List of SSBU Music (The Legend of Zelda series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on the nine Zelda stages in the game: Hyrule Castle, Great Bay, Temple, Bridge of Eldin, Pirate Ship, Gerudo Valley, Spirit Train, Skyloft, Great Plateau Tower, and, as of the 8.1.0 update,, Small Battlefield, , and.

Origin
This is an orchestration of the title theme of the NES game The Legend of Zelda, taken directly from Brawl. Here, the track uses a heavy choir for the opening, and proceeds onwards with a combination of orchestra and choir, with electric guitar laid in. When the track reaches the segment that represents the Dungeon Theme from the same game, the score switches over to viola, backed up by a powerful organ, before looping.

Composition & Arrangements
Source: The Legend of Zelda

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, The Legend of Zelda: Title

Other uses
This song plays as Link’s Classic Mode credits theme.

Origin
This track is taken directly from the original The Legend of Zelda. It has become a recurring theme in the Zelda franchise, being the basis for music tracks such as Tal Tal Heights and Termina Field. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.

Composition & Arrangements
Source: The Legend of Zelda

Composition and arrangement Copyright Nintendo

Japanese title: , Overworld BGM (The Legend of Zelda) 

Origin
This track is a remix of The Legend of Zelda's overworld theme, most closely resembling the A Link to the Past version with heavy brass and marching percussion. This arrangement was originally named "Hyrule Castle Stage", after the stage it played on in the original Super Smash Bros.

Composition & Arrangements
Source: The Legend of Zelda

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:  [64], Overworld BGM (The Legend of Zelda) [64]

Origin
This track is an orchestrated remix of the overworld theme from The Legend of Zelda. This version also focuses on brass, but also prominently features strings and woodwinds. It was originally named "Great Bay", after the stage it played on in Super Smash Bros. Melee.

Composition & Arrangements
Source: The Legend of Zelda

Arrangement Supervisor: Takuto Kitsuta

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:  [DX], Overworld BGM (The Legend of Zelda) [DX]

Origin
This is another orchestrated remix of the overworld theme from The Legend of Zelda, which debuted in Super Smash Bros. Brawl. It includes a quieter section which focuses on woodwinds and strings, which then builds to an original climax.

Composition & Arrangements
Source: The Legend of Zelda

Arrangement Supervisor: Yuzo Koshiro

Composition: Nintendo

Arrangement: Ancient-corp.

Composition and arrangement Copyright Nintendo

Japanese title:  [X], Overworld BGM (The Legend of Zelda) [X]

Origin
This track is a remix and combination of the overworld and dungeon themes from The Legend of Zelda. As before, the overworld section focuses on brass, while the underworld portion focuses on strings and woodwinds, eventually bringing the strings to the forefront for an original refrain.

Composition & Arrangements
Source: The Legend of Zelda

Arrangement Supervisor: Hideki Sakamoto

Composition: Nintendo

Arrangement: noisycroak Co.,Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:  [for], Overworld BGM / Underworld BGM (The Legend of Zelda) [for]

Origin
This is a remixed medley of various tracks and jingles from The Legend of Zelda and The Legend of Zelda: Ocarina of Time. It begins with the series main theme, leading into the 'puzzle solved' jingle, then into the original Zelda title theme, followed by its dungeon theme, before transitioning into Zelda's Lullaby (a theme originating from The Legend of Zelda: A Link to the Past) and ending with the 'item obtained' jingle. The overall style is Latin-inspired and heavily acoustic, with focus on guitars and percussion including castanets and shakers.

Composition & Arrangements
Source: The Legend of Zelda / The Legend of Zelda: Ocarina of Time

Arrangement Supervisor: Taku Inoue

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, The Legend of Zelda Medley

Origin
This track is a remix of the music that plays in, the final dungeon of the original The Legend of Zelda, done in a dramatic orchestral style with influence from drum-and-bass. The track also includes various other songs from the game, such as the Ganon Appears jingle, the Game Over and Ending theme, the Puzzle Solved jingle, and a dark reprise of the Overworld theme.

