List of spirits (ARMS series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate. All of the spirits use their artwork from . As part of Challenger Pack 6, additional spirits were added alongside the release of as part of the Version 8.0.0 update.

Spirit Battles

 * Note: The Spirit Battles for Ribbon Girl and Ninjara can only be accessed if Challenger Pack 9 has been purchased and downloaded

Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * 1,287
 * • (Moveset 2333, Spring Man Mask, Spring Man Outfit, Normal Voice Type 3)
 * 9,300
 * Boxing Ring
 * N/A
 * •The enemy's punches and elbow strikes have increased power •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The Mii Brawler's costume represents Spring Man, the main playable character of ARMS.
 * The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
 * The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
 * The music track represents the title theme of Wii Sports Club, which features an upbeat marching band style, referencing the style of the ARMS title theme.
 * The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ARMS.
 * The stage represents Spring Stadium, a boxing arena featuring a jumbotron and a crowded stadium, which serves as Spring Man's affiliated stage.
 * The stage features ropes which allows the players to perform high jumps, referencing the springboards featured in the Spring Stadium which allows the players to perform higher jumps.
 * The music track represents the title theme of Wii Sports Club, which features an upbeat marching band style, referencing the style of the ARMS title theme.
 * The Mii Brawler's moveset and battle conditions reference Spring Man's usage of jumping, punches, and counterattacks in his moveset in ARMS.
 * This spirit's Neutral type references Spring Man's well-rounded stats in ARMS.
 * This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ARMS and Spring Man's usage of powerful punching attacks.
 * 1,288
 * • (Moveset 2222, Ribbon Girl Mask, Ribbon Girl Outfit, Normal Voice Type 4)
 * 3,600
 * Spring Stadium (Battlefield form)
 * N/A
 * •The enemy has an extra midair jump
 * Spirit Battle inspiration:
 * The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ARMS.
 * The stage and music track represent, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
 * The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ARMS.
 * Spirit Battle inspiration:
 * The Mii Brawler's costume represents Ribbon Girl, the main female playable character in ARMS.
 * The stage and music track represent, an arena featuring raised platforms and jumbotron screens, which serves as Ribbon Girl's affiliated stage.
 * The Mii Brawler's moveset and battle condition reference Robbon Girl's usage of mid-air jumps, punches, and mid-air dash attacks in her moveset in ARMS.
 * This spirit's Grab type references Ribbon Girl's high grab damage stats in ARMS.
 * This spirit's Fist Attack ↑ ability references the boxing gameplay mechanic of ARMS and Ribbon Girl's usage of powerful punching attacks.
 * 1,289
 * 9,300
 * New Pork City (Ω form)
 * N/A
 * •The enemy favors special moves •The enemy has increased attack power when badly damaged •The enemy has increased move speed
 * The orange Corrin represents Min Mn, a blonde female fighter who wears an orange uniform and features a dragon theme.
 * The stage and music track represent, a Chinese-themed arena featuring a single platform, which serves as Min Min's affiliated stage.
 * The music track represents the musical theme of, a race course in Mario Kart 8 featuring an image of , a green serpentine dragon which resembles Min Min's green Dragon ARM.
 * Corrin's favored Dragon Fang Shot references Min Min's ARM, a dragon-shaped ARM with the ability to fire a laser from its mouth and elongate it to attack from a range.
 * 1,290
 * 3,700
 * New Donk City Hall
 * N/A
 * •The enemy's smash attacks have increased power •The enemy favors smash attacks •The enemy starts the battle with a Drill
 * Spirit Battle inspiration:
 * The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
 * The stage and music track represents, a metropolitan city arena which serves as Twintelle's affiliated stage.
 * Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
 * Bayonetta starting off with a Drill references the, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
 * 3,700
 * New Donk City Hall
 * N/A
 * •The enemy's smash attacks have increased power •The enemy favors smash attacks •The enemy starts the battle with a Drill
 * Spirit Battle inspiration:
 * The pink Bayonetta represents Twintelle, a European female fighter who wears a red-and-black suit and can slow down an opponent's attack.
 * The stage and music track represents, a metropolitan city arena which serves as Twintelle's affiliated stage.
 * Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
 * Bayonetta starting off with a Drill references the, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
 * Bayonetta's favored smash attacks references how Twintelle's ARMS manifest into her hair, which turns them into extra appendages used to attack from long range.
 * Bayonetta starting off with a Drill references the, one of Twintelle's standard ARMS based on a closed parasol which resembles the Drill.
 * This spirit's Grab type references Twintelle's high grab damage stats in ARMS.
 * This spirit's Air Defense ↑ ability references Twintelle's air-dash, which allows her to dodge her opponent's incoming attacks.
 * rowspan="2"|1,291
 * rowspan="2"|
 * rowspan="2"|3,600
 * rowspan="2"|Suzaku Castle
 * rowspan="2"|•Item: Boomerang
 * rowspan="2"|•The enemy has increased move speed
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The green Greninja/Mii Brawler's DLC costume represents Ninjara, a ninja fighter with a green color scheme.
 * The stage and music track represent, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
 * The Boomerang item references one of Ninjara's default ARMS, a curvy, stunning weapon which behaves similarly to a boomerang.
 * The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ARMS.
 * The stage and music track represent, an arena taking place outside a Japanese-themed building which serves as Ninjara's affiliated stage.
 * The Boomerang item references one of Ninjara's default ARMS, a curvy, stunning weapon which behaves similarly to a boomerang.
 * The "increased move speed" battle condition references Ninjara's high speed stat, having the fastest and longest dash in ARMS.
 * This spirit's Move Speed ↑ ability references Ninjara's high speed stat and ability to vanish while evading.
 * style="background-color:#EEE;"|• (Moveset 2313, Ninjara Wig, Ninjara Outfit, Normal Voice Type 5)
 * 1,415
 * 3,400
 * Dracula's Castle (Ω form)
 * N/A
 * •The enemy has super armor but moves slower •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
 * The stage and music track represent the, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
 * The first battle condition references how Master Mummy features the lowest speed and super armor stats in ARMS, which allows him to take half the damage from most attacks.
 * Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ARMS.
 * Spirit Battle inspiration:
