User:Toomai/Fixed Brawl

[snappy title/cool image pending]

For the SmashBoards topic, see here.

Download v0.15 here

Download v0.1 here

DISCLAIMER: This is the first Brawl hack I've attempted to distribute. It's possible I'm not doing something right; maybe I uploaded the wrong file, or changed the wrong flags, or the upload itself did something wrong. Also, as a version 0.15, it's rather incomplete and may not be worth your download right now. Just a heads up.

Fixed Brawl (or B=) is a project aimed to do just what it says on the can. Brawl as it is has quite a few errors and inconsistencies; if you want them fixed without affecting the rest of the game, you've come to the right place.

Fixed Brawl's philosophy is that only things that are unquestionable errors should be fixed. This covers coding errors and inconsistencies such as:
 * Glitches/Bugs
 * Using a synchronous timer instead of an asynchronous one
 * Asymmetrical hurtboxes for symmetrical characters
 * Animations not properly flowing into each other
 * One character having a different property from all other characters that does not seem to be a design decision
 * Kirby's version of a move having different properties than the original (that are not a result of Kirby's different body shape)

The current version of Fixed Brawl is v0.15. It is nowhere near complete; the only reason this topic exists is to get feedback and possibly discussion on the concept.

The following fixes have been implemented:


 * Donkey Kong:
 * Fixed timing error in fair autocancelling
 * Reanimated Giant Punch aerial ending to flow into helpless
 * Toon Link:
 * Changed type of f-throw's first hit from Foot to Body
 * Ganondorf:
 * Fixed timing error in fair autocancelling
 * Samus:
 * Increased size of pummel from 7.2 to 8.5; should stop it from sometimes missing Bowser
 * Kirby:
 * Changed copy abilities for consistency with originals:
 * Giant Punch:
 * Reanimated aerial ending to flow into helpless
 * Mach Tornado:
 * Fixed bottom of tornado on aerial opponents (hitbox 1) so it can flinch
 * Reanimated aerial ending to flow into helpless
 * Falco's Blaster:
 * Freeze frames multiplier changed from x1.0 to x0.1
 * Type/Effect changed from Typeless/Normal to Energy/Electric
 * Chef:
 * Disabled absorbability of projectiles

The following fixes are not yet implemented but are planned to be:

Sonic: Snake: Stages: Bolded items are believed to be complete and will be added in the next release. Italic items are believed to be more difficult to fix. If you are aware of a glitch, bug, or other error that is not in either of the above lists, please post it.
 * General:
 * Fix tech timing
 * Fix special move landing lag glitch
 * All Smashers:
 * Ensure perfect symmetry of hurtboxes (obvious exception of Samus's lower arms)
 * Fix glitches involving being knocked out of a trapping Final Smash before its completion
 * Peach:
 * Fix stunted Beam Sword glitch
 * Giga Bowser:
 * Give types to moveset
 * Yoshi:
 * Fix grab escape freeze glitch
 * Wario-Man:
 * Give types to moveset''
 * Link:
 * Fix down throw so both hits always hit Jigglypuff
 * Allow interrupting of standing and walking eating animations at same time as other characters'
 * Toon Link:
 * Fix down throw so both hits always hit Jigglypuff
 * Sheik:
 * Fix Chain Jacket glitch
 * Meta Knight:
 * Fix Infinite Dimensional Cape glitch
 * Mr. Game & Watch:
 * Allow use of Fire after grab release
 * Pit:
 * Allow use of Wings of Icarus after grab release
 * Olimar:
 * Fix ghost Pikmin glitch(es)
 * Fix Pikmin grab drown freeze glitch
 * Fix infinite Green Greens spinning glitch
 * Allow use of Spring Jump after grab release
 * Allow use of Cypher after grab release
 * Stop shield-dropping of grenades if they aren't in Snake's hand
 * Try to ensure all applicable stages are perfectly flat and symmetrical

Also, there are a few changes that are currently nebulous as to whether they are errors or design decisions:


 * Editing grab release animations: animation length is generally not an error, but there appears to be no logic in giving a few specific characters large frame disadvantages on release
 * Kirby's Aura Sphere: is it a design decision or programming laziness that Kirby's current damage does not affect it?

Discussion of these points would be appreciated.