List of spirits (Super Smash Bros. series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * 1,093
 * 2,000
 * Pokémon Stadium 2 (Ω form)
 * •Item: Home-Run Bat
 * •Timed battle (0:10) •The enemy prefers not to move
 * Spirit Battle inspiration:
 * The white Samus represents the Sandbag, an expressionless sandbag with a white color scheme.
 * The stage's Ω form represents the Home-Run Stadium, a Special Stage used in the Home-Run Contest minigame which features a single platform and a stadium filled with cheering crowds of people.
 * The music track represents the musical theme of the Online Practice Stage in the Super Smash Bros. series, which features the Sandbag as the practice opponent.
 * The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
 * The first battle condition references how the Sandbag is depicted as a stationary character who often doesn't move.
 * The white Samus represents the Sandbag, an expressionless sandbag with a white color scheme.
 * The stage's Ω form represents the Home-Run Stadium, a Special Stage used in the Home-Run Contest minigame which features a single platform and a stadium filled with cheering crowds of people.
 * The music track represents the musical theme of the Online Practice Stage in the Super Smash Bros. series, which features the Sandbag as the practice opponent.
 * The Home-Run Bat item and the ten second time limit reference the Home-Run Contest minigame, where the player has ten seconds to damage the Sandbag and launch it with a Home-Run Bat.
 * The first battle condition references how the Sandbag is depicted as a stationary character who often doesn't move.
 * This spirit's Support type references how the Sandbag can drop useful items for the player who attacks it.
 * This spirit's Grab type references how the Sandbag could be grabbed in Melee.
 * This spirit's Critical-Health Defense ↑ ability references how the Sandbag is designed for fighting practice with high resilience.
 * 1,094
 * • (Moveset 3213, SSB T-shirt, Low Voice 9) •  (Moveset 3113, SSB T-shirt, High Voice 2) •  (Moveset 2332, SSB T-shirt, Normal Voice 5)
 * 9,600
 * (Battlefield form)
 * •Sudden Final Smash •Item: Food
 * •Survive until the timer runs out (1:30) •The enemy will suddenly have a Final Smash •You'll get a Final Smash
 * Spirit Battle inspiration:
 * The Mii Fighters' SSB T-Shirts feature the cross-shaped design, which is featured on the Smash Ball's design.
 * The stage's Battlefield form represents the, one of the original recurring stages in the Super Smash Bros. series.
 * The stage and music track represent the Final Destination stage, one of the original recurring stages in the Super Smash Bros. series.
 * The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player's character to obtain a Final Smash.
 * The Food item and first battle condition reference the struggle for opponents to survive a player's Final Smash, which will cause them to be KO'd at high damage.
 * The stage's Battlefield form represents the, one of the original recurring stages in the Super Smash Bros. series.
 * The stage and music track represent the Final Destination stage, one of the original recurring stages in the Super Smash Bros. series.
 * The Sudden Final Smash rule is applied to all players, referencing how breaking the Smash Ball will enable the player's character to obtain a Final Smash.
 * The Food item and first battle condition reference the struggle for opponents to survive a player's Final Smash, which will cause them to be KO'd at high damage.
 * This spirit's Support type and Chance of Double Final Smash ability reference how destroying Smash Balls can enable the player that breaks it to use their Final Smash.
 * 1,099
 * •Giant  (150 HP)
 * 4,100
 * Halberd (Ship deck)
 * •Item: Shooting Types
 * •Stamina battle •The enemy's shooting items have increased power •The enemy is giant
 * Spirit Battle inspiration:
 * The Giant Ice Climbers' red-and-blue color scheme represents Duon, a large robot consisting of two pink-and-blue characters who fights in unison.
 * The stage represents the Battleship Halberd Bridge, the 25th stage of The Subspace Emissary story mode taking place on the Halberd, which features the boss battle against Duon.
 * The music track represents the musical theme of the boss battles in Super Smash Bros. Brawl, which is played during the boss battle against Duon in The Subspace Emissary.
 * The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers.
 * The stamina battle condition references the boss battles in Super Smash Bros. Brawl where each boss, including Duon will feature an HP meter that gauges their health during battle.
