List of SSBB Music (Fire Emblem series)

This is a list of music tracks placed in the category of the Sound Test in Super Smash Bros. Brawl.

Origin
An orchestral, lyrical version of the sung in Latin. It bears a strong resemblance to Theme of Fire Emblem, Opera Version, a version of the Fire Emblem main theme used in commercials for Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: The Binding Blade. It also incorporates Fight 2 theme when an enemy attacks from Shadow Dragon and the Blade of Light as well.

Composition & Arrangements
Composer: INTELLIGENT SYSTEMS

Arranger: HAL Laboratory, INC.

Arrangement Supervisor: Shogo Sakai

Lyrics Supervisor: Masahiro Sakurai

Japanese title:, Theme of Fire Emblem

Other Uses
This track briefly plays during 's introduction in The Battlefield Fortress level of the Subspace Emissary.

Origin
This track is a Latin-based remix of the music that plays in Fire Emblem Gaiden when the player first controls Celica. This remix also has parts of the Fire Emblem Theme integrated.

Composition & Arrangements
Composer: INTELLIGENT SYSTEMS Arrangement: Noriyuki Iwadare

Japanese title:, With Mila's Divine Protection (Celica Map 1)

Other Uses
This track plays in The Wilds (Part I) level of the Subspace Emissary.

Origin
This track is an orchestral remix of two tracks from Fire Emblem: The Blazing Blade: "Strike" and "Rise to the Challenge". The former was used whenever a player's units directly attacked an enemy unit, while the latter was used whenever the player either attacked or was attacked by some of the bosses.

Composition & Arrangements
Composer: Yuka Tsujiyoko

Arrangement: Kenji Ito

Japanese title:, Attack

Other Uses
This track plays in the third part of The Battlefield Fortress level in the Subspace Emissary.

Origin
This track is an orchestral remix of the music piece of the same title in Fire Emblem: The Sacred Stones. Within the game, players would have to organize units, items, perform auguries and other such procedures before starting a new level; during that time, this track would play.

Composition & Arrangements
Composer: Yoshihiko Kitamura

Arrangement: Yuka Tsujiyoko

Japanese title:, Preparing to Advance

Other Uses
This track plays in the first part of The Battlefield Fortress level in the Subspace Emissary.

Origin
The music piece was used in both Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade, the former of which featured Roy; in both games, whenever victory was guaranteed (such as there being no enemies left to fight), the track would play while the player moved their army and units over the map.

Composition & Arrangements
Composer: Yuka Tsujiyoko

Arranger: HAL Laboratory, Inc.

Arrangement Supervisor: Kentaro Ishizaka

Japanese title:, Winning Road ~ Roy's Hope

How To Unlock
Collect a random CD containing this track.

Origin
This track is a medley of remixes of music pieces in the original Fire Emblem game - Fire Emblem: Shadow Dragon and the Blade of Light. The first segment of this track is the Enemy Battle Phase theme, which is the music that plays during non-battle portions of the enemy's turn, Trouble, a track that played when Marth and his mercenaries were in danger, and Player Battle Phase Theme, the music that plays during the non-battle portions of the player's turn.

Composition & Arrangements
Composer: INTELLIGENT SYSTEMS

Arranger: GAME ARTS Co., LTD.

Arrangement Supervisor: Keigo Ozaki

Japanese title:, Shadow Dragon Medley

How To Unlock
Collect a random CD containing this track.

Origin
This track is a direct port of a music track in Fire Emblem: Radiant Dawn, which would play during particularly important scenes involving Ike and the Greil Mercenaries, usually about an upcoming battle. In Fire Emblem: Radiant Dawn, this track was called Eternal Bond.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title:, Ike's Theme

Other Uses
This track plays during 's introduction and in the fifth part of The Battlefield Fortress level within the Subspace Emissary.

How To Unlock
Once a player has cleared The Battlefield Fortress level of the Subspace Emissary, the CD containing this track will be unlocked in commemoration of recruiting during the level.

Origin
This track is a direct port of a music piece in Fire Emblem: Path of Radiance (as Against the Black Knight), which in turn was also directly ported to Fire Emblem: Radiant Dawn (as Unstoppable Destiny). In both of these games, this track would play when the Black Knight engaged in battle with another unit.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Other Uses
This track plays when fighting False and  in The Great Maze of the Subspace Emissary.

Origin
This track is a direct port of a music piece known as "Crimea Attacks" from Fire Emblem: Path of Radiance which plays frequently during later chapters of the game.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title: Crimea Army Sortie

Other Uses
This track plays in the fourth part of The Battlefield Fortress level in the Subspace Emissary, as well as the Fire Emblem-based areas of The Great Maze.

Origin
This track is another direct port of a music piece in Fire Emblem: Path of Radiance, which was also, in turn, ported to Fire Emblem: Radiant Dawn. This track is harpsichord-based, and originally played during any cutscene involving minor villain Oliver. The Brawl version is slightly different from the Fire Emblem: Path of Radiance version, having less lower-end sound but sounding slightly more crisp.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title: Powerhungry Fool

How To Unlock
Once 10 offline Vs. matches have been completed on the Castle Siege stage, the CD containing this track will be unlocked.

Trivia
The title of this track as seen in the Sound Room of Fire Emblem: Path of Radiance is Power-hungry Fool, with a lowercase letter H, which is capitalized in Brawl.

Origin
This upbeat track is another direct port of a music piece in Fire Emblem: Path of Radiance, which plays when some types of map are about to be fully cleared.

Composition & Arrangements
Composition and arrangements Copyright Nintendo / INTELLIGENT SYSTEMS.

Japanese title: Victory is Near

Other Uses
When Classic or All-Star mode is completed with, this track will play during the Character Roll Call following the mode.

How To Unlock
Collect a random CD containing this track.

Trivia

 * Fire Emblem: Path of Radiance is the only game in the Fire Emblem series where the Japanese version lists all of the song names in English. With the exception of "Victory Is Near" and "Power-Hungry Fool", the Super Smash Bros. series uses the Japanese names of these tracks even in the international versions.