Smash 2

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Merge.png It has been suggested that this article or section be merged with Gameplay modification.
The reason given for the merge is: No consensus was made to create this, not much notability compared to Project M/+, doesn't deserve a page.. (Discuss)

Smash 2 is a gameplay modification of Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee, as well as Super Smash Bros. Unlike Project M, the character models, stages and feel of the game are completely refurbished and made to look like a true sequel to Melee, hence the name Smash 2. Smash 2 best replicates Melee, matching the tier, speed and overall gameplay of Melee, many mechanics and features of Melee make the characters look like their 2001 counterparts with total redesigns and moveset changes, such as Lucas, Wario, Sonic and Snake.

Smash 2 has had positive feedback from youtubers and fellow gamers/smashers. praising it for its smooth polish and gameplay.

Universal changes[edit]

Smash 2 is a unqiue mod in the sense that every aspect of its base game, Brawl, has been overhauled to be identical to Melee in almost every aspect. Changes include recreating Melee's menu, as well as giving characters their design, moveset, voices and sound effects from their appearance in Melee. While not a full 1:1 recreation based on limitations and flavor reasons, the mod is faithful to its inspiration and meant to appeal gamers that enjoyed Melee both aesthetically and for its gameplay. The mod also includes content not in Melee's final product, based on a "what if" scenario had Masahiro Sakurai included more content for the game if its development was not rushed.

Characters[edit]

The character-selection screen in Smash 2.

The roster given for the mod is mostly inspired from Melee, as every character from that game makes their return here; from the ones who seemed most obvious to be brought in like Mario and Link, to the more obscure picks like Pichu and Young Link. All of their alternate costumes also remain intact, with some of the characters even gaining at least one new costume.

There are also 10 characters in the mod that weren't playable in Melee, all with drastic moveset changes and adjustments that make them behave as if they were official characters in Melee. These characters are Diddy Kong, Zero Suit Samus (renamed Suitless Samus in this mod), King Dedede, Wolf, Lucas, Wario, R.O.B., Olimar, Snake and Sonic.

Players also have the ability to play as Suitless Samus and Sheik from the character select if they so choose to hold down the shield button when choosing Samus and Zelda as their playable character and proceed to the next screen, at which point they can stop holding it down. If done successfully, they should enter the match as either Suitless Samus or Sheik, depending on who the player picked as their character.

There have been plans to bring Meta Knight and Pit into the game, but them appearing is up for unconfirmed. A former member of the Smash 2 project confirmed that two new unique characters were planned but were scrapped before the project was inevitably canceled; these characters are Alm and Togepi, who would have replaced Ike and Lucario respectively.

List of characters[edit]

Characters
Mario in Super Smash Bros. Melee.
Mario
MarioSymbol(preBrawl).svg
Luigi in Super Smash Bros. Melee.
Luigi
MarioSymbol(preBrawl).svg
Princess Peach in Super Smash Bros. Melee.
Peach
MarioSymbol(preBrawl).svg
Bowser in Super Smash Bros. Melee.
Bowser
MarioSymbol(preBrawl).svg
Artwork of Dr. Mario as he appears in Melee.
Dr. Mario
MarioSymbol(preBrawl).svg
Donkey Kong in Super Smash Bros. Melee.
Donkey Kong
Symbol of the DK series, pre-Brawl.
Diddy Kong*
Symbol of the DK series, pre-Brawl.
Yoshi in Super Smash Bros. Melee.
Yoshi
YoshiSymbol(preBrawl).svg
Link in Super Smash Bros. Melee.
Link
ZeldaSymbol.svg
Zelda in Super Smash Bros. Melee.
Zelda
ZeldaSymbol.svg
Sheik in Super Smash Bros. Melee.
Sheik
ZeldaSymbol.svg
Ganondorf in Super Smash Bros. Melee.
Ganondorf
ZeldaSymbol.svg
Young Link in Super Smash Bros. Melee.
Young Link
ZeldaSymbol.svg
Samus in Super Smash Bros. Melee.
Samus
MetroidSymbol(preBrawl).svg
Suitless Samus*
MetroidSymbol(preBrawl).svg
Kirby in Super Smash Bros. Melee.
Kirby
KirbySymbol.svg
King Dedede*
KirbySymbol.svg
Fox McCloud in Super Smash Bros. Melee.
Fox
StarFoxSymbol(preBrawl).svg
Falco Lombardi in Super Smash Bros. Melee.
Falco
StarFoxSymbol(preBrawl).svg
Wolf*
StarFoxSymbol(preBrawl).svg
Captain Falcon in Super Smash Bros. Melee.
Captain Falcon
FZeroSymbol.svg
Pikachu in Super Smash Bros. Melee.
Pikachu
PokemonSymbol(preBrawl).svg
Jigglypuff in Super Smash Bros. Melee.
Jigglypuff
PokemonSymbol(preBrawl).svg
Mewtwo in Super Smash Bros. Melee.
Mewtwo
PokemonSymbol(preBrawl).svg
Pichu in Super Smash Bros. Melee.
Pichu
PokemonSymbol(preBrawl).svg
Ness in Super Smash Bros. Melee.
Ness
EarthboundSymbol(preBrawl).svg
Lucas*
EarthboundSymbol(preBrawl).svg
The Ice Climbers in Super Smash Bros. Melee.
Ice Climbers
IceClimberSymbol.svg
Marth in Super Smash Bros. Melee.
Marth
FireEmblemSymbol.svg
Roy in Super Smash Bros. Melee.
Roy
FireEmblemSymbol.svg
Mr. Game & Watch in Super Smash Bros. Melee.
Mr. Game & Watch
Game&WatchSymbol(preBrawl).svg
Wario*
WarioSymbol.svg
Olimar*
PikminSymbol.svg
R.O.B.*
ROBSymbol.svg
Snake*
MetalGearSymbol(preUltimate).svg
Sonic*
SonicSymbol.svg

