List of spirits (Castlevania series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
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 * 1,052
 * 13,000
 * Dracula's Castle
 * •Assist Trophy Enemies (Alucard)
 * •Hostile assist trophies will appear when the enemy's at high damage •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse whose design and gameplay is similar with Simon's in Castlevania.
 * The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in Castlevania III.
 * The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in Castlevania III.
 * The Alucard Assist Trophy enemy references his debut appearance in Castlevania III who serves as one of Trevor's optional playable companions.
 * The stage and music represent Dracula's Castle, the main setting of Castlevania III which Trevor and his companions must explore the castle to defeat Dracula.
 * The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse whose design and gameplay is similar with Simon's in Castlevania.
 * The blue Palutena minion represents Sypha Belnades, a female mage wearing a blue robe who serves as one of Trevor's optional playable companions in Castlevania III.
 * The red Sheik minion represents Grant Danasty, a nimble, dagger-wielding thief wearing a red cloth wrapped around his head, who serves as one of Trevor's optional playable companions in Castlevania III.
 * The Alucard Assist Trophy enemy references his debut appearance in Castlevania III who serves as one of Trevor's optional playable companions.
 * The stage and music represent Dracula's Castle, the main setting of Castlevania III which Trevor and his companions must explore the castle to defeat Dracula.
 * This spirit's Shield type references Trevor's role in Dracula's Curse by rescuing Alucard, Sypha, or Grant from Dracula's influence and saving the world from Dracula's evil.
 * 1,053
 * 3,700
 * Reset Bomb Forest (hazards off)
 * N/A
 * •The enemy starts the battle with a Cucco
 * Spirit Battle inspiration:
 * The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
 * The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
 * The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, Castlevania: Rondo of Blood where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
 * Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the Castlevania series.
 * Spirit Battle inspiration:
 * The purple Zelda represents Maria Renard, a young girl who features blonde hair and a purple dress.
 * The smaller-than-normal white Falco, blue Charizard, and white Incineroar minions each represent three of Maria's animal sub-weapons, which includes the cardinal Suzaku, the dragon Seiryu, and the striped cat Byakko.
 * The stage and music track represent Dracula's Castle, the main setting of Maria's debut game, Castlevania: Rondo of Blood where Maria is imprisoned underneath the castle's main hall and is rescued by Richter.
 * Zelda starting off with a Cucco references the white doves that serve as Maria's main weapon in her playable game appearances in the Castlevania series.
 * This spirit's Grab type references how Maria is one of several maidens kidnapped by Dracula in Rondo of Blood.
 * In World of Light, the Maria Renard spirit is located in the lower level of the Dracula's Castle map in the Dark Realm, further referencing Maria's imprisonment in the lower levels of Dracula's Castle in Rondo of Blood.
 * 1,055
 * 13,500
 * Dracula's Castle
 * •Assist Trophy Enemies (Alucard)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse who teams up with Alucard, who appears as the Assist Trophy enemy.
 * The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Alucard's estranged father, Dracula.
 * The music track represents the musical theme of Castlevania Judgement, which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in Symphony of the Night.
 * Spirit Battle inspiration:
 * The indigo Simon represents Trevor C. Belmont, the main playable character of Castlevania III: Dracula's Curse who teams up with Alucard, who appears as the Assist Trophy enemy.
 * The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Alucard's estranged father, Dracula.
 * The music track represents the musical theme of Castlevania Judgement, which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in Symphony of the Night.
 * The music track represents the musical theme of Castlevania Judgement, which is a remix of Alucard's theme heard during the opening area of Dracula's Castle in Symphony of the Night.
 * This spirit's Shield type references Alucard's role in the Castlevania series by saving the world from Dracula's evil.
 * This spirit's Sword Attack ↑ ability references Alucard's main melee weapon, the Alucard Sword, and his proficiency with swordsmanship.
 * In World of Light, the Alucard spirit must be defeated in order to access Dracula, the boss of the Dracula's Castle map in the Dark Realm, referencing how Alucard is Dracula's estranged son, who opposes him in the Castlevania series.
