Gerudo Valley: Revision history

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  • curprev 22:2222:22, June 29, 2022CanvasK talk contribs 11,041 bytes +235 Maybe with 20 more hours of testing I can get better numbers /s. I think I've worn myself out on this stage. Testing the branches is too tedious, best I can say is maybe a 6-13% range and I assume the same weight damage formula as the bridge undo

June 28, 2022

  • curprev 21:1321:13, June 28, 2022CanvasK talk contribsm 10,806 bytes +347 Turns out you can break the bridge with weight too, jumped on it a few times with 874.8 weight and accidentally broke it. I said the static RNG seed isn't useful, but it is for damage, otherwise this would've taken much longer to work out. Speaking of random, I think the sticks in the chasm have random HP... this might take a while undo
  • curprev 15:5615:56, June 28, 2022CanvasK talk contribs 10,459 bytes +1,443 Added more technical information and properly updated for Ultimate. I don't have access to the values, so values aren't 100% accurate (confident in Song of Time though), I'll get more data later but it is a long timer (Training reset uses the same seed, not useful). It would be logical for it to be a frame value that decrements with time and damage as it wouldn't need to subtract 0.0166...% every frame. Still need to document the ice/fire damage, chasm plat HP, and how weight affects them undo

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