List of spirits (The Legend of Zelda series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
Conditions in italic are not listed on the Spirit Battle preview screen.

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 * 178
 * 13,500
 * Find Mii (hazards off)
 * N/A
 * •The enemy's melee weapons have increased power •The enemy's FS Meter charges quickly •The enemy has increased attack power
 * Spirit Battle inspiration:
 * The red Young Link represents Link from The Legend of Zelda, who is depicted as a young sword-wielding boy whose tunic becomes red by equipping the.
 * The stage represents, the final castle-like dungeon of The Legend of Zelda located in the range, where Princess Zelda is imprisoned by Ganon.
 * The battle conditions reference the, the most powerful sword in The Legend of Zelda, which allows Link to easily defeat his enemies.
 * Spirit Battle inspiration:
 * The red Young Link represents Link from The Legend of Zelda, who is depicted as a young sword-wielding boy whose tunic becomes red by equipping the.
 * The stage represents, the final castle-like dungeon of The Legend of Zelda located in the range, where Princess Zelda is imprisoned by Ganon.
 * The battle conditions reference the, the most powerful sword in The Legend of Zelda, which allows Link to easily defeat his enemies.
 * The battle conditions reference the, the most powerful sword in The Legend of Zelda, which allows Link to easily defeat his enemies.
 * This spirit's Sword Attack ↑ ability further references the Magical Sword, the most powerful sword in The Legend of Zelda.
 * In World of Light, the Link (The Legend of Zelda) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the story of The Legend of Zelda, where Hyrule was plunged into darkness.
 * 179
 * • Team ×4
 * 1,800
 * Great Bay
 * N/A
 * •The enemy's neutral special has increased power •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The green-and-red Diddy Kong represents the green-and-red grass variety of the Octorok, an octopus enemy who appears in groups.
 * The stage is based on the Great Bay, the oceanic area in The Legend of Zelda: Majora's Mask, which features the Octorok as an enemy.
 * The music track is based on the overworld theme song of The Legend of Zelda, which first features the Octorok as an enemy.
 * Diddy Kong's favored Peanut Popgun references the Octorok's ability to attack by shooting rock projectiles from its nozzle-like mouth.
 * The green-and-red Diddy Kong represents the green-and-red grass variety of the Octorok, an octopus enemy who appears in groups.
 * The stage is based on the Great Bay, the oceanic area in The Legend of Zelda: Majora's Mask, which features the Octorok as an enemy.
 * The music track is based on the overworld theme song of The Legend of Zelda, which first features the Octorok as an enemy.
 * Diddy Kong's favored Peanut Popgun references the Octorok's ability to attack by shooting rock projectiles from its nozzle-like mouth.
 * This spirit's Fire Weakness ability references how the grass variety of the Octorok's head is made of flora, which is susceptible to fires.
 * 180
 * • Team ×4
 * 1,900
 * Skyloft (Battlefield form)
 * •Move Speed ↓
 * •The enemy favors down specials •The enemy has reduced move speed
 * Spirit Battle inspiration:
 * The grey King Dedede and the Move Speed ↓ rule represent the Moblin, a large enemy who features slow, lumbering movements and appears in groups.
 * The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword, which features the Moblin as an enemy.
 * The music track is based on the overworld theme song of The Legend of Zelda, which first features the Moblin as an enemy.
 * King Dedede's favored Jet Hammer references the Moblin's usage of melee weapons in The Legend of Zelda series, which mostly includes two-handed weapons.
 * The grey King Dedede and the Move Speed ↓ rule represent the Moblin, a large enemy who features slow, lumbering movements and appears in groups.
 * The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword, which features the Moblin as an enemy.
 * The music track is based on the overworld theme song of The Legend of Zelda, which first features the Moblin as an enemy.
 * King Dedede's favored Jet Hammer references the Moblin's usage of melee weapons in The Legend of Zelda series, which mostly includes two-handed weapons.
 * In World of Light, the Moblin spirit is located in the Temple of Light map, referencing how the Moblins appear as enemies in the dungeons and temples of The Legend of Zelda series.
 * 181
 * 1,600
 * Hyrule Castle (Battlefield form)
 * N/A
 * •The enemy loves to jump
 * Spirit Battle inspiration:
 * The green Ivysaur's red bulb and jumping represents the Red Tektite, the red-shelled variation of the quadrupedal Tektite enemy, who can jump from place to place.
 * The stage's background features Death Mountain, the volcanic area in The Legend of Zelda: Ocarina of Time, which features the Tektite as an enemy.
 * The music track is based on the overworld theme song in The Legend of Zelda, which first features the Tektite as an enemy.
 * Spirit Battle inspiration:
 * The green Ivysaur's red bulb and jumping represents the Red Tektite, the red-shelled variation of the quadrupedal Tektite enemy, who can jump from place to place.
 * The stage's background features Death Mountain, the volcanic area in The Legend of Zelda: Ocarina of Time, which features the Tektite as an enemy.
 * The music track is based on the overworld theme song in The Legend of Zelda, which first features the Tektite as an enemy.
 * The music track is based on the overworld theme song in The Legend of Zelda, which first features the Tektite as an enemy.
 * This spirit's Shield type references the Tektite's shell, which makes it resistant to basic attacks.
 * This spirit's Jump ↑ ability further references the Tektite's ability to move by jumping from place to place.
 * 182
 * 4,000
 * Great Bay (Battlefield form)
 * •Sudden Damage •Item: Food •Hazard: Sticky Floor
 * •The floor is sticky •You'll occasionally take sudden damage after a little while •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The yellow-and-orange Yoshi and the stage represents the Like Like, a gelatinous creature who is depicted with a yellow-and-orange color scheme.
 * The stage is based on the Great Bay, the oceanic area in The Legend of Zelda: Majora's Mask, which features the Like Like as an enemy.
 * The music track is based on the overworld and dungeon theme songs in The Legend of Zelda, which first features the Like Like as an enemy.
 * Yoshi's favored grab-and-throw moves and the battle conditions reference the Like Like's ability to swallow and restrain the player, damage them, and spit them out.
 * Spirit Battle inspiration:
 * The yellow-and-orange Yoshi and the stage represents the Like Like, a gelatinous creature who is depicted with a yellow-and-orange color scheme.
 * The stage is based on the Great Bay, the oceanic area in The Legend of Zelda: Majora's Mask, which features the Like Like as an enemy.
 * The music track is based on the overworld and dungeon theme songs in The Legend of Zelda, which first features the Like Like as an enemy.
 * Yoshi's favored grab-and-throw moves and the battle conditions reference the Like Like's ability to swallow and restrain the player, damage them, and spit them out.
 * This spirit's Grab type references how the Like Like, while swallowing its player, steals their shields before spitting them back out.
 * This spirit's Sticky-Floor Immunity ability further references the Like Like's gelatinous body.
 * 183
 * 3,800
 * Bridge of Eldin (Battlefield form)
 * •Move Speed ↑ •Defense ↓
 * •The enemy's melee weapons have increased power •The enemy has increased move speed when the enemy's at high damage •The enemy gets a major stat boost when badly damaged
 * Spirit Battle inspiration:
 * The black Link represents the Darknut, a "dark knight" enemy who wears black armor and wields a large sword and shield.
 * The stage's background features Hyrule Castle, the final dungeon in The Legend of Zelda: Twilight Princess, which features the Darknut as a mini-boss.
 * The Defense ↓ and Move Speed ↑ rules reference the Darknut's mini-boss battle, where its armor will be removed after taking damage, allowing them to move quicker.
 * Spirit Battle inspiration:
 * The black Link represents the Darknut, a "dark knight" enemy who wears black armor and wields a large sword and shield.
 * The stage's background features Hyrule Castle, the final dungeon in The Legend of Zelda: Twilight Princess, which features the Darknut as a mini-boss.
 * The Defense ↓ and Move Speed ↑ rules reference the Darknut's mini-boss battle, where its armor will be removed after taking damage, allowing them to move quicker.
 * The Defense ↓ and Move Speed ↑ rules reference the Darknut's mini-boss battle, where its armor will be removed after taking damage, allowing them to move quicker.
 * This spirit's Shield type references the defensive capabilities of the Darknut's armor in The Legend of Zelda series.
 * This spirit's Sword Attack ↑ ability references the Darknut's usage of its large and powerful longsword during its mini-boss battle.
 * 184
 * 3,700
 * Fountain of Dreams
 * •Sudden Damage
 * •All fighters take serious damage •The enemy has increased defense •The enemy starts the battle with a Fairy Bottle
 * Spirit Battle inspiration:
 * Young Link's pink costume is based on a, a glowing pink creature trapped inside the , which appears as the item.
 * The stage represents the, a magical water spring inhabited by the Fairies in The Legend of Zelda series.
 * The music track is based on Saria, a member of the tribe in The Legend of Zelda: Ocarina of Time, where each member is accompanied by a guardian Fairy.
 * The Sudden Damage rule and the Fairy Bottle item's ability reference the Fairy's healing abilities, which allows them to recover the player's health.
 * Spirit Battle inspiration:
 * Young Link's pink costume is based on a, a glowing pink creature trapped inside the , which appears as the item.
 * The stage represents the, a magical water spring inhabited by the Fairies in The Legend of Zelda series.
 * The music track is based on Saria, a member of the tribe in The Legend of Zelda: Ocarina of Time, where each member is accompanied by a guardian Fairy.
 * The Sudden Damage rule and the Fairy Bottle item's ability reference the Fairy's healing abilities, which allows them to recover the player's health.
 * This spirit's Support type further references the Fairy's healing abilities, which allows them to recover the player's health.
 * This spirit's Grab type and Fairy Bottle Equipped ability reference how the Fairies can be grabbed and carried around in empty bottles.
 * This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Fairy trapped inside the Fairy Bottle.
 * 185
 * • ×2
 * 3,600
 * Temple (Ω form)
 * •Reflect-Damage Buffed
 * •The enemy's magic attacks have increased power •The enemy favors special moves •All fighters' reflected projectiles have increased power
 * Spirit Battle inspiration:
 * The red Robin represents Agahnim, a spellcaster wearing a red robe who is associated with his debut game's main antagonist.
 * The music track is based on the in The Legend of Zelda: A Link to the Past, which features Agahnim as an antagonist.
 * The Reflect-Damage Buffed rule references the, a technique which allows the player to deflect Agahnim's energy attack back at him.
 * Robin's favored special moves and the battle conditions reference Agahnim's usage of powerful elemental magic attacks during his boss battles in A Link to the Past.
 * The red Robin represents Agahnim, a spellcaster wearing a red robe who is associated with his debut game's main antagonist.
 * The music track is based on the in The Legend of Zelda: A Link to the Past, which features Agahnim as an antagonist.
 * The Reflect-Damage Buffed rule references the, a technique which allows the player to deflect Agahnim's energy attack back at him.
 * Robin's favored special moves and the battle conditions reference Agahnim's usage of powerful elemental magic attacks during his boss battles in A Link to the Past.
 * This spirit's Shield type references how Agahnim cannot be attacked directly in A Link to the Past.
 * This spirit's Magic Attack ↑ ability further references Agahnim's usage of powerful elemental magic attacks during his boss battles in A Link to the Past.
 * In World of Light, the Agahnim spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the Dark World, which features Agahnim's second boss battle in A Link to the Past.
 * 186
 * •Tiny Team ×5
 * 2,200
 * Skyloft (hazards off)
 * •Item: Cucco
 * •The enemy favors neutral air attacks •Reinforcements will appear after an enemy is KO'd •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The white Tiny Falco represents the Cucco, a small, white bird who appears in flocks and appears as the item.
 * The stage and the music track represent, a village in The Legend of Zelda series, which is commonly inhabited by the Cuccos.
 * The battle conditions reference how the Cucco, after being damaged by the player, can summon a swarm of Cuccos to attack the player in midair.
 * Spirit Battle inspiration:
 * The white Tiny Falco represents the Cucco, a small, white bird who appears in flocks and appears as the item.
 * The stage and the music track represent, a village in The Legend of Zelda series, which is commonly inhabited by the Cuccos.
 * The battle conditions reference how the Cucco, after being damaged by the player, can summon a swarm of Cuccos to attack the player in midair.
 * This spirit's Support type references the Cucco's appearance as an item in the Super Smash Bros. series.
 * This spirit's Grab type references how the Cucco's can be grabbed and carried around in their in-game appearances.
 * This spirit's Floaty Jumps ability references the Cucco's ability to fall down its falling speed by flapping their wings in The Legend of Zelda series.
 * 187
 * 4,600
 * Tortimer Island (Battlefield form)
 * •Hazard: Slumber Floor
 * •The floor is sleep-inducing •Timed battle (1:30)
 * Spirit Battle inspiration:
 * The violet Zelda represents Marin, a young woman who wears a dress with sandals and bears a resemblance to Princess Zelda.
 * The green Link minion represents Link from The Legend of Zelda: Link's Awakening, who initially mistakes Marin for Princess Zelda in the beginning of the game.
 * The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of Link's Awakening.
 * The music track is based on the, a location in Link's Awakening where Link rescues Marin from a rotting wooden bridge crossing in.
 * The Slumber Floor hazard and the timed battle condition reference how Marin was created by the sleeping Wind Fish, whose awakening eventually causes her to disappear.
