Rosalina & Luma (SSBU)/Neutral attack/Infinite

Rosalina
The rapid jab's hitstun and shieldstun modifiers are actually specified for an ID 0 hitbox that does not exist; however, due to a glitch with hitstun and shieldstun modifiers, they apply to the ID 1 hitbox regardless.

! Hitstun ! Shieldstun


 * +3 frames
 * 5×


 * &mdash;
 * &mdash;


 * &mdash;
 * &mdash;


 * &mdash;
 * &mdash;
 * }

Luma
If Luma has been separated via Luma Shot, the hitboxes have their damage multiplied by 1.5×, which is ignored for knockback calculation.

! Hitstun


 * +3 frames


 * &mdash;
 * }

Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.