List of spirits (Xenoblade Chronicles series)

The following is the list of the spirits from the series in Super Smash Bros. Ultimate. As part of Challenger Pack 9, additional spirits were added alongside the release of and  as part of the Version 11.0.0 update.

Spirit Battles

 * Note: The Spirit Battle for Poppi α can only be accessed if Challenger Pack 9 has been purchased and downloaded

Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia: Other trivia:
 * 952
 * 9,300
 * Gaur Plain (Battlefield form)
 * •Defense ↓
 * •You have reduced defense after a little while
 * Spirit Battle inspiration:
 * The yellow Lucina represents Fiora, a young woman who features blonde hair and uses swords in battle.
 * The white Shulk minion references his appearance as the main character of Xenoblade Chronicles, who serves as Fiora's childhood friend.
 * The white Shulk minion's costume is based on Mecha-Fiora's color scheme, the half-Mechon form that Fiora eventually assumes.
 * The Defense ↓ rule references Slit Edge, a physical art used by Shulk which reduced an enemy's Physical Defense by 50%.
 * Spirit Battle inspiration:
 * The yellow Lucina represents Fiora, a young woman who features blonde hair and uses swords in battle.
 * The white Shulk minion references his appearance as the main character of Xenoblade Chronicles, who serves as Fiora's childhood friend.
 * The white Shulk minion's costume is based on Mecha-Fiora's color scheme, the half-Mechon form that Fiora eventually assumes.
 * The Defense ↓ rule references Slit Edge, a physical art used by Shulk which reduced an enemy's Physical Defense by 50%.
 * This spirit's Support type references Fiora's role in Xenoblade Chronicles as a member of Shulk's party.
 * This spirit's Made of Metal ability references how Fiora is killed by Metal Face, but is eventually transformed into her half-Mechon form, Mecha-Fiora.
 * 953
 * 13,200
 * Reset Bomb Forest
 * •Assist Trophy Enemies (Riki)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The default female Corrin represents Mecha-Fiora, the half-Mechon form of Fiora who wears metallic armor and uses a bladed weapon.
 * The white Shulk minion references his appearance as the main character of Xenoblade Chronicles, who serves as Mecha-Fiora's enemy.
 * The white Shulk minion's costume is based on Mecha-Fiora's color scheme, the half-Mechon form that Fiora eventually assumes.
 * The stage represents Colony 9, an area located on the Bionis's left calf featuring a forest and a settlement in the beginning of Xenoblade Chronicles where Fiora is seemingly killed by Metal Face.
 * The stage also represents the Fallen Arm, the Mechonis's dismembered left arm in Xenoblade Chronicles which features a forest and a settlement where Fiora returns to Shulk's party.
 * The music track represents the boss battle theme of Xenoblade Chronicles, referencing how Fiora is collected and transformed into her half-Mechon form, who later turns against Shulk's party as an enemy boss.
 * The Riki Assist Trophy enemy references the three-player battle system of Xenoblade Chronicles, where the party also includes Shulk, Mecha-Fiora, and Riki.
 * The white Shulk minion's costume is based on Mecha-Fiora's color scheme, the half-Mechon form that Fiora eventually assumes.
 * The stage represents Colony 9, an area located on the Bionis's left calf featuring a forest and a settlement in the beginning of Xenoblade Chronicles where Fiora is seemingly killed by Metal Face.
 * The stage also represents the Fallen Arm, the Mechonis's dismembered left arm in Xenoblade Chronicles which features a forest and a settlement where Fiora returns to Shulk's party.
 * The music track represents the boss battle theme of Xenoblade Chronicles, referencing how Fiora is collected and transformed into her half-Mechon form, who later turns against Shulk's party as an enemy boss.
 * The Riki Assist Trophy enemy references the three-player battle system of Xenoblade Chronicles, where the party also includes Shulk, Mecha-Fiora, and Riki.
 * This spirit's Neutral type references Mecha-Fiora's role in Xenoblade Chronicles as Shulk's childhood friend, Fiora, who was later transformed into the enemy, Mecha-Fiora but later returns as a member of Shulk's party.
 * This spirit's Jump ↑ ability references Zero Gravity, an Ether art used by Fiora which allows
 * 954
 * • (150 HP)
 * 4,300
 * Gaur Plain (Battlefield form)
 * N/A
 * •The enemy has super armor but moves slower •Timed stamina battle (2:00) •The enemy loves to taunt
 * The orange Ryu represents Reyn, a muscular character who wears an orange uniform.
 * The first battle condition references Reyn's role in Xenoblade Chronicles as a "tank" character, who wields heavy armor with high defense.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The third battle condition references Reyn's art, Mad Taunt, which attracts enemy attention away from weaker party members.
 * Ryu starts off with a Beam Sword, referencing Reyn's usage of gunlances in battle.
 * 955
 * 3,700
 * Gaur Plain
 * •Item: Ray Gun
 * •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun
 * Spirit Battle inspiration:
 * The green Zero Suit Samus represents Sharla, a long-haired female character.
 * The stage and music track represent Gaur Plain, a location on the Bionis's Leg area where Sharla first meets Shulk's party in Xenoblade Chronicles.
 * Zero Suit Samus starting off with a Ray Gun and the Ray Gun item reference Sharla's usage of ether rifles in battle.
 * 3,700
 * Gaur Plain
 * •Item: Ray Gun
 * •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun
 * Spirit Battle inspiration:
 * The green Zero Suit Samus represents Sharla, a long-haired female character.
 * The stage and music track represent Gaur Plain, a location on the Bionis's Leg area where Sharla first meets Shulk's party in Xenoblade Chronicles.
 * Zero Suit Samus starting off with a Ray Gun and the Ray Gun item reference Sharla's usage of ether rifles in battle.
 * The stage and music track represent Gaur Plain, a location on the Bionis's Leg area where Sharla first meets Shulk's party in Xenoblade Chronicles.