*: Characters not in Melee

Stages[edit]

Most of the stages in Smash 2 are made to function similar to that of their Melee counterparts, though not entirely. Every stage also has a main and alternate music track similar to Melee, which can be activated if the player holds down the shield button while they're selecting the stage of choice. There is some exceptions, and that is that Battlefield and Final Destination have a third track that can play if it's value in My Music is set to be higher than the main track. The alternate tracks listed are bolded while the exceptions for these alternate tracks are in italics.

Stages
Stage Changes Music Stage Changes Music
Battlefield in Super Smash Bros. Melee.
Symbol of the Smash Bros. series.
Battlefield
Replaces Brawl's Battlefield. Battlefield
Multi-Man Melee 1
Metal Battle
Final Destination Melee.png
Symbol of the Smash Bros. series.
Final Destination
Replaces Brawl's Final Destination. Final Destination
Multi-Man Melee 2
Giga Bowser
CASTL-NRML1-SSBM.jpg
MarioSymbol(preBrawl).svg
Princess Peach's Castle
Replaces Delfino Plaza, switches and Banzai Bills no longer appear, and the platforms on the sides move all the time as opposed to only when fighters stand on them. Princess Peach's Castle
Rainbow Cruise
OLDDL-NRML-SSBM.jpg
KirbySymbol.svg
Dream Land N64
Replaces Luigi's Mansion, Whispy Woods will eventually stop blowing fighters away after some time. Dream Land
Battle Among Friends (King Dedede)
Mushroom Kingdom I Melee.png
MarioSymbol(preBrawl).svg
Mushroom Kingdom
Replaces Mushroomy Kingdom, scale platforms now alternatively move up and down, and some blocks no longer regenerate when destroyed. Mushroom Kingdom
Dr. Mario
MKII-NRML-SSBM.png
MarioSymbol(preBrawl).svg
Mushroom Kingdom II
Replaces Mario Circuit, logs no longer drop from the waterfall and Birdo no longer makes an appearance. Mushroom Kingdom II
Dr. Mario
IcicleMountain.jpg
IceClimberSymbol.svg
Icicle Mountain
Replaces Rumble Falls, now follows a set mapping of scrolling rather than a random one. Icicle Mountain
Balloon Fight
HyruleCastleSSB.png
ZeldaSymbol.svg
Hyrule Castle N64*
Replaces Bridge of Eldin. Hyrule Castle
Gerudo Valley
GTBAY-NRML-SSBM.jpg
ZeldaSymbol.svg
Great Bay
Replaces Pirate Ship, Tingle goes through the stage when his balloon pops. Great Bay
Saria's Song
FireEmblemSymbol.svg
Secret Cave*
A new stage that replaces Norfair, the stage takes place on the final transformation of Brawl's version of Castle Siege with some added rock platforms, one of them being attached to the stage and tilting with it. Roy's Hope
With Mila's Divine Protection
Brinstardepths.jpg
MetroidSymbol(preBrawl).svg
Brinstar Depths
Replaces Frigate Orpheon, the stage always rotates counter-clockwise by 2 every so often. Brinstar Depths
Brinstar Overgrowth
Taken from an emulator.
YoshiSymbol(preBrawl).svg
Yoshi's Story
Replaces Yoshi's Island (Brawl), Fly Guys no longer fly into the stage. Yoshi's Story
On the Beach
DREAM-NRML-SSBM.png
KirbySymbol.svg
Fountain of Dreams
Replaces Halberd. Fountain of Dreams
King Dedede's Theme
VENOM-NRML1-SSBM.png
StarFoxSymbol(preBrawl).svg
Meteo
Replaces Lylat Cruise, the stage itself is still Venom, but the background is redone to one reminiscent to Meteo, another area in the Star Fox games. Venom
Star Wolf
PokeFloats.jpg
PokemonSymbol(preBrawl).svg
