Event 22: Super Mario 128

Super Mario 128 (, Super Mario 128) is the 22nd event match of the 51 event matches in Super Smash Bros. Melee.

The player controls a fighter of their choice and must win a 1 stock match against a team of 128 CPU tiny s on the Mushroom Kingdom II stage. This event match features no time limit. The CPU Marios' artificial intelligence is set at Level 3.

When the match starts, the player's fighter will spawn on the left side of the center main platform, while the Marios spawn in groups of three to five. The Marios are lightweight, and almost any attack is capable of instantly KOing them, except for horizontal-hitting attacks, which they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.

Trivia

 * This event match's name is a reference to a GameCube tech demo with the same name, part of which involved 128 small Marios interacting with each other and a small globe that they stood on. The tech demo was originally intended as a sequel to Super Mario 64 but it was ultimately cancelled. Elements from this tech demo were revised in future Mario titles, such as .