List of SSBU Music (Pokémon series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on the seven Pokémon stages in the game: Saffron City, Pokémon Stadium, Pokémon Stadium 2, Spear Pillar, Unova Pokémon League, Prism Tower, Kalos Pokémon League and, as of the 8.1.0 update,, Small Battlefield, and.

Origin
Returning from the original Super Smash Bros. for the first time, this track is a remix of the opening theme to Pokémon Red & Blue. It is faithful to the original composition; the overall instrumentation is a synthesized emulation of an orchestral performance, primarily focusing on brass and strings.

Composition & Arrangements
Source: Pokémon Red & Pokémon Blue

Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: [64], Pocket Monsters Red/Green: Main Theme [64]

Origin
Composed for the Pokémon Stadium stage in Melee, this track is a remix of Pokémon's Main Theme. Though largely similar to the previous remix with the same focus on brass and strings, it now uses a live orchestra and choir.

Composition & Arrangements
Source: Pokémon Red & Pokémon Blue

Arrangement Supervisor: Shogo Sakai

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: [DX], Pocket Monsters Red/Green: Main Theme [DX]

Origin
An arrangement of the theme during the opening cutscene and title themes of the original Pokémon games made for Brawl. This incarnation starts as an electric guitar solo before going into an orchestrated version, which incorporates more woodwinds as well as the traditional brass and strings. For the final loop, the melody is raised in key by three half steps.

Composition & Arrangements
Source: Pokémon Red & Pokémon Blue

Arrangement: Seiji Momoi

Composition: GAME FREAK inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: [X], Pocket Monsters Red/Green: Main Theme [X]

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Other uses
This track was used in 's character trailer on the official website and in their Classic Mode credits.

Origin
This track is an arrangement of two tracks in Pokémon Red & Blue: the piece starts with a march-styled orchestral remix of the Route 1 theme (also heard in Route 2), then transitions to a brass-led rock remix of the same theme, before finally ending with a calming mandolin-based remix of the Viridian City theme (also heard in Pewter City).

Composition & Arrangements
Source: Pokémon Red & Pokémon Blue

Arrangement Supervisor: Shogo Sakai

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , Road to Viridian - From Pallet / Pewter City (Pocket Monsters Red/Green) 

Other uses
This track was used in 's character trailer on the official website and in its Classic Mode credits.

Origin
This track is another orchestrated remix of a music track in Pokémon Red & Blue, this time being the music that plays in the, which in itself is a light remix of the main theme. It originally debuted in Brawl. The song begins in the key of F major, which most closely resembles the FireRed and LeafGreen iteration of the tune; after the first loop, it drops to D major, which matches the original Red and Blue version. It then rises to E major which resembles the Diamond and Pearl iteration of the tune and finally back to F major for the loop.

Composition & Arrangements
Source: Pokémon Red & Pokémon Blue

Arrangement Supervisor: Kentaro Ishizaka

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , Pokémon Center (Pocket Monsters Red/Green) 

Other uses
This track was used in 's character trailer on the official website and in its Classic Mode credits.

Origin
This track, returning from Brawl, is an arrangement of two well-recognised music pieces that debuted in Pokémon Red & Blue. The first piece is an orchestral remix of the music that plays inside a, done with a brassy, percussive style similar to a march; the second piece is the music that plays when a Pokémon evolves, done in an orchestral rock style with electric guitar.

Composition & Arrangements
Source: Pokémon Red & Pokémon Blue

Arrangement: Kenichi Okuma

Composition: GAME FREAK inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , Pokémon Gym / Evolution (Pocket Monsters Red/Green) 

Origin
This track is a synthesized medley of three music pieces from the first generation of : "Battle! (Trainer Battle)", "Battle! (Gym Leader Battle)" and "Battle! (Wild Pokémon)". The overall piece has an airy feeling, using a combination of synth voices with orchestral instrumentation. This track was previously titled "Poké Floats", as it was originally played on the stage of the same name in Super Smash Bros. Melee.

Composition & Arrangements
Source: Pokémon Red & Pokémon Blue

Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, Pocket Monsters Red/Green Medley

Other Uses
The track is used in the Team Rocket Mii Brawler showcase.

