List of SSB4 Music (Nintendo series)

This is a list of music tracks originating from non-character Nintendo universes in and.

Origin
A medley of various themes from Wrecking Crew.

Composition & Arrangements
Source: Wrecking Crew

Arrangement Supervisor: Manabu Namiki

Composition: Nintendo

Arrangement: M2 Co., Ltd.

Composition and arrangement Copyright Nintendo

Origin
A medley of various themes taken directly from Wrecking Crew.

Composition & Arrangements
Source: Wrecking Crew

Composition and arrangement Copyright Nintendo

Origin
A jazz fusion remix of the music that plays when the player partakes in the Light Plane event in Pilotwings.

Composition & Arrangements
Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Origin
Identical to the Light Plane remix, except the vocals are more pronounced than those in the alternate remix.

Composition & Arrangements
Source: Pilotwings

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Origin
The original, SNES-era music that plays when the player partakes in the Light Plane event in .

Composition & Arrangements
Source: Pilotwings

Composition and arrangement Copyright Nintendo

Origin
A remix of the music that plays in the game Pilotwings Resort. It starts with "Opening", then change to the main song "Turbo Jet". Before looping a small remix of "Light Plane" from the original Pilotwings can be heard.

Composition & Arrangements
Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
A remix of the music that plays when the player partakes in the Hang Glider event in Pilotwings Resort. It should be noted that this remix actually is more similar to the Hang Glider theme rather than the Pedal Glider theme.

Composition & Arrangements
Source: Pilotwings Resort

Arrangement Supervisor: Asuka Ito

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
Taken directly from , this track is played during the title screen and the sports selection screen, with the opening sound effect of Boxing at the start.

Composition & Arrangements
Source: Wii Sports

Composition and arrangement Copyright Nintendo

Origin
A medley of the Wii Sports series, starting with the title theme of Wii Sports, then to the title theme of Wii Sports Resort.

Composition & Arrangements
Source: Wii Sports / Wii Sports Resort

Arrangement Supervisor: Junichi Nakatsuru

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
A funky remix of the title theme from Wii Sports Resort.

Composition & Arrangements
Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
A disco remix of the title theme from Wii Sports Resort.

Composition & Arrangements
Source: Wii Sports Resort

Arrangement Supervisor: Kazumi Totaka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Method

 * Obtain a CD containing this track.

Origin
This song is taken directly from  and it is played during the title screen.

Composition & Arrangements
Source: Wii Sports Resort

Composition and arrangement Copyright Nintendo

Unlock Method

 * Perform a combo with 30 hits or higher in Training Mode.

Origin
This remix, while named similarly to the version in Brawl, is very different from the Brawl version and is more based off the playable universes. All music is ripped from the original Famicom versions. The medley is comprised of:
 * The title theme from The Legend of Zelda.
 * "Temple" from Zelda II: The Adventure of Link.
 * "Fever" from .
 * "Brinstar" from .
 * The title theme from.
 * "Jogging" from Punch-Out!!.
 * "Underworld" from Kid Icarus.

Interestingly, each tune in this medley has a remix in Super Smash Bros. for Wii U. Furthermore, the title theme from Duck Hunt and the Jogging theme from Punch-Out!! are the only two pieces to return from Brawl's version of the Famicom Medley, likely due to the inclusion of Duck Hunt and Little Mac as fighters.

Composition & Arrangements
Source: Family Computer Series

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the stage.

Origin
This remix returns from Super Smash Bros. Brawl. The track is a medley of music pieces from the NES game of the track's title, . The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Following this, the Time Running Out Theme plays, which in Clu Clu Land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.

Composition & Arrangements
Source: Clu Clu Land

Arrangement Supervisor: Keigo Ozaki

Composition: Nintendo

Arrangement: GAME ARTS Co., Ltd.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the stage.

