List of spirits (Street Fighter series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles

 * All Spirit Battles from this series feature stamina battles, referencing the main gameplay of the Street Fighter series where the objective is to deplete the opponent's health bar.
 * Many Spirit Battles from this series feature stages in their Ω form, which references the flat appearance of stages from the Street Fighter series.
 * Many Spirit Battles from this series have a Reduced Jump Power battle condition, which causes characters' jump heights to better resemble the jump heights of the Street Fighter series.

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 * 980
 * • (140 HP)
 * 3,600
 * Onett (Ω form)
 * •Jump Power ↓
 * •The enemy's kicks and knee strikes have increased power •Stamina battle •All fighters have reduced jump power
 * The blue Zero Suit Samus represents Chun-Li, a nimble Chinese female fighter who wears a blue outfit, specifically a skintight one in the Alpha series much like Samus' own suit.
 * The stage and music track represents the Shopping District on Taiping Road, a shopping district stage in China which serves as Chun-Li's stage in Street Fighter II.
 * Zero Suit Samus' frequent leg-based attacks and first battle condition reference Chun-Li's Chinese martial arts style, where she uses quick and powerful kicking attacks in her moveset, in particular her famous Spinning Bird Kick and Hyakuretsukyaku special moves.
 * 982
 * • (140 HP)
 * 3,700
 * Jungle Japes
 * •Jump Power ↓
 * •Stamina battle •All fighters have reduced jump power •The enemy starts the battle with a
 * Spirit Battle inspiration:
 * The green Donkey Kong represents Blanka, a large, green, muscular fighter with a beastly nature.
 * The stage and music track represent the Amazon River Basin, a jungle river stage in Brazil which serves as Blanka's stage in Street Fighter II.
 * Donkey Kong starting off with a Screw Attack references Blanka's feral and electrical fighting style, where he uses rolling attacks and electric-based attacks in his moveset.
 * 3,700
 * Jungle Japes
 * •Jump Power ↓
 * •Stamina battle •All fighters have reduced jump power •The enemy starts the battle with a
 * Spirit Battle inspiration:
 * The green Donkey Kong represents Blanka, a large, green, muscular fighter with a beastly nature.
 * The stage and music track represent the Amazon River Basin, a jungle river stage in Brazil which serves as Blanka's stage in Street Fighter II.
 * Donkey Kong starting off with a Screw Attack references Blanka's feral and electrical fighting style, where he uses rolling attacks and electric-based attacks in his moveset.
 * Donkey Kong starting off with a Screw Attack references Blanka's feral and electrical fighting style, where he uses rolling attacks and electric-based attacks in his moveset.
 * This spirit's Electric Attack ↑ ability further references Blanka's electric-based attacks in his moveset.
 * 983
 * • (140 HP)
 * 9,100
 * Boxing Ring
 * •Jump Power ↓
 * •The enemy's throws have increased power •The enemy's physical attacks have increased power •Stamina battle
 * The larger-than-normal white Incineroar represents Zangief, a large, muscular Russian wrestler who wears red briefs.
 * The stage and music track represent the Big Factory, a Russian factory designed similarly to a boxing ring, which serves as Zangief's stage in Street Fighter II.
 * The battle conditions reference Zangief's Russian pro wrestling moveset, where he uses powerful grappling and throw attacks in his moveset.
 * 984
 * • (180 HP)
 * 13,700
 * Pilotwings (Ω form)
 * •Assist Trophy Enemies (Guile) •Jump Power ↓
 * •Stamina battle •Hostile assist trophies will appear •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The green Captain Falcon represents Guile, a muscular aerial pilot who wears a green top and specializes in close quarters combat, who appears as the Assist Trophy enemy.
 * The stage and music track represents the Air Force Base, a base in the United States Air Force featuring aerial vehicles in the background, which serves as Guile's stage in Street Fighter II, which features.