 * Zero Suit Samus starting off with a Ray Gun and the Ray Gun item reference Sharla's usage of ether rifles in battle.
 * This spirit's Support type references Sharla's role in Xenoblade Chonicles as the healing and buffing member of Shulk's party.
 * This spirit's Attack type and Ray Gun Equipped ability further references Sharla's usage of ether rifles in battle.
 * 956
 * • (Moveset 3123, Dunban Wig, Dunban Outfit, High Voice Type 1) •
 * 9,200
 * Gaur Plain
 * •Sudden Final Smash
 * •Defeat the main fighter to win •The enemy will suddenly have a Final Smash •The enemy's melee weapons have increased power
 * Spirit Battle inspiration:
 * The Mii Swordfighter's costume represents Dunban, the mentor of Shulk who serves as part of his Chain Attack Final Smash.
 * The white Shulk minion references his appearance as the main character of Xenoblade Chronicles, who serves as the leader of the party Dunban belongs to.
 * The white Shulk minion's costume is based on Mecha-Fiora's color scheme, the half-Mechon form of Fiora, Dunban's younger sister.
 * The stage represents Gaur Plains, a location on the Bionis's Leg area which also features Colony 6, where Dunban returns to Shulk's party after his temporary departure.
 * The stage featuring Metal Face as a stage boss and music track reference how Dunban assists Shulk's party in repelling Metal Face and his Mechon army.
 * The third battle conditions reference Dunban's role as an "aggro tank", who is able to generate aggro by dealing large amounts of damage with his bladed weapons.
 * The white Shulk minion's costume is based on Mecha-Fiora's color scheme, the half-Mechon form of Fiora, Dunban's younger sister.
 * The stage represents Gaur Plains, a location on the Bionis's Leg area which also features Colony 6, where Dunban returns to Shulk's party after his temporary departure.
 * The stage featuring Metal Face as a stage boss and music track reference how Dunban assists Shulk's party in repelling Metal Face and his Mechon army.
 * The third battle conditions reference Dunban's role as an "aggro tank", who is able to generate aggro by dealing large amounts of damage with his bladed weapons.
 * This spirit's Shield type and Sword Attack ↑ ability further references Dunban's role as an "aggro tank", who is able to dodge enemy attacks and generate aggro by dealing large amounts of damage with his bladed weapons.
 * 957
 * 4,200
 * Gaur Plain (Battlefield form)
 * •Hazard: Poison Floor
 * •The floor is poisonous •The enemy's magic attacks have increased power
 * Spirit Battle inspiration:
 * The blue Palutena represents Melia Antiqua, a female character who wears blue robes, carries a staff, and uses magical attacks.
 * The lavender Shulk minion references his appearance as the main playable character in Xenoblade Chronicles, who serves as the leader of the party Melia belongs to.
 * The lavender Shulk minion's costume is based on Melia's color scheme, which includes silver hair and a sleeveless blue-and-pink dress.
 * The stage represents Gaur Plain, a location on the Bionis's Leg area, which also features the Makna Forest located on the Bionis's back where Shulk encounters an unconscious Melia.
 * The Poison Floor hazard and battle conditions reference Melia's specialty in ether attacks, including one of which applies a long-lasting and very damaging poison effect.
 * The blue Palutena represents Melia Antiqua, a female character who wears blue robes, carries a staff, and uses magical attacks.
 * The lavender Shulk minion references his appearance as the main playable character in Xenoblade Chronicles, who serves as the leader of the party Melia belongs to.
 * The lavender Shulk minion's costume is based on Melia's color scheme, which includes silver hair and a sleeveless blue-and-pink dress.
 * The stage represents Gaur Plain, a location on the Bionis's Leg area, which also features the Makna Forest located on the Bionis's back where Shulk encounters an unconscious Melia.
 * The Poison Floor hazard and battle conditions reference Melia's specialty in ether attacks, including one of which applies a long-lasting and very damaging poison effect.
 * This spirit's Magic Attack ↑ ability further references Melia's specialty in ether attacks.
 * 958
 * •Roy •
 * 8,000
 * Gaur Plain (Ω form)
 * •Earthquake •Flowery •Assist Trophy Enemies (Riki)
 * •The enemy's special moves have increased power •Hostile assist trophies will appear •You constantly take minor damage after a little while
 * Roy Koopa's red Koopa Clown Car represents Riki, a round character featuring black eyes and a yellow color scheme, who appears as the Assist Trophy enemy.
 * The yellow Shulk minion references his appearance as the main character in Xenoblade Chronicles, who serves as the leader of the party Riki belongs to.
 * The yellow Shulk's costume is based on Riki's color scheme, which includes yellow fur and a sleeveless blue-and-purple jacket.
 * The stage represents Gaur Plain, a location on the Bionis's Leg area, which also features the Makna Forest located on the Bionis's back where Riki is first encountered in the Frontier Village.
 * The Flowery rule references Bitey Bitey art, a physical art used by Riki which can inflict Bleed damage and cause the enemy to deal continuous damage every two seconds.
 * The Earthquake rule references Roly-Poly, an Ether debuff art used by Riki which can topple an enemy, causing them to fall down.
 * The first battle condition references Happy Happy, a support art used by Riki which can buff a player's attack power in the Super Smash Bros. series.
 * 959
 * • (140 HP)
 * 3,800
 * Gaur Plain (hazards off)
 * •Metal Shift •Giant
 * •The enemy is giant when the enemy's at high damage •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle
 * Spirit Battle inspiration:
 * The black Wolf represents Mumkhar, the main antagonist of Xenoblade Chronicles who wears a black outfit and attacks with clawed gauntlets.
 * The stage and music track represents Gaur Plains, a location on the Bionis's Leg area which also features Colony 6, which features the battle against Mumkhar's Faced Mechon and his Mechon army.