Origin
A medley of various themes from . The main medley consists of the opening jingle that plays during the start of a new game, specifically the 1- or 2-Player Game, and the tune that plays when a player pops an enemy's balloons and the enemy is floating down on its parachute. The ambient beeps that play during the main game can be heard in the background at several parts of the song, most prominently from 0:10 to 0:13. A brief part of the song that plays during the bonus game and the Balloon Trip game mode can be heard at 1:05. The jingles that play when the fish snatches somebody (0:34), after respawning (0:40), when the player collects a bubble (1:01), after completing a stage (1:10), after a game over (1:13 - 1:29), and when a character falls are also within the medley. The medley ends with a flourished version of the tune that plays after a perfect round of the bonus stage (1:46); afterwards, the song loops back into the beginning.

Composition & Arrangements
Source: Balloon Fight

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the Balloon Fight stage.

Origin
A remix of the Balloon Trip theme from Balloon Fight; although similarly named to the remix from Brawl, this is a new arrangement with a more chiptune-esque sound.

Composition & Arrangements
Source: Balloon Fight

Arrangement: Hirokazu Tanaka. ex

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the Balloon Fight stage.
 * Unlock the stage.

Origin
This remix returns from Brawl, despite the Ice Climbers' absence, where it played on the Summit stage. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start.

Composition & Arrangements
Source: Ice Climber

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This remix returns from Melee, despite the Ice Climbers' absence, where it played on the Icicle Mountain stage. It is a medley of various tunes from the game, Ice Climber.

Composition & Arrangements
Source: Ice Climber

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the Test Theme, a music that plays when "Test" is selected in the main menu of Gyromite. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. This is a remix that debuted in Brawl.

Composition & Arrangements
Source: Stack-Up / Gyromite

Arrangement: Kenichi Okuma

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This track is a medley of songs the NES game Mach Rider. The track begins with the Title Screen before transitioning to the Course theme that played during actual gameplay. The next two sub-tracks are the Course Select theme, followed by the jingle that played when a course is selected. The medley finishes off with the Game Over jingle before looping back to the Title Screen. This remix debuted in Melee.

Composition & Arrangements
Source: Mach Rider

Arrangement Supervisor: Hirokazu Ando

Composition: HAL Laboratory, Inc.

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
A medley of several themes from The Mysterious Murasame Castle, Takamaru's game of origin. Starts with Game Start and proceeds to the Joukamachi BGM (called "Douchuumen (Nazo no Murasamejo)" in Brawl). It then transitions to the Mysterious Castle, followed by the Bonus Stage and the In the Castle music and finally the Game Over jingle before looping.

Composition & Arrangements
Source: The Mysterious Murasame Castle

Arrangement Supervisor: Shohei Tsuchiya (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the stage.

Origin
This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.

Composition & Arrangements
Source: Shin Onigashima

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This track is a remix of the music that would play on the title screen of NES game 3D Hot Rally. This remix debuted in Brawl.

Composition & Arrangements
Source: Famicom Grand Prix II: 3D Hot Rally

Arrangement Supervisor: Kentaro Ishizaka

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Origin
A returning remix of the Type A theme from Tetris; this remix previously appeared in Brawl.

Composition & Arrangements
Source: Tetris

Arrangement Supervisor: Yoko Shimomura

Composition: Russian Folk Song

Arrangement: Midiplex Co., Ltd.

Arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Origin
A returning remix of the Type B theme from Tetris; this remix previously appeared in Brawl. Despite the stage it previously played on is in the game (Luigi's Mansion) it now plays on Wuhu Island.

Composition & Arrangements
Source: Tetris

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Courtesy of The Tetris Company.

Unlock Method

 * Clear 100-Man Smash.

Origin
This track is a remix of a music piece in Game Boy game X. After finishing the tutorial at the beginning of X, the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel. This remix debuted in Brawl.

Composition & Arrangements
Source: X

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Origin
Another remix of the Tunnel Scene theme from the DSiWare sequel to X, known as X-Scape in North America.

