List of spirits (Others)

The following is the list of the spirits that are left unsorted by game series in Super Smash Bros. Ultimate. There are a total of 130 different games or series represented in the list. For the spirits available since the game release, the series are ordered by the console they debuted on and the year their first game (or in the case of some third-party series, Nintendo-published installment) released. For example, all series that debuted on the Game Boy are listed before the ones that debuted on the SNES/Super Famicom, regardless of whether an SNES series predates a Game Boy one.

Spirit Battles
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 * 1,116
 * • • ×2
 * 1,700
 * Pokémon Stadium 2 (hazards off)
 * •Item Tidal Wave •Item: Sports
 * •The enemy favors side smash attacks •The enemy starts the battle with a Home-Run Bat •Certain items will appear in large numbers
 * Spirit Battle inspiration:
 * The blue Ness represents the Batter, who wears a baseball helmet and a blue uniform in this spirit's artwork.
 * The red Lucas minions each represent the Pitcher and the Catcher, both of whom wear red uniforms in this spirit's artwork.
 * The stage and music track represent the baseball diamond in Baseball, which takes place on a green field within a crowded stadium.
 * The Beastball items reference the baseballs used in the sport of baseball, which the Pitcher and Catcher use to throw and/or catch.
 * Ness starting off with a Home-Run Bat and favored side smash attacks reference the baseball bats used in the sport of baseball, which the Batter must use to hit the baseball.
 * The red Lucas minions each represent the Pitcher and the Catcher, both of whom wear red uniforms in this spirit's artwork.
 * The stage and music track represent the baseball diamond in Baseball, which takes place on a green field within a crowded stadium.
 * The Beastball items reference the baseballs used in the sport of baseball, which the Pitcher and Catcher use to throw and/or catch.
 * Ness starting off with a Home-Run Bat and favored side smash attacks reference the baseball bats used in the sport of baseball, which the Batter must use to hit the baseball.
 * This spirit's Beastball Equipped ability further references the baseball, and by connection, the game of baseball which the titular game is based on.
 * 1,117
 * 2,200
 * Pokémon Stadium (Ω form)
 * •Assist Trophy Enemies (Color TV-Game 15)
 * •Hostile assist trophies will appear •The enemy favors side smash attacks
 * Spirit Battle inspiration:
 * The blue Daisy represents the Tennis Player, who wears a blue uniform in this spirit's artwork.
 * The stage and music track represent the tennis court in Tennis, which takes place on a green field within a crowded stadium.
 * The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
 * Daisy's favored downward-angled side smash attacks features a tennis racket, which is used in the sport of tennis to smash the tennis ball to the opponent's side of the court.
 * Spirit Battle inspiration:
 * The blue Daisy represents the Tennis Player, who wears a blue uniform in this spirit's artwork.
 * The stage and music track represent the tennis court in Tennis, which takes place on a green field within a crowded stadium.
 * The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
 * Daisy's favored downward-angled side smash attacks features a tennis racket, which is used in the sport of tennis to smash the tennis ball to the opponent's side of the court.
 * This spirit's Landing Lag ↓ ability references the game of tennis where the players must hit the midair tennis ball back and forth without letting it bounce twice or fall out of bounds.
 * 1,118
 * •Tiny  •Clear
 * 1,500
 * Mario Bros.
 * •Item: Throwing Types
 * •Defeat the main fighter to win •The enemy favors neutral specials •The enemy is invisible
 * The green Tiny Ridley represents Tamagon, a small dragon character with a green color scheme.
 * The Clear Richter's frequent Cross represent the similarly-named power-up item featured in Devil World.
 * The stage represents the main setting of Mario Bros., which was released on the NES along with Devil World.
 * The stage and stage hazards reference the labyrinthian level designs of Devil World, which also features newer enemies as the game progresses.
 * The music track represents the musical theme of Clu Clu Land, a PAC-MAN-inspired maze game released on the NES similar to Devil World.
 * Ridley's favored Plasma Breath references Tamagon's ability to breathe fire after collecting a Cross power-up in Devil World.
 * 1,119
 * • • ×2
 * 3,900
 * 75m (Battlefield form)
 * •Assist Trophy Enemies (Devil)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The green Ridley represents Tamagon, the main playable character of Devil World who navigates the Devil's labyrinth, who appears as the Assist Trophy enemy.
 * The two red Kirby minions represent the Medaman, the Devil's minions featuring a spherical shaped body and a red color scheme who can appear two at a time.
 * The stage's Battlefield form features the elevator poles in the background, referencing the two pulleys on each side of the labyrinth controlled by the Devil.
 * The stage and music track each represent the third and first level of Donkey Kong, which was released along with Clu Clu Land on the NES.
 * The music track represents the musical theme of the first level of Donkey Kong, which sounds similar to the soundbytes used in Devil World.
 * •Assist Trophy Enemies (Devil)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The green Ridley represents Tamagon, the main playable character of Devil World who navigates the Devil's labyrinth, who appears as the Assist Trophy enemy.
 * The two red Kirby minions represent the Medaman, the Devil's minions featuring a spherical shaped body and a red color scheme who can appear two at a time.
 * The stage's Battlefield form features the elevator poles in the background, referencing the two pulleys on each side of the labyrinth controlled by the Devil.
 * The stage and music track each represent the third and first level of Donkey Kong, which was released along with Clu Clu Land on the NES.
 * The music track represents the musical theme of the first level of Donkey Kong, which sounds similar to the soundbytes used in Devil World.
 * The music track represents the musical theme of the first level of Donkey Kong, which sounds similar to the soundbytes used in Devil World.
 * This spirit's Screen-Flip Immunity ability references the Devil's ability to shift the screen, limiting the player's ability to move.
 * In World of Light, the Devil spirit is located in the 8-bit maze area in the Light Realm, referencing how the Devil debuted as an 8-bit character.
 * 1,120
 * 2,100
 * New Donk City Hall (Ω form)
 * •Assist Trophy Enemies (Kapp'n)
 * •Timed battle (1:39) •Hostile assist trophies will appear after a little while •The enemy doesn't like to jump
 * Spirit Battle inspiration:
 * The black Little Mac represents the Urban Champion Fighter, the main playable character of Urban Champion who becomes a champion boxer.
 * The stage represents the main setting of Urban Champion, which takes place on a city street featuring a metropolitan city in the background.
 * The music track represents the musical medley of Wrecking Crew, which was released along with Urban Champion on the NES.
 * The Kapp'n Assist Trophy references the police cars in Urban Champion, which will arrest whichever player was closest to losing when the time ran out.
 * The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
 * The 1:39 time limit references the time limit of each match in Urban Champion, which is set to 99 seconds
 * The third battle condition references the ground-based battles in Urban Champion, which does not feature a jumping gameplay mechanic.
 * The music track represents the musical medley of Wrecking Crew, which was released along with Urban Champion on the NES.
 * The Kapp'n Assist Trophy references the police cars in Urban Champion, which will arrest whichever player was closest to losing when the time ran out.
 * The Kapp'n Assist Trophy enemy appears when the timer hits 1:10, referencing how the police car will appear at the 70 second mark.
 * The 1:39 time limit references the time limit of each match in Urban Champion, which is set to 99 seconds
 * The third battle condition references the ground-based battles in Urban Champion, which does not feature a jumping gameplay mechanic.
 * This spirit's Attack type and Fist Attack ↑ ability reference the boxing gameplay mechanic of Urban Champion.
 * 1,121
 * 1,800
 * 75m (Battlefield form)
 * •Item: Unira
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The red Pac-Man represents Bubbles, the main playable character of Clu Clu Land who features a spherical shape and a red color scheme.
 * The red Pac-Man references how Clu Clu Land is a PAC-MAN-inspired maze game which also features collectible fruit.
 * The stage represents the third level of Donkey Kong, which was released along with Clu Clu Land on the NES.
 * The Unira item represents the Unira, a common sea urchin enemy in Clu Clu Land who often appear in groups.
 * Spirit Battle inspiration:
 * The red Pac-Man represents Bubbles, the main playable character of Clu Clu Land who features a spherical shape and a red color scheme.
 * The red Pac-Man references how Clu Clu Land is a PAC-MAN-inspired maze game which also features collectible fruit.
 * The stage represents the third level of Donkey Kong, which was released along with Clu Clu Land on the NES.
 * The Unira item represents the Unira, a common sea urchin enemy in Clu Clu Land who often appear in groups.
 * This spirit's Screw Attack Equipped ability references the gameplay mechanic of Clu Clu Land where Bubbles can move around the maze by spinning around the poles.
 * In World of Light, the Bubbles spirit is located in the 8-bit maze area in the Light Realm, referencing how Bubbles debuted as an 8-bit character.
 * 1,122
 * • Team ×4
 * 1,800
 * 75m
 * •Item Tidal Wave •Item: Unira
 * •Certain items will appear in large numbers •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The green Kirby represents the Unira, a sea urchin enemy with a green color scheme which appears as the item.
 * The green Kirby Team references how the Unira is a common enemy in Clu Clu Land who appear in groups.
 * The stage represents the third level of Donkey Kong, which was released along with Clu Clu Land on the NES.
 * Spirit Battle inspiration:
 * The green Kirby represents the Unira, a sea urchin enemy with a green color scheme which appears as the item.
 * The green Kirby Team references how the Unira is a common enemy in Clu Clu Land who appear in groups.
 * The stage represents the third level of Donkey Kong, which was released along with Clu Clu Land on the NES.
 * This spirit's Unira Equipped ability represents the Unira, which appears as an item in the Super Smash Bros. series.
 * 1,123
 * • Team ×2
 * 3,800
 * N/A
 * •The enemy favors side specials
 * Spirit Battle inspiration:
 * The red Wario represents the red Excitebike racer, who serves as the main playable character in Excitebike.
 * The Wario Team represents the four Excitebike racers in Excitebike, which includes the red playable racer, a green racer, and two purple racers.
 * The stage and music track reference, a racing course in Mario Kart 8 based on the main setting of Excitebike.
 * Wario's favored Wario Bike references the main gameplay of Excitebike where the players ride their motorbike across the arena.
 * Spirit Battle inspiration:
 * The red Wario represents the red Excitebike racer, who serves as the main playable character in Excitebike.
 * The Wario Team represents the four Excitebike racers in Excitebike, which includes the red playable racer, a green racer, and two purple racers.
 * The stage and music track reference, a racing course in Mario Kart 8 based on the main setting of Excitebike.
 * Wario's favored Wario Bike references the main gameplay of Excitebike where the players ride their motorbike across the arena.
 * This spirit's Move Speed ↑ ability references the acceleration gameplay mechanic of Excitebike.
 * In World of Light, the Excitebike spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
 * 1,124
 * • Team ×4
 * 4,500
 * Balloon Fight
 * N/A
 * •Timed battle (1:30) •The enemy favors up specials •The enemy has increased jump power
 * Spirit Battle inspiration:
 * The cyan Villager represents the Balloon Fighter, a short main playable character who wears a cyan shirt.
 * The stage and music track represent the main setting of Balloon Fight, which features the Balloon Fighter as the main playable character.
 * The Villager's favored Balloon Trip features the Villager wearing the Balloon Fighter's helmet with the balloons attached to them, which serves as their up special.
 * The Villager's favored Balloon Trip and "increased jump power" battle condition reference the main gameplay of Balloon Fight where the player flies and hovers around the stage with the balloons attached to their helmets.
 * The cyan Villager represents the Balloon Fighter, a short main playable character who wears a cyan shirt.
 * The stage and music track represent the main setting of Balloon Fight, which features the Balloon Fighter as the main playable character.
 * The Villager's favored Balloon Trip features the Villager wearing the Balloon Fighter's helmet with the balloons attached to them, which serves as their up special.
 * The Villager's favored Balloon Trip and "increased jump power" battle condition reference the main gameplay of Balloon Fight where the player flies and hovers around the stage with the balloons attached to their helmets.
 * This spirit's Shield type references the Balloon Fighter's goal in Balloon Fight to protect his balloons from enemy Balloon Fighters.
 * This spirit's Jump ↑ ability references the flying mechanic of Balloon Fight.
 * 1,125
 * 3,900
 * Balloon Fight
 * N/A
 * •The enemy's neutral special has increased power •Timed battle (1:30) •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The cyan King Dedede represents the Fish, a large, big-lipped enemy with a blue color scheme.
 * The stage and music track represent the main setting of Balloon Fight, which features the Fish as an enemy, who appears as the stage hazard.
 * King Dedede's favored Inhale references how the Fish can swallow any player to floats too close to the water, resulting in a game over.
 * Spirit Battle inspiration:
 * The cyan King Dedede represents the Fish, a large, big-lipped enemy with a blue color scheme.
 * The stage and music track represent the main setting of Balloon Fight, which features the Fish as an enemy, who appears as the stage hazard.
 * King Dedede's favored Inhale references how the Fish can swallow any player to floats too close to the water, resulting in a game over.
 * King Dedede's favored Inhale references how the Fish can swallow any player to floats too close to the water, resulting in a game over.
 * This spirit's Grab type further references how the Fish can swallow any player who comes too close to the water.
 * This spirit's Electric Weakness ability references how the Fish is vulnerable to electrical attacks, as water is a conductor for electricity.
 * In World of Light, the Fish spirit is located in a western lake in the Light Realm, which is occupied by aquatic-themed spirits.
 * 1,126
 * 1,700
 * Port Town Aero Dive
 * N/A
 * •The enemy has increased move speed •The enemy starts the battle with a Super Scope
 * Spirit Battle inspiration:
 * The black Captain Falcon represents Mach Rider, the main playable character of the titular game who pilots his own vehicle and wears a red racing helmet.
 * The stage represents the main setting of Mach Rider, which takes place in a dystopian futuristic city and features a racing gameplay mechanic.
 * Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.
 * Spirit Battle inspiration:
 * The black Captain Falcon represents Mach Rider, the main playable character of the titular game who pilots his own vehicle and wears a red racing helmet.
 * The stage represents the main setting of Mach Rider, which takes place in a dystopian futuristic city and features a racing gameplay mechanic.
 * Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.
 * Captain Falcon starting off with a Super Scope references the Mach Rider's machine gun, which he uses to destroy obstacles and enemies on the road.
 * This spirit's Speed ↑ ability references the acceleration gameplay mechanic of Mach Rider.
 * In World of Light, the Mach Rider spirit is located at the eastern racing circuit area in the Light Realm, which is occupied by vehicular racing-themed spirits.
 * 1,127
 * 9,100
 * Temple (Battlefield form)
 * N/A
 * •Take your strongest team into this no-frills battle
 * The red Young Link represents Link's first incarnation as a young sword-wielding boy in The Legend of Zelda, which was first released on the Famicom Disk System, which Diskun serves as the mascot.
 * The blue Samus, red Simon, and yellow Pit minions each reference their debut appearance and color scheme in their respective debut games first released on the Famicom Disk System.
 * The stage represents the Great Palace, the final dungeon featured in Zelda II: The Adventure of Link, which was first released on the Famicom Disk System.
 * The music track represents the medley of games featured on the Famicom Disk System, which feature their main protagonists as fighters in the Super Smash Bros. series.
 * 1,128
 * • (Moveset 3223, Takamaru Wig, Takamaru Outfit, Low Voice Type 1)
 * 9,200
 * Suzaku Castle (Battlefield form)
 * •Assist Trophy Enemies (Takamaru) •Item: Swords
 * •The enemy's melee weapons have increased power •Hostile assist trophies will appear when the enemy's at high damage •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume represents Takamaru, the main playable character of The Mysterious Murasame Castle who appears as the Assist Trophy enemy.
 * The stage represents the castles featured in The Mysterious Murasame Castle which features a traditional Japanese aesthetic.
 * The Sword items and the first battle condition reference Takamaru's usage of his katana sword for close combat in The Mysterious Murasame Castle.
 * The "increased move speed" battle condition references Takamaru's faster-than-normal walking speed in The Mysterious Murasame Castle.
 * 9,200
 * Suzaku Castle (Battlefield form)
 * •Assist Trophy Enemies (Takamaru) •Item: Swords
 * •The enemy's melee weapons have increased power •Hostile assist trophies will appear when the enemy's at high damage •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume represents Takamaru, the main playable character of The Mysterious Murasame Castle who appears as the Assist Trophy enemy.
 * The stage represents the castles featured in The Mysterious Murasame Castle which features a traditional Japanese aesthetic.
 * The Sword items and the first battle condition reference Takamaru's usage of his katana sword for close combat in The Mysterious Murasame Castle.
 * The "increased move speed" battle condition references Takamaru's faster-than-normal walking speed in The Mysterious Murasame Castle.
 * The "increased move speed" battle condition references Takamaru's faster-than-normal walking speed in The Mysterious Murasame Castle.
 * This spirit's Attack type and Sword Attack ↑ ability further reference Takamaru's usage of his katana sword for close combat.
 * 1,129
 * • Team ×6
 * 1,900
 * Pokémon Stadium (Ω form)
 * N/A
 * •The enemy favors side specials •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The red female Wii Fit Trainer represents the Volleyball Player, a physically fit female character wearing a red uniform in this spirit's artwork.
 * The red female Wii Fit Trainer Team's six fighters reference the volleyball team in Volleyball, which consists of a team of up to six volleyball players.
 * The stage and music track represent the volleyball court in Volleyball, which takes place on a green field within a crowded stadium.
 * The Wii Fit Trainer's favored Header references the sport of volleyball where the volleyball players can spike the volleyballs into the opposing team's side.
 * The red female Wii Fit Trainer represents the Volleyball Player, a physically fit female character wearing a red uniform in this spirit's artwork.
 * The red female Wii Fit Trainer Team's six fighters reference the volleyball team in Volleyball, which consists of a team of up to six volleyball players.
 * The stage and music track represent the volleyball court in Volleyball, which takes place on a green field within a crowded stadium.
 * The Wii Fit Trainer's favored Header references the sport of volleyball where the volleyball players can spike the volleyballs into the opposing team's side.
 * This spirit's Stamina ↑ ability references how volleyball players can build up their own stamina by playing the game of volleyball.
 * 1,130
 * 3,500
 * (hazards off)
 * N/A
 * •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The cyan Young Link represents Donbe, the young male protagonist of Shin Onigashima who features a cyan color scheme.
 * The pink Villager represents Hikari, the young female protagonist of Shin Onigashima who wears a red-tinted skirt.
 * The tan Dog of Duck Hunt, the blue Diddy Kong, and the orange Falco minions each represent Donbe and Hikari's animal allies: Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant.
 * The stage references the 8-bit visual designs of the illustrated images in Shin Onigashima, including an image of Donbe and Hikari staring out over a cliff overlooking Nagakushi Village.
 * Spirit Battle inspiration:
 * The cyan Young Link represents Donbe, the young male protagonist of Shin Onigashima who features a cyan color scheme.
 * The pink Villager represents Hikari, the young female protagonist of Shin Onigashima who wears a red-tinted skirt.
 * The tan Dog of Duck Hunt, the blue Diddy Kong, and the orange Falco minions each represent Donbe and Hikari's animal allies: Ringo the dog, Matsunosuke the monkey, and Ohana the pheasant.
 * The stage references the 8-bit visual designs of the illustrated images in Shin Onigashima, including an image of Donbe and Hikari staring out over a cliff overlooking Nagakushi Village.
 * In World of Light, the Donbe & Hikari spirit is located on a grassy pathway in the Sacred Land map in the Dark Realm, similar to the stage's grassland setting.
 * 1,132
 * 1,500
 * Pokémon Stadium (Ω form)
 * •Slippery Stage
 * •The stage's platforms are very slippery
 * Spirit Battle inspiration:
 * The white Dr. Mario, white Luigi, and white Donkey Kong each represent the shorter, lankier, and bigger Hockey Players featured in this spirit's artwork.
 * The stage and Slippery Floor hazard represent the ice hockey rinks in Ice Hockey, which features a slippery floor and takes place in a crowded stadium.
 * The music track represents the music track of the Core Luge minigame in Wii Fit U which based on core luge, a winter sport similar to ice hockey.
 * Spirit Battle inspiration:
 * The white Dr. Mario, white Luigi, and white Donkey Kong each represent the shorter, lankier, and bigger Hockey Players featured in this spirit's artwork.
 * The stage and Slippery Floor hazard represent the ice hockey rinks in Ice Hockey, which features a slippery floor and takes place in a crowded stadium.
 * The music track represents the music track of the Core Luge minigame in Wii Fit U which based on core luge, a winter sport similar to ice hockey.
 * The music track represents the music track of the Core Luge minigame in Wii Fit U which based on core luge, a winter sport similar to ice hockey.
 * This spirit's Freezie Equipped ability further references the ice hockey rinks and the hockey puck, which can slide across the rink.
 * 1,133
 * •Giant Roy Team
 * 1,900
 * Mushroomy Kingdom
 * N/A
 * •The enemy favors side specials •The enemy is giant
 * Spirit Battle inspiration:
 * The Giant Bowser Jr. Team's Koopa Clown Cars represents the MONSTER, a type of large racing buggies featured in Famicom Grand Prix II: 3D Hot Rally.
 * The stage represents the desert race courses featured in 3D Hot Rally, which features mountainous sand dunes in the background.
 * The Bowser Team's favored Clown Kart Dash references the MONSTER's buggy design and ability to accelerate and reach maximum speed.
 * Spirit Battle inspiration:
 * The Giant Bowser Jr. Team's Koopa Clown Cars represents the MONSTER, a type of large racing buggies featured in Famicom Grand Prix II: 3D Hot Rally.
 * The stage represents the desert race courses featured in 3D Hot Rally, which features mountainous sand dunes in the background.
 * The Bowser Team's favored Clown Kart Dash references the MONSTER's buggy design and ability to accelerate and reach maximum speed.
 * This spirit's Braking Ability ↑ ability references the MONSTER's rapid deceleration when making turns in Famicom Grand Prix II: 3D Hot Rally.
 * 1,134
 * •Metal Iggy • ×2
 * 3,900
 * Gerudo Valley
 * N/A
 * •The enemy favors neutral specials •The enemy is metal
 * Spirit Battle inspiration:
 * The Metal Iggy Koopa represents the green smiling soldier piloting the Tank, a metallic vehicle equipped an arsenal of weapons.
 * The two green Snake minions represent the two members of the Infantry, a troop of military soldiers who wear green camouflage suits in this spirit's artwork.
 * The stage represents the territorial maps featured in Famicom Wars where the Red Star and the Blue Moon armies are stationed at the opposite ends of the map.
 * The stage and the Koume & Kotake stage hazards reference the battle sequences between the Red Star and Blue Moon armies where one army will overtake the other side with enough firepower.
 * The music track represents the musical theme of Tank Troopers, a vehicular combat game which features tanks similar to Famicom Wars.
 * Iggy's favored Clown Cannon references the Tank's cannon, which can fire missiles at the enemy army from a long range.
 * The stage represents the territorial maps featured in Famicom Wars where the Red Star and the Blue Moon armies are stationed at the opposite ends of the map.
 * The stage and the Koume & Kotake stage hazards reference the battle sequences between the Red Star and Blue Moon armies where one army will overtake the other side with enough firepower.
 * The music track represents the musical theme of Tank Troopers, a vehicular combat game which features tanks similar to Famicom Wars.
 * Iggy's favored Clown Cannon references the Tank's cannon, which can fire missiles at the enemy army from a long range.
 * This spirit's Super Scope Equipped ability references the Tank's missile-launching cannon and the Infantry's usage of guns.
 * This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Tank is a transportation vehicle.
 * 1,135
 * • •Tiny  ×8
 * 3,400
 * Halberd (Ship deck)
 * •Health Recovery •Item: Exploding Types
 * •The enemy is healed when the enemy's at high damage •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The red Dr. Mario represents Andy, one of the main characters in Advance Wars who wears a red uniform and is associated with health.
 * The red Tiny Snake minions represent the Orange Star Units in Advance Wars, which includes the Infantry and the Mechs, who appear tiny on-screen.
 * The stage and music track represent the Battleship, a type of Naval Unit used in Advance Wars, which features a warfare RPG gameplay mechanic.
 * The Health Recovery rule references Andy's CO Power, Hyper Repair, which allows him to restore his unit's HP by 2.
 * The Snake minions' frequent explosive-based attacks and Exploding Type items reference how Andy's Hyper Repair can increase their attack power by 10% in Advance Wars.
 * The red Tiny Snake minions represent the Orange Star Units in Advance Wars, which includes the Infantry and the Mechs, who appear tiny on-screen.
 * The stage and music track represent the Battleship, a type of Naval Unit used in Advance Wars, which features a warfare RPG gameplay mechanic.
 * The Health Recovery rule references Andy's CO Power, Hyper Repair, which allows him to restore his unit's HP by 2.
 * The Snake minions' frequent explosive-based attacks and Exploding Type items reference how Andy's Hyper Repair can increase their attack power by 10% in Advance Wars.
 * This spirit's Grab type references Andy's role in the first chapter in the Advance Wars campaign by taking back the Orange Star nation from Blue Moon.
 * In World of Light, the Andy spirit is located near of the Base map in the Light Realm, referencing Andy's involvement with the military.
 * 1,136
 * 1,800
 * Corneria
 * •Defense ↑ •Attack Power ↑ •Item: Shooting Types
 * •The enemy has increased attack power after a little while •The enemy has increased defense after a little while •The enemy starts the battle with a Staff
 * Spirit Battle inspiration:
 * The cyan Captain Falcon represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
 * The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in Advanced Wars, which feature a vehicular combat gameplay mechanic.
 * The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
 * Captain Falcon starting off with a Staff and the Shooting type items reference the long-ranged missiles and firearms used by Eagle's Air Units.
 * Spirit Battle inspiration:
 * The cyan Captain Falcon represents Eagle, an aerial pilot wearing a scarf and a cyan uniform who is named after a bird of prey.
 * The stage and music track represent the Stealth Fighter, a type of Air Unit which Eagle specializes in leading in Advanced Wars, which feature a vehicular combat gameplay mechanic.
 * The Attack Power ↑ and Defense ↑ rules reference Eagle's Day-to-Day ability, which can increase his units' firepower by 15% and defense by 10%.
 * Captain Falcon starting off with a Staff and the Shooting type items reference the long-ranged missiles and firearms used by Eagle's Air Units.
 * This spirit's Attack type further references Eagle's CO ability to increase his units' firepower by 15%.
 * 1,137
 * 2,200
 * Summit (Battlefield form)
 * •Move Speed ↓ •Hazard: Ice Floor
 * •The floor is frozen •You have reduced move speed after a little while •The enemy starts the battle with a Steel Diver
 * Spirit Battle inspiration:
 * The blue Ice Climbers represent Olaf, the Commander of the Blue Moon army who wears a blue heavy coat insulated with wool.
 * The Ice Climbers starting off with a Steel Diver and the music track represent the Submarine, a type of Naval Unit in Advance Wars which can fire a torpedo.
 * The stage and Ice Floor hazard reference Olaf's CO ability, Blizzard, a cold weather condition that allows him to cover the entire map in Snow.
 * The stage, Ice Floor hazard, and Move Speed ↓ rule reference the effect of Blizzard on Olaf's opponents, which will reduce their movement speed.
 * Spirit Battle inspiration:
 * The blue Ice Climbers represent Olaf, the Commander of the Blue Moon army who wears a blue heavy coat insulated with wool.
 * The Ice Climbers starting off with a Steel Diver and the music track represent the Submarine, a type of Naval Unit in Advance Wars which can fire a torpedo.
 * The stage and Ice Floor hazard reference Olaf's CO ability, Blizzard, a cold weather condition that allows him to cover the entire map in Snow.
 * The stage, Ice Floor hazard, and Move Speed ↓ rule reference the effect of Blizzard on Olaf's opponents, which will reduce their movement speed.
 * This spirit's Shield type references Olaf's blue color scheme and role in the first chapter in the Advance Wars campaign by defending the conquered Orange Star nation from Andy.
 * 1,138
 * 2,300
 * Town and City
 * •Item: Smoke Ball •Hazard: Fog
 * •The stage is covered in fog
 * Spirit Battle inspiration:
 * The blue Villager represents Ayumi Tachibana, a young female character who wears a blue skirt.
 * The stage represents Marufuku Village, a small village that Ayumi travels to in Famicom Detective Club: The Girl Who Stands Behind.
 * The music track references the main title theme of The Girl Who Stands Behind, which features an energetic tempo and rhythm.
 * The Fog Hazard and the Smoke Ball items reference the mysteries in the Famicom Detective Club duology which Ayumi and the player must uncover.
 * Spirit Battle inspiration:
 * The blue Villager represents Ayumi Tachibana, a young female character who wears a blue skirt.
 * The stage represents Marufuku Village, a small village that Ayumi travels to in Famicom Detective Club: The Girl Who Stands Behind.
 * The music track references the main title theme of The Girl Who Stands Behind, which features an energetic tempo and rhythm.
 * The Fog Hazard and the Smoke Ball items reference the mysteries in the Famicom Detective Club duology which Ayumi and the player must uncover.
 * This spirit's Support type references Ayumi's role in the Famicom Detective Club series as the player's assistant.
 * This spirit's Improved Escape ability references how Ayumi drugs the player in order to pursue a suspect in The Girl Who Stands Behind.
 * 1,139
 * 1,600
 * Town and City
 * •Item: Golden Hammer
 * •Reinforcements will appear during the battle •The enemy is easily distracted by items
 * The white Diddy Kong represents Goku, the male monkey protagonist of Yūyūki who wears red-white-and-yellow clothes.
 * The blue Villager minion represents Chao, the young female human protagonist of Yūyūki who wears a skirted kimono.
 * The stage represents the small vilage in China featured on the beginning of Yūyūki, which serves as Chao's hometown.
 * The Golden Hammer item represents the Gavel of Light, a golden hammer in Yūyūki which Chao must retrieve in order to rescue Goku from imprisonment by Oshakasama for his crimes.
 * The Villager minion starts off with a Black Hole, referencing the ending of Famicom Mukashi Banashi: Yūyūki Disk 1 where Goku's friends are sucked into a waterspout.
 * 1,140
 * • (180 HP) (Moveset 1111, Bear Hat, Bear Suit)
 * 13,700
 * Coliseum
 * •Attack Power ↑ •Assist Trophy Enemies (Sukapon)
 * •Stamina battle •Hostile assist trophies will appear •The enemy has increased attack power after a little while
 * Spirit Battle inspiration:
 * The Mii Gunner represents Dr. Little Emon, the scientific creator of Sukapon, the main playable character of Joy Mech Fight who appears as an Assist Trophy.
 * The Mii Gunner's Bear Hat and Bear Suit reference Sukapon's appearance, which includes a round head with simple eyes, a round torso, and spherical extremities.
 * The stage represents the Colosseum, a battle arena featured in Joy Mech Fight which takes place in a crowded stadium resembling an ancient colosseum.
 * The music track represents the musical theme of Clu Clu Land, which was released along with Joy Mech Fight on the NES.
 * The stamina battle condition references the battle system in Joy Mech Fight where each player will feature an HP meter that gauges their health.
 * Coliseum
 * •Attack Power ↑ •Assist Trophy Enemies (Sukapon)
 * •Stamina battle •Hostile assist trophies will appear •The enemy has increased attack power after a little while
 * Spirit Battle inspiration:
 * The Mii Gunner represents Dr. Little Emon, the scientific creator of Sukapon, the main playable character of Joy Mech Fight who appears as an Assist Trophy.
 * The Mii Gunner's Bear Hat and Bear Suit reference Sukapon's appearance, which includes a round head with simple eyes, a round torso, and spherical extremities.
 * The stage represents the Colosseum, a battle arena featured in Joy Mech Fight which takes place in a crowded stadium resembling an ancient colosseum.
 * The music track represents the musical theme of Clu Clu Land, which was released along with Joy Mech Fight on the NES.
 * The stamina battle condition references the battle system in Joy Mech Fight where each player will feature an HP meter that gauges their health.
 * The stamina battle condition references the battle system in Joy Mech Fight where each player will feature an HP meter that gauges their health.
 * This spirit's Grab type and Strong Throw ability reference Sukapon Toss, a move used by Sukapon in Joy Mech Fight which allows him to grab and throw the opponent.
 * This spirit's Strong Throw ability references the fighting robot gameplay mechanic in Joy Mech Fight, which involves throwing the opponents or their own head to attack.
 * 1,141
 * • Team ×4
 * 2,000
 * Tomodachi Life
 * •Item: Daybreak Parts
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The Villager Team represents the four players required for mahjong, the tile game in which Yakuman is based on.
 * The stage represents the architecture of the Japanese city buildings in the 1920's when mahjong was first introduced in Japan.
 * The music track represents the musical theme of Yūyūki, a Famicom game that takes place in China where mahjong was first developed.
 * The Daybreak Parts items reference the different tiles featured in mahjong, where assembling different tiles will allow the player to create the rare and valuable winning hand, the yakuman.
 * The battle condition references the goal of Japanese mahjong to take the points from other players until they create the yakuman hand, which will increase a player's chances of winning the game.
 * The stage represents the architecture of the Japanese city buildings in the 1920's when mahjong was first introduced in Japan.
 * The music track represents the musical theme of Yūyūki, a Famicom game that takes place in China where mahjong was first developed.
 * The Daybreak Parts items reference the different tiles featured in mahjong, where assembling different tiles will allow the player to create the rare and valuable winning hand, the yakuman.
 * The battle condition references the goal of Japanese mahjong to take the points from other players until they create the yakuman hand, which will increase a player's chances of winning the game.
 * This spirit's Critical-Health Attack ↑ ability further references the game of mahjong, where the opponent can take points from the player's hands until a winning hand is made.
 * 1,142
 * 2,300
 * Lylat Cruise
 * •Assist Trophy Enemies (Andross)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The Wire Little Mac and the Andross Assist Trophy represent the Commander, a disembodied floating face with a wireframe graphic.
 * The stage represents the starship VIXIV, the main playable starship featured in X, which the player can pilot through outer space.
 * The stage, music track, and the Andross Assist Trophy enemy reference how X and Star Fox are both built on the same technology and developed by Argonaut Games.
 * Spirit Battle inspiration:
 * The Wire Little Mac and the Andross Assist Trophy represent the Commander, a disembodied floating face with a wireframe graphic.
 * The stage represents the starship VIXIV, the main playable starship featured in X, which the player can pilot through outer space.
 * The stage, music track, and the Andross Assist Trophy enemy reference how X and Star Fox are both built on the same technology and developed by Argonaut Games.
 * The stage, music track, and the Andross Assist Trophy enemy reference how X and Star Fox are both built on the same technology and developed by Argonaut Games.
 * This spirit's Support type references the Commander's role in X as the player's commander and guide.
 * This spirit's Shield type references the player's goal in X by defending the planet Tetamus II from being taken over by a mysterious alien race.
 * This spirit's Staff Equipped ability references the shooting gameplay mechanic in X.
 * 1,143
 * 3,600
 * Dream Land GB (Castle Lololo interior)
 * •Assist Trophy Enemies (Sablé Prince)
 * •Hostile assist trophies will appear
 * (Castle Lololo)
 * Spirit Battle inspiration:
 * The green Greninja represents the Frog, an amphibian creature with a green color scheme.
 * The blue King K. Rool minion represents the Snake, a reptilian creature who features a cape and a blue color scheme.
 * The stage and music track represent the Eclair Palace, the castle located in the Custard Kingdom in Kaeru no Tame ni Kane wa Naru which features a 2D side-scrolling platform sequence.
 * The stage and music track represent Kirby's Dream Land, a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to Kaeru no Tame ni Kane wa Naru.
 * The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of Kaeru no Tame ni Kane wa Naru, who can transform into the Frog or the Snake.
 * The blue King K. Rool minion represents the Snake, a reptilian creature who features a cape and a blue color scheme.
 * The stage and music track represent the Eclair Palace, the castle located in the Custard Kingdom in Kaeru no Tame ni Kane wa Naru which features a 2D side-scrolling platform sequence.
 * The stage and music track represent Kirby's Dream Land, a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to Kaeru no Tame ni Kane wa Naru.
 * The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of Kaeru no Tame ni Kane wa Naru, who can transform into the Frog or the Snake.
 * This spirit's Shield type references the Prince of Sablé's role in Kaeru no Tame ni Kane wa Naru by rescuing Princess Tiramasu from Lord Delarin.