Origin
This track is a synthesized medley of three music pieces from Pokémon Gold & Silver: "Battle! (Wild Pokémon—Johto Version)", "Battle! (Gym Leader—Johto Version)" and "Battle! (Champion)". It has a orchestral rock style with a mix of symphonic and synthesized instruments. Prior to Ultimate, this track was titled "Battle Theme" in Melee and Brawl and "Pokémon Stadium 2" in SSB4.

Composition & Arrangements
Source: Pokémon Gold & Pokémon Silver

Arrangement Supervisor: Hirokazu Ando

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, Pocket Monsters Gold/Silver Medley

Other uses
This track was used in 's character trailer on the official website and in its Classic Mode credits.

Origin
This track is an orchestrated remix of the music that plays when, or  encounters a non-legendary wild Pokémon in Pokémon Ruby/Sapphire and also Pokémon Emerald. It is very faithful to the original song, essentially playing as a remastered version.

Composition & Arrangements
Source: Pokémon Ruby & Pokémon Sapphire

Arrangement Supervisor: Shogo Sakai

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , ''Battle! Wild Pokémon (Pocket Monsters Ruby/Sapphire) ''

Origin
This track is a remix of the music that played when Brendan or May explored in Pokémon Ruby/Sapphire, which also plays in the Pokémon League area once the player has stepped through the door protected by two guards. The theme itself is loosely based on the Pokémon series main theme. The track also returned for Pokémon Emerald as well as the Generation III remakes, . As opposed to the original march-style feeling of the original song, this remix has more of a progressive rock style, while retaining the prominent swung rhythm.

Composition & Arrangements
Source: Pokémon Ruby & Pokémon Sapphire

Arrangement: Motoi Sakuraba

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , Champion Road (Pocket Monsters Ruby/Sapphire) 

Other uses
This track was used in 's character trailer on the official website and in its Classic Mode credits.

Origin
An orchestrated remix of the wild Pokémon battle theme from Pokémon Diamond and Pearl. This track returns from Brawl after not being included in SSB4, thus scrapping the SSB4 remix. The remix is fairly close to the orchestral, low tones of the original, but with additional electronic elements.

Composition & Arrangements
Source: Pokémon Diamond & Pokémon Pearl

Arrangement: Yuka Tsujiyoko

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , ''Battle! Wild Pokémon (Pocket Monsters Diamond/Pearl) ''

Unlock method

 * KO fighters from 20 times.

Origin
This track is a remix of the music that plays when or  fights a Team Galactic grunt in Pokémon Diamond/Pearl. It originally debuted in Brawl. In comparison to the original, it retains the original orchestral rock sound, but introduces a more energetic, synthesized rhythm.

Composition & Arrangements
Source: Pokémon Diamond & Pokémon Pearl

Arrangement: Masato Coda

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Galaxy Gang''

Origin
An upbeat and partially piano-based remix of the music that plays in Pokémon Diamond/Pearl when a player explores or  during the day. It remains very faithful to the original, laidback composition, while adding additional jazzy elements.

Composition & Arrangements
Source: Pokémon Diamond & Pokémon Pearl

Arrangement Supervisor: Shogo Sakai

Composition: GAME FREAK inc.

Arrangement: HAL Laboratory, Inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , Route No. 209 (Pocket Monsters Diamond/Pearl) 

Other uses
This track is used in 's Classic Mode credits.

Origin
This track is a remix of the music that played when the player battled Dialga or Palkia at the peak of the Spear Pillar in Pokémon Diamond & Pearl. This track also features a small part of the background music of the area of Pokémon Diamond & Pearl. It originally debuted in Brawl. The track is very close to the original's focus on piano and percussion, with a new synthesized bassline.

Composition & Arrangements
Source: Pokémon Diamond & Pokémon Pearl

Arrangement Supervisor: Takahiro Nishi

Composition: GAME FREAK inc.

Arrangement: GAME ARTS Co., Ltd.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Dialga/Palkia / Spear Pillar''

Origin
This is an arrangement of the track played when fighting, champion of the Sinnoh region, in Pokémon Diamond and Pokémon Pearl, as well as her later appearances. It also plays the music when the player encounters Cynthia at the end of the Sinnoh. In contrast to the original battle theme, it has a light, chamber orchestra-esque feeling, using instruments such as piano, violin, and accordion, as well as elements of chiptune; the Champion Cynthia segment, however, is very close to the original piano-based theme.

Composition & Arrangements
Source: Pokémon Diamond & Pokémon Pearl

Arrangement Supervisor: Manaka Kataoka

Composition: GAME FREAK inc.

