User:S3AHAWK/Project+ Update history

Project+ Is a continuation of Project M which stopped development in 2015. All credits go to the project M and + development team. Updates from Project + website

2.0
General Bug Fixes 'Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience'
 * Many codes moved out of sound resource, significantly reducing memory leak crashes [DukeItOut]
 * Collision memory leak fix code added, which should drastically reduce the overall number of freezes [DukeItOut]
 * Fixed a bug where characters could unsnap from the ledge frame 1 when the game considered them both grabbing the ledge and onstage [Fracture]
 * Game crashes now display an error log and do not play the loud beep of death [Fracture & Uncle Punch]
 * RCO Airspeed Fix [Eon]
 * Mario’s cape no longer applies super armor [Eon]
 * Platform drop momentum after getting your shield hit fixed to work normally [Eon]
 * Smash and Attack stick work properly during crawl [Eon]
 * Crawl momentum behaves normally in both directions [Sammi Husky]
 * Fixed numerous Subspace Emissary bugs related to Pokemon Trainer [Eon]
 * Teletether glitch fixed, Randall no longer interferes with tethers, tether displacement glitch fixed [Eon]
 * *Nana no longer counts toward a victory star [Eon]
 * *Using an aerial during knockback no longer causes missed techs [Eon]
 * *Fixed a bug from LTE where All-Star mode CPUs would spawn in the break room [Eon]
 * *Changed tap-jump meteor lockout timer to trigger on all jump inputs > 0.7 instead of > 0.715, fixing inputs that ignore meteor lockout, which are abusable by Smash Box, Box-likes, etc. [Eon]
 * Double jumping immediately after releasing ledge no longer forces a wall jump [Eon]
 * Debug mode stability updated and now properly functions in Dolphin [Eon]
 * Clone Engine characters can become muted while metal [DukeItOut]
 * General ChangesCopy link to clipboard
 * Brand new Character Select screen
 * Rules Menu remade
 * Training Mode received new options and QOL features [Eon]
 * New Selectable CPU Behaviors: Shield, Crouch, DI in, Slight DI In, No DI, Slight DI Out, DI Out, and Slight DI (which picks between middle 3 options)
 * Holding Z when pressing Finish on the training mode menu will instead restart the stage + settings
 * Combo Meter is more lenient with what counts as a combo, now allowing for chain grabs and tech cases to count
 * Special BOSS mode added [DukeItOut]
 * If someone has a tag containing the word “BOSS”, “boss”, “Boss”, or “ボス”, then only players with those tags will experience special mode behaviors
 * When used with “CPU Characters Can Use Tags”, assign the tag first, then switch the character to be a CPU!
 * CPUs will now select between one of the 5 options of DI, instead of perfectly random DI, to better simulate how it would be with an actual opponent [Eon]
 * Strap screen skipped on startup [PyotrLuzhin] (only on Netplay build)
 * Screen KO’s have been removed during teams [ds22, Eon]
 * Character positions during throws have been modified
 * Holding L/R while scrolling through costumes will scroll though ¼ of the character’s costumes [DukeItOut]
 * 3-2-1 GO! countdown removed from single-player games [DukeItOut]
 * Codeset system was redone for more user/coder friendliness
 * Trophies added for Mewtwo, Roy, and Knuckles based on their character renders
 * Gameplay ChangesCopy link to clipboard
 * Attack (Tilt) Stick now functions properly [Eon]
 * Two new C-stick options added
 * Charge: holding the C-stick will charge smash attacks
 * Taunt: each direction on the control stick performs its respective taunt (replaces the individual taunt options that were there previously) [Eon]
 * Item Throw Data Normalization
 * Characters that had item throws release the item slower than frame 8 now release on frame 8
 * Characters that had item throws IASA later than frame 23 now have IASA on frame 23
 * Special exceptions apply to characters that spawn their own items, as well as Wario and Mr. Game & Watch, who throw on frame 12, IASA frame 20
 * All running item throws are now actionable twice as fast
 * New Game Modes:
 * Bomb Rain: Dodge Bob-Ombs in this frantic mode based on Sudden Death!
 * Wild Mode: Play on stages up to twelve times faster than the original while you’re moving at normal speed! Try it out with chaotic stages such as Summit, WarioWare (hold Y on loading to get constant minigames!), Lylat Cruise (hold Y for tilting!), or Spear Pillar for a truly wild experience!