Composition & Arrangements
Source: X-Scape

Composition and arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Trivia

 * In the PAL version of the game, this song is titled Tunnel Theme - 3D Space Tank, as this is the game's title in PAL regions.

Origin
In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into, and the track was used only in the tutorial. This remix debuted in Brawl.

Composition & Arrangements
Source: Panel de Pon

Arrangement: Masafumi Takada

Composition: INTELLIGENT SYSTEMS

Composition Copyright Nintendo / INTELLIGENT SYSTEMS

Arrangement Copyright Nintendo

Origin
This track takes a progressive rock approach to two music tracks from Golden Sun: The Lost Age, sequel to Golden Sun. The first sub-track is the game's standard Battle Theme (sometimes referred to as Felix's Battle Theme), which would play in any randomly encountered battle. The second sub-track is the Final Boss Theme, the music that would play when the protagonists fought the Doom Dragon. Due to the music originating from Golden Sun's sequel, the title of this track is perhaps misleading, as the first game takes the simple title of Golden Sun. This remix debuted in Brawl.

Composition & Arrangements
Source: Golden Sun: The Lost Age

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition and arrangement Copyright Nintendo

Origin
An original track from , which is the theme for whenever Matthew is on the Overworld Map. The name of the track refers to the flat world in which Golden Sun is based in.

Composition & Arrangements
Source: Golden Sun: Dark Dawn

Composition and arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
This track originates from Nintendo 64 game 1080° Snowboarding, where it played whenever a player was snowboarding in the Golden Forest and Deadly Fall levels. This track is a direct port of its original version.

Composition & Arrangements
Source: 1080° Snowboarding

Composition and arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
A returning track from Brawl based on PictoChat and Nintendo DS sound effects.

Composition & Arrangements
Source: PictoChat

Composition Supervisor: Shogo Sakai

Composition: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
An arrangement of the Bath theme from .

Composition & Arrangements
Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Origin
Identical to the other Bathtime Theme arrangement except with non-lexical vocals added.

Composition & Arrangements
Source: nintendogs

Arrangement Supervisor: Masato Coda with RiRiKA

Composition: Nintendo

Arrangement: designwave co.,ltd

Composition and arrangement Copyright Nintendo

Origin
This song returns from Super Smash Bros. Brawl. Includes the music played from Brain Age: Train Your Brain in Minutes a Day! loaded in the song.

Composition & Arrangements
Source: Brain Age: Train Your Brain in Minutes a Day!

Composition and arrangement Copyright Nintendo

Menu (Brain Age 2: More Training in Minutes a Day!)
Despite the name, this song played in the menus of the first Brain Age game, as well as the second. Essentially a shorter version of the song above.

Composition & Arrangements
Source: Brain Age 2: More Training in Minutes a Day!

Composition and arrangement Copyright Nintendo

Origin
This remix of Big Brain Academy's Title Screen returns from Super Smash Bros. Brawl, where it originally played on the Distant Planet stage.

Composition & Arrangements
Source: Big Brain Academy

Arrangement Supervisor: Toru Minegishi

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
An arrangement of the regular battle theme in Baten Kaitos Origins, a game developed by Monolith Soft.

Composition & Arrangements
Source: Baten Kaitos Origins

Arrangement: Motoi Sakuraba

Composition: Motoi Sakuraba

Composition Copyright BANDAI NAMCO Games Inc.

Arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
In Japan-exclusive Nintendo DS game Chōsōjū Mecha MG, this track would play whenever to Marionation Gears fought each other. This remix takes a piano-based approach to the aforementioned track. This remix debuted in Brawl.

Composition & Arrangements
Source: Chosoju Mecha MG

Arrangement: Masafumi Takada

Composition: Grasshopper Manufacture Inc.

Composition Copyright Nintendo / SANDLOT

Arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
An arrangement of the Mii Channel main theme.

