List of spirits (Super Mario series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate.

Spirit Battles
Conditions listed in italics are not displayed on the Spirit Battle preview screen.

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 * 20
 * 9,200
 * Peach's Castle
 * •Attack Power ↑ •Temporary Invincibility •Item: Super Star
 * •The enemy will occasionally be invincible when the enemy's at high damage •All fighters are easy to launch •The enemy's FS Meter charges quickly
 * Spirit Battle inspiration:
 * The yellow Rosalina and Luma represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
 * The stage is based on Princess Peach's Castle from Super Mario 64, where the game's goal item, the, highly resembles the Super Star.
 * The rules and battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
 * Rosalina & Luma's Grand Star Final Smash represents the, the larger version of the Power Stars, which also highly resembles the Super Star.
 * Spirit Battle inspiration:
 * The yellow Rosalina and Luma represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
 * The stage is based on Princess Peach's Castle from Super Mario 64, where the game's goal item, the, highly resembles the Super Star.
 * The rules and battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
 * Rosalina & Luma's Grand Star Final Smash represents the, the larger version of the Power Stars, which also highly resembles the Super Star.
 * This spirit's Support and Shield types reference the Super Star's role as a protective power-up item in the Super Mario series.
 * This spirit's Shield type and First-Strike Advantage ability further reference the Super Star's ability to grant the player temporary invincibility.
 * In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
 * 21
 * •Metal
 * 9,600
 * The Great Cave Offensive (Battlefield form)
 * N/A
 * •The enemy is slow but has increased defense and attack •The enemy is metal
 * Spirit Battle inspiration:
 * The black Metal Mario and the music track represent Metal Mario, the metallic power-up form of Mario, which can be obtained after breaking the Metal Box.
 * The stage represents the, a crystalline cavernous stage where the Metal power-up form is first obtained in Super Mario 64.
 * The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage in exchange for making them move slower.
 * Spirit Battle inspiration:
 * The black Metal Mario and the music track represent Metal Mario, the metallic power-up form of Mario, which can be obtained after breaking the Metal Box.
 * The stage represents the, a crystalline cavernous stage where the Metal power-up form is first obtained in Super Mario 64.
 * The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage in exchange for making them move slower.
 * This spirit's Shield type further references the Metal power-up form's ability to grant the player resistance to attacks and damage.
 * This spirit's Weight ↑ ability further references how the Metal power-up form will cause the player to become heavier and cause them to move slower.
 * 22
 * 1,900
 * Dracula's Castle (hazards off)
 * •Hazard: High Gravity •Hazard: Low Gravity •Invisibility
 * •The enemy is invisible •Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity
 * Spirit Battle inspiration:
 * The larger black Mario represents, the larger power-up form of Mario whose design includes his facial features and hat.
 * The stage and music track represent the haunted mansion in the, a horror-themed galaxy where the Boo Mushroom item is first obtained in Super Mario Galaxy.
 * The Invisibility rule and the Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
 * Spirit Battle inspiration:
 * The larger black Mario represents, the larger power-up form of Mario whose design includes his facial features and hat.
 * The stage and music track represent the haunted mansion in the, a horror-themed galaxy where the Boo Mushroom item is first obtained in Super Mario Galaxy.
 * The Invisibility rule and the Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
 * The Invisibility rule and the Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
 * This spirit's Support type references how the Boo Mushroom power-up form can help the player collect the Power Stars in Super Mario Galaxy.
 * This spirit's Shield type references the Boo Mushroom power-up form's ability to make the player turn intangible, which protects them from taking damage.
 * This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to float in midair without touching the floor.
 * 23
 * •Metal
 * 4,200
 * Mario Galaxy (Battlefield form)
 * N/A
 * •The enemy's neutral special has increased power •The enemy favors neutral specials •The enemy is metal
 * Spirit Battle inspiration:
 * The blue Metal Jigglypuff represents, the power-up of Mario who can transform into a hard-shelled boulder.
 * The music track is based on, which features the Rock Mushroom item in Super Mario Galaxy 2.
 * Jigglypuff's favored Rollout references the Rock Mushroom power-up form's ability to make the player roll into a boulder form and ram into enemies.
 * Spirit Battle inspiration:
 * The blue Metal Jigglypuff represents, the power-up of Mario who can transform into a hard-shelled boulder.
 * The music track is based on, which features the Rock Mushroom item in Super Mario Galaxy 2.
 * Jigglypuff's favored Rollout references the Rock Mushroom power-up form's ability to make the player roll into a boulder form and ram into enemies.
 * This spirit's Support type references how the Rock Mushroom power-up form can help the player collect the Power Stars in Super Mario Galaxy 2.
 * This spirit's Shield type references how the Rock Mushroom power-up form protects the player from taking damage from certain hazards in its boulder form.
 * This spirit's Physical Attack ↑ ability references the Rock Mushroom power-up form's ability to defeat enemies and destroy obstacles in its boulder form.
 * 25
 * •Tail
 * 9,300
 * Mushroom Kingdom U
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect
 * Spirit Battle inspiration:
 * The yellow Tail Luigi represents Fox Luigi, the Super Leaf power-up form of Luigi, which gives him a pair of yellow fox ears and a busy tail.
 * The music track is based on World 1-1, the first stage of Super Mario Bros. 3, which first features the Super Leaf item.
 * The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage.
 * Spirit Battle inspiration:
 * The yellow Tail Luigi represents Fox Luigi, the Super Leaf power-up form of Luigi, which gives him a pair of yellow fox ears and a busy tail.
 * The music track is based on World 1-1, the first stage of Super Mario Bros. 3, which first features the Super Leaf item.
 * The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage.
 * This spirit's Support type references how the Super Leaf power-up form can help the player clear stages in the Super Mario series.
 * This spirit's Shield type and Easier Dodging ability reference Kitsune Luigi, the similarly-powered form of Fox Luigi whose statue transformation protects him from enemy attacks.
 * 26
 * •Tail  (Moveset 2123, Super Mushroom Hat, Monkey Suit, High Voice Type 8)
 * 3,700
 * Mushroom Kingdom U (Ω form)
 * N/A
 * •The enemy favors down specials in the air •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the power-up form of the yellow Toad, which allows him to fly and glide.
 * The stage and music track represent, the first stage in New Super Mario Bros. U where the Super Acorn item can be first obtained.
 * The battle conditions reference the Super Acorn power-up form's ability to propel the player up in the air and make them glide and descend at a downward angle.
 * Spirit Battle inspiration:
 * The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the power-up form of the yellow Toad, which allows him to fly and glide.
 * The stage and music track represent, the first stage in New Super Mario Bros. U where the Super Acorn item can be first obtained.
 * The battle conditions reference the Super Acorn power-up form's ability to propel the player up in the air and make them glide and descend at a downward angle.
 * This spirit's Grab type and Toss & Meteor ability reference how Toad serves as part of Peach and Daisy's grab-and-throw attacks.
 * 27
 * •Tiny  •
 * 3,600
 * Princess Peach's Castle
 * N/A
 * •Defeat the main fighter to win •The enemy favors dash attacks •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The pink Tiny Isabelle represents Baby Peach, the infant counterpart of Princess Peach who features blonde hair and wears a pink dress.
 * The Striped Mario minion is based on his appearance in the Super Mario series, who often rescues Princess Peach from Bowser and other enemies.
 * Isabelle's Floaty Jumps ability references Princess Peach's ability to float in the air using her ability or her parasol.
 * Spirit Battle inspiration:
 * The pink Tiny Isabelle represents Baby Peach, the infant counterpart of Princess Peach who features blonde hair and wears a pink dress.
 * The Striped Mario minion is based on his appearance in the Super Mario series, who often rescues Princess Peach from Bowser and other enemies.
 * Isabelle's Floaty Jumps ability references Princess Peach's ability to float in the air using her ability or her parasol.
 * This spirit's Support type references Baby Peach's supportive role in her game appearances in Mario & Luigi: Partners in Time and Yoshi's Island DS.
 * This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
 * 29
 * 9,900
 * New Donk City Hall
 * •Flowery
 * •Defeat the main fighter to win •You constantly take minor damage •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The white Peach is based on her appearance in Super Mario Odyssey, who wears the white for her forced marriage to Bowser.
 * The Wedding Mario minion is based on his appearance in Odyssey, who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
 * The music track is based on the ending theme song of Odyssey where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
 * The Flowery rule and the battle conditions reference the beginning of Odyssey, where Mario attempts and fails to protect Princess Peach from Bowser.
 * Spirit Battle inspiration:
 * The white Peach is based on her appearance in Super Mario Odyssey, who wears the white for her forced marriage to Bowser.
 * The Wedding Mario minion is based on his appearance in Odyssey, who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
 * The music track is based on the ending theme song of Odyssey where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
 * The Flowery rule and the battle conditions reference the beginning of Odyssey, where Mario attempts and fails to protect Princess Peach from Bowser.
 * This spirit's Support type references Princess Peach's role in the post-game of Odyssey by providing Mario with a in each kingdom.
 * This spirit's Shield type references Princess Peach's role as the damsel-in-distress in the Super Mario series, whom Mario must rescue and protect from Bowser.
 * This spirit's Critical-Health Healing ability references how Mario was injured during Peach's kidnapping in the beginning of Odyssey, but recovers and later rescues her.
 * In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in Odyssey, Princess Peach is kidnapped to be forcibly married to Bowser.
 * 30
 * • •Ally:
 * 9,700
 * New Donk City Hall
 * N/A
 * •You lose if your CPU ally is KO'd •The enemy favors dash attacks •The enemy has increased attack power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The grey Bowser is based on his appearance in Super Mario Odyssey, who wears a white wedding tuxedo with a spiky design.
 * The white Peach ally is based on her appearance in Odyssey, who wears the white Lochlady Dress for her forced marriage to Bowser.
 * The music track is based on the Underground Moon Caverns of the, where Bowser attempts to marry Princess Peach in Odyssey.
 * The battle conditions reference the final boss battle of Odyssey, where Mario must rescue Princess Peach from Bowser, who uses quick and powerful attacks during the battle.
 * The grey Bowser is based on his appearance in Super Mario Odyssey, who wears a white wedding tuxedo with a spiky design.
 * The white Peach ally is based on her appearance in Odyssey, who wears the white Lochlady Dress for her forced marriage to Bowser.
 * The music track is based on the Underground Moon Caverns of the, where Bowser attempts to marry Princess Peach in Odyssey.
 * The battle conditions reference the final boss battle of Odyssey, where Mario must rescue Princess Peach from Bowser, who uses quick and powerful attacks during the battle.
 * This spirit's Grab type references Bowser's role as the main antagonist in the Super Mario series, who often kidnaps Princess Peach.
 * In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in Odyssey, Bowser kidnaps Princess Peach to forcibly marry him.
 * 31
 * • (Moveset 1331, Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
 * 3,600
 * Princess Peach's Castle
 * •Item: Mushrooms
 * •The enemy favors side specials
 * Spirit Battle inspiration:
 * The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the s, a race of humanoids with mushroom heads.
 * The stage is based on Princess Peach's Castle, the home of Princess Peach, whom Toad serves as Princess Peach's attendant in the Super Mario series.
 * The music track is based on, the first stage of Captain Toad: Treasure Tracker which features Captain Toad as the main character.
 * The Mii Brawler's favored Suplex references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
 * The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the s, a race of humanoids with mushroom heads.
 * The stage is based on Princess Peach's Castle, the home of Princess Peach, whom Toad serves as Princess Peach's attendant in the Super Mario series.
 * The music track is based on, the first stage of Captain Toad: Treasure Tracker which features Captain Toad as the main character.
 * The Mii Brawler's favored Suplex references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
 * This spirit's Grab type references how Toad serves as part of Peach and Daisy's grab-and-throw attacks.
 * This spirit's Grab type further references Toad's ability to pluck items and throw items in his playable appearances in the Super Mario series.
 * 33
 * • •  (Moveset 1331, Toad Hat, Toad Outfit, High Voice, Type 7)
 * 2,600
 * The Great Cave Offensive (Battlefield form)
 * N/A
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The pink female Villager represents Toadette, a female Toad with simple black eyes who wears a pink-and-white-spotted cap on her head.
 * The Mii Brawler minion's costume and the music track represent Captain Toad, the main character of Captain Toad: Treasure Tracker, whom Toadette serves as his partner.
 * The stage and the battle condition reference the treasure-hunting gameplay of Captain Toad, where Toadette and Captain Toad can search for discover hidden items.
 * The Mii Brawler's Head-On Assault references Toad's appearance as Peach and Daisy's down throw attack, where he headbutts the opponent into the ground.
 * The pink female Villager represents Toadette, a female Toad with simple black eyes who wears a pink-and-white-spotted cap on her head.
 * The Mii Brawler minion's costume and the music track represent Captain Toad, the main character of Captain Toad: Treasure Tracker, whom Toadette serves as his partner.
 * The stage and the battle condition reference the treasure-hunting gameplay of Captain Toad, where Toadette and Captain Toad can search for discover hidden items.
 * The Mii Brawler's Head-On Assault references Toad's appearance as Peach and Daisy's down throw attack, where he headbutts the opponent into the ground.
 * In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
 * 34
 * 1,900
 * Princess Peach's Castle
 * •Item: Mushrooms
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The Builder Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
 * The stage represents Princess Peach's Castle, the home of Princess Peach, whom Toadsworth serves as her steward in the Super Mario series.
 * The music track is based on, an area featured in Toadsworth's debut game, Super Mario Sunshine.
 * Spirit Battle inspiration:
 * The Builder Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
 * The stage represents Princess Peach's Castle, the home of Princess Peach, whom Toadsworth serves as her steward in the Super Mario series.
 * The music track is based on, an area featured in Toadsworth's debut game, Super Mario Sunshine.
 * The music track is based on, an area featured in Toadsworth's debut game, Super Mario Sunshine.
 * This spirit's Support type references Toadsworth's loyalty to Princess Peach and his alliance with the Mario Bros. in the Super Mario series.
 * This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
 * 35
 * 9,200
 * Peach's Castle
 * •Assist Trophy Enemies (Waluigi)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
 * The music track is based on Waluigi Pinball, a race course in Mario Kart DS, which takes place in a Waluigi-themed pinball machine.