 * The Metal Shift rule references Mumkhar's first appearance in Xenoblade Chronicles where he emerges with his mechanized body after his Faced Mechon is damaged on Valak Mountain.
 * The Giant and Metal Shift rules reference Mumkhar's transformation into his giant Faced Mechon, Metal Face, who serves as the stage boss in the stage's normal form.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * •Metal Shift •Giant
 * •The enemy is giant when the enemy's at high damage •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle
 * Spirit Battle inspiration:
 * The black Wolf represents Mumkhar, the main antagonist of Xenoblade Chronicles who wears a black outfit and attacks with clawed gauntlets.
 * The stage and music track represents Gaur Plains, a location on the Bionis's Leg area which also features Colony 6, which features the battle against Mumkhar's Faced Mechon and his Mechon army.
 * The Metal Shift rule references Mumkhar's first appearance in Xenoblade Chronicles where he emerges with his mechanized body after his Faced Mechon is damaged on Valak Mountain.
 * The Giant and Metal Shift rules reference Mumkhar's transformation into his giant Faced Mechon, Metal Face, who serves as the stage boss in the stage's normal form.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * In World of Light, the Mumkhar spirit is featured on Dharkon's side of the Final Battle map while the Giga Mac spirit is featured across him on Galeem's side, referencing how both characters are gauntlet-based fighters that underwent great transformations with opposing roles, with Mumkhar serving as the main antagonist of Xenoblade Chronicles who uses clawed gauntlets.
 * 961
 * 9,400
 * Gaur Plain (Ω form)
 * •Temporary Invincibility
 * •The enemy will occasionally be invincible after a little while •The enemy's melee weapons have increased power •The enemy starts the battle with a Killing Edge
 * The red Bayonetta represents Elma, the main playable character of Xenoblade Chronicles X who features white hair, wears a red uniform, and uses Dual Guns in battle.
 * The stage represents New Los Angeles, a city settlement on the surface of the planet Mira where Elma is first introduced in the beginning of Xenoblade Chronicles X.
 * The Temporary Invincibility rule references Ghost Factory, one of Elma's signature arts while using her Dual Guns, which allows her to avoid a fixed number of hits from enemies.
 * Bayonetta starting off with a Killing Edge references Elma's usage of Dual Swords in battle, which serve as her main melee weapons.
 * The second battle condition references Shadowstrike, one of Elma's signature arts while using the Dual Swords, which allows her to increase the damage from the back by 200%.
 * 962
 * 1,600
 * Shadow Moses Island
 * N/A
 * •Defeat the main fighter to win •The enemy starts the battle with a Drill
 * Spirit Battle inspiration:
 * The black Daisy represents Lin, an eccentric female engineer who wears a black uniform.
 * The cyan R.O.B. and Mega Man minions represent the Skells, a series of robotic exoskeletons developed by Lin in Xenoblade Chronicles X.
 * The stage represents the Skell Hangar, an area within the barracks used by the privatized military organization BLADE in Xenoblade Chronicles X where Lin develops the Skells.
 * Daisy starting off with a Back Shield and a Drill reference Lin's role as a Shield Trooper in Xenoblade Chronicles X, who uses her shield and Gatling Gun in battle.
 * 1,600
 * Shadow Moses Island
 * N/A
 * •Defeat the main fighter to win •The enemy starts the battle with a Drill
 * Spirit Battle inspiration:
 * The black Daisy represents Lin, an eccentric female engineer who wears a black uniform.
 * The cyan R.O.B. and Mega Man minions represent the Skells, a series of robotic exoskeletons developed by Lin in Xenoblade Chronicles X.
 * The stage represents the Skell Hangar, an area within the barracks used by the privatized military organization BLADE in Xenoblade Chronicles X where Lin develops the Skells.
 * Daisy starting off with a Back Shield and a Drill reference Lin's role as a Shield Trooper in Xenoblade Chronicles X, who uses her shield and Gatling Gun in battle.
 * The stage represents the Skell Hangar, an area within the barracks used by the privatized military organization BLADE in Xenoblade Chronicles X where Lin develops the Skells.
 * Daisy starting off with a Back Shield and a Drill reference Lin's role as a Shield Trooper in Xenoblade Chronicles X, who uses her shield and Gatling Gun in battle.
 * This spirit's Support type references Lin's role in Xenoblade Chronicles X as a member of Elma's party.
 * This spirit's Energy-Shot Resist ↑ ability further references Lin's Shield Trooper class, who is capable of using shields and gatling guns as weapons in battle.
 * 963
 * 1,800
 * (Battlefield form)
 * N/A
 * •The enemy's shooting items have increased power •The enemy starts the battle with a Staff
 * The black Snake Snake represents Lao, a military operative who wears a black uniform.
 * The stage represents the Noctilum region, a jungle-like area where Lao is first introduced in Xenoblade Chronicles X.
 * Snake starting off with a Staff references Lao's usage of a Sniper Rifle in battle, which allows him to perform long distance attacks.
 * The second battle condition references Afterburner, one of Lao's signature arts while using the Sniper Rifle which deals and boosts weapons damage.
 * 964
 * • Team ×4
 * 2,500
 * Gaur Plain (Battlefield form)
 * •Assist Trophy Enemies (Riki)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The green Jigglypuff represents Tatsu, a round balloon-like character who features a curly hairstyle and wears big round eyeglasses and a large green hat.
 * The stage represents the Primordia region of the planet Mira where Tatsu is first introduced in Xenoblade Chronicles X.
 * The Riki Assist Trophy enemy references Tatsu's Nopon species and similar role as a support character in the Xenoblade Chronicles series.
 * 2,500
 * Gaur Plain (Battlefield form)
 * •Assist Trophy Enemies (Riki)
 * •Hostile assist trophies will appear
 * Spirit Battle inspiration:
 * The green Jigglypuff represents Tatsu, a round balloon-like character who features a curly hairstyle and wears big round eyeglasses and a large green hat.