 * 1,145
 * 9,900
 * Dream Land GB
 * •Temporary Invincibility •Assist Trophy Enemies (Sablé Prince)
 * •The enemy will occasionally be invincible after a little while •The enemy can unleash powerful critical hits at random •Hostile assist trophies will appear
 * (Castle Lololo)
 * Spirit Battle inspiration:
 * The cyan Young Link represents Prince Richard, a young swordfighter with a blue color scheme.
 * The stage and music track represent Kirby's Dream Land, a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to Kaeru no Tame ni Kane wa Naru.
 * The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of Kaeru no Tame ni Kane wa Naru, whom Prince Richard serves as his friendly rival.
 * The Temporary Invincibility rule references Prince Richard's frog transformation, a transformation featured in Kaeru no Tame ni Kane wa Naru which prevents the user from battling Insect-type enemies.
 * The second battle condition references Prince Richard's superior fighting skills at the beginning of Kaeru no Tame ni Kane wa Naru, which allowed him to easily defeat the Sablé Prince in battle.
 * The stage and music track represent Kirby's Dream Land, a Game Boy-exclusive game featuring a 2D side-scrolling gameplay mechanic similar to Kaeru no Tame ni Kane wa Naru.
 * The Sablé Prince Assist Trophy enemy reference his appearance as the main playable character of Kaeru no Tame ni Kane wa Naru, whom Prince Richard serves as his friendly rival.
 * The Temporary Invincibility rule references Prince Richard's frog transformation, a transformation featured in Kaeru no Tame ni Kane wa Naru which prevents the user from battling Insect-type enemies.
 * The second battle condition references Prince Richard's superior fighting skills at the beginning of Kaeru no Tame ni Kane wa Naru, which allowed him to easily defeat the Sablé Prince in battle.
 * This spirit's Neutral type references Prince Richard's rivalry with the Prince of Sablé in Kaeru no Tame ni Kane wa Naru.
 * In World of Light, the Prince Richard spirit is located at the eastern 8-bit area in the Light Realm, referencing how Prince Richard debuted as an 8-bit character.
 * 1,146
 * 1,700
 * The Great Cave Offensive (Battlefield form)
 * •Item: Pitfall
 * •Take your strongest team into this no-frills battle
 * (Float Islands)
 * Spirit Battle inspiration:
 * The red Donkey Kong represents Muddy Mole, a playable mammalian character who wears a necktie.
 * The stage and Pitfall item reference the digging gameplay mechanic in Mole Mania where Muddy Mole can dig tunnels underground.
 * The music track represents the musical theme of Float Islands from Kirby's Dream Land, which was released along with Mole Mania on the Game Boy.
 * Spirit Battle inspiration:
 * The red Donkey Kong represents Muddy Mole, a playable mammalian character who wears a necktie.
 * The stage and Pitfall item reference the digging gameplay mechanic in Mole Mania where Muddy Mole can dig tunnels underground.
 * The music track represents the musical theme of Float Islands from Kirby's Dream Land, which was released along with Mole Mania on the Game Boy.
 * This spirit's Drill Equipped ability further references the digging gameplay mechanic of Mole Mania.
 * 1,147
 * • (140 HP)
 * 3,700
 * Pac-Land (Battlefield form)
 * •Item: Assist Trophy
 * •Stamina battle •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The yellow Mario represents Maruo, the owner of the Maruhige Shop who features a similar mustache and namesake.
 * The stage's background features a green mountain range, representing the green battlefields featured in Trade & Battle: Card Hero, which also features an 8-bit aesthetic.
 * The music track is a reference to the music that plays while visiting Maruhige Card Shop in Trade & Battle: Card Hero.
 * The Assist Trophy item references the Monster Cards used in Trade & Battle: Card Hero, where the players can summon them to attack their opponent or defend themselves.
 * The stamina battle condition references the main gameplay of the Card Hero games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.
 * The stage's background features a green mountain range, representing the green battlefields featured in Trade & Battle: Card Hero, which also features an 8-bit aesthetic.
 * The music track is a reference to the music that plays while visiting Maruhige Card Shop in Trade & Battle: Card Hero.
 * The Assist Trophy item references the Monster Cards used in Trade & Battle: Card Hero, where the players can summon them to attack their opponent or defend themselves.
 * The stamina battle condition references the main gameplay of the Card Hero games where the players must use their Monster Cards to attack their opponent until their HP drops to 0.
 * This spirit's Item Gravitation ability references the Maruhige Shop Owner's role in the Card Hero series to sell Monster Cards to the player.
 * 1,148
 * 1,700
 * Pokémon Stadium 2
 * •Move Speed ↓
 * •Defeat the main fighter to win •The enemy's melee weapons have increased power •Reinforcements will appear during the battle
 * The black Shulk represents Satoru, the main protagonist of Kousoku Card Battle: Card Hero who features a similar hairstyle and wears a black uniform.
 * The black Mewtwo, Meta Ridley, and brown Bowser minions each represent the Zombie, the Wild Bull, and the Killer Bee Monster Cards featured in the Card Hero series.
 * The music track reference how both Culdcept Revolt and Kousoku Card Battle: Card Hero are mainly focused on card battles.
 * The first battle condition references the main gameplay of the Card Hero series where the players must use their Monster Cards to defeat the opponent.
 * 1,149
 * • Team
 * 9,500
 * New Donk City Hall (Ω form)
 * •Assist Trophy Enemies (Dr. Wright)
 * •Hostile assist trophies will appear •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The Villager Team represents the civilians of SimCity, which features Dr. Wright as the host, who appears as the Assist Trophy enemy.
 * The stage represents the player's city in SimCity, which can be built and expanded into a large metropolitan city.
 * The music track represents the musical theme of Pilotwings, a simulator game released on the SNES similar to SimCity.
 * 9,500
 * New Donk City Hall (Ω form)
 * •Assist Trophy Enemies (Dr. Wright)
 * •Hostile assist trophies will appear •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The Villager Team represents the civilians of SimCity, which features Dr. Wright as the host, who appears as the Assist Trophy enemy.
 * The stage represents the player's city in SimCity, which can be built and expanded into a large metropolitan city.
 * The music track represents the musical theme of Pilotwings, a simulator game released on the SNES similar to SimCity.
 * The stage represents the player's city in SimCity, which can be built and expanded into a large metropolitan city.
 * The music track represents the musical theme of Pilotwings, a simulator game released on the SNES similar to SimCity.
 * This spirit's Support type references Dr. Wright's role in SimCity as the player's city advisor.
 * This spirit's Ore Club Equipped ability references the natural disasters the player's city will eventually face, including tornadoes.
 * 1,150
 * 1,900
 * Port Town Aero Dive
 * •Item: Super Scope
 * •The enemy starts the battle with a Super Scope
 * Spirit Battle inspiration:
 * The blue Samus represents the ST Falcon, the main playable human-shaped machine controlled by a blonde human with a blue color scheme.
 * The stage and music track represents the road of New York City, the first level in Battle Clash which features a futuristic city setting.
 * The music track represents the musical theme of Chōsōjū Mecha MG, which features giant battling robots similar to Battle Clash.
 * The Super Scope item references the light-gun shooter gameplay of Battle Clash, which requires the usage of the Super Scope to play.
 * Samus starts off with a Super Scope, referencing the laser blaster used by the ST Falcon which can either rapid fire shots or more powerful charged shots.
 * The blue Samus represents the ST Falcon, the main playable human-shaped machine controlled by a blonde human with a blue color scheme.
 * The stage and music track represents the road of New York City, the first level in Battle Clash which features a futuristic city setting.
 * The music track represents the musical theme of Chōsōjū Mecha MG, which features giant battling robots similar to Battle Clash.
 * The Super Scope item references the light-gun shooter gameplay of Battle Clash, which requires the usage of the Super Scope to play.
 * Samus starts off with a Super Scope, referencing the laser blaster used by the ST Falcon which can either rapid fire shots or more powerful charged shots.
 * This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the ST Falcon is a weaponized mecha suit.
 * 1,151
 * •Roy
 * 2,200
 * Figure-8 Circuit
 * N/A
 * •Timed battle (1:00) •The enemy has increased move speed and reduced weight
 * Spirit Battle inspiration:
 * Roy's Koopa Clown Car represents the F-Type, a faced vehicle with a red-and-white color scheme.
 * The stage represents Easy Ride, the first race course in Stunt Race FX which features a grassy area and a cheering crowd near the starting line.
 * The music track represents the musical theme of 3D Hot Rally, a three-dimensional racing game released on a two-dimensional system similar to Stunt Race FX.
 * The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in Stunt Race FX.
 * The second battle condition references how the F-Type has one of the fastest speeds in Stunt Race FX, but is the weakest at taking damage.
 * The stage represents Easy Ride, the first race course in Stunt Race FX which features a grassy area and a cheering crowd near the starting line.
 * The music track represents the musical theme of 3D Hot Rally, a three-dimensional racing game released on a two-dimensional system similar to Stunt Race FX.
 * The timed battle condition references how the player has less than a minute to reach the checkpoints in each race course in Stunt Race FX.
 * The second battle condition references how the F-Type has one of the fastest speeds in Stunt Race FX, but is the weakest at taking damage.
 * This spirit's Undamaged Speed ↑ ability further references the F-Type's high speed stats and low endurance stats.
 * 1,152
 * •Morton
 * 1,900
 * Moray Towers
 * N/A
 * •The enemy's side special has increased power •The enemy favors side specials
 * Spirit Battle inspiration:
 * Morton's Koopa Clown Car represents the Tractor Trailer, a face vehicle with a black-and-white color scheme.
 * The stage represents the race courses at the end of each class in Stunt Race FX, which features a metropolitan city setting.
 * The music track represents the musical theme of Excite Truck, referencing the racing game genre of Stunt Race FX and the Tractor Trailer's semi-truck model.
 * Morton's favored Clown Kart Dash and the first battle condition reference how the Tractor Trailer is a powerful semi-truck in Stunt Race FX.
 * Morton's Koopa Clown Car represents the Tractor Trailer, a face vehicle with a black-and-white color scheme.
 * The stage represents the race courses at the end of each class in Stunt Race FX, which features a metropolitan city setting.
 * The music track represents the musical theme of Excite Truck, referencing the racing game genre of Stunt Race FX and the Tractor Trailer's semi-truck model.
 * Morton's favored Clown Kart Dash and the first battle condition reference how the Tractor Trailer is a powerful semi-truck in Stunt Race FX.
 * This spirit's Braking Ability ↑ ability further references how the Tractor Trailer is a powerful semi-truck in Stunt Race FX.
 * In World of Light, the Tractor Trailer spirit is located at a building resembling Moray Towers in the southern city area in the Light Realm, similar to the stage's setting.
 * 1,153
 * • (Moveset 3122, Lip Wig, Lip Outfit, High Voice Type 4) •
 * 9,200
 * Garden of Hope (hazards off)
 * •Flowery •Item: Lip's Stick
 * •Defeat the main fighter to win •You constantly take minor damage •The enemy starts the battle with a Lip's Stick
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume and voice type represents Lip, a female flower fairy who serves as the main playable character of Panel de Pon.
 * The smaller-than-normal pink Jigglypuff minion represents Watabou the Fluffy, a small, circular character who features the ability to float in midair.
 * The stage and music track represent the unnamed Flower Field in the title screen of Panel de Pon, which features both Lip and Watabou on the title screen.
 * The Mii Swordfighter starting off with a Lip's Stick and the Lip's Stick item represent the flower wand carried around by Lip, which allows her to perform magic spells.
 * The Flowery rule references the effect of the Lip's Stick item in the Super Smash Bros. series, which can be used to constantly inflict minor damage to the opponents.
 * The Mii Swordfighter's moveset references the different gameplay mechanics in Panel de Pon, which includes: Popping Panels one after another (represented by Blurring Blade); Panels moving left or right on the cursor (represented by Airborne Assault); the cursor moving in different directions (represented by Skyward Slash Dash; and the Panels swapping and rearranging (represented by Reversal Slash).
 * The stage and music track represent the unnamed Flower Field in the title screen of Panel de Pon, which features both Lip and Watabou on the title screen.
 * The Mii Swordfighter starting off with a Lip's Stick and the Lip's Stick item represent the flower wand carried around by Lip, which allows her to perform magic spells.
 * The Flowery rule references the effect of the Lip's Stick item in the Super Smash Bros. series, which can be used to constantly inflict minor damage to the opponents.
 * The Mii Swordfighter's moveset references the different gameplay mechanics in Panel de Pon, which includes: Popping Panels one after another (represented by Blurring Blade); Panels moving left or right on the cursor (represented by Airborne Assault); the cursor moving in different directions (represented by Skyward Slash Dash; and the Panels swapping and rearranging (represented by Reversal Slash).
 * This spirit's Support and Grab types, and the Lip's Stick Equipped ability reference the flower wand carried by Lip, which serves as an item in the Super Smash Bros. series.
 * 1,154
 * 1,800
 * Tortimer Island
 * •Item: Beastball
 * •Take your strongest team into this no-frills battle
 * Spirit Battle inspiration:
 * The yellow Villager represents Dion, a short and spirited boy who serves as the leading protagonist of Marvelous: Mohitotsu no Takarajima.
 * The blue Luigi minion represents Jack, a tall and lanky boy featuring blue hair who serves as a main protagonist of Marvelous: Mohitotsu no Takarajima.
 * The class green Wario minion represents Max, an overweight boy wearing brown overalls who serves as a main protagonist of Marvelous: Mohitotsu no Takarajima.
 * The stage represents Camp Island, the main setting of Mohitotsu no Takarajima which takes place on a tropical island that is accessible by boat.
 * The music track represents the musical theme of The Legend of Zelda: A Link to the Past, which serves as the inspiration for Mohitotsu no Takarajima.
 * The Beastball item represents the baseball that Dion uses to pitch with using the Baseball Mitt in Mohitotsu no Takarajima..
 * The blue Luigi minion represents Jack, a tall and lanky boy featuring blue hair who serves as a main protagonist of Marvelous: Mohitotsu no Takarajima.
 * The class green Wario minion represents Max, an overweight boy wearing brown overalls who serves as a main protagonist of Marvelous: Mohitotsu no Takarajima.
 * The stage represents Camp Island, the main setting of Mohitotsu no Takarajima which takes place on a tropical island that is accessible by boat.
 * The music track represents the musical theme of The Legend of Zelda: A Link to the Past, which serves as the inspiration for Mohitotsu no Takarajima.
 * The Beastball item represents the baseball that Dion uses to pitch with using the Baseball Mitt in Mohitotsu no Takarajima..
 * This spirit's Neutral type references how each of Dion, Max, & Jack's different abilities in Mohitotsu no Takarajima balance each other out.
 * 1,155
 * 2,100
 * •Invisibility
 * •Timed battle (2:00) •You are invisible after a little while
 * Spirit Battle inspiration:
 * The blue Kirby represents Hakkun, a blue-colored blob character who features a spherical design and similar abilities.
 * The stage and music track represent the first stage of Sutte Hakkun, which takes place on an island and features a green meadow background.
 * The stage and music track represent the main setting of Super Mario World 2: Yoshi's Island, a two-dimensional platformer released on the NES along with Sutte Hakkun.
 * The Invisibility rule references how Hakkun will initially appear as transparent until he sucks up the colors from bottles and blocks.
 * The timed battle condition references the score point gauge in Sutte Hakkun, which rapidly depletes each time Hakkun performs an action.
 * Spirit Battle inspiration:
 * The blue Kirby represents Hakkun, a blue-colored blob character who features a spherical design and similar abilities.
 * The stage and music track represent the first stage of Sutte Hakkun, which takes place on an island and features a green meadow background.
 * The stage and music track represent the main setting of Super Mario World 2: Yoshi's Island, a two-dimensional platformer released on the NES along with Sutte Hakkun.
 * The Invisibility rule references how Hakkun will initially appear as transparent until he sucks up the colors from bottles and blocks.
 * The timed battle condition references the score point gauge in Sutte Hakkun, which rapidly depletes each time Hakkun performs an action.
 * This spirit's Transformation Duration ↑ ability references how Hakuun can change colors after sucking up the colors of bottles and blocks before transferring the colors elsewhere.
 * 1,156
 * 2,300
 * (Battlefield form)
 * •Hazard: Fog
 * •The stage is covered in fog •The enemy favors down specials
 * Spirit Battle inspiration:
 * The green female Villager represents Komurasaki, the young female protagonist of Hajimari no Mori who wears a skirt.
 * The white Ness minion represents the young male protagonist of Hajimari no Mori, which was developed by Pax Softnica, who helped develop EarthBound.
 * The stage and Fog hazard represent the Ayakashi forest, a forest featured in Hajimari no Mori which serves as the home of Komurasaki's yokai tribe, the Ayakashi.
 * The music track represents the musical theme of Yūyūki, a Famicom game which features a traditional Japanese aesthetic similar to Hajimari no Mori.
 * The Villager's favored Timber features the trees being planted and then cut down with an axe, referencing how the Ayakashi's forest is cut down for lumber prior to the beginning of Hajimari no Mori.
 * The green female Villager represents Komurasaki, the young female protagonist of Hajimari no Mori who wears a skirt.
 * The white Ness minion represents the young male protagonist of Hajimari no Mori, which was developed by Pax Softnica, who helped develop EarthBound.
 * The stage and Fog hazard represent the Ayakashi forest, a forest featured in Hajimari no Mori which serves as the home of Komurasaki's yokai tribe, the Ayakashi.
 * The music track represents the musical theme of Yūyūki, a Famicom game which features a traditional Japanese aesthetic similar to Hajimari no Mori.
 * The Villager's favored Timber features the trees being planted and then cut down with an axe, referencing how the Ayakashi's forest is cut down for lumber prior to the beginning of Hajimari no Mori.
 * This spirit's Support type references Komurasaki's role in Hajimari no Mori as the nameless protagonist's friend and ally.
 * This spirit's Super Leaf Equipped ability references how the Ayakashi is a spiritual race capable of taking on human form, similar to the Tanuki, a shapeshifting racoon spirit which the Super Leaf is based on.
 * In World of Light, the Girl from Hajimari no Mori spirit is located in the shrouded forest area in the Light Realm, further referencing the Ayakashi's forest and the beginning of Hajimari No Mori set in a mysterious fog.
 * 1,157
 * 1,900
 * Boxing Ring
 * N/A
 * •The enemy's punches and elbow strikes have increased power
 * Spirit Battle inspiration:
 * The Wire Little Mac represents the player of Teleroboxer, who can control Harry's movement and boxing attacks through.
 * The Wire Little Mac and the stage reference the boxing gameplay mechanic of Teleroboxer, which takes place in a boxing ring featuring overhead lights.
 * The red Mega Man minion represents Harry, the humanoid robot controlled by the player who features a red color scheme.
 * The music track represents the musical theme of X, which features a first person point-of-view gameplay mechanic similar to Teleroboxer.
 * Spirit Battle inspiration:
 * The Wire Little Mac represents the player of Teleroboxer, who can control Harry's movement and boxing attacks through.
 * The Wire Little Mac and the stage reference the boxing gameplay mechanic of Teleroboxer, which takes place in a boxing ring featuring overhead lights.
 * The red Mega Man minion represents Harry, the humanoid robot controlled by the player who features a red color scheme.
 * The music track represents the musical theme of X, which features a first person point-of-view gameplay mechanic similar to Teleroboxer.
 * This spirit's Fist Attack ↑ ability further references the boxing gameplay mechanic of Teleroboxer.
 * 1,158
 * 1,800
 * Wuhu Island (Boating gate)
 * •Slippery Stage •Buoyancy Reduced
 * •You can't swim •The stage's platforms are very slippery
 * Spirit Battle inspiration:
 * The orange Shulk represents Ryota Hayami, a playable character from Wave Race who wears an orange vest and features a brown, messy hairstyle.
 * The stage and music track represent the race courses featured in Wave Race which takes place on an oceanic shoreline guided by buoys.
 * The Buoyancy Reduced rule references how each player uses their personal jet skis to float in the water and race across the seas.
 * The Slippery Stage rules reference the jet skiing gameplay mechanic of Wave Race, which sometimes feature uncontrollable sliding turns.
 * Spirit Battle inspiration:
 * The orange Shulk represents Ryota Hayami, a playable character from Wave Race who wears an orange vest and features a brown, messy hairstyle.
 * The stage and music track represent the race courses featured in Wave Race which takes place on an oceanic shoreline guided by buoys.
 * The Buoyancy Reduced rule references how each player uses their personal jet skis to float in the water and race across the seas.
 * The Slippery Stage rules reference the jet skiing gameplay mechanic of Wave Race, which sometimes feature uncontrollable sliding turns.
 * This spirit's Swimmer ability references how the jet skis enable their racers to travel across the water.
 * In World of Light, the Ryota Hayami spirit is located at the shores of the eastern island area in the Light Realm, similar to the stage's shoreline setting.
 * 1,159
 * 1,800
 * Summit
 * •Slippery Stage •Item: Freezie
 * •The stage's platforms are very slippery
 * Spirit Battle inspiration:
 * The red Wii Fit Trainer represents Akari Hayami, a physically fit female character from 1080° Snowboarding who wears a red-tinted uniform.
 * The stage, music track, and the Freezie item represent the race courses featured in 1080° Snowboarding, which takes place on a snowy mountain slope.
 * The Slippery Stage rule references the mountain snowboarding gameplay mechanic in 1080° Snowboarding, which sometimes feature uncontrollable sliding turns.
 * Spirit Battle inspiration:
 * The red Wii Fit Trainer represents Akari Hayami, a physically fit female character from 1080° Snowboarding who wears a red-tinted uniform.
 * The stage, music track, and the Freezie item represent the race courses featured in 1080° Snowboarding, which takes place on a snowy mountain slope.
 * The Slippery Stage rule references the mountain snowboarding gameplay mechanic in 1080° Snowboarding, which sometimes feature uncontrollable sliding turns.
 * The Slippery Stage rule references the mountain snowboarding gameplay mechanic in 1080° Snowboarding, which sometimes feature uncontrollable sliding turns.
 * This spirit's Shield type and Impact Run ability references both the player's top speed and the ability to sustain damage from crashing in 1080° Snowboarding.
 * In World of Light, the Akari Hayami spirit is located at the icy mountain area in the Light Realm, similar to the stage's mountain setting.
 * 1,160
 * • (Moveset 3212, Ray Mk III Helmet, Ray Mk III Outfit)
 * 3,600
 * Pokémon Stadium 2 (hazards off)
 * N/A
 * •The enemy's ranged weapons have increased power •The enemy favors special moves •The enemy starts the battle with a Rocket Belt
 * The Mii Gunner's costume represents Ray Mk III, the upgraded robotic form of Ray Mk II, a "Ray" series Robo from the Custom Robo series.
 * The stage represents the Holosseums, an arena in the Custom Robo series featuring different layouts where Custom Robos engage in competitive battles.
 * The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
 * The Mii Gunner starting off with a Rocket Belt references the jetpack equipped to the Ray series' robotic armor, which allows them to fly and hover in midair.
 * The Mii Gunner's moveset references Ray Mk II's moveset in Custom Robo V2 which includes: Straight Bomb S (represented by Grenade Launch), Sniper Gun (represented by Stealth Burst), Ground Legs (represented by Lunar Launch), and Speed Pod P (represented by Bomb Drop).
 * 1,162
 * • (120 HP)
 * 1,800
 * Pokémon Stadium
 * N/A
 * •Stamina battle •The enemy starts the battle with a Ray Gun •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The pink Samus represents Flare, a female character wearing a pink shirt who can operate her mechanical armor.
 * The stage represents the Holosseums, an arena in the Custom Robo series featuring different layouts where Custom Robos engage in competitive battles.
 * The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
 * The stamina battle condition references the battle gameplay of the Custom Robo series where each player must deplete their opponent's Robo's HP to 0.
 * Samus starting off with a Rocket Belt references the jetpack equipped to Flare's robotic armor, which allows her to fly and hover in midair.
 * Samus starting off with a Ray Gun references the arm-mounted blaster equipped to Flare's robotic armor, which allows her to shoot laser beams at the opponent.
 * •Stamina battle •The enemy starts the battle with a Ray Gun •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The pink Samus represents Flare, a female character wearing a pink shirt who can operate her mechanical armor.
 * The stage represents the Holosseums, an arena in the Custom Robo series featuring different layouts where Custom Robos engage in competitive battles.
 * The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
 * The stamina battle condition references the battle gameplay of the Custom Robo series where each player must deplete their opponent's Robo's HP to 0.
 * Samus starting off with a Rocket Belt references the jetpack equipped to Flare's robotic armor, which allows her to fly and hover in midair.
 * Samus starting off with a Ray Gun references the arm-mounted blaster equipped to Flare's robotic armor, which allows her to shoot laser beams at the opponent.
 * Samus starting off with a Ray Gun references the arm-mounted blaster equipped to Flare's robotic armor, which allows her to shoot laser beams at the opponent.
 * This spirit's Weight ↓ ability references Flare's jetpack, which allows her to hover in midair.
 * 1,163
 * • (70 HP) •  (70 HP)
 * 1,900
 * Mushroomy Kingdom (Battlefield form)
 * N/A
 * •The enemy's side special has increased power •Stamina battle •The enemy favors side specials
 * Spirit Battle inspiration:
 * The yellow Dark Samus represents Lance, the yellow Twin Striker who serves as the yellow half of Bayonette.
 * The blue Samus minion represents Spear, the blue Twin Striker who serves as the blue half of Bayonette.
 * The stage represents the Desert Palace, a desert-themed Holosseum in Custom Robo Arena which features a desert setting and a ruined castle.
 * The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
 * The stamina battle condition references the battle gameplay of the Custom Robo series where each player must deplete the opponent's robot's HP to 0.
 * Dark Samus and Samus' favored Missile references Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
 * The stage represents the Desert Palace, a desert-themed Holosseum in Custom Robo Arena which features a desert setting and a ruined castle.
 * The music track represents the musical theme of Chōsōjū Mecha MG, which features customizable battling robots similar to the Custom Robo series.
 * The stamina battle condition references the battle gameplay of the Custom Robo series where each player must deplete the opponent's robot's HP to 0.
 * Dark Samus and Samus' favored Missile references Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
 * This spirit's Attack type and Steel Driver Equipped ability further reference Bayonette's Twin Bombs attack, which allows them to fire explosive missiles.
 * 1,164
 * • (Moveset 2121, Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1)
 * 9,200
 * Moray Towers (Battlefield form)
 * N/A
 * •The enemy's ranged weapons have increased power
 * The Mii Gunner's costume represents Saki Amamiya, the main playable character of the Sin and Punishment series.
 * The stage and music track represents the main setting of Sin and Punishment, which takes place in a large futuristic, dystopian city.
 * The battle condition references the rail shooting gameplay of the Sin and Punishment series where Saki uses his signature gun/sword hybrid weapon, the Dolphin.
 * 1,165
 * • •  (Moveset 2222, Saki Amamiya Wig, Saki Amamiya Outfit, Normal Voice Type 1)
 * 3,600
 * Midgar (hazards off)
 * N/A
 * •The enemy starts the battle with a Ray Gun •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The blue Shulk represents Isa Jo, the main playable character of Sin & Punishment: Star Successor who features messy hair and wears a blue vest.
 * The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, who serves as the main protagonist of Sin & Punishment.
 * The stage and music track represents the main setting of Sin and Punishment: Star Successor, which takes place in a large futuristic, dystopian city.
 * Shulk starting off with a Rocket Belt references Isa's soccer ball-like module on his back, which allows him to hover in midair.
 * Shulk starting off with a Ray Gun references Isa's signature weapon, the Cannon Sword, which can transform into a laser beam firearm.
 * N/A
 * •The enemy starts the battle with a Ray Gun •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The blue Shulk represents Isa Jo, the main playable character of Sin & Punishment: Star Successor who features messy hair and wears a blue vest.
 * The Mii Gunner minion's costume represents Saki Amamiya, Isa's father, who serves as the main protagonist of Sin & Punishment.
 * The stage and music track represents the main setting of Sin and Punishment: Star Successor, which takes place in a large futuristic, dystopian city.
 * Shulk starting off with a Rocket Belt references Isa's soccer ball-like module on his back, which allows him to hover in midair.
 * Shulk starting off with a Ray Gun references Isa's signature weapon, the Cannon Sword, which can transform into a laser beam firearm.
 * Shulk starting off with a Ray Gun references Isa's signature weapon, the Cannon Sword, which can transform into a laser beam firearm.
 * This spirit's Beam Sword Equipped ability further references Isa's Cannon Sword, which can transform into a plasma sword.
 * 1,167
 * 1,900
 * Pirate Ship
 * •Attack Power ↑
 * •The enemy has increased attack power when the enemy's at high damage
 * Spirit Battle inspiration:
 * The blue Snake represents Alessandro Inzaghi, a ranking military officer who wears a blue jacket.
 * The stage and music track represent the Napoleonic-era naval warships featured in Napoleon, a strategy game which features oceanic warfare.
 * •The enemy has increased attack power when the enemy's at high damage
 * Spirit Battle inspiration:
 * The blue Snake represents Alessandro Inzaghi, a ranking military officer who wears a blue jacket.
 * The stage and music track represent the Napoleonic-era naval warships featured in Napoleon, a strategy game which features oceanic warfare.
 * The stage and music track represent the Napoleonic-era naval warships featured in Napoleon, a strategy game which features oceanic warfare.
 * This spirit's Critical-Health Attack ↑ ability references the morale boosting gameplay mechanic of Napoleon, which can enable one army to gain an advantage over another army.
 * 1,168
 * • (Moveset 1222, Isaac Wig, Isaac's Outfit, High Voice Type 1) •  •  •
 * 8,900
 * Wuhu Island (Swaying Bridge)
 * •Assist Trophy Enemies (Isaac)
 * •The enemy's magic attacks have increased power •Hostile assist trophies will appear •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume represents Isaac, the main playable character of Golden Sun who appears as the Assist Trophy enemy.
 * The Roy, Robin, and Palutena minions each represent Garet, Ivan, and Mia, who are battled in the order of their recruitment leading up to their party leader, Isaac.
 * The yellow Roy minion's frequent Flare Blade represents Garet, a sword-wielding warrior who uses fire-based attacks.
 * The green Robin's frequent Elwind represents Ivan, a tunic-wearing spellcaster who uses wind-based attacks.
 * The cyan Palutena's frequent Autoreticle represents Mia, a young woman wearing light blue robes who uses water-based attacks.
 * The stage represents Mt. Aleph, a dormant volcano located within a mountain range in Golden Sun where Isaac and his party travel to explore the Sol Sanctum.
 * The first battle condition references the Psynergy, a form of energy featured in the Golden Sun series which shares a similar function with magic attacks in most role-playing games.
 * The green Robin's frequent Elwind represents Ivan, a tunic-wearing spellcaster who uses wind-based attacks.
 * The cyan Palutena's frequent Autoreticle represents Mia, a young woman wearing light blue robes who uses water-based attacks.
 * The stage represents Mt. Aleph, a dormant volcano located within a mountain range in Golden Sun where Isaac and his party travel to explore the Sol Sanctum.
 * The first battle condition references the Psynergy, a form of energy featured in the Golden Sun series which shares a similar function with magic attacks in most role-playing games.
 * In World of Light, the Isaac spirit is featured on Galeem's side of the Final Battle map while the Shanoa spirit is featured across from him on Dharkon's side, referencing how both characters are protagonists of their respective games who uses magical abilities are polar opposite from each other, which in Isaac's case, is golden light Psyenergy.
 * 1,170
 * 2,500
 * Temple (Battlefield form)
 * •Hazard: Lava Floor
 * •The floor is lava •The enemy starts the battle with a Fire Flower
 * Spirit Battle inspiration:
 * The yellow Roy represents Garet, a sword-wielding warrior who wears a yellow tunic and uses fire-based attacks and abilities.
 * The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Garet's party explores in Golden Sun.
 * Roy starting off with a Fire Flower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks and abilities.
 * Spirit Battle inspiration:
 * The yellow Roy represents Garet, a sword-wielding warrior who wears a yellow tunic and uses fire-based attacks and abilities.
 * The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Garet's party explores in Golden Sun.
 * Roy starting off with a Fire Flower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks and abilities.
 * Roy starting off with a Fire Flower and the Lava Floor hazard reference Garet's Mars Adept element, which specializes in fire-based attacks and abilities.
 * This spirit's Attack type and Fire Attack ↑ ability further references Garet's usage of swords and fire-based attacks in battle.
 * 1,171
 * 2,300
 * Onett
 * •Hazard: Heavy Wind
 * •Dangerously high winds are in effect after a little while •The enemy starts the battle with a Gust Bellows
 * Spirit Battle inspiration:
 * The green Robin represents Ivan, a spellcaster who wears a green tunic with a short cape.
 * The stage represents Vault, a small village in Golden Sun where Ivan can be recruited into the player's party.
 * Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Jupiter Adept element, which specializes in wind-based attacks and abilities.
 * Spirit Battle inspiration:
 * The green Robin represents Ivan, a spellcaster who wears a green tunic with a short cape.
 * The stage represents Vault, a small village in Golden Sun where Ivan can be recruited into the player's party.
 * Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Jupiter Adept element, which specializes in wind-based attacks and abilities.
 * Robin starting off with a Gust Bellows and the Heavy Wind hazard reference Ivan's Jupiter Adept element, which specializes in wind-based attacks and abilities.
 * This spirit's Support type references Ivan's role in Golden Sun as a member of Isaac's party.
 * This spirit's Attack type and Magic Attack ↑ ability references Ivan's usage of magical attacks.
 * 1,172
 * 2,200
 * Delfino Plaza (Large Island)
 * N/A
 * •Timed battle (1:00) •The enemy shields often •The enemy can heal by shielding attacks
 * Spirit Battle inspiration:
 * The cyan Palutena represents Mia, a young woman who wears light blue robes and wields a magical staff.
 * The stage represents the Mercury Lighthouse, a water-themed dungeon in Golden Sun where Mia can be recruited into the player's party.
 * The battle conditions reference Mia's Mercury Adept element, a water element which specializes healing magic and does not feature any offensive properties.
 * Spirit Battle inspiration:
 * The cyan Palutena represents Mia, a young woman who wears light blue robes and wields a magical staff.
 * The stage represents the Mercury Lighthouse, a water-themed dungeon in Golden Sun where Mia can be recruited into the player's party.
 * The battle conditions reference Mia's Mercury Adept element, a water element which specializes healing magic and does not feature any offensive properties.
 * The battle conditions reference Mia's Mercury Adept element, a water element which specializes healing magic and does not feature any offensive properties.
 * This spirit's Shield type and Water Attack ↑ ability reference Mia's Mercury Adept element, which specializes in water-based non-offensive magic.
 * 1,173
 * 3,500
 * Coliseum
 * •Item Tidal Wave •Earthquake
 * •Periodic earthquakes will shake the stage •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The green Marth represents Felix, a warrior who wields a longsword and wears a green outfit.
 * The stage and music track represent the Venus Lighthouse, an earth-themed dungeon in Golden Sun which features the boss battle against Felix.
 * The Earthquake rule and POW Block item reference Felix's Venus Adept element, which specializes in earthquake attacks and abilities.
 * Spirit Battle inspiration:
 * The green Marth represents Felix, a warrior who wields a longsword and wears a green outfit.
 * The stage and music track represent the Venus Lighthouse, an earth-themed dungeon in Golden Sun which features the boss battle against Felix.
 * The Earthquake rule and POW Block item reference Felix's Venus Adept element, which specializes in earthquake attacks and abilities.
 * The Earthquake rule and POW Block item reference Felix's Venus Adept element, which specializes in earthquake attacks and abilities.
 * This spirit's Neutral type references Felix's role in Golden Sun as a childhood friend of Isaac who later joins forces with the other antagonists in the game.
 * In World of Light, the Felix spirit is located in the Badlands area in the Light Realm, further referencing Felix's earth-based Venus Adept abilities.
 * 1,174
 * 3,500
 * Temple (Battlefield form)
 * •Assist Trophy Enemies (Isaac)
 * •Hostile assist trophies will appear •The enemy favors side specials
 * Spirit Battle inspiration:
 * The red Zelda represents Jenna, a female spellcaster who wears a red outfit.
 * The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Jenna's party explores in Golden Sun.
 * The Isaac Assist Trophy enemy references his appearance as the main playable character of Golden Sun whom Jenna serves as a member of his party, and later, his wife.
 * Zelda's favored Din's Fire references Jenna's Mars Adept element, which specializes in fire-based attack and abilities.
