User:DekZek/List of armaments

The following is a list of all armaments used by playable characters in the Super Smash Bros. series. The list comprises notable combat weapons that are not swords or firearms.

Koopa Clown Car
Throughout his various appearances in the Mario franchise, Bowser has occasionally used the Koopa Clown Car as a mode of transportation. Bowser Jr. uses a miniature version of this, known as the Junior Clown Car, which throughout its appearances has been enhanced with various appendages that are used as weapons. Both of them have used their vehicles in their Smash appearances, albeit to varying capacities.

Bowser's Koopa Clown Car appears in Melee as a normal Trophy, and in Brawl through the Subspace Emmisary, when he uses it in the cutscenes ' and ' as a mode of transportation. The Koopa Clown Car also appears in the background of Super Mario Maker with a Goomba riding in it.

The Junior Clown Car appears in Bowser Jr.'s moveset in Super Smash Bros. 4 and Super Smash Bros. Ultimate, where he rides it into battle. Since the Koopalings appear as Alternate costumes for Bowser Jr, they also use their own Junior Clown Cars, albeit a different design which originated in Super Smash Bros. 4. According to their Palutena's Guidance conversations, their vehicles are a mass-produced type of Junior Clown Car, with yellow headlights for eyes instead of black beads. Despite this, they are functionally identical to Bowser Jr.'s.

The Junior Clown Car also grants Bowser Jr. and the Koopalings a unique Fighter ability, where attacks that hit the vehicle only deal 0.88× of their intended damage, but attacks which hit the occupant deal 1.15×. In combat, most of its appendages and features are original to Smash, although a few of them are inspired by the appearances of the Junior and Koopa Clown Car throughout the Mario franchise. When using Clown Kart Dash, the Junior Clown Car loosely resembles the Koopa Clown from Mario Kart 7. It can also wield boxing gloves which originated in New Super Mario Bros. U, and can deploy Mechakoopas like the Koopa Clown Car in Super Mario World.

Trophy
''Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas.
 * Koopa Clown Car
 * Super Mario World
 * 8/91''

Boomerang

 * For the Special moves in which these weapons are utilized, see Boomerang and Gale Boomerang



Throughout the Smash series, Link and his clones Young Link and Toon Link use their Boomerangs in their special attacks. In Super Smash Bros., it was used as Link's Neutral special, but in all appearances since it has been moved to the Side special. In each appearance in Smash it shares its aesthetics with the design of Link, with Young Link and Toon Link having their boomerangs based off the item's incarnation in Ocarina of Time and Wind Waker respectively.

In Link's appearances in Brawl and Smash 4, Link instead uses the Gale Boomerang, the variant of the Boomerang which appears in Twilight Princess. The Gale Boomerang has the additional capability of dragging opponents towards Link with the tornado while returning to him.

Bow and Arrow

 * For the Special moves in which these weapons are utilized, see Hero's Bow, Fire Arrow, Bow and Arrows, Ancient Bow and Arrow



Starting in Super Smash Bros. Melee, Link and his clones use a as their neutral special, although the specifics of the move's appearance and function vary between characters and games. In Melee, both and  used the Fairy Bow from Ocarina of Time, despite Young Link not being able to use the Bow in that game. This oversight was corrected in Ultimate, where instead uses the Hero's Bow from Majora's Mask. In Brawl and Smash 4, Link uses the Hero's Bow as it appears in Twilight Princess. Toon Link has used the Hero's Bow from Wind Waker in all of his appearances.

In both of his appearances, Young Link uses with his bow, giving his Neutral Special the name Fire Bow in Melee and Fire Arrow in Ultimate. Toon Link also is able to use Fire Arrows in Smash 4, as a Custom special.

In Ultimate, uses the  from , and the arrows fired from it can be picked up and thrown as items. However, if Link picks up an arrow from the floor he can shoot two arrows from his bow at the same time. In addition, for his Final Smash, he fires an and  across the screen.

