Spirit Train

The Legend of Zelda: Spirit Tracks serves as the basis for this stage. Players will duke it out on a moving train. The train cars will change out while the train runs, and Dark Trains and Armored Trains also appear. And of course, the train's engineer is none other than Link. Spirit Train (, Train) is a stage in and Super Smash Bros. Ultimate based on the Spirit Train that travels through New Hyrule in the Nintendo DS game .

Overview
The battle takes place upon the Spirit Train, which is constantly moving to the left during gameplay. Players who stand on the tracks behind the train get quickly left behind by the camera movement, similarly to the road in Big Blue. Anybody standing on the tracks in front of the train gets rammed by it, receiving damage and vertical knockback.

Characters can fight inside the carriage of the train. The roof of the carriage is a soft platform. The train is also towing another platform behind it. An aerial platform will occasionally appear on-screen. Players can also stand on top of the train itself. The train is being driven by Link in his conductor appearance from Spirit Tracks; he stands in the background and does not interact with the fighters. However, if any one of Link, Toon Link or Young Link are fighting, Alfonzo will be conducting the train instead. In Local Wireless, neither of them appear, leaving the train with no conductor regardless of which characters are fighting.

The rear carriage can be replaced during battle: the train backs to the right blast line, then pulls forward with a new rear carriage, which can come in several variations:
 * Basic Carriage
 * Broken Carriage: has a break in the middle, meaning players can accidentally land on the track rather than the platform
 * Multi-platform Carriage: has several platforms elevated above the carriage
 * Coal Carriage
 * House Carriage: has the Linebeck Trading Company on the carriage

s and s also appear on the stage. Armored Trains affect the train by ramming into it and pushing it towards the opposite blast line. Dark Trains may leap on the train (which can KO characters on top of it) and explode. The Dark Train may also dud once in a while, similar to a Smart Bomb. Players can additionally attack the Dark Train to detonate it.

Any item that touches the tracks immediately disappears, except the Soccer Ball, Sandbag and Smash Ball. This makes defeating Assist Trophies much easier than on other stages, since all fighters need to do is knock them onto the tracks instead of depleting their health.

Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form replaces the train with a flat platform resembling the flatbed rail cars. The stage is set higher above ground so the tracks aren't seen, even when the game is paused and the camera is angled down.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are identical to the Ω form in SSB4; however, it is resized and reshaped to match and, respectively. The three soft platforms of the Battlefield form are unique to this form.

Origin
The Spirit Train first appeared in The Legend of Zelda: Spirit Tracks, where Link drives it around New Hyrule to reach various destinations. The Spirit Train's design is how it appears in Spirit Tracks with the Solid Passenger Car, which comes with the locomotive itself, and different rear carriages that can appear on the stage, one of them being the add-on from Spirit Tracks. Dark Trains are enemy trains in Spirit Tracks that attack by pursuing the Spirit Train attempting to crash into it, causing an instant game over. Conductor Link wears his Driver outfit from Spirit Tracks.

Trivia

 * In early showings of the stage, the floating platform was originally carried by birds.
 * In for Nintendo 3DS, a custom with all speed-based equipment under the effect of a Bunny Hood and Superspicy Curry is able to outrun the train.
 * In for Nintendo 3DS, if the player techs on the tracks, they will clip through the locomotive, and be placed in the frontmost carriage.
 * In Training Mode, this will not work on 1/2 or 1/4 speed, as the player will simply land on the front of the locomotive.
 * This is the only Zelda stage based off of an exclusively handheld installment in the series.
 * In Ultimate, fighters who land on the track will be swept to the right at a faster speed that the train is actually moving across the track; more than double this speed. As such, the only way to outrun the train is with very extreme circumstances, by equipping Sonic with a 3-slot spirit with the weight ↓ ability, trained in Runner Style, with 3 speed ↑ support spirits. Then Sonic must collect the Bunny Hood, and the Super Mushroom, and only then will he just barely be able to outrun the train.
 * The models used for Conductor Link are noticeably different from the playable Toon Link.
 * The model in for Nintendo 3DS uses a more polygonal model to imitate the Nintendo DS’s graphics.
 * The model in Ultimate is based on Toon Link's model from, so it does not account for the design changes made to Toon Link's model between games.
 * In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Chain Chomp, Waluigi, the Moon, Midna, Mother Brain, Chef Kawasaki, Starman, Jeff, Ashley, Burrowing Snagret, Kapp'n, Riki, Color TV-Game 15, Devil, Dr. Wright, Isaac, Nintendog, the Squid Sisters, the Ghosts, Knuckles and Rathalos. Nightmare and Andross cannot be summoned on this stage at all. Additionally, the following Poké Ball Pokémon can only be summoned on the stage's Battlefield and Omega forms: Alolan Exeggutor, Togepi, Metagross, Arceus, Zoroark, Xerneas and Marshadow. Alolan Raichu cannot be summoned here at all.
 * This is the highest amount of Assist Trophies that cannot be summoned on a specific stage.

Tren de los Dioses