 * Spirit Battle inspiration:
 * The red Zelda represents Jenna, a female spellcaster who wears a red outfit.
 * The stage represents the Sol Sanctum, the introductory dungeon within Mt. Aleph that Jenna's party explores in Golden Sun.
 * The Isaac Assist Trophy enemy references his appearance as the main playable character of Golden Sun whom Jenna serves as a member of his party, and later, his wife.
 * Zelda's favored Din's Fire references Jenna's Mars Adept element, which specializes in fire-based attack and abilities.
 * This spirit's Support type references Jenna's role in Golden Sun as a member of Isaac's party.
 * This spirit's Shooting Items ↑ ability references Jenna's Mars Psyenergy ability, which can be used to conjure offensive fire-based magic attacks.
 * 1,175
 * 3,600
 * Coliseum
 * •Item: Hothead
 * •Take your strongest team into this no-frills battle
 * The black Chrom represents Matthew, the sword-wielding main playable character of Golden Sun: Dark Dawn who wears a darker outfit.
 * The black Chrom references how Chrom and Matthew both feature a predecessor family member who served as the main playable character of their respective game series' first game.
 * The stage references Matthew's Venus Adept element, which specializes in earth-based attacks in the Golden Sun series.
 * The music track represents Matthew's musical theme, which plays whenever Matthew explores the Overworld in Golden Sun: Dark Dawn.
 * The Hothead item references Megiddo, the Venus-based Unleash effect of the Sol Blade used by Matthew which can create a great ball of plasma similar in appearance with the sun.
 * 1,176
 * 3,800
 * Smashville
 * N/A
 * •The enemy is easily distracted by items
 * The green and yellow Villagers represent the Magical Vacation protagonists, whose gender can be selected at the start of the game.
 * The stage features the background characters from the Animal Crossing series, referencing the anthropomorphic characters featured in Magical Vacation.
 * The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
 * The Fire Flower, Freezie, Lightning, Pitfall, and Gust Bellows items each reference the Fire, Water, Lightning, Earth/Wood, and Wind magical elements featured in Magical Vacation.
 * 1,177
 * 4,400
 * Smashville
 * •Slippery Stage
 * •Timed battle (1:00) •The enemy tends to avoid conflict •Melee weapons aren't very effective against the enemy
 * The Wii Fit Trainer represents Putty, a pale humanoid character with an unreadable facial expression.
 * The stage features the background characters from the Animal Crossing series, referencing the anthropomorphic characters featured in Magical Vacation.
 * The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
 * The Slippery Stage rule and the battle conditions reference how the Traveling Putty quickly travels through the different locations in Magical Vacation.
 * 1,178
 * 3,700
 * Great Plateau Tower
 * •Move Speed ↓
 * •You have reduced move speed
 * Spirit Battle inspiration:
 * The yellow R.O.B. represents Mokka, a robotic character with a yellow color scheme.
 * The stage's background features Hyrule Castle, referencing Will-o'-the-Wisp Academy, a castle-like school in Magical Vacation.
 * The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
 * Smashville
 * •Slippery Stage
 * •Timed battle (1:00) •The enemy tends to avoid conflict •Melee weapons aren't very effective against the enemy
 * The Wii Fit Trainer represents Putty, a pale humanoid character with an unreadable facial expression.
 * The stage features the background characters from the Animal Crossing series, referencing the anthropomorphic characters featured in Magical Vacation.
 * The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
 * The Slippery Stage rule and the battle conditions reference how the Traveling Putty quickly travels through the different locations in Magical Vacation.
 * 1,178
 * 3,700
 * Great Plateau Tower
 * •Move Speed ↓
 * •You have reduced move speed
 * Spirit Battle inspiration:
 * The yellow R.O.B. represents Mokka, a robotic character with a yellow color scheme.
 * The stage's background features Hyrule Castle, referencing Will-o'-the-Wisp Academy, a castle-like school in Magical Vacation.
 * The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
 * •Move Speed ↓
 * •You have reduced move speed
 * Spirit Battle inspiration:
 * The yellow R.O.B. represents Mokka, a robotic character with a yellow color scheme.
 * The stage's background features Hyrule Castle, referencing Will-o'-the-Wisp Academy, a castle-like school in Magical Vacation.
 * The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
 * The music track represents the musical theme of Soma Bringer, a fantasy role-playing game released on a Nintendo handheld console similar to Magical Vacation.
 * This spirit's Shield type and Weight ↑ ability references Mokka's low speed stat in battle, but makes up for it with his high defense stat.
 * This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how Mooka is a weaponized robot.
 * 1,179
 * •Bunny
 * 1,800
 * (Melee)
 * •Item: Maxim Tomato
 * •The enemy becomes more powerful after eating •The enemy is easily distracted by items
 * The Bunny Isabelle represents DeMille, the main playable character of Tomato Adventure who features a yellow color scheme and wears a helmet with bunny ears.
 * The stage represents the Ketchup Kingdom, the main setting of Tomato Adventure which takes place on a large island similar to Super Mario World.
 * The music track represents the battle theme of the Mario & Luigi series, which serves as the spiritual successor of Tomato Adventure developed by AlphaDream.
 * The Maxim Tomato item references how Tomato Adventure is centered around the theme of tomatoes.
 * 1,180
 * 1,600
 * (Melee) (Battlefield form)
 * •Item: Maxim Tomato
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The three red, yellow, and green Kirbys represent the Tomatrio, a trio of red, yellow, and green tomatoes.
 * The stage represents the Ketchup Kingdom, the main setting of Tomato Adventure which takes place on a large island similar to Super Mario World 2: Yoshi's Island.
 * The music track represents the battle theme of the Mario & Luigi series, which serves as the spiritual successor of Tomato Adventure developed by AlphaDream.
 * The Maxim Tomato item references how Tomato Adventure is centered around the theme of tomatoes.
 * 1,600
 * (Melee) (Battlefield form)
 * •Item: Maxim Tomato
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The three red, yellow, and green Kirbys represent the Tomatrio, a trio of red, yellow, and green tomatoes.
 * The stage represents the Ketchup Kingdom, the main setting of Tomato Adventure which takes place on a large island similar to Super Mario World 2: Yoshi's Island.
 * The music track represents the battle theme of the Mario & Luigi series, which serves as the spiritual successor of Tomato Adventure developed by AlphaDream.
 * The Maxim Tomato item references how Tomato Adventure is centered around the theme of tomatoes.
 * The Maxim Tomato item references how Tomato Adventure is centered around the theme of tomatoes.
 * This spirit's Support type references the Tomatrio's role in Tomato Adventure as DeMille's guide.
 * This spirit's Attack type and Star Rod Equipped ability reference the Super Cara-Cooker, a weapon used by the antagonistic King Abira which can shoot star-shaped beams.
 * This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Tomatrio are sentient tomatoes.
 * 1,182
 * 3,800
 * Tortimer Island (Battlefield form)
 * •Temporary Invincibility
 * •The enemy will occasionally be invincible after a little while
 * Spirit Battle inspiration:
 * The pink Jigglypuff represents Starly, a female starfish who features round eyes, a pink color scheme, and wears a bow.
 * The stage and music track represent Pufftop Palace, a castle located in the sky above the sea where Starly lives in The Legendary Starfy series.
 * The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.
 * Spirit Battle inspiration:
 * The pink Jigglypuff represents Starly, a female starfish who features round eyes, a pink color scheme, and wears a bow.
 * The stage and music track represent Pufftop Palace, a castle located in the sky above the sea where Starly lives in The Legendary Starfy series.
 * The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.
 * The Temporary Invincibility rule shares its effect with the Super Star, referencing Starly's star-shaped body.
 * This spirit's Weight ↓ ability references Starly's small size, which makes her a lightweight character.
 * In World of Light, the Starly spirit is featured on Galeem's side of The Final Battle map while the Octoling Octopus spirit is featured across from her on Dharkon's side, referencing how both characters are pink-colored sea creatures.
 * 1,183
 * 1,600
 * Tortimer Island
 * N/A
 * •The enemy shields often •The enemy's shield has extra durability
 * Spirit Battle inspiration:
 * The yellow Pac-Man represents Moe, a clam character whose yellow shell resembles Pac-Man's classic form.
 * The stage and music track represents the Coral Reef, the second stage of Densetsu no Stafy which features the first appearance of Moe.
 * The battle conditions reference the defensive nature of Moe's clam species, whose outer shell can protect the soft mollusk body on the inside.
 * Spirit Battle inspiration:
 * The yellow Pac-Man represents Moe, a clam character whose yellow shell resembles Pac-Man's classic form.
 * The stage and music track represents the Coral Reef, the second stage of Densetsu no Stafy which features the first appearance of Moe.
 * The battle conditions reference the defensive nature of Moe's clam species, whose outer shell can protect the soft mollusk body on the inside.
 * The battle conditions reference the defensive nature of Moe's clam species, whose outer shell can protect the soft mollusk body on the inside.
 * This spirit's Shield type further references the defensive properties of Moe's protective outer shell.
 * 1,184
 * • ×3
 * 3,800
 * Tortimer Island
 * N/A
 * •The enemy's throws have increased power •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The red overalls Wario represents Old Man Lobber, an elderly lobster character who features a large mustache and a red color scheme.
 * The stage and music track represent Lobber's Cave, the first stage of Densetsu no Stafy which takes place in a cave on a small island.
 * The battle conditions reference both Old Man Lobber's namesake, whose name is derived from the word "lob", which is defined as the action of throwing.
 * Spirit Battle inspiration:
 * The red overalls Wario represents Old Man Lobber, an elderly lobster character who features a large mustache and a red color scheme.
 * The stage and music track represent Lobber's Cave, the first stage of Densetsu no Stafy which takes place in a cave on a small island.
 * The battle conditions reference both Old Man Lobber's namesake, whose name is derived from the word "lob", which is defined as the action of throwing.
 * This spirit's Support type references Old Man Lobber's role The Legendary Starfy series by teaching Starfy learn new moves.
 * This spirit's Mr. Saturn Equipped ability further references Old Man Lobber's namesake, derived from the word meaning "to throw", as Mr. Saturn is a throwing item.
 * In World of Light, the Old Man Lobber spirit is located on the eastern islands area in the Light Realm, similar to the stage's setting.
 * 1,185
 * 1,700
 * Wuhu Island (Rocks at sea)
 * N/A
 * •The enemy heals over time
 * Spirit Battle inspiration:
 * The pink Inkling represents the Mermaid, a female humanoid aquatic character with a pink color scheme.
 * The stage and music track represent the oceanic main setting of The Legendary Starfy series.
 * The stage references the legends of mermaids, where they reside by the rocks at sea and lure sailors to their doom with their singing.
 * The battle condition references the Mermaid's ability to heal the player when interacted with in The Legendary Starfy.
 * Spirit Battle inspiration:
 * The pink Inkling represents the Mermaid, a female humanoid aquatic character with a pink color scheme.
 * The stage and music track represent the oceanic main setting of The Legendary Starfy series.
 * The stage references the legends of mermaids, where they reside by the rocks at sea and lure sailors to their doom with their singing.
 * The battle condition references the Mermaid's ability to heal the player when interacted with in The Legendary Starfy.
 * This spirit's Support type references the Mermaid's role in The Legendary Starfy series by helping Starfy in his adventures.
 * This spirit's Water & Ice Attack ↑ ability references the water elements of The Legendary Starfy series.
 * In World of Light, the Mermaid spirit is located in a lake in the Light Realm, which is occupied by fish-themed spirits,referencing how the Mermaid is part-human and part-fish creature.
 * 1,186
 * 1,800
 * Delfino Plaza (Large Island)
 * •Assist Trophy Enemies (Starfy)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The red Kirby represents Mattel, a round-eyed female fish with a reddish color scheme.
 * The stage and music track represent Amiy Kingdom, the home kingdom of Mattel located on the sea.
 * The Starfy Assist Trophy enemy references his appearance as the main playable character in The Legendary Starfy 4 who has a crush on Mattel.
 * Spirit Battle inspiration:
 * The red Kirby represents Mattel, a round-eyed female fish with a reddish color scheme.
 * The stage and music track represent Amiy Kingdom, the home kingdom of Mattel located on the sea.
 * The Starfy Assist Trophy enemy references his appearance as the main playable character in The Legendary Starfy 4 who has a crush on Mattel.
 * The Starfy Assist Trophy enemy references his appearance as the main playable character in The Legendary Starfy 4 who has a crush on Mattel.
 * This spirit's Support and Grab types, and Water/Freezing Resist ↑ ability reference Mattel's role in The Legendary Starfy 4 by asking Starfy to help defeat Degil, who had kidnapped Mattel's fiancee, Prince Coral.
 * 1,187
 * • Team ×4
 * 2,000
 * Skyworld
 * N/A
 * •The enemy favors neutral specials
 * Spirit Battle inspiration:
 * The blue Pit represents Cupid, a team of bow-wielding angel who wears a blue outfit.
 * The stage and music track represents the heavenly temple in Sennen Kazoku, a life simulation game featuring an urban setting.
 * Pit's favored Bow of Light references the arrows Cupid shoots, which can change the mood of a family member.
 * Spirit Battle inspiration:
 * The blue Pit represents Cupid, a team of bow-wielding angel who wears a blue outfit.
 * The stage and music track represents the heavenly temple in Sennen Kazoku, a life simulation game featuring an urban setting.
 * Pit's favored Bow of Light references the arrows Cupid shoots, which can change the mood of a family member.
 * This spirit's Support type and Staff Equipped ability reference Cupid's role in Sennen Kazoku by shooting arrows to change the mood of a family member and help run the family tree for 1,000 years.
 * 1,188
 * •Alph
 * 1,600
 * Hanenbow
 * •Hazard: Low Gravity
 * •Gravity is reduced
 * Spirit Battle inspiration:
 * The default Alph represents Li'l Blue, a tiny alien protagonist in Chee-Chai Alien with a blue color scheme.
 * The stage and music track represent Electroplankton, a handheld Nintendo game where the player can interact with tiny lifeforms similar to Chee-Chai Alien.
 * The Low Gravity hazard references how Li'l Blue is originally an alien from outer space, which features zero gravity.
 * Spirit Battle inspiration:
 * The default Alph represents Li'l Blue, a tiny alien protagonist in Chee-Chai Alien with a blue color scheme.
 * The stage and music track represent Electroplankton, a handheld Nintendo game where the player can interact with tiny lifeforms similar to Chee-Chai Alien.
 * The Low Gravity hazard references how Li'l Blue is originally an alien from outer space, which features zero gravity.
 * This spirit's Fire/Explosion Resist ↑ ability references how Li'l Blue is a humanoid drop of water, which can extinguish fires.
 * 1,189
 * • • ×2
 * 2,000
 * Tomodachi Life
 * •Item: Ore Club •Hazard: Heavy Wind
 * •Dangerously high winds are in effect after a little while •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
 * The Villager minions represent the tenants and visitors featured in The Tower SP.
 * The stage represents the tower in The Tower SP, a handheld simulation game which takes place in a building similar to Tomodachi Life.
 * The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.
 * The white Luigi represents Yama, a lanky character with a large nose and a white color scheme.
 * The Villager minions represent the tenants and visitors featured in The Tower SP.
 * The stage represents the tower in The Tower SP, a handheld simulation game which takes place in a building similar to Tomodachi Life.
 * The Heavy Wind hazard and the Ore Club item reference the skyscraper's design to become wind-resistant as it reaches higher elevation.
 * This spirit's Support type references Yama's role in The Tower SP by giving instructions to the player on building the skyscraper.
 * This spirit's Aura Attack ↑ ability references how Yama resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
 * 1,191
 * •Tiny Team ×11
 * 3,900
 * Pokémon Stadium 2 (Ω form)
 * •Item: Soccer Ball
 * •The enemy's kicks and knee strikes have increased power •The enemy is easily distracted by items •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The yellow Tiny Villager represents the Pocket Football Player, a striped shirt-wearing character who appears tiny.
 * The yellow Tiny Villager Team's eleven fighters reference the maximum number of football players allowed on the field.
 * The stage and music track represent the associated soccer/football field in Calciobit, which takes place on a green field within a crowded stadium.
 * The Soccer Ball item references the soccer ball used in the sport of associated football/soccer featured in Calciobit.
 * The yellow Tiny Villager represents the Pocket Football Player, a striped shirt-wearing character who appears tiny.
 * The yellow Tiny Villager Team's eleven fighters reference the maximum number of football players allowed on the field.
 * The stage and music track represent the associated soccer/football field in Calciobit, which takes place on a green field within a crowded stadium.
 * The Soccer Ball item references the soccer ball used in the sport of associated football/soccer featured in Calciobit.
 * This spirit's Shooting Items ↑ ability further references the game of associated football where the players will have to shoot the ball by kicking it.
 * 1,192
 * 9,200
 * Suzaku Castle (Ω form)
 * •Item Tidal Wave
 * •The enemy's punches and elbow strikes have increased power •The enemy's kicks and knee strikes have increased power •The enemy favors smash attacks
 * Spirit Battle inspiration:
 * The cyan Ryu represents Karate Joe, a robed martial artist with a white color scheme.
 * The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the Rhythm Heaven series.
 * The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
 * Spirit Battle inspiration:
 * The cyan Ryu represents Karate Joe, a robed martial artist with a white color scheme.
 * The stage and music track represent "Karate Man", recurring martial arts-themed minigames of the Rhythm Heaven series.
 * The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
 * The Crate items and battle conditions reference the gameplay of the "Karate Man" minigames, where Karate Joe has to use punches or kicks to hit objects that are send flying towards him.
 * This spirit's Attack type and Fist Attack ↑ ability reference Karate Joe's usage of punch attacks.
 * 1,195
 * 2,200
 * Wrecking Crew
 * •Assist Trophy Enemies (Ghosts) •Hazard: Poison Cloud
 * •The stage is covered in a poisonous cloud •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the Rhythm Heaven series.
 * The stage and music track represent the setting of "Sick Beats", which features the doctor viewing through a microscope tiny green tubes with viruses passing through them.
 * The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
 * Spirit Battle inspiration:
 * The blue Doctor Mario represents the Sick Beats Doctor, the playable character of the "Sick Beats" minigames in the Rhythm Heaven series.
 * The stage and music track represent the setting of "Sick Beats", which features the doctor viewing through a microscope tiny green tubes with viruses passing through them.
 * The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
 * The Ghost Assist Trophy enemy and Poison Cloud hazard represent the multicolored viruses from "Sick Beats", which can infect and weaken their hosts if the doctor fails to destroy them with tiny forks.
 * This spirit's Shield type and Critical-Health Defense ↑ ability reference the Sick Beats Doctor's goal to destroy the viruses without letting them escape.
 * 1,196
 * • ×3
 * 9,100
 * Wii Fit Studio
 * N/A
 * •The enemy favors up specials •The enemy is giant •The enemy has increased attack power
 * Spirit Battle inspiration:
 * The three white Jigglypuffs represents the Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
 * The Jigglypuff's different sizes and favored Sing references how the Chorus Kids sing in a steadily increasing pitch.
 * The stage represents the featureless white plain setting of "Glee Club", a singing-themed minigame in the Rhythm Heaven series.
 * The music track references how "Monkey Watch" and "Glee Club" are both Rhtyhm Heaven minigames who feature multiple characters that look the same, such as the Small Monkeys and the Chorus Kids respectively.
 * The three white Jigglypuffs represents the Chorus Kids, a trio of singing round-headed individuals with a white color scheme.
 * The Jigglypuff's different sizes and favored Sing references how the Chorus Kids sing in a steadily increasing pitch.
 * The stage represents the featureless white plain setting of "Glee Club", a singing-themed minigame in the Rhythm Heaven series.
 * The music track references how "Monkey Watch" and "Glee Club" are both Rhtyhm Heaven minigames who feature multiple characters that look the same, such as the Small Monkeys and the Chorus Kids respectively.
 * This spirit's Jump ↓ ability references how the Chorus Kids never jump in "Glee Club".
 * 1,197
 * • •Tiny  ×3
 * 1,500
 * Spirit Train
 * •Item: Food
 * •Defeat the main fighter to win •The enemy favors up specials •The enemy is easily distracted by items
 * The blue Ken represents Munchy Monk, a martial artist who wears a blue martial artist uniform.
 * The white Kirby minions and the Food items represent the round dumplings which Munchy Monk eats in his minigames in the Rhythm Heaven series.
 * The stage represents the main setting of the endless minigame "Munchy Monk" in Rhythm Heaven Fever, which takes place inside a moving train.
 * The music track references that "Munchy Monk" is a food-themed minigame in the Rhythm Heaven series.
 * Ken's favored Shoryuken references the main gameplay of "Munchy Monk", where the titular character must slap his wrist precisely to launch the dumplings into the air and eat them.
 * 1,198
 * 4,100
 * Boxing Ring (Battlefield form)
 * •Assist Trophy Enemies (Yuri Kozukata) •Easy to Launch
 * •You are easy to launch •Hostile assist trophies will appear
 * Pikachu Libre and the Yuri Kozukata Assist Trophy each represent the masked Wrestler and the female Reporter respectively.
 * The stage and music track represent the setting of "Ringside", a minigame in the Rhythm Heaven series that features the Wrestler being interviewed by the Reporter on an area beside a boxing ring.
 * The Yuri Kozukata Assist Trophy features the usage of the Camera Obscura, referencing the cameramen that appear when the Wrestler needs to pose in "Ringside".
 * 1,199
 * • •Tiny
 * 1,500
 * Pilotwings
 * •Item: Throwing Types
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
 * The stage and music track represent "Air Rally", a minigame from Rhythm Heaven Fever which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
 * The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.
 * The Yuri Kozukata Assist Trophy features the usage of the Camera Obscura, referencing the cameramen that appear when the Wrestler needs to pose in "Ringside".
 * 1,199
 * • •Tiny
 * 1,500
 * Pilotwings
 * •Item: Throwing Types
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
 * The stage and music track represent "Air Rally", a minigame from Rhythm Heaven Fever which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
 * The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.
 * Spirit Battle inspiration:
 * The yellow Dog from Duck Hunt and the orange Incineroar each represent Baxter the dog and Forthington the cat.
 * The stage and music track represent "Air Rally", a minigame from Rhythm Heaven Fever which features Baxter and Forthington (two animals) piloting airplanes while playing badminton.
 * The Throwing Type items reference the aforementioned gameplay of "Air Rally", where Baxter & Forthington are seen playing badminton.
 * This spirit's Rocket Belt Equipped ability also references how Baxter & Forthington both pilot airplanes.
 * 1,200
 * •Giant
 * 1,900
 * Arena Ferox (Ω form)
 * •Earthquake
 * •The enemy's physical attacks have increased power •Periodic earthquakes will shake the stage •The enemy loves to taunt
 * Spirit Battle inspiration:
 * The red and blue Giant Donkey Kongs each represent the Sumo Brothers, a pair of large, heavyweight wrestlers who wear a red and blue.
 * The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in Rhythm Heaven Megamix.
 * The music represents the musical theme of E. Honda, a sumo wrestler from the Street Fighter series similar to the Sumo Brothers.
 * Donkey Kong's frequent Hand Slap, the Earthquake rule, and third battle condition reference the gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.
 * The red and blue Giant Donkey Kongs each represent the Sumo Brothers, a pair of large, heavyweight wrestlers who wear a red and blue.
 * The stage features a circular design in the center, referencing the sumo ring setting of the "Sumo Brothers" minigame in Rhythm Heaven Megamix.
 * The music represents the musical theme of E. Honda, a sumo wrestler from the Street Fighter series similar to the Sumo Brothers.
 * Donkey Kong's frequent Hand Slap, the Earthquake rule, and third battle condition reference the gameplay of "Sumo Brothers", where they perform a hand slap, a scenery-shaking stomp, and strike a pose.
 * This spirit's Grab type and Weight ↑ ability reference the sport of sumo wrestling where two heavyweight sumo wrestlers try to wrestle their opponent out of the ring, which also requires them to grab their opponents.
 * 1,201
 * • Team ×6
 * 2,000
 * •Item Tidal Wave
 * •The enemy becomes more powerful after eating •Certain items will appear in large numbers after a little while •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The pink Yoshi represents the Pig, a small pig creature who features a pink color scheme and voracious tendencies.
 * The pink Yoshi Team references how the Pig is the weakest and most common animal in Cubivore: Survival of the Fittest.
 * The stage represents the "Wilderness" the main setting of Cubivore, which takes place in a natural field with a block-like aesthetic.
 * The music track represents the musical theme of the "Gourmet Race" sub-game of Kirby Super Star, which features an eating gameplay mechanic similar to Cubivore.
 * The Food item (Grilled Steak) represents the meat of the Cubivores, which can restore the health of a stronger Cubivore that consumed it.
 * The battle conditions reference the main gameplay of Cubivore where the Pig must consume a creature's meat to help it undergo a mutation and increase its strength.
 * The pink Yoshi Team references how the Pig is the weakest and most common animal in Cubivore: Survival of the Fittest.
 * The stage represents the "Wilderness" the main setting of Cubivore, which takes place in a natural field with a block-like aesthetic.
 * The music track represents the musical theme of the "Gourmet Race" sub-game of Kirby Super Star, which features an eating gameplay mechanic similar to Cubivore.
 * The Food item (Grilled Steak) represents the meat of the Cubivores, which can restore the health of a stronger Cubivore that consumed it.
 * The battle conditions reference the main gameplay of Cubivore where the Pig must consume a creature's meat to help it undergo a mutation and increase its strength.
 * This spirit's Neutral type references how the Pig is hunted down by larger Cubivores at the beginning of Cubivore, but later undergoes mutations to become the Alpha Cubivore.
 * This spirit's Improved Escape ability references how the Pig must escape from being eaten by larger Cubivores.
 * 1,202
 * 1,800
 * Luigi's Mansion
 * •Hazard: Screen Flip
 * •The screen will suddenly flip when the enemy's at high damage
 * The black Zero Suit Samus represents Aleandra Rovias, a physically fit female protagonist who wears a black tanktop and her blonde hair in a ponytail.
 * The stage and music track represent Rovias Mansion, the main setting of the horror game, Eternal Darkness which takes place in a haunted mansion.
 * The Screen Flip hazard references the hallucinations caused by the depleted Sanity Meter in Eternal Darkness, which includes walking on the ceiling of the next room Alexandra enters.
 * 1,203
 * 1,700
 * Wuhu Island (Wishing Fountain)
 * •Attack Power ↑ •Move Speed ↓
 * •Survive until the timer runs out (1:00) •You have reduced move speed after a little while •The enemy has increased attack power after a little while
 * Spirit Battle inspiration:
 * The blue R.O.B. represents Mappo, a robotic character with a blue color scheme.
 * The stage represents the Nanshi Island plaza, the main setting of Giftpia which takes place on a tropical island and features a fountain in the plaza's center.
 * The music track represents the musical theme of Captain Rainbow, a Japan-exclusive game similar to Giftpia which features Mappo as an inhabitant of Minmin Island.
 * The rules reference Mappo's strict supervision over the Giftpia's protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
 * The timed battle condition references the early curfew in Giftpia where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
 * 1,700
 * Wuhu Island (Wishing Fountain)
 * •Attack Power ↑ •Move Speed ↓
 * •Survive until the timer runs out (1:00) •You have reduced move speed after a little while •The enemy has increased attack power after a little while
 * Spirit Battle inspiration:
 * The blue R.O.B. represents Mappo, a robotic character with a blue color scheme.
 * The stage represents the Nanshi Island plaza, the main setting of Giftpia which takes place on a tropical island and features a fountain in the plaza's center.
 * The music track represents the musical theme of Captain Rainbow, a Japan-exclusive game similar to Giftpia which features Mappo as an inhabitant of Minmin Island.
 * The rules reference Mappo's strict supervision over the Giftpia's protagonist, Pockle, who is placed under probation with heavy restrictions, including a heavy ball & chain that slows down his movement.
 * The timed battle condition references the early curfew in Giftpia where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
 * The timed battle condition references the early curfew in Giftpia where staying out past curfew will cause Pockle to be chased by ghosts that will put him to sleep, leaving him vulnerable to theft.
 * This spirit's Grab type and Strong Throw ability reference Pockle's goal in Giftpia to earn enough Mane and pay off his debt and lift his restrictions.
 * 1,204
 * 1,600
 * Gaur Plain (Battlefield form)
 * •Item: Timer
 * •Reinforcements will appear during the battle •The enemy is easily distracted by items
 * The violet Roy represents Sagi, the sword-wielding main playable character of Baten Kaitos Origins.
 * The red Corrin minion represents Guillo, a close friend of Sagi who features a red-and-violet color scheme.
 * The stage represents Hassaleh, a plains-like area in Baten Kaitos Origins which features Sagi's home village of Sheratan.
 * The stage and music track reference how Xenoblade Chronicles and Baten Kaitos Origins are both role-playing games developed by Monolith Soft.
 * The Timer item references the time-based Magnus abilities in Baten Kaitos Origins which suspends an enemy's flow of time.
 * 1,205
 * 1,700
 * Gaur Plain (Battlefield form)
 * N/A
 * •The enemy starts the battle with an Ore Club
 * The purple Lucina represents Milly, a young female fighter who wears a purple tunic.
 * The stage's background features the Bionis, referencing how Milly is revealed to be a half-Machina cyborg in Baten Kaitos Origins.
 * The stage and music track reference how Xenoblade Chronicles and Baten Kaitos Origins are both role-playing games developed by Monolith Soft.
 * Lucina starting off with an Ore Club references Milly's wind-based Magnus ability, Canyon Wind.
 * 1,206
 * •Tiny  (Moveset 1321, Chibi-Robo Hat, Chibi-Robo Outfit)
 * 3,500
 * Living Room
 * •Sudden Damage •Assist Trophy Enemies (Nintendog)
 * •The enemy's energy attacks have increased power •Hostile assist trophies will appear after a little while •The enemy takes serious damage after a little while
 * Spirit Battle inspiration:
 * The Tiny Mii Gunner's costume represents Chibi-Robo, the tiny robot from the titular game who is equipped with the Chibi-Blaster.
 * The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo! which also reflects Chibi-Robo's tiny size.
 * The music track represents the remix of the Snipperclips themes, which features an upbeat and cacophonous style similar to the opening theme of Chibi-Robo!
 * The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
 * The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
 * The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide and fall slowly to the bottom from a large ledge.
 * 1,206
 * •Tiny  (Moveset 1321, Chibi-Robo Hat, Chibi-Robo Outfit)
 * 3,500
 * Living Room
 * •Sudden Damage •Assist Trophy Enemies (Nintendog)
 * •The enemy's energy attacks have increased power •Hostile assist trophies will appear after a little while •The enemy takes serious damage after a little while
 * Spirit Battle inspiration:
 * The Tiny Mii Gunner's costume represents Chibi-Robo, the tiny robot from the titular game who is equipped with the Chibi-Blaster.
 * The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo! which also reflects Chibi-Robo's tiny size.
 * The music track represents the remix of the Snipperclips themes, which features an upbeat and cacophonous style similar to the opening theme of Chibi-Robo!
 * The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
 * The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
 * The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide and fall slowly to the bottom from a large ledge.
 * The Nintendog Assist Trophy enemy represents Tao, the Sanderson family's dog whom Chibi-Robo can communicate with by using the Tao Suit.
 * The Sudden Damage rule applying to the Mii Gunner references Chibi-Robo's limited battery life where he will steadily lose battery power and then collapse if it runs out.
 * The Mii Gunner falls slowly, referencing the Chibi-Copter, a feature built inside Chibi-Robo designed to help him glide and fall slowly to the bottom from a large ledge.
 * This spirit's Grab type references Chibi-Robo's ability to grab and throw discarded objects.
 * In World of Light, the Chibi-Robo spirit is featured on Galeem's side of The Final Battle map while the Ball spirit is across from him on Dharkon's side, referencing how both characters are empowered by orbs with opposing elements, with Chibi-Robo being empowered by an orb of light he received at the end of Chibi-Robo!
 * 1,208
 * •Tiny
 * 3,700
 * Living Room
 * •Item: Throwing Types
 * •The enemy is easily distracted by items •The enemy falls slowly •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The Tiny Pac-Man represents Telly Vision, a tiny robot who features a yellow spherical appearance in Chibi-Robo! Zip Lash.
 * The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo!, which features the first Telly Vision.
 * The music track represents the remix of the Snipperclips themes, which features an upbeat and cacophonous style similar to the opening theme of Chibi-Robo!
 * The Throwing Type items reference the gameplay mechanic of the Chibi-Robo! series where Chibi-Robo can carry and throw discarded items.
 * Pac-Man starting off with a Rocket Belt and slow falling speed references Telly Vision's ability to fly and hover using his rainbow propellers.
 * The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo!, which features the first Telly Vision.
 * The music track represents the remix of the Snipperclips themes, which features an upbeat and cacophonous style similar to the opening theme of Chibi-Robo!
 * The Throwing Type items reference the gameplay mechanic of the Chibi-Robo! series where Chibi-Robo can carry and throw discarded items.
 * Pac-Man starting off with a Rocket Belt and slow falling speed references Telly Vision's ability to fly and hover using his rainbow propellers.
 * This spirit's Support type references Telly's role in the Chibi-Robo by providing Chibi-Robo with information.
 * This spirit's Screen-Flip Immunity ability references Telly's hovering abilities, which prevents him from flying upside-down.
 * 1,209
 * • •Tiny Metal
 * 1,700
 * Living Room
 * N/A
 * •Defeat the main fighter to win •The enemy's neutral special has increased power •The enemy loves to taunt
 * Spirit Battle inspiration:
 * The white Captain Falcon represents Drake Redcrest, a white, humanoid action figure of an outer space bounty hunter whose face is concealed behind their red helmet's visor.
 * The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game series who appears smaller than Drake Redcrest.
 * The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo! where Drake Redcrest is often encountered.
 * The music track represents the musical theme of The Wonderful 101, which features a masked hero with a habit of striking poses similar to Drake Redcrest.
 * The third battle condition references Drake Redcrest's habit of striking poses, which he teaches Chibi-Robo to do after giving him the Drake Redcrest Suit.
 * The Tiny Metal R.O.B. minion represents Chibi-Robo, the main playable character from the titular game series who appears smaller than Drake Redcrest.
 * The stage represents the living room of the Sanderson family's house, the main setting of Chibi-Robo! where Drake Redcrest is often encountered.
 * The music track represents the musical theme of The Wonderful 101, which features a masked hero with a habit of striking poses similar to Drake Redcrest.
 * The third battle condition references Drake Redcrest's habit of striking poses, which he teaches Chibi-Robo to do after giving him the Drake Redcrest Suit.
 * This spirit's Weight ↓ ability references Drake Redcrest's small size, which makes him a lightweight character.
 * 1,210
 * •Metal Team ×4 (INT)/×4 (JP/CH/KR)
 * 2,300
 * Gamer
 * •Item: Blocks
 * •The enemy is metal •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The smaller-than-normal Metal R.O.B. Team represents the Chibi-Tots, a group of smaller versions of Chibi-Robo.
 * The stage represents the Curator's house, the main setting of the Chibi-Tot's debut game, Chibi-Robo! Photo Finder.
 * The stage hazard references the game of hide-and-seek in Photo Finder where the Chibi-Tots will hide behind an object while the player seeks them out.
 * The music track represents the musical theme of Tank Troopers, which was released on the Nintendo 3DS along with Chibi-Robo! Photo Finder.
 * The Metal Box item references the Chibi-Tot's metallic appearance, while the POW Block item references the Chibi-Tot's ability to carry and throw discarded objects.
 * The "increased move speed" battle condition references how the Chibi-Tots are smaller, faster versions of Chibi-Robo who will quickly hide behind the objects during hide-and-seek.
 * The stage hazard references the game of hide-and-seek in Photo Finder where the Chibi-Tots will hide behind an object while the player seeks them out.
 * The music track represents the musical theme of Tank Troopers, which was released on the Nintendo 3DS along with Chibi-Robo! Photo Finder.
 * The Metal Box item references the Chibi-Tot's metallic appearance, while the POW Block item references the Chibi-Tot's ability to carry and throw discarded objects.
 * The "increased move speed" battle condition references how the Chibi-Tots are smaller, faster versions of Chibi-Robo who will quickly hide behind the objects during hide-and-seek.
 * This spirit's Grab type references the gameplay mechanic of the Chibi-Robo! series where Chibi-Robo can carry and throw discarded items.