Bomb

 * For the Special moves in which these weapons are utilized, see Bomb (Link) and Remote Bomb



Throughout the Smash series, Link, Young Link, and Toon Link use Bombs as their Down special attacks, where it can be thrown and will explode either upon contact with an enemy or attack or after sufficient time has passed. The bomb shares its aesthetics with the design of Link in Smash, with minimal functional differences between appearances and characters. 's appearance in Melee and 's bombs in Ultimate detonate immediately upon making contact with the floor.

However, for 's appearance in Ultimate he instead uses Remote Bombs, which like their appearance in Breath of the Wild can be detonated at will by Link rather than being dependent on a timer.

Hookshot
Introduced in Smash 64, the Hookshot is utilized as Link's grab. In Melee, the Hookshot was also given to Young Link, and also given the ability to latch onto walls, aiding their recoveries. In Brawl, Toon Link also uses the Hookshot, but Link now uses the Clawshot to go along with his  design. The differences between the Clawshot and Hookshot are entirely aesthetic, with both of them functioning the same, although this behavior has been altered so that they now only grab onto ledges. This remains the same in Smash 4, and in Ultimate, where Young Link also uses the Hookshot. Link, however, no longer uses the Clawshot, instead grabbing enemies with his bare fists.

Jet Hammer
The Jet Hammer is King Dedede's primary weapon in the Super Smash Bros. series, a wooden mallet with a jet engine built into it. Though it is merely an ordinary mallet in the Kirby series, the Super Smash Bros. series gave it original, mechanical enhancements that can be seen when using his down special, Jet Hammer. It has a very similar appearance to Kirby's, which uses similar mechanics to the Jet Hammer starting in SSB4.

The Jet Hammer later influenced the appearance of Dedede's hammer in the main Kirby series, where, in his Masked Dedede form, he uses a mechanical hammer with similar functionality: the New Dedede Hammer. In addition to jet boosters, it also contains a rocket launcher, a flamethrower, and an electrified mallet. This hammer makes an appearance in King Dedede's Final Smash in Ultimate, Dede-Rush.

Robin's Tomes

 * for Robin's special moves in which they utilize these weapons, see Thunder (Robin), Arcfire, Elwind, and Nosferatu



s are offensive weapons from the  universe, introduced in Fire Emblem: Shadow Dragon and the Blade of Light. In several games in the series including Fire Emblem Awakening, tomes refer to a singular weapon type, often subdivided into five categories,, , , , and. Thunder, fire, and wind magic are often grouped together into the category of magic. As with the majority of weapons within the Fire Emblem series, tomes have limited durability and will break after their uses are depleted, a feature which has been carried over into Robin's representation within Smash.

Thunder/Elthunder/Arcthunder/Thoron
is a type of Anima magic in Fire Emblem, and as such typically follows a naming scheme where the suffix El- will be appended on for the second stage of a spell, or Arc- for the third stage. The fourth stage of Anima magic does not follow this naming pattern, and in the case of Thunder is known as. These four moves are present in Smash as the varying stages of Robin's Neutral special, where it begins as Thunder and then as it increases in charge becomes, , then Thoron. The appearances of Thunder and Thoron are roughly identical to their appearances throughout the Fire Emblem franchise, but Elthunder and Arcthunder have unique designs inspired by their original appearances. Robin also carries a Thunder tome in his default artwork in SSB4 and Ultimate.

Arcfire
was introduced in  as a third tier variant of the tome. Robin uses Arcfire in Smash as their Side special and as their jab finisher, however its appearance and Robin's pose more closely resembles the appearance of Fire and in the Game Boy Advance Fire Emblem games.

Robin also uses, the upgraded version of Arcfire, in his Final Smash Pair Up, but the tome cover of Arcfire is shown instead.

Elwind
is a recurring tome within the series, first introduced in ', although it was not until its appearance in ' where it was shown summoning multiple blades of wind. Robin uses Elwind in Smash as both their up special and as their jab infinite.

