Talk:Luigi (SSBM)/Forward tilt

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2 things[edit]

Thing 1: The move being active until frame 9 is a lie

The article says the move is active on frames 4-9, but the gifs only show red circles as late as frame 8 (all 3 of them), so I'm changing that.

Thing 2: DAFT hitstun

With 1 set knockback, the move should have 0 frames of hitstun according to the formula, so I went to UnclePunch's Training Mode, slowed Dolphin down to 20% while also slowing the training mode down to 1/4 and it says that the move always has 6 hitstun frames, while Mario's version always has 8 frames. Does anyone here understand how that works? Untar la Manteca (talk) 05:36, December 29, 2022 (EST)

Based on the GIF, your first thing is correct. As for hitstun, fixed knockback doesn't bypass the knockback formula by setting it to 1 (or whatever the value may be). It sets "damage" to the fixed KB value and sets "resulting percent" to 10; weight, base knockback, knockback growth, etc. are still factored. Running the numbers on Mario gives Luigi's DAFT a knockback of about 22.1 and 14.7333 with crouch cancelling, which gives 8.84 and 5.893 frames, respectively. For Mario's DAFT it is 26.1 and 17.4 with crouch cancelling for 10.44 and 6.96 frames, respectively. I can't say for certain why the calculated values are greater than the Training Mode values, but either way it isn't 0. --CanvasK (talk) 06:23, December 29, 2022 (EST)