 * The stage represents the Primordia region of the planet Mira where Tatsu is first introduced in Xenoblade Chronicles X.
 * The Riki Assist Trophy enemy references Tatsu's Nopon species and similar role as a support character in the Xenoblade Chronicles series.
 * The stage represents the Primordia region of the planet Mira where Tatsu is first introduced in Xenoblade Chronicles X.
 * The Riki Assist Trophy enemy references Tatsu's Nopon species and similar role as a support character in the Xenoblade Chronicles series.
 * This spirit's Support type references Tatsu's role in Xenoblade Chronicles X as a supportive member of Elma's party.
 * This spirit's Energy-Shot Attack ↑ ability references Tatsu's friendship with Lin, who uses gatling guns in battle.
 * rowspan="2"|966
 * rowspan="2"|• (90 HP) •  (90 HP)
 * rowspan="2"|
 * rowspan="2"| 9,900
 * Kongo Falls (Ω form)
 * •Hazard: Lava Floor
 * •The floor is lava •Stamina battle •The enemy starts the battle with a Fire Bar
 * rowspan="2"|Spirit Battle inspiration:
 * The blue Shulk represents Rex, the main playable character of Xenoblade Chronicles 2 who wears a blue outfit and features short black hair.
 * The white Lucina starting represents Pyra, a female red-haired swordfighter with a red color scheme who uses a bladed weapon in battle.
 * The stage, without DLC, represents the jungles of Fonsett Island where Rex was raised in Xenoblade Chronicles 2.
 * The stage, with DLC, represents the back of Azurda where Rex lives full-time as a Salvager.
 * The Lava Floor hazard, without DLC, references Pyra's Fire element, which allows her to engulf the battlefield in flames.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * Shulk starting off with a Fire Bar references Pyra's Blade, a red sword engulfed in flames which allows Rex and Pyra to perform fire-based attacks.
 * The Lava Floor hazard, without DLC, references Pyra's Fire element, which allows her to engulf the battlefield in flames.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * Shulk starting off with a Fire Bar references Pyra's Blade, a red sword engulfed in flames which allows Rex and Pyra to perform fire-based attacks.
 * This spirit's Shield type references the blue color scheme of Rex's outfit and role in Xenoblade Chronicles 2 to protect Pyra while sercing for her long-lost home in Elysium.
 * In World of Light, the Rex spirit is located in the Lost Woods section of the Sacred Land map in the Dark Realm, similar to the stage's setting, without DLC.
 * style="background-color:#EEE;"|Cloud Sea of Alrest (Ω form)
 * style="background-color:#EEE;"|N/A
 * style="background-color:#EEE;"|•Stamina battle •The enemy starts the battle with a Fire Bar
 * style="background-color:#EEE;"|
 * 967
 * 13,900
 * Halberd (Battlefield form)
 * •Item: Fire Bar •Hazard: Lava Floor
 * •The floor is lava •The enemy's melee weapons have increased power •The enemy starts the battle with a Fire Bar
 * Spirit Battle inspiration:
 * The white Lucina represents Pyra, a female red-haired swordfighter with a red color scheme who uses a bladed weapon in battle.
 * The blue Shulk minion represents Rex, the main playable character of Xenoblade Chronicles 2 who serves as Pyra's Driver.
 * The stage represents the Ancient Ship, an airship flying in the uncharted skies of Alrest in Xenoblade Chronicles 2 where Rex finds a comatose Pyra and awakens her.
 * The Curry-Filled Shulk and the Lava Floor hazard reference Pyra's Fire element, which allows her to engulf the battlefield in flames.
 * Lucina starting off with a Fire Bar references Pyra's blade, a red sword engulfed in flames which allows her to perform fire-based attacks.
 * Spirit Battle inspiration:
 * The white Lucina represents Pyra, a female red-haired swordfighter with a red color scheme who uses a bladed weapon in battle.
 * The blue Shulk minion represents Rex, the main playable character of Xenoblade Chronicles 2 who serves as Pyra's Driver.
 * The stage represents the Ancient Ship, an airship flying in the uncharted skies of Alrest in Xenoblade Chronicles 2 where Rex finds a comatose Pyra and awakens her.
 * The Curry-Filled Shulk and the Lava Floor hazard reference Pyra's Fire element, which allows her to engulf the battlefield in flames.
 * Lucina starting off with a Fire Bar references Pyra's blade, a red sword engulfed in flames which allows her to perform fire-based attacks.
 * This spirit's Support type and Assist Killer ability reference Pyra's role in Xenoblade Chronicles 2 as Rex's Blade, who assists him in defeating enemy Blades in battle.
 * This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Pyra endows Rex with her sword after her awakening.
 * 968
 * 13,500
 * Gaur Plain (Battlefield form)
 * N/A
 * •The enemy will charge up a powerful Final Smash •The enemy starts the battle with an enhanced Beam Sword
 * Spirit Battle inspiration:
 * The default female Corrin represents Mythra, a long-haired female swordfighter with a white color scheme.
 * The blue Shulk minion represents Rex, the main playable character of Xenoblade Chronicles 2 who serves as Mythra's Driver.
 * The stage represents the Olethro Ruins, a location on the Titan Uraya where Rex awakens Mythra in Xenoblade Chronicles 2.
 * Corrin's Torrential Roar Final Smash references Mythra's Blade Specials, which features a cutscene where Rex and Mythra perform their powerful special attacks.
 * Corrin starting off with an enhanced Beam Sword references Mythra's blade, a sword engulfed with a glowing blade, which allows her to perform powerful light-based attacks.
 * The default female Corrin represents Mythra, a long-haired female swordfighter with a white color scheme.
 * The blue Shulk minion represents Rex, the main playable character of Xenoblade Chronicles 2 who serves as Mythra's Driver.