 * In World of Light, if the ghosts of Dracula's Castle are defeated before the boss battle, then the Richter fighter will appear after Alucard, referencing how Alucard rescued Richter from Shaft's mind control in Symphony of the Night.
 * 1,056
 * 1,900
 * Find Mii (hazards off)
 * N/A
 * •The enemy starts the battle with a Killing Edge
 * Spirit Battle inspiration:
 * The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
 * The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, Castlevania 64.
 * Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
 * Spirit Battle inspiration:
 * The orange Simon represents Reinhardt Schneider, a vampire hunter who uses the Vampire Killer whip and wears an orange uniform.
 * The stage represents the exterior of Dracula's Castle, the main setting of Reinhardt Schneider's debut game, Castlevania 64.
 * Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
 * Simon starting off with a Killing Edge references the short sword used by Reinhardt Schneider for close combat.
 * This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Reinhardt Schneider is equipped with the Vampire Killer and his short sword.
 * 1,057
 * 3,700
 * Find Mii (hazards off)
 * •Item: Timer
 * •The enemy has an extra midair jump •The enemy has increased jump power
 * The green Richter represents Nathan Graves, a vampire hunter who uses the Hunter Whip and wears a green uniform.
 * The stage and music track represents the exterior of Dracula's Castle, the main setting of Nathan Graves's debut game, Circle of the Moon.
 * The Timer item references the Stopwatch weapon from the Castlevania series, which similarly allows the player to slow down time to their advantage.
 * The battle conditions reference Nathan's ability to double jump with the Double relic and jump extremely high vertically with the Roc Wing relic.
 * 1,058
 * 2,000
 * Find Mii
 * N/A
 * •The enemy's melee weapons have increased power •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
 * The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, Castlevania: Circle of the Moon.
 * The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
 * The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
 * 2,000
 * Find Mii
 * N/A
 * •The enemy's melee weapons have increased power •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The white Marth represents Hugh Baldwin, a vampire-hunting swordsman who wears a white outfit.
 * The stage and music track represents the exterior of Dracula's Castle, the main setting of Hugh Baldwin's debut game, Castlevania: Circle of the Moon.
 * The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
 * The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
 * The first battle condition references Hugh Baldwin's usage of his sword as his main weapon during his boss battle and usage of powerful sword attacks.
 * The "increased jump power" battle condition references Hugh Baldwin's ability to perform high jumps during the second phase of his boss battle.
 * This spirit's Attack type and Sword Attack ↑ ability reference Hugh's usage of his sword as his main weapon in Circle of the Moon.
 * 1,059
 * 4,200
 * The Great Cave Offensive (Battlefield form)
 * •Hazard: Lava Floor
 * •The floor is lava •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
 * The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, Castlevania: Harmony of Dissonance.
 * The Lava Floor hazard references the Fire Book, the first Spell Book acquired in Harmony of Dissonance which allows Juste Belmont to create fire-based attacks with his sub-weapons.
 * The "increased move speed" battle condition references the dash move used by Juste Belmont in Harmony of Dissonance, which allows him to move at high speeds.
 * Spirit Battle inspiration:
 * The red Richter represents Juste Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a red uniform.
 * The stage represents Luminous Cavern, a gloomy cavernous area illuminated by luminous moss in Juste Belmont's debut game, Castlevania: Harmony of Dissonance.
 * The Lava Floor hazard references the Fire Book, the first Spell Book acquired in Harmony of Dissonance which allows Juste Belmont to create fire-based attacks with his sub-weapons.
 * The "increased move speed" battle condition references the dash move used by Juste Belmont in Harmony of Dissonance, which allows him to move at high speeds.
 * In World of Light, the Juste Belmont spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, further referencing Juste's Fire Book, which allows him to use fire-based attacks.
 * 1,060
 * 3,800
 * Spear Pillar (Battlefield form)
 * N/A
 * •The enemy's magic attacks have increased power •The enemy's special moves have increased power
 * Spirit Battle inspiration:
 * The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
 * The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, Castlevania: Aria of Sorrow which features a night sky and ruins.
