Min Min (SSBU)/Forward smash

Update History
 

Hitboxes

 * All ARMs have their damage reduced by 0.7× if they bounce off solid terrain, which fully affects the knockback they deal.
 * The ARMs' hitboxes change if the move is charged for at least 17 frames. Additionally, unlike other smash attacks, it can only be held for up to 30 frames upon reaching full charge instead of 120 frames.

Dragon
The laser's damage is not affected by charging or the ARM bouncing off terrain.


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Dragon Plus
The laser's damage is not affected by charging or the ARM bouncing off terrain.


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Megawatt

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Ramram
The ring's damage is not affected by charging or the ARM bouncing off terrain.


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Timing
While attacking with an ARM, Min Min can attack with her other ARM either forward or backward, as well as aim the active ARM vertically as it extends.

The duration of each ARM's attack depends on the time it takes Min Min to fully retract it, which is shorter the sooner it hits an opponent or solid surface, and has some additional lag if shielded. The framestrips below show three timings: fully extended without hitting, hitting an opponent as soon as possible, and getting blocked by a shield as soon as possible. In the case of Ramram, hitting an opponent does not affect its timing, but hitting a shield or solid surface does, which also prevents it from shooting out the ring.

Dragon / Dragon Plus
The Dragon ARM can shoot a laser by holding the attack button as it extends. It can still fire the laser upon hitting an opponent, but not if it is shielded or rebounds off a solid surface.

!Full !rowspan=2|Full with laser

!On hit !rowspan=2|On hit with laser

!Blocked

Megawatt
!Full !On hit !Blocked

Ramram
!Full (ARM) !Full (ring) !Blocked