Water Gun

Water Gun (, Water Gun) is Squirtle's neutral special move.

Overview
When performing this move, Squirtle shoots water. It is functionally similar to Mario's F.L.U.D.D. in that it utilizes water, requires a charge, and has only pushforce, although it charges faster than F.L.U.D.D. and has more pushforce and range (the latter untrue when uncharged). If the player starts charging the move in the air, Squirtle is able to move left or right while charging. In Brawl, if Squirtle is recalled, its charge will be lost. In Ultimate, the charge will only be lost if the player is KO'd as Squirtle; being KO'd as Ivysaur or Charizard will not cause the charge to be lost. The player may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the special button again.

In Brawl, when used uncharged, it does a short ranged attack that deals about 12% damage with minimal knockback. In Ultimate, it acts like all other levels.

A fully charged Water Gun can be performed on an opponent who is in their helpless animation trying to grab the ledge (this can also work with, , , , , and ). Doing so will push them away from the ledge. Also, it is possible to push or  away from their PK Thunders (though it is possible that the opponent can move their Thunders back to themselves quick enough). Finally, the player can use Water Gun on an opponent that is swinging a. Since players cannot use midair jumps and/or up specials while holding one, they would most likely be KO'd.

Aqua Jump
An aqua jump occurs when Mario's F.L.U.D.D. or Squirtle's Water Gun hits any jumping character just before they begin to lose momentum. This causes the jump to rapidly speed up and double in height. It is technically not so much of a technique as a misuse of the two aforementioned moves.

Origin
In the universe, Water Gun is a special Water-type attack which is a common attack for most low-level Water-type Pokémon, Squirtle included. As it is learned at an early level, it's very weak and designed to be replaced by stronger attacks like later. Squirtle learns it at level 15 in Pokémon Red and Green, but can learn it earlier via.

Trivia

 * In the Subspace Emissary, Squirtle's fully charged Water Gun can damage Subspace enemies. However, it only damages and there is no push effect.