Talk:Desynching

One of my favorite (linked/desynched) move set is Popo does a F-smash and Nana does a F-air (or Nana smashes and Popo spikes if you have a color set making you Nana). In a way, the foward force from Popo's smash is redirected by Nana's downward spike. And the force will make them land hard, so you have a chance to strike again, but you might need to shield, as most opponents when they land on their back/face will attack in trying to get up, but if you have great skill, you can Perfect Shield the move. I try to get my linked move set a lot, as it can do mega damage, if done right. BTW, because of the total strength and speed of the downward force applied to the opponent once Popo's F-smash and Nana's spike (f-air) connect, it (the linked moves) has the right to be a meteor smash. But usually, you seem (seem) to only get this linked move set somewhere in the middle of the stage, or away from the edges, because, the timing neccesary to get Nana to do an actual jump rather then a small hop is, well, something at a Master Level. I would like to hear about other linked move sets. Bye for now. Learner3 14:12, 10 April 2008 (UTC)

Waits a Minute...
Does desynching return in brawl? —Preceding unsigned comment added by User: (talk • contribs)


 * Yes, but the mechanics have changed in many ways making it easier to maintain a desync, but harder to get the initial move off. -- RJM Talk 17:05, 25 October 2008 (UTC)

Table for desynching
So an editor tagged that tables about desynching possibilities (Ice Climbers, Rosalina & Luma) could help. I want to help out here, but I am not entirely confident what table headers can work for this article. Does anybody have ideas? -- Derekblue1   (talk)   07:34, April 18, 2020 (EDT)
 * I'm really late, but the idea was to have a table for Ice Climbers, and a table for Rosalina & Luma, with moves listed that can cause desyncs. Then there would be a second column for explanations. I think this would be a great, concise way to deliver the content the people would come here for.


 * I hope this helps anyone looking to edit the page. I would do it if I had the knowledge, I really would. --King K. Rool SSBU.png Plague  von Karma King K. Rool SSBU.png 01:04, May 29, 2020 (EDT)

External Resources
I have been looking into different sites that state different facts about desyncing, and I found quite a few of them. I figured they could be of some help when it comes to bolstering the Desynching page. I'll try to do what I can, though I am pretty weak when it comes to knowledge on the subject. Here are those links I found:
 * https://smashboards.com/threads/updated-10-6-2019-original-ice-climbers-ultimate-desync-guide-made-12-4-2018.464513/ (this page has a link that opens up Google Drive, explaining in great detail about desynching in Ultimate.)
 * https://lightgungalaxy.com/2018/12/27/how-to-desync-the-ice-climbers-in-super-smash-bros-ultimate/ (I doubt this link is as informative as the first about desynching in Ultimate, but it explains it in a different way.)
 * (A tutorial, of sorts, for desynching in Melee.)

I am still doing research to better understand it myself, but it will take me a while before I can truly comprehend its complex nature. I hope these external links are enough for someone else to try to expand and add to the article. Thecontributor22 (talk) 22:04, August 21, 2020 (EDT)


 * I have this link which leads to the aforementioned Google Drive that lists the details about Ultimate desyncing. Thecontributor22 (talk) 22:10, August 21, 2020 (EDT)