User:Nyargleblargle/Smash 5 Ideas

A list of ideas I have for the next Smash game for Switch. Keep in mind that none of this has been confirmed, and indeed, no Smash 5 has been announced yet.

Fighters

 * For further information on general changes to custom specials, see the Modes section.
 * For further information on general changes to custom specials, see the Modes section.
 * For further information on general changes to custom specials, see the Modes section.
 * For further information on general changes to custom specials, see the Modes section.
 * For further information on general changes to custom specials, see the Modes section.
 * For further information on general changes to custom specials, see the Modes section.

Stages

 * Each stage has three variations, including one Ω form variation without hazards.
 * Ω form stages may now have soft platforms.
 * Each stage has four songs, including at least one new remix. The song can be selected by holding an input on the D-Pad.

Modes

 * Camera can be set to be normal, zoomed in slightly on a fighter (single-player only), or to be zoomed out further. By default, the camera is set to normal in TV and tabletop mode and to zoomed in in handheld mode.

Smash

 * Time, Stock, and Coin return.
 * Health can be switched between standard and stamina, with a stamina KO having the same consequences as a standard one (i.e. same respawn circumstances).

8-Player Smash

 * Coin can be selected as the ruleset.
 * No stage limitations exist.

Special Smash

 * Different teams and players can be given unique properties.

Tournament

 * Returns offline as well as online.
 * Brackets can be set to best of 3.
 * Estimated duration of a given tournament is shown before confirming settings.
 * Players are no longer restricted to a single character under any circumstances, instead being denoted in brackets by Mii icons.
 * Players can no longer create lobbies online; However, various settings may be voted on for standard brackets, with the two sets of the most requested settings being used for tournaments every five minutes.

Character Customization

 * Custom special moves are now available from the beginning of the game.
 * Most characters can now mix and match between up to two of four variations per move, or in some cases. Moves that have "opposite" effects can not be combined.
 * In the case that a character has three unique specials to an input, each special will only have two variations with "opposite" effects.
 * Equipment has been removed in favor of a strengths and weaknesses system, where players can select up to three buffs to their character (i.e. more speed, weight) and three nerfs (i.e. reduced power, jump height), which can be "stacked" like equipment effects. The number of buffs and nerfs must be equal.
 * A "quick" mode of customization has been added from the CSS, where players can select one variation per custom special move.

Mii Fighters

 * Players can now choose between three "sub-styles" per class, with different properties and a couple of unique standard attacks. For example, the Fencer style of Swordfighter has Marth's forward smash and down air, is faster, and deals less damage.
 * A universe symbol and victory theme can be selected individually for Mii Fighters among all existing ones, still defaulting to the Smash symbol and victory theme.
 * Up to eleven color swaps can be selected using the different default Mii colors.

Costume Creator
A new mode that allows players to create their own alternate costumes. Players start out by choosing an existing costume as a base. They can then create palette swaps that allow them to replace identical colors uniformly. Advanced options include modifying the shading of a costume and altering more minute details, such as eye color or stitches. Players can save up to four costumes per character. These costumes do not appear With Anyone online.

Classic

 * Now works similarly to how it does in Brawl, but with a single-path map shown between matches and the difficulty system of Smash 4.

Master Core

 * Final form on 8.5 difficulty or higher is now Shadow Tabuu, with most of the same attacks as the namesake had in Brawl.

Training

 * Speed can be adjusted in intervals of 0.1x from 0.5x to 2x.
 * If the right control stick is pressed, the entire UI will be hidden and the camera will be able to be adjusted with the right control stick.

Special Orders

 * AI levels of metal and giant opponents increase slightly more rapidly.

Master Orders

 * Orders can be set to Stock-only.

Crazy Orders

 * More damage is healed between rounds.
 * Regular AI opponents don't spawn until round 15

All-Star

 * Only unlocked once all fighters at the time are unlocked.
 * Stages go in order from newcomer unlockables to newcomer starters to Smash 4 unlockables to Smash 4 starters and so on.
 * Within stages, characters appear in reverse order of debut.
 * Two Maxim Tomatoes have been added to the available healing items.

Adventure Mode

 * Similar to Melee's, but all "linear" levels with enemies instead take place on multiplayer stages.
 * Stages go in the following order:
 * 1) Mario enemies in 3D Land
 * 2) VS Bowser in Super Mario Maker 2
 * 3) VS "Team" of three Pokémon, one at a time, in a random Pokémon stage
 * 4) *Duplicates are allowed
 * 5) Zelda enemies in Pirate Ship
 * 6) VS Dark Link in Temple of Time
 * 7) Kirby enemies in Butter Building
 * 8) VS King Dedede in Old Odyssey
 * 9) *Meta Knight if stage reached within six minutes
 * 10) VS Donkey Kong in 75M
 * 11) Metroid enemies in Sector 4
 * 12) VS Ridley in Tourian
 * 13) *Time limit of one minute
 * 14) VS Robin in Ice Tribe Village
 * 15) Kid Icarus enemies in Underworld
 * 16) VS Villager and Isabelle in Main Street
 * 17) VS four Inklings in Booyah Base
 * 18) VS Shadow Tabuu on Final Destination
 * 19) *Giga Bowser if stage reached within fifteen minutes

Events

 * Very Easy and Very Hard difficulty settings added, with most events having an additional twist (darkness, opponent starts out giant, etc.) on Very Hard.

With Anyone

 * Players are now able to see the character their opponent(s) are selecting.
 * Custom specials allowed.

Action Blitz

 * A new mode, designed to be a combination of Smash Run and Classic Mode.
 * The first portion involves fighting enemies from a specific universe on a stage from that universe (ie Mario enemies are fought on Mario stages).
 * Defeating enemies grants the player access to uses of Powers.
 * The second portion involves one randomly-generated round of Classic Mode. Stat boosts will be granted based on how the player plays during the match. The mode will then return to the first portion.
 * Players can save their character's progress and battle against others' characters online.

Trophy Gallery

 * 3D trophies can be bent at specific joints for posing.
 * The Appears In can now list up to three games, and trophies from the universe have it removed entirely.

Trophy Shop

 * More trophies (12) available at any time, but they refresh half as often.

Trophy Horde

 * Arrangement of trophies can be adjusted by first appearance or alphabetical order.
 * Background can be changed.

Multi-Man Smash

 * Rival Smash is replaced by Flower-Man Smash, which applies a flower to every player.
 * New rival team is the Fighting Shadow Team, which are entirely black clones of the playable characters with red eyes. Unlike past teams, they can use special attacks, but these will not spawn any projectiles or entities.

Home-Run Contest

 * The platform is slightly smaller and does not curve slightly inward.

Target Test

 * Stages are now based on modified actual stages.
 * Two difficulties are available, Classic and Challenge. Challenge mode has enemies and more spread-out targets.

Vault

 * Album removed.
 * Game Boy Color games added to Masterpieces.

Options

 * Controller options include dual Joy-Con (includes Handheld Mode), sideways Joy-Con, Pro Controller, and Fight Pad (for all wired controllers, including GameCube).
 * My Music and Show Support removed.