 * The white Donkey Kong represents Master Mummy, a large, heavyweight fighter who uses powerful punch attacks and features a white color scheme.
 * The stage and music track represent the, a haunted building arena featuring a single platform, which serves as Master Mummy's affiliated stage.
 * The first battle condition references how Master Mummy features the lowest speed and super armor stats in ARMS, which allows him to take half the damage from most attacks.
 * Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ARMS.
 * Donkey Kong's favored grabs and throws references how Master Mummy features the strongest grab damage in ARMS.
 * This spirit's Shield type further references Master Mummy's super armor stats, which makes him resistant to most attacks in ARMS.
 * This spirit's Strong Throw ability further references how Master Mummy features the highest grab damage in ARMS.
 * 1,416
 * •Giant Wendy (100 HP)
 * 3,400
 * Spring Stadium
 * N/A
 * •The enemy has super armor but moves slower •Stamina battle •The enemy is giant
 * Spirit Battle inspiration:
 * The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
 * The stage and music track represents, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
 * The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
 * Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.
 * The Giant Wendy represents Mechanica, a young female character who uses a giant mech to fight.
 * The stage and music track represents, a crowded arena with a yellow color scheme, which serves as Mechanica's affiliated stage.
 * The first battle condition references how Mechanica's suit features super armor, which allows her to take half the damage from most attacks.
 * Wendy starts off with a Rocket Belt, referencing how Mechanica's suit features jet propulsions, which allows it to hover in the air.
 * This spirit's Grab type references Mechanica's high grab damage stats in ARMS.
 * This spirit's Weapons Resist ↑ ability references Mechanica's super armor suit, which allows her to take half the damage from most attacks in ARMS.
 * 1,417
 * • •Metal
 * 1,600
 * Spring Stadium
 * N/A
 * •Defeat the main fighter to win •The enemy is metal
 * Spirit Battle inspiration:
 * The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
 * The stage and music track represent, a crowded arena featuring a raised platform and a yellow color scheme, which serves as Byte & Barq's affiliated stage.
 * The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
 * Spirit Battle inspiration:
 * The cyan Mega Man and the Metal Dog of Duck Hunt each represents the blue robotic fighters, Byte and his robotic canine partner, Barq.
 * The stage and music track represent, a crowded arena featuring a raised platform and a yellow color scheme, which serves as Byte & Barq's affiliated stage.
 * The first battle condition references Byte & Barq's specialty in redirecting focus, as their strategy revolves around Barq serving as Byte's support to make up for his mediocre stats.
 * This spirit's Neutral type references how Byte & Barq's gameplay and strategy revolves around Barq making up for Byte's mediocre stats.
 * This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are robots, whose electronic circuitry is susceptible to being damaged from moisture.
 * 1,418
 * 8,700
 * Fourside (Battlefield form)
 * •Move Speed ↑ •Item: Bumper
 * •The enemy has increased move speed when the enemy's at high damage •The enemy starts the battle with a Drill
 * Spirit Battle inspiration:
 * The pink Min Min represents Kid Cobra, a playable character in ARMS with a purple color scheme.
 * The stage and music track represent, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
 * The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
 * The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
 * Min Min starting off with a Drill references Kid Cobra's default ARM, the, which twists around before attacking, which resembles the Drill's attack.
 * The pink Min Min represents Kid Cobra, a playable character in ARMS with a purple color scheme.
 * The stage and music track represent, a nighttime metropolitan city arena which serves as Kid Cobra's affiliated stage.
 * The Bumper item references the "snakeboards", a circular bumper featured in the Snake Park stage which allows the players to ride on it and move around the stage.
 * The Move Speed ↑ rule references Kid Cobra's charged dash ability, where he can increase his speed and perform up to five consecutive dashes.
 * Min Min starting off with a Drill references Kid Cobra's default ARM, the, which twists around before attacking, which resembles the Drill's attack.
 * This spirit's Speed ↑ ability further references Kid Cobra's high charged dash speed, where he can perform up to five dashes.
 * 1,419
 * 1,600
 * Frigate Orpheon
 * •Tiny •Giant
 * •The enemy is giant after a little while •Only certain Pokémon will emerge from Poké Balls (Ditto)
 * Spirit Battle inspiration:
 * The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
 * The stage and music track represent the, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
 * The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
 * The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
 * Spirit Battle inspiration:
 * The green Dark Samus represents Helix, an artificial humanoid created from a gelatinous substance with a green color scheme.
 * The stage and music track represent the, a laboratory arena featuring contained specimens in transparent tubes which serve as Helix's affiliated stage.
 * The Giant and Tiny rules references Helix's ability to alter his size, which allows him to evade attacks.
 * The Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his shape at will.
 * This spirit's Shield type references Helix's defensive gameplay in ARMS.
 * This spirit's Transformation Duration ↑ ability references Helix's ability to alter his shape and size at will for an extended time.
 * 1,420
 * • (180 HP)
 * 12,600
 * Norfair (Ω form)
 * •Attack Power ↑ •Giant
 * •The enemy is giant when the enemy's at high damage •Stamina battle •The enemy has increased attack power when the enemy's at high damage
 * Spirit Battle inspiration:
 * The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
 * The stage and music track represent, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
 * The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
 * King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.
 * The yellow King K. Rool represents Max Brass, a heavyweight fighter who wears gold-plated super armor.
 * The stage and music track represent, a raised platform arena surrounded by torches and a red gleam, which serves as Max Brass's affiliated stage.
 * The Giant and Attack Power ↑ rules reference Max Brass's ability to "pump up", where he grows larger and stronger by charging up, or when his HP drops to 25% or lower.
 * King K. Rool uses physical attacks, including smash attacks and tilt attacks, referencing Max Brass's usage of powerful physical attacks.
 * This spirit's Attack type and Critical Super Giant ability further references Max Brass' ability to "pump up", where he grows larger and stronger when his HP drops to 25% or lower.
 * }

