Female Wire Frame (SSBM)

Female Wire Frame (謎のザコ敵軍団, Mysterious Small Fry Enemy Corps), is an unplayable character in Super Smash Bros. Melee and only playable via hacking. She is unvoiced and a clone of.

When playable, as is the case with most Multi-Man Melee-style characters, Female Wire Frame is worse than all of the playable roster, and arguably the worst character in the entire game, sans Sandbag. Zelda is already considered to be a profoundly unviable character in Melee, but with no specials, she lacks the recovery of Farore's Wind and the option to turn into, making her worse by a very wide margin. Her native 15 frames of landing lag force her to land in unorthodox ways, her lower knockback on most of her moves makes her poor at closing out stocks, and her lack of burst options and disjoints give her a poor shot at approaching. There is very little for Female Wire Frame to do outside of setting up admittedly strong tech chase situations with her improved dash attack and down throw, but it doesn't save her from being the worst of the unplayable characters.

In the event of winning in VS Mode or Special Smash, without additional modifications, Female Wire Frame crashes the game upon the results screen being reached, due to lacking a winning animation. Losing allows the game to progress, where the game erroneously calls her.

Codes
Female Wire Frame can be played as using the following Action Replay codes and choosing any character on the Character select screen. Alternatively, she can be enabled with Debug mode.

Attributes
Female Wire Frame is a brawler of average speed and among the highest double jumps in the game, giving her unique edgeguarding capabilities, as well as the potential to KO off the top blast zone. Some of 's positive traits remain: Her down tilt gains more range and remains an effective poke, her forward and back throws are very strong, and her down smash is an effective ledgetrapping tool.

Where she excels most, however, is tech chasing. Her improved dash attack, in tandem with a meteor smash-ing down throw and a much-improved grab range, can reset tech chases very easily, with her dash attack being particularly spammable. On platforms, with less places to go, it can become very difficult to escape. Because Female Wire Frame doesn't have the Electric effect on her forward smash, it becomes a far more reliable grounded attack, even making it usable in neutral. With a larger model making for a superior pullback animation, it also allows for mix-ups during tech chases against potential attempts to counterplay her dash attack, even being able to put 's aerials in check. Her up throw has some decent combo ability alongside up tilt and up smash, making for some extremely basic juggling situations.

However, it is very hard for Female Wire Frame to take a stock. Her moves deal very little damage and knockback, making her exceptionally vulnerable to crouch cancelling, and her aerials are extremely mediocre. As a result, while her up tilt is great for platform pressure, she has a lot of trouble capitalising on it: Her aerials are frequently unsafe on hit and can end up actually worsening her situation, rather than catching the opponent's landings or punishing their landing options. Thus, to take stocks, she is extremely reliant on her forward and back throws, or alternatively, playing a slow ledge game with down tilt and down smash.

Female Wire Frame has very poor survivability. While most of her traits are copied from, her weight wasn't, making her much easier to launch compared to. She only has her admittedly high double jump and an air dodge of decent drift to rescue her, meaning that if she spends her double jump and is hit, she invariably gets KOed. She has more mix up potential than her male counterpart, but it really doesn't mean much compared to every other character on the roster, easily being gimped by even minor setbacks when trying to return to the stage. Additionally, her floaty physics and native 15 frames of landing lag force her to land in extremely elaborate ways, either by wavelanding or l-cancelling an aerial to at least protect herself with, but in the latter case, no aerial she has is reliable for the purpose, the hitboxes being decidedly poor and being unsafe on hit until very high percentages. Thus, once Female Wire Frame is in a disadvantageous position, she has a lot of trouble clawing her way out of it. Her back throw and long rolls give her some decent ability to come off the ledge once she gets there, with the back throw being extremely threatening as a way to reverse a situation and take a stock. This does, however, do little to distract from her extremely poor disadvantage state in general.

Differences from
In general, Female Wire Frame is floatier and slower than Zelda, and has weaker attacks. Contrasting this, she has faster attacks with larger hitboxes and, curiously, many of them deal more damage or are more consistent. With a lack of multi-hit attacks, her moves are, however, less active overall.

Moveset

 * Unlike regular fighters, Female Wire Frame lacks special moves and cannot charge smash attacks.

For a gallery of Female Wire Frame's hitboxes, see here.

Announcer call
Both Fighting Wire Frames have an unused announcer call, which can be accessed if made selectable on the Character select screen. It is present in all versions.



Idle pose

 * Flips her hair back like Zelda.
 * Holds her hand to her chin in contemplation, as Zelda does.
 * Turns away, holding her left arm with her right hand, identical to Zelda's.
 * Holds her left arm with her right hand and looks down. Unique to Female Wire Frame.

In competitive play
Due to Female Wire Frame only being playable through hacking, she has been banned in competitive play since the release of Melee. This is not due to her strength, but her accessibility: Modifying the game takes time away from setting up tournament matches and thus delays tournaments, and this is worsened by the game crashing should Female Wire Frame win a game without further external modifications. This is compounded by the potential for to become legal alongside the other unplayable characters, who is feared to be potentially metagame-warping. Female Wire Frame's own terrible traits as a character have resulted in her seeing minimal competitive experimentation, even less than , and thus there are minimal arguments being made for her unbanning, even if her impact would be nonexistent.

In Multi-Man Melee
Female Wire Frame, as part of the Fighting Wire Frame duo, is a central fixture in Multi-Man Melee, with them attacking the player in gangs. She appears in all modes, including Cruel Melee, where they are extremely threatening. In these modes, Female Wire Frame usually has a handicap, changing her statistics dramatically.

Trivia

 * While winning with Female Wire Frame causes the game to crash on the results screen, this does not occur if losing or quitting mid-game, where they are erroneously labelled as Sheik.
 * Female Wire Frame's ponytail has environmental collision, so when walking under a platform, it can be dragging across the top.