 * In-game timer now displays frames instead of centiseconds [Eon]
 * Characters will no longer drop items when hit [Fracture]
 * Tech rolls now conserve momentum like Melee [Fracture]
 * Shield rolling now conserves momentum [Fracture]
 * Grabbing ledge now halts all momentum [Eon]
 * ECB now properly updates upon grabbing a ledge [DukeItOut]
 * Using normal get up from ledge does not trigger the ledge regrab lockout timer [DukeitOut]
 * Ledge occupancy of ledge rolls under 100% increased from 41 > 46 frames
 * Characters can no longer trip on a banana during throws [Eon]
 * UCF-style shield dropping has been added [Fracture]
 * Powershield damage multiplier x0.75 > x1 [DukeItOut]
 * Footstool knockback has been normalized for all characters. All characters will fall 30 units before being actionable again. The number of frames spent unactionable when footstooled varies depending on fall speed
 * Characters can no longer be footstooled out of glide attacks [Eon]
 * Characters can now drift when hitstun prematurely ends [Eon]
 * Shield button while tripped goes into get-up [Standardtoaster, Magus, Eon]
 * Glancing Blow threshold is zero [Magus, Eon]
 * Window to wiggle out of tumble extended from 1 frame to 2 [Fracture]
 * Initiating a shield drop the same frame as a hard shield no longer causes wavelands [Eon]
 * All get up attacks and ledge attacks no longer clank
 * Negative Y-Speed from angle 365 attacks is capped at -0.5 [Eon]
 * Maximum distance behind that a character can be grabbed from capped to -6.5 units [DukeItOut]
 * Subspace Emissary characters now use the same variables as normal gameplay [Eon]
 * Slow-mo with the Timer item properly processes knockback in slow-mo [Eon]
 * Stickers no longer drop in versus mode [DukeItOut]

Stages
 * R no longer toggles pages, Start alts have been moved to R, hidden R alts have been moved to Y (including concert Smashville)
 * Respawn points on Battlefield and Final Destination centeredCopy link to clipboard
 * Stage crate and barrel aesthetic themes have been normalized so that they are appropriate to the stage they run onCopy link to clipboard
 * PMBR Stages have been added:Copy link to clipboard
 * Delfino’s Secret now rotates 5 different phases and has smaller blastzones than 3.6
 * Metal Cavern is now symmetrical, camera adjusted to better cover the map. Platform lowered 0.02 units to fix a bug with Ice Climbers
 * Wario Land has expanded blastzones from 3.6
 * Dream Land has smaller blastzones from 3.6
 * All 1:1s of these stages have updated blastzones and designs
 * Fifteen new stages been added:
 * Bell Tower
 * Clock Town
 * Cookie Country
 * Dead Line
 * Dinosaur Land (Yoshi’s Island Melee, renamed)
 * Dracula’s Castle
 * Golden Temple
 * Mario Circuit
 * Metroid Lab
 * Mushroom Kingdom
 * Oil Drum Alley
 * Sky Sanctuary Zone
 * Subspace
 * Venus Lighthouse
 * WarioWare, Inc.
 * BattlefieldCopy link to clipboard
 * (Base) Battlefield (Brawl)
 * (R-alt) Battlefield (Lunar)
 * 1:1 of Battlefield
 * (L-alt) Battlefield (Melee)
 * 1:1 of Battlefield
 * Improvements made to material settings to improve visual quality
 * Features own tracklist, separate from the other Battlefield slots
 * (Z-alt) Battlefield (Torn Sky Subspace)
 * 1:1 of Battlefield
 * (Y-alt) Battlefield (64)
 * 1:1 of Battlefield
 * Bell Tower (NEW!!)Copy link to clipboard
 * (Base) Bell Tower
 * Two-phase transforming stage featuring walkoffs
 * (R-alt) Bell Tower
 * 1:1 of Pokémon Stadium 2
 * (L-alt) Whirl Islands
 * 1:1 of Wario Land
 * (Z-alt) Mt. Pyre
 * Casual transforming stage
 * Big BlueCopy link to clipboard
 * (Base) Big Blue
 * Fixed issue where one of the cars was unwrapped improperly
 * (R-alt) Big Blue
 * 1:1 of Smashville
 * (L-alt) Mute City
 * (Z-alt) Big Blue (no vehicles)
 * Big Blue, but there’s only one platform!