 * This spirit's Weight ↓ ability references the Chibi-Tot's small size, which makes them a lightweight character with a quicker running speed.
 * 1,212
 * North America Ashley Mizuki Robins PAL
 * • •Clear
 * 3,700
 * Luigi's Mansion
 * N/A
 * •The enemy is invisible
 * Spirit Battle inspiration:
 * The red Isabelle represents Ashley Robbins, the female main playable character of Trace Memory who wears a red shirt.
 * The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
 * The stage and music track represents the Edward mansion, the main setting of Trace Memory which takes place at a haunted mansion.
 * The red Isabelle represents Ashley Robbins, the female main playable character of Trace Memory who wears a red shirt.
 * The cyan Clear Villager minion represents Daniel Edward (named "D" for short), an amnesiac ghost boy who accompanies Ashley on her journey.
 * The stage and music track represents the Edward mansion, the main setting of Trace Memory which takes place at a haunted mansion.
 * This spirit's Support type references Ashley's role in Trace Memory by helping D restore his memories.
 * This spirit's Fog Immunity references Ashley's role in Trace Memory by uncovering the mystery of her mother's death.
 * In World of Light, the Ashely Robbins spirit is located in the shrouded forest area in the Light Realm, referencing Blood Edward Island, the main forest setting of Trace Memory.
 * 1,214
 * 3,800
 * PictoChat 2 (hazards off)
 * •Assist Trophy Enemies (Dr. Kawashima)
 * •Hostile assist trophies will appear
 * The blue Dr. Mario represents Dr. Kawashima, the host of the Brain Age series who appears as the Assist Trophy enemy.
 * The stage represents PictoChat, which was released on the Nintendo DS along with Brain Age.
 * 1,216
 * 3,400
 * PictoChat 2
 * •Hazard: Low Gravity •Hazard: High Gravity
 * •All fighters have reduced jump ability •Gravity is reduced after a little while
 * Spirit Battle inspiration:
 * The yellow Dr. Mario represents Dr. Lobe, the host of Big Brain Academy who features a yellow color scheme.
 * The purple and white Kirby minions represent the floating picture and its matching shadow featured in the Big Brain Academy minigame, Shadow Shift.
 * The stage represents PictoChat, an art-genre game which was released on the Nintendo DS along with Big Brain Academy.
 * The High Gravity and Low Gravity hazards reference the main gameplay of the Shadow Shift minigame where correctly matching the object's shadow will cause the next set of shadows to float.
 * 3,400
 * PictoChat 2
 * •Hazard: Low Gravity •Hazard: High Gravity
 * •All fighters have reduced jump ability •Gravity is reduced after a little while
 * Spirit Battle inspiration:
 * The yellow Dr. Mario represents Dr. Lobe, the host of Big Brain Academy who features a yellow color scheme.
 * The purple and white Kirby minions represent the floating picture and its matching shadow featured in the Big Brain Academy minigame, Shadow Shift.
 * The stage represents PictoChat, an art-genre game which was released on the Nintendo DS along with Big Brain Academy.
 * The High Gravity and Low Gravity hazards reference the main gameplay of the Shadow Shift minigame where correctly matching the object's shadow will cause the next set of shadows to float.
 * The stage represents PictoChat, an art-genre game which was released on the Nintendo DS along with Big Brain Academy.
 * The High Gravity and Low Gravity hazards reference the main gameplay of the Shadow Shift minigame where correctly matching the object's shadow will cause the next set of shadows to float.
 * This spirit's Support type references Dr. Lobe's role in Big Brain Academy as the player's guide and headmaster.
 * This spirit's Mr. Saturn Equipped ability references the simple design and color scheme of the blob-like characters in Big Brain Academy.
 * 1,217
 * • ×3
 * 3,700
 * Tomodachi Life
 * •Attack Power ↑
 * •The enemy has increased attack power after a little while •The enemy favors down specials
 * Spirit Battle inspiration:
 * The three black Ryus represent the Ouendan, a trio of stern muscular characters wearing black uniforms led by their headband-wearing leader.
 * The stage represents Tsuyoshi Hanada's house, the first stage of the Ouendan's debut game, Osu! Tatakae! Ouendan.
 * The music track represents the musical theme of Steel Diver, which was released on the Nintendo 3DS along with Osu! Tatakae! Ouendan.
 * Ryu's favored Focus Attack and the Attack Power ↑ rule reference the plot of the Osu! Tatakae! Ouendan series where the Ouendan cheers for people in need.
 * The three black Ryus represent the Ouendan, a trio of stern muscular characters wearing black uniforms led by their headband-wearing leader.
 * The stage represents Tsuyoshi Hanada's house, the first stage of the Ouendan's debut game, Osu! Tatakae! Ouendan.
 * The music track represents the musical theme of Steel Diver, which was released on the Nintendo 3DS along with Osu! Tatakae! Ouendan.
 * Ryu's favored Focus Attack and the Attack Power ↑ rule reference the plot of the Osu! Tatakae! Ouendan series where the Ouendan cheers for people in need.
 * This spirit's Support type and Critical-Health Stats ↑ ability further references the Ouendan's role in the Osu! Tatakae! Ouendan series by cheering for people in need, which is shared with the Elite Beat Agents spirit, an international variant of Ouendan.
 * 1,218
 * • ×3
 * 4,000
 * Pokémon Stadium
 * •Attack Power ↑
 * •The enemy has increased attack power after a little while •The enemy favors neutral air attacks
 * Spirit Battle inspiration:
 * The three blue Isabelles represent the Ouendan Cheerleaders, a trio of female cheerleaders who wear blue cheerleading outfits.
 * The stage represents a typical sports stadium which features the cheerleaders cheering for their teams for encouragement.
 * The music track references the Ouendan series' usage of licensed pop genre songs by Japanese artists.
 * Isabelle's neutral air attacks and the Attack Power ↑ rule reference the plot of the Osu! Tatakae! Ouendan series where the Ouendan Cheerleaders cheer for people in need using their pom-poms.
 * The three blue Isabelles represent the Ouendan Cheerleaders, a trio of female cheerleaders who wear blue cheerleading outfits.
 * The stage represents a typical sports stadium which features the cheerleaders cheering for their teams for encouragement.
 * The music track references the Ouendan series' usage of licensed pop genre songs by Japanese artists.
 * Isabelle's neutral air attacks and the Attack Power ↑ rule reference the plot of the Osu! Tatakae! Ouendan series where the Ouendan Cheerleaders cheer for people in need using their pom-poms.
 * This spirit's Support type further references the Ouendan Ceerleaders' role in the Osu! Tatakae! Ouendan series by cheering for people in need, which is shared with the Elite Beat Divas spirit, an international variant of the Ouendan Cheerleaders.
 * This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the Osu! Tatakae! Ouendan series, which is also shared with the Elite Beat Divas spirit.
 * 1,219
 * • ×3 (Moveset 1111, Black Business Suit, Normal Voice Type 3)
 * 3,700
 * Saffron City (hazards off)
 * •Attack Power ↑
 * •The enemy has increased attack power after a little while
 * Spirit Battle inspiration:
 * The three Mii Swordfighters' black Business Suit costumes represents the Elite Beat Agents, a trio of agents who wear black business suits.
 * The stage references how some of the levels in Elite Beat Agents takes place in a metropolitan city.
 * The music track references Elite Beat Agents' usage of licensed rock genre songs by Western artists.
 * The Attack Power ↑ rule references the plot of the Elite Beat Agents series where the Elite Beat Agents cheers for people in need.
 * The three Mii Swordfighters' black Business Suit costumes represents the Elite Beat Agents, a trio of agents who wear black business suits.
 * The stage references how some of the levels in Elite Beat Agents takes place in a metropolitan city.
 * The music track references Elite Beat Agents' usage of licensed rock genre songs by Western artists.
 * The Attack Power ↑ rule references the plot of the Elite Beat Agents series where the Elite Beat Agents cheers for people in need.
 * This spirit's Support type and Critical-Health Stats ↑ ability further references the Elite Beat Agents' role in the Elite Beat Agents series by cheering for people in need, which is shared with the Ouendan spirit, an international variant of the Elite Beat Agents.
 * 1,220
 * • ×3
 * 3,900
 * Saffron City (hazards off)
 * •Attack Power ↑
 * •The enemy has increased attack power after a little while •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The three orange female Corrins represent the Elite Beat Divas, a trio of long-haired female character who wear an orange uniform.
 * The stage references how some of the levels in Elite Beat Agents takes place in a metropolitan city.
 * The music track references Elite Beat Agents' usage of licensed rock genre songs by Western artists.
 * The Attack Power ↑ rule references the plot of the Elite Beat Agents series where the Elite Beat Agents cheers for people in need.
 * Corrin starting off with a Rocket Belt references the Elite Beat Divas' appearance in the Elite Beat Agents stage, "Red Carpet Premiere! Smash Hit or Box Office Crash!!", where they fly using their rocket-powered jetpacks.
 * The stage references how some of the levels in Elite Beat Agents takes place in a metropolitan city.
 * The music track references Elite Beat Agents' usage of licensed rock genre songs by Western artists.
 * The Attack Power ↑ rule references the plot of the Elite Beat Agents series where the Elite Beat Agents cheers for people in need.
 * Corrin starting off with a Rocket Belt references the Elite Beat Divas' appearance in the Elite Beat Agents stage, "Red Carpet Premiere! Smash Hit or Box Office Crash!!", where they fly using their rocket-powered jetpacks.
 * This spirit's Support type further references the Elite Beat Divas' role in the Elite Beat Agents series by cheering for people in need, which is shared with the Ouendan Cheerleaders spirit, an international variant of the Elite Beat Divas.
 * This spirit's Super Launch Star Equipped ability references the star-shaped symbols that appears when the player perfectly scores a beat in the Elite Beat Agents series, which is also shared with the Ouendan Cheerleaders spirit.
 * 1,221
 * • • ×3
 * 1,500
 * Wily Castle (hazards off)
 * N/A
 * •Reinforcements will appear during the battle
 * The orange Shulk represents Satoru Amatsubo, the main protagonist of Project Hacker: Kakusei who features dark scruffy hair and a light brown jacket.
 * The brown Mega Man minions represent the cyborgs controlled by Satoru in Project Hacker: Kakusei.
 * The stage platform and music track represent the cyberspace featured in Project Hacker: Kakusei, which was released on the Nintendo DS.
 * 1,222
 * 1,800
 * Wily Castle
 * N/A
 * •The enemy starts the battle with a Killing Edge •The enemy has increased move speed
 * The blue R.O.B. represents Warrior Mech Gauss, a robotic character with a blue color scheme.
 * The stage and music track reference the robotics theme of Warrior Mech Gauss' debut game, Chōsōjū Mecha MG.
 * R.O.B. starting off with a Killing Edge references Warrior Mech Gauss's main weapon, the Magic Sword Farsys.
 * 1,223
 * 4,100
 * Fourside (hazards off)
 * •Item: Timer •Hazard: Fog
 * •The stage is covered in fog
 * The black Snake represents Kyle Hyde, the main protagonist of Hotel Dusk and Last Window who features a typical gruffy personality and wears a black suit.
 * The stage and music track represents Los Angeles, the main city setting of Hotel Dusk and Last Window, both of which were released on the Nintendo DS.
 * The Fog hazard and Timer item reference the mysteries Kyle has to solve in Hotel Dusk and Last Window, both of which feature different chronological points in the plotlines of both games.
 * 1,224
 * • ×4
 * 1,400
 * Hanenbow
 * •Tiny •Item: Unira
 * •All fighters are tiny •The enemy is easily distracted by items
 * The black Tiny Pac-Man and the Unira item represents Kurikin, a tiny, round, yellow bacteria who features black needles.
 * The stage and music track represent Electroplankton, a Nintendo DS game featuring microscopic bacteria similar to Kurikin Nano Island Story.
 * 1,225
 * 1,800
 * Windy Hill Zone
 * •Assist Trophy Enemies (Dr. Kawashima)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
 * The stage features a checkerboard design, referencing the checkerboards featured in Hsien's debut game, Suijin Taisen: Number Battle.
 * The music track represents the musical theme of Yūyūki, which features a traditional Japanese aesthetic similar to Number Battle.
 * The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in Number Battle.
 * 1,224
 * • ×4
 * 1,400
 * Hanenbow
 * •Tiny •Item: Unira
 * •All fighters are tiny •The enemy is easily distracted by items
 * The black Tiny Pac-Man and the Unira item represents Kurikin, a tiny, round, yellow bacteria who features black needles.
 * The stage and music track represent Electroplankton, a Nintendo DS game featuring microscopic bacteria similar to Kurikin Nano Island Story.
 * 1,225
 * 1,800
 * Windy Hill Zone
 * •Assist Trophy Enemies (Dr. Kawashima)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
 * The stage features a checkerboard design, referencing the checkerboards featured in Hsien's debut game, Suijin Taisen: Number Battle.
 * The music track represents the musical theme of Yūyūki, which features a traditional Japanese aesthetic similar to Number Battle.
 * The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in Number Battle.
 * Windy Hill Zone
 * •Assist Trophy Enemies (Dr. Kawashima)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The blue Luigi represents Hsien, an elderly mustached man who wears a blue robe.
 * The stage features a checkerboard design, referencing the checkerboards featured in Hsien's debut game, Suijin Taisen: Number Battle.
 * The music track represents the musical theme of Yūyūki, which features a traditional Japanese aesthetic similar to Number Battle.
 * The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in Number Battle.
 * The Dr. Kawashima Assist Trophy enemy features floating numbers appearing on-screen, referencing the number tiles in Number Battle.
 * This spirit's Support type references Hsien's role in Suijin Taisen: Number Battle as the player's guide.
 * This spirit's Aura Resist ↑ ability references how Hsien resembles an elderly Japanese priest, who specializes in spiritualism, which is represented by Lucario's aura.
 * 1,226
 * • Team ×4
 * 1,800
 * PictoChat 2
 * •Assist Trophy Enemies (Devil)
 * •Hostile assist trophies will appear •The enemy can deal damage by dashing into you •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The smaller-than-normal white Kirby Team represents Magkid, a small, white, round character with the ability to attach enemies to itself.
 * The stage and music track represent PictoChat, which was released on the Nintendo DS along with Slide Adventure MAGKID.
 * The Devil Assist Trophy enemy references the Slide Controller gameplay mechanic of Slide Adventure MAGKID where sliding the Nintendo DS on a surface allows Madkid to move.
 * The battle conditions reference how Magkid can attack his enemies by ramming into them when the player slides the Nintendo DS quickly.
 * The smaller-than-normal white Kirby Team represents Magkid, a small, white, round character with the ability to attach enemies to itself.
 * The stage and music track represent PictoChat, which was released on the Nintendo DS along with Slide Adventure MAGKID.
 * The Devil Assist Trophy enemy references the Slide Controller gameplay mechanic of Slide Adventure MAGKID where sliding the Nintendo DS on a surface allows Madkid to move.
 * The battle conditions reference how Magkid can attack his enemies by ramming into them when the player slides the Nintendo DS quickly.
 * This spirit's Electric Resist ↑ ability references Magkid's immunity to electricity.
 * 1,227
 * 2,500
 * Bridge of Eldin (hazards off)
 * •Assist Trophy Enemies (Shovel Knight) •Bob-omb Festival
 * •Bob-ombs will rain from the sky after a little while •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The yellow Lucina represents Aisya, a sword-wielding princess who wears yellow armor.
 * The stage and music track represent the kingdom of Millenear, the main setting of ASH: Archaic Sealed Heat, a fantasy role-playing game released on the Nintendo DS.
 * The Shovel Knight Assist Trophy enemy's digging ability represents one of the fallen allies that Aisya raises from the ashes in Archaic Sealed Heat
 * The Bob-omb Festival rule references the beginning of Archaic Sealed Heat where Aisya witnesses her friends and family being destroyed by the Flame Serpent's attack on Millenear.
 * Spirit Battle inspiration:
 * The yellow Lucina represents Aisya, a sword-wielding princess who wears yellow armor.
 * The stage and music track represent the kingdom of Millenear, the main setting of ASH: Archaic Sealed Heat, a fantasy role-playing game released on the Nintendo DS.
 * The Shovel Knight Assist Trophy enemy's digging ability represents one of the fallen allies that Aisya raises from the ashes in Archaic Sealed Heat
 * The Bob-omb Festival rule references the beginning of Archaic Sealed Heat where Aisya witnesses her friends and family being destroyed by the Flame Serpent's attack on Millenear.
 * This spirit's Shield type references Aisya's role in Archaic Sealed Heat to defend the kingdom of Millenear from the Flame Serpent.
 * In World of Light, the Aisya spirit is located in the Molten Fortress map in the Light Realm, which is occupied by fire-themed spirits, referencing the Flame Serpent, a fire-bodied flying serpent.
 * 1,228
 * • Team ×4
 * 2,000
 * PictoChat 2
 * •Assist Trophy Enemies (Dr. Kawashima)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The white Mr. Game & Watch represents the Num Diddly, a flat two-dimensional pixie with a white color scheme.
 * The stage represents PictoChat, which was released on the Nintendo DS along with Make 10: A Journey of Numbers.
 * The music track represents the musical theme of Brain Age 2, a mathematical game released on the Nintendo DS similar to Make 10: A Journey of Numbers.
 * The Dr. Kawashima Assist Trophy enemy's on-screen numbers, when added to the number 10, will feature a powerful explosion, referencing how Make 10: A Journey of Numbers is centered around the number 10.
 * The white Mr. Game & Watch represents the Num Diddly, a flat two-dimensional pixie with a white color scheme.
 * The stage represents PictoChat, which was released on the Nintendo DS along with Make 10: A Journey of Numbers.
 * The music track represents the musical theme of Brain Age 2, a mathematical game released on the Nintendo DS similar to Make 10: A Journey of Numbers.
 * The Dr. Kawashima Assist Trophy enemy's on-screen numbers, when added to the number 10, will feature a powerful explosion, referencing how Make 10: A Journey of Numbers is centered around the number 10.
 * This spirit's Support type references Num Diddly's role in Make 10: A Journey of Numbers as the player's guide.
 * This spirit's Transformation Duration ↑ ability references how Num Diddly's pixies species can transform their faces into any number during the "Do We Make 10?" minigame.
 * 1,229
 * • (120 HP)
 * 1,800
 * Reset Bomb Forest
 * •Health Recovery •Move Speed ↓ •Item: Timer
 * •You have reduced move speed when the enemy's at high damage •Stamina battle •The enemy is healed when the enemy's at high damage
 * Spirit Battle inspiration:
 * The blue Daisy represents Idea, the female protagonist of Soma Bringer who wears a blue flowing dress.
 * The stage represents the forest in Soma Bringer where an unconscious Idea is first encountered.
 * The Timer item, and the Move Speed ↓ and Health Recovery rules reference Idea's Soma class, a mage class which specializes in magical abilities.
 * The stamina battle condition references the battle system in Soma Bringer where each character will feature an HP meter that gauges their health during battle.
 * The blue Daisy represents Idea, the female protagonist of Soma Bringer who wears a blue flowing dress.
 * The stage represents the forest in Soma Bringer where an unconscious Idea is first encountered.
 * The Timer item, and the Move Speed ↓ and Health Recovery rules reference Idea's Soma class, a mage class which specializes in magical abilities.
 * The stamina battle condition references the battle system in Soma Bringer where each character will feature an HP meter that gauges their health during battle.
 * This spirit's Support type references Idea's role in Soma Bringer as a member of Welt's division.
 * This spirit's PSI Resist ↑ references Idea's usage of, and resistance to, Soma-related abilities.
 * 1,230
 * • (160 HP)
 * 3,600
 * Gaur Plain (Battlefield form)
 * •Defense ↓
 * •You have reduced defense •Stamina battle
 * The red Roy represents Welt Neugia, the sword-wielding main playable character of Soma Bringer who features red hair.
 * The stage represents the continent of Barnea, the main continental setting of Soma Bringer.
 * The Defense ↓ rule references Welt's Battler class, a warrior class which specializes in powerful melee swordfighting.
 * The stamina battle condition references the battle system in Soma Bringer where each character will feature an HP meter that gauges their health during battle.
 * 1,231
 * •Giant
 * 4,400
 * Coliseum (Battlefield form)
 * •Hazard: Lava Floor
 * •The floor is lava •The enemy is giant
 * Spirit Battle inspiration:
 * The red Giant Yoshi represents the T-Rex, a giant voracious dinosaur with a red color scheme.
 * The stage represents the arenas featured in the Fire Emblem series, a role-playing game similar to the Fossil Fighters series.
 * The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.
 * 4,400
 * Coliseum (Battlefield form)
 * •Hazard: Lava Floor
 * •The floor is lava •The enemy is giant
 * Spirit Battle inspiration:
 * The red Giant Yoshi represents the T-Rex, a giant voracious dinosaur with a red color scheme.
 * The stage represents the arenas featured in the Fire Emblem series, a role-playing game similar to the Fossil Fighters series.
 * The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.
 * The Lava-Floor hazard references the T-Rex's Fire attribute, which specializes in fire-based attacks.
 * This spirit's Attack type references the T-Rex's red color scheme and high attack stats in Fossil Fighters.
 * This spirit's Weight ↑ ability references the T-Rex's low evasion stat, being a large, heavywieght vivosaur.
 * 1,232
 * 1,800
 * Arena Ferox
 * •Item: Pitfall
 * •Defeat the main fighter to win •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The red Yoshi represents Nibbles, a dinosaur character who features a red-and-white color scheme.
 * The red Charizard, Ridley, and Bowser minions each represent Nibbles's battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
 * The stage represents the arenas featured in the Fire Emblem series, a role-playing game similar to the Fossil Fighters series.
 * The stage's polygonal shape references the polygonal shape of a tile in a typical Fossil Battle's battlefield in the Fossil Fighters series.
 * The Pitfall item references how Nibbles and his battle evolution forms are vivosaurs, a series of revitalized fossils dug up from the earth.
 * The red Yoshi represents Nibbles, a dinosaur character who features a red-and-white color scheme.
 * The red Charizard, Ridley, and Bowser minions each represent Nibbles's battle evolution forms: Munchsaurus, Chompsaurus, and Crimson Ravager.
 * The stage represents the arenas featured in the Fire Emblem series, a role-playing game similar to the Fossil Fighters series.
 * The stage's polygonal shape references the polygonal shape of a tile in a typical Fossil Battle's battlefield in the Fossil Fighters series.
 * The Pitfall item references how Nibbles and his battle evolution forms are vivosaurs, a series of revitalized fossils dug up from the earth.
 * In World of Light, the Nibbles spirit is located at a set of unearthed dinosaur bones in the Badlands area in the Light Realm, referencing how Nibbles is a vivosaur who is revitalized from fossils.
 * 1,233
 * • (140 HP)
 * 3,700
 * Wuhu Island (Swaying Bridge)
 * •Defense ↑
 * •Stamina battle •The enemy has increased defense after a little while
 * The indigo Link represents the Glory of Heracles protagonist, a sword-wielding hero who suffers from amnesia similar to Link in The Legend of Zelda: Breath of the Wild.
 * The stage represents the cliffs of the Island of Crete where the Hero is washed up in the beginning of Glory of Heracles.
 * The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game released on the Nintendo DS along with Glory of Heracles.
 * 1,234
 * 3,600
 * Temple
 * •Item: Food
 * •The enemy starts the battle with an Ore Club
 * Spirit Battle inspiration:
 * The orange Simon represents Heracles, a muscular hero who wears a red tunic.
 * The stage represents the Temple of Hera in Sparta, the town where the player's party meets Heracles in Glory of Heracles.
 * The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game released on the Nintendo DS along with Glory of Heracles.
 * The Food item references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
 * Simon starting off with an Ore Club references the large handled weapon carried around and used by Heracles.
 * Temple
 * •Item: Food
 * •The enemy starts the battle with an Ore Club
 * Spirit Battle inspiration:
 * The orange Simon represents Heracles, a muscular hero who wears a red tunic.
 * The stage represents the Temple of Hera in Sparta, the town where the player's party meets Heracles in Glory of Heracles.
 * The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game released on the Nintendo DS along with Glory of Heracles.
 * The Food item references Heracles' tendency to eat, which got him arrested in Sparta after refusing to pay for his meal.
 * Simon starting off with an Ore Club references the large handled weapon carried around and used by Heracles.
 * Simon starting off with an Ore Club references the large handled weapon carried around and used by Heracles.
 * In World of Light, the Heracles spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Heracles' status as a demigod.
 * 1,235
 * North America Chef (Cooking Guide) PAL
 * 3,500
 * PictoChat 2
 * •Item: Food
 * •The enemy becomes more powerful after eating •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The grey King Dedede represents the Personal Trainer: Cooking chef, a monochromatic chef whose facial shape resembles King Dedede's body.
 * The stage represents PictoChat, which was released on the Nintendo DS along with Personal Trainer: Cooking.
 * The Food item and battle conditions reference the many dishes featured in Personal Trainer: Cooking, which allows the player to learn and follow the recipe.
 * Spirit Battle inspiration:
 * The grey King Dedede represents the Personal Trainer: Cooking chef, a monochromatic chef whose facial shape resembles King Dedede's body.
 * The stage represents PictoChat, which was released on the Nintendo DS along with Personal Trainer: Cooking.
 * The Food item and battle conditions reference the many dishes featured in Personal Trainer: Cooking, which allows the player to learn and follow the recipe.
 * This spirit's Support type references how the Chef can train the players to cook various dishes.
 * This spirit's Mouthful of Curry ability references the curry dishes featured in Personal Trainer: Cooking.
 * 1,236
 * 3,600
 * Tomodachi Life
 * •Item: Transforming Types
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The purple Zelda represents the Shop Assistant, a young woman in Style Savvy who features brown hair.
 * The stage represents the player's customizable apartment in Style Savvy, similar to the main setting of Tomodachi Life, both of which were released on the Nintendo DS.
 * The Transforming Type items reference the fashion customization gameplay mechanic of Style Savvy, which allows the player to customize their character's design through different articles of clothing.
 * Spirit Battle inspiration:
 * The purple Zelda represents the Shop Assistant, a young woman in Style Savvy who features brown hair.
 * The stage represents the player's customizable apartment in Style Savvy, similar to the main setting of Tomodachi Life, both of which were released on the Nintendo DS.
 * The Transforming Type items reference the fashion customization gameplay mechanic of Style Savvy, which allows the player to customize their character's design through different articles of clothing.
 * The Transforming Type items reference the fashion customization gameplay mechanic of Style Savvy, which allows the player to customize their character's design through different articles of clothing.
 * This spirit's Support type references the Shop Assistant's role in the Style Savvy series by taking care of the customers.
 * 1,237
 * • (Moveset 3222, Vince's Hat, Vince's Outfit, Low Voice Type 11) •
 * 3,500
 * PictoChat 2
 * •Assist Trophy Enemies (Vince)
 * •Hostile assist trophies will appear •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume represents Vince, the host of the Art Academy series who appears as the Assist Trophy enemy.
 * The cyan Inkling minion's frequent side smash attack features a large paintbrush, referencing the painting gameplay mechanic of the Art Academy series.
 * The stage represents PictoChat, an art genre game that was released on the Nintendo DS along with Art Academy: First Semester.
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume represents Vince, the host of the Art Academy series who appears as the Assist Trophy enemy.
 * The cyan Inkling minion's frequent side smash attack features a large paintbrush, referencing the painting gameplay mechanic of the Art Academy series.
 * The stage represents PictoChat, an art genre game that was released on the Nintendo DS along with Art Academy: First Semester.
 * This spirit's Support type references Vince's role in the Art Academy series as the player's tutor.
 * This spirit's Battering Items ↑ ability references how the Mii Swordfighter's Vince's Outfit and the Inkling's side smash attack both feature a large paintbrush, which serves as a battering weapon in Super Smash Bros. Ultimate.
 * 1,238
 * 1,500
 * Paper Mario
 * •Invisibility •Item: Smoke Ball
 * •All fighters are invisible
 * Spirit Battle inspiration:
 * The red Isabelle represents Looksley, an anthropomorphic long-eared character who wears a red suit.
 * The green Villager minion represents a typical human silhouette featured in Looksley's Line Up.
 * The stage and music track reference the levels of Looksley's Line Up, which features a cardboard and paper-like visual aesthetic.
 * The Invisibility rule and the Smoke Ball items reference the gameplay of Looksley's Line Up where the player must find hidden objects or letters by tilting the Nintendo DS.
 * Spirit Battle inspiration:
 * The red Isabelle represents Looksley, an anthropomorphic long-eared character who wears a red suit.
 * The green Villager minion represents a typical human silhouette featured in Looksley's Line Up.
 * The stage and music track reference the levels of Looksley's Line Up, which features a cardboard and paper-like visual aesthetic.
 * The Invisibility rule and the Smoke Ball items reference the gameplay of Looksley's Line Up where the player must find hidden objects or letters by tilting the Nintendo DS.
 * This spirit's Support type references Looksley's role in Looksley's Line Up as the player's guide.
 * 1,239
 * • Team ×4
 * 2,000
 * New Donk City Hall
 * •Defense ↑ •Item: Banana Peel
 * •The enemy has increased defense after a little while
 * The pink Diddy Kong represents Prince Saruno, a monkey character who is accompanied by his band of monkeys in Tsukette Utau: Saru Band.
 * The stage's background features the New Donk City Band, a musical group featured in Super Mario Odyssey similar to Prince Saruno's band in Tsukette Utau: Saru Band.
 * The music track represents the musical theme of Jam with the Band, a musical genre game that was released the Nintendo DS similar to Tsukette Utau: Saru Band.
 * The Banana Peel item represents the banana peels Prince Saruno tosses away after the player gives him a banana to eat.
 * 1,240
 * 4,700
 * Luigi's Mansion
 * •Assist Trophy Enemies (Yuri Kozukata)
 * •Timed battle (2:00) •Hostile assist trophies will appear when the enemy's at high damage •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The pink Daisy and red Peach each represent the twin sisters, Mio and Mayu Amakura, both of whom wear red outfits.
 * The stage and music track represent Minakami Village, a haunted village inhabited by hostile ghosts in Fatal Frame II: Crimson Butterfly.
 * The Yuri Kozukata Assist Trophy enemy features Yuri carrying the Camera Obscura, the main device in the Fatal Frame series which Mio uses to save Mayu from the spirits.
 * The battle conditions reference Mio's goal in Crimson Butterfly to save Mayu from being sacrificed to the Hellish Abyss after they are separated following a hostile ghost attack.
 * 4,700
 * Luigi's Mansion
 * •Assist Trophy Enemies (Yuri Kozukata)
 * •Timed battle (2:00) •Hostile assist trophies will appear when the enemy's at high damage •The enemy tends to avoid conflict
 * Spirit Battle inspiration:
 * The pink Daisy and red Peach each represent the twin sisters, Mio and Mayu Amakura, both of whom wear red outfits.
 * The stage and music track represent Minakami Village, a haunted village inhabited by hostile ghosts in Fatal Frame II: Crimson Butterfly.
 * The Yuri Kozukata Assist Trophy enemy features Yuri carrying the Camera Obscura, the main device in the Fatal Frame series which Mio uses to save Mayu from the spirits.
 * The battle conditions reference Mio's goal in Crimson Butterfly to save Mayu from being sacrificed to the Hellish Abyss after they are separated following a hostile ghost attack.
 * The battle conditions reference Mio's goal in Crimson Butterfly to save Mayu from being sacrificed to the Hellish Abyss after they are separated following a hostile ghost attack.
 * This spirit's Support and Shield types further reference Mio's goal in Crimson Butterfly to save Mayu from being sacrificed to the Hellish Abyss.
 * This spirit's Poison Damage Reduced ability references the Hellish Abyss alternate ending of Crimson Butterfly where Mio rescues Mayu from the abyss, but is left permanently blinded by the Malice in the process.
 * 1,241
 * 9,200
 * Luigi's Mansion
 * •Assist Trophy Enemies (Yuri Kozukata)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The red Zelda represents Yuri Kozukata, a female character wearing a red-and-gold patterned shirt who appears as the Assist Trophy enemy.
 * The red Zelda references how the Wii U version of Fatal Frame: Maiden of Black Water features a Zelda costume for Yuri Kozukata.
 * The stage and music track represent Hikami Mountain, a haunted mountain inhabited by hostile ghosts in Maiden of Black Water.
 * Spirit Battle inspiration:
 * The red Zelda represents Yuri Kozukata, a female character wearing a red-and-gold patterned shirt who appears as the Assist Trophy enemy.
 * The red Zelda references how the Wii U version of Fatal Frame: Maiden of Black Water features a Zelda costume for Yuri Kozukata.
 * The stage and music track represent Hikami Mountain, a haunted mountain inhabited by hostile ghosts in Maiden of Black Water.
 * The stage and music track represent Hikami Mountain, a haunted mountain inhabited by hostile ghosts in Maiden of Black Water.
 * This spirit's Support type references Yuri's appearance as an Assist Trophy in Super Smash Bros. Ultimate.
 * This spirit's Slumber Immunity ability references how the story of Fatal Frame: Maiden of Black Water takes place in a single night.
 * 1,242
 * 1,500
 * Fountain of Dreams
 * •Assist Trophy Enemies (Takamaru) •Item: Super Star
 * •Hostile assist trophies will appear •The enemy is easily distracted by items
 * The blue Captain Falcon represents Captain Rainbow, the muscular heroic persona of Nick who wears a blue outfit and shares the title of "Captain".
 * The stage represents the Star Altar, a star-themed shrine in the Celestia Realm featuring a reflective floorand a starry background where Nick grants the wishes of the inhabitants of Minmin Island.
 * The music track represents the musical theme of Punch-Out!!, which features Little Mac as the main playable character, who appears as an overweight inhabitant of Minmin Island in Captain Rainbow.
 * The Takamaru Assist Trophy references his appearance as an inhabitant of Minmin Island in Captain Rainbow, who befriends Nick and wishes to overcome his weakness against women.
 * The Super Star item references the Sparklies, a sparkling star-shaped item featured in Captain Rainbow, where collecting twenty Sparklies will cause a wish-granting star to fall onto the island.
 * 1,244
 * 2,300
 * Fourside
 * •Earthquake •Hazard: Heavy Wind
 * •Dangerously high winds are in effect after a little while •Periodic earthquakes will shake the stage after a little while
 * The black Fox represents Raymond Bryce, a ranking military officer who wears a black shirt.
 * The stage represents Blue Ridge City, the main setting of Disaster: Day of Crisis which takes place in a metropolitan city.
 * The music track represents the musical theme of the Metal Gear series, which is centered around the military similar to Disaster: Day of Crisis.
 * The Earthquake rule and High Wind hazard references the natural disasters in Disaster: Day of Crisis that Raymond has to survive, including earthquakes and hurricanes.
 * 1,246
 * 3,400
 * PictoChat 2
 * N/A
 * •Defeat the main fighter to win
 * Spirit Battle inspiration:
 * The white Robin represents Orville, the main playable character of Takt of Magic who wears a white outfit and uses magical spells.
 * The red Zelda minion represents Charlotte, a female spellcaster who features blonde hair and wears a red outfit.
 * The blue Pit minion represents Samuel, a dark-skinned elf who attacks using bows-and-arrows and wears a blue outfit.
 * The stage and music track reference the drawing gameplay mechanic in Takt of Magic where the player can perform certain magical attacks by drawing a certain pattern.
 * The music track represents the musical theme of the Metal Gear series, which is centered around the military similar to Disaster: Day of Crisis.
 * The Earthquake rule and High Wind hazard references the natural disasters in Disaster: Day of Crisis that Raymond has to survive, including earthquakes and hurricanes.
 * 1,246
 * 3,400
 * PictoChat 2
 * N/A
 * •Defeat the main fighter to win
 * Spirit Battle inspiration:
 * The white Robin represents Orville, the main playable character of Takt of Magic who wears a white outfit and uses magical spells.
 * The red Zelda minion represents Charlotte, a female spellcaster who features blonde hair and wears a red outfit.
 * The blue Pit minion represents Samuel, a dark-skinned elf who attacks using bows-and-arrows and wears a blue outfit.
 * The stage and music track reference the drawing gameplay mechanic in Takt of Magic where the player can perform certain magical attacks by drawing a certain pattern.
 * Spirit Battle inspiration:
 * The white Robin represents Orville, the main playable character of Takt of Magic who wears a white outfit and uses magical spells.
