Star KO


 * Not to be confused with KO Stars.
 * This article is about the KO that launches opponents into space. For the KO that launches opponents toward the screen, see Screen KO.



A star knock-out or star finish (, Star Burst), abbreviated as star KO, internally known as Hoshikie in Smash 4 and Twinkle in Ultimate, is a type of KO that can occur beyond the upper Blast line in the Super Smash Bros. series. They often last about 2 seconds and are the longest type of KO, often leaving their perpetrator safe from the victim.

Overview
When characters are knocked beyond the upper blast line (save for a few exceptions), they fly through the background and away from the stage while usually screaming, crying, roaring, yelling or shouting, and eventually disappear as a star. In Melee, Brawl, and Ultimate, this has the longest duration out of any KOs. Along with Star KOs, there is a chance of a Screen KO happening instead, where characters slam into the camera.

Most conditions on the characters, such as the invincibility of the Super Star or standby mode after breaking the Smash Ball, are still visible on the characters while they are Star KO'd. Exceptions include metal characters in Melee and Brawl (unless while playing in Super Smash Bros. Melee's single-player modes), giant or tiny characters due to Super or Poison Mushrooms in Super Smash Bros. Brawl, and frozen characters in Super Smash Bros. 4.

In Super Smash Bros.
In Smash 64, the duration allotted for Star KOs, along with Screen KOs, are noticeably longer than in Melee onward. Depending on the camera angle, the victim will often not become visible until nearly after they finish their Star KO voice clip, making the animation not synchronize with the voice clip, with the exception of and, whose Star KO voice clip is slightly longer than the rest of cast.

Mario uses his falling voice clip from Super Mario 64 while Star KO'd; uses Mario's "burnt" voice clip from the same game, albeit being noticeably higher pitched. also uses his similar voice clip from The Legend of Zelda: Ocarina of Time, and uses his defeat voice clip from Yoshi's Story. , who doesn't vocalize usually, also emits a sound effect while while Star KO'd.

In Super Smash Bros. Melee
Starting with this game, the enemy team can no longer be Star or Screen KO'd under normal circumstances (with the exception of Event 37: Legendary Pokémon for unknown reasons), presumably so that the game will not delay a next enemy's spawn as much as in Smash 64. Most horde battles in single-player modes (except ) also disable Star and Screen KOs for similar reasons (see below). Their animations are also much faster, now properly synchronizing with the voice clip across the cast. Oddly, in Mushroom Kingdom II, the victim fades out faster than usual before turning into stars.

As shares his voice clips with, he also uses Mario's falling voice clip from Super Mario 64. , like his adult self, uses his falling voice clip from The Legend of Zelda: Ocarina of Time, while uses one of his damaging voice clips from the same game. , like many of his sound effects, makes a Game & Watch-esque beep. 's Star KO voice clip is infamous in the community for being too higher-pitched and horrifying, often being compared to stereotypical screams in horror movies.

In Super Smash Bros. Brawl
Star KOs in Brawl are generally identical to its appearance in Melee, but the voice clips are given a reverberating effect, similar to those used for Final Smashes and the announcer's voice, as if the victim is far away from the stage (though they are actually added by the game rather than their sound files being echoed, albeit still fading out at the end). Oddly, in Flat Zone 2 and Hanenbow, if the victim's status conditions are still in effect, they will not be aligned with the character (i.e. the frozen block and character fly off separately).

For the first time in the series, Brawl introduces a character who is silent while being Star KO'd, that being. Additionally, there are a handful of characters who shout "No!" while being Star KO'd, which are and, as well as veteran. similarly makes an "Iyah!" sound, a Japanese phrase for expressing dismay or shock, while and  emit a howl and multiple beeps respectively while Star KO'd.  and 's Star KO sounds are also renewed.

In Super Smash Bros. 4
Star KOs in Smash 4 are almost identical to how they acted in Brawl, though voice clips now use a smooth echo effect instead of a reverberating effect used in Brawl. However, both Star and Screen KOs are no longer guaranteed to occur; the upper blast line will cause either a Blast KO, a Star KO, or a Screen KO at random. Players launched at extremely high speeds, however, are not Star KO'd or Screen KO'd. In addition, presumably as to solve balance issues, Star KOs no longer occur when there's only five seconds remaining in a timed match and in Sudden Death (| unless an unknown glitch occurs or in Trophy Rush); Screen KOs were increased in length, and as a result, Star KOs actually last shorter than Screen KOs. Lastly, Star KOs are now intentionally disabled on some stages, largely those with 2D backdrops or background elements that obscure the victim.

