Editing Din's Fire
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[[File:Din'sFireMelee.jpg|thumb|250px|Din's Fire in ''Melee''.]] | [[File:Din'sFireMelee.jpg|thumb|250px|Din's Fire in ''Melee''.]] | ||
Din's Fire in ''Melee'' is a projectile that can cover extremely far range horizontally, allowing Zelda to hit an opponent virtually anywhere on moderately sized stages, while dealing a decent amount of damage. Despite the incredible range the move gives Zelda, it is | Din's Fire in ''Melee'' is a projectile that can cover extremely far range horizontally, allowing Zelda to hit an opponent virtually anywhere on moderately sized stages, while dealing a decent amount of damage. Despite the incredible range the move gives Zelda, it is a virtually useless projectile of no practical use. While the projectile has incredible potential range, actually hitting with it is extremely difficult against even an inexperienced player; the fireball is completely visible as it travels, leaving it easily telegraphed to where it's going, and as Zelda releases the move, there is considerable delay before the explosion comes out. The explosion is also very small, necessitating precision to land the projectile. With the telegraphing, delay, and small hitbox size issues, opponents can evade it by just simply moving away or just [[shield]]ing as the fireball is on top of them, and with the move's high ending lag, Zelda is completely unable to capitalise on the opponent's forced maneuvering/shielding. Another major issue with the move is that Zelda is completely defenseless while using it, and since the fireball poses no immediate threat with the aforementioned delay issues, opponents can easily run through and attack Zelda, meaning the move will give opponents a free [[punish]] if they are alert and not too far away. The projectile additionally doesn't have much consequence on the opponent when it is landed, dealing only average damage, and very minor vertical knockback that will never KO at realistic damages nor be helpful for [[edge-guarding]]. | ||
Another major issue with the move is that Zelda is completely defenseless while using it, and since the fireball poses no immediate threat with the aforementioned delay issues, opponents can easily run through and attack Zelda, meaning the move will give opponents a free [[punish]] if they are alert and not too far away. | |||
The | |||
As such, with the projectile's inability to force approaches (as it is incapable of pressuring and an alert player will always be able to easily dodge it), losing to every other projectile in a projectile war, the extreme unsafeness of the move, and the fact it doesn't accomplish anything but some minor additional damage when landed, it is tied with Bowser's [[Fire Breath]] for the worst projectile in ''Melee'' and is considered one of the worst moves altogether in ''Melee''. | |||
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===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
Din's Fire no longer leaves {{SSBU|Zelda}} helpless when used in midair, which allows her to use the move to cover her recovery after being launched off-stage | Din's Fire no longer leaves {{SSBU|Zelda}} helpless when used in midair, which allows her to use the move to cover her recovery after being launched off-stage. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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==Origin== | ==Origin== | ||
[[File: | [[File:Din'sFireOoT.jpg|thumb|left|Link using Din's Fire in ''Ocarina of Time''.]] | ||
The move is based on the Din's Fire spell [[Link]] uses in ''[[The Legend of Zelda: Ocarina of Time]]'', although the two have different effects. In ''Ocarina of Time'', rather than being a small sphere sent over distance, it is a large explosion of fire radiating outwards from Link, used primarily as an offensive spell, but also used to solve puzzles. It is the spell which is representative of {{iw|zeldawiki|Din|Goddess}}, the Goddess of Power. | The move is based on the Din's Fire spell [[Link]] uses in ''[[The Legend of Zelda: Ocarina of Time]]'', although the two have different effects. In ''Ocarina of Time'', rather than being a small sphere sent over distance, it is a large explosion of fire radiating outwards from Link, used primarily as an offensive spell, but also used to solve puzzles. It is the spell which is representative of {{iw|zeldawiki|Din|Goddess}}, the Goddess of Power. | ||
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[[Category:Zelda (SSB4)]] | [[Category:Zelda (SSB4)]] | ||
[[Category:Zelda (SSBU)]] | [[Category:Zelda (SSBU)]] | ||