Tournament:IMPULSE 2013

IMPULSE 2013 was a tournament that hosted Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Project M. It was held in Toronto, Ontario on June 15th and 16th, 2013. It also served as a qualifier for Apex 2014.

Schedule
June 15th

8:00am - 10:30am: Registration/Check in​ 10:30am - 12:00pm: Casual Play 12:00pm: Brawl Singles Pools Wave 1 Begins​ 12:00pm: Melee Singles Pools Wave 1 Begins​ 12:00pm: Injustice Begins Until Top 8​ 2:30pm: PASBR Singles Begins Until Top 8​ 2:30pm: Melee Singles Pools Wave 2 Begins​ 3:00pm: Brawl Singles Pools Wave 2 Begins​ 4:30pm: Melee Doubles Begins Until Top 4​ 5:00pm: PASBR Doubles Begins​ 6:00pm: Brawl Doubles Begins Until Top 8​ 6:00pm: Smash 64 Begins Until Top 4​ 6:30pm: Melee Doubles top 4 begins​ 8:30pm: Brawl Doubles top 8 begins​

June 16th

8:00am - 10:00am: Casual Play​ 10:00am: Smash 64 Top 4 begins​ 10:00am: PASBR Top 8 Begins​ 10:00am: Injustice Top 8 begins​ 10:00am: Project M Bracket Begins Until Top 4​ 12:00pm: Melee Singles Bracket Begins Until Top 6​ 1:00pm: Project M Top 4 Begins​ 2:00pm: Brawl Singles Bracket Begins Until Top 6/8​ 3:00pm: Melee Singles top 6 Begins​ 6:00pm: Brawl Singles top 6/8 Begins​

General rules

 * Competition format is Double Elimination.
 * If possible, brackets are to be generated with a Random Number Generator (RNG). It is recommended Tournament Organisers have a consensus from players before any seeding/byes are placed in-bracket.


 * All sets with the exception of the below are best-of-3.
 * Winners Semis, Losers Quarters and Losers Semis are best-of-5.
 * Winners Finals, Losers Finals and Grand Finals are best-of-7.
 * Online matches are best-of-5, with Winners Finals, Losers Finals and Grand Finals best-of-7.


 * Set size is ultimately up to the Tournament Organiser, but these are general guidelines.
 * Settings are as follows:
 * Mode: STOCK
 * Stocks: 5
 * Handicap: OFF
 * Team Attack: ON
 * Stage Select: ON
 * Damage: 100%
 * Item Switch: NONE
 * All Characters Available

Stage list
Starter Counterpick
 * Congo Jungle
 * Hyrule Castle
 * Peach's Castle

General rules

 * Items are set to off.
 * Stock and Time are set to 4 stock and 8 minutes, respectively.
 * Double Blind*: If elected.
 * Contest Port Priority*: If elected.
 * Neutral Start*: If elected.
 * Standard DSR*
 * Gentleman’s Clause*
 * Forced Character Selection*: Off
 * Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.

Modified Doubles Rules

 * Team Attack: ON.
 * Life Stealing is allowed.
 * If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.

Stage list
Singles Starters/Neutrals Counterpick
 * Yoshi's Story
 * Fountain of Dreams
 * Pokémon Stadium

Doubles Starters/Neutrals Counterpick
 * Yoshi’s Story
 * Pokémon Stadium
 * Battlefield
 * Final Destination
 * Dream Land
 * Congo Jungle
 * Jungle Japes

Brawl ruleset

 * is legal, but double Meta Knight is banned.

General Rules

 * 3 Stocks
 * 8 Minute Time Limit
 * Items set to “Off” and “None”
 * Pause set to “Off”
 * Meta Knight’s infinite dimensional cape tactic is banned.
 * All infinites and chain grabs are legal.
 * There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
 * The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that the player can never reach the opponent.
 * Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. Players are responsible for knowing their own character, and must be wary about accidentally triggering one of these effects.
 * If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death: *In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
 * If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
 * If a match is ended via suicide move, the initiator of the move wins.


 * Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.
 * Players are to attend their matches at the designated times they are called. If a player is late to a match, the following rules will be applied based on the amount of time:
 * 5 minutes late: Results in a match loss
 * 10 minutes late: Results in a set loss
 * These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner

Modified Doubles Rules

 * Team Attack set to “On”
 * Double Meta Knight is banned
 * Life stealing is allowed
 * In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
 * In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
 * If a player is using the character, , or , either team may request that team colors be changed to make it easier to tell the difference between team players.

Stage List
Starters
 * Lylat Cruise
 * Smashville
 * Lylat Cruise
 * Smashville

Counterpick
 * Halberd
 * Pokémon Stadium 1
 * Castle Siege

Project M ruleset

 * 4 stock, 8 minutes. In the case of time constraints and not enough setups, early bracket matches may be switched to 3 stock, 6 minutes.
 * Sets are best of 3. Finals are best of 5.
 * Items set to "off" and "none."
 * Either player may call for a Double Blind character selection for the first match.
 * Dave's Modified Stupid Rule: A player may not counterpick the last stage he won on in a set
 * Controller port is determined by Rock Paper Scissors if it can't be agreed upon. For doubles, the controller ports must be 1-2-2-1.
 * For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
 * Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
 * If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
 * If the match goes to sudden death due to a suicide move ('s side-B, /'s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.
 * Buffer set to off.
 * Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
 * Custom music is allowed as long as it's not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
 * If a player wants to use their own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If a player was caught cheating with modified game files, he or she will be immediately DQed without refund and banned from future events.
 * In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO's discretion.
 * No excessive stalling (this includes abusing 's Rising Pound and 's Up-B Walljump)
 * No coaching during a match. Consulting someone between matches is allowed as long as it doesn't hold up the next match.
 * Both players may agree to any rule or stage outside the tournament ruleset.

Stage listing
Starters Counterpick
 * Smashville
 * Pokémon Stadium 2
 * Fountain of Dreams
 * Yoshi's Story (singles only)
 * SSE: Jungle (doubles only)
 * Fountain of Dreams
 * Yoshi's Story (singles only)
 * SSE: Jungle (doubles only)
 * All of page 1 of the Stage Select Screen, except SSE: Jungle for singles and Metal Cavern for doubles.

Super Smash Bros. singles
(28 entrants) Bracket

Super Smash Bros. Melee singles
(80 entrants) Bracket

Super Smash Bros. Melee doubles
(19 teams) Bracket

Super Smash Bros. Brawl singles
(72 entrants) Bracket

Super Smash Bros. Brawl doubles
(28 teams) Bracket

Project M singles
(33 entrants) Bracket