Composition & Arrangements
Source: Mii Channel

Arrangement Supervisor: Yasunori Mitsuda

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Other Uses
This track was used in Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza for Miiverse stage revel.

Origin
An arrangement of the Wii Shop Channel main theme. Also includes an arrangement of the Mii Channel theme as well.

Composition & Arrangements
Source: Wii Shop Channel

Arrangement Supervisor: Hirokazu Koshio (ZUNTATA)

Composition: Nintendo

Arrangement: TAITO CORPORATION

Composition and arrangement Copyright Nintendo

Origin
This track is a direct port of the music that plays during the Results display of the Wii game Excite Truck.

Composition & Arrangements
Source: Excite Truck

Composition and arrangement Copyright Nintendo

Origin
A battle theme from Soma Bringer, a game developed by Monolith Soft. This version is taken from the game's Premium Soundtrack.

Composition & Arrangements
Source: Soma Bringer

Composition and arrangement Copyright PROCYON STUDIO

Origin
A Feudal Japan-themed remix of two tracks from the DS game Glory of Heracles. It starts with "Battle Theme 4", then the "Field 2" will play and looping back from the beginning.

Composition & Arrangements
Source: Glory of Heracles

Arrangement: Hideki Ishigaki, Hideki Onoue (HIDE+HIDE)

Composition: PAON CORPORATION

Composition Copyright Nintendo / PAON CORPORATION

Arrangement Copyright Nintendo

Unlock Method

 * Obtain a random CD containing this track.

Origin
This song plays during Trial Mode in Jam with the Band, the European localization of ''Daigasso! Band Brothers DX''.

Composition & Arrangements
Source: Jam with the Band

Composition and arrangement Copyright Nintendo

Origin
Taken directly from Captain Rainbow (albeit shortened in Smash), this song is played while the player is sparing with Little Mac.

Composition & Arrangements
Source: Captain Rainbow

Composition and arrangement Copyright Nintendo

Origin
The music from the Blue Birds rhythm game in Rhythm Heaven for the DS.

Composition & Arrangements
Source: Rhythm Heaven

Composition and arrangement Copyright Nintendo

Origin
This song is played in the Monkey Watch stage in Rhythm Heaven Fever. It is technically an unique arrangement to Super Smash Bros., as the song features clapping throughout and seamlessly loops back to the start.

Composition & Arrangements
Source: Rhythm Heaven Fever

Composition and arrangement Copyright Nintendo

Origin
This song plays during Vince's explanations in Lesson 9 of the original Art Academy for the DS. The subject of the lesson is a swan, hence the name.

Composition & Arrangements
Source: Art Academy

Composition and arrangement Copyright Nintendo

Origin
This is the song that plays during fights with the Dragon enemy in several of the AR Games. This track is taken directly from that game.

Composition & Arrangements
Source: AR Games

Composition and arrangement Copyright Nintendo

Origin
A remix of various music from Freakyforms: Your Creations Alive and its Deluxe re-release for the 3DS. The medley begins with an arrangement of the title theme and transitions to another theme (still unidentified). Halfway through it switches to a faster version of the title theme. It then transitions to a hard rock arrangement of the normal battle theme and concludes with the Dungeon Roll Call theme. Throught the song, various formee voices can be heard.

Composition & Arrangements
Source: Freakyforms: Your Creations, Alive!

Arrangement: Maki Kirioka

Composition: Asobism,co.ltd

Composition and arrangement Copyright Nintendo

Boss 1 (Sakura Samurai: Art of the Sword)
A remix of the theme that plays during the first two boss fights in Sakura Samurai: Art of the Sword. The first half plays like a remastered version of the original theme while the second half adds dubstep effects followed by a short remix of the town theme. At the beginning of the remix, the chord that plays at the start of a stage in Sakura Samurai can be heard.