 * The violet Zelda represents Marin, a young woman who wears a dress with sandals and bears a resemblance to Princess Zelda.
 * The green Link minion represents Link from The Legend of Zelda: Link's Awakening, who initially mistakes Marin for Princess Zelda in the beginning of the game.
 * The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of Link's Awakening.
 * The music track is based on the, a location in Link's Awakening where Link rescues Marin from a rotting wooden bridge crossing in.
 * The Slumber Floor hazard and the timed battle condition reference how Marin was created by the sleeping Wind Fish, whose awakening eventually causes her to disappear.
 * This spirit's Support type and Irreversible Controls ability reference Marin's role as Link's guide in Link's Awakening.
 * This spirit's Shield type further references how Link rescues Marin from a rotting wooden bridge in Link's Awakening.
 * 188
 * •Giant
 * 13,800
 * Temple (Battlefield form)
 * •Flowery •Hazard: Slumber Floor
 * •The floor is sleep-inducing •You constantly take minor damage •The enemy is giant
 * Spirit Battle inspiration:
 * The Giant Jigglypuff's green nightcap and the Slumber Floor hazard represent the Wind Fish, a giant flying creature who features sleep-based powers.
 * The music track is based on the Tal Tal Mountain Range, a location in The Legend of Zelda: Link's Awakening where the is located.
 * The Flowery rule references the s, the main bosses of Link's Awakening who attack the Wind Fish in his dreams and prevents him from awakening.
 * Spirit Battle inspiration:
 * The Giant Jigglypuff's green nightcap and the Slumber Floor hazard represent the Wind Fish, a giant flying creature who features sleep-based powers.
 * The music track is based on the Tal Tal Mountain Range, a location in The Legend of Zelda: Link's Awakening where the is located.
 * The Flowery rule references the s, the main bosses of Link's Awakening who attack the Wind Fish in his dreams and prevents him from awakening.
 * This spirit's Support type references the Wind Fish's role by using the Owl to guide Link throughout Koholint Island in Link's Awakening.
 * This spirit's Shield type references how Link must rescue the sleeping Wind Fish from the invading Nightmares in Link's Awakening.
 * This spirit's Special-Move Power ↑ ability references the Wind Fish's ability to manifest Koholint Island and its inhabitants in his dreams while asleep.
 * This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Wind Fish, a giant flying whale.
 * 189
 * 3,700
 * Hyrule Castle
 * N/A
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The smaller purple Zelda represents Princess Zelda from The Legend of Zelda: Ocarina of Time, who first appears as a young child.
 * The red Young Link minion is based on his appearance in Ocarina of Time, who befriends young Princess Zelda during his childhood.
 * The stage is based on Hyrule Castle in Ocarina of Time where Young Link first meets Young Zelda by sneaking into the castle courtyard.
 * The music track features "", which Young Link learns to play after meeting with young Princess Zelda in Ocarina of Time.
 * Spirit Battle inspiration:
 * The smaller purple Zelda represents Princess Zelda from The Legend of Zelda: Ocarina of Time, who first appears as a young child.
 * The red Young Link minion is based on his appearance in Ocarina of Time, who befriends young Princess Zelda during his childhood.
 * The stage is based on Hyrule Castle in Ocarina of Time where Young Link first meets Young Zelda by sneaking into the castle courtyard.
 * The music track features "", which Young Link learns to play after meeting with young Princess Zelda in Ocarina of Time.
 * This spirit's Shield type references Princess Zelda's role by teaming up with Link to defend Hyrule from Ganondorf in Ocarina of Time.
 * 192
 * 9,900
 * Garden of Hope
 * •Hazard: Fog
 * •The stage is covered in fog •The enemy will charge up a powerful Final Smash
 * Spirit Battle inspiration:
 * The teal Isabelle and the music track represent Saria, a young Kokiri girl who wears a green outfit and features a similar hairstyle.
 * The red Young Link minion is based on his appearance in The Legend of Zelda: Ocarina of Time, who serves as Saria's closest friend.
 * The stage represents, the home village of the Kokiri tribe, which is located is an open forest area and features a little river.
 * The stage, the music track, and the Fog hazard reference the, a labyrinthian forest where the player can navigate through by listening to "Saria's Song".
 * Isabelle's Dream Town Hall Final Smash references how Saria helps the s seal Ganondorf away into the Dark Realm during the end of Ocarina of Time.
 * The teal Isabelle and the music track represent Saria, a young Kokiri girl who wears a green outfit and features a similar hairstyle.
 * The red Young Link minion is based on his appearance in The Legend of Zelda: Ocarina of Time, who serves as Saria's closest friend.
 * The stage represents, the home village of the Kokiri tribe, which is located is an open forest area and features a little river.
 * The stage, the music track, and the Fog hazard reference the, a labyrinthian forest where the player can navigate through by listening to "Saria's Song".
 * Isabelle's Dream Town Hall Final Smash references how Saria helps the s seal Ganondorf away into the Dark Realm during the end of Ocarina of Time.
 * This spirit's Support type references Saria's role in Ocarina of Time as Link's childhood friend, whom she provides with hints.
 * This spirit's Shield type and Easier Perfect Shield ability further reference Saria's role by helping the Sages protect Hyrule and seal Ganondorf into the Dark Realm in Ocarina of Time
 * In World of Light, the Saria spirit is located in the Lost Woods section in the Sacred Land map, further referencing the Lost Woods where Link can navigate by listening to "Saria's Song".
 * The Saria spirit must also be defeated in order to access the Young Link fighter in the Sacred Land map, further referencing their close friendship in Ocarina of Time.
 * 193
 * 9,400
 * Temple
 * •Defense ↑ •Item: Deku Nut
 * •The enemy has increased defense after a little while
 * Spirit Battle inspiration:
 * The indigo Sheik represents Impa, a member of the Sheikah tribe who trains Princess Zelda into Sheik in The Legend of Zelda: Ocarina of Time.
 * The Deku Nut item is based on the same item used by Impa and Sheik in Ocarina of Time, which they use to disappear by throwing them.
 * •The enemy has increased defense after a little while
 * Spirit Battle inspiration:
 * The indigo Sheik represents Impa, a member of the Sheikah tribe who trains Princess Zelda into Sheik in The Legend of Zelda: Ocarina of Time.
 * The Deku Nut item is based on the same item used by Impa and Sheik in Ocarina of Time, which they use to disappear by throwing them.
 * The Deku Nut item is based on the same item used by Impa and Sheik in Ocarina of Time, which they use to disappear by throwing them.
 * This spirit's Shield type references Impa's role in Ocarina of Time by protecting Young Zelda from Ganondorf during his invasion of Hyrule Castle.
 * In World of Light, the Impa (Ocarina of Time) spirit is located in the Village section in the Sacred Land map, referencing Impa's hometown of Kakariko Village.
 * The Impa (Ocarina of Time) spirit must also be defeated in order to access the Zelda fighter in the Sacred Land map, referencing Impa's role as Princess Zelda's guardian in Ocarina of Time.
 * 194
 * 3,700
 * Distant Planet (Battlefield form)
 * •Hazard: Screen Flip
 * •The screen will suddenly flip after a little while
 * Spirit Battle inspiration:
 * The orange Young Link is based on his appearance in The Legend of Zelda: Ocarina of Time, who befriends Kaepora Gaebora the owl.
 * The stage represents the entrance to the Kokiri Forest where Young Link first encounters Kaepora Gaebora in Ocarina of Time.
 * The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down.
 * Spirit Battle inspiration:
 * The orange Young Link is based on his appearance in The Legend of Zelda: Ocarina of Time, who befriends Kaepora Gaebora the owl.
 * The stage represents the entrance to the Kokiri Forest where Young Link first encounters Kaepora Gaebora in Ocarina of Time.
 * The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down.
 * The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down.
 * This spirit's Support type and Fog Immunity ability reference Kaepora Gaebora's role as Link's guide in Ocarina of Time.
 * In World of Light, the Kaepora Gaebora spirit is located in the foggy woods area in the Light Realm, referencing how Kaepora Gaebora is first encountered in Kokiri Forest.
 * 195
 * 3,600
 * Smashville
 * •Item Tidal Wave •Item: Cucco
 * •The enemy becomes more powerful after eating •Certain items will appear in large numbers
 * Spirit Battle inspiration:
 * The smaller yellow-and-white Zelda represents Malon, a young farm girl who wears a white-and-yellow dress.
 * The stage and the Cucco item represent, a fenced farm ranch where Malon lives, which is inhabited by animals, including Cuccos.
 * The Food item (Milk) and the first battle condition reference, a brand of milk produced by Lon Lon Ranch, which can restore Link's health by drinking it.
 * Spirit Battle inspiration:
 * The smaller yellow-and-white Zelda represents Malon, a young farm girl who wears a white-and-yellow dress.
 * The stage and the Cucco item represent, a fenced farm ranch where Malon lives, which is inhabited by animals, including Cuccos.
 * The Food item (Milk) and the first battle condition reference, a brand of milk produced by Lon Lon Ranch, which can restore Link's health by drinking it.
 * The Food item (Milk) and the first battle condition reference, a brand of milk produced by Lon Lon Ranch, which can restore Link's health by drinking it.
 * This spirit's Support type references Malon's role in Ocarina of Time by assisting Link as a child or as an adult.
 * This spirit's Shooting Items ↑ ability references, Malon's Termina counterpart in Majora's Mask, who is often seen using bows and arrows.
 * 197
 * 1,700
 * The Great Cave Offensive (Battlefield form)
 * •Item: Bob-omb
 * •The enemy's dash attacks have increased power •The enemy favors dash attacks
 * Spirit Battle inspiration:
 * The yellow Donkey Kong's favored dash attack represents the Goron, a large, yellow, muscular character who can roll into a boulder-like form.
 * The stage and music track represent, an underground cavern connecting Death Mountain and the Lost Woods in The Legend of Zelda: Ocarina of Time.
 * The Bob-omb item references the, an explosive flower handled by the Gorons, which can be carried and blinks red before exploding.
 * Spirit Battle inspiration:
 * The yellow Donkey Kong's favored dash attack represents the Goron, a large, yellow, muscular character who can roll into a boulder-like form.
 * The stage and music track represent, an underground cavern connecting Death Mountain and the Lost Woods in The Legend of Zelda: Ocarina of Time.
 * The Bob-omb item references the, an explosive flower handled by the Gorons, which can be carried and blinks red before exploding.
 * The Bob-omb item references the, an explosive flower handled by the Gorons, which can be carried and blinks red before exploding.
 * This spirit's Support type references the Gorons' role in The Legend of Zelda series by assisting Link in his quests.
 * This spirit's Shield type and Fire/Explosion Resist ↑ ability reference the Goron's ability to adapt to the intense heat from Death Mountain.
 * This spirit's Fire/Explosion Resist ↑ ability further references the Goron's production and careful handling of explosives in The Legend of Zelda series.
 * 198
 * • • ×8
 * 1,400
 * Gerudo Valley (Battlefield form)
 * •Hazard: Lava Floor
 * •Defeat the main fighter to win •The floor is lava •The enemy starts the battle with a
 * The yellow Donkey Kong represents Darunia, the large, muscular leader of the Goron Tribe in The Legend of Zelda: Ocarina of Time.
 * The blue Jigglypuff minions' Rollout represent the Gorons, a race of mountainous creatures who can roll into a boulder-like form.
 * The Lava Floor hazard references the intense heat of Death Mountain, the volcanic home of the Gorons in The Legend of Zelda series.
 * Donkey Kong starting off with a Hammer references the, a legendary hammer wielded by Darunia's ancestor used to defeat the lava dragon,.
 * 199
 * 1,800
 * Great Bay
 * N/A
 * •The enemy's neutral special has increased power
 * Spirit Battle inspiration:
 * The violet Greninja represents the Zora, a blue humanoid character based on an aquatic creature.
 * The stage is based on the Great Bay, the oceanic area of Termina inhabited by the Zora race in The Legend of Zelda: Majora's Mask.
 * The music track is based on the medley of theme songs from Ocarina of Time, which first features the Zora as an ally.
 * Greninja's favored Water Shuriken references the enemy Zora in The Legend of Zelda series, where they attack by shooting water at the player.
 * 1,800
 * Great Bay
 * N/A
 * •The enemy's neutral special has increased power
 * Spirit Battle inspiration:
 * The violet Greninja represents the Zora, a blue humanoid character based on an aquatic creature.
 * The stage is based on the Great Bay, the oceanic area of Termina inhabited by the Zora race in The Legend of Zelda: Majora's Mask.
 * The music track is based on the medley of theme songs from Ocarina of Time, which first features the Zora as an ally.
 * Greninja's favored Water Shuriken references the enemy Zora in The Legend of Zelda series, where they attack by shooting water at the player.
 * Greninja's favored Water Shuriken references the enemy Zora in The Legend of Zelda series, where they attack by shooting water at the player.
 * This spirit's Support type references the Zora's role in The Legend of Zelda series by helping Link in his quests.
 * This spirit's Boomerang Equipped ability references the boomerang weapons acquired in Zora populated areas in Ocarina of Time and Majora's Mask.
 * In World of Light, the Zora spirit is located in the Dracula's Castle map, with its specific placement referencing the Fish Man enemies that appear in Block 4 in Castlevania.
