Staff

The Staff (, Sniping Staff) is a weapon from the series, appearing as an item in Super Smash Bros. Ultimate.

Origin
Staffs are a class of projectile weapons in , usually possessing both long range and the property of increased damage over distance. The design of the Staff in Smash is that of Uprising's, which is said to be good for beginners with the weapon type.

As an item
The Staff swiftly fires a thin laser beam straight ahead. The damage dealt by the laser increases with its distance from the user, starting at 5% below 30 units (from the tip of the Staff; roughly the length of a platform on Pokémon Stadium). Only one opponent can be attacked with each beam and it will inflict knockback. The staff has an extremely long range that surpasses the length of most stages (600 units), and has a damage cap of 30% at 180 units (roughly 70% of the length of 's main platform). Reaching the damage cap will cause a Special Zoom and a unique piercing particle effect. Additionally, the Staff's attack will always hit on frame 12 no matter the distance, despite the visual effect of the beam moving forward.

Spirits
Equipping the Centurion, Commander, or Cupid support spirits will give the player a Staff at a start of their stock.

Trivia

 * The gun found in Ultimate's Free the Spirit screen is a modified Staff. It has a similar internal file name ("staffroulette" as opposed to "staff") and shares many parameters and scripts. The main differences compared to a normal Staff is the projectile, hits faster (frame 12 → 6), launches at a lower angle (46° → 15°), has a higher hitlag multiplier (0.8 → 1.0), deals fixed knockback (100 KBG & 60 BKB → 50 FKB), and is set to always deal the maximum 30%.