboss.nus3audio" suggests that it is a remix of the version from New Super Mario Bros. 2.

Composition & Arrangements
Source: Super Mario World

Arrangement: ACE (TOMOri Kudo / CHiCO)

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: , Fort Boss Battle (Super Mario World) 

Origin
This song is a quirky electronic medley of the main theme and opening theme from Super Mario 64.

Composition & Arrangements
Source: Super Mario 64

Arrangement Supervisor: Hiroyuki Kawada

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario 64: Main Theme

Origin
This track is the original main theme ported directly from Super Mario 64.

Composition & Arrangements
Source: Super Mario 64

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario 64: Main Theme

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
Debuting in Melee, this is an orchestral medley of the slide theme from Super Mario 64 and the underwater theme from Super Mario Bros. that focuses on strings and also includes accordion and banjo. It was originally designed for the Rainbow Cruise level.

Composition & Arrangements
Source: Super Mario 64

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Slider

Other uses
This track is used in 's Classic Mode credits.

Origin
This track is the original slide theme ported directly from Super Mario 64.

Composition & Arrangements
Source: Super Mario 64

Composition and arrangement Copyright Nintendo

Japanese title:, Slider

Origin
A new remix of the theme for Delfino Plaza, the central hub of . It features Italian instruments, such as accordion and mandolin, which both pay homage to how the original sounded, combined with a drum-and-bass feel.

Composition & Arrangements
Source: Super Mario Sunshine

Arrangement: Noriyuki Iwadare

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Dolphic Town

Other uses
This track was used in 's character trailer on the official website and in his Classic Mode credits.

Origin
This is the original music that plays in Delfino Plaza ported directly from Super Mario Sunshine. The second half also includes the drumbeat heard when riding Yoshi.

Composition & Arrangements
Source: Super Mario Sunshine

Composition and arrangement Copyright Nintendo

Japanese title:, Dolphic Town

Origin
This song originally played in the course of Super Mario Sunshine. As with "Delfino Plaza", the Yoshi drumbeat is included in the second half.

Composition & Arrangements
Source: Super Mario Sunshine

Composition and arrangement Copyright Nintendo

Japanese title:, Ricco Harbor

Origin
Returning from Brawl is this tropical-styled remix of the overworld theme and level clear jingle from New Super Mario Bros. It has a bossa nova-type beat with acoustic guitar, steel drums, and saxophones.

Composition & Arrangements
Source: New Super Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, New Super Mario Bros.: Main Theme

Origin
This is the main theme of , which originally played during its credits. This version of the track has been abridged, with significant portions of the mid-section removed.

Composition & Arrangements
Source: Super Mario Galaxy

Composition and arrangement Copyright Nintendo

Origin
This is primarily a remix of the theme of, the first real level of Super Mario Galaxy. It is similar in style and orchestration to the original song, and also includes various songs from Super Mario Bros., such as the underground theme, the Super Star theme, the overworld theme, and the "Hurry Up" jingle.

Composition & Arrangements
Source: Super Mario Galaxy

Arrangement Supervisor: Nobuko Toda

Composition: Nintendo

Arrangement: FILM SCORE LLC

Composition and arrangement Copyright Nintendo

Japanese title:, Egg Planet

Other uses
This track was used in 's character trailer on the official website.

Origin
Ported directly from Super Mario Galaxy, this is the theme of Good Egg Galaxy.

Composition & Arrangements
Source: Super Mario Galaxy

Composition and arrangement Copyright Nintendo

Japanese title:, Egg Planet

Origin
This is a remix of two primary themes from Super Mario Galaxy: "Rosalina in the Observatory", which is the theme of the Comet Observatory, and "Luma's Theme", which plays while Rosalina reads her storybook. It uses strings, accordion, brass, woodwinds, and marching percussion, giving it more of an "oompah" feeling.