 * 201
 * •Giant
 * 9,500
 * Fountain of Dreams (Battlefield form)
 * •Health Recovery
 * •The enemy's special moves have increased power •The enemy is healed significantly when the enemy's at high damage •The enemy's FS Meter charges quickly
 * Spirit Battle inspiration:
 * The purple Giant Zelda represents the Great Fairy, the giant form of the Fairies who appear as a giant red-haired woman.
 * The represents the, a magical water spring inhabited by the Great Fairies in The Legend of Zelda series.
 * The music track features "Zelda's Lullaby", which can be played to summon the Great Fairies at the Great Fairy Fountain in The Legend of Zelda: Ocarina of Time.
 * The Health Recovery rule and the third battle condition reference the Great Fairy's ability to restore Link's health and in Ocarina of Time.
 * Zelda's special moves, Din's Fire, Nayru's Love, and Farore's Wind, are based on the same magic spells the bestows onto Link in Ocarina of Time.
 * The represents the, a magical water spring inhabited by the Great Fairies in The Legend of Zelda series.
 * The music track features "Zelda's Lullaby", which can be played to summon the Great Fairies at the Great Fairy Fountain in The Legend of Zelda: Ocarina of Time.
 * The Health Recovery rule and the third battle condition reference the Great Fairy's ability to restore Link's health and in Ocarina of Time.
 * Zelda's special moves, Din's Fire, Nayru's Love, and Farore's Wind, are based on the same magic spells the bestows onto Link in Ocarina of Time.
 * This spirit's Support type references the Great Fairy's role in The Legend of Zelda series by rewarding the player with important items or power-ups.
 * This spirit's Critical-Health Healing ability further references the Great Fairy's ability to restore Link's health in The Legend of Zelda series.
 * 202
 * 3,700
 * Gerudo Valley
 * N/A
 * •The enemy starts the battle with a Fire Flower •The enemy starts the battle with a Freezie
 * Spirit Battle inspiration:
 * The pink and blue Bayonettas each represent the twin Gerudo witches, the red witch Koume and the blue witch Kotake, who appear as stage hazards.
 * The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in The Legend of Zelda: Ocarina of Time,
 * The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells.
 * Spirit Battle inspiration:
 * The pink and blue Bayonettas each represent the twin Gerudo witches, the red witch Koume and the blue witch Kotake, who appear as stage hazards.
 * The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in The Legend of Zelda: Ocarina of Time,
 * The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells.
 * The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells.
 * This spirit's Neutral type references how Koume and Kotake's fire and ice elements balance each other out and destroy each other.
 * This spirit can be obtained by summoning, referencing how Koume and Kotake can combine themselves to form.
 * 204
 * • Team ×4 (50 HP)
 * 2,100
 * Hyrule Castle (Battlefield form)
 * N/A
 * •The enemy has super armor but moves slower •Stamina battle •The enemy favors down specials
 * Spirit Battle inspiration:
 * The purple Mewtwo represents the ReDead, a dark, humanoid, zombie-like enemy who appears in groups.
 * The stage is based on Hyrule Castle in The Legend of Zelda: Ocarina of Time, which first features the ReDead as an enemy.
 * The first battle condition references the ReDead's slow, lumbering movements, and their ability to withstand being attacked before they are defeated.
 * Mewtwo's favored Disable references the ReDead's ability to petrify its nearby victims, which can temporarily disable their movements and leave them vulnerable to attacks.
 * The purple Mewtwo represents the ReDead, a dark, humanoid, zombie-like enemy who appears in groups.
 * The stage is based on Hyrule Castle in The Legend of Zelda: Ocarina of Time, which first features the ReDead as an enemy.
 * The first battle condition references the ReDead's slow, lumbering movements, and their ability to withstand being attacked before they are defeated.
 * Mewtwo's favored Disable references the ReDead's ability to petrify its nearby victims, which can temporarily disable their movements and leave them vulnerable to attacks.
 * This spirit's Grab type references how the ReDead attacks by grabbing ahold of the player and damaging them.
 * This spirit's Jump ↓ ability references the ReDead's inability to jump.
 * In World of Light, the ReDead spirit is located at the entrance of the Dracula's Castle map, with its specific placement referencing the Zombie enemies that appear in Block 1 in Castlevania.
 * 205
 * • (Moveset 2123, Skull Kid's Hat, Skull Kid's Outfit) •Tiny
 * 4,000
 * Distant Planet (hazards off)
 * •Assist Trophy Enemies (Skull Kid (Invisibility Effect)) •Hazard: Fog
 * •Defeat the main fighter to win •The stage is covered in fog •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The Mii Brawler's costume represents Skull Kid, a forest imp wearing Majora's Mask, who appears as the Assist Trophy enemy.
 * The pink and navy Tiny Meta Knight minions each represent Skull Kid's Fairy companions, and, who appear as small yellow and purple winged orbs.
 * The stage and the Fog hazard represent the Lost Woods, a dense forest where Link encounters the Skull Kid in The Legend of Zelda: Ocarina of Time and Majora's Mask.
 * The music track features "Saria's Song", which Young Link plays to the Skull Kid in Ocarina of Time and later serves as his theme song in The Legend of Zelda series.
 * The Mii Brawler's costume represents Skull Kid, a forest imp wearing Majora's Mask, who appears as the Assist Trophy enemy.
 * The pink and navy Tiny Meta Knight minions each represent Skull Kid's Fairy companions, and, who appear as small yellow and purple winged orbs.
 * The stage and the Fog hazard represent the Lost Woods, a dense forest where Link encounters the Skull Kid in The Legend of Zelda: Ocarina of Time and Majora's Mask.
 * The music track features "Saria's Song", which Young Link plays to the Skull Kid in Ocarina of Time and later serves as his theme song in The Legend of Zelda series.
 * This spirit's Grab type references the Skull Kid's role as a thief in Majora's Mask, who steals the titular mask and the.
 * In World of Light, the Skull Kid spirit is located in the Lost Woods section of the Sacred Land map, referencing how the Skull Kid can be encountered in the Lost Woods.
 * 207
 * 3,700
 * Distant Planet (Battlefield form)
 * •Item Tidal Wave •Item: Lip's Stick
 * •The enemy favors neutral specials •Certain items will appear in large numbers after a little while •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The green Diddy Kong represents Deku Link, the transformation of Young Link, who appears as a brown, humanoid creature wearing green clothes.
 * The stage represents the portal connecting the Lost Woods to, where Young Link is cursed into his Deku form by the Skull Kid in The Legend of Zelda: Majora's Mask.
 * The Lip's Stick item represents the flower-like propellers that allow Deku Link to fly in the air by launching out of a.
 * Diddy Kong's favored Peanut Popgun and the Deku Nut item each reference the projectiles that Deku Link uses to attack enemies, including bubbles and Deku Nuts.
 * Spirit Battle inspiration:
 * The green Diddy Kong represents Deku Link, the transformation of Young Link, who appears as a brown, humanoid creature wearing green clothes.
 * The stage represents the portal connecting the Lost Woods to, where Young Link is cursed into his Deku form by the Skull Kid in The Legend of Zelda: Majora's Mask.
 * The Lip's Stick item represents the flower-like propellers that allow Deku Link to fly in the air by launching out of a.
 * Diddy Kong's favored Peanut Popgun and the Deku Nut item each reference the projectiles that Deku Link uses to attack enemies, including bubbles and Deku Nuts.
 * This spirit's Grab type references Deku Link's role by retrieving the stolen Ocarina of Time from the Skull Kid in Majora's Mask.
 * This spirit's Fire Weakness ability references how Deku Link is made of flora, which is susceptible to fires.
 * In World of Light, the Deku Link spirit is located in the jungle area in the Light Realm, similar to the stage's woodland setting.
 * 208
 * •Giant
 * 13,900
 * Great Bay (Ω form)
 * •Defense ↓ •Easy to Launch •Attack Power ↑
 * •You are easy to launch •You have reduced defense after a little while •The enemy has increased attack power
 * Spirit Battle inspiration:
 * The Giant Link's grey costume is based on Fierce Deity Link, the form of Young Link, who resembles a larger version of his adult form.
 * The stage's background features the Moon, the final location of The Legend of Zelda: Majora's Mask where the Fierce Deity Mask can be obtained from inside the Moon.
 * The music track references how Fierce Deity Link is a dark and vengeful deity, who first appears during the final boss battle of Majora's Mask.
 * The rules reference how Fierce Deity Link's raw attack power is incorporated into his, which can easily defeat any enemy in Majora's Mask.
 * The Giant Link's grey costume is based on Fierce Deity Link, the form of Young Link, who resembles a larger version of his adult form.
 * The stage's background features the Moon, the final location of The Legend of Zelda: Majora's Mask where the Fierce Deity Mask can be obtained from inside the Moon.
 * The music track references how Fierce Deity Link is a dark and vengeful deity, who first appears during the final boss battle of Majora's Mask.
 * The rules reference how Fierce Deity Link's raw attack power is incorporated into his, which can easily defeat any enemy in Majora's Mask.
 * This spirit's Attack type and Sword Attack ↑ ability further reference how Fierce Deity Link's raw attack power is incorporated into his Fierce Deity Sword.
 * This spirit can be obtained by summoning, referencing how the Fierce Deity Mask can be obtained by trading in twenty non-transformation Masks with the.
 * In World of Light, the Fierce Deity Link spirit on Dharkon's side of the Final Battle map matches with the Mythra spirit on Galeem's side; both characters are swordfighters empowered by opposing elements of darkness and light.
 * 211
 * 9,000
 * Great Bay
 * •Uncontrollable Speed •Slippery Stage
 * •Defeat the main fighter to win •All fighters move faster and can't stop quickly after a little while •The enemy loves to taunt
 * Spirit Battle inspiration:
 * The cyan male Villager represents Tingle, an oddly-dressed man who features a similar facial expression and appears as a stage hazard.
 * The purple and yellow male Villagers each represent two of Tingle's brothers, and, who all resemble each other wearing different colored clothes.
 * The red Young Link minion is based on his appearance in The Legend of Zelda: Majora's Mask, who encounters Tingle around the different regions of Termina.
 * The rules reference Tingle's Assist Trophy effect in the Super Smash Bros. series, where he throws Banana Peels in the air and causes the players to trip.
 * The Villagers' Balloon Trip and the third battle condition reference how Tingle and his brothers perform a strange dance and float with balloons attached to their backs.
 * The cyan male Villager represents Tingle, an oddly-dressed man who features a similar facial expression and appears as a stage hazard.
 * The purple and yellow male Villagers each represent two of Tingle's brothers, and, who all resemble each other wearing different colored clothes.
 * The red Young Link minion is based on his appearance in The Legend of Zelda: Majora's Mask, who encounters Tingle around the different regions of Termina.
 * The rules reference Tingle's Assist Trophy effect in the Super Smash Bros. series, where he throws Banana Peels in the air and causes the players to trip.
 * The Villagers' Balloon Trip and the third battle condition reference how Tingle and his brothers perform a strange dance and float with balloons attached to their backs.
 * This spirit's Support type references Tingle's role by providing Link with maps of the areas in The Legend of Zelda series.
 * This spirit's Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in The Legend of Zelda series.
 * 212
 * 4,300
 * Umbra Clock Tower
 * •Attack Power ↑ •Move Speed ↑ •Jump Power ↑
 * •Timed battle (1:30) •All fighters have increased jump power •All fighters have increased move speed after a little while
 * Spirit Battle inspiration:
 * The black Young Link is based on his appearance in The Legend of Zelda: Majora's Mask, who is associated with Masks similar to the Happy Mask Salesman.
 * The stage represents the, a location in Majora's Mask where Young Link first encounters the Happy Mask Salesman.
 * The rules reference the abilities of Young Link's Mask transformations, which includes Deku Link's high jumps, 's swimming speed, and 's powerful attacks.
 * The timed battle condition references the three-day cycle in Majora's Mask, where Young Link must retrieve the titular mask for the Happy Mask Salesman before the end of the third day.
 * Spirit Battle inspiration:
 * The black Young Link is based on his appearance in The Legend of Zelda: Majora's Mask, who is associated with Masks similar to the Happy Mask Salesman.
 * The stage represents the, a location in Majora's Mask where Young Link first encounters the Happy Mask Salesman.
 * The rules reference the abilities of Young Link's Mask transformations, which includes Deku Link's high jumps, 's swimming speed, and 's powerful attacks.
 * The timed battle condition references the three-day cycle in Majora's Mask, where Young Link must retrieve the titular mask for the Happy Mask Salesman before the end of the third day.
 * This spirit's Support type and Trade-Off Attacks ↑ ability reference the Happy Mask Salesman's role in Majora's Mask by helping Young Link break his Deku curse.
 * In World of Light, the Happy Mask Salesman spirit is located near the clock tower in the Dracula's Castle map, further referencing the Clock Tower where the Happy Mask Salesman is first encountered in Majora's Mask.
 * 213
 * •Bunny
 * 4,600
 * Skyloft
 * N/A
 * •Timed battle (1:30) •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The blue Bunny Young Link represents Kafei, a blue-haired character who is cursed into the form of a young boy by the Skull Kid.
 * The stage represents the, an area in featuring grass and a little river, which connects to Kafei's hideout behind the.
 * The 1:30 time limit represents the time during the end of the third day in The Legend of Zelda: Majora's Mask, where Kafei reunites with his fiancée after retrieving the stolen.