 * 13,700
 * Pilotwings (Ω form)
 * •Assist Trophy Enemies (Guile) •Jump Power ↓
 * •Stamina battle •Hostile assist trophies will appear •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The green Captain Falcon represents Guile, a muscular aerial pilot who wears a green top and specializes in close quarters combat, who appears as the Assist Trophy enemy.
 * The stage and music track represents the Air Force Base, a base in the United States Air Force featuring aerial vehicles in the background, which serves as Guile's stage in Street Fighter II, which features.
 * The green Captain Falcon represents Guile, a muscular aerial pilot who wears a green top and specializes in close quarters combat, who appears as the Assist Trophy enemy.
 * The stage and music track represents the Air Force Base, a base in the United States Air Force featuring aerial vehicles in the background, which serves as Guile's stage in Street Fighter II, which features.
 * This spirit's Shield type references Guile's high defense stats in the Street Fighter series.
 * This spirit's Foot Attack ↑ ability references Guile's signature kicking move, Flash Kick.
 * In World of Light, the Guile spirit is featured on Galeem's side of the Final Battle map while the Nash spirit is featured across from him on Dharkon's side, referencing their close friendship and rivalry until Nash's death and later revival, where Guile attempted to rekindle his friendship with Nash after his dark turn in Street Fighter V.
 * 986
 * • (160 HP)
 * 9,100
 * Fourside (Ω form)
 * •Jump Power ↓
 * •Stamina battle •All fighters have reduced jump power •The enemy doesn't like to jump
 * Spirit Battle inspiration:
 * The larger-than-normal blue Little Mac represents Balrog, a large boxer who wears blue briefs and specializes in powerful punching attacks.
 * The stage and music track represents Las Vegas, a city in Nevada, USA featurong a nighttime city background, which serves as Balrog's stage in Street Fighter II.
 * Spirit Battle inspiration:
 * The larger-than-normal blue Little Mac represents Balrog, a large boxer who wears blue briefs and specializes in powerful punching attacks.
 * The stage and music track represents Las Vegas, a city in Nevada, USA featurong a nighttime city background, which serves as Balrog's stage in Street Fighter II.
 * The stage and music track represents Las Vegas, a city in Nevada, USA featurong a nighttime city background, which serves as Balrog's stage in Street Fighter II.
 * This spirit's Support type references Balrog's role in the Street Fighter series as one of M. Bison's henchmen.
 * This spirit's Attack type and 	Neutral Special ↑ ability references how Balrog uses powerful punch attacks in his moveset, which is used as the player's neutral special in the Super Smash Bros. series.
 * 987
 * • (160 HP)
 * 9,100
 * Arena Ferox (Ω form)
 * •Jump Power ↓
 * •Stamina battle •All fighters have reduced jump power •The enemy loves to jump
 * Spirit Battle inspiration:
 * The navy Meta Knight represents Vega, a Spanish masked fighter who uses a hand-mounted claw in battle.
 * The stage and music track represent the Fighting Barroom, a Spanish cantina featuring a fighting ring and crowds of cheering fans, which serves as Vega's stage in Street Fighter II.
 * Meta Knight's frequent aerial attacks and third battle condition reference Vega's Spanish ninjitsu fighting style, where he uses jumping and aerial attacks in his moveset to stay out of his enemy's reach.
 * Spirit Battle inspiration:
 * The navy Meta Knight represents Vega, a Spanish masked fighter who uses a hand-mounted claw in battle.
 * The stage and music track represent the Fighting Barroom, a Spanish cantina featuring a fighting ring and crowds of cheering fans, which serves as Vega's stage in Street Fighter II.
 * Meta Knight's frequent aerial attacks and third battle condition reference Vega's Spanish ninjitsu fighting style, where he uses jumping and aerial attacks in his moveset to stay out of his enemy's reach.
 * This spirit's Weight ↓ ability references how Vega is a nimble fighter, which allows him to use aerial attacks.
