List of SSBU Music (Metroid series)

This is a list of music tracks pertaining to the universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on the four Metroid stages in the game: Brinstar, Brinstar Depths, Norfair, Frigate Orpheon, and, as of the 8.1.0 update,, Small Battlefield, , and.

Origin
This track is a remix of the title theme from Metroid. It is arranged in a style that combines electronic and orchestral elements. The arrangement also features the "Game Start" jingle and some portions of the ending theme from Metroid.

Composition & Arrangements
Source: Metroid

Arrangement: Kohta Takahashi

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Metroid: Title

Origin
This track is a remix of the theme used in the Brinstar area in Metroid. This version has not appeared since the original Super Smash Bros., where it played on the Planet Zebes stage. The song is arranged in a brass-heavy style with synthesized arpeggios.

Composition & Arrangements
Source: Metroid

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Composition and arrangement Copyright Nintendo

Japanese title: [64], Brinstar [64]

Origin
This song is a medley of three tracks from Metroid. It encompasses the background music of Brinstar, as well as the the "Game Start" soundbyte that has been used throughout the Metroid series. It finishes off with the title screen theme from the original game, which has also been used throughout the series. The overall style of the track is synthesized rock with a prominent bassline, though it takes a more atmospheric tone during the "Game Start" and title screen segments. As was the case in Super Smash Bros. 4, this remix has been abridged in order for the entire loop to be under two minutes; specifically, the reprise of the Brinstar theme and the bridge section before the loop have been cut.

Composition & Arrangements
Source: Metroid

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Composition and arrangement Copyright Nintendo

Japanese title: [DX], Brinstar [DX]

Other uses
This track was used in ' character trailer on the official website.

Origin
This track is a hard-rock style remix of the music that plays in the Brinstar area of Metroid. It is very similar to a previous remix found in Metroid Prime: Pinball, though with the addition of narration and a chiptune segment ending with the Famicom Disk System Loading Sound. The narration at the beginning says, "Samus is under fire! She sends an emergency directive: Join the fight!"

Composition & Arrangements
Source: Metroid

Arrangement Supervisor: Kenji Yamamoto

Narration: Jay Ward

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: [X], Brinstar [X]

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is a new remix of the music from Metroid that plays in Kraid's Lair. It takes on a hard rock tone with a violin lead and a 6/8 groove. The song goes through two loops, with the second half going through several key changes.

Composition & Arrangements
Source: Metroid

Arrangement Supervisor: Yasushi Asada

Composition: Nintendo

Arrangement: noisycroak Co., Ltd.

Composition and arrangement Copyright Nintendo

Japanese title:, Brinstar Depths

Other uses
This track was used in ' reveal trailer.

Origin
This track is a remix of the music in Metroid that plays in Kraid's Lair, featuring an excerpt of the music that plays when in a room with a Chozo Statue. The overall track is highly synthesized and atmospheric, at one point using samples similar to the original NES soundchip. It goes through two loops, with the second loop adding a drumkit and raising the key by five half steps.

Composition & Arrangements
Source: Metroid

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory Inc.

Composition and arrangement Copyright Nintendo

Japanese title: [DX], Brinstar Depths [DX]

Origin
This track is a techno remix of the music that plays in the Norfair area in Metroid. It incorporates vocal samples, a distorted electric guitar, and a laidback drumbeat, making it very stylistically unique compared to the original song.

Composition & Arrangements
Source: Metroid

Arrangement Supervisor: Yuzo Koshiro

Composition: Nintendo

Arrangement: Ancient-corp.

Composition and arrangement Copyright Nintendo

Japanese title:, Norfair

Unlock methods

 * Purchase from the Shop for 300 gold.
 * Obtain as a random drop from

Origin
This track is a remix of the music that plays during the escape sequence towards the end of the original Metroid, as well as the Brinstar theme. It begins in a familiar chiptune style, before gradually introducing an orchestra and guitar riffs.

Composition & Arrangements
Source: Metroid

Arrangement: Akari Kaida

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Escape

Trivia

 * The song uses a drum loop from the plugin Spectrasonics Stylus RMX called "160-Find the Exit Combo". Whether or not this sample was used to match the name of the song is unknown.

Origin
This track is a remix of the music that plays during the ending credits of Metroid. It is a faithful remastering of the original song in an orchestral style.

Composition & Arrangements
Source: Metroid

Arrangement Supervisor: Tsukasa Masuko

Composition: Nintendo

Arrangement: M’s Factory Inc.

Composition and arrangement Copyright Nintendo

Japanese title:, Metroid: Ending

Other uses
This track is used in Samus's Classic Mode credits.

Origin
This track is a new remix of the battle theme of Ridley, Draygon, and the Torizos from Super Metroid, done in a heavy metal style with synth and orchestral backing. It also features a snippet from Super Metroid's opening theme.

Composition & Arrangements
Source: Super Metroid

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title:, vs. Ridley

Other uses
This track was used in 's character trailer on the official website.

Origin
This track is a remix of the music that plays when fighting Ridley, Draygon, or the Torizos in Super Metroid, though it is more often associated with Ridley. It uses a hard rock style led by synths and backed by electric guitars.

Composition & Arrangements
Source: Super Metroid

Arrangement Supervisor: Yusuke Takahama

Composition: Nintendo

Arrangement: TARGET ENTERTAINMENT INC.

Composition and arrangement Copyright Nintendo

Japanese title: [X], vs. Ridley [X]

Other uses
This track was used in 's reveal trailer.

