Peach (SSB4)

Peach (, Peach) is a playable character in Super Smash Bros. 4. Her return to the series was confirmed on September 12th, 2013, the day before the 28th anniversary of , the landmark NES game in which she debuted. She is among the first wave of compatible amiibo figures.

Samantha Kelly reprises her role as Peach in Smash 4, albeit via voice clips from Super Smash Bros. Brawl.

Peach is ranked at 20th place out of 54 characters on the tier list, placing her at the bottom of the B tier. This is a moderate improvement from her prior rank of 19th out of 38 in Brawl, where she is ranked as the lowest character in upper mid-tier. Peach's ability to float gives her a uniquely strong air game and allows her to pressure opponents safely; this along with her Vegetable projectiles makes for a good neutral game in most matchups. Peach has great combos and can perform complicated combos with high damage output. She also has surprisingly good KOing ability due mainly to the high knockback of her forward aerial.

However, Peach suffers from light weight, slow ground movement and difficulty landing safely, which can lead to her being overwhelmed by aggressive opponents.

Currently, her tier placement has been debated. Despite having mediocre representation, she has attained strong results and wins against top players, largely thanks to, who has achieved great placings at majors like GameTyrant Expo 2017. Due to this, many believe that her current place on the tier list is too low.

Attributes
Peach is a tall, light character who is quite slow in terms of walking speed, dashing speed, air speed and falling speed. While this is an unfavorable combination of traits, it is compensated by her unique floating ability. Her float ability grants her the power to hover at any height she chooses, giving her a distinct advantage in combat. This, combined with a potent aerial moveset, makes her a force to be reckoned with.

Peach can play an effective keep-away game. Vegetable serves as her projectile, and as a throwable item, it is quite a versatile one; the move also has a 1/250 chance of spawning a powerful Bob-omb and a 1/166 chance of spawning a shield-shattering Mr. Saturn. Peach's floating ability also helps her to control space; floating low to the ground and using retreating aerials makes her difficult to punish, and this greatly helps her own approach as well, as with good spacing she can attack the opponent's shield with little fear of reprisal. Float can increase her mobility and movement options, allowing her to frustrate her opponents with quick and unpredictable mixups. Her tilt attacks are less safe, but given the right opportunity have decent combo potential. She has a decent grab game, as her down throw can be followed up with a variety of moves and her back throw is relatively strong. All of this gives her a solid set of options in the neutral game.

Peach does not have trouble KOing, either. Her forward aerial's high knockback makes it her best finishing move, and it can be used while floating to "fish" for a kill with relative safety. Back throw is also a good KO option. Floating allows for effective edgeguarding as well, potentially leading to early KOs. Peach also has a potent if somewhat situational set of smash attacks; her forward smash cycles through three weapons each with their own useful properties, her down smash is a multi-hit attack good for catching rolls and edge recovery options, and her up smash is a particularly powerful move when sweetspotted.

Peach does of course have drawbacks, mainly relating to her slow movement. Faster opponents may be able to overwhelm her before she can begin throwing vegetables or otherwise defend herself. If thrown into the air she can have difficulty landing, and this along with her low weight makes her susceptible to juggling and vertical KOs. Peach's ability to approach suffers against characters with long reach and disjoints, as she lacks the agility to get in close before they can hit her. Her recovery is also a potential point of failure, as while she can travel a great deal of horizontal distance, she is left vulnerable if forced to rely on Peach Parasol, and her vertical recovery is average at best (discounting the incredibly dangerous and situational Bob-omb), as well as predictable and slow, making it possible for her to be gimped. Due to this Peach has a very high learning curve.