 * 988
 * • (160 HP)
 * 9,300
 * Coliseum (Ω form)
 * •Jump Power ↓
 * •The enemy has super armor and is hard to launch or make flinch •The enemy's physical attacks have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The larger-than-normal blue Ryu represents, Sagat, a large Thailand-born fighter wearing blue shorts who shares a similar moveset with his longtime rival, Ryu.
 * The stage and music track represents the Ayutthaya Ruins, an ancient structure in Thailand similar to the Colosseum in Rome, which serves as Sagat's stage in Street Fighter II.
 * The first battle condition references Sagat's strength and offensive power in the Street Fighter series as well as his original role as the first Street Fighter game's final boss.
 * The second battle condition references Sagat's Muay Thai fighting style, which features a similar but more powerful moveset than Ryu and Ken's movesets.
 * The larger-than-normal blue Ryu represents, Sagat, a large Thailand-born fighter wearing blue shorts who shares a similar moveset with his longtime rival, Ryu.
 * The stage and music track represents the Ayutthaya Ruins, an ancient structure in Thailand similar to the Colosseum in Rome, which serves as Sagat's stage in Street Fighter II.
 * The first battle condition references Sagat's strength and offensive power in the Street Fighter series as well as his original role as the first Street Fighter game's final boss.
 * The second battle condition references Sagat's Muay Thai fighting style, which features a similar but more powerful moveset than Ryu and Ken's movesets.
 * This spirit's Fist Attack ↑ ability references Sagat's Muay Thai fighting style, which allows him to use powerful punching attacks in his moveset.
 * 989
 * •Reflect  (180 HP)
 * 13,600
 * Great Plateau Tower (Ω form)
 * •Attack Power ↓ •Attack Power ↑ •Jump Power ↓
 * •The enemy reflects projectiles •The enemy's special moves have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The violet Ganondorf represents M. Bison, a muscular antagonist who wears a violet cape and uses the evil-fuelled Psycho Power in combat, similar to Ganondorf's darkness-based powers.
 * The stage and music track represent the Temple Hideout, a temple stage in Thailand which serves as M. Bison's hideout and stage in Street Fighter II.
 * The Attack Power rules reference how M. Bison serves as the regular final boss in Street Fighter II, who uses powerful physical attacks empowered by his Psycho Power.
 * Ganondorf starting off with a Franklin Badge references M. Bison's V-Skill, Psycho Reflect, which absorbs projectile attacks and then releases them back at the opponent.
 * The violet Ganondorf represents M. Bison, a muscular antagonist who wears a violet cape and uses the evil-fuelled Psycho Power in combat, similar to Ganondorf's darkness-based powers.
 * The stage and music track represent the Temple Hideout, a temple stage in Thailand which serves as M. Bison's hideout and stage in Street Fighter II.
 * The Attack Power rules reference how M. Bison serves as the regular final boss in Street Fighter II, who uses powerful physical attacks empowered by his Psycho Power.
 * Ganondorf starting off with a Franklin Badge references M. Bison's V-Skill, Psycho Reflect, which absorbs projectile attacks and then releases them back at the opponent.
 * This spirit's Grab type and PSI Attack ↑ ability reference M. Bison's Psycho Power, which allows him to control his victim's minds.
 * In World of Light, the M. Bison spirit must be defeated in order to access the Ryu fighter, referencing M. Bison's role as the final opponent in the Street Fighter games. Also, the Balrog, Vega, and Sagat spirits must be defeated in order to access M. Bison's spirit battle, referencing Street Fighter II's Arcade Mode where the aforementioned spirits are fought in that order and served as Bison's henchman (until Sagat defected).
 * 990
 * • (160 HP)
 * 9,300
 * Bridge of Eldin (hazards off)
 * •Jump Power ↓
 * •The enemy's kicks and knee strikes have increased power •Stamina battle •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The green Sheik represents Cammy White, a British female fighter who features blonde braided hair and wears a green outfit.
