List of spirits (Mega Man series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to 's, which must be depleted to defeat them.

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 * 866
 * • (120 HP) •Metal   (60 HP)
 * 9,100
 * Wily Castle (Battlefield form)
 * N/A
 * •Stamina battle •The enemy's shooting items have increased power •The enemy is metal
 * The grey Mega Man represents Bass, a Robot Master with a black-and-yellow color scheme who was created to become Mega Man's arch-enemy.
 * The red Dog of the Metal Duck Hunt minion represents Treble, a wolf-like robot who was designed to become Bass's support robot similar to Mega Man's canine partner, Rush.
 * The stage represents Wily Castle, the location in Mega Man 7 where Bass and Treble were created by Dr. Wily, who serve as the stage's sub-boss.
 * 867
 * • (160 HP) •  (160 HP)
 * 10,000
 * Wily Castle (Battlefield form)
 * N/A
 * •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The blue Dr. Mario represents Dr. Thomas Light, the scientific creator of Mega Man who shares the title of doctor and wears a similar lab coat.
 * The stage represents Wily Castle, the fortress of Dr. Wily, who was originally Dr. Light's colleague until he later turned to villainy.
 * The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.
 * 10,000
 * Wily Castle (Battlefield form)
 * N/A
 * •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The blue Dr. Mario represents Dr. Thomas Light, the scientific creator of Mega Man who shares the title of doctor and wears a similar lab coat.
 * The stage represents Wily Castle, the fortress of Dr. Wily, who was originally Dr. Light's colleague until he later turned to villainy.
 * The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.
 * The battle conditions reference Dr. Light's pacifistic personality, where he doesn't wish for the Robot Masters to cause harm.
 * This spirit's Support type references Dr. Light's role in the Mega Man series as Mega Man's creator.
 * This spirit's Shield type and Zap-Floor Immunity ability reference how Dr. Light programmed Mega Man to save the world from Dr. Wily and his Robot Masters.
 * In World of Light, the Dr. Light spirit is located in the Power Plant map in the Light Realm, a sub-dungeon occupied by electronic-themed spirits, referencing Dr. Light's association with electronic automatons.
 * 868
 * 9,800
 * Living Room
 * N/A
 * •Defeat the main fighter to win •Timed battle (2:00) •The enemy heals over time
 * Spirit Battle inspiration:
 * The pink Villager represents Roll, the "younger sister" of Mega Man who wears a red-tinted dress.
 * The stage references Roll's role as a housekeeping robot in the Mega Man series.
 * The Autoheal battle condition references one of Roll's Super Moves in Tatsunoko vs. Capcom, which allows her to heal herself.
 * Spirit Battle inspiration:
 * The pink Villager represents Roll, the "younger sister" of Mega Man who wears a red-tinted dress.
 * The stage references Roll's role as a housekeeping robot in the Mega Man series.
 * The Autoheal battle condition references one of Roll's Super Moves in Tatsunoko vs. Capcom, which allows her to heal herself.
 * The Autoheal battle condition references one of Roll's Super Moves in Tatsunoko vs. Capcom, which allows her to heal herself.
 * This spirit's Support type references Roll's role in aiding Mega Man in the Mega Man series.
 * This spirit's Autoheal ability references Roll's ability to craft healing items for Mega Man, including the Energy Tank.
 * 870
 * 3,900
 * Wily Castle (Ω form)
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The blue Falco represents Beat, the blue robotic bird-like companion of Mega Man.
 * The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.
 * •Dangerously high winds are in effect •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The blue Falco represents Beat, the blue robotic bird-like companion of Mega Man.
 * The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.
 * The Heavy Wind hazard and battle reference Beat's ability to fly and carry Mega Man out of bottomless pits.
 * This spirit's Support type and Grab type further reference Beat's ability to carry Mega Man out of bottomless pits.
 * This spirit's Air Attack ↑ ability references how Mega Man can attack using his Mega Buster while carried by Beat.
 * 871
 * 3,600
 * Moray Towers (Ω form)
 * •Item: Shooting Types
 * •The enemy starts the battle with a Super Scope
 * Spirit Battle trivia:
 * The green R.O.B. represents Auto, a green robot designed and programmed to become buddies with Mega Man.
 * The stage represents the midwestern United States city in Auto's debut game, Mega Man 7 where Dr. Light's laboratory is located.
 * R.O.B. starting off with a Super Scope references the cannon Auto uses in Mega Man 8.
 * Spirit Battle trivia:
 * The green R.O.B. represents Auto, a green robot designed and programmed to become buddies with Mega Man.
 * The stage represents the midwestern United States city in Auto's debut game, Mega Man 7 where Dr. Light's laboratory is located.
 * R.O.B. starting off with a Super Scope references the cannon Auto uses in Mega Man 8.
 * R.O.B. starting off with a Super Scope references the cannon Auto uses in Mega Man 8.
 * This spirit's Support type references Auto's role in the Mega Man series by assisting Mega Man in his adventures.
 * This spirit's Super Scope Equipped ability further references the cannon Auto uses in Mega Man 8.
 * In World of Light, Auto's spirit is located in the Power Plant map which is occupied by electronic-based spirits, as Auto is an electronic automaton.
 * 872
 * • ×2 (80 HP)
 * 3,700
 * Wily Castle (Ω form)
 * N/A
 * •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle
 * Spirit Battle trivia:
 * The two cyan Captain Falcons represents Duo, a blue robot with a hefty upper half design whose name is related to the number "two".
 * Captain Falcon's favored Falcon Punch references Duo's ability to use a powerful energy-infused punch with his large left hand.
 * Spirit Battle trivia:
 * The two cyan Captain Falcons represents Duo, a blue robot with a hefty upper half design whose name is related to the number "two".
 * Captain Falcon's favored Falcon Punch references Duo's ability to use a powerful energy-infused punch with his large left hand.
 * Captain Falcon's favored Falcon Punch references Duo's ability to use a powerful energy-infused punch with his large left hand.
 * This spirit's Fist Attack ↑ ability further references Duo's ability to use a powerful energy-infused punch.
