List of tips (SSBU)/Items

These are all of the tips in the Items section in the Tips portion of the Extras menu.

List of tips

 * Master Ball – A purple ball with the letter M on it. Unlike a regular Poké Ball, there's almost always a Legendary inside.
 * Daybreak – After completing Daybreak, press the attack button to fire a beam. Sudden impacts before firing it will make you drop it, so be careful!
 * Rolling Crate – A crate with wheels. When attacked, it rolls off and deals big damage to whomever it hits. Attack it while standing on top, and you can even ride it!
 *  – If you see some grass growing out of the stage, walk over and pluck it to get a random item. You can only pluck it while you're on the ground.
 * Bomber – The power of the Bomber decreases the farther you are from the center. Even if it's just about to go off, you're better off trying to get as far away as possible.
 * Blast Box – This item can be risky, since fire attacks will detonate it right away. However, it's safe to hit or throw it.
 * Fake Smash Ball – This item looks dangerously similar to a Smash Ball, but it explodes when broken. If you look closely, you'll notice that the vertical and horizontal lines are switched.
 * Sandbag – Sandbag takes damage just like a fighter. The more it takes, the easier it is to launch.
 * Food – You can eat food even when you're lying on the ground. It's not considered the best table manners, but at least it'll heal you.
 * Fairy Bottle – This heals your damage by 100...unless you're below 100% at the time, in which case you can't use it.
 * Healing Sprout – Just holding this will slowly heal you. Be careful though, because opponents can take it from you if they throw you or attack you.
 * Healing Field – Set this on a floor, ceiling, or wall, and it will heal anyone who stands in it. It heals less if you are shielding. Due to the effect's size, more than one fighter can benefit at a time.
 * Poison Mushroom – The sneaky Poison Mushroom, which hurts Mario instead of helping him, made its first appearance in Super Mario Bros.: The Lost Levels.
 * Warp Star – While ascending, you can adjust the speed that you'll later descend. Press the attack button or tilt the control stick down to go faster. Press the shield button or tilt the control stick up to go slower.
 * Timer – Collect this to make opponents move slowly. Every once in a while, it'll make everyone move slowly, including you!
 * Lightning – Touch this to shrink your opponents. But every once in a while, it'll shrink you instead while making your opponents bigger!
 *  – This item lets you transform into a Bullet Bill and charge across the screen. You can control the direction, but be careful not to self-destruct!
 * Aim for the Fences – When hitting an opponent with a bat, the tip will launch them the farthest. This is true of both the Home-Run Bat item and 's side smash.
 *  – Hit an opponent with the Hammer to send them flying! If you're launched while holding the Hammer, hit the grab button as you start to spin to drop it!
 * Golden Hammer – This sometimes turns into a Squeaky Hammer. It doesn't hurt much, but that sound sure is cute, eh?
 * Lip's Stick – If you're hit by one of these, a flower blooms on your head and slowly does damage. It's so pretty, it's a shame it hurts...
 * Traits of Lip's Stick – Using Lip's Stick to damage a foe will make a flower bloom. The more times an opponent is hit, the longer that flower will last.
 * Fire Bar – Five fireballs are linked to the hilt of this weapon. As you attack with it, the number of fireballs decreases.
 * Fire Bar Battle Strategy – You can use the Fire Bar both at short range and long range. The fireballs at the base of the weapon do the most damage.
 * Ore Club – Use a side smash with the Ore Club to send a big whirlwind flying at your foes. Charge it up to make the whirlwind even bigger!
 * Killing Edge – When the blade is glowing, it deals critical hits with high power. It will glow about every three seconds, so time your attacks well.
 * Death's Scythe – You can KO opponents with high damage by hitting them with the tip of the scythe. If you use a smash attack from the correct distance, a black aura will surround your opponent, signaling an instant KO.
 * Ray Gun – The Ray Gun fires semi-automatic blasts of energy. The shape of the barrel is a reversed Smash Bros. symbol. The idea is that you can burn the symbol into your opponents.
 * Gust Bellows – This item blows a powerful gust of wind. It aims straight out in front of you if you're holding on to it, but when thrown, it blows wildly in all directions!
 * Steel Diver – This submarine-shaped weapon fires small torpedoes that start slow and then speed up and zoom off. They explode when they hit a foe.
 * Rage Blaster – The Rage Blaster becomes more powerful the more damage you've taken. Once the muzzle opens and the aura blast is let loose, opponents better watch themselves!
 * Staff – The power of this item increases the farther you are from your target. At maximum power, a dramatic zoom effect will occur.
