Forum:Banned Stages in Smash 3DS

Does the competitve community already have a list of banned stages?
 * Stages I know will be banned because they're walf-offs or moving are:
 * 3D Land
 * Mushroomy Kingdom
 * Golden Plains
 * Gerudo Valley
 * Dream Land
 * Unova Pokémon League
 * Flat Zone 2
 * Warioware, Inc. (during minigames)
 * Distant Planet
 * Boxing Ring
 * Gaur Plain
 * Balloon Fight
 * Living Room
 * Green Hill Zone

I know Magicant and Wily's Castle will be banned for random elements and unfair advantage. Anything else? Zrksyd (talk) 14:32, 22 October 2014 (EDT)

You forgot Jungle Japes. God, how I hate that it is so easy to get KO'd with that water.:P D  o  t  s  (talk)  The Portal 14:33, 22 October 2014 (EDT)
 * IIRC, my list of expected banned stages is everything except Battlefield, Final Destination, Arena Ferox, and Yoshi's Island (I took out the stages I expected to be banned out of the random select). (talk) PikaSamusSig.png 14:45, 22 October 2014 (EDT)
 * Lumiose City has walk-offs when on the ground phase, which is the last phase in the rotation. (talk) PikaSamusSig.png 14:46, 22 October 2014 (EDT)
 * Arena Ferox has cave of life potential in some of its transformations. Nothing more than a counterpick, IMO.


 * ---  Monsieur Crow, Author Extraordinaire,  15:00, 22 October 2014 (EDT)

Depends on whatever scene you're referring to...different tournaments have had different rulesets, including what stages are legal. I believe the most common stagelist atm allows Battlefield, Final Destination, and Yoshi's Island as starters; omega forms can either be starters or counterpicks. Prism Tower is an occasional counterpick. I'm pretty sure that the most recent SSB 3DS nationals so far (all of which are Japanese tournaments) change this up though; I've mostly been seeing omega forms in those tournaments. It's probably too early to determine the most accurate stagelist; can we not wait until Apex 2015? S c r 7 (talk · contribs) 14:54, 22 October 2014 (EDT)
 * Just curious: Are custom movesets allowed in these tournaments? Not so much the defensive/offensive/speed guff, just alternate special moves.


 * ---  Monsieur Crow, Author Extraordinaire,  15:00, 22 October 2014 (EDT)
 * Some regional tournaments in NJ/NY have allowed custom special moves; KTAR X did this and the upcoming KTAR XI will also do so. Don't think that any other tournaments so far have allowed custom special moves. S c r 7 Scr7 sig.png(talk · contribs) 15:05, 22 October 2014 (EDT)
 * Yeah that's the thing. I think a lot of stage picks in tournaments are probably going to be 50% omega forms or something and the other 50% will be Battlefield, Final Destination and any other stage that doesn't disrupt smashers fighting or give characters advantages over others. It's too bad I haven't found that many stages that are probably going to be legal yet. D  o  t  s  (talk) Link OoT Dots.PNG The Bullet 15:01, 22 October 2014 (EDT)
 * @Monsieur Crow: I forgot about caves of live. Thank you for reminding me. (talk) PikaSamusSig.png 15:06, 22 October 2014 (EDT)

Pac-Maze's legality has been analyzed and I think it should be a counterpick at most. The hazards and up-grades aren't terribly game-changing (the Ghosts do little damage and knockback, and the power up-grade makes your attacks stronger by a modest 35%), so I don't think it's prone to being banned outright. Mute City and Tomadachi Life also look like counterpick material. For the former, the damaging floor and cars are easily avoided, and the moving platforms deter the projectile camping that makes Jungle Japes a terrible stage for characters with few responses to projectile camping. For the latter, it has no hazards whatsoever and its layout doesn't terribly hinder or greatly accentuate any character's abilities to my knowledge.  Blue  Ninjakoopa  15:55, 22 October 2014 (EDT)
 * I do remember having Tomodachi Life on my Random Stage Switch (which I use for "thought-to-be-legal" stages), now that you mention it. However, it is pretty large. (talk) PikaSamusSig.png 16:28, 22 October 2014 (EDT)
 * Pac-Maze is also quite large, and the platform just above the central platform does have a minor cave of life effect. Counterpick might be generous, IMO. Though I could be biased because I hate the stage because it reminds me of how often Metal Pac-Man ruined my all-red runs in Classic mode.