 * 873
 * • (50 HP) •Metal  ×8 (100 HP)
 * 12,600
 * Wily Castle (hazards off)
 * N/A
 * •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal
 * Spirit Battle inspiration:
 * The blue Dr. Mario represents Dr. Albert Wily, the evil scientist who shares the title of doctor and wears a similar lab coat.
 * The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily in the Mega Man series.
 * The stage and music track represent Wily Castle, the fortress of Dr. Wily as it appears in Mega Man 2 which features the boss battles against Dr. Wily and his Robot Masters in the Mega Man series, including Mega Man 2.
 * The battle conditions reference the rematches against the eight Robot Masters near the end of most Mega Man games, where defeating all of them will lead up to the final boss battle against Dr. Wily.
 * The blue Dr. Mario represents Dr. Albert Wily, the evil scientist who shares the title of doctor and wears a similar lab coat.
 * The eight Metal Mega Man minions represent the eight Robot Masters reprogrammed as enemies by Dr. Wily in the Mega Man series.
 * The stage and music track represent Wily Castle, the fortress of Dr. Wily as it appears in Mega Man 2 which features the boss battles against Dr. Wily and his Robot Masters in the Mega Man series, including Mega Man 2.
 * The battle conditions reference the rematches against the eight Robot Masters near the end of most Mega Man games, where defeating all of them will lead up to the final boss battle against Dr. Wily.
 * This spirit's Jam FS Charge ability references how Dr. Wily is the archenemy of Mega Man, whose Mega Legends Final Smash features Mega Man's different counterparts from the other Mega Man series who have battled Dr. Wily's counterparts and/or his legacy.
 * In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing Dr. Wily's ambitions to take over the world using his Robot Masters.
 * 874
 * •Metal  (180 HP)
 * 9,700
 * Wily Castle (Ω form)
 * •Assist Trophy Enemies (Wily Capsule)
 * •Stamina battle •Hostile assist trophies will appear •The enemy is metal
 * Spirit Battle inspiration:
 * The purple Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule, which appears as the Assist Trophy enemy.
 * The stage represents Wily Castle, Dr. Wily's fortress in the Mega Man series which features the final boss battle against Dr. Wily, including his Wily Capsule.
 * Spirit Battle inspiration:
 * The purple Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule, which appears as the Assist Trophy enemy.
 * The stage represents Wily Castle, Dr. Wily's fortress in the Mega Man series which features the final boss battle against Dr. Wily, including his Wily Capsule.
 * The stage represents Wily Castle, Dr. Wily's fortress in the Mega Man series which features the final boss battle against Dr. Wily, including his Wily Capsule.
 * This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation.
 * 875
 * • (120 HP)
 * 1,800
 * Wrecking Crew
 * N/A
 * •Stamina battle •The enemy shields often •The enemy doesn't like to jump
 * Spirit Battle inspiration:
 * Pac-Man represents Mettaur, a spherical character with a yellow color scheme.
 * The stage and music track represents the Cut Man Stage, a stage feautring ladders and a green color scheme in Mega Man which first features Mettaurs as enemies.
 * The first battle condition references how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
 * The second battle condition references how most variations of Mettaur cannot jump.
 * Pac-Man represents Mettaur, a spherical character with a yellow color scheme.
 * The stage and music track represents the Cut Man Stage, a stage feautring ladders and a green color scheme in Mega Man which first features Mettaurs as enemies.
 * The first battle condition references how the Mettaurs can hide their bodies in their helmets, which renders them invulnerable to most attacks.
 * The second battle condition references how most variations of Mettaur cannot jump.
 * This spirit's Shield type and Jump ↓ ability reference the Mettaur's ability to shield themselves frommost attacks and inability to jump.
 * 876
 * • ×2 (80 HP)
 * 3,700
 * Wily Castle (Ω form)
 * N/A
 * •The enemy's side special has increased power •Stamina battle •The enemy favors side specials
 * The orange Young Link represents Cut Man, an orange Robot Master who uses his two-bladed scissors as weapons, with each Young Link's sword representing the scissors' blades.
 * The music track represents the musical theme of the Cut Man Stage, which features Cut Man as a boss.
 * Young Link's favored Boomerang references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang.
 * 877
 * •Giant  (140 HP)
 * 4,500
 * Gerudo Valley (Ω form)
 * •Earthquake •Item Tidal Wave
 * •The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The orange Giant Mega Man represents Guts Man, a giant orange Robot Master whose Special Weapon, Super Arm, serves as Mega Man's grab and throw move.
 * The stage and music track represents the Guts Man Stage, a stage with a mountainous background featuring Guts Man as a boss in Mega Man.
 * The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
 * The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.
 * Gerudo Valley (Ω form)
 * •Earthquake •Item Tidal Wave
 * •The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The orange Giant Mega Man represents Guts Man, a giant orange Robot Master whose Special Weapon, Super Arm, serves as Mega Man's grab and throw move.
 * The stage and music track represents the Guts Man Stage, a stage with a mountainous background featuring Guts Man as a boss in Mega Man.
 * The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground.
 * The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.
 * The Barrel items references Guts Man's Super Arm, which allows him to pick up and throw heavy objects at Mega Man.
 * This spirit's Grab type further references Guts Man's Super Arm, which allows him to grab and throw heavy objects, which serve as Mega Man's grab and throw move.
 * In World of Light, the Guts Man spirit is located in a canyon-like area of the wasteland area in the Light Realm, similar to the stage's canyon setting.
 * 878
 * • (140 HP)
 * 4,600
 * Summit (Battlefield form)
 * •Hazard: Ice Floor
 * •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle
 * Spirit Battle inspiration:
 * The white Ice Climbers represents Ice Man, a blue Robot Master who wears a parka.
 * The stage, music track, and Ice Floor hazard represents the Ice Man Stage, a stage with an icy setting featuring Ice Man as a boss in Mega Man.
 * The battle conditions reference reference Ice Man's Super Weapon, Ice Slasher, which uses ice-based attacks that can freeze Mega Man.
 * Spirit Battle inspiration:
 * The white Ice Climbers represents Ice Man, a blue Robot Master who wears a parka.