Composition & Arrangements
Source: Super Mario Galaxy

Arrangement: Manami Kiyota

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Rosetta of the Observatory / Chiko's Theme

Origin
Ported directly from Super Mario Galaxy, this is the theme of.

Composition & Arrangements
Source: Super Mario Galaxy

Composition and arrangement Copyright Nintendo

Japanese title:, Wind Garden

Other uses
This track was used in 's Classic Mode credits.

Origin
This track is a remix of the music that plays in the Gusty Garden Galaxy from Super Mario Galaxy. It is ported from , where it plays in the game's final level,, as well as and.

Composition & Arrangements
Source: Super Mario Galaxy

From Super Mario 3D World

Composition and arrangement Copyright Nintendo

Japanese title:, Championship Road

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This is the main theme of . It was never actually used in-game, instead only being found in the game's Media Summit 2010 trailer and the official soundtrack.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Origin
This song plays while traveling between worlds in Super Mario Galaxy 2, and also plays during the second mission of.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Japanese title:, The Starship Travels

Origin
This is the main theme of Sky Station Galaxy, the first real level of Super Mario Galaxy 2. The theme is mostly a shortened version of the aforementioned Theme of SMG2.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Japanese title:, Sky Island

Origin
This is the theme of, ported directly from Super Mario Galaxy 2.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Japanese title:, Magma Monster

Unlock method

 * Found in a chest in the right-most part to 's location in the Molten Fortress sub-world of the Light Realm.

Origin
This is the theme of, the final level of Super Mario Galaxy 2.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Japanese title:, New Galactic Empire

Origin
This is the final boss theme of Super Mario Galaxy 2.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Japanese title:, Decisive Battle of Destiny

Origin
This brassy techno medley contains remixes of the overworld theme and beach theme from , as well as a brief portion of the overworld theme from Super Mario Bros.; this part is played in the same pitch as the "Retro Mario" theme from Super Mario 3D Land. When played on 3D Land, the music syncs up to the level's various transformations; however, if played on the same stage in its Ω or Battlefield forms, the "Ground Theme" portion of the track will loop forever, instead of switching to the "Underwater Theme" portion of the track.

Composition & Arrangements
Source: Super Mario 3D Land / Super Mario Bros.

Arrangement Supervisor: Jesahm

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM / Underwater BGM (Super Mario 3D Land) 

Origin
A jazzy synth rock remix of the athletic and ground theme from . Despite what the name implies, this is a medley of the reoccuring "Athletic" and "Ground" themes from the general New Super Mario Bros. series (minus New Super Mario Bros. U); the song's name refers to their usage in  to correlate with Golden Plains, the stage it plays on. While the Ground theme and Athletic theme usually share the same general melody and chord progression, they differ in instrumentation and refrains; the remix in Smash is mostly based on the Athletic theme, while including both of the refrains from the Athletic and Ground theme.

Composition & Arrangements
Source: New Super Mario Bros. 2

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title: , Athletic (New Super Mario Bros. 2) 

Origin
This is a direct port of the overworld theme from New Super Mario Bros. 2. The theme is a variation on the overworld theme of New Super Mario Bros. Wii (which in itself was an arrangement of the overworld theme from New Super Mario Bros.), with brand-new vocal effects added to the track.

Composition & Arrangements
Source: New Super Mario Bros. 2

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (New Super Mario Bros. 2) 

Origin
This is a direct port of the overworld theme from .

Composition & Arrangements
Source: New Super Mario Bros. U

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (New Super Mario Bros. U) 

Origin
This is a direct port of the overworld theme from Super Mario 3D World, which plays on grassy levels such as.

Composition & Arrangements
Source: Super Mario 3D World

Composition and arrangement Copyright Nintendo

Japanese title:, Super Bell Hill

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song plays during the second phase of the final boss of Super Mario 3D World. This song loops back by fading the last section into the start of the song instead of looping the last section indefinitely like in the original game.

