Sephiroth (SSBU)/Forward aerial

Overview
Sephiroth stabs Masamune in front of him in the air. Being one of the moves where Sephiroth performs a stab, this move has a sweet spot on the tip of the blade. Has slow start-up but boasts impressive horizontal range, granting Sephiroth a reliable tool for spacing out opponents with decent kill power if the sweet spot is landed. However its hitbox is fairly narrow, making it somewhat difficult to land on more mobile opponents, especially if they are grounded. While it has its uses in the neutral game primarily for spacing, it is at its most dangerous in edgeguarding scenarios, thanks to its size and hitbox duration making it very difficult to contest or maneuver around offstage, additionally allowing it to beat out certain recovery moves.

This move also has the unique property of sticking Sephiroth to a wall if he stabs it with forward aerial, similarly to 's Dragon Lunge. Sephiroth can stab the wall to cling to it three times before he has to land, and from this position he can choose to jump out, drop down manually or wait a short time before detaching from the wall automatically. However, he cannot stab the wall if it is below the stage's camera bounds, if wall jumps are disabled on the wall he's stabbing or if it is too close to the ground, specifically if its less than 14 units above the ground.

Hitboxes
Uniquely to this move, hitting a wall allows Sephiroth to stick to it. This can be done up to three times before needing to land.


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Attack
The move enables ledge grabs from both sides starting on frame 66.



Wall stick
Upon sticking to a wall, Sephiroth can either jump or let go of it. The latter automatically happens if the wall stick's animation fully plays out.

Wall stick jump
Ledge grabs are enabled from the front starting on frame 27.

Collision detection
When sticking to a wall, collisions are checked at specific distances in various angles relative to Sephiroth's position, determining the minimum distance at which he needs to be from nearby solid surfaces in order to stick to it. For example, one of the collision checks uses a 270° angle with 14 units, preventing Sephiroth from sticking to a wall if he is less than 14 units apart from the ground.