 * Bowser’s CastleCopy link to clipboard
 * (Base) Bowser’s Castle
 * Swapped with L-alt
 * (R-alt) Bowser’s Castle (SMB)
 * 1:1 of Bowser’s Castle
 * (L-alt) Bowser’s Castle (Hazard)
 * Swapped with base stage
 * Features brand new sound, camera and graphic effects!
 * (Z-alt) World Bowser
 * 1:1 of Bowser’s Castle
 * Features own tracklist
 * BrinstarCopy link to clipboard
 * (Base) Brinstar
 * Fixed issue where splatter effects wouldn’t trigger from cells if the bridge was breaking apart on its own
 * (R-alt) Brinstar
 * 1:1 of Battlefield
 * (L-alt) Crateria
 * Unique layout
 * (Z-alt) Crateria
 * 1:1 of Metroid Lab
 * (Y-alt) Planet Zebes
 * Castle SiegeCopy link to clipboard
 * (Base) Castle Siege
 * Brand new, competitively-oriented layout with two platforms and walls
 * (R-alt) Sieged Battlefield
 * 1:1 of Battlefield. No longer makes whistling noises.
 * (L-alt) Tower of Guidance
 * Unique casual layout with revamped lighting
 * Features own tracklist to emphasize the atmosphere
 * (Z-alt) Castle Siege (PM)
 * Moved from base slot. No longer makes whistling noises.
 * (Y-alt) Castle Siege (Brawl)
 * Features own tracklist containing themes from Brawl not present on the base slot
 * Clock Town (NEW!!)Copy link to clipboard
 * (Base) Clock Town
 * Features platform arrangement based on Super Smash Flash 2!
 * (R-alt) Clock Town
 * 1:1 of Smashville
 * (L-alt) Bridge of Eldin (Night)
 * Competitively-oriented platform arrangement
 * (Z-alt) Bridge of Eldin
 * Cookie Country (NEW!!)Copy link to clipboard
 * (Base) Cookie Country
 * Casual stage with angular design
 * (R-alt) Cookie Country
 * 1:1 of Fountain of Dreams
 * (L-alt) Cookie Country
 * 1:1 of Castle Siege
 * (Z-alt) Candy Constellation
 * Casual stage with a half-pipe design
 * CorneriaCopy link to clipboard
 * (Base) Corneria
 * (L-alt) Sector Z
 * Revamped background and stage model
 * (R-alt) Sauria
 * 1:1 of Fountain of Dreams
 * (Z-alt) Space Debris
 * 1:1 of Wario Land
 * (Y-alt) Sector Z (64)
 * Moved from L slot.
 * Dead Line (NEW!!)Copy link to clipboard
 * (Base) Dead Line
 * Wide, transforming stage similar to Green Hill Zone in design
 * (R-alt) Dead Line
 * 1:1 of Green Hill Zone
 * (L-alt) Chemical Plant Zone
 * (Z-alt) Eggmanland
 * 1:1 of Green Hill Zone
 * Delfino’s SecretCopy link to clipboard
 * (Base) Delfino’s Secret
 * Platform arrangement converted to a more competitively-friendly, 5-phase format
 * Altered blast zone locations
 * Lighting improvements made to make the background elements more pronounced against the foreground
 * (L-alt) Delfino Plaza
 * (R-alt) Delfino Plaza
 * 1:1 of Delfino’s Secret
 * (Z-alt) Toy Time Galaxy
 * 1:1 of Delfino’s Secret
 * Dinosaur Land (NEW!!)Copy link to clipboard
 * (Base) Dinosaur Land
 * Yoshi’s Island (Melee) renamed to avoid having two slots with the same name
 * (R-alt) Dinosaur Land
 * 1:1 of Green Hill Zone
 * (L-alt) Bowser’s Castle (SMW)
 * 1:1 of Bowser’s Castle
 * Features updated lighting
 * (Z-alt) Dinosaur Land (Symmetrical)
 * Mirrored stage featuring pipes on both sides and no walkoffs
 * Distant PlanetCopy link to clipboard
 * (Base) Distant Planet
 * (L-alt) Distant Planet (Brawl)
 * (R-alt) Distant Planet Cave
 * 1:1 of Delfino’s Secret
 * (Z-alt) Distant Planet
 * 1:1 of Green Hill Zone
 * Dracula’s Castle (NEW!!)Copy link to clipboard
 * (Base) Dracula’s Castle
 * Returns from Project M 3.0 in all of it’s glory
 * (R-alt) Dracula’s Castle
 * 1:1 of Delfino’s Secret
 * (L-alt) Clock Tower
 * (Z-alt) Abbey Ruins
 * Dream LandCopy link to clipboard
 * (Base) Dream Land
 * Altered blast zone locations
 * (R-alt) Dream Land (Night)
 * 1:1 of Dream Land