Composition & Arrangements
Source: The Legend of Zelda

Arrangement Supervisor: Akihiro Honda

Composition: Nintendo

Arrangement: Cygames, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Death Mountain BGM

Other uses
This track is played when battling Ganon in while playing as Zelda. It is also used as ’s Classic Mode credits theme.

Origin
This track, taken from Melee, is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link, with emphasis on strings, choir, and drums.

Composition & Arrangements
Source: Zelda II - The Adventure of Link

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Temple

Origin
This track is a remixed medley of the music that plays in Palace and areas in Zelda II: The Adventure of Link. It uses very similar instrumentation to the previous remix, but also incorporates acoustic guitar.

Composition & Arrangements
Source: Zelda II - The Adventure of Link

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Great Temple / Temple

Origin
This track is taken directly from Legend of Zelda: A Link to the Past, where it plays in the usual overworld. This track is based on The Legend of Zelda's main/overworld theme.

Composition & Arrangements
Source: The Legend of Zelda: A Link to the Past

Composition and arrangement Copyright Nintendo

Japanese title:, Main Overworld

Origin
This track is a remix of the music that would play in most outside areas of the Dark World in The Legend of Zelda: A Link to the Past. It is notably much calmer than the original, using plucked strings, an accordion, and a single viola.

Composition & Arrangements
Source: The Legend of Zelda: A Link to the Past

Arrangement Supervisor: Arata Iiyoshi

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title: [X], Alternate Overworld [X]

Origin
This track is a remixed medley of the Dark World theme and its dungeon theme from The Legend of Zelda: A Link to the Past. Compared to the previous remix, it is much more orchestral and dramatic, with prominent brass and percussion.

Composition & Arrangements
Source: The Legend of Zelda: A Link to the Past

Arrangement Supervisor: Keiichi Okabe

Composition: Nintendo

Arrangement: MONACA

Composition and arrangement Copyright Nintendo

Japanese title: [for], Alternate Overworld [for]

Unlock method

 * Open a chest in the Sacred Land sub-world of the Dark Realm, on the eastern edge of the Gerudo Desert.

Other uses
This track is used in the World of Light sub-world Sacred Land when the player is in the Triforce of Wisdom section.

Origin
This arrangement is an orchestral remix of the music tracks that play in Dark Mountain (Death Mountain when in its Dark World state) and the Skeleton Forest (The Lost Woods when in its Dark World state) from The Legend of Zelda: A Link to the Past. It notably incorporates some Latin elements, such as acoustic guitar and piano.

Composition & Arrangements
Source: The Legend of Zelda: A Link to the Past

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title:, Alternate Mountain and Forest

Other uses
This track was used in 's character trailer on the official website, and is also used as her Classic Mode credits theme.

Origin
Though named after the theme for the Tal Tal Mountain Range from The Legend of Zelda: Link's Awakening, this theme only comprises a small portion of the track. Instead, it is mainly a remix of the music piece that played in the overworld of Koholint Island from the same game, which is itself a remix of The Legend of Zelda 's main theme. The Koholint Island theme was also used for the overworlds of Holdrum and Labrynna in The Legend of Zelda: Oracle of Ages and Seasons, respectively. This remix is faster-paced than its original version, using a drum-and-bass-inspired techno style and including a newly-composed bridge.

Composition & Arrangements
Source: The Legend of Zelda: Link’s Awakening

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title:, Taru Taru Plateau

Origin
As the title would imply, this arrangement is a remix of several music pieces in The Legend of Zelda: Ocarina of Time. This track starts as a remix of Zelda's Lullaby (a theme originating from The Legend of Zelda: A Link to the Past), then transitions into the Sun's Song, a small extract of Minuet of Forest and Bolero of Fire, all remixed on an ocarina to be reminiscent of how Link would play these songs on the Ocarina of Time. A very small part is taken from the Boss introduction theme, remixed on a piano, before reverting back to the ocarina to remix the Windmill Hut, which is the basis for the Song of Storms.

