User:ToastUltimatum/Music (SSB)

The music of Super Smash Bros. is accessible in the game's Sound Test and can be played through various means throughout the game. Super Smash Bros. is the only game to name its tracks by numbers. In Super Smash Bros., each stage has one track, all of which happen to be remixed in Melee and Brawl, with the only exception being Yoshi's Island.

=Tracklist=

Origin
This track is an at-the-time contemporary remix of Super Mario Bros.'s Ground Theme, a track that would play on any above-ground, outside level within the game.

Origin
This track is a remix of the popular DK Island Swing theme from Donkey Kong Country, also known as Jungle Level, which played on many overworld levels of the game.

Trivia

 * This track would later return in Super Smash Bros. Melee, under the new name .

Origin
This track is a remix of the main theme of the NES game The Legend of Zelda, which has become a recurring theme in the Zelda franchise, being the base for music pieces such as Credits 2 (The Legend of Zelda: Ocarina of Time), and. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.

Origin
This track is a remix of the most oftenly recurring piece of music in the franchise, first debuting in the Brinstar area of the NES game Metroid.

Origin
This track is a remix of the main theme of Nintendo 64 game Yoshi's Story. In Yoshi's Story, this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in Yoshi's Story. This piece was directly ported to Super Smash Bros. Melee, though with the name .

Origin
This track is a faithful remix of the well-known  theme, which played in the Gourmet Race sub-game in Kirby Super Star, which is also the background music of the Sand Canyon 2 level of Kirby's Dream Land 3. This same track was ported to Super Smash Bros. Melee, under the name .

Origin
This track is a reconstruction of the main theme of Star Fox 64, and games in the franchise onwards. The piece first played in the opening movie of Star Fox 64, and variations of it played in some cutscenes.

Origin
This track is a remix of the most commonly recurring theme in the franchise, usually heard on the title screen and first debuting in Pokémon Red/Green/Blue Versions.

Origin
This track is a direct 8-bit port of the classic music that would play in Super Mario Bros. when Mario or Luigi ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in Bowser's Castle.

Origin
In Super Mario Bros., when the time limit on a level came close to running out, the background music (sometimes known as Hurry Up! Theme) would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''.

Origin
In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.

Usage
In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Super Smash Bros..

Origin
This short, looping track debuted in Super Mario Bros., where it would play whenever Mario or Luigi obtained the Starman power-up.

Usage
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Trivia

 * Strangely, this track is not available to be played in the game's Sound Test, and thusly does not have a numerical name.

Category:Music Category:Super Smash Bros.