Sticker

A sticker (, Seal) is a collectible item in Super Smash Bros. Brawl, similar to a trophy. Stickers can be used in The Subspace Emissary to boost certain aspects or stats of a character. Additionally, stickers can be added to a background and made into a collage inside the "Sticker Album" menu.

There are 700 stickers. Collecting all of them will unlock the Stickers Trophy.

Collecting stickers
Compared to trophies, stickers are far more common, as there are 700 stickers total, and only a handful of trophies that can be found randomly. Stickers can be earned via the following methods:
 * Stickers appear randomly in regular Brawls, as long as Item Switch is not set to none.
 * Wi-Fi's Spectator Mode can also yield stickers.
 * Stickers can be dropped in The Subspace Emissary.
 * Minor enemies have a chance to drop stickers; this chance can be increased by the "Sticker Drop" boost on certain stickers.
 * Cubes have a chance to drop up to 5 stickers at a time.
 * Stickers may fall out of a defeated Boss.
 * Stickers can be won in Coin Launcher.
 * Sandbag can drop stickers.
 * Some players "farm" stickers from Sandbag through the use of a CD Factory.
 * When Jirachi is released from a Poké Ball, it can drop several stickers. Mew can drop one sticker if all random CDs are unlocked.

The maximum number of stickers the player can collect per battle is 255, and exceeding this limit will get rid of the stickers the player had collected at the time. The reason for this limit is a issue; the per-battle sticker count is stored in a single byte, and when the count goes above 255 (binary 11111111) to 256 (binary 100000000), only the last 8 bits (digits) are stored, setting the count to 0.

Power-ups
On Friday, Jan 18th 2008, Smash Bros. DOJO!! announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific (most of them can be used by any character). Larger stickers give higher boosts, but take up more space on the trophy base. The statistical boost is only for The Subspace Emissary and does not apply to any other modes. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing).

Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers - i.e., an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage.

The stickers page can be accessed in The Subspace Emissary by pressing the 1 or B button on the level map and selecting the "Stickers" option to the left of the "Save" option. Also, using a Continue in The Subspace Emissary deducts half of the stickers currently earned in the level.

Power-Up Effects
Each sticker has a single effect which may be any of the following. The number listed with the effect indicates how much the aspect is improved.

Attack-based effects
The largest category of stickers simply increases the damage dealt by the user's attacks.

The formula for the damage multiplier is:



[Specials: Indirect] Attack is an exception and uses:



Where v is the value given by the sticker description and r is the damage multiplier; r cannot be greater than 25.675, though this can't be reached without hacking. For example, a sticker with a value of 20 will deal 1.25× damage compared to base damage. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).

Defense-based effects
When used, these stickers reduce the damage taken by incoming attacks.

The formula for damage reduction is:



Where v is the value given by the sticker description and r is the damage multiplier. For example, a sticker with a reduction of 20 will cause attacks to be scaled to 0.75 of the original damage, or a damage reduction of 25%. Note, in the code the sticker's value is cut in half and rounded down, resulting in every odd number being the exact same as the even number before it (e.g. 3=2, 25=24, etc.).

To prevent the player from taking no damage, values of 80 or more set damage to 1%; this is not possible without hacking, as the highest value on a resistance sticker is 44. Values below 80 behave normally and can potentially reduce damage below 1%.

Special stickers
These stickers have varied and unusual effects.

Trivia

 * The internal file names of the sticker images are organized by a technical abbreviation of their console of origin, such as "DOL" for GameCube, "NTR" for Nintendo DS, and "RVL" for Wii. These abbreviations are references to their original codenames: Dolphin, Nitro, and Revolution, respectively. Third-party stickers are given "KONAMI" and "SEGA" designations instead, and Pokémon stickers with Brawl-original artwork are under "Comp", most likely referring to The Pokémon Company.
 * While seven characters can use Tail stickers, no Tail sticker can be used by all seven. They can be used by either the space animals, or by the other four, but never both.
 * A [[Media:EGX Booklet Pages 14-15.jpg|booklet handed out at EGX 2014]] states that in, stickers and CDs are collectable, and one can see where trophies originated, all of which are false.
 * (via ) is the only character that can equip Water-enhancing stickers, despite 's F.L.U.D.D. also being Water-elemental. This is presumably because F.L.U.D.D. does not deal any damage.
 * In Brawl's Boss Battles mode, the player is unable to earn or use any sticker.