User:DrakRoar/Character concepts

These are some of my favorite characters not only in gaming, but media in general, that I've designed Smash-esque movesets for.

The list consists of both characters I would actually wish to have in a Smash game, and others whose potential of appearing in one is nigh impossible, but still had realizable movesets going for them from my judgment. I've separated both types with a "Possible?" column in their character infoboxes; possible characters come first in the list, and are ordered from most to least wanted, with reasons listed for their inclusion or exclusion.

All movesets use Ultimate as the base, and in all tables, damage is listed without the 1v1 multiplier (as base damage). Additionally, three of these characters (specifically Cuphead, Shovel Knight, and Specter Knight) were made in collaboration with, who provided the original movesets before I decided to flesh them out. Lastly, aside from Shovel Knight, Specter Knight, and Cuphead, whose alternate costume images were also made by Aidan, credit for the alternate costume images goes to, who has contributed to this character concept craze despite being mostly inactive in the wiki.

=Zero=


 * Zero Goes On A Hunt!

Zero (, Zero) is the famous Maverick Hunter from Mega Man X, a subseries of one of DrakRoar's favorite videogame franchises. Zero's current voice actors, Johnny Yong Bosch in English and Ryotaro Okiayu in Japanese, would reprise their roles.

General

 * Zero can wall jump and wall cling. Unique to him is also a wall cling attack, which keeps him on the wall and can be used for as long as the cling lasts.
 * Zero has the ability to air dash by tapping the control stick horizontally in midair. It consumes his double jump, and cannot be performed if he has already used it up. This also allows him to turn around in midair.
 * An air dash lasts a maximum of half a second (30 frames), and can be canceled as soon as 1/3 of it is executed (on frame 11), either with another action or simply stopping tilting the control stick forward. Even after an air dash ends, its increased air speed carries over to Zero until it is canceled out by air friction.
 * Similarly, by jumping out of his initial dash, Zero can perform a dash jump, which consistently increases his air speed, acceleration and friction until he lands, grabs a ledge, air dodges, uses a midair jump, clings to a wall, or gets hit. With the exception of down aerial (which is a stall-then-fall) and Ryuenjin, he can use any attack and keep the increased mobility.
 * A few of Zero's standard attacks produce projectiles, namely dash attack, back aerial, and down aerial.
 * His down special, Rekkoha, spreads a multitude of beams around himself and grants invincibility, but can only be used on the ground and has four uses per stock.

Moveset

 * During his initial dash, air dash, and dash jump, Zero produces red afterimages of himself, much like in Mega Man X4 up to Mega Man X6. When these actions are canceled or (in the case of a dash jump) their effects are lost, the afterimages disappear.

Taunts

 * Up taunt: Turns away from the screen and gives a thumbs up, saying "Got this one!". Based on his animation when clearing a stage in Mega Man X4 up to Mega Man X6, while the phrase is taken from when he is selected in Mega Man X8.
 * Side taunt: Unsheathes his Z-Saber and assumes a defensive stance with it, saying "It's not over yet!". The phrase is taken from when he is brought down to low health in X4.
 * Down taunt: Warps out and back onto the stage, much like Mega Man's down taunt. It uses the same sound effects as in X4.

Entrance
Warps down on the stage.

Crowd Cheer
"Zero! - Our Hero!"

Idle Poses

 * Turns towards the screen and looks around, with one hand close to the Z-Saber's handle.
 * Unsheathes the Z-Saber and puts it in front of him as it flickers briefly, then puts it back away.

By default, Zero keeps the Z-Saber sheathed on his back, akin to his appearances from Mega Man X4 to Mega Man X6.

Victory Fanfare
The theme heard in Mega Man X4 when clearing a stage with Zero.

Victory Poses

 * Leaps onto the stage from the background and delivers a takedown slash, then puts the Z-Saber away, saying "Piece of cake." Resembles the way he confronts Colonel in a cutscene in X4, while his ending pose resembles his artwork from X6, and the phrase is taken from when he clears a stage in X8.
 * If he wins a team battle with Mega Man, he will say "Pretty good for a rookie hunter."
 * Floats down slowly onto the stage with an intense purplish energy surrounding him. Based on his entrace as a boss in his Awakened state in X5.
 * Performs Rekkoha, causing the screen to shake, then stands up and crosses his arms, akin to his artwork from X7.

Classic Mode: Maverick Hunt
Zero's first five opponents all reference Mavericks from the mainline Mega Man X games in chronological order, starting with Mega Man X4.

Credits roll after completing Classic Mode. Completing it as Zero has Zero's Rebirth accompany the credits.

Alternate costumes

 * Red – Zero as he appears from Mega Man X2 onwards.
 * Black - Based on Black Zero, thereby also resembling the fake Zero in Mega Man X2.
 * Purple - Based on the Zero Nightmare from Mega Man X6.
 * Blue - Based on.
 * Brown - Based on Axl.
 * White - Based on White Axl.
 * Yellow - Based on the Golden Armor from Mega Man X3.
 * Green - Based on Sage Harpuia from the Mega Man Zero series.

Kirby Hat
Kirby acquires Zero's helmet and hair. Like Samus' Copy Ability, Kirby charges and fires the Z-Buster shots with his bare hands, including the Z-Saber blade.

