Ness (SSBU)/Up special

Bolt

 * }

PK Thunder 2
Landing a clean hit produces a Special Zoom.


 * }

PK Thunder
The frame strips shown are for the bolt's maximum duration. If the bolt hits an opponent during the first 10 active frames, it can pierce them and hit again; otherwise, or if it hits a surface, it disappears and the move skips to the deletion point. The move enables ledge grabs from both sides as soon as the ending portion starts.

!Bolt !Grounded !Aerial

PK Thunder 2
During frames 1-32, the move disables jostling, increases Ness' ledge grab range, and prevents him from landing. Ledge grabs are enabled from the front starting on frame 2, and from behind starting on frame 64; both are also enabled during the bounce-off animation.

!Hitbox !Full !Head

PK Thunder 2 bounce-off
The first time Ness bounces off a surface before landing, this animation can be canceled into another PK Thunder for an additional recovery chance.