Isabelle (SSBU)/Grab

Overview
Isabelle's Grab possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a shielding opponent. Items picked up by this move are automatically Pocketed.

Asides from animation length, Isabelle's grab is identical to Villager's.

Options after grabbing
Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, Down throw can typically guarantee one follow up and sometimes a string. Back throw is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. Forward throw can provide some stage control if Isabelle is facing a ledge, and Up throw can capitalize on opponent's who struggle to deal with with Isabelle's juggling.

Isabelle's Pummel provides rather underwhelming damage. However, she particularly benefits from it reducing the staling of her other moves, as much of her kit has situational use cases. Nevertheless, her pummel helps secure KO's and can manipulate percentile for Down throw strings.

Standing Grab

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Dash Grab

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Pivot Grab

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