Trivia

 * When at 100% damage or more, Zero's standard idle animation is different, having him gasp continuously while holding his chest with one hand. This is in reference to the same change seen in the Mega Man X games when he is low on health.
 * Much like Mega Man, and akin to his appearances in his home series, Zero explodes into multiple orange orbs when KO'd.
 * When Star KO'd, he shouts "What am I fighting fooooor?!", as a reference to an infamous cutscene from Mega Man X4.
 * Zero's moveset has undergone several revisions:
 * Raikousen was originally not part of his moveset, as DrakRoar felt its best fit would be as a dash attack (since it is performed by dashing in its origin game), and said slot was already taken by the more mechanically unique W-Shredder. However, he eventually decided to add it in replacement of Zero's original side special, Twin Dream, due to it having been too similar to Shadow Mirror, used by Specter Knight in another character concept, and DrakRoar feeling Specter Knight was more deserving of that kind of move.
 * DrakRoar is also notorious for his dislike towards Mega Man X5, which he jokes about as another reason for replacing the move.
 * Additionally, while he recognized Ryuenjin was too similar to Roy's Blazer, he included it either way due to being one of Zero's most prominent techniques in outside appearances, as well as one of his best suited techniques for a recovery move.
 * Furthermore, he recognized the somewhat infamous reputation of Hadangeki due to its appearance in Ultimate Marvel vs. Capcom 3, but decided not to include it because he found it too similar to Cloud's Blade Beam, and because its only appearance in the Mega Man series is in Mega Man X7, which he tried to represent as less as possible due to its notoriously negative reception.

=Shovel Knight=


 * Shovel Knight Digs In!

Shovel Knight (, Shovel Knight) is undoubtedly one of the most popular indie characters, and DrakRoar in particular is really fond of the game and its modernized take on classic platformers; as a result, he proposed to take Aidan's original moveset for Shovel Knight and give it a more detailed makeover. Like in his game, Shovel Knight would remain silent.

General

 * A heavy character with below-average ground mobility, but highly maneuverable in the air.
 * Combines a plethora of long-ranged options with unique "rushdown" attacks in his Dust Knunckles and side special.
 * Has various options to mix up recovery due to his forward and up aerials' unique properties.
 * His moves chain together well for combos, with down aerial most notably standing out for its bouncing property on hit and controllable duration.
 * Possesses a tether grab, and thus a zair that can function as a tether recovery.
 * Has access to a unique stage control option in Mobile Gear, though it can also be used by opponents.
 * His crouching animation is unconventional, having him simply bend his knees a little, akin to his origin game.

Taunts

 * Up taunt: Thrusts his shovel into the air multiple times. Based on his victory animation from Shovel Knight.
 * Side taunt: Pulls out a Troupple Chalice and drinks from it.
 * Down taunt: Fakes death, falling to the ground and not getting up until any button is pressed. Based on the Feign Death Gesture in Custom Knight mode.

Entrance
Leaps onto the stage and holds his shovel up. The level start jingle from Shovel Knight can be heard.

Idle Poses
As a nod to his origin game, Shovel Knight has no idle poses. However, as a similar effect from the game, light is gradually reflected through his armor if he remains idle for too long.

Crowd cheer
Sho - vel Kniiiiight!

Victory Fanfare
For Shovelry, the victory theme from Shovel Knight.

Victory Poses

 * Appears sleeping in front of a campfire. Based on the standard sequence after clearing a stage in Shovel Knight.
 * Digs through a chest, and pulls out a pink jewel.
 * Knocks away two Boneclangs with the Shovel Blade, then leaps up and catches Shield Knight. Based on the minigame that plays after clearing a certain amount of stages in Shovel Knight.

Classic Mode: Shovel of Hope
Shovel Knight's opponents reference various bosses from the Shovel of Hope campaign, with four of them being knights from The Order of No Quarter.

Credits roll after completing Classic Mode. Completing it as Shovel Knight has Strike The Earth! accompany the credits.

Alternate costumes

 * Default — Shovel Knight's default armor, the Stalwart Plate.
 * Gray — Based on the Dynamo Mail armor.
 * Yellow — Based on the Ornate Plate armor. When using this alt, a sparkling trail follows his movements, mimicking the armor's "ability" in Shovel Knight.
 * Purple — Based on the Conjurer's Coat armor.
 * Black — Based on the Mail of Momentum armor.
 * Orange — Based on the Final Guard armor.
 * White — Based on the Armor of Chaos from the Sony versions of Shovel Knight.
 * Green — Based on the Toad Gear from the Xbox One version of Shovel Knight. Also bares a resemblance to the 2P armor in Shovel Knight's co-op mode.

Kirby Hat
Kirby gains Shovel Knight's helmet and shoulder pads. However, he does not gain his shovel.

Trivia

 * Shovel Knight features references to his game of origin outside of his moveset:
 * For his dodges, he pulls out the Phase Locket to phase in and out, which is accompanied by its sound effect from Shovel Knight.
 * His double jump animation is taken from the flip he performs when using the Ornate Armor.
 * His newcomer poster is a recreation of Shovel Knight's boxart.
 * His crowd cheer is to the rhythm of the first three notes of the main theme to Shovel Knight.
 * When he is KO'd, golden bags of money fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the game's death system.
 * In his orange costume, the bags of money are smaller and silver, referencing how the Final Guard armor allows Shovel Knight to lose less gold when dying.

=Specter Knight=


 * Specter Knight Blights the Earth!

Specter Knight (, Specter Knight) is a major character in Shovel Knight, and the protagonist of Specter of Torment, one of the game's DLC campaigns. DrakRoar, following his makeover of Aidan's Shovel Knight moveset, agreed to do the same with his Specter Knight moveset, remarking how Specter of Torment was his favorite campaign and trying to make Specter Knight even more faithful to his appearance in it.

General

 * A character with quick and flexible mobility, as well as favorable range on several attacks thanks to his scythe, but floaty and on the lighter side of weight.
 * He possesses several fighter abilities, referencing major mechanics from Shovel Knight: Specter of Torment:
 * Wall scaling: In addition to wall jumping, Specter Knight can walk up walls for up to one second if the control stick is held up and towards one. If he reaches a ledge during this period, he somersaults off it and onto the stage; otherwise, he drops off the wall, and cannot scale the same wall again until he lands, though he can still wall jump off it.
 * Darkness: Specter Knight possesses a Darkness meter, which is used for his smash attacks and special moves (besides Dash Slash), and can only be refilled by dealing damage to enemies or getting KO'd.
 * Attack upgrades: By pressing the special move button during a smash attack's startup or charge, Specter Knight's smash attacks can be upgraded to gain additional, unique benefits, at the cost of them using more Darkness. Activating the upgrade is indicated by him flashing purple, with the smash charge's tint also changing from yellow to that color. Likewise, all his special moves except Dash Slash can be upgraded by holding the button during startup.
 * Like Shovel Knight, and akin to his series, his crouching animation is unconventional, having him simply bend his knees a little.

