List of SSBB Music (Super Mario Bros. series)

This is a list of all music tracks placed in the category of the Sound test of Super Smash Bros. Brawl. In addition to this category, a separate category for Mario Kart music is also included within Brawl, and some of the tracks in the Nintendo category also originate from Mario games.

Origin
This is the original music that plays in Delfino Plaza, the hub area of Super Mario Sunshine, ported directly from that game. The second half also includes the drumbeat heard when riding Yoshi.

Composition & Arrangements
Composition and arrangements are copyright Nintendo.

Japanese title:, Dolphic Town

Origin
This track combines and arranges the title theme and credits theme from . During the first portion, the title theme for  is used as a countermelody.

Composition and Arrangements
Arrangement Supervisor: Shota Kageyama

Japanese title:, Title / Ending (Super Mario World)

Other Uses
This track plays during the Character Roll Call at the end of Classic and All-Star mode when completed with or.

Trivia
In beta versions of Brawl, this track was called Ending / Title Screen (Super Mario World)

Origin
This track arranges the main theme of  in a tropical style. The original theme played in most above-ground levels, more typically in earlier worlds. Just before the end of the loop, the Level Clear theme plays.

Composition and Arrangements
Composer: Nintendo

Arranger: HAL Laboratory Inc.

Composition and arrangements Copyright Nintendo

Arrangement Supervisor: Shogo Sakai

Japanese title:, Main Theme (New Super Mario Bros.)

How To Unlock
Collect a random CD containing this track.

Origin
This track played in the course of . As with "Delfino Plaza", the woodblock beat heard when riding Yoshi is included in the second half.

Composition and Arrangements
Composition and arrangements Copyright Nintendo

Japanese title:, Ricco Harbor

How To Unlock
Collect a random CD containing this track.

Origin
This track played in ' and ' on the, , and  courses. The version in Brawl is a direct port of the original MIDI track.

Composition & Arrangements
Composition and Arrangements Copyright Nintendo.

Japanese title:, Main Theme (Super Mario 64)

How To Unlock
The CD containing this track is unlocked when the player's Vs. Play Time or Combined Vs. Play Time reaches 50 hours.

Origin
This is a remix of the iconic music that plays in every overworld level in Super Mario Bros. This remix takes a jazzy, piano-based approached to the song, and was arranged by the original composer, Koji Kondo. It appears to be based more on the Super Mario All-Stars remix of the theme than the original NES version.

Composition & Arrangements
Arrangement Supervisor: Koji Kondo

Japanese title:, Ground BGM (Super Mario Bros.)

Origin
This track is often informally referred to as Super Mario Bros. Medley, as in addition to a reggae rendition of the Super Mario Bros. ground theme, the track is also an arrangement of the underground theme, Game Over theme, and Level Clear theme from Super Mario Bros.

Composition & Arrangements
Arrangement Supervisor: Masaaki Iwasaki

Japanese title:, Ground BGM Ver. 2 (Super Mario Bros.)

How To Unlock
Collect a random CD containing this track.

Origin
This track played in the area of . Arranged by the original composer, this remix is very similar to the original, but with more realistic instrumentation, along with an extended section that wasn't in the original song.

Composition & Arrangements
Arrangement Supervisor: Yoko Shimomura

Japanese title:, Gritty Desert

Other Uses
This track plays in the Path to the Ruins level and its recreation in The Great Maze level in The Subspace Emissary.

Trivia

 * This is the only Mario song in Brawl to be from one of the RPGs.

Origin
In Super Mario Bros., this track played in the underground levels. This arrangement starts out similar to the original, with echoing, dripping sounds reminiscent of being in a cave, then becomes a more techno-based arrangement with a lead instrument similar to a guitar.

Composition & Arrangements
Arrangement Supervisor: Kentaro Ishizaka

Japanese title:, Underground BGM (Super Mario Bros.)

Origin
This track first appeared in the original Super Mario Bros., playing in underwater levels. The track has reappeared in many Mario games, becoming one of the most famous themes in the series.

Description
This arrangement starts off as the original chiptune track. At 0:25, however, it turns into a fully orchestrated piece. At 1:02, the arrangement unexpectedly becomes a country-inspired piece with banjo and harmonica, then loops back to the initial chiptune version.

Composition & Arrangements
Arrangement Supervisor: Shogo Sakai

Japanese title:, Underwater BGM (Super Mario Bros.)

How To Unlock
The CD containing this track is unlocked after ten Brawls are held on the Mushroomy Kingdom stage.

Origin
This track plays in the and  worlds of . A lot of levels in these worlds take place underground, so this arrangement was named Underground Theme (Super Mario Land).

Arrangement & Composition
Arrangement Supervisor: Koji Hayama

Japanese title:, Underground BGM (Super Mario Land)

How To Unlock
Collect a random CD containing this track.

Other Uses
This track is also heard in Path to the Ruins, The Ruins, and the recreation of The Ruins in the The Great Maze of the Subspace Emissary.

Origin
This track originated in the game , playing during cutscenes, and while Luigi was wandering around dark rooms in the mansion. Lighter and more comical versions played in 's laboratory, and when Luigi wandered around rooms that had been lit up.

Arrangement & Composition
Arrangement Supervisor: Shogo Sakai

Japanese title:, Theme of Luigi Mansion

How to unlock
Unlock Luigi's Mansion

Other Uses
This track plays when beats Classic or All-Star Mode. A more comical version also plays when Luigi is introduced in The Subspace Emissary. Finally, the track plays when fighting False Luigi in The Great Maze. Even if Luigi's Mansion is not unlocked, this track will still play for these situations.

Origin
The track starts off as an arrangement of the castle theme from Super Mario World, and becomes the boss theme from  afterwards. The Super Mario Bros. 3 boss theme, in this arrangement, is more reminiscent of its chiptune  incarnation than the original NES version.

Arrangement & Composition
Arrangement Supervisor: Yusuke Takahama

Japanese title:, Castle BGM / Fort Boss (Super Mario World / Mario 3)

How To Unlock
Collect a random CD containing this track.

Other Uses
This track is heard when fighting either False Peach or Zelda in The Lake Shore and both false princesses together in Battleship Halberd Interior. It is also heard in The Great Maze when fighting False Peach and, unusually, Pit, despite the fact that he does not have any relationship with the Super Mario universe.

Trivia

 * In a beta screenshot on the Smash Bros. DOJO!!, it can be seen that this track was originally going to play in Delfino Plaza, but in the final game, the track was put in the Luigi's Mansion stage.
 * In beta versions of Brawl, this track went under the much more simple title of Castle Music/Fortress Boss.

Origin
This track takes a metal approach to the theme that played on Airship levels in Super Mario Bros. 3. Around a minute into the arrangement, the "Hurry Up!" theme plays, and the tempo increases accordingly.

Arrangement & Composition
Arrangement: Motoi Sakuraba

Japanese title:, Airship BGM (Super Mario Bros. 3)

How to unlock
Unlock Luigi's Mansion.

Other Uses
In the Subspace Emissary, this track plays during scenes involving and also while fighting Petey Piranha, False Bowser, Giant False Diddy Kong, and. In The Great Maze, the track also plays while fighting Petey Piranha, False Mario, Bowser,, and. Despite the latter two using this track for their battles instead of Yoshi and Wario songs, respectively, this does not count as having music outside of their own series, as they are still considered Mario characters. When the track plays here, the short timpani intro is removed. Even if Luigi's Mansion is not unlocked, this track will still play.