Editing Piranha Plant (SSBU)/Up aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
[[File:PiranhaPlantUAir.gif|thumb|500px|Hitbox visualization showing Piranha Plant's up aerial.]]
[[File:PiranhaPlantUAir.gif|thumb|500px|Hitbox visualization showing Piranha Plant's up aerial.]]
==Overview==
==Overview==
Piranha Plant strikes above with its head. Tied with forward aerial for its fastest aerial in terms of startup with faster endlag, autocancel and landing lag, making it a good move to purposely whiff to get reactions from opponents, as most of Piranha Plant's moves are relatively slow, thus making opponents think they can punish up aerial as well. It is also Piranha Plant's only move capable of autocancelling in a short hop, and it can also be fastfalled immediately to autocancel as well. One of the main uses of up aerial is when landing, as it provides the most diverse combos out of any of its moves, namely being able to lead to any aerial, up tilt, or Ptooie for extending combos further. It can also be used as an air-to-air with more reward over forward or neutral aerials, albeit at higher risk due to less range, despite the disjoint. If it lands however, it still has exceptional combo potential It is also good at juggling due to its speed, and when combined with Piranha Plant's fallspeed, it is easy to force landing options and punish quickly. The disjoint allows it to beat a number of landing options as well, making for a large threat when chasing opponents.
Piranha Plant strikes above with its head. By far its fastest aerial in terms of startup, endlag, autocancel and landing lag, making it a good move to purposely whiff to get reactions from opponents, as most of Piranha Plant's moves are relatively slow, thus making opponents think they can punish up aerial as well. It is also Piranha Plant's only move capable of autocancelling in a short hop, and it can also be fastfalled immediately to autocancel as well. One of the main uses of up aerial is when landing, as it provides the most diverse combos out of any of its moves, namely being able to lead to any aerial, up tilt, or Ptooie for extending combos further. It is also good at juggling due to its speed, and when combined with Piranha Plant's fallspeed, it is easy to force landing options and punish quickly.


Up aerial is also a decent kill move from high up, and the frame 7 hitbox makes it difficult to react to, further helped by Piranha Plant's high jumps. It also can have minor use as an out-of-shield option, as it is tied with grab and forward aerial at frame 10 for its fastest OOS option. While it struggles hitting short characters, it can be used to hit opponents committing to constant pressure on shield with aerials. The move does possess glaring flaws however, notably in its hitbox. It is fairly small and only lasts 3 frames, giving it deceptively short front range and being difficult to use on standing opponents. This is mitigated by the fact that the move has head and stem intangibility, however, making it especially useful to beat opponents landing on top of Piranha Plant. A [[RAR]] up aerial is also good for anti-airing opponents not landing directly above Piranha Plant, especially as it is deceptively strong, useful for KOing.
Up aerial is also a decent kill move from high up, and the frame 7 hitbox makes it difficult to react to, further helped by Piranha Plant's high jumps. It also can have minor use as an out-of-shield option, as it is tied with grab at frame 10 for its fastest OOS option. While it struggles hitting short characters, it can be used to hit opponents committing to constant pressure on shield with aerials. The move does possess glaring flaws however, notably in its hitbox. It is fairly small and only lasts 3 frames, giving it deceptively short front range and being difficult to use on standing opponents.
 
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Up aerial deals more damage (8% → 10%), with knockback scaling not fully compensated (110 → 104), allowing it to KO under 150% from ground level.}}
*{{buff|It grants [[intangibility]] on Piranha Plant's stem and head during active frames, allowing it to contest opposing aerial attacks more effectively.}}


==Hitboxes==
==Hitboxes==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)