Composition & Arrangements
Source: Sakura Samurai: Art of the Sword

Arrangement Supervisor: Toshiyuki Sudo

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright

Unlock Method

 * Obtain a random CD containing this track.

Origin
An arrangement of the theme of the same name from Find Mii II, associated with the Dark Lord, the final boss of the quest (and by extension, the Dark Emperor, the Dark Lord's upgraded form and final boss of Find Mii II's secret quest).

Composition & Arrangements
Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
An arrangement of the theme of the same name and "Keep Fighting, Heroes" from Find Mii II, associated with the Mii heroes.

Composition & Arrangements
Source: Find Mii II

Arrangement Supervisor: Daisuke Matsuoka

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
An arrangement of the title theme of Culdcept 3DS.

Composition & Arrangements
Source: Culdcept 3DS

Arrangement: Kenji Ito

Composition: Kenji Ito

Composition Copyright Kenji Ito

Arrangement Copyright Nintendo

Origin
A remix that plays the opening theme, the register theme and the title screen theme.

Composition & Arrangements
Source: Style Savvy: Trendsetters

Arrangement Supervisor: Ryo Watanabe

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Origin
This is the song that plays during Pop-themed fashion contests in Style Savvy: Trendsetters for the 3DS. This song is taken directly from that game.

Composition & Arrangements
Source: Style Savvy: Trendsetters

Composition and arrangement Copyright Nintendo

Origin
This remix incorporates the "Main Theme (Daytime)", "Monita's Theme", and "Coin Game" themes from .

Composition & Arrangements
Source: Nintendo Land

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M’s Factory Inc.

Composition and arrangement Copyright Nintendo

Other Uses
This track was used when discussing Connecting to Nintendo 3DS in Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza.

Origin
This is taken directly from  when the player travels across the park during the day.

Composition & Arrangements
Source: Nintendo Land

Composition and arrangement Copyright Nintendo

Origin
The daytime theme from Dillon's Rolling Western: The Last Ranger, which itself is a slight variation of the daytime theme from the first Dillon's Rolling Western.

Composition & Arrangements
Source: Dillon's Rolling Western: The Last Ranger

Composition and arrangement Copyright Nintendo

Origin
An arrangement of the daytime theme from ' and the daytime theme from '.

Composition & Arrangements
Source: Tomodachi Life

Arrangement Supervisor: Masafumi Takada

Composition: Nintendo

Arrangement: Sound Prestige LLC.

Composition and arrangement Copyright Nintendo

Origin
This bombastic, orchestrated piece is the first stage theme of the Wii U action game , originally playing in the Blossom City Outskirts area of the game and all of its associated missions.

Composition & Arrangements
Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Unlock Method

 * Obtain a random CD containing this track.

Origin
The theme played while fighting, the final boss of . This is taken directly from that game.

Composition & Arrangements
Source: The Wonderful 101

Composition and arrangement Copyright Nintendo / PlatinumGames Inc.

Unlock Method

 * Obtain a random CD containing this track.

Origin
A track taken directly from . Despite the name, this track does not actually play during the results announcement in that game. Instead, it plays during the minigames "Name That Face" and "Sketchy Situation".

Composition & Arrangements
Source: Wii Party U

Composition and arrangement Copyright Nintendo

Origin
Taken directly from , this is the song that plays in the title screen.

Composition & Arrangements
Source: NES Remix 2

Composition and arrangement Copyright Nintendo

Unlock Method

 * Unlock the stage.

Trivia

 * Excluding songs from Namco properties, there are a few songs from universes not represented by playable characters that exclusively appear in Mii Fighter costume trailers.
 * Splattack! from Splatoon is used during the Inkling reveal.
 * Proof of a Hero ~ 4Version from Monster Hunter 4 Ultimate is used during the Monster Hunter reveal.
 * Beginning (VF2) from Virtua Fighter 2 is used during the Jacky and Akira reveal.
 * The former two songs would later be included in Super Smash Bros. Ultimate.