Pyra (SSBU)/Neutral attack/Hit 1

Hitboxes
!Hitstun


 * +7 frames


 * +7 frames


 * +7 frames


 * +7 frames
 * }

Trivia

 * The farthest hitboxes (ID 2 and 3) occupy the same space and have different hit bits for fighter and non-fighter targets, akin to other jabs, but unlike them, all their other data is identical rather than launching at different angles. This renders the distinction between these hitboxes pointless.
 * This makes Pyra's first jab one of the few in the game with a 180° angle to not be differentiated for fighter and non-fighter targets, alongside 's first and second jabs,, , and 's first jabs, and 's second jab.