User:PhantoFantasma/List of tips (SSB4-Wii U) PAL only

This page lists all of the tips present in the PAL version of.

Characters and Moves are listed as their PAL counterparts, though will include their NTSC names in parenthesis.

Smash 4 had a very strange localisation over here, as well as a very strange Tips screen, only showing three randomised tips at a time, so i don't blame anybody for not putting these all in one place before this. Something else important to note, I don't have any of the character or stage DLC on my Wii U, and so i'm unsure if that means I won't see DLC-related Tips or not.

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SAMPLIO (SAMPLE)
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 * Rock Smash – Right before smashing a rock, Charizard gets super armour, meaning he won't even flinch if he's attacked!
 * Rock Smash – The rock fragments fly in random directions. Get up close to your target to deal as many blows as you can!


 * Silver Bow – Compared to 's Palutena Bow, the arrows disappear more quickly and can't be aimed as easily. In return, they deal a bit more damage.


 * Monkey Flip – If you don't do the flying kick, you can follow this up with other moves. When you're a long way from the stage, try chaining it with Rocketbarrel Boost!
 * Peanut Popgun – While charging, watch for when Diddy grabs his hat! That's the sign that the Peanut Popgun's about to backfire.
 * Rocketbarrel Boost – If someone attacks Diddy Kong when he's wearing his Rocketbarrel Pack, It'll fly off on its own.

Duck Hunt Duo (Duck Hunt)

 * Wild Gunman – The gunmen's firepower, from best to worst: the one in a sombrero, the cool leader, the one in a suit, then a tie between the lanky and beardy ones.


 * Hammer (Hammer Flip) – When fully charged, this move turns into the powerful Hammer Flip. However, charging it any further causes damage to Kirby.


 * Unique Traits – At high damage levels, bruises and a plaster appear on Little Mac's face, Also, since he's a boxer, he never attacks using his legs.
 * KO Uppercut – Little Mac's Power Meter builds up when he deals or receives damage. Once it's full, he can use the KO Uppercut to take out foes in one hit!


 * F.L.U.D.D. – F.L.U.D.D.'s water is great for stopping fighters like and  from recovering with their up specials. so try to keep it charged and ready!


 * Foot Flurry – On the ground, this flurry of kicks will move forwards, ending with an upward kick. In the air, you'll hover in place and kick downwards.
 * Shot-Put – Throws a metal ball diagonally upwards, just like the real shot-put event. It's effective at blocking opponents' attempts at recovery.


 * Bomb Drop – This move rolls a bomb forward that will blow up after a set period of time or when it hits a foe. Drop one on an opponent trying to recover!
 * Laser Blaze – This move fires a beam from your arm cannon. It won't make enemies flinch, but it can be fired repeatedly to build up damage.

Mii Sword Fighter (Mii Swordfighter)

 * Blade Flurry (Blurring Blade) – A flurry of sword slashes right in front of you, followed by a stab forward. Good for keeping your opponents at a safe distance!
 * Hero's Spin – A spinning sword slice that attacks enemies on both sides. When used in mid-air it makes you rise upwards, so you can use it for recovery.
 * Hero's Spin – When using this move on the ground, you can hold down the button to charge it up. It's also stronger in general on the ground than in the air.


 * Chef – Mr. Game & Watch's cooking flies all over the place when he flicks his pan. You can use this to protect yourself.


 * PK Fire – If this attack connects, a big pillar of fire appears. That opponent will be feeling the burn for a bit.
 * PK Thunder – The lightning won't disappear if the tail end of it hits an enemy. It's also invunerable for a very brief moment after Ness initially fires it.
 * PK Thunder – You can guide the bolt of lightning around and hit yourself for propulsion - but this leaves you defenceless, so be careful!
 * Side Smash Attack – Ness's bat leaves him open, but it has epic launching power, He can also hit enemy projectiles with it.


 * Pikmin Flowers – It'll take some time for the flowers to bloom on a Pikmin's head after Olimar plucks them. That doesn't really affect their abilities, though.


 * Bonus Fruit – Oranges don't deal as much damage, but they're easy to hit people with, since they fly straight at such high speed.
 * Fire Hydrant – The water that sprays from the hydrant will even push PAC-MAN himself. You can use this to sneak up on a foe while charging an attack!
 * Fire Hydrant – Use this attack in the air, and the falling hydrant itself becomes a form of attack. Try dropping it on an opponent trying to get back to the stage!


 * Warp – Use this move to warp a short distance away. You can choose which direction you warp in.


 * Pit vs Dark Pit – Pit and 's abilities are largely identical, but some of the weapons they wield are different. They also have different victory themes.


 * Robo Burner R.O.B. uses his burner to fly up. To save fuel and fly longer, just press the special move button repeatedly instead of holding ↑.


 * The Limits of the Levin Sword – After 8 uses of the Levin Sword, you'll throw it away and be unable to use it for 10 seconds. It also reverts to the Bronze Sword after holding it for 8 seconds.


 * Bouncing Fish – Hold left or right to greatly affect the range of the attack. In this way, you can use the attack as a feint or really surprise an opponent!


 * Chain Attack – This has two variations, depending on whether Shulk calls for Dunban or Riki at the start. Their moves don't change, but they say different lines.
 * Monado Arts – In Buster mode, you deal more damage than usual, but you can't launch opponents as far, and you receive more damage as well.
 * Monado Arts – In Jump mode, it's not just Shulk's standard jump and mid-air jump that go higher - his Air Slash move gives him more height than usual, too.
 * Monado Arts – To cancel the current Monado Art, press the special button quickly three times in a row or hold the button for around a second.


 * Spin Charge – Jump while spinning forwards and you'll keep spinning in the air. You can hit opponents like that or use other attacks.


 * Timber – The Villager can move from side to side while using the watering can. It's also possible to water and chop down trees planted by other Villagers.


 * Wario Bike – Input up to do a wheelie, then down to lower the wheel again. Any enemy hit by that front wheel has a good chance of getting launched.


 * Deep Breathing – Deep Breathing can reduce stress. Oh, and it also increases your attack and launch power and heals a small amount of damage.
 * Standard Attack – Land three standard attacks in a row while you opponent is on the ground and you might bury them.


 * Nayru's Love – This move summons a magical barrier that reflects enemy projectiles. But it's not just for defence - it deals damage to opponents, too!

Stages

 * Pokémon Stadium 2 – When the stage is in its Ground form, a small mountain appears just left of the stage's centre. Try using it as a shield to block projectiles!

Items

 * Steel Diver – This submarine-shaped weapon fires small torpedoes which start off slow, then speed up and zoom off. They explode when they hit a foe.

Pokémon

 * Goldeen – No matter how enthusiastically it splashes, nothing ever happens. Not even on those rare instances you find it in a Master Ball.

Game Modes

 * Copying Custom Fighters – When copying custom fighters between Wii U and Nintendo 3DS, you can't copy fighters that were already copied across from another system.

amiibo

 * Characteristics – An FP's characteristics will change as it learns from its opponents. Even once its level is maxed out, its characteristics can still change.

Item Trophy

 * Kat & Ana – If you use this, you'll automatically break your fall when you hit a wall or ceiling. Extra handy if you're the type to go diving head-first into battle!

Characters

 * PAL: Mii Sword Fighter
 * PAL: Duck Hunt Duo
 * PAL: Duck Hunt Duo
 * PAL: Duck Hunt Duo

Moves

 * Hammer Flip
 * PAL: Hammer (Hammer Flip is only the name of the charged variant)
 * PAL: Hammer (Hammer Flip is only the name of the charged variant)