Poké Floats
Replaces Pokemon Stadium 2. Poké Floats
Pokémon Center
MuteCity.jpg
FZeroSymbol.svg
Mute City
Replaces Port Town Aero Dive, the racers now only show up in the first area and fifth area, with the latter one's platform no longer tilting. Mute City
Mach Rider
Castle Siege Brawl.png
FireEmblemSymbol.svg
Castle Siege*
Retextured to look more like how it would in Melee, the stage also no longer transforms. Fire Emblem
Fight
WarioSymbol.svg
Wario's Castle*
A new stage that replaces WarioWare, Inc., there are two middle size platforms on the sides of the stage and one smaller one in the middle. The right platform goes down into a staircase lowering to the right side. Both big platforms have two soft platforms above them. There's also rushing water underneath the stage, similar to Jungle Japes. Wario Land
Vs. Wario
Pikmin1.jpg
PikminSymbol.svg
Forest of Hope*
Pikmin
Forest of Hope
Fourside
EarthboundSymbol(preBrawl).svg
Fourside
Replaces New Pork City. Earthbound
Otherworldly Opponent
The Summit.jpg
IceClimberSymbol.svg
Summit*
Ice Climber
Clu Clu Land
Yoshi's Island Melee.png
YoshiSymbol(preBrawl).svg
Yoshi's Island N64
Replaces Skyworld. Yoshi's Island (64)
Yoshi's Island Main Theme
OLDKJ-NRML-SSBM.png
Symbol of the DK series, pre-Brawl.
Kongo Jungle N64
Replaces 75m, the cannon at the bottom of the stage no longer operates. Kongo Jungle
Lokjaw's Saga
Flatzone copy.jpg
Game&WatchSymbol(preBrawl).svg
Flat Zone
Replaces Mario Bros., the guy carrying the oil no longer comes outside and the platforms almost always stay in their default position. Flat Zone
Famicom Medley
Flat Zone 2.PNG
Game&WatchSymbol(preBrawl).svg
Flat Zone II*
Flat Zone II
Gyromite
KONGO-NRML-SSBM.jpg
Symbol of the DK series, pre-Brawl.
Kongo Jungle
Replaces PictoChat, there's no longer a barrel cannon at the bottom of the stage and nothing comes in from the waterfall. Kong Jungle
Snakey Chantey
Shadow Moses Island.jpg
MetalGearSymbol(preUltimate).svg
Shadow Moses Island*
Retextured to look more like how it would in Melee. Metal Gear Solid
Encounter
Green Hill Zone.jpg
SonicSymbol.svg
Green Hill Zone*
Retextured to look more like how it would in Melee. Green Hill Zone
Emerald Coast
Hyrule Temple SSBM.png
ZeldaSymbol.svg
Temple
Temple
Great Temple
YoshisIslandSSBM.jpg
YoshiSymbol(preBrawl).svg
Yoshi's Island
Yoshi's Island (Melee)
Super Mario Bros. 3
JAPES-NRML-SSBM.png
Symbol of the DK series, pre-Brawl.
Jungle Japes
Jungle Japes
Forest Frenzy
ONETT-NRML-SSBM.jpg
EarthboundSymbol(preBrawl).svg
Onett
Mother
Mother 2
GREEN-NRML-SSBM.png
KirbySymbol.svg
Green Greens
Green Greens
Pop Star Theme
RNBOW-NRML1-SSBM.png
MarioSymbol(preBrawl).svg
Rainbow Cruise
Rainbow Cruise
Wing Cap Mario
STRFX-NRML-SSBM.jpg
StarFoxSymbol(preBrawl).svg
Corneria
Corneria
Boss B2
BBLUE-NRML-SSBM.jpg
FZeroSymbol.svg
Big Blue
Big Blue
Fire Field
ZEBES-NRML-SSBM.jpg
MetroidSymbol(preBrawl).svg
Brinstar
Brinstar
SR388
PSTAD-NRML1-SSBM.png
PokemonSymbol(preBrawl).svg
Pokémon Stadium
Pokémon Stadium
Pokémon Battle

*: Stages not in Melee

Release history[edit]

Wave 1[edit]

The following characters were added to the game

Wave 1.8[edit]

The following characters were added to the game

The following characters were removed from the game

Wave 2.0 Beta[edit]

The following characters were added to the game

External links[edit]