User:Cookies and Creme/Movesets

At this point it's cliché to note that I didn't steal this from either DrakRoar or Aidanzapunk. But I didn't steal this from either one of them.

Companion page is User:Cookies and Creme/Universes

Aesthetics

 * Paper Mario's design comes from his appearance in Super Paper Mario
 * Whenever Paper Mario charges a Smash Attack, the action command interface appears above him.
 * When Paper Mario runs, temporarily appears.
 * When dodging, a mouse highlights over Mario and brings him out, then back into the second dimension. This references the flipping ability in Super Paper Mario

Attributes

 * Average speed that's slightly faster than Mario's, but has one of the worst traction in the game.
 * Average air speed with great air acceleration but poor falling speed, making him a floaty.
 * Poor weight, making him one of the lightest characters in the game.
 * In all of his hammer moves, only the hammer portion deals damage, the handle does not.
 * Once a partner is summoned, they stay behind Paper Mario until another partner is summoned, Paper Mario is KO'd, or the game ends. If the partners take enough damage (about 30%), they are temporarily defeated (with the x mark appearing over them like in Paper Mario) and Paper Mario cannot use them for 5 seconds.

Taunts

 * Up taunt: Faces towards the player and does a thumbs up. While it's the same as Mario's, it references his victory animation in the first two Paper Mario games.
 * Down taunt: Runs around in place while turning around. Part of his victory animation in Paper Mario: The Thousand-Year Door.
 * Side taunt: Gently swings his hammer downward, making either a Yoshi ride sound, a mouse squeak, or cricket chirp. A reference to the different hammer sound effects Paper Mario's hammer can have.
 * Smash taunt:, , or will randomly appear and give a description of the opponent fighter

Idle animation

 * Raises his hand up for a brief moment. References how he responds to others.
 * Stares upward for a brief moment.

Entrance

 * Warps out of a paper Warp Pipe

Victory poses

 * Victory Theme, the Victory Theme from Paper Mario: The Thousand-Year Door, which itself is from Super Mario World
 * Spins around multiple times, then leaks up in joy. One of his victory animations in Paper Mario
 * Pulls down his cap, then joyfully throws it up and twirls it. One of his victory animations in Paper Mario: The Thousand Year Door
 * Flips into the second dimension, then gives the player a thumbs up.

Classic Mode: Opening the Thousand-Year Door
Each character represents a boss Mario fights at the end of a chapter in The Thousand-Year Door. I skipped Chapter 4 since Doopliss is fought twice as well as 6 because I don't remember the boss tbh.

Aesthetics

 * Design is taken from Cave Story+ with some influence from Blade Strangers, a game I have literally just discovered looking Quote up.

Attributes

 * Above-average speed with great traction
 * Average air speed and acceleration. Has a high falling speed, although not enough to make it a fast-faller
 * It's weight is in the upper portion of the cast, although not the heaviest.
 * Quote's specials (aside from Booster 2.0) increase levels as more of its attack lands, up to level 3. On the other hand, his weapons weaken when he takes a certain amount of damage. This references how Quote level ups his weapons in Cave Story.

Taunts

 * Up taunt: Throws the Blade upwards while twirling his Polar Star.
 * Down taunt: Sits down and meditates for a few seconds. This is a reference to an early concept art
 * Side taunt: Looks to both sides, looking puzzled. Referencing Quote's actions when he tries to open a door that doesn't exist.

Idle animations

 * Briefly turns around and looks behind him
 * Looks down at his Polar Star, brushing off some dust

Entrance

 * Jumps off of Balrog onto the stage

Victory poses

 * Victory theme, the theme that plays when Quote gets a Heart Tank
 * Poses, then gets run over by a group of Mimiga.
 * Rummages through a Chest and finds a pair of boxers. This is a reference to Curly's panties.
 * Obtains experience crystals that levels up his Polar Star, then poses.

Classic Mode: Escaping the Island
This is more based off of the stage, which represents a location Quote goes through in order to leave the island.

The song Cave Story will play for the credits roll.