Arrangement: Nintendo

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Champion / Champion Shirona''

Origin
A fast-paced, Latin-styled remix of the music heard when traversing Route 10 in Pokémon Black and Pokémon White. It has similar instrumentation the original song, using piano, acoustic guitar, violin and accordion, with its main difference being a more energetic tempo and rhythm.

Composition & Arrangements
Source: Pokémon Black & Pokémon White

Arrangement Supervisor: Yoko Shimomura

Composition: GAME FREAK inc.

Arrangement: Midiplex Co., Ltd.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , Route No. 10 (Pocket Monsters Black/White) 

Origin
This theme is a remix of several themes surrounding the final showdown within N's Castle in Pokémon Black/White, rearranged by their original composer, Shota Kageyama. The tracks that are part of this medley are "The Pokémon Child, N", "N's Castle" and "Ending - Onward to Our Own Futures-" from Pokémon Black and White. The overall piece has an orchestral rock style with a steady, driving rhythm and segments featuring a music box and a pipe organ.

Composition & Arrangements
Source: Pokémon Black & Pokémon White

Arrangement Supervisor: Shota Kageyama

Composition: GAME FREAK inc.

Arrangement: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, N's Castle

Origin
This piece is an orchestral rock remix of the music that plays when fighting the legendary Pokémon or  in . It also plays the music from, and. In contrast to the original piece, this song has much faster rhythm and tempo and both pieces are heavily abridged to work as a medley.

Composition & Arrangements
Source: Pokémon Black & Pokémon White

Arrangement Supervisor: Atsuko Asahi

Composition: GAME FREAK inc.

Arrangement: Nintendo

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Zekrom / Reshiram''

Origin
This a remix of the music heard when traversing Route 23 in Pokémon Black Version 2 and Pokémon White Version 2 which is also based on the Laboratory theme in Pokémon Diamond and Pearl.

It takes on an orchestral style that is very faithful to the original.

Composition & Arrangements
Source: Pokémon Black 2 & Pokémon White 2

Arrangement: Yuka Tsujiyoko

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , Route No. 23 (Pocket Monsters Black 2/White 2) 

Origin
Taken directly from , this track plays when players battle a wild Pokémon.

Composition & Arrangements
Source: Pokémon X & Pokémon Y

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Japanese title: , ''Battle! Wild Pokémon (Pocket Monsters X/Y) ''

Origin
This track is an orchestral rock remix of the song that plays in  during all Pokémon battles against regular trainers. This particular song was composed so that it loops just as Prism Tower finishes its cycle, so it is extended with regards to the original melody.

Composition & Arrangements
Source: Pokémon X & Pokémon Y

Arrangement Supervisor: Yuzo Koshiro

Composition: GAME FREAK inc.

Arrangement: Ancient-corp.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , ''Battle! Trainer (Pocket Monsters X/Y) ''

Other uses
This track was used in 's character trailer on the official website and in its Classic Mode credits.

Origin
This is a remix of the theme used whenever the player battles a member of, the main antagonistic group, in Pokémon X and Pokémon Y. While the original song was heavily techno-inspired with electric guitar riffs, the remix blends this style with a more orchestral take, including a choir.

Composition & Arrangements
Source: Pokémon X & Pokémon Y

Arrangement: Motoi Sakuraba

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Flare Gang''

Other uses
This track was used in 's character trailer on the official website.

Origin
This track plays in  when players explore. It is taken directly from the game.

Composition & Arrangements
Source: Pokémon X & Pokémon Y

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Japanese title:, Miare City

Origin
Taken directly from Pokémon X and Y, this is the theme used whenever the player traverse Kalos' towards the.

Composition & Arrangements
Source: Pokémon X & Pokémon Y

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Japanese title: , Champion Road (Pocket Monsters X/Y) 

Origin
Taken directly from Pokémon X and Y, this is the theme used whenever challengers battle, the region's Champion.

Composition & Arrangements
Source: Pokémon X & Pokémon Y

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Japanese title: , ''Battle! Champion (Pocket Monsters X/Y) ''

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is a new arrangement of the Hoenn champion battle theme, originally from Pokémon Ruby and Sapphire and based on its arrangement from Pokémon Omega Ruby and Alpha Sapphire. The song is performed in a hard rock style; it begins rooted in F minor, then drops to E minor for the second half before returning to F for the loop.