Nosferatu/Goetia
is a recurring tome in the Fire Emblem series, with the unique characteristic of draining the enemy's HP to replenish that of the wielder. Although its classification varies from game to game, it is classified as a dark tome in Awakening. Robin uses it in Smash as their down special, where he casts a spiral of dark magic which ensnares any foe caught within its grasp, draining the foe's health while replenishing Robin's.

is a regalia dark tome which exclusively appears in Fire Emblem Awakening, and is the most powerful dark tome within the game. It appears as a custom variant of Nosferatu in Super Smash Bros. 4, where it summons a large vortex to trap foes and deal increased damage to them, but unlike Nosferatu it does not heal Robin when used.

Heroes' Relics

 * for Byleth's special moves in which they utilize these weapons, see Areadbhar, Failnaught, and Aymr

In addition to the Sword of the Creator, uses three additional weapons throughout his moveset. Byleth uses Areadbhar, Aymr, and Failnaught, the personal weapons of Dimitri Alexandre Blaiddyd, Edelgard von Hresvelg, and Claude von Riegan respectively. Although in , Byleth is unable to wield these weapons, in his reveal trailer The Ashen Demon, Sothis is shown granting Byleth these weapons to aid in his fighting.

Areadbhar and Failnaught are two of the 13, regalia weapons forged from the bones of the Nabateans by Those Who Slither in the Dark, and wielded by the long before the events of Three Houses. Although Aymr also has a crest stone, it is not considered part of the Heroes' Relics, due to it being of unknown origin.

Pit and Dark Pit's Arsenals
Because Dark Pit is a clone of Pit, many of his moves and the weapons used in them are similar to those used by Pit.

Palutena Bow/Silver Bow
The, first introduced alongside Pit's debut in Super Smash Bros. Brawl, is used throughout Pit's moveset, including in his side special Angel Ring and his Neutral Special Palutena's Arrow, which was renamed in later installments of Smash to Palutena Bow. This weapon is also used as the series icon for the Kid Icarus franchise in Smash, as well as serving as the icon for bow-type weapons in . In his neutral special, Pit fastens the twin blades of Palutena's Bow and fires an arrow of light, the trjectory of which can be easily influences via usage of the control stick.

In Uprising, Dark Pit uses the, a prototype of the Palutena Bow, as his signature weapon. He also uses it in his appearances in the Smash series, using it in a nearly identical manner to Pit. When firing arrows from it for his Neutral special, they hit stronger but have limited mobility in comparison.

Trophies
''The bow Pit got from Palutena after the Medusa incident. As a standard bow, it's capable of firing arrows of light that can change direction. It can also be split to form two short swords--Pit holds one sword in his right hand in a standard grip and one in his left in a reverse grip. He may hold them like this so he can shift between bow and swords without losing a beat.''
 * Palutena's Bow

ntsc ''A bow crafted by the goddess Palutena herself. It is said that one night, as Palutena was caring for this bow, the moon's light formed a beam and fell upon it, blessing it with power. A legendary weapon like this requires skill and training to wield effectively.''
 * Palutena Bow

pal ''A bow crafted by the goddess Palutena herself. She worked diligently on it, and as she finished, the moon's rays focused into one great moonbeam that shone down onto the bow. Naturally, a legendary weapon like this requires great skill and a lot of training to wield effectively.''

Upperdash Arm/Electroshock Arm
In Uprising, were introduced as a weapon class excelling in melee combat, but in exchange has a smaller range and slower attack speed than most other weapons. The and the  both are Arm-class weapons.

Starting in Smash 4, Pit and Dark Pit use the Upperdash Arm and Electroshock Arm respectively for their Side Specials, where they dash forward and uppercut any opponents in front of them, sending them flying. Upperdash Arm sends enemies upwards while Electroshock Arm sends them diagonally, and the latter also has an Electric effect.