 * The stage represents the Olethro Ruins, a location on the Titan Uraya where Rex awakens Mythra in Xenoblade Chronicles 2.
 * Corrin's Torrential Roar Final Smash references Mythra's Blade Specials, which features a cutscene where Rex and Mythra perform their powerful special attacks.
 * Corrin starting off with an enhanced Beam Sword references Mythra's blade, a sword engulfed with a glowing blade, which allows her to perform powerful light-based attacks.
 * This spirit's Support type and Critical Hit ↑ ↑ ability reference Mythra's role in Xenoblade Chronicles 2 as Rex's Blade, who features a high critical hit rate in battle.
 * In World of Light, the Mythra spirit is located on Galeem's side of the Final Battle map while thhe Fierce Deity Link spirit is featured across from her on Dharkon's side, referencing how both characters are powerful swordfighters whose swords are strengthened by opposing powers, which in Mythra's case, is light.
 * rowspan="2"|969
 * rowspan="2"|• (90 HP) (Moveset 2122, Nia Wig, Nia Outfit, High Voice Type 2) •  (90 HP)
 * rowspan="2"|
 * rowspan="2"|9,100
 * rowspan="2"|Gaur Plain (hazards off)
 * rowspan="2"|N/A
 * rowspan="2"|•Stamina battle •The enemy heals over time
 * rowspan="2"|Spirit Battle trivia:
 * The Mii Brawler's costume represents Nia, a cat-eared Gormotti featured in Xenoblade Chronicles 2.
 * The white Incineroar minion represents Dromarch, a tiger character with a white color scheme who serves as Nia's Blade.
 * The stage represents the Gormott Province, a province located on the Titan Gormott which serves as Nia's home province in Xenoblade Chronicles 2.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The second battle condition references Dromarch's ability to heal his allies in battle while bonded to his Driver, Nia.
 * The stage represents the Gormott Province, a province located on the Titan Gormott which serves as Nia's home province in Xenoblade Chronicles 2.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The second battle condition references Dromarch's ability to heal his allies in battle while bonded to his Driver, Nia.
 * This spirit's Water Attack ↑ ability references Nia's water element, which allows her to use water-based attacks while bonded to her Blade, Dromarch.
 * style="background-color:#EEE;"|
 * rowspan="2"|970
 * rowspan="2"|• (80 HP) •  (80 HP)
 * rowspan="2"|
 * rowspan="2"|3,400
 * rowspan="2"|Gaur Plain (hazards off)
 * rowspan="2"|N/A
 * rowspan="2"|•Stamina battle •The enemy's shield has extra durability
 * rowspan="2"|Spirit Battle trivia:
 * Jigglypuff's sunglasses represents Tora, a balloon-like character who wears goggles on his head.
 * The blue Daisy minion represents Poppi QT, the second form of Tora's artificial Legendary Blade who wears a maid-style dress resembling a ballgown.
 * The stage represents the Gormott Province, a province located on the Titan Gormott which features the town of Torigoth where Tora is first introduced in Xenoblade Chronicles 2.
 * The music track, with DLC, represents the musical theme of Tiger! Tiger!, an 8-bit minigame created by Tora's grandfather, Professor Soosoo.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The second battle condition references Poppi α's default role as a tank Blade, and Tora's Rigid Shield Driver Art, which increases the block rate to 100%.
 * The stage represents the Gormott Province, a province located on the Titan Gormott which features the town of Torigoth where Tora is first introduced in Xenoblade Chronicles 2.
 * The music track, with DLC, represents the musical theme of Tiger! Tiger!, an 8-bit minigame created by Tora's grandfather, Professor Soosoo.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The second battle condition references Poppi α's default role as a tank Blade, and Tora's Rigid Shield Driver Art, which increases the block rate to 100%.
 * This spirit's Shield type further references Poppi α's default role as a tank Blade, and Tora's Rigid Shield Driver Art.
 * style="background-color:#EEE;"|
 * 971
 * • •  •  (Moveset 2123, Dixie Kong's Hat, Chibi-Robo Outfit, Normal Voice Type 8)
 * 3,800
 * Midgar (hazards off)
 * •Assist Trophy Enemies (Jeff)
 * •Hostile assist trophies will appear after a little while •Reinforcements will appear after an enemy is KO'd •The enemy starts the battle with a Beam Sword
 * Spirit Battle inspiration:
 * The Mii Gunner's costume represents Poppi α, an artificial Legendary Blade who wears a beret and features a robotic body.
 * The blue Daisy minion represents Poppi QT, the second form of Poppi α who wears a maid-style dress resembling a ballgown.
 * The black Zero Suit Samus represents Poppi QTπ, the third form of Poppi α who features a slim feminine figure and wears a black outfit.
 * The stage represents the Land of Morytha, a ruined city with a dull green lighting in Poppi α's debut game, Xenoblade Chronicles 2.
 * The Mii Gunner minion starts off with a Drill, referencing Poppi α's main weapon, the Drill Shield.
 * The Daisy minion starting off with a Rocket Belt and the Jeff Assist Trophy reference Poppi QT's ability to fly using her jet engines and fire missiles with her Mech Arms.
 * The Zero Suit Samus starting off with a Beam Sword references Poppi QTπ's main weapon, the Variable Saber.
 * The black Zero Suit Samus represents Poppi QTπ, the third form of Poppi α who features a slim feminine figure and wears a black outfit.
 * The stage represents the Land of Morytha, a ruined city with a dull green lighting in Poppi α's debut game, Xenoblade Chronicles 2.
 * The Mii Gunner minion starts off with a Drill, referencing Poppi α's main weapon, the Drill Shield.
 * The Daisy minion starting off with a Rocket Belt and the Jeff Assist Trophy reference Poppi QT's ability to fly using her jet engines and fire missiles with her Mech Arms.
 * The Zero Suit Samus starting off with a Beam Sword references Poppi QTπ's main weapon, the Variable Saber.