 * The stage and music track represents Fraserburgh Castle, a stone bridge stage featuring an old castle in Northumberland, England, which serves as Cammy's stage in Super Street Fighter II: The New Challengers.
 * Sheik's frequent leg-based attacks and the first battle condition references Cammy's fighting style, which allows her to use close-range swift kicking attacks in her moveset.
 * Spirit Battle inspiration:
 * The green Sheik represents Cammy White, a British female fighter who features blonde braided hair and wears a green outfit.
 * The stage and music track represents Fraserburgh Castle, a stone bridge stage featuring an old castle in Northumberland, England, which serves as Cammy's stage in Super Street Fighter II: The New Challengers.
 * Sheik's frequent leg-based attacks and the first battle condition references Cammy's fighting style, which allows her to use close-range swift kicking attacks in her moveset.
 * This spirit's Neutral type references Cammy's status as a brainwashed agent of the antagonistic Shadaloo organization until she broke free, joined MI6 and later became an ally.
 * This spirit's Foot Attack ↑ ability further references Cammy's close-range kicking fighting style.
 * 991
 * • (120 HP)
 * 2,000
 * Arena Ferox (Ω form)
 * •Jump Power ↓
 * •The enemy's punches and elbow strikes have increased power •The enemy's kicks and knee strikes have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The grey Lucario represents Fei Long, a Hong Kongese martial artist wearing dark grey pants whose moves are backed by pyrokinetic abilities similar to Lucario's aura.
 * The stage and music track represents Tiger Balm Garden, a stage in Hong Kong, China featuring a similar polygonal arena, which serves as Fei Long's stage in Super Street Fighter II: The New Challengers.
 * The battle conditions reference Fei Long's kung fu fighting style, where he uses multiple attacks featuring the use of punches and kicks to attack.
 * Spirit Battle inspiration:
 * The grey Lucario represents Fei Long, a Hong Kongese martial artist wearing dark grey pants whose moves are backed by pyrokinetic abilities similar to Lucario's aura.
 * The stage and music track represents Tiger Balm Garden, a stage in Hong Kong, China featuring a similar polygonal arena, which serves as Fei Long's stage in Super Street Fighter II: The New Challengers.
 * The battle conditions reference Fei Long's kung fu fighting style, where he uses multiple attacks featuring the use of punches and kicks to attack.
 * This spirit's Fist Attack ↑ ability further references Fei Long's kung fu fighting style, which features the usage of his fists.
 * 992
 * • ×3 (50 HP)
 * 1,600
 * Wuhu Island (Frisbee Dog Park)
 * •Jump Power ↓
 * •Stamina battle •The enemy favors side specials •All fighters have reduced jump power
 * The white Diddy Kong represents Dee Jay, a Jamacian fighter who wears yellow-and-white pants.
 * The stage and music track represent the Lemony, a beachside establishment in Kingston, Jamaica which serves as Dee Jay's stage in Super Street Fighter II: The New Challengers.
 * Diddy Kong's favored Monkey Flip references Dee Jay's similar special move, the Double Rolling Sobat.
 * 993
 * • (120 HP)
 * 1,800
 * New Donk City Hall (hazards off)
 * •Jump Power ↓
 * •The enemy's up special has increased power •The enemy's throws have increased power •Stamina battle
 * The blue Incineroar represents T. Hawk, a muscular fighter wearing a blue outfit who uses grapple-based moves in combat.
 * The stage and music track represents Hospicio Cabañas, a hospital in Guadalajara, Mexico which serves as T. Hawk's stage in Super Street Fighter II: The New Challengers.
 * Incineroar's frequent Cross Chop and first battle condition reference T. Hawk's special move, Condor Dive, where he leaps into the air and dives diagonally in an angle.
 * The second battle condition references T. Hawk's special move, Mexican Typhoon, where he grabs the opponent's head and throws them into the ground.