Trophy

 * Upperdash Arm
 * North America Arms are a family of weapons that attach to the user's arm and fire projectiles. This one is outfitted with a disc-shaped device that fires ring shots. As the name implies, its real specialty lies in its powerful melee dash attack. Remember to take it off before a meal, though.
 * Europe Arms are weapons that attach to your arm and fire projectiles. This one has a disc-shaped device that fires ring shots. As the name implies, its specialty is a powerful melee dash attack. To avoid causing unwanted mess, we recommend removing the Upperdash Arm before eating.

Guardian Orbitars
In Uprising, were introduced as a type of weapon Pit can utilize, with strong homing capabilities but weaker functionality in melee combat. The specialize in defense, and can project shields with charged shots, a functionality demonstrated in Smash.

Starting in Smash 4, Pit and Dark Pit both use the Guardian Orbitars for their down specials, summoning two reflectors on the wielder's sides that can push opponents away. The move functions identically between the two fighters. They also appear as a trophy in Smash for 3DS.

Trophy

 * Guardian Orbitars
 * North America Guardian Orbitars are more defensive in nature than other Orbitars. When you fire a charged shot, they will create a shield that protects you and your friends. It's a good thing these float in the air on their own—they're actually ridiculously heavy.
 * Europe Not only can these orbitars create a shield, but they can also fire continuously! They're insanely heavy, but since they float in mid-air, that's not an issue. In fact, you could go into battle carrying everything but the kitchen sink and still be perfectly safe! Not that you should do that. But you could.

Three Sacred Treasures
The are three legendary weapons possessed by Palutena throughout the Kid Icarus series, which Pit must obtain in order to defeat. These are the, the , and the. In Brawl, Pit uses the Mirror Shield for his Down special, but in future installments he instead uses the Guardian Orbitars. In Smash 4, Pit uses the Three Sacred Treasures for his Final Smash, firing a barrage of arrows across the screen. They also appear as trophies in Smash for 3DS and Smash for Wii U, although the former makes no reference to its usage in Pit's Final Smash.

In Ultimate Pit's Final Smash is replaced with the Lightning Chariot, although the Three Sacred Treasures appear as a Spirit.

Trophies

 * Three Sacred Treasures
 * ntsc The powerful treasures used to defeat Medusa, the Three Sacred Treasures include the Arrow of Light, Wings of Pegasus, and Mirror Shield. That reminds me of a bit of trivia: there are in real life Three Sacred Treasures in Japan, but they are a sword, a mirror, and a jewel.
 * pal These treasures, once used to defeat Medusa, are the Arrow of Light, the Wings of Pegasus and the Mirror Shield. And now for some trivia: the Imperial Regalia of Japan are also known as the Three Sacred Treasures, but those those three are a sword, a mirror and a jewel.


 * Three Sacred Treasures
 * ntsc The Arrow of Light, the Wings of Pegasus, and the Mirror Shield-three legendary artifacts that Pit once used to defeat the evil Medusa. When you activate Pit's Final Smash, he can use them in this game too! After firing a barrage of different bow attacks, his final shot will cause powerful light pillars to rain down on the battlefield.
 * pal The Arrow of Light, the Wings of Pegasus and the Mirror Shield - three legendary artifacts that Pit once used to defeat the evil Medusa. And when you activate his Final Smash, he can use them in this game too! After firing a medley of different bow attacks, his final shot makes powerful light pillars rain down on the battlefield.

Inkling's Arsenal


In Smash, utilizes a plethora of weapons within their moveset. In the Splatoon series, these weapons are made for spraying onto inkable terrain and dealing damage to one's opponents, which will "splat" said opponents if their health gets depleted. In Smash, fighters covered in Ink from any ink-spewing moves, will take up to 1.5x damage from every attack until the ink deteriorates.


 * The Inkbrush for their Forward smash.
 * The Slosher for their Down smash.
 * The Splat Roller for their Side special.
 * The Splat Bomb for their Down special.

