Electroshock Arm

The Electroshock Arm (, Strong/Stout-Arm Electric Shocker) is 's side special move.

Overview
The move is an electrical variant of Pit's Upperdash Arm. The move has similar effects and the same frame data as Pit's version, having super armor on frames 11-26 and being able to deflect projectiles while active. However, unlike the Upperdash Arm, the Electroshock Arm throws its target at a 30-40˚ angle instead of vertically. The Electroshock Arm also deals 1% more damage, and Dark Pit occasionally blurts "Electroshock!" if the move connects.

The move has a proximity detection hitbox out on frame 16-35 on the ground, or 19-35 in the air, just like Upperdash Arm. Dark Pit suffers from great ending lag should a player use the move in midair as well (though just like Upperdash Arm, it does not put him into a helpless state like so).

Although generally KOing later than Upperdash Arm due to its mainly diagonal knockback, the move can KO opponents much earlier near the sides of the stage as it sends opponents towards the side blast lines, starting at 50%. The move is hence best used against opponents who tend to stray near the edge a lot, and it can be worth the risk using the move offstage as an edgeguard to guarantee an early kill.

Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:


 * 1) Electroshock Arm: Default.
 * 2) Electrocut Arm: Has super armor on frames 7-40 and allows Dark Pit to uppercut enemies if they get near him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. This move can be canceled when used on the very edge of the stage. Has slightly less range to activate the move than Pit's Interception Arm. Like Interception Arm, the attack has super armor on frames 1-8.
 * 3) Quickshock Arm: A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a shielding opponent, or to slide across the stage if aimed properly near and towards a ledge.

Origin
The Electroshock Arm is one of the Arm weapons introduced in . This weapon inflicts paralysis and has expanding charged shots. Unlike the Silver Bow and Dark Pit Staff, Dark Pit never uses this weapon in Uprising (unless the player equips it when controlling him).

Trivia

 * If the Shadow Assist Trophy freezes Dark Pit while performing Electrocut Arm in Smash 4, the counter hitbox will remain active and trigger if hit. The frozen Dark Pit will not attack until being unfrozen, but will remain intangible in the mean time.