Kirby (universe)/Elements appearing in the Super Smash Bros. series

The following content are media from the universe that appeared throughout the  franchise. The latest game represented in this universe is , released on March 16, 2018.


 * Playable characters:
 * Kirby, who made his debut in this game, is a playable character in all of the Super Smash Bros. games.
 * The Warp Star appears on Kirby's on-screen appearance in every Smash game except for Melee.
 * Kirby's green costume is based on his original in-game sprite.
 * Kirby's neutral special move,, originated in this game.
 * All of Kirby's victory poses are variations of the Kirby Dance.
 * Kirby's white costume is based on how he appeared in this game.
 * Kirby's up taunt from Brawl onwards is the Kirby Dance he first performed in this game after completing a stage.
 * King Dedede, who debuted in this game, appears as a playable character in Brawl, Smash 4 and Ultimate.
 * King Dedede's moves such as his dash attack, side smash attack, and Super Dedede Jump originated in this game.
 * King Dedede's side special move, Waddle Dee Toss, has him throw Waddle Dees, Waddle Doos, and Gordos, which all first appeared as enemies in this game. In Smash 4, his side special was changed to only throw Gordos and was renamed to Gordo Throw.
 * King Dedede's black and white costume is based on how he appeared in this game.
 * Stages:
 * is based on, the first stage of this game.
 * Green Greens, the first level of this game, appears as a stage in Melee, Brawl and Ultimate.
 * Dream Land GB appears as a stage in Smash for 3DS and Ultimate, it combines all of the stages from this game: Green Greens,, , and.
 * Stage elements:
 * Whispy Woods is featured in all of the games, though he was in the background of the Dream Land and Green Greens stages.
 * Enemies:
 * Waddle Dees, Waddle Doos, Bronto Burts, Shotzos, Gordos, and Parasol Waddle Dees appear as enemies in Smash Run.
 * Items:
 * The Maxim Tomato appears as an item in every Smash Bros. game.
 * The Parasol appear as an item in Melee.
 * The Warp Star appears as an item in every Smash Bros. game since Melee.
 * Superspicy Curry appears as an item in Brawl, Smash 4 and Ultimate.
 * Trophies:
 * King Dedede appears as a trophy in Melee.
 * Wispy Woods appears as a trophy in Melee and Smash for Wii U.
 * A Waddle Dee appears as a trophy in Melee and Brawl.
 * A Bronto Burt, a Waddle Doo, and a Gordo appear as trophies in Brawl and Smash for 3DS.
 * ,, and appear as trophies in Brawl and Smash for Wii U.
 * Shotzo and Parasol Waddle Dee appear as trophies in Smash for 3DS.
 * and Apples appear as trophies in Smash for Wii U.
 * Stickers:
 * Waddle Dee, Gordo, Whispy Woods, a Maxim Tomato,, a Bronto Burt, and a appear as stickers in Brawl.
 * Spirits:
 * Waddle Dee, Waddle Doo, Bronto Burt, Gordo, Scarfy, Angry Scarfy,, a Warp Star, Whispy Woods and Kracko all appear as spirits in Ultimate.
 * Music:
 * "": An orchestration of the music that plays in the first level of the game, Green Greens.
 * "": King Dedede's theme first heard in this game during the battle with him.
 * "": An arrangement containing the title theme from this game.
 * "": A second arrangement of the music heard in Green Greens from this game.
 * "": A sourced version of the music heard in Green Greens from this game.
 * "": A sourced version of the music heard in from this game.
 * "": A sourced version of the music heard in from this game.
 * "": A sourced version of the music heard in from this game.
 * "": A sourced version of the music heard in from this game.
 * "": A shamisen-based arrangement of King Dedede's theme from this game.
 * "": Contains a section of the theme of the Crystal Area from Kirby Super Star, which itself is an arrangement of Green Greens.
 * "": An arrangement of the credits music from this game, along with Kirby Super Star's credits theme. The Sparkling Star, 1-Up, and Warp Star sound effects from this game are also incorporated into the mix.
 * "": A medley of the five levels song ported directly from Kirby's Dream Land, including Green Greens, Castle Lololo, Float Islands, Bubbly Clounds and Mt. Dedede.
 * "Victory! Kirby Series": Kirby and King Dedede's victory theme, it is a whimsical orchestration of the music heard when a stage is completed from this game.
 * "Victory! Meta Knight": Meta Knight's victory theme, it is an arrangement of the music heard when a stage is completed from this game, played on electric guitar.
 * "": The music that plays in the rest area of Melee's All-Star Mode, which itself is a short arrangement of the theme of Float Islands from this game.
 * Misc:
 * This game appears as a masterpiece in Smash for Wii U.


