List of SSBU Music (Castlevania series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here play on Dracula's Castle, and, as of the 8.1.0 update,, Small Battlefield, , and.

Origin
This track is a remix of the first level theme in the original Castlevania. The instrumentation and overall structure is largely similar to the orchestral metal approach of the Castlevania Judgment version, but the arrangement is extended and incorporates a portion not found in the original melody.

Composition & Arrangements
Source: Castlevania

Arrangement Supervisor: Shinji Ushiroda

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Nintendo

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses
This track was used in 's character trailer on the official website. It also plays in the World of Light sub-world when the player is in the main halls.

Origin
This track is a remix taken directly from the spin-off fighting game Castlevania Judgment, where it was featured as Simon's theme. The original track was used in the first level of the original Castlevania.

Composition & Arrangements
Source: Castlevania

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Other uses
This track was used in 's reveal trailer. It also plays in the World of Light sub-world when the player is in the dungeon (in lieu of "Heart of Fire").

Origin
This track is a remixed medley of the second level and third level themes from Castlevania. The first title is commonly referred to as "Stalker," with "Starker" being a rare mistranslation of the title. The arrangement is faithful to the original songs, but uses an orchestral approach with additional interludes to connect the two themes.

Composition & Arrangements
Source: Castlevania

Arrangement Supervisor: Hideki Sakamoto

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses
This track plays in the World of Light sub-world when the player is in the chapel, the outer wall, or the underground (in lieu of "Walking on the Edge").

Origin
This track is a remix of the music that plays during the sixth level in Castlevania. The song takes a similar orchestral metal approach to the soundtrack of Castlevania Judgment.

Composition & Arrangements
Source: Castlevania

Arrangement Supervisor: Yasushi Asada

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses
This track is used in the World of Light sub-world when the player is in the clock tower. It was also used during the Super Smash Bros. Ultimate Direct of August 8, 2018 when Masahiro Sakurai explains the Dracula's Castle stage.

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair, a multiplayer crossover game. The original track played during the first phase of the Dracula boss battle in Castlevania.

Composition & Arrangements
Source: Castlevania

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Other uses
This track was used in Simon and Richter's reveal trailer; in the World of Light sub-world when the player is at the castle keep; and when fighting Dracula in his first form in Simon,, and 's Classic Mode routes.

Origin
This track is a remix taken directly from Castlevania: The Arcade. The original track played during the second phase of the Dracula boss battle in Castlevania.

Composition & Arrangements
Source: Castlevania

From Castlevania: The Arcade

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Unlock method

 * Defeat Dracula in Classic Mode.

Other uses
This track is used when fighting Dracula in his second form in Simon, Luigi, and Sephiroth's Classic Mode and World of Light.

Origin
This track is a remixed medley of the daytime and nighttime themes from Castlevania II: Simon's Quest. It uses an orchestral metal approach, particularly incorporating a harpsichord and pipe organ for the "Bloody Tears" segment and a choir for the "Monster Dance" segment. Original bridges are used to link the two songs, incorporating the sound of a chiming church bell to reflect the game's day-and-night cycles.

Composition & Arrangements
Source: Castlevania II: Simon's Quest

Arrangement Supervisor: Michiko Naruke

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Naru2 Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Other uses
This track is used in 's Classic Mode credits.

Trivia
This track and Castevania content as a whole was leaked by Nintendo on August 7th, 2018 when  was accidentally given this track's title on its YouTube preview. This error was quickly fixed and and  were officially revealed the next day in a Nintendo Direct.

Origin
This track is taken directly from the Famicom Disk System version of Castlevania II: Simon's Quest, which sounds subtly different to the NES version due to differing sound hardware. In the original game, the song plays inside mansions.

Composition & Arrangements
Source: Castlevania II: Simon's Quest

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Unlock method

 * Purchase from the Shop for 300 gold.

Other uses
This track is used when fighting Dracula in 's Classic Mode.

Origin
This track is a remix of the music used for first stage of Haunted Castle, an arcade remake of the original Castlevania. The arrangement is similar to the Castlevania: The Arcade remix of the song, but includes a choir and an additional guitar solo.

Composition & Arrangements
Source: Haunted Castle

Arrangement Supervisor: Takeshi Kuramochi

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INSPION Inc.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title:, Cross on Chest

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played during the bridge stage of Haunted Castle, and was incorporated with "Heart of Fire", the music from the fifth level of the original Castlevania, to create Julius Belmont's theme from Castlevania: Aria of Sorrow. The version of the track used for Castlevania: Harmony of Despair is a remix of the Aria of Sorrow version.

