File:Marth fair hitbox combination with frame distinction.png
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Size of this preview: 550 × 599 pixels.
Original file (801 × 873 pixels, file size: 107 KB, MIME type: image/png)
Summary[edit]
This picture displays the different hitboxes and their drag over time.
Created this way:
- Hack PlMs.dat so that Marth's gravity becomes 0 (credits to Strong Bad for that idea) so accurate frame snapshots are possible
- Set game mode to develop and press R+↑ and Y+↓ to make hitboxes visible and remove stage elements visibility
- Set camera to player by pressing ↑
- Move camera and zoom out by using ←/→+C-stick
- Make screenshots of the active frames
- Use GIMP to combine these frames
My method of coloring the frames differently is very amateurish, so if you have a suggestion how I can color the hitboxes from red to blue/purple while keeping the hurtboxes yellow, please tell me how!
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 05:34, August 14, 2013 | 801 × 873 (107 KB) | Kadano (talk | contribs) | This picture displays the different hitboxes and their drag over time. Created this way: 1. Hack PlMs.dat so that Marth's gravity becomes 0 (credits to Strong Bad for that idea) so accurate frame snapshots are possible 2. Set game mode to develop and ... |
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File usage
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