List of SSB4 Music (Super Mario Bros. series)

This is a list of all the music pertaining to the universe in  and.

Origin
This remix, originally from Brawl, incorporates the "level start" (a snippet of "" by ) and title screen themes from the original 

Composition and Arrangements
Source: Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
A medley of songs that plays in  It begins with a small portion of the castle theme, which is followed by the ground, underwater, and underground themes.

Composition and Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Koji Kondo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This piece is a medley of the ground, underground, and castle themes from the original Super Mario Bros.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Origin
This theme is taken directly from the NES release of Super Mario Bros., where it plays in the overworld areas of the game.

Composition & Arrangements
Source: Super Mario Bros.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Download the Super Mario Maker stage.

Origin
This remix of the music from Super Mario Bros. is taken directly from Super Smash Bros. Brawl.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Koji Kondo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This remix of the music from Super Mario Bros. is taken directly from Super Smash Bros. Brawl.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Trivia
This is the only remix in the Nintendo 3DS version that returns from a previous Super Smash Bros. game and doesn't also appear in the Wii U version.

Origin
This remix of the underwater music from Super Mario Bros. is taken directly from Brawl.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Unlock Methods

 * Collect a random CD containing this track.
 * Download the Super Mario Maker stage.

Other Uses
This track was used in Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza when revealing all the Composers for Super Smash Bros. 4.

Origin
A returning remix of the Super Mario Bros. ground theme from the original Super Smash Bros.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Unlock Methods

 * Download the Peach's Castle (64) stage.
 * Download the Super Mario Maker stage. (Wii U only)

Other Uses
The track would play when viewing the Peach's Castle 64 page on the 3DS DLC Shop.

Origin
This theme is an arrangement of the overworld and underground themes from Super Mario Bros., taken directly from Super Smash Bros. Melee.

Composition & Arrangements
Source: Super Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
This track is an orchestral medley of songs all from : The ending theme, underground theme, jingle, "timer warning", underwater theme, invincible theme, and "level clear" theme. Despite the name saying that this track originates from Super Mario Bros.: The Lost Levels (known in Japan as Super Mario Bros. 2), all six tracks included in the medley originated in the Nintendo Entertainment System/Famicom version of Super Mario Bros. as well as the arcade version . Vs. Super Mario Bros.'s ending was modified from the original Super Mario Bros., and then Super Mario Bros.: The Lost Levels extended the ending of Vs. Super Mario Bros..

Composition & Arrangements
Source: Super Mario Bros.: The Lost Levels

Arrangement Supervisor: Katsuro Tajima

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
This theme is taken directly from the NES release of , where it plays in the overworld areas of the game. The track was also used in Super Smash Bros. Melee where it plays on the Mushroom Kingdom II stage.

The track itself is a modified version of the overworld theme from , which was the initial Japanese release on the Famicom Disk System. The NES version was brought back to Japan as Super Mario USA. As such this track is known as Ground Theme (Super Mario USA) in Japan.

Composition & Arrangements
Source: Super Mario Bros. 2

Composition and arrangement Copyright Nintendo

Unlock Methods

 * Download the Peach's Castle (64) stage.
 * Download the Super Mario Maker stage.

Origin
This track is a medley of five songs from : the athletic theme, the level clear theme, World 4's music, the Hammer Bros.' theme, and the fanfare when Mario dies.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: GAME FREAK inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * KO your rival 2 or more times in a single Rival Smash.
 * Download the Super Mario Maker stage.

Origin
This theme is taken directly from the NES release of Super Mario Bros. 3, where it plays in the overworld levels of the game, particularly.

Composition & Arrangements
Source: Super Mario Bros. 3

Composition and arrangement Copyright Nintendo

Unlock Methods

 * Download the Peach's Castle (64) stage.
 * Download the Super Mario Maker stage.

Origin
A remix of the overworld and Grass Land map themes from Super Mario Bros. 3, from Melee. While the tune itself remains largely the same, some slight changes were made to the song.

Composition and Arrangements
Source: Super Mario Bros. 3

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the music played on Airship levels from Super Mario Bros. 3. This remix returns from Brawl.

Composition & Arrangements
Source: Super Mario Bros. 3

Arrangement: Motoi Sakuraba

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Other uses
This track was used in the beginning portion of 's reveal trailer.