 * Playable characters:
 * Kirby's blue costume is based on and  Kirby.
 * Kirby's ability to copy moves from his Inhale was first introduced in this game.
 * Kirby's down special move, Stone, originated from this game.
 * Kirby's back throw is based on the ability.
 * In Melee and Ultimate, Kirby's dash attack is the ability (then called "Fireball") from this game.
 * Kirby's side special move,, originated from this game.
 * Meta Knight, a playable character in every Smash game since Brawl, first appeared in this game.
 * Meta Knight's dark gray and black palette is based on his artwork for Kirby's Adventure.
 * One of Kirby's custom moves for Inhale, Ice Breath, is based on Ice Kirby's attack.
 * Meta Knight's mask appears as a headgear for the s in Smash 4 and Ultimate.
 * Stages:
 * The Fountain of Dreams appears as a stage in Melee and Ultimate.
 * Enemies:
 * Bonkers appears as an enemy in Smash Run.
 * Items:
 * The Star Rod appears as an item in all Smash Bros. games.
 * Bomber appears as an item in Ultimate.
 * Assist Trophies:
 * Nightmare, who appears as an Assist Trophy in Smash 4 and Ultimate, debuted in this game where he was the final boss.
 * Trophies:
 * Meta Knight and Kirby appear as trophies in Melee, although it erroneously states that Meta Knight debuted in Kirby Super Star.
 * Kirby appears as a trophy in Melee, Brawl and Smash for Wii U.
 * Bonkers, Bomber, and appear as trophies in Brawl and Smash for 3DS.
 * Kirby, Kirby,  Kirby,  Kirby,  Kirby,  Kirby, and  appear as trophies in Brawl and Smash for Wii U.
 * and Kirby appear as trophies in Smash for Wii U.
 * Stickers:
 * Bonkers,, Needle Kirby, Meta Knight, Starman, and a appear as stickers in Brawl.
 * Spirits:
 * ,, Bonkers, , , the , , the Star Rod, Bomber, Nightmare's Power Orb and Nightmare Wizard all appear as spirits.
 * Music:
 * "": An arrangement containing the music played in the Butter Building levels from this game.
 * "": Contains the boss theme and the music played in the Arena from this game.
 * "": A medley containing the music for Ice Cream Island, boss theme, level clear music and Kirby Dance music from this game.
 * "": A medley of various level themes from this game, primarily the Butter Building theme but also the themes for Vegetable Valley and Ice Cream Island.
 * "": An arrangement of the song that plays primarily in forest areas in this game, sourced from Kirby's Air Ride.
 * "Victory! Kirby Series": Kirby and King Dedede's victory theme, an arrangement of the recurring victory dance theme; with the version in Smash being based on the shorter version of that theme, which debuted in this game.
 * "Victory! Meta Knight": Meta Knight's victory theme, it is an arrangement of the shorter version of the victory dance theme, first heard in this game.
 * "": Melee's opening theme contains a portion of the music played in Butter Building, from this game.
 * Misc:
 * This game appears as a masterpiece in Brawl, lasting two minutes, and in Smash for Wii U.


 * Playable Characters:
 * Kirby's yellow palette swap in all Smash Bros. games is based on.

/ Kirby's Ghost Trap

 * Playable characters:
 * The purple sabatons on Meta Knight's feet are derived from his sprite in this game.