Moveset

 * Specter Knight's dashing and running animations involve him grinding along the ground with his scythe, akin to the way he traverses rails in Specter of Torment, which he can use on any surface if he has the Rail Mail equipped.
 * As a result, he has two different ground jump animations: his standard jump, and a jump where his scythe spins around at his feet that only plays if he jumps after dashing. This animation transitions into the standard one if he stops moving forward.
 * His dodging animations involve him briefly disappearing with his cloak curled up, resembling his teleporting animations when fought as a boss in Shovel of Hope.
 * Specter Knight's Darkness meter is displayed as a purple bar above his damage gauge, split into four symmetrical fragments, and he starts with the maximum of 64 Darkness points. For every 20% damage he deals to a non-shielding opponent, as well as when he gets a KO, a Darkness jar flies towards him and restores 8 points.
 * If Specter Knight tries using a move that requires Darkness without the necessary amount, the purple bar briefly turns red as an indicator (unless he has no Darkness), and he still goes into the animation, but with no hitboxes or their associated visual effects.
 * All smash attacks use up 8 Darkness points if executed normally, and 12 if upgraded.

Taunts

 * Up Taunt: Spins his scythe around him, then swings it towards his back and strikes a low pose, with a brief sparkle coming out of the tip of the blade.
 * Side Taunt: Kneels down, pulls out his Keepsake Locket, and stares into it for a short period before putting it away.
 * Down Taunt: Stands upright and crosses his arms, with his cloak waving backward as if blown by wind. Can be extended indefinitely by holding the button. Based on the Cold Shoulder gesture.

Entrance
Lightning flashes, and Specter Knight appears out of nowhere, facing towards the background, before spinning his scythe around him.

Idle Poses
As a nod to his origin game, Specter Knight has no idle poses. However, as a similar effect from his campaign, his cloak briefly waves backward if he remains idle for too long, as if blown by wind.

Crowd cheer
Spec - ter Knight!

Victory Poses

 * Up: Spins his scythe multiple times around himself, then poses triumphantly with it. Based on his victory animation from Specter of Torment.
 * Side: Comes in riding on his scythe, before jumping, spinning it in the air, and landing.
 * Down: Floats and goes through a dark portal, getting slowly absorbed by it as his cloak curls up, and disappearing. Based on his animation for entering the Mirror of Fate.

Victory Fanfare
The Boss Victory jingle from Specter of Torment.

Classic Mode: Specter of Torment
Much like Shovel Knight's campaign, Specter Knight's opponents reference various bosses from the Specter of Torment campaign, with four of them being knights from The Order of No Quarter.

Credits roll after completing Classic Mode. Completing it as Specter Knight has Hidden By Night accompany the credits.

Alternate costumes

 * Default — Specter Knight's standard cloak, the Crimson Cloak.
 * Black — Based on the Rail Mail.
 * Yellow — Based on the Raiment of Risk.
 * Green — Based on the Cloak of Clemency.
 * Orange — Based on the Striker's Shawl.
 * White — Based on the Ghostly Garb.
 * Blue — Based on his appearance as Donovan. His scythe is aesthetically replaced with his sword.
 * Red — His Donovan appearance, but recolored to match Luan. Much like his Donovan alt, his scythe is aesthetically replaced, this time with Luan's sword.

Kirby Hat
Kirby gets Specter Knight's helmet and scarf. He also gains Specter Knight's Darkness gauge, allowing him to perform the upgraded version of the attack.

Trivia

 * Specter Knight features references to Specter of Torment outside of his moveset:
 * His tagline references a splash line from beginning a level in Specter of Torment.
 * Similar to Shovel Knight, Specter Knight's newcomer poster is a recreation of Specter of Torment's boxart.
 * His running speed references the year the campaign was released.
 * When Specter Knight is KO'd, green bags of money with bat wings fly into the air, before disappearing in a puff of smoke upon his respawning, referencing the death mechanics of the game.
 * In his green costume, the bags of money are smaller and blue, referencing how the Cloak of Clemency allows Specter Knight to lose less gold when dying in battle.
 * If Specter Knight performs his down taunt next to a Skeletal Sentry, hearts will come out of it, referencing the same easter egg from Specter of Torment.
 * If Specter Knight performs his down taunt in his Donovan costume, he will perform the moonwalk, referencing the same easter egg from Specter of Torment.

=Bio Rex=


 * Bio Rex Boosts In!

Bio Rex (, Bio Rex) is the #15 driver and a recurrent character in the F-Zero series, debuting in F-Zero X. He is DrakRoar's favorite character from said franchise (how surprising!).

Bio Rex largely resembles his in-game appearance from F-Zero GX, but with more pronounced scales and facial features, putting him more in line with the visual style used for the rest of the cast. He also possesses longer, metallic claws, which are able to discharge electricity for a handful of his attacks. Bio Rex's respective voice actors from the F-Zero: GP Legend anime, Marc Thompson in English and Takayuki Fujimoto in Japanese, reprise their roles, albeit the former provides different voice clips that sound less robotic.

General

 * A rushdown-oriented character, with average weight, very fast dash and air speed, and high gravity and falling speed. However, his air acceleration is notoriously slow.
 * Upon getting a KO, Bio Rex's moveset is enhanced by a mechanic known as Boost Power, which lasts 20 seconds or until he gets KO'd himself. Its duration does not start counting down until there is at least one active opponent (not in the middle of a KO or a revival platform), and in 1v1s or team battles, it activates even if an opponent self-destructs, preventing them from intentionally stalling or blocking out the mechanic. Boost Power has three major effects on Bio Rex's moveset:
 * His neutral special upgrades from the fairly situational Side Attack, to the Boost, allowing him to ram into opponents with an extremely fast dash, but causing recoil damage to him every time it is used.
 * Attacks where his claws shine are changed to have him discharge electricity from them, giving them significantly more powerful sweetspots, with some also gaining additional effects, such as his recovery covering twice the usual distance.
 * The landing lag on his aerial attacks is reduced by 25% (rounded down).
 * Food items heal 1.4× the usual amount of damage.
 * His down special, Pit Stop, is unique in that it temporarily generates a healing floor, allowing Bio Rex to slightly increase his survivability and alleviate recoil damage from Boost if he stands on it. However, it can heal opponents as well, and cannot be used again until he gets KO'd or gains Boost Power.