After this, the arrangement switches to a full orchestra in order to remix the Lon Lon Ranch theme (which is the basis for Epona's Song), the Temple of Time theme (the basis for the Song of Time), and Saria's Song. The Saria's Song remix could be considered a remix of The Lost Woods, as under normal circumstances, Link would not play the full song on his ocarina, but if he plays the piece to Darunia, Saria's Song will be extended. After Saria's Song ends, the song will loop, reverting back to ocarina-based remixes.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Arrangement Supervisor: Michiko Naruke

Composition: Nintendo

Arrangement: Naru2 Co.,Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Ocarina of Time Medley

Other uses
This track was used in 's character trailer on the official website. It also plays on the Temple stage when unlocking Zelda.

Origin
This track is a remix of the Hyrule Field theme from The Legend of Zelda: Ocarina of Time, which played in Hyrule Field, Hyrule Castle, Death Mountain Trail, Zora's River, Zora's Fountain, and Lake Hylia during the daytime. It essentially plays as a remastered version of the original song.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Arrangement Supervisor: Yutaka Iraha

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Hyrule Plain Main Theme

Origin
This is the original daytime Hyrule Field theme from The Legend of Zelda: Ocarina of Time. In the original game, the song was divided in different 15 second measures that would play randomly depending upon Link's actions; this version corresponds to how the song was arranged on the official soundtrack release.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Composition and arrangement Copyright Nintendo

Japanese title:, Hyrule Plain Main Theme

Origin
This track, which debuted in Melee, is a remix of from The Legend of Zelda: Ocarina of Time, which plays in the  and can be played on the. It uses similar instrumentation, leading with flute and oboe and also including plucked strings and a tambourine.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Saria's Song

Origin
This track is a fusion of two tracks of music from The Legend of Zelda: Ocarina of Time: Saria's Song and the mid-boss battle theme. It also incorporates the fanfare that plays when Link defeats a main boss in The Legend of Zelda: Ocarina of Time. While still leading with woodwinds, it uses much more playful orchestration compared to the original songs, with prominent strings and elements of techno music.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Arrangement: Michiru Yamane

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Saria's Song / Mini-Boss

Unlock method

 * Purchase from the Shop for 300 gold.

Other uses
This track is used in the World of Light sub-world Sacred Land when the player is in the Triforce of Courage section.

Origin
For the most part, this sequenced track is a remix of The Windmill Hut theme from The Legend of Zelda: Ocarina of Time, the inspiration behind the Song of Storms, but this arrangement also features an original interlude, the music that played in cutscenes involving Ganondorf, and the Serenade of Water. The Song of Storms is featured on accordion, ocarina, and keyboards, while the Serenade of Water segment of this arrangement is played solely with ocarina and harp, like how Link and Sheik would play the song within The Legend of Zelda: Ocarina of Time.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M’s Factory Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Song of Storms

Origin
This track is a remix of the music that would play when Link explored Gerudo Valley, Gerudo's Fortress, the Haunted Wasteland, and the Desert Colossus in The Legend of Zelda: Ocarina of Time. Like the original, it features Spanish influence in its instrumentation, prominently featuring acoustic guitar and flute.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Arrangement Supervisor: Rio Hamamoto

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Gerudo Valley

Other uses
This track was used in 's character trailer on the official website and her Classic Mode credits.

Origin
This track is a direct port of the Gerudo Valley music from The Legend of Zelda: Ocarina of Time.

Composition & Arrangements
Source: The Legend of Zelda: Ocarina of Time

Composition and arrangement Copyright Nintendo

Japanese title:, Gerudo Valley

Origin
A remix of the Termina Field theme from The Legend of Zelda: Majora's Mask. Like the original track, this arrangement begins with the Sun's Song, originating from The Legend of Zelda: Ocarina of Time, which most notably played whenever daylight began in Ocarina of Time, and Majora's Mask. The track then transitions into the track that played when Link entered Termina Field, which in itself is a more ominous arrangement of The Legend of Zelda's main/overworld theme, befitting the game's apocalyptic nature. The overall piece has an adventurous orchestral rock style with prominent violin, tin whistle and electric guitar, elaborating upon the original march-style song; it loops twice, with the second loop raising the key a half step.