 * Playable characters:
 * King Dedede's expression during his stun animation is based on the face expression that he has while possessed by Dark Matter.
 * Trophies:
 * and appear as trophies in Melee.
 * Stickers:
 * , who debuted in this game, appears as a sticker in Brawl.
 * Spirits:
 * Rick,, , and  all appear as spirits in Ultimate.
 * Music:
 * "": Contains the boss theme from this game.

/ Kirby's Fun Pak

 * Playable characters:
 * Kirby's red costume is based on the design of the Fire ability in this game.
 * Kirby's neutral attack and side smash attack are based on the ability.
 * Kirby's Final Cutter comes from this game.
 * Kirby's up throw (forward throw in Smash 64) is based on the ability.
 * Stone's ability to turn into various objects first appeared in this game.
 * Kirby's grounded comes from an attack he can perform with the Hammer ability in this game, which can also be charged like in Smash 4 and Ultimate
 * Kirby's forward and down throws are based on the ability.
 * Kirby's dash attack in Brawl and Super Smash Bros. 4 is based on the ability.
 * Kirby's Final Smash in Brawl is derived from the ability.
 * Meta Knight's neutral and up special move, Mach Tornado and Shuttle Loop, originated from this game.
 * King Dedede's down smash is based on a move from the Hammer ability in this game.
 * Marx's hat appears as a headgear for the s.
 * Stages:
 * The Halberd is a stage in Brawl, Smash for Wii U and Ultimate, with the Combo Cannon boss from the game a hazard of the stage.
 * The Great Cave Offensive is a stage in Smash for Wii U and Ultimate.
 * Enemies:
 * Tac and Plasma Wisp appear as enemies in both Smash Run in Smash for 3DS, and in Smash for Wii U. Tac appears on Smash Tour, while a shadowy version of Plasma Wisp appears on the Master Fortress.
 * Assist Trophies:
 * Knuckle Joe appears as an Assist Trophy in Brawl, Smash 4 and Ultimate.
 * Chef Kawasaki appears as an Assist Trophy in Ultimate, and uses an attack similar to Kirby's Final Smash in Brawl.
 * Bosses:
 * The final boss of the The Great Cave Offensive,, uses a stone hand to attack Kirby. The hand's patterns may be the inspiration for Master Hand and Crazy Hand.
 * Ridley, in Brawl's Subspace Emissary mode, has very similar moves to from this game.
 * Galleom, in Brawl's Subspace Emissary mode, has a few similar moves to from this game.
 * Tabuu, the final boss of Brawl's Subspace Emissary mode, has a similar fighting style to, having a few similar moves and both having generally very predictable, but very powerful attacks.
 * Marx appears as a boss in Ultimate, being the boss fought at the end of Classic Mode for, , and , as well in Adventure Mode: World of Light.
 * Trophies:
 * Kirby,, and Fighter Kirby appear as trophies in Brawl and Smash for Wii U.
 * , the Combo Cannon, Kirby and the Halberd all appear as trophies in Brawl and Smash for 3DS.
 * Dyna Blade appears as a trophy in Brawl.
 * Plasma Wisp appears as a trophy in Smash for 3DS.
 * Kirby and Ninja Kirby appear as trophies in Smash for Wii U.
 * Stickers:
 * Chef Kawasaki, Cook Kirby and Dyna Blade appear as stickers in Brawl.
 * King Dedede and Whispy Woods appear as stickers in Brawl, depicting their artwork for this game.
 * Spirits:
 * Tac, Knuckle Joe, Plasma Wisp, Chef Kawasaki, the Halberd, Dyna Blade, Heavy Lobster,, Marx and Marx (True Form) all appear as spirits in Ultimate.
 * Waddle Doo, Poppy Bros. Jr. and Scarfy appear as spirits using their artwork for this game.
 * Music:
 * "": A remix of the music heard in the Gourmet Race sub-game.
 * "'''": Includes a portion of "Kirby's Triumphant Return", the ending music for ' and for the game as a whole.
 * "": An orchestral version of the music that plays in the Gourmet Race sub-game.
 * "": A medley of the music that plays in the Revenge of Meta Knight sub-game, containing "The Battleship Halberd: On Deck" and "The Battleship Halberd: Interior", from this game.
 * "": A heavy-metal remix of the music that plays in the Gourmet Race sub-game.
 * "": An arrangement of the theme for Mt. Dedede and for battles against King Dedede, including the theme's second section that was introduced in this game.
 * "'''": The final boss theme in the ' sub-game, where it plays during the battle with . Also includes a portion of "Kirby's Triumphant Return", the ending music for that subgame and thus for the game as a whole.
 * "": Contains the boss theme from this game.
 * "": A medley of "Crystal Field Area" and "Sub-Tree Area" from this game.
 * "": A new arrangement of the theme for Mt. Dedede and for battles against King Dedede, including the theme's second section that was introduced in this game.
 * "": An arrangement of the credits music from this game, along with Kirby Dream Land's credits theme.
 * "": The music that plays in the Save Cottages of The Great Cave Offensive, which itself is an arrangement of Float Islands from Kirby's Dream Land, was the basis for the theme of the rest area of Melee's All-Star Mode.
 * Misc:
 * It is believed that the combat mechanics of are based off that of Kirby Super Star.
 * This game was directed by Masahiro Sakurai, which explains many of the design and gameplay similarities to the Super Smash Bros. series. In many ways, this may be considered a prototypical Smash.
 * The shields may be a close reference to the force field that Mirror Kirby can create. Just like the shield, the force field protects Kirby from harm.
 * The Subspace Emissary in Brawl has several elements taken from Kirby Super Star. One notable similarity is the camera's focus on the first player and the ability for the second player to teleport to the first either at will or if they end up too far off-screen. Also, the slide launchers function very similar to that from Kirby Super Star.
 * The Boss Battles mode is similar to this game's "Arena" mode in many ways.
 * Kirby Super Star appears as a masterpiece in Smash for Wii U.
 * There is an area based on in Adventure Mode: World of Light.