Composition & Arrangements
Source: Haunted Castle

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Can't Wait Till the Night

Origin
This track is a remix of the theme used for Stage 1 of Castlevania III: Dracula's Curse. The song's structure is based on its arrangement in Castlevania: The Arcade, but includes synth voices that emulate the sound of the original NES theme.

Composition & Arrangements
Source: Castlevania III: Dracula's Curse

Arrangement: Kenji Ito

Composition: Konami Digital Entertainment Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Origin
This track is a remix taken directly from Castlevania Judgment, where it was featured as Sypha's theme. The original track was used for the forest area of Castlevania III: Dracula's Curse.

Composition & Arrangements
Source: Castlevania III: Dracula's Curse

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is a remix of the first song used in the Sunken City of Poltergeists stage in Castlevania III: Dracula's Curse. While the overall piece is similar to the Castlevania: Harmony of Despair version of the song, it includes original aspects, such as an electric guitar-focused refrain.

Composition & Arrangements
Source: Castlevania III: Dracula's Curse

Arrangement Supervisor: Yoshito Sekigawa

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Origin
This track is taken directly from Super Castlevania IV, where it is used in the background of the first stage and during the final boss.

Composition & Arrangements
Source: Super Castlevania IV

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Simon Belmondo's Theme

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This track is a remix taken directly from Castlevania: The Arcade. The original track played during the first stage and final boss in Super Castlevania IV.

Composition & Arrangements
Source: Super Castlevania IV

From Castlevania: The Arcade

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title: (THE ARCADE), Simon Belmondo's Theme (THE ARCADE) 

Origin
This track is a remix of the theme that plays during the first stage of Castlevania: Rondo of Blood, albeit with many alterations. It combines aspects of the various remixes of the original track from throughout the Castlevania series. The overall format this remix follows is based on the Portrait of Ruin version, "Bloodlines Bequeathed"; the opening riff is based on the Dracula X version, while the strings used for the main melody are very similar to "Opposing Bloodlines" from Castlevania 64. The latter part of the track borrows from "Blood Relations" from Symphony of the Night, which plays when Alucard fights the possessed Richter in Dracula's throne room. Like the "Out of Time" arrangement, it is given an orchestral metal approach similar to the Castlevania Judgment soundtrack.

Composition & Arrangements
Source: Castlevania: Rondo of Blood

Arrangement Supervisor: Yasushi Asada

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: noisycroak Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title:, Blood Relations of Heaven and Earth

Other uses
This track was used in 's reveal trailer, as well as his character trailer on the official website.

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the background of Stage 4' in Castlevania: Rondo of Blood.

Composition & Arrangements
Source: Castlevania: Rondo of Blood

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This track is a remix taken directly from Castlevania Judgment, where it was featured as Dracula's theme. The original track was used as Dracula's boss theme in Castlevania: Rondo of Blood, and is a recurring battle theme against him throughout the series.

Composition & Arrangements
Source: Castlevania: Rondo of Blood

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Illusionary Dance

Other uses
This track is used when fighting Dracula in Richter’s Classic Mode.

Origin
This track is a remix of the song used in Stage 4 of Castlevania Bloodlines. It takes an orchestral approach and primarily features a pipe organ for its main melody, while also including a modern drumkit and electric bass.

Composition & Arrangements
Source: Castlevania Bloodlines

Arrangement: Manami Kiyota

Composition: Konami Digital Entertainment Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Origin
This track is a remix taken directly from Castlevania Judgment, where it was featured as Alucard's theme. The original track was used in the opening area of Dracula's Castle in Castlevania: Symphony of the Night.

Composition & Arrangements
Source: Castlevania: Symphony of the Night

From Castlevania Judgment

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Dracula Castle

Other uses
This track is used in 's Classic Mode credits, as well as in the Super Smash Bros. Ultimate Direct in August 2018 when showcasing the Alucard Assist Trophy.

Origin
This track is a remix of the music used for the Alchemy Laboratory area in Castlevania: Symphony of the Night. Whereas the original song is a lushly orchestrated waltz, the remix introduces a heavy metal style that occasionally includes orchestral breaks mimicking the original.

Composition & Arrangements
Source: Castlevania: Symphony of the Night

Arrangement Supervisor: Masami Ueda

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: PlatinumGames Inc.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title:, Golden Dance

Origin
This track is a remix of the music heard in the Reverse Caverns, Anti-Chapel, and Forbidden Library areas in Castlevania: Symphony of the Night's Reverse Castle. The original song had an ambient, synth and pad-based melody with light percussion; the remix, meanwhile, is more of a trance-styled song that features electric guitar and rhodes.