 * Young Link starting off with a Bunny Hood and the second battle condition reference how Kafei, while disguised with the, will quickly run and hide away if seen by Young Link.
 * The blue Bunny Young Link represents Kafei, a blue-haired character who is cursed into the form of a young boy by the Skull Kid.
 * The stage represents the, an area in featuring grass and a little river, which connects to Kafei's hideout behind the.
 * The 1:30 time limit represents the time during the end of the third day in The Legend of Zelda: Majora's Mask, where Kafei reunites with his fiancée after retrieving the stolen.
 * Young Link starting off with a Bunny Hood and the second battle condition reference how Kafei, while disguised with the, will quickly run and hide away if seen by Young Link.
 * This spirit's Support and Grab types reference Kafei's role in Majora's Mask by helping Young Link retrieve the stolen Sun's Mask.
 * This spirit's Mr. Saturn Equipped ability references, a mask resembling Kafei's face, which features a simple design and black dots for eyes.
 * 214
 * • (120 HP)
 * 2,600
 * Temple
 * N/A
 * •Timed stamina battle (2:00) •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The red male Wii Fit Trainer represents the Postman, a physically fit postal worker who wears a red hat and a pair of shorts.
 * The timed battle condition references the three-day cycle in The Legend of Zelda: Majora's Mask, where the Postman will perform his duties until the end of the third day.
 * The second battle condition references the Postman's diligent schedule in Majora's Mask, where he doesn't stop to talk with Young Link while performing his duties.
 * Spirit Battle inspiration:
 * The red male Wii Fit Trainer represents the Postman, a physically fit postal worker who wears a red hat and a pair of shorts.
 * The timed battle condition references the three-day cycle in The Legend of Zelda: Majora's Mask, where the Postman will perform his duties until the end of the third day.
 * The second battle condition references the Postman's diligent schedule in Majora's Mask, where he doesn't stop to talk with Young Link while performing his duties.
 * This spirit's Support type references the Postman's role by delivering letters to Link in The Legend of Zelda series.
 * This spirit's Bunny Hood Equipped ability references the, the Postman's Hyrule counterpart in Ocarina of Time whom Young Link must deliver the Bunny Hood to.
 * 215
 * • ×2
 * 4,000
 * Bridge of Eldin (Battlefield form)
 * •Hazard: Lava Floor
 * •The floor is lava •The enemy favors side specials
 * Spirit Battle inspiration:
 * The red Zelda and the music track represent Din, the red Oracle of Seasons who is named after the Goddess of Power.
 * The stage represents the Bridge of Eldin, a bridge located in the in The Legend of Zelda: Twilight Princess, which is named after the Goddess of Power.
 * Zelda's favored side special and the Lava Floor hazard are based on Din's Fire, which allows the player to create a large explosion, leaving burning fire in its wake
 * Spirit Battle inspiration:
 * The red Zelda and the music track represent Din, the red Oracle of Seasons who is named after the Goddess of Power.
 * The stage represents the Bridge of Eldin, a bridge located in the in The Legend of Zelda: Twilight Princess, which is named after the Goddess of Power.
 * Zelda's favored side special and the Lava Floor hazard are based on Din's Fire, which allows the player to create a large explosion, leaving burning fire in its wake
 * This spirit's Support type references Din's role in the linked Oracle games by aiding Link in rescuing Princess Zelda.
 * This spirit's Attack type and Lava-Floor Resist ability reference the offensive power of Din's Fire, which doesn't burn the player casting the spell.
 * This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing Din's knowledge of the, a mystical tool in Oracle of Seasons.
 * 216
 * • ×2
 * 3,500
 * Bridge of Eldin
 * •Temporary Invincibility
 * •The enemy will occasionally be invincible after a little while •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The blue Zelda and the music track represent Nayru, the blue Oracle of Ages who is named after the Goddess of Wisdom.
 * The stage represents the Bridge of Eldin, a bridge leading to the in The Legend of Zelda: Twilight Princess, which is named after the Goddess of Wisdom.
 * Zelda's favored neutral special and the Temporary Invincibility rule are based on Nayru's Love, which creates a blue crystal shield around the player to protect them from taking damage.
 * Spirit Battle inspiration:
 * The blue Zelda and the music track represent Nayru, the blue Oracle of Ages who is named after the Goddess of Wisdom.
 * The stage represents the Bridge of Eldin, a bridge leading to the in The Legend of Zelda: Twilight Princess, which is named after the Goddess of Wisdom.
 * Zelda's favored neutral special and the Temporary Invincibility rule are based on Nayru's Love, which creates a blue crystal shield around the player to protect them from taking damage.
 * This spirit's Support type references Nayru's role in the linked Oracle games by aiding Link in rescuing Princess Zelda.
 * This spirit's Shield type and Perfect-Shield Reflect ability reference how Zelda can use Nayru's Love to reflect any projectile attack back at her opponent.
 * In World of Light, the Nayru spirit is located in the Temple of Light map, which is occupied by divine-themed spirits, further referencing how the oracle Nayru is named after the Goddess of Wisdom.
 * 217
 * 1,800
 * Bridge of Eldin (Battlefield form)
 * N/A
 * •The enemy loves to jump •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The yellow Little Mac and the battle conditions represent Ricky, a boxing kangaroo, whose species are known for jumping.
 * The stage and music track represent the prairie cliff regions of the overworld of the Oracle games if the player chooses Ricky as Link's companion.
 * •The enemy loves to jump •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The yellow Little Mac and the battle conditions represent Ricky, a boxing kangaroo, whose species are known for jumping.
 * The stage and music track represent the prairie cliff regions of the overworld of the Oracle games if the player chooses Ricky as Link's companion.
 * The stage and music track represent the prairie cliff regions of the overworld of the Oracle games if the player chooses Ricky as Link's companion.
 * This spirit's Support type references Ricky's role as one of Link's companions in the Oracle games.
 * This spirit's Attack type and Fist Attack ↑ ability reference Ricky's usage of powerful punch attacks in the Oracle games.
 * 218
 * 1,700
 * Great Bay
 * N/A
 * •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The red Yoshi's favored Egg Lay represents Dimitri, a red-and-white dinosaur who can swallow enemies whole.
 * The stage and music track represent the flooded regions of the overworld of the Oracle games if the player chooses Dimitri as Link's companion.
 * •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The red Yoshi's favored Egg Lay represents Dimitri, a red-and-white dinosaur who can swallow enemies whole.
 * The stage and music track represent the flooded regions of the overworld of the Oracle games if the player chooses Dimitri as Link's companion.
 * The stage and music track represent the flooded regions of the overworld of the Oracle games if the player chooses Dimitri as Link's companion.
 * This spirit's Support type references Dimitri's role as one of Link's companions in the Oracle games.
 * This spirit's Swimmer ability references Dimitri's ability to swim through flooded areas in the Oracle games.
 * 219
 * 1,900
 * Garden of Hope (Battlefield form)
 * N/A
 * •The enemy favors down specials
 * Spirit Battle inspiration:
 * The blue Bowser's favored Bowser Bomb represents Moosh, a large, blue, winged bear who can defeat enemies with a ground pound attack.
 * The stage and music track represent the pitfall regions of the overworld of the Oracle games if the player chooses Moosh as Link's companion.
 * •The enemy favors down specials
 * Spirit Battle inspiration:
 * The blue Bowser's favored Bowser Bomb represents Moosh, a large, blue, winged bear who can defeat enemies with a ground pound attack.
 * The stage and music track represent the pitfall regions of the overworld of the Oracle games if the player chooses Moosh as Link's companion.
 * The stage and music track represent the pitfall regions of the overworld of the Oracle games if the player chooses Moosh as Link's companion.
 * This spirit's Support type references Moosh's role as one of Link's companions in the Oracle games.
 * This spirit's Instadrop ability further references Moosh's ability to attack and defeat enemies by using a ground pound attack.
 * In World of Light, the Moosh spirit is located in the Forest Hill map, which is occupied by animal-themed spirits, including Moosh, the winged bear.
 * 220
 * • (160 HP)
 * 9,400
 * Hyrule Castle (hazards off)
 * •Attack Power ↑
 * •Stamina battle •The enemy has increased attack power when the enemy's at high damage
 * Spirit Battle inspiration:
 * The grey Ganondorf and the music track are based on his appearance as the main antagonist of The Legend of Zelda: Twilight Princess.
 * The stage represents Hyrule Castle, the final dungeon of Twilight Princess which features multiple boss battles against Ganondorf.
 * The Attack Power ↑ rule references how Ganondorf obtains the while he was critically wounded during his execution prior to Twilight Princess.
 * Spirit Battle inspiration:
 * The grey Ganondorf and the music track are based on his appearance as the main antagonist of The Legend of Zelda: Twilight Princess.
 * The stage represents Hyrule Castle, the final dungeon of Twilight Princess which features multiple boss battles against Ganondorf.
 * The Attack Power ↑ rule references how Ganondorf obtains the while he was critically wounded during his execution prior to Twilight Princess.
 * This spirit's Attack type references Ganondorf's usage of the during his final boss battle in Twilight Princess.
 * In World of Light, the Ganondorf (Twilight Princess) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark where Ganondorf's spirit was banished prior to Twilight Princess.
 * 222
 * 9,200
 * Bridge of Eldin (hazards off)
 * •Assist Trophy Enemies (Midna) •Item: Transforming Types
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The green Bayonetta and the music track represent the true form of Midna, the curvaceous princess of the tribe, who practice dark magic.
 * The stage's background features Hyrule Castle, where Link first encounters Midna while trapped in his wolf form in The Legend of Zelda: Twilight Princess.
 * The Transforming Type items references how Midna was transformed into an imp by Zant prior to Twilight Princess, who appears as the Assist Trophy enemy.
 * Spirit Battle inspiration:
 * The green Bayonetta and the music track represent the true form of Midna, the curvaceous princess of the tribe, who practice dark magic.
 * The stage's background features Hyrule Castle, where Link first encounters Midna while trapped in his wolf form in The Legend of Zelda: Twilight Princess.
 * The Transforming Type items references how Midna was transformed into an imp by Zant prior to Twilight Princess, who appears as the Assist Trophy enemy.
 * The Transforming Type items references how Midna was transformed into an imp by Zant prior to Twilight Princess, who appears as the Assist Trophy enemy.
 * This spirit's Grab type references Midna's ability to grab onto objects or enemies using her hand-like hair.
 * In World of Light, the Midna spirit on Dharkon's side of the Final Battle map matches with the Tetra spirit on Galeem's side; both characters are Link's companions who are later revealed as princess descendants associated with dark and light magic powers.
 * 224
 * 4,100
 * Bridge of Eldin (Battlefield form)
 * •Giant
 * •The enemy is giant after a little while •Timed battle (2:00) •Only certain Pokémon will emerge from Poké Balls (Abra)
 * Spirit Battle inspiration:
 * The blue Robin represents Zant, a blade-wielding spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
 * The stage's background features Hyrule Castle, which was invaded by Zant and his army prior to The Legend of Zelda: Twilight Princess.
 * The Giant rule and the Abra Poké Ball Pokémon's ability references Zant's ability to grow giant and teleport himself during his boss battle.
 * Spirit Battle inspiration:
 * The blue Robin represents Zant, a blade-wielding spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
 * The stage's background features Hyrule Castle, which was invaded by Zant and his army prior to The Legend of Zelda: Twilight Princess.
 * The Giant rule and the Abra Poké Ball Pokémon's ability references Zant's ability to grow giant and teleport himself during his boss battle.
 * The Giant rule and the Abra Poké Ball Pokémon's ability references Zant's ability to grow giant and teleport himself during his boss battle.
 * This spirit's Attack type references Zant's usage of blades and powerful dark magic during his boss battle.
 * In World of Light, the Zant spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark Twilight Realm where Zant usurped the throne from Midna prior to Twilight Princess.
 * 225
 * 1,900
 * Kongo Falls
 * •Item: Beehive
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The white Peach represents Agitha, a young blonde girl who wears a ballgown, carries a parasol, and carries the title of "princess".
 * The pink Bayonetta minion's butterfly wings and the Beehive item reference Agitha's affection for bugs, including butterflies and other insects.
 * The stage represents the giant tree inside of, the home of Agitha in The Legend of Zelda: Twilight Princess.
 * Spirit Battle inspiration:
 * The white Peach represents Agitha, a young blonde girl who wears a ballgown, carries a parasol, and carries the title of "princess".
 * The pink Bayonetta minion's butterfly wings and the Beehive item reference Agitha's affection for bugs, including butterflies and other insects.
 * The stage represents the giant tree inside of, the home of Agitha in The Legend of Zelda: Twilight Princess.
 * The stage represents the giant tree inside of, the home of Agitha in The Legend of Zelda: Twilight Princess.
 * This spirit's Support and Grab types reference Agitha's role by rewarding Link for each he retrieves for her in Twilight Princess.
 * This spirit's Lip's Stick Equipped ability references the large parasol that Agitha carries around with her in Twilight Princess.
 * This spirit can be obtained by collecting 10 unique spirits, referencing how Link must retrieve the Golden Bugs for Agitha in exchange for a reward in Twilight Princess.