 * 994
 * • (180 HP)
 * 13,700
 * Suzaku Castle (Ω form)
 * •Defense ↓ •Jump Power ↓
 * •The enemy's special moves have increased power •Stamina battle •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The black Ryu represents Akuma, a muscular fighter wearing a black fighting uniform who shares a similar if more lethal moveset with his rival, Ryu.
 * The stage represents Suzaku Castle, a training dojo run by Akuma's older brother, Gouken, who becomes Ryu and Ken's teacher and mentor.
 * The music track represents the musical theme of M. Bison's stage, referencing how Akuma appears as a hidden boss in Super Street Fighter II Turbo, where he ambushes M. Bison and fights the player in his stead.
 * The Defense ↓ rule and the first battle condition references how Akuma is one of the most powerful fighters in the Street Fighter series, who uses more powerful versions of the Ansatsuken fighting style empowered by the Satsui no Hado. The lower defense rule also reflects how Akuma typically has lower health values to offset his great strength.
 * 994
 * • (180 HP)
 * 13,700
 * Suzaku Castle (Ω form)
 * •Defense ↓ •Jump Power ↓
 * •The enemy's special moves have increased power •Stamina battle •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The black Ryu represents Akuma, a muscular fighter wearing a black fighting uniform who shares a similar if more lethal moveset with his rival, Ryu.
 * The stage represents Suzaku Castle, a training dojo run by Akuma's older brother, Gouken, who becomes Ryu and Ken's teacher and mentor.
 * The music track represents the musical theme of M. Bison's stage, referencing how Akuma appears as a hidden boss in Super Street Fighter II Turbo, where he ambushes M. Bison and fights the player in his stead.
 * The Defense ↓ rule and the first battle condition references how Akuma is one of the most powerful fighters in the Street Fighter series, who uses more powerful versions of the Ansatsuken fighting style empowered by the Satsui no Hado. The lower defense rule also reflects how Akuma typically has lower health values to offset his great strength.
 * The stage represents Suzaku Castle, a training dojo run by Akuma's older brother, Gouken, who becomes Ryu and Ken's teacher and mentor.
 * The music track represents the musical theme of M. Bison's stage, referencing how Akuma appears as a hidden boss in Super Street Fighter II Turbo, where he ambushes M. Bison and fights the player in his stead.
 * The Defense ↓ rule and the first battle condition references how Akuma is one of the most powerful fighters in the Street Fighter series, who uses more powerful versions of the Ansatsuken fighting style empowered by the Satsui no Hado. The lower defense rule also reflects how Akuma typically has lower health values to offset his great strength.
 * This spirit's Attack type references Akuma's extremely raw strength incorporated into his Satsui no Hado fighting style.
 * In World of Light, the Akuma spirit is located in the Dracula's Castle map, likely referencing the demonic enemies in the Castlevania series as Akuma and his original Japanese name, Gouki each respectively can be translated to "Devil" and "Great Demon/Devil".
 * 995
 * • (140 HP)
 * 3,700
 * Halberd (Ship deck)
 * •Metal Shift •Jump Power ↓
 * •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle
 * Spirit Battle inspiration:
 * The yellow Captain Falcon represents Charlie Nash, a muscular aerial pilot who wears a yellow jacket and specializes in close quarters combat.
 * The stage and music track represents the Air Force Base, which serves as Guile's stage in the Street Fighter series, referencing how Nash served in the U.S. Air Force alongside Guile.
 * The Metal Shift rule references how Nash was killed by M. Bison in Street Fighter Alpha and Alpha 2, but was later brought back to life by Gill's Secret Society and was given cybernetic enhancements.
 * Spirit Battle inspiration:
 * The yellow Captain Falcon represents Charlie Nash, a muscular aerial pilot who wears a yellow jacket and specializes in close quarters combat.
 * The stage and music track represents the Air Force Base, which serves as Guile's stage in the Street Fighter series, referencing how Nash served in the U.S. Air Force alongside Guile.