 * The music track represents the musical theme of Harmony of Despair, the game which features Yoko Belnades as a playable character.
 * The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
 * Spirit Battle inspiration:
 * The pink Robin represents Yoko Belnades, a female spellcaster who wears a pink outfit.
 * The stage represents the Castle Corridor, the first area in Yoko Belnades's debut game, Castlevania: Aria of Sorrow which features a night sky and ruins.
 * The music track represents the musical theme of Harmony of Despair, the game which features Yoko Belnades as a playable character.
 * The battle conditions references Yoko Belnades's usage of magical spells and magic-based attacks in her playable appearances.
 * This spirit's Support type references Yoko's role in Aria of Sorrow and Harmony of Despair by assisting the protagonist, Soma Cruz in his quests.
 * This spirit's Battering Items ↑ ability references Yoko's usage of the Belnades Staff as her main weapon and her Weapon Synthesis ability, which can forge and strengthen Soma's weapons, most of which are battering weapons.
 * 1,061
 * 3,800
 * Unova Pokémon League (hazards off)
 * •Strengthen Weapon
 * •The enemy can heal by shielding attacks •All fighters' melee weapons have increased power
 * The white Richter represents Leon Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a white uniform.
 * The stage and music track represents the exterior of Walter Bernhard's castle, the main setting of Leon Belmont's debut game, Castlevania: Lament of Innocence.
 * The Strengthen Weapon rule references the Whip of Alchemy, a whip used by Leon Belmont which later bonded with the soul of his deceased fiancée Sara Trantoul to forge into the Vampire Killer whip.
 * The first battle condition references the Perfect Guard, a technique used by Leon Belmont which replenishes MP and hearts if an enemy's attack was blocked at the right time.
 * 1,062
 * 9,600
 * Dracula's Castle (Battlefield form)
 * N/A
 * •The enemy has increased attack power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
 * The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, Castlevania: Aria of Sorrow.
 * The music track represents the musical theme of Dawn of Sorrow, the game which features Julius Belmont as a playable character.
 * The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
 * 9,600
 * Dracula's Castle (Battlefield form)
 * N/A
 * •The enemy has increased attack power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The orange Simon represents Julius Belmont, a descendant of the Belmont Clan who uses the Vampire Killer whip and wears a brown uniform.
 * The stage represents Dracula's Castle, the main setting of Julius Belmont's debut game, Castlevania: Aria of Sorrow.
 * The music track represents the musical theme of Dawn of Sorrow, the game which features Julius Belmont as a playable character.
 * The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
 * The music track represents the musical theme of Dawn of Sorrow, the game which features Julius Belmont as a playable character.
 * The battle conditions reference how Julius is one of the strongest Belmonts, who is both powerful and fast during his boss battle.
 * This spirit's Attack type and Side Special ↑ ability references Julius' usage of his Cross attack during his boss battle, which serves as Simon and Richter's side special attack.
 * 1,063
 * 3,700
 * The Great Cave Offensive (Battlefield form)
 * •Item: Battering Types
 * •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
 * The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
 * The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, Castlevania: Curse of Darkness which features an underground forest setting.
 * The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.
 * Spirit Battle inspiration:
 * The blue Robin represents Hector, a spellcaster who wears a blue shirt and is associated with his debut game's antagonist, Dracula.
 * The blue Ridley minion represents The End, the winged final evolution form of the Devil-Type Innocent Devils forged by Hector.
 * The stage represents the Forest of Jigramunt, the fifth area in Hector's debut game, Castlevania: Curse of Darkness which features an underground forest setting.
 * The Battering Type items references Hector's role as a Devil Forgemaster, who can forge and combine weapons to form stronger weapons, most of which are battering weapons.
 * This spirit's Support type references Hector's former role in Curse of Darkness as Dracula's general and Devil Forgemaster.
 * This Death's Scythe Equipped ability further references Hector's ability as a Devil Forgemaster to forge and create stronger weapons, including the Death's Scythe, the strongest weapon in Curse of Darkness.
