Music (SSB)

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.

Usage
The music is played during the opening movie for Super Smash Bros.. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as 's music in Super Smash Bros. Melee.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays during the which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays on the character selection screen. It would later be remixed as the Subspace map screen theme in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credits theme.

Composition & Arrangements
Original Composer: Hirokazu Ando

Origin
The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Origin
The track is a remix of Jungle Groove (also known as DK Island Swing) from  on the SNES.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: David Wise

Origin
A remix of the overworld theme from  for the NES. This track sounds very similar to the version played in .

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Trivia

 * Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from , but admitted playing the game to do so made him nauseous.

Origin
A remix of the theme used in Brinstar from  for the NES.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

Origin
A mix of two music tracks from . The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

Trivia

 * Masahiro Sakurai admitted that this is the track he most wanted to people to hear.

Origin
A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

Origin
The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Origin
An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

Origin
A near-perfect preservation of the original chiptune Overworld theme from Super Mario Bros.

Composition & Arrangements
Original Composer: Koji Kondo

Origin
A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.

Usage
Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as.

Composition & Arrangements
Original Composer: Koji Kondo

Origin
Remix of "" (track 33).

Usage
Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & Arrangements
Original Composer: Hirokazu Ando

Origin
The original chiptune theme that played in  when the player picked up a hammer.

Usage
Plays when a player picks up a. This track is not included on the OST.

Composition & Arrangements
Original Composer: Yukio Kaneoka

Origin
A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

Usage
Plays when a player picks up the during a match. This track is not included on the OST.

Composition & Arrangements
Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

Usage
Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays right before the player enters the battle with. On the OST, this is included on the same track as. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as. It seems to be continuation of the previous track.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays on any Break the Targets or Board the Platforms stages, and in.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays on the score display screen following the Master Hand battle.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays during the match against the Fighting Polygon Team on Duel Zone.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays on the "Challenger Approaching" screen. This track is nearly identical to (track 29), with a minor change in pitch.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays on the screen that appears when unlocking a character,, the Item Switch, or the Sound Test.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & Arrangements
Original Composer: Hirokazu Ando

Usage
Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as.

Composition & Arrangements
Original Composer: Hirokazu Ando

Trivia

 * There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
 * The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.