 * 226
 * 2,000
 * Bridge of Eldin
 * N/A
 * •The enemy favors dash attacks
 * The yellow-and-green Wario represents King Bulblin, a large green who features a bloated belly and appears as the stage hazard.
 * The stage and the battle condition reference King Bulblin's jousting match on the Bridge of Eldin, where he will charge at link while riding Lord Bullbo.
 * 227
 * 9,500
 * Skyloft (Ω form)
 * N/A
 * •The enemy's melee weapons have increased power •The enemy's FS Meter charges quickly
 * Spirit Battle inspiration:
 * The green Link represents Link from The Legend of Zelda: Skyward Sword, who is accompanied by Fi, the spirit of his.
 * The stage is based on Skyloft, the main hub area of Skyward Sword, which features the where Link first encounters Fi.
 * The music track is based on the "", a song dedicated to the Goddess Hylia, who created Fi prior to Skyward Sword.
 * Link's Ancient Bow and Arrow Final Smash references the, a special move used by Link where he unleashes a powerful beam.
 * 9,500
 * Skyloft (Ω form)
 * N/A
 * •The enemy's melee weapons have increased power •The enemy's FS Meter charges quickly
 * Spirit Battle inspiration:
 * The green Link represents Link from The Legend of Zelda: Skyward Sword, who is accompanied by Fi, the spirit of his.
 * The stage is based on Skyloft, the main hub area of Skyward Sword, which features the where Link first encounters Fi.
 * The music track is based on the "", a song dedicated to the Goddess Hylia, who created Fi prior to Skyward Sword.
 * Link's Ancient Bow and Arrow Final Smash references the, a special move used by Link where he unleashes a powerful beam.
 * The music track is based on the "", a song dedicated to the Goddess Hylia, who created Fi prior to Skyward Sword.
 * Link's Ancient Bow and Arrow Final Smash references the, a special move used by Link where he unleashes a powerful beam.
 * This spirit's Support type references Fi's role as Link's main companion in Skyward Sword.
 * This spirit's Neutral Special ↑ ability references how Link's Sword attacks can be performed by using the B button, which is used as the player's neutral special in the Super Smash Bros. series.
 * This spirit can be obtained by summoning, referencing how Fi is summoned to aid Link on his quest to search for and rescue Zelda in Skyward Sword.
 * 228
 * 8,800
 * Skyloft
 * •Assist Trophy Enemies (Ghirahim)
 * •The enemy's melee weapons have increased power •Hostile assist trophies will appear after a little while •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The blue Corrin represents Ghirahim, a white-haired swordsman who wears a red cloak and appears as the Assist Trophy enemy.
 * The music track features a rock orchestra remix of Ghirahim's boss battle theme song in The Legend of Zelda: Skyward Sword.
 * The battle conditions reference Ghirahim's usage of quick movement speed and powerful sword attacks during his first boss battle in Skyward Sword.
 * Spirit Battle inspiration:
 * The blue Corrin represents Ghirahim, a white-haired swordsman who wears a red cloak and appears as the Assist Trophy enemy.
 * The music track features a rock orchestra remix of Ghirahim's boss battle theme song in The Legend of Zelda: Skyward Sword.
 * The battle conditions reference Ghirahim's usage of quick movement speed and powerful sword attacks during his first boss battle in Skyward Sword.
 * The battle conditions reference Ghirahim's usage of quick movement speed and powerful sword attacks during his first boss battle in Skyward Sword.
 * This spirit's Grab type references Ghirahim's role by kidnapping Zelda in order to release his master, in Skyward Sword.
 * 229
 * •Giant  (140 HP)
 * 4,600
 * Gerudo Valley
 * •Assist Trophy Enemies (Ghirahim)
 * •The enemy has super armor but moves slower •Timed stamina battle (1:30) •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The black Giant King K. Rool represents the Imprisoned, a giant boss who features fangs and a large body covered in black scales.
 * The stage represents the, a large, deep pit where the Imprisoned is sealed away prior to The Legend of Zelda: Skyward Sword.
 * The Ghirahim Assist Trophy enemy is based on his appearance in Skyward Sword, who serves as the living weapon of Demise, the true form of the imprisoned.
 * The first battle condition references how the Imprisoned features a nearly indestructible body and slow lumbering movements during his boss battles.
 * The timed stamina battle condition references how Link must defeat the Imprisoned before it reaches the top of the Sealed Grounds, which will result in a game over.
 * The stage represents the, a large, deep pit where the Imprisoned is sealed away prior to The Legend of Zelda: Skyward Sword.
 * The Ghirahim Assist Trophy enemy is based on his appearance in Skyward Sword, who serves as the living weapon of Demise, the true form of the imprisoned.
 * The first battle condition references how the Imprisoned features a nearly indestructible body and slow lumbering movements during his boss battles.
 * The timed stamina battle condition references how Link must defeat the Imprisoned before it reaches the top of the Sealed Grounds, which will result in a game over.
 * This spirit's Shield type and Speed ↓ ability further reference the Imprisoned's nearly indestructible body and slow lumbering movements.
 * 231
 * •Giant
 * 2,800
 * Skyloft (Battlefield form)
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •The enemy is giant
 * Spirit Battle inspiration:
 * The red Giant Falco represents the, the red-colored variation of the Loftwing, a species of giant bird creatures.
 * The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword, which is inhabited by the Loftwings.
 * The Heavy Wind hazard references the Loftwing's ability to fly in the air and transport their users through different airborne regions in the sky.
 * Spirit Battle inspiration:
 * The red Giant Falco represents the, the red-colored variation of the Loftwing, a species of giant bird creatures.
 * The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword, which is inhabited by the Loftwings.
 * The Heavy Wind hazard references the Loftwing's ability to fly in the air and transport their users through different airborne regions in the sky.
 * This spirit's Support type and Landing Lag ↓ ability reference the Crimson Loftwing's role by transporting Link through the skies in Skyward Sword.
 * 232
 * 3,800
 * Skyloft
 * •Item: Exploding Types
 * •The enemy starts the battle with a Bomber •The enemy's throwing-type items have increased power •The enemy loves to jump
 * Spirit Battle inspiration:
 * The green Wario represents Groose, a burly, pointy-eared Skyloftian who wears a green tunic and serves as the rival of his debut game's protagonist.
 * The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword where Groose originally lived as a citizen.
 * The Throwing/Explosive Type items reference Groose's usage of the explosive Bomb Flowers, which he can launch with his railed catapult, the.
 * The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda.
 * Spirit Battle inspiration:
 * The green Wario represents Groose, a burly, pointy-eared Skyloftian who wears a green tunic and serves as the rival of his debut game's protagonist.
 * The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword where Groose originally lived as a citizen.
 * The Throwing/Explosive Type items reference Groose's usage of the explosive Bomb Flowers, which he can launch with his railed catapult, the.
 * The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda.
 * This spirit's Shield type references Groose's role by defending the Temple from the Imprisoned in Skyward Sword.
 * 233
 * 3,500
 * Flat Zone X
 * N/A
 * •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The default Mr. Game & Watch represents Wall-Merged Link, the two-dimensional form of Link, who can move sideways.
 * The orange Young Link minion represents Link from The Legend of Zelda: A Link Between Worlds, a young sword-wielding boy who can emerge from his Wall-Merged form.
 * The stage references the gameplay mechanic of A Link Between Worlds, where Link's Wall-Merged form can travel along the walls.
 * The music track is based on the theme song of, the darker parallel world of Hyrule, which Wall-Merged Link can travel to via fissures in A Link Between Worlds.
 * Spirit Battle inspiration:
 * The default Mr. Game & Watch represents Wall-Merged Link, the two-dimensional form of Link, who can move sideways.
 * The orange Young Link minion represents Link from The Legend of Zelda: A Link Between Worlds, a young sword-wielding boy who can emerge from his Wall-Merged form.
 * The stage references the gameplay mechanic of A Link Between Worlds, where Link's Wall-Merged form can travel along the walls.
 * The music track is based on the theme song of, the darker parallel world of Hyrule, which Wall-Merged Link can travel to via fissures in A Link Between Worlds.
 * This spirit's Neutral type references Link's ability to transform himself into his two-dimensional Wall-Merged form and back in A Link Between Worlds.
 * 235
 * •Bunny
 * 4,000
 * Skyloft
 * N/A
 * •Timed battle (2:00) •The enemy favors special moves •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
 * The stage and music track represent Central Hyrule, the grassy location in Hyrule where Ravio takes refuge inside in The Legend of Zelda: A Link Between Worlds.
 * Young Link starting off with a Boomerang and the battle conditions reference how Ravio serves as the owner of his own rental shop, where he sells the, , and the to Link.
 * Spirit Battle inspiration:
 * The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
 * The stage and music track represent Central Hyrule, the grassy location in Hyrule where Ravio takes refuge inside in The Legend of Zelda: A Link Between Worlds.
 * Young Link starting off with a Boomerang and the battle conditions reference how Ravio serves as the owner of his own rental shop, where he sells the, , and the to Link.
 * This spirit's Support type references Ravio's role by giving Link the ability to perform a Wall-Merge and help him defend Hyrule and Lorule in A Link Between Worlds.
 * This spirit's Killing Edge Equipped ability further references the rental weapons that Ravio sells in his shop in A Link Between Worlds.
 * 236
 * • •Bunny
 * 9,100
 * Temple
 * •Assist Trophy Enemies (Nightmare)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The black Zelda represents Princess Hilda, the Lorulean counterpart of Princess Zelda who features a different color scheme
 * The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
 * The stage, music track, and the Nightmare Assist Trophy enemy represent Lorule, the darker parallel counterpart of Hyrule in The Legend of Zelda: A Link Between Worlds
 * Spirit Battle inspiration:
 * The black Zelda represents Princess Hilda, the Lorulean counterpart of Princess Zelda who features a different color scheme
 * The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
 * The stage, music track, and the Nightmare Assist Trophy enemy represent Lorule, the darker parallel counterpart of Hyrule in The Legend of Zelda: A Link Between Worlds
 * This spirit's Shield type references Hilda's role by protecting Hyrule in A Link Between Worlds.
 * In World of Light, the Hilda (Legend of Zelda) spirit is located in the Sacred Land map in the Dark Realm, further referencing Lorule, the dark parallel counterpart of Hyrule in A Link Between Worlds.
 * 237
 * • •Giant
 * 9,600
 * Kalos Pokémon League (hazards off)
 * N/A
 * •The enemy's side special has increased power •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The purple Inkling and the music track represent Yuga, an antagonist who wears purple robes and uses art-themed weapons.
 * The purple Giant Inkling minion represents, the giant combined form of Yuga and Ganon after the former frees the latter from imprisonment.
 * The stage represents the of  where Yuga summons Ganon using a magic circle in The Legend of Zelda: A Link Between Worlds.
 * Inkling's Splat Roller references Yuga's Wall Merging ability, which allows him to transform himself and his victims into flattened two-dimensional works of art.
 * The purple Inkling and the music track represent Yuga, an antagonist who wears purple robes and uses art-themed weapons.
 * The purple Giant Inkling minion represents, the giant combined form of Yuga and Ganon after the former frees the latter from imprisonment.
 * The stage represents the of  where Yuga summons Ganon using a magic circle in The Legend of Zelda: A Link Between Worlds.
 * Inkling's Splat Roller references Yuga's Wall Merging ability, which allows him to transform himself and his victims into flattened two-dimensional works of art.
 * This spirit's Shield type references how Yuga cannot be attacked directly during his boss battles in A Link Between Worlds.
 * This spirit can be obtained by summoning, referencing how Yuga summons Ganon by using the power of the Seven Sages' descendants in A Link Between Worlds.
 * In World of Light, the Yuga spirit is located in the Dark Realm, referencing Lorule, the dark parallel counterpart of Hyrule in A Link Between Worlds.
 * 238
 * • (50 HP) •  (60 HP) •  (30 HP) •  (60 HP) •  (50 HP) •  (50 HP)
 * 9,200
 * Great Plateau Tower
 * N/A
 * •Stamina battle •Reinforcements will appear after an enemy is KO'd •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The blue Zelda represents Princess Zelda from The Legend of Zelda: Breath of the Wild, who is depicted wearing royal blue clothing.
 * The white Link is based on his appearance in Breath of the Wild, who serves as Princess Zelda's bodyguard prior to the beginning of the game.
 * The Zero Suit Samus starting off with a Killing Edge represents Urbosa, the Champion of the Gerudo Tribe who wields her signature weapon, the.
 * The blue Falco's Blaster in the air represents Revali, the Champion of the Rito Tribe who uses aerial archery attacks with his signature weapon, the.
 * The yellow Giant Donkey Kong starting off with an Ore Club represents Daruk, the Champion of the Goron Tribe who wields his signature weapon, the.
 * The pink Inkling's Autoheal ability represents Mipha, the Champion of the Zora Tribe who uses her signature healing ability,.
 * The second battle condition references the events prior to the beginning of Breath of the Wild where the Champions fall during Calamity Ganon's return, leaving both Link and Princess Zelda to become Hyrule's last hope.
 * The blue Falco's Blaster in the air represents Revali, the Champion of the Rito Tribe who uses aerial archery attacks with his signature weapon, the.
 * The yellow Giant Donkey Kong starting off with an Ore Club represents Daruk, the Champion of the Goron Tribe who wields his signature weapon, the.
