Fox (SSBU)/Down special

Hitboxes

 * }

Timing
After one full loop, releasing the button at any point causes the move to transition into the ending portion. From frame 5 onward, Fox can also turn around with no delay during any frame of the reflecting portion.

Upon reflecting a projectile, the move lasts an extra 20 frames before it can be ended, though it can also be canceled by a roll, spot dodge, or jump during this period.



Trivia

 * The move has a minor glitch where, if Fox turns around back and forth on frames 5 and 6, the reflector graphic around him disappears completely from frame 9 onward. Due to this procedure requiring frame-perfect control stick inputs, however, it is extremely difficult to pull off outside of slowing down time in Training mode.