Vampire Killer


The Vampire Killer is a holy whip that recurs through the franchise. Originally a magical whip created using alchemy and wielded by Leon Belmont, the death of Leon's fiancée Sara Trantoul gave it the ability to harm the supernatural. It is an effective weapon against vampires and demons, but its full power can only be wielded by members of the Belmont clan; it can even potentially kill its wielder if they are not a Belmont. In various games, it also must be upgraded from its initial form to realize its full power, often changing from a leather whip to a steel one.

In the Super Smash Bros. series, Simon and Richter Belmont both wield the Vampire Killer in its most powerful form, the Morning Star. It is used for most of their non-special moves, giving them excellent disjointed range.

ARMS
All fighters in the ARMS League have equipment on their extendable also referred to as, which are used as their primary weapons. ARMS are distinguished in three ways, by their type, attribute, and weight. Every fighter in the ARMS League has three ARMS standard for them, although they can unlock the capacity to use ARMS typically restricted to another character through gameplay.

In the Super Smash Bros. series, Min Min always uses the as her left ARM, which can charge up after Min Min throws an opponent, while her right ARM can swap between her three standard ARMS through usage of ARMS Change. The is her default right ARM, and sends out a chakram projectile that increases the range of Min Min's attacks. The is an exceptionally heavy ARM, and deals powerful but slow blows. The Dragon on Min Min's right ARM has the same capabilities as that on her left, functioning as a middle ground between the Ramram and the Megawatt, but lacks the passive charging ability that her left ARM has.

Min Min's final Smash ARMS Rush features other characters from ARMS all using their own ARMS to attack alongside Min Min. Spring Man and Ribbon Girl, both of whom appear in ARMS Rush, also have other appearances in which they use their ARMS. Both of their Mii Fighter costumes have them using their default ARMS and  respectively. In addition Spring Man appears as an Assist trophy, where he uses his Toaster ARMS to fight alongside the fighter who summoned him.

Other armaments
The following other armaments appear in notable gameplay roles:


 * Rosalina's wand, used in her standard attacks
 * The Light Arrow, used as Zelda and Sheik's Final Smashes in Brawl and SSB4.
 * 's dagger, used in her Final Smash, Sheikah Dance.
 * Kirby can copy fighters by, so he can use some character's armaments by neutral special move.
 * Greninja's water-based used in his Neutral Special, Water Shuriken.
 * 's Smash-original water-based in Ultimate, used for its smash attacks, forward aerial, and Final Smash.
 * Ness's baseball bat, used in his Smash attacks.
 * Lucas's Rope Snake, used in his Grab attacks.
 * The Ice Climbers' mallets.
 * Palutena's staff, used in her standard attacks.
 * Cross, Axe, and Holy Water, which are used in their respective moves by Simon and Richter.
 * Mega Man's arsenal.
 * 's dagger, used in his standard attacks.
 * 's axe and pickaxe, used in some of his standard attacks.


 * The Death's Scythe, Fan, Home-Run Bat, Lip's Stick, Ore Club, Parasol, Star Rod, Drill, Gust Bellows, Hammer, Golden Hammer, Beastball, Beetle, and Boomerang items
 * Assist Trophy characters who attack with their weapons (named weapons in parentheses): Ashley (Red (as a staff)), Bomberman, Elec Man (Thunder Beam), Ghirahim, Hammer Bro, Jeff (bottle rockets), Jill (Drill Dozer), Krystal, Riki (biter), Shovel Knight (Shovel Blade), Waluigi, Dr. Wily (Wily Capsule).
 * Boss characters who attack with armaments: Porky Minch, Tabuu, Metal Face
 * Common enemy characters who attack with armaments: Armank, Autolance, Bonkers, Boom Primid, Greap, Magikoopa, Parasol Waddle Dee, Reaper & Reapette, Skuttler Mage,