 * The pink Inkling's Autoheal ability represents Mipha, the Champion of the Zora Tribe who uses her signature healing ability,.
 * The second battle condition references the events prior to the beginning of Breath of the Wild where the Champions fall during Calamity Ganon's return, leaving both Link and Princess Zelda to become Hyrule's last hope.
 * This spirit's Support and Shield types reference Princess Zelda's role by helping Link and the Champions defend Hyrule from Calamity Ganon in Breath of the Wild.
 * This spirit's Poison Immunity ability references Zelda's sacred power, which can eliminate Calamity Ganon, whose body is made up of the evil poisonous substance,.
 * In World of Light, the Zelda (Breath of the Wild) spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protects a critically-injured Link from the Guardians prior to Breath of the Wild.
 * 239
 * • (100 HP)
 * 3,900
 * Great Bay (Battlefield form)
 * N/A
 * •Stamina battle •The enemy heals over time
 * Spirit Battle inspiration:
 * The pink Inkling represents Mipha, a pink female Zora who is based on an aquatic creature and features fins hanging down from both sides of her face.
 * The stage represents, a mountainous water region inhabited by the Zora Tribe, whom Mipha serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * The second battle condition references Mipha's signature ability, Mipha's Grace, which allows the user to create a magical aura that can restore their Hearts.
 * Spirit Battle inspiration:
 * The pink Inkling represents Mipha, a pink female Zora who is based on an aquatic creature and features fins hanging down from both sides of her face.
 * The stage represents, a mountainous water region inhabited by the Zora Tribe, whom Mipha serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * The second battle condition references Mipha's signature ability, Mipha's Grace, which allows the user to create a magical aura that can restore their Hearts.
 * This spirit's Support and Shield types reference Mipha's role by helping Link and Princess Zelda defend Hyrule from Calamity Ganon in Breath of the Wild.
 * This spirit's Critical-Health Stats ↑ ability references how Mipha's Grace can immediately restore Link's Hearts after they are completely depleted in Breath of the Wild.
 * 240
 * • (180 HP)
 * 4,300
 * Find Mii (Battlefield form)
 * •Hazard: Lava Floor
 * •The floor is lava •Stamina battle •The enemy's shield has extra durability
 * Spirit Battle inspiration:
 * The yellow Donkey Kong represents Daruk, a large, muscular Goron who is depicted with a toothy grin.
 * The stage and the Lava Floor hazard represent Death Mountain, the volcano home of the Goron Tribe, whom Daruk serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * Donkey Kong's shielding and the third battle condition reference Daruk's signature ability,, which allows the user to create a protective barrier around them.
 * Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large two-handed weapon which can deal massive damage.
 * The yellow Donkey Kong represents Daruk, a large, muscular Goron who is depicted with a toothy grin.
 * The stage and the Lava Floor hazard represent Death Mountain, the volcano home of the Goron Tribe, whom Daruk serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * Donkey Kong's shielding and the third battle condition reference Daruk's signature ability,, which allows the user to create a protective barrier around them.
 * Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large two-handed weapon which can deal massive damage.
 * This spirit's Shield type references Daruk's role by helping Link and Zelda defend Hyrule from Calamity Ganon in Breath of the Wild.
 * This spirit's Shield type and Weight ↑ ability reference the protective properties of Daruk's Protection, which prevents the user from taking damage from enemy attacks.
 * This spirit's Weight ↑ ability references how Daruk is a large-bellied character, which is often associated with being heavyweight.
 * In World of Light, the Daruk spirit is located at the volcano area in the Light Realm, further referencing Death Mountain, a volcano home of the Goron Tribe.
 * 241
 * • (100 HP)
 * 4,400
 * Skyloft (Battlefield form)
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •Stamina battle
 * Spirit Battle inspiration:
 * The blue Falco represents Revali, a deep blue avian character who wears a blue sash and shares a similar appearance and cocky attitude.
 * The stage and music track represent, the home village of the Rito, whom Revali serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * The Heavy Wind hazard references Revali's signature ability,, which allows the user to create a powerful gust of wind and soar up to higher altitudes.
 * Falco's Blaster in the air references Revali's usage of his signature weapon, the Great Eagle Bow, where he can shoot arrows while flying in the air.
 * The blue Falco represents Revali, a deep blue avian character who wears a blue sash and shares a similar appearance and cocky attitude.
 * The stage and music track represent, the home village of the Rito, whom Revali serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * The Heavy Wind hazard references Revali's signature ability,, which allows the user to create a powerful gust of wind and soar up to higher altitudes.
 * Falco's Blaster in the air references Revali's usage of his signature weapon, the Great Eagle Bow, where he can shoot arrows while flying in the air.
 * This spirit's Support type references Revali's role by helping Link and Zelda defend Hyrule from Calamity Ganon in  Breath of the Wild.
 * This spirit's Shooting Attack ↑ ability further references Revali's usage of his signature weapon, the Great Eagle Bow.
 * In World of Light, the Revali spirit is located in the eastern cloud area in the Light Realm, similar to the stage's sky setting.
 * 242
 * • (100 HP)
 * 4,400
 * Gerudo Valley (Battlefield form)
 * •Item: Lightning •Hazard: Zap Floor
 * •The floor is electrified •Stamina battle •The enemy starts the battle with a Killing Edge
 * Spirit Battle inspiration:
 * Zero Suit Samus's blue Casual Outfit represents Urbosa, a female fighter whose appearance includes heels, an exposed midriff, and a ponytail hairstyle.
 * The stage represents Gerudo Valley, the desert home of the Gerudo Tribe, whom Urbosa serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * The Zap Floor hazard and the Lightning item reference Urbosa's signature ability,, which allows the user to create a powerful lightning attack.
 * Zero Suit Samus starts off with a Killing Edge, referencing Urbosa's signature weapon, the Scimitar of the Seven, a one-handed curved sword.
 * Zero Suit Samus's blue Casual Outfit represents Urbosa, a female fighter whose appearance includes heels, an exposed midriff, and a ponytail hairstyle.
 * The stage represents Gerudo Valley, the desert home of the Gerudo Tribe, whom Urbosa serves as their Champion in The Legend of Zelda: Breath of the Wild.
 * The Zap Floor hazard and the Lightning item reference Urbosa's signature ability,, which allows the user to create a powerful lightning attack.
 * Zero Suit Samus starts off with a Killing Edge, referencing Urbosa's signature weapon, the Scimitar of the Seven, a one-handed curved sword.
 * This spirit's Electric Attack ↑ ability further references Urbosa's signature ability, Urbosa's Fury, which allows the user to create a powerful lightning attack.
 * In World of Light, the Urbosa spirit is located in the Gerudo Desert area of the Sacred Land map,further referencing Gerudo Desert, the desert home of the Gerudo Tribe.
 * 243
 * •Giant  •Ally:
 * 13,900
 * Great Plateau Tower (Ω form)
 * •Sudden Damage
 * •You lose if your CPU ally is KO'd •You'll occasionally take sudden damage after a little while •The enemy is giant
 * Spirit Battle inspiration:
 * The grey Giant Ganondorf and the music track represent Calamity Ganon, the giant primal form of Ganon's Malice, whose incomplete form slightly resembles Ganondorf.
 * The blue Zelda ally represents Princess Zelda from The Legend of Zelda: Breath of the Wild, who must work together with Link to defeat Calamity Ganon.
 * The stage's background features Hyrule Castle from Breath of the Wild, where Calamity Ganon is sealed away by Princess Zelda and serves as the location of his boss battle.
 * The Sudden Damage rule and the first battle condition reference Zelda's weakening hold over Calamity Ganon, which would allow him to break free from his imprisonment.
 * The grey Giant Ganondorf and the music track represent Calamity Ganon, the giant primal form of Ganon's Malice, whose incomplete form slightly resembles Ganondorf.
 * The blue Zelda ally represents Princess Zelda from The Legend of Zelda: Breath of the Wild, who must work together with Link to defeat Calamity Ganon.
 * The stage's background features Hyrule Castle from Breath of the Wild, where Calamity Ganon is sealed away by Princess Zelda and serves as the location of his boss battle.
 * The Sudden Damage rule and the first battle condition reference Zelda's weakening hold over Calamity Ganon, which would allow him to break free from his imprisonment.
 * In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map, referencing how Calamity Ganon is the penultimate boss of Breath of the Wild, followed by Dark Beast Ganon.
 * 244
 * •Tiny Team ×4
 * 1,400
 * Gaur Plain (Battlefield form)
 * N/A
 * •The enemy starts the battle with an Ore Club
 * Spirit Battle inspiration:
 * The brown Tiny King K. Rool starting off with an Ore Club represents the Bokoblin, a red, large-snouted enemy who wields a club and appears in groups.
 * The stage represents the, the mountainous starting area of The Legend of Zelda: Breath of the Wild, which features the Bokoblin as an enemy.
 * Spirit Battle inspiration:
 * The brown Tiny King K. Rool starting off with an Ore Club represents the Bokoblin, a red, large-snouted enemy who wields a club and appears in groups.
 * The stage represents the, the mountainous starting area of The Legend of Zelda: Breath of the Wild, which features the Bokoblin as an enemy.
 * The stage represents the, the mountainous starting area of The Legend of Zelda: Breath of the Wild, which features the Bokoblin as an enemy.
 * This spirit's Battering Items Power ↑ ability references the Bokoblin's usage of one-handed melee weapons, including the or the.
 * 245
 * •Giant
 * 3,800
 * Great Plateau Tower (Ω form)
 * N/A
 * •The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The purple Giant R.O.B. represents the Guardian Stalker, a giant robotic enemy corrupted by Calamity Ganon, which causes them to glow purple.
 * The stage's background features Hyrule Castle from Breath of the Wild, where the surrounding area features the Guardian Stalker as an enemy.
 * R.O.B.'s favored Robo Beam and the first battle condition reference the Guardian Stalker's ability to resist most attacks and shoot powerful laser beams from its eye.
 * Spirit Battle inspiration:
 * The purple Giant R.O.B. represents the Guardian Stalker, a giant robotic enemy corrupted by Calamity Ganon, which causes them to glow purple.
 * The stage's background features Hyrule Castle from Breath of the Wild, where the surrounding area features the Guardian Stalker as an enemy.
 * R.O.B.'s favored Robo Beam and the first battle condition reference the Guardian Stalker's ability to resist most attacks and shoot powerful laser beams from its eye.
 * This spirit's Support type references how the Guardians were originally designed to battle Calamity Ganon prior to Breath of the Wild.
 * This spirit's Neutral type references how the Guardians are corrupted by Calamity Ganon's Malice and transformed into enemies prior to Breath of the Wild.
 * This spirit's Weapon Resist ↑ ability further references the Guardian's protective armor plating, which makes them resistant to most attacks.
 * 246
 * 9,800
 * Pirate Ship
 * •Item: Bullet Bill •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The blue Toon Link represents Tetra, a young, blonde female pirate who wears a blue outfit and accompanies Link in The Legend of Zelda: The Wind Waker.
 * The stage and music track represent, the pirate ship captained by Tetra, which she uses to sail the in The Wind Waker.
 * The Heavy Wind hazard references the sailing gameplay mechanic of The Wind Waker, where Link uses the Wind Waker to manipulate the wind and sail the Great Sea.
 * The Bullet Bill item references the barrels launched from the ship's catapult, which Tetra uses to hide Link inside and launch him into the.
 * Spirit Battle inspiration:
 * The blue Toon Link represents Tetra, a young, blonde female pirate who wears a blue outfit and accompanies Link in The Legend of Zelda: The Wind Waker.
 * The stage and music track represent, the pirate ship captained by Tetra, which she uses to sail the in The Wind Waker.
 * The Heavy Wind hazard references the sailing gameplay mechanic of The Wind Waker, where Link uses the Wind Waker to manipulate the wind and sail the Great Sea.
 * The Bullet Bill item references the barrels launched from the ship's catapult, which Tetra uses to hide Link inside and launch him into the.
 * This spirit's Shield type references Tetra's role by helping Link rescue his sister and later defend the Triforce from Ganondorf as Princess Zelda in The Wind Waker.
 * In World of Light, the Tetra spirit on Galeem's side of the Final Battle map matches with the Midna spirit on Dharkon's side; both characters are Link's companions who are later revealed as princess descendants associated with light and dark magic powers.
 * 250
 * 9,000
 * Wuhu Island (Swaying Bridge)
 * N/A
 * •The enemy has increased attack power
 * Spirit Battle inspiration:
 * The blue female Villager represents Aryll, a young girl who wears a blue dress and styles her hair into twin pigtails.
 * The teal Toon Link minion is based on his appearance in The Legend of Zelda: The Wind Waker, who serves as Ayrll's older brother.
 * The stage represents the wooden bridge connecting Link and Aryll's home island of, where Aryll is kidnapped by the.
 * The battle condition applied to Toon Link references how Link eventually obtains the Master Sword and becomes strong enough to rescue Aryll from the Helmaroc King.
 * Spirit Battle inspiration:
 * The blue female Villager represents Aryll, a young girl who wears a blue dress and styles her hair into twin pigtails.
 * The teal Toon Link minion is based on his appearance in The Legend of Zelda: The Wind Waker, who serves as Ayrll's older brother.
 * The stage represents the wooden bridge connecting Link and Aryll's home island of, where Aryll is kidnapped by the.