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
 * The music track is based on Waluigi Pinball, a race course in Mario Kart DS, which takes place in a Waluigi-themed pinball machine.
 * The music track is based on Waluigi Pinball, a race course in Mario Kart DS, which takes place in a Waluigi-themed pinball machine.
 * This spirit's Neutral type references Waluigi's status as an ally and enemy in the Super Mario series.
 * This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
 * 36
 * •Tiny Team ×5
 * 1,800
 * (Battlefield form)
 * N/A
 * •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears in groups.
 * The stage and music track represent World 1-1, the first stage in Super Mario Bros. which first features the Goomba as an enemy.
 * Spirit Battle inspiration:
 * The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears in groups.
 * The stage and music track represent World 1-1, the first stage in Super Mario Bros. which first features the Goomba as an enemy.
 * The stage and music track represent World 1-1, the first stage in Super Mario Bros. which first features the Goomba as an enemy.
 * This spirit's Neutral type references the Goomba's role as one of Mario's allies or Bowser's minions in the Super Mario series.
 * This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the Super Mario series.
 * 37
 * 1,700
 * Golden Plains
 * •Defense ↑ •Item Tidal Wave •Item: Green Shell
 * •The enemy has increased defense after a little while •Certain items will appear in large numbers •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy wearing a green shell.
 * The stage and music track represent World 1-1, the first stage in New Super Mario Bros. 2, which features the Koopa Troopa as an enemy.
 * The Defense ↑ rule references how a Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
 * Spirit Battle inspiration:
 * The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy wearing a green shell.
 * The stage and music track represent World 1-1, the first stage in New Super Mario Bros. 2, which features the Koopa Troopa as an enemy.
 * The Defense ↑ rule references how a Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
 * The Defense ↑ rule references how a Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
 * This spirit's Support type references the Koopa Troopa's role as one of Bowser's minions in the Super Mario series.
 * This spirit's Grab type and Green Shell Equipped ability reference how Koopa Troopa shells can be grabbed and used as an item.
 * 38
 * 3,400
 * Golden Plains (Battlefield form)
 * •Assist Trophy Enemies (Hammer Bro)
 * •Hostile assist trophies will appear when the enemy's at high damage •The enemy favors up specials
 * Spirit Battle inspiration:
 * The yellow Yoshi represents the Hammer Bro, a yellow, big-snouted reptilian enemy who appears as the Assist Trophy enemy.
 * The stage represents the first Hammer Bro in Super Mario Bros 3, which features a grassy plain stage with hills in the background.
 * Yoshi's favored Egg Throw references the Hammer Bro's ability to attack by throwing their hammers at the player.
 * Spirit Battle inspiration:
 * The yellow Yoshi represents the Hammer Bro, a yellow, big-snouted reptilian enemy who appears as the Assist Trophy enemy.
 * The stage represents the first Hammer Bro in Super Mario Bros 3, which features a grassy plain stage with hills in the background.
 * Yoshi's favored Egg Throw references the Hammer Bro's ability to attack by throwing their hammers at the player.
 * Yoshi's favored Egg Throw references the Hammer Bro's ability to attack by throwing their hammers at the player.
 * This spirit's Grab type references how the Hammer Bro. is often seen holding their hammers before throwing them.
 * This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
 * 39
 * •Iggy •Tiny  ×8
 * 3,400
 * N/A
 * •Defeat an army of fighters
 * Spirit Battle inspiration:
 * Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
 * The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa who wears a red spiked shell and appears in groups on-screen with the Lakitu.
 * The stage and music track represent World 4-1, the fifth overworld level of Super Mario Bros., which first features the Lakitu and Spinies as enemies.
 * Spirit Battle inspiration:
 * Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
 * The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa who wears a red spiked shell and appears in groups on-screen with the Lakitu.
 * The stage and music track represent World 4-1, the fifth overworld level of Super Mario Bros., which first features the Lakitu and Spinies as enemies.
 * The stage and music track represent World 4-1, the fifth overworld level of Super Mario Bros., which first features the Lakitu and Spinies as enemies.
 * This spirit's Grab type references how the Lakitu grabs and holds a Spiny Egg before throwing it.
 * This spirit's Weight ↓ ability references the Lakitu's usage of their clouds, which allows them to fly in the sky and drop Spiny Eggs.
 * In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
 * 40
 * •Tiny ×3
 * 2,600
 * Delfino Plaza (Battlefield form)
 * •Hazard: Low Gravity
 * •Timed battle (1:30) •Gravity is reduced •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The cyan Tiny Inkling's white outfit represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears in groups.
 * The stage and music track represent the water-themed levels in the Super Mario series, which features the Blooper as an enemy.
 * The Low Gravity hazard references the swimming gameplay mechanic in the Super Mario series, which makes the player appear like they are slowly falling.
 * The Inkling's frequent jumping and the battle conditions reference how the Bloopers swim in erratic patterns in the underwater stages.
 * The cyan Tiny Inkling's white outfit represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears in groups.
 * The stage and music track represent the water-themed levels in the Super Mario series, which features the Blooper as an enemy.
 * The Low Gravity hazard references the swimming gameplay mechanic in the Super Mario series, which makes the player appear like they are slowly falling.
 * The Inkling's frequent jumping and the battle conditions reference how the Bloopers swim in erratic patterns in the underwater stages.
 * This spirit's Shield type references how the Bloopers cannot be defeated under normal circumstances while underwater.
 * This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the Super Mario series, which makes the player appear like they are slowly falling.
 * In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
 * 41
 * • Team ×4
 * 1,800
 * •Item Tidal Wave •Item: Bullet Bill
 * •Certain items will appear in large numbers •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The black Captain Falcon represents the Bullet Bill, a black bullet-like enemy with white scowling eyes, who appears as the item.
 * The stage represents World 5-1, the sixth overworld level of Super Mario Bros., which first features the Bullet Bill as an enemy.
 * The music track is based on the airship stages in Super Mario Bros. 3, which features the Bullet Bill as an enemy.
 * Spirit Battle inspiration:
 * The black Captain Falcon represents the Bullet Bill, a black bullet-like enemy with white scowling eyes, who appears as the item.
 * The stage represents World 5-1, the sixth overworld level of Super Mario Bros., which first features the Bullet Bill as an enemy.
 * The music track is based on the airship stages in Super Mario Bros. 3, which features the Bullet Bill as an enemy.
 * The music track is based on the airship stages in Super Mario Bros. 3, which features the Bullet Bill as an enemy.
 * This spirit's Attack type references how Bullet Bills attack by shooting at the player from the Bill Blasters.
 * In World of Light, the Bullet Bill spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
 * 43
 * • (Moveset 1311, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7) •Tail   (Moveset 3312, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7) •  (Moveset 1332, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
 * 1,500
 * Mushroom Kingdom II (Battlefield form)
 * •Item: Throwing Types
 * •The enemy favors neutral specials •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the Fly Guy.
 * The stage and music track represent World 1-1, the first stage of Super Mario Bros. 2, which first features the Shy Guy as an enemy.
 * The Mii Swordfighter's Chakram and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in Super Mario Bros. 2.
 * The Mii Brawler's Shot Put references the, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
 * The Mii Gunner's Grenade Launch references the, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
 * The stage and music track represent World 1-1, the first stage of Super Mario Bros. 2, which first features the Shy Guy as an enemy.
 * The Mii Swordfighter's Chakram and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in Super Mario Bros. 2.
 * The Mii Brawler's Shot Put references the, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
 * The Mii Gunner's Grenade Launch references the, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
 * This spirit's Neutral type references the Shy Guy's role as one of Mario's allies or Bowser's minions in the Super Mario series.
 * This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in Super Smash Bros for 3DS's Smash Run, where they will charge and punch the player.
 * 44
 * 3,600
 * Mushroom Kingdom II
 * N/A
 * •The enemy starts the battle with a Rocket Belt •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.
 * The stage and music track represent World 1-2, the second stage of Super Mario Bros. 2, which first features the Pidgit as an enemy.
 * •The enemy starts the battle with a Rocket Belt •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.
 * The stage and music track represent World 1-2, the second stage of Super Mario Bros. 2, which first features the Pidgit as an enemy.
 * The stage and music track represent World 1-2, the second stage of Super Mario Bros. 2, which first features the Pidgit as an enemy.
 * This spirit's Support type references the Pidgit's role as one of Wart's minions in Super Mario Bros. 2.
 * This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in Super Mario Bros. 2.
 * In World of Light, the Pidgit spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
 * 46
 * 2,000
 * Mushroom Kingdom II (Battlefield form)
 * •Item: Bob-omb
 * •The enemy is easily distracted by items •The enemy starts the battle with a Bob-omb
 * Spirit Battle inspiration:
 * The Glasses Pikachu starting off with a Bomb-omb represents Mouser, a mouse enemy wearing a pair of wide sunglasses who throws bombs.
 * The stage and music track represent World 1-3, the third stage of Super Mario Bros. 2, which first features Mouser's boss battle.
 * The Bob-omb item and the battle conditions reference Mouser's boss battle in Super Mario Bros. 2, where the player and Mouser throw bombs at each other in order to damage each other.
 * Spirit Battle inspiration:
 * The Glasses Pikachu starting off with a Bomb-omb represents Mouser, a mouse enemy wearing a pair of wide sunglasses who throws bombs.
 * The stage and music track represent World 1-3, the third stage of Super Mario Bros. 2, which first features Mouser's boss battle.
 * The Bob-omb item and the battle conditions reference Mouser's boss battle in Super Mario Bros. 2, where the player and Mouser throw bombs at each other in order to damage each other.
 * The Bob-omb item and the battle conditions reference Mouser's boss battle in Super Mario Bros. 2, where the player and Mouser throw bombs at each other in order to damage each other.
 * This spirit's Grab type references how the player can grab and throw the bombs at Mouser during his boss battles in Super Mario Bros. 2.
 * 47
 * 4,000
 * Skyworld (Battlefield form)
 * •Hazard: Slumber Floor
 * •Defeat the main fighter to win •The floor is sleep-inducing
 * Spirit Battle inspiration:
 * The blue King K. Rool represents Wart, the final boss of Super Mario Bros. 2, who features a large belly and wears a royal cape and crown.
 * The white Peach minion's Vegetable represents the, a machine which produces the vegetable used to defeat Wart.
 * The stage represents the Sky, the final world of Super Mario Bros. 2 which features cloud platforms and temples in the background.
 * The Slumber Floor hazard references how the main setting of Super Mario Bros 2 is revealed to have taken place in Mario's dream while he is sleeping.
 * Spirit Battle inspiration:
 * The blue King K. Rool represents Wart, the final boss of Super Mario Bros. 2, who features a large belly and wears a royal cape and crown.
 * The white Peach minion's Vegetable represents the, a machine which produces the vegetable used to defeat Wart.
 * The stage represents the Sky, the final world of Super Mario Bros. 2 which features cloud platforms and temples in the background.
 * The Slumber Floor hazard references how the main setting of Super Mario Bros 2 is revealed to have taken place in Mario's dream while he is sleeping.
 * This spirit's Grab type references how the player can grab and throw the vegetables back at Wart during his boss battle in Super Mario Bros. 2.
 * In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing the Sky, the final world of Super Mario Bros. 2.
 * 48
 * 1,800
 * Mushroom Kingdom U (Slide Lift Tower)
 * •Invisibility
 * •The enemy is invisible •The enemy's shield has extra durability
 * Spirit Battle inspiration:
 * The white Kirby represents Boo, a white, spherical ghost-like enemy with simple black eyes, who is often depicted floating in midair.
 * The stage represents, the second fortress stage in Super Mario Bros. 3, which first features Boo as an enemy.
 * The music track is based on the main theme song of Luigi's Mansion, which features the Boos as the main antagonists.
 * The Invisibility rule and battle conditions reference the Boo's ability to turn itself invisible and intangible when faced by the player.
 * Spirit Battle inspiration:
 * The white Kirby represents Boo, a white, spherical ghost-like enemy with simple black eyes, who is often depicted floating in midair.
 * The stage represents, the second fortress stage in Super Mario Bros. 3, which first features Boo as an enemy.
 * The music track is based on the main theme song of Luigi's Mansion, which features the Boos as the main antagonists.
 * The Invisibility rule and battle conditions reference the Boo's ability to turn itself invisible and intangible when faced by the player.
 * This spirit's Neutral type references Boo's role as Mario's allies or Bowser's minions in the Super Mario series.
 * In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in Castlevania.
 * 50
 * • ×3
 * 3,500
 * Mushroom Kingdom
 * •Item: Bob-omb
 * •The enemy's throwing-type items have increased power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple ovular eyes, who appears as the item.
 * The music track is based on the airship stages in Super Mario Bros. 3, which features the Bob-omb as an enemy.
 * The second battle condition references how the Bob-omb will run after Mario after spotting him in later Super Mario games.
 * Spirit Battle inspiration:
 * The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple ovular eyes, who appears as the item.
 * The music track is based on the airship stages in Super Mario Bros. 3, which features the Bob-omb as an enemy.
 * The second battle condition references how the Bob-omb will run after Mario after spotting him in later Super Mario games.
 * This spirit's Support type references how the Bob-omb is used as Bowser's weapon in the Super Mario series.
 * This spirit's Grab type and Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the Super Mario series.
 * This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
 * 51
 * •Metal
 * 4,000
 * (Battlefield form)
 * •Assist Trophy Enemies (Chain Chomp)
 * •Hostile assist trophies will appear •The enemy favors side specials •The enemy is metal
 * Spirit Battle inspiration:
 * The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
 * The stage represents Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which features the Chain Chomp as an enemy, who appear as background characters.
 * The music track is based on, the first course of Super Mario 64, which features a single Chain Chomp as an enemy.
 * Pac-Man's favored Power Pellet references the Chain Chomp's ability to attack the player by lunging at them from its chain and performing a powerful biting attack.
 * The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
 * The stage represents Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island, which features the Chain Chomp as an enemy, who appear as background characters.
 * The music track is based on, the first course of Super Mario 64, which features a single Chain Chomp as an enemy.
 * Pac-Man's favored Power Pellet references the Chain Chomp's ability to attack the player by lunging at them from its chain and performing a powerful biting attack.
