Editing Final Destination (SSBU)
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|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Ultimate]]'' | |games = ''[[Ultimate]]'' | ||
|hometo='''World of Light''':<br> {{SSBU|Mario}}<br>{{SSBU|Bowser}}<br>{{SSBU|Sheik}}<br>{{SSBU|Marth}}<br>{{SSBU|Snake}}<br>{{SSBU|Villager}}<br>{{SSBU|Mii Brawler}}<br>{{SSBU|Mii Swordfighter}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
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Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off. | Since Final Destination lacks any hazards to begin with, no changes are made when stage hazards are turned off. | ||
==As [[Adventure Mode: World of Light]] | ==As [[Adventure Mode: World of Light]] Boss Stages== | ||
While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds. | While Final Destination is still used for the fights between {{SSBU|Master Hand}}, {{SSBU|Crazy Hand}}, and [[Giga Bowser]], the five boss stages used for [[Galeem]] and [[Dharkon]]’s boss fights feature a platform that resembles Final Destination, but with four [[soft platform]]s arranged in a diamond formation above the stage, as well as removing all decorative features above the stage. These five stages, with the exception of the third, primarily differ from their backgrounds. | ||
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*The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | *The first fight with Dharkon uses the fiery nebula from the playable Final Destination as its background. | ||
{{Main|Final stage (World of Light)}} | |||
*The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase. | *The [[Final stage (World of Light)|final stage]] is split up into three phases, each one with a unique stage, though the starting platform remains the same throughout each phase. | ||
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==Tournament legality== | ==Tournament legality== | ||
Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards | Like in previous games, Final Destination is considered a legal starter stage in tournaments, owing to its simple layout and lack of any disruptive stage hazards. | ||
==Update history== | ==Update history== | ||
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==Trivia== | ==Trivia== | ||
*In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead. | *In the E3 2018 demo build of ''Ultimate'', selecting Final Destination would load the [[Ω form]] of Battlefield instead. | ||
**In the E3 demo, | **In the E3 demo, the beta version of {{SSBU|Battlefield}}'s music is heard in Final Destination. The E3 version of the Battlefield theme uses synth instruments, while the final version is performed live by the Smash Bros. Ultimate Orchestra. | ||
*Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]]. | *Playing the stage's main BGM track in reverse reveals it to be a unique variation of [[Lifelight]]. | ||
*This is the first Final Destination stage to have background decorations above the surface of the platform. | *This is the first Final Destination stage to have background decorations above the surface of the platform. | ||
* | *The [[blast line]]s of this version of Final Destination are slightly uneven, with the left side being a little further back then the right side. This results in characters being KO'd roughly 2%-4% later from the left side compared to the right. | ||
*[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background. | *[[Nikki]] is the only [[Assist Trophy]] to not be compatible with this stage, probably because of her drawings blending in the background. | ||
**Despite this, she can still be summoned in Final Destination's Battlefield form. | **Despite this, she can still be summoned in Final Destination's Battlefield form. | ||
*This stage has the most unlockable characters battled here in the World of Light, with 8. | *This stage has the most unlockable characters battled here in the World of Light, with 8. | ||
*[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length. | *[[Minecraft World]]'s Ω and [[Battlefield form|battlefield]] forms are 16 blocks wide, and {{SSBU|Steve}} can place 16 [[Mine / Craft / Create Block|Blocks]] along the length of these stages. Each block is 1 meter in ''Minecraft'', meaning Final Destination, Battlefield, and all of their stage variants are 16 meters in length. | ||
==See also== | ==See also== | ||
*[[Ω form]] | *[[Ω form]] | ||
{{SSBUStages}} | {{SSBUStages}} |