 * The Metal Shift rule references how Nash was killed by M. Bison in Street Fighter Alpha and Alpha 2, but was later brought back to life by Gill's Secret Society and was given cybernetic enhancements.
 * This spirit's Death's Scythe Equipped ability further references how Nash was killed by M. Bison, but was later brought back to life.
 * In World of Light, the Nash spirit is located on Dharkon's side of The Final Battle map while the Guile spirit is featured across from him on Galeem's side, referencing their close friendship and rivalry until Nash's death and later revival, where his character takes a darker turn in Street Fighter V.
 * 996
 * • (120 HP)
 * 1,600
 * Suzaku Castle (Ω form)
 * •Jump Power ↓
 * •Stamina battle •The enemy loves to taunt •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The blue Ken represents Dan Hikibi, a Hong Kongese martial artist of Japanese descent who trained alongside Ryu and Ken and wears a similar outfit.
 * The stage represents Suzaku Castle where Dan trained alongside Ryu and Ken before his expulsion by his master Gouken.
 * The second battle condition references Dan's tendency to taunt his opponents during combat.
 * Spirit Battle inspiration:
 * The blue Ken represents Dan Hikibi, a Hong Kongese martial artist of Japanese descent who trained alongside Ryu and Ken and wears a similar outfit.
 * The stage represents Suzaku Castle where Dan trained alongside Ryu and Ken before his expulsion by his master Gouken.
 * The second battle condition references Dan's tendency to taunt his opponents during combat.
 * This spirit's Initial Damage 30% ability reference how Dan is designed to be an intentionally weak "joke" character.
 * 997
 * • (160 HP)
 * 9,300
 * Suzaku Castle (Ω form)
 * •Jump Power ↓
 * •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials
 * The cyan Ryu represents Sakura Kasugano, a schoolgirl who wears a blue school sailor uniform.
 * The stage and music track references Sakura's Japanese heritage, as well as her eagerness and desire to serve as Ryu's disciple.
 * Ryu's favored Hadoken references how Sakura studies and copies Ryu's techniques, including his signature Hadoken move.
 * 998
 * • (140 HP)
 * 3,600
 * New Pork City (Ω form)
 * •Jump Power ↓
 * •Lucario's Aura has increased power •Stamina battle •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The pink Lucario represents Gen, a Chinese martial artist who wears a light purple fighter uniform.
 * The stage and music track represents China, the country featuring Gen's stages in the Street Fighter series, which typically take place in Chinese urban areas such as alleys or ports.
 * The first battle condition references how Gen's kung fu moves are strengthened from years of experience, which is represented by Lucario's aura.
 * 3,600
 * New Pork City (Ω form)
 * •Jump Power ↓
 * •Lucario's Aura has increased power •Stamina battle •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The pink Lucario represents Gen, a Chinese martial artist who wears a light purple fighter uniform.
 * The stage and music track represents China, the country featuring Gen's stages in the Street Fighter series, which typically take place in Chinese urban areas such as alleys or ports.
 * The first battle condition references how Gen's kung fu moves are strengthened from years of experience, which is represented by Lucario's aura.
 * The first battle condition references how Gen's kung fu moves are strengthened from years of experience, which is represented by Lucario's aura.
 * This spirit's Fist Attack ↑ ability further references Gen's strengthened kung fu moves, which features the usage of his fists.
 * 999
 * • (140 HP)
 * 3,900
 * Wuhu Island (hazards off)
 * •Jump Power ↓
 * •Stamina battle •All fighters have reduced jump power •The enemy has increased move speed and reduced weight
 * Spirit Battle inspiration:
 * The purple Lucario represents Karin Kanzuki, a Japanese female martial artist who uses a mixture of multiple martial arts styles in combat.
 * The stage represents Kanzuki Beach, a beachside stage which serves as Karin's DLC stage in Street Fighter V.
 * The music track represents the musical theme of Cammy White, another female fighter with braided blonde hair similar to Karin.