 * The stage represents the Battleship Halberd Bridge, the 25th stage of The Subspace Emissary story mode taking place on the Halberd, which features the boss battle against Duon.
 * The music track represents the musical theme of the boss battles in Super Smash Bros. Brawl, which is played during the boss battle against Duon in The Subspace Emissary.
 * The Ice Climbers starting off with a Super Scope and the Shooting Type items reference the arm cannons on the pink half of Duon, which can shoot powerful lasers.
 * The stamina battle condition references the boss battles in Super Smash Bros. Brawl where each boss, including Duon will feature an HP meter that gauges their health during battle.
 * In World of Light, the Duon spirit is located in the Base map, a robotic-themed dungeon in the Light Realm which features Galleom as a boss, another original boss from Super Smash Bros. Brawl.
 * 1,100
 * •Metal  (150 HP)
 * 13,900
 * •Sudden Damage
 * •Stamina battle •You'll occasionally take sudden damage after a little while •The enemy is metal
 * Spirit Battle inspiration:
 * The larger-than-normal blue Metal Bayonetta represents Tabuu, a large, humanoid entity with an expressionless face design, butterfly wings, and a blue color scheme.
 * The stage and music track represent Tabuu's Residence, a single platform stage serving as the location of Tabuu's boss battle, which features its own background visuals similar to that of.
 * The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background and opens his wings, unleashing three red energy waves which can seriously damage the player and possibly lead to an OHKO.
 * The stamina battle condition references the boss battles in Super Smash Bros. Brawl where each boss, including Tabuu will feature an HP meter that gauges their health during battle.
 * Bayonetta's frequent smash attacks features the Infernal Demon Madama Butterfly, a giant blue humanoid entity who features butterfly wings and inhabits the dark Inferno dimension, similar to Tabuu's design and inhabitation of the dark Subspace dimension.
 * The larger-than-normal blue Metal Bayonetta represents Tabuu, a large, humanoid entity with an expressionless face design, butterfly wings, and a blue color scheme.
 * The stage and music track represent Tabuu's Residence, a single platform stage serving as the location of Tabuu's boss battle, which features its own background visuals similar to that of.
 * The Sudden Damage rule references Tabuu's Off Waves attack where Tabuu appears in the background and opens his wings, unleashing three red energy waves which can seriously damage the player and possibly lead to an OHKO.
 * The stamina battle condition references the boss battles in Super Smash Bros. Brawl where each boss, including Tabuu will feature an HP meter that gauges their health during battle.
 * Bayonetta's frequent smash attacks features the Infernal Demon Madama Butterfly, a giant blue humanoid entity who features butterfly wings and inhabits the dark Inferno dimension, similar to Tabuu's design and inhabitation of the dark Subspace dimension.
 * This spirit's Neutral type references Tabuu's role as the main antagonist of The Subspace Emissary, who becomes an enemy to the playable heroes and villains.
 * This spirit's PSI Attack ↑ ability references Tabuu's usage of powerful energy attacks in his boss battle.
 * In World of Light, the Tabuu spirit must be defeated in order to access Marx, the boss of the Mysterious Dimension map in the Dark Realm, referencing how Tabuu's moveset is highly inspired by Marx's moveset.
 * 1,101
 * •Giant  (160 HP)
 * 9,900
 * •Bob-omb Festival
 * •Bob-ombs will rain from the sky after a little while •The enemy has super armor and is hard to launch or make flinch •Stamina battle
 * Spirit Battle inspiration:
 * The black Giant Donkey Kong represents Master Giant, a hidden boss who appears as a giant humanoid with a black color scheme and uses powerful physical attacks.
 * The stage represents the stage in Super Smash Bros. 4, which features Master Giant's boss battle on Class Mode at intensity 7.5 or higher.
 * The music track represents the musical theme of Master Core, the true form of Master Giant in Super Smash Bros. 4, which is used as the boss battle theme against it and Master Core's other forms.
 * The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player, which will then create four orbs that will eventually explode into the shape of the Smash logo.