In terms of custom moves, Peach has a few notable ones. Sleepy Toad knocks airborne opponents and puts grounded opponents to sleep, allowing for great followups. Light Veggie is great at keeping projectiles out in the open for a while, disrupting her opponents' neutral game. Parasol High Jump addresses her issues regarding vertical recovery, but loses its ability to deal damage as it rises and severely hinders Peach's horizontal recovery. Flying Peach Bomber also assists Peach's recovery by extending her impressive horizontal distance even more, as well as dealing more damage overall, at the cost of a smaller hitbox. All of her other customs are situational to inferior in comparison to her standard moves, notably Heavy Veggie, which travels vastly less distance than the default Veggie when thrown.

Changes from Super Smash Bros. Brawl
Peach has received a mix of buffs and nerfs in the transition from Brawl to SSB4, but she was buffed overall relative to the cast. Peach's overall mobility has improved due to having a better double jump, quicker dashing speed, and better air speed. Her ground game has been particularly improved thanks to her stronger smash attacks, faster Peach Bomber and her tilt attacks leading to many follow ups (due to the changes to hitstun canceling). Furthermore, her dash attack, forward aerial and back throw received significant increases in knockback, improving her KO power and reducing one of the main weakness she had in Brawl. Peach's approaches from below are also safer with the gain of a new up aerial. She also has a slightly easier time defending against juggles and aerial followups due to her improved air dodge and slightly faster falling speed. Her grab game is also better as while her dash grab and standing grab are laggier, her forward, up and especial back throws are stronger and the removal of hitstun canceling has made down throw a more potent combo throw.

However, Peach has seen various nerfs as well. Her damage output and frame data are overall worse with many attacks dealing less damage and/or being laggier. While her aerial mobility was improved, her overall aerial game was not. Her aerials have higher landing lag overall and they auto-cancel later with her forward aerial in particular suffering from its later auto cancel window. Neutral aerial is slower and both it and back aerial can no longer link their clean hits into their late hits, up aerial has less combo potential and down aerial is weaker and its final hit has higher knockback making it a less effective combo tool (although this is largely compensated with the general mechanic changes). Lastly, Vegetable now takes longer to pluck as Peach has lost all of the advanced techniques she once had, worsening her projectile game.

The general mechanic changes of SSB4 both helped and hindered Peach. On the negative side, the removal of edgehogging makes it much more difficult for Peach to edgeguard while benefiting her recovery less than most other characters. Peach is also too slow to benefit from the new untechable reeling animation while still lacking reliable tools to lock opponents. The removal of chain grabbing does not highly benefit Peach as she was not only already immune to most chain grabs due to her floaty status but it also removes her ability to chain grab with down throw. Lastly, the most significant change which hindered her was the removal of glide tossing as she was one of the most prominent users of the technique in Brawl and it overall further worsens her projectile game. Due to her status as a lightweight, Peach's lackluster endurance prevents her from making effective use of the rage mechanic herself. On the other hand, her opponents can use the rage mechanic to K.O. Peach relatively early.

On the positive side however, she heavily benefits from rage if she can survive long enough make use of it due to her kill moves being even stronger and her Peach Parasol being able to kill opponents at insanely early percents. The changes to hitstun and the weakening of DI also heavily benefits her combo game as many more of her moves can link into each other while she remains fairly difficult for most characters to combo. The weakening of SDI also benefits moves such as her down smash and down aerial with the latter also benefiting from the changes to hitstun.

Despite her the nerfs to her damage output, frame data and projectile game, Peach is a stronger character overall relative to the cast having greater KO potential and being less susceptible to juggling and the changes to the game's mechanics help her more than they hinder her as she received multiple significant benefits from them while only receiving one significant hindrance. As a result, she has seen greater results in competitive play.