Composition & Arrangements
Source: Super Mario 3D World

Composition and arrangement Copyright Nintendo

Japanese title:, Super Tower Battle 2

Origin
This is an uptempo remix of the title theme from , overall taking on a jazzy style and incorporating acoustic and chiptune elements.

Composition & Arrangements
Source: Super Mario Maker

Arrangement Supervisor: Saki Kasuga

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Super Mario Maker: Title

Origin
This song is ported directly from Super Mario Odyssey, where it plays in the Fossil Falls area of the. It can be considered one of the game's main themes.

Composition & Arrangements
Source: Super Mario Odyssey

Composition and arrangement Copyright Nintendo

Japanese title:, Dino Fall

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song is ported directly from Super Mario Odyssey, where it plays in the New Donk City area of the.

Composition & Arrangements
Source: Super Mario Odyssey

Composition and arrangement Copyright Nintendo

Japanese title:, New Donk City

Origin
This vocal song is ported directly from Super Mario Odyssey, where it plays during the New Donk City Festival. It can be considered one of the game's main themes. The song is sung by Kate Higgins (in-character as Pauline) and performed by. When played on New Donk City Hall, it will dynamically change as the band members are added to the group. The individual performances by each member can be heard here:
 * Drums (+ handclaps)
 * Bass (+ chiptune accompaniment)
 * Guitar (+ piano)
 * Trumpet (+ other brass instruments)
 * Vocals

Composition & Arrangements
Source: Super Mario Odyssey

Composition and arrangement Copyright Nintendo

Other uses
This track was used in 's character trailer on the official website.

Origin
This song is ported directly from Super Mario Odyssey, where it plays in the Steam Gardens area of the.

Composition & Arrangements
Source: Super Mario Odyssey

Composition and arrangement Copyright Nintendo

Japanese title:, Steam Garden

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song is ported directly from Super Mario Odyssey, where it plays in the final level: the Underground Moon Caverns area of the.

Composition & Arrangements
Source: Super Mario Odyssey

Composition and arrangement Copyright Nintendo

Japanese title:, The Moon's Underground Cave

Origin
This is the original, full-length English version of the song of "Break Free" from Super Mario Odyssey, where it plays while escaping the final level. The song is sung by Kate Higgins and performed by the Super Mario Players.

Composition & Arrangements
Source: Super Mario Odyssey

Composition and arrangement Copyright Nintendo

Origin
Returning from Brawl is this remix of the music that plays in from . This song was rearranged by its original composer, Yoko Shimomura, and essentially plays as a remastered version of the original theme, with no drastic deviations from the original track.

Composition & Arrangements
Source: Mario & Luigi: Partners in Time

Arrangement Supervisor: Yoko Shimomura

Composition: Midiplex Co., Ltd.

Arrangement: Midiplex Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Gritty Desert

Origin
This song typically plays during boss battles in .

Composition & Arrangements
Source: Mario & Luigi: Bowser's Inside Story

Composition and arrangement Copyright Nintendo

Japanese title:, These Guys Are Pretty Tough, Should We Be Careful!?

Origin
This song plays during the final boss battle of Mario & Luigi: Bowser's Inside Story.

Composition & Arrangements
Source: Mario & Luigi: Bowser's Inside Story

Composition and arrangement Copyright Nintendo

Japanese title:, In The Final

Origin
This remix is a medley of three songs from the series: "Blue Skies, White Clouds", the theme of the first level from '; the theme of  from '; and "Battleship", Paper Mario: Sticker Star 's remix of the airship theme from Super Mario Bros. 3. Each song is arranged in a similar style to its original iteration, primarily taking on an acoustic style with prominent chiptune elements. When played on Paper Mario, the song will transition through each of the three segments to match the stage's transformations. The song will not transition between parts when the stage is played on the Battlefield or Omega variations.

