User:ToastUltimatum/Fanfare

A Victory Theme, which can also be called a Flourish is a short, recognisable melody, usually remixed, that is played in conjunction with a character from the same universe as the victory theme wins a Vs. match, or another similar event, such as Tourney victory. For instance, if the character Mario were to win the match, an orchestral remix of a soundbyte from Super Mario Bros. will play out. All characters par share one flourish across their respective universes, so in the aforementioned instance, Luigi, Peach and Bowser share the same flourish as Mario. Thus, if one of these characters other than Mario were to win, the same victory theme will still play.

Origin
This flourish is a remix of the small soundbyte that would play whenever Mario or Luigi grabbed a Flagpole in ''Super Mario Bros., a track that went on to become a recurring theme.

Origin
This flourish is a combinement of two small music excerpts from Yoshi's Story. The first is a sped-up, orchestrated remix of part of the game's Ending Theme, while the other is the small soundbyte that plays when Yoshi collects all 30 necessary fruits, and completes a level.

Origin
At the time of Super Smash Bros. Brawl, this victory theme was a completely original track. However, the flourish was later incorporated into some music tracks of Wario Land: Shake It!

Origin
This flourish is a remix of the short track that would play in Donkey Kong Country and subsequent games whenever a playable Kong defeated a boss, or completed a bonus game.

SSB, Melee Origin
The flourish for The Legend of Zelda series in Super Smash Bros. and Super Smash Bros. Melee was an excerpt of the overworld theme in The Legend of Zelda, a track which went on to become the the main theme of the series., which also appears as a standalone track in Melee.

Brawl Origin
In Super Smash Bros. Brawl, the Zelda series got a new flourish, now a remix of the music that would play when Link obtained a Triforce Piece in The Legend of Zelda for the NES.

Origin
The victory theme of theKirby universe is a remix of the short recurring theme that plays when Kirby completes a stage or defeats a boss, debuting in Kirby's Dream Land. In the Kirby games, it is possible to extend this theme to a longer version, but the Kirby flourish is simply a remix of the shorter version. In Super Smash Bros. Melee, this flourish is orchestrated, while in Super Smash Bros. and Brawl, it is more cheerful.

Origin
The Meta Knight Victory Theme is based upon the same soundbyte as the Kirby Victory Theme, but is performed with electric guitars, as opposed to the instruments used in the Kirby Victory Theme.

Origin
This victory theme is a small excerpt of the music that would play on the title screen of Pokémon Red, Blue and Green Versions, a track which would go on to become the, which also appears as a standalone track in Brawl.

Origin
In Metroid for the NES, this flourish would originally play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley and Kraid.

Origin
This victory theme is based upon The Main Theme of Star Fox 64, most specifically the title screen theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.

SSB, Melee Origin
In EarthBound, one of the main objectives of the game was to collect the Eight Melodies, which would combine to form an overall piece. This Victory Theme is a combination of the final four melodies out of the eight.

Brawl Origin
This victory theme is a remix of the music that would play during the opening of NES game Mother, after being highly sped up.

SSB, Melee Origin
This victory theme is an electric guitar-based remix of the short track that would play when a character finished a race in first place in F-Zero X.

Brawl Origin
This victory theme is an electric guitar-based remix of the short track that would play when a character finished a race in first place in F-Zero GX.

Origin
This victory theme is a small, remixed orchestral excerpt from the Main Theme of Fire Emblem, which also appears as a standalone track in Brawl.

Origin
In Ice Climber, when Popo or Nana grabbed the feet of the Condor at the end of a bonus stage, this track would play.

Origin
The Game & Watch flourish in Melee is in fact an original medley, based upon the typical bleeping noises that characters or oher objects in a Game & Watch would make. The flourish in Brawl is a different melody, yet still draws origin from the same points.

Origin
This victory theme is s small excerpt of the the Title Screen theme of Kid Icarus, with an original ending. The Main Theme of Kid Icarus also appears as a standalone track in Brawl.

Origin
This flourish is a small excerpt of the Main Theme of Pikmin, which also appears as a standalone track in Brawl.

Origin
This victory theme is a small excerpt of the music that would play on the title screen of Stack-Up, a game that the R.O.B. accessory was compatible with. This was also remixed in the Brawl track

Origin
In Metal Gear Solid, this track has two primary uses. One of which is that it would play when VR Training was completed, and the other is that it would play when Solid Snake is killed, and the player earns a Game Over.

Origin
The origin of this flourish was in Sonic The Hedgehog 3, which would play when Sonic The Hedgehog passed an Act. This track later returned to appear in the 2006 Xbox 360 and PlayStation 3 game Sonic The Hedgehog. This victory theme in Brawl is directly ported from the 2006 Sonic The Hedgehog, being the only victory theme in Brawl to have been directly ported from elsewhere.

Gallery
Category:Music (SSBB)