List of armored attacks (SSBB)

Brawl added armor to a variety of moves rather than keeping it exclusive to fighter abilities and Stone. This was most frequently super armor; however, there are also unique cases such as Wario Bike, which has multiple thresholds for its knockback-based armor that causes different interactions. Brawl also introduced non-cumulative damage-based armor for Snake's Cypher, which would be further distributed come Smash 4.

Damage-based armor
Characters under the effect of damage-based armor will suffer hitlag and damage when hit, but not flinch or take knockback unless the attack deals enough percentage to go over a defined threshold. These are non-cumulative by default, meaning multiple weaker hits will not add up to reach the threshold and break the armor; if an attack's armor is cumulative, it'll be specified.

Knockback-based armor
These are attacks that have armor up to a certain knockback threshold. This means that armor can be more easily broken the more damaged the player is and is effectively non-existent against a strong enough attack.

Super armor
Characters under the effect of super armor will suffer hitlag and damage when hit, but not flinch nor take knockback. Super armor, by default, does not break, no amount of percentage or launch force is enough to beat it.