 * The third battle condition references Karin's Kanzuki style martial arts, which allows her to use a variety of speed to keep the opponents guessing before she strikes.
 * The purple Lucario represents Karin Kanzuki, a Japanese female martial artist who uses a mixture of multiple martial arts styles in combat.
 * The stage represents Kanzuki Beach, a beachside stage which serves as Karin's DLC stage in Street Fighter V.
 * The music track represents the musical theme of Cammy White, another female fighter with braided blonde hair similar to Karin.
 * The third battle condition references Karin's Kanzuki style martial arts, which allows her to use a variety of speed to keep the opponents guessing before she strikes.
 * This spirit's Grab type and Strong Throw ability further reference Karin's Kanzuki style martial arts, which allows her to use throw-based moves in her moveset.
 * 1,000
 * • (120 HP)
 * 1,700
 * New Donk City Hall (hazards off)
 * •Jump Power ↓ •Item: Battering Types
 * •Stamina battle •The enemy's battering items have increased power •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The blue Richter represents Cody Travers, an American fighter who usually wears outfits with blue colourings.
 * The stage represents Skyscraper Under Construction, a skyscraper stage in the fictional Metro City which serves as Cody's stage in Super Street Fighter IV as well as the setting of Cody's home series, Final Fight.
 * Richter's frequent Axe and second battle condition reference Cody's usage of projectiles in his moveset, which includes stones and knives.
 * Spirit Battle inspiration:
 * The blue Richter represents Cody Travers, an American fighter who usually wears outfits with blue colourings.
 * The stage represents Skyscraper Under Construction, a skyscraper stage in the fictional Metro City which serves as Cody's stage in Super Street Fighter IV as well as the setting of Cody's home series, Final Fight.
 * Richter's frequent Axe and second battle condition reference Cody's usage of projectiles in his moveset, which includes stones and knives.
 * This spirit's Grab type and Strong Throw ability further references Cody's usage throwing projectiles in his moveset.
 * 1,003
 * • (140 HP)
 * 3,800
 * New Pork City (Ω form)
 * •Attack Power ↑ •Jump Power ↓
 * •Stamina battle •The enemy has increased attack power when the enemy's at high damage •The enemy favors side specials
 * Spirit Battle inspiration:
 * The pink Bayonetta represents Juri Han, a South Korean female fighter who wears hair ribbons and a pink midriff shirt.
 * The stage represents Festival at the Old Temple, a festive stage which serves as Juri's stage in Super Street Fighter IV.
 * The Attack Power ↑ rule references Street Fighter IV's Ultra Combo mechanic, which allows fighters to use powerful special moves as they block and receive damage.
 * Bayonetta's favored Heel Slide references Juri's taekwondo fighting style, which allows her to use kicking attacks in her moveset.
 * The pink Bayonetta represents Juri Han, a South Korean female fighter who wears hair ribbons and a pink midriff shirt.
 * The stage represents Festival at the Old Temple, a festive stage which serves as Juri's stage in Super Street Fighter IV.
 * The Attack Power ↑ rule references Street Fighter IV's Ultra Combo mechanic, which allows fighters to use powerful special moves as they block and receive damage.
 * Bayonetta's favored Heel Slide references Juri's taekwondo fighting style, which allows her to use kicking attacks in her moveset.
 * This spirit's Poison Damage Reduced ability references Juri's character story in Street Fighter V where she fights against F.A.N.G., a member of Shadaloo who use poison-based attacks.
 * 1,513
 * • (150 HP)
 * 13,700
 * Suzaku Castle (Ω form)
 * •Attack Power ↑ •Sudden Final Smash
 * •The enemy will suddenly have a Final Smash •The enemy's special moves have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The black Ryu represents Evil Ryu, the darker form of Ryu overcome by the Satsui no Hadou who wears a black outfit.
 * The stage represents Suzaku Castle, a stage in the Street Fighter II series where Evil Ryu's debut game, Street Fighter Alpha 2 serves as its prequel.