Trivia

 * Min Min is the first spirit character to become a DLC fighter.
 * Interestingly, despite Min Min's challenger pack including the appropriate musical themes for Spring Man, Min Min and Twintelle, as well as the home stage for Spring Man in the form of Spring Stadium, their spirit battles do not change to accomdate them even after purchasing and downloading her pack, with Spring Man's spirit battle still utilizing the Boxing Ring stage while playing for the music instead of using, Min Min's spirit battle still playing  for the music instead of , and Twintelle's spirit battle still utilizing  for the music instead of.
 * Despite appearing occasionally on the jumbotron in Spring Stadium, Misango, Lola Pop, Springtron, and Dr. Coyle do not appear as spirits. These characters were added post-launch in ARMS. Max Brass, however, does appear as a spirit despite also being added post-launch, though this may be due to him appearing in the base game as an NPC.
 * Spring Man and Twintelle are the first DLC Spirit Board spirits to appear in the World of Light and on the regular spirit board.
 * Ribbon Girl and Ninjara are the first spirits to gain spirit battles after being previously summon exclusive.
 * ARMS,, and are the only series in Super Smash Bros. Ultimate with a playable character where all spirits originate from the same game.
 * ARMS,, and are the only series in Super Smash Bros. Ultimate with a playable character where all spirits use artwork from the same game, respectively being ARMS, F-Zero GX, and the Wii version of Punch-Out!!. This is excluding Ice Climber, which uses sprites, and , which uses real-life photographs.
 * Prior to Min Min's release, ARMS spirits were listed as "Others" spirits, and thus had no series symbol on the spirits list and a generic ellipsis on the party setup. This was changed after the 8.0.0 update.
 * Min Min's primary spirit is the only ARMS spirit that does not appear on the ARMS DLC Spirit Board. This is likely due to herself being a playable character.
 * All ARMS Spirit Battles that use Mii Brawlers as puppet fighters use Flashing Mach Punch, which references the attack that all ARMS characters can use.
 * ARMS, Minecraft, and are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting, whose songs from non-Fatal Fury series are still grouped under Fatal Fury in the Sound Test). Unlike Minecraft and Final Fantasy, this is due to said spirit battles already being featured in the base game, which had no songs from ARMS.
 * ARMS and Final Fantasy are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.
 * Despite sharing a name, the two Min Min spirits do not appear concurrently if spirits are arranged alphabetically. Min Min's base spirit will be listed first, but her fighter spirit will be listed after Minerva, Mini Mario, and Mini Mario & Hammers.