Smash 4 introduces more characters that remain completely silent when Star KO'd, with these being, the s, , , and the wireframe version of. Rosalina and use one of their falling voice clips from Mario Kart 7 and Mario Kart Wii respectively, and the Koopalings (with the exception of Morton) use one of their defeat voice clips in New Super Mario Bros. games. As a result, Lemmy shouts "No!" while being Star KO'd; male similarly does this (albeit in the NTSC version only), while  has lost the trait in the English versions as of this game, as he instead uses his death sound ("Whoa!") from Sonic Generations. As 's voice clips have been updated to match, he now uses Mario's Star KO voice clip from Brawl.

In Super Smash Bros. Ultimate
Ultimate introduces a new animation for Star KOs; the characters now tumble away from the screen, akin to how Screen KOs worked in Melee and Brawl, and seemingly go a much further distance away from the stage (though this is an illusion, since the characters actually start shrinking the further they fly away, as easily seen in Temple). Most characters also now use a sideways version of their tumbling animations, with the exceptions of (due to his 2D nature),, , , , , , , , , and , who spin forwards like their normal tumbling animation (due to their normal tumbling animations having them already facing the screen). The star is also now a purple color. Additionally, the Boss Galaga will always cause a Star KO and cause the character to go into their normal Star KO animation seen in the previous games. The physics of Star KOs are otherwise unchanged from Smash 4.

,, and also remain silent when Star KO'd, in addition to all previous veterans that were silent during their Star KO. For the first time in the series, there are characters who speak a complete sentence during Star KO; has a unique Star KO line, where he yells "I never learned how to read...!". This is a reference to Chapter 17 in Kid Icarus: Uprising, where he yells the same line after his Power of Flight is cut en-route to the Aurum Fortress. speaks during a Star KO, shouting "My battle ends here...!", a reference to one of their defeat lines from Fire Emblem: Three Houses. Both characters also do not speak in the Japanese version. In addition to all previous cases retained from Brawl and Smash 4, 's Star KO also has her shouting "No!", as she does when falling off the stage in Mario Kart Wii, Mario Party 9, and Mario Party Island Tour. Similarly, Min Min shouts "" (Oh no!). Mr. Game & Watch now uses the same beep used for his up and side taunts, while reuses ' Star KO sound. 's English Star KO voice clip, much like Zelda in Melee, is infamous for being overdone and horrifying, to the point that his voice actor,, acknowledged this influence on Twitter.

Origin
It is a recurring trope, especially in Eastern media, for characters and objects to be sent flying into the sky, leaving behind a twinkling star when they vanished from sight. Since Star KO'ing an entire team in Melee yields the Rocket KO bonus, the Star KOs in Smash may be intended as a reference specifically to the trope's use as a running gag in the anime, where the  would often be sent "blasting off again" whenever they were defeated.

Exceptions
Unless otherwise noted, all of these exceptions also apply to Screen KOs.

In Super Smash Bros. Melee

 * Fighting Wire Frames (except for Event 37: Legendary Pokémon).
 * Team battles in
 * All 25 es at the end of All-Star Mode
 * Opponents in Event Matches: Kirby's Air-raid, Super Mario 128, The Yoshi Herd, Puffballs Unite!, Game & Watch Forever!
 * Opponents in Event Matches: Kirby's Air-raid, Super Mario 128, The Yoshi Herd, Puffballs Unite!, Game & Watch Forever!

In Super Smash Bros. Brawl

 * Fighting Alloy Team
 * Playable characters appearing as enemies in Multi-Man Brawl
 * Enemies in Adventure Mode: The Subspace Emissary
 * Team battles in
 * Opponents in Solo Event Matches: Super Bowser Bros., Diddy Kong Panic, Yoshi's Rainbow, Molten Norfair, Sonic Boom
 * Opponents in Co-op Event Matches: The DK Tag Calamity, The Yoshi Team of 50, Sonic and Mario
 * Characters who use a grab aerial before surpassing the upper blast line, in which case will always be blast KO'd