 * The stage, music track, and Ice Floor hazard represents the Ice Man Stage, a stage with an icy setting featuring Ice Man as a boss in Mega Man.
 * The battle conditions reference reference Ice Man's Super Weapon, Ice Slasher, which uses ice-based attacks that can freeze Mega Man.
 * This spirit's Support type references how Ice Man's Ice Slasher can be used as one of Mega Man's special moves in Mega Man.
 * This spirit's Lava-Floor Resist ability references how Ice Man can function in hot environments, but makes him less powerful.
 * 879
 * • ×2 (80 HP)
 * 3,500
 * Wily Castle (Ω form)
 * N/A
 * •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors down specials
 * Spirit Battle inspiration:
 * The orange Young Link represents Bomb Man, an orange Robot Master who can attack using bombs.
 * The music track represents the musical theme of the Bomb Man Stage, which features Bomb Man as a boss in Mega Man.
 * The two Young Link's favored references Bomb Man's Special Weapon, Hyper Bomb which allows him to throw two bombs at once in his appearance in Mega Man: Powered Up.
 * Spirit Battle inspiration:
 * The orange Young Link represents Bomb Man, an orange Robot Master who can attack using bombs.
 * The music track represents the musical theme of the Bomb Man Stage, which features Bomb Man as a boss in Mega Man.
 * The two Young Link's favored references Bomb Man's Special Weapon, Hyper Bomb which allows him to throw two bombs at once in his appearance in Mega Man: Powered Up.
 * This spirit's Support type references how Bomb Man's Hyper Bomb can be used as one of Mega Man's special moves in Mega Man.
 * This spirit's Grab type and Bob-omb Equipped ability further reference Bomb Man's Hyper Bomb, which allows him to grab a bomb and throw it.
 * In World of Light, the Dr. Wily spirit is located in the Base map in the Light Realm, which is occupied by robotic and military-themed spirits, referencing how Bomb Man is a robotic character.
 * 880
 * • (140 HP)
 * 4,200
 * Norfair
 * •Hazard: Lava Floor
 * •The floor is lava •Stamina battle •The enemy favors down smash attacks
 * Spirit Battle inspiration:
 * The red Mega Man represents Fire Man, a Robot Master with a red-and-white color scheme.
 * The stage, music track, and Lava Floor hazard represents the Fire Man Stage, a fire-themed stage with magma pits which features Fire Man as a boss in Mega Man.
 * Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attacks in Mega Man.
 * Spirit Battle inspiration:
 * The red Mega Man represents Fire Man, a Robot Master with a red-and-white color scheme.
 * The stage, music track, and Lava Floor hazard represents the Fire Man Stage, a fire-themed stage with magma pits which features Fire Man as a boss in Mega Man.
 * Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attacks in Mega Man.
 * This spirit's Water Weakness ability references how Fire Man specializes in fire-based attacks, which are easily extinguishable with water.
 * Mega Man's Flame Blast attack itself is not based on Fire Man's Special Weapon but that of a similar Robot Master from Mega Man 6, Flame Man.
 * 881
 * • (140 HP)
 * 4,400
 * Wily Castle (Battlefield form)
 * •Hazard: Zap Floor
 * •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle
 * Spirit Battle inspiration:
 * Pikachu Libre represents Elec Man, a masked Robot Master with a similar color scheme.
 * The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.
 * Spirit Battle inspiration:
 * Pikachu Libre represents Elec Man, a masked Robot Master with a similar color scheme.
 * The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.
 * The Zap Floor hazard and battle conditions reference Elec Man's Special Weapon, Thunder Beam, which allows him to fire electrical bolts.
 * This spirit's Electric Attack ↑ ability further references Elec Man's Thunder Beam, which allows him to fire electrical bolts.
 * In World of Light, the Elec Man spirit is located in the Power Plant map in the Light Realm, which is occupied by electricity-based spirits, referencing Elec Man's association with electricity.
 * 883
 * • ×3 (60 HP)
 * 3,600
 * Wily Castle (Ω form)
 * N/A
 * •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials
 * Mega Man's brown costume is based on Mega Man's appearance when using Metal Man's Special Weapon, Metal Blade, which serves as Mega Man's neutral special.
 * The music track represents the musical theme of the Metal Man Stage, which features Metal Man as a boss in Mega Man 2.
 * 884
 * • (140 HP)
 * 4,400
 * Skyworld
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows
 * Spirit Battle inspiration:
 * The cyan Mega Man represents Air Man, a Robot Master with a blue color scheme.
 * The stage and music track represents the Air Man Stage, a cloudy sky-themed stage which features Air Man as a boss in Mega Man 2.
 * Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.
 * 4,400
 * Skyworld
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows
 * Spirit Battle inspiration:
 * The cyan Mega Man represents Air Man, a Robot Master with a blue color scheme.
 * The stage and music track represents the Air Man Stage, a cloudy sky-themed stage which features Air Man as a boss in Mega Man 2.
 * Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.
 * Mega Man starting off with a Gust Bellows and the Heavy Wind hazard references Air Man's Special Weapon, Air Shooter, which allows him to generate tornadoes that can push Mega Man back.
 * This spirit's Support type references how Air Man's Air Shooter can be used as one of Mega Man's special moves in Mega Man 2.
 * This spirit's Fog Immunity ability further references Air Man's Air Shooter, which can generate enough wind to blow away the fog.
 * 885
 * • (140 HP)
 * 3,700
 * Wily Castle (hazards off)
 * •Item: Boomerang
 * •Stamina battle •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The orange Mega Man represents Quick Man, a Robot Master with an orange color scheme.
 * The music track represents the musical theme of the Quick Man Stage, which features Quick Man as a boss in Mega Man 2
 * Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
 * Spirit Battle inspiration:
 * The orange Mega Man represents Quick Man, a Robot Master with an orange color scheme.
 * The music track represents the musical theme of the Quick Man Stage, which features Quick Man as a boss in Mega Man 2
 * Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang.
 * This spirit's Support type references how Quick Man's Quick Boomerang can be used as one of Mega Man's special moves in Mega Man 2.
 * This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds.
