User:SuperSqank/Size modifiers

Note: this is purely referring to the attribute which determines how large a character's model is during gameplay in comparison to the model's original size. This does not function in the same way as collecting a super/poison mushroom.

Things size modifiers affect

 * Hurtbox sizes and placements (bigger model = bigger hurtboxes).
 * Distance travelled from rolls, dash attacks, dash grabs and certain specials (bigger = further travel).
 * Height gained from using up specials (bigger = more height).
 * How far a character stretches/moves when performing a move (bigger = further).
 * Hitbox placements (hitbox sizes are consistent regardless of model size). How accurately hitboxes scale depend on the exact bone they are attached to.
 * Smaller = closer hitboxes but a larger disjoint. Larger = further hitboxes but a smaller disjoint.
 * In 64 and Melee, moves using the TopN/0 bone are directly affected by size multipliers. If a bone 0 hitbox has a Z position of 10 for example, it will scale up to 12 if the character has a size modifier of 1.2x.
 * From Brawl onwards, they are not. If a bone 0 hitbox has a Z position of 10 for example, it will stay at 10, regardless of the character's size multiplier. If the character moves their TopN/0 bone however, the placement of the hitbox will scale in accordance to how far the bone moves.

Note: if a character has a different model size in two games, it may not necessarily mean that one character is bigger than the other. Marth for example has a size multiplier of 1.15x in Melee and 1x in Brawl but despite this, Marth is actually slightly larger in Brawl. Changes to base model sizes mainly seem to exist from Melee to later entries. Base model sizes overall typically stay consistent from Brawl to later entries.

Super Smash Bros. Size modifiers

 * Giant Donkey Kong has a size modifier of 2x.
 * Metal Mario has a size modifier of 1x.
 * Fighting Polygons have the same size modifier as their base character. For Polygon Mario, Luigi and Kirby, they retain the size of their Japanese original counterparts in all versions.

NTSC-U

 * Using an aerial Final Cutter changes Kirby's size to 1 in both versions. This lasts until Kirby loses a stock.
 * Using an aerial Final Cutter changes Kirby's size to 1 in both versions. This lasts until Kirby loses a stock.
 * Using an aerial Final Cutter changes Kirby's size to 1 in both versions. This lasts until Kirby loses a stock.

Super Smash Bros. Melee Size modifiers
Model sizes are the same in NTSC and PAL. (I have not checked NTSC 1.00/1.01 however, I imagine all models are the same size.)
 * Giga Bowser has a size modifier of 1.5x.
 * Male and Female Wire Frame have a size modifier of 1.3x and 1.72x respectively.
 * Sandbag has a size modifier of 1.2x.

Super Smash Bros. Brawl Size modifiers
Starting from Brawl characters now have two size modifiers: one for during gameplay and one for the results screen. This list only shows the in game size modifiers.
 * Giga Bowser has a size modifier of 0.9x.
 * Wario-Man has a size modifier of 1x.
 * All members of the Fighting Alloy Team have a size modifier of 1.5x.

Super Smash Bros. 4 Size modifiers

 * Giga Bowser has a size modifier of 0.9x.
 * Wario-Man has a size modifier of 1x.
 * Giga Mac has a size modifier of 1.09x.
 * Mega Lucario has a size modifier of 1.05x.

Super Smash Bros. Ultimate Size modifiers

 * Giga Bowser has a size modifier of 0.8x.