Ray of Punishment / Chroma Dust

Ray of Punishment (, Punishment Ray) is Mythra's up special move in Super Smash Bros. Ultimate. With another press of the button, it becomes Chroma Dust (, Rainbow Dust).

Overview
Ray of Punishment is a move where Mythra slashes into the air before firing off a green projectile. If the special move button is pressed (or just held) before the projectile is fired, it will instead turn into Chroma Dust, a fan of five smaller projectiles. The initial slash has a fairly large horizontal hitbox that combos into the projectiles, making it a decent out of shield option. However, the projectiles cannot pass through platforms, limiting its use on certain stages. Ray of Punishment's single strong projectile is generally better for a single opponent caught by the initial slash, as it is guaranteed to hit and will deal more damage overall. On the other hand, Chroma Dust is better for multiple opponents and when recovering, as while the many projectiles individually deal significantly less damage than the single Ray of Punishment projectile, they cover a wider range and are more likely to incidentally hit an opponent. Mythra is able to grab the ledge during the start of the move and after firing the projectiles. When firing Mythra hangs in the air for a bit, leaving her vulnerable from above.

Origin
Ray of Punishment is Mythra's Level 1 Special in Xenoblade Chronicles 2, while Chroma Dust is her Level 2 Special in Torna ~ The Golden Country. In the original game, Mythra made less of a leap into the air for both moves, likely due to the ground-based combat of the Xenoblade Chronicles series. Additionally, unlike in Smash, Ray of Punishment's projectile caused an explosion on impact, damaging nearby enemies.