List of SSBB Music (Donkey Kong series)

This is a list of music tracks placed in the Donkey Kong category by the Sound Test of Super Smash Bros. Brawl.

Origin
The most commonly heard music track in  is called "DK Island Swing", which played in levels with a jungle setting. This remix takes a jazzy, rock-based approach to the track.

Composition & Arrangements
Arrangement Supervisor: Motoi Sakuraba

Originally Composed by: David Wise, Rareware

Japanese title: JUNGLE LEVEL Ver.2

Other Uses
The second half of the track is also heard in the cutscene leading into The Jungle in the Subspace Emissary.

Origin
This is also a remix of the DK Island Swing theme from Donkey Kong Country. This version pays more homage to the original version and has a more ambient feel, with jungle noises in the background. This theme has become the Donkey Kong series' most iconic and representative musical piece.

Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka

Originally Composed by: David Wise, Rareware

Japanese title: JUNGLE LEVEL

Other Uses
This track is also heard in The Jungle and part of The Great Maze, levels in the Subspace Emissary.

Trivia

 * Counting Jungle Level Ver.2 as the third, this remix of Jungle Level is the fourth remix of the same track in Super Smash Bros. history. The Congo Jungle stage in Super Smash Bros. (which also returned in Super Smash Bros. Melee) had a remix of the Jungle Level theme, as did the Jungle Japes stage in Melee, which also returned for Brawl, music included.

Origin
The final boss theme heard in Donkey Kong Country, on the "Gang-Plank Galleon" level from which this track originally received its name from. In this stage, Donkey Kong and Diddy Kong fought King K. Rool. The Brawl version starts as a sea shanty melody on accordion, then transitions into a hard rock tune.

Composition & Arrangements
Arrangement Supervisor: Shogo Sakai

Originally Composed by: David Wise, Rareware

Japanese title: KING K.ROOL / SHIP DECK2

Other Uses
This track is played during the roll call when Classic or All-Star mode is completed with or. It is also played in The Lake level of the Subspace Emissary.

Origin
This track is a remix of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest. This played on each of the bramble-based stages in the game, including the first stage it appeared on, Bramble Blast—which it is named after in this game. This version of this track uses different instruments, such as acoustic guitar, and feels more energetic than it did within Donkey Kong Country 2: Diddy's Kong Quest.

Composition & Arrangements
Arrangement Supervisor: Michiko Naruke

Originally Composed by: David Wise, Rareware

Japanese title:, Prickly Barrel Maze

How To Unlock
Pick up a random CD containing the Bramble Blast track.

Other Uses
This track is used as background music in The Lake, The Swamp, and part of The Great Maze in the Subspace Emissary.

Origin
This track is taken directly from , where it was the background music to the eponymous first stage of the, which consists of Donkey Kong climbing a hill at night during a rainy storm, while cannons on the hill fire at him. It is the only piece of music in its source game which appears only in one stage.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Battle of Storm Hill

Original composer: Mahito Yokota

Other Uses
This track is another track that plays in The Lake level of the Subspace Emissary, when riding the raft on the river, and it is also played when fighting False Donkey Kong and Diddy Kong in The Great Maze.

Origin
This track is a direct port of the music that played in the DK Jungle 1 level in Donkey Kong Barrel Blast, a Wii racing game spin-off of the Donkey Kong franchise.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Japanese title:, Theme of DK Jungle 1 (Barrel Jet Race)

Originally composed by Takashi Kouga.

Trivia
In the PAL version of Brawl, this track is called DK Jungle 1 Theme (Jet Race), as Donkey Kong Barrel Blast is known as Donkey Kong Jet Race in PAL regions.

Origin
In Donkey Kong Country, when exploring the world map, a track called "Simian Segue" plays, and when uncovering a bonus room, a track called "Bonus Room Blitz" plays. These tracks are directly taken from their original chiptune versions, with "The Map Page" and "Bonus Level" being the respective Japanese names for the tracks.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

Originally Composed by: David Wise and Eveline Fischer, Rareware

Japanese title: THE MAP PAGE / BONUS LEVEL

Origin
This is an atmospheric "big beat" remix of the 25m level music from Donkey Kong that incorporates other jingles and sound bytes from the arcade version, as well as various electric guitar and drum samples.

Composition & Arrangements
Arrangement Supervisor: Hirokazu Tanaka

Composer: Nintendo

Japanese title:, Donkey Kong

How to unlock
Unlock 75m.

Origin
A remixed medley of several pieces of music from Donkey Kong, starting off with the track that played during the opening in Donkey Kong on the NES (which also appeared in Donkey Kong Country, where would play it on his music box). This is followed by the "Game Start" jingle, the 25m level music, and the music that played when Mario picked up the Hammer. This remix is based more upon the NES version of Donkey Kong's soundtrack, rather than the arcade version.

Composition & Arrangements
Arrangement Supervisor: Shota Kageyama

Composer: Nintendo

Arranger: PROCYON STUDIO CO., LTD.

Japanese title:, Opening (Donkey Kong)

How to unlock
Unlock 75m.

Origin
The first level of the arcade game Donkey Kong was 25m, which featured this looping soundbyte that consists solely of 5 notes and 4 sounds. This track is a direct port of the original soundbyte.

Composition & Arrangements
Composition and arrangements Copyright Nintendo.

How to unlock
Unlock 75m.