List of SSBU Music (Donkey Kong series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on the four Donkey Kong stages in the game:, Kongo Falls, Jungle Japes, 75m, and, as of the 8.1.0 update, , Small Battlefield, , and.

Origin
Returning from Brawl, a remix/medley of several pieces of music from Donkey Kong, starting off with the track that played during the opening in Donkey Kong on the NES (which also appeared in Donkey Kong Country, where would play it on his music box). This is followed by the "Game Start" jingle, the 25m level music, and the music that played when Mario picked up the Hammer. This remix is based more upon the NES version of Donkey Kong's soundtrack, rather than the arcade version. To emulate this style, it primarily features synths but also incorporates piano and electric guitar.

Composition & Arrangements
Source: Donkey Kong

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title:, Donkey Kong: Opening

Origin
This track is the title theme taken from Donkey Kong Country Returns, a remix of the original theme from Donkey Kong and its original arrangement in Donkey Kong Country.

Composition & Arrangements
Source: Donkey Kong

From Donkey Kong Country Returns

Composition and arrangement Copyright Nintendo

Japanese title:, Donkey Kong Returns

Origin
This track is a remix of the title theme of Donkey Kong Country Returns. It is very similar to the original track, but with electric guitar and non-lexical "monkey" vocals layered in.

Composition & Arrangements
Source: Donkey Kong

Arrangement Supervisor: Kenji Yamamoto

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Donkey Kong Returns [Donkey Family Vocal]

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from

Other uses
This track was used in 's Classic Mode credits.

Origin
This is an atmospheric "big beat" remix of the 25m level music from Donkey Kong that incorporates other jingles and sound bytes from the arcade version, as well as various electric guitar and drum samples. This remix returns from Super Smash Bros. Brawl. It was arranged by Hirokazu Tanaka, who was involved in sound effect design on the original Donkey Kong arcade.

Composition & Arrangements
Source: Donkey Kong

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Donkey Kong

Origin
The first level of the arcade game Donkey Kong was 25m, which featured this looping soundbyte that consists solely of 5 notes and 4 sounds. This track is a direct port of the original soundbyte.

Composition & Arrangements
Source: Donkey Kong

Composition and arrangement Copyright Nintendo

Japanese title: 25m BGM

Origin
This is a new medley of themes from the original Donkey Kong and its sequel Donkey Kong Jr.. It uses the "Game Start", 25m, Hammer, "Bonus Running Out", "Stage Clear", 100m, and "All Clear" themes from Donkey Kong and the "Game Start", "Stage 1", "Stage 4", "Ending", and "Stage Clear" themes from Donkey Kong Jr. The overall track has a fast-paced, orchestral/electronic hybrid style and extrapolates heavily on the original melodies, with the 25m music serving as the basis.

Composition & Arrangements
Source: Donkey Kong / Donkey Kong Jr.

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title:, Donkey Kong / Donkey Kong JR. Medley

Origin
In Donkey Kong Country, when exploring the world map, a track called "Simian Segue" plays, and when uncovering a bonus room, a track called "Bonus Room Blitz" plays. This is a brand-new arrangement of both tracks, with "The Map Page" and "Bonus Level" being the respective Japanese names for the tracks. Overall, the song has a "motown" style with prominent brass and saxophones, as well as steel drums, tropical percussion, and electric guitar.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement Supervisor: Hiroshi Yamaguchi

Composition: Rare Limited

Arrangement: PlatinumGames Inc.

Composition and arrangement Copyright Nintendo

Japanese title: THE MAP PAGE / BONUS LEVEL

Other uses
This track was used in 's character trailer on the official website.

Origin
Returning from Super Smash Bros. Brawl, this is the original arrangement of "Simian Segue" and "Bonus Room Blitz" (using their Japanese names) using the original chiptune soundfont tracks from Donkey Kong Country.

Composition & Arrangements
Source: Donkey Kong Country

Composition and arrangement Copyright Nintendo

Japanese title: THE MAP PAGE / BONUS LEVEL

Unlock method

 * Purchase from the Shop for 300 gold.

Other uses
This track is used in the World of Light sub-world DK Island.