Origin
This track plays in the and  of . A lot of levels in these worlds take place underground, so this remix was named Underground Theme (Super Mario Land). This remix is taken directly from Brawl.

Composition & Arrangements
Source: Super Mario Land

Arrangement: Koji Hayama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Methods

 * Collect a random CD containing this track.
 * Download the Super Mario Maker stage.

Origin
This theme is a medley of various themes from , starting off with the ground level variant of the theme used in the game's levels. It leads into an interlude with percussion used whenever playing a level while riding Yoshi before transitioning into the bonus phase theme until it goes to the drumroll after clearing the level tape, followed by the /Super Star theme before finally looping back into the ground level theme.

Composition & Arrangements
Source: Super Mario World

Arrangement Supervisor: Hiroshi Okubo

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
This theme is taken directly from the SNES release of Super Mario World, where it plays in the overworld areas of the game. The bongos that play following the second loop (taken from the Super Mario World album) play while Mario is riding on Yoshi, similar to the woodblock track in the Yoshi's Island music track from Super Smash Bros. Melee.

Composition & Arrangements
Source: Super Mario World

Composition and arrangement Copyright Nintendo

Unlock Method

 * Download the Super Mario Maker stage.

Origin
This theme is an arrangement of the "Athletic theme" from Super Mario World. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World. This remix returns from Melee.

Composition & Arrangements
Source: Super Mario World

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
This is a Latin-styled remix of the battle theme for when Mario fights one of the castle bosses in Super Mario World.

Composition & Arrangements
Source: Super Mario World

Arrangement: ACE (TOMOri Kudo / CHiCO)

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the Castle theme from Super Mario World and the Fortress theme from Super Mario Bros. 3. This remix returns from Brawl.

Composition & Arrangements
Source: Super Mario World/Super Mario Bros. 3

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the title screen music and ending theme from Super Mario World. This remix returns from Brawl.

Composition & Arrangements
Source: Super Mario World

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Unlock Methods

 * Play as and hit Sandbag at least 320m (1049 ft.) in Solo Home-Run Contest.
 * Download the Super Mario Maker stage.

Origin
This prominent stage theme from  plays in the game's first two areas: and, as well as  and. This is taken directly from that game.

Composition & Arrangements
Source: Super Mario 64

Composition and arrangement Copyright Nintendo

Unlock Method

 * Collect a random CD containing this track.

Origin
This track is a remix of the song played on the stages Bob-omb Battlefield, Tall, Tall Mountain, Tiny Huge Island and Whomp's Fortress in Super Mario 64. The theme that plays during the opening cutscene where Lakitu flies around the castle is also heard at the end, before cutting abruptly back to the beginning.

Composition & Arrangements
Source: Super Mario 64

Arrangement Supervisor: Hiroyuki Kawada

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Download the Peach's Castle (64) stage.

Origin
In  and its remake, one of the rooms Mario can access has three (two in the DS version) stained glass windows with Peach's portrait. One of which grants access to a secret level, which, once completed, rewards the player with a. A second one can be collected if players finish this level in twenty-one seconds or less. In addition, this track can also be heard in, and during a race with. The track used in Smash Bros. comes directly from this level.

Composition & Arrangements
Source: Super Mario 64

Composition and arrangement Copyright Nintendo

Unlock Method

 * Download the Peach's Castle (64) stage.

Origin
Rainbow Cruise is a medley of the "Slide" theme from , which is also the level music, and the Underwater Theme from Super Mario Bros. This medley is taken directly from Super Smash Bros. Melee, where it played on the Rainbow Cruise stage. It also played in Brawl on the same stage. In the PAL release, the track is referred to as Rainbow Ride which was the name of the stage in Super Mario 64.

Composition & Arrangements
Source: Super Mario 64

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
This theme is taken directly from 's hub world,.

Composition & Arrangements
Source: Super Mario Sunshine

Composition and arrangement Copyright Nintendo

Origin
This theme is taken directly from Super Mario Sunshine's second stage,.

Composition & Arrangements
Source: Super Mario Sunshine

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the overworld theme from . This remix returns from Brawl.

Composition & Arrangements
Source: New Super Mario Bros.

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
This track is a medley of "Rosalina in the Observatory 3," a recurring theme from  that plays in the after beating, and "Luma's Theme," which plays during most of  in the same game.