 * 1,064
 * 9,300
 * Dracula's Castle
 * N/A
 * •The enemy's throwing-type items have increased power
 * Spirit Battle inspiration:
 * The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
 * The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
 * The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, Castlevania: Portrait of Ruin.
 * Richter starting off with a Boomerang and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
 * Spirit Battle inspiration:
 * The red Richter represents Jonathan Morris, a vampire hunter who uses the Vampire Killer whip and wears a red jacket.
 * The red Robin minion represents Charlotte Aulin, Jonathan Morris's female childhood friend who features blonde hair and uses magic-based attacks.
 * The stage and music track represents Dracula's Castle, the main setting of Jonathan Morris's debut game, Castlevania: Portrait of Ruin.
 * Richter starting off with a Boomerang and battle condition reference Jonathan's ability to master his sub-weapons by defeating enemies, most of which are throwing-type items, including the Boomerang.
 * This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Jonathan Morris is equipped with the Vampire Killer and throwing-type weapons.
 * 1,065
 * 3,700
 * Bridge of Eldin (Battlefield form)
 * N/A
 * •The enemy's special moves have increased power •The enemy favors side specials •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
 * The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
 * The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, Castlevania: Portrait of Ruin.
 * Zelda's favored Din's Fire references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
 * Spirit Battle inspiration:
 * The blue Zelda represents Charlotte Aulin, a blonde female character who features blonde hair and wears a blue-and-white outfit.
 * The blue Richter minion represents Jonathan Morris, Charlotte's childhood friend who uses the Vampire Killer whip.
 * The stage and music track represents the exterior Dracula's Castle, the main setting of Charlotte's debut game, Castlevania: Portrait of Ruin.
 * Zelda's favored Din's Fire references Charlotte's usage of her magical spells, including the fire-based spells, Raging Fire and Explosion.
 * This spirit's Attack type and Magic Attack ↑ ability further reference Charlotte's usage of her fire-based spells.
 * 1,066
 * 9,900
 * Brinstar Depths (Ω form)
 * •Sudden Final Smash •Hazard: Heavy Wind
 * •The enemy will suddenly have a Final Smash after a little while •Dangerously high winds are in effect •The enemy's special moves have increased power
 * Spirit Battle inspiration:
 * The blue Bayonetta represents Shanoa, a dark-haired witch who features a blue dress and the ability to summon creatures to assist her in combat.
 * The stage represents the Tymeo Mountains, a cavernous area in Shanoa's debut game, Castlevania: Order of Ecclesia.
 * The music track represents the musical theme of Harmony of Despair, a game which features Sanoa's appearance as a playable character.
 * The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in Order of Ecclesia which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
 * The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
 * Bayonetta's Infernal Climax Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in Order of Ecclesia which slows down gameplay when equipped to Shanoa.
 * Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
 * The music track represents the musical theme of Harmony of Despair, a game which features Sanoa's appearance as a playable character.
 * The Heavy Wind hazard references the Pneuma glyph, a type of glyph used in Order of Ecclesia which allows Shanoa to conjure up a powerful wind attack that streaks across the floor.
 * The third battle condition references Shanoa's ability to perform various acrobatic techniques in her moveset, which includes kick slides, drop kicks, and backflips to avoid enemy attacks.
 * Bayonetta's Infernal Climax Final Smash features Witch Time, which can slow down time when used, referencing the R. Eye of Devil, a type of glasses in Order of Ecclesia which slows down gameplay when equipped to Shanoa.
 * Bayonetta's Infernal Climax Final Smash also features the Climax Gauge, which will fill up with glyphs, referencing the Back glyphs, a series of glyphs used by Shanoa which can allow her to summon creatures to assist her in combat.
 * In World of Light, the Shanoa spirit is featured on Dharkon's side of the Final Battle map while the Isaac spirit is featured across from her on Galeem's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Shanoa's case, is dark magic Glyphs.
 * 1,067
 * 3,800
 * Temple
 * N/A
 * •The enemy's melee weapons have increased power •The enemy favors side specials •The enemy starts the battle with a Beam Sword
 * Spirit Battle inspiration:
 * The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
 * The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the Lord of Shadows series.
