Kazuya (SSBU)/Forward tilt

Hitboxes
!Shieldstun


 * 0.8×


 * 0.8×


 * 0.8×


 * 0.8×
 * }

Timing
!Hitboxes !Lower leg

Trivia

 * The ID 0 hitbox uses the same position as the ID 1 hitbox with a smaller radius and no other differences, making the distinction between them pointless.
 * Although this move cannot be angled, it has hitbox data for upward and downward angled variants within Kazuya's character files, with no difference other than the action names (AttackS3Hi and AttackS3Lw).