Composition & Arrangements
Source: Castlevania: Symphony of the Night

Arrangement Supervisor: Tetsuya Shibata

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: Unique Note Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title:, Lost Painting

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair, where it is listed as "Pitiful Scion". The original track played in the Clock Tower area in Castlevania: Symphony of the Night.

Composition & Arrangements
Source: Castlevania: Symphony of the Night

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Young Nobleman of Sadness

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Origin
This track is a remix of the song used in the Catacomb area in Castlevania: Circle of the Moon. The remix begins as a fairly faithful remaster of the original, orchestral song that incorporates faster-paced metal elements as it continues.

Composition & Arrangements
Source: Castlevania: Circle of the Moon

Arrangement Supervisor: Yoshito Sekigawa

Composition: Konami Digital Entertainment Co., Ltd.

Arrangement: INTELLIGENT SYSTEMS

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in the Castle Corridor area in Castlevania: Aria of Sorrow.

Composition & Arrangements
Source: Castlevania: Aria of Sorrow

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Ruined Castle Corridor

Origin
This track is a remix of Leon Belmont's theme from Castlevania: Lament of Innocence. As with the original, the song is a hybrid between a realistic orchestra with a techno-style bass and drumline, as well as incorporating a female vocalist. A later segment of this track features a reprise of Dracula's theme from Super Castlevania IV. Initially, this played when Leon made it to the second floor of Pagoda of the Misty Moon.

Composition & Arrangements
Source: Castlevania: Lament of Innocence

Arrangement: ACE (TOMOri Kudo / CHiCO)

Composition: Konami Digital Entertainment Co., Ltd.

Composition Copyright Konami Digital Entertainment Co., Ltd.

Arrangement Copyright Nintendo

Japanese title:, Lament of Truth

Origin
This track is taken directly from Castlevania: Dawn of Sorrow, where it is the background theme of the Lost Village area and is known in the sound test as "Pitch Black Intrusion".

Composition & Arrangements
Source: Castlevania: Dawn of Sorrow

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Pitch-Black Attack

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appeared as a boss theme in Castlevania: Dawn of Sorrow and known in the sound test as "Into the Dark Night". It originally played during the fights against the Puppet Master, Gergoth, Zephyr, and Paranoia.

Composition & Arrangements
Source: Castlevania: Dawn of Sorrow

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Clash in the Dark Night

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track appears as a boss theme in Castlevania: Portrait of Ruin. In both games, it is known as "Piercing Silence". It originally played during the fights against Dullahan, Mummy Man, The Creature, Medusa, Werewolf, and Death.

Composition & Arrangements
Source: Castlevania: Portrait of Ruin

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Torn Silence

Origin
Though credited as a direct port from Castlevania: Portrait of Ruin, this track is actually an arrangement from the game's soundtrack album. In the original game, this music plays in the background of the Sandy Grave area.

Composition & Arrangements
Source: Castlevania: Portrait of Ruin

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Origin
This track is taken directly from the soundtrack to Castlevania: Portrait of Ruin, where it is used as the background music of the Great Stairway area in Dracula's Castle.

Composition & Arrangements
Source: Castlevania: Portrait of Ruin

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Unlock method

 * Open a chest in the Dracula's Castle sub-area in World of Light.

Origin
This track is a remix directly from Castlevania: Harmony of Despair, where it is listed as "An Empty Tome". The original track appeared in Castlevania: Order of Ecclesia, where it played in the entrance of Dracula's Castle, as well as the game's opening movie. It is considered as the theme of Shanoa, the main character of that game.

Composition & Arrangements
Source: Castlevania: Order of Ecclesia

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Dusk's Holy Mark

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. The original track played in certain areas of Dracula's Castle in Castlevania: Order of Ecclesia, where it is listed as "Ebony Wings".

Composition & Arrangements
Source: Castlevania: Order of Ecclesia

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, Pitch-Black Wings

Origin
This track is a remix taken directly from Castlevania: Harmony of Despair. It originally appeared as the overworld theme in Getsu Fūma Den, a Famicom game developed by Konami that referenced and is referenced by Castlevania.

Composition & Arrangements
Source: Getsu Fūma Den

From Castlevania: Harmony of Despair

Composition and arrangement Copyright Konami Digital Entertainment Co., Ltd.

Japanese title:, ''Go! Lunar Wind Demon''

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from.

Trivia

 * Many of the Castlevania tracks' names seem to be based on the direct translations of their names used on Japanese soundtracks, rather than using their officially-localized English names.
 * The Castlevania series has the most games represented by new remixes in Super Smash Bros. Ultimate, taking music from 9 games.
 * "Walking on the Edge" is the only level theme from the original Castlevania that is not included in Super Smash Bros. Ultimate in any form.