 * 886
 * • ×3 (60 HP)
 * 3,400
 * Wrecking Crew
 * N/A
 * •The enemy's side special has increased power •Stamina battle •The enemy favors side specials
 * Spirit Battle inspiration:
 * The orange Mega Man's favored represents Crash Man, an orange Robot Master whose Special Weapon, Crash Bomber serves as Mega Man's side special.
 * The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in Mega Man 2.
 * Spirit Battle inspiration:
 * The orange Mega Man's favored represents Crash Man, an orange Robot Master whose Special Weapon, Crash Bomber serves as Mega Man's side special.
 * The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in Mega Man 2.
 * The stage and music track represents the Crash Man Stage, a large tower stage with ladders which features Crash Man as a boss in Mega Man 2.
 * This spirit's Support type references how Crash Man's Crash Bomber can be used as one of Mega Man's special moves in Mega Man 2.
 * This spirit's Bomber Equipped ability further references Crash Man's Crash Bomber, which shares a similar name and explosive effect.
 * 887
 * • (140 HP)
 * 3,900
 * Wily Castle (Battlefield form)
 * •Item: Timer
 * •Timed stamina battle (1:30) •Items will be pulled toward the enemy •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The cyan Mega Man represents Flash Man, a blue Robot Master who is equipped with a right arm blaster.
 * The music track represents the musical theme of the Flash Man Stage, which features Flash Man as a boss in Mega Man 2.
 * The Timer item and timed battle condition references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
 * Spirit Battle inspiration:
 * The cyan Mega Man represents Flash Man, a blue Robot Master who is equipped with a right arm blaster.
 * The music track represents the musical theme of the Flash Man Stage, which features Flash Man as a boss in Mega Man 2.
 * The Timer item and timed battle condition references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents.
 * This spirit's Support type references how Flash Man's Time Stopper can be used as one of Mega Man's special moves in Mega Man 2.
 * 888
 * • ×2 (80 HP)
 * 3,600
 * (hazards off)
 * N/A
 * •The enemy's down special has increased power •Stamina battle •The enemy shields often
 * Spirit Battle inspiration:
 * The green Mega Man represents Wood Man, a green Robot Master whose Special Weapon, Leaf Shield serves as Mega Man's down special.
 * The stage and music track represents the Wood Man Stage, an 8-bit forest stage which features Wood Man as a boss in Mega Man 2.
 * The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
 * Spirit Battle inspiration:
 * The green Mega Man represents Wood Man, a green Robot Master whose Special Weapon, Leaf Shield serves as Mega Man's down special.
 * The stage and music track represents the Wood Man Stage, an 8-bit forest stage which features Wood Man as a boss in Mega Man 2.
 * The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks.
 * This spirit's Shield type further references the defensive ability of Wood Man's Leaf Shield.
 * This spirit's Fire Weakness ability references Wood Man's weakness against Atomic Fire, a fire-themed Special Weapon used by Heat Man that is acquired by Mega Man.
 * In World of Light, the Wood Man spirit is located in the Lost Woods area in the Sacred Land map in the Dark Realm, similar to the stage's forest setting.
 * 889
 * • ×3 (60 HP)
 * 3,500
 * The Great Cave Offensive (Ω form)
 * •Earthquake
 * •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks
 * Spirit Battle inspiration:
 * The cyan Mega Man represents Hard Man, a blue Robot Master whose Special Weapon, Hard Knuckle serves as Mega Man's down aerial attack.
 * The stage and music track represents the Hard Man Stage, an underground cavern stage which features Hard Man as a boss in Mega Man 3.
 * The Earthquake rule references Hard Man's dive attack, which can shake the screen temporarily immobilize Mega Man in place.
 * Spirit Battle inspiration:
 * The cyan Mega Man represents Hard Man, a blue Robot Master whose Special Weapon, Hard Knuckle serves as Mega Man's down aerial attack.
 * The stage and music track represents the Hard Man Stage, an underground cavern stage which features Hard Man as a boss in Mega Man 3.
 * The Earthquake rule references Hard Man's dive attack, which can shake the screen temporarily immobilize Mega Man in place.
 * This spirit's Support type references how Hard Man's Hard Knuckle can be used as one of Mega Man's special moves in Mega Man 3.
 * This spirit's Attack type and Weapon Attack ↑ ability references how Hard Man's uses his Hard Knuckle as a powerful attacking weapon.
 * 890
 * • Team ×4 (30 HP)
 * 1,700
 * Distant Planet (Ω form)
 * N/A
 * •The enemy's dash attacks have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The grey Mega Man represents Top Man, a grey Robot Master whose Special Weapon, Top Spin, serves as Mega Man's dash attack.
 * The stage and music track represents the Top Man Stage, a forest-like stage which features Top Man as a boss in Mega Man 3.
 * The four Mega Man's frequent Top Spin references Top Man's ability to attack by throwing out three tops at once, with the fourth fighter representing Top Man himself.
 * Spirit Battle inspiration:
 * The grey Mega Man represents Top Man, a grey Robot Master whose Special Weapon, Top Spin, serves as Mega Man's dash attack.
 * The stage and music track represents the Top Man Stage, a forest-like stage which features Top Man as a boss in Mega Man 3.
 * The four Mega Man's frequent Top Spin references Top Man's ability to attack by throwing out three tops at once, with the fourth fighter representing Top Man himself.
 * This spirit's Support type references how Top Man's Top Spin can be used as one of Mega Man's special moves in Mega Man 3.
 * This spirit's Screw Attack Equipped ability references how Top Man's Top Spin is a spinning attacks.
 * In World of Light, the Top Man spirit is located in the jungle area in the Light Realm, similar to the stage's forest setting.
 * 891
 * • ×2 (120 HP)
 * 1,900
 * (Ω form)
 * •Item: Bombchu
 * •Stamina battle •The enemy is easily distracted by items
 * The green Snake represents Snake Man, a green Robot Master who shares the same snake-themed name.
 * The stage's trees and music track represents the Snake Man Stage, a scaled stage which features Snake Man as a boss in Mega Man 3.
 * The Bombchu item references Snake Man's weapon, Search Snake, which allows him to generate robotic snakes that can crawl across solid surfaces.
