Template:MovesetTable

Usage
Basically, fill in the following fields:

game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage ftiltcount = number of forward tilt parts, default 1 dtiltcount = number of down tilt parts, default 1 fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage fsmashcount = number of forward smash parts, default 1

Then, preview the table and add the parameters displayed.