Composition & Arrangements
Source: Pokémon Omega Ruby & Pokémon Alpha Sapphire

Arrangement Supervisor: Soshi Abe

Composition: GAME FREAK inc.

Arrangement: Nintendo

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Showdown! Daigo''

Origin
This track is a rock remix of 's battle theme from the post-game of Pokémon Omega Ruby and Alpha Sapphire, rearranged by its original composer, Shota Kageyama. Like the original song, it is led primarily by the violin with accordion and string accompaniment, but the remix introduces acoustic and electric guitar, as well as an extended melody not found in the original. The electric guitar and violin were performed by Hiroaki Tsutsumi and Kon Shirasu, respectively.

Composition & Arrangements
Source: Pokémon Omega Ruby & Pokémon Alpha Sapphire

Arrangement: Shota Kageyama

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Lorekeeper Higana''

Other uses
This track is played when battling Master Hand and Crazy Hand in while playing as.

Origin
A new arrangement of the track plays when players battle a wild Pokémon in , done in a quirky electronic style featuring brass and guitar. A remix of the Pokémon series main theme is also included in the second half.

Composition & Arrangements
Source: Pokémon Sun & Pokémon Moon

Arrangement: Hiroyuki Kawada

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , ''Battle! Wild Pokémon (Pocket Monsters Sun/Moon) ''

Origin
A rock remix of the track that plays in Pokémon Sun and Moon during all Pokémon battles against regular trainers. In contrast with the original synthesized track, the remix features electric guitars as its primary instrumentation, as well as an original refrain.

Composition & Arrangements
Source: Pokémon Sun & Pokémon Moon

Arrangement Supervisor: Yasushi Asada

Composition: GAME FREAK inc.

Arrangement: noisycroak Co., Ltd.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title: , ''Battle! Trainer (Pocket Monsters Sun/Moon) ''

Other uses
This track was used in 's reveal trailer.

Origin
This is a remix of the theme that plays when battling an from Pokémon Sun and Moon. The remix uses a lighter orchestral style than the original and also incorporates electric guitar.

Composition & Arrangements
Source: Pokémon Sun & Pokémon Moon

Arrangement Supervisor: Yasuaki Iwata

Composition: GAME FREAK inc.

Arrangement: Nintendo

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Island King / Island Queen''

Origin
This track is a remix of the music that plays in Pokémon Sun & Moon when battling. It is comparable to the original, featuring prominent bass, synthesizers and a focus on electric guitars, but has significantly less energy, sounding more subdued.

Composition & Arrangements
Source: Pokémon Sun & Pokémon Moon

Arrangement: Manami Kiyota

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Gladio''

Origin
This track mixes both the themes when the player battles the Elite Four and Solgaleo, Lunala, and Necrozma in Pokémon Sun and Moon. Both songs are comparable to their original appearances, only with more prominent orchestral instrumentation.

Composition & Arrangements
Source: Pokémon Sun & Pokémon Moon

Arrangement Supervisor: Akihiro Honda

Composition: GAME FREAK inc.

Arrangement: Cygames, Inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, ''Battle! Four Heavenly Kings / Battle! Solgaleo/Lunala''

Origin
This is a remix of the Champion theme from Pokémon Sun and Moon. While it keeps a similar orchestral style, it introduces elements of rock music, including a guitar solo performed by Hiroaki Tsutsumi.

Composition & Arrangements
Source: Pokémon Sun & Pokémon Moon

Arrangement: Shota Kageyama

Composition: GAME FREAK inc.

Composition Copyright Pokémon. / Nintendo / Creatures Inc. / GAME FREAK inc.

Arrangement Copyright Nintendo

Japanese title:, Decisive Battle at the Summit!

Other uses
This track was used in 's character trailer on the official website and in its Classic Mode credits. It uniquely plays on the Boxing Ring stage during its unlocking battle.

Trivia

 * The SSB4 remix of  is the only previous Pokémon remix not included in Ultimate.
 * It is also the only SSB4 remix to not be included in Ultimate.
 * The only sourced Pokémon music tracks are from Pokémon X & Y.
 * and are the only Pokémon characters whose character trailer music does not originate from their debut generation and Mewtwo is the only character whose Classic Mode credits music is not from their debut generation.
 * Additionally, both Mewtwo and Lucario's character trailer songs were arranged by Motoi Sakuraba.