 * The battle condition applied to Toon Link references how Link eventually obtains the Master Sword and becomes strong enough to rescue Aryll from the Helmaroc King.
 * This spirit's Shield type references Aryll's role as the damsel-in-distress, whom Link must rescue and protect from the Helmaroc King in The Wind Waker.
 * This spirit's Critical-Health Stats ↑ ↑ ability references how Link was injured rescuing Aryll from the Helmaroc King, but later returns strong enough to rescue her.
 * This spirit can be obtained by defeating a Level 5 CPU in a two-player battle with 300% damage and without spirits, referencing how Link defeats the Helmaroc King and rescues Aryll.
 * 251
 * 9,300
 * Pirate Ship
 * N/A
 * •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The red Isabelle rerpesents Medli, a young female Rito who wears a red apron and serves as an assistant.
 * The red Charizard minion represents Valoo, the red dragon deity of the Rito tribe, whom Medli serves as his attendant.
 * The music track is based on, the home island of the Rito tribe in The Legend of Zelda: The Wind Waker.
 * The "increased jump power" battle condition references Medli's ability to fly, which she obtains by receiving her wings through Valoo's blessing.
 * Spirit Battle inspiration:
 * The red Isabelle rerpesents Medli, a young female Rito who wears a red apron and serves as an assistant.
 * The red Charizard minion represents Valoo, the red dragon deity of the Rito tribe, whom Medli serves as his attendant.
 * The music track is based on, the home island of the Rito tribe in The Legend of Zelda: The Wind Waker.
 * The "increased jump power" battle condition references Medli's ability to fly, which she obtains by receiving her wings through Valoo's blessing.
 * This spirit's Support type references Medli's role by helping Link restore the power of the Master Sword in the in The Wind Waker.
 * This spirit's Strong-Wind Immunity ability further references Medli and the Rito tribe's ability to fly, which they will obtain by receiving their wings through Valoo's blessing.
 * 252
 * •Giant
 * 4,000
 * Wuhu Island (Maka Wuhu)
 * N/A
 * •The enemy is giant
 * Spirit Battle inspiration:
 * The red Giant Charizard represents Valoo, the giant red dragon patron deity of the Rito tribe who can breathe fire.
 * The stage and music track represent, the volcano located on Dragon Roost Island where Valoo resides in The Legend of Zelda: The Wind Waker.
 * Spirit Battle inspiration:
 * The red Giant Charizard represents Valoo, the giant red dragon patron deity of the Rito tribe who can breathe fire.
 * The stage and music track represent, the volcano located on Dragon Roost Island where Valoo resides in The Legend of Zelda: The Wind Waker.
 * The stage and music track represent, the volcano located on Dragon Roost Island where Valoo resides in The Legend of Zelda: The Wind Waker.
 * This spirit's Support type references Valoo's role by helping Link in his quest in The Wind Waker.
 * This spirit's Falling Immunity ability references Valoo's ability to fly and grant the coming-of-age Rito their wings through his blessing.
 * 253
 * 2,600
 * Gaur Plain (Battlefield form)
 * •Item: Beetle
 * •Items will be pulled toward the enemy
 * Shulk's Trunks costume and the Beetle item represent Beedle, a shopkeeper who wears only his trunks and has a fondness for beetles.
 * The brown Toon Link minion is based on his appearance in The Legend of Zelda: The Wind Waker, who serves as Beedle's regular customer.
 * The stage represents Hyrule Field, the main setting of Breath of the Wild where Beedle is often found at the s located near grasslands and cliff areas.
 * 254
 * 1,600
 * Pirate Ship
 * •Hazard: Left Is Right, Right Is Left •Buoyancy Reduced
 * •You can't swim •Left and right controls will suddenly reverse after a little while
 * Spirit Battle inspiration:
 * The blue Squirtle represents the Fishman, a blue aquatic character associated with water.
 * The stage represents the Great Sea, the main setting of The Legend of Zelda where the Fishman can be found in different locations
 * The Buoyancy Reduced rule references the limited swimming gameplay mechanic of The Wind Waker, where Link can swim for a short time before sinking.
 * The Reversible Controls hazard references the Fishman's role by writing up a map for Link to prevent him from getting lost in The Wind Waker.
 * 1,600
 * Pirate Ship
 * •Hazard: Left Is Right, Right Is Left •Buoyancy Reduced
 * •You can't swim •Left and right controls will suddenly reverse after a little while
 * Spirit Battle inspiration:
 * The blue Squirtle represents the Fishman, a blue aquatic character associated with water.
 * The stage represents the Great Sea, the main setting of The Legend of Zelda where the Fishman can be found in different locations
 * The Buoyancy Reduced rule references the limited swimming gameplay mechanic of The Wind Waker, where Link can swim for a short time before sinking.
 * The Reversible Controls hazard references the Fishman's role by writing up a map for Link to prevent him from getting lost in The Wind Waker.
 * The Buoyancy Reduced rule references the limited swimming gameplay mechanic of The Wind Waker, where Link can swim for a short time before sinking.
 * The Reversible Controls hazard references the Fishman's role by writing up a map for Link to prevent him from getting lost in The Wind Waker.
 * This spirit's Support type further references the Fishman's role by writing maps for Link to prevent him from getting lost in The Wind Waker.
 * This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea.
 * 255
 * 10,000
 * Hyrule Castle
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect after a little while •The enemy starts the battle with an Ore Club
 * Spirit Battle inspiration:'
 * The purple Ridley starting off with an Ore Club represents Vaati, a purple winged antagonist who features a single demonic eye.
 * The stage hazard, the Heavy Wind hazard, and the Ore Club's ability reference Vatti's usage of wind-based attacks, including the ability to summon tornadoes.
 * The music track is based on the Dark World in The Legend of Zelda: Four Swords Adventure, which features Vaati as a major antagonist.
 * Spirit Battle inspiration:'
 * The purple Ridley starting off with an Ore Club represents Vaati, a purple winged antagonist who features a single demonic eye.
 * The stage hazard, the Heavy Wind hazard, and the Ore Club's ability reference Vatti's usage of wind-based attacks, including the ability to summon tornadoes.
 * The music track is based on the Dark World in The Legend of Zelda: Four Swords Adventure, which features Vaati as a major antagonist.
 * The music track is based on the Dark World in The Legend of Zelda: Four Swords Adventure, which features Vaati as a major antagonist.
 * This spirit's Grab type references Vaati's role in kidnapping Princess Zelda in The Legend of Zelda series.
 * In World of Light, the Vaati spirit is located in the Sacred Land map in the Dark Realm, further referencing the Dark World in Four Swords Adventures, which features Vaati as a major antagonist.
 * Also, the Vaati spirit must be defeated in order to access the Ganondorf fighter in the Sacred Land map, referencing how Vaati serves as the penultimate boss before battling Ganon in Four Swords Adventure.
 * 256
 * 3,700
 * Distant Planet
 * •Hazard: Left Is Right, Right Is Left •Giant
 * •The enemy is giant •Left and right controls will suddenly reverse after a little while
 * Spirit Battle inspiration:
 * The teal Toon Link represents from The Legend of Zelda: The Minish Cap, who is accompanied by Ezlo, a sentient green cap which resembles Link's cap.
 * The stage represents the, a forested area in The Minish Cap where Link can explore Hyrule on a larger scale by shrinking down via a.
 * The music track is based on the theme song from Four Swords Adventures, which serves as a chronological sequel to The Minish Cap.
 * The Giant rule references Ezlo's ability to help Link grow back to normal size via the Minish Portal, which reflects the size different between the Hylians and the Minish.
 * The Reversible Controls hazard references Ezlo's role in The Minish Cap by providing Link with directions in case he ever gets lost.
 * The teal Toon Link represents from The Legend of Zelda: The Minish Cap, who is accompanied by Ezlo, a sentient green cap which resembles Link's cap.
 * The stage represents the, a forested area in The Minish Cap where Link can explore Hyrule on a larger scale by shrinking down via a.
 * The music track is based on the theme song from Four Swords Adventures, which serves as a chronological sequel to The Minish Cap.
 * The Giant rule references Ezlo's ability to help Link grow back to normal size via the Minish Portal, which reflects the size different between the Hylians and the Minish.
 * The Reversible Controls hazard references Ezlo's role in The Minish Cap by providing Link with directions in case he ever gets lost.
 * This spirit's Support type references Ezlo's role as Link's main companion in The Minish Cap.
 * This spirit's Toss & Meteor ability references the, an item in The Minish Cap which can be used to flip over Jars to access a Minish Portal.
 * This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how Ezlo is a sentient hat.
 * 257
 * 9,000
 * Wuhu Island (The boat)
 * •Buoyancy Reduced
 * •No one knows how to swim
 * The cyan Luigi represents Linebeck, a lanky character who wears a blue jacket and features a mustache and a cowardly personality.
 * The blue Toon Link minion is based on his appearance in The Legend of Zelda: Phantom Hourglass, where Linebeck serves as his companion.
 * The stage represents the, a steamboat captained by Linebeck which allows him to travel to different islands in Phantom Hourglass.
 * The stage and music track represent the, the oceanic main setting of Phantom Hourglass, the sequel to The Wind Waker.
 * The Buoyancy Reduced rule and the battle condition reference how Link and Linebeck cannot swim in the deep water terrain in Phantom Hourglass.
 * 258
 * •Clear
 * 3,800
 * Spirit Train (Battlefield form)
 * N/A
 * •The enemy's down special has increased power •The enemy favors down specials •The enemy is invisible
 * Spirit Battle inspiration:
 * The black Clear Zelda's favored Phantom Slash represents the Phantom, an autonomous suit of armor possessed by Princess Zelda's spirit in The Legend of Zelda: Spirit Tracks.
 * The stage is based on the Spirit Train, the main playable locomotive in Spirit Tracks, which features the Phantom as an enemy.
 * •Clear
 * 3,800
 * Spirit Train (Battlefield form)
 * N/A
 * •The enemy's down special has increased power •The enemy favors down specials •The enemy is invisible
 * Spirit Battle inspiration:
 * The black Clear Zelda's favored Phantom Slash represents the Phantom, an autonomous suit of armor possessed by Princess Zelda's spirit in The Legend of Zelda: Spirit Tracks.
 * The stage is based on the Spirit Train, the main playable locomotive in Spirit Tracks, which features the Phantom as an enemy.
 * The black Clear Zelda's favored Phantom Slash represents the Phantom, an autonomous suit of armor possessed by Princess Zelda's spirit in The Legend of Zelda: Spirit Tracks.
 * The stage is based on the Spirit Train, the main playable locomotive in Spirit Tracks, which features the Phantom as an enemy.
 * This spirit's Shield type references the Phantom's defensive capabilities while Princess Zelda's spirit possesses its body in Spirit Tracks.
 * In World of Light, the Phantom spirit is located on a set of train tracks in the Badlands area in the Light Realm, which requires the Alfonzo & Engineer Link spirit to be obtained.
 * 260
 * 3,600
 * Spirit Train
 * •Attack Power ↑
 * •The enemy's dash attacks have increased power •The enemy has increased attack power after a little while •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The blue Toon Link represents Link from The Legend of Zelda: Spirit Tracks, a young sword-wielding boy who initially wears a blue engineer uniform.
 * The yellow Captain Falcon minion represents Alfonzo, Link's burly engineering mentor, who wears a head accessory and appears as a background character.
 * The stage and the battle conditions reference how the Spirit Train stage moves at high speeds, which can ram and KO any fighter standing in front of it on the tracks.
 * Spirit Battle inspiration:
 * The blue Toon Link represents Link from The Legend of Zelda: Spirit Tracks, a young sword-wielding boy who initially wears a blue engineer uniform.
 * The yellow Captain Falcon minion represents Alfonzo, Link's burly engineering mentor, who wears a head accessory and appears as a background character.
 * The stage and the battle conditions reference how the Spirit Train stage moves at high speeds, which can ram and KO any fighter standing in front of it on the tracks.
 * The stage and the battle conditions reference how the Spirit Train stage moves at high speeds, which can ram and KO any fighter standing in front of it on the tracks.
 * This spirit's Dash Attack ↑ ability further references how the Spirit Train stage can ram and KO any fighter standing on the tracks in front of it.
 * In World of Light, the Alfonzo & Engineer Link spirit is needed to access the train tracks in the Badlands area in the Light Realm, referencing their careers as train engineers.
 * Also, the Alfonzo & Engineer Link spirit is located on the eastern islands area in the Light Realm, referencing the tropical island-themed in Spirit Tracks.
 * 261
 * North America Staven PAL
 * 1,800
 * Spirit Train (Battlefield form)
 * N/A
 * •The enemy's punches and elbow strikes have increased power •The enemy's throws have increased power •Stamina battle
 * The green Sheik represents Byrne, an agile character who features scowling eyes and wears a green scarf concealing the bottom half of his face.
 * The music track is based on the Spirit Train theme song in The Legend of Zelda: Spirit Tracks, which is reused as Byrne's boss battle theme song.
 * The battle conditions reference Byrne's boss battle in Spirit Tracks, where he will attack using his clawed hand and throw magical attacks at Link and Zelda.
 * 262
 * 3,500
 * Hyrule Castle
 * •Item: The Legend of Zelda
 * •The enemy favors smash attacks
 * The brown, red, and blue Toon Link fighters each represent the green, red, and blue Links that make up Totem Link in The Legend of Zelda: Tri Force Heroes.