Origin
This track is a remix of the music that plays during the credits of Super Metroid, done in an orchestral style faithful to the original song. The original theme was an extension of the Theme of Super Metroid played during the prologue; in subsequent Metroid titles, that theme has also been referred to as Theme of Samus, as it has been mostly associated with the character of Samus Aran.

Composition & Arrangements
Source: Super Metroid

Arrangement: Masato Coda

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Theme of Space Warrior Samus Aran

Other uses
This track was used in ' character trailer on the official website and her Classic Mode credits.

Trivia

 * Despite the title, this track is actually a remix of "Ending"; there is a song with the title "Theme of Samus Aran, Space Warrior" on Super Metroid's soundtrack, but it uses a completely different melody.

Origin
This track is a remix of the music in Metroid Fusion that plays in the background during the first mission in Sector 1. This song was rearranged by its original composer, Minako Hamano, and essentially plays a remastered version of the original sequenced track.

Composition & Arrangements
Source: Metroid Fusion

Arrangement Supervisor: Minako Hamano

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Origin
This track is an arrangement of two music pieces featured in Metroid Prime. The first song plays on the title screen, while the second track is a slightly remixed version of the theme that plays during the ending credits. It also includes narration, which is based upon an unused monologue found in the files of Metroid Prime itself. This song was rearranged by its original composer, Kenji Yamamoto. The narration at the beginning says, "In the reaches of space, below the surface of Planet Zebes, Samus Aran faced the Space Pirates. She destroyed their operation, wiped out the parasites called Metroids, and defeated Mother Brain. But the pirates were far from finished..."

Composition & Arrangements
Source: Metroid Prime

Arrangement Supervisor: Kenji Yamamoto

Narration: Jay Ward

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, Metroid Prime: Opening / Menu

Origin
This track is a new remix of the theme that plays while fighting the Parasite Queen boss in Metroid Prime. It is performed in heavy metal style, with prominent synths and choir, and a distorted electric guitar replacing the original's synthesized bass.

Composition & Arrangement
Source: Metroid Prime

Arrangement: Motoi Sakuraba

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title:, vs. Parasite Queen

Other uses
This track was used in ' character trailer on the official website.

Origin
This track is taken directly from Metroid Prime, where it plays while fighting Meta Ridley. The track itself is a remix of Vs. Ridley from Super Metroid and Tourian, a recurring theme which first appeared in Metroid.

Composition & Arrangement
Source: Metroid Prime

Composition and arrangement Copyright Nintendo

Japanese title:, vs. Meta Ridley

Origin
This track which is also called Hunters is taken directly from Metroid Prime 2: Echoes, being the default music that plays during multiplayer matches. The theme itself is an arrangement of the Upper Brinstar theme from Super Metroid.

Composition & Arrangements
Source: Metroid Prime 2: Echoes

Composition and arrangement Copyright Nintendo

Japanese title: , Multiplay (Metroid Prime 2 Dark Echoes) 

Other uses
This track is used in 's Classic Mode credits.

Origin
This track is taken directly from Metroid Prime Hunters, where it plays when fighting enemies.

Composition & Arrangements
Source: Metroid Prime Hunters

Composition and arrangement Copyright Nintendo

Japanese title: PsychoBits

Origin
This track is taken directly from Other M, where it plays when fighting various minibosses.

Composition & Arrangement
Source: Metroid: Other M

Composition and arrangement Copyright Nintendo

Japanese title:, Battle of Restriction

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is taken directly from Other M, where it plays when fighting Vorash.

Composition & Arrangement
Source: Metroid: Other M

Composition and arrangement Copyright Nintendo

Japanese title:, The Burning Lava Fish

Origin
This track is taken directly from Other M, where it plays when facing Ridley. The track itself is a remix of the Vs. Ridley theme from Super Metroid.

Composition & Arrangement
Source: Metroid: Other M

Composition and arrangement Copyright Nintendo

Japanese title:, Nemesis Ridley

Other uses
This track is used in Ridley's Classic Mode credits.

Origin
This track is the title screen theme in Metroid Prime: Federation Force.

Composition & Arrangement
Source: Metroid Prime: Federation Force

Composition and arrangement Copyright Nintendo

Japanese title:, Metroid Prime Federation Force: Main Theme

Origin
This track is taken directly from Metroid: Samus Returns, where it plays in areas with extreme heat. It is a remix of the Magmoor Caverns theme from Metroid Prime, which is itself a remix of the Lower Norfair theme from Super Metroid.

Composition & Arrangement
Source: Metroid: Samus Returns

Composition and arrangement Copyright Nintendo

Japanese title: , Lava Caves (Metroid: Samus Returns) 

Unlock method

 * Purchase from the Shop for 300 gold.

Origin
This track is taken directly from Metroid: Samus Returns, where it plays when battling a Zeta Metroid.

Composition & Arrangement
Source: Metroid: Samus Returns

Composition and arrangement Copyright Nintendo

Japanese title: BOSS4, BOSS4 (Metroid: Samus Returns) 

Origin
This track is taken directly from Metroid: Samus Returns. It plays after the credits when showing the player their final play time and rate for collecting items. The track has been featured on various Metroid titles since Metroid Prime, where it was named Record of Samus.

Composition & Arrangement
Source: Metroid: Samus Returns

Composition and arrangement Copyright Nintendo

Japanese title: , Result (Metroid: Samus Returns) 

Trivia

 * The original version of  is the only previous Metroid song to not return in Ultimate.