 * Simon's favored Cross references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
 * Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
 * Spirit Battle inspiration:
 * The red Simon represents Gabriel Belmont, a member of the Belmont Clan who uses the Vampire Killer whip and wears a red outfit.
 * The stage's background features a temple, referencing Gabriel Belmont's affiliation with the Brotherhood of Light in the Lord of Shadows series.
 * Simon's favored Cross references the Combat Cross, an ancient weapon used Gabriel Belmont which would later become the Vampire Killer whip.
 * Simon starting off with a Beam Sword references the Void Sword, a glowing sword used by Gabriel Belmont after transforming into the vampire, Dracula.
 * This spirit's Neutral type references Gabriel's former affiliation with the Brotherhood of Light until his descent into the villainous vampire, Dracula.
 * 1,068
 * • •Tiny  ×5
 * 3,600
 * Dracula's Castle
 * •Move Speed ↓
 * •You have reduced move speed after a little while •The enemy falls slowly •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
 * The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
 * The stage and music track represents Dracula's Castle, the main setting of Castlevania where the second stage first features the Medusa Head as an enemy.
 * The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in Castlevania: Order of Ecclesia which will fly and turn the player to stone upon contact.
 * The larger-than-normal navy Meta Knight represents the Medusa Head, the head of Medusa who takes the form of a large, floating face.
 * The cyan Tiny Mewtwos represent the Medusa Head's snake-like hair, whose serpentine appearance resembles Mewtwo's slender tail.
 * The stage and music track represents Dracula's Castle, the main setting of Castlevania where the second stage first features the Medusa Head as an enemy.
 * The Move Speed ↓ rule references the Gorgon Head, a variant of the Medusa Head in Castlevania: Order of Ecclesia which will fly and turn the player to stone upon contact.
 * This spirit's Attack type and Air Defense ↑ ability reference the Medusa Head's ability to float and attack in midair.
 * In World of Light, the Medusa Head spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Medusa Heads are first encountered as enemies in Block 2 in the original Castlevania.
 * 1,069
 * • ×2 (80 HP)
 * 3,600
 * Dracula's Castle (Ω form)
 * N/A
 * •The enemy's throws have increased power •The enemy has super armor but moves slower •Stamina battle
 * Spirit Battle inspiration:
 * The larger-than-normal yellow Sheik represents the Mummy, a large, slender, humanoid enemy who is wrapped up in yellow-tinted bandages.
 * The two larger-than-normal yellow Sheiks represent the two Mummies who are featured as bosses in their debut game, Castlevania.
 * The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
 * The music track represents the musical theme of Castlevania III: Dracula's Curse, the game which features the Mummy as an enemy.
 * The battle conditions reference the Mummy's boss battles in the Castlevania series where they slowly move towards the player and attack by throwing their bandages at them.
 * The stamina battle condition references the HP gauges used in the Castlevania series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
 * The stage's Ω form represents the Castle Ruins, an area in Block 3 in Dracula's Castle serving as the location of the Mummy's boss battle, which features a singular platform.
 * The music track represents the musical theme of Castlevania III: Dracula's Curse, the game which features the Mummy as an enemy.
 * The battle conditions reference the Mummy's boss battles in the Castlevania series where they slowly move towards the player and attack by throwing their bandages at them.
 * The stamina battle condition references the HP gauges used in the Castlevania series, which will result in a character or an enemy's defeat when the HP gauge is depleted.
 * This spirit's Speed ↓ ability further references the Mummy's slow, lumbering movement towards the player.
 * In World of Light, the Mummy spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Mummy is first encountered as the boss of Block 3 in the original Castlevania.
 * 1,070
 * •Giant  (Moveset 1333, Hockey Mask, Business Outfit, Low Voice Type 11) •
 * 4,500
 * Dracula's Castle (Battlefield form)
 * •Hazard: Zap Floor
 * •The floor is electrified •The enemy is giant
 * Spirit Battle inspiration:
 * The Giant Mii Brawler represents the Creature, also known as Frankenstein's Monster, a large, hulking monster made out of reanimated corpse parts.