 * Trophies:
 * Gooey's trophy design is based on his design from this game.
 * Stickers:
 * , a boss in this game, appears as a sticker.
 * Spirits:
 * , and  all appear as spirits.
 * Rick, Kine, Coo and Gooey appear as spirits using their artwork for this game.


 * Spirits:
 * , the final boss of the game, appears as a spirit in Ultimate.


 * Playable characters:
 * Masahiro Sakurai voiced King Dedede in this game and reprised the role in Brawl, along with all subsequent installments through reuse of those new voice clips.
 * King Dedede's pink alt is based on one of the color schemes he can have in this game's subgames.
 * King Dedede's dark blue alt also comes from this game's subgames.
 * Stage elements:
 * The Green Greens stage takes its design from the first stage of this game.
 * Stickers:
 * Acro, Bronto Burt, Needle Kirby, Kirby, Nruff, Waddle Dee, and Kirby & King Dedede appear as stickers in Brawl, depicting their artwork for this game.
 * Music:
 * "": A remix of the final boss theme, played during the battle with the hidden final boss of this game,.
 * "": Contains the midboss theme from this game.
 * "": The music heard in the first stage of Planet Popstar, taken directly from this game.
 * Misc:
 * Makiko Ōhmoto, who first voiced Kirby in Smash 64, first provided the voice to the Kirby series itself in this game. Additionally, his "Hi" voice clip is reused.


 * Playable characters:
 * Meta Knight's Japanese voice actor, Atsushi Kisa'ichi, reprises his role.
 * Music:
 * "'": Originally called Strong Star Warrior'', is ripped from this anime by '.
 * Assist Trophies:
 * Nightmare's design is the basis for his design in , which is used in Smash.
 * Knuckle Joe's Japanese voice actor, Minami Takayama, reprises her role.


 * Playable characters:
 * While Kirby's red and green palette swaps returned from Smash 64 and Melee, they have been modified to match the colors player 3 and 4 can gain in this game's multiplayer mode and subgames, featuring wine red and orange feet respectively, instead of maroon and dark green.
 * Items:
 * Bomber's design is based on its artwork from this game.
 * Spirits:
 * Kracko, Mr. Shine and Mr. Bright, Star Rod, Nightmare's Power Orb, and Nightmare Wizard's appear as spirits using their artwork for this game.
 * Misc:
 * The Smash design of the became the new official design of this location in the Kirby games, starting with this game.


