Donkey Kong (SSBM)/Up aerial

Overview
Donkey Kong does a quick headbutt above himself. DK's primary combo move due to its decent hitbox, very wide autocancel window, and convenient knockback scaling that allows it to be usable at a lot of percents against most of the cast. It is also a reliable kill option against midfallers like at percents when  won't combo. It's a useful air-to-air option in neutral, particularly as a tool to catch shorthops from characters like Sheik or who typically start their aerials as they fall.

Hitboxes

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Landing lag

 * Normal
 * L-cancelled
 * L-cancelled