Composition & Arrangements
Source: Super Mario Galaxy

Arrangement: Manami Kiyota

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Method
Clear a Master Orders ticket while playing as.

Origin
This track is a remix of Egg Planet from Super Mario Galaxy, and the Underground and Super Star theme that recur throughout the franchise. It plays during the level. The first notes of the Super Mario Bros. overworld theme and the "speed-up" theme can also be heard.

Composition & Arrangements
Source: Super Mario Galaxy

Arrangement Supervisor: Nobuko Toda

Composition: Nintendo

Arrangement: FILM SCORE LLC

Composition and arrangement Copyright Nintendo

Other Uses
This track was used during Super Smash Bros. Direct 4.8.2014 when Sakurai revealed the stages for Super Smash Bros. For Wii U.

Origin
This music, taken directly from Super Mario Galaxy, plays when Mario travels the.

Composition & Arrangements
Source: Super Mario Galaxy

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Super Mario Galaxy, this track plays during the credits.

Composition & Arrangements
Source: Super Mario Galaxy

Composition and arrangement Copyright Nintendo

Origin
This is the eponymous theme of the from Super Mario Galaxy, taken directly from that game.

Composition & Arrangements
Source: Super Mario Galaxy

Composition and arrangement Copyright Nintendo

Unlock Method
Collect a random CD containing this track.

Other uses
This track was used in 's reveal trailer.

Origin
This is the main theme of . It was never actually used in-game, instead only being found in the game's Media Summit 2010 trailer and the official soundtrack.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Super Mario Galaxy 2, this music plays when Mario travels the. In the PAL release, the track is known as Sky Station Galaxy.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Super Mario Galaxy 2, this track plays when Mario travels.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Unlock Method
Collect a random CD containing this track.

Origin
Taken directly from Super Mario Galaxy 2, this track is played during Mario's final battle with Bowser at Bowser's Galaxy Generator.

Composition & Arrangements
Source: Super Mario Galaxy 2

Composition and arrangement Copyright Nintendo

Origin
This track is a combination of the overworld and beach themes from . At one point the first notes of the Super Mario Bros. overworld theme can be heard; said notes are played in the same pitch as the "Retro Mario" theme from Super Mario 3D Land. When played on 3D Land, the music will only shift to the Beach theme upon reaching the seaside area of the scrolling scenery, looping the main theme segment until then, which fades out before the transition. In all other contexts that the song is heard, the theme transitions to the Beach theme segment in a linear fashion at the end of the Main theme segment with no fading out.

Composition & Arrangements
Source: Super Mario 3D Land

Arrangement Supervisor: Jesahm

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
Despite what the name implies, this is a medley of the reoccuring "Athletic" and "Ground" themes from the general New Super Mario Bros. series (minus New Super Mario Bros. U); the song's name refers to their usage in  to correlate with Golden Plains, the stage it plays on. While the Ground theme and Athletic theme usually share the same general melody and chord progression, they differ in instrumentation and refrains; the remix in Smash is mostly based on the Athletic theme, while including both of the refrains from the Athletic and Ground theme.

Composition & Arrangements
Source: New Super Mario Bros. 2

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Origin
The overworld theme from . Despite the track title stating its origin from New Super Mario Bros. 2, it originally hailed from , as New Super Mario Bros. 2 only included a doo-wop chorus.

Composition & Arrangements
Source: New Super Mario Bros. 2

Composition and arrangement Copyright Nintendo

Origin
This is the main theme of , taken directly from that game.

Composition and Arrangements
Source: New Super Mario Bros. U

Composition and arrangement Copyright Nintendo

Unlock Methods

 * Download the Super Mario Maker stage.

Origin
The main theme of , taken directly from that game. It plays in the first level,. The track also appeared in ' as the show's theme song as well as in ' as the theme for the first stage of the.

Composition and Arrangements
Source: Super Mario 3D World

Composition and arrangement Copyright Nintendo

Origin
The final boss battle theme from Super Mario 3D World. In the last stage of, "", this track is played during the second phase of the final battle with , while ascending the titular Great Tower. This track is taken directly from the original game.

Composition & Arrangements
Source: Super Mario 3D World

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Super Mario 3D World, this track is a remix of Gusty Garden Galaxy's theme from Super Mario Galaxy. This track plays during the game's final level,, as well as a few other levels in the game, namely and.

