Red Alloy (SSBB)

Red Alloy ( Zakoreddo, Red Small Fry), is an unplayable character in Super Smash Bros. Brawl and only playable via hacking. He is a clone of.

When playable, much like many Multi-Man Brawl characters, Red Alloy is worse than a good portion of the Brawl roster. already struggled with landing combos and KOs, mainly due to Brawl's substantial mechanics changes from Melee, and Red Alloy suffers from this even more due to what more is removed; Red Alloy cannot shield, grab the ledge, and lacks all of Captain Falcon's trademark special moves. What really hurts Red Alloy, however, is the 40 frames of landing lag across all of Red Alloy's attacks: This makes utilising up aerial extremely difficult, and with a weaker Knee Smash as insult to injury, there is very little that Red Alloy can offer. The one thing Red Alloy has over Captain Falcon is generally stronger hitboxes, such as on up smash, down aerial, and dash attack, but this does little to make up for the extreme nerfs otherwise received to movement and endlag.

If a player wins with Red Alloy, the game will crash without further modifications. When losing, the game will continue, with Red Alloy being in a pratfall state.

Codes
Red Alloy can be played as using the following Gecko codes and choosing any character on the Character select screen. These codes are for the NTSC release.

Attributes
Red Alloy is a slower, lighter version of, similar to the functionality of in Melee. However, whereas Male Wire Frame has unusually large hitboxes and access to techniques like L-canceling, Red Alloy doesn't necessarily make up for the reduced movement, aside from tripping less.

Red Alloy's attacks are largely the same as Captain Falcon's, but with a lack of special moves, Red Alloy has an extreme lack of burst options to close distance, relying primarily on dash attack in this respect. This, coupled with worsened movement and the same lack of disjoint as Captain Falcon, makes approaching with Red Alloy extremely difficult. While his aerials are somewhat improved — forward aerial doesn't have a sourspot on its early hit in exchange for some power, back aerial lasts longer, and down aerial has the nipple spike from Melee — the 40 frames of landing lag make them virtually unusable if not swinging for a stock. Ergo, Red Alloy can't approach reliably on the ground or in the air, easily being suffocated by characters like and  in neutral, unable to shield against their overwhelming tools. However, Red Alloy can find stocks more consistently, with down aerial always landing a meteor smash and having an incredibly strong up smash, but with so many issues getting in to do meaningful damage, finding opportunities to use them is difficult.

Whereas has 5 jumps to make for a vaguely respectable recovery, Red Alloy has just one double jump to try and make it back to the stage. With an inability to grab the ledge and no Falcon Dive, this makes his recovery extremely easy to gimp, not even being able to recover if sent at even a Sakurai angle. With only average weight, it isn't hard to send Red Alloy off-stage either, especially given that being unable to airdodge also makes him incapable of hitstun canceling, which makes him uniquely easy to combo.

Differences from
Red Alloy is a slower, lighter, with a few traits that are seemingly from a previous revision of the character, such as a much stronger up smash and the infamous nipple spike from Melee.

Moveset

 * Unlike regular fighters, Red Alloy lacks special moves, can't shield, and cannot grab the ledge. He also lacks idle poses and taunts.

For a gallery of Red Alloy's hitboxes, see here.

Announcer call
The Fighting Alloy Team has an unused announcer call intended for Classic Mode, which can be accessed if an Alloy is made selectable on the Character select screen. It is present in all versions.



In competitive play
Due to Red Alloy only being playable via hacking, he has been banned in competitive play since Brawl's release. While the accessibility of Wii modding makes it relatively easy to add the Fighting Alloys to the character select screen, and they don't crash the game unlike the Fighting Wire Frames upon winning, the entry barrier still exists. This barrier also causes logistical issues that tournament organisers have to work around, such as the potential for installing further mods to cheat, consoles not having the appropriate mods installed that can cause setup disputes, and more. Due to the Fighting Alloy Team as a whole being largely inferior versions of their base characters, especially in the case of Red Alloy, there is also little interest in changing that status quo. Ergo, the entire Fighting Alloy Team group has not seen much competitive experimentation, with no documented tournament matches. Should they ever be made legal, however, their influence on the metagame would likely be minimal.

In Multi-Man Brawl
Red Alloy, as part of the Fighting Alloy Team, is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes, including Cruel Brawl, where he becomes quite overwhelming. Additionally, in each mode, Red Alloy will fight with a handicap, changing its properties by quite a bit.

Trophies
The Red Alloy trophy is unlocked by defeating five Alloys in Cruel Brawl.

Trivia

 * When winning, if the game is forced to not crash, in lieu of a victory pose, all Alloys will use their default standing pose instead.