 * Green Shell – Throwing this isn't your only option. You can also send it flying by attacking it or stomping on it. Sometimes it won't pass through opponents though, instead bouncing back in the other direction.
 * Bumper – After throwing this item, it'll fly a short distance and then position itself in the air or on the ground. If you place it on the edge of a stage, it does a great job of getting in the way of fighters' recovery.
 * Mr. Saturn – This item only does little damage when thrown. However, if it hits an opponent who's shielding, it'll instantly break their shield.
 * Gooey Bomb – The Gooey Bomb sticks to fighters. If the fighter it's stuck to passes another fighter, it'll rub off and stick to them instead.
 * Smart Bomb – Once thrown, it'll fly a short distance, exploding when it hits terrain. Occasionally, it'll misfire and explode a bit later.
 * Deku Nut – Hit an opponent with this item to stun them. If it hits an opponent that's taken a lot of damage, it'll launch them instead of stunning them.
 * Pitfall – If a Pitfall hits a fighter on the ground, it will bury the fighter in the ground. If it hits a fighter in the air or on a platform, they'll be launched straight down.
 * Bombchu – Once it's rolling, the Bombchu won't stop for anything and can't be picked up! It'll eventually explode and can even hurt the player who used it first!
 * X Bomb – As the name implies, this bomb's explosion takes the form of an X. Keep an eye on the bomb before it explodes to see which way it's pointing!
 * Hocotate Bomb – The bomb detonates when it hits the ground. It has a big blast range, but the fighter who launched it is immune.
 * Multiple Hits with Hocotate Bomb – While flying upward, it can hit enemies above it repeatedly and even launch them right off the screen.
 * POW Block – Hitting the POW Block will shake the whole screen, injuring any foes currently on the ground. It can be used three times before vanishing.
 * Spiny Shell – When you throw this shell, it will hover above an opponent's head before descending upon them and exploding. It targets whoever's in first.
 *  – If you time it right and catch this on the way back, it'll deal more damage the next time you throw it.
 * Beetle – If you attack an incoming Beetle, it'll do a U-turn. Beat foes who throw it at their own game!
 * Cucco – Don't attack the poor Cucco! No really, don't do that, or it'll call its whole flock. If that happens, try to get other fighters mixed up in the mayhem.
 * Cucco: Toss to Attack – If you hit another fighter with a Cucco, it'll get angry at them instead of you! The flock won't hurt you at all! Maybe being thrown doesn't ruffle feathers?
 * Cucco: Indiscriminate Attack – If a Cucco is damaged by a stage hazard, it's not sure who to get angry with...so it calls the flock on EVERYONE. Not fair! Not fair!
 * Beehive – Throw this item at an enemy, and the bees will swarm around them, dealing damage over time. Bees laugh at shields and attack right through them. Jerks.
 * Killer Eye – Throw a Killer Eye at a wall or ceiling, and it'll stick there. It might not be the most effective attack strategy, but it could catch foes by surprise!
 * Killer Eye's Attack – Once activated, this eye repeatedly fires shots, speeding up if it sees a foe. Attack it to make it change direction, though it might fall over instead.
 * Boss Galaga – If you get caught up in Boss Galaga's tractor beam, you'll be pulled right off the stage. Wiggle back and forth quickly to escape!
 * Defeating Boss Galaga – It's possible to defeat Boss Galaga! He'll turn blue once he's taken enough damage!
 * Beastball – If you hit a target before the ball disappears, it'll suddenly change positions and fly toward the target. If it lands a direct hit, it'll hit multiple times after appearing again!
 * Black Hole – The Black Hole pulls items and fighters to its center. You can escape its pull if you use a move that causes you to move quickly.
 *  – You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos.
 * Back Shield – The Back Shield protects you from attacks from behind. It will block attacks from battering items and projectiles, but it won't protect against throws. Its durability decreases each time it blocks an attack.
 * Super Leaf – While you're all tailed up, hold the jump button to float in the air. This can be useful for heavy fighters or those that aren't great at recovering.
 * Rocket Belt – Hold the jump button while wearing this item, and it will send you soaring skyward. This makes recovering easy for even the least agile of fighters.
 * Rocket Belt's Departure – After you've worn the Rocket Belt for a set time, it'll fly off on its own. If it hits an opponent on its way up, it'll explode and damage them!
 * Super Launch Star – The Super Launch Star launches fighters in the direction the star was thrown from. If you jump off the side and toss it toward the stage, you can use it to interfere with people trying to recover from offstage.