 * The second battle condition references how Master Giant remains stationary in the background, but can still be attacked and damaged in the foreground during its boss battle.
 * The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
 * The stage represents the stage in Super Smash Bros. 4, which features Master Giant's boss battle on Class Mode at intensity 7.5 or higher.
 * The music track represents the musical theme of Master Core, the true form of Master Giant in Super Smash Bros. 4, which is used as the boss battle theme against it and Master Core's other forms.
 * The Bob-omb Festival rule references one of Master Giant's attacks where it will attempt to headbutt the player, which will then create four orbs that will eventually explode into the shape of the Smash logo.
 * The second battle condition references how Master Giant remains stationary in the background, but can still be attacked and damaged in the foreground during its boss battle.
 * The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
 * This spirit's Grab type references Master Giant's reliance of physical arm attacks, and one particular attack which involves grabbing and lifting the stage to the top of the screen.
 * This spirit's Speed ↓ ability further references how Master Giant remains stationary in the background cannot move during its boss battle.
 * 1,102
 * •Giant  (160 HP)
 * 9,600
 * •Assist Trophy Enemies (Chain Chomp)
 * •Stamina battle •Hostile assist trophies will appear after a little while •The enemy deals damage when falling
 * Spirit Battle inspiration:
 * The Giant Meta Ridley represents Master Beast, a hidden boss who appears as a fanged quadruped creature with a black color scheme.
 * The stage represents the stage in Super Smash Bros. 4, which features Master Beast's boss battle on Class Mode at intensity 6.0 or higher.
 * The music track represents the musical theme of Master Core, the true form of Master Beast in Super Smash Bros. 4, which is used as the boss battle theme against it and Master Core's other forms.
 * The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background area and dive back with a powerful biting attack.
 * The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
 * The third battle condition references one of Master Beast's attacks where it will leap off-screen and body slam either side of the stage and possibly spike any midair players.
 * The stage represents the stage in Super Smash Bros. 4, which features Master Beast's boss battle on Class Mode at intensity 6.0 or higher.
 * The music track represents the musical theme of Master Core, the true form of Master Beast in Super Smash Bros. 4, which is used as the boss battle theme against it and Master Core's other forms.
 * The Chain Chomp Assist Trophy enemy references Master Beast's fanged appearance and one of its attacks where it will jump to the background area and dive back with a powerful biting attack.
 * The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
 * The third battle condition references one of Master Beast's attacks where it will leap off-screen and body slam either side of the stage and possibly spike any midair players.
 * This spirit's Weight ↑ ability further references Master Beast's body slam attack, where it will leap off-screen and slam either side of the stage, causing it to tilt.
 * 1,103
 * • Team ×4 (100 HP)
 * 9,500
 * N/A
 * •The enemy's melee weapons have increased power •Stamina battle •The enemy has increased move speed and reduced weight
 * Spirit Battle inspiration:
 * The Advent Black Cloud Team represents Master Edges, a hidden boss who appears as a group of swords with a black color scheme.
 * The Advent Black Cloud features the Fusion Sword, which consists of one large blade and numerous smaller blades, similar to the design of Master Edge's sword forms.
 * The stage represents the stage in Super Smash Bros. 4, which features Master Edges' boss battle on Class Mode at intensity 5.1 or higher.
 * The music track represents the musical theme of Master Core, the true form of Master Edges in Super Smash Bros. 4, which is used as the boss battle theme against it and Master Core's other forms.
 * The battle conditions reference Master Edges' boss battle where it will float aimlessly, but can also attack the player using quick and powerful slash attacks.
 * The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
 * The Advent Black Cloud features the Fusion Sword, which consists of one large blade and numerous smaller blades, similar to the design of Master Edge's sword forms.
 * The stage represents the stage in Super Smash Bros. 4, which features Master Edges' boss battle on Class Mode at intensity 5.1 or higher.
 * The music track represents the musical theme of Master Core, the true form of Master Edges in Super Smash Bros. 4, which is used as the boss battle theme against it and Master Core's other forms.
 * The battle conditions reference Master Edges' boss battle where it will float aimlessly, but can also attack the player using quick and powerful slash attacks.
