Min Min (SSBU)/Neutral attack/Infinite

Hitboxes
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, due to a glitch with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.

! Hitstun ! Shieldstun


 * +3 frames
 * 9×


 * &mdash;
 * &mdash;


 * &mdash;
 * &mdash;
 * }

Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.