 * 892
 * • Team ×4 (140 HP)
 * 4,400
 * Midgar (Battlefield form)
 * •Hazard: Zap Floor
 * •The floor is electrified •Stamina battle •The enemy favors up smash attacks
 * Spirit Battle inspiration:
 * The orange Mega Man represents Spark Man, an orange Robot Master whose Special Weapon, Spark Shot, serves as Mega Man's up smash attack.
 * The stage and music track represents the Spark Man Stage, a factory stage which features Spark Man as a boss in Mega Man 3.
 * The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.
 * 4,400
 * Midgar (Battlefield form)
 * •Hazard: Zap Floor
 * •The floor is electrified •Stamina battle •The enemy favors up smash attacks
 * Spirit Battle inspiration:
 * The orange Mega Man represents Spark Man, an orange Robot Master whose Special Weapon, Spark Shot, serves as Mega Man's up smash attack.
 * The stage and music track represents the Spark Man Stage, a factory stage which features Spark Man as a boss in Mega Man 3.
 * The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.
 * The Zap Floor Hazard references Spark Man's ability to use electric-based attacks.
 * This spirit's Support type references how Spark Man's Spark Shot can be used as one of Mega Man's special moves in Mega Man 3.
 * This spirit's Energy Shot Attack/Resistance ↑ ability further references Spark Man's ability to use electric-based attacks.
 * 893
 * • ×3 (60 HP)
 * 3,500
 * Norfair (Battlefield form)
 * N/A
 * •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The purple Greninja represents Shadow Man, a ninja-like Robot Master with a dark color scheme.
 * The stage and music track represents the Shadow Man Stage, a lava-filled stage which features Shadow Man as a boss in Mega Man 3.
 * The three Greninjas' favored Water Shuriken references Shadow Man's weapon, Shadow Blade, which allows him to throw two large shuriken, with the third fighter representing Shadow Man himself.
 * Spirit Battle inspiration:
 * The purple Greninja represents Shadow Man, a ninja-like Robot Master with a dark color scheme.
 * The stage and music track represents the Shadow Man Stage, a lava-filled stage which features Shadow Man as a boss in Mega Man 3.
 * The three Greninjas' favored Water Shuriken references Shadow Man's weapon, Shadow Blade, which allows him to throw two large shuriken, with the third fighter representing Shadow Man himself.
 * This spirit's Support type references how Shadow Man's Shadow Blade can be used as one of Mega Man's special moves in Mega Man 3.
 * This spirit's Killing Edge Equipped ability references Shadow Man's ability to attack by using bladed weapons.
 * In World of Light, the Shadow Man spirit is located in the Molten Fortress map in the Light Realm, which features molten lava, similar to the stage's setting.
 * 895
 * • ×2 (70 HP)
 * 1,600
 * Great Bay (Battlefield form)
 * N/A
 * •Stamina battle •The enemy starts the battle with a Steel Diver
 * The cyan Mega Man represents Dive Man, a Robot Master with a blue color scheme.
 * The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in Mega Man 4.
 * Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.
 * The cyan Mega Man represents Dive Man, a Robot Master with a blue color scheme.
 * The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in Mega Man 4.
 * Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.
 * The stage and music track represents the Dive Man Stage, an underwater laboratory stage which features Dive Man as a boss in Mega Man 4.
 * Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile, which allows him to shoot missiles.
 * This spirit's Support type references how Dive Man's Dive Missile can be used as one of Mega Man's special moves in Mega Man 3.
 * This spirit's Steel Diver Equipped ability further references Dive Man's Dive Missile, which allows him to shoot missiles.
 * 896
 * •Reflect  (140 HP)
 * 3,900
 * Wily Castle (Ω form)
 * •Reflect-Damage Buffed
 * •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power
 * Spirit Battle inspiration:
 * The white Samus represents Skull Man, a white Robot Master whose armor conceals his face.
 * The stage features Wily Castle's skull motif, while the music track features the musical theme of the Skull Man Stage in Mega Man 4.
 * Samus starting off with a Franklin Badge references Skull Man's Special Weapon, Skull Barrier, which protects him from enemy attacks and projectiles.
 * Spirit Battle inspiration:
 * The white Samus represents Skull Man, a white Robot Master whose armor conceals his face.
 * The stage features Wily Castle's skull motif, while the music track features the musical theme of the Skull Man Stage in Mega Man 4.
 * Samus starting off with a Franklin Badge references Skull Man's Special Weapon, Skull Barrier, which protects him from enemy attacks and projectiles.
 * This spirit's Shield type references the defensive ability of Skull Man's Skull Barrier.
 * In World of Light, the Skull Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the White Skeleton and Ghost enemies that that appear in Block 3 in the original Castlevania.
 * 897
 * • (160 HP)
 * 7,500
 * Mario Galaxy
 * •Hazard: High Gravity •Hazard: Low Gravity
 * •Stamina battle •Gravity is reduced •All fighters have reduced jump ability after a little while
 * The pink Dark Samus represents Gravity Man, a pink Robot Master who can float by defying gravity.
 * The stage and music track represents the Gravity Man, an outer space stage which features Gravity Man as a boss in Mega Man 5.
 * The Low Gravity and High Gravity hazards reference the gravity manipulation gameplay of Gravity Man's stage and boss battle which features the player's gravity being switched back-and-forth.
 * 898
 * • ×3 (50 HP)
 * 1,600
 * Wily Castle (hazards off)
 * N/A
 * •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The red Snake Team represents Napalm Man, a red-tinted Robot Master who can launch three missiles at the player at a time.
 * The music track represents the musical theme of the Napalm Man Stage, which features Napalm Man as a boss in Mega Man 5.
 * Snake's favored Hand Grenade references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
 * 1,600
 * Wily Castle (hazards off)
 * N/A
 * •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The red Snake Team represents Napalm Man, a red-tinted Robot Master who can launch three missiles at the player at a time.
 * The music track represents the musical theme of the Napalm Man Stage, which features Napalm Man as a boss in Mega Man 5.
 * Snake's favored Hand Grenade references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
 * Snake's favored Hand Grenade references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding.