 * This spirit's Attack type further references the Chain Chomp's ability to attack by lunging at the player, where it will perform a powerful bite attack.
 * This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
 * This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
 * 53
 * •Tiny Team ×8
 * 1,900
 * Super Mario Maker (Battlefield form)
 * N/A
 * •The enemy loves to jump •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant-like enemy who resembles Pac-Man's classic form and appears in groups.
 * The music track is based on World 5-1, the first stage of the fifth world in Super Mario Bros. 3, which first features the Nipper Plant as an enemy.
 * Pac-Man's Pac-Jump references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
 * Spirit Battle inspiration:
 * The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant-like enemy who resembles Pac-Man's classic form and appears in groups.
 * The music track is based on World 5-1, the first stage of the fifth world in Super Mario Bros. 3, which first features the Nipper Plant as an enemy.
 * Pac-Man's Pac-Jump references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
 * This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Nipper Plant.
 * 55
 * •Giant
 * 4,400
 * Unova Pokémon League (Battlefield form)
 * N/A
 * •The enemy has super armor and is hard to launch or make flinch •The enemy can deal damage by dashing into you •The enemy is giant
 * Spirit Battle inspiration:
 * The red Giant Squirtle represents Boom Boom, a giant Koopa mini-boss wearing a red shell.
 * The stage and music track represent the fortress stages in Super Mario Bros. 3, which features Boom Boom's mini-boss battles.
 * The battle conditions reference Boom Boom's mini-boss battles in Super Mario Bros. 3, where he will charge at the player and retreat into his shell after taking damage.
 * Spirit Battle inspiration:
 * The red Giant Squirtle represents Boom Boom, a giant Koopa mini-boss wearing a red shell.
 * The stage and music track represent the fortress stages in Super Mario Bros. 3, which features Boom Boom's mini-boss battles.
 * The battle conditions reference Boom Boom's mini-boss battles in Super Mario Bros. 3, where he will charge at the player and retreat into his shell after taking damage.
 * In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the Super Mario series.
 * 57
 * •Morton
 * 3,800
 * Mario Galaxy (Battlefield form)
 * N/A
 * •The enemy starts the battle with a Super Scope
 * Spirit Battle inspiration:
 * Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
 * The stage represents the second stage of the in Super Mario 2: 6 Golden Coins, which features Tatanga's boss battle.
 * The music track is based on the underground stage theme song of Super Mario Land, which first features Tatanga as the main antagonist.
 * Morton starting off with a Super Scope and the Ray Gun and Motion-Sensor Bomb items reference the weapons used by Tatanga, including lasers and scattered bombs.
 * Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
 * The stage represents the second stage of the in Super Mario 2: 6 Golden Coins, which features Tatanga's boss battle.
 * The music track is based on the underground stage theme song of Super Mario Land, which first features Tatanga as the main antagonist.
 * Morton starting off with a Super Scope and the Ray Gun and Motion-Sensor Bomb items reference the weapons used by Tatanga, including lasers and scattered bombs.
 * This spirit's Shield type references Tatanga's spaceship, the, which protects him from most external attacks during his boss battles in Super Mario Land.
 * 58
 * •Curry
 * 2,000
 * Mushroom Kingdom U (Slide Lift Tower)
 * •Item: Hothead
 * •The enemy breathes fire •The enemy is easily distracted by items •The enemy starts the battle with a Hothead
 * Spirit Battle inspiration:
 * The yellow Curry Pac-Man represents the Hothead, a yellow, circular enemy with simple eyes whose body is made of fire and appears as the item.
 * The stage and music track represent Wendy's Castle, the sixth castle stage in Super Mario World, which first features the Hothead as an enemy.
 * Spirit Battle inspiration:
 * The yellow Curry Pac-Man represents the Hothead, a yellow, circular enemy with simple eyes whose body is made of fire and appears as the item.
 * The stage and music track represent Wendy's Castle, the sixth castle stage in Super Mario World, which first features the Hothead as an enemy.
 * The stage and music track represent Wendy's Castle, the sixth castle stage in Super Mario World, which first features the Hothead as an enemy.
 * This spirit's Support type references the Hothead's role as one of Bowser's minions in the Super Mario series.
 * 59
 * • Team ×4
 * 1,800
 * Super Mario Maker (Battlefield form)
 * N/A
 * •The enemy favors dash attacks
 * Spirit Battle inspiration:
 * The green Wario represents Chargin' Chuck, a large, muscular Koopa who wears an American football helmet and appears in groups.
 * The stage and music track represent, the first stage of Super Mario World, which first features Chargin' Chuck as an enemy.
 * Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
 * Spirit Battle inspiration:
 * The green Wario represents Chargin' Chuck, a large, muscular Koopa who wears an American football helmet and appears in groups.
 * The stage and music track represent, the first stage of Super Mario World, which first features Chargin' Chuck as an enemy.
 * Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
 * This spirit's Attack type further references the Chargin' Chuck's dashing tackle attack, which is powerful enough to destroy enemies and weaker obstacles.
 * 60
 * 1,600
 * (Melee)
 * •Attack Power ↑ •Item: Lip's Stick
 * •The enemy becomes powerful when badly damaged
 * Spirit Battle inspiration:
 * The yellow Yoshi and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy with a white flower on top of its head.
 * The music track is based on the ground theme song of the stage in Super Mario World, which first features the Wiggler as an enemy.
 * The Attack Power ↑ rule references how the Wiggler becomes red and enraged after being damaged by the player's jump attack.
 * Spirit Battle inspiration:
 * The yellow Yoshi and the Lip's Stick item represent the Wiggler, a yellow big-nosed caterpillar enemy with a white flower on top of its head.
 * The music track is based on the ground theme song of the stage in Super Mario World, which first features the Wiggler as an enemy.
 * The Attack Power ↑ rule references how the Wiggler becomes red and enraged after being damaged by the player's jump attack.
 * The Attack Power ↑ rule references how the Wiggler becomes red and enraged after being damaged by the player's jump attack.
 * This spirit's Support type references the Wiggler's role as one of Bowser's minions in the Super Mario series.
 * This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
 * In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in Super Mario World which first features the Wiggler as an enemy.
 * 61
 * • Team ×4
 * 3,300
 * Mushroom Kingdom U (Slide Lift Tower)
 * •Easy to Launch •Item: Star Rod
 * •All fighters are easy to launch after a little while •Reinforcements will appear after an enemy is KO'd •The enemy starts the battle with a Star Rod
 * Spirit Battle inspiration:
 * The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy wearing eyeglasses and a cyan robe who wields a magic scepter.
 * The stage represents the, a tower stage in New Super Mario Bros. U which features the Magikoopa as the boss.
 * The stage and music track represent Lemmy's Castle, the third castle stage in Super Mario World, which first features the Magikoopa as an enemy.
 * The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas first encountered on-screen will appear out of thin air.
 * The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy wearing eyeglasses and a cyan robe who wields a magic scepter.
 * The stage represents the, a tower stage in New Super Mario Bros. U which features the Magikoopa as the boss.
 * The stage and music track represent Lemmy's Castle, the third castle stage in Super Mario World, which first features the Magikoopa as an enemy.
 * The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas first encountered on-screen will appear out of thin air.
 * This spirit's Support type references Kamek's role as one of Bowser's minions in the Super Mario and Yoshi series.
 * This spirit's Grab type references Kamek's role as a kidnapper or a thief in the Super Mario and Yoshi series.
 * This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to shoot magical attacks.
 * In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the Super Mario series' castle stages.
 * 62
 * •Tiny Team ×4
 * 3,800
 * Mushroom Kingdom U (Slide Lift Tower)
 * N/A
 * •The enemy starts the battle with a Bob-omb
 * Spirit Battle inspiration:
 * The yellow Tiny Bowser and the music track represent the Mechakoopa, a small mechanical version of Bowser who appears in groups.
 * The stage represents, the final stage of Super Mario World, which first features the Mechakoopa as an enemy.
 * Bowser starting off with a Bob-omb references the Mechakoopa's appearance in the Super Smash Bros. series, where they will explode after colliding with the enemy.
 * Spirit Battle inspiration:
 * The yellow Tiny Bowser and the music track represent the Mechakoopa, a small mechanical version of Bowser who appears in groups.
 * The stage represents, the final stage of Super Mario World, which first features the Mechakoopa as an enemy.
 * Bowser starting off with a Bob-omb references the Mechakoopa's appearance in the Super Smash Bros. series, where they will explode after colliding with the enemy.
 * This spirit's Support type references the Mechakoopa's role as one of Bowser's minions in the Super Mario series.
 * This spirit's Grab type references how the Mechakoopa can be grabbed and thrown after being hit with a jump attack.
 * This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
 * In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appear as enemies in the Super Mario series' castle stages.
 * 63
 * 13,500
 * Reset Bomb Forest (Battlefield form)
 * •Defense ↑ •Curry-Filled •Hazard: Lava Floor
 * •The floor is lava •The enemy breathes fire after a little while •The enemy has increased defense after a little while
 * Spirit Battle inspiration:
 * The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
 * The stage and the Lava Floor hazard represent World 1-Castle in New Super Mario Bros. where Bowser falls into lava and transforms into Dry Bowser.
 * The Curry-Filled and Defense ↑ rules reference Dry Bowser's ability to breathe fireballs and resist Mario's Fireball attacks during his boss battles.
 * Spirit Battle inspiration:
 * The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
 * The stage and the Lava Floor hazard represent World 1-Castle in New Super Mario Bros. where Bowser falls into lava and transforms into Dry Bowser.
 * The Curry-Filled and Defense ↑ rules reference Dry Bowser's ability to breathe fireballs and resist Mario's Fireball attacks during his boss battles.
 * The Curry-Filled and Defense ↑ rules reference Dry Bowser's ability to breathe fireballs and resist Mario's Fireball attacks during his boss battles.
 * This spirit's Shield type further references how Dry Bowser shares the Dry Bones enemy's resistance to fire attacks and lava damage.
 * This spirit's Fire Attack ↑ ability references Dry Bowser's ability to breathe powerful fireballs.
 * In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in the original Castlevania.
 * 65
 * •Giant
 * 3,800
 * Mushroom Kingdom U (Battlefield form)
 * •Item: Unira
 * •The enemy is giant •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The pink Giant Jigglypuff and the Unira item represent the Big Urchin, a giant floating enemy with damaging spines.
 * The music track is based on the underwater stages in the 3D side-scrolling Mario games, which features the Big Urchin as an enemy.
 * Spirit Battle inspiration:
 * The pink Giant Jigglypuff and the Unira item represent the Big Urchin, a giant floating enemy with damaging spines.
 * The music track is based on the underwater stages in the 3D side-scrolling Mario games, which features the Big Urchin as an enemy.
 * The music track is based on the underwater stages in the 3D side-scrolling Mario games, which features the Big Urchin as an enemy.
 * This spirit's Shield type further references the Big Urchin's spines, which prevents them from being defeated with a jump attack.
 * This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
 * This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Big Urchin.
 * 66
 * •Giant
 * 4,100
 * Peach's Castle
 * •Item: Bob-omb
 * •The enemy is giant •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
 * The music track is based on Bob-omb Battlefield, the first course in Super Mario 64 which features King Bob-omb's boss battle.
 * Spirit Battle inspiration:
 * The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
 * The music track is based on Bob-omb Battlefield, the first course in Super Mario 64 which features King Bob-omb's boss battle.
 * The music track is based on Bob-omb Battlefield, the first course in Super Mario 64 which features King Bob-omb's boss battle.
 * This spirit's Strong Throw ability references King Bob-omb's boss battle in Super Mario 64 which involves King Bob-omb either throwing the player or getting thrown by the player.
 * 67
 * • • Team
 * 13,100
 * Delfino Plaza (roof)
 * •Temporary Invincibility •Sudden Final Smash •Item: Stars
 * •Defeat the main fighter to win •The enemy will suddenly have a Final Smash •The enemy will occasionally be invincible
 * Spirit Battle inspiration:
 * The yellow Rosalina & Luma's Grand Star Final Smash and the Star items represent the Shine Sprite, a yellow star-themed goal item with simple black eyes.
 * The Kirby Team's costumes each represent the the Gold Coin, the, and the required to collect a Shine Sprite in Super Mario Sunshine.
 * The stage features the, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy.
 * The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in Sunshine.
 * The yellow Rosalina & Luma's Grand Star Final Smash and the Star items represent the Shine Sprite, a yellow star-themed goal item with simple black eyes.
 * The Kirby Team's costumes each represent the the Gold Coin, the, and the required to collect a Shine Sprite in Super Mario Sunshine.
 * The stage features the, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy.
 * The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in Sunshine.
 * This spirit's Support type references the Shine Sprite's role in Sunshine by allowing Mario to progress after collecting a certain number of Shines.
 * This spirit's Special-Move Power ↑ ability further references the Shine Sprite's ability to provide sunlight all over Isle Delfino in Sunshine.
 * In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of Sunshine which takes place in a coastal town.
 * 69
 * • Team ×2 ×2 ×2 ×2
 * 1,600
 * Delfino Plaza
 * •Item Tidal Wave •Item: Mushrooms
 * •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The Kirby Team's costumes represent the Piantas, a species of blob-like creatures with simple eyes who appear yellow, blue, magenta and orange in this spirit's artwork.
 * The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine where the Piantas serve as the inhabitants.
 * The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the in Sunshine.
 * The Banana Peel items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is featured in this spirit's artwork.
 * The Kirby Team's costumes represent the Piantas, a species of blob-like creatures with simple eyes who appear yellow, blue, magenta and orange in this spirit's artwork.
 * The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine where the Piantas serve as the inhabitants.
 * The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the in Sunshine.
 * The Banana Peel items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is featured in this spirit's artwork.
 * This spirit's Support type references the Piantas' role in Sunshine by helping Mario in his quest to collect the Shine Sprites.
 * This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
 * This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in Sunshine.
 * 70
 * 9,800
 * Delfino Plaza (Ω form)
 * •Sudden Final Smash •Hazard: Sticky Floor
 * •The floor is sticky •The enemy will suddenly have a Final Smash after a little while •The enemy's FS Meter charges quickly
 * Spirit Battle inspiration:
 * Bowser Jr. is based on his appearance in Super Mario Sunshine, who disguises himself as Shadow Mario, which serves as his Shadow Mario Paint Final Smash.