Composition & Arrangements
Source: Super Mario 3D World

Composition and arrangement Copyright Nintendo

Trivia
The title of this track, taken from the official Super Mario 3D World soundtrack, is "Champion Road" despite the original level being called "Champion's Road".

Origin
This is a medley of ground themes directly ported from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, and the track fades out after each phase to the next track. When used on Super Mario Maker, it will switch between the tracks as the stage switches themes. As each track is available separately, "Style Switch" does not appear in the Sound Test.

Unlock Method

 * Download the Super Mario Maker stage.

Origin
This is a remix of the title theme from .

Composition & Arrangements
Source: Super Mario Maker

Arrangement Supervisor: Saki Kasuga

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Download the Super Mario Maker stage.

Other Uses
The track would play on the 3DS DLC Shop when looking at the Super Mario Maker page.

Origin
This is a remix of the "" track theme from Super Mario Kart, returning from Brawl.

Composition & Arrangements
Source: Super Mario Kart

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the track that plays on, , , and in , returning from Brawl.

Composition & Arrangements
Source: Mario Kart 64

Arrangement: Yasufumi Fukuda

Composition: Nintendo

Composition and arrangement Copyright

Origin
Taken directly from , this track plays when players race around.

Composition & Arrangements
Source: Mario Kart: Double Dash!!

Composition and arrangement Copyright Nintendo

Origin
A remix of the theme of the and  courses from . This track was previously featured in Brawl.

Composition & Arrangements
Source: Mario Kart DS

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
Taken directly from , this track plays when players race around.

Composition & Arrangements
Source: Mario Kart Wii

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the Circuit theme from . A remixed segment from can also be heard, which includes  from Mario Kart 64.

Composition & Arrangements
Source: Mario Kart 7

Arrangement Supervisor: Junichi Nakatsuru

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
Rainbow Road Medley is a medley of three different versions of the track music from three ' handheld titles: ', ', and '.

Composition & Arrangements
Source: Mario Kart 7 / Mario Kart DS / Mario Kart: Super Circuit

Arrangement Supervisor: Ryo Watanabe

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Trivia
As Mario Kart 7s Rainbow Road soundtrack contains a segment of the Rainbow Road soundtrack from ', this song technically also contains a remix of Mario Kart 64s. This also applies to the ' rendition of Rainbow Road, whose soundtrack also contains a segment of Mario Kart 64's.

Origin
Taken directly from Mario Kart 7, this track plays when players race around.

Composition & Arrangements
Source: Mario Kart 7

Composition and arrangement Copyright Nintendo

Unlock Method

 * Collect a random CD containing this track.

Origin
This theme is a remix of the theme from , essentially combining the normal and the 'Thundercloud' rock versions of the music from the original game. The Cloudtop Cruise theme itself contains a remix of the theme from .

Composition & Arrangements
Source: Mario Kart 8

Arrangement Supervisor: Atsuko Asahi

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Mario Kart 8, this track plays when players race around.

Composition & Arrangements
Source: Mario Kart 8

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Mario Kart 8, this track plays when players race around. This track is also a remix of Mario Kart Stadium's theme.

Composition & Arrangements
Source: Mario Kart 8

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Mario Kart 8, this track plays when players race around.

Composition & Arrangements
Source: Mario Kart 8

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the main theme of ' for the Nintendo GameCube, and the "Catching Ghost" and "Mission Complete" themes from '

Composition & Arrangements
Source: Luigi's Mansion / Luigi's Mansion Dark Moon

Arrangement Supervisor: Hiroyuki Kawada

Composition: Nintendo / Next Level Games Inc.

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
This theme is a remix of the main theme of Luigi's Mansion, originally featured in Brawl.

Composition & Arrangements
Source: Luigi's Mansion

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
This theme is taken directly from  when Luigi explores the. The "instrumental" in the title refers to the fact that Luigi's humming can't be heard in this version.

Composition & Arrangements
Source: Luigi's Mansion: Dark Moon

Composition and arrangement Copyright Nintendo

Origin
A returning remix of the "Fever" theme from Dr. Mario, this arrangement appeared in both Melee and Brawl.

Composition & Arrangements
Source: Dr. Mario

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the Flat Zone X stage.

