Editing Dr. Mario (SSBU)/Forward throw

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==Overview==
==Overview==
Dr. Mario spins and tosses the opponent away. It can be used to set up an edgeguard, or combo into dash attack against certain characters at 0%. It is a decently quick throw, making it KOs moderately earlier at the ledge if the opponent fails to [[DI]] properly.
<!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. -->
{| class="wikitable"
|-
! colspan="3" | Dr. Mario Forward Throw KO%s on [[Final Destination]] VS {{SSBU|Mario}} w/Optimal DI
|-
! Circumstance !! Kill% !!Stick angle
|-
| At the ledge || 227.54% || 159°
|-
| At the ledge (max [[rage]]) || 192.32% || 159°
|-
| Center || 309.92% || 191°
|-
| Center (max rage)|| 267.22% || 191°
|}
==Throw Data==
==Throw Data==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

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