Kazuya (SSBU)/Forward crouch attack

Hitboxes
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it applies to all hitboxes due to a glitch.

!Hitstun !Shieldstun


 * +11 frames
 * 1.1×


 * &mdash;
 * 1.1×


 * &mdash;
 * 1.1×


 * +11 frames
 * 1.1×


 * &mdash;
 * 1.1×


 * &mdash;
 * 1.1×
 * }

Timing
!Hitboxes !Full !Right leg !Right arm