Zelda (SSBU)/Neutral attack/Hit 1

Hitboxes
The second hit's ID 4 hitbox does not have a hitstun modifier specified in the scripts, unlike the rest, but it still applies to it due to a glitch.

! Hitstun


 * &mdash;


 * &mdash;


 * &mdash;


 * &mdash;


 * &mdash;


 * +2 frames


 * +2 frames


 * +2 frames


 * +2 frames


 * &mdash;
 * }

Timing
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed and released at least 2 times since its initiation.