Fighter numbers

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Fighter numbers are a method of identifying and sorting characters in Super Smash Bros. Ultimate.

Definition[edit]

As explained by Masahiro Sakurai, the numbers order characters based on "the order in which they joined" the series. Here is the list of how newcomers from each game are ordered.

  • SSB: The starter characters are ordered by their placement on the character selection screen. The unlockable characters are similar, though they are sorted column-first rather than row-first as the starters are.
  • Melee: The starter characters are ordered by their first appearance on Melee's E3 2001 reveal (based on which ones had their faces shown first, meaning Ice Climbers and Sheik come before Zelda, who's hand appeared earlier in the reveal)[1]. The unlockable characters are ordered by how many Vs. Mode matches are required to unlock them, and thus Pichu, Ganondorf, Young Link, and Mewtwo's roles in the reveal trailer are ignored.
  • Brawl: The characters first revealed in Brawl's original trailer are ordered first, followed by the remaining newcomers in the order revealed on the official website. Notably, Pokémon Trainer is not given a fighter number, likely due to not being directly controlled by the player. Instead, the three Pokémon (Squirtle, Ivysaur, and Charizard) are given numbers instead.
  • SSB4 and Ultimate: The order is the order the newcomers were revealed. DLC characters are ordered by when they released.
  • Echo Fighters share number with their "parent" in addition to a superscript epsilon (ε), regardless of which game they joined in. For example, Lucina would be marked as #56 if Echo Fighters were numbered like any other character, pushing every character including and after Robin one number larger.

Order[edit]

Fighter Number Character
01 Mario
02 Donkey Kong
03 Link
04 Samus
4.504ε Dark Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
10 Ness
11 Captain Falcon
12 Jigglypuff
13 Peach
13.513ε Daisy
14 Bowser
15 Ice Climbers
16 Sheik
17 Zelda
18 Dr. Mario
19 Pichu
20 Falco
21 Marth
21.521ε Lucina
22 Young Link
23 Ganondorf
24 Mewtwo
25 Roy
25.525ε Chrom
26 Mr. Game & Watch
27 Meta Knight
28 Pit
28.528ε Dark Pit
29 Zero Suit Samus
30 Wario
31 Snake
32 Ike
33 Squirtle (Pokémon Trainer)
34 Ivysaur (Pokémon Trainer)
35 Charizard (Pokémon Trainer)
36 Diddy Kong
37 Lucas
38 Sonic
39 King Dedede
40 Olimar
41 Lucario
42 R.O.B.
43 Toon Link
44 Wolf
45 Villager
46 Mega Man
47 Wii Fit Trainer
48 Rosalina & Luma
49 Little Mac
50 Greninja
51 Mii Brawler
52 Mii Swordfighter
53 Mii Gunner
54 Palutena
55 Pac-Man
56 Robin
57 Shulk
58 Bowser Jr.
59 Duck Hunt
60 Ryu
60.560ε Ken
61 Cloud
62 Corrin
63 Bayonetta
64 Inkling
65 Ridley
66 Simon
66.566ε Richter
67 King K. Rool
68 Isabelle
69 Incineroar
70 Piranha Plant
71 Joker
72 Fighters Pass Challenger 2
73 Fighters Pass Challenger 3
74 Fighters Pass Challenger 4
75 Fighters Pass Challenger 5

Usage[edit]

The Fighter numbers are used to order characters on Ultimate's selection screen and promotional material. The only major in-game usage of the fighter numbers is that Echo Fighters, due to not having their own fighter number, can be optionally stacked onto the character they are based on exclusively in Vs. Mode, Special Smash (except for Smashdown), Tourney, and Online modes except for Quickplay.

A similar system is used for ordering stages on Ultimate's selection screen, where all stages are ordered by when they first joined the series (with the exception of stages shared between both versions of Super Smash Bros. 4, which are mixed in with stages from exclusively Super Smash Bros. for Wii U)

It is possible to use similar rules to construct fighter numbers for other games in the series. However, because Echo Fighters share number with their parent by these rules, and the clone status of some characters has changed between games (for example, Falco in Melee would be 07ε), many characters would not keep the same number across the series as a whole. As a result, the system is generally not portable across games.

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