Composition & Arrangements
Source: Paper Mario: Sticker Star / Paper Mario: The Thousand-Year Door

Arrangement Supervisor: Saki Kasuga

Composition: INTELLIGENT SYSTEMS / Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Paper Mario Medley

Origin
A remix of the song that plays during battles in the real world in . The remix is done in a similar style to "Victory in the Dream World", the Dream World version of the song, with psychedelic synths and an uptempo rhythm; the main melody is also slightly slower than the original. This song was rearranged by its original composer, Yoko Shimomura.

Composition & Arrangements
Source: Mario & Luigi: Dream Team

Arrangement Supervisor: Yoko Shimomura

Composition: Midiplex Co., Ltd.

Arrangement: Midiplex Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: TRY AND TRY!

Origin
This song, directly ported from , plays during the Toad Roundup minigame.

Composition & Arrangements
Source: Mario & Luigi: Paper Jam

Composition and arrangement Copyright Nintendo

Japanese title:, If You Hurry Up, You Will Make It!

Origin
This song is the regular battle theme directly ported from Mario & Luigi: Paper Jam.

Composition & Arrangements
Source: Mario & Luigi: Paper Jam

Composition and arrangement Copyright Nintendo

Japanese title:, A Trio in a Great Battle!!!

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song, directly ported from Mario & Luigi: Paper Jam, plays during Battles.

Composition & Arrangements
Source: Mario & Luigi: Paper Jam

Composition and arrangement Copyright Nintendo

Japanese title:, Attack and Run!

Origin
This song is the regular battle theme directly ported from  and known in the sound test as "Fight!".

Composition & Arrangements
Source: Paper Mario: Color Splash

Composition and arrangement Copyright Nintendo

Japanese title: , ''Battle! (Paper Mario: Color Splash) ''

Origin
In , this song plays during regular battles in Minion Quest: The Search for Bowser.

Composition & Arrangements
Source: Mario & Luigi: Superstar Saga + Bowser's Minions

Composition and arrangement Copyright Nintendo

Japanese title:, This is a Battle!

Origin
Taken directly from , this song plays in the minigames, , and. It was referred to as Minigame Theme (Mario Party 9) in SSB4.

Composition & Arrangements
Source: Mario Party 9

Composition and arrangement Copyright Nintendo

Japanese title:, Nonsense!

Origin
This song plays on the title screen of .

Composition & Arrangements
Source: Mario Party: Island Tour

Composition and arrangement Copyright Nintendo

Japanese title:, Mario Party: Island Tour: Title

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song plays on the space-themed map,, in Mario Party: Island Tour.

Composition & Arrangements
Source: Mario Party: Island Tour

Composition and arrangement Copyright Nintendo

Japanese title:, Rocket Race Galaxy

Origin
A remix of the main themes of ' and ', as well as the doubles match theme from  in between. The track is taken directly from Brawl. This song was rearranged by its original composer, Motoi Sakuraba, and retains a similar progressive rock style to the original compositions.

Composition & Arrangements
Source: Mario Power Tennis / Mario Golf: Toadstool Tour

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition and arrangement Copyright Nintendo

Japanese title:, Mario Tennis / Mario Golf

Other uses
This track is used in 's introduction segment in E3 2018 Nintendo Direct and in her Classic Mode credits. It uniquely plays on the Figure 8-Circuit stage during her unlocking battle.

Origin
This song, ported directly from , plays during national tournaments.

Composition & Arrangements
Source: Mario Golf: World Tour

Composition and arrangement Copyright Nintendo

Japanese title:, World Tour

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This song, ported directly from , plays in regular tennis matches.

Composition & Arrangements
Source: Mario Tennis: Ultra Smash

Composition and arrangement Copyright Nintendo

Japanese title: , Stadium Theme (Mario Tennis: Ultra Smash) 

Other uses
This track was used in 's character trailer on the official website.

Origin
This song, ported directly from , plays during soccer matches held at the at night.

Composition & Arrangements
Source: Mario Sports Superstars

Composition and arrangement Copyright Nintendo

Japanese title:, Kingdom Stadium: Night

Origin
This song, ported directly from Mario Sports Superstars, plays during the away team's turn in baseball matches held at the.