 * This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives.
 * 899
 * • (100 HP) • ×3 (30 HP)
 * 1,400
 * Wily Castle (Battlefield form)
 * N/A
 * •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The brown Mega Man represents Dark Man 4, the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man.
 * The three brown Samus minions represents the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.
 * The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in Mega Man 10.
 * The music track represents the musical theme of the Dark Man Stage, which features Dark Man as a boss in Mega Man 5.
 * The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm; the second minion's Impact Run ability references Dark Man 1's tank treads to run over Mega Man; and the third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
 * The three brown Samus minions represents the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.
 * The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in Mega Man 10.
 * The music track represents the musical theme of the Dark Man Stage, which features Dark Man as a boss in Mega Man 5.
 * The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm; the second minion's Impact Run ability references Dark Man 1's tank treads to run over Mega Man; and the third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers.
 * This spirit's Attack type and Rage Blaster Equipped ability references Dark Man 4's buster shots, which are larger than Proto Man's buster shots.
 * 900
 * •Metal  (120 HP)
 * 2,500
 * Castle Siege (Throne Room)
 * N/A
 * •Stamina battle •The enemy favors smash attacks •The enemy is metal
 * Spirit Battle inspiration:
 * The blue Metal Simon represents Knight Man, a blue Robot Master who uses a strong spiked flail on a chained whip.
 * The stage's layout and music track represent the Knight Man Stage, a castle stage with banners which features the Knight Man as a boss in Mega Man 6.
 * Simon's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which allows him to attack using his strong flail on his chained whip.
 * Spirit Battle inspiration:
 * The blue Metal Simon represents Knight Man, a blue Robot Master who uses a strong spiked flail on a chained whip.
 * The stage's layout and music track represent the Knight Man Stage, a castle stage with banners which features the Knight Man as a boss in Mega Man 6.
 * Simon's favored smash attacks represents Knight Man's Special Weapon, Knight Crusher, which allows him to attack using his strong flail on his chained whip.
 * This spirit's Shield type references Knight Man's shield, which can block almost any attack.
 * In World of Light, the Knight Man spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Black Knight enemies that appear in Block 2 in the original Castlevania.
 * 901
 * • (120 HP)
 * 2,200
 * Skyworld
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump
 * Spirit Battle inspiration:
 * The orange Mega Man represents Wind Man, a Robot Master with an orange color scheme.
 * The stage and music track represents the Wind Man Stage, a cloudy sky-themed stage in Mega Man 6 similar to Air Man's stage.
 * The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, which allows him to generate powerful wind storms.
 * The third battle condition reference Wind Man's ability to fly across the boss room.
 * The orange Mega Man represents Wind Man, a Robot Master with an orange color scheme.
 * The stage and music track represents the Wind Man Stage, a cloudy sky-themed stage in Mega Man 6 similar to Air Man's stage.
 * The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, which allows him to generate powerful wind storms.
 * The third battle condition reference Wind Man's ability to fly across the boss room.
 * This spirit's Support type references how Wind Man's Wind Storm can be used as one of Mega Man's special moves in Mega Man 6.
 * This spirit's Instadrop ability references Wind Man's ability to attack by smashing the player underneath him from above.
 * In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting.
 * 902
 * • ×3 (50 HP)
 * 2,100
 * Distant Planet (Battlefield form)
 * •Hazard: Sticky Floor
 * •The floor is sticky •Stamina battle •The enemy favors back air attacks
 * The chartreuse Mega Man represents Slash Man, a Robot master whose Special Weapon, Slash Claw, serves as Mega Man's back aerial attack.
 * The stage represents the Slash Man stage, a jungle stage which features Slash Man as a boss in Mega Man 7.
 * The Sticky Floor hazard references Slash Man's adhesive bombs, which can shatter into a red liquid that can immobilize Mega Man.
 * 903
 * • ×3 (100 HP)
 * 1,800
 * Find Mii (Ω form)
 * N/A
 * •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks
 * Spirit Battle inspiration:
 * The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
 * The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in Mega Man 8.
 * 1,800
 * Find Mii (Ω form)
 * N/A
 * •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks
 * Spirit Battle inspiration:
 * The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
 * The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in Mega Man 8.
 * The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
 * The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in Mega Man 8.
 * This spirit's Support type references how Sword Man's Flame Sword can be used as one of Mega Man's special moves in Mega Man 8.
 * This spirit's Attack type and Fire Bar Equipped ability references how Sword Man's Flame Sword is a battering weapon which can use fire-based attacks.
 * 904
 * 2,100
 * Lylat Cruise
 * •Hazard: Low Gravity •Item: Black Hole
 * •Timed battle (1:00) •Gravity is reduced •The enemy starts the battle with a Black Hole
 * Spirit Battle inspiration:
 * The cyan R.O.B. represents Galaxy Man, a robotic character with prominent eyes.
 * The stage represents the Galaxy Man stage, an outer space stage which features Galaxy Man as a boss in Mega Man 9.
 * R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb, which can suck enemies into the black hole.
 * The Low Gravity hazard references Galaxy Man's ability to fly short distances during his boss battle.
 * Spirit Battle inspiration:
 * The cyan R.O.B. represents Galaxy Man, a robotic character with prominent eyes.
 * The stage represents the Galaxy Man stage, an outer space stage which features Galaxy Man as a boss in Mega Man 9.
 * R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb, which can suck enemies into the black hole.
 * The Low Gravity hazard references Galaxy Man's ability to fly short distances during his boss battle.
 * This spirit's Support type references how Galaxy Man's Black Hole Bomb can be used as one of Mega Man's special moves in Mega Man 9.
 * In World of Light, the Galaxy Man spirit is located in the outer space area in the Light Realm, similar to the stage's setting.
 * 905
 * • (160 HP)
 * 9,400
 * New Donk City Hall (Battlefield form)
 * N/A
 * •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle
 * Spirit Battle inspiration:
 * The cyan Mega Man represents his successor, Mega Man X, who features a blue color scheme.
 * The stage and music track represents Abel City, the metropolitan city main setting of Mega Man Maverick Hunter X.
