Tournament:Smash World Tour 2021

The Smash World Tour 2021 was a Super Smash Bros. Melee and Super Smash Bros. Ultimate tournament circuit organized by the team behind.

Due to the COVID-19 pandemic, the circuit ran online qualifiers for both games; however, the regional qualifiers and finale were offline. The pot prize started at $150,000 ($75,000 for each game), with a merch shop to increase it throughout the year.

Format
"Phase One" was different between each game. For Melee, a panel of players determined 16 players to invite to each regional finale. Players were selected based upon several factors, including their performances in both 2020 and 2021 tournaments. For Ultimate, online qualifier tournaments were held in each region, with 8 or 16 players advancing to the regional qualifier.

"Phase Two" was mostly offline. Each region hosted a regional qualifier which determined the players sent to the finale, with the number of finale slots depending on the region. If qualified players were unable to attend, additional players were chosen based on their placement in the Last Chance Qualifier.

"Phase Three" was the finale, where the 32 qualified players of each game faced off offline. A Last Chance Qualifier was held for each game with the top 8 players qualifying for the finale, bringing the total to 40 players for each game. If qualified players were unable to attend, additional players were chosen from their regional qualifier.

For the offline tournaments, players were required to pay for their own flights and hotel.

Effects of the COVID-19 pandemic
As the circuit was announced during the COVID-19 pandemic, there were no qualifier tournaments for Melee while all Ultimate qualifiers were held online. This has led to a negative reaction from several top players such as MkLeo and Tweek, who noted how unreliable Ultimate's online netcode was. Indeed, several matches were fought with a distance of over 2,000 kilometers between the players while several controversies related to connection problems popped up throughout the qualifiers, most notably in tournaments that spanned an entire continent such as South America and Europe.

As the circuit progressed, in order to accommodate the varying progress of the pandemic in each region, several tournament dates of the second phase tournaments were moved around:
 * The was anticipated to August 28th-29th.
 * The was postponed to September 18th-19th.
 * The was postponed to October 9th-10th.
 * The was postponed twice, initially to August 14th-15th, then to October 23rd-24th.
 * The was postponed twice, initially to October 2nd-3rd, then to November 20th-21st, then anticipated to November 13th-14th.
 * The was postponed three times, initially to September 25th-26th, then to November 6th-7th, and finally to November 27th-28th.
 * The SWT: Oceania Melee & Ultimate Regional Finals was postponed twice, initially to August 27th-29th, then to November 12th-14th, before being cancelled, with and  being invited for Melee and Ultimate, respectively.

Notably, due to the severe status of the pandemic in South America, the in-person tournament for the region was cancelled. Instead, and  were chosen as the South American Melee finalists while the Ultimate qualifier was changed to online. This announcement led to an outcry of disappointment within the South American community, with many South American players accusing Smash World Tour and VGBootCamp for sidelining a community that saw seldom national representation. Amidst the controversy surrounding the final, GimR posted a response clearing up the situation, specifically noting their efforts to ensure tournament matches ran as smoothly as possible and the difficulty it took for South Americans to obtain a United States visa, especially during the pandemic.

All the qualified players from the were unable to attend SWT: East Asia Ultimate Regional Finals due to COVID-19 travel restrictions. As a result, eight competitors from were announced to take their place while  took the sixth qualifying spot, bringing the total number of qualifying spots for the finals to five.

Official Ruleset
Rulebook

Game settings

 * Stocks: 4
 * Timer: 8:00
 * Handicap: Off
 * Damage Ratio: x1.0
 * Items: Off
 * Pause: Off
 * Team Attack: On

Additional rules

 * Stage Clause: A player may not pick any stage they previously won on during the set.
 * Ledge Grab Limit: 60 per game
 * Wobbling and the Freeze glitch are not permitted.

Game settings

 * Stocks: 3
 * Timer: 7:00
 * Team Attack: On
 * Launch Rate: x1.0
 * Items: Off and None
 * FS Meter: Off
 * Damage Handicap: Off
 * Custom Balance: Off
 * Spirits: Off
 * Pause: Off
 * Stage Selection: Loser's Pick
 * Stage Hazards: Off
 * Stage Morph: Off
 * Underdog Boost: Off
 * Score Display: Off
 * Show Damage: Yes

Options

 * Radar: Small
 * Echo Fighters: Separate
 * Mii Fighters are permitted with any combination of specials.

Stages
* Ω form Battlefield may be substituted for Final Destination at the request of either player.

Melee
Players denoted with an asterisk (*) were invited or qualified but did not attend the regional final or the championship. The following players replaced those that did not attend:
 * Europe: and.
 * NA West: and.
 * Championship:, , , , ,

Ultimate
Players denoted with an asterisk (*) qualified but did not attend the regional final or the championship. The following players replaced those that did not attend:
 * Central America:, , and.
 * Europe:, , , , and . Ady would later be replaced with.
 * NA West:, , , , and.
 * NA East:.
 * East Asia:, , , , , , , and.
 * Championship:

** The eight qualified players from were unable to attend, and XIFL was invited to the finale. *** SWT: Oceania Melee & Ultimate Regional Finals was cancelled, and Jdizzle was invited to the finale.

Trivia

 * The Nintendo logo on 's cap was removed on the VGBootCamp Twitch stream layouts.