Rathalos (SSBU)

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Merge.png It has been suggested that this article or section be merged with Rathalos.
The reason given for the merge is: Outside of Master Hand, we generally don't do game-by-game pages for bosses or Assist Trophies. (Discuss)
This article is about Rathalos's appearance in Super Smash Bros. Ultimate. For general information, see Rathalos.
Rathalos SSBU.png
Rathalos's render in Super Smash Bros. Ultimate.
A boss in Ultimate
Universe Monster Hunter
This giant beast will appear when summoned, spreading its wings to create a powerful attack. Rathalos has fire breath and a roar that stuns opponents. Finding a opportunity to get an attack in can be difficult!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Rathalos appears in Super Smash Bros. Ultimate, playing a role as a boss in Classic Mode and in the World of Light adventure mode.


As an Assist Trophy[edit]


Being an Assist Trophy, Rathalos is summoned by flying down from the sky and begins to attack its summoner's opponents. Its attacks include firing fireballs, slashing with its talons, and stunning nearby enemies with a screeching roar.

As a Boss[edit]


The Rathalos uses the same attacks it does as an Assist Trophy, with the addition of flying to the background to shoot exploding fireballs. During the fight, certain items will appear, such as Deku Nuts and Pitfalls. The Rathalos is vulnerable to both of said items, which will open it up to free damage before it recovers. When defeated, the Rathalos will drop the ground and flail around before lying still, as in its death animation in the Monster Hunter series.

The fighters that are confirmed to fight the Rathalos in Classic Mode include Duck Hunt, Marth and Yoshi. Bowser is also assigned to fight Rathalos but it is not the final Boss fight.



  • The Deku Nuts and Pitfalls that appear during the fight serve as a reference to the Rathalos' home universe's Flash Bombs and Pitfall Traps, respectively. The former disorients monsters and causes flying monsters like Rathalos to crash to the ground, and the latter is one of the two trap types used to immobilize monsters so they can be either attacked with impunity or captured alive for extra rewards.

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