 * The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine which first features Shadow Mario as a boss.
 * The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
 * Spirit Battle inspiration:
 * Bowser Jr. is based on his appearance in Super Mario Sunshine, who disguises himself as Shadow Mario, which serves as his Shadow Mario Paint Final Smash.
 * The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine which first features Shadow Mario as a boss.
 * The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
 * The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
 * This spirit's Neutral type references Shadow Mario's role to plunge Isle Delfino into darkness by scattering the Shine Sprites in Sunshine.
 * 71
 * • Team
 * 3,500
 * Mario Galaxy
 * •Item: Stars
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
 * The stage is based on the, the starting galaxy in Super Mario Galaxy which first features the Lumas, who appear as background characters.
 * The music track is based on the, the main hub area of Super Mario Galaxy where the Lumas serve as its inhabitants.
 * The Star items reference the Luma's ability to transform into stars and other star-shaped items in the Super Mario Galaxy games.
 * The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
 * The stage is based on the, the starting galaxy in Super Mario Galaxy which first features the Lumas, who appear as background characters.
 * The music track is based on the, the main hub area of Super Mario Galaxy where the Lumas serve as its inhabitants.
 * The Star items reference the Luma's ability to transform into stars and other star-shaped items in the Super Mario Galaxy games.
 * This spirit's Support and Shield types reference Luma's role in Super Mario Galaxy by helping Mario in his quest to rescue Princess Peach.
 * This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the Super Mario Galaxy games.
 * In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
 * 72
 * 1,900
 * Mario Galaxy
 * •Item: Super Launch Star
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The pink Rosalina is based on her appearance in the Super Mario Galaxy games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.
 * The orange Kirby minion represents the Hungry Luma, a reddish floating character who can inhale certain foods and transform after being fed.
 * The music track is based on the, the first visited galaxy in Super Mario Galaxy, which first features the Hungry Luma.
 * The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a.
 * Spirit Battle inspiration:
 * The pink Rosalina is based on her appearance in the Super Mario Galaxy games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.
 * The orange Kirby minion represents the Hungry Luma, a reddish floating character who can inhale certain foods and transform after being fed.
 * The music track is based on the, the first visited galaxy in Super Mario Galaxy, which first features the Hungry Luma.
 * The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a.
 * This spirit's Support and Grab types reference the Hungry Luma's role in the Super Mario Galaxy games by helping Mario in his quest to collect the Power Stars.
 * This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
 * 73
 * •Giant  (140 HP)
 * 3,300
 * Mario Galaxy
 * •Item: Beehive
 * •Timed stamina battle (1:00) •The enemy is giant
 * The Giant Pikachu's black-and-yellow cap represents the Honey Queen, a giant queen bee with black-and-yellow stripes.
 * The music track is based on the, a garden galaxy in Super Mario Galaxy 2 which features the Honey Queen.
 * The Beehive item's ability references the s, a race of honeybees who appear smaller than the Honey Queen.
 * The timed stamina battle condition references the power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
 * 74
 * •Giant
 * 4,100
 * Mario Galaxy
 * •Hazard: Low Gravity •Item: Super Launch Star
 * •Gravity is reduced •The enemy starts the battle with a Super Launch Star •The enemy is giant
 * Spirit Battle inspiration:
 * The purple Giant Kirby represents Lubba, a giant purple Luma who is often seen floating in midair and appears as a background character.
 * The music track is based on the Starship Mario, a spaceship captained and co-piloted by Lubba in Super Mario Galaxy 2.
 * Kirby starting off with a Launch Star and the Launch Star item reference the Luma's species' ability to transform into Launch Stars.
 * The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy games, which feature certain areas with low gravity.
 * Mario Galaxy
 * •Hazard: Low Gravity •Item: Super Launch Star
 * •Gravity is reduced •The enemy starts the battle with a Super Launch Star •The enemy is giant
 * Spirit Battle inspiration:
 * The purple Giant Kirby represents Lubba, a giant purple Luma who is often seen floating in midair and appears as a background character.
 * The music track is based on the Starship Mario, a spaceship captained and co-piloted by Lubba in Super Mario Galaxy 2.
 * Kirby starting off with a Launch Star and the Launch Star item reference the Luma's species' ability to transform into Launch Stars.
 * The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy games, which feature certain areas with low gravity.
 * The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy games, which feature certain areas with low gravity.
 * This spirit's Support and Shield types reference Lubba's role by helping Mario in his quest to rescue Princess Peach in Super Mario Galaxy 2.
 * This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games.
 * 75
 * •Giant
 * 4,100
 * Mario Galaxy (Battlefield form)
 * •Hazard: Low Gravity
 * •Gravity is reduced •The enemy is giant
 * Spirit Battle inspiration:
 * The green Giant Mario represents the Starship Mario, a green-and-brown planetoid spaceship shaped like Mario's head, who appears as a background character.
 * The music track is based on the sequences when the Starship Mario travels to a different world in Super Mario Galaxy 2.
 * The Low Gravity hazard references the altered gravity gameplay in the Super Mario Galaxy games, where certain areas feature low gravity.
 * Spirit Battle inspiration:
 * The green Giant Mario represents the Starship Mario, a green-and-brown planetoid spaceship shaped like Mario's head, who appears as a background character.
 * The music track is based on the sequences when the Starship Mario travels to a different world in Super Mario Galaxy 2.
 * The Low Gravity hazard references the altered gravity gameplay in the Super Mario Galaxy games, where certain areas feature low gravity.
 * This spirit's Support and Shield types reference the Starship Mario's role in Super Mario Galaxy 2 by transporting Mario across the cosmos to rescue Princess Peach.
 * This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, which feature low gravity areas.
 * In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
 * 77
 * •Giant
 * 2,100
 * Great Bay
 * N/A
 * •The enemy is giant
 * Spirit Battle inspiration:
 * The yellow Giant Yoshi represents Plessie, a giant orange dinosaur character who can be mounted and controlled.
 * The stage represents the shoreline of, a river course in Super Mario 3D World which first features Plessie as a playable character.
 * The music track is based on the slide courses in Super Mario 64, which is remixed and heard while controlling Plessie in Super Mario 3D World.
 * Spirit Battle inspiration:
 * The yellow Giant Yoshi represents Plessie, a giant orange dinosaur character who can be mounted and controlled.
 * The stage represents the shoreline of, a river course in Super Mario 3D World which first features Plessie as a playable character.
 * The music track is based on the slide courses in Super Mario 64, which is remixed and heard while controlling Plessie in Super Mario 3D World.
 * This spirit's Support type and Swimmer ability reference Plessie's role in Super Mario 3D World by transporting the player(s) through the river stages.
 * In World of Light, the Plessie spirit in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie.
 * 78
 * 3,600
 * Rainbow Cruise (hazards off)
 * •Invisibility •Item: Boomerang
 * •The enemy is invisible •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The Wedding Mario's top hat represents Cappy, a ghostly sentient top hat worn by Mario in Super Mario Odyssey.
 * The stage represents the Odyssey, a red flying airship equipped with propellers that is co-piloted by Cappy in Odyssey.
 * The Boomerang item references Cappy's ability to be thrown around like a boomerang and attack enemies before returning to Mario.
 * The Invisibility rule references Cappy's ability to transform himself into different hats, making him appear invisible.
 * Spirit Battle inspiration:
 * The Wedding Mario's top hat represents Cappy, a ghostly sentient top hat worn by Mario in Super Mario Odyssey.
 * The stage represents the Odyssey, a red flying airship equipped with propellers that is co-piloted by Cappy in Odyssey.
 * The Boomerang item references Cappy's ability to be thrown around like a boomerang and attack enemies before returning to Mario.
 * The Invisibility rule references Cappy's ability to transform himself into different hats, making him appear invisible.
 * This spirit's Support type references Cappy's role as Mario's main companion in Odyssey.
 * This spirit's Neutral type references Cappy's ability to allow Mario to take control of allies and enemies in Odyssey.
 * This spirit's Strong Throw ability further references how Mario can throw Cappy around like a boomerang weapon in Odyssey.
 * 79
 * • •  •Giant
 * 13,700
 * 75m (hazards off)
 * •Jump Power ↓
 * •Defeat the main fighter to win •You have reduced jump power •Reinforcements will appear during the battle •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * Peach's red costume is based on Pauline, the damsel-in-distress of Donkey Kong, who is originally depicted as a blonde woman wearing a red dress.
 * The Wedding Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
 * The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
 * The stage is based on 75m, the third stage of Donkey Kong, which features the debut appearances of Mario, Donkey Kong, and Pauline.
 * The music track is based on "Jump Up, Super Star!", one of the main theme songs of Super Mario Odyssey sung by Pauline.
 * The Jump Power ↓ rule references how Donkey Kong is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
 * The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.
 * The stage is based on 75m, the third stage of Donkey Kong, which features the debut appearances of Mario, Donkey Kong, and Pauline.
 * The music track is based on "Jump Up, Super Star!", one of the main theme songs of Super Mario Odyssey sung by Pauline.
 * The Jump Power ↓ rule references how Donkey Kong is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
 * The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.
 * This spirit's Support type references Pauline's role in Odyssey by rewarding Mario with a after restoring the power to New Donk City.
 * This spirit's Shield type and Healing Shield ability reference Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong.
 * 80
 * •Giant
 * 4,400
 * Rainbow Cruise
 * •Hard to Launch
 * •Timed battle (1:00) •The enemy is hard to launch •The enemy shields often
 * Spirit Battle inspiration:
 * The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
 * The stage and the timed battle condition represent the Odyssey, a red flying airship equipped with propellers that can fly through the skies in Super Mario Odyssey.
 * The music track is based on, the second kingdom in Odyssey which first features the Odyssey, albeit broken down.
 * The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
 * The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
 * The stage and the timed battle condition represent the Odyssey, a red flying airship equipped with propellers that can fly through the skies in Super Mario Odyssey.
 * The music track is based on, the second kingdom in Odyssey which first features the Odyssey, albeit broken down.
 * The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
 * This spirit's Support and Shield types reference the Odyssey's role in Odyssey by transporting Mario around the world to rescue Princess Peach.
 * This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in Odyssey.
 * In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
 * 81
 * 3,400
 * Figure-8 Circuit
 * •Assist Trophy Enemies (Chain Chomp)
 * •Hostile assist trophies will appear •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The smaller Striped Mario represents his infant counterpart, Baby Mario, who uses the Goo-Goo Buggy as his signature kart in Mario Kart: Double Dash!!
 * The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in Double Dash!!
 * The music track is based on the course in Mario Kart Wii, which features the Baby Mario Bros. as playable characters.
 * The Chain Chomp Assist Trophy enemy is based on its appearance in Double Dash!!, who serves as the Baby Mario Bros' Special Item.
 * The second battle condition references the Goo-Goo Buggy's lightweight and high acceleration stats in Double Dash!!
 * The smaller Striped Mario represents his infant counterpart, Baby Mario, who uses the Goo-Goo Buggy as his signature kart in Mario Kart: Double Dash!!
 * The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in Double Dash!!
 * The music track is based on the course in Mario Kart Wii, which features the Baby Mario Bros. as playable characters.
 * The Chain Chomp Assist Trophy enemy is based on its appearance in Double Dash!!, who serves as the Baby Mario Bros' Special Item.
 * The second battle condition references the Goo-Goo Buggy's lightweight and high acceleration stats in Double Dash!!
 * This spirit's Weight ↓ ability references the Baby Mario Bros' lightweight stats and the Goo-Goo Buggy's low weight stats.
 * This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
 * 82
 * 3,500
 * Spirit Train
 * •Item: Bullet Bill
 * •The enemy can deal damage by dashing into you •The enemy has increased attack power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The black Donkey Kong and the yellow Diddy Kong are based on their appearance as playable characters in Mario Kart: Double Dash!!
 * The stage represents the Barrel Train, a kart shaped like a steam locomotive, which serves as Diddy Kong's signature kart in Double Dash!!
 * The Bullet Bill item references the kart, which is tied with the Barrel Train for the fastest lightweight kart in Double Dash!!.
 * The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in Double Dash!!
 * Spirit Battle inspiration:
 * The black Donkey Kong and the yellow Diddy Kong are based on their appearance as playable characters in Mario Kart: Double Dash!!
 * The stage represents the Barrel Train, a kart shaped like a steam locomotive, which serves as Diddy Kong's signature kart in Double Dash!!
 * The Bullet Bill item references the kart, which is tied with the Barrel Train for the fastest lightweight kart in Double Dash!!.
 * The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in Double Dash!!
 * This spirit's Dash Attack ↑ ability further references how the Barrel Train is one of the fastest lightweight karts in Double Dash!!
 * In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
 * 85
 * • ×3
 * 9,400
 * Figure-8 Circuit
 * •Uncontrollable Speed
 * •All fighters move faster and can't stop quickly •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The Wedding Mario represents the B Dasher, a white kart featuring Mario's "M" emblem, which serves as his signature kart in Mario Kart DS.
 * The stage is based on the course in Mario Kart DS, which first features the B Dasher as a playable kart.
 * The music track is based on the Circuit theme song from Mario Kart 7, which features B Dasher as a playable kart.
 * The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in Mario Kart DS.
 * The Wedding Mario represents the B Dasher, a white kart featuring Mario's "M" emblem, which serves as his signature kart in Mario Kart DS.
 * The stage is based on the course in Mario Kart DS, which first features the B Dasher as a playable kart.
 * The music track is based on the Circuit theme song from Mario Kart 7, which features B Dasher as a playable kart.
 * The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in Mario Kart DS.
 * This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from using the B button to dash, which is used as the player's neutral special in the Super Smash Bros. series.
 * 86
 * • Team ×4
 * 2,100
 * Figure-8 Circuit
 * •Item: Green Shell
 * •The enemy favors side specials
 * Spirit Battle inspiration:
 * The green Squirtle represents the Koopa Troopa, a green-shelled turtle-like enemy who is depicted driving the Standard Kart, which appears as the stage hazard.
 * The green Squirtle Team's four fighters represents the number of green shells depicted in this spirit's artwork, including the Koopa Troopa and the.