 * This spirit's Support type references Poppi α's role in Xenoblade Chronicles 2 as Tora's Blade and a member of Rex's party.
 * This spirit's Shield type references Poppi α's Noponic Iron Blade Skill, which boosts a character's defense stat.
 * This spirit's Shooting Attack ↑ ability references how Poppi α and her other modes use shooting attacks in battle.
 * This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing Poppi α's usage of weapons in battles.
 * rowspan="2"|972
 * rowspan="2"|• •
 * rowspan="2"|
 * rowspan="2"|2,400
 * rowspan="2"|Gaur Plain (Battlefield form)
 * rowspan="2"|•Hazard: Lava Floor
 * rowspan="2"|•Defeat the main fighter to win •The floor is lava
 * rowspan="2"|Spirit Battle inspiration:
 * The navy Lucina represents Mòrag Ladair, a long-haired female swordfighter who features black hair and a navy-colored military uniform.
 * The blue Palutena minion represents Brighid, a female character wearing blue elegant robes who serves as Mòrag's Blade.
 * The stage represents the Gormott Province, a province located on the Titan Gormott which features the town of Torigoth where Mòrag is first introduced in Xenoblade Chronicles 2.
 * The music track, with DLC, represents the musical theme of the Mor Ardain Province, Mòrag's home province in Xenoblade Chronicles 2.
 * The Lava Floor hazard references Brighid's Fire element, which allows her to perform fire-based attacks.
 * Palutena starts off with a Killing Edge, referencing Brighid's blade, which takes the appearance of a long-bladed sword.
 * The music track, with DLC, represents the musical theme of the Mor Ardain Province, Mòrag's home province in Xenoblade Chronicles 2.
 * The Lava Floor hazard references Brighid's Fire element, which allows her to perform fire-based attacks.
 * Palutena starts off with a Killing Edge, referencing Brighid's blade, which takes the appearance of a long-bladed sword.
 * This spirit's Attack type and Fire Attack ↑ ability further references Brighid's Fire element and Mòrag's title of "The Flamebringer".
 * style="background-color:#EEE;"|
 * rowspan="2"|973
 * rowspan="2"|• •
 * rowspan="2"|
 * rowspan="2"|2,500
 * rowspan="2"|Kongo Falls (Battlefield form)
 * rowspan="2"|•Sudden Final Smash •Hazard: Zap Floor
 * rowspan="2"|•Survive until the timer runs out •The floor is electrified •The enemy will suddenly have a Final Smash after a little while
 * rowspan="2"|
 * The Advent Blue Cloud represents Zeke von Genbu, a short-haired swordsman who wields a large sword.
 * The white Bayonetta minion represents Pandoria, a female character wearing glasses and skimpy clothing who serves as Zeke's Blade.
 * The stage and music track, with DLC, represents Ysheva Harbor, a cliffside area which serves as the location of Zeke and Pandoria's boss battle in Xenoblade Chronicles 2
 * The Zap Floor hazard references Pandoria's Electric element, which allows her to perform electric-based attacks.
 * Cloud's Omnislash Final Smash references Pandoria's Level IV Blade Skill, Sonic Thunderslash, which allows Zeke to charge with his blade and perform a powerful attack.
 * The timed battle condition references Zeke and Pandoria's prone to misfortune after his first two boss battles where they disappear following a comically unfortunate event with their environment.
 * style="background-color:#EEE;"|
 * 1,461
 * 3,800
 * Jungle Japes (Battlefield form)
 * N/A
 * •Defeat the main fighter to win
 * The black Lucina represents Lora, the main playable character of Torna ~ The Golden Country who features red hair and uses a bladed weapon in battle.
 * The default Cloud minion represents Jin, a short-haired swordsman who shares the same Japanese voice actor, Takahiro Sakurai and serves as Lora's first Blade.
 * The red Zelda minion represents Haze, a long-haired female character who wears white robes and serves as Lora's second Blade.
 * The stage represents Spessia, a forest-like area featured during the ending of Torna ~ The Golden Country where Lora, Jin, and Haze are ambushed by the Indoline Praetorum forces.
 * The battle conditions references the ending of Torna ~ The Golden Country where Lora is fatally wounded during the ambush and eventually passes away.
 * The Cloud minion starts off with increased move speed, referencing Jin's usage of lightning-quick attacks during battle.
 * The Zelda minion's frequent Farore's Wind references Haze's Wind element, which allows her to perform wind-based abilities.
 * N/A
 * •Defeat the main fighter to win
 * The black Lucina represents Lora, the main playable character of Torna ~ The Golden Country who features red hair and uses a bladed weapon in battle.
 * The default Cloud minion represents Jin, a short-haired swordsman who shares the same Japanese voice actor, Takahiro Sakurai and serves as Lora's first Blade.
 * The red Zelda minion represents Haze, a long-haired female character who wears white robes and serves as Lora's second Blade.
 * The stage represents Spessia, a forest-like area featured during the ending of Torna ~ The Golden Country where Lora, Jin, and Haze are ambushed by the Indoline Praetorum forces.
 * The battle conditions references the ending of Torna ~ The Golden Country where Lora is fatally wounded during the ambush and eventually passes away.
 * The Cloud minion starts off with increased move speed, referencing Jin's usage of lightning-quick attacks during battle.
 * The Zelda minion's frequent Farore's Wind references Haze's Wind element, which allows her to perform wind-based abilities.
 * The Cloud minion starts off with increased move speed, referencing Jin's usage of lightning-quick attacks during battle.
 * The Zelda minion's frequent Farore's Wind references Haze's Wind element, which allows her to perform wind-based abilities.
 * This spirit's Physical Attack ↑ ability references how Lora fights in close-combat with fists and kicks.
