List of SSB4 Music (F-Zero series)

This is a list of music tracks pertaining to the universe in  and.

Origin
This track is a fast-paced electric guitar-based remix of the Mute City track in F-Zero for the SNES. Ver. 1 indicates that it is the first remix of the track, having first appeared in the Mute City stage in Super Smash Bros. Melee.

Composition & Arrangements
Source: F-Zero

Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
This track is a fast-paced electric guitar-based remix of the recurring piece of music that plays when a player races in the Mute City racecourse, first debuting in the SNES game F-Zero. As a returning track from Brawl, it is named here as the second remix, the first being in Melee.

Description
This remix starts with electronic sounds, echoes and piano, before turning into a electric guitar, bass and drumset part, and then a guitar solo before looping.

Composition & Arrangements
Source: F-Zero

Arrangement: Yasufumi Fukuda

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Method

 * Pick up a random CD containing this track.

Origin
This is a remix of the same music that would play on the Mute City course of the original F-Zero.

Composition & Arrangements
Source: F-Zero

Arrangement: Kenji Ito

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the stage.

Trivia
In the 3DS version, this track is simply called Mute City.

Origin
This piece plays when racing through the track in the original F-Zero. The track has been taken directly from that game, with no remix involved. In order to differentiate itself from the remix from Melee, PAL releases refer to this track as Mute City (F-Zero) in the Wii U version.

Composition & Arrangements
Source: F-Zero

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the stage.

Origin
A remix of the music played on the Big Blue track in the original F-Zero. It is taken directly from Melee, where it played on the Big Blue stage.

Composition & Arrangements
Source: F-Zero

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
The original music played in the SNES F-Zero during races on the Red Canyon course.

Composition & Arrangements
Source: F-Zero

Composition and arrangement Copyright Nintendo

Origin
This track is a keyboard/electric guitar-based remix of the music that plays while racing in the White Land course of F-Zero. This remix also features synths, bass, drums and a bridge.

Composition & Arrangements
Source: F-Zero

Arrangement Supervisor: Arata Iiyoshi

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Origin
This track is a heavy rock remix of the music that plays when racing on the Fire Field course in F-Zero, finished with an electric guitar solo.

Composition & Arrangements
Source: F-Zero

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Origin
In F-Zero X, this music would play on the menu, including, as the track title would imply, while choosing a racer and vehicle before a race. This track is a direct port of its original soundfont; it is mixed slightly differently, however, with the groans and breathes in the track more accentuated and audible than in F-Zero X.

Composition & Arrangements
Source: F-Zero X

Composition and arrangement Copyright Nintendo

Unlock Method

 * Pick up a random CD containing this track.

Origin
In F-Zero X, Dream Chaser would play on any of the courses named 'Silence', as well as a few tracks in the 'X-Cup' mode. This track is directly ported from the original game.

Composition & Arrangements
Source: F-Zero X

Composition and arrangement Copyright Nintendo

Origin
This track originated when a player raced in the Devil's Forest circuit of F-Zero X. The version in is a direct port of the original track.

Composition & Arrangements
Source: F-Zero X

Composition and arrangement Copyright Nintendo

Origin
This track first played in F-Zero X when a player raced on the White Land and Big Hand circuits. ''Climb Up! And Get The Last Chance!'' in is a direct port of the original track.

Composition & Arrangements
Source: F-Zero X

Composition and arrangement Copyright Nintendo

Origin
This music played whenever a player chose to watch a replay of a race in F-Zero GX. The same track also played in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Brain Cleaner (Replay).

Composition & Arrangements
Source: F-Zero GX

Composition and arrangement Copyright Nintendo / SEGA

Origin
This track is a direct port of the music that would play when racing in any of the racecourses in the Casino Palace area in F-Zero GX. This same music piece also returned for F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Shotgun Kiss (Vegas Palace).

Composition & Arrangements
Source: F-Zero GX

Composition and arrangement Copyright Nintendo / SEGA

Origin
This track would play in F-Zero GX when racing in any circuit in the Green Plant area. This track also returned in F-Zero AX. The name for this track is derived from its title in the F-Zero GX/F-Zero AX Soundtrack, which is Planet Colors (Green Plant Circuit). The version of this track in is a direct port of the original piece.

Composition & Arrangements
Source: F-Zero GX

Composition and arrangement Copyright Nintendo / SEGA