Reverse


 * This article is about the effect. For the technique in Melee, see pivoting. For the technique in all five games, see B-sticking.

Reverse is an attack effect in the  series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of flinching.

A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their backside, the reverse effect is the only way to see this pose. If the opponent is performing an action while being reversed, they continue the animation as if nothing happened, putting them at a positional disadvantage due to facing the opposite direction and having to wait until the animation can be interrupted.

While hitboxes with the reverse effect generally do not cause knockback, there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also reflect projectiles, but this is solely a design convention and is not a property of the reverse effect.

In Super Smash Bros. Ultimate,, , , and always face their opponent in 1v1 matches, but if one of them is hit by an attack with the reverse effect in a 1v1 match, they immediately turn back to face the opponent again. cannot be reversed while in any part of her ARM attacks besides neutral aerial, including the charge frames of forward smash.

In Ultimate, the reverse effect is bugged; if an opponent is hit by any attack which causes hitstun, they will enter a state in which the momentum which is normally applied by reversing attacks is not applied. This glitched state will continue until the opponent is knocked down, although using a getup option may reactivate it. It will sometimes also end if the opponent techs.