List of spirits (Banjo-Kazooie series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
Conditions in italic aren't listed on the Spirit Battle preview screen.

Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * 1,338
 * 3,500
 * Spiral Mountain
 * N/A
 * •Defeat the main fighter to win •The enemy shields often •Magic attacks aren't as effective against the enemy
 * Spirit Battle inspiration:
 * The pink Diddy Kong's yellow color scheme and star-patterned shirt represents Tooty, a young female bear cub who features blonde hair and a star-patterned shirt.
 * The Banjo & Kazooie minion reference their appearance as the main playable characters in Banjo-Kazooie, where Banjo serves as Tooty's older brother.
 * The Banjo & Kazooie minion appears when the stage rotates to Gruntilda's Lair, referencing how Banjo and Kazooie must travel inside Gruntilda's Lair and rescue Tooty from Gruntilda.
 * The music track represents the main theme of Banjo-Kazooie, which is played during the game's opening cutscene where Tooty appears and plays the flute.
 * The battle conditions reference how Banjo and Kazooie rescues Tooty from Gruntilda, where the latter attempted to drain the former's youth and beauty.
 * The pink Diddy Kong's yellow color scheme and star-patterned shirt represents Tooty, a young female bear cub who features blonde hair and a star-patterned shirt.
 * The Banjo & Kazooie minion reference their appearance as the main playable characters in Banjo-Kazooie, where Banjo serves as Tooty's older brother.
 * The Banjo & Kazooie minion appears when the stage rotates to Gruntilda's Lair, referencing how Banjo and Kazooie must travel inside Gruntilda's Lair and rescue Tooty from Gruntilda.
 * The music track represents the main theme of Banjo-Kazooie, which is played during the game's opening cutscene where Tooty appears and plays the flute.
 * The battle conditions reference how Banjo and Kazooie rescues Tooty from Gruntilda, where the latter attempted to drain the former's youth and beauty.
 * This spirit's Poison Damage Reduced ability references how Tooty is saved from having her youth and beauty stolen by Gruntilda.
 * 1,339
 * 3,900
 * Spiral Mountain (Bottles)
 * •Invisibility •Item: Pitfall
 * •The enemy is invisible •The enemy favors side specials •The enemy is easily distracted by items
 * The smaller-than-normal black Donkey Kong represents Bottles, a small, black mole who teaches Banjo and Kazooie their special moves in Banjo-Kazooie.
 * The stage and music track represent Spiral Mountain, the first area in Banjo-Kazooie where the titular duo first meets Bottles, who appears as a background character.
 * The Invisibility rule references the events of Banjo-Tooie where Bottles is killed by Gruntilda and spends most of the game as a ghost, who appears invisible to most characters.
 * Donkey Kong's favored Headbutt and the Pitfall items reference how Bottles is a mole who burrows in molehills and hides underground.
 * 1,340
 * •Gold  (Moveset 1231, Skull Kid's Hat, Ashley Outfit) •Giant Gold   (INT)/ (JP/CH/KR)
 * 9,500
 * Jungle Japes (hazards off)
 * •Flowery
 * •Defeat the main fighter to win •You constantly take minor damage •The enemy favors air attacks
 * Spirit Battle inspiration:
 * The Gold Mii Swordfighter represents Mumbo Jumbo, a mystical shaman who carries around a magic wand and features a golden skull-shaped face.
 * The Gold Mii Swordfighter's Skull Kid's Hat represents Mumbo Jumbo's golden skull face and three feathers sprouting from the top, and the Ashley Outfit represents Mumbo's straw skirt and magic wand.
 * The Giant Gold R.O.B. minion represents the Golden Goliath, a giant golden statue that was brought to life by Mumbo Jumbo's Summon spell in Banjo-Tooie.
 * The stage and music track represent Mumbo's Mountain, the first level in Banjo-Kazooie which features a jungle-like setting where Mumbo Jumbo is first found residing in his Mumbo's Skull hut.
 * The Mii Swordfighter starting off with a Lip's Stick and favored Hero's Spin reference Mumbo Jumbo's playable appearance in Banjo-Tooie where he attacks with his magic wand, which can also shoot out electrical sparks.
 * The R.O.B. minion's Slow Super Armor ability references the Golden Goliath's moveset in Banjo-Tooie, which will feature slow, lumbering movements and an immunity to attacks and damage.
 * •Flowery
 * •Defeat the main fighter to win •You constantly take minor damage •The enemy favors air attacks
 * Spirit Battle inspiration:
 * The Gold Mii Swordfighter represents Mumbo Jumbo, a mystical shaman who carries around a magic wand and features a golden skull-shaped face.