In Super Smash Bros. 4

 * Defeatable Assist Trophies
 * Lumas (Unless they get respawned when Rosalina is getting star KO’d)
 * Invisible characters in
 * Stages (does not entirely apply to Screen KOs):, WarioWare, Inc., Boxing Ring, Green Hill Zone, Mushroom Kingdom U, Luigi's Mansion, Super Mario Maker (Wii U), , Delfino Plaza, Jungle Hijinxs, Skyloft, The Great Cave Offensive, Halberd, Gamer, Wii Fit Studio, (Wii U), Wrecking Crew, Wuhu Island, Pac-Land, Miiverse and Umbra Clock Tower. (Note: Early versions of Mushroom Kingdom U and Skyloft featured Star KOs, they were later removed for unknown reasons.)
 * Fighting Mii Team
 * Playable characters appearing as enemies in Multi-Man Smash
 * Opponents in All-Star Mode
 * Flying Men
 * Nabbit
 * Ridley
 * Master Core's true form
 * Enemies in Smash Run
 * Final Battles in Smash Run
 * Some opponents in the horde battles in Special Orders
 * Opponents in Event Matches: 1988, Unlikely Allies, and All-Star events

In Super Smash Bros. Ultimate

 * Fighting Mii Team
 * Playable characters in Mob Smash
 * Invisible characters
 * Defeatable Assist Trophies
 * Lumas (Unless they get respawned when Rosalina is getting star KO’d)
 * False characters spawned by Galeem and/or Dharkon in Adventure Mode: World of Light
 * Flying Men
 * Nabbit
 * Stages (bolded stages allow Screen KOs): ', Online Practice Stage,, Mushroom Kingdom II, WarioWare, Inc., Frigate Orpheon, 75m, Mario Bros., Hanenbow, Green Hill Zone, Gerudo Valley, Dream Land GB, Unova Pokémon League, Mute City SNES, Balloon Fight, PictoChat 2, ', The Great Cave Offensive, Flat Zone X, Gamer, Wii Fit Studio, Boxing Ring, , Wrecking Crew, PAC-LAND, Super Mario Maker, Umbra Clock Tower, New Donk City Hall, Moray Towers, Dracula's Castle, Garreg Mach Monastery (except the Bridge section), Mishima Dojo and all Ω/Battlefield forms of these stages aside from Garreg Mach Monastery.

In Smash 64

 * Comet Mystic (10000 points): Finished the match while in the middle of a Star KO.
 * Star Finish (10000 points): Cleared the stage via a Star KO.
 * Trickster (11000 points): Star KO'd every member of a team.

In Melee

 * Rocket KO (5000 points): Star KO'd every member of a team.
 * Shooting Star (1500 points): Finished the match while getting Star KO'd.
 * Solar Being (800 points): All KOs experienced were Star KOs.
 * Star KO (300 points per opponent): Star KO an opponent.

Trivia

 * In the original Super Smash Bros., Kirby's various Copy Ability hats remain on when he is Star KO'd.
 * Super Smash Bros. is the only game in the series where a player can Star KO themselves without breaking Jigglypuff's shield.
 * This can be best seen if Ness uses his jumps and PK Thunder straight up on either Hyrule Castle, or his Break the Targets/Board the Platforms stages.
 * If the camera zooms out enough on certain large stages, the "trick" of the Star KOs can be revealed: once the defeated character hits the upper blast line, they get shifted toward the background as their tumble animation starts, before reappearing onscreen for the KO animation. This can be seen best in the Camera mode in Super Smash Bros. Melee, by maneuvering the camera into a certain position. This trick can also be revealed in Ultimate using the camera's frame-by-frame controls.
 * If the cage the Mii resides inside on the Find Mii stage sustains sufficient damage, the Mii and the cage will be Star KO'd, though no sound effects play when this occurs.
 * In SSB4:
 * and 's voice clips for being Star KO'd are longer than the time allotted for the Star KO animation.
 * If a character is way beyond the upper blast line and gets Star KO'd, the character will fall into the background faster than usual, but the Star KO length will still be the same. The same result can also be executed in Melee by going into the debug menu, selecting the Home-Run Contest stage and getting Star KO'd there.
 * 's mouth animates with its Star KO voice clip (though it can sometimes be seen smiling). If by any way Jigglypuff is Star KO'd without its voice clip playing (like being frozen), its mouth will not animate.
 * In Ultimate:
 * If a character gets Star KO'd by Snake's Final Smash while a missile is still locked on to them, the missiles will chase them throughout the Star KO animation.
 * The onscreen radar will track a Star KO'd character, but will not track a character who has been Screen KO'd.
 * Both and 's Star KO voice clip seem to have an error at the beginning, as it starts with a noticeable pause.
 * 's Star KO voice clip strangely doesn't appear in the Sound Test, making him the only character in the series with this distinction.
 * The star effect in 64 and Ultimate is considered a UI element instead as part of the foreground and will always appear over certain elements, such as the background in Yoshi's Story.