 * The stage is based on the Figure-8 Circuit course in Mario Kart DS, which features the Standard Kart as a playable kart.
 * The music track is based on the theme song of Super Mario Kart, which features the, the spiritual predecessor of the Standard Kart, as a playable kart.
 * The Squirtle Team's favored Withdraw and the Green Shell item represent the Green Shells, an item used to damage the other players in the Mario Kart series.
 * The green Squirtle Team's four fighters represents the number of green shells depicted in this spirit's artwork, including the Koopa Troopa and the.
 * The stage is based on the Figure-8 Circuit course in Mario Kart DS, which features the Standard Kart as a playable kart.
 * The music track is based on the theme song of Super Mario Kart, which features the, the spiritual predecessor of the Standard Kart, as a playable kart.
 * The Squirtle Team's favored Withdraw and the Green Shell item represent the Green Shells, an item used to damage the other players in the Mario Kart series.
 * This spirit's Grab type and Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the Mario Kart series.
 * 87
 * • ×4
 * 2,100
 * Figure-8 Circuit
 * N/A
 * •The enemy's side special has increased power •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
 * The music track is based on the course in Mario Kart 8, which features the Standard Bike as a playable kart.
 * Wario's Wario Bike and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in Mario Kart Wii.
 * Spirit Battle inspiration:
 * The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
 * The music track is based on the course in Mario Kart 8, which features the Standard Bike as a playable kart.
 * Wario's Wario Bike and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in Mario Kart Wii.
 * This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in Mario Kart Wii which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
 * 88
 * 1,900
 * N/A
 * •The enemy favors grabs and throws •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the Cheep Charger, a blue kart with a lightweight stat.
 * The music track is based on the Mushroom Gorge course in Mario Kart Wii, which first features the Cheep Charger as a playable kart.
 * The second battle condition references the Cheep Charger's strong acceleration stats in Mario Kart Wii.
 * •The enemy favors grabs and throws •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the Cheep Charger, a blue kart with a lightweight stat.
 * The music track is based on the Mushroom Gorge course in Mario Kart Wii, which first features the Cheep Charger as a playable kart.
 * The second battle condition references the Cheep Charger's strong acceleration stats in Mario Kart Wii.
 * The second battle condition references the Cheep Charger's strong acceleration stats in Mario Kart Wii.
 * This spirit's Grab type references how Toad serves as part of Peach and Daisy's grab-and-throw attacks.
 * This spirit's Speed ↑ ability further references how the Cheep Charger's strong acceleration stats, having the highest acceleration stat of any small kart in Mario Kari Wii.
 * 89
 * 3,700
 * Mario Circuit
 * •Hazard: High Gravity •Item: Mario Kart
 * •All fighters have reduced jump ability •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The cyan Luigi and the second battle condition represent the Mach 8, a blue kart which features Luigi's "L" emblem and high acceleration rates.
 * The stage and music track are each based on the Mario Circuit and Mario Kart Stadium courses in Mario Kart 8, which first features the Mach 8 as a playable kart.
 * The Mario Kart items represent the items used in the Mario Kart series, which can used against the other players.
 * The High Gravity hazard references the anti-gravity gameplay in Mario Kart 8, which allows players to drive their karts on almost any surface.
 * Spirit Battle inspiration:
 * The cyan Luigi and the second battle condition represent the Mach 8, a blue kart which features Luigi's "L" emblem and high acceleration rates.
 * The stage and music track are each based on the Mario Circuit and Mario Kart Stadium courses in Mario Kart 8, which first features the Mach 8 as a playable kart.
 * The Mario Kart items represent the items used in the Mario Kart series, which can used against the other players.
 * The High Gravity hazard references the anti-gravity gameplay in Mario Kart 8, which allows players to drive their karts on almost any surface.
 * This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay in Mario Kart 8, which focuses on the player racing on any surface as if normally.
 * This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
 * 90
 * North America Buggybud PAL
 * •Tiny
 * 3,700
 * (Battlefield form)
 * •Move Speed ↑ •Item: Mario Kart
 * •All fighters have increased move speed •The enemy is easily distracted by items •The enemy falls slowly
 * Spirit Battle inspiration:
 * The green Tiny Rosalina & Luma represents, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy in this spirit's artwork.
 * The music track is based on the course in Mario Kart 8, a remix of the Gust Garden Galaxy theme in Rosalina's debut game, Super Mario Galaxy.
 * The Mario Kart items represent the items used in the Mario Kart series, which can used against the other players.
 * The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Buggybud's high acceleration stats and low weight stats in Mario Kart 8.
 * The music track is based on the course in Mario Kart 8, a remix of the Gust Garden Galaxy theme in Rosalina's debut game, Super Mario Galaxy.
 * The Mario Kart items represent the items used in the Mario Kart series, which can used against the other players.
 * The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Buggybud's high acceleration stats and low weight stats in Mario Kart 8.
 * This spirit's Weight ↓ ability further references the Biddybuggy/Buggybud's high acceleration stats and low weight stats in Mario Kart 8.
 * 91
 * •Metal
 * 9,700
 * N/A
 * •The enemy is metal
 * Spirit Battle inspiration:
 * The white Metal Peach represents, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
 * The stage and music track are based on the Mario Circuit in Mario Kart 8, which first features the playable appearances of Pink Gold Peach and the Badwagon.
 * •The enemy is metal
 * Spirit Battle inspiration:
 * The white Metal Peach represents, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
 * The stage and music track are based on the Mario Circuit in Mario Kart 8, which first features the playable appearances of Pink Gold Peach and the Badwagon.
 * The stage and music track are based on the Mario Circuit in Mario Kart 8, which first features the playable appearances of Pink Gold Peach and the Badwagon.
 * This spirit's Speed ↑ ability references the Badwagon's high speed stats in Mario Kart 8.
 * This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
 * 95
 * • (140 HP)
 * 9,300
 * Peach's Castle (Ω form)
 * •Defense ↑ •Attack Power ↑ •Item: Star Rod
 * •The enemy will occasionally be invincible when the enemy's at high damage •The enemy's special moves have increased power •Stamina battle
 * The orange Bowser represents his Paper Mario counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
 * The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in Paper Mario.
 * The Star Rod item represents the Star Rod, a magical star-tipped rod stolen by Paper Bowser during the opening of Paper Mario.
 * The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
 * The stamina battle condition references the HP meter in the Paper Mario series, which gauges a character's health points during battle.
 * 97
 * 2,000
 * Paper Mario
 * •Invisibility
 * •All fighters are invisible after a little while •The enemy starts the battle with a Star Rod
 * Spirit Battle inspiration:
 * The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
 * The music track is based on the airship stages in Super Mario Bros. 3, referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in Paper Mario.
 * The Invisibility rule references Kammy Koopa's move, Invisiblast, which turns herself and her allies invisible in Paper Mario: The Thousand Year Door.
 * 2,000
 * Paper Mario
 * •Invisibility
 * •All fighters are invisible after a little while •The enemy starts the battle with a Star Rod
 * Spirit Battle inspiration:
 * The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
 * The music track is based on the airship stages in Super Mario Bros. 3, referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in Paper Mario.
 * The Invisibility rule references Kammy Koopa's move, Invisiblast, which turns herself and her allies invisible in Paper Mario: The Thousand Year Door.
 * The music track is based on the airship stages in Super Mario Bros. 3, referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in Paper Mario.
 * The Invisibility rule references Kammy Koopa's move, Invisiblast, which turns herself and her allies invisible in Paper Mario: The Thousand Year Door.
 * This spirit's Attack type and Magic Attack ↑ ability reference Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
 * 98
 * •Clear
 * 3,600
 * Luigi's Mansion (Battlefield form)
 * N/A
 * •The enemy is invisible
 * Spirit Battle inspiration:
 * The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
 * The stage represents the, a haunted building where Vivian joins Paper Mario's party in Paper Mario: The Thousand Year Door.
 * The battle condition references Vivian's signature move,, which allows herself and Mario to hide in her shadow and avoid enemy attacks.
 * Spirit Battle inspiration:
 * The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
 * The stage represents the, a haunted building where Vivian joins Paper Mario's party in Paper Mario: The Thousand Year Door.
 * The battle condition references Vivian's signature move,, which allows herself and Mario to hide in her shadow and avoid enemy attacks.
 * This spirit's Shield type further references Vivian's Veil ability, which allows herself and Mario to be protected from enemy attacks.
 * This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in The Thousand Year Door.
 * 100
 * 4,300
 * Luigi's Mansion (Ω form)
 * •Hazard: Fog
 * •The stage is covered in fog •The enemy favors special moves •The enemy's FS Meter charges quickly
 * Spirit Battle trivia:
 * The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as the final boss of Super Paper Mario.
 * The stage represents, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in Super Paper Mario.
 * The Fog hazard references the, the main setting of Chapter 6 of Super Paper Mario which takes place in a blank white void and features Mr. L's boss battle.
 * Luigi's favored special moves and his Poltergust G-00 Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in Super Paper Mario.
 * Spirit Battle trivia:
 * The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as the final boss of Super Paper Mario.
 * The stage represents, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in Super Paper Mario.
 * The Fog hazard references the, the main setting of Chapter 6 of Super Paper Mario which takes place in a blank white void and features Mr. L's boss battle.
 * Luigi's favored special moves and his Poltergust G-00 Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in Super Paper Mario.
 * This spirit's Water Weakness ability references paper's general weakness to water.
 * In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
 * 101
 * • •Giant
 * 3,800
 * Paper Mario
 * •Attack Power ↑
 * •The enemy has increased attack power after a little while •The enemy deals damage when falling •The enemy is giant
 * Spirit Battle inspiration:
 * The pink Meta Knight represents Dimentio, a masked jester wearing a multicolored outfit who is often seen floating in midair.
 * The purple Giant Luigi minion represents, the combined form of Dimentio and Mr. L, who resembles a giant-sized Luigi.
 * The Attack Power ↑ rule reference, an alternate dimension created by Dimentio, which is designed to increase his attack power.
 * The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in Dimension D in Super Paper Mario.
 * The pink Meta Knight represents Dimentio, a masked jester wearing a multicolored outfit who is often seen floating in midair.
 * The purple Giant Luigi minion represents, the combined form of Dimentio and Mr. L, who resembles a giant-sized Luigi.
 * The Attack Power ↑ rule reference, an alternate dimension created by Dimentio, which is designed to increase his attack power.
 * The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in Dimension D in Super Paper Mario.
 * This spirit's Grab type references Dimentio's role to obtain the in Super Paper Mario.
 * This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in Super Paper Mario.
 * 102
 * • Team
 * 1,900
 * Moray Towers
 * N/A
 * •The enemy favors special moves
 * Spirit Battle inspiration:
 * The Inkling's costumes and Ink Tank represent Huey, a sentient paint can who contains a limited supply of color paint indicated by a gauge.
 * The stage's elements represent the colorless areas of, which Paper Mario can repaint using the in Paper Mario: Color Splash.
 * The Inkling's favored special moves reference how using the Paint Hammer outside of battle will create paint splatters.
 * Spirit Battle inspiration:
 * The Inkling's costumes and Ink Tank represent Huey, a sentient paint can who contains a limited supply of color paint indicated by a gauge.
 * The stage's elements represent the colorless areas of, which Paper Mario can repaint using the in Paper Mario: Color Splash.
 * The Inkling's favored special moves reference how using the Paint Hammer outside of battle will create paint splatters.
 * This spirit's Support type references Huey's role as Paper Mario's main companion in Color Splash.
 * This spirit's Grab type and Water/Freezing Resist ↑ ability reference Huey's ability to contain different colors of paints, including the toxic black paint.
 * 103
 * • ×3
 * 4,100
 * Magicant
 * •Item: Lightning
 * •The enemy's magic attacks have increased power •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The white Robin represents Mallow, a white-colored magic-classed character who uses magical attacks in battle.
 * The stage represents, a kingdom located on a giant cloud where Mallow serves as the prince in Super Mario RPG.
 * Robin's favored Thunder and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in Super Mario RPG.
 * Spirit Battle inspiration:
 * The white Robin represents Mallow, a white-colored magic-classed character who uses magical attacks in battle.
 * The stage represents, a kingdom located on a giant cloud where Mallow serves as the prince in Super Mario RPG.
 * Robin's favored Thunder and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in Super Mario RPG.
 * This spirit's Support type references Mallow's role as one of Mario's party members in Super Mario RPG.
 * This spirit's Attack type and Trade-Off Attacks ↑ ability reference how Mallow is not physically strong, but makes up for it with his strong magical attacks.
 * In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing Mallow's cloudy home kingdom of Nimbus Land.
 * 104
 * 13,700
 * Mario Galaxy (Battlefield form)
 * N/A
 * •Defeat the main fighter to win •Timed battle (2:30) •The enemy's FS Meter charges quickly •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll wearing a blue cap who is equipped with blaster weapons.
 * The blue Mario minion starting off with a Green Shell is based on his appearance in Super Mario RPG, who uses his starting weapon, the green NokNok Shell.
 * The white Kirby minion represents Mallow, a short, white cloud character with simple eyes who is sometimes depicted floating in midair.
 * The orange Bowser minion is based on his appearance in Super Mario RPG, who uses powerful physical attacks during battle.
 * The red Peach minion's Autoheal ability is based on her appearance as Princess Toadstool in Super Mario RPG, who specializes in healing spells during battle.
 * The stage and music track represent the, a cosmic realm where Geno originates from and where wishes are transformed into shooting stars in Super Mario RPG.
 * The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in Super Mario RPG.
 * The Star Rod and the Warp Star items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.
 * The orange Bowser minion is based on his appearance in Super Mario RPG, who uses powerful physical attacks during battle.
 * The red Peach minion's Autoheal ability is based on her appearance as Princess Toadstool in Super Mario RPG, who specializes in healing spells during battle.
 * The stage and music track represent the, a cosmic realm where Geno originates from and where wishes are transformed into shooting stars in Super Mario RPG.
 * The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in Super Mario RPG.
 * The Star Rod and the Warp Star items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.
 * This spirit's Attack type references Geno's high attack stats, usage of powerful attacks, and the ability to increase a party member's attack power.
 * This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
 * In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, the cosmic realm serving as Geno's place of origin.
