Mii Brawler (SSB4)


 * Anyone Can Join The Battle!

Mii Brawlers (, Hand-to-Hand Fighting Type) are one of the three different types of s that appear in Super Smash Bros. 4, along with s and s.

The Mii Brawler is unranked in the current tier list but was 55th out of 57 characters on the third tier list (when only taking their default moveset and size into account). Compared to the other Mii Fighters, Mii Brawlers boast formidable mobility, attack speed, and damage that is further strengthened by their great ground and air games, giving them a versatile combo game and excellent KOing ability once they find an opening.

However, the Mii Brawler is heavily held back by its poor range, which leads to a poor approach when combined with their very lackluster projectile in Shot Put. Mii Brawler also suffers from one of the worst recoveries in the game, as none of its special moves provide significant upward distance, and most of them are easy to edgeguard or gimp against, most notably its standard recovery move Soaring Axe Kick, which cannot sweetspot ledges until the peak of the move. While some of its custom moves can alleviate some of these problems, the universal ban on custom moves since EVO 2015 has prevented players from taking advantage of these. As a result, Mii Brawler has had poor tournament representation, despite some decent tournament results in the early Smash 4 days when customs were legal.

Attributes
The Mii Brawler is a formidable fighter who combines speed and power with impressive combo-ability in order to take out opponents, similar to other characters like and. Like the other types of Miis, their weight is average compared to other characters, however, the Mii Brawlers have the best mobility overall of the three types of Mii Fighters, possessing above average walking, dashing, and falling speeds, good jumping height and high air speed, but below average air acceleration, low traction and high gravity.

Mii Brawlers have among the best ground games in SSB4, due to their good ground mobility, an overall high damage output, and little to no lag on most of their attacks, (with the exception of their smash attacks, which all possess a considerable amount of end lag). Additionally, their combo ability isn't bad either, as a good number of their attacks (including their throws) don't deal much knockback, thus keeping opponents close by and leaving them open to follow-ups. However, should the Brawler end up using a move that deals too much knockback, such as a smash attack, they still have a high chance of catching up to their opponent with their great mobility.

The Brawler's aerial game is good as well, as most of their aerials are fast and strong, (with even more KOing ability than their ground attacks) and can even be combined with ground attacks and throws for some interesting combos. This is further improved by the Mii Brawler's good jumping ability, and high air speed. Additionally, their up aerial is a great tool for juggling, and can be very useful for ceiling KOs, making them a major threat on stages with lower ceilings, while their down aerial makes for a great meteor smash. However, their midair game is hampered by the overall increase in knockback for their aerials, compared to their ground attacks. Thus, Mii Brawler players are better off utilizing aerials to finish combos or score midair KOs, (the latter being a particular strength for the Brawlers to begin with) rather than attempting to combo with aerials only.

The Mii Brawler is not without other flaws though. Except for their slightly longer-reaching aerials and smash attacks, their overall range is poor relative to most of the cast, (though it is somewhat counterbalanced by their fast movement) and their grab game is subpar, possessing not only short range, but also a weak pummel. The Brawler's vertical recovery is also abysmal, (though moves such as Burning Dropkick make their horizontal recovery slightly better) with none of their special moves providing much upward distance and most of them being easy to gimp. Finally, with the exception of Shot Put, the Mii Brawler lacks any type of projectile, giving it a rather miserable approaching game.

Despite this, various modes of customization can significantly aid the Mii Brawler in tournaments that allow them, and cover for most of their flaws. Using a larger Mii can improve upon their subpar range, increase their weight, and provide a buff to their already impressive power and KOing ability, but nerfs their movement and attack speed, slightly tones down their combo-ability, and makes them a larger and much easier target to compensate. On the other hand, using a smaller Mii can improve their already high mobility both in the air and on the ground, buff their combo-ability, and decrease the already low lag on their attacks, though it weakens their damage output, nerfs their already poor range, and makes them easier to launch. Average-to-large-sized Miis also benefit very well from rage, being able to KO opponents even more easily due to their increased knockback (with larger Miis having the advantage of being able to maintain rage for longer due to their weight). Custom specials can also aid them too. As mentioned above, certain special moves such as Burning Dropkick and Feint Jump can significantly boost their subpar recovery, (with the latter move also serving as a good way to turn the tables on opponents) while others such as Foot Flurry, Piston Punch and Onslaught can give the Mii Brawler an impressive damage-racking game and compliment their combo ability rather well. Shot Put can slightly improve their edgeguarding abilities, and Exploding Side Kick and Ultimate Uppercut are great finishing moves with the latter being a great tool for starting or ending combos. Burning Dropkick also has a another use: it can improve the Brawler's poor approaching game and even stop incoming projectiles. In addition, players can even combine certain specials with certain sized Miis to open up more possibilities.