The violin, electric guitar, and tin whistle were performed by Kon Shirasu, Hiroaki Tsutsumi, and Akio Noguchi, respectively.

Composition & Arrangements
Source: The Legend of Zelda: Majora's Mask

Arrangement: Shota Kageyama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Termina Plain

Other uses
This track was used in 's character trailer on the official website, and is also used as his Classic Mode credits theme.

Origin
This track is taken directly from The Legend of Zelda: Majora's Mask. This track played whenever Link entered Termina Field. This track is based on the Sun's Song originally from The Legend of Zelda: Ocarina of Time and the main/overworld theme from The Legend of Zelda respectively.

Composition & Arrangements
Source: The Legend of Zelda: Majora's Mask

Composition and arrangement Copyright Nintendo

Japanese title:, Termina Plain

Origin
This track is a remix and combination of two tracks from . It begins with the Great Sea theme before transitioning into the Fairy Fountain theme, originally heard in The Legend of Zelda: A Link to the Past, which is remixed in most Zelda games, including The Wind Waker, where it plays on the save file selection screen. Both songs are arranged in a purely orchestral style similar to that of their original counterparts, prominently featuring strings and harp as well as brass. In between both songs, the "puzzle solved" jingle is also heard.

Composition & Arrangements
Source: The Legend of Zelda: The Wind Waker

Arrangement Supervisor: Tetsuya Shibata

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Open Sea / Menu Select

Origin
This track is taken directly from The Legend of Zelda: The Wind Waker, where it plays in outdoor areas of. Specifically, this version is taken from the game's soundtrack, which features a plucked bass missing from the in-game version.

Composition & Arrangements
Source: The Legend of Zelda: The Wind Waker

Composition and arrangement Copyright Nintendo

Japanese title:, Dragon's Island

Origin
This track is a remix of the music that played when Link battled the boss Molgera in The Legend of Zelda: The Wind Waker. It is arranged in a dramatic orchestral style that features a prominent bassline; it goes through two loops, the second lowering the key by seven half steps.

Composition & Arrangements
Source: The Legend of Zelda: The Wind Waker

Arrangement: Kumi Tanioka

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Moldo Geira

Origin
This track is taken directly from The Legend of Zelda: Four Swords Adventures, where it plays in the Village of the Blue Maiden. It is an arrangement of the theme for Kakariko Village, which first appeared in The Legend of Zelda: A Link to the Past.

Composition & Arrangements
Source: The Legend of Zelda: Four Swords Adventures

Composition and arrangement Copyright Nintendo

Japanese title:, Blue Maiden's Village

Origin
This track is credited as a direct port from , but is actually adapted from The Legend of Zelda: Twilight Princess Official Soundtrack, being first used in Brawl. The soundbytes within the medley are direct ports, however, with the exception of a vocal chorus which was present in the soundtrack but not used in-game. This track starts off as the sound that plays when Link enters Hyrule Field at any point other than the day, before transitioning into the daytime horseback theme. Parts of the 'on-foot' theme of the Hyrule Field theme are mixed in as well. Unlike the other two Zelda field themes, this one does not play the morning sunrise tune. Instead, there is a short jingle at the start, which is what played in the original game as Link entered Hyrule Field at any other time during the day.

Composition & Arrangements
Source: The Legend of Zelda: Twilight Princess

Composition and arrangement Copyright Nintendo

Japanese title:, The Legend of Zelda: Twilight Princess: Main Theme

Origin
This is a remix and combination of several tracks from The Legend of Zelda: Twilight Princess, though it mainly encompasses "Midna's Lament", which originally played when Wolf Link carried an injured Midna to Princess Zelda. It also features "Midna's Theme", played in cutscenes involving Midna and being incorporated into other songs like "Midna's Lament"; "Light Spirit's Elegy" (which itself is a remix of "Selection Menu", a staple from The Legend of Zelda series), and "Ending", the latter two played in the last cutscene before the credits where Midna's true form is restored. This remix replaces the now-removed version that was used in Brawl and SSB4, which was taken directly from the original game. The song starts as a light melody on strings, reflecting the original, somber piano-based song, and gradually introduces woodwinds and brass while becoming more intense in instrumentation.

