User contributions for Lavince
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
September 12, 2019
- 12:0712:07, September 12, 2019 diff hist 0 m Zelda (SSBU) The Sakurai angle used to be 45 degrees, not 40. ~~~~
September 11, 2019
- 22:4622:46, September 11, 2019 diff hist −472 Zelda (SSBU) Undid edit by 23.28.197.157: Please stop inserting this misguided opinion on a site where opinions are specifically meant to be excluded. ~~~~ Tag: Undo
- 17:2617:26, September 11, 2019 diff hist −460 Zelda (SSBU) Removed conjecture about the character being different and corrected some of the sakura angle numbers' previous values to match that it was 45 degrees and not 40 in smash 4. ~~~~
February 8, 2019
- 09:4409:44, February 8, 2019 diff hist +316 Zelda (SSBU) →Special Moves: just further specification on her final smash ~~~~
February 7, 2019
- 01:1101:11, February 7, 2019 diff hist −48 Zelda (SSBU) Undid edits by 207.181.194.190: nice troll edit :) ~~~~ Tag: Undo
January 29, 2019
- 23:5023:50, January 29, 2019 diff hist +74 Zelda (SSBU) →Spirits: Piranha Plant's spirit was just sitting in the shop for me so I'm gonna assume you can get any fighter spirit in the shop lol. Hurray for no Zelda nerfs! ~~~~
January 26, 2019
- 00:5500:55, January 26, 2019 diff hist +51 Zelda (SSBU) →Trivia: Changed language slightly to flow more smoothly. ~~~~
January 24, 2019
- 23:5923:59, January 24, 2019 diff hist −145 Zelda (SSBU) →Trivia: This is basically an undo, but I wanted to add the references that support this information to the first bullet point. This point pretty much covers what the previous edit was trying to add.
January 22, 2019
- 20:0820:08, January 22, 2019 diff hist −75 Zelda (SSBU) I'm fairly certain that the only fighter spirits you can purchase in the shop are the alternate spirits for fighters, such as wario's classic outfit or the other koopalings. The 1st spirits for playable characters need to be unlocked in classic mode. ~~~~
January 19, 2019
- 16:5816:58, January 19, 2019 diff hist +10 m Zelda (SSBU) →Changes from Super Smash Bros. 4: ~~~~
- 16:4016:40, January 19, 2019 diff hist +1,490 Zelda (SSBU) Down smash does not have increased damage. Inputting a smash attack using the frame by frame speed setting in training can ensure the attack is completely uncharged. As well, her kicks both got faster, so it is not due to F-air having a faster hitbox.~~~~
- 15:0815:08, January 19, 2019 diff hist +1,322 Talk:Zelda (SSBU) →Some Questions About How Nerfs Are Presented: new section
July 26, 2018
- 09:2509:25, July 26, 2018 diff hist +241 Zelda (SSBU) →Special moves: ~~~~
- 08:5608:56, July 26, 2018 diff hist 0 Zelda (SSBU) →Ground attacks: ~~~~
August 13, 2016
- 18:0618:06, August 13, 2016 diff hist −5 Zelda (SSB4) Undid edit by X The Smasher: I think that last edit was a little unnecessary, Enny placed 65th at EVO (higher than the highest placing Falco, Ganondorf, Wario, Ike, Dedede, Kirby, Jigglypuff, Lucina, Lucas, Roy, and Corrin.
April 9, 2016
- 17:2117:21, April 9, 2016 diff hist +2 Zelda (SSB4) →Moveset
- 17:1617:16, April 9, 2016 diff hist +273 Zelda (SSB4) →Changes from Brawl: (ノ◕ヮ◕)ノ*:・゚✧
- 16:5316:53, April 9, 2016 diff hist −8 Zelda (SSB4) →Moveset: Phantom has always done 24%
March 26, 2016
- 18:3218:32, March 26, 2016 diff hist −4 m Zelda (SSB4) →Moveset
- 18:3218:32, March 26, 2016 diff hist −31 m Zelda (SSB4) →Moveset
- 18:3018:30, March 26, 2016 diff hist 0 m Zelda (SSB4) →Special moves
- 16:0616:06, March 26, 2016 diff hist +8 m Zelda (SSB4) →Special moves: grammar, sorry
March 16, 2016
- 11:0211:02, March 16, 2016 diff hist +582 Zelda (SSB4) →Update history: More buffs! (mostly. the knockback growth decrease is pretty standard for damage increases).
- 07:1607:16, March 16, 2016 diff hist +4 m Zelda (SSB4) →Moveset: Fixing my other other mistakes, looping hits got a 0.5% damage increase each, not the last hit a 4% increase.
- 07:1307:13, March 16, 2016 diff hist +59 Zelda (SSB4) →Update history: nair looping jits got a 0.5% damage increase, the last hit is 5%. Update on smashboards for the ftilt change. Hitbox duration was not shortened, just startup.
- 01:0401:04, March 16, 2016 diff hist +10 m Zelda (SSB4) →Update history
- 01:0101:01, March 16, 2016 diff hist −2 m Zelda (SSB4) →Moveset: Jab is actually 3,3,5 not 2.5,2.5,6. Sorry for all the teeny updates.
- 00:5600:56, March 16, 2016 diff hist 0 Zelda (SSB4) →Moveset: Updated damage percents to latest patch.
- 00:5300:53, March 16, 2016 diff hist −6 m Zelda (SSB4) →Update history: formatting. Sorry.
- 00:5100:51, March 16, 2016 diff hist −59 Zelda (SSB4) →Update history: down air damage was 16% in last patch. kuroganehammer's Zelda page supports this
- 00:4300:43, March 16, 2016 diff hist +295 m Talk:Zelda (SSB4) →Potential 1.1.5 Buffs (!!!)
- 00:2000:20, March 16, 2016 diff hist +307 Talk:Zelda (SSB4) →Potential 1.1.5 Buffs (!!!): new section
February 15, 2016
- 18:0618:06, February 15, 2016 diff hist +367 Talk:Zelda (SSB4) →Just going through and checking for inconsistencies since patches have been released.: new section
February 9, 2016
- 22:5622:56, February 9, 2016 diff hist +90 Zelda (SSB4) →Update history: Added the new GAME BREAKING CHANGE from the recent patch :/
January 10, 2016
- 04:5204:52, January 10, 2016 diff hist −5 m Zelda (SSB4) →Aerial attacks: Messed up my own grammar. Fixed now.
- 04:4804:48, January 10, 2016 diff hist +14 m Zelda (SSB4) →Aerial attacks: I'm pretty sure that BAIR has come out on frame 6 since the release of smash 4, (no buffs or nerfs in the update logs I can see seem to lead me to believe otherwise) but it appears that this was mistyped originally. Rephrased also.
December 18, 2015
- 08:0708:07, December 18, 2015 diff hist −149 Zelda (SSB4) Removed any mention of changes received from the 1.1.3 update. As these changes have no valid source and I myself have personally refuted them to be exactly the same as 1.1.2 Zelda.
- 08:0508:05, December 18, 2015 diff hist +1,124 Talk:List of updates (SSB4)/1.1.3 changelog →Sources