Kazuya (SSBU)/Command input/Command input 1

Hitboxes
The scripts only specify shieldstun multipliers for the ID 0, 1, and 2 hitboxes, but due to a glitch, they apply to all hitboxes regardless. In the case of Electric Wind God Fist, the early hit's 5× shieldstun multiplier for the ID 0 hitbox is overriden by the ID 1 and 2 hitboxes' 1.2× multiplier.

Wind God Fist
!Hitstun !Shieldstun


 * +15 frames
 * 1.2×


 * +15 frames
 * 1.2×


 * +15 frames
 * 1.2×


 * +13 frames
 * &mdash;


 * +13 frames
 * &mdash;


 * +13 frames
 * &mdash;


 * +15 frames
 * 1.2×


 * +15 frames
 * 1.2×


 * +15 frames
 * 1.2×


 * +13 frames
 * &mdash;


 * +13 frames
 * &mdash;


 * +13 frames
 * &mdash;


 * +17 frames
 * 1.2×


 * +17 frames
 * 1.2×


 * +17 frames
 * 1.2×


 * +13 frames
 * &mdash;


 * +13 frames
 * &mdash;


 * +13 frames
 * &mdash;
 * }

Attack
!Hitstun !Shieldstun


 * +19 frames
 * 5.0×


 * +19 frames
 * 1.2×


 * +19 frames
 * 1.2×


 * +14 frames
 * &mdash;


 * +14 frames
 * &mdash;


 * +14 frames
 * &mdash;


 * +19 frames
 * 1.2×


 * +19 frames
 * 1.2×


 * +19 frames
 * 1.2×


 * +14 frames
 * &mdash;


 * +14 frames
 * &mdash;


 * +14 frames
 * &mdash;


 * +19 frames
 * 1.2×


 * +19 frames
 * 1.2×


 * +19 frames
 * 1.2×


 * +14 frames
 * &mdash;


 * +14 frames
 * &mdash;


 * +14 frames
 * &mdash;
 * }

On shield
Upon hitting a shield, an additional, unblockable hitbox that deals no damage is generated during hitlag, forcing the opponent out of their shield. This hitbox is then deleted alongside the rest.


 * }

Wind God Fist
!Hitboxes !Upper body !Right arm

Electric Wind God Fist
!Hitboxes !Full !Upper body !Right arm