 * The Gold Mii Swordfighter's Skull Kid's Hat represents Mumbo Jumbo's golden skull face and three feathers sprouting from the top, and the Ashley Outfit represents Mumbo's straw skirt and magic wand.
 * The Giant Gold R.O.B. minion represents the Golden Goliath, a giant golden statue that was brought to life by Mumbo Jumbo's Summon spell in Banjo-Tooie.
 * The stage and music track represent Mumbo's Mountain, the first level in Banjo-Kazooie which features a jungle-like setting where Mumbo Jumbo is first found residing in his Mumbo's Skull hut.
 * The Mii Swordfighter starting off with a Lip's Stick and favored Hero's Spin reference Mumbo Jumbo's playable appearance in Banjo-Tooie where he attacks with his magic wand, which can also shoot out electrical sparks.
 * The R.O.B. minion's Slow Super Armor ability references the Golden Goliath's moveset in Banjo-Tooie, which will feature slow, lumbering movements and an immunity to attacks and damage.
 * The R.O.B. minion's Slow Super Armor ability references the Golden Goliath's moveset in Banjo-Tooie, which will feature slow, lumbering movements and an immunity to attacks and damage.
 * This spirit's Magic Attack ↑ ability reference Mumbo's usage of magic spells in the Banjo-Kazooie series, and ability to attack with his magic wand in Banjo-Tooie.
 * 1,341
 * •Giant  • Team
 * 3,800
 * Summit (Ω form)
 * N/A
 * •The enemy can deal damage by dashing into you •Reinforcements will appear after an enemy is KO'd
 * The Mr. Game & Watch Team's costumes represent the Jinjos, a race of colorful big-nosed creatures who are often found in groups in each level of Banjo-Kazooie.
 * The blue Giant Mr. Game & Watch represents The Mighty Jinjonator, a giant blue Jinjo who is summoned by Banjo and Kazooie and merged with the smaller Jinjos.
 * The stage and music track represent Freezeezy Peak, an icy mountainous world in the Jinjo's debut game, Banjo-Kazooie.
 * The Mr. Game & Watch Team's frequent down aerial attacks reference the final boss battle against Gruntilda in Banjo-Kazooie where the Jinjos fly and ram into Gruntilda's protective forcefield.
 * The battle conditions reference the end of the boss battle against Gruntilda in Banjo-Kazooie where The Mighty Jinjonator is summoned and finishes the battle by repeatedly ramming into Gruntilda's forcefield and knocking her off the top of her lair.
 * 1,343
 * •Gold ×5 (10 HP)
 * 2,000
 * The Great Cave Offensive
 * N/A
 * •Timed stamina battle •The enemy falls slowly
 * Spirit Battle inspiration:
 * The Gold Kirby Team represent the Jiggy, a golden jigsaw puzzle piece which are found in groups in each level of the Banjo-Kazooie series.
 * The stage represents Glitter Gulch Mine, an underground mining level in Banjo-Tooie which features the Jiggy as a collectible goal item.
 * The music track represents the musical theme of Treasure Trove Cove, a seaside oceanic world in the Jiggy's debut game, Banjo-Kazooie.
 * The Gold Kirby's frequent jumping and battle conditions reference the collection of Jiggies in the Banjo-Kazooie series where they often appear jumping on-screen and will float in midair before being collected.
 * The Great Cave Offensive
 * N/A
 * •Timed stamina battle •The enemy falls slowly
 * Spirit Battle inspiration:
 * The Gold Kirby Team represent the Jiggy, a golden jigsaw puzzle piece which are found in groups in each level of the Banjo-Kazooie series.
 * The stage represents Glitter Gulch Mine, an underground mining level in Banjo-Tooie which features the Jiggy as a collectible goal item.
 * The music track represents the musical theme of Treasure Trove Cove, a seaside oceanic world in the Jiggy's debut game, Banjo-Kazooie.
 * The Gold Kirby's frequent jumping and battle conditions reference the collection of Jiggies in the Banjo-Kazooie series where they often appear jumping on-screen and will float in midair before being collected.
 * The Gold Kirby's frequent jumping and battle conditions reference the collection of Jiggies in the Banjo-Kazooie series where they often appear jumping on-screen and will float in midair before being collected.
 * This spirit's Support type references the Jiggies' role of aiding Banjo and Kazooie by collecting enough Jiggies to enter a new area.
 * This spirit's Lightweight ability further references how Jiggies float in midair before being collected.