 * The stage represents, the castle located in the main setting of , which is similar in appearance with Hyrule Castle.
 * The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the, , , and items featured in Tri Force Heroes.
 * 263
 * 3,300
 * Skyloft
 * N/A
 * •Defeat the main fighter to win •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The red Rosalina represents Madame Couture, a female tailor who wears a red dress and is depicted accompanied by her pet cats.
 * The teal, red, and blue Toon Link minions each represent the green, red, and blue Links that make up Totem Link in The Legend of Zelda: Tri Force Heroes.
 * The stage represents Hytopia, the main hub area of Tri Force Heroes, which features Madame Couture's own tailor shop.
 * The stage represents, the castle located in the main setting of , which is similar in appearance with Hyrule Castle.
 * The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the, , , and items featured in Tri Force Heroes.
 * 263
 * 3,300
 * Skyloft
 * N/A
 * •Defeat the main fighter to win •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The red Rosalina represents Madame Couture, a female tailor who wears a red dress and is depicted accompanied by her pet cats.
 * The teal, red, and blue Toon Link minions each represent the green, red, and blue Links that make up Totem Link in The Legend of Zelda: Tri Force Heroes.
 * The stage represents Hytopia, the main hub area of Tri Force Heroes, which features Madame Couture's own tailor shop.
 * Spirit Battle inspiration:
 * The red Rosalina represents Madame Couture, a female tailor who wears a red dress and is depicted accompanied by her pet cats.
 * The teal, red, and blue Toon Link minions each represent the green, red, and blue Links that make up Totem Link in The Legend of Zelda: Tri Force Heroes.
 * The stage represents Hytopia, the main hub area of Tri Force Heroes, which features Madame Couture's own tailor shop.
 * The stage represents Hytopia, the main hub area of Tri Force Heroes, which features Madame Couture's own tailor shop.
 * This spirit's Support type references Madame Couture's role by creating Outfits for Link in Tri Force Heroes.
 * This spirit's Physical Attack ↑ ability references the different abilities of the Outfits in Tri Force Heroes, which includes the ability to increase Link's attack power.
 * 1,322
 * 9,400
 * Tortimer Island (Two palm trees, two regular trees)
 * •Assist Trophy Enemies (Chain Chomp)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The brown Toon Link represents Link from The Legend of Zelda: Link's Awakening, who appears cartoon-like in the game's remake.
 * The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of Link's Awakening.
 * The Chain Chomp Assist Trophy enemy represents, a Chain Chomp who LInk rescues from Moblins and uses to defeat enemies in Link's Awakening.
 * Spirit Battle inspiration:
 * The brown Toon Link represents Link from The Legend of Zelda: Link's Awakening, who appears cartoon-like in the game's remake.
 * The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of Link's Awakening.
 * The Chain Chomp Assist Trophy enemy represents, a Chain Chomp who LInk rescues from Moblins and uses to defeat enemies in Link's Awakening.
 * The Chain Chomp Assist Trophy enemy represents, a Chain Chomp who LInk rescues from Moblins and uses to defeat enemies in Link's Awakening.
 * This spirit's Water Weakness ability references the beginning of Link's Awakening where Link is capsized at sea and washes up on the shores of Koholint Island.
 * 1,323
 * 3,500
 * Wuhu Island (Swaying Bridge)
 * N/A
 * •Only certain Pokémon will emerge from Poké Balls (Kyogre) •The enemy falls slowly
 * Spirit Battle inspiration:
 * The orange Falco and the third battle condition represent the Owl, a brown avian character who often descends slowly on-screen.
 * The stage represents the wooden bridges of the Tal Tal Mountain Range, a location of Koholint Island in The Legend of Zelda: Link's Awakening.
 * The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature who is revealed to be the Owl's true form in Link's Awakening.
 * Spirit Battle inspiration:
 * The orange Falco and the third battle condition represent the Owl, a brown avian character who often descends slowly on-screen.
 * The stage represents the wooden bridges of the Tal Tal Mountain Range, a location of Koholint Island in The Legend of Zelda: Link's Awakening.
 * The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature who is revealed to be the Owl's true form in Link's Awakening.
 * The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature who is revealed to be the Owl's true form in Link's Awakening.
 * This spirit's Support type and Screen-Flip Immunity ability reference the Owl's role by guiding Link through his journey and awaken the Wind Fish in Link's Awakening.
 * 1,453
 * •Tiny  (INT)/ (JP/CH/KR) •Giant
 * 1,600
 * Temple (Battlefield form)
 * N/A
 * •Defeat the main fighter to win
 * Spirit Battle inspiration:
 * The grey/default Tiny R.O.B. represents Terrako, the Diminutive Guardian, the smaller version of the Guardian automatons.
 * The green Giant R.O.B. minion represents the, a giant moss-covered Guardian reactivated by Terrako in Hyrule Warriors: Age of Calamity.
 * The stage represents the ruins of Hyrule Castle where Terrako is reactivated during the return of Calamity Ganon in the beginning of Age of Calamity.
 * The music track is based on The Legend of Zelda: Skyward Sword, which features the, a time-travelling portal used by Terrako in Age of Calamity.
 * The grey/default Tiny R.O.B. represents Terrako, the Diminutive Guardian, the smaller version of the Guardian automatons.
 * The green Giant R.O.B. minion represents the, a giant moss-covered Guardian reactivated by Terrako in Hyrule Warriors: Age of Calamity.
 * The stage represents the ruins of Hyrule Castle where Terrako is reactivated during the return of Calamity Ganon in the beginning of Age of Calamity.
 * The music track is based on The Legend of Zelda: Skyward Sword, which features the, a time-travelling portal used by Terrako in Age of Calamity.
 * This spirit's Support type references Terrako's role by helping Princess Zelda and the Champions defeat Calamity Ganon in Age of Calamity.
 * This spirit's Shield type references Terrako's role by protecting Princess Zelda in Age of Calamity.
 * This spirit's Improved Escape ability references how Terrako escapes a corrupted Guardian's attack by jumping through a Gate of Time in Age of Calamity.
 * 1,454
 * • • ×2
 * 7,500
 * Gaur Plain (Battlefield form)
 * •Item: Bob-omb
 * •Defeat the main fighter to win •The enemy favors special moves •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The white Sheik represents Impa from Hyrule Warriors: Age of Calamity, who is depicted wearing a white-and-red costume.
 * The two default Sheik minions and the battle conditions represent two of Impa's blue-colored clones, which she can create by absorbing the tags above enemies.
 * The stage and music track represent "", the first scenario in Age of Calamity which first features Impa as a playable character.
 * The Bob-omb item references Impa's special attacks, where she can summon explosive barrels and inflict massive damage, depending on the number of clones.
 * Sheik's favored special moves references Impa's moveset in Age of Calamity, which includes throwing knives, physical attacks, and teleportation.
 * The two default Sheik minions and the battle conditions represent two of Impa's blue-colored clones, which she can create by absorbing the tags above enemies.
 * The stage and music track represent "", the first scenario in Age of Calamity which first features Impa as a playable character.
 * The Bob-omb item references Impa's special attacks, where she can summon explosive barrels and inflict massive damage, depending on the number of clones.
 * Sheik's favored special moves references Impa's moveset in Age of Calamity, which includes throwing knives, physical attacks, and teleportation.
 * This spirit's Item Throw ↑ ability further references Impa's usage of throwing knives or her exploding barrel special attack in Age of Calamity.
 * 1,455
 * • •Giant   (Moveset 2133, Yiga Clan Mask, Yiga Clan Outfit, Low Voice Type 5)
 * 3,400
 * Suzaku Castle (Battlefield form)
 * •Item: Banana Peel
 * •Defeat the main fighter to win •The enemy favors neutral specials •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The red King K. Rool represents Master Kohga, the big-bellied leader of the Yiga Clan who wears a full-body red suit.
 * The Giant Mii Swordfighter minion starting off with a Killing Edge represents, the large right-hand man of Master Kohga who featuresa deep voice and wields dual katanas.
 * The stage and music track represent the, a hideout with a traditional Japanese aesthetic, which serves as the location of Master Kohga's boss battle.
 * The Banana Peel item represents the, a type of banana eaten by the Yiga Clan, which can be found in hordes throughout the Yiga Clan Hideout.
 * King K. Rool's favored Blunderbuss references Master Kohga's ability to summon giant metallic boulders and throw them at his opponents.
 * The Mii Swordfighter minion's moveset reference Sooga's moveset in Hyrule Warriors: Age of Calamity, which includes throwing X-shaped energy attacks, a spinning attack, and forward thrusts.
 * The stage and music track represent the, a hideout with a traditional Japanese aesthetic, which serves as the location of Master Kohga's boss battle.
 * The Banana Peel item represents the, a type of banana eaten by the Yiga Clan, which can be found in hordes throughout the Yiga Clan Hideout.
 * King K. Rool's favored Blunderbuss references Master Kohga's ability to summon giant metallic boulders and throw them at his opponents.
 * The Mii Swordfighter minion's moveset reference Sooga's moveset in Hyrule Warriors: Age of Calamity, which includes throwing X-shaped energy attacks, a spinning attack, and forward thrusts.
 * This spirit's Weight ↑ ability references how Master Kohga is a large-bellied character, which is often associated with being heavyweight.
 * 1,514
 * • (100 HP) •  (70 HP) •Giant   (70 HP) •  (60 HP) •  (60 HP) •  (60 HP) •  (60 HP)
 * 13,000
 * Temple (Battlefield form)
 * N/A
 * •Stamina battle •The enemy favors neutral specials •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The purple Mewtwo represents Rauru, a powerful member of the race who appears as a dark-skinned humanoid with a snout.
 * The default Zelda minion represents Princess Zelda from The Legend of Zelda: Tears of the Kingdom, who serves as the Sage of Time and uses magic-based abilities.
 * The green Giant R.O.B. minion represents, the Sage of Spirit whose spirit is fused with a giant robotic Construct, which causes it to glow green.
 * The default Pit's favored Palutena's Bow represents the Rito Sage of Time, whose race can use their wings to fly and attack with their bows and arrows.
 * The yellow Charizard minion's favored Flare Blitz represents the Goron Sage of Fire, whose power is used by to perform a fiery dash attack.
 * The cyan Inkling's favored Splattershot represents the Zora Sage of Water, whose race is based on aquatic creatures and uses water-based abilities.
 * The red Robin minion's favored represents the Gerudo Sage of Lightning, whose race consists of mostly women and can summon lightning to attack.
 * The fight itself represents, where Rauru and the sages fight Ganondorf before the events of Tears of the Kingdom happen.
 * The stage represents the on the floating  where Link first meets Rauru in the beginning of Tears of the Kingdom.
 * The music track references the battle between Rauru and Ganondorf prior to the beginning of Tears of the Kingdom, where the former defeats and seals the latter away.
 * The red Robin minion's favored represents the Gerudo Sage of Lightning, whose race consists of mostly women and can summon lightning to attack.
 * The fight itself represents, where Rauru and the sages fight Ganondorf before the events of Tears of the Kingdom happen.
 * The stage represents the on the floating  where Link first meets Rauru in the beginning of Tears of the Kingdom.
 * The music track references the battle between Rauru and Ganondorf prior to the beginning of Tears of the Kingdom, where the former defeats and seals the latter away.
 * This spirit's Support type references Rauru's role as a supportive character in Tears of the Kingdom.
 * This spirit's Special-Move Power ↑ references the s, powerful items which allows the user to amplify their power.
 * }

Trivia

 * The Legend of Zelda, Super Mario, EarthBound, Ice Climber and Pac-Man are the only series represented by a fighter to use in-game sprite art for their spirits.
 * For unknown reasons, all spirits from "Toon"-themed games are listed after The Legend of Zelda: Breath of the Wild spirits, rather than being listed in chronological order.
 * The order of The Legend of Zelda characters' fighter spirits does not match the order on the character select screen. Zelda and Sheik are swapped, as are Ganondorf and Young Link.
 * The Zelda series is the only series that has three Master Spirits, having Beedle, Darunia and Linebeck.
 * The Legend of Zelda has the most enhanced spirits associated with a single character, with a total of 3 spirits based on Zelda.
 * While the A Link Between Worlds version of Zelda and the Breath of the Wild version of Link are fighters, the A Link Between Worlds version of Link and the Breath of the Wild version of Zelda are spirits.
 * Prior to the 1.1.0 update, Fishman was named "Merman".
 * Farore is the only one of the three oracles from the Oracle games that does not appear as a spirit.
 * Despite appearing in the background of the Great Plateau Tower, the Old Man has no spirit.
 * While there is a spirit for the King of Hyrule, it depicts King Daphnes from The Wind Waker rather than King Rhoam, the Old Man's true identity.
 * Prior to version 7.0.0, Dimitri and Hilda did not contain the series title in their names. They were updated to be differentiated from the characters of the same name from Fire Emblem: Three Houses. Similarly, Impa (Ocarina of Time)'s spirit did not contain the game title in its name prior to version 11.0.0, which was changed due to the addition of the Impa (Age of Calamity) spirit.
 * Impa (Age of Calamity)'s spirit battle is the only The Legend of Zelda spirit battle not to play music from The Legend of Zelda universe.