Forum:Why does everyone consider King Dedede as a bottom-tier character?

King Dedede has a long range, and his Jet Hammer doesn't take too long to charge, plus it deals high knockback. King Dedede can Multi-Jump and Item Swallow, who is also one of the few characters to do so. His Waddle Dees/Doos cannot be reflected properly, and Waddle Doos can do some fighting for him. His Super Dedede Jump is among the highest Up + B's in the game, with great horizontal movement as well. His inhale has a long range, and he can perform Dededecide. He has great throws too, and no one would DARE get hit by his forward smash, with heavy knockback + damage. King Dedede may have slow dash speed, but it's decent for a heavyweight. Also, he's heavy, and hard to knock away. Finally, he has a disjointed hitbox that's easy to sweetspot with and it's sourspot is not that weak, and he can hit projectiles and not get hurt. So there you have it. KING DEDEDE IS A HIGH-TIER CHARACTER!!!! Para Goomba 348 C'mon, just talk to me 19:07, 9 August 2008 (UTC)

I think he is a upper-middle to high character. - Amycats2 (talk) 20:27, 9 August 2008 (UTC)

Theres a problem, he has no combo's and relies too heavily on chaingrabs for some matchups. but he does have the chaingrab every character thing goin on... middle tier. - Hatake91 (talk) 20:30, 9 August 2008 (UTC)

You didn't say a lot about his Cons. 1)easy to combo (can't say juggling because of Up-B can counter it) 2)Forward smash is slow, easy to avoid and counter-attack (and Marth (in particularly) can Counter it) 3)Very large target 4)poor combo abilty 5)chaingrab can be avoided by teching or jumping. (by lighter characters) 6)if you cancel Up-B before landing, the lag is very large and people can take advantage so easily. There is more but I'm too lazy to add them. But in Tier-wise, I would say middle-tier, not high but still middle.Chaos F15 (talk) 22:12, 9 August 2008 (UTC)

uhhhh... most people consider DDD a high tier character. just look at all the pros who use him JtM =^&#93; (talk) 22:13, 9 August 2008 (UTC)