Composition & Arrangements
Source: Mario Sports Superstars

Composition and arrangement Copyright Nintendo

Japanese title:, Country Field: First Team's Side

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This song plays on the title screen of .

Composition & Arrangements
Source: Mario Tennis Aces

Composition and arrangement Copyright Nintendo

Japanese title:, Theme of Mario Tennis Ace

Origin
This song, ported directly from Mario Tennis Aces, plays during matches held on.

Composition & Arrangements
Source: Mario Tennis Aces

Composition and arrangement Copyright Nintendo

Japanese title: , Stadium Theme (Mario Tennis Ace) 

Origin
This is an orchestral remix of the main theme from . It prominently features strings and heavy percussion, as well as a music box and a harpsichord. Halfway through, it incorporates the title theme, Dark Hallway theme, the jingle from opening the Game Boy Horror/pause menu, turns into a waltz, and crescendos into the Training theme before looping. A brief snippet of the Library Piano theme from  can also be heard in some sections of the song.

Composition & Arrangements
Source: Luigi's Mansion

Arrangement Supervisor: Maasa Miyoshi

Composition: Nintendo / Next Level Games, Inc.

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Luigi Mansion: Main Theme

Other uses
This track was used in 's character trailer on the official website.

Origin
Returning from Brawl is this atmospheric remix of the main theme from Luigi's Mansion. It begins as a music box tune, turns into an orchestral piece, then a pipe organ rendition backed by a choir, before concluding with a synth/piano bridge that returns to the initial music box.

Composition & Arrangements
Source: Luigi's Mansion

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: [X], Luigi Mansion: Main Theme [X]

Origin
This uptempo remix includes the main theme from Luigi's Mansion and the "Catching Ghost" and "Mission Complete" themes from . The song's intro begins as if being played an a worn-out record player, then transitions into a keyboard-based techno remix of the three themes.

Composition & Arrangements
Source: Luigi's Mansion / Luigi's Mansion Dark Moon

Arrangement Supervisor: Hiroyuki Kawada

Composition: Nintendo / Next Level Games Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Luigi Mansion Series Medley

Origin
This song plays when exploring the in Luigi's Mansion: Dark Moon. The "instrumental" in the title refers to the fact that Luigi's humming can't be heard in this version.

Composition & Arrangements
Source: Luigi's Mansion: Dark Moon

Composition and arrangement Copyright Nintendo

Japanese title: (instrumental), Search -Reproachful Estate Ver.- (instrumental) 

Origin
This remix, returning from Brawl, combines the level start and title screen themes from the arcade game Mario Bros. The level start jingle is based upon "" by. It includes chiptune samples and a rock-inspired backing, as well as a brief symphonic bridge, but primarily focuses on electric keyboard.

Composition & Arrangements
Source: Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Mario Bros.

Origin
In Dr. Mario, players are given the choice of two songs when beginning a game. This synthesizer-based remix from Melee is based on the first song, "Fever". This arrangement also includes the ending bridge that was originally only featured on the Game Boy version of the song.

Composition & Arrangements
Source: Dr. Mario

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Other uses
This track was used in 's character trailer on the official website and his Classic Mode credits.

Origin
In Dr. Mario, players are given the choice of two songs when beginning a game. This remix from Brawl is based on the second song, "Chill". The arrangement is quirky and includes chiptune and hard rock elements, as well as a sitar-based section and vocal scatting.

Composition & Arrangements
Source: Dr. Mario

Arrangement: Masaaki Iwasaki

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Chill [X]

Origin
This is another remix of "Chill", this time taking a more chiptune and EDM-inspired approach. It also incorporates the "Game Over" sound effect. This song was rearranged by its original composer, Hirokazu Tanaka.