 * The red Zelda minion represents Charlotte, a female spellcaster who features blonde hair and wears a red outfit.
 * The blue Pit minion represents Samuel, a dark-skinned elf who attacks using bows-and-arrows and wears a blue outfit.
 * The stage and music track reference the drawing gameplay mechanic in Takt of Magic where the player can perform certain magical attacks by drawing a certain pattern.
 * This spirit's Magic Attack ↑ ability further references Orville's usage of magical attacks.
 * 1,247
 * 3,700
 * Reset Bomb Forest
 * •Giant
 * •The enemy's melee weapons have increased power •The enemy's magic attacks have increased power •You are giant
 * Spirit Battle inspiration:
 * The white Link represents Frey, the twin brother protagonist of Zangeki no Reginliev who appears as a swordfighter wearing white armor.
 * The yellow Robin represents Freya, the twin sister protagonist of Zangeki no Reginliev who appears as a female spellcaster who wears yellow armor.
 * The stage and music track represents the main setting of Zangeki no Reginliev, which takes place in a fantasy setting where humanity is invaded by the Jötunn giants.
 * The Giant rule and battle conditions reference Frey & Freya's goal in Zangeki no Reginliev to battle a horde of Jötunn giants who attempt to take over the world.
 * Spirit Battle inspiration:
 * The white Link represents Frey, the twin brother protagonist of Zangeki no Reginliev who appears as a swordfighter wearing white armor.
 * The yellow Robin represents Freya, the twin sister protagonist of Zangeki no Reginliev who appears as a female spellcaster who wears yellow armor.
 * The stage and music track represents the main setting of Zangeki no Reginliev, which takes place in a fantasy setting where humanity is invaded by the Jötunn giants.
 * The Giant rule and battle conditions reference Frey & Freya's goal in Zangeki no Reginliev to battle a horde of Jötunn giants who attempt to take over the world.
 * This spirit's Attack type and Sword Attack ↑ ability further reference Frey's speciality in swordfighting.
 * In World of Light, the Frey & Freya spirit is located near Ganon's Castle in the Sacred Land map in the Dark Realm, similar to the stage's castle setting.
 * 1,248
 * 2,000
 * PictoChat 2 (Battlefield form)
 * •Hazard: Zap Floor
 * •The floor is electrified •The enemy favors side specials
 * Spirit Battle inspiration:
 * The cyan R.O.B.'s favored Arm Rotor represents Ando Kensaku, a robotic character with a cyan-colored face whose head spins around whenever he is surprised.
 * The default Mr. Game & Watch minion's favored Judge references the "Kensaku! Panel 9" minigame featured in And-Kansaku.
 * The stage and music track represent PictoChat, which features an online connection to play similar to And-Kensaku.
 * The Electric Floor hazard references the "Bomb Survival" minigame in And-Kansaku where choosing a certain word with hits on Google will send an electric charge to an explosive.
 * Spirit Battle inspiration:
 * The cyan R.O.B.'s favored Arm Rotor represents Ando Kensaku, a robotic character with a cyan-colored face whose head spins around whenever he is surprised.
 * The default Mr. Game & Watch minion's favored Judge references the "Kensaku! Panel 9" minigame featured in And-Kansaku.
 * The stage and music track represent PictoChat, which features an online connection to play similar to And-Kensaku.
 * The Electric Floor hazard references the "Bomb Survival" minigame in And-Kansaku where choosing a certain word with hits on Google will send an electric charge to an explosive.
 * This spirit's Support type references Ando's role in And-Kensaku as the player's guide.
 * This spirit's Electric Resist ↑ ability references the "Bomb Survival" minigame in And-Kensaku where the player who doesn't detonate the electric charge to the explosive is the winner.
 * 1,249
 * 2,200
 * Golden Plains
 * •Assist Trophy Enemies (Chain Chomp) •Hazard: Low Gravity
 * •Gravity is reduced after a little while •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The red Pac-Man represents Zip, the main playable character of FlingSmash who features a yellow spherical body and a red tuft of hair.
 * The stage references the level layouts of FlingSmash, which features an auto-scrolling function and collectibles.
 * The Low Gravity hazard references Zip's ability to hover in the air for a short period of time.
 * The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster featured in FlingSmash that eats Zip if he stays still for too long.
 * Spirit Battle inspiration:
 * The red Pac-Man represents Zip, the main playable character of FlingSmash who features a yellow spherical body and a red tuft of hair.
 * The stage references the level layouts of FlingSmash, which features an auto-scrolling function and collectibles.
 * The Low Gravity hazard references Zip's ability to hover in the air for a short period of time.
 * The Chain Chomp Assist Trophy enemy represents the Hydracoil, a monster featured in FlingSmash that eats Zip if he stays still for too long.
 * This spirit's Hothead Equipped ability references how Zip and Hothead are both round, yellow characters with simple eyes and red flame-styled features.
 * 1,250
 * 3,600
 * Temple
 * •Sudden Damage
 * •You'll occasionally take sudden damage when the enemy's at high damage
 * The blue Simon represents Zael, the long-haired main playable character of The Last Story who uses a chained weapon.
 * The white Lucina minion represents Calista, a swordfighting high-ranking heiress with a white color scheme who becomes involved with Zael.
 * The stage and music track represent the courtyard in the center of Lazulis Castle, which is features in the fantasy role-playing game, The Last Story.
 * The Sudden Damage rule and battle condition reference Zael's trademark move, Gathering, which allows him to build up energy by enduring damage and then unleashing it at the opponent.
 * 1,251
 * 3,700
 * Reset Bomb Forest
 * N/A
 * •Take your strongest team into this no-frills battle
 * The white Lucina represents Calista, a high-ranking heiress with a white color scheme who uses swords in combat.
 * The blue Simon minion represents Zael, the long-haired main playable character of The Last Story who becomes involved with Calista.
 * The stage and music track represent the Gurak's assault on Lazulis Castle in the fantasy role-playing game, The Last Story.
 * 1,252
 * 3,900
 * Great Plateau Tower
 * •Item Tidal Wave
 * •The enemy becomes more powerful after eating •The enemy starts the battle with a Killing Edge •Certain items will appear in large numbers after a little while
 * The yellow Simon represents Aeron, the male protagonist of Pandora's Tower who wears yellow armor and features a stern demeanor.
 * The stage and music track represents one of the Thirteen Towers in Pandora's Tower, a fantasy role-playing game developed by Monolith Soft along with Baten Kaitos Origins.
 * The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
 * The battle conditions reference Aeron's role in Pandora's Tower to prevent Elena's transformation into a monster by consuming the Master Flesh.
 * 1,253
 * 3,600
 * Great Plateau Tower
 * •Item Tidal Wave
 * •The enemy becomes temporarily invincible after eating •The enemy starts with damage but has increased defense •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The pink Palutena represents Elena, the female protagonist of Pandora's Tower who wears a flowing dress with a pink color scheme.
 * The stage and music track represents one of the thirteen towers in Pandora's Tower, which features multiple endings that will result in tragedy depending on Elena's relationship with Aeron.
 * The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
 * The battle conditions reference Elena's curse in Pandora's Tower where she will transform into a monster, which can be prevented by consuming the Master Flesh.
 * •Item Tidal Wave
 * •The enemy becomes more powerful after eating •The enemy starts the battle with a Killing Edge •Certain items will appear in large numbers after a little while
 * The yellow Simon represents Aeron, the male protagonist of Pandora's Tower who wears yellow armor and features a stern demeanor.
 * The stage and music track represents one of the Thirteen Towers in Pandora's Tower, a fantasy role-playing game developed by Monolith Soft along with Baten Kaitos Origins.
 * The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
 * The battle conditions reference Aeron's role in Pandora's Tower to prevent Elena's transformation into a monster by consuming the Master Flesh.
 * 1,253
 * 3,600
 * Great Plateau Tower
 * •Item Tidal Wave
 * •The enemy becomes temporarily invincible after eating •The enemy starts with damage but has increased defense •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The pink Palutena represents Elena, the female protagonist of Pandora's Tower who wears a flowing dress with a pink color scheme.
 * The stage and music track represents one of the thirteen towers in Pandora's Tower, which features multiple endings that will result in tragedy depending on Elena's relationship with Aeron.
 * The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
 * The battle conditions reference Elena's curse in Pandora's Tower where she will transform into a monster, which can be prevented by consuming the Master Flesh.
 * •The enemy becomes temporarily invincible after eating •The enemy starts with damage but has increased defense •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The pink Palutena represents Elena, the female protagonist of Pandora's Tower who wears a flowing dress with a pink color scheme.
 * The stage and music track represents one of the thirteen towers in Pandora's Tower, which features multiple endings that will result in tragedy depending on Elena's relationship with Aeron.
 * The Food item (Steaks) references the Master Flesh left behind by the Masters of the Thirteen Towers after defeating them.
 * The battle conditions reference Elena's curse in Pandora's Tower where she will transform into a monster, which can be prevented by consuming the Master Flesh.
 * The battle conditions reference Elena's curse in Pandora's Tower where she will transform into a monster, which can be prevented by consuming the Master Flesh.
 * This spirit's Shield type and Trade-Off Defense ↑ ability further reference Elena's curse in Pandora's Tower, where she becomes stricken with the curse that will eventually transform her into a monster, which can be prevented by consuming the Master Flesh.
 * 1,254
 * • ×3 •Ally:
 * 3,900
 * Living Room
 * •Assist Trophy Enemies (Nintendog)
 * •Join forces with a CPU ally •Hostile assist trophies will appear •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The three orange Wolfs and the black Dog from Duck Hunt ally represent the Toy Poodle, an puppy with an orange color scheme who appears as the Nintendog Assist Trophy enemy.
 * The stage and music track represent the Country Home featured in Nintendogs, which features the Toy Poodle as an optional puppy.
 * Spirit Battle inspiration:
 * The three orange Wolfs and the black Dog from Duck Hunt ally represent the Toy Poodle, an puppy with an orange color scheme who appears as the Nintendog Assist Trophy enemy.
 * The stage and music track represent the Country Home featured in Nintendogs, which features the Toy Poodle as an optional puppy.
 * The stage and music track represent the Country Home featured in Nintendogs, which features the Toy Poodle as an optional puppy.
 * This spirit's Support type references the Toy Poodle's appearance as the Nintendogs Assist Trophy in the Super Smash Bros. series.
 * This spirit's Stats ↑ after Eating ability references how the dogs of Nintendogs can increase their stamina by being fed.
 * 1,255
 * 3,400
 * Living Room
 * •Assist Trophy Enemies (Nintendog)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The white Dog from Duck Hunt represents the French Bulldog, an optional puppy with a black-and-white color scheme.
 * The stage and music track represent the Country Home featured in Nintendogs, which features the French Bulldog as an optional puppy.
 * The Nintendog Assist Trophy enemy references how the French Bulldog served as the Assist Trophy enemy in Super Smash Bros. for Nintendo 3DS / Wii U.
 * 1,258
 * 9,100
 * Paper Mario
 * •Sudden Final Smash
 * •The enemy will suddenly have a Final Smash when the enemy's at high damage •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The red Jigglypuff represents Mallo, a short and round character who features a red color scheme and a top knot.
 * The stage represents Pushmo Park, the main setting of Pushmo which features a grassy area, a blue and cloudy sky, and windmills.
 * The music track represents the music track of Stretchmo, which features Mallow as the main playable character.
 * Jigglypuff's Puff Up Final Smash and favored grabs and throws reference the gameplay mechanics of Pushmo which include grabbing, pushing, and pulling blocks.
 * 9,100
 * Paper Mario
 * •Sudden Final Smash
 * •The enemy will suddenly have a Final Smash when the enemy's at high damage •The enemy favors grabs and throws
 * Spirit Battle inspiration:
 * The red Jigglypuff represents Mallo, a short and round character who features a red color scheme and a top knot.
 * The stage represents Pushmo Park, the main setting of Pushmo which features a grassy area, a blue and cloudy sky, and windmills.
 * The music track represents the music track of Stretchmo, which features Mallow as the main playable character.
 * Jigglypuff's Puff Up Final Smash and favored grabs and throws reference the gameplay mechanics of Pushmo which include grabbing, pushing, and pulling blocks.
 * Jigglypuff's Puff Up Final Smash and favored grabs and throws reference the gameplay mechanics of Pushmo which include grabbing, pushing, and pulling blocks.
 * This spirit's Grab type further references the grabbing gameplay mechanic of Pushmo.
 * This spirit's Weight ↑ ability how Mallo is a sumo wrestler, which is a heavyweight character.
 * 1,259
 * North America Hana Samurai PAL
 * 3,700
 * Suzaku Castle
 * N/A
 * •The enemy starts the battle with a Killing Edge •The enemy has increased jump power
 * The cyan Villager represents the Sakura Samurai, the young male playable character of Sakura Samurai: Art of the Sword.
 * The stage and music track represent the castle stages in Sakura Samurai, which features a boss battle and a Japanese visual aesthetic.
 * The Villager starting off with a Killing Edge references the Sakura Samurai's usage of his katana.
 * 1,260
 * • (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 7) •  (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 8) •  (Moveset 1111, Standard Outfit, Chartreuse Outfit Color, Normal Voice 1)
 * 8,900
 * PictoChat 2 (Ω form)
 * •Assist Trophy Enemies (Nikki)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The Mii Fighters' chartreuse Standard Outfit each represent Nikki, the host of Nintendo's messaging applications wearing a green outfit who appears as the Assist Trophy enemy.
 * The Mii Fighters and the music track reference how Nikki was initially a Mii character until her later 2D redesign for the Japanese Nintendo News Section and Nikki's Travel Quiz.
 * The Mii Fighters and the music track also reference how downloading the Swapnote application on the 3DS will add the Nikki Mii to the player's Mii collection in StreetPass Mii Plaza.
 * The stage represents PictoChat, an art-themed game released on a handheld Nintendo console similar to its spiritual successor, Swapnote, which first features Nikki as the host.
 * PictoChat 2 (Ω form)
 * •Assist Trophy Enemies (Nikki)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The Mii Fighters' chartreuse Standard Outfit each represent Nikki, the host of Nintendo's messaging applications wearing a green outfit who appears as the Assist Trophy enemy.
 * The Mii Fighters and the music track reference how Nikki was initially a Mii character until her later 2D redesign for the Japanese Nintendo News Section and Nikki's Travel Quiz.
 * The Mii Fighters and the music track also reference how downloading the Swapnote application on the 3DS will add the Nikki Mii to the player's Mii collection in StreetPass Mii Plaza.
 * The stage represents PictoChat, an art-themed game released on a handheld Nintendo console similar to its spiritual successor, Swapnote, which first features Nikki as the host.
 * The stage represents PictoChat, an art-themed game released on a handheld Nintendo console similar to its spiritual successor, Swapnote, which first features Nikki as the host.
 * This spirit's Support type references Nikki's role in Swapnote and Swapdoodle by instructing the players on using the application and reward them.
 * This spirit's Grab type references the green color scheme of Nikki's outfit in her Mii and 2D appearances.
 * This spirit's Shield Durability ↑ references how Swapnote and Swapdoodle does not feature violence, as this spirit's ability increases the player's shield power to protect them from violence.
 * 1,261
 * 1,600
 * Hanenbow
 * N/A
 * •Only certain Pokémon will emerge from Poké Balls (Meloetta)
 * The chartreuse Mega Man represents Noise, the host of Kiki Trick who features yellow headphones.
 * The stage references the visual aesthetic of Kiki Trick, which features a colorful gradient background.
 * The music track and the Meloetta Poké Ball Pokémon reference the auditory gameplay mechanic of Kiki Trick.
 * 1,262
 * 9,800
 * Midgar (hazards off)
 * •Assist Trophy Enemies (Dillon)
 * •The enemy's special moves have increased power •Hostile assist trophies will appear •The enemy favors special moves
 * Spirit Battle inspiration:
 * The black Sonic represents Dillon, an anthropomorphic armadillo who appears as the Assist Trophy enemy.
 * The stage and music track represent the post-apocalyptic setting of Dillon's Dead-Heat Breakers, which features a Western setting.
 * Sonic's favored special moves references Dillon's ability to roll, which can be used to attack enemies similar to Sonic's special moves.
 * 9,800
 * Midgar (hazards off)
 * •Assist Trophy Enemies (Dillon)
 * •The enemy's special moves have increased power •Hostile assist trophies will appear •The enemy favors special moves
 * Spirit Battle inspiration:
 * The black Sonic represents Dillon, an anthropomorphic armadillo who appears as the Assist Trophy enemy.
 * The stage and music track represent the post-apocalyptic setting of Dillon's Dead-Heat Breakers, which features a Western setting.
 * Sonic's favored special moves references Dillon's ability to roll, which can be used to attack enemies similar to Sonic's special moves.
 * The black Sonic represents Dillon, an anthropomorphic armadillo who appears as the Assist Trophy enemy.
 * The stage and music track represent the post-apocalyptic setting of Dillon's Dead-Heat Breakers, which features a Western setting.
 * Sonic's favored special moves references Dillon's ability to roll, which can be used to attack enemies similar to Sonic's special moves.
 * This spirit's Attack type and Speed ↑ ability references how Dillon attacks by rolling into enemies, which allows him to gain speed.
 * 1,263
 * 1,700
 * Gerudo Valley
 * •Item: Rocket Belt
 * •The enemy takes less damage while in the air •The enemy loves to jump •The enemy starts the battle with a Rocket Belt
 * Spirit Battle inspiration:
 * The yellow Fox represents Russ, a yellow anthropomorphic mammalian character who controls his own aircraft.
 * The stage and music track represent the main setting of the Dillon's Rolling Western series, which features a Western desert setting.
 * Fox starting off with a Rocket Belt and the battle conditions reference how Russ is often seen flying around with his propeller bicycle.
 * Spirit Battle inspiration:
 * The yellow Fox represents Russ, a yellow anthropomorphic mammalian character who controls his own aircraft.
 * The stage and music track represent the main setting of the Dillon's Rolling Western series, which features a Western desert setting.
 * Fox starting off with a Rocket Belt and the battle conditions reference how Russ is often seen flying around with his propeller bicycle.
 * Fox starting off with a Rocket Belt and the battle conditions reference how Russ is often seen flying around with his propeller bicycle.
 * This spirit's Support type and Rocket Belt Equipped ability reference Russ' role in the Dillon's Rolling Western series by piloting his propeller bicycle and alerting him about the next Grock raid.
 * 1,266
 * 1,900
 * Unova Pokémon League
 * •Item: Bob-omb
 * •The enemy's explosion and fire attacks have increased power •Items will be pulled toward the enemy •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The green Dr. Mario represents Plague Knight, a plague doctor who wears a mask with a green color scheme.
 * The stage represents the dark atmosphere of the Explodatorium, an alchemy lab which serves as the location of Plague Knight's boss battle.
 * The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
 * Dr. Mario starting off with a Bob-omb and the Bob-omb item reference Plague Knight's usage of explosive potions during his boss battle.
 * Spirit Battle inspiration:
 * The green Dr. Mario represents Plague Knight, a plague doctor who wears a mask with a green color scheme.
 * The stage represents the dark atmosphere of the Explodatorium, an alchemy lab which serves as the location of Plague Knight's boss battle.
 * The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
 * Dr. Mario starting off with a Bob-omb and the Bob-omb item reference Plague Knight's usage of explosive potions during his boss battle.
 * This spirit's Fire & Explosion Attack ↑ ability further references Plague Knight's usage of explosive potions during his boss battle.
 * 1,267
 * 2,000
 * Mushroom Kingdom U (Slide Lift Tower)
 * N/A
 * •The enemy's dash attacks have increased power •The enemy starts the battle with a Star Rod
 * Spirit Battle inspiration:
 * The yellow King K. Rool represents King Knight, a king-themed knight who wears golden armor.
 * The stage represents the interior of Pridemoor Keep, a fortified castle stage which serves as the location of King Knight's boss battle.
 * The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
 * King K. Rool starting off with a Star Rod and frequent dash attacks reference King Knight's usage of his staff and a midair body slam to attack.
 * Spirit Battle inspiration:
 * The yellow King K. Rool represents King Knight, a king-themed knight who wears golden armor.
 * The stage represents the interior of Pridemoor Keep, a fortified castle stage which serves as the location of King Knight's boss battle.
 * The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
 * King K. Rool starting off with a Star Rod and frequent dash attacks reference King Knight's usage of his staff and a midair body slam to attack.
 * This spirit's Weight ↑ ability references King Knight's golden armor, which makes him a heavyweight character.
 * 1,268
 * 3,900
 * Bridge of Eldin (hazards off)
 * N/A
 * •The enemy starts the battle with a Death's Scythe •The enemy has increased move speed
 * The yellow Richter represents Specter Knight, a warrior who wears yellow armor.
 * The stage represents the Plains, a stage featuring a castle in the background during Specter Knight's battle against Black Knight in Shovel Knight: Specter of Torment.
 * The music track represents the musical theme of the Mega Man series, which serves as the inspiration of Shovel Knight.
 * Richter starting off with a Death's Scythe references Specter Knight's Grim Reaper design, which includes the usage of his scythe.
 * 1,269
 * 9,200
 * Temple
 * •Magic and PSI Unleashed
 * •All fighters' magic and PSI attacks have increased power
 * Spirit Battle inspiration:
 * The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe and carries a scepter.
 * The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of Culdcept, which resembles a temple.
 * The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the Culdcept series.
 * 9,200
 * Temple
 * •Magic and PSI Unleashed
 * •All fighters' magic and PSI attacks have increased power
 * Spirit Battle inspiration:
 * The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe and carries a scepter.
 * The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of Culdcept, which resembles a temple.
 * The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the Culdcept series.
 * The pink Palutena represents Culdra, an omnipotent goddess who wears a red-tinted flowing robe and carries a scepter.
 * The stage represents the Heavenly Altar, the sixteenth and final map in the story mode of Culdcept, which resembles a temple.
 * The Magic and PSI Unleashed rule references the powerful Spell Cards used during the battles in the Culdcept series.
 * This spirit's Poison Immunity ability references Culdra's role in the Culdcept series by enlisting the game series' protagonists to defeat the evil forces threatening Culdcept.
 * In World of Light, the Culdra spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Culdra's status as a goddess.
 * 1,271
 * 3,500
 * Arena Ferox
 * •Item: Assist Trophy
 * •Defeat the main fighter to win •Reinforcements will appear during the battle
 * The black Shulk represents Allen, a scurffy black-haired protagonist who wears a dark crimson jacket.
 * The red Ridley and black King K. Rool minions each represent two of the Monster Cards that can be summoned, the Volcanic Dragon and the Werebear.
 * The stage, music track, and the Assist Trophy items reference the battles against opponents in the Culdcept series, where players can summon Monster Cards to defeat their opponents.
 * 1,272
 * 1,600
 * Pac-Land
 * •Reflect-Damage Buffed
 * •The enemy starts the battle with a Home-Run Bat •All fighters' reflected projectiles have increased power
 * The red Fox represents Tempo, the main playable character of HarmoKnight who wears a red tunic.
 * The stage features an automatic side-scrolling function, referencing the auto-scrolling gameplay of HarmoKnight.
 * The music track represents the musical theme of the Fruit Basket minigame in Rhythm Heaven Megamix, a rhythm genre game similar to HarmoKnight.
 * Fox starting off with a Home-Run Bat and the Reflect-Damage Buffed rule reference the boss battles in HarmoKnight, where Tempo can damage the bosses by swatting the projectiles back at them with his staff.
 * 1,273
 * 1,600
 * Hanenbow
 * •Hazard: Screen Flip
 * •The screen will suddenly flip after a little while
 * Spirit Battle inspiration:
 * The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
 * The stage and music track represent Electroplankton, which features a pool of water, similar to the pools of water featured in the Fluidity series.
 * The Screen Flip hazard reference the main gameplay of the Fluidity series where the player can move the pool of water by tilting the screen using their controller or console.
 * The stage features an automatic side-scrolling function, referencing the auto-scrolling gameplay of HarmoKnight.
 * The music track represents the musical theme of the Fruit Basket minigame in Rhythm Heaven Megamix, a rhythm genre game similar to HarmoKnight.
 * Fox starting off with a Home-Run Bat and the Reflect-Damage Buffed rule reference the boss battles in HarmoKnight, where Tempo can damage the bosses by swatting the projectiles back at them with his staff.
 * 1,273
 * 1,600
 * Hanenbow
 * •Hazard: Screen Flip
 * •The screen will suddenly flip after a little while
 * Spirit Battle inspiration:
 * The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
 * The stage and music track represent Electroplankton, which features a pool of water, similar to the pools of water featured in the Fluidity series.
 * The Screen Flip hazard reference the main gameplay of the Fluidity series where the player can move the pool of water by tilting the screen using their controller or console.
 * Spirit Battle inspiration:
 * The white Squirtle represents Eddy, a water-based character with a light blue color scheme.
 * The stage and music track represent Electroplankton, which features a pool of water, similar to the pools of water featured in the Fluidity series.
 * The Screen Flip hazard reference the main gameplay of the Fluidity series where the player can move the pool of water by tilting the screen using their controller or console.
 * The Screen Flip hazard reference the main gameplay of the Fluidity series where the player can move the pool of water by tilting the screen using their controller or console.
 * This spirit's Support and Shield types reference Eddy's role in Fluidity: Spin Cycle by rescuing the Rainbow Spirit from the evil Goop.
 * This spirit's Water & Ice Attack ↑ ability references how the player can control the water and its icy frozen state in the Fluidity series.
 * 1,274
 * 1,800
 * The Great Cave Offensive
 * •Item Tidal Wave
 * •Certain items will appear in large numbers after a little while
 * The white Robin represents Kageshina Kurabe, the main protagonist of Nintendoji who wears a white robe.
 * The stage represents the Great Cave Offensive, the main setting of the titular sub-game in Kirby Super Star which features multiple dungeons similar to Nintendoji.
 * The music track references the traditional Japanese aesthetic of Nintendoji, which was developed along with Sakura Samurai: Art of the Sword by Grounding Inc.
 * The Crate item references the block-shaped dungeon layout on the Nintendo 3DS's bottom screen in Nintendoji.
 * 1,275
 * 1,900
 * Saffron City (Battlefield form)
 * •Item: Beastball
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The white Dog from Duck Hunt represents Inuji Darumeshi, a canine character with a white color scheme.
 * The stage and music track represent the urban setting of Darumeshi Sports Shop, a free Nintendo 3DS game from the Nintendo eShop featuring microtransactions.
 * The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.
 * 1,900
 * Saffron City (Battlefield form)
 * •Item: Beastball
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The white Dog from Duck Hunt represents Inuji Darumeshi, a canine character with a white color scheme.
 * The stage and music track represent the urban setting of Darumeshi Sports Shop, a free Nintendo 3DS game from the Nintendo eShop featuring microtransactions.
 * The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.
 * The white Dog from Duck Hunt represents Inuji Darumeshi, a canine character with a white color scheme.
 * The stage and music track represent the urban setting of Darumeshi Sports Shop, a free Nintendo 3DS game from the Nintendo eShop featuring microtransactions.
 * The Beastball item and battle condition reference Inuji's occupation as the owner of Darumeshi Sports Shop, a baseball equipment store.
 * This spirit's Beastball Equipped ability references the baseball gameplay mechanic of Darumeshi Sports Shop, which is shared with the Rusty Slugger spirit, an international variant of Inuji Darumeshi.
 * 1,276
 * 1,900
 * Fourside (Battlefield form)
 * •Item: Home-Run Bat
 * •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The yellow Dog from Duck Hunt represents Rusty Slugger, a canine character with a yellow color scheme.
 * The stage and music track represent the urban setting of Rusty's Real Deal Baseball, a free Nintendo 3DS game from the Nintendo eShop microtransactions.
 * The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.
 * Spirit Battle inspiration:
 * The yellow Dog from Duck Hunt represents Rusty Slugger, a canine character with a yellow color scheme.
 * The stage and music track represent the urban setting of Rusty's Real Deal Baseball, a free Nintendo 3DS game from the Nintendo eShop microtransactions.
 * The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.
 * The Home-Run Bat item and battle condition reference Rusty's occupation as the owner of Rusty's Real Deal Baseball, a baseball equipment store.
 * This spirit's Beastball Equipped ability references the baseball gameplay mechanic of Rusty's Real Deal Baseball, which is shared with the Inuji Darumeshi spirit, an international variant of Rusty Slugger.

Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * 1,277
 * •Bunny
 * 3,700
 * PictoChat 2 (Battlefield form)
 * •Assist Trophy Enemies (Arcade Bunny) •Item: Franklin Badge
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The grey Bunny Isabelle represents the Arcade Bunny, a long-eared bunny wearing dark-colored clothing who appears as the Assist Trophy enemy.
 * The stage and music track reference how Nintendo Badge Arcade is a utility game for the Nintendo 3DS.
 * The Franklin Badge item references the badges the player uses the claw to grab in Nintendo Badge Arcade.
 * Spirit Battle inspiration:
 * The grey Bunny Isabelle represents the Arcade Bunny, a long-eared bunny wearing dark-colored clothing who appears as the Assist Trophy enemy.
 * The stage and music track reference how Nintendo Badge Arcade is a utility game for the Nintendo 3DS.
 * The Franklin Badge item references the badges the player uses the claw to grab in Nintendo Badge Arcade.
 * This spirit's Support type references the Arcade Bunny's appearance as an Assist Trophy in the Super Smash Bros. series.
 * This spirit's Strong Throw ability references the claw machine in Nintendo Badge Arcade, which can be used to grab, move, and possbly throw the badges around the area.
 * 1,278
 * • Team ×4
 * 9,300
 * Wii Fit Studio
 * •Item Tidal Wave
 * •Certain items will appear in large numbers
 * Spirit Battle inspiration:
 * The white Kirby represents Qbby, the main playable character of the BoxBoy! series who features simple black eyes and a white color scheme.
 * The white Kirby Teams' four fighters references Qbby's ability to produce up to four boxes in the BoxBoy! series.
 * The stage and music track represents the white background featured in the BoxBoy! series, which was produced by HAL Laboratory.
 * The Crate items references both Qbby's square shape and the boxes that Qbby uses in the BoxBoy! series.
 * The white Kirby represents Qbby, the main playable character of the BoxBoy! series who features simple black eyes and a white color scheme.
 * The white Kirby Teams' four fighters references Qbby's ability to produce up to four boxes in the BoxBoy! series.
 * The stage and music track represents the white background featured in the BoxBoy! series, which was produced by HAL Laboratory.
 * The Crate items references both Qbby's square shape and the boxes that Qbby uses in the BoxBoy! series.
 * This spirit's Ore Club Equipped ability references the wind hazards in Bye-Bye BOXBOY!.
 * 1,279
 * 1,900
 * New Pork City (Battlefield form)
 * •Item: Shooting Types
 * •The enemy starts the battle with a Rage Blaster
 * Spirit Battle inspiration:
 * The red Captain Falcon represents Henry Fleming, the main playable character of Code Name S.T.E.A.M. who wears a red armored outfit.
 * The stage and music track represents London, the first level of Code Name S.T.E.A.M. where Henry battles an invading alien force.
 * The Shooting Type items reference the blaster weapons used by the main characters in Code Name S.T.E.A.M.
 * Captain Falcon starting off with a Rage Blaster references the Eagle Rifle, Henry's signature blaster which resembles an eagle's head.
 * Spirit Battle inspiration:
 * The red Captain Falcon represents Henry Fleming, the main playable character of Code Name S.T.E.A.M. who wears a red armored outfit.
 * The stage and music track represents London, the first level of Code Name S.T.E.A.M. where Henry battles an invading alien force.
 * The Shooting Type items reference the blaster weapons used by the main characters in Code Name S.T.E.A.M.
 * Captain Falcon starting off with a Rage Blaster references the Eagle Rifle, Henry's signature blaster which resembles an eagle's head.
 * This spirit's Attack type and Fire & Explosion Attack ↑ ability reference how Henry Fleming's Eagle Rifle can shoot out an explosive eagle.
 * 1,280
 * 3,700
 * Gerudo Valley (hazards off)
 * •Flowery •Item: Deku Nut
 * •You constantly take minor damage •The enemy starts the battle with a Gust Bellows
 * Spirit Battle inspiration:
 * The red Young Link represents Tethu, the young sword-wielding protagonist of Ever Oasis who wears red headgear.
 * The stage represents Vistrahda, the main setting of Ever Oasis which takes place in a vast desert.
 * The Deku Nut item and the Flowery rule reference how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
 * Young Link starting off with a Gust Bellows references Tethu's ability to use wind magic.
 * Spirit Battle inspiration:
 * The red Young Link represents Tethu, the young sword-wielding protagonist of Ever Oasis who wears red headgear.
 * The stage represents Vistrahda, the main setting of Ever Oasis which takes place in a vast desert.
 * The Deku Nut item and the Flowery rule reference how Tethu is a young Seedling, a race of nature-based creatures who uses their seeds to create Bloom Booths.
 * Young Link starting off with a Gust Bellows references Tethu's ability to use wind magic.
 * In World of Light, the Tethu spirit is located in the Gerudo Desert section in the Sacred Land map in the Dark Realm, referencing the desert setting of Ever Oasis.
 * 1,281
 * 9,200
 * Mushroom Kingdom II
 * •Flowery
 * •You constantly take minor damage •The enemy's FS Meter charges quickly
 * Spirit Battle inspiration:
 * The cyan Mewtwo's Psystrike Final Smash represents Esna, a water spirit with a cyan color scheme whose body shape resemble Mega Mewtwo Y's.
 * The stage represents the oasis featured in Ever Oasis, which Esna creates after Tethu's brother, Nour, is kidnapped by Chaos.
 * The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
 * Spirit Battle inspiration:
 * The cyan Mewtwo's Psystrike Final Smash represents Esna, a water spirit with a cyan color scheme whose body shape resemble Mega Mewtwo Y's.
 * The stage represents the oasis featured in Ever Oasis, which Esna creates after Tethu's brother, Nour, is kidnapped by Chaos.
 * The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
 * The Flowery rule references Esna's alliance with the Seedlings, a race of nature-based creatures who help Esna create the last Oasis.
 * This spirit's Lava-Floor Immunity ability references how Esna is a Water Spirit, which can extinguish fires.
 * In World of Light, the Esna spirit is located at a waterfall at the rapids area in the Light Realm, similar to the stage's waterfall setting.
 * 1,282
 * 2,400
 * Onett
 * •Item Tidal Wave •Hazard: Heavy Wind
 * •Dangerously high winds are in effect after a little while •The enemy favors side specials •Certain items will appear in large numbers after a little while
 * The cyan Young Link represents Musashi, the main playable character of Sushi Striker who features blonde hair and a cyan outfit.
 * The stage represents the Republic, Musashi's home village in Sushi Striker which features an urban setting.
 * The music track represents the musical theme of Gourmet Race, the titular sub-game in Kirby Super Star which features a competitive food genre similar to Sushi Striker.
 * The Heavy Wind hazard and Food item (Sushi) reference the conveyor belts that move the sushi side-to-side during the Sushi Struggles in Sushi Striker.
 * Young Link's favored Boomerang references the "linking" gameplay mechanic in Sushi Striker where the player can link several plates together, similar to how the boomerang functions in The Legend of Zelda series.
 * 1,284
 * 1,800
 * New Donk City Hall
 * N/A
 * •Defeat the main fighter to win •The enemy's melee weapons have increased power •Defeat an army of fighters
 * The black Chrom represents Wonder-Blue, a blue-haired sword-wielding protagonist with a blue-and-black color scheme.
 * The blue, cyan, green, yellow, and pink Villager minions represent the colorful civilians that can be recruited in The Wonderful 101.
 * The stage and music track represent Blossom City, the massive futuristic metropolis setting of the first few missions in The Wonderful 101.
 * The first battle condition references how the current "leader" of the team in The Wonderful 101 can be harmed while all other team members will only be temporarily knocked out from an attack.
 * 1,285
 * • (160 HP)
 * 9,100
 * The Great Cave Offensive (Battlefield form)
 * •Assist Trophy Enemies (Sukapon)
 * •The enemy's physical attacks have increased power •Stamina battle •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The black Sonic represents Rayman, the main playable character of the titular side-scrolling game series who wears white gloves, sneakers, and features a unified eye design.
 * The stage and music track represent the early cavernous levels in the Rayman series, which features side-scrolling levels and a running gameplay mechanic.
