Yellow Alloy (SSBB)

Yellow Alloy ( Zakoierō, Yellow Small Fry), is an unplayable character in Super Smash Bros. Brawl and only playable via hacking. He's a clone of.

When playable, much like many Multi-Man Brawl characters, Yellow Alloy is worse than a good portion of the Brawl roster. notably benefits from his improved special moves in Brawl, and with these removed, it exposes a very meagre toolkit. He inherits Mario's poor attack range, causing him to struggle mightily against disjointed attacks, and these don't have fantastic KO potential. This is all while suffering from the standard weaknesses of the Fighting Alloys: Yellow Alloy cannot shield, cannot air dodge and thus can't hitstun cancel, his aerials all have 40 frames of landing lag, and he has a horrible meteor cancel window. However, there are some silver linings; Yellow Alloy has a forward aerial reminiscent of 's; an up smash with higher KO potential, albeit with less head intangibility; and damage is slightly increased across the board. This doesn't do much to improve from the negatives, though, making Yellow Alloy one of the worst characters in the game.

If a player wins with Yellow Alloy, the game will crash without further modifications. When losing, the game will continue, with Yellow Alloy being in a pratfall state.

Codes
Yellow Alloy can be played as using the following Gecko codes and choosing any character on the Character select screen. These codes are for the NTSC release.

Attributes
Yellow Alloy is largely the same as on a surface level, having his quick startup frames, a dash attack that stage spikes consistently, and a strong back throw. However, without special moves and aerials with extremely high endlag, it is difficult for Yellow Alloy to achieve much of what Mario seeks to achieve, having trouble mounting any aerial offence to speak of and lacking a projectile to form a neutral game around.

Differences from
Yellow Alloy has the exact same movement statistics as, but has some minor differences on various moves reminiscent of ; most notably, he has a single-hitbox, strong forward aerial, and a down aerial without a landing hitbox.

Moveset

 * Unlike regular fighters, Yellow Alloy lacks special moves, can't shield, and cannot grab the ledge. He also lacks idle poses and taunts.

For a gallery of Yellow Alloy's hitboxes, see here.

Announcer call
The Fighting Alloy Team has an unused announcer call intended for Classic Mode, which can be accessed if an Alloy is made selectable on the Character select screen. It is present in all versions.



In competitive play
Due to Yellow Alloy only being playable via hacking, he's been banned in competitive play since Brawl's release. While the accessibility of Wii modding makes it relatively easy to add the Fighting Alloys to the character select screen, and they don't crash the game unlike the Fighting Wire Frames upon winning, the entry barrier still exists. This barrier also causes logistical issues that tournament organisers have to work around, such as the potential for installing further mods to cheat, consoles not having the appropriate mods installed that can cause setup disputes, and more. Due to the Fighting Alloy Team as a whole being largely inferior versions of their base characters, especially in the case of Yellow Alloy, there is also little interest in changing that status quo. Ergo, the entire Fighting Alloy Team group has not seen much competitive experimentation, with no documented tournament matches. Should they ever be made legal, however, their influence on the metagame would likely be minimal.

In Multi-Man Brawl
Yellow Alloy, as part of the Fighting Alloy Team, is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes, including Cruel Brawl, where he's quite overwhelming. Additionally, in each mode, Yellow Alloy will fight with a handicap, changing its properties by quite a bit.

Trophies
The Yellow Allow trophy is unlocked by defeating 100 Alloys in Endless Brawl.

Trivia

 * When winning, if the game is forced to not crash, in lieu of a victory pose, all Alloys will use their default standing pose instead.
 * Yellow Alloy curiously has some traits only seen with in Melee, namely a single-hitbox, strong forward aerial, and a down aerial without a landing hitbox.