Composition & Arrangements
Source: The Legend of Zelda: Twilight Princess

Arrangement Supervisor: Hideaki Kobayashi

Composition: Nintendo

Arrangement: SEGA Games Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Wounded Midna

Origin
This track is taken directly from The Legend of Zelda: Twilight Princess, where it plays in the Hidden Village area, first when battling the enemies emplaced there and when tracking down cats for a Cucco's minigame.

Composition & Arrangements
Source: The Legend of Zelda: Twilight Princess

Composition and arrangement Copyright Nintendo

Japanese title:, Forgotten Village

Origin
Full Steam Ahead is one of the main themes of , and plays when traversing the land on the. The song starts out reflecting its source by prominently featuring tin whistle, banjo, and acoustic guitar, but gradually becomes more orchestrated as it progresses, also incorporating the main/overworld theme from The Legend of Zelda.

Composition & Arrangements
Source: The Legend of Zelda: Spirit Tracks / The Legend of Zelda

Arrangement Supervisor: Michiko Naruke

Composition: Nintendo

Arrangement: Naru2 Co.,Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Train Field Part 2

Origin
Ballad of the Goddess is a recurring theme in The Legend of Zelda: Skyward Sword. It is a traditional Skyloft musical tune that has been passed down for generations, and through the reversal of audio becomes the recurring Zelda's Lullaby theme originating from The Legend of Zelda: A Link to the Past. This orchestral rock remix of Ballad of the Goddess is combined with the theme of the game's villain, Ghirahim.

Composition & Arrangements
Source: The Legend of Zelda: Skyward Sword

Arrangement Supervisor: Ryo Nagamatsu

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Song of the Goddess

Origin
This version of Ballad of the Goddess is taken directly from The Legend of Zelda: Skyward Sword.

Composition & Arrangements
Source: The Legend of Zelda: Skyward Sword

Composition and arrangement Copyright Nintendo

Japanese title:, Song of the Goddess

Origin
This track, an arrangement of the overworld theme from The Legend of Zelda in an orchestral style, is taken directly from The Legend of Zelda: A Link Between Worlds, where it plays in the overworld after the Master Sword is obtained.

Composition & Arrangements
Source: The Legend of Zelda: A Link Between Worlds

Composition and arrangement Copyright Nintendo

Japanese title:, Hyrule Main Theme

Unlock method

 * Purchase from the Shop for 300 gold.

Other uses
This song plays as Toon Link’s Classic Mode credits theme. It also is briefly played in the World of Light sub-world Sacred Land after obtaining the Master Sword and opening the Triforce of Power section.

Origin
This track is taken directly from The Legend of Zelda: A Link Between Worlds, where it plays during the second battle with in.

Composition & Arrangements
Source: The Legend of Zelda: A Link Between Worlds

Composition and arrangement Copyright Nintendo

Japanese title:, Yuga Battle - Hyrule Castle

Origin
This track is a Latin-based remix of the Dark World theme from The Legend of Zelda: A Link to the Past, as heard in , where it serves as the initial overworld theme in. It also begins with the intro that plays when Link first exits Lorule's Blacksmith.

Composition & Arrangements
Source: The Legend of Zelda: A Link Between Worlds

Composition and arrangement Copyright Nintendo

Japanese title:, Lorule Main Theme

Origin
This track is a remix of the main theme of The Legend of Zelda: Tri Force Heroes. Like the original song, it uses primarily acoustic instrumentation with tin whistle, accordion, and acoustic guitar, but introduces synthesized elements and steady, swung drumbeat.

Composition & Arrangements
Source: The Legend of Zelda: Tri Force Heroes

Arrangement: Manami Kiyota

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, The Legend of Zelda: The 3 Triforce Musketeers: Main Theme

Other uses
This track was used in 's character trailer on the official website and in Linebeck's exploration activity in the Spirits menu.

