User:Ender R. Musk/Gruntilda (SSB?)


 * Gruntilda Transforms the Meta!
 * hey guys it me, daddy sakurai. grunty's in the game now alongside her enemy banjo. (i removed kazooie because everyone ignores her, always referring to them as just "banjo"... wow what a lame fighter y'all forced me to create.) i dont know which game but shes playable. heres your last microsoft rep you entitled fake rare fans, get REKT halo fans

Gruntilda (, Gruntilda) is a playable character in a Super Smash Bros. game, and is a third-party representative from Microsoft (maybe the third, who knows). She was revealed in a future Nintendo Direct or maybe at the Game Awards or something else entirely, I don't know, as playable in some Smash game - a game after Super Smash Bros. Ultimate (if there ever is one). While entirely possible at any point in time in any fashion (after Ultimate, that is), I can see her best shot at being playable as being in a future game where Banjo & Kazooie are a base-roster fighter. Gruntilda was released on [null] ##, ####, and is classified as fighter #404.

All four of Gruntilda's distinct appearances in canon Banjo-Kazooie games are playable, all sharing hitboxes, hurtboxes, attack animations and voice clips (although Mecha-Grunty has a robotic filter applied to her voice). Chris Seavor reprises his role as Gruntilda, with his portrayals from across the Banjo-Kazooie series as well as some new clips being repurposed for Smash in all regions.

The section Other Stuff I Didn't Bother Making New Pages For contains updates to the series I'd also like to see alongside an appearance by Gruntilda, including a new stage, new music, new spirits and updates to Spiral Mountain. Again, future Smash game.

Gruntilda always has been, and always will be, relegated to SS tier by all who play as or against her. She is weak to no other fighter in particular, and only the dumbest idiots on the face of the Earth find her weaknesses being exploited.

How to Unlock
I don't know, this is a hypothetical idea page, leave me alone

Attributes
Note: My vision for Gruntilda was created in the context of Super Smash Bros. Ultimate''. For this vision to be communicated properly, you'll have to keep that in mind as you read. Thanks''


 * Weight: 125 (5th highest, well above but just behind  and )
 * Walk speed: 0.7 (3rd lowest, between and )
 * Dash:
 * Initial dash speed: 1.68 (tied with and  as 8th lowest)
 * Run speed: 1.37 (tied with as 5th lowest)
 * Traction: 0.106 (tied with multiple fighters as 36th lowest, so a little below-average)
 * Jump:
 * Full hop height: 26 (tied with, and  as 7th lowest) (Initial height is 0.55× jump height, the default)
 * Short hop height: 10 (tied with and  as the lowest in the game)
 * Double jump height: 38 (tied with as 16th highest)
 * Air movement:
 * Air speed: 1.045 (47th highest, just above, so pretty average)
 * Air acceleration: 0.01 base and 0.07 additional, for 0.08 max (average and shared with many fighters, albeit a little high for a super heavyweight)
 * Air friction: 0.01 (average and shared with many fighters, albeit a little low for a super heavyweight)
 * Falling speed: 1.79 (19th highest, just above ) (Fast fall is 1.6× falling speed, the default)
 * Gravity: 0.105 (tied with for 33rd highest)
 * Dodges:
 * Spot dodge: Active between frames 3-17 (6-17 when staled) (shared with most of the roster)
 * Roll:
 * Forward: Active between frames 4-16 (8-15 when staled) (shared with most other super heavyweights) for a distance of 31.19 (tied with Meta Knight, King K. Rool, and Mii Gunner for 35th shortest)
 * Backward: Active between frames 5-17 (9-15 when staled) (shared with most other super heavyweights) for a distance of 31.15 (tied with King K. Rool, Mii Swordfighter and Mii Gunner for 41st shortest)
 * Air dodge:
 * Neutral: Active between frames 3-30 (6-27 when staled) with a total duration of 50 frames (shared with Mii Swordfighter, and )
 * Directional: Active between frames 3-21 (6-20 when staled) (shared with most other fighters, so pretty average) with total durations that I don't feel like coming up with (they're probably going to be pretty average too)

Gruntilda should be a very interesting take on the "super heavyweight" archetype. As would be expected, she has a lot of slow, large and powerful moves and projectiles; however, her third jab, up tilt, down tilt and down throw should allow for interesting combos that lead into devastating finishers. Her balance comes in the form of her three projectiles each being sharply nerfed when spamming is attempted (I mean, aside from the fact that she's a slow, lumbering super-heavy). With an above-average recovery and a dominating presence in neutral, Gruntilda may just be the top-tier super heavyweight that everyone was waiting for.

