User:RoyboyX/MSNAs merged

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Overview
A punch-punch-kick natural combo. The first punch can jab lock into a guaranteed, but is hard to jab cancel into something else. By contrast, the second punch is pretty good at jab cancelling into a or, but cannot jab lock. Both punches link well into the kick, but while reasonably damaging, it can't KO until the mid-300%s and has no real follow-up potential.

Hitboxes

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Hit 1



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Hit 2



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Hit 3
* Hitbox 0 reduced in size from 5.0 to 3.6.


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Overall (earliest)



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