User:SneaselSawashiro/Captain Falcon Japanese moveset names

Normal Ground Attacks

 * Jab 1/Weak Attack 1:, Jab
 * Jab 2/Weak Attack 2:, Straight
 * Jab 3/Weak Attack 3:, Knee Butt
 * Jab Infinite AKA Barrage/Hundred Rending Attack:, Mach Punch (not to be confused with the Pokémon attack of the same name)
 * Dash Attack:, Turbo Shoulder
 * Forward/side tilt AKA Side strong attack:, Arrow Shot (angle/shift interacting art)
 * Up tilt AKA Up strong attack:, Wheel Kick
 * Down/low tilt AKA Down/low strong attack:, Crouching Kick

Smash Attacks

 * Forward/side smash attack:, Fire Kick (angle/shift interacting art)
 * Up smash attack:, Rising Elbow
 * Down/low smash attack:, Accel/Axel Turn Kick ("Accel/Akuseru" is short for Accelerator in Japanese)

Aerial/Midair Attacks

 * Neutral aerial/midair attack:, Falcon Air Kick
 * Forward/front aerial AKA Forward/front midair attack:, Rotary Kick
 * Back/rear aerial AKA Back/rear midair attack:, Back Knuckle
 * Up aerial/midair attack:, Overhead Kick
 * Down/low aerial AKA Down/low midair attack:, Stampede Bomb

Grabs and Throws

 * Grab/Catch:, Catch/Grasp
 * Forward/front throw:, Shoulder Through
 * Back/rear throw:, Striking Through

Normal Ground Attacks

 * Jab 1/Weak Attack 1:, Jab
 * Jab 2/Weak Attack 2:, Straight
 * Jab 3/Weak Attack 3:, Knee Butt
 * Jab Infinite AKA Barrage/Hundred Rending Attack:, Mach Punch (not to be confused with the Pokémon attack of the same name)
 * Dash Attack:, Turbo Shoulder
 * Forward/side tilt AKA Side strong attack:, Round Kick (angle/shift interacting art)
 * Up tilt AKA Up strong attack:, Wheel Kick
 * Down/low tilt AKA Down/low strong attack:, Sprawl Kick

Smash Attacks

 * Forward/side smash attack:, Overheat Elbow (angle/shift interacting art)
 * Up smash attack:, Dual Edge
 * Down/low smash attack:, Front & Back Kick

Aerial/Midair Attacks

 * Neutral aerial/midair attack:, Rotary Kick
 * Forward/front aerial AKA Forward/front midair attack:, Striking Knee AKA Knee Smash
 * Back/rear aerial AKA Back/rear midair attack:, Back Knuckle
 * Up aerial/midair attack:, Overhead Kick
 * Down/low aerial AKA Down/low midair attack:, Stampede Bomb

Grabs and Throws

 * Grab/Catch:, Catch/Grasp
 * Pummel/Catch Attack:, Grasping Kneebutt
 * Forward/front throw:, Short Body Blow
 * Back/rear throw:, Striking Through
 * Up throw:, Rising Flat
 * Down/low throw:, Head Crash

Differences (Melee/Deluxe): New neutral combo third input animation, neutral infinite animation, side tilt, up tilt, down tilt, side smash, up smash, down smash, neutral aerial (old forward aerial with new animation), forward aerial, down aerial animation, pummel, down throw (old forward throw with new animation and name), forward and up throw.

Differences (Brawl/X): New up tilt animation.

Normal Ground Attacks

 * Jab 1/Weak Attack 1:, Jab
 * Jab 2/Weak Attack 2:, Straight
 * Jab 3/Weak Attack 3:, Knee Butt
 * Jab Infinite AKA Barrage/Hundred Rending Attack:, Mach Punch (not to be confused with the Pokémon attack of the same name)
 * Jab Infinite Finisher AKA Barrage/Hundred Rending Finish:, Body Blow
 * Dash Attack:, Turbo Shoulder
 * Forward/side tilt AKA Side strong attack:, Round Kick (angle/shift interacting art)
 * Up tilt AKA Up strong attack:, Wheel Kick
 * Down/low tilt AKA Down/low strong attack:, Sprawl Kick

Smash Attacks

 * Forward/side smash attack:, Overheat Elbow (angle/shift interacting art)
 * Up smash attack:, Dual Edge
 * Down/low smash attack:, Front & Back Kick

Aerial/Midair Attacks

 * Neutral aerial/midair attack:, Rotary Kick
 * Forward/front aerial AKA Forward/front midair attack:, Striking Knee AKA Knee Smash
 * Back/rear aerial AKA Back/rear midair attack:, Back Knuckle
 * Up aerial/midair attack:, Overhead Kick
 * Down/low aerial AKA Down/low midair attack:, Stampede Bomb

Grabs and Throws

 * Grab/Catch:, Catch/Grasp
 * Pummel/Catch Attack:, Grasping Kneebutt
 * Forward/front throw:, Short Body Blow
 * Back/rear throw:, Striking Through
 * Up throw:, Rising Flat
 * Down/low throw:, Head Crash

Differences: Neutral combo third input and infinite reallocation and new neutral infinite finisher.