 * Playable characters:
 * King Dedede's and Meta Knight's designs are largely based on those from this game.
 * Meta Knight's run animation resembles his glide from this game.
 * Meta Knight's white, red, green, and pink alts came from this game.
 * King Dedede's purple, light blue, and green alts came from this game.
 * King Dedede's black alt comes from this game.
 * Items:
 * The Dragoon appears as an item in Brawl, Smash 4 and Ultimate.
 * Trophies:
 * The appears as a collectible trophy in Brawl.
 * Stickers:
 * One of Kirby's artworks for this game appears as a collectible sticker in Brawl.
 * Spirits:
 * The Dragoon appears as a spirit in Ultimate.
 * An angry Scarfy appears as a spirit using its artwork for this game.
 * Music:
 * "": A remix of the music that players after Kirby completes a Dragoon or Hydra.
 * "": The music played on the race course of the same name, taken directly from this game.
 * "": The music played on the race course of the same name, taken directly from this game.
 * "": The music played on the race course of the same name, taken directly from this game.
 * "": The alternate music track for the Celestial Valley race course.
 * "": A arrangement of the music heard in the City Trial mode of the game.
 * "Opening": The opening cutscene theme from Kirby Air Ride. It's heard in 's trailer during which Kirby is cruising on his Warp Star on Rainbow Road, although it isn't available in any Smash game.
 * Misc:
 * The Smash Run mode in Smash for 3DS is inspired by the City Trial mode from this game. Masahiro Sakurai, who directed both games, wanted to recreate the mode for Super Smash Bros.


 * Playable characters:
 * Meta Knight's side special move, Drill Rush, is derived from one of Kirby's attacks.
 * Kirby's orange palette swap is based on the Orange from this game.
 * Meta Knight's jab is based on the "Chopping Sword" move of the Sword ability in this game.
 * Meta Knight's other dark gray pallete swap, separated of the one from Brawl, is based on.
 * In Ultimate, this costume received an upgrade to look even more similar to Dark Meta Knight, including a gray sword and a scar on his mask.
 * Trophies:
 * appears as a trophy in Brawl.
 * Stickers:
 * ,, Kirby and the  appear as collectible stickers in Brawl.
 * Kirby and a Big Switch appear as stickers using their artwork from this game.
 * Spirits:
 * and appear as spirits in Ultimate.
 * Music:
 * "" (Original): The song for forest areas of Rainbow Route, sourced from this game.
 * "" (Remix): An arrangement containing "Forest / Nature Area" and "Flame/Lava Area" from this game.
 * Misc:
 * The copy ability, which first appeared in this game, is directly inspired by Kirby's moveset in the Smash Bros. series.

/ Kirby: Power Paintbrush

 * Stickers:
 * Artwork of Meta Knight Ball and Waddle Dee Ball appear as stickers in Brawl.

/ Kirby: Mouse Attack

 * Stickers:
 * Stickers of a, , , and a Treasure Chest from this game are featured in Brawl.
 * Blipper, Candy, Bonkers, Boxy, Box Boxer, Gordo,, King Dedede, Meta Knight, a Maxim Tomato, and appear as stickers in Brawl, depicting their artwork for this game.
 * Spirits:
 * Daroach appears as a spirit in Ultimate. He can be can enhanced into Dark Daroach.
 * Music:
 * "": A remix of the main theme of the game and the theme of the.
 * "": Contains the boss theme from this game.


 * Playable characters:
 * The obi from King Dedede's green alt uses sprites of the Waddle Dees from this game.
 * Meta Knight's purple palette swap is based on from this game.
 * In Ultimate, the palette swap has been redesigned to look even more similar to Galacta Knight.
 * In Ultimate, King Dedede has a new Final Smash named Dede-Rush where he traps his opponents in a cage and takes on his persona and attacks opponents with a barrage of missiles and sends them flying with his Jet Hammer.
 * Trophies:
 * A trophy of Galacta Knight appears in Smash for Wii U.
 * Spirits:
 * 's fighter spirit uses his artwork from this game.
 * Masked Dedede and Galacta Knight appear as spirits in Ultimate.
 * Waddle Dee, Bronto Burt, Gordo, Bomber, Knuckle Joe, Tac, Plasma Wisp, Rocky, Wheelie, Bonkers, Bugzzy, Chef Kawasaki, Mr. Frosty, the Meta-Knights, Whispy Woods, Heavy Lobster and the Warp Star all appear as spirits in Ultimate, using their artwork from this game.