Moveset

 * Bio Rex can crawl and wall jump.
 * All of Bio Rex's enhanced claw attacks gain the electric effect on their claw hitboxes. Otherwise, they use the slash or stab effect.
 * Bio Rex's moves outside of his neutral special that can be enhanced by the Boost Power mechanic are: forward tilt, up tilt, up smash, down smash, back aerial, up aerial, down aerial, down throw, and up special.
 * When Boost Power is activated, the text "BOOSTER OK" appears above Bio Rex's damage meter, and his portrait glows with a green aura. As a visual indicator, this aura starts flickering during the mechanic's last five active seconds.

Taunts

 * Up taunt: Leans backwards shaking himself to the sides and lets out a roar. Reminiscent of his animation after all his settings are selected before a race in F-Zero GX.
 * Side taunt: Extends one arm in front of him and shows his claws, saying "You look tasty".
 * Down taunt: Slams his claws onto the ground with a growl, causing them to shine. With Boost Power activated, they release electric sparks.

Entrance
Jumps out of the Big Fang.

Crowd Cheer
"Bio -- Bio -- Bio Rex!"

The crowd chants the words to the rhythm of his signature theme, Theme of Bio Rex.

Idle Poses

 * Swipes his left arm to his right arm, and viceversa.
 * Leans from left to right.

Both idle poses are borrowed from F-Zero GX.

Victory Fanfare
A remix of the theme that plays upon finishing a race in F-Zero GX. Shared with Captain Falcon.

Victory Poses

 * Faces away from the screen and says "Don't judge me by my appearance", then turns around and poses. Based on the quote shown in his portrait after completing a Cup in F-Zero X, with his pose being the exact same.
 * Slashes three times, then swipes both arms outward from his chest, while saying "If I beat you again, I'll eat the lot of you!". The phrase is taken from one of his answers to the TV Interview in F-Zero GX.
 * Kneels and thrusts his chest forward, similar to Captain Falcon in one of his victory poses, but also points his claws up above his head and generates a thunderbolt, much like in his up smash.

Classic Mode: Eat Or Be Eaten
Bio Rex's opponents are all anthropomorphic animals (or in the case of Corrin, a hybrid) that prominently fight using claws, teeth, or other sharp appendages; some of them are allied with characters that have biting or swallowing special moves, referencing Bio Rex's ravenous appetite. Food has a high chance of spawning during all rounds except the final one. Additionally, in the sixth and final rounds, Bio Rex starts off with Boost Power active.

All opponents use their default costumes.

Credits roll after completing Classic Mode. Completing it as Bio Rex has The Meaning of Truth (F-Zero X Remix) accompany the credits.

Alternate costumes
In addition to alternate appearances in his own series, Bio Rex has a few costumes based on reptilian characters from other series.


 * Default - Bio Rex's default appearance in F-Zero GX.
 * Periwinkle - Based on his second costume in F-Zero GX.
 * Purple - Based on his third costume in F-Zero GX.
 * Black - Based on his fourth costume in F-Zero GX.
 * Brown - Based on his original appearance in F-Zero X.
 * Orange - Based on Riptor from Killer Instinct as she appears in Killer Instinct 2013.
 * Blue - Based on Perfect Chaos from Sonic Adventure.
 * Red - Based on Biolizard from Sonic Adventure 2.

Kirby Hat
Kirby acquires 's helmet (which is inspired by Bio Rex). Like Bio Rex, Kirby at first receives Side Attack, but if he gets a KO, the text "BOOSTER OK" appears below his damage meter and the move is replaced with Boost for the subsequent 20 seconds. Kirby copies all of Boost's features, including the ability to cancel it with any action and its recoil damage, and imitates Bio Rex's "Boost Power!" shout when activating it, but does not get Boost Power's other effects.

Trivia

 * Bio Rex's gravity value references his status as pilot #15. Similarly, his falling speed references the year F-Zero X, his debut game, was released.
 * His stats are a reference to those of his machine in the F-Zero games: the Big Fang's B rank in Body and A in Grip are reflected in his average endurance and high traction, while its D rank in Boost is reflected in his below-average initial dash speed and poor air acceleration.
 * Bio Rex is one of the few characters to react uniquely to eating food, alongside Snake. In Bio Rex's case, he growls energetically, and if he idles afterward, he has a unique animation where he licks the outsides of his mouth, occasionally uttering "Delicious" or "Fresh meat".

=Cuphead=

Cuphead Brews Up a Brawl!

Cuphead (, Cuphead) is the protagonist of the popular cartoon-inspired indie game, which drew DrakRoar's interest due to its infamously difficult platforming gameplay. Like Shovel Knight and Specter Knight, he was originally conceptualized by Aidan before getting fleshed out farther by DrakRoar. Like in his home series, he would remain silent in-game.

General
Cuphead's normal attacks are relatively simple, but much like in his home series, he has access to various weapons via his special moves, all of which fire projectiles with diverse traits and versatile aiming capabilities, making him a zoning-oriented character. He also has an air dash performed by tapping the control stick horizontally in midair, which can aid his recovery and give him unique spacing options in combination with his jumps, although it always travels a set distance and cannot be interrupted.

However, and most importantly, unique to Cuphead is a set of five cards that can show up above his damage meter. Each card is filled by dealing up to 40% damage or taking up to 100% damage (both ignoring shields), and Cuphead can then expend one card on a powered up version of any weapon, known as an EX move, by tapping the special button (akin to a short hop, otherwise he will fire the weapon normally). Additionally, using his up special against an opponent or absorbable projectile fills up one card, although the move itself is unaffected by them. Cuphead loses all cards if he gets KO'd.

