File:Marth fair hitbox combination with frame distinction.png

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Original file(801 × 873 pixels, file size: 107 KB, MIME type: image/png)

Screenshot.png This image is a screenshot, graphic, audio clip, animation, or other piece of media from a copyrighted video game or other source. We assert that our usage of it falls under the principle of fair use.

Summary[edit]

This picture displays the different hitboxes and their drag over time.

Created this way:

  1. Hack PlMs.dat so that Marth's gravity becomes 0 (credits to Strong Bad for that idea) so accurate frame snapshots are possible
  2. Set game mode to develop and press R+↑ and Y+↓ to make hitboxes visible and remove stage elements visibility
  3. Set camera to player by pressing ↑
  4. Move camera and zoom out by using ←/→+C-stick
  5. Make screenshots of the active frames
  6. Use GIMP to combine these frames

My method of coloring the frames differently is very amateurish, so if you have a suggestion how I can color the hitboxes from red to blue/purple while keeping the hurtboxes yellow, please tell me how!

File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current05:34, August 14, 2013Thumbnail for version as of 05:34, August 14, 2013801 × 873 (107 KB)Kadano (talk | contribs)This picture displays the different hitboxes and their drag over time. Created this way: 1. Hack PlMs.dat so that Marth's gravity becomes 0 (credits to Strong Bad for that idea) so accurate frame snapshots are possible 2. Set game mode to develop and ...

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