While the Brawler was initially agreed to be one of the dominant forces in the metagame of SSB4, especially when given access to their custom moves (which are considerably better than both other types of Mii Fighters), the current blanket ban on custom moves as well as their abysmal tournament representation has relegated them to the lower tiers, much like the other Mii Fighters.

Overall, the Mii Brawler can be considered to be a less effective ; a quick and nimble rushdown character that relies on their very quick speed and largely reliable combo ability (with even their main combo moves being similar). However, without the Brawler's custom moves, their subpar range, easily exploitable default recovery, and low-utility special moveset have gave them a poor standing in the competitive metagame.

Update history
The Mii Brawler has received a mix of buffs and nerfs in game updates. 1.0.6 nerfed the Brawler's damage output, but its neutral infinite and special moves have been improved to compensate. The Mii Brawler also slightly benefits from the changes to shield mechanics in 1.1.0 and 1.1.1, due to it increasing the utility of its moves multi-hit nature and benefiting their high hitlag.

 1.0.6

 1.0.8

 1.1.0

Moveset
All damage listed in the following table assumes a default Mii of perfectly average height and weight.
 * Mii Brawler can wall jump.

Stats
All stats listed in the following table assumes a default Mii of perfectly average height and weight.

Tier placement and history
The Mii Brawler was met with great expectations and considered by many to be a potential high-tier character in the early metagame, due to their highly aggressive playstyle that stood out in comparison to the other Mii Fighters. This was especially apparent with smaller variants of Mii Brawler, who had superior mobility and frame data to allow their aggressive play and punish game to shine even more. However, all three kinds of Miis were quickly looked down upon due to the controversy surrounding the allowance of custom movesets in tournaments, with the Mii Brawler's aggressive playstyle and recovery being adversely affected due to the complete ban on custom moves, as well as the banning of custom Mii sizes. This forced it to deal with weaknesses such as a very poor recovery, special moves with little utility, and difficulty approaching due to a sluggish projectile and short range on their moves.

While the Mii's choice for custom movesets and sizes was initially up to a tournament director's discretion, when custom special movesets began to be discussed, the Mii's tier placements once again began to rise in the eyes of many players, and in the case of the Mii Brawler, many considered them to be, once again, a top-tier character (particularly the smaller variant) with extremely high potential. After the universal ban of custom movesets and Mii sizes post-EVO 2015, however, expectations of the Mii plummeted once again, and they would go on to being widely viewed as some of the worst characters in the game. Despite this, Mii Brawlers were considered to be more effective than their Mii Fighter counterparts due to their speed and combo ability, causing them to be ranked 48th on the first 4BR tier list, as the best kind of Mii. It would then see a notable drop to 54th on the second tier list, and 56th on the third tier list, though this time as the second best kind of default Mii for the last two placings. Some top-level players such as advocated that the Brawler was the worst Mii due to worse results and their weaknesses being more exploitable without the aid of custom moves.

Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Brawler in a better spot but by exactly how much is unknown.

Notable players

 * - Places well consistently in Throwdown LX tournaments. A prominent labber for the character.
 * - The best Mii Brawler player of all time.
 * - One of the best active Mii Brawler players.
 * - A notable Mii Brawler player in Japan. Placed 13th at Sumabato 28. Has several wins over.
 * - One of the best Mii Brawler players in the world. With Mii Brawler, he has placed 2nd at Super FamiCon 2016 and 9th at Tipped Off 11.
 * - A "Low Tier Hero", placed 13th at Overclocked II and 17th at Overclocked with Mii Brawler as one of his characters.
 * - Has a win over.
 * - Has a win over
 * - Has a win over.
 * - Has a win over
 * - Has a win over

Base game

 * The color of the costume depends on the Mii's original color from the Mii Maker.

Trivia

 * The design of the Mii Brawler used in promotional material and in-game renders is based on an edited version of Guest C, one of the pre-loaded Miis available for use in titles that feature Mii support, as well as the default male Mii in the Mii Maker. His skin is brighter than Guest C (as the default male Mii in Mii Maker has light skin) and his hair has a different design, along with the hair being black in color instead of brown.
 * The Cat costume for Mii Brawlers are designed from the Calico and Tabby cats. The idea is likely references to:
 * , from the new cat transformation.
 * , from the Paw Pad Orbitars.
 * When one uses the Mii Brawler wearing a Fighter Uniform, there will be an odd hole located in the chest where the white undershirt should be in their battle portrait. However, the hole is not there during gameplay. This is only visible in the Wii U version.
 * The lightest possible Mii Brawler has the fastest air speed of any fighter who is not a Final Smash transformation; it is only surpassed by Wario-Man and Giga Mac.
 * This makes Smash 4 the second Smash game to have a playable fighter who has a faster air speed than Yoshi after Melee. However, in this game, this goes to Jigglypuff.
 * Unlike other types of Mii Fighters, Mii Brawlers always face the screen regardless of what side they're facing.
 * The Mii Brawler's side taunt is similar to 's artwork pose from Brawl, albeit with the opposite arm extended.