Captain Falcon (SSB)/Up aerial

Overview
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles:
 * During its first few frames, the heel launches upwards which can be chained into itself multiple times to rack up damage, with multiple combo finisher options available. The most common are (which can easily KO offstage due to sending opponents a difficult-to-DI diagonal upward trajectory, and can also Star KO near the upper blast line at any part of the stage) and  (which is an effective edgeguarding option, and could be considered a Ken Combo variation). Other combo finishers available are the  in certain situations, and the up aerial with the semi-spike portion of the hitbox landed (back of his foot/the heel).
 * The mid-section of the leg launches forwards, with two medium-sized hitboxes. This part of the hitbox while Falcon is moving back hits the opponent backwards at the Sakurai angle, having equal KO power to Captain Falcon's . The mid hit is not very easy to land, and is not seen too much in competitive play.
 * The back of his foot/the heel launches at a 20 degree angle backwards, with semi-spike properties, meaning that it is rather useful and effective for edgeguarding. Not too difficult to land, can intercept certain recoveries such as 's Quick Attack and 's Fire Fox.

Hitboxes

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Landing lag

 * Normal
 * L-cancelled
 * L-cancelled