Update history
Well obviously she's broken, so at some point she's gotta get nerfed just a wee bit...

Moveset
''For a gallery of Gruntilda's hitboxes, you're outta luck. I got none.''
 * If Gruntilda is attacked in the startup lag for her spell-firing moves or while she is charging a smash attack, she will drop the spell and it will explode, dealing one quarter of the spell's intended damage to her and any nearby opponents.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

On-screen appearance

 * Default, Skeleton, Nuts & Bolts costumes: Gruntilda rides onto the stage from offscreen on her broomstick, cackling. The broomstick then flies away briefly and disappears.
 * Mecha-Grunty costumes: Klungo is seen providing maintenance on Mecha-Grunty briefly before nodding and leaving. She then cackles.

Taunts
All of Gruntilda's taunts are altered based on what alternate costume she is using, although for balancing purposes her hitboxes are always based on her Default costume.
 * Up taunt: Gruntilda pulls out a dark-colored hamburger from behind her back. A reference to her gluttonous nature as evidenced throughout , and possibly a reference to one of her possible randomly-chosen favorite dinners, "dog dung burgers," in said game.
 * Default, Mecha-Grunty, Skeleton costumes: She eats it quickly, and burps.
 * Nuts & Bolts costumes: She tries to put it in her mouth but fails because of the glass canister her skull is in, and puts it away sadly.
 * Side taunt:
 * Default costumes: Gruntilda picks her nose, looks at the snot she pulls out briefly, and tosses it to the side. A reference to Banjo-Kazooie ' s opening cinematic.
 * Mecha-Grunty costumes: Mecha-Grunty hops up a short distance, and promptly slams onto the ground. A reference to one of her methods of attack in her boss fights in .
 * Skeleton costumes: One of Gruntilda's eyeballs falls onto the ground. It rolls away briefly before she picks it up again. A reference to  ' s opening and ending cinematics.
 * Nuts & Bolts costumes: Gruntilda pulls out a reclining chair and a cocktail drink, and puts on oversized sunglasses. She relaxes briefly before getting up and putting it all away. A reference to one of her Showdown Town idle animations from .
 * Down taunt:
 * Default, Skeleton, Mecha-Grunty costumes: Klungo appears in front of Gruntilda. She promptly beats him with a broomstick until he runs away and disappears. References Klungo's abusive relationship with her as her henchman before his departure in Banjo-Tooie.
 * Nuts & Bolts costumes: Piddles appears in front of Gruntilda, looking up at her. Grunty kicks her up into the air; when she comes back down, she bites the tube on Grunty's mechanical suit before disappearing. References Banjo-Kazooie: Nuts & Bolts's opening cinematic.
 * Broomstick Taunt: When pressing any taunt button while Gruntilda is on her broomstick, she cackles menacingly before the broomstick begins to sputter and smoke. She slaps it a few times before it stops.

Idle poses

 * Puts her hands on her hips and taps her foot in impatience.
 * Looks up and adjusts her hat/drill.

Victory poses

 * Left: The camera zooms in on Gruntilda as she waves her arms around over Dingpot for a moment (who has a picture of ugly Tooty on his surface). A reference to Banjo-Kazooie's opening cinematic.
 * Default, Skeleton costumes: She then picks her nose and throws away what she finds; she then laughs and continues to wave her arms.
 * Mecha-Grunty, Nuts & Bolts costumes: She reaches for her nose before suddenly realizing that she can't pick it, and looks down glumly.
 * Up: Gruntilda is seen hosting her Tower of Tragedy Quiz. A 1-ton weight falls on Mingella, Blobbelda, then Banjo & Kazooie, as Grunty cackles and looks at the camera to her right. Directly references said Tower of Tragedy Quiz, specifically its events when Banjo & Kazooie lose in the third round.
 * Right: The camera looks towards the sky and moves around quickly, looking for Gruntilda. She suddenly flies in on her broomstick, falling off and onto her back.