 * Spirits:
 * appears as a spirit.


 * Spirits:
 * Moley appears as a spirit using his artwork for this game.

/ Kirby's Adventure Wii

 * Playable characters:
 * King Dedede's forward aerial comes from this game.
 * The Super Ability Ultra Sword originates from this game. It is Kirby's Final Smash in Smash 4 and Ultimate.
 * The bomb that King Dedede throws at the end of his Dedede Burst Final Smash is loosely based on the item from this game.
 * Kirby's left and right left input victory poses were changed to resemble two of his victory dance animations in this game.
 * Enemies:
 * Bonkers's hammer uses its design from this game.
 * Trophies:
 * and the appear as trophies in Smash for Wii U.
 * The trophies of all of Kirby's abilities, Cappy, Poppy Bros. Jr., Sir Kibble, Starman, Scarfy, Broom Hatter, Blade Knight, Walky, and Galacta Knight use their models from this game.
 * Spirits:
 * King Dedede's fighter spirit in uses his artwork from this game.
 * The Ultra Sword, Magolor, and all appear as spirits in Ultimate.
 * Bandana Waddle Dee appears as a spirit using his artwork for this game.
 * Music:
 * "": The music played in the first stage of the first level, . Taken directly from this game.
 * "": The music played in the forest areas in Cookie Country, the first level in the game. Taken directly from this game.
 * "": The music that plays in the castle-themed areas of Nutty Noon, the fifth level in the game. Taken directly from this game.
 * "": The music that plays on the map screen for Dangerous Dinner, the final world in the game. Taken directly from this game.
 * "": The music that plays during the second phase of the final boss fight against Magolor, which became a recurring track in the Kirby series. Taken directly from this game.
 * "": A remix of the theme of the second phase of Magolor's boss fight, sourced from Dedede's Drum Dash Deluxe.
 * Misc:
 * While Shuttle Loop was already a move in the Kirby series before Smash, Meta Knight himself didn't use this move in the Kirby games until this game, after using it in Brawl.


 * Playable characters:
 * The appearance of Kirby's Screen KO in Smash 4 matches the one from this game.
 * Spirits
 * appears as a spirit in Ultimate.
 * Music:
 * "": The music that plays during the first stage of . Taken directly from this game.
 * "": The music that plays during the final phase of the against Queen Sectonia, the final boss of the game. Taken directly from this game.
 * "": The music that plays during the second phase of the battle against Queen Sectonia, the final boss of the game. Taken directly from this game.


 * Music
 * "": A remix of "CROWNED" from Kirby's Return to Dream Land that plays during the final level of the game. Taken directly from this game.

/ Kirby and the Rainbow Paintbrush

 * Spirits:
 * appears as a spirit in Ultimate.


 * Spirits:
 * and the appear as spirits.
 * Meta Knight's fighter spirit uses his artwork for this game.
 * Music:
 * "": The track that plays during the first stage of, the first level in Kirby: Planet Robobot. It is itself an arrangement of The Noble Haltmann, the theme song of the Haltmann Works Company, the game's villainous corporation, and a recurring leitmotif throughout the game. Ported directly from this game.
 * "": The track that usually plays when Kirby dons the Robobot Armor in Kirby: Planet Robobot. Ported directly from this game.
 * Misc:
 * Galaxia Darkness, Meta Knight's Final Smash in Brawl and Smash 4, appears in the subgame.


 * Music
 * "": The main theme, sourced directly from this game.


 * Spirits:
 * from this game all appear as a single spirit.
 * Music:
 * "": The music that plays during the game's later boss fights. Taken directly from this game.