Origin
This track from the original Super Smash Bros. is a remix of "DK Island Swing", referred to in Ultimate by its Japanese title, "Jungle Level". In Donkey Kong Country, "DK Island Swing" served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme. As with SSB4, the song has been abridged from its original version, slightly shortening the heavy drum beat in the opening. It is otherwise faithful to the original track, adapted to the Nintendo 64's sound hardware.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement Supervisor: Hirokazu Ando

Composition: Rare Limited

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: JUNGLE LEVEL [64]

Origin
This arrangement of "DK Island Swing" is directly ported from Super Smash Bros. Melee and returns after not being included in Super Smash Bros. 4. Compared to the original, it has a fast-paced big band swing style like its rendition in Donkey Kong 64, but retains the slower-paced, atmospheric second half of the original.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement Supervisor: Shogo Sakai

Composition: Rare Limited

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: JUNGLE LEVEL [DX]

Origin
This is a frantic, jazzy remix of the "DK Island Swing" track from Donkey Kong Country, returning from Brawl. It was previously titled "Jungle Level Ver. 2" as there was another arrangement of "" in Brawl, but that version is not included in Ultimate. The song varies widely in styles: it starts out with the original's percussion, becomes a fast-paced progressive rock track, then becomes a sweeping orchestral score before transitioning back into the previous progressive rock approach. This version of the track is abridged, with the opening being slightly shortened.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement: Motoi Sakuraba

Composition: Rare Limited

Composition and arrangement Copyright Nintendo

Japanese title: JUNGLE LEVEL [X]

Other uses
This track was used in 's character trailer on the official website.

Origin
This is a jazz-styled remix of the "DK Island Swing" track from Donkey Kong Country, which played on various jungle levels in that game. It features brass and percussion sections, as well as ragtime piano.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement Supervisor: Hiroyuki Kawada

Composition: Rare Limited

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: JUNGLE LEVEL Jazz Style [for]

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This is a tropical remix of the "DK Island Swing" track from Donkey Kong Country, which played on various jungle levels in that game. It includes pan flute, didgeridoo, and kalimba, as well as vocal chanting.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement Supervisor: Hiroyuki Kawada

Composition: Rare Limited

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: JUNGLE LEVEL Ethnic Style [for]

Unlock method

 * Open a chest in the Light Realm, on the cliffside north of the mushroom field.

Origin
Taken directly from Donkey Kong Country Returns, this track is an arrangement of "DK Island Swing" that plays on the game's very first stage, Jungle Hijinxs. This version of the track is abridged, with the opening shortened.

Composition & Arrangements
Source: Donkey Kong Country

From Donkey Kong Country Returns

Composition and arrangement Copyright Nintendo

Japanese title:, Banana Jungle

Origin
This arrangement of "DK Island Swing" is taken directly from Donkey Kong Country: Tropical Freeze, though oddly, the level of the same name doesn't actually play this track; the first level that does play it is. This is correctly reflected in the song's Japanese name. Uniquely among the remixes of DK Island Swing, it has an extra verse halfway through that features the melody from "Token Tango", the bonus level music from Donkey Kong Country 2.

Composition & Arrangements
Source: Donkey Kong Country

From Donkey Kong Country: Tropical Freeze

Composition and arrangement Copyright Nintendo

Japanese title:, Stomping Labyrinth

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is taken directly from Donkey Kong Country, where it played in the level.

Composition & Arrangements
Source: Donkey Kong Country

Composition and arrangement Copyright Nintendo

Japanese title: THE ICE COVE

Origin
This track is taken directly from Donkey Kong Country, where it played at.

Composition & Arrangements
Source: Donkey Kong Country

Composition and arrangement Copyright Nintendo

Japanese title: FUNKY KONG PAGE

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from

Origin
"Snakey Chantey" is the name of the music that plays on the stages Glimmer's Galleon (at the end of the level) and Rattle Battle of World 3 in Donkey Kong Country 2: Diddy's Kong Quest. The track "Snakey Chantey" in Donkey Kong Country 2: Diddy's Kong Quest begins in the same way as "Gang-Plank Galleon", then loops into a variation of that theme. This is a new remix of the track combines both themes in an orchestral march style.

Composition & Arrangements
Source: Donkey Kong Country / Donkey Kong Country 2: Diddy's Kong Quest

Arrangement Supervisor: Kumi Tanioka

Composition: Rare Limited

Composition and arrangement Copyright Nintendo

Japanese title:, Great Transformation into Rattly

Origin
The final boss theme heard in Donkey Kong Country on the level, from which this track received its name. In this stage, Donkey Kong and Diddy Kong fought King K. Rool. This is a brand new remix of the track, which heavily focuses on brass and also incorporates a rap segment with indeterminate lyrics.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement: ACE (TOMOri Kudo / CHiCO)

Composition: Rare Limited

Composition and arrangement Copyright Nintendo

Japanese title: THE PIRATE SHIP

Other uses
This track was used in 's reveal trailer and his character trailer on the official website, and it is his Credits theme.