In competitive play
As mentioned before, Gruntilda is universally considered to be broken and OP, and everyone mains her and always wins.

Active
Literally everyone.

Inactive
Literally no-one.

: Spell Skirmish
Gruntilda's Classic Mode is comprised of opponents who use magic as she does, prioritizing female opponents.

Credits roll after completing Classic Mode. Completing it as Gruntilda has Gruntilda's Lair accompany the credits.

Spirits
Gruntilda's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 coins. As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their Smash-original fighter artwork.

Additionally, Gruntilda's three alternate appearances have their own fighter spirits, which can only be obtained by purchase in the shop.

Alternate costumes
Similar to 's alternate costumes, Gruntilda has four costumes that represent her various appearances throughout the three main games of the Banjo-Kazooie series, and the Gameboy Advance spinoff, Banjo-Kazooie: Grunty's Revenge, as well as a recolor of each costume. Her default costume is based on her original appearance in Banjo-Kazooie. Her second costume is her mechanical form that she possessed with her ghost in Grunty's Revenge. Her third costume is her skeletal appearance, due to having been buried for two years, from Banjo-Tooie. Her fourth costume is based on her appearance as a skull in a mech suit from Banjo-Kazooie: Nuts & Bolts. All four of these costumes are largely based on promotional material for their respective games as well as their in-game models, but some adjustments were made to each of them to be consistent with her hitboxes and hurtboxes (particularly her Nuts & Bolts appearance, with her skull being re-used from her Tooie model).

Her fifth costume is a recolor of her default costume that references Brentilda, Gruntilda's nicer sister seen in Banjo-Kazooie. This costume turns her hair golden, her hat white, and her cloak pink with white lacing and a white star-shaped pattern. Her sixth costume is a recolor of her second costume that references her ghost form, as it is briefly seen in Grunty's Revenge. This costume turns the entire robot into a bright pink. Her seventh costume is a recolor of her third costume that references Captain Blackeye, the antagonist of Rare's scrapped project that would become Banjo-Kazooie,, who also cameos in several Banjo-Kazooie games. This costume turns her scarf yellow, turns her cloak red, turns her hat black, and gives her boots instead of Mary Janes. Her eighth costume is a recolor of her fourth costume that references the Lord of Games, a main character in Nuts & Bolts. It tints her glass case green, turns her hat golden, turns her arms grey, turns her scarf white and turns her cloak purple.

Gruntilda's second and sixth costumes, her Mecha-Grunty appearance, give her a unique announcer voice clip and a set of voice clips that are the same as those of her other appearances, but have a robotic filter applied to them. Each appearance changes the design of her Broomstick to match: Mecha-Grunty's Broomstick is made of metal, Skeleton Gruntilda's Broomstick is visibly worn and broken in various places, and Nuts & Bolts Gruntilda's Broomstick matches the vehicle she uses during the final boss of said game, made from various multicolored vehicle parts.

Trivia

 * Gruntilda is the only fighter in the Super Smash Bros. series to:
 * Have her on-screen appearance altered by alternate costumes.
 * However, she is not the only fighter to have more than one on-screen appearance in a title, as Captain Falcon has always had different appearance animations depending on his orientation.
 * Have taunt animations altered by alternate costumes.
 * Several fighters with gender- or character-swapping costumes can have taunt voice clips altered by different costumes, but Gruntilda's are the only ones whose animations can be changed.
 * Have a 4-hit neutral attack.
 * Gruntilda makes the universe the second third-party universe to ever have more than one original, non-clone fighter, after  with Cloud Strife and Sephiroth.
 * Gruntilda, King Dedede, Villager and Piranha Plant are the only fighters in the Super Smash Bros. series to have appeared as a stage cameo before becoming fighters.
 * Oddly, Gruntilda's alternate costumes are ordered by the Banjo-Kazooie games' canon chronological order, but her fighter spirits are ordered by the games' release dates instead.
 * Not counting remasters and ports, this marks the first playable appearance of Gruntilda in 15 years since , and her first playable appearance in 20 years in Japan since Banjo-Tooie.