 * 105
 * 1,600
 * 3D Land
 * N/A
 * •The enemy's melee weapons have increased power
 * Spirit Battle inspiration:
 * The green Marth represents Prince Peasley, the green sword-wielding prince of the race who wears a royal cape.
 * The stage represents the, the home kingdom of Prince Peasley in Mario & Luigi: Superstar Saga.
 * The music track is based on Minion Quest: The Search for Bowser, an interquel to Superstar Saga + Bowser's Minions, which also features Prince Peasley.
 * Spirit Battle inspiration:
 * The green Marth represents Prince Peasley, the green sword-wielding prince of the race who wears a royal cape.
 * The stage represents the, the home kingdom of Prince Peasley in Mario & Luigi: Superstar Saga.
 * The music track is based on Minion Quest: The Search for Bowser, an interquel to Superstar Saga + Bowser's Minions, which also features Prince Peasley.
 * The music track is based on Minion Quest: The Search for Bowser, an interquel to Superstar Saga + Bowser's Minions, which also features Prince Peasley.
 * This spirit's Shield type references Prince Peasley's role by defending the Beanbean Kingdom from in Superstar Saga.
 * In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
 * 106
 * •Iggy (140 HP) •  (140 HP)
 * 3,700
 * Prism Tower
 * N/A
 * •Stamina battle •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * Iggy Koopa starting off with a Rocket Belt represents Fawful, a green villain who wears eyeglasses and flies with his rocket-propelled.
 * The larger green R.O.B. minion represents the, a giant green robot whose design is based on Fawful's physical appearance.
 * The stage and music track represent the topmost tower of Princess Peach's Castle in Mario & Luigi: Bowser's Inside Story, which features the final boss battle against.
 * The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.
 * Iggy Koopa starting off with a Rocket Belt represents Fawful, a green villain who wears eyeglasses and flies with his rocket-propelled.
 * The larger green R.O.B. minion represents the, a giant green robot whose design is based on Fawful's physical appearance.
 * The stage and music track represent the topmost tower of Princess Peach's Castle in Mario & Luigi: Bowser's Inside Story, which features the final boss battle against.
 * The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.
 * This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in Superstar Saga.
 * 107
 * • (120 HP)
 * 3,800
 * Princess Peach's Castle
 * •Giant •Attack Power ↑
 * •The enemy is giant when the enemy's at high damage •Stamina battle •The enemy has increased attack power when the enemy's at high damage
 * Spirit Battle inspiration:
 * The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ballgown and impersonated Princess Peach.
 * The stage represents, the corrupted form of Princess Peach's Castle after being taken over by Princess Shroob in Mario & Luigi: Partners in Time.
 * The Attack Power ↑ and Giant rules reference the, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
 * The stamina battle condition references the HP meter in the Paper Mario series, which gauges a character's health points during battle.
 * Peach starts off with a Back Shield and a Ray Gun, referencing Princess Shroob's levitating throne, which features a protective forcefield and laser beams.
 * 108
 * 3,300
 * Brinstar (Battlefield form)
 * •Tiny •Giant
 * •The enemy is giant •The enemy is tiny after a little while
 * Spirit Battle inspiration:
 * The yellow Pac-Man represents Starlow, a yellow spherical character with simple black eyes.
 * The yellow Mario and Luigi minions are based on their appearance in the Mario & Luigi series, who are often accompanied by Starlow.
 * The stage represents the inside of, one of the main settings of Starlow's debut game, Mario & Luigi: Bowser's Inside Story.
 * The music track is based on the boss battles in Bowser's Inside Story, where Starlow provides assistance to the Mario Bros. during battle.
 * The Giant and Tiny rules reference how the Mario Bros. and Starlow are inhaled and swallowed by Bowser after he consumed the, becoming tiny as a result.
 * •Tiny •Giant
 * •The enemy is giant •The enemy is tiny after a little while
 * Spirit Battle inspiration:
 * The yellow Pac-Man represents Starlow, a yellow spherical character with simple black eyes.
 * The yellow Mario and Luigi minions are based on their appearance in the Mario & Luigi series, who are often accompanied by Starlow.
 * The stage represents the inside of, one of the main settings of Starlow's debut game, Mario & Luigi: Bowser's Inside Story.
 * The music track is based on the boss battles in Bowser's Inside Story, where Starlow provides assistance to the Mario Bros. during battle.
 * The Giant and Tiny rules reference how the Mario Bros. and Starlow are inhaled and swallowed by Bowser after he consumed the, becoming tiny as a result.
 * The Giant and Tiny rules reference how the Mario Bros. and Starlow are inhaled and swallowed by Bowser after he consumed the, becoming tiny as a result.
 * This spirit's Support type references Starlow's role as the main companion of the Mario Bros. in Bowser's Inside Story.
 * This spirit's Undamaged Attack ↑ ability further references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
 * 109
 * 1,800
 * Mario Bros. (Battlefield form)
 * •Defense ↑ •Item: Blocks
 * •The enemy has increased defense •The enemy shields often •The enemy's shield has extra durability
 * Spirit Battle inspiration:
 * The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
 * The stage and the Metal Box and POW Block items reference Broque Monsieur's block-like design and collection of blocks.
 * The music track is based on the boss battles in Mario & Luigi: Bowser's Inside Story where Broque Monsieur serves as a tutorial boss.
 * The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in Bowser's Inside Story.
 * Spirit Battle inspiration:
 * The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
 * The stage and the Metal Box and POW Block items reference Broque Monsieur's block-like design and collection of blocks.
 * The music track is based on the boss battles in Mario & Luigi: Bowser's Inside Story where Broque Monsieur serves as a tutorial boss.
 * The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in Bowser's Inside Story.
 * This spirit's Shield type further references how Broque Monsieur cannot be defeated during his tutorial battles in Bowser's Inside Story.
 * 110
 * 2,300
 * Magicant (Battlefield form)
 * •Hazard: Slumber Floor
 * •The floor is sleep-inducing
 * Spirit Battle inspiration:
 * The pink Luigi represents counterpart,, who rescues Prince Dreambert from a  in Mario & Luigi: Dream Team.
 * The stage represents the Dream World, the homeworld of the race, whom Mallow serves as the prince in Dream Team.
 * The Sleep Floor hazard references Luigi's ability to open a portal into the Dream World by sleeping on a Pi'illo in Dream Team.
 * Spirit Battle inspiration:
 * The pink Luigi represents counterpart,, who rescues Prince Dreambert from a  in Mario & Luigi: Dream Team.
 * The stage represents the Dream World, the homeworld of the race, whom Mallow serves as the prince in Dream Team.
 * The Sleep Floor hazard references Luigi's ability to open a portal into the Dream World by sleeping on a Pi'illo in Dream Team.
 * The Sleep Floor hazard references Luigi's ability to open a portal into the Dream World by sleeping on a Pi'illo in Dream Team.
 * This spirit's Shield type references Dreambert's role to defend the Dream World from Antasma in Dream Team.
 * 111
 * 4,300
 * Peach's Castle (Battlefield form)
 * •Item: Food •Hazard: Slumber Floor
 * •The floor is sleep-inducing •The enemy becomes more powerful after eating •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The blue Robin represents Antasma, a spellcaster wearing a blue robe who is associated with his debut game's main antagonist.
 * The stage represents, the floating final castle area in Mario & Luigi: Dream Team which features Antasma's final boss battle.
 * The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
 * The Food item and the battle conditions reference the, little black orbs created by Antasma, which he can eat to increase his attack power during his third boss battle.
 * Spirit Battle inspiration:
 * The blue Robin represents Antasma, a spellcaster wearing a blue robe who is associated with his debut game's main antagonist.
 * The stage represents, the floating final castle area in Mario & Luigi: Dream Team which features Antasma's final boss battle.
 * The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
 * The Food item and the battle conditions reference the, little black orbs created by Antasma, which he can eat to increase his attack power during his third boss battle.
 * This spirit's Support and Grab types reference Antasma's temporary alliance with Bowser in Dream Team where they kidnap Princess Peach and hold her hostage.
 * This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
 * This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
 * 113
 * • Team ×8 ×4
 * 1,900
 * Mario Bros.
 * •Move Speed ↑
 * •The enemy has increased move speed after a little while •The enemy can deal damage by dashing into you •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears in groups.
 * The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
 * The stage and music track is based on the Mario Bros. arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
 * The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
 * The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
 * The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
 * The stage and music track is based on the Mario Bros. arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
 * The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
 * The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
 * This spirit's Support type references how the Sidesteppers can be used as throwing items on the Mario Bros. stage in the Super Smash Bros. series.
 * This spirit's Attack type and Trade-Off Speed ↑ ability reference the Sidestepper's ability to increase its speed after being damaged from being knocked over.
 * In World of Light, the Sidestepper spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
 * 114
 * 1,600
 * Mario Bros. (Battlefield form)
 * •Item: Freezie
 * •The enemy starts the battle with a Freezie
 * Spirit Battle inspiration:
 * The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
 * The stage and music track is based on the Mario Bros. arcade game, which first features the Freezie as an enemy.
 * •The enemy starts the battle with a Freezie
 * Spirit Battle inspiration:
 * The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
 * The stage and music track is based on the Mario Bros. arcade game, which first features the Freezie as an enemy.
 * The stage and music track is based on the Mario Bros. arcade game, which first features the Freezie as an enemy.
 * This spirit's Support type and Freezie Equipped ability reference the Freezie's appearance as an item in the Super Smash Bros. series.
 * 115
 * • Team ×6
 * 1,900
 * Wrecking Crew (Battlefield form)
 * •Item: Golden Hammer
 * •Defeat an army of fighters
 * The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
 * The stage and music track are based on Wrecking Crew, which first features the Eggplant Man as an enemy.
 * The Golden Hammer items represent the, a rare item that is used to defeat the Eggplant Man in Wrecking Crew.
 * 116
 * 4,000
 * Mario Bros. (Battlefield form)
 * N/A
 * •Timed battle (1:30)
 * Spirit Battle inspiration:
 * The Kirby fighters' costumes each represent the three Viruses appearing in Dr. Mario, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
 * The timed battle condition references the main gameplay of Dr. Mario, where the Viruses must be defeated without causing the playboard to fill up to the top, which will result in a game over.
 * 4,000
 * Mario Bros. (Battlefield form)
 * N/A
 * •Timed battle (1:30)
 * Spirit Battle inspiration:
 * The Kirby fighters' costumes each represent the three Viruses appearing in Dr. Mario, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
 * The timed battle condition references the main gameplay of Dr. Mario, where the Viruses must be defeated without causing the playboard to fill up to the top, which will result in a game over.
 * Spirit Battle inspiration:
 * The Kirby fighters' costumes each represent the three Viruses appearing in Dr. Mario, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
 * The timed battle condition references the main gameplay of Dr. Mario, where the Viruses must be defeated without causing the playboard to fill up to the top, which will result in a game over.
 * This spirit's Attack type and Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
 * 117
 * •Giant  •Tiny  ×4
 * 4,000
 * Living Room
 * •Assist Trophy Enemies (Flies & Hand) •Item: Food
 * •Survive until the timer runs out (1:00) •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
 * The brown Tiny Dark Pit minions' Power of Flight represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
 * The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
 * The music track is based on Mario Paint, which first features the Hand and Flies in the minigame.
 * The timed battle condition references the Gnat Attack minigame in Mario Paint, where the player must control the Hand and swat all the flies away within the time limit.
 * The brown Tiny Dark Pit minions' Power of Flight represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
 * The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
 * The music track is based on Mario Paint, which first features the Hand and Flies in the minigame.
 * The timed battle condition references the Gnat Attack minigame in Mario Paint, where the player must control the Hand and swat all the flies away within the time limit.
 * This spirit's Support type references the Flies & Hand's appearance as an Assist Trophy in the Super Smash Bros. series.
 * This spirit's Attack type and Battering Items ↑ ability reference how the Hand can use the flyswatter to swat the Flies.
 * This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
 * 118
 * •Tiny  •  •  •
 * 1,500
 * Green Greens (Battlefield form)
 * N/A
 * •Defeat the main fighter to win •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical wand.
 * The blue Mario, red Peach, and cyan Yoshi minions are based on their appearance in Mario & Wario, where Wanda serves as their guide.
 * The stage represents the, the first stage of Mario & Wario which takes place in a forest inhabited by Wanda.
 * The music track is based on Mario Paint, a Mario game compatible with the Super NES Mouse, similar to Mario & Wario.
 * The battle conditions reference the gameplay of Mario & Wario where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
 * The blue Mario, red Peach, and cyan Yoshi minions are based on their appearance in Mario & Wario, where Wanda serves as their guide.
 * The stage represents the, the first stage of Mario & Wario which takes place in a forest inhabited by Wanda.
 * The music track is based on Mario Paint, a Mario game compatible with the Super NES Mouse, similar to Mario & Wario.
 * The battle conditions reference the gameplay of Mario & Wario where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
 * This spirit's Support and Shield types reference Wanda's role in Mario & Wario by providing safe passage for the aimlessly-wandering Mario, Peach, and Yoshi.
 * This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in Mario & Wario.
 * 119
 * • Team ×4
 * 2,500
 * Golden Plains (Battlefield form)
 * •Item: Beastball •Hazard: Heavy Wind
 * •Dangerously high winds are in effect •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The black Mario represents the Kid, a young golfer wearing a black shirt who is featured in Mario Golf for the Game Boy Color.
 * The stage represents the golf courses featured in the Mario Golf series, which mostly takes place on large green fields.
 * The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
 * The Beastball items and the third battle condition reference the white golf balls used by the players in the Mario Golf series.
 * The black Mario represents the Kid, a young golfer wearing a black shirt who is featured in Mario Golf for the Game Boy Color.
 * The stage represents the golf courses featured in the Mario Golf series, which mostly takes place on large green fields.
 * The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
 * The Beastball items and the third battle condition reference the white golf balls used by the players in the Mario Golf series.
 * This spirit's Support type references the Kid's role in Mario Golf: Advanced Tour as the player's trainer.
 * This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
 * 121
 * • Team
 * 4,000
 * Luigi's Mansion
 * N/A
 * •The enemy's throws have increased power
 * Spirit Battle inspiration:
 * The Luigi Team's costumes represent the multicolored multiplayer Luigis in the mode of Luigi's Mansion: Dark Moon, who use the Poltergust 5000.
