Corrin (SSBU)/Neutral attack/Hit 1

Hitboxes
The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but they also apply to the ID 3 hitbox due to a glitch.

! Hitstun


 * +2 frames


 * +2 frames


 * +2 frames


 * &mdash;


 * +2 frames


 * +2 frames


 * +2 frames


 * &mdash;
 * }