File:Landcancelling.gif

This .gif shows off three different lag cancelling techniques. Each Mewtwo is jumping, performing a back air, landing and then jumping again as soon as possible.

The first Mewtwo, labeled "None" actually is using some techniques, just not lag cancelling ones. He is short hopping and fast falling. However, his label makes sense because he is not using the L-Cancel tech. He is showing off a laggy recovery.

The next Mewtwo, labeled "SHFL" is performing just that, a short-hop, fast-fall, and then L-Cancel (with a Back air after the short hop). You'll notice he has a sped up recovery animation compared to None, and he jumps off the ground in half the time.

The last Mewtwo, "IDJC" is performing an Instant Double Jump Cancel. He is also SHFFLing, and the result is a super speedy recovery. He jumps, then double jumps on the first frame possible(while Back-Airing AND fast-falling), and then L-Cancels.

Note: while the IDJC looks pretty cool, it is actually fairly useless. Mewtwo's Back-Air attack doesn't hit until it's 16th frame, and an IDJCing Mewto hits the ground after being in the air for only 6 frames. A DJC (that is not Instant) IS actually helpful, as it stops your upward momentum, allowing you to hit the ground faster. And a true IDJC is basically impossible in realtime, you will usually be seeing DJC.