 * 1,462
 * •Giant  (120 HP) • ×5 (50 HP)
 * 9,500
 * Shadow Moses Island (Ω form)
 * N/A
 * •The enemy has super armor but moves slower •Stamina battle •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The grey Giant Dark Samus represents Amalthus, an antagonist with a grey color scheme who absorbs his victims and turns into a giant boss resembling Dark Samus.
 * The white Robin minions represent the Indoline loyalists, an army of armed guards who wears white robes.
 * The stage and music track represents the Upper Level of the World Tree, a giant mechanical structure which serves as the location of Amalthus' boss battle in Xenoblade Chronicles 2.
 * The Health Recovery rule references Reincarnation, a recovery art used by Amalthus during his boss battle which will recover his HP if it gets too low.
 * The first battle condition references Amalthus's ability to withstand most attacks while remaining stationary during his boss battle.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The third battle condition references how the Indoline loyalists and Jin must be defeated before battling Amalthus in Xenoblade Chronicles 2.
 * The Health Recovery rule references Reincarnation, a recovery art used by Amalthus during his boss battle which will recover his HP if it gets too low.
 * The first battle condition references Amalthus's ability to withstand most attacks while remaining stationary during his boss battle.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The third battle condition references how the Indoline loyalists and Jin must be defeated before battling Amalthus in Xenoblade Chronicles 2.
 * This spirit's Grab type references Amalthus' role in Xenoblade Chronicles 2 as a Blade Eater, who consumes a Blade's Core Crystal to fuse themself with the Blade's power.
 * This spirit's First-Strike Advantage ability further references Amalthus' ability to withstand most attacks during his boss battle.
 * 1,463
 * • (160 HP)
 * 9,800
 * Summit (Ω form)
 * •Move Speed ↑ •Hazard: Ice Floor
 * •The floor is frozen •Stamina battle •The enemy has increased move speed
 * Spirit Battle inspiration:
 * The default Cloud represents Jin, a short-haired swordsman who shares the same Japanese voice actor, Takahiro Sakurai.
 * The stage represents Genbu Crown, an area located on the Titan Genbu featuring an arctic climate, which serves as the location of Jin's boss battle.
 * The music track represents the musical theme heard during the cutscene in Xenoblade Chronicles 2 where Rex battles Jin after he awakens the true power of the Aegis.
 * The Ice Floor hazard references Jin's Ice element, which allows him to perform ice-based attacks in Torna ~ The Golden Country.
 * The Move Speed ↑ rule reference Jin's ability to move at lightning-quick speed and usage of lightning-quick attacks during his boss battle.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The music track represents the musical theme heard during the cutscene in Xenoblade Chronicles 2 where Rex battles Jin after he awakens the true power of the Aegis.
 * The Ice Floor hazard references Jin's Ice element, which allows him to perform ice-based attacks in Torna ~ The Golden Country.
 * The Move Speed ↑ rule reference Jin's ability to move at lightning-quick speed and usage of lightning-quick attacks during his boss battle.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * This spirit's Neutral type references Jin's role as a supporting protagonist and later major antagonist in Xenoblade Chronicles 2.
 * This spirit's Speed ↑ ability further references Jin's usage of lightning-quick attacks.
 * 1,464
 * • •Giant  ×3
 * 13,600
 * Gaur Plain
 * N/A
 * •Defeat the main fighter to win •Reinforcements will appear after an enemy is KO'd
 * Spirit Battle inspiration:
 * The black Richter represents Malos, the main antagonist of Xenoblade Chronicles 2 who features short black hair and a wears a black outfit.
 * The three Giant Meta Ridley minions represent the Artifice Gargoyles, a series of giant winged automatons that Malos summons in Xenoblade Chronicles 2 and Torna ~ The Golden Country.
 * The stage features Metal Face as a stage boss, representing the Artifice Aion, a giant humanoid Artifice piloted by Malos in Xenoblade Chronicles 2.
 * The music track represents the musical theme of Malos' boss battles, which is heard during the first, third, and seventh chapter of Xenoblade Chronicles 2.
 * Richter starts off with a Beam Sword, referencing Malos's usage of his Dark element Monado sword, which features a glowing purple color scheme.
 * The three Giant Meta Ridley minions represent the Artifice Gargoyles, a series of giant winged automatons that Malos summons in Xenoblade Chronicles 2 and Torna ~ The Golden Country.
 * The stage features Metal Face as a stage boss, representing the Artifice Aion, a giant humanoid Artifice piloted by Malos in Xenoblade Chronicles 2.
 * The music track represents the musical theme of Malos' boss battles, which is heard during the first, third, and seventh chapter of Xenoblade Chronicles 2.
 * Richter starts off with a Beam Sword, referencing Malos's usage of his Dark element Monado sword, which features a glowing purple color scheme.
 * This spirit's Battering Items Power ↑ references Malos' role as an Aegis Blade and proficiency with his purple Monado.
 * 1,465
 * •/ / (130 HP) • (130 HP)
 * 13,400
 * Cloud Sea of Alrest
 * •Metal Shift •Move Speed ↑ •Sudden Final Smash
 * •The enemy will suddenly have a Final Smash after a little while •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle
 * Spirit Battle inspiration:
 * The green Pyra/Mythra represents Pneuma, the combined form of both Pyra and Mythra who wears white armor and features green hair.
 * The blue Shulk minion represents Rex, the main playable character of Xenoblade Chronicles 2 who serves as Pneuma's Master Driver.
 * The stage and music track the Cloud Sea of Alrest, the main setting of Xenoblade Chronicles 2 which features the World Tree where Pneuma is first awakened.
 * The Sudden Final Smash rule references how activating Pneuma will automatically give the player a high-leveled Blade Special, similar to Pyra's Burning Sword or Mythra's Sacred Arrow Final Smashes.
 * The Move Speed ↑ rule references Pneuma's ability to allow herself and Rex to move at lightning-quick speed by warping the reality of her surroundings.