 * The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
 * The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
 * The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
 * The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
 * The Mii Brawler's Hockey Mask reference the Creature's pale face, while the Business Outfit references the outfit worn by the Creature.
 * The smaller-than-normal yellow Diddy Kong represents the Flea Man, also known as Igor, a small, quick, and nimble hunchback humanoid who wears a brightly-colored tunic.
 * The stage's Battlefield form and music track represent the Catacombs, an area in Block 4 in Dracula's Castle serving as the location of the Creature and Flea Man's boss battle, which features a long platform and shorter aerial platforms.
 * The Zap Floor hazard references the Creature's usage of electric-based attacks during its boss battles, as well as the Creature's reanimation by an electrical bolt.
 * Interestingly, the Hockey Mask references the hockey mask worn by Jason Voorhees, an iconic horror film villain similar to the Creature, who is based off of Frankenstein's Monster.
 * In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how the Creature and the Flea Man are first encountered as the boss of Block 4 of Dracula's Castle in the original Castlevania.
 * 1,071
 * 9,400
 * Dracula's Castle
 * •Hard to Launch •Sudden Damage
 * •You take serious damage after a little while •You are hard to launch •The enemy starts the battle with a Death's Scythe
 * Spirit Battle inspiration:
 * The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
 * The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
 * The music track represents the boss battle theme against Dracula in Castlevania, referencing Death's loyalty to Dracula in the Castlevania series.
 * The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in Super Smash Bros. Ultimate where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
 * Spirit Battle inspiration:
 * The blue Robin starting off with a Death's Scythe represents Death, the shrouded skeletal enemy who wears a blue cloak and carries a scythe.
 * The stage represents the Dungeon, an area in Block 5 in Dracula's Castle serving as the location of Death's boss battle, which features a floor platform and two smaller aerial platforms.
 * The music track represents the boss battle theme against Dracula in Castlevania, referencing Death's loyalty to Dracula in the Castlevania series.
 * The Sudden Damage and Hard to Launch rules and battle conditions reference the Death's Scythe item's ability in Super Smash Bros. Ultimate where attacking an opponent with high damage with Death's Scythe will result in an instant KO.
 * This spirit's Support type further references Death's role in the Castlevania series as Dracula's second-in-command.
 * This spirit's Attack type and KOs Heal Damage ability reference the instant KO ability of Death's Scythe, and Death's ability to collect the souls of the deceased it reaps with its scythe.
 * In World of Light, the Creature & Flea Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing how Death is first encountered as the boss of Block 5 of Dracula's Castle in the original Castlevania.
 * 1,072
 * •Giant
 * 2,100
 * Dracula's Castle
 * •Defense ↑ •Invisibility
 * •The enemy is invisible •The enemy has increased defense after a little while •The enemy is giant
 * Spirit Battle inspiration:
 * The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
 * The stage and music track represent Laruba Mansion, the last accessible mansion in Castlevania II: Simon's Quest which features Carmilla's debut as a boss.
 * The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
 * Spirit Battle inspiration:
 * The navy Giant Meta Knight features Meta Knight's mask turning dark and large, representing Carmilla, a large flying mask character with a dark color scheme.
 * The stage and music track represent Laruba Mansion, the last accessible mansion in Castlevania II: Simon's Quest which features Carmilla's debut as a boss.
 * The Invisibility rule references how Carmilla is a ghost character, which are often depicted as invisible.
 * This spirit's Fire/Explosion Resist ↑ ability references Carmilla's ability to attack by shedding fiery tears of blood, which scatters into fireballs.
 * 1,073
 * 3,600
 * Luigi's Mansion (Battlefield form)
 * N/A
 * •The enemy's physical attacks have increased power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
 * The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
 * The stage represents the entrance into Dracula's Castle, the second stage of Castlevania: Rondo of Blood serving as the location of the Werewolf's boss battle, which features a full moon in the background.
 * The music track represents the musical the boss battle theme of Dawn of Sorrow, the game which features the Werewolf as an enemy.