 * Special Flag – Hold this up for a while to get +1 KO (in a time battle) or +1 stock (in a stock battle). Or use it as bait to lure your foes in for a beating!
 * Assist Trophy – Some assist trophies can be KO'd. If you KO one, it will count towards your KO score.
 * Assist Trophy Stamina – If an assist trophy is emitting an aura, they can be easily KO'd! In this state, the owner of the assist trophy can also KO them.
 * Assist Trophy: Hammer Bro – The Hammer Bro won't move from side to side, so you'll be safe as long as you stay out of range.
 * Assist Trophy: Chain Chomp – A Chain Chomp's chomp will deal more damage than just touching one. Be careful, though—even chained up, they've got a long range.
 * Assist Trophy: Chain Chomp Recovery – If a Chain Chomp falls off the stage, it'll just jump right back up!
 * Assist Trophy: Chain Chomp's Stake – If a Chain Chomp's stake is on a breakable platform, the Chain Chomp will fall off the stage if it breaks.
 * Assist Trophy: Waluigi – Luigi's purple-clothed rival. He only ever jumps directly up so leaping left or right is a good way to avoid him.
 * Assist Trophy: Skull Kid – Skull Kid calls on a variety of mystical powers when he appears in battle. Unfortunately, these powers affect whoever summoned him too!
 * Assist Trophy: Skull Kid's Effect – Skull Kid has three different moves: make everyone invisible, flip the stage horizontally, or flip the stage upside down.
 * Assist Trophy: Midna – Watch out for Midna's hand-shaped hair. She'll reach out and grab nearby fighters no matter how badly you wish your shield could stop it.
 * Assist Trophy: Midna's Movement – Midna won't be abandoned in battle—she'll teleport to chase foes. She also uses her teleport to return if she gets launched.
 * Assist Trophy: Ghirahim – Ghirahim moves gracefully through the battle, using swords and knives. He also deflects any projectiles that he is facing.
 * Assist Trophy: Ghirahim's Characteristics – Ghirahim will use a dash attack at foes straight ahead. He moves swiftly—making it hard to dodge—and strikes hard enough to launch you.
 * Assist Trophy: Mother Brain – Attack Mother Brain to defeat her! The glass around her will shatter after she fires lasers—that's your chance to strike!
 * Assist Trophy: Mother Brain's Rinkas – Mother Brain will fire ring-shaped projectiles called Rinkas from off-screen. These are energy based, so they can be absorbed or reflected.
 * Assist Trophy: Mother Brain's Lasers – Mother Brain will send colorful lasers shooting up and down the screen. They can't be absorbed or reflected, so you'll have to just avoid them!
 * Assist Trophy: Mother Brain as a Shield – It's totally fine to use Mother Brain to shield yourself from the attacks of your rivals.
 * Assist Trophy: Nightmare – When Nightmare has changed from his Power Orb to his true form, the screen will go completely black, obscuring the stage.
 * Assist Trophy: Knuckle Joe – A fighter sporting a bandana. After a rapid-fire attack, Knuckle Joe will unleash Smash Punch or Rising Break, both very powerful moves.
 * Assist Trophy:  – He will shoot either a PK Beam γ or a PK Beam Ω, stunning fighters. PK Beam γ targets one fighter, but Ω is less discerning.
 * Assist Trophy: Starman's Characteristics – If you can keep up with his teleporting, Starman can be defeated. Reflecting or absorbing the PK Beams is a good strategy too.
 * Assist Trophy: Jeff – Jeff's bottle rockets explode when they hit obstacles, so hiding in a place with walls or ceilings will help to protect you from them.
 * Assist Trophy: Lyn – Lyn is a swordfighter who has perfected her Quick Draw. After she has drawn her sword, she'll attack the nearest opponent.
 * Assist Trophy: Dodging Lyn – Right before she strikes, Lyn will move slightly—this is your cue to dodge and avoid her attack!
 * Assist Trophy: Black Knight – A knight in black armor. The Black Knight will slowly walk toward opponents and attack them. He can only be launched by very powerful attacks.
 * Assist Trophy: Phosphora – Phosphora will teleport around the stage, dodging attacks and shooting lightning at everyone not fortunate enough to have summoned her.
 * Assist Trophy: Phosphora's Characteristics – Phosphora can flinch and be defeated when she arrives on the battlefield. Her electric attacks can either be reflected or absorbed, too!
 * Assist Trophy: Ashley – A dark field will appear around Ashley. Any foes inside the field will move slowly and take continuous damage.