 * (L-alt) Dream Land (Winter)
 * 1:1 of Dream Land
 * Features own tracklist with wintry theming
 * (Z-alt) Dream Land (Fall)
 * 1:1 of Dream Land
 * Features a Day-to-Night cycle
 * (Y-alt) Dream Land (64)
 * Final DestinationCopy link to clipboard
 * (Base) Final Destination (Melee)
 * (R-alt) Final Destination (Project M)
 * 1:1 of Final Destination (Melee) based on Project M concept art
 * (L-alt) Final Destination (Brawl)
 * 1:1 of Final Destination (Melee)
 * Features own tracklist based on the music on Final Destination in Brawl
 * (Z-alt) Final Destination (Legacy)
 * 1:1 of Final Destination (Melee)
 * (Y-alt) Final Destination (64)
 * Flat Zone 2Copy link to clipboard
 * (Base) Flat Zone 2
 * (R-alt) Parachute
 * 1:1 of Final Destination
 * (L-alt) Flat Zone
 * Altered to have a fixed camera, similar to Flat Zone 2
 * (Z-alt) Manhole
 * 1:1 of Pokémon Stadium 2
 * Fountain of DreamsCopy link to clipboard
 * (Base) Fountain of Dreams
 * (R-alt) Crystal Cave
 * 1:1 of Fountain of Dreams
 * (L-alt) Sectonia’s Gem
 * (Z-alt) Green Greens
 * FoursideCopy link to clipboard
 * (Base) Fourside
 * (R-alt) New Pork City
 * 1:1 of Green Hill Zone
 * (L-alt) New Pork City
 * (Z-alt) Fourside
 * 1:1 of Distant Planet
 * Frigate OrpheonCopy link to clipboard
 * (Base) Frigate Orpheon
 * (R-alt) Ridley Stage
 * 1:1 of Dream Land, featuring unique animations
 * (L-alt) Frigate Orpheon
 * 1:1 of Castle Siege (PM)
 * (Z-alt)
 * Stationary version of phase 2 of the base stage
 * Golden Temple (NEW!!)Copy link to clipboard
 * (Base) Golden Temple
 * Competitively-oriented layout with two platforms stacked above each other
 * (R-alt) Golden Temple
 * 1:1 of Smashville
 * (L-alt) Temple Tempest
 * (Z-alt) Jungle Hijynx
 * Based on the background section of the layout, only
 * Green Hill ZoneCopy link to clipboard
 * (Base) Green Hill Zone
 * Water does not glitch when shielding
 * (R-alt) Marble Zone
 * 1:1 of Green Hill Zone
 * Features own music tracklist
 * (L-alt) Green Hill Zone (Brawl)
 * (Z-alt) Planet Wisp
 * HalberdCopy link to clipboard
 * (Base) Halberd
 * (R-alt) Halberd
 * 1:1 of Dream Land
 * (L-alt) Halberd
 * Static version of base stage on the deck of the Halberd
 * (Z-alt) Halberd (Day)
 * Static version of base stage when in flight
 * HanenbowCopy link to clipboard
 * (Base) Hanenbow
 * (R-alt) Hanenbow
 * 1:1 of Fountain of Dreams
 * (L-alt) Hanenbow (Brawl)
 * (Z-alt) Hanenbow
 * 1:1 of Final Destination
 * Hyrule CastleCopy link to clipboard
 * (Base) Hyrule Castle
 * Modified collisions on right wall to lessen the invisible gap
 * (R-alt) Hyrule Castle
 * 1:1 of Wario Land
 * (L-alt) Ganon’s Castle
 * Floating island in front of the castle
 * Features own tracklist
 * (Z-alt) Great Bay
 * Stage with swimmable water
 * Features own tracklist
 * Infinite GlacierCopy link to clipboard
 * (Base) Infinite Glacier
 * Is now always situated within the sea, as was originally planned
 * (R-alt) Summit
 * 1:1 of Fountain of Dreams
 * (L-alt) Summit (Brawl)
 * (Z-alt) Summit Cave
 * 1:1 of Bowser’s Castle
 * Jungle JapesCopy link to clipboard
 * (Base) Jungle Japes
 * (R-alt) Kongo Falls (Sunset)
 * 1:1 of Wario Land
 * (L-alt) Kongo Falls (Melee)
 * (Z-alt) Kongo Falls
 * 1:1 of Yoshi’s Island
 * Features new sound effects for the Zingers and Squawks the Parrot
 * Kongo JungleCopy link to clipboard
 * (Base) Kongo Jungle
 * Features revamped visuals
 * (R-alt) Hornet Hole
 * 1:1 of Green Hill Zone
 * (L-alt) Hornet Hole
 * Casual stage with sticky walls and flooring to get stuck within
 * (Z-alt) Sunset Shore
 * Casual stage featuring a unique aesthetic where you fight as silhouettes!
