Ice Shot

Ice Shot (, Ice Shot) is the Ice Climbers' neutral special move.

Overview
The controlled Ice Climber summons a small stalagmite of ice and hits it with a hammer so that it slides off along the ground, damaging whatever it hits. This move is mimicked by the CPU Ice Climber if it is with the human-controlled one, so two shots at a time can be shot along the floor. Unfortunately, it shrinks in size as it slides, making long range Ice Shots undesirable.

Although this attack only does small damage for each chunk of ice, it can be very useful in attacking and defending if used correctly. With both Climbers, it fires two blocks. If used in mid-air, the Ice Shots fall fast until they hit the ground, and they travel very fast down slopes. If one gets reflected, the other can cancel it out. In Super Smash Bros. Brawl, if the CPU Climber is present, using Blizzard or Squall Hammer, then immediately using Ice Shot, may result in both Climbers facing different directions, shooting an Ice Shot left and right simultaneously. If used immediately after a jump, Ice Shot will send the Ice Climbers up a small distance, like Mario's Cape.

It is possible for an opponent to be frozen by Ice Shot, with the chance increasing with the opponent's damage but still being relatively slim.

In Super Smash Bros. Melee, landing during the move when using it in the air incurs 16 frames of landing lag, and from Brawl onwards results in a unique crash landing animation where the Climbers land on their rears.

In Brawl, shielding will send the Ice Shot back at the Climbers, but not do any damage to them. It can also lock. In Ultimate, a reflected Ice Shot now deals damage to the Climbers.

In Melee, the projectile was energy-based, able to be absorbed by PSI Magnet and Oil Panic; in Brawl onwards, it is a solid projectile. Also, in Melee, the hammers dealt physical damage to those too close to the Ice Climbers while executing the attack, inflicting upward knockback. This is not the case in Brawl, though.

In Super Smash Bros. Ultimate, desyncing can be used to make the attack come out consistently, and therefore trap opponents offstage.

Origin
While not used by the Ice Climbers, it may be based on an attack used by Topis in , where they push a similar piece of ice, which would slide into gaps and block them. Similarly to Ice Shot, these pieces of ice would damage Popo or Nana if they ran into them.

Trivia

 * If the following Ice Climber is sent flying out of the stage, they will use Ice Shot to recover.

Golpe Iceberg