 * The stamina battle condition references the boss battles against Master Core's different forms require to be damaged for a certain number of times before they are defeated.
 * This spirit's Attack type and Sword Attack ↑ ability references both Master Edges' sword shape and usage of powerful sword attacks.
 * 1,107
 * • Team ×4 • Team ×4 • Team ×4 • Team ×4
 * 3,300
 * (Battlefield form)
 * N/A
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby each represent the red, blue, yellow, and green Fighting Alloys, whose designs and moveset are based off of the puppet fighers' design and moveset.
 * The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby Teams reference Super Smash Bros. Brawl's Multi-Man Brawl mode, where the player can battle multiple teams of Fighting Alloys.
 * The stage represents the stage in Brawl, which serves as the main setting of the Multi-Man Brawl modes.
 * The music track represents the musical theme of Brawl's Cruel mode, which features the Fighting Alloy Team as powerful and aggressive enemies.
 * The puppet fighters receive higher knockback than usual, referencing the Fighting Alloy Teams' weak and light nature in Multi-Man modes.
 * The red Captain Falcon, blue Zelda, yellow Mario, and green Kirby Teams reference Super Smash Bros. Brawl's Multi-Man Brawl mode, where the player can battle multiple teams of Fighting Alloys.
 * The stage represents the stage in Brawl, which serves as the main setting of the Multi-Man Brawl modes.
 * The music track represents the musical theme of Brawl's Cruel mode, which features the Fighting Alloy Team as powerful and aggressive enemies.
 * The puppet fighters receive higher knockback than usual, referencing the Fighting Alloy Teams' weak and light nature in Multi-Man modes.
 * This spirit's Attack and Support types reference the Fighting Alloy Team's role as fighting enemies in the various single-player modes in Brawl.
 * 1,108
 * • Team ×8
 * 1,800
 * Pokémon Stadium (hazards off)
 * N/A
 * •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The teal Mr. Game & Watch represents the Primid, an enemy created by Shadow Bugs extracted from Mr. Game & Watch who features a teal color scheme.
 * The teal Mr. Game & Watch Team references how the Primid is a common enemy in Super Smash Bros. Brawl's Subspace Emissary mode, who appears in groups.
 * The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Primids as enemies.
 * Spirit Battle inspiration:
 * The teal Mr. Game & Watch represents the Primid, an enemy created by Shadow Bugs extracted from Mr. Game & Watch who features a teal color scheme.
 * The teal Mr. Game & Watch Team references how the Primid is a common enemy in Super Smash Bros. Brawl's Subspace Emissary mode, who appears in groups.
 * The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Primids as enemies.
 * In World of Light, the Primid spirit is located in the Base map in the Light Realm, which resembles the design of The Research Facility (Part II), a technological level in The Subspace Emissary which features Primids as enemies.
 * 1,109
 * •Tiny Team
 * 1,800
 * Shadow Moses Island
 * N/A
 * •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The Tiny Mr. Game & Watch Team represents the Mite, a small two-dimensional enemy created by Shadow Bugs extracted from Mr. Game & Watch who appears in groups.
 * The Tiny Mr. Game & Watch Team's costumes reference the Mites' multicolored variety, which usually comes in red, yellow, or green.
 * The stage represents The Subspace Bomb Factory (Part II), a secret base level in The Subspace Emissary which features the Mites as enemies.
 * The music track represents the musical theme of The Wilds II, a jungle level in The Subspace Emissary which both feature Mites as enemies.
 * The Tiny Mr. Game & Watch Team represents the Mite, a small two-dimensional enemy created by Shadow Bugs extracted from Mr. Game & Watch who appears in groups.
 * The Tiny Mr. Game & Watch Team's costumes reference the Mites' multicolored variety, which usually comes in red, yellow, or green.
 * The stage represents The Subspace Bomb Factory (Part II), a secret base level in The Subspace Emissary which features the Mites as enemies.
 * The music track represents the musical theme of The Wilds II, a jungle level in The Subspace Emissary which both feature Mites as enemies.
 * This spirit's Lightweight ability references how Mites are lightweight characters which enables them to jump tall heights, despite their small size.
