Roy (PM)

Roy is a playable character in the Brawl mod Project M. After being cut from Brawl, he returns with significant buffs. In Project M, he is one of two characters that were not originally playable in Brawl, the other being ; in Project+, he is one of three, with being the third. Roy was the first clone Engine character announced for Project M, based on as he was in Melee.

Jun Fukayama's protrayal of Roy from Super Smash Bros. Melee was repurposed for Roy's appearance in Project M.

Roy ranks 29th out of 41 on the official tier list, in the C tier. This is only a slight improvement in terms of tier ranking—in Melee, he is placed 21st out of 26, in the D tier—but balance in Project M is generally considered to be much better than in Melee, and Roy is far more viable and has significantly improved tournament results compared to his Melee version.

Attributes
Roy maintains the same archetype from Melee, being a nimble fighter with relatively strong and fast attacks, an uncommon combination for a lightweight. He retains many of his attributes from Melee, including a fast dash, a fast falling speed (the same as the significantly heavier ), and an average air speed. As a swordsman, Roy's Binding Blade gives his attacks disjointed hitboxes, allowing him to carefully space between him and his opponents. Many of his attacks were heavily buffed in his transition from Melee, becoming stronger, faster, better for comboing, easier to land due to increased reach, and better for finishing. Roy's greatest change, however, is his drastically improved aerial game (which was arguably the worst in Melee). For instance, his sweetspotted down aerial is much stronger and now a spike as opposed to a meteor smash, and his back aerial is a powerful finisher due to its significantly increased knockback.

One of the biggest flaws Roy had in Melee was his inability to combo due to his difficult-to-land attacks. As a result of their poor hitbox placements, it was very easy for Roy to land his sourspots, which caused low hitstun. This has been well addressed in Project M, as his attacks are comparably easier to land and sweetspot as a result of their increased range. Because of this, they offer more hitstun than they did in Melee. Roy's improved aerial game greatly benefits his comboing game, as he can now link multiple forward aerials consecutively and rack up damage more easily than before, and his up aerial has been strengthened, not enough to make it a reliable kill move, but enough to make it more efficient at juggling. In addition, Roy also has a very good approach due to having one of the best SHFFLs in the game due to his fast falling speed, moderately high gravity, and low short hop, coupled with his relatively low traction, giving him an above-average wavedash length.

Roy's grab game is formidable. His up throw is the 9th strongest (10th if 's is counted as two due to his purple and blue Pikmin being stronger) and has great chain grabbing potential against fast fallers. Additionally, Roy can force his opponent over to the edge and execute a good edgeguarding strategy by grabbing them, forward or down throwing them, and finishing them off with either his Flare Blade or side smash.

However, Roy is not without his flaws. He retains his disjointed hitboxes' primary flaw from Melee: the poor hitbox placements, as the tipper hitboxes of most attacks (neutral aerial and up smash are a few exceptions), retain their roles as the sourspots of his attacks, meaning that Roy is still forced to come up close to his opponents in order to be most efficient. However, because they are easier to land as a result of their increased range, this flaw does not adversely affect Roy nearly as much as it did in Melee. Roy's primary flaws, however, are his susceptibility to combos despite his light weight, due to his fast falling speed, which also exacerbates his poor and easily gimped recovery, his other major flaw. On the upside, Roy can aid his recovery by using his side special, the Double-Edge Dance, as the first hit grants him slightly more vertical distance and longer airborne time. Also, his fast falling speed enhances his vertical endurance, making him moderately difficult to KO vertically. Despite this, Roy's vertical endurance is only average relative to the cast (18th overall, which is relatively worse than in Melee) due to being lighter than many other characters. In conclusion, Roy can be considered a rush-down glass cannon like the space animals, because while he possesses devastatingly powerful attacks in his repertoire in addition to an effective combo game, his survivability is below average due to being an easy-to-combo lightweight with a lackluster recovery.

Overall, thanks to the buffs he received, his combo game and overall power have been improved significantly, thus making him be a more formidable fighter than he was before in Melee.

Changes from Melee to PM
Roy has been heavily buffed from Melee to PM and has been reworked to be more of a semi-clone of, rather than a clone, in terms of animations and attack functions. In addition, his buffs have increased his overall KO potential and made him become on par Marth as opposed to weaker.

Ground attacks
Up tilt

Down tilt

Forward smash

Down smash

Aerial attacks
Back aerial

Up aerial

Throw
Down throw

Special moves
Flare Blade

Double-Edge Dance

Blazer

Counter

v3.6
Beta

Full

Moveset
Up to date as of version 3.6.

Notable tech
Labbing Discord Tech Post

Notable players

 * 🇺🇸 USA Connor - Ranked 18th on PMRank 2019.
 * - The best Roy player in the world. Ranked 3rd on the PMRank 2018.
 * - Ranked 9th in Washington

Trophy
In Project+, Roy's trophy can be obtained by clearing and All-Star mode. Roy’s trophy replaces Ashnard’s trophy in Project+.


 * Roy
 * The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.

Project M
Roy retains his costumes from Melee, with the addition of two new costumes, although they were touched up to match the more realistic environment of Brawl.

PMDT had confirmed on their Twitter account that Roy would have an alternate costume based off his appearance in Fire Emblem: Awakening in a future version of Project M. While it never made it into the mod officially, it was later released on the Brawl Vault.


 * Default: Based on Roy's design in Fire Emblem: The Binding Blade, although with a purple cape like in Melee.
 * Green: Based on the "other" units in the Fire Emblem games.
 * Red: Based on the "enemy" units in the Fire Emblem games.
 * Blue: Based on the "player" unit in the Fire Emblem games. This costume was touched up from Melee, now matching his appearance in Fire Emblem: The Binding Blade.
 * Gold: Resembles Bors from Fire Emblem: The Binding Blade.
 * Black: Resembles Galle from Fire Emblem: The Binding Blade.
 * Purple: A costume added in version 3.5. The color scheme makes a reference to his appearance in Fire Emblem: Awakening.

Project+
Roy receives an alternate costume based on his appearance in Fire Emblem Awakening, along with recolors.


 * Pink: Resembles Marcus from Fire Emblem: The Binding Blade.
 * Purple: Resembles Zephiel, the primary antagonist of Fire Emblem: The Binding Blade.
 * White: Resembles Zelot from Fire Emblem: The Binding Blade.
 * Blue (Awakening): Based on Roy's design in Fire Emblem Awakening.
 * Red (Awakening): Based on the "enemy" units in the Fire Emblem games.
 * Green (Awakening): Based on the "other" units in the Fire Emblem games.
 * Gray (Awakening): Based on Inigo from Fire Emblem Awakening.
 * Gold (Awakening): Unknown.
 * Black (Awakening): Unknown.
 * Z-Secret Costume: Roy's beta design.
 * R-Secret Costume: Based on Roy's Master Lord design in Fire Emblem: The Binding Blade.

Trivia

 * Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a codec conversation) reuses that of 's.
 * Despite this, he now has his own congratulations screen.
 * In addition, when accessing replays in Brawl, Roy shows up as.
 * Furthermore, clearing Classic mode with Roy grants the player the Roy trophy in Project+.
 * Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound.
 * The voice clip from Roy's up taunt comes from one of his victory quotes in Melee.
 * By pure coincidence, this voice clip (albiet re-recorded) would go on to be used in one of 's taunts in Smash 4.
 * Before Project+ came to be, there were some minor oddities with Roy's voice clips during battle, distinctions shared by fellow clone engine fighter . This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed:
 * Roy's voice and sound effects were of a significantly lower quality than those featured in Melee, although an unofficial patch proved that this was unnecessary for the official release of Project M.
 * Roy's voice could be heard when he entered Metal form.
 * Prior to Project M v3.6 Beta, Roy's sound effects replaced Duon's, resulting in atypical behaviour when fighting it. After 3.6, his sound effects were then shared with.
 * As of Project +, Roy is still missing his sheathe. The PMDT's reason for this is due to file size and clipping issues; this was before later versions of BrawlBox gained a model optimizer, as importing such objects then would have caused the game to crash.
 * As newer versions of BrawlBox now exist, file size and clipping issues are little to non-existent. There also exist unofficial patches for Roy in this scenario, which have no issues on file size whatsoever, and the sheathe clips roughly as much as those of other existing characters on Project M's roster.
 * If Roy is under the effects of a Turbo and performs his neutral aerial right after using Blazer on a large character such as, Roy will launch high up into the air. A similar situation applies to Marth.
 * Roy is one of the only two characters to have two spikes; the other is . Coincidentally, they share the same falling speed.
 * If one were to delete the custom file used for the announcer calls in Project M and select Roy in-game, it reveals to use the clip for . On the Sound Test, Roy's announcer selection call goes where Pokémon Trainer would go.