Moveset

 * Cuphead's initial dash animation is the same as the dash in Cuphead.
 * Cuphead's dodges have him vanish during intangibility frames, akin to the Smoke Bomb charm. While visible, the animation for his rolls is also identical to his initial dash.
 * For the weapons, all damage values listed are per shot.

Taunts

 * Up taunt: Jumps up and down twice, resembling the animation for completing a level.
 * Side taunt: Looks around frantically.
 * Down taunt: Has a surprised expression on his face while his straw spins around, before tipping his head.

Entrance
A black square covers him up, before opening up in a circle to reveal Cuphead. Should Cuphead be the first player, the entire screen will open up with a circle.

Idle Poses
Cuphead:
 * Pulls up his pants, before they fall back down.
 * Flexes, while his straw bubbles up.

Mugman:
 * Stretches his body and twists.
 * Takes his straw from his head and takes a few gulps.

Crowd cheer
Cuphead: Cup - head!

Mugman: Mug - man!

Victory Poses

 * Jumps up and down multiple times, before posing. Like his up taunt, Cuphead jumps up and down when completing a level, and the pose is the exact same seen on the results screen in Cuphead. Mugman's pose changes slightly to match his own.
 * Parries three Spectres, before flipping in the air and landing.
 * Swoops down on his airplane, before flying back into the air to fly away.

Victory Fanfare
The Level Clear music from Cuphead.

Classic Mode: A Brawl is Surely Brewing!
Pretty much just Sephiroth's but with Cuphead music. The game is almost all about boss fights.

Alternate costumes

 * Default — Based on his standard appearance.
 * Mugman — Replaces him with Mugman.
 * Purple — Based on his appearance in the bad ending.
 * Mugman Purple — Based on Mugman's appearance in the bad ending.
 * Black — A black and white alt, referencing how cartoons from the 1930s (the era Cuphead is based on) lacked color.
 * Mugman Black — A black and white alt for Mugman.
 * Green — The same shade of green is seen on Puphead, a marionette based on the two used by Djimmi the Great.
 * Mugman Green — A subtle reference to Luigi, as Mugman is similarly the player 2 option and brother to Cuphead.

Kirby Hat
Kirby gets Cuphead's straw poking out of his head, as well as a mug handle on his back. He also gains Cuphead's card mechanic, allowing him to fire the more powerful version of the attack.

Trivia

 * Cuphead's intro tagline and Classic route title are a reference to one of the starting announcer quotes in Cuphead: "A brawl is surely brewing!"
 * Cuphead's render features yellow gloves and brown shoes, his in-game model in gameplay features white gloves and brown shoes, and his in-game model in victory poses features white gloves and yellow shoes. This is not only true to Cuphead (where the three are distributed amongst his results screen render, his in-game appearance, and his overworld sprite, respectively), but also a reference to animation inconsistencies in the 1930s, where posters for cartoons would feature slightly different colors from the actual cartoon.
 * Cuphead was originally going to have an alt with the same color aesthetics as , but this was scrapped after it was realized that the two could not be mixed for one result.
 * When launched with high enough knockback, Cuphead uses his characteristic "shattering" sound from when he takes damage in Cuphead, analogously to other characters' knockback voice clips.
 * If Cuphead loses his last stock at the bottom blast line, his ghost appears and floats upward, replicating the death animation seen in Cuphead. Similarly, when KO'd in Stamina Mode, rather than lying down on the ground like other characters, his body vanishes as the ghost appears.
 * If another Cuphead on the same team uses his up special on the ghost, it will say "Thank you!" in response, and Cuphead will be revived with 100% damage, or 1/10 of his starting HP in a stamina battle, replicating the revival mechanic seen within Cuphead's multiplayer mode.

=Groudon=


 * Groudon Quakes The Battlefield!

Groudon (, Groudon) is the well-known Legendary Pokémon from Generation III, and DrakRoar's favorite Pokémon of all time. The latter, alongside its significance to the series, were the reason he created a moveset for it.

Compared to its Pokémon appearances, and in a similar vein to Ridley, Groudon has been scaled down to have a more proper size for a playable character, being only slightly larger than Bowser. Similar to the latter, Groudon's arms are also longer, giving it more reasonable reach in its attacks. Like in the Pokémon anime, Groudon's voice clips consist of numerous roars and growls.

General

 * A large character with extreme weight (the highest to date), above-average ground mobility, and high falling speed, but poor aerial mobility.
 * Groudon possesses two fighter abilities:
 * Electric resistance: The damage and hitlag Groudon experiences from electric and paralyzing attacks is reduced by 0.8× (without affecting knockback outside of the resulting percent), hindering the safety of such moves against it.
 * Drought: When Groudon spawns on its last stock, this ability activates automatically, and causes intense sunlight for 25 seconds (denoted by a bright line at the top of the screen), which increases the damage and knockback of all flame attacks (including opponents and stage hazards) by 1.25× and 1.12×, respectively. In a one-stock battle or Home-Run Contest, Drought activates immediately, while in a time battle, it activates at the last 30 seconds.
 * Groudon's second jab, down aerial, and neutral special Earth Power can all bury opponents, as well as back throw's hitbox against bystanders, allowing for several setups.
 * Forward aerial, back aerial, and down aerial all possess landing hitboxes, although only the lattermost's one can hit aerial opponents.
 * Groudon possesses a plethora of projectiles with the aforementioned Earth Power, its side special Eruption, which is stronger the less damage it has taken, and its down special Stealth Rock, which can set up to four stones on the stage as traps.

Moveset

 * Groudon can crawl. Both its running and crawling animations involve it dragging its body along the ground, akin to Bowser in Melee and Brawl.
 * Groudon takes continuous damage when swimming. It shares this trait with Charizard, Incineroar, Inkling, and Sonic.