 * 1,110
 * • Team ×4
 * 1,800
 * Kongo Falls (Ω form)
 * •Item: Balls
 * •The enemy is easily distracted by items
 * The plaid Pac-Man Team represent the Bytans, an army of spherical enemies with the ability to multiply who appears in groups.
 * The stage and music track represent The Wilds II, a jungle level in The Subspace Emissary which features the Bytans as enemies.
 * The Ball items and battle condition further reference the Bytans' spherical size and their ability to attack by charging at the player.
 * 1,112
 * • Team ×4
 * 4,300
 * Pokémon Stadium (Ω form)
 * •Hazard: Poison Cloud
 * •The stage is covered in a poisonous cloud
 * Spirit Battle inspiration:
 * The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
 * The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Shadow Bugs as enemies.
 * The music track represents the musical theme of the Subspace levels in The Subspace Emissary, referencing how the Shadow Bugs make up the members of the Subspace Army.
 * The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
 * Pokémon Stadium (Ω form)
 * •Hazard: Poison Cloud
 * •The stage is covered in a poisonous cloud
 * Spirit Battle inspiration:
 * The blue Mr. Game & Watch Team represent the Shadow Bugs, a dark, sentient substance extracted from Mr. Game & Watch.
 * The stage represents the Midair Stadium, the first level in The Subspace Emissary which first features the Shadow Bugs as enemies.
 * The music track represents the musical theme of the Subspace levels in The Subspace Emissary, referencing how the Shadow Bugs make up the members of the Subspace Army.
 * The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
 * The Poison Cloud hazard references the Shadow Bugs' purple color scheme and their ability to swarm on a character's trophy and assume their identity.
 * This spirit's Grab type and Trade-Off Attacks ↑ ability further reference how Shadow Bugs are extracted from Mr. Game & Watch in order to create the Subspace Army.
 * This spirit's Trade-Off Attacks ↑ ability also references the Shadow Bugs' ability to create a powerful doppelganger of a fallen trophy character.
 * 1,114
 * • Team (INT)/ (JP/CH/KR)
 * 9,000
 * Halberd
 * •Hazard: Screen Flip
 * •The screen will suddenly flip •The enemy starts the battle with a Bomber •Explosion attacks aren't as effective against the enemy
 * Spirit Battle inspiration:
 * The larger-than-normal green R.O.B. represents the Ancient Minister, a R.O.B disguised in a large, green cloak.
 * The R.O.B. Team represents the R.O.B. Squad, an army of R.O.B.s led by the Ancient Minister in The Subspace Emissary.
 * The stage represents the Halberd, a flying airship owned by Meta Knight, which the Subspace Army commandeer to spread their Shadow Bugs prior to the beginning of The Subspace Emissary.
 * The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role in The Subspace Army by wielding and detonating the Subspace Bombs, which sucks everything in their radius and into Subspace.
 * The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
 * The R.O.B. Team represents the R.O.B. Squad, an army of R.O.B.s led by the Ancient Minister in The Subspace Emissary.
 * The stage represents the Halberd, a flying airship owned by Meta Knight, which the Subspace Army commandeer to spread their Shadow Bugs prior to the beginning of The Subspace Emissary.
 * The R.O.B. Team starting off with a Bomber and the Screen Flip hazard reference the R.O.B. Squad's role in The Subspace Army by wielding and detonating the Subspace Bombs, which sucks everything in their radius and into Subspace.
 * The third battle condition references how the Ancient Minister is the only surviving member of the R.O.B. Squad to not be destroyed by the Subspace Bomb's detonation.
 * This spirit's Neutral type references the Ancient Minister's role as an unwilling antagonist in The Subspace Emissary, who later joins the heroes to stop Tabuu and the Subspace Army.
 * }

Trivia

 * The Mii Fighters using their Super Smash Bros. Ultimate art may be because they are represented by the Smash symbol rather than the Mii symbol.
 * The spirit artworks for Master Giant and Master Beast were previously unused images found on the disc.
 * The Galeem and Dharkon spirits have the highest power level in the game, both at their base and at Level 99.