 * Mute City looks...adequate for counterpick, though I'm not completely convinced, given that the various machines can dart off-screen at any moment, potentially pulling players off the stage. Happened to me in All-Star Mode...even had a no-damage Hard run going as Lucina. ;3;


 * ---  Monsieur Crow, Author Extraordinaire,  16:36, 22 October 2014 (EDT)

I'm still frustrated after playing All-Star 51 times through that WarioWare's microgames can't be turned off. They don't show up in All-Star and the layout would be a great competitive stage otherwise. Magicant minus Flying Men as well. Anyway, I'd advocate Battlefield, FD, Yoshi's Island as neutrals, with Prism Tower, Tomodachi Life, Arena Ferox, and Reset Bomb Forest as definite counterpicks (weird how nobody else mentions that last one). Brinstar, Distant Planet, Jungle Japes and even PictoChat 2 are in the category of "could be counterpicks but it's a stretch", in my mind. Miles ( talk)  16:39, 22 October 2014 (EDT)
 * @PikaSamus - Yeah, Tomodachi Life is a very camp-friendly stage and that may cause prolonged matches.
 * @Crow - Good point, but the racers have warnings appear above them before they exit the line of sight for whatever reason, and staying on the platforms is rather easy. As for Pac-Maze, that's also a good point. I kind of wish that only the upper half of the stage was playable.
 * @Miles - Reset Bomb Forest's second transformation is very wonky and the layout encourages excessive retreating and circle camping, but there aren't any stage hazards so I guess it'd be a nice counterpick choice. Arena Ferox is one I forgot; I actually think it should be legal, since it's basically the Fire Emblem universe's answer to Pokemon Stadium. How do you all feel about Tortimer Island?  Blue  Ninjakoopa  19:08, 22 October 2014 (EDT)
 * The fruit, lack of ledge on one side, and partially randomized layout make Tortimer Island hard to recommend as a counterpick, imo. Miles ( talk)   19:35, 22 October 2014 (EDT)

Here's my list of stages and their statuses:

Banned:

3D Land

Balloon Fight

Dream Land

Find Mii

Gerudo Valley

Golden Plains

Living Room

Magicant

Mute City

Pac-Maze

PictoChat 2

Rainbow Road

Spirit Train

Tortimer Island

Unova Pokemon League

Brinstar

Jungle Japes

Flat Zone 2

Green Hill Zone

Mushroomy Kingdom

WarioWare Inc.

Boxing Ring

Gaur Plain

Counterpicks:

Paper Mario

Prism Tower

Reset Bomb Forest

Tomodachi Life

Distant Planet

Wily Castle

Omega Forms of all Stages

Starters:

Arena Ferox

Corneria

Yoshi's Island

Battlefield

Final Destination

Awesomelink234 is really feeling it! 20:14, 22 October 2014 (EDT)

This may be a very stupid question, but have Miis been allowed in any tournament? 'Cause I really love my Mii Brawler. Zrksyd (talk) 21:29, 22 October 2014 (EDT)
 * I think that Mii Fighters are mostly only allowed when custom special moves are also allowed. S c r 7 Scr7 sig.png(talk · contribs) 14:27, 23 October 2014 (EDT)

I agree Scr7, But i'm a sucker at online (thanks to input lag). But if i play with a real life friend of mine, Doctor Mario/Mii Brawler/Pac-Man would pwn his ass. Igor the Mii (talk) 09:21, 24 October 2014 (EDT)