 * The Sukapon Assist Trophy enemy references Rayman's body design, who features a disembodied head and extremities orbiting around a floating torso.
 * Sonic's frequent forward smash attack and the first battle condition reference the telescopic fist, the first power-up used by Rayman where he performs a powerful wind-up punch attack.
 * The first battle condition references how the current "leader" of the team in The Wonderful 101 can be harmed while all other team members will only be temporarily knocked out from an attack.
 * 1,285
 * • (160 HP)
 * 9,100
 * The Great Cave Offensive (Battlefield form)
 * •Assist Trophy Enemies (Sukapon)
 * •The enemy's physical attacks have increased power •Stamina battle •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The black Sonic represents Rayman, the main playable character of the titular side-scrolling game series who wears white gloves, sneakers, and features a unified eye design.
 * The stage and music track represent the early cavernous levels in the Rayman series, which features side-scrolling levels and a running gameplay mechanic.
 * The Sukapon Assist Trophy enemy references Rayman's body design, who features a disembodied head and extremities orbiting around a floating torso.
 * Sonic's frequent forward smash attack and the first battle condition reference the telescopic fist, the first power-up used by Rayman where he performs a powerful wind-up punch attack.
 * The black Sonic represents Rayman, the main playable character of the titular side-scrolling game series who wears white gloves, sneakers, and features a unified eye design.
 * The stage and music track represent the early cavernous levels in the Rayman series, which features side-scrolling levels and a running gameplay mechanic.
 * The Sukapon Assist Trophy enemy references Rayman's body design, who features a disembodied head and extremities orbiting around a floating torso.
 * Sonic's frequent forward smash attack and the first battle condition reference the telescopic fist, the first power-up used by Rayman where he performs a powerful wind-up punch attack.
 * This spirit's Jump ↑ ability references the jumping gameplay mechanic of the Rayman series.
 * In World of Light, the Rayman spirit is located at the mine shaft entrance at the jungle area in the Light Realm, similar to the stage's underground setting.
 * 1,286
 * 3,600
 * PictoChat 2
 * N/A
 * •The enemy starts the battle with a Killing Edge
 * Spirit Battle inspiration:
 * The red Pac-Man represents Clip, a yellow-colored character whose wedge cutout in this spirit's artwork resembles Pac-Man's classic form.
 * The red Kirby minion starting off with a Back Shield represents Snip, a red-colored character whose shape resembles the Back Shield's shape.
 * The stage represents the level layouts of Snipperclips, which features a white background with a grid-like layout and child-like drawings.
 * Pac-Man starting off with a Killing Edge references the scissors, which can be used as a snipping gameplay mechanic to solve each level's puzzles.
 * Spirit Battle inspiration:
 * The red Pac-Man represents Clip, a yellow-colored character whose wedge cutout in this spirit's artwork resembles Pac-Man's classic form.
 * The red Kirby minion starting off with a Back Shield represents Snip, a red-colored character whose shape resembles the Back Shield's shape.
 * The stage represents the level layouts of Snipperclips, which features a white background with a grid-like layout and child-like drawings.
 * Pac-Man starting off with a Killing Edge references the scissors, which can be used as a snipping gameplay mechanic to solve each level's puzzles.
 * This spirit's Support type references the cooperative gameplay mechanic of Snipperclips where each player has to support each other to solve each level's puzzles.
 * This spirit's Attack type and Undamaged Attack ↑ ability references how the snipping gameplay mechanic of Snipperclips cannot harm the player.
 * 1,292
 * •Tiny Team ×5
 * 3,400
 * Lylat Cruise (Battlefield form)
 * •Item: Boss Galaga
 * •Items will be pulled toward the enemy •The enemy is easily distracted by items •Defeat an army of fighters
 * Spirit Battle inspiration:
 * The white Pac-Man's moveset includes elements from Boss Galaga's debut game, Galaga, which appears as the item.
 * The white Tiny Pac-Man Team represent the Galaga, a race of hostile alien forces who appear smaller than the Boss Galaga.
 * The stage's background represents the outer space main setting of Galaga, a shooter genre game featuring starfighters similar to the Star Fox series.
 * The stage represents the player's starfighter spacecraft, which can be used to destroy the Galaga alien forces, including the Boss Galaga.
 * Four fighters appear at one time, referencing the four Boss Galagas that appear in each stage of Galaga.
 * The white Tiny Pac-Man Team represent the Galaga, a race of hostile alien forces who appear smaller than the Boss Galaga.
 * The stage's background represents the outer space main setting of Galaga, a shooter genre game featuring starfighters similar to the Star Fox series.
 * The stage represents the player's starfighter spacecraft, which can be used to destroy the Galaga alien forces, including the Boss Galaga.
 * Four fighters appear at one time, referencing the four Boss Galagas that appear in each stage of Galaga.
 * This spirit's Support type references how Boss Galaga appears as an item in Super Smash Bros. Ultimate.
 * This spirit's Grab type and Buried Immunity ability reference Boss Galaga's tractor beam, which takes anyone caught in it off-screen.
 * 1,293
 * 9,700
 * Wrecking Crew (Battlefield form)
 * •Assist Trophy Enemies (Bomberman) •Item: Exploding Types
 * •The enemy's explosion and fire attacks have increased power •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The grey Toon Link's favored Bomb represents Bomberman, the main playable character of the titular series who attacks using bombs, who appears as the Assist Trophy enemy.
 * The stage represents the main setting of Wrecking Crew, which features maze-like levels with bombs similar to Bomberman.
 * The music track represents the musical theme of Bomb Man from Mega Man, who attacks by throwing bombs similar to Bomberman.
 * The Exploding type items and first battle condition reference the different bombs used in the Bomberman series, which can become more powerful through power-ups.
 * Spirit Battle inspiration:
 * The grey Toon Link's favored Bomb represents Bomberman, the main playable character of the titular series who attacks using bombs, who appears as the Assist Trophy enemy.
 * The stage represents the main setting of Wrecking Crew, which features maze-like levels with bombs similar to Bomberman.
 * The music track represents the musical theme of Bomb Man from Mega Man, who attacks by throwing bombs similar to Bomberman.
 * The Exploding type items and first battle condition reference the different bombs used in the Bomberman series, which can become more powerful through power-ups.
 * This spirit's Grab type references how the Bomberman characters can carry multiple bombs with them.
 * 1,294
 * • (180 HP)
 * 13,800
 * Coliseum (Ω form)
 * •Assist Trophy Enemies (Akira) •Hazard: High Gravity
 * •The enemy's smash attacks have increased power •The enemy's physical attacks have increased power •Stamina battle
 * Spirit Battle inspiration:
 * The black Ryu represents Akira, a martial artist protagonist who wears a black uniform, who appears as the Assist Trophy enemy.
 * The stage's Ω form reference the stages in the Virtua Fighter series, which feature a single platform and an expansive background.
 * The stage's Ω form and the High Gravity hazard reference the ground-based battles in the Virtua Fighter series where players can be defeated by being knocked out of the platform.
 * The High Gravity hazard references the ground-based battles in the Virtua Fighter series which doesn't feature a jumping gameplay mechanic.
 * The stamina battle condition references the HP gauge in the Virtua Fighter series where each character will feature an HP meter that gauges their health during battle.
 * The stage's Ω form reference the stages in the Virtua Fighter series, which feature a single platform and an expansive background.
 * The stage's Ω form and the High Gravity hazard reference the ground-based battles in the Virtua Fighter series where players can be defeated by being knocked out of the platform.
 * The High Gravity hazard references the ground-based battles in the Virtua Fighter series which doesn't feature a jumping gameplay mechanic.
 * The stamina battle condition references the HP gauge in the Virtua Fighter series where each character will feature an HP meter that gauges their health during battle.
 * This spirit's Attack type and Fist Attack ↑ ability reference Akira's usage of martial arts, which includes powerful punches.
 * 1,296
 * 9,400
 * Pirate Ship
 * •Item: Transforming Types
 * •The enemy's battering items have increased power •The enemy starts the battle with a Killing Edge
 * Spirit Battle inspiration:
 * The orange Zero Suit Samus represents Shantae, a female genies who features a ponytail and wears an orange outfit with a bra.
 * The stage represents Risky Boots's pirate ship, which Shantae rides during their brief alliance in Shantae and the Pirate's Curse.
 * The music track features a jazz style, referencing the upbeat jazzy musical style of the Shantae series.
 * The Transforming Type items references Shantae's ability to transform into different creatures and objects.
 * Zero Suit Samus starting off with a Killing Edge references how Shantae uses Risky Boots's sword after retrieving it in The Pirate's Curse.
 * The orange Zero Suit Samus represents Shantae, a female genies who features a ponytail and wears an orange outfit with a bra.
 * The stage represents Risky Boots's pirate ship, which Shantae rides during their brief alliance in Shantae and the Pirate's Curse.
 * The music track features a jazz style, referencing the upbeat jazzy musical style of the Shantae series.
 * The Transforming Type items references Shantae's ability to transform into different creatures and objects.
 * Zero Suit Samus starting off with a Killing Edge references how Shantae uses Risky Boots's sword after retrieving it in The Pirate's Curse.
 * This spirit's Magic Attack ↑ ability further references Shantae's ability to transform into different creatures and objects.
 * In World of Light, the Shantae spirit is located at the eastern islands area in the Light Realm, referencing Sequin Land, the tropical island setting of the Shantae series.
 * 1,297
 * 3,800
 * Pirate Ship
 * •Bob-omb Festival •Item: Exploding Types
 * •Bob-ombs will rain from the sky after a little while •The enemy is easily distracted by items
 * Spirit Battle inspiration:
 * The blue Daisy represents Risky Boots, a female pirate who features a sassy personality and a blue color scheme.
 * The stage and music track references Risky Boots' occupation as a pirate captain in the Shantae series, which features an oceanic setting.
 * The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage in the Shantae series.
 * Spirit Battle inspiration:
 * The blue Daisy represents Risky Boots, a female pirate who features a sassy personality and a blue color scheme.
 * The stage and music track references Risky Boots' occupation as a pirate captain in the Shantae series, which features an oceanic setting.
 * The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage in the Shantae series.
 * The Exploding Type items and Bob-omb Festival rule reference the explosive cannonballs Risky Boots bombards her boss stage in the Shantae series.
 * This spirit's Support and Neutral types reference Risky Boots' brief alliance with Shantae in Shantae and the Pirate's Curse.
 * This spirit's Bob-omb Equipped ability further references the explosive cannonballs Risky Boots shoots during her boss battles.
 * In World of Light, the Risky Boots spirit is located at a pirate ship in the Mysterious Dimension map in the Dark Realm, similar to this stage's setting. Also, the Risky Boots spirit must be defeated in order to access the King K. Rool fighter, referencing how both characters are fought on a pirate ship and/or as a pirate captain.
 * 1,317
 * • (Moveset 2331, Toy-Con Visor, Toy-Con Outfit) •  (Moveset 3231, Bionic Helmet, Mecha Suit)
 * 10,000
 * New Donk City Hall (Battlefield form)
 * N/A
 * •Defeat the main fighter to win •The enemy has increased attack power
 * Spirit Battle inspiration:
 * The Giant Mii Brawler's Bionic Helmet and Mecha Suit represent the giant robot from the Toy-Con Robot Kit game.
 * The Mii Brawler minion's Toy-Con Visor and Outfit represent the player controlling the Toy-Con Robot through the Toy-Con Robot Kit.
 * The stage and music track represent the main city setting of the Toy-Con Robot Kit game, which features a giant playable battling robot.
 * The "increased attack power" battle condition references the Toy-Con Robot's usage of powerful punches.
 * The Giant Mii Brawler's Bionic Helmet and Mecha Suit represent the giant robot from the Toy-Con Robot Kit game.
 * The Mii Brawler minion's Toy-Con Visor and Outfit represent the player controlling the Toy-Con Robot through the Toy-Con Robot Kit.
 * The stage and music track represent the main city setting of the Toy-Con Robot Kit game, which features a giant playable battling robot.
 * The "increased attack power" battle condition references the Toy-Con Robot's usage of powerful punches.
 * This spirit's Attack type and Fist Attack ↑ ability further references the Toy-Con Robot's usage of powerful punch attacks.
 * 1,318
 * • Team (60 HP)
 * 4,200
 * Wuhu Island (Frisbee Dog Park)
 * N/A
 * •Stamina battle •The enemy favors side specials •The enemy can deal damage by dashing into you
 * Spirit Battle inspiration:
 * The Bowser Jr. Team's Koopa Clown Cars represent the Toy-Con Car from the Toy-Con Vehicle Kit game.
 * The stage and music track represent the main island setting of the Toy-Con Vehicle Kit, which features a playable off-road vehicle.
 * The stamina battle condition references the Toy-Con Car's limited fuel meter, which will result in a game over when the fuel meter is depleted.
 * The Bowser Jr. Team's favored Clown Kart Dash and second battle condition reference the acceleration gameplay mechanic of the Toy-Con Vehicle Kit game.
 * The Bowser Jr. Team's Koopa Clown Cars represent the Toy-Con Car from the Toy-Con Vehicle Kit game.
 * The stage and music track represent the main island setting of the Toy-Con Vehicle Kit, which features a playable off-road vehicle.
 * The stamina battle condition references the Toy-Con Car's limited fuel meter, which will result in a game over when the fuel meter is depleted.
 * The Bowser Jr. Team's favored Clown Kart Dash and second battle condition reference the acceleration gameplay mechanic of the Toy-Con Vehicle Kit game.
 * This spirit's Dash Attack ↑ ability further references the acceleration gameplay mechanic of the Toy-Con Vehicle Kit gamw.
 * 1,319
 * North America Professor Gerry, Plaise, & Lerna PAL
 * • •  •Tiny
 * 2,500
 * Paper Mario
 * •Attack Power ↑ •Defense ↑
 * •The enemy has increased defense after a little while •The enemy has increased attack power after a little while
 * Spirit Battle inspiration:
 * The yellow Dr. Mario represents Professor Gerry Riggs, a mustached character who wears a yellow jumpsuit and features a professional title.
 * The blue Bayonetta minion represents Lerna Lotte, a curvaceous female character who wears a blue jumpsuit.
 * The red Tiny Young Link minion represents Plaise Allatyme, a young character who wears a red tracksuit.
 * The stage represents the settings of the Paper Mario series, which features cardboard material, similar to the cardboard-like material the Nintendo Labo is made of.
 * The music track represents the musical theme of Super Mario Maker, which features a custom level gameplay mechanic, referencing how Nintendo Labo features customization mechanics.
 * The red Tiny Young Link minion represents Plaise Allatyme, a young character who wears a red tracksuit.
 * The stage represents the settings of the Paper Mario series, which features cardboard material, similar to the cardboard-like material the Nintendo Labo is made of.
 * The music track represents the musical theme of Super Mario Maker, which features a custom level gameplay mechanic, referencing how Nintendo Labo features customization mechanics.
 * This spirit's Support type references Professor Riggs, Plaise, and Lerna's role in Nintendo Labo as the player's guides, who gives them advice and instruction on the creation of the Labo.
 * 1,320
 * • •  (Moveset 3322, Toy-Con Visor, Red Standard Outfit) •  (Moveset 2233, Toy-Con Visor, Blue Standard Outfit)
 * 3,800
 * Gamer (Single building layout)
 * •Assist Trophy Enemies (Yuri Kozukata) •Item: Dragoon Parts
 * •Hostile assist trophies will appear after a little while
 * Spirit Battle inspiration:
 * The yellow R.O.B. represents the Toy-Con VR Goggles, a set of virtual reality goggles with a yellow color scheme which resembles R.O.B.'s head.
 * The Mii Gunner minions' Toy-Con Visors references the appearance of the Toy-Con VR Goggles, a set of goggles worn on the player's head similar to the Toy-Con Visor.
 * The Mii Gunner minions' Red and Blue Standard Outfits each represent the red and blue Nintendo Switch Joy Cons, which must be plugged into the sides of the VR Goggles to activate and control.
 * The stage featuring the building from the Shutter minigame and the reference the VR Goggles' camera add-on feature, as both the stage and the Assist Trophy enemy are themed around cameras.
 * The music track references the Toy-Con Garage, a customization program used for the Nintendo Labo kits, which requires the Toy-Con Goggles' VR mode to use.
 * The Yuri Kozukata Asist Trophy enemy and the Dragoon item both feature a reticle, further referencing the VR Goggles' camera add-on feature, which also emulates the Toy-Con VR Goggles' vision.
 * The Mii Gunner minions' Red and Blue Standard Outfits each represent the red and blue Nintendo Switch Joy Cons, which must be plugged into the sides of the VR Goggles to activate and control.
 * The stage featuring the building from the Shutter minigame and the reference the VR Goggles' camera add-on feature, as both the stage and the Assist Trophy enemy are themed around cameras.
 * The music track references the Toy-Con Garage, a customization program used for the Nintendo Labo kits, which requires the Toy-Con Goggles' VR mode to use.
 * The Yuri Kozukata Asist Trophy enemy and the Dragoon item both feature a reticle, further referencing the VR Goggles' camera add-on feature, which also emulates the Toy-Con VR Goggles' vision.
 * This spirit's Support type and Flip-Screen Immunity ability further reference the Toy-Con Goggles' VR mode, which allows the player to control their view of any available Nintendo Switch game that features the VR mode.
 * 1,347
 * •Giant  (140 HP) (Moveset 2332, Bionic Helmet, Ray Mk III Outfit)
 * 3,800
 * Shadow Moses Island (Battlefield form)
 * •Assist Trophy Enemies (Moon) •Item: Exploding Types
 * •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Killing Edge
 * Spirit Battle inspiration:
 * The Giant Mii Gunner's costume represents Radiant Gleam, a giant white humanoid robot equipped with a laser blaster and a winged jetpack, which serves as the player's default Arsenal.
 * The stage's background features Metal Gear RAY as a background character, representing the interior of the Orbital base in Daemon X Machina which features the Radiant Gleam in the center.
 * The stage and music track reference how Daemon X Machina is centered around giant pilotable mecha armor similar to the Metal Gear series.
 * The Moon Assist Trophy enemy references the opening of Daemon X Machina where a moon collides with the planet, creating the radiation that turns robots against humanity.
 * The Exploding Type items reference the various bombs and missiles that the Arsenals can fire, which can cause the enemy Mechs to explode.
 * The Mii Gunner starts off with a Killing Edge, referencing the Radiant Gleam's usage of a large sword, which allows it to perform melee attacks.
 * The stage and music track reference how Daemon X Machina is centered around giant pilotable mecha armor similar to the Metal Gear series.
 * The Moon Assist Trophy enemy references the opening of Daemon X Machina where a moon collides with the planet, creating the radiation that turns robots against humanity.
 * The Exploding Type items reference the various bombs and missiles that the Arsenals can fire, which can cause the enemy Mechs to explode.
 * The Mii Gunner starts off with a Killing Edge, referencing the Radiant Gleam's usage of a large sword, which allows it to perform melee attacks.
 * This spirit's Jump ↑ ability references the high jump gameplay mechanic of Daemon X Machina where the Arsenals can perform a high jump if the player holds the jump button.
 * 1,348
 * •Tiny  •Giant  ×2 •Giant
 * 9,500
 * Frigate Orpheon (hazards off)
 * •Attack Power ↑ •Item: Shooting Types
 * •The enemy has increased attack power after a little while •Reinforcements will appear after an enemy is KO'd
 * The black Tiny Snake represents Grief, the leader of the mercenary team, the Terrors, who wears a black bodysuit and appears tiny to the Arsenals.
 * The grey Giant Dark Samus represents Kloster, a giant grey humanoid robot equipped with a laser blaster, which serves as Grief's Arsenal.
 * The black Giant Samus minions represent Eleos and Antanaklasi, a pair of dark humanoid robots equipped with a laser blaster which serve as Gloom and Regret's respective Arsenals.
 * The stage represents the center of the Oval Link, a spacious area centered with a power source, which serves as the location of Grief's boss battle in Daemon X Machina.
 * The music track represents the musical theme of Xenoblade Chronicles, which is centered around giant pilotable mecha armor similar to Daemon X Machina.
 * Dark Samus starting off with a Ray Gun and the Shooting Type items reference the various firearms that the Terrors' Arsenals are equipped with.
 * Dark Samus and the Samus minions start off with a Rocket Belt, referencing the winged jetpacks equipped onto an Arsenal which enables it to perform higher jumps.
 * 1,349
 * •Tiny  (50 HP) •Giant   (60 HP)  (50 HP)  (50 HP)
 * 9,300
 * Bridge of Eldin (Battlefield form)
 * •Move Speed ↑ •Attack Power ↑ •Item: Exploding Types
 * •Stamina battle •The enemy has increased attack power •The enemy has increased move speed after a little while
 * Spirit Battle inspiration:
 * The green Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works who wears a green bodysuit and appears tiny to the Arsenals.
 * The green Giant R.O.B. starting off with a Super Scope represents Bullet Walker, a giant green mecha equipped with a laser blaster, which serves as the Brigadier General's Arsenal.
 * The blue Giant R.O.B. minion starting off with a Rage Blaster represents Shadow Fang, a giant blue mecha equipped with a laser blaster, which serves as Diablo's Arsenal.
 * The red R.O.B. minion starting off with a Beam Sword represents Scarlet Sword, a giant red mecha equipped with a laser sword, which serves as the Crimson Lord's Arsenal.
 * The stage and music track represent the wasteland setting of Daemon X Machina, a game centered around pilotable mecha armor.
 * The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.
 * •Stamina battle •The enemy has increased attack power •The enemy has increased move speed after a little while
 * Spirit Battle inspiration:
 * The green Tiny Ganondorf represents the Brigadier General, the leader of Bullet Works who wears a green bodysuit and appears tiny to the Arsenals.
 * The green Giant R.O.B. starting off with a Super Scope represents Bullet Walker, a giant green mecha equipped with a laser blaster, which serves as the Brigadier General's Arsenal.
 * The blue Giant R.O.B. minion starting off with a Rage Blaster represents Shadow Fang, a giant blue mecha equipped with a laser blaster, which serves as Diablo's Arsenal.
 * The red R.O.B. minion starting off with a Beam Sword represents Scarlet Sword, a giant red mecha equipped with a laser sword, which serves as the Crimson Lord's Arsenal.
 * The stage and music track represent the wasteland setting of Daemon X Machina, a game centered around pilotable mecha armor.
 * The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.
 * The Exploding Type items and rules reference how the Arsenals piloted by Bullet Works are all-purpose combat units that feature strength, speed, and missile launchers that can shoot explosive missiles.
 * This spirit's Shooting Items Power ↑ ability further references how the Bullet Walker is an all-purpose combat unit Arsenal equipped with firearms and missile launchers.
 * 1,350
 * •Tiny  •
 * 4,200
 * Halberd
 * •Move Speed ↑ •Assist Trophy Enemies (Jeff) •Item: Shooting Types
 * •Hostile assist trophies will appear •The enemy has increased move speed after a little while •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The black Tiny Zero Suit Samus represents Guns Empress, a female character who wears a dark-colored bodysuit and appears tiny to the Arsenals.
 * The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
 * The stage and music track represent the flying bases that appear in Daemon X Machina, a game centered around pilotable mecha armor, which features an online multiplayer mode.
 * The Meta Ridley minion starting off with a Staff, the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
 * The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
 * The grey Giant Meta Ridley minion starting off with a Rocket Belt represents, High Line, a giant raptor-like mecha equipped with a winged jetpack, which serves as Gun Empress's Arsenal.
 * The stage and music track represent the flying bases that appear in Daemon X Machina, a game centered around pilotable mecha armor, which features an online multiplayer mode.
 * The Meta Ridley minion starting off with a Staff, the Shooting Type items, and the Jeff Assist Trophy enemy reference the High Line's blaster weapons, which features a long distance lock-one function.
 * The Move Speed ↑ rule references the High Line's status as a speed-type combat unit Arsenal, which allows it to move faster than any other Arsenal.
 * This spirit's Shooting Items Power ↑ ability further references how the High Line is a speed-type combat unit Arsenal equipped with powerful firearms and missile launchers.
 * 1,351
 * • Team ×3
 * 9,900
 * 75m (Ω form)
 * •Assist Trophy Enemies (Color TV-Game 15)
 * •Hostile assist trophies will appear after a little while •The enemy favors down air attacks. •Only certain Pokémon will emerge from Poké Balls (Deoxys)
 * The blue Corrin represents the I-Tetrimino, an "I"-shaped Tetris piece with a blue color scheme.
 * The stage is a 1 by 4 grid, resembling 4 I-Tetriminos stacked atop one another.
 * The stage's background features poles, which can also be seen with the Color TV-Game 15 Assist Trophy, referencing the barriers of the Tetris playfield.
 * Corrin's favored down air attack features a stall-then-fall, similar to how Tetris blocks fall from the top of the screen.
 * Corrin's favored down air attacks and the Deoxys Poké Ball Pokémon's references the vertical shape and blue color scheme of the I-Tetrimino.
 * 1,352
 * 4,400
 * Flat Zone X (Battlefield form)
 * •Assist Trophy Enemies (Hammer Bro) •Hazard: Screen Flip
 * •The screen will suddenly flip •Hostile assist trophies will appear •The enemy favors down smash attacks
 * Spirit Battle inspiration:
 * The purple R.O.B. represents the T-Tetrimino, a "T"-shaped Tetris piece with a purple color scheme.
 * The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
 * The stage is comprised of square blocks, much like Tetriminos. It may also represent the Game Boy port of Tetris, which was bundled with the console and helped it find a mainstream audience.
 * The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
 * R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
 * Flat Zone X (Battlefield form)
 * •Assist Trophy Enemies (Hammer Bro) •Hazard: Screen Flip
 * •The screen will suddenly flip •Hostile assist trophies will appear •The enemy favors down smash attacks
 * Spirit Battle inspiration:
 * The purple R.O.B. represents the T-Tetrimino, a "T"-shaped Tetris piece with a purple color scheme.
 * The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
 * The stage is comprised of square blocks, much like Tetriminos. It may also represent the Game Boy port of Tetris, which was bundled with the console and helped it find a mainstream audience.
 * The Hammer Bro Assist Trophy enemy references how the Hammer Bro's hammers are shaped like the letter "T".
 * R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
 * R.O.B.'s favored down smash attacks and the Screen Flip hazard reference the shape of the T-Tetrimino, which can be viewed when the screen flips upside-down.
 * This spirit's Screen Flip Immunity ability references how certain Tetriminos such as the T-Tetrimino can be flipped and viewed upside-down.
 * 1,353
 * 4,300
 * Mushroom Kingdom U (Slide Lift Tower)
 * •Sudden Final Smash •Item:
 * •The enemy will suddenly have a Final Smash
 * The green Samus represents the S-Tetrimino, an "S"-shaped Tetris piece with a green color scheme.
 * The red Zero Suit Samus represents the Z-Tetrimino, an "Z"-shaped Tetris piece with a red color scheme.
 * The stage's slide lifts overlap each other, and resemble the shapes of the S-Tetrimino and the Z-Tetrimino.
 * The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
 * The Screw Attack item references the rotation gameplay mechanic of Tetris where a Tetrimino, including the S-Tetrimino and the Z-Tetrimino, can be rotated 90 degrees.
 * Zero Suit Samus' Zero Laser Final Smash features Zero Suit Samus donning her orange Power Suit, referencing how the Z-Tetrimino is a mirror image of the S-Tetrimino.
 * 1,354
 * 3,700
 * Mario Bros. (Battlefield form)
 * •Hazard: Left Is Right, Right Is Left •Assist Trophy Enemies (Waluigi)
 * •Left and right controls will suddenly reverse after a little while •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The orange Luigi represents the L-Tetrimino, an "L"-shaped Tetris piece with an orange color scheme which is also featured on Luigi's hat.
 * The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
 * The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
 * The Waluigi Assist Trophy enemy and Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, which can be viewed as the Greek letter gamma (Γ) when viewed upside-down.
 * 3,700
 * Mario Bros. (Battlefield form)
 * •Hazard: Left Is Right, Right Is Left •Assist Trophy Enemies (Waluigi)
 * •Left and right controls will suddenly reverse after a little while •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The orange Luigi represents the L-Tetrimino, an "L"-shaped Tetris piece with an orange color scheme which is also featured on Luigi's hat.
 * The stage's main platform and soft platforms each feature orange bricks and blue blocks, similar to the design and the color schemes of the L-Tetrimino and J-Tetrimino.
 * The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
 * The Waluigi Assist Trophy enemy and Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, which can be viewed as the Greek letter gamma (Γ) when viewed upside-down.
 * The music track represents the musical theme of Dr. Mario, which was inspired by the main gameplay of Tetris.
 * The Waluigi Assist Trophy enemy and Reversible Controls hazard references the L-Tetrimino's mirror image, the J-Tetrimino, which can be viewed as the Greek letter gamma (Γ) when viewed upside-down.
 * This spirit's Irreversible Controls ability references how the Tetriminos such as the L-Tetrimino and the J-Tetrimino can be flipped and viewed at a mirror image.
 * 1,355
 * 2,000
 * Mushroomy Kingdom
 * •Assist Trophy Enemies (Thwomp) •Item: POW Block
 * •Hostile assist trophies will appear •The enemy favors down specials in the air
 * The yellow Kirby represents the O-Tetrimino, an "O"-shaped Tetris piece with a yellow color scheme.
 * The stage's platforms feature yellow blocks, similar to the design and color scheme of the O-Tetrimino.
 * The POW Block Item and Thwomp Assist Trophy enemy features a square design, similar to the square design of the O-Tetrimino.
 * Kirby's favored Stone and the Thwomp Assist Trophy enemy features a stall-then-fall, similar to how Tetris blocks fall from the top of the screen.
 * rowspan="2"|1,361
 * • (160 HP) (Moveset 2132, Isaac Wig, Orange Fighter Uniform, Low Voice Type 5)
 * rowspan="2"|
 * rowspan="2"|9,500
 * rowspan="2"|Suzaku Castle (Ω form)
 * rowspan="2"|•Jump Power ↓
 * rowspan="2"|•Stamina battle •The enemy will charge up a powerful Final Smash •All fighters have reduced jump power
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The Mii Brawler represents Ryo Sakazaki, the main protagonist of the Art of Fighting series who specializes in Kyokugenryu Karate.
 * The Mii Brawler's Isaac Wig, without DLC, references Ryo's blonde hair, while the Orange Fighter Uniform, without DLC, reference Ryo's orange fighter uniform.
 * The stage and music track references Ryo's occupation as a dojo master in the Art of Fighting series, a martial arts-inspired game series.
 * The Mii Brawler's Omega Blitz Final Smash references Ryo's Super Special Move, Ryuuko Ranbu, where he rushes as the opponent, performs a barrage of attacks, and finishes with an uppercut.
 * The Mii Brawler's moveset references Ryo's moveset in the Art of Fighting series, which includes his Zan Retsu Ken (represented by Flashing Mach Punch) Ryuuko Ranbu (represented by Onslaught and Omega Blitz), Kohou (represented by Thrust Uppercut), and the ability to jump kick off of walls (represented by Feint Jump)
 * rowspan="2"|•Stamina battle •The enemy will charge up a powerful Final Smash •All fighters have reduced jump power
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The Mii Brawler represents Ryo Sakazaki, the main protagonist of the Art of Fighting series who specializes in Kyokugenryu Karate.
 * The Mii Brawler's Isaac Wig, without DLC, references Ryo's blonde hair, while the Orange Fighter Uniform, without DLC, reference Ryo's orange fighter uniform.
 * The stage and music track references Ryo's occupation as a dojo master in the Art of Fighting series, a martial arts-inspired game series.
 * The Mii Brawler's Omega Blitz Final Smash references Ryo's Super Special Move, Ryuuko Ranbu, where he rushes as the opponent, performs a barrage of attacks, and finishes with an uppercut.
 * The Mii Brawler's moveset references Ryo's moveset in the Art of Fighting series, which includes his Zan Retsu Ken (represented by Flashing Mach Punch) Ryuuko Ranbu (represented by Onslaught and Omega Blitz), Kohou (represented by Thrust Uppercut), and the ability to jump kick off of walls (represented by Feint Jump)
 * This spirit's Fist Attack ↑ ability references Ryo's usage of martial arts, which includes powerful punches.
 * style="background-color:#EEE;"|• (160 HP) (Moveset 2132, Ryo Sakazaki Wig, Ryo Sakazaki Outfit, Low Voice Type 5)
 * 1,362
 * 9,500
 * King of Fighters Stadium
 * •Jump Power ↓
 * •The enemy's explosion and fire attacks have increased power •Reinforcements will appear after an enemy is KO'd •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The black Captain Falcon represents Kyo Kusanagi, a close-ranged fighter who uses fire-based attacks and wears a black uniform.
 * The default Pikachu minion represents Benimaru Nikaido, a member of Team Japan led by Kyo who uses electric-based attacks.
 * The white Donkey Kong minion represents Goro Daimon, a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
 * The music track represents Team Japan's theme song in The King of Fighters 2002 Unlimited Match, which features Kyo as a playable character.
 * The second battle condition represents the team-fighting mechanic of The King of Fighters where teams of three are fought one member at a time.
 * Spirit Battle inspiration:
 * The black Captain Falcon represents Kyo Kusanagi, a close-ranged fighter who uses fire-based attacks and wears a black uniform.
 * The default Pikachu minion represents Benimaru Nikaido, a member of Team Japan led by Kyo who uses electric-based attacks.
 * The white Donkey Kong minion represents Goro Daimon, a member of Team Japan led by Kyo who uses powerful physical attacks and wears a white fighter uniform.
 * The music track represents Team Japan's theme song in The King of Fighters 2002 Unlimited Match, which features Kyo as a playable character.
 * The second battle condition represents the team-fighting mechanic of The King of Fighters where teams of three are fought one member at a time.
 * This spirit's Attack type and Fire Attack ↑ ability further reference Kyo Kusanagi's usage of fire-based attacks.
 * 1,363
 * • (140 HP)  (60 HP)
 * 9,500
 * Reset Bomb Forest (forest)
 * •Jump Power ↓
 * •Stamina battle •Reinforcements will appear after an enemy is KO'd •All fighters have reduced jump power
 * Spirit Battle inspiration:
 * The red Wolf represents Orochi Iori, the form assumed by Iori Yagami when influenced by the Riot of the Blood who wears a jacket and red pants.
 * The default Wolf minion represents Iori Yagami, a "lone wolf" character in The King of Fighters series who uses claws and purple-colored fire to attack.
 * The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which briefly turns the stage red.
 * The music track represents the musical theme of the Yagami Team in The King of Fighters '96, the game where the relation between Iori's abilities and the Orochi (including the Riot of the Blood) was revealed.
 * The red Wolf represents Orochi Iori, the form assumed by Iori Yagami when influenced by the Riot of the Blood who wears a jacket and red pants.
 * The default Wolf minion represents Iori Yagami, a "lone wolf" character in The King of Fighters series who uses claws and purple-colored fire to attack.
 * The stage's red color scheme references the Riot of the Blood, a transformation used by any fighter born with Orochi's ancestry into their Orochi form, which briefly turns the stage red.
 * The music track represents the musical theme of the Yagami Team in The King of Fighters '96, the game where the relation between Iori's abilities and the Orochi (including the Riot of the Blood) was revealed.
 * This spirit's Neutral type references how Iori is a supporting character in the King of Fighters series who, while being on the side of the heroes, has no agenda other than his desire to kill Kyo Kusanagi.
 * This spirit's Speed ↑ ability references how Orochi Iori is twice as fast as Iori Yagami when influenced by the Riot of the Blood.
 * 1,364
 * • (160 HP) (Moveset 1131, Takamaru Wig, Takamaru Outfit, Normal Voice Type 11)
 * 9,500
 * Gerudo Valley (hazards off)
 * •Attack Power ↑ •Item: Swords
 * •Stamina battle •The enemy has increased attack power when the enemy's at high damage
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume represents Takamaru, a video game samurai protagonist similar to Haohmaru.
 * The stage and music track represent the Texas Desert, a desert canyon-like stage featured in SAMURAI SHODOWN which serves Earthquake's home stage.
 * The Sword items reference the different bladed weapons used by each character featured in the Samurai Shodown series.
 * The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in Samurai Shodown, which rises when the player takes damage and allows them to use more powerful attacks.
 * The stamina battle condition references the battle system in the Samurai Shodown series where each character will feature an HP meter that gauges their health during battle.