 * (Y-alt) Kongo Jungle 64
 * Moved from the base slot
 * Luigi’s MansionCopy link to clipboard
 * (Base) Luigi’s Mansion
 * (R-alt) Luigi’s Mansion
 * 1:1 of Delfino’s Secret
 * (L-alt) King Boo’s Illusion
 * (Z-alt) Ghostly Galaxy
 * Lylat CruiseCopy link to clipboard
 * (Base) Lylat Cruise
 * Modified collisions under the wings to make them less capable of trapping characters underneath them
 * Fixed issue where the stage collisions and models could desync
 * Stage does not tilt by default, but hold Y when selecting to get back the tilting behavior from Brawl!
 * (R-alt) Lylat Cruise
 * 1:1 of Final Destination
 * (L-alt) Meteo
 * Stage inspired by Venom from Melee
 * (Z-alt) Lylat Cruise (flat)
 * Modified collisions under the wings to make them less capable of trapping characters underneath them
 * Mario Circuit (NEW!!)Copy link to clipboard
 * (Base) Mario Circuit (Brawl)
 * (R-alt) Mario Circuit
 * 1:1 of Delfino’s Secret
 * (L-alt) Dr. Mario’s Office
 * Semi-casual stage on an office desk
 * Features own tracklist
 * (Z-alt) Rainbow Road
 * Features own tracklist
 * Metal CavernCopy link to clipboard
 * (Base) Metal Cavern
 * Features new, flattened layout designed for competitive play
 * New visual detailing applied to the stage
 * (R-alt) Mushroomy Underground
 * 1:1 of Metal Cavern
 * (L-alt) Mario Bros.
 * (Z-alt) Metal Cavern (PM)
 * New visual detailing applied to the stage
 * (Y-alt) Metal Cavern (64)
 * Moved from L slot
 * Metroid Lab (NEW!!)Copy link to clipboard
 * (Base) Metroid Lab
 * Features new platform pattern inspired by Norfair’s in 3.6, altered to inhibit campy behavior
 * (R-alt) Metroid Lab
 * 1:1 of Delfino’s Secret
 * (L-alt) Tallon Canyon
 * (Z-alt) Metroid Lab
 * Casual tri-plat stage with a twist: all three platforms are walls, and two are underneath the ledge!
 * Mushroom Kingdom (NEW!!)Copy link to clipboard
 * (Base) Mushroom Kingdom
 * Features pipe entry noises and piranha plant hazards
 * (R-alt) Mushroom Kingdom Mix
 * 1:1 of Green Hill Zone, with a mixture of aesthetics from the NES era
 * (L-alt) Mushroomy Kingdom
 * (Z-alt) Mushroom Kingdom II
 * (L+R-alt) Mushroomy Underground
 * NorfairCopy link to clipboard
 * (Base) Norfair
 * Reverted to 3.0 to avoid similarities to the new Metroid Lab arrangement
 * (R-alt) Norfair
 * 1:1 of Metroid Lab
 * (L-alt) Norfair (Brawl)
 * (Z-alt) Phendrana
 * Icy stage featuring a broad plane to fight across and platforms below the ledge
 * Oil Drum Alley (NEW!!)Copy link to clipboard
 * (Base) Oil Drum Alley
 * Hazard-filled stage based on the factories of Donkey Kong Country
 * (R-alt) Fear Factory
 * 1:1 of Wario Land
 * (L-alt) The Flying Krock
 * (Z-alt) Fear Factory
 * 1:1 of Rumble Falls
 * OnettCopy link to clipboard
 * (Base) Onett
 * Fixed issue where telephone lines were culled incorrectly
 * (R-alt) Onett
 * 1:1 of Smashville featuring unique noises!
