Kirby (SSBU)/Up special

Overview
Draws out his Final Cutter, jumps a moderate distance upwards before plummeting downwards while holding the Cutter with both hands. If Kirby lands on the ground, the Cutter will release a small projectile that will travel a short distance forwards. The move has niche use with disrupting aerial combos and be used to check approaches. On the ledge, Kirby can use the move to rack up extra chip damage on an unshielded opponent, or edgeguard recoveries that don't snap to the ledge.

Update History
   

Attack
Clean hit 2 prevents opponents from teching on floors or walls until they bounce off or their hitstun ends, ensuring the landing hit can connect.


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Landing (cutter)

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Attack
The second hit lasts as long as Kirby continues falling. The timings below are when he initiates and lands with the move at ground level.

The move enables ledge grabs from the front starting on frame 33. It cannot grab ledges from behind.