Ground attacks

 * Neutral attack:
 * Forward tilt:
 * Up tilt:
 * Down tilt:
 * Dash attack:
 * Forward smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Up tilt:
 * Down tilt:
 * Dash attack:
 * Forward smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Down tilt:
 * Dash attack:
 * Forward smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Down tilt:
 * Dash attack:
 * Forward smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Dash attack:
 * Forward smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Dash attack:
 * Forward smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Forward smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Golf Club:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Tennis Racket:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Frying Pan:
 * Up smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:
 * Down smash:

Aerial attacks

 * Neutral aerial:
 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Forward aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Back aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Up aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:
 * Down aerial:

Throws/other attacks

 * Grabs:
 * Pummel:
 * Forward throw:
 * Back throw:
 * Up throw:
 * Down throw:
 * Floor attacks:
 * Back floor attack:
 * Edge attack:
 * Trip attack:
 * Forward throw:
 * Back throw:
 * Up throw:
 * Down throw:
 * Floor attacks:
 * Back floor attack:
 * Edge attack:
 * Trip attack:
 * Up throw:
 * Down throw:
 * Floor attacks:
 * Back floor attack:
 * Edge attack:
 * Trip attack:
 * Floor attacks:
 * Back floor attack:
 * Edge attack:
 * Trip attack:
 * Floor attacks:
 * Back floor attack:
 * Edge attack:
 * Trip attack:
 * Back floor attack:
 * Edge attack:
 * Trip attack:
 * Back floor attack:
 * Edge attack:
 * Trip attack:
 * Edge attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:
 * Trip attack:

Special moves

 * Toad:
 * Peach Bomber:
 * Peach Parasol:
 * Hit 1:
 * Loop hits:
 * Final hit:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Peach Bomber:
 * Peach Parasol:
 * Hit 1:
 * Loop hits:
 * Final hit:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Peach Parasol:
 * Hit 1:
 * Loop hits:
 * Final hit:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Hit 1:
 * Loop hits:
 * Final hit:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Loop hits:
 * Final hit:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Final hit:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Open Parasol:
 * Vegetable:
 * Peach Blossom:
 * Vegetable:
 * Peach Blossom:
 * Vegetable:
 * Peach Blossom:
 * Vegetable:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:
 * Peach Blossom:

Update history
Game updates for Peach have been somewhat unusual, and it is debatable whether or not she has been buffed or nerfed. 1.0.4 fixed several beneficial bugs that provided with various ways of cancelling lag on her moves, while also made her aerials get stale when floating, whereas in 1.0.8 and 1.1.1 she only received very minor and nearly unnoticeable buffs.

In spite of the bugfixes, Peach has benefited noticeably from the changes to shieldstun mechanics: most of her aerial moves have became safer on shield due to their damage output and speed combined with her float ability, an example being her forward aerial working as a very useful spacing tool and her down to neutral aerial becoming very hard, if not impossible to interrupt for most characters, bar a few characters with good out of shield games. Her down smash, dot-shaped eye and stitchface turnips, Bob-ombs, Mr. Saturns and Peach Bomber also benefit from these changes, the latter two which also deal bonus shield damage. Altogether, these changes allow her to pressure opponents on shield more effectively, and to effectively wear down a shield more easily. Even so, her out of shield game itself has also been slightly nerfed to compensate, as it is harder for her to punish out of shield with an up smash or dash attack. Some of her laggier moves are also easier to punish out of shield compared to the rest of the cast.

However, 1.1.5 changed some of the type of her up aerial's hitboxes from hitting both grounded and aerial opponents to only hitting aerial ones, which has reduced significantly the amount of characters that got affected by her infinite combo, the "Umeki Rainbow". As a result, her matchups against certain characters that were vulnerable to the combo have been worsened.

In initial versions of the game, she was not able to pull out a turnip out of the ground in For Glory as that would lead into a ban for "cheating". This was remedied in patch 1.0.2.

 1.0.2

 1.0.4

 1.0.8

Technical changelist 1.0.8

 1.1.1

 1.1.5

Moveset
For a gallery of Peach's hitboxes, see here.

Tier placement and history
Since the game's release, expectations of Peach have been those of a mid-tier, and often a high-tiered character. Players noted her steep learning curve made her a situational choice for competitive play, though others also cited her improvements since Brawl and how her playstyle was very rewarding once she was mastered to her fullest. The changes to shield mechanics were also beneficial to her as they significantly improved her pressure game. As a result, and due to hardly any nerfs she got in game updates, she has always been seen as a viable, if hard to master, choice for competitive play. Despite her learning curve giving her a noticeably below average playerbase, smashers like, , and  have been able to demonstrate her capabilities in tournaments at a major degree. This led to Peach being placed at 19th in the first 4BR tier list.