Origin
Returning from Super Smash Bros. Brawl, this is an arrangement of "Snakey Chantey" and "Gang-Plank Galleon". The Brawl version starts as a sea shanty melody on accordion, then transitions into a hard rock tune, much like the original song. As was the case in Wii U, this remix has been abridged in order for the entire loop to be under two minutes.

Composition & Arrangements
Source: Donkey Kong Country

Arrangement Supervisor: Shogo Sakai

Composition: Rare Limited

Composition and arrangement Copyright Nintendo

Japanese title: KING K.ROOL / SHIP DECK2

Origin
This track returns from Brawl, where it was titled "Bramble Blast". It is a remix of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest. This played on each of the bramble-based stages in the game, including the first stage it appeared on, Bramble Blast. This version of this track uses different instruments, such as plucked strings and acoustic guitar, and overall feels more energetic than it did within the original game.

Composition & Arrangements
Source: Donkey Kong Country 2: Diddy's Kong Quest

Arrangement Supervisor: Michiko Naruke

Composition: Rare Limited

Arrangement: Naru2 Co.,Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Prickly Barrel Maze

Other uses
This track is 's Credits theme.

Origin
This is a new remix of Kaptain K. Rool's battle theme from Donkey Kong Country 2: Diddy's Kong Quest. The song is arranged as an orchestral metal track similar to the original theme, and encompasses two loops, with the second being lowered in key by a full step. It also features several musical phrases from "K. Rool Returns", the title theme from the same game.

Composition & Arrangements
Source: Donkey Kong Country 2: Diddy's Kong Quest

Arrangement Supervisor: Soshi Abe

Composition: Rare Limited

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, ''Showdown! Kaptain K. Rool''

Origin
This arrangement is a remix of the infamous "" from Donkey Kong 64, which debuted in Super Smash Bros. Melee. The verses of the theme are arranged in varying styles, with the performer afflicting different voices in each one. As with Super Smash Bros. 4, the track has been abridged and now omits the verses concerning Lanky Kong and Chunky Kong, along with the "take it to the fridge" outro.

Composition & Arrangements
Source: Donkey Kong 64

Arrangement Supervisor: Hirokazu Ando

Vocals: James W. Norwood Jr.

Composition: Rare Limited

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Monkey Rap

Origin
This track is taken directly from Donkey Kong: Jungle Beat, where it was the background music to the eponymous first stage of the, which consists of Donkey Kong climbing a hill at night during a rainy storm, while cannons on the hill fire at him. It is the only piece of music in its source game which appears only in one stage.

Composition & Arrangements
Source: Donkey Kong Jungle Beat

Composition and arrangement Copyright Nintendo

Japanese title:, Battle of Storm Hill

Origin
This track is a direct port of the music that played during certain boss fights in DK: Jungle Climber.

Composition & Arrangements
Source: DK: Jungle Climber

Composition and arrangement Copyright Nintendo

Japanese title: , Boss 2 (Donkey Kong: Jungle Climber) 

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from

Trivia
In PAL versions of Ultimate, this track is called Boss 2 - Donkey Kong: Jungle Climber, reflecting the game's name in those regions.

Origin
This track is in fact "Lift-Off Launch" from Donkey Kong Country Returns, although the track does play on the "" level.

Composition & Arrangements
Source: Donkey Kong Country Returns

Composition and arrangement Copyright Nintendo

Japanese title:, Mole Miner's Construction Site

Origin
This track is a remix of the music that plays during the stage (among other  levels) in Donkey Kong Country Returns. Much like the original, it is performed in a "big band swing" style with prominent brass and percussion sections, as well as wah-wah guitar and piano. The arrangement also incorporates some portions of the Jungle Level theme from Donkey Kong Country.

Composition & Arrangements
Source: Donkey Kong Country Returns

Arrangement: Noriyuki Iwadare

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, ''Thrill! Gear Flight''

Origin
Taken directly from Donkey Kong Country: Tropical Freeze, where it plays on the level of the same name.

Composition & Arrangements
Source: Donkey Kong Country: Tropical Freeze

Composition and arrangement Copyright Nintendo

Japanese title:, Mangrove Cove

Trivia

 * Two tracks present in previous games do not return in Ultimate:
 *  - Brawl remix