 * 1,344
 * •Giant  (250 HP) •Giant   (40 HP)  (45 HP)  (50 HP)
 * 13,900
 * Find Mii (Ω form)
 * •Hazard: Poison Floor
 * •Defeat the main fighter to win •The floor is poisonous •Stamina battle •The enemy starts the battle with a Star Rod •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The green Giant King Dedede represents Gruntilda Winkybunion, a large witch who features a bulging belly and a green color scheme.
 * The green Giant Dr. Mario minions and music track represent Klungo, a large green goblin-like character wearing a lab coat who assists Gruntilda in the Banjo-Kazooie series.
 * The stage represents Winkybunion Tower, the location of Gruntilda's boss battle atop of Gruntilda's Lair in Banjo-Kazooie which features a single platform with a castle-like setting, and dark storm clouds with red-tinted lightning.
 * The Poison Floor hazard references the game over cutscene in Banjo-Kazooie where Gruntilda uses the Beauty Steal Machine to drain Tooty's youth and beauty.
 * King Dedede starting off with a Star Rod and frequent shielding reference Gruntilda's usage of magical attacks and a powerful protective forcefield during her final boss battle in Banjo-Kazooie.
 * The three Dr. Mario minions' increased HP and frequent Megavitamins reference Klungo's three boss battles in Banjo-Tooie where he attacks by throwing potions at the player and becoming stronger with each boss battle.
 * The Smash Ball item appears after King Dedede's HP drops to 100% or below, referencing Banjo & Kazooie's The Mighty Jinjonator Final Smash where The Mighty Jinjonator is summoned near the end of Gruntilda's boss battle after damaging her enough times and defeats her.
 * The Poison Floor hazard references the game over cutscene in Banjo-Kazooie where Gruntilda uses the Beauty Steal Machine to drain Tooty's youth and beauty.
 * King Dedede starting off with a Star Rod and frequent shielding reference Gruntilda's usage of magical attacks and a powerful protective forcefield during her final boss battle in Banjo-Kazooie.
 * The three Dr. Mario minions' increased HP and frequent Megavitamins reference Klungo's three boss battles in Banjo-Tooie where he attacks by throwing potions at the player and becoming stronger with each boss battle.
 * The Smash Ball item appears after King Dedede's HP drops to 100% or below, referencing Banjo & Kazooie's The Mighty Jinjonator Final Smash where The Mighty Jinjonator is summoned near the end of Gruntilda's boss battle after damaging her enough times and defeats her.
 * This spirit's Attack type references Gruntilda's usage of powerful magical attacks during her boss battle in Banjo-Kazooie.
 * This spirit's Poison Power Up ability references how Gruntilda absorbs Tooty's youth and beauty during Banjo-Kazooie's game over cutscene.
 * 1,345
 * • ×3 (50 HP)
 * 2,000
 * Garden of Hope (hazards off)
 * N/A
 * •Stamina battle •The enemy favors up specials in the air •The enemy falls slowly
 * Spirit Battle inspiration:
 * The yellow Ridley represents the Buzzbomb, a dragonfly enemy with a yellow color scheme.
 * The stage represents Bubblegloop Swamp, the swamp-like world in Banjo-Kazooie which features Buzzbombs as enemies.
 * Ridley's favored Wing Blitz and third battle condition reference the Buzzbombs' ability to float in the air and attack by swooping down at the player.
 * Spirit Battle inspiration:
 * The yellow Ridley represents the Buzzbomb, a dragonfly enemy with a yellow color scheme.
 * The stage represents Bubblegloop Swamp, the swamp-like world in Banjo-Kazooie which features Buzzbombs as enemies.
 * Ridley's favored Wing Blitz and third battle condition reference the Buzzbombs' ability to float in the air and attack by swooping down at the player.
 * This spirit's Floaty Jumps ability further references the Buzzbombs' ability to float in the air.
 * }

Trivia

 * With the exception of Banjo & Kazooie, Mumbo Jumbo, and Jiggy, all the spirits in the Banjo-Kazooie series use an original render based on their appearance on Spiral Mountain. Of the three, Mumbo Jumbo is the only one to appear on Spiral Mountain in Super Smash Bros. Ultimate.
 * Gruntilda is the first DLC Legend-class spirit whose effect isn't an "Other Skill" effect, but rather a "Hazard Skill" effect.
 * Of all of the DLC Spirit Boards, Banjo-Kazooie has the fewest spirits, with 7. This was previously shared with, until the addition of the Tockles spirit.