Color TV-Game 15

The Color TV-Game 15 (, Color TV-Game 15) is the second entry in the the line, and the second home video game console Nintendo ever made.

Origin
The Color TV-Game line of consoles was a series of consoles produced by Nintendo in the late 1970s, with all consoles only being released in Japan. The Color TV-Game 15 was the second iteration of the console, released in 1977, and features fifteen game variants over the six offered by its predecessor, Color TV-Game 6.

The Color TV-Game series features the Light Tennis game, which was among the numerous  clones produced after the production of Pong by 's Atari in 1972. The paddles move in linear paths with the same consistent speed, in homage to how the original game was controlled by using microswitches. The Tennis B (, Tennis B) variant serves as the basis of the game's appearance in the Super Smash Bros. series, according to the PAL SSB4 trophy description.

As an Assist Trophy
The Color TV-Game 15 made its Smash Bros. debut as an Assist Trophy in the fourth game of the series.

Upon being summoned, a single white paddle appears above the summoner's head, before splitting into two paddles from Light Tennis. It will then launch a large pixel "ball" between both paddles, playing a game of Tennis B by themselves. The launched ball will bounce off any surfaces it touches, and deals extreme knockback to any enemy that touches it directly; reflecting a ball in play often grants it OHKO power. Additionally, the paddles themselves reflect projectiles for the opponents of the summoner and deal knockback to enemies that touch the paddles, while not inflicting any damage.

During the "game", an aesthetic score appears above each paddle, keeping track of how many wins each paddle has. The paddles will attempt to keep the ball in play as long as possible; if one paddle gets a point, the other paddle will shake up and down in dismay before another ball is launched.

Due to this Assist Trophy's color palette, the ball and paddles can be almost impossible to see on white stages, such as the alternate version of and the transitions of Reset Bomb Forest.

Trophy
The Color TV-Game 15 trophy appears in both versions. In it is a Challenge reward, obtained by playing 50 combined hours in the Smash mode. In it is part of the Memorabilia.

As an Assist Trophy


Color TV-Game 15 reappears as an Assist Trophy. When summoned, the background of the current stage is now completely dulled out to resemble the graphics of the original game, as well as increase visibility. It can be defeated by attacking the paddles. Training Mode describes the Assist Trophy: Starts a rally with two paddles and will also reflect any projectiles that hit them. It cannot appear on 3D Land, Boxing Ring, Brinstar, Castle Siege, Coliseum, Corneria, Dream Land GB, Figure-8 Circuit, Flat Zone X, Frigate Orpheon, Garreg Mach Monastery, Golden Plains, Green Greens, Green Hill Zone, Jungle Japes, Kongo Falls, Lylat Cruise, Mementos, Midgar, Mishima Dojo, Moray Towers, Mushroom Kingdom II, Mushroomy Kingdom, Mute City SNES, New Pork City, Norfair, Onett, Pac-Land, Pilotwings, Port Town Aero Dive, Princess Peach's Castle, Prism Tower, Spirit Train, Tortimer Island, Town and City, and WarioWare, Inc.

Trivia

 * Released in 1977, the console currently acts as the oldest entity in the  series, being three years older than Mr. Game & Watch and Pac-Man's debuts in 1980 and two years older than Sheriff.
 * As such, it is also the oldest Assist Trophy in the series.
 * Color TV-Game 15 is the only Assist Trophy in the entire series to not have a spirit in Super Smash Bros. Ultimate.
 * Despite this, it is still featured as an Assist Trophy enemy for a few Spirit Battles.

Color TV-Game 15