Kazuya (SSBU)/Down smash

Hitboxes
The scripts only specify shieldstun multipliers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.

!Hitstun !Shieldstun


 * +5 frames
 * 1.2×


 * +5 frames
 * 1.2×


 * +5 frames
 * &mdash;


 * +5 frames
 * &mdash;


 * +5 frames
 * 1.2×


 * +5 frames
 * 1.2×


 * +5 frames
 * &mdash;


 * +5 frames
 * &mdash;


 * +5 frames
 * 1.2×


 * +5 frames
 * 1.2×


 * +5 frames
 * &mdash;


 * +5 frames
 * &mdash;
 * }

Timing
The damage-based armor has a threshold of 6%.

!Hitboxes !Body !Arm