Fighter

 * 73. : The duo have had their eighth alternate costume, the once that referenced Gruntilda, replaced with a costume that changes the duo to match their blockier, more dull-colored appearances in Banjo-Kazooie: Nuts & Bolts. This, of course, changes their models, but not any of their animations or moves.

Stages

 * Spiral Mountain: Gruntilda is removed as a cameo from this stage. Three new series protagonists Klungo (in his Kazooie and Tooie design), Jamjars (who appears from Bottles' molehills and occasionally appears from one atop the Mountain) and Humba Wumba (in a mixture of her Tooie and Nuts & Bolts designs), as well as Quarrie and the vegetable enemies Topper, Bawl and Colliwobble now cameo in the background for this stage. Buzzbomb has been removed. Several other inaccuracies have also been fixed, such as the lack of a rock wall behind the tree stumps and the shapes of the trees.
 * Klungo will not appear if Gruntilda is present in the match.
 * Top of Gruntilda's Lair: The location Gruntilda battles Banjo and Kazooie for the final bosses of Banjo-Kazooie and Banjo-Kazooie: Grunty's Revenge. The main platform is wide, and the surrounding sky is dark and stormy. It features feathers and eggs as well as metal bars for Banjo and Kazooie's entrance as the arena did in Banjo-Kazooie, and the skull design that it had in Grunty's Revenge. Gruntilda's sisters Brentilda, Mingella and Blobbelda, each occasionally appear to watch the battle.

Original Tracks
Arrangements and remixes unique to whatever game Gruntilda's in.
 * "Gruntilda's Lair": A faster-paced elegant classical arrangement of Gruntilda's series theme, first heard while exploring her lair in Banjo-Kazooie.
 * "Clanker's Cavern": A faster-paced dramatic orchestral arrangement of the background track for the third world in Banjo-Kazooie, Clanker's Cavern.
 * "Vs. Boss Boom Box": An orchestral remix of the background track for the boss fight against Boss Boom Box, the boss of Rusty Bucket Bay, in Banjo-Kazooie.
 * "Mumbo's Skull & Wumba's Wigwam Medley": A tribal-sounding medley arrangement of the background tracks for the respective homes of Mumbo Jumbo and Humba Wumba in Banjo-Kazooie and Banjo-Tooie, two sha-people who transform the duo into various helpful forms in their respective debut games.
 * "Isle O' Hags": An orchestral arrangement of the background track for the majority of the hub world of Banjo-Tooie, the Isle O' Hags.
 * "Grunty Industries": A faster-paced techno-pop remix of the background track for the sixth world in Banjo-Tooie, Grunty Industries. Contains segments for the "outside" and "inside" themes, while also incorporating elements of Jolly Roger's Lagoon and Hailfire Peaks from Banjo-Tooie, two worlds that Grunty Industries contained shortcuts to in said game.
 * "Cauldron Keep": An orchestral arrangement of the background track for the ninth and final world in Banjo-Tooie, Cauldron Keep. Also contains a reference to Mingella & Blobbelda's theme from that game.
 * "Vs. HAG 1": An orchestral arrangement of the background track for the final boss against the HAG 1 in Banjo-Tooie.
 * "Boss Battle - Banjo-Kazooie: Grunty's Revenge": An orchestral arrangement of the background track for the boss fights in Banjo-Kazooie: Grunty's Revenge.

Source Tracks
Tracks sourced directly from the Banjo-Kazooie games.
 * "Final Battle - Banjo-Kazooie": The background track for the final boss fight against Gruntilda in Banjo-Kazooie. Sourced from the original game.
 * "Vs. Old King Coal": The background track for the boss fight against Old King Coal, the boss of Glitter Gulch Mine, in Banjo-Tooie. Sourced from the original game.
 * "LOGBOX Lunacy": The background track for certain Jiggy missions in the second world of Banjo-Kazooie: Nuts & Bolts, LOGBOX 720. Sourced from the original game.

Victory Fanfare

 * "Victory! Gruntilda": An orchestral remix of the first few notes of the theme to Gruntilda's Lair, her series theme.

Spirits
The Main Article, I guess, would technically be List of spirits (Banjo-Kazooie series), but these spirits are the ones that'd be added with Gruntilda so they won't be there. The Buzzbomb spirit has been removed, as he's really such an obscure part of the series I don't think he was necessary.