 * The Super Armor battle condition references X's armor upgrades throughout the Mega Man X series, which grant him resistance to knockback.
 * Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the Mega Man X series.
 * The cyan Mega Man represents his successor, Mega Man X, who features a blue color scheme.
 * The stage and music track represents Abel City, the metropolitan city main setting of Mega Man Maverick Hunter X.
 * The Super Armor battle condition references X's armor upgrades throughout the Mega Man X series, which grant him resistance to knockback.
 * Mega Man's frequent side smash attacks reference the X-Buster, X's primary arm cannon weapon in the Mega Man X series.
 * In World of Light, the X spirit is featured on Galeem's side of the Final Battle Map while the Zero (Zero Buster) spirit is featured across from him on Dharkon's side, referencing their occasional rivalry and opposing origins, with X serving as the successor of Mega Man created by the benevolent Dr. Light.
 * 907
 * • (140 HP)
 * 3,800
 * Big Blue (Battlefield form)
 * •Assist Trophy Enemies (Zero)
 * •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The red Mega Man represents Zero, a Reploid with a red-and-white color scheme who appears as the Assist Trophy enemy.
 * The stage and music track represents Central Highway, the opening stage of Zero's debut game, Mega Man X where Zero is turned against X.
 * The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
 * Spirit Battle inspiration:
 * The red Mega Man represents Zero, a Reploid with a red-and-white color scheme who appears as the Assist Trophy enemy.
 * The stage and music track represents Central Highway, the opening stage of Zero's debut game, Mega Man X where Zero is turned against X.
 * The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon.
 * In World of Light, the Zero (Zero Buster) spirit is featuredon Dharkon's side on The Final Battle map while the X spirit is featured across from him on Galeem's side, referencing their occasional rivalry and origins, with Zero serving as the successor of Bass created by the villainous Dr. Wily.
 * 909
 * • ×2 (80 HP)
 * 3,800
 * Midgar (Ω form)
 * N/A
 * •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun
 * Spirit Battle inspiration:
 * The grey Mega Man represents Axl, a Reploid with a grey color scheme.
 * The stage and music track represents the dystopian city setting of the Mega Man X series.
 * Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in Mega Man X8.
 * Spirit Battle inspiration:
 * The grey Mega Man represents Axl, a Reploid with a grey color scheme.
 * The stage and music track represents the dystopian city setting of the Mega Man X series.
 * Mega Man starting off with a Ray Gun references Axl's default handgun weapon and the various rapid fire weapons he can use in Mega Man X8.
 * This spirit's Support type references how Axl works alongside X and Zero in the Mega Man X series.
 * This spirit's Ray Gun Equipped ability further references Axl's handgun weapons he can use in Mega Man x8.
 * 910
 * • (160 HP)
 * 9,500
 * Midgar (hazards off)
 * N/A
 * •The enemy's melee weapons have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The violet Ganondorf represents Sigma, a large, physically powerful main antagonist who wears a violet cape.
 * The stage and music track represents the dystopian city setting of Mega Man X, where Sigma turns Zero against X.
 * Ganondorf starting off with a Beam Sword and frequent smash attacks references the bladed weapons used by Sigma in the Mega Man X series, including his lightsaber.
 * Spirit Battle inspiration:
 * The violet Ganondorf represents Sigma, a large, physically powerful main antagonist who wears a violet cape.
 * The stage and music track represents the dystopian city setting of Mega Man X, where Sigma turns Zero against X.
 * Ganondorf starting off with a Beam Sword and frequent smash attacks references the bladed weapons used by Sigma in the Mega Man X series, including his lightsaber.
 * In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man.
 * 911
 * • ×3
 * 9,400
 * The Great Cave Offensive
 * •Hazard: High Gravity •Item: Exploding Types
 * •Timed battle (2:00) •Your jumping power decreases
 * The cyan Mega Man represents his Mega Man Legends counterpart, Mega Man Volnutt, who features a blue color scheme.
 * The stage represents the underground ruins that Mega Man Volnutt can explore as a Digger in the Mega Man Legends series, while the music track references the upbeat tempo style of the Mega Man Legends soundtrack.
 * The High Gravity hazard references the Mega Man Legends series' lack of the usual jumping mechanic compared to the Mega Man platformers.
 * The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons, which includes blaster weapons, explosives, and the Drill Arm.
 * 912
 * 3,700
 * Pilotwings
 * •Item: Hocotate Bomb
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The red Isabelle represents Roll Caskett, a supportive blonde female character who wears a red outfit.
 * The white Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion with a white body.
 * The stage and music track represents the airships appearing in the Mega Man Legends series which Roll Caskett can pilot.
 * The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of Mega Man Legends 2.
 * 3,700
 * Pilotwings
 * •Item: Hocotate Bomb
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The red Isabelle represents Roll Caskett, a supportive blonde female character who wears a red outfit.
 * The white Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion with a white body.
 * The stage and music track represents the airships appearing in the Mega Man Legends series which Roll Caskett can pilot.
 * The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of Mega Man Legends 2.
 * The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of Mega Man Legends 2.
 * This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio in the Mega Man Legends series.
 * This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities.
 * 913
 * •Wendy •Tiny  ×2
 * 3,600
 * Wuhu Island (Talon Rock)
 * N/A
 * •Take your strongest team into this no-frills battle
 * Wendy represents Tron Bonne, a female anti-heroine who pilots fighting mechas with faces.
 * The yellow Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants with a yellow color scheme.
 * The stage's layout represents Ryship Island, the main setting of Tron Bonne's spin-off game, The Misadventures of Tron Bonne.
 * 914
 * • ×3
 * 13,600
 * Hanenbow (Battlefield form)
 * •Hazard: Zap Floor
 * •The floor is electrified •Reinforcements will appear after an enemy is KO'd
 * The cyan Mega Man represents his NetNavi counterpart, MegaMan.EXE, who features a blue color scheme.
 * The stage references the visual aesthetic of the Cyberworld in the Mega Man Battle Network series, while the stage's trees and water setting and the Electric Floor hazard reference the Wood, Water, and Elec elements in the Mega Man Battle Network series.