 * Assist Trophy: Ashley and Food – Unless you summoned Ashley, eating food while within her dark field will cause damage instead of healing it. It's Pit's worst nightmare!
 * Assist Trophy: Ashley's Effect – Ashley causes an effect at random. She'll limit movement, flip the controls, or make all the fighters buried, shrunken, or invisible.
 * Assist Trophy: Kapp'n – Even if you are forced to board the bus, you can wiggle the control stick to get out. However, Kapp'n will reappear multiple times.
 * Assist Trophy: Riki – This fluffy little Nopon has six Arts he might use, picked at random, each with a different effect. Sadly, he might end up helping your opponents...
 * Assist Trophy: Color TV-Game 15 – The paddles that appear to the left and right will try to keep a ball in play. You'll take damage and be launched if you touch them.
 * Assist Trophy: Sheriff – Sheriff fires high-speed, powerful shots at fighters. It's impossible to reflect or absorb these shots!
 * Assist Trophy: Devil – The Devil will begin pointing in various directions, and the stage will shift that way. If you get slid off the screen, you'll get KO'd!
 * Assist Trophy: Prince of Sablé – The Prince of Sablé changes into a frog or snake and attacks opponents. When he transforms back into a prince, he can be KO'd.
 * Assist Trophy: Dr. Kawashima – Numbers will fly in from off the screen. Attack them to make them change direction.
 * Assist Trophy: Dillon – Watch out! This armadillo will attack without fear. His Arma-Charge is super powerful, so get to dodging if you see him spinning up!
 * Assist Trophy: Spring Man – Spring Man unleashes punches from his springy arms while jumping and dashing around the stage. When he's in a pinch, he'll unleash a powerful rush attack.
 * Assist Trophy: Ghosts – Blinky, Inky, Pinky, and Clyde will all appear on the stage! They each have their own movement patterns and will hurt opponents who touch them.
 * Assist Trophy: Ghosts: Blinky & Inky – Blinky will always take the quickest route to a foe. Inky, meanwhile, prefers to move randomly in a direction opposite the foe.
 * Assist Trophy: Ghosts: Pinky & Clyde – Pinky will try to catch her targets by getting in front and ambushing them. Clyde doesn't have a target—he just does whatever he likes.
 * Assist Trophy: Bomberman – You can move the bombs by attacking them. But if you get too close to a remote bomb, Bomberman can detonate it.
 * Assist Trophy: Rodin – Rodin can summon a giant arm that unleashes a devastating blow. He'll sometimes give you a powerful weapon when he leaves.
 * Assist Trophy: Shovel Knight – While Shovel Knight is digging holes, he'll sometimes dig up food! He can also reflect projectiles with his shovel.
 * Pokémon: Meowth – Meowth can use Pay Day to throw coins at enemy fighters. They don't do much damage, but the attack has a wide range.
 * Pokémon: Abra – Abra teleports opponents to areas that don't have platforms below them. Depending on how Abra is feeling, it may teleport repeatedly and change the place it drops the opponent.
 * Pokémon: Electrode – Right before an Electrode explodes, its body goes red. That's when you can grab it and throw it at your opponents!
 * Pokémon: Goldeen – If damage was dealt with enthusiasm, then Goldeen would KO everyone with Splash. But it isn't. Not even when Goldeen comes from a Master Ball.
 * Pokémon: Staryu – Staryu will pursue a target and shoot stars at high speed. For fighters with projectile-absorbing moves, this is like an early birthday present!
 * Pokémon: Ditto – Ditto transforms into the fighter who used the Poké Ball, copying their special moves to fight as much like them as it can. Ditto can be KO'd after it transforms, though...
 * Pokémon: Eevee – Eevee will use Take Down on any fighters nearby. If there aren't any, it'll just stand around looking a bit confused.
 * Pokémon: Snorlax – Snorlax grows as it rises into the air. If the timing's right, you can get every other fighter in one fell swoop!
 * Pokémon: Moltres – Moltres slowly rises after appearing. Even barely touching this Legendary Pokémon will send a fighter flying.
 * Pokémon: Bellossom – Getting close to it will put you right to sleep! The more damage you've taken, the longer you'll be counting sheep.
 * Pokémon: Entei – Fire Spin has a gravitational effect, sucking in anyone who touches it. Once you're trapped in the fiery pillar, it'll do huge damage.
 * Pokémon: Suicune – Getting hit by Aurora Beam will give you a chance to cool off. Literally. Even touching Suicune right when it appears will freeze you.