Origin
This track is taken directly from The Legend of Zelda: Tri Force Heroes, where it plays in levels set in the Woodlands area. In-game, this song change having instruments added and the volume of the main melody changed depending if a Totem formation is made or not, and in case one is formed, depending in which position of the Totem formation the player is located. The version featured in Ultimate is heard only if no Totem formation is made. This version was also featured in the The 30th Anniversary The Legend of Zelda Game Music Collection.

Composition & Arrangements
Source: The Legend of Zelda: Tri Force Heroes

Composition and arrangement Copyright Nintendo

Japanese title: , Woodland Area (The Legend of Zelda: The 3 Triforce Musketeers) 

Origin
This track is a remix of the theme that played during the trailer for The Legend of Zelda: Breath of the Wild that debuted during the Nintendo Switch Presentation in January 2017. While it arranges some parts of the song in a dramatic orchestral rock fashion, other excerpts are directly taken from the original song, with electric guitar laid over top.

Composition & Arrangements
Source: The Legend of Zelda

Arrangement Supervisor: Ryo Nagamatsu

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Trivia

 * Despite originating from the trailer for The Legend of Zelda: Breath of the Wild and using said game's main theme, the original game is listed as The Legend of Zelda (listed in Japanese as, "The Legend of Zelda series"). Even so, the song is still placed with the other Breath of the Wild songs.

Origin
This track is a remix of the main theme of The Legend of Zelda: Breath of the Wild. The overall composition is similar to the original orchestral piece, but features more dramatic instrumentation, including a prominent percussion section.

Composition & Arrangements
Source: The Legend of Zelda: Breath of the Wild

Arrangement Supervisor: Yoshino Aoki

Composition: Nintendo

Arrangement: Unique Note Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, The Legend of Zelda Breath of the Wild: Main Theme

Other uses
This track was used in 's character trailer on the official website.

Origin
This track is a remix of Kass's theme from The Legend of Zelda: Breath of the Wild, including the extended second half that incorporates a snippet remix of the main/overworld theme from The Legend of Zelda. In the original game, the song was an accordion tune played solely by Kass. As such, the remix is primarily led by an accordion, but introduces a fast-paced rhythm section, along with acoustic guitar and violin.

Composition & Arrangements
Source: The Legend of Zelda: Breath of the Wild

Arrangement Supervisor: Yoko Shimomura

Composition: Nintendo

Arrangement: Midiplex Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Kasshīwa's Theme

Origin
This track is taken directly from The Legend of Zelda: Breath of the Wild. In the original game, it plays in the exterior areas of Hyrule Castle. The song quotes Ganon's theme from The Legend of Zelda: A Link to the Past, and also includes a reprise of the main/overworld theme from The Legend of Zelda.

Composition & Arrangements
Source: The Legend of Zelda: Breath of the Wild

Composition and arrangement Copyright Nintendo

Japanese title:, Hyrule Castle (Outside)

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from

Other uses
This track is used in the World of Light sub-world Sacred Land when the player is in the Triforce of Power section.

Origin
This track is taken directly from The Legend of Zelda: Breath of the Wild, where it plays during the second phase of the Calamity Ganon battle.

Composition & Arrangements
Source: The Legend of Zelda: Breath of the Wild

Composition and arrangement Copyright Nintendo

Japanese title:, Calamity Ganon Battle - Second Form

Unlock method

 * Purchase from the Shop for 300 gold.

Other uses
This track plays while battling Ganon in during Link’s, Young Link’s, Toon Link’s and Sephiroth's routes, as well as when battling him in the Sacred Land in Adventure Mode: World of Light.

Trivia

 * Three tracks present in previous entries do not return in Ultimate:
 *  - Original version
 *  - Original version
 *  - Original version
 * The Legend of Zelda is one of four universes in Ultimate to feature songs from pre-release material, with the other three being Super Mario Bros., Sonic the Hedgehog and Kingdom Hearts. Unlike the others, the pertaining song is a remix instead of being directly sourced.