Taunts

 * Up taunt: Leans back a bit, then thrusts its head and arms forward to roar. Nearly identical to one of its attack animations in the Generation VI Pokémon games.
 * Side taunt: Looks at the screen and roars with its arms spread and a menacing look as the seams in its armor plating glow with a blue energy.
 * Down taunt: Crosses its arms and closes its eyes as a ray of sunlight temporarily appears above itself.

Entrance
Emerges from the ground. Strongly reminiscent of its awakening cutscene in Pokémon Omega Ruby.

Crowd Cheer
"Groooou-doooooon!"

Idle Poses

 * Slightly moves its head while opening its mouth, akin to its random idle pose in the Generation VI Pokémon games.
 * Leans its head forward at a lower stance, with its claws together and a menacing look.

Groudon's regular standing animation is the same as in the Generation VI Pokémon games.

Victory Fanfare
Same as other Pokémon representatives.

Victory Poses

 * Uses Earth Power, with the earth stream moving around in a circle, then lifts both arms up as a huge, emphatic earth eruption is generated the moment Groudon's name appears onscreen.
 * Emerges from the ground similar to in its on-screen appearance, but with significantly more emphasis, better resembling its awakening in Pokémon Omega Ruby. Groudon's seams in its armor plating also glow during this victory pose.
 * Heats up, turning completely red, then releases a heat wave and gets closer to the screen with its arms extended, facing the screen.

Classic Mode: Desolate Land
Groudon's opponents are all associated with fire in some way, and have various flame attacks in their moveset. The exception is the final round, where it faces Rayquaza, as a reference to how Rayquaza stops the battle between Groudon and Kyogre within the story of the Hoenn Pokémon games. Groudon's Drought ability activates at the start of every round except the final one (referencing Rayquaza's Air Lock ability in the Pokémon games, which negates weather changes).

Credits roll after completing Classic Mode. Completing it as Groudon has  accompany the credits.

Alternate costumes

 * Default - Groudon as it appears in modern Pokémon titles.
 * Golden - Groudon's Shiny coloration.
 * Black - Groudon's Shiny coloration as Primal Groudon. Also resembles Rayquaza's Shiny coloration.
 * Blue - Based on Kyogre.
 * Purple - Based on Kyogre's Shiny coloration.
 * Green - Based on Rayquaza.
 * Brown - Based on Kangaskhan, with the seams colored after Kangaskhan's baby.
 * White - Based on Aggron.

Kirby Hat
Kirby acquires the armor around Groudon's head as a helmet.

Trivia

 * Uniquely, Groudon does not panic when eating a Superspicy Curry; if idle, it simply assumes a lower stance with its mouth open, as if breathing fire at will.
 * The last three digits of Groudon's run speed are a reference to its National Pokédex number, #383. Likewise, its weight value references its base Defense stat in the main series games.

=Bullzeye=


 * Bullzeye Gets Extreme!

Bullzeye is a Pteranodon from the Extreme Dinosaurs team, hailing from the eponymous obscure series 99.8% of the users in this wiki don't know about. Extreme Dinosaurs is an obscure, fairly flawed 90s cartoon that DrakRoar found a special appeal from due to its anthropomorphic dinosaur cast; Bullzeye, as an Extreme Dinosaur, is one of the protagonists, and was chosen over the rest because DrakRoar considered him the most unique.

Bullzeye's voice actor from Extreme Dinosaurs,, would reprise his role.

General

 * A lightweight character, with average ground mobility and excellent air mobility, but low traction.
 * Somewhat floaty, sporting low gravity and average falling speed, though his fast fall speed multiplier is above-average.
 * Some mechanically unique standard moves include:
 * Jab and neutral aerial, which have Bullzeye use his trademark Sonic Screech ability: a long-ranged soundwave stream that can be held for up to one second and deals a single powerful hit up close during the first hit frame, while otherwise weakly hitting multiple times akin to Charizard's Flamethrower.
 * Forward tilt, which has two hits activated by separate button presses.
 * Dash attack, which can be jump-canceled on hit after a short while and drops Bullzeye off edges, while otherwise having very high ending lag.
 * Forward smash and up smash both move Bullzeye and drop him off edges; the former moves him forward, the latter horizontally by player input and its distance increases with charging.
 * Back aerial, which sends opponents towards him (at a 136° angle), allowing for unique followups and setups.
 * Up throw, which lets him carry opponents akin to Donkey Kong's cargo throw, except through the air, and has a single throw that is a weak meteor smash.
 * Bullzeye's special moves all summon a member of the Extreme Dinosaurs, which act much like Assist Trophies, each with their own unique abilities, and can also be given commands by Bullzeye. These are covered more in-depth in a section below.

Extreme Dinosaur breakdown

 * When summoned, the Extreme Dinosaurs are AI-controlled and can use either a melee attack or ranged attack depending on the opponent's distance from them, in addition to a command attack Bullzeye can order them to perform.
 * Bullzeye can also give them various commands, between chasing opponents on their own, following him while using ranged attacks against them, or calling them back and out of the fight.
 * The Extreme Dinosaurs can all be harmed by opposing attacks, and experience hitstun like regular fighters, but always tech on any surface. While they lack a midair jump, they can recover by grappling onto surfaces with extendable hooks, like in their home series. They jump around with complete freedom in distance to chase opponents, similar to most Assist Trophies, but can't shield or dodge.

Bullzeye can summon a total of four Dinosaurs:
 * T-Bone, who can cover a lot of ground with his Saurian Stomp and force opponents to approach from the air.
 * Spike, who hits extremely hard at close range and can score quick KOs when summoned.
 * Stegz, who can roll across the stage to chase opponents and hit them repeatedly.
 * Hard Rock, who assumes a more defensive role, moving slowly and armoring through any attack, while also having the ability to reflect projectiles, giving helpful protection to Bullzeye.