Origin
A chiptune-inspired rock arrangement of the "Chill" theme from Dr. Mario, one of two music choices that could be selected by the player to accompany gameplay. This remix is taken directly from Brawl.

Composition & Arrangements
Source: Dr. Mario

Arrangement: Masaaki Iwasaki

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the Flat Zone X stage.

Origin
A more percussive, house music rendition of Dr. Mario's "Chill" theme, which also incorporates some notes from the game's Game Over theme.

Composition & Arrangements
Source: Dr. Mario

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This track is a remix of various themes from , starting with "Title," then "Opening Demo 1 (Kung-Fu Men)," then "Gnat Attack Phase 1," then "Save & Load (Data Robot)," then "BGM 2 (Monkey Song)," and finally "BGM 1 (Creative Exercise)." The final portion of the song uses sounds from the composer mode of Mario Paint.

Composition & Arrangements
Source: Mario Paint

Arrangement Supervisor: Taku Inoue

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
A remix of the main themes of ' and ' for the Nintendo GameCube, as well as the doubles match theme from  for the Virtual Boy in between. The track is taken from Brawl.

Composition & Arrangements
Source: Mario Power Tennis / Mario Golf: Toadstool Tour

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition and arrangement Copyright Nintendo

Origin
This is the boss battle theme taken directly from . It's alternatively known as "They're Pretty Tough, Should We Be Careful?".

Composition & Arrangements
Source: Mario & Luigi: Bowser's Inside Story

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Mario & Luigi: Bowser's Inside Story, this track plays during the final battle between Bowser and.

Composition & Arrangements
Source: Mario & Luigi: Bowser's Inside Story

Composition and arrangement Copyright Nintendo

Origin
This track is a remix of the music "Try, Try Again," the real world enemy battle theme, from Mario & Luigi: Dream Team; however, it is arranged more similarly to "Victory in the Dream World", the song's counterpart.

Composition & Arrangements
Source: Mario & Luigi: Dream Team

Arrangement Supervisor: Yoko Shimomura

Composition: Midiplex Co., Ltd.

Arrangement: Midiplex Co., Ltd.

Composition and arrangement Copyright Nintendo

Origin
This track is a medley of three songs: the overworld theme "Blue Skies, White Clouds" from ', from ', and the battleship theme that plays during  (itself an arrangement of the Airship theme from Super Mario Bros. 3) from Paper Mario: Sticker Star. In Super Smash Bros. for Nintendo 3DS, the songs play in tandem with the three stage transitions of the Paper Mario stage.

Composition & Arrangements
Source: Paper Mario: Sticker Star / Paper Mario: The Thousand-Year Door

Arrangement Supervisor: Saki Kasuga

Composition: INTELLIGENT SYSTEMS / Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Collect a random CD containing this track.

Other uses
The third segment of the medley was used during Bowser Jr.'s trailer, specifically during the gameplay portion. The first segment of the medley was during Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza when revealing the different controllers that can be used for Super Smash Bros. 4

Origin
This theme is one of the minigame themes, which is also known as Pandemonium, taken directly from . It is the theme of, and.

Composition & Arrangements
Source: Mario Party 9

Composition and arrangement Copyright Nintendo

Trivia

 * Although not present in the actual game, several tracks are used in trailers.
 * "Peach's Castle Stolen" and "Overture" from Super Mario Galaxy can be heard during Rosalina's trailer.
 * "Attack of the Airships" from Super Mario Galaxy is used in Bowser Jr.’s trailer.
 * "Bowser Jr.'s Fiery Flotilla" from Super Mario Galaxy 2 can be heard when the Koopalings' gameplay is shown in Bowser Jr.'s trailer.
 * Although it's already present in the game in remixed form as the third part of the "Paper Mario Medley", "Battleship" is also heard in its original version directly from Paper Mario: Sticker Star in the first gameplay clip of Bowser Jr.'s trailer.
 * "Super Mario Bros. 3 - Overworld (Edit)" from Super Mario Maker is used at the beginning of the reveal trailer for the Super Mario Maker stage.
 * "Beware the Forest's Mushrooms", the theme of Forest Maze from , plays during the Geno outfit's introduction in the Wave 5 Mii costume trailer.
 * This is the only game where the Mario Kart music is not separated from the main Mario music.