 * The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
 * The larger-than-normal black Wolf represents the Werewolf, a large, humanoid wolf enemy with a black color scheme.
 * The stage's background features a full moon, referencing the myth of werewolves where people with lycanthropy transform into werewolves under the full moon.
 * The stage represents the entrance into Dracula's Castle, the second stage of Castlevania: Rondo of Blood serving as the location of the Werewolf's boss battle, which features a full moon in the background.
 * The music track represents the musical the boss battle theme of Dawn of Sorrow, the game which features the Werewolf as an enemy.
 * The battle conditions reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
 * This spirit's Attack type and Dash Attack ↑ ability further reference the Werewolf's usage of swift and powerful physical attacks during its boss battles.
 * 1,074
 * 1,700
 * Dracula's Castle (Ω form)
 * •Move Speed ↓ •Invisibility
 * •You have reduced move speed •The enemy is invisible
 * Spirit Battle inspiration:
 * The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
 * The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Shaft's master, Dracula.
 * The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in Castlevania: Symphony of the Night serving as the location of Shaft's boss battle.
 * The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in Symphony of the Night.
 * Spirit Battle inspiration:
 * The white Robin represents Shaft, a spellcaster wearing a red robe who is associated with his debut game's antagonist, Dracula.
 * The stage represents Dracula's Castle, the main setting of the Castlevania series which belongs to Shaft's master, Dracula.
 * The stage's Ω form and music track represent the center of Reverse Castle, the inverted form of Dracula's Castle in Castlevania: Symphony of the Night serving as the location of Shaft's boss battle.
 * The Invisibility rule references how Shaft's spirit is transferred into a green crystal ball, which can only be seen when Alucard is equipped with the Holy Glasses in Symphony of the Night.
 * This spirit's Support type further references Shaft's role in the Castlevania series as Dracula's servant who revives him after his defeat at the hands of the Belmont Clan.
 * This spirit's Shield type references Shaft's high defense stats during his boss battle in Symphony of the Night.
 * This spirit's Magic Attack ↑ ability references Shaft's ability to use magic-based attacks.
 * 1,078
 * 9,600
 * Dracula's Castle
 * •Hazard: Slumber Floor
 * •The floor is sleep-inducing •The enemy's melee blows will heal them when they hit
 * Spirit Battle inspiration:
 * The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
 * The stage represents Kid Dracula's Castle, the first level of Kid Dracula based on Dracula's Castle, which belongs to the titular character's father, Dracula.
 * The music track references how Castlevania II: Simon's Quest and Kid Dracula are both games from the Casltevania franchise that were released during the Famicom Disk System era.
 * The Slumber Floor hazard references the beginning of Kid Dracula where the titular character wakes up from a long slumber.
 * The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
 * The grey Lucas represents Kid Dracula, the young protagonist of the titular game who wears black-and-white clothing.
 * The stage represents Kid Dracula's Castle, the first level of Kid Dracula based on Dracula's Castle, which belongs to the titular character's father, Dracula.
 * The music track references how Castlevania II: Simon's Quest and Kid Dracula are both games from the Casltevania franchise that were released during the Famicom Disk System era.
 * The Slumber Floor hazard references the beginning of Kid Dracula where the titular character wakes up from a long slumber.
 * The second battle condition references the nature of vampires where they attack their victims and feast on their blood or life force.
 * This spirit's Jump ↑ ability references the jumping gameplay mechanic of Kid Dracula.
 * }

Trivia

 * Prior to the version 1.1.0 update, Carmilla was ordered between Gabriel Belmont and Medusa Head rather than between Death and Werewolf.
 * The artwork for Dracula's spirit is slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Castlevania: Symphony of the Night has a higher age rating than Ultimate in all regions.
 * The artwork for Trevor C. Belmont still has the blood staining his axe in his artwork, likely left in as an oversight.
 * Prior to the version 2.0.0 update, the Soma Cruz spirit had a power of 12716 at level 99 and had 2 slots. Its power was reduced and it was given an extra slot.