 * Summoning Extreme Dinosaurs gives Bullzeye a lot of control over the match, but only one can be onstage at a time, requiring him to use the Retreat command if he wants to summon a different one.
 * If their HP is fully depleted, they are KO'd, and Bullzeye has to spend 15 seconds on the ground to be able to call them again. Additionally, until they respawn, their defeat applies a negative stat modifier to Bullzeye, such as Spike reducing his damage output when KO'd. Taking this in mind, players should not just summon Extreme Dinosaurs recklessly, as it may instead be optimal to conserve their health for situations where their help is truly needed.


 * Respawn time is reduced if there are more than two players participating, much like Luma.
 * Respawn time only counts down when staying on the ground or landing aerial attacks; the latter discount one second for every 7% dealt (ignoring the 1v1 multiplier).

After an Extreme Dinosaur has been summoned to the stage, these are the commands Bullzeye can give them with the special move button:

Moveset

 * Height-wise, Bullzeye and all his Extreme Dinosaurs are around the same size as Yoshi.
 * When an Extreme Dinosaur is summoned, their HP is shown in a bar above Bullzeye's damage meter, colored after them (yellow, light blue, green, or brown, respectively) and with individual head icons. The bar then disappears when they retreat or after they are KO'd.

Taunts

 * Up taunt: Leans back slightly and laughs, as if mocking the opponent, with his eyes closed while laughing.
 * Side taunt: Looks at the screen and says "Pteranodon don't flap, we glide!", flapping his wings for the first half of the phrase, then spreading them out. The ending part of the taunt produces windboxes at both of Bullzeye's sides, and thus cannot be taunt canceled.
 * Down taunt: Pulls some nachos out of and says "Cretaceous!" before throwing them into his mouth.

If any taunt is inputted while Bullzeye is near an Extreme Dinosaur on the ground, he performs a special taunt, where they both clash their fists one after the other, then do the same with a wing and tail (respectively).

Entrance
A metallic wall appears and reveals Bullzeye as he forcefully kicks it away from behind, who then goes into his standing animation.

Crowd Cheer
"Bullz - eye!" *triple stomp sound*

The crowd is comprised of the four Extreme Dinosaurs that accompany Bullzeye.

Idle Poses

 * Spreads his wings out and stretches his arms up while opening his mouth, apparently yawning.
 * Puts a hand above his eyes and looks around.
 * Jumps leaning to his right side and stomps the ground, then does the same leaning to his left side, looking at his front with a taunting expression.

Victory Fanfare
The last part of the Extreme Dinosaurs main theme.

Victory Poses

 * Facing away from the screen, Bullzeye performs a backflip, then another one flipping three times, and finally turns around as he lands and strikes a fighting pose, all while saying "They don't call me the dragon for nothing!".
 * Bullzeye appears searching on a computer while on a seat (facing away from the screen) and says "You should try net shopping some time!", turning around after a while and looking at the screen with a smile.
 * Bullzeye appears with a certain Extreme Dinosaur, who fist bump each other, and then look at the screen performing a simultaneous Saurian Stomp that shakes it. The Dinosaur that appears is the last one used by Bullzeye in the match before the end, and the phrase spoken by him also changes accordingly:
 * For T-Bone, Bullzeye says "Hey, you should work out like T-Bone!".
 * For Spike, he says "Hey, you should hit harder like Spike!".
 * For Stegz, he says "Hey, you should think up your game like Stegz!".
 * For Hard Rock, he says "Hey, try enduring attacks better like Hard Rock!".
 * If no Dinosaur was used at all in the match, any of them appears randomly on the victory pose.

Classic Mode: Extreme Teamwork
Bullzeye's rounds all have multiple opponents, and they are all characters that are prominently seen working as a team in their respective series.

All opponents use their default costumes, unless otherwise stated.

Credits roll after completing Classic Mode. Completing it as Bullzeye has Extreme Dinosaurs Theme accompany the credits.

Alternate costumes
All of Bullzeye's costumes are based on other dinosaurian characters from Extreme Dinosaurs (including his own team).


 * Default: Bullzeye's default appearance in the cartoon.
 * Brown: Based on T-Bone, also wearing ripped pants like him.
 * Blue: Based on Spike, also becoming barefoot like him.
 * Green: Based on Stegz.
 * Tan: Based on Hard Rock.
 * Orange: Based on Ridge.
 * Chestnut: Based on Haxx.
 * Magenta: Based on Spittor.

The summonable Extreme Dinosaurs lack alternate costumes: for distinguishment in battles with multiple Bullzeyes, they use colored player tags, similar to Assist Trophies.

Kirby Hat
Kirby acquires a hat of Bullzeye's head down to his nose. He is able to summon his own T-Bone (which stays at regular size) and give him all the orders Bullzeye can, in addition to humorously reciting his name like Bullzeye when summoning him. Like Bullzeye, if T-Bone is KO'd, Kirby gets a penalty to his dash speed, and has to fill up a 15 second timer to revive him. Losing his Copy Ability causes his summoned T-Bone to disappear.

Trivia

 * Bullzeye has some special animations:
 * For his teetering animation, he balances on the edge with his arms crossed and both feet together similar to Mewtwo, using his wings to lift himself up.
 * For his air dodge, he performs an (known popularly as the barrel roll in the Star Fox series).
 * For his helpless animation, he falls upside down while spinning horizontally with his eyes and wings closed, like a dead bird.
 * He has a unique Hammer swinging animation: rather than swinging it back and forth, he constantly somersaults in place with the Hammer at a low height from the ground. This allows the Hammer to fully surround Bullzeye and thus hit opponents at any position, but also leaves him with vulnerable spots for longer than other characters.
 * Bullzeye's up throw references a tactic used often by him against the Raptors in Extreme Dinosaurs, where he flies carrying them on his feet and drops them on dangerous or unfavorable places.
 * Bullzeye's Star KO voice clip resembles his scream in a scene of the episode "T-Foot" in Extreme Dinosaurs.

=AVGN=


 * AVGN Blasts From The Past!

The Angry Video Game Nerd, usually shortened to AVGN, is the main character of the titular YouTube series dedicated to reviewing bad videogames. He was first shown during SmashWiki's 2020 April Fools, then kept around by DrakRoar as a joke character concept. , the Angry Video Game Nerd himself, would voice him.

