Pilotwings (universe)

The Pilotwings universe (, Pilotwings) refers to the Super Smash Bros. universe's collection of characters, stages, or other properties that hail from the Pilotwings series of amateur flight simulation games.

Franchise Description
Pilotwings was developed by Nintendo EAD alongside  and. A similar tech demo titled Dragonfly was shown off to the press at trade shows in 1988. The idea of the game was to show how the Mode 7 graphics system can simulate 3D imagery by manipulating flat images to create a field of depth. The game was released in Japan on December 21, 1990 and was a launch title for the in other territories throughout 1991.

A sequel, titled Pilotwings 64 was released for the Nintendo 64 as one of its three launch titles. Continuing the legacy of its predecessor, this game was made to show the console's ability to display large, high resolution landscapes with minimal load times and pop-in. The game also utilizes the analog stick to simulate the controls of real flight craft with realistic rise and descent physics.

After going dormant for fifteen years, Pilotwings returned with Pilotwings Resort. Released in 2011 as a launch title for the Nintendo 3DS. Alongside the portable nature of the game, Pilotwings Resort stands out among the series for using the 3D effect to further immerse the player in the game as well as applying the built-in gyroscope as a more intuitive control scheme. The game takes place entirely on Wuhu Island, as it was released at a time when Nintendo wanted to make the island a character in and of itself.

In Super Smash Bros. Brawl
Pilotwings receives very minimal representation in Brawl, being limited to a single sticker.

In Super Smash Bros. 4
Pilotwings receives a much larger representation in Super Smash Bros. for Wii U and 3DS, with a stage, soundtracks and trophies in, in addition to an item in both versions.

Stage (for Wii U only)

 * PilotwingsIconSSB4-U.pngPilotwings (Starter): A stage based on Pilotwings for the SNES and Pilotwings Resort for Nintendo 3DS appears in . Players will fight atop planes from both games. The red bi-plane from Pilotwings will take off from a 2-D island from the SNES game. From there, after about a minute has passed, it is shown that the red bi-plane will meet up with a yellow plane, modeled after the planes of Pilotwings Resort, and will fly the combatants straight to Wuhu Island. After a minute has passed once again, the cycle will repeat, with the yellow plane bringing the combatants from Wuhu Island to the runway from the original Pilotwings for SNES, and so on.

Item

 * Rocket Belt: The Rocket Belt is an equippable item, which gives characters the ability to fly freely when the jump button is held.

Original Tracks

 * : A remix of a tune from the SNES game, Pilotwings, which played during missions that required the Light Plane. It is used as a track in the Wii U stage Pilotwings.
 * : Same as Light Plane (above), but has vocals added to it.
 * : A remix of a song from the 3DS game, Pilotwings Resort, which played while using the Turbo Jet.
 * : A remix of a song from the 3DS game, Pilotwings Resort, which played while using the Pedal Glider.

Source Track

 * : The original tune from the SNES game, Pilotwings, which played during missions that required the Light Plane.

Trophies
North America ''Back in the day when planes had fairly weak engines, two pairs of wings were used to increase the plane's lift. These planes weren't meant for crazy acrobatic tricks, though—they were best suited for learning the basics of flying. Ride these, and leave the complicated stuff for another day!''
 * Light Plane

Europe ''Back when aircraft engines were relatively weak, planes were often built with wings at the top and bottom for extra lift. That's what this is: a biplane. Leave all the crazy stunts to other planes - this one's for learning the basics. In fact, forget all that complicated stuff about "extra lift" and whatnot, and just enjoy soaring through the air!''

North America ''In the mood to feel less like a pilot and more like a bird? Then forget planes—try hang gliding! Like a bird, you won't have any propellers or engines, so just ride the breeze and take photos from high in the sky. The wind might throw you around a bit, but if you stay calm, you can become one with the wind current.''
 * Hang Glider

Europe ''In the mood to feel less like a pilot and more like a...bird? Then forget planes - try a hang-glider! Like a bird, you won't have any propellers or engines, so just ride the breeze and take photos from a bird's-eye view. The wind might throw you around a bit, but stay calm and try to become one with the current.''

''To get to fly a plane around a tropical resort, normally you'd need to study really hard, take a flying test, fail the test, retake the test, get your license, save up for ages, and then go to a tropical island. In Pilotwings Resort, you get to skip those boring parts and experience speeding, turning, and rolling high in the air right away! Woo!''
 * Plane

In Super Smash Bros. Ultimate
The Pilotwings series returned in Super Smash Bros. Ultimate with a new music arrangement and a spirit related to the series.

Stage

 * PilotwingsIconSSBU.pngPilotwings (Starter): The stage from returns as a retro stage.

Items

 * Rocket Belt: The Rocket Belt from Super Smash Bros. 4 returns as an equippable item. It gives characters the ability to fly freely when the jump button is held.

Original Tracks

 * ''': A jazzy arrangement of the theme of Light Plane from '.

Returning Tracks

 * : A jazz fusion arrangement of the the theme of Light Plane from Pilotwings. Returns from Smash for Wii U.
 * : A jazz fusion arrangement of the the theme of Light Plane that includes vocals, from Pilotwings. Returns from Smash for Wii U.
 * ': A remix of "Opening" and "Turbo Jet" from ', including the Light Plane theme from Pilotwings. Returns from Smash for Wii U''.
 * : A remix of the Hang Glider theme from Pilotwings Resort. Returns from Smash for Wii U.

Source Track

 * : The theme that plays in the Light Plane event, sourced from Pilotwings.

Games with elements appearing in the Super Smash Bros. series
The Pilotwings universe has games represented throughout the Super Smash Bros. series with a total of 3 games. The latest game represented in this universe is , released on March 25, 2011.


 * Stage:
 * Pilotwings features the Light Plane and the third level of this game.
 * Item:
 * Rocket Belt comes from this game.
 * Trophies
 * The Light Plane and Hang Glider appear as trophies.
 * Sticker:
 * The Instructor appears as a sticker.
 * Music:
 * "": A jazz fusion arrangement of the the theme of Light Plane from Pilotwings.
 * "": A jazz fusion arrangement of the the theme of Light Plane that includes vocals, from Pilotwings.
 * "": The theme that plays in the Light Plane event, sourced from Pilotwings.
 * "": A jazzy arrangement of the theme of Light Plane.


 * Stage elements:
 * The design of the rings the plane flies through on the Wuhu Island part of the Pilotwings stage originated in this game.
 * Music:
 * "": A brief part of this track originates from the Hang Glider theme from this game (Exactly at the second 00:23).


 * Stage:
 * Pilotwings features the Plane and Wuhu Island from this game.
 * Trophy:
 * The Plane appears as a trophy.
 * Spirit
 * Plane appears as a spirit.
 * Music
 * "": A remix of "Opening" and "Turbo Jet", including the Light Plane theme from Pilotwings.
 * "": A remix of the Hang Glider theme.

Pilotwings (universo)