 * The Mii Swordfighter's frequent Gale Strike references Haohmaru's signature attack, Ougi Senpuu Retsu Zan, where he uses his sword to send a whirlwind projectile which can blast opponents into the air.
 * The Sword items reference the different bladed weapons used by each character featured in the Samurai Shodown series.
 * The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in Samurai Shodown, which rises when the player takes damage and allows them to use more powerful attacks.
 * The stamina battle condition references the battle system in the Samurai Shodown series where each character will feature an HP meter that gauges their health during battle.
 * The Mii Swordfighter's frequent Gale Strike references Haohmaru's signature attack, Ougi Senpuu Retsu Zan, where he uses his sword to send a whirlwind projectile which can blast opponents into the air.
 * This spirit's Attack type and Sword Attack ↑ ability references Haohmaru's usage of sword-based attacks and the sword-fighting gameplay of SAMURAI SHODOWN.
 * 1,365
 * • (140 HP) •Tiny   (40 HP)
 * 3,800
 * (winter)
 * •Attack Power ↑ •Item: Swords
 * •Defeat the main fighter to win •Stamina battle •The enemy has increased attack power when the enemy's at high damage
 * Spirit Battle inspiration:
 * The red Zelda represents Nakoruru, a female samurai who wears a red-and-white dress and features a mystical background.
 * The orange Tiny Falco minion represents Mamahaha, Nakoruru's hawk companion who features a brown-orange color scheme.
 * The stage and music track represent Kamui Kotan, a fictional village covered in snow in Samurai Shodown which serves as Nakoruru's home stage.
 * The Sword items reference the different bladed weapons used by each character featured in the Samurai Shodown series.
 * The Attack Power ↑ rule and battle condition reference the Rage Gauge mechanic in Samurai Shodown, which rises when the player takes damage and allows them to use more powerful attacks.
 * The stamina battle condition references the battle system in the Samurai Shodown series where each character will feature an HP meter that gauges their health during battle.
 * The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed.
 * Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the Samurai Shodown series.
 * The Falco minion's frequent Fire Bird references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.
 * The stamina battle condition references the battle system in the Samurai Shodown series where each character will feature an HP meter that gauges their health during battle.
 * The battle condition of defeating the main fighter to win references how Mamahaha doesn't faint if Nakoruru is KOed.
 * Zelda starts off with a Killing Edge, referencing the bladed kodachi weapon used by Nakoruru in the Samurai Shodown series.
 * The Falco minion's frequent Fire Bird references Amube Yatoro a move used by Nakoruru which allows her to call on Mamahaha to strike her opponent.
 * This spirit's Support type and	Air Attack ↑ ability references Mamahaha's role in the Samurai Shodown series by assisting Nakoruru in battle by attacking the opponent.
 * 1,366
 * 9,400
 * Mushroomy Kingdom (hazards off)
 * N/A
 * •The enemy favors special moves •Reinforcements will appear during the battle
 * Spirit Battle inspiration:
 * The blue Palutena represents Athena Asamiya, a young girl wearing a blue sailor uniform who is the descendent of the goddess, Athena, whom Palutena takes inspiration from.
 * The green Richter minion represents Sie Kensou, a boy resembling Richter who wears a green tunic and a headband, and serves as Athena's close friend.
 * The stage represents the main setting of Psycho Soldier where the Earth's civilizations are decimated by the Shiguma, which Athena and Sie must destroy in order to protect her homeland.
 * The stage's auto-scrolling feature references the levels in Psycho Soldier which features a side-scrolling platform layout and an auto-scrolling function.
 * The stage's brick blocks that are destroyable in the hazardous version of the stage references walls that can be destroyed to clear a path.
 * The presence of warp pipes references the second level of Psycho Soldier which features pipes as platforms.
 * Palutena's favored special moves reference Athena's psychic abilities, which includes her psychic projetiles, her teleportation, and her protective and reflective barriers.
 * The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.
 * The stage's auto-scrolling feature references the levels in Psycho Soldier which features a side-scrolling platform layout and an auto-scrolling function.
 * The stage's brick blocks that are destroyable in the hazardous version of the stage references walls that can be destroyed to clear a path.
 * The presence of warp pipes references the second level of Psycho Soldier which features pipes as platforms.
 * Palutena's favored special moves reference Athena's psychic abilities, which includes her psychic projetiles, her teleportation, and her protective and reflective barriers.
 * The Richter minion starts off with a Ray Gun, referencing Sie's ability to attack by firing a ball of psychic energy.
 * This spirit's Franklin Badge Equipped ability references Athena's Psychic Reflector ability, which reflects projectiles.
 * 1,367
 * 3,800
 * Gaur Plain (hazards off)
 * •Item: Exploding Types
 * •The enemy's shooting items have increased power •The enemy starts the battle with a Super Scope
 * Spirit Battle inspiration:
 * The blue and red Snakes each represent Ralf Jones and Clark Still, two identical commando-like warriors who each wear blue and red headbands respectively.
 * The stage represents the main setting of Ikari Warriors which features a large jungle area leading up to an enemy base in the distance.
 * The blue Snake's frequent Hand Grenade and Homing Missile, and the Exploding Type items reference the explosive grenades and missiles used in Ikari Warriors.
 * The red Snake starting off with a Super Scope references Ralf and Clark's usage of their assault rifles, which shoots circular projectiles similar to the Super Scope.
 * Spirit Battle inspiration:
 * The blue and red Snakes each represent Ralf Jones and Clark Still, two identical commando-like warriors who each wear blue and red headbands respectively.
 * The stage represents the main setting of Ikari Warriors which features a large jungle area leading up to an enemy base in the distance.
 * The blue Snake's frequent Hand Grenade and Homing Missile, and the Exploding Type items reference the explosive grenades and missiles used in Ikari Warriors.
 * The red Snake starting off with a Super Scope references Ralf and Clark's usage of their assault rifles, which shoots circular projectiles similar to the Super Scope.
 * This spirit's Shooting Items Power ↑ ability further references Ralf & Clark's usage of assault rifles.
 * 1,372
 * • (180 HP)
 * 9,500
 * Norfair (Ω form)
 * •Attack Power ↑ •Metal Shift •Temporary Invincibility
 * •The enemy will occasionally be invincible •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle
 * Spirit Battle inspiration:
 * The black Captain Falcon represents Albert Wesker, the main antagonist of the Resident Evil series who predominantly wears black outfits and uses powerful hand-to-hand attacks.
 * The stage represents the crater of an active volcano in Kijuju, Africa, the location of the final battle against Wesker in Resident Evil 5.
 * The music track represents the musical theme of the Metal Gear series, which is centered around the military, referencing how Wesker was formerly a military-trained police captain in early installments of the Resident Evil series.
 * The Temporary Invincibility and Attack Power ↑ rules reference the Prototype Virus, a specialized strain developed by scientist William Birkin, which grants Wesker enhanced physical abilities, augmenting his agility and strength beyond normal human limits.
 * The Metal Shift rule references Wesker's final boss battle in Resident Evil 5 where, after taking in a large amount of Uroboros virus into himself, Wesker takes on a metallic form.
 * The stage represents the crater of an active volcano in Kijuju, Africa, the location of the final battle against Wesker in Resident Evil 5.
 * The music track represents the musical theme of the Metal Gear series, which is centered around the military, referencing how Wesker was formerly a military-trained police captain in early installments of the Resident Evil series.
 * The Temporary Invincibility and Attack Power ↑ rules reference the Prototype Virus, a specialized strain developed by scientist William Birkin, which grants Wesker enhanced physical abilities, augmenting his agility and strength beyond normal human limits.
 * The Metal Shift rule references Wesker's final boss battle in Resident Evil 5 where, after taking in a large amount of Uroboros virus into himself, Wesker takes on a metallic form.
 * This spirit's Attack type and Fist Attack ↑ ability references Wesker's Thrust Punch, a powerful strike that, in both regular and Mercenaries mode, is capable of causing instant death.
 * 1,373
 * • (150 HP) • Team ×3 ×3 ×3 (60 HP)
 * 3,800
 * Gerudo Valley (hazards off)
 * •Item: Exploding Types
 * •Defeat the main fighter to win •Stamina battle •The enemy favors neutral specials
 * The black Fox represents Leon S. Kennedy, a former rookie police officer-turned-government agent who is skilled with firearms and wears outfits with black color schemes.
 * The Villager Team represents the Ganados, Spanish villagers infected by Las Plaga parasites in Resident Evil 4 who use farming implements as weapons.
 * The stage represents the Spanish village of Pueblo, the main setting of the first act of Resident Evil 4 where the villager-type Ganados serve as the main enemy type.
 * The music track features a techno style, referencing the usual musical style heard in the Mercenaries minigame in Resident Evil 4.
 * The Exploding Type items references Leon's ability to use various explosive weapons, both wielded and throwable.
 * Fox's favored Blaster references Leon's usage of smaller handguns, such as the VP70 or the Silver Ghost, which is featured in this spirit's artwork.
 * The Villagers move slower than normal and frequently use their grab attacks, referencing the Ganados' tendency to move slowly so as to corner or surround Leon, while attempting to either restrain or strangle him.
 * 1,374
 * 3,900
 * Fourside (Battlefield form)
 * •Item: Shooting Types
 * •The enemy starts the battle with a Franklin Badge •The enemy's ranged weapons have increased power •The enemy favors special moves
 * Spirit Battle inspiration:
 * The blue Snake represents Chris Redfield, a main playable character in the Resident evil series who served as a member of different military groups
 * The black Richter minion represents Piers Nivans, a black-suited member the Bioterrorism Security Assessment Alliance who serves as Chris's partner during his campaign in Resident Evil 6.
 * The stage represents Lanshiang, China, a metropolitan city which serves as a main setting for Chris's campaign in Resident Evil 6.
 * The music track represents the musical theme of the Metal Gear series, which features military protagonists similar to the Resident Evil series who are proficient in heavier weapons.
 * The Shooting Type items and the second battle condition reference Chris and Piers' usage of firearms and expertise in marksmanship.
 * Snake starting off with a Franklin Badge references how Chris proudly wears the badges of both S.T.A.R.S. and the B.S.A.A. on his outfits.
 * The Richter minion starting off with a Staff references Piers's signature rifle, the Anti-Materiel Rifle, a powerful version of a sniper rifle which deals heavy damage to an enemy when shot.
 * •The enemy starts the battle with a Franklin Badge •The enemy's ranged weapons have increased power •The enemy favors special moves
 * Spirit Battle inspiration:
 * The blue Snake represents Chris Redfield, a main playable character in the Resident evil series who served as a member of different military groups
 * The black Richter minion represents Piers Nivans, a black-suited member the Bioterrorism Security Assessment Alliance who serves as Chris's partner during his campaign in Resident Evil 6.
 * The stage represents Lanshiang, China, a metropolitan city which serves as a main setting for Chris's campaign in Resident Evil 6.
 * The music track represents the musical theme of the Metal Gear series, which features military protagonists similar to the Resident Evil series who are proficient in heavier weapons.
 * The Shooting Type items and the second battle condition reference Chris and Piers' usage of firearms and expertise in marksmanship.
 * Snake starting off with a Franklin Badge references how Chris proudly wears the badges of both S.T.A.R.S. and the B.S.A.A. on his outfits.
 * The Richter minion starting off with a Staff references Piers's signature rifle, the Anti-Materiel Rifle, a powerful version of a sniper rifle which deals heavy damage to an enemy when shot.
 * The Richter minion starting off with a Staff references Piers's signature rifle, the Anti-Materiel Rifle, a powerful version of a sniper rifle which deals heavy damage to an enemy when shot.
 * This spirit's Shooting Items Power ↑ further references Chris' skilled use of firearms, having served as S.T.A.R.S. Alpha Team's marksman in Raccoon City.
 * 1,375
 * • •Giant
 * 2,200
 * Luigi's Mansion (hazards off)
 * •Item: Ray Gun
 * •Defeat the main fighter to win •The enemy's shooting items have increased power •Reinforcements will appear during the battle
 * The default Wii Fit Trainer represents Jill Valentine, the main playable character of Resident Evil and Resident Evil 3 who possesses a similar fit build to the Wii Fit Trainer.
 * The grey Giant Ganondorf minion represents the Nemesis-T Type, a large variation of the Tyrant mutation with a grey color scheme who hunts Jill and other S.T.A.R.S. members throughout Resident Evil 3.
 * The stage represents the Spencer Mansion, an abandoned mansion in the Arklay Mountains of Raccoon City whuich serves as the main setting of Resident Evil.
 * The music track represents the musical theme of the Metal Gear series, which features military protagonists similar to the Resident Evil series.
 * The Ray Gun items references Jill's usage of firearms in the Resident Evil series, including the custom "Samurai Edge" pistol.
 * The Wii Fit Trainer starting off with a Ray Gun references how Jill starts her adventure in Resident Evil with a Handgun in her inventory.
 * The Ganondorf minion's Slow Super Armor ability references how the Nemesis (and other Tyrant-type creatures) are powerful bosses who, while often slow and lumbering (though the Nemesis can sprint when pursuing Jill), are immensely resistance to conventional gunfire.
 * 1,376
 * • •Metal
 * 9,500
 * •Item: Black Hole
 * •Defeat the main fighter to win •The enemy favors special moves
 * Spirit Battle inspiration:
 * The default Zero Suit Samus represents the female ASTRAL CHAIN Hero, who features a blue color scheme.
 * The blue Metal Shulk minion represents the Sword Legion, a metallic swordfighter with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
 * The stage and Black Hole item represent the Astral Plane, a different dimension featured in Astral Chain which can be accessed via the interdimensional wormhole from the Ark.
 * Zero Suit Samus' favored Plasma Whip references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
 * 9,500
 * •Item: Black Hole
 * •Defeat the main fighter to win •The enemy favors special moves
 * Spirit Battle inspiration:
 * The default Zero Suit Samus represents the female ASTRAL CHAIN Hero, who features a blue color scheme.
 * The blue Metal Shulk minion represents the Sword Legion, a metallic swordfighter with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
 * The stage and Black Hole item represent the Astral Plane, a different dimension featured in Astral Chain which can be accessed via the interdimensional wormhole from the Ark.
 * Zero Suit Samus' favored Plasma Whip references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
 * The stage and Black Hole item represent the Astral Plane, a different dimension featured in Astral Chain which can be accessed via the interdimensional wormhole from the Ark.
 * Zero Suit Samus' favored Plasma Whip references the female ASTRAL CHAIN Hero's Astral Chains connected to her Sword Legion.
 * This spirit's Attack type and Sword Attack ↑ ability references the Sword Legion's usage of its sword-like appendages.
 * 1,377
 * • •Metal
 * 9,500
 * Fourside (Ω form)
 * N/A
 * •Defeat the main fighter to win •The enemy is metal
 * Spirit Battle inspiration:
 * The default Chrom represents the male ASTRAL CHAIN Hero, the titular game's male playable character who features short blue hair.
 * The blue Metal Dark Pit minion represents the Bow Legion, a metallic archer with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
 * The stage and music track represents the Ark, the main setting of Astral Chain which takes place in a futuristic city
 * Spirit Battle inspiration:
 * The default Chrom represents the male ASTRAL CHAIN Hero, the titular game's male playable character who features short blue hair.
 * The blue Metal Dark Pit minion represents the Bow Legion, a metallic archer with a blue color scheme who is connected with the ASTRAL CHAIN protagonist.
 * The stage and music track represents the Ark, the main setting of Astral Chain which takes place in a futuristic city
 * This spirit's Shooting Items Power ↑ ability references the Bow Legion's usage of archery attacks.
 * 1,378
 * • • Team ×3
 * 4,200
 * New Pork City (hazards off)
 * •Attack Power ↑ •Item: Exploding Types
 * •The enemy has increased attack power when the enemy's at high damage •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
 * The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
 * The stage and music track represents the Ark, the futuristic city setting of Astral Chain, an action-adventure role-playing ame.
 * The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
 * The default Cloud represents Kyle, a group leader with spiky hair who carries a large weapon over his back.
 * The black Sheik Team and the second battle conditions represent the Hermits, a group of anonymous hackers led by Kyle who can be battled after defeating three of his Hermits.
 * The stage and music track represents the Ark, the futuristic city setting of Astral Chain, an action-adventure role-playing ame.
 * The Exploding Type items reference the bombs Kyle drops on the player while battling the Hermits during his boss battle.
 * This spirit's Support and Neutral types references Kyle's role in Astral Chain by providing the player with information, but eventually betrays them.
 * 1,379
 * •Giant
 * 2,400
 * Fourside (hazards off)
 * •Invisibility •Item: Throwing Types
 * •The enemy is invisible •The enemy is giant
 * Spirit Battle inspiration:
 * The Giant Isabelle represents Lappy, a yellow, anthropomorphic, long-eared mascot character.
 * The stage represents the Ark, the futuristic city setting of Astral Chain where Lappy can be found handing out balloons on the streets.
 * The music track and Throwing Type items references the 8-bit style and balloon theming of Lappy's minigame, "Lappy's Balloon" where Lappy hands out balloons to people.
 * The Invisibility rule references how Lappy quickly appears out of nowhere during the tutorial and quickly disappears.
 * The Giant Isabelle represents Lappy, a yellow, anthropomorphic, long-eared mascot character.
 * The stage represents the Ark, the futuristic city setting of Astral Chain where Lappy can be found handing out balloons on the streets.
 * The music track and Throwing Type items references the 8-bit style and balloon theming of Lappy's minigame, "Lappy's Balloon" where Lappy hands out balloons to people.
 * The Invisibility rule references how Lappy quickly appears out of nowhere during the tutorial and quickly disappears.
 * This spirit's Support type and Improved Escape ability further reference how Lappy appears during the player's tutorial in Astral Chain, and then quickly disappears.
 * 1,394
 * • (Moveset 2122, White Toad Outfit)
 * 9,500
 * Moray Towers
 * •Item Tidal Wave •Item: Battering Types
 * •The enemy favors neutral specials •The enemy has increased attack power •Certain items will appear in large numbers after a little while
 * Spirit Battle inspiration:
 * The Mii Brawler represents Kunio, the main playable character of the River City series who specializes in physical combat.
 * The Mii Brawler's white Toad Outfit represents Kunio's fighter uniform, which features a white color scheme.
 * The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
 * The music track represents the musical theme of Mach Rider, which was first released on the NES along with the River City series.
 * The Battering Type items reference the battering weapons used during the River City series fights.
 * The Food item (Onigiri) and the Mii Brawler's stats increasing after eating the food reference the onigiri in the River City series, where eating one can increase Kunio's stats.
 * The Mii Brawler's favored Flashing Mach Punch references Kunio's usage of his signature move, the similarly named Mach Punch.
 * 1,395
 * 3,600
 * Saffron City (hazards off)
 * •Attack Power ↑ •Item: Balls
 * •The enemy has increased attack power after a little while •The enemy favors neutral attacks
 * Spirit Battle inspiration:
 * The black Little Mac wears blue trunks, representing Riki, a melee fighter who features a distinctive hairstyle, wears blue shorts, and uses quick punching attacks.
 * The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
 * The music track represents the musical theme of Excite Truck, an entry in the Excite series which was first released on the NES along with the River City series.
 * The Beastball and Soccerball items reference how Riki participates in the Hanazono High School's sports clubs, which includes soccer and baseball.
 * Little Mac's favored Straight Lunge references Riki's signature move, the Mach Punch, which allows him to perform quick and powerful punches.
 * •Attack Power ↑ •Item: Balls
 * •The enemy has increased attack power after a little while •The enemy favors neutral attacks
 * Spirit Battle inspiration:
 * The black Little Mac wears blue trunks, representing Riki, a melee fighter who features a distinctive hairstyle, wears blue shorts, and uses quick punching attacks.
 * The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
 * The music track represents the musical theme of Excite Truck, an entry in the Excite series which was first released on the NES along with the River City series.
 * The Beastball and Soccerball items reference how Riki participates in the Hanazono High School's sports clubs, which includes soccer and baseball.
 * Little Mac's favored Straight Lunge references Riki's signature move, the Mach Punch, which allows him to perform quick and powerful punches.
 * Little Mac's favored Straight Lunge references Riki's signature move, the Mach Punch, which allows him to perform quick and powerful punches.
 * This spirit's Fist Attack ↑ ability references Riki's signature move, Mach Punch.
 * 1,396
 * 2,000
 * Onett
 * •Item: Battering Types
 * •Defeat the main fighter to win •The enemy's side special has increased power •The enemy favors side specials
 * Spirit Battle inspiration:
 * The green Donkey Kong represents Goda, a strong, heavyweight who wears a green uniform.
 * The yellow Diddy Kong minion wears a black shirt, representing Godai, the large-eyed friend of Goda who wears a dark uniform.
 * The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
 * The Battering Type items references the battering weapons used during the River City series fights.
 * Donkey Kong's favored Headbutt references Goda's signature attack, a powerful headbutt.
 * 1,397
 * • ×2
 * 9,300
 * Wrecking Crew (Battlefield form)
 * •Item: Killing Edge
 * •The enemy's side special has increased power •The enemy favors side specials
 * Spirit Battle inspiration:
 * The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
 * The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
 * The music track represents the musical theme of Mega Man 9, an entry in the Mega Man series reminiscent of the installments released on the NES, the console that River City Ransom was released on.
 * The Killing Edge item references the battering weapons used during the River City series fights.
 * Ryu's favored Tatsumaki Senpukyaku reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
 * •Item: Killing Edge
 * •The enemy's side special has increased power •The enemy favors side specials
 * Spirit Battle inspiration:
 * The two orange Ryu fighters represent the twin martial artist brothers, Ryuichi and Ryuji, who shares "Ryu" in their names and wear an orange uniform.
 * The stage represents the main setting of the River City series, which mainly takes place in a metropolitan city.
 * The music track represents the musical theme of Mega Man 9, an entry in the Mega Man series reminiscent of the installments released on the NES, the console that River City Ransom was released on.
 * The Killing Edge item references the battering weapons used during the River City series fights.
 * Ryu's favored Tatsumaki Senpukyaku reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
 * Ryu's favored Tatsumaki Senpukyaku reference the Dragon Twins' frequent usage of jumpkicks in their moveset.
 * This spirit's Foot Attack ↑ ability further references the Dragon Twins' requent usage of jumpkicks in their moveset.
 * rowspan="2"|1,398
 * • (140 HP) •Giant  Team  (70 HP)
 * rowspan="2"|
 * rowspan="2"|9,400
 * rowspan="2"|New Pork City (Ω form)
 * rowspan="2"|N/A
 * rowspan="2"|•Defeat the main fighter to win •The enemy's ranged weapons have increased power •Stamina battle
 * rowspan="2"|Spirit Battle inspiration:
 * The red Mega Man/Mii Gunner's DLC costume represents Cuphead, the main playable character of the titular run-and-gun game.
 * The Giant Peach Team represents the Root Pack, a trio of giant root vegetables who serve as the first bosses of Cuphead.
 * The stage represents the Devil's Casino, a casino level in Cuphead featuring flashing lights where Cuphead accidentally sells his soul to the Devil.
 * The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
 * The second battle conditions references Cuphead's usage of shooting attacks, where more powerful varieties of them can be acquired in Cuphead.
 * The stamina battle condition references the boss battles in Cuphead where the bosses require to be damaged for a certain number of times before they are defeated.
 * The Peach Team's usage of the same attacks reference the Root Pack's usage of the same attack during each phase of the boss battle.
 * The second battle conditions references Cuphead's usage of shooting attacks, where more powerful varieties of them can be acquired in Cuphead.
 * The stamina battle condition references the boss battles in Cuphead where the bosses require to be damaged for a certain number of times before they are defeated.
 * The Peach Team's usage of the same attacks reference the Root Pack's usage of the same attack during each phase of the boss battle.
 * This spirit's Attack type and Shooting Items Power ↑ ability reference how Cuphead can acquire more powerful shooting attacks in Cuphead.
 * style="background-color:#EEE;"|• (140 HP) (Moveset 1312, Cuphead Hat, Cuphead Outfit) •Giant  Team  (70 HP)
 * style="background-color:#EEE;"|
 * rowspan="2"|1,399
 * rowspan="2"|
 * rowspan="2"|9,400
 * rowspan="2"|Garden of Hope (hazards off)
 * rowspan="2"|•Sudden Final Smash •Item:
 * rowspan="2"|•The enemy will suddenly have a Final Smash after a little while •The enemy favors neutral specials •The enemy has increased attack power
 * rowspan="2"|Spirit Battle inspiration:
 * The red and cyan Mega Man/two Mii Gunners' DLC costumes represent the twin brothers, Mugman and Cuphead, who shares identical attributes.
 * The stage represents Inkwell Isle I, the forest-themed first area in Cuphead where Cuphead and Mugman live with their guardian and mentor, Elder Kettle.
 * The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
 * The Screw Attack references the spinning jumping animation of Cuphead, which also includes the Parry Slap where Cuphead and Mugman can perform a spinning jump by parrying off a pink object.
 * Mega Man's Mega Legends/Mii Gunner's Full Blast Final Smash reference Cuphead and Mugman's first Super Art, Energy Beam, where they fire a large, horizontal stream of liquid from their heads similar to a powerful laserblast.
 * The red and cyan Mega Man/two Mii Gunners' DLC costumes represent the twin brothers, Mugman and Cuphead, who shares identical attributes.
 * The stage represents Inkwell Isle I, the forest-themed first area in Cuphead where Cuphead and Mugman live with their guardian and mentor, Elder Kettle.
 * The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
 * The Screw Attack references the spinning jumping animation of Cuphead, which also includes the Parry Slap where Cuphead and Mugman can perform a spinning jump by parrying off a pink object.
 * Mega Man's Mega Legends/Mii Gunner's Full Blast Final Smash reference Cuphead and Mugman's first Super Art, Energy Beam, where they fire a large, horizontal stream of liquid from their heads similar to a powerful laserblast.
 * This spirit's Shield type and Jump ↑ ability further references the jumping mechanics of Cuphead, which can be boosted when using the Parry Slap on a pink object.
 * style="background-color:#EEE;"|• (Moveset 1312, Cuphead Hat, Cuphead Outfit) •  (Moveset 2112, Cuphead Hat, Cuphead Outfit)
 * style="background-color:#EEE;"|
 * rowspan="2"|1,400
 * rowspan="2"|•Giant
 * rowspan="2"|
 * rowspan="2"|4,000
 * rowspan="2"|Castle Siege (Underground Cavern)
 * rowspan="2"|•Attack Power ↑ •Assist Trophy Enemies (Bomberman)
 * rowspan="2"|•Hostile assist trophies will appear after a little while •The enemy has increased attack power when the enemy's at high damage •The enemy starts the battle with a Death's Scythe
 * rowspan="2"|Spirit Battle inspiration:
 * The purple Giant Mewtwo represents the Devil, a humanoid antagonist with an elongated tail and a dark color scheme who grows to giant size during his boss battle.
 * The stage represents "One Hell Of A Time", a volcanic-filled stage which features the final boss battle against the giant-sized Devil in Cuphead.
 * The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
 * The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which can explode into a huge radius if not destroyed.
 * Mewtwo starting off with a Death's Scythe references the pitchfork that the Devil carries around in Cuphead.
 * The stage represents "One Hell Of A Time", a volcanic-filled stage which features the final boss battle against the giant-sized Devil in Cuphead.
 * The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
 * The Bomberman Assist Trophy enemy references the bat-winged bombs that the Devil summons, which can explode into a huge radius if not destroyed.
 * Mewtwo starting off with a Death's Scythe references the pitchfork that the Devil carries around in Cuphead.
 * This spirit's Neutral type references the Devil's dark color scheme.
 * This spirit's Energy Shot Attack/Resistance ↑ ability references the Devil's usage of energy attacks during the first phase of his boss battle.
 * style="background-color:#EEE;"|
 * rowspan="2"|1,401
 * rowspan="2"|•Giant  (Moveset 3211,Chibi-Robo Hat, Butler Outfit) •Tiny  Team ×6
 * rowspan="2"|
 * rowspan="2"|2,300
 * rowspan="2"|WarioWare, Inc.
 * rowspan="2"|N/A
 * rowspan="2"|•Defeat the main fighter to win •The enemy has super armor but moves slower
 * rowspan="2"|Spirit Battle inspiration:
 * The Giant Mii Swordfighter represents King Dice, a dice-headed antagonist wielding a conductor baton who appears giant during his boss battle.
 * The Mii Swordfighter's Chibi-Robo Hat references King Dice's geometrical, flat-topped head, while the Butler Outfit references King Dice's tuxedo.
 * The white Tiny Mr. Game & Watch Team represents the row of cards that King Dice summons during his boss battle, all of whom feature a flat, two-dimensional appearance and a white color scheme.
 * The stage represents "All Bets Are Off!", King Dice's boss stage in Cuphead which features the player being sent to complete shorter games that would benefit them afterwards.
 * The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
 * The second battle condition reference King Dice's boss battle, where a giant-sized King Dice remains stationary in the background where he can still be attacked and damaged.
 * The Mr. Game & Watch Team's frequent Judge references the die that appears on King Dice's board game, which will fall on a certain number when parried.
 * The stage represents "All Bets Are Off!", King Dice's boss stage in Cuphead which features the player being sent to complete shorter games that would benefit them afterwards.
 * The music track, without DLC, features a jazz style, referencing the jazz-inspired soundtrack of Cuphead.
 * The second battle condition reference King Dice's boss battle, where a giant-sized King Dice remains stationary in the background where he can still be attacked and damaged.
 * The Mr. Game & Watch Team's frequent Judge references the die that appears on King Dice's board game, which will fall on a certain number when parried.
 * This spirit's Support and Grab types reference King Dice's loyalty to the Devil in Cuphead, whose casino is used to collect the souls of the losing gamblers.
 * This spirit's Undamaged Speed ↑ ability references King Dice's role in Cuphead by sending Cuphead and Mugman to collect the indebted souls of each Inkwell Isle.
 * style="background-color:#EEE;"|
 * 1,402
 * 3,600
 * Frigate Orpheon (Battlefield form)
 * •Assist Trophy Enemies (Gray Fox)
 * •Hostile assist trophies will appear
 * The blue Bayonetta represents Lotus, a tall female character who features a distinctive hairstyle and wears a blue outfit.
 * The stage and music track rerpesent the Kuva Fortress, a space-bound location in Warframe which features the location of the boss battles against the Grineer Queens.
 * The Gray Fox Assist Trophy enemy represents the Warframes, a series of cybernetic suits in Warframe, including the sword-wielding Excalibur, who resembles Gray Fox.
 * 1,404
 * 9,400
 * Golden Plains
 * •Curry-Filled
 * •The enemy breathes fire
 * The red Wii Fit Trainers represent the Ring Fit Trainees, the main playable characters of Ring Fit Adventure whose genders are chosen by the player.
 * The stage represents Beginnia, the first level in Ring Fit Adventure which features a grassland setting and collectible golden rings.
 * The music track represents the musical theme of Wii Fit U an exercising game similar to Ring Fit Adventure.
 * The Curry-Filled rule references how the Ring Fit Trainee's hair glows fiery when synced with Ring.
 * 1,405
 * • (200 HP)
 * 9,500
 * Find Mii (Ω form)
 * •Metal Shift •Giant •Item: Food
 * •The enemy is giant when the enemy's at high damage •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle
 * Spirit Battle inspiration:
 * The grey Incineroar represents Dragaux, a bulky dragon who features an ephasized upper body strength and a grey color scheme.
 * The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in Ring Fit Adventure.
 * The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
 * The Giant and Metal Shift rules reference the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
 * The music track represents the musical theme of Wii Fit U an exercising game similar to Ring Fit Adventure.
 * The Curry-Filled rule references how the Ring Fit Trainee's hair glows fiery when synced with Ring.
 * 1,405
 * • (200 HP)
 * 9,500
 * Find Mii (Ω form)
 * •Metal Shift •Giant •Item: Food
 * •The enemy is giant when the enemy's at high damage •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle
 * Spirit Battle inspiration:
 * The grey Incineroar represents Dragaux, a bulky dragon who features an ephasized upper body strength and a grey color scheme.
 * The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in Ring Fit Adventure.
 * The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
 * The Giant and Metal Shift rules reference the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
 * The grey Incineroar represents Dragaux, a bulky dragon who features an ephasized upper body strength and a grey color scheme.
 * The stage and music track represent the Dragaux Stadium, the location of Dragaux's boss battles at the end of each world in Ring Fit Adventure.
 * The Food item references the different types of ingredients used to make smoothies, which boost the player's health.
 * The Giant and Metal Shift rules reference the final boss battle against Dragaux where he transforms into the gigantic Dark Dragaux.
 * This spirit's Weight ↑ ↑ ability references how Dragaux is a heavyweight character, having built up muscles.
 * 1,406
 * • •Clear
 * 3,800
 * Garden of Hope (hazards off)
 * N/A
 * •Defeat the main fighter to win •The enemy starts the battle with a Gust Bellows •The enemy is invisible
 * Spirit Battle inspiration:
 * The red Wii Fit Trainer represents the female Ring Fit Trainee, the female main playable character of Ring Fit Adventure.
 * The Clear Bayonetta minion's smash attacks represents the Ring, a floating circular ring which can release holographic disembodied limbs.
 * The stage represents the forest-like opening of the first stage in Beginnia, the first world in Ring Fit Adventure.
 * The Wii Fit Trainer starting off with a Gust Bellows references the Ring's ability to attack by firing air blasts with the help of the Ring Fit Trainee.
 * The red Wii Fit Trainer represents the female Ring Fit Trainee, the female main playable character of Ring Fit Adventure.
 * The Clear Bayonetta minion's smash attacks represents the Ring, a floating circular ring which can release holographic disembodied limbs.
 * The stage represents the forest-like opening of the first stage in Beginnia, the first world in Ring Fit Adventure.
 * The Wii Fit Trainer starting off with a Gust Bellows references the Ring's ability to attack by firing air blasts with the help of the Ring Fit Trainee.
 * This spirit's Support type references the Ring's role in Ring Fit Adventureas the player's guide.
 * This spirit's Physical Attack ↑ further references how the Ring can perform his attacks when the player performs certain physical exercises.
 * 1,411
 * • •  •Tiny Bunny  ×2
 * 9,200
 * Gaur Plain (Ω form)
 * •Item: Ramblin' Evil Mushroom
 * •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The green Roy represents Duran, a red-haired swordsman who wears green armor.
 * The red Zelda represents Angela, the tapered-eared princess of a tapered-eared race unrelated to elves who wears a red leotard.
 * The yellow Tiny Bunny Kirby minions represent the Rabites, a race of small, yellow, bunny-like who serve as common enemies in the Mana series.
 * The stage represents the Golden Road, a grassland field in Trials of Mana which features Duran and Angela as main characters.
 * The Ramblin' Evil Mushroom item references the Mushboom, a race of mushroom-like enemies in the Mana series who attack using spores.
 * The red Zelda represents Angela, the tapered-eared princess of a tapered-eared race unrelated to elves who wears a red leotard.
 * The yellow Tiny Bunny Kirby minions represent the Rabites, a race of small, yellow, bunny-like who serve as common enemies in the Mana series.
 * The stage represents the Golden Road, a grassland field in Trials of Mana which features Duran and Angela as main characters.
 * The Ramblin' Evil Mushroom item references the Mushboom, a race of mushroom-like enemies in the Mana series who attack using spores.
 * This spirit's Attack type and Critical-Health Stats ↑ ↑ ability reference Duran's Fighter class, which specializes in increasing stats after taking damage.
 * 1,412
 * • •Tiny
 * 9,100
 * Hyrule Castle (hazards off)
 * •Health Recovery •Attack Power ↑
 * •The enemy has increased attack power when the enemy's at high damage •The enemy is healed significantly when the enemy's at high damage
 * Spirit Battle inspiration:
 * The orange Incineroar represents Kevin, a Beastman who uses physical attacks and wears trousers with a tiger stripe pattern.
 * The yellow Tiny Robin minion represents Charlotte, a young Half-Elf spellcaster who features blonde hair.
 * The stage represents the castle of Ferolia, the Beast Kingdom whom Kevin serves as the prince in Trials of Mana, a fantasy role-playing game.
 * The music track represents the musical theme of the Fire Emblem series, a fantasy role-playing game series similar to the Mana series.
 * The Attack Power ↑ rule references Kevin's ability to transform into a werewolf, which can increase his attack power in battle.
 * The Health Recovery rule references Charlotte's Cleric class, which specializes in restoring the party's HP.