 * Pokémon: Lugia – Lugia will launch Aeroblast, a wide-range attack, from the back of the stage. This attack can't be blocked—do all you can to get clear!
 * Pokémon: Gardevoir – Gardevoir uses a barrier that reflects projectiles. If you summoned it, your own projectiles won't be affected. Nice!
 * Pokémon: Metagross – Only touch Metagross if you like being buried. Anyone too slow to flee will suffer this Pokémon's Earthquake attack.
 * Pokémon: Latias & Latios – Latias and Latios fly across the screen from left and right, damaging anyone they hit and leaving gusts of wind in their wake as well.
 * Pokémon: Kyogre – Hydro Pump pushes fighters off the stage. It's very difficult to escape the power of this current.
 * Pokémon: Deoxys – Hyper Beam draws in fighters, but it won't hurt for you to launch them toward Deoxys too.
 * Pokémon: Abomasnow – Abomasnow's Blizzard move will pull you toward the Pokémon. Once Blizzard ends, Abomasnow will unleash Ice Punch!
 * Pokémon: Palkia – Everything gets flipped 180 degrees, changing the landscape. The controls stay true to the level's orientation; don't get confused and fall!
 * Pokémon: Giratina – Giratina launches a massive gust of wind that hits multiple times. Be careful—this move is tough to avoid and can send you off the screen.
 * Pokémon: Darkrai – Its Dark Void move has a strong gravitational pull and puts anyone who touches it to sleep. If you're caught in midair, you'll fall to the ground, sound asleep.
 * Pokémon: Arceus – The attack Gravity will pull fighters out of the air. Anyone caught out beyond the edge will fall straight down.
 * Pokémon: Snivy – Snivy's Razor Leaf rapidly fires at short range, but anyone caught in it will be hit over and over and over.
 * Pokémon: Oshawott – Surf sweeps up anybody in its path. Try to intercept fighters as they jump to avoid Oshawott!
 * Pokémon: Zoroark – Its Fury Swipes attack smacks its victim down hard. Wait for them to hit the ground—that's your chance to deliver a follow-up attack!
 * Pokémon: Kyurem – Icy Wind freezes fighters in just one hit. Not only does the attack have a wide range, but Kyurem can keep it going for a long time.
 * Pokémon: Keldeo – When it uses Secret Sword, it will rush up to a fighter and deliver a powerful, wide-range slash attack with its extended horn.
 * Pokémon: Meloetta – Meloetta's song will bounce off walls and platforms. In smaller stages, the song will bounce unpredictably, making it tough to avoid.
 * Pokémon: Genesect – Both Genesect's laser and its Techno Blast can penetrate walls, so all you can do is stay out of its line of sight.
 * Pokémon: Chespin – Chespin will use Seed Bomb, causing explosions all around it that deal a large amount of damage to anyone hit by the attack.
 * Pokémon: Fennekin – Incinerate creates a fire pillar reaching out in front of Fennekin. If it connects, it'll do repeated damage to fighters.
 * Pokémon: Fletchling – Once Fletchling settles on a target, it can be a real pest. Strike while your foes are distracted by this little Pokémon's attacks!
 * Pokémon: Spewpa – If attacked, it'll react with a blast of Stun Spore, so...you leave Spewpa alone, Spewpa leaves you alone.
 * Pokémon: Gogoat – Gogoat will let you ride on its back. Charge down opponents to deal damage!
 * Pokémon: Swirlix – Those who stray too close to Swirlix will have their movement reduced. Take advantage of this if you brought Swirlix into battle!
 * Pokémon: Inkay – Inkay's Topsy-Turvy move knocks over nearby fighters. It doesn't work on anybody in the air, though, so try jumping!
 * Pokémon: Dedenne – Its Discharge attack creates an electrical burst with Dedenne in the center. Fighters caught in this will take multiple hits.
 * Pokémon: Xerneas – Xerneas will turn the fighter that summoned it gold, as well as powering them up in the battle.
 * Pokémon: Pyukumuku – If a fighter steps on Pyukumuku, it will unleash a punch with a launching effect. It will do this every time it's stepped on. You can pick it up too, so throw it at opponents!
 * Pokémon: Mimikyu – Mimikyu drags a nearby opponent into its body and attacks them. While inside Mimikyu, the opponent cannot move. If the opponent has more than 90% damage after the attack, they will be instantly KO'd.
 * Pokémon: Marshadow – If you're targeted, Marshadow will emerge from the shadows to deal a powerful punch. When there are multiple opponents, it may change its target between punches.