List of semi-spikes (SSB4)

This is a list of semi-spikes in Super Smash Bros. 4.


 * Down smash (hit 1) has an angle of 0º
 * Bullet Climax the uncharged/extended bullets have an angle of 0º
 * Witch Twist (final hit, both variants) has an angle of 34º for the first use and 0º for the second


 * Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
 * Back aerial - Has an angle of 35°.
 * Down aerial (landing hit) - The landing hit has an angle of 20°.


 * Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
 * Back aerial - Has an angle of 24º


 * Dash attack (loop hits) - The loop hits have an angle of 25°.
 * Piercing Cannon has an angle of 35º
 * Air Cannon's windbox has an angle of 20º


 * Down tilt - Has an angle of 25°.
 * Forward aerial - The clean hit is a semi-spike with an angle of 32°.
 * Up aerial - The late hit is a semi-spike with an angle of 30°.


 * Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
 * Down tilt - Both the windbox and the hitbox have an angle of 30°.
 * Down smash - The hitboxes closer to Charizard has an angle of 33°.
 * Forward aerial - The clean hit has an angle of 32°.


 * Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
 * Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
 * Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.


 * Dash attack multi hits have an angle of 15º
 * Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º


 * Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
 * Down smash (2nd hit) - The second hit has an angle of 30°.
 * Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
 * Impact Orbitars have an angle of 30º


 * Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
 * Down smash - The front and back hits have an angle of 33° and 35°, respectively.
 * Exploding Popgun - The smoke hitbox when uncharged has an angle of 30º


 * Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20º
 * Hot Slap - The second aerial hit has an angle of 35º


 * Down smash - The front and back hits have an angle of 32° and 30°, respectively.
 * Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
 * Clothesline Tornado - The initial hits are semi-spikes.


 * Down tilt - Has an angle of 30°.
 * Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
 * Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
 * The windboxes on Super Duck Jump wave an angle of 30º


 * Down smash - The hitboxes further away from Falco have an angle of 25°.
 * Back throw (1st hit) - The first hit has an angle of 35°.
 * Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


 * Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
 * Down smash - The hitboxes further away from Fox have an angle of 25°.
 * Back aerial - Has an angle of 30°.
 * Reflector - On grounded opponents, the hitbox has an angle of 10°.
 * Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


 * Forward tilt - Has an angle of 22°.
 * Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
 * Warlock Punch - The aerial versions of this move have an angle of 30°.
 * Beast Ganon - Charge attack deals knockback at 30º


 * Down smash - Has an angle of 30°.
 * Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
 * Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
 * Substitute - Only when angled diagonally downwards, which has an angle of 25°.


 * Forward throw - Has an angle of 28°.
 * Back throw - Has an angle of 28°.


 * Down tilt - Has an angle of 20°.
 * Down smash - Has an angle of 0°.
 * Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
 * Sideways Pound - Slow and weak, making it impractical for gimping.
 * Puff Up - Has a launch angle of 0º


 * Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
 * Down smash - The hitboxes further away from King Dedede have an angle of 30°.


 * Stone (landing hit) - The landing hit has an angle of 0°.


 * Neutral attack (3rd hit) - The third hit has an angle of 30°.
 * Down smash (2nd hit) - The second hit has an angle of 30°.
 * Grab aerial (1st hit) - The first hit has an angle of 35°.


 * Down smash - Both hits have an angle of 30°.
 * Forward aerial - Has an angle of 30°.
 * Back aerial - Has an angle of 30°.
 * All of the above moves are semi-spikes for Giga Mac


 * Down smash - Both hits have an angle of 33°.


 * Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
 * Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
 * PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.


 * Down tilt - Has an angle of 30°.
 * Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.


 * Clothesline Cyclone - The initial hits are semi-spikes.


 * Down smash - The front and back hits have an angle of 32° and 30°, respectively.
 * Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º


 * Down tilt - Has an angle of 30°.
 * Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.


 * Dash attack (loop hits) - The loop hits have an angle of 20°.

* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
 * Down smash - Both hits have an angle of 35°.
 * Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.


 * Down smash - The front and back hits have an angle of 32° and 35°, respectively.
 * Feint Jump - A small portion of the kick has an angle of 35°.


 * Gunner Missile (homing missile) - Has an angle of 0°.


 * Down smash - The front and back hits have an angle of 27° and 32°, respectively.
 * Gale Strike - A small portion of the wind has an angle of 20°.
 * Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.


 * Down tilt - Has an angle of 30°.
 * Down smash - The hitboxes on the hammers' handles have an angle of 20°.
 * Chef (pan) - The pan has an angle of 10°.
 * Judge (#6) - #6 has an angle of 20°.


 * Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
 * Down tilt - Has an angle of 0°.
 * Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
 * Forward PSI Magnet


 * Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.


 * Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
 * Down smash - The clean hit is a semi-spike with an angle of 29°.
 * Bonus Fruit (orange) - The orange has an angle of 30°.


 * Down smash - The late hit is a semi-spike with an angle of 28°.
 * Reflect Barrier - Has an angle of 25°.


 * Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
 * Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
 * (loop hits) - Some of the loop hits have an angle of 30°.
 * Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.


 * Neutral attack - Has an angle of 0°.


 * Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
 * Down smash (2nd hit) - The second hit has an angle of 30°.
 * Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
 * Impact Orbitars have an angle of 30º


 * Down smash (final hit) - The last hit has an angle of 33°.
 * Back aerial - Both hits have an angle of 35°.


 * Down tilt - Has an angle of 30°.
 * Down smash - When used with the Bronze Sword, it has an angle of 28°.
 * Neutral aerial - Has an angle of 30°.


 * Down tilt - Has an angle of 30° when either hit.
 * Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
 * Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.


 * Down tilt - Has an angle of 30°.
 * Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.


 * Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.


 * Down smash - Both hits have an angle of 31°.
 * Neutral aerial (1st hit) - The first hit has an angle of 32°.
 * Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
 * Missile (homing missile) - Has an angle of 0°.


 * Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
 * Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
 * Light Arrow - Has a launch angle of 20º


 * Forward smash (1st hit) - A small portion of the stab has an angle of 10°.


 * Dash attack (loop hits) - The loops have an angle of 0°.
 * Down smash - Both hits have an angle of 30°.
 * Down throw - The final hit has an angle of 20°.


 * Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.


 * Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
 * Down smash - All hits have an angle of 30°.
 * Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
 * All of the above moves are also semi-spikes for Wario Man.


 * Down tilt - The initial windbox has an angle of 0°.
 * Down smash - Both hits have an angle of 20°.


 * Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
 * Down smash - Both hits have an angle of 30°.


 * Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
 * Down smash - The hitboxes closer to Zelda have an angle of 20°.