Donkey Kong (SSBU)/Neutral special

Not fully charged
The hitboxes' damage can increase up to 28% and 24% (respectively) depending on the move's charge. More specifically, their damage output is equal to, rounded down.


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Fully charged
Landing any hitbox other than the ID 3 one produces a Special Zoom.


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Not fully charged
Charge-canceling the move incurs 4 frames of lag before the selected action.

!Hitboxes !Lower arm

Fully charged
!Attack !Grounded !Aerial