General

 * A character with well-rounded attributes.
 * Several of his attacks involve videogame accessories, some of which have unique qualities, such as down tilt producing a large shockwave on the ground, or back aerial reflecting projectiles.
 * Possesses an extended grab, but not a zair.
 * Neutral special can randomly select from a large repertoire of projectiles with different effects each, much like the Hero's Command Selection.
 * Up special travels a very long distance with virtually unlimited maneuverability, but cannot sweetspot edges, and immediately causes helplessnesss if AVGN takes any kind of knockback or bumps into a solid surface, making it a high-risk, high-reward recovery.
 * Down special has limited usability, but can produce several stage-inhibiting effects, such as disabling ledges or soft platforms.

Moveset

 * AVGN can crawl.
 * AVGN's crouch has him fully lay down on the ground, much like Snake's, while his rolls have him somersault horizontally from this position, making them among the lowest in the game. Both actions are taken from Episode 28.

Taunts

 * Up taunt: Gives a middle finger and shouts "Blow out your ass!" with an exaggerated expression.
 * Side taunt: Points forward with a frown and says "You're a poopyhead!".
 * Down taunt: Drinks Rolling Rock.

Entrance
Appears on his couch playing on a Game Boy, then stands up and puts it away.

Crowd Cheer
"He's the Angry - Video Game - Neeeerd!"

Idle Poses

 * Checks his pen pouch.
 * Takes out his glasses and wipes his forehead.
 * Looks at the screen with a surprised expression.

Victory Fanfare
The Stage Clear theme from Angry Video Game Nerd Adventures, which itself is a remix of the classic Angry Video Game Nerd theme.

Victory Poses

 * Appears on his couch reading a Nintendo Power magazine.
 * Hovers down from the sky wearing several Nintendo accessories, then points at himself, saying "I am the domination of the internet."
 * Shows an NES cartridge of , saying "This game is fucking HORRIBLE!". After his name appears onscreen, he pierces the cartridge with a screwdriver, and looks at it with a surprised face as it starts spinning relentlessly.

In competitive play

 * Billie the Destroyer - The best AVGN player in Chile. Has repeatedly JV 4-stocked, , , and even.
 * Captain Alex - The best AVGN player in the world. Placed 1st at Shit Pickle Sharterday, Laughin' Jokin' Numbnuts 6, Desert Bus Bash, and Nintendo World Championships 2020. Has multiple wins over level 3 CPUs.
 * Chin - The best AVGN player in Hong Kong. Placed first at Fuckin' Ugly Red Freakdown, where he famously defeated 1 billion fuckin' ugly reds.
 * Nerdyturd - A main with a powerful AVGN secondary, considered the best AVGN player in the United States. Placed first at EVO Antarctica where he notably used AVGN to counterpick 's Wizpig during Grand Finals.
 * Rolling Rocker - Has won multiple locals blindfolded. Placed 257th at Big Rig Rumble and Crazy Castle Clash.

Classic Mode: This Game Sucks!
AVGN's opponents are all from games he has reviewed in the Angry Video Game Nerd series, with episodes represented in chronological order. Additionally, as a unique feature of his Classic mode route, he progressively starts with 15% more damage from Rounds 2 to 6 (representing pain from playing bad games), starting the latter with 75% damage. This starting damage does not count towards getting a perfect bonus, and is reset to 0% for the bonus stage and final round.

All opponents use their default costumes.

Credits roll after completing Classic Mode. Completing it as AVGN has The Angry Video Game Nerd Theme accompany the credits.

Alternate costumes

 * Default – AVGN as he appears near-universally throughout his series.
 * Brown - Based on the outfit worn by the Guitar Guy in his physical appearance during the earliest version of the AVGN theme song, used from Episode 7 to Episode 14, although the shirt also features a graphic design based on the guitar he uses.
 * Black - Based on Fred Fucks as he appears when battled in Angry Video Game Nerd Adventures.
 * Red - Based on the salesman for  in a mock ad AVGN puts together for it in Episode 118, with red markings on his sleeves recreating the salesman's tattoos. Also darkens AVGN's glasses, turning them into shades.
 * Gray - Based on the color scheme of Bugs Bunny, who first appears in Episode 31. Changes his glasses to holographic shades resembling Bugs's eyes, and also replaces the pen in his breast pocket with a carrot.
 * Green - Based on the color scheme of Shit Pickle. Also changes his glasses to holographic shades depicting the yin-yang symbol, referencing , the subject game of Episode 9 in which Shit Pickle debuted.
 * Silver - Wears his Atari jacket and beanie from Episode 84, as well as a pair of black cotton pajama pants covered in a pattern of red cross-popping "angry veins" matching his series symbol.
 * Orange - Based on the outfit worn by Board James, another character created and portrayed by James Rolfe, in Episode 21 of his own series.

Kirby Hat
Kirby acquires AVGN's hair and glasses. Unlike AVGN, Kirby can renew all games without getting KO'd by discarding and reobtaining the ability.

Trivia

 * If AVGN bumps into a wall with Silver Surfboard, Skylar from  appears and says "Where did you learn to fly?". This is as a reference to Episode 66, where AVGN reviews the game and has to constantly hear the phrase, causing it to become a meme within his fanbase.
 * AVGN's glasses shine during his powershield animation.
 * AVGN uses various swear words for his knockback voice clips. When he gets Blast KO'd, he either shouts his iconic "ASS!" phrase first seen in Episode 10, or says "What was I thinking?", which is a variation of his famous catchphrase ("What were they thinking?"). For his Star KO, he screams "Fuuuuuuuuuuck!" like in Episode 77.
 * AVGN is one of the few characters not to clap in the results screen. Instead, he continuously drinks Rolling Rock, as a running gag from the Angry Video Game Nerd series when he gets frustrated.
 * For his Instant KO animation, AVGN disintegrates in a bloody explosion, akin to his death animation in Angry Video Game Nerd Adventures.