 * The music track references MegaMan.EXE's appearance as the main character of Rockman.EXE Operate Shooting Star, which features a crossover between the Mega Man Battle Network series and its successor, Mega Man Star Force.
 * The first Mega Man's frequent neutral attacks and side smash attack reference the shooting-type Battle Chips; the second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip; and the third Mega Man starting off with a Beam Sword references the sword-type Battle Chips, three Battle Chip programs that the player's NetNavi can be installed with in the Mega Man Battle Network series.
 * 915
 * 9,300
 * Mute City SNES (Battlefield form)
 * •Item: Swords
 * •The enemy has increased melee-weapon damage and move speed
 * Spirit Battle inspiration:
 * The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
 * The stage references the 16-bit visual aesthetic of the Mega Man Battle Network series.
 * The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
 * The first Mega Man's frequent neutral attacks and side smash attack reference the shooting-type Battle Chips; the second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip; and the third Mega Man starting off with a Beam Sword references the sword-type Battle Chips, three Battle Chip programs that the player's NetNavi can be installed with in the Mega Man Battle Network series.
 * 915
 * 9,300
 * Mute City SNES (Battlefield form)
 * •Item: Swords
 * •The enemy has increased melee-weapon damage and move speed
 * Spirit Battle inspiration:
 * The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
 * The stage references the 16-bit visual aesthetic of the Mega Man Battle Network series.
 * The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
 * Spirit Battle inspiration:
 * The lavender Shulk represents ProtoMan.EXE, the NetNavi counterpart of Proto Man with a red color scheme who uses a sword that project energy blades.
 * The stage references the 16-bit visual aesthetic of the Mega Man Battle Network series.
 * The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
 * The Sword items and battle condition reference ProtoMan.EXE's sword-type Battle Chips, which allows him to use quick sword attacks.
 * This spirit's Shield type and Sword Attack ↑ ability reference ProtoMan.EXE's usage of a defensive shield and sword attacks.
 * 916
 * 3,900
 * Moray Towers
 * •Hazard: Zap Floor
 * •The floor is electrified
 * The red Richter represents Geo Stelar, the brown-haired protagonist of Mega Man Star Force who wears a red jacket.
 * The blue Wolf minion represents Omega-Xis, the blue wolf-like electromagnetic being from the planet AM who eventually partners up with Geo.
 * The stage, music track, and Electric Floor hazard represents the Wave World, an environment of electromagnetic waves above the Earth's surface which varies depending on the height.
 * 918
 * • (160 HP)
 * 9,400
 * Midgar (hazards off)
 * •Assist Trophy Enemies
 * •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword
 * Spirit Battle inspiration:
 * The red Zero Suit Samus represents Mega Man Zero, who, according to his predecessor, Bass, resembles a "girlie-looking long-haired robot" with blonde hair and a red color scheme, with a slimmer body design than Zero's original incarnation in the Mega Man X series.
 * The stage and music track represents Neo Arcadia, the metropolitan city main setting of Mega Man Zero, which takes place after the Mega Man X series.
 * The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
 * Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.
 * 9,400
 * Midgar (hazards off)
 * •Assist Trophy Enemies
 * •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword
 * Spirit Battle inspiration:
 * The red Zero Suit Samus represents Mega Man Zero, who, according to his predecessor, Bass, resembles a "girlie-looking long-haired robot" with blonde hair and a red color scheme, with a slimmer body design than Zero's original incarnation in the Mega Man X series.
 * The stage and music track represents Neo Arcadia, the metropolitan city main setting of Mega Man Zero, which takes place after the Mega Man X series.
 * The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness.
 * Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.
 * Zero Suit Samus starting off with a Beam Sword references the Z-Saber, an energy sword used as Mega Man Zero's main weapon.
 * This spirit's Attack type and Sword Attack ↑ ability reference Mega Man Zero's proficiency with his signature weapon, the Z-Saber.
 * 919
 * • Team
 * 1,700
 * Moray Towers
 * N/A
 * •The enemy favors smash attacks
 * The cyan, orange, green, and red Mega Man each represent four of the several Biometals in Mega Man ZX: Model X, Model F, Model H, and Model ZX, who each carries the essence of X, Fighting Fenrir, Harpuia, and Zero.
 * The stage and music track represents Neo Arcadia, the metropolitan city from Mega Man Zero which appears in ZX, which takes place in the distant future after the Mega Man X series.
 * The cyan Mega Man's favored side smash references Model X's X-Buster attack; the orange Mega Man's favored down smash references Model F's fire-based attacks; the green Mega Man's favored up smash references Model H's electric-based attacks; and the red Mega Man starting off with a Beam Sword references Model ZX's Zero Saber.
 * }
 * The cyan, orange, green, and red Mega Man each represent four of the several Biometals in Mega Man ZX: Model X, Model F, Model H, and Model ZX, who each carries the essence of X, Fighting Fenrir, Harpuia, and Zero.
 * The stage and music track represents Neo Arcadia, the metropolitan city from Mega Man Zero which appears in ZX, which takes place in the distant future after the Mega Man X series.
 * The cyan Mega Man's favored side smash references Model X's X-Buster attack; the orange Mega Man's favored down smash references Model F's fire-based attacks; the green Mega Man's favored up smash references Model H's electric-based attacks; and the red Mega Man starting off with a Beam Sword references Model ZX's Zero Saber.
 * }
 * }

Trivia

 * Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
 * The Air Man and Wind Man Spirit Battles are very similar. Both take place on Skyworld, both feature a single Mega Man opponent, and strong winds blowing to the left, both use the same music, and both are stamina battles. However, Wind Man's battle is considerably easier due to the wind being weaker and intermittent, and Mega Man not carrying a Gust Bellows.
 * The Mega Man series has the most spirits out of any third-party franchise.
 * Yellow Devil, Malos, and Jack-7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
 * Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
 * Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
 * Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
 * Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
 * Also, Galaxy Man is the only Robot Master that debuted after Mega Man 8 to appear as a spirit.
 * MegaMan Volnutt and Roll Caskett are the only Mega Man Spirit Battles to not play music from the Mega Man universe.