 * The Metal Shift rule references how Pneuma has the highest Physical and Ether Defenses in Xenoblade Chronicles 2.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The Sudden Final Smash rule references how activating Pneuma will automatically give the player a high-leveled Blade Special, similar to Pyra's Burning Sword or Mythra's Sacred Arrow Final Smashes.
 * The Move Speed ↑ rule references Pneuma's ability to allow herself and Rex to move at lightning-quick speed by warping the reality of her surroundings.
 * The Metal Shift rule references how Pneuma has the highest Physical and Ether Defenses in Xenoblade Chronicles 2.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * This spirit's Support type references Pneuma's role in Xenoblade Chronicles 2 as Rex's Legendary Blade during the climax.
 * This spirit's Critical Healing & Metal ability references Pneuma's first appearance in Xenoblade Chronicles 2 where Rex awakens Pneuma from an unconscious Pyra, which also boosted her defense to its highest stat.
 * 1,516
 * • (120 HP) •  (Moveset 2132, Nia Wig, Nia Outfit, Normal Voice Type 4) (80 HP) •  (80 HP)
 * 9,300
 * Bridge of Eldin (Battlefield form)
 * N/A
 * •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy starts the battle with a Beam Sword
 * The black Shulk represents Noah, a main protagonist of Xenoblade Chronicles 3 who features black hair, wears a vest, and wields a bladed weapon in battle.
 * The Mii Brawler's costume represents Mio, a main protagonist of Xenoblade Chronicles 3 who serves as a female member of a humanoid race with cat ears.
 * The larger purple Dark Samus starting off with a Beam Sword represents Noah's Ouroboros form, which resembles a large set of dark armor wielding his red, glowing Veiled Sword.
 * The stage represents Alfeto Valley, a valley region in Xenoblade Chronicles 3 where Noah first transforms into his Ouroboros after Interlinking with Mio.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * The black Shulk represents Noah, a main protagonist of Xenoblade Chronicles 3 who features black hair, wears a vest, and wields a bladed weapon in battle.
 * The Mii Brawler's costume represents Mio, a main protagonist of Xenoblade Chronicles 3 who serves as a female member of a humanoid race with cat ears.
 * The larger purple Dark Samus starting off with a Beam Sword represents Noah's Ouroboros form, which resembles a large set of dark armor wielding his red, glowing Veiled Sword.
 * The stage represents Alfeto Valley, a valley region in Xenoblade Chronicles 3 where Noah first transforms into his Ouroboros after Interlinking with Mio.
 * The stamina battle condition references the battle system in the Xenoblade Chronicles series where each character will feature an HP meter that gauges their health during battle.
 * This spirit's Battering Items Power ↑ references the Ouroboros Arts gameplay mechanic in Xenoblade Chronicles 3, which allows the player to deal heavy damage in battle.
 * }

Trivia

 * The artworks for both of Mythra's spirits are slightly altered from their original appearances, adding clothing to cover up her cleavage and legs; this was likely done to avoid raising the game's age rating, as Xenoblade Chronicles 2 has a higher age rating than Ultimate in most regions. Prior to Ultimate's release, this edited design was added into Xenoblade Chronicles 2 as an optional costume for Mythra, and was later used as the basis for her model as a fighter.
 * Pyra's spirits are left uncensored, even though Pyra's fighter model was given tights in order to cover up her legs and hips.
 * None of the spirits originating from Xenoblade Chronicles X make an appearance in World of Light.
 * Prior to the addition of the spirits, Riki did not contain the series title in his name. He was updated to be differentiated from the character of the same name from the River City series.
 * Rex is the first spirit to:
 * Gain the ability to be enhanced through an update.
 * Due to this, the Rex (Master Driver) spirit is the only enhanced spirit that is not listed directly after its regular form (though prior to the 1.1.0 update, King Boo was listed between Poltergust 5000 and Polterpup rather than being listed directly right after Boo).
 * Furthermore, the Rex spirit loses level if at Level 99 prior to the update.
 * Change the stage the spirit battle takes place on if DLC is purchased. Sophia would later gain this honor in version 12.0.0.
 * Change its battle condition if DLC is purchased - in this case, the lava floor has been removed.
 * During Sakurai's presentation on Pyra and Mythra, the spirits of Pneuma and Rex (Master Driver) were pixelated out to avoid spoiling the end of Xenoblade Chronicles 2.
 * Pneuma's spirit artwork, like several prior spirits, is original to Ultimate because she did not have official artwork for Xenoblade Chronicles 2; however, because she lacks an Ultimate model like similar spirits, Pneuma's artwork is instead an original illustration by Masatsugu Saito, the lead designer for Xenoblade Chronicles 2.
 * The Xenoblade series is the second series after Pokémon to introduce a Legend class primary spirit as part of DLC; in this case, Rex (Master Driver) and Malos were added.
 * In addition, this is the first to have a Legend class Primary spirit on a DLC Spirit Board. Therefore, it is the first DLC spirit board with multiple Legend class spirits.
 * Poppi α is the third spirit to gain a spirit battle on a DLC Spirit Board after previously being summon-exclusive, with the first two being Ribbon Girl and Ninjara.
 * Pyra and Mythra's support spirits are the only Xenoblade Chronicles 2 spirits that do not appear on the Xenoblade Chronicles 2 DLC Spirit Board. This is likely due to and  themselves being playable characters, similar to 's primary spirit being absent from the ARMS DLC Spirit Board for the same reason.
 * Tatsu is the only spirit originating from Xenoblade Chronicles X that has a Spirit Battle (thus excluding Formula, who lacks one) that doesn't use Xenoblade Chronicles Medley for its music, instead using Gaur Plain.
 * Rex, Tora, and Mòrag are the only spirits in World of Light to be affected by DLC.
 * In both the Spirit List and the battle screen, Noah & Mio's spirit is missing its series name for unknown reasons.