User:SneaselSawashiro/Luigi Japanese moveset names

Normal Ground Attacks

 * Jab 1/Weak Attack 1:, Left Punch
 * Jab 2/Weak Attack 2:, Right Punch
 * Jab 3/Weak Attack 3:, Kicking Lift
 * Dash Attack:, Burbling Punch (The onomatopoeia appears to be written in hiragana as opposed to katakana/ポコポコ in the Japanese wiki sources)
 * Forward/side tilt AKA Side strong attack:, Middle Kick (angle/shift interacting art)
 * Up tilt AKA Up strong attack:, Uppercut
 * Down/low tilt AKA Down/low strong attack:, Low Kick

Smash Attacks

 * Forward/side smash attack:, Smash Punch (angle/shift interacting art; DO NOT CONFUSE FOR KIRBY'S)
 * Up smash attack:, Smash Headbutt
 * Down/low smash attack:, Double Kick

Aerial/Midair Attacks

 * Neutral aerial/midair attack:, Luigi Kick
 * Forward/front aerial AKA Forward/front midair attack:, Rotating Drop Kick
 * Back/rear aerial AKA Back/rear midair attack:, Behind/Backward Drop Kick
 * Up aerial/midair attack:, Air Slash (DO NOT CONFUSE FOR SHULK'S)
 * Down/low aerial AKA Down/low midair attack:, Drill Kick

Grabs and Throws

 * Grab/Catch:, Grasp/Catch
 * Forward/front throw:, Airplane Throw (original kanji is 飛行機)
 * Back/rear throw:, Giant Swing

Normal Ground Attacks

 * Jab 1/Weak Attack 1:, Left Punch
 * Jab 2/Weak Attack 2:, Right Punch
 * Jab 3/Weak Attack 3:, Tail End ("Donketsu" is also a term for the "very bottom/lowest rank")
 * Dash Attack:, Burbling Punch (The onomatopoeia appears to be written in hiragana as opposed to katakana/ポコポコ in the Japanese wiki sources)
 * Forward/side tilt AKA Side strong attack:, Middle Kick (angle/shift interacting art)
 * Up tilt AKA Up strong attack:, Cat Punch
 * Down/low tilt AKA Down/low strong attack:, Heel Kick

Smash Attacks

 * Forward/side smash attack:, Hell Thrust (angle/shift interacting art)
 * Up smash attack:, Smash Headbutt
 * Down/low smash attack:, Double Kick

Aerial/Midair Attacks

 * Neutral aerial/midair attack:, Luigi Kick
 * Forward/front aerial AKA Forward/front midair attack:, Crown Head Chop
 * Back/rear aerial AKA Back/rear midair attack:, Behind/Backward Drop Kick (Luigi somehow keeps the same original name from 64 for his back aerial unlike Mario)
 * Up aerial/midair attack:, Air Slash (DO NOT CONFUSE FOR SHULK'S)
 * Down/low aerial AKA Down/low midair attack:, Drill Kick

Grabs and Throws

 * Grab/Catch:, Catch/Grasp
 * Pummel/Catch Attack:, Grasping Headbutt
 * Forward/front throw:, Airplane Throw (original kanji is 飛行機)
 * Back/rear throw:, Giant Swing
 * Up throw:, Through Up
 * Down/low throw:, Through Down

Differences (Melee/Deluxe): New neutral combo finisher, up tilt, down tilt, side smash, forward aerial, back aerial animation, down aerial animation, pummel, up throw and down throw.

Differences (Brawl/X): New down smash animation and back aerial animation.

Normal Ground Attacks

 * Jab 1/Weak Attack 1:, Jab
 * Jab 2/Weak Attack 2:, Straight
 * Jab 3/Weak Attack 3:, Tail End ("Donketsu" is also a term for the "very bottom/lowest rank")
 * Dash Attack:, Burbling Punch (The onomatopoeia appears to be written in hiragana as opposed to katakana/ポコポコ in the Japanese wiki sources)
 * Forward/side tilt AKA Side strong attack:, Middle Kick (angle/shift interacting art)
 * Up tilt AKA Up strong attack:, Cat Punch
 * Down/low tilt AKA Down/low strong attack:, Heel Kick

Smash Attacks

 * Forward/side smash attack:, Hell Thrust (angle/shift interacting art)
 * Up smash attack:, Smash Headbutt
 * Down/low smash attack:, Double Kick

Aerial/Midair Attacks

 * Neutral aerial/midair attack:, Luigi Kick
 * Forward/front aerial AKA Forward/front midair attack:, Crown Head Chop
 * Back/rear aerial AKA Back/rear midair attack:, Behind/Backward Drop Kick (Luigi somehow keeps the same original name from 64 for his back aerial unlike Mario)
 * Up aerial/midair attack:, Air Slash (DO NOT CONFUSE FOR SHULK'S)
 * Down/low aerial AKA Down/low midair attack:, Drill Kick

Grabs and Throws

 * Grab/Catch:, Catch/Grasp
 * Pummel/Catch Attack:, Grasping Headbutt
 * Forward/front throw:, Airplane Throw (original kanji is 飛行機)
 * Back/rear throw:, Giant Swing
 * Up throw:, Through Up
 * Down/low throw:, Hip Drop (the iconic Mario Ground Pound technique indeed)

Differences: New neutral combo first input, neutral combo second input name and down throw.