 * The music track represents the musical theme of M. Bison's boss battle, referencing Evil Ryu's role as a villainous character who uses darkness-based powers in combat.
 * The Sudden Final Smash and Attack Power ↑ rules reference how Evil Ryu uses more a powerful version of the Ansatsuken fighting style than Ryu, empowered by the Satui no Hado.
 * The black Ryu represents Evil Ryu, the darker form of Ryu overcome by the Satsui no Hadou who wears a black outfit.
 * The stage represents Suzaku Castle, a stage in the Street Fighter II series where Evil Ryu's debut game, Street Fighter Alpha 2 serves as its prequel.
 * The music track represents the musical theme of M. Bison's boss battle, referencing Evil Ryu's role as a villainous character who uses darkness-based powers in combat.
 * The Sudden Final Smash and Attack Power ↑ rules reference how Evil Ryu uses more a powerful version of the Ansatsuken fighting style than Ryu, empowered by the Satui no Hado.
 * This spirit's Neutral type references how Ryu succumbs to the Satsui no Hado, transforming him into Evil Ryu.
 * This spirit's Fist Attack ↑ ability further references how Evil Ryu's Ansatsuken fighting style becomes more powerful when empowered by the Satsui no Hado.
 * }

Trivia

 * With an initial base stat of 189 for both attack and defense, Dan is the weakest primary spirit in terms of defense from the entire base game. This is a reference to his status as an intentionally weak "joke" character in the Street Fighter series.
 * However, he is not the weakest spirit in terms of attack, losing to Absolutely Safe Capsule, which holds an initial (and permanent) base attack of 0, and Rock Pikmin, with a base attack of 172.
 * Dan is also the weakest primary spirit in the game overall, with an initial power of 400 and topping out at 2,003, just over half the second-weakest primary spirit, Alm & Celica (Young), whose power starts at 726 and peaks at 3,632.
 * Evil Ryu has the highest attack stat out of any spirit in the game, maxing out at 8,123 at Level 99. Up until the release of said spirit, the Akuma spirit held this distinction, with a max attack stat of 7,941.
 * Ignoring power multipliers from skills and traits, Akuma still has the highest overall power of any spirit at 13,235.
 * Combining Akuma with Demon Style gives what was formerly the highest possible base attack (not including additional multipliers that only apply to specific moves). Since "akuma" can be translated as "demon", this would make this combination literally "Demon Style Demon".
 * Cody is the only Street Fighter spirit to originate from a non-Street Fighter game, although Final Fight and Street Fighter do take place in the same universe.
 * All Street Fighter spirit battles are Stamina Battles, with all but one of them also having reduced jump power. This is a reference to Street Fighter having only stamina battles as well as being more ground based in nature.
 * As with the main series Street Fighter titles, the names for Balrog, Vega, and M. Bison have switched around for Western releases. In Japan, Balrog is known as Mike Bison, Vega is known as Balrog, and M. Bison is known as Vega. Within the fighting game community, the three are known colloquially as "Boxer", "Claw", and "Dictator" respectively.
 * Akuma also shares this distinction, being known as Gouki in the Japanese release.
 * Nash also used to be an example, as it was the name used for him in Japan and he was called "Charlie" in Western releases, until Capcom unified both names as of Street Fighter V, making his full name Charlie Nash.
 * Dee Jay's spirit battle is the only Street Fighter spirit battle to have more than one opponent.
 * Juri is the only Street Fighter spirit who originated from a 3D Street Fighter game, that game being Street Fighter IV.
 * The Street Fighter III games are the only ones whose spirits have no spirit battles, both being summon-exclusive.
 * E. Honda and Dhalsim are the only two World Warriors to not have spirit battles.
 * Street Fighter is currently the only major third-party universe in the base game to get additional spirits through a spirit event.
 * It is also the second major third-party universe in the base game to get additional spirits post-launch, the first being.