 * The stage is based on Luigi's Mansion, the main setting of the titular game where Luigi uses the, an earlier model of the Poltergust 5000.
 * Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 featured in Luigi's Mansion 3.
 * Spirit Battle inspiration:
 * The Luigi Team's costumes represent the multicolored multiplayer Luigis in the mode of Luigi's Mansion: Dark Moon, who use the Poltergust 5000.
 * The stage is based on Luigi's Mansion, the main setting of the titular game where Luigi uses the, an earlier model of the Poltergust 5000.
 * Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 featured in Luigi's Mansion 3.
 * This spirit's Support type references how the Poltergust serves as Luigi's main weapon in the Luigi's Mansion series.
 * This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
 * 122
 * •Clear
 * 3,600
 * Luigi's Mansion
 * N/A
 * •The enemy is invisible
 * Spirit Battle inspiration:
 * The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
 * The stage and music track represent, the first mansion in Luigi's Mansion: Dark Moon where Luigi first discovers Polterpup.
 * Spirit Battle inspiration:
 * The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
 * The stage and music track represent, the first mansion in Luigi's Mansion: Dark Moon where Luigi first discovers Polterpup.
 * The stage and music track represent, the first mansion in Luigi's Mansion: Dark Moon where Luigi first discovers Polterpup.
 * This spirit's Support type references Polterpup's role in the Luigi's Mansion series by helping Luigi explore the haunted areas.
 * This spirit's Bury Immunity ability references Polterpup's first appearance in Dark Moon where he discovers an amethyst while digging outside the Gloomy Manor.
 * 123
 * 1,800
 * Golden Plains (Battlefield form)
 * N/A
 * •The enemy's up special has increased power •The enemy favors up specials •The enemy falls slowly
 * Spirit Battle inspiration:
 * The yellow Peach's favored Peach Parasol represents Perry, a sentient yellow parasol carried by Peach in Super Princess Peach.
 * The stage represents, the first area of Super Princess Peach, which takes on a grassland stage with hills in the background.
 * Peach's favored Peach Parasol and the battle conditions reference Perry's technique, which allows Peach to float in the air in Super Princess Peach.
 * Spirit Battle inspiration:
 * The yellow Peach's favored Peach Parasol represents Perry, a sentient yellow parasol carried by Peach in Super Princess Peach.
 * The stage represents, the first area of Super Princess Peach, which takes on a grassland stage with hills in the background.
 * Peach's favored Peach Parasol and the battle conditions reference Perry's technique, which allows Peach to float in the air in Super Princess Peach.
 * Peach's favored Peach Parasol and the battle conditions reference Perry's technique, which allows Peach to float in the air in Super Princess Peach.
 * This spirit's Support type references Perry's role as Princess Peach's main companion in Super Princess Peach.
 * This spirit's Shield type references Perry's role by helping Princess Peach rescue Mario and Luigi from Bowser in Super Princess Peach.
 * This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.
 * 124
 * North America Waluigi (Mario Strikers) PAL
 * 3,600
 * Wuhu Island (Swordplay Colosseum)
 * •Item: Soccer Ball
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in (Super) Mario Strikers.
 * The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
 * The Soccer Ball item represents the soccer ball used in (Super) Mario Strikers, which can be used to perform a powerful soccer shot.
 * Spirit Battle inspiration:
 * Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in (Super) Mario Strikers.
 * The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
 * The Soccer Ball item represents the soccer ball used in (Super) Mario Strikers, which can be used to perform a powerful soccer shot.
 * This spirit's Foot Attack ↑ ability references the game of soccer which requires the use of the player's feet to kick the soccer ball.
 * This spirit's Foot Attack ↑ ability further references the Super Strike, a powerful soccer shot performed by a captain in (Super) Mario Strikers that will shoot the ball into the net.
 * 125
 * North America Petey Piranha (Mario Strikers) PAL
 * •Giant
 * 3,900
 * Wuhu Island (Swordplay Colosseum)
 * •Item: Soccer Ball
 * •The enemy is giant
 * The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in Mario Strikers Charged.
 * The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
 * The Soccer Ball item represents the soccer ball used in Mario Strikers Charged, which can be used to perform a powerful soccer shot.
 * 128
 * 1,600
 * •Item Tidal Wave
 * •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The blue Mario represents MC Ballyhood, a humanoid character wearing a magenta hat and a sentient blue top hat, Big Top.
 * The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in Mario Party 8.
 * The stage represents the, the main setting of Mario Party 8, which features a pathway surrounding the in the center.
 * The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough Stars will determine the winning player.
 * 1,600
 * •Item Tidal Wave
 * •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The blue Mario represents MC Ballyhood, a humanoid character wearing a magenta hat and a sentient blue top hat, Big Top.
 * The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in Mario Party 8.
 * The stage represents the, the main setting of Mario Party 8, which features a pathway surrounding the in the center.
 * The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough Stars will determine the winning player.
 * The stage represents the, the main setting of Mario Party 8, which features a pathway surrounding the in the center.
 * The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough Stars will determine the winning player.
 * This spirit's Support type references MC Ballyhoo & Big Top's role as the player's guides of the Star Carnival in Mario Party 8.
 * This spirit's Star Rod Equipped ability references the similarly-named Star Rod, which is given to the Superstar of the Star Carnival at the end of Mario Party 8's single-player mode.
 * 129
 * •Bunny
 * 4,500
 * 3D Land
 * •Item: Super Scope
 * •Timed battle (1:30) •The enemy tends to avoid conflict •The enemy heals over time
 * Spirit Battle inspiration:
 * The white Bunny Peach and the music track represent Rabbid Peach, a Rabbid dressed up like Princess Peach.
 * The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Peach as a playable character.
 * The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in Kingdom Battle.
 * Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in Kingdom Battle.
 * The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to heal a percentage of her or her party members' health.
 * Peach starts off with a Super Scope, referencing Rabbid Peach's default weapon, the Blaster, which can fire at enemies over a certain amount of range.
 * The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in Kingdom Battle.
 * Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in Kingdom Battle.
 * The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to heal a percentage of her or her party members' health.
 * Peach starts off with a Super Scope, referencing Rabbid Peach's default weapon, the Blaster, which can fire at enemies over a certain amount of range.
 * This spirit's Shield type references Rabbid Peach's high defense stats and her special ability, Shield, which can reduce movement and weapon damage.
 * This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
 * 130
 * •Bunny
 * 3,400
 * 3D Land
 * •Item: Shooting Types
 * •The enemy starts the battle with a Ray Gun
 * Spirit Battle inspiration:
 * The Striped Bunny Mario and the music track represent Rabbid Mario, a Rabbid dressed up like Mario.
 * The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Mario as a playable character.
 * The Shooting Type items reference the primary weapons in Kingdom Battle, most of which resemble firearms featuring different effects.
 * Mario starts off with a Ray Gun, referencing Rabbid Mario's default weapon, the Boomshot, which can fire at enemies over a short range.
 * The Striped Bunny Mario and the music track represent Rabbid Mario, a Rabbid dressed up like Mario.
 * The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Mario as a playable character.
 * The Shooting Type items reference the primary weapons in Kingdom Battle, most of which resemble firearms featuring different effects.
 * Mario starts off with a Ray Gun, referencing Rabbid Mario's default weapon, the Boomshot, which can fire at enemies over a short range.
 * This spirit's Attack type references Rabbid Mario's high offense stats in Kingdom Battle.
 * This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
 * 131
 * •Bunny
 * 1,700
 * 3D Land
 * N/A
 * •The enemy's punches and elbow strikes have increased power
 * Spirit Battle inspiration:
 * The larger white Bunny Donkey Kong represents Rabbid Kong, a giant Rabbid dressed up like Donkey Kong.
 * The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Kong as a boss.
 * The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in Kingdom Battle.
 * Spirit Battle inspiration:
 * The larger white Bunny Donkey Kong represents Rabbid Kong, a giant Rabbid dressed up like Donkey Kong.
 * The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Kong as a boss.
 * The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in Kingdom Battle.
 * This spirit's Attack type references Rabbid Kong's strong attacks during his boss battle in Kingdom Battle.
 * This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks.
 * 132
 * 8,800
 * Wuhu Island (Swordplay Colosseum)
 * •Assist Trophy Enemies (Color TV-Game 15)
 * •Hostile assist trophies will appear •The enemy favors smash attacks
 * Spirit Battle inspiration:
 * The Striped Mario is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
 * The Fire Peach minion is based on her appearance in Mario Tennis Aces, referencing the doubles format of tennis.
 * The stage represents the daytime version of, a tennis court on a tropical island in Mario Tennis Aces which features a crowded stadium.
 * The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
 * The fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
 * The Striped Mario is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
 * The Fire Peach minion is based on her appearance in Mario Tennis Aces, referencing the doubles format of tennis.
 * The stage represents the daytime version of, a tennis court on a tropical island in Mario Tennis Aces which features a crowded stadium.
 * The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
 * The fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
 * This spirit's Support type and Critical Hit ↑ ability reference the Special Shot, a special move used by each character in Mario Tennis Aces where they can perform a powerful smash.
 * 133
 * 3,400
 * Pokémon Stadium 2 (hazards off)
 * N/A
 * •The enemy favors smash attacks
 * Spirit Battle inspiration:
 * The white Luigi is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
 * The green Daisy minion is based on her appearance in Mario Tennis Aces, referencing the doubles format of tennis.
 * The stage represents the nighttime version of Marina Stadium, a tennis court in Mario Tennis Aces which features a rectangular green court and a crowded stadium.
 * The fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
 * Spirit Battle inspiration:
 * The white Luigi is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
 * The green Daisy minion is based on her appearance in Mario Tennis Aces, referencing the doubles format of tennis.
 * The stage represents the nighttime version of Marina Stadium, a tennis court in Mario Tennis Aces which features a rectangular green court and a crowded stadium.
 * The fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
 * This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the Mario Tennis series serves as Peach and Daisy's downward-angled forward smash attack in the Super Smash Bros series.
 * 1,300
 * 1,900
 * Princess Peach's Castle
 * •Item Tidal Wave
 * •Items will be pulled toward the enemy •Certain items will appear in large numbers
 * Spirit Battle inspiration:
 * The Striped Mario is based on his appearance in Super Mario Party, whose personal Dice Block appears in this card's artwork.
 * The red Peach minion is based on her appearance in Super Mario Party, who serves as Mario's ally after landing on the.
 * The Crate items represent the Dice Block, a cube-shaped item in the Mario Party series which allows the player to move a number of spaces on the game board.
 * Spirit Battle inspiration:
 * The Striped Mario is based on his appearance in Super Mario Party, whose personal Dice Block appears in this card's artwork.
 * The red Peach minion is based on her appearance in Super Mario Party, who serves as Mario's ally after landing on the.
 * The Crate items represent the Dice Block, a cube-shaped item in the Mario Party series which allows the player to move a number of spaces on the game board.
 * The Crate items represent the Dice Block, a cube-shaped item in the Mario Party series which allows the player to move a number of spaces on the game board.
 * This spirit's Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the Mario Party series.
 * This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move somewhere advantageous, or move away from somewhere disadvantageous on the board.
 * 1,301
 * 5,500
 * Kongo Falls (Ω form)
 * •Bob-omb Festival •Item Tidal Wave •Item: Food
 * •Survive until the timer runs out (1:00) •Bob-ombs will rain from the sky after a little while
 * Spirit Battle inspiration:
 * The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in Super Mario Party, who are depicted rowing the red-and-white boat in this spirit's artwork.
 * The orange Kirby fighter represents Goomba, a small mushroom enemy who is depicted rowing the red-and-white boat in spirit's artwork.
 * The stage and music track represent the river rapids on the River Survival game mode of Super Mario Party, where the players must slide down the river rapids on their boat.
 * The Party Ball and the Food items reference the balloons in the River Survival Game Mode, which will reward the players with extra time after completing the minigames.
 * The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
 * The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river rapids.
 * The orange Kirby fighter represents Goomba, a small mushroom enemy who is depicted rowing the red-and-white boat in spirit's artwork.
 * The stage and music track represent the river rapids on the River Survival game mode of Super Mario Party, where the players must slide down the river rapids on their boat.
 * The Party Ball and the Food items reference the balloons in the River Survival Game Mode, which will reward the players with extra time after completing the minigames.
 * The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
 * The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river rapids.
 * This spirit's Support type references how the River Survival is a multiplayer game mode where each minigame requires each player to work together.
 * This spirit's Falling Immunity ability references how the raft used for River Survival cannot sink, even when hit by obstacles.
 * 1,302
 * •Gold  (Moveset 2122, Super Mushroom Hat, Standard Outfit, No Voice)
 * 10,000
 * Figure-8 Circuit (Ω form)
 * •Attack Power ↑ •Uncontrollable Speed •Item: Mario Kart
 * •The enemy has super armor and is hard to launch or make flinch •The enemy is very fast and can't stop quickly •The enemy has increased attack power •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the.
 * The stage, the music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the Mario Kart series.
 * The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
 * Spirit Battle inspiration:
 * The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the.
 * The stage, the music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the Mario Kart series.
 * The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
 * This spirit's Support type references how the Golden Dash Mushroom can be used as an item in the Mario Kart series.
 * This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
 * 1,321
 * • •  (Moveset 2121, Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7) •  •
 * 10,000
 * Mushroom Kingdom U (hazards off)
 * •Easy to Launch •Hazard: Low Gravity
 * •All fighters are easy to launch •Timed battle (1:00) •Gravity is reduced
 * Spirit Battle inspiration:
 * The default Peach represents Peachette, the power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
 * The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of New Super Mario Bros. U Deluxe, including Mario, Luigi, and the Yellow Toad.
 * The stage and music track represent Acorn Plains, the first stage of New Super Mario Bros. U Deluxe, which first features Peachette as a playable character.
 * The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in New Super Mario Bros. U Deluxe.
 * The default Peach represents Peachette, the power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
 * The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of New Super Mario Bros. U Deluxe, including Mario, Luigi, and the Yellow Toad.
 * The stage and music track represent Acorn Plains, the first stage of New Super Mario Bros. U Deluxe, which first features Peachette as a playable character.
 * The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in New Super Mario Bros. U Deluxe.
