The Great Maze

The Great Maze (, Great Maze) is the thirty-first and final stage of the Subspace Emissary in Super Smash Bros. Brawl. After many sections of the World of Trophies are sent to Subspace, Tabuu creates a large maze made of sections from most of the previously visited levels in the game. To complete this, the player must win a number of battles, against vicious Subspacial clones of almost all the characters in the game (excluding, , , , , and ), and against all of the bosses (except for and ).

There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. Save Points and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the Smash Bros. emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 (6 in later runs) and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.

Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where doors and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses with icons in the form of a monster head.

Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. Any subspacial clone or boss that has not yet been defeated will be seen obstructing the door and can only vanish once each character or boss is defeated. Upon winning this final battle, in-story the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state. The Isle of the Ancients, however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. In-game, the Great Maze remains on the world map afterwards so that the player can reenter it whenever they want, and the stages on the Isle of the Ancients can be replayed again (having been made inaccessible after the first completion of the second Subspace Bomb Factory)

Playable Characters
Five characters are always available to choose from in The Great Maze. ,, and are revived by Dedede Brooches,  is revived by Luigi and Ness, and  is revived by King Dedede. appears at the very end of the Great Maze and can join the fight against Tabuu. All other characters with the exception of, , and must be revived as trophies in Subspace.

Revived in Part I

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Revived in Part II

 * (only if Link and Zelda are revived)

Stage recreations
Some parts of The Great Maze are combinations of older stages, with many having slight modifications and different music from than the originals. This includes The Forest with the day-changing doors from The Lake and The Research Facility with the three-switch doors from the Subspace Bomb Factory. Some of these stages sport new areas, such as the elevator rooms in The Halberd and The Research Facility, the mountain entrance to The Battlefield Fortress, the icy floors in The Ruined Zoo, the triple switch doors in the Research Facility, and the day-changing doors section in The Forest. In addition, all three of the Halberd's playable sections appear in the Great Maze despite the Halberd being destroyed and never entering Subspace. Lastly, some of the areas are laid out in such a way that the player will go through a level in the opposite direction, such as the Ruined Zoo, the Wilds, and the Battlefield Fortress. And since the R.O.B. Squad was destroyed in the Isle of the Ancients, they do not appear as enemies in the Great Maze.

Vs. stages
The fights against each subspacial clone each take place on a unique stage. A gallery of these stages can be found here.

Tabuu's Residence
Tabuu's Residence is the common fan name given to the stage on which the player fights Tabuu. It is very similar to, consisting only of one similarly long and purple platform, though slightly longer and differently patterned (with a central design similar to that on Tabuu's wings); and with its own background visuals, somewhat reminiscent of the version of Final Destination in Super Smash Bros. Melee. Its music is titled Boss Battle Song 2. The stage can be accessed in other modes via hacking techniques.

Music
The Great Maze has many different music tracks in it, some of which only appear during the fights with the dark clones or the bosses. Of these, only Pit, Fox, Falco, Captain Falcon, Snake, Olimar, and R.O.B.'s false character battle themes are not from their respective universes.


 *  - False Marth, False Ike
 *  - Petey Piranha, False Mario, False Yoshi, False Bowser, False Wario
 *  - False Donkey Kong, False Diddy Kong
 *  - Galleom, Duon
 *  - Tabuu
 *  - Most of The Swamp Recreated
 *  - False Peach, False Pit
 *  - Most of The Battlefield Fortress Recreated
 *  - False Mr. Game & Watch, False R.O.B.
 *  - The Glacial Peak Recreated
 *  - False Link, False Zelda, False Ganondorf
 *  - False Kirby, False Meta Knight, False King Dedede, False Olimar
 *  - Outside the Ancient Ruins Recreated, most of The Path to the Ruins Recreated
 *  - False Ice Climbers
 *  - The Jungle Recreated, Part of The Swamp Recreated
 *  - False Luigi
 *  - Battleship Halberd Recreated
 *  - The Research Facility Recreated
 *  - Porky Minch
 *  - Inside Save Points, Door to Tabuu's Residence
 *  - False Samus, False Fox, False Falco, False Captain Falcon, False Snake
 *  - The Ruined Zoo Recreated
 *  - In the four main save points, with warp areas
 *  - Part of The Path to the Ruins Recreated, Part of The Battlefield Fortress Recreated
 *  - Skyworld Recreated, The Sea of Clouds Recreated, The Lake Shore Recreated, all of The Wilds I and most of The Wilds II Recreated
 *  - The Forest Recreated
 *  - The Ruins Recreated
 *  - False Ness, False Lucas
 *  - Rayquaza, False Pikachu, False Pokémon Trainer, False Lucario
 *  - Ridley, Meta Ridley

Trivia

 * Most of the re-used sections from other levels contain inaccessible areas that were part of the original level. While no enemies, doors, or other special objects can spawn there, and the collision detection is typically inactive, all of the terrain, including most platforms, are still rendered outside of the camera's view. Only a couple of rooms had any inaccessible sections actually removed.
 * Since they were designed specifically for the Great Maze, new rooms do not have these areas, with one exception, in a room meant to resemble The Battlefield Fortress. Since this room never appears outside the Great Maze, this section is completely unused in the Subspace Emissary. It is unknown why this section exists; the most likely explanation is that the room was originally going to be larger, or was originally going to be used elsewhere as well.
 * Despite having only 4 stocks at a time available for the initial playthrough, 6 are available on all successive playthroughs. This is likely due to two reasons; the possibility that the player did not retrieve any trophies in Subspace Part I and II, leaving them with only 5 characters for the entirety of the Great Maze (Bowser, King Dedede, Kirby, Luigi, and Ness, with Sonic not appearing until the end) and that subsequent playthroughs do not allow for a refreshed stock post-cutscene before Tabuu.
 * To form a loop back to Midair Stadium, at least 9 bosses/Subspacial clones must be defeated: Petey Piranha, Link, Diddy Kong, Samus, Ridley, Mario, Galleom, Lucas/Wario, and Lucario/Rayquaza.
 * To unlock certain areas some bosses/Subspacial clones need to be defeated: Pit, Duon, Meta Knight, Porky, Captain Falcon, Donkey Kong, King Dedede, Falco, Meta Ridley, Pokémon Trainer, Zelda, Wario/Lucas, Rayquaza/Lucario, Ice Climbers and Ganondorf.
 * The Subspacial clones that have their door vanish are: Kirby, Yoshi, Snake, Mr. Game & Watch, Ness, Olimar, Pikachu, R.O.B., Bowser, Fox, Peach, Luigi, Ike and Marth.
 * If a Sacrificial KO is performed on a false character in the Great Maze while the player is on their last stock and holding an item, a glitch will occur where the player will reappear in the area they were previously in, no music will be played, and after a few seconds, the screen fades into the Continue screen.
 * Four stages do not appear in The Great Maze: The Plain, The Ruined Hall, The Canyon, and The Subspace Bomb Factory I.
 * After the player finished this level, the Stage Clear page will not have the music that it has on any other stage.
 * This level is one of the six levels that do not have a cutscene to start it. The Plain, The Ruins, The Swamp, The Research Facility (Part II), and The Subspace Bomb Factory (Part II) are the other levels to have this distinction.