Editing Final Destination (SSBU)

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|universe = {{uv|Super Smash Bros.}}
|universe = {{uv|Super Smash Bros.}}
|games = ''[[Ultimate]]''
|games = ''[[Ultimate]]''
|hometo='''World of Light''':<br> {{SSBU|Mario}}<br>{{SSBU|Bowser}}<br>{{SSBU|Sheik}}<br>{{SSBU|Marth}}<br>{{SSBU|Snake}}<br>{{SSBU|Villager}}<br>{{SSBU|Mii Brawler}}<br>{{SSBU|Mii Swordfighter}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.
Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off.


==As [[Adventure Mode: World of Light]] boss stages==
==As [[Adventure Mode: World of Light]] Boss Stages==


While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds.
While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds.
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*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background.
*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background.


:{{Main|Final stage (World of Light)}}
{{Main|Final stage (World of Light)}}


*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase.
*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase.
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==Tournament legality==
==Tournament legality==
Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards. Ω forms return from ''[[Super Smash Bros. 4]]'', where Final Destination is converted into the aesthetic of any given stage, this time with every stage in the game having one. Any Ω form of a stage can be chosen in place of Final Destination and will be struck alongside it. However, a few Ω forms are specifically banned, including stages that manipulate the Z-Axis, Windy Hill Zone for concealing the ground, and Gamer for obscuring the blast zone.
Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards.


==Update history==
==Update history==
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==Trivia==
==Trivia==
*In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead.
*In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead.
**In the E3 demo, a beta version of Battlefield can be heard. It's slightly faster and the choirs are from a sample library. The final version is more polished and a bit slower in comparison.
**In the E3 demo, the beta version of {{SSBU|Battlefield}}'s music is heard in Final Destination. The E3 version of the Battlefield theme uses synth instruments, while the final version is performed live by the Smash Bros. Ultimate Orchestra.
*Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]].
*Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]].
*This is the first Final Destination stage to have background decorations above the surface of the platform.
*This is the first Final Destination stage to have background decorations above the surface of the platform.
*In early versions of the game, the [[blast line]]s of this version of Final Destination were slightly uneven, with the left side being a little further back than the right side. This resulted in characters being KO'd roughly 2%-4% later from the left side compared to the right.
*The [[blast line]]s of this version of Final Destination are slightly uneven, with the left side being a little further back then the right side. This results in characters being KO'd roughly 2%-4% later from the left side compared to the right.
*[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background.
*[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background.
**Despite this, she can still be summoned in Final Destination's Battlefield form.
**Despite this, she can still be summoned in Final Destination's Battlefield form.
*This stage has the most unlockable characters battled here in the World of Light, with 8.
*This stage has the most unlockable characters battled here in the World of Light, with 8.
*[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length.
*[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length.
*The layout used for fights against Galeem and Dharkon resembles the layout when fighting False {{SSBB|Lucas}} in [[The Great Maze]].


==See also==
==See also==
*[[Ω form]]
*[[Ω form]]
==References==
{{reflist}}


{{SSBUStages}}
{{SSBUStages}}

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