Composition & Arrangements
Source: Dr. Mario

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: Chill [for]

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This track is a remix of various themes from : in order, "Title Theme", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and finally a combination of "BGM 1 (Creative Exercise)" & "Letter P". The sneeze sample that occasionally plays while no music is selected can be heard during the transition to "Gnat Attack Phase 1". The track is mostly in an acoustic hot club jazz style, but the final portion of the song uses sounds directly from the composer mode of Mario Paint.

Composition & Arrangements
Source: Mario Paint

Arrangement Supervisor: Taku Inoue

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Mario Paint Medley

Origin
This song, based on the first theme from Super Mario 3D World, is the overworld theme ported directly from , where it plays in grassy levels such as. The theme originated earlier as the theme from Super Mario Galaxy, though not as developed.

Composition & Arrangements
Source: Captain Toad: Treasure Tracker

Composition and arrangement Copyright Nintendo

Japanese title:, Plucking Pass of Departure

Origin
This song is ported directly from Captain Toad: Treasure Tracker, where it plays while battling.

Composition & Arrangements
Source: Captain Toad: Treasure Tracker

Composition and arrangement Copyright Nintendo

Japanese title:, The Master of the Fire-Blowing Mountain

Origin
This song, a remix of the overworld theme from Super Mario Bros. and the opening theme from Donkey Kong, plays on the title screen of Mario vs. Donkey Kong: Tipping Stars.

Composition & Arrangements
Source: Mario vs. Donkey Kong: Tipping Stars

Composition and arrangement Copyright Nintendo

Japanese title:, Mario vs. Donkey Kong: Mini-Land with Everyone: Title

Origin
The original overworld themes from Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U, ported straight from each game's original release. This track is the only one exclusive to a certain stage, that being Super Mario Maker, and consists of the four songs transitioning amongst themselves whenever the stage's style changes. However, if the stage is selected as, regular, small or big Battlefield without picking a song, this theme may be selected as the battle theme.

Composition & Arrangements

 * Note: Since this track is not listed in My Music, none of these credits are displayed.

Source: Super Mario Bros. / Super Mario Bros. 3 / Super Mario World / New Super Mario Bros. U

Composition and arrangement Copyright Nintendo

Japanese title: , Ground BGM (Super Mario Series) 

Trivia

 *  is the only Mario track from previous entries to not return in Ultimate.
 * Despite Yoshi's Island (Melee) originating from a Mario game (in this case, Super Mario World), the game considers it as belonging to the universe. As such, no tracks from the Mario games can be played on the stage except for , which is listed in the Yoshi series tracklist due to being its original assigned song.
 * Although "Jump Up, Super Star!" has an official Japanese translation, the Japanese release of Ultimate only includes the English version. This is consistent with the Japanese release of Super Mario Odyssey, where the New Donk City Festival likewise features "Jump Up, Super Star!" in English. This is also true with the song "Break Free (Lead the Way)".
 * The original Ground Theme (Super Mario Bros. 3) is not available as an independent music option, unlike its three counterparts in Ground Theme - Super Mario series. This was not the case in Smash 4 and appears to be an oversight.
 * Two music tracks hailing from the Mario series appear in Mii Fighter showcase videos, but don't appear in-game.
 * "Two Worlds Collide" from  plays in the Rabbid reveal.
 * "Beware the Forest's Mushrooms" from  plays in the Geno reveal.
 * This is the first game since the original where the Mario series does not have more original tracks than any other series.
 * When sorting the songs in My Music by year, the placement of Mario Tennis / Mario Golf is based on the original Mario Golf and Mario Tennis games, which released in 1999 and 2000 respectively, rather than the source games, Mario Power Tennis and Mario Golf: Toadstool Tour.
 * This is the first game in the Super Smash Bros. series to not feature a brand new arrangement of the main theme from Super Mario Bros.
 * Super Mario Bros. is one of four universes in Ultimate to feature songs from pre-release material, with the other three being The Legend of Zelda, Sonic the Hedgehog, and Kingdom Hearts.