 * The tiny Robin minion starts off with a Star Rod, referencing the star-tipped flail wielded by Charlotte, which enables her to perform magical spells.
 * The music track represents the musical theme of the Fire Emblem series, a fantasy role-playing game series similar to the Mana series.
 * The Attack Power ↑ rule references Kevin's ability to transform into a werewolf, which can increase his attack power in battle.
 * The Health Recovery rule references Charlotte's Cleric class, which specializes in restoring the party's HP.
 * The tiny Robin minion starts off with a Star Rod, referencing the star-tipped flail wielded by Charlotte, which enables her to perform magical spells.
 * This spirit's KOs Heal Damage ability further references Charlotte's Cleric class, which specializes in restoring the party's HP.
 * 1,413
 * • •  (Moveset 3223, Peach's Crown, Green Pirate Outfit, Normal Voice Type 4)
 * 9,600
 * Great Bay (hazards off)
 * •Earthquake
 * •Timed battle (1:30) •Periodic earthquakes will shake the stage •The enemy favors special moves
 * Spirit Battle inspiration:
 * The red Sheik represents Hawkeye, a nimble fighter wearing a red shirt who can become a Ninja class character at Level 18.
 * The Mii Swordfighter's Peach's Crown and green Pirate Outfit represents Riesz, the blonde princess of Laureate who wears a green waist-fringed dress.
 * The stage and music track represents Diin, an oasis village within the Burning Sands desert field, which serves as Hawkeye's homeland in Trials of Mana.
 * The Earthquake rule references Rockfall, a trap technique used by Hawkeye in his Rogue class that allows rocks to fall on his opponent.
 * The red Sheik represents Hawkeye, a nimble fighter wearing a red shirt who can become a Ninja class character at Level 18.
 * The Mii Swordfighter's Peach's Crown and green Pirate Outfit represents Riesz, the blonde princess of Laureate who wears a green waist-fringed dress.
 * The stage and music track represents Diin, an oasis village within the Burning Sands desert field, which serves as Hawkeye's homeland in Trials of Mana.
 * The Earthquake rule references Rockfall, a trap technique used by Hawkeye in his Rogue class that allows rocks to fall on his opponent.
 * This spirit's Grab type and Easier Dodging ability reference Hawkeye's Thief class, which allows him to steal items and decrease damage an from opponent's attacks.
 * 1,421
 * 9,200
 * Distant Planet (Battlefield form)
 * •Hazard: Poison Floor
 * •The floor is poisonous •The enemy's melee blows will heal them when they hit
 * Spirit Battle inspiration:
 * The black Sheik represents Therion, a Thief-class character who features white hair and wears black clothing.
 * The black Dr. Mario minion represents Alfyn Greengrass, an Apothecary-class character who specializes in concocting medicines and restoring HP.
 * The stage represent the town of Clearbrook, a village situated near a forest which serves as Alfyn's homeland in Octopath Traveler.
 * The music track represents the musical theme of Find Mii II, a fantasy role-playing game similar to Octopath Traveler.
 * The Poison Floor hazard references Empoison, an Apothecary skill used by Alfyn which inflicts damaging a poison status ailment on an enemy for two turns.
 * The second battle damage references First Aid, an Apothecary skill used by Alfyn which can restore an ally's HP in battle.
 * Dr. Mario minion's frequent Megavitamins references Concoct, a special skill used Alyn where he can create potions to aid allies or harm foes in battle.
 * Sheik's frequent Needle Storm and Burst Grenade reference Therion's Thief class, which specializes in dagger-based attacks and fire elemental attacks in battle.
 * The music track represents the musical theme of Find Mii II, a fantasy role-playing game similar to Octopath Traveler.
 * The Poison Floor hazard references Empoison, an Apothecary skill used by Alfyn which inflicts damaging a poison status ailment on an enemy for two turns.
 * The second battle damage references First Aid, an Apothecary skill used by Alfyn which can restore an ally's HP in battle.
 * Dr. Mario minion's frequent Megavitamins references Concoct, a special skill used Alyn where he can create potions to aid allies or harm foes in battle.
 * Sheik's frequent Needle Storm and Burst Grenade reference Therion's Thief class, which specializes in dagger-based attacks and fire elemental attacks in battle.
 * This spirit's Support type and Critical-Health Healing ability reference Alfyn's Apothecary job, which features supportive abilities and specializes in HP-restorative and status ailment remover abilities.
 * 1,422
 * 9,400
 * Luigi's Mansion
 * •Item: Battering Items •Hazard: Heavy Wind
 * •Dangerously high winds are in effect after a little while
 * Spirit Battle inspiration:
 * The pink Villager represents Tressa Colzione, a young female Merchant who wears a pink-tinted dress.
 * The default Robin minion represents Cyrus Albright, a Scholar associated with books who wears a black hooded coat and specializes in magical attacks.
 * The stage represent the Ruins of Eld, a ruined area featured in Cyrus's storyline where he journeys to acquire the magical tome, From the Far Reaches of Hell in Octopath Traveler.
 * The music track represents the musical theme of Golden Sun, a fantasy role-playing game similar to Octopath Traveler.
 * The Heavy Wind hazard and the Battering Items reference Tressa's Merchant class, which specializes in using weapons and wind elemental attacks in battle.
 * The pink Villager represents Tressa Colzione, a young female Merchant who wears a pink-tinted dress.
 * The default Robin minion represents Cyrus Albright, a Scholar associated with books who wears a black hooded coat and specializes in magical attacks.
 * The stage represent the Ruins of Eld, a ruined area featured in Cyrus's storyline where he journeys to acquire the magical tome, From the Far Reaches of Hell in Octopath Traveler.
 * The music track represents the musical theme of Golden Sun, a fantasy role-playing game similar to Octopath Traveler.
 * The Heavy Wind hazard and the Battering Items reference Tressa's Merchant class, which specializes in using weapons and wind elemental attacks in battle.
 * This spirit's Attack type and Magic Attack ↑ ability reference Tressa and Cyrus' usage of magical attacks in battle.
 * 1,423
 * 9,200
 * Summit (Battlefield form)
 * •Health Recovery
 * •The enemy's ranged weapons have increased power •The enemy can unleash powerful critical hits at random •The enemy is healed significantly when the enemy's at high damage
 * Spirit Battle inspiration:
 * The default Palutena represents Ophilia Clement, a female Cleric who wields a large staff and wears long, flowing robes.
 * The white Pit minion represent H'aanit, a female Hunter who wears a white outfit and carries around a bow.
 * The smaller-than-normal Wolf minion represents Linde, the snow leopard companion of H'aanit who features grey color scheme and uses puncing attacks in battle.
 * The stage represents the Frostlands, the snowbound region of Orsterra, which serves as Ophelia's home region in Octopath Traveler.
 * The music track represents the musical theme of Fossil Fighters: Frontier, a fantasy role-playing game similar to Octopath Traveler.
 * The Health Recovery rule references Ophilia's Cleric class in Octopath Traveler, which specializes in restoring HP.
 * The Pit minion's frequent Bow of Light reference H'aanit's Hunter class, which specializes in bow-and-arrow attacks.
 * The smaller-than-normal Wolf minion represents Linde, the snow leopard companion of H'aanit who features grey color scheme and uses puncing attacks in battle.
 * The stage represents the Frostlands, the snowbound region of Orsterra, which serves as Ophelia's home region in Octopath Traveler.
 * The music track represents the musical theme of Fossil Fighters: Frontier, a fantasy role-playing game similar to Octopath Traveler.
 * The Health Recovery rule references Ophilia's Cleric class in Octopath Traveler, which specializes in restoring HP.
 * The Pit minion's frequent Bow of Light reference H'aanit's Hunter class, which specializes in bow-and-arrow attacks.
 * This spirit's Support type further references Ophilia's Cleric job in Octopath Traveler, which features supportive abilities.
 * This spirit's Chance of Double Final Smash ability references Aelfric's Auspices, Ophilia's Divine Cleric Skill which allows all skills to be triggered twice with free cost.
 * 1,424
 * 9,500
 * Coliseum
 * •Assist Trophy Enemies (Black Knight)
 * •Hostile assist trophies will appear •The enemy favors air attacks
 * Spirit Battle inspiration:
 * The pink Bayonetta represents Primrose Azelhart, a female Dancer who wears a pink skimpy outfit and uses dark elemental attacks.
 * The stage represents the arena in Victors Hollow, the main setting of Olberic's second chapter and Primrose's third chapter in Octopath Traveler.
 * The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game similar to Octopath Traveler.
 * The Black Knight Assist Trophy enemy represents Olberic Eisenberg, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.
 * Spirit Battle inspiration:
 * The pink Bayonetta represents Primrose Azelhart, a female Dancer who wears a pink skimpy outfit and uses dark elemental attacks.
 * The stage represents the arena in Victors Hollow, the main setting of Olberic's second chapter and Primrose's third chapter in Octopath Traveler.
 * The music track represents the musical theme of Culdcept Revolt, a fantasy role-playing game similar to Octopath Traveler.
 * The Black Knight Assist Trophy enemy represents Olberic Eisenberg, a knight from a fallen kingdom who uses very strong sword attacks able to defeat enemies quickly.
 * This spirit's Support type references Primrose's Dancer job in Octopath Traveler which features supportive abilities.
 * This spirit's Support and Critical-Health Stats ↑ ↑ references how Primrose can become a true support character by becoming a Cleric, which specializes in HP-restorative abilities.
 * This spirit's Shield type references Olberic's Talent, Bolster Defense, which boosts the Defend command, reduces damage done to him, and effectively covers his allies in battle.
 * 1,456
 * • (Moveset 3223, Chrom Wig, Dunban Outfit, Normal Voice Type 1) •
 * 9,400
 * Delfino Plaza (Large Island)
 * •Health Recovery •Defense ↑ •Item: Swords
 * •The enemy has increased defense after a little while •The enemy is healed when the enemy's at high damage •The enemy's melee blows will heal them when they hit
 * The Mii Swordfighter's Chrom Wig and Dunban Outfit represents Seth's short hair, outfit, and usage of bladed-weapons jobs in Bravely Default II.
 * The blue Zelda represents Princess Gloria Neu Musa, a long-haired princess who wears a white dress with a blue cape.
 * The stage's layout represents the shores of Halcyonia, the main setting of Bravely Default II.
 * The Swords item, Health Recovery rule, and battle conditions reference Seth and Gloria's default Freelancer job, which specializes in bladed weapons and restoring HP.
 * The Defense ↑ rule references the Default skill, which allows the player to guard and increase their BP.
 * 1,457
 * 3,800
 * Reset Bomb Forest (forest)
 * •Attack Power ↑
 * •The enemy's magic attacks have increased power •The enemy has increased attack power after a little while •The enemy favors side specials
 * The default Robin represents Elvis Lesley, a white-haired spellcaster who wears a black jacket and carries around a book.
 * The default Sheik represents Adelle Ein, a female nimble character with a blue-and-white color scheme who serves as Elvis' bodyguard.
 * The stage's layout and music track represent Elvis' hometown, Wiswald, which was consumed by a forest during his absence in Bravely Default II, a sequel fantasy role-playing game.
 * Robin's favored Arcfire references Elvis' default Black Mage job, which specializes in fire-elemental attacks.
 * rowspan="2"|1,467
 * • (Moveset 2223, Black Knight Helm, Black Knight Armor, Normal Voice Type 9) •
 * rowspan="2"|
 * rowspan="2"|9,500
 * rowspan="2"|Spear Pillar (Battlefield form)
 * rowspan="2"|•Item: Throwing Types
 * rowspan="2"|•Defeat the main fighter to win •Reinforcements will appear during the battle
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The Mii Swordfighter represents Arthur, the knight-in-shining-armor protagonist of the Ghosts 'n Goblins series.
 * The red Ridley minion represents Satan, a winged demon with a red color scheme who kidnaps Arthur's girlfriend, Princess Prin Prin.
 * The stage represents the graveyard, the first stage in Ghosts 'n Goblins which features petrified trees and a dark background.
 * The Throwing Type items reference the various weapons that can be thrown at enemies in Ghosts 'n Goblins.
 * The Ridley minion's frequent Wing Blitz references the boss battle against Satan in Ghosts 'n Goblins where he will swoop down to attack the player.
 * • (Moveset 2223, Black Knight Helm, Black Knight Armor, Normal Voice Type 9) •
 * rowspan="2"|
 * rowspan="2"|9,500
 * rowspan="2"|Spear Pillar (Battlefield form)
 * rowspan="2"|•Item: Throwing Types
 * rowspan="2"|•Defeat the main fighter to win •Reinforcements will appear during the battle
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The Mii Swordfighter represents Arthur, the knight-in-shining-armor protagonist of the Ghosts 'n Goblins series.
 * The red Ridley minion represents Satan, a winged demon with a red color scheme who kidnaps Arthur's girlfriend, Princess Prin Prin.
 * The stage represents the graveyard, the first stage in Ghosts 'n Goblins which features petrified trees and a dark background.
 * The Throwing Type items reference the various weapons that can be thrown at enemies in Ghosts 'n Goblins.
 * The Ridley minion's frequent Wing Blitz references the boss battle against Satan in Ghosts 'n Goblins where he will swoop down to attack the player.
 * This spirit's Grab type and Item Throw ↑ ability references the weapons-throwing gameplay mechanic of the Ghosts 'n Goblins series.
 * style="background-color:#EEE;"|• (Moveset 2223, Arthur's Helm, Arthur's Armor, Normal Voice Type 9) •
 * 1,468
 * 1,600
 * Distant Planet (Battlefield form)
 * •Item: Pitfall
 * •The enemy favors side tilt attacks •The enemy is easily distracted by items •The enemy starts the battle with a Bob-omb
 * Spirit Battle inspiration:
 * The Pikachu fighters' costumes represent the Palicos, a race of anthropomorphic cats who wear different helms and serve as the player's companions.
 * The stage represents the Buddy Plaza, a forest-like location in Monster Hunter Rise where the Palicoes can be hired to the player's team.
 * The Pikachus starting off with a Boomerang, a Bob-omb, and a Pitfall reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.
 * •The enemy favors side tilt attacks •The enemy is easily distracted by items •The enemy starts the battle with a Bob-omb
 * Spirit Battle inspiration:
 * The Pikachu fighters' costumes represent the Palicos, a race of anthropomorphic cats who wear different helms and serve as the player's companions.
 * The stage represents the Buddy Plaza, a forest-like location in Monster Hunter Rise where the Palicoes can be hired to the player's team.
 * The Pikachus starting off with a Boomerang, a Bob-omb, and a Pitfall reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.
 * The Pikachus starting off with a Boomerang, a Bob-omb, and a Pitfall reference the Palicoes' usage of weapons, including a boomerang, a bomb, and shock traps.
 * This spirit's Support type references the Palico's role in Monster Hunter Rise as the player's companions and usage of support attacks.
 * This spirit's Ramblin' Evil Mushroom Equipped ability references how Mushrooms can be used to craft weapons and armor in Monster Hunter Rise.
 * rowspan="2"|1,469
 * • •  (Moveset 3133, Ninja Headband, Black Ninja Suit, Low Voice Type 1)
 * rowspan="2"|
 * rowspan="2"|3,400
 * rowspan="2"|Gaur Plain (hazards off)
 * rowspan="2"|•Move Speed ↑
 * rowspan="2"|•The enemy has increased move speed when the enemy's at high damage •The enemy favors dash attacks •The enemy starts the battle with a Killing Edge
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The black Dog from Duck Hunt represents the Palamute, a canine character with a dark color scheme.
 * The Mii Swordfighter represents the Hunter, the default playable character who uses Palamute as a hunting companion.
 * The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references the Hunter's starting armor, the Kamura Garb, which resembles a dark ninja's outfit with a headband.
 * The stage represents the grasslands and the open world setting of Monster Hunter Rise, which features the Palamute as the player's hunting companion.
 * The Move Speed ↑ rule and second battle condition reference the Palamute's gameplay in Monster Hunter Rise where the Hunters can ride Palamutes to quickly travel across far distances.
 * Duck Hunt starting off with a Killing Edge references the bladed weapons Palamute use to attack with in Monster Hunter Rise.
 * The Move Speed ↑ rule and second battle condition reference the Palamute's gameplay in Monster Hunter Rise where the Hunters can ride Palamutes to quickly travel across far distances.
 * Duck Hunt starting off with a Killing Edge references the bladed weapons Palamute use to attack with in Monster Hunter Rise.
 * This spirit's Speed ↑ ability further references the Palamute's ability to quickly travel across long distances while carrying the Hunter.
 * style="background-color:#EEE;"|• •  (Moveset 3133, Hunter's Helm, Hunter's Mail, Low Voice Type 1)
 * 1,470
 * •Giant  (150 HP)
 * 10,500
 * Castle Siege (underground cavern)
 * •Uncontrollable Speed •Defense ↑ •Attack Power ↑
 * •Stamina Battle •The enemy has increased attack power after a little while •The enemy has increased defense after a little while
 * Spirit Battle inspiration:
 * The blue Giant Bowser represents Magnamalo, a giant shelled creature who features a blue-and-golden armored carapace and uses fire-based attacks.
 * The stage represents the Lava Caverns, a location in Monster Hunter Rise featuring a lava-filled cavernous area, which serves as the Mangamalo's habitat.
 * The music track represents the boss battle theme of Rathalos, which also plays during a turf war between a Magnamalo and a Rathalos in Monster Hunter Rise.
 * The Attack Power ↑ and Uncontrollable Speed rules reference the Magnamalo's usage of its Charged stats, which will increase its attack power in combination with a dash attack.
 * The Defense ↑ rule references the Magnamalo's shell, which features a high resistance to most normal attacks.
 * The blue Giant Bowser represents Magnamalo, a giant shelled creature who features a blue-and-golden armored carapace and uses fire-based attacks.
 * The stage represents the Lava Caverns, a location in Monster Hunter Rise featuring a lava-filled cavernous area, which serves as the Mangamalo's habitat.
 * The music track represents the boss battle theme of Rathalos, which also plays during a turf war between a Magnamalo and a Rathalos in Monster Hunter Rise.
 * The Attack Power ↑ and Uncontrollable Speed rules reference the Magnamalo's usage of its Charged stats, which will increase its attack power in combination with a dash attack.
 * The Defense ↑ rule references the Magnamalo's shell, which features a high resistance to most normal attacks.
 * This spirit's Attack type and Fist Attack ↑ ability reference Magnamalo's Magna Stomp attack where it will raise one leg and unch the ground hard.
 * rowspan="2"|1,487
 * • •  (Moveset 3133, Ninja Headband, Brown Standard Outfit, High Voice Type 3)
 * rowspan="2"|
 * rowspan="2"|9,500
 * rowspan="2"|Gaur Plain (Battlefield form)
 * rowspan="2"|•Attack Power ↑
 * rowspan="2"|•The enemy has increased attack power after a little while
 * rowspan="2"|
 * rowspan="2"|Spirit Battle inspiration:
 * The red Charizard represents Razewing Ratha, a dragon-like character with a red color scheme who can attack by breathing fire.
 * The Mii Swordfighter represents Leo, the male playable character of Monster Hunter Stories 2: Wings of Ruin who hatches the Razewing Ratha from an egg.
 * The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references Leo's starting armor, the Karuma Garb which resembles a dark ninja's outfit with a headband.
 * The stage and music track represents the grasslands of Haloko Island, the main setting of Monster Hunter Stories 2, an entry in the Monster Hunter series.
 * The Mii Swordfighter's Ninja Headband and black Ninja Suit, without DLC, references Leo's starting armor, the Karuma Garb which resembles a dark ninja's outfit with a headband.
 * The stage and music track represents the grasslands of Haloko Island, the main setting of Monster Hunter Stories 2, an entry in the Monster Hunter series.
 * This spirit's Fire Attack ↑ references how the Razewing Ratha's fire attacks grow stronger as it grows older.
 * style="background-color:#EEE;"|• •  (Moveset 3133, Rathalos Helm, Rathalos Mail, High Voice Type 3)
 * 1,488
 * 8,200
 * Gaur Plain (Battlefield form)
 * •Item Tidal Wave •Attack Power ↑
 * •The enemy has increased attack power •The enemy starts the battle with a Death's Scythe
 * Spirit Battle inspiration:
 * The pink Villager represents Sakuna, the default female character of Sakuna: Of Rice and Ruin, a simulation video game.
 * The stage represents Hinoe Island, the Isle of Demons, which serves as the main setting of Sakuna: Of Rice and Ruin.
 * The music track represents the musical theme of Shin Onigashima, which features a traditional Japanese aesthetic similar to Sakuna: Of Rice and Ruin.
 * The Food item (Onigiri) reference the farming gameplay mechanic of Of Rice and Ruin where the player can harvest rice, which can be made into onigiri.
 * The Villager starting off with a Death's Scythe references the rake carried by Sakuna, which can be used as a weapon to attack monsters.
 * Spirit Battle inspiration:
 * The pink Villager represents Sakuna, the default female character of Sakuna: Of Rice and Ruin, a simulation video game.
 * The stage represents Hinoe Island, the Isle of Demons, which serves as the main setting of Sakuna: Of Rice and Ruin.
 * The music track represents the musical theme of Shin Onigashima, which features a traditional Japanese aesthetic similar to Sakuna: Of Rice and Ruin.
 * The Food item (Onigiri) reference the farming gameplay mechanic of Of Rice and Ruin where the player can harvest rice, which can be made into onigiri.
 * The Villager starting off with a Death's Scythe references the rake carried by Sakuna, which can be used as a weapon to attack monsters.
 * This spirit's Attack type and Battering Items Power ↑ ability reference how Sakuna can use her farming rake as a weapon.
 * 1,489
 * • • ×2 (INT)/×2 (JP/CH/KR)
 * 3,700
 * Suzaku Castle
 * N/A
 * •Defeat the main fighter to win •The enemy favors down specials
 * Spirit Battle inspiration:
 * The black Zelda represents Kokorowa, a long-haired princess who wears a black robe.
 * The R.O.B. minions represent the mechanical warriors, a robotic enemy created by Kokorowa which serve as enemy guards.
 * The stage and music track represents Mihashira Capital, the capital of the Lofty Realm in Sakuna: Of Rice and Ruin, which features a castle-like structure with a traditional Japanese aesthetic.
 * The music track represents the boss battle theme of Sakura Samurai: Art of the Sword, referencing the boss battle against Kokorowa's mechanical warriors in Mihashira Capital.
 * Zelda's favored Phantom Slash features the Phantoms, representing the mechanical warriors, an army of weapon-wielding armored warriors summoned by Kokorowa to battle Sakuna in Sakuna: Of Rice and Ruin.
 * The R.O.B. minions represent the mechanical warriors, a robotic enemy created by Kokorowa which serve as enemy guards.
 * The stage and music track represents Mihashira Capital, the capital of the Lofty Realm in Sakuna: Of Rice and Ruin, which features a castle-like structure with a traditional Japanese aesthetic.
 * The music track represents the boss battle theme of Sakura Samurai: Art of the Sword, referencing the boss battle against Kokorowa's mechanical warriors in Mihashira Capital.
 * Zelda's favored Phantom Slash features the Phantoms, representing the mechanical warriors, an army of weapon-wielding armored warriors summoned by Kokorowa to battle Sakuna in Sakuna: Of Rice and Ruin.
 * This spirit's Support type references Kokorowa's role in Sakuna: Of Rice and Ruin as Sakuna's best friend who assists her in growing rice.
 * This spirit's Shield type and Weapon Attack ↑ ability references the armed mechanical warriors built by Korokawa, who act as the Mihashira Captial's guards.
 * 1,490
 * • •Clear
 * 1,500
 * Garden of Hope (Ω form)
 * N/A
 * •The enemy favors air attacks •Reinforcements will appear after an enemy is KO'd •The enemy is invisible
 * Spirit Battle inspiration:
 * The smaller-than-normal green Kirby represents Tama, a small, floating character with a green color scheme.
 * The Clear Kirby minion starting off with a Killing Edge represents Tama's sword spirit form, who appears as a floating sword.
 * The stage represents the forests of Hinoe Island, the Isle of Demons, which serves as the main setting of Sakuna: Of Rice and Ruin.
 * The music track represents the musical theme of The Mysterious Murasame Castle, which features a traditional Japanese aesthetic similar to Sakuna: Of Rice and Ruin.
 * The smaller-than-normal green Kirby represents Tama, a small, floating character with a green color scheme.
 * The Clear Kirby minion starting off with a Killing Edge represents Tama's sword spirit form, who appears as a floating sword.
 * The stage represents the forests of Hinoe Island, the Isle of Demons, which serves as the main setting of Sakuna: Of Rice and Ruin.
 * The music track represents the musical theme of The Mysterious Murasame Castle, which features a traditional Japanese aesthetic similar to Sakuna: Of Rice and Ruin.
 * This spirit's Support type references Tama's role in Sakuna: Of Rice and Ruin as Sakuna's guide and guardian.
 * This spirit's Transformation Duration ↑ ability references how Tama is a sword spirit with the ability to transform into a sword.
 * rowspan="2"|1,494
 * • (Moveset 3132, Captain Falcon Helmet, Black SSB T-Shirt, Low Voice Type 1) • •
 * rowspan="2"|
 * rowspan="2"|3,700
 * rowspan="2"|Big Blue (Battlefield form)
 * rowspan="2"|N/A
 * rowspan="2"|•Defeat the main fighter to win •The enemy favors special moves •Reinforcements will appear during the battle
 * rowspan="2"|
 * rowspan="2"|
 * The Mii Swordfighter represents Travis Touchdown, the main playable character of the No More Heroes series who wields a glowing beam katana.
 * The Mii Swordfighter's Captain Falcon Helmet and black SSB T-Shirt, without DLC, references Travis's otaku nature, whose main interest is in video games.
 * The default Peach minion starting off with a Home-Run Bat represents Charlotte Birk, a blonde female character who wears a princess-like outfit and uses a baseball bat as her weapon.
 * The yellow Sheik minion starting off with a Killing Edge represents Shinobu Jacobs, a female ninja character who wears a yellow outfit and uses a katana as her main weapon.
 * The stage represents Santa Destroy, California, the main setting of No More Heroes III which features a highway around a large body of water.
 * The music track features a hard rock tone, referencing the punk-rock elements and tone of the musical themes featured in the No More Heroes series.
 * style="background-color:#EEE;"|• (Moveset 3132, Travis Wig, Travis Outfit, Low Voice Type 1) • •
 * 1,496
 * 9,400
 * •Assist Trophy Enemies (Ghirahim) •Item: Black Hole
 * •Hostile assist trophies will appear when the enemy's at high damage •Only certain Pokémon will emerge from Poké Balls (Deoxys)
 * Spirit Battle inspiration:
 * The purple Mewtwo and Deoxys Poké Ball Pokémon represents FU, an alien from outer space who assumes a humanoid form with a red-and-blue color scheme.
 * The stage represents the top of Damon Tower, a towering structure in No More Heroes III which features the boss battle against FU.
 * The music track represents the musical theme of Dead Cell, an antagonistic organization similar to FU's superhero organization, the Galactic Superhero Corps.
 * The Black Hole item references FU's Dark Energy Bomb attack where he conjures up and launches a large dark matter bomb, which has a large blast radius.
 * The Ghirahim Assist Trophy enemy shares similarities with FU, which includes a slender humanoid form with white hair, a cruel and flamboyant personality, and the ability to shoot a small number of projectiles during his boss battle.
 * •Assist Trophy Enemies (Ghirahim) •Item: Black Hole
 * •Hostile assist trophies will appear when the enemy's at high damage •Only certain Pokémon will emerge from Poké Balls (Deoxys)
 * Spirit Battle inspiration:
 * The purple Mewtwo and Deoxys Poké Ball Pokémon represents FU, an alien from outer space who assumes a humanoid form with a red-and-blue color scheme.
 * The stage represents the top of Damon Tower, a towering structure in No More Heroes III which features the boss battle against FU.
 * The music track represents the musical theme of Dead Cell, an antagonistic organization similar to FU's superhero organization, the Galactic Superhero Corps.
 * The Black Hole item references FU's Dark Energy Bomb attack where he conjures up and launches a large dark matter bomb, which has a large blast radius.
 * The Ghirahim Assist Trophy enemy shares similarities with FU, which includes a slender humanoid form with white hair, a cruel and flamboyant personality, and the ability to shoot a small number of projectiles during his boss battle.
 * The Ghirahim Assist Trophy enemy shares similarities with FU, which includes a slender humanoid form with white hair, a cruel and flamboyant personality, and the ability to shoot a small number of projectiles during his boss battle.
 * This spirit's Undamaged Attack & Speed ↑ ability references FU's usage of quick and powerful attacks during his boss battle.
 * }

Trivia

 * The Tank & Infantry spirit did not initially have a spirit battle, but gained one via the The More the Merrier Spirit Board event. Prior to the Rematch feature in version 8.0.0, this was the only way to participate in the spirit battle.
 * The spirits of Spring Man, Ribbon Girl, Ninjara, Min Min, and Twintelle were formerly listed in the "Others" category until was added as a DLC fighter, thus giving ARMS spirits their own series.
 * Min Min is the first fighter to have a spirit prior to being added as a fighter.
 * Nikki and Gruntilda's Spirit Battles are the only ones in which a Smash Ball can spawn. This includes even the Smash Ball spirit battle itself. In this instance, Nikki appears in this battle, and can draw a Smash Ball.
 * Prior to the 1.1.0 update, all spirits were ordered between Rayman and Clip & Snip rather than between the  and Culdcept spirits.
 * Prior to the 8.0.0 update, the Ryo Sakazaki spirit battle didn't have the Mii Brawler use the Ryo Sakazaki wig and outfit, regardless of whether or not the DLC was downloaded.
 * Despite all four River City spirits appearing on the Spirit Board prior to the release of and the Fire Emblem: Three Houses DLC Spirit Board, the River City spirits are numbered after the Fire Emblem: Three Houses spirits in the spirit list. Prior to the 7.0.0 update, this resulted in a complete spirit inventory having 1383 spirits, with the final spirit in the list (Ryuichi & Ryuji) being #1397, and spirits #1380-1393 not being present altogether.
 * Several third-party series are ordered by the console and year their first Nintendo-published installment was released rather than being categorized with the miscellaneous third-party series, which start with Boss Galaga and end with Risky Boots from the Shantae series.
 * was first published by Maxis for the Amiga and Macintosh in 1989, but it is categorized as an SNES series, as the version of SimCity for that console was published by Nintendo in 1991.
 * Chee-Chai Alien was first published by Creatures Inc. for the Game Boy Color in 2001, but it is categorized as a Game Boy Advance series, as Nonono Puzzle Chalien for the Game Boy Advance was published by Nintendo in 2005.
 * The Tower was first published by OPeNBooK (now known as Vivarium) for Microsoft Windows and Macintosh System 7 in 1994, but it is categorized as a Game Boy Advance series, as The Tower SP for the Game Boy Advance was published by Nintendo in Japan in 2005.
 * Yama is ordered after Li'l Blue, despite The Tower SP predating Nonono Puzzle Chalien by 2 months.
 * Yama's game of origin is credited as "SimTower SP", despite the official English title of the game being the same as its Japanese title, The Tower SP. Furthermore, the SimTower title has not been used in an installment since the first game of The Tower series, SimTower: The Vertical Empire.
 * Glory of Heracles was first published by Data East for the Famicom in 1987, but it is categorized as a Nintendo DS series, as Glory of Heracles for the Nintendo DS was published by Nintendo in 2008.
 * was first published by Tecmo for the PlayStation 2 in 2001, but it is categorized as a Wii series, as Fatal Frame: Mask of the Lunar Eclipse for the Wii was published by Nintendo in 2008.
 * Culdcept was first published by OmiyaSoft for the Sega Saturn in 1997, but it is categorized as a Nintendo 3DS series, as the first installment for the 3DS was published by Nintendo in 2012.
 * Rayman was first published by Ubisoft for the Atari Jaguar in 1995, but it is categorized as a Wii U series, as Rayman Legends for the Wii U was published by Nintendo in Japan in 2013.
 * was first published by Yacht Club Games for Microsoft Windows, Nintendo 3DS, and Wii U in 2014, but it is categorized as a Nintendo 3DS series, as the Nintendo 3DS and Wii U versions of Shovel Knight were published by Nintendo in Japan in 2016. However, it is ordered between the series and the Culdcept series, despite both Dillon's Rolling Western and the first Nintendo-published Culdcept installment being released in 2012.
 * Baten Kaitos is the only third-party series to be categorized with the first-party series, but not be ordered by its first Nintendo-published installment. Rather than being ordered as the last series to debut on the Nintendo GameCube, it is ordered between GiFTPiA (which debuted in 2003) and Chibi-Robo (which debuted in 2005). This is despite the fact that the first game in the series, Baten Kaitos: Eternal Wings and the Lost Ocean, was published by Namco in 2003, while the prequel, Baten Kaitos Origins (which Sagi and Milly appear in), was published by Nintendo in 2006.
 * With regards to the Shantae series' placement in the spirit list, it may be due to its later release in Japan as opposed to the release of Shantae on the Game Boy Color (which released only in North America on June 2nd, 2002), as Risky's Revenge and Pirate's Curse were first released in Japan on September 1st, 2016 and September 7th, 2016, respectively.
 * Similarly, some first-party series are ordered by the release date of specific installments rather than their first installment.
 * The MONSTER's ordering is based on the release date of Famicom Grand Prix II: 3D Hot Rally, rather than Famicom Grand Prix: F-1 Race.
 * Ayumi Tachibana's ordering is based on the release date of Famicom Detective Club: The Girl Who Stands Behind for the Famicom Disk System, rather than Famicom Detective Club: The Missing Heir for the same system.
 * Ryota Hayami's ordering is based on the release date of Wave Race 64, rather than Wave Race for the Game Boy. This results in it being categorized as a Nintendo 64 series.
 * Chef's ordering is based on the release date of Personal Trainer: Cooking, rather than Shaberu! DS Oryōri Navi.
 * The series' ordering is based on the release date of Nintendogs + Cats, rather than the original Nintendogs. This results in it being categorized as a Nintendo 3DS series rather than a Nintendo DS series.
 * Eddy's ordering is based on the release date of Fluidity: Spin Cycle, rather than Fluidity for WiiWare. This results in it being categorized as a Nintendo 3DS series.
 * The Nintendo DS is represented with the most series, with 22. In contrast, the Virtual Boy is represented with the fewest series, with only one, that being Teleroboxer.
 * The series has the largest amount of spirits out of all series not represented by a fighter, having nine from across its various installments.
 * is the only universe without a fighter to have at least one spirit of every class.
 * , Nintendogs and have their own series symbols used for their stages, but their spirits lack these symbols.
 * Nintendogs is the only non-fighter series to use real photographs for its spirits. Furthermore, it is the only series to use photographs of living organisms for its "artwork", rather than man-made sculpted models as with the, , and spirits that use photographs.
 * Nintendogs is also the only non-fighter series (aside from those featured in Pac-Man's Namco Roulette taunt) not to have every otherwise-present character appear as a spirit, since, with the exception of the Toy Poodle, all of the various breeds featured in the Living Room stage lack spirits.
 * Despite Kiki Trick only ever releasing on the Wii, Noise is categorized with the Nintendo 3DS series, being ordered between Nikki and Dillon.
 * The Cuphead spirits mark the first instances where spirit battles can change depending on if DLC is installed, as downloading the Cuphead Mii costume can change their music and, in the case of the Cuphead and Mugman spirit battles, puppet fighters to accommodate the new content.
 * The Devil from Cuphead uses the title of the game in his name despite there not being any other character specifically named "The Devil" in English. This is most likely a leftover from the Japanese version, where he and Devil from both use the name.
 * Lotus and Travis Touchdown are the only DLC enhanceable spirits to not be exclusive to a DLC Spirit Board, instead making their debut in Spirit Board events.
 * Monster Hunter is the first miscellaneous series to gain additional spirits through a spirit event, introducing Palico, Palamute, and Magnamalo in the MONSTER HUNTER RISE event in addition to the Rathalos spirit in the base game. Previously, new spirits introduced in spirit events were either part of a new series or an existing series with a playable character.
 * When sorting by series, these spirits are not ordered together with Rathalos, despite being part of the same series. Presumably, this could be because they aren't part of a fighter series (where an icon representing that series is shown) and are thus sorted numerically as if they are in the collective "Other" series.