Ganondorf (SSBU)/Side special

Overview
Ganondorf lunges forward to grab any opponent in his way. When used in the air, the move renders him helpless.

On the ground, the command grab has Ganondorf hold his victim's face up. He then unleashes an explosion of darkness that launches them straight down onto the ground.

In the air, Ganondorf grabs his victim's face and falls rapidly. If he doesn't land on a surface, he can perform a sacrificial KO. If he lands, the opponent will be put on the ground as if they missed a tech. Unlike the grounded version, this one cannot be teched. It is possible for the victim to mash out. It is easier to do so if they are at a lower percent than Ganondorf. If the opponent mashes out, Ganondorf will not become helpless and he'll be able to recover should he be close enough to the stage.

Update History
 

Grabbox Data

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Throw Data
For both versions, the throw's angle and knockback do not actually apply; instead, the move drops the opponent straight down with a fixed launch speed and hitstun that are specific to it. However, it is still possible for the throws to apply their normally coded knockback if the move is interrupted on the same frame the throw takes place, and it is also used for grabbable non-character targets, such as Assist Trophies.


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Grounded grab
The move immediately skips to frame 31 if Ganondorf reaches an edge with it while the grab is active, cutting off at most 15 frames.

Aerial throw landing
Upon grabbing an opponent with the aerial version, Ganondorf starts falling and can slam them onto the ground starting on frame 21.

Aerial move
From version onward, while Ganondorf has an opponent grabbed, his blast line detection is extended downward by 18 units, causing him to get KO'd first in Sacrificial KO attempts.

Grab and throw
For an aerial Flame Choke, the amount of frames the opponent is grabbed for is determined by, with a minimum of 90 and a maximum of 130, where p is the difference between Ganondorf and the target's damage percents. As a result, it reaches its minimum grab duration when Ganondorf has at least 6.67% more damage than the target, and its maximum duration when the target has at least 20% more damage. Button mashing reduces this amount by 4 frames per stick input, and 7.2 frames per button input (though they cannot be registered as quickly).