 * This spirit's Shield type references Peachette's ability to be protected from pitfalls and hazards only once.
 * This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
 * 1,425
 * 2,100
 * Peach's Castle (Battlefield form)
 * •Assist Trophy Enemies (Chain Chomp) •Item: Hammer
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The default Peach represents her Paper Mario counterpart, Paper Princess Peach, who is folded and brainwashed in Paper Mario: The Origami King.
 * The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the opening of The Origami King.
 * The Hammer item represents the different types of Hammers used by Paper Mario during the turn-based battles of the Paper Mario series.
 * The Chain Comp Assist Trophy enemy represents a Chain Chomp named Princess, who appears in The Origami King.
 * Spirit Battle inspiration:
 * The default Peach represents her Paper Mario counterpart, Paper Princess Peach, who is folded and brainwashed in Paper Mario: The Origami King.
 * The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the opening of The Origami King.
 * The Hammer item represents the different types of Hammers used by Paper Mario during the turn-based battles of the Paper Mario series.
 * The Chain Comp Assist Trophy enemy represents a Chain Chomp named Princess, who appears in The Origami King.
 * This spirit's Support type references Paper Princess Peach's role as a supporting character in the Paper Mario series.
 * This spirit's Grab type further references how Paper Princess Peach is folded and brainwashed by King Olly prior to the beginning of The Origami King.
 * This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
 * 1,426
 * • •  •Tiny
 * 3,700
 * Paper Mario
 * •Defense ↑ •Attack Power ↑ •Item: Bob-omb
 * •The enemy has increased attack power when the enemy's at high damage •The enemy has increased defense when the enemy's at high damage •The enemy favors air attacks •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The default Pikachu's favored air attacks represent Olivia, a floating female character who wears a yellow dress and a two-pointed crown.
 * The default Mario minion represents his titular Paper Mario counterpart, whom Olivia serves as his main companion in Paper Mario: The Origami King.
 * The default Tiny Bowser minion represents his Paper Mario counterpart, Paper Bowser, who is folded down to a smaller size in The Origami King.
 * The Bob-omb item represents Bobby, an amnesiac Bob-omb who temporarily joins Olivia's party in The Origami King.
 * The default Pikachu's favored air attacks represent Olivia, a floating female character who wears a yellow dress and a two-pointed crown.
 * The default Mario minion represents his titular Paper Mario counterpart, whom Olivia serves as his main companion in Paper Mario: The Origami King.
 * The default Tiny Bowser minion represents his Paper Mario counterpart, Paper Bowser, who is folded down to a smaller size in The Origami King.
 * The Bob-omb item represents Bobby, an amnesiac Bob-omb who temporarily joins Olivia's party in The Origami King.
 * This spirit's Support type references Olivia's role as Paper Mario's main companion in The Origami King.
 * This spirit's Shield type and Air Defense ↑ ability reference Olivia's role in The Origami King to save the Mushroom Kingdom from King Olly.
 * This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in The Origami King.
 * 1,427
 * • •Giant Metal
 * 9,700
 * Princess Peach's Castle (Ω form)
 * N/A
 * •Defeat the main fighter to win •The enemy favors air attacks •The enemy is metal
 * Spirit Battle inspiration:
 * The purple Toon Link's favored air attacks represent King Olly, a floating blonde character who wears a purple outfit and features a younger sister.
 * The default Giant Metal Pac-Man minion represents the Stapler, a giant metallic stapler who resembles Pac-Man's classic form and serves as King Olly's watchdog.
 * The stage represents the, the corrupted form of Princess Peach's Castle after it is taken over by King Olly in Paper Mario: The Origami King.
 * Pac-Man's dash attacks references the Stapler's sporadic movements and usage of powerful biting attacks during its boss battle.
 * The purple Toon Link's favored air attacks represent King Olly, a floating blonde character who wears a purple outfit and features a younger sister.
 * The default Giant Metal Pac-Man minion represents the Stapler, a giant metallic stapler who resembles Pac-Man's classic form and serves as King Olly's watchdog.
 * The stage represents the, the corrupted form of Princess Peach's Castle after it is taken over by King Olly in Paper Mario: The Origami King.
 * Pac-Man's dash attacks references the Stapler's sporadic movements and usage of powerful biting attacks during its boss battle.
 * This spirit's Attack type references King Olly's attack on the Mushroom Kingdom and usage of powerful attacks during his boss battle.
 * 1,471
 * •Metal
 * 13,800
 * Find Mii (Ω form)
 * •Sudden Final Smash •Curry-Filled
 * •The enemy will suddenly have a Final Smash after a little while •The enemy breathes fire after a little while •The enemy is metal •The enemy is giant
 * Spirit Battle inspiration:
 * The larger grey Metal Bowser and the music track represent Fury Bowser, the giant form of Bowser after being covered by black goop.
 * The stage represents the dark and stormy appearance of during Fury Bowser's awakening period in Bowser's Fury.
 * Bowser's Fire Breath and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in Bowser's Fury.
 * Bowser's Giga Bowser Punch Final Smash references Fury Bowser's awakening from his dormant state, where he will proceed to attack Mario from a distance in Bowser's Fury.
 * The larger grey Metal Bowser and the music track represent Fury Bowser, the giant form of Bowser after being covered by black goop.
 * The stage represents the dark and stormy appearance of during Fury Bowser's awakening period in Bowser's Fury.
 * Bowser's Fire Breath and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in Bowser's Fury.
 * Bowser's Giga Bowser Punch Final Smash references Fury Bowser's awakening from his dormant state, where he will proceed to attack Mario from a distance in Bowser's Fury.
 * This spirit's Attack type and Fire Attack ↑ ability reference how Fury Bowser is a stronger version of Bowser, who uses a powerful version of his fiery breath.
 * 1,472
 * •Giant  (Moveset 2232, Cat Hat, Cat Suit) •
 * 3,900
 * Find Mii (Ω form)
 * N/A
 * •Defeat the main fighter to win •The enemy is giant
 * Spirit Battle inspiration:
 * The Giant Mii Brawler's costume represents Giga Cat Mario, the power-up form of Mario who wears a cat suit and grows to giant size.
 * The Bowser Jr. minion is based on his appearance in Bowser's Fury, who teams up with Mario to restore Bowser back from his Fury Bowser form.
 * The stage represents the dark and stormy appearance of Lake Lapcat during Fury Bowser's awakening period, whom Giga Cat Mario must defeat by battle.
 * The music track is based on Bowser's final boss battle in Super Mario 3D World , which was released alongside Bowser's Fury on the Nintendo Switch.
 * The Giant Mii Brawler's costume represents Giga Cat Mario, the power-up form of Mario who wears a cat suit and grows to giant size.
 * The Bowser Jr. minion is based on his appearance in Bowser's Fury, who teams up with Mario to restore Bowser back from his Fury Bowser form.
 * The stage represents the dark and stormy appearance of Lake Lapcat during Fury Bowser's awakening period, whom Giga Cat Mario must defeat by battle.
 * The music track is based on Bowser's final boss battle in Super Mario 3D World , which was released alongside Bowser's Fury on the Nintendo Switch.
 * This spirit's Shield type references Giga Cat Mario's role in Bowser's Fury by defending Lake Lapcat from Fury Bowser.
 * This spirit's Jump ↑ ability references how Giga Cat Mario shares some of Mario's signature abilities, including his signature jumping ability.
 * 1,473
 * •Tail Team
 * 1,900
 * Delfino Plaza (Large Island)
 * •Item: Balls
 * •The enemy has increased move speed and reduced weight •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail who feature yellow, blue, red, green, and purple color schemes.
 * The stage represents Lake Lapcat, the main setting of Bowser's Fury which takes place on a large body of water with multiple islands where the Kittens serve as its inhabitants.
 * The stage and music track are each based on Super Mario Sunshine and Super Mario 64, which feature a similar gameplay where Mario must collect goal items to unlock new areas.
 * The Ball items represent the baseballs found around Lake Lapcat, which the Kittens are often seen playing with in Bowser's Fury.
 * The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail who feature yellow, blue, red, green, and purple color schemes.
 * The stage represents Lake Lapcat, the main setting of Bowser's Fury which takes place on a large body of water with multiple islands where the Kittens serve as its inhabitants.
 * The stage and music track are each based on Super Mario Sunshine and Super Mario 64, which feature a similar gameplay where Mario must collect goal items to unlock new areas.
 * The Ball items represent the baseballs found around Lake Lapcat, which the Kittens are often seen playing with in Bowser's Fury.
 * This spirit's Support type references the Kitten's role in Bowser's Fury by helping Mario collect s by returning the Kittens to their respective s.
 * This spirit's Grab type and Lightweight ability reference how the Kittens are depicted as fast runners, as well as how they can easily be carried by Mario in Bowser's Fury.
 * 1,491
 * 9,600
 * (Melee) (Ω form)
 * •Temporary Invincibility •Item: Balls
 * •The enemy will occasionally be invincible after a little while •The enemy starts the battle with an Ore Club
 * Spirit Battle inspiration:
 * The Striped Mario is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
 * The stage represents either the or the, the default golf courses of Super Rush, which takes place on a green field.
 * The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
 * Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.
 * Spirit Battle inspiration:
 * The Striped Mario is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
 * The stage represents either the or the, the default golf courses of Super Rush, which takes place on a green field.
 * The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
 * Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.
 * This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of Super Rush.
 * 1,492
 * • Team ×10
 * 4,500
 * Wuhu Island (bridge section)
 * •Move Speed ↑ •Item: Balls
 * •The enemy has increased move speed •The enemy starts the battle with a Fire Bar •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The default Luigi is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
 * The stage represents, a golf course in Super Rush, which takes place in a mountainous terrain with wooden bridges over water hazards.
 * The Move Speed ↑ rule references the Special Dash, a technique in Super Rush which increases the player's running speed for a short amount of time.
 * Luigi starting off with a Fire Bar and the Beastball and Soccer Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.
 * The default Luigi is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
 * The stage represents, a golf course in Super Rush, which takes place in a mountainous terrain with wooden bridges over water hazards.
 * The Move Speed ↑ rule references the Special Dash, a technique in Super Rush which increases the player's running speed for a short amount of time.
 * Luigi starting off with a Fire Bar and the Beastball and Soccer Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.
 * This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
 * 1,493
 * 4,200
 * Delfino Plaza (ocean pillar section)
 * •Item: Mario Kart •Hazard: Heavy Wind
 * •Defeat the main fighter to win •Dangerously high winds are in effect after a little while •The enemy favors side smash attacks
 * Spirit Battle inspiration:
 * The white Peach and default Daisy minion are based on their appearance in Mario Golf: Super Rush, who wear golfing outfits with similar color schemes.
 * The stage represents Ridgerock Lake, a golf course in Super Rush, which takes place in a mountainous terrain with wooden bridges over water hazards.
 * The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
 * The Mario Kart items reference the Battle Golf mode in Super Rush, which uses a subset of items similar to those appearing in the Mario Kart series.
 * Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the Mario Golf series.
 * The white Peach and default Daisy minion are based on their appearance in Mario Golf: Super Rush, who wear golfing outfits with similar color schemes.
 * The stage represents Ridgerock Lake, a golf course in Super Rush, which takes place in a mountainous terrain with wooden bridges over water hazards.
 * The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
 * The Mario Kart items reference the Battle Golf mode in Super Rush, which uses a subset of items similar to those appearing in the Mario Kart series.
 * Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the Mario Golf series.
 * This spirit's Shield type references Peach and Daisy's role as damsels-in-distress in the Super Mario series, whom Mario rescues in their debut games.
 * This spirit's Weapon Attack ↑ ability references how the golf club from the Mario Golf series serves as Peach and Daisy's downward-angled forward smash attack.
 * }

Trivia

 * Mario,, , , and are the only universes represented by a fighter to use in-game sprite art for their spirits.
 * The Mario universe features the most amount of new spirits added through spirit events, with 13 in total.
 * and are not featured as puppet fighters in any Mario spirit battle, making the Mario series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being  and.
 * Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only Mario spirits whose spirit battles do not play music track from the universe.
 * The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline Super Mario game outside of cameos.
 * The Captain Toad and Flies & Hand spirits are the only Mario spirits who are listed as part of a series within the Mario universe, despite being released in a singular game outside of re-releases.
 * The Flies & Hand spirit is listed as part of the "Mario Paint Series", although Mario Paint does not feature any sequels (excluding the Satellaview re-releases Mario Paint BS Ban and Mario Paint Yuushou Naizou Ban). Super Mario Maker takes many elements from Paint, including the Flies & Hand, and began development as a sequel, but is not considered as such.
 * There is, however, a set of Mario Paint spiritual successors called Mario Artist on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
 * Prior to the 1.1.0 update, the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the Luigi's Mansion series.
 * Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the Mario & Luigi series.
 * The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
 * The Barrel Train spirit is the only Mario Kart spirit to not be battled on either the Figure-8 Circuit or stages.
 * Link (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the Mario sub-universes.
 * This also marks the first time that Link's The Legend of Zelda: Skyward Sword design is directly referenced in the Super Smash Bros. series due to this version of Link serving as the basis for his design in Mario Kart 8.
 * The Flies & Hand spirit is the only Mario spirit to use a render made specifically for Ultimate.
 * The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the Mario + Rabbids Kingdom Battle: Donkey Kong Adventure expansion DLC.
 * Mario Tennis Aces was singled out rather than summarized as the Mario Tennis series like any other series.
 * The Mario Golf: Super Rush spirits would later be singled out rather than summarized as the Mario Golf series, despite the Kid spirit being labeled with the latter.
 * The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first DLC spirits tied to a limited-time event on the Spirit Board, and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the Pokémon series, which originally required save data of Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu! on the Nintendo Switch.
 * Although the name of the Golden Dash Mushroom spirit originates from Mario Party: Island Tour, its artwork and spirit battle are derived from the Mario Kart series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of Mario Kart 7.
 * The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
 * The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
 * Despite the Dice Block and River Survival spirits originating from the Mario Party series, their spirits' series is listed as the "Super Mario Series".
 * This also despites the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "Mario Party Series".
 * Despite appearing dynamically in the New Donk City Hall stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from Mario Bros. and the Buzzy Beetles from do not appear as spirits either.