 * (L-alt) Onett (Hazardless)
 * Onett with no cars
 * (Z-alt) Onett (UFO)
 * Peach’s CastleCopy link to clipboard
 * (Base) Peach’s Castle
 * (R-alt) Peach’s Castle
 * 1:1 of Battlefield
 * (L-alt) Rainbow Cruise
 * (Z-alt) Piranha Heights
 * Stage featuring grabbable piranha plants that can attack and pursue!
 * (Y-alt) Peach’s Castle (64)
 * Moved from L slot
 * PictochatCopy link to clipboard
 * (Base) PictoChat
 * (R-alt) PictoChat
 * 1:1 of Castle Siege
 * (L-alt) Mario Paint
 * PictoChat-inspired stage on a broad walkoff!
 * (Z-alt) PictoChat
 * 1:1 of Green Hill Zone
 * Pirate ShipCopy link to clipboard
 * (Base) Pirate Ship
 * (R-alt) Ancient castle
 * 1:1 of Wario Land
 * (L-alt) Ganon’s Tower
 * (Z-alt) Molgera Battle
 * 1:1 of Bowser’s Castle
 * Pokémon Stadium 2Copy link to clipboard
 * (Base) Pokémon Stadium 2
 * (R-alt) Radiant Stadium
 * 1:1 of Pokémon Stadium 2
 * (L-alt) Ultra Ball Stadium
 * 1:1 of Pokémon Stadium 2
 * (Z-alt) Abandoned Stadium
 * 1:1 of Pokémon Stadium 2
 * Plays Spear Pillar’s tracklist, instead of PS2’s
 * Port TownCopy link to clipboard
 * (Base) Port Town
 * (R-alt) Death Race
 * 1:1 of Pokémon Stadium 2
 * (L-alt) Port Town (Hazardless)
 * Version of Port Town that flies above the track
 * (Z-alt) Falcon Flyer Tunnel
 * Rumble FallsCopy link to clipboard
 * (Base) Rumble Falls
 * (R-alt) Rumble Falls
 * 1:1 of Wario Land
 * (L-alt) 75M
 * 1:1 of Kongo Jungle, but without the barrel
 * (Z-alt) Big Ape City
 * A construction site featuring exploding barrels!
 * (Y-alt) Rumble Falls (Brawl)
 * Saffron CityCopy link to clipboard
 * (Base) Saffron City
 * Fixed issue where the Poké Mart sign was not animated correctly
 * Made the shadow movements of the characters follow the day-night cycle of the stage
 * (R-alt) Saffron City
 * 1:1 of Castle Siege
 * (L-alt) Pokémon Stadium (Melee)
 * Moved from Pokémon Stadium 2 to avoid confusion
 * (Z-alt) Magnet Train
 * A stage on an electric train featuring a rail hazard
 * Shadow Moses IslandCopy link to clipboard
 * (Base) Shadow Moses Island
 * (R-alt) Shadow Moses Island (Heliport)
 * 1:1 of Pokémon Stadium 2
 * (L-alt) Big Shell
 * (Z-alt) Shadow Moses Island
 * 1:1 of Metroid Lab
 * Sky Sanctuary Zone (NEW!!)Copy link to clipboard
 * (Base) Sky Sanctuary Zone
 * Competitively-oriented stage with slanted platforms
 * (R-alt) Sky Sanctuary Zone (Night)
 * 1:1 of Sky Sanctuary
 * (L-alt) Pumpkin Hill Zone
 * 1:1 of Green Hill Zone
 * (Z-alt) Sky Sanctuary Zone
 * 1:1 of Green Hill Zone
 * SkyworldCopy link to clipboard
 * (Base) Skyworld
 * (R-alt) Skyworld
 * 1:1 of Battlefield
 * (L-alt) Skyworld (Brawl)
 * Features own tracklist
 * (Z-alt) Underworld
 * 1:1 of Skyworld
 * SmashvilleCopy link to clipboard
 * For all Smashville slots for this stage, hold Y to guarantee getting a KK Concert!!
 * (Base) Smashville
 * (R-alt) Smashville (Beach)
 * 1:1 of Smashville
 * (L-alt) Smashville (Winter)
 * 1:1 of Smashville
 * (Z-alt) Smashville (Ocean)
 * 1:1 of Smashville
 * Spear PillarCopy link to clipboard
 * (Base) Spear Pillar
 * (R-alt) Spear Pillar
 * 1:1 of Battlefield
 * (L-alt) Rocket Hideout
 * 1:1 of Final Destination
 * Features own tracklist
 * (Z-alt) Ultra Space
 * Floating stage reminiscent of PS2 in terms of design
 * Subspace (NEW!!)Copy link to clipboard
 * The game now considers this R.O.B.’s home stage
 * (Base) Subspace
 * Transforming stage based on the Great Maze’s dark fights
 * (R-alt) Subspace Staircase
 * 1:1 of Battlefield
 * (L-alt) Subspace Ruins
 * 1:1 of Castle Siege (PM)
 * (Z-alt) Subspace Forest
 * 1:1 of Distant Planet
 * Moved off of Distant Planet
 * TempleCopy link to clipboard
 * (Base) Temple
 * Collisions in lower section of stage made more flush with the visual model
 * (R-alt) Temple of Time
 * 1:1 of Wario Land
 * (L-alt) Skyloft
 * (Z-alt) Skyloft
 * 1:1 of Smashville
 * Training RoomCopy link to clipboard
 * (Base) Training Room
 * Features a pillar with a hitbox and a Battlefield platform arrangement
 * (R-alt) P+ Stadium
 * 1:1 of Pokémon Stadium 2 featuring a plethora of different game series music
 * (L-alt) Training Room
 * Contains a sandbag
 * (Z-alt) Training Room
 * 1:1 of Battlefield
 * (Y-alt) Online Training Room (Brawl)
 * Venus Lighthouse (NEW!!)Copy link to clipboard
 * (Base) Venus Lighthouse
 * A stage that splits in half!
 * (R-alt) Venus Lighthouse
 * 1:1 of Wario Land
 * (L-alt) Mercury Lighthouse
 * 1:1 of Venus Lighthouse
 * Features separate tracklist from Venus Lighthouse
 * (Z-alt) Mercury Lighthouse
 * 1:1 of Wario Land
 * Wario LandCopy link to clipboard
 * (Base) Wario Land
 * Altered blast zone locations
 * (R-alt) Wario’s Castle
 * 1:1 of Wario Land
 * (L-alt) Wario’s Castle
 * A flooded stage with a torrent and blocky terrain
 * (Z-alt) Waluigi Stadium
 * 1:1 of Wario Land
 * WarioWare, Inc. (NEW!!)Copy link to clipboard
 * (Base) WarioWare, Inc.
 * Split off from Wario Land’s slot
 * Hold Y after selecting to get constant minigames! You’ll know you’ve got it if Survival Fever plays!
 * (R-alt) WarioWare, Inc. (Ashley)
 * 1:1 of Wario Land
 * (L-alt) WarioWare, Inc. (Disco)
 * 1:1 of Wario Land
 * (Z-alt) WarioWare, Inc. (GBA)
 * 1:1 of WarioWare, Inc. with a twist: you’re inside a GBA!
 * Like with the base stage, hold Y to get constant minigames!
 * Yoshi’s IslandCopy link to clipboard
 * (Base) Yoshi’s Island
 * Sound effects for rising matched to time of support ghosts rising
 * (R-alt) Yoshi’s Tropical Island
 * 1:1 of Wario Land
 * (L-alt) Yoshi’s Tropical Island
 * Casual stage with a plethora of platforms
 * (Z-alt) Yoshi’s Island (Night)
 * Flattened version of Yoshi’s Island with no Shy Guys or support ghosts
 * Yoshi’s StoryCopy link to clipboard
 * (Base) Yoshi’s Story
 * (R-alt) Super Happy Tree
 * 1:1 of Sky Sanctuary
 * (L-alt) Super Happy Tree
 * Yoshi’s Island from the first Super Smash Bros. title, without the furthest cloud
 * (Z-alt) Tower Climb
 * 1:1 of Super Happy Tree

Fighters These fighters received changes to their moveset

Bowser Captain Falcon Charizard Dedede Diddy Kong Donkey Kong Falco Fox Ganondorf Ice Climbers Ike Ivysaur Jigglypuff Kirby Link Lucario Lucas Luigi Mario Marth Meta Knight Mewtwo Game & Watch Ness Olimar Peach Pikachu Pit R.O.B. Roy Samus Sheik Snake Sonic Squirtle Toon Link Wario Wolf Yoshi Zelda Zero Suit Samus