Peach's results, however, while consistent, have never been as numerous as other characters ranked above her, and eventually, other characters ranked below her, causing expectations of her to slowly drop. This was further compounded by the worsening of her infinite combo (the "Umeki Rainbow"). Because of this, she dropped on the second tier list at 26th. She then saw a moderate rise to 21st on the third tier list, and finally to 20th on the fourth and current tier list. Regardless, while her mixed perception within the community has improved for the better, and she continues to gain rather strong results, it is unknown how her tier placement will fare in the long run due to the scarcity of these results.

Most historically significant players
Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time.

See also: Category:Peach players (SSB4)


 * - One of the best Peach players in Japan. Placed 5th at, 7th at , 13th at both and , and 17th at  with wins over players such as , , and . Ranked 56th on the JAPAN Power Rankings.
 * - One of the best Peach players in the United States. Placed 5th at, 13th at both and , 17th at , and 25th at  with wins over players such as , , and . Currently ranked 8th on the New England Power Rankings.
 * - The best Peach player in Europe. Placed 5th at, 7th at , and 9th at , , and with wins over players such as , , and.
 * - One of the best Peach players in the United States. Placed 17th at both and, 25th at both  and , and 33rd at  with wins over players such as , , and . Currently ranked 1st on the South Florida Power Rankings.
 * (#22) - The best Peach player in the world. Placed 2nd at, 5th at both and , 7th at , and 9th at.
 * - Placed 5th at, 13th at and , and 25th at  with wins over players such as  and . Formerly ranked 2nd on the Texas Power Rankings.
 * (#94) - The best Peach player in Japan. Placed 2nd at, 4th at both and , 7th at , and 9th at  with wins over players such as , , and . Ranked 24th on the JAPAN Power Rankings.
 * - The best Peach player during the first 2 years of Smash 4. Placed 5th at, 7th at both and , 13th at , and 17th at  with wins over players such as , , and . Formerly ranked 29th on the Panda Global Rankings

Solo Events

 * All-Star Battle: Melee: Peach is one of the opponents fought in this event. All opponents debut in Melee, and reappear in Smash 4.
 * Enough with the Kidnapping: The player controls Peach and must defeat and
 * Princess Punch-Up!: Peach and are opponents that  and  must defeat.
 * Unwavering Chivalry: As, the player must defeat while avoiding Peach and . KOing either of the princesses results in failure.

Co-op Events

 * Peach in Peril: and  must defeat all opponents except for Peach. KOing Peach results in failure.
 * The Ultimate Battle: Two players select a character and must defeat the entire roster.
 * Viral Visitors: and Peach in her white alternate costume must defeat 4 s in purple costumes.

Trivia

 * In the Nintendo 3DS version of the game, a bug existed wherein using Peach's Vegetable move in For Glory mode would rarely trigger an automatic ban for "dishonest play". It is unclear what the cause of the glitch was, but the main theories involve the player being flagged as having an illegitimate item. Nintendo acknowledged the glitch and released an update that fixed this issue.
 * Peach is the only character in SSB4 to be unable to use her down special in midair at all. Palutena's Guidance even warns about this. ("I don't know about that. It seems like tossing vegetables is more her idea of fun. She'll pelt you with them the entire match if you don't watch it. But she can't reload when she's jumping, so keep your eye on what she's up to.")
 * Peach's Alt. trophy in resembles her Adventure Mode trophy in Melee, albeit flipped.
 * The portrait and in-game model of her Daisy-themed costume feature the blue and